Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.1-6161
Deadbot (talk | contribs)
Deadbot v1.5.1-6169
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"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
"AbilityButtonHint_CastLifeDrain": "Drain Enemy",
"AbilityButtonHint_CastLifeDrain": "Drain Enemy",
"AbilityButtonHint_CastOnHost": "Cast On Host",
"AbilityButtonHint_CastOnSelf": "Cast on Self",
"AbilityButtonHint_CastOnSelf": "Cast on Self",
"AbilityButtonHint_CastOnTarget": "Cast on Target",
"AbilityButtonHint_CastOnTarget": "Cast on Target",
Line 81: Line 82:
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode",
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode",
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode",
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode",
"AbilityButtonHint_TagAlongHop": "Eject",
"AbilityButtonHint_Teleport": "Teleport",
"AbilityButtonHint_Teleport": "Teleport",
"AbilityButtonHint_Throw": "Throw",
"AbilityButtonHint_Throw": "Throw",
Line 393: Line 395:
"AvaRecallCooldown_postfix": "s",
"AvaRecallCooldown_postfix": "s",
"AvaRecallCooldown_postvalue_label": "Recall Cooldown",
"AvaRecallCooldown_postvalue_label": "Recall Cooldown",
"AwakeDamage_label": "Wake Damage",
"AwakeDamage_postvalue_label": "Wake Damage",
"AwakenDamage_label": "Awaken Damage",
"AwakenDamage_label": "Awaken Damage",
"BackstabBonusDamagePct_label": "Blindside Damage",
"BackstabBonusDamagePct_label": "Blindside Damage",
Line 525: Line 529:
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_postfix": "meters",
"BonusAttackRange_postfix": "meters",
"BonusBarrierAmpPercent_label": "Barrier Effectiveness",
"BonusBarrierAmpPercent_postfix": "%",
"BonusBarrierAmpPercent_postvalue_label": "Barrier Effectiveness",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_postfix": "%",
"BonusBaseDamage_postfix": "%",
Line 650: Line 657:
"BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage",
"BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusItemDurationPercent_postfix": "%",
"BonusItemDurationPercent_postvalue_label": "Bonus Item Duration/Range",
"BonusMaxHealthPerHero_label": "Max Health",
"BonusMaxHealthPerHero_label": "Max Health",
"BonusMaxHealthPerHero_postvalue_label": "Max Health",
"BonusMaxHealthPerHero_postvalue_label": "Max Health",
Line 685: Line 694:
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusPerMeterPct_postfix": "%",
"BonusRadius_postfix": "m",
"BonusRadius_postvalue_label": "Bonus Radius",
"BonusRegenMaxHealthPercent_label": "Max Health Regen",
"BonusRegenMaxHealthPercent_label": "Max Health Regen",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_postfix": "%",
Line 707: Line 718:
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPower_label": "Bonus Spirit Power",
"BonusSpiritPower_postvalue_label": "Bonus Spirit Power",
"BonusSpirit_conditional": "after proc",
"BonusSpirit_conditional": "after proc",
"BonusSpirit_label": "Spirit Power",
"BonusSpirit_label": "Spirit Power",
Line 947: Line 960:
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CDReduceOnPillowHit_postfix": "s",
"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit",
"CDReduceOnPillowHit_prefix": "-",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep",
"CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep",
Line 2,209: Line 2,225:
"Citadel_Notification_Unpaused_Message": "The game is unpausing...",
"Citadel_Notification_Unpaused_Message": "The game is unpausing...",
"Citadel_Notification_Unpaused_Title": "Unpaused",
"Citadel_Notification_Unpaused_Title": "Unpaused",
"Citadel_Opera_HeroTag_1": "La",
"Citadel_Opera_HeroTag_2": "Laa",
"Citadel_Opera_HeroTag_3": "Laaaaaa",
"Citadel_OrbClaimTime_postfix": "ms",
"Citadel_OrbClaimTime_postfix": "ms",
"Citadel_Orion_HeroTag_1": "Precision",
"Citadel_Orion_HeroTag_1": "Precision",
Line 2,589: Line 2,602:
"Citadel_PriorityToken": "New Hero Priority Token",
"Citadel_PriorityToken": "New Hero Priority Token",
"Citadel_PriorityToken_Available": "Available",
"Citadel_PriorityToken_Available": "Available",
"Citadel_PriorityToken_Cancel": "Cancel",
"Citadel_PriorityToken_Cancel": "Remove",
"Citadel_PriorityToken_Desc": "Starting once the first new hero is release, you can earn progress towards a token by playing matches. Once you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero. The rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool.",
"Citadel_PriorityToken_Desc": "Earn Hero Priority Tokens by playing matches.\u003Cbr\u003E\u003Cbr\u003EOnce you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero.\u003Cbr\u003E\u003Cbr\u003EThe rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool.",
"Citadel_PriorityToken_MatchesPlayed": "",
"Citadel_PriorityToken_MatchesPlayed": "",
"Citadel_PriorityToken_Progress": "",
"Citadel_PriorityToken_Progress": "",
Line 3,332: Line 3,345:
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage",
"ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage",
"ConsumeStaminaOnWake_postvalue_label": "Stamina On Wake",
"ConvertedHealth_label": "Trooper Health",
"ConvertedHealth_label": "Trooper Health",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
Line 3,508: Line 3,522:
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postvalue_label": "Incoming Damage Deferred",
"DamagePctDeferred_postvalue_label": "Incoming Damage Deferred",
"DamagePctInAura_postfix": "%",
"DamagePctInAura_postvalue_label": "Damage vs Rem",
"DamagePctPerWallHit_label": "Max Health Damage",
"DamagePctPerWallHit_label": "Max Health Damage",
"DamagePctPerWallHit_postfix": "%",
"DamagePctPerWallHit_postfix": "%",
Line 3,556: Line 3,572:
"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postvalue_label": "Proc Chance",
"DamageReflectedFrequencyPct_postvalue_label": "Proc Chance",
"DamageResistPctWhileChanneling_postfix": "%",
"DamageResistPctWhileChanneling_postvalue_label": "Channel Damage Resist",
"DamageSharePercentage_label": "Linked Damage",
"DamageSharePercentage_label": "Linked Damage",
"DamageSharePercentage_postfix": "%",
"DamageSharePercentage_postfix": "%",
Line 3,562: Line 3,580:
"DamageShareRadius_postfix": "m",
"DamageShareRadius_postfix": "m",
"DamageShareRadius_postvalue_label": "Link Distance",
"DamageShareRadius_postvalue_label": "Link Distance",
"DamageTakenPct_postfix": "%",
"DamageTakenPct_postvalue_label": "Damage Taken",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageTakenPercentIncreasePerStack_postfix": "%",
Line 4,156: Line 4,176:
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealCooldown_postfix": "s",
"HealCooldown_postvalue_label": "Heal Cooldown",
"HealFixedHealth_label": "Heal on hero hit",
"HealFixedHealth_label": "Heal on hero hit",
"HealFixedHealth_postvalue_label": "Heal on hero hit",
"HealFixedHealth_postvalue_label": "Heal on hero hit",
Line 4,237: Line 4,259:
"HealthPercent_postfix": "%",
"HealthPercent_postfix": "%",
"HealthPercent_postvalue_label": "Health Percent",
"HealthPercent_postvalue_label": "Health Percent",
"HealthRegenDuration_label": "Regen Duration",
"HealthRegenDuration_postfix": "s",
"HealthRegenDuration_postvalue_label": "Regen Duration",
"HealthRegenPerTrooper_label": "Health Regen",
"HealthRegenPerTrooper_label": "Health Regen",
"HealthRegenPerTrooper_postfix": "per nearby trooper",
"HealthRegenPerTrooper_postfix": "per nearby trooper",
Line 4,336: Line 4,361:
"HoldInPlaceDuration_postfix": "s",
"HoldInPlaceDuration_postfix": "s",
"HoldInPlaceDuration_postvalue_label": "Lift Duration",
"HoldInPlaceDuration_postvalue_label": "Lift Duration",
"HopOffEffecDuration_label": "Buff Duration",
"HopOffEffecDuration_postfix": "s",
"HopOffEffecDuration_postvalue_label": "Buff Duration",
"HotDPS_label": "Hot DPS",
"HotDPS_label": "Hot DPS",
"HotelTimeScale_label": "Slow",
"HotelTimeScale_label": "Slow",
Line 4,431: Line 4,459:
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_prefix": "",
"InfestDamageTakenPercent_postvalue_label": "Damage / Resists",
"InfestDamageTakenPercent_prefix": "+",
"InfestHealInterval_postfix": "s",
"InfestHealInterval_postvalue_label": "Heal Interval",
"InfestHeal_label": "Trooper Heal",
"InfestHeal_postfix": "/s",
"InfestHeal_postvalue_label": "Heal",
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast",
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast",
"InfinitySlashHealOnCast_postfix": "%",
"InfinitySlashHealOnCast_postfix": "%",
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"IsolationRange_postfix": "m",
"IsolationRange_postfix": "m",
"IsolationRange_postvalue_label": "Isolation Range",
"IsolationRange_postvalue_label": "Isolation Range",
"ItemCooldownReducePct_postfix": "%",
"ItemCooldownReducePct_postvalue_label": "Item Cooldown On Use",
"ItemCooldownReduce_postfix": "s",
"ItemCooldownReduce_postvalue_label": "Item Cooldown On Use",
"ItemCooldownReduction_label": "Item Cooldown Reduction",
"ItemCooldownReduction_label": "Item Cooldown Reduction",
"ItemCooldownReduction_postfix": "%",
"ItemCooldownReduction_postfix": "%",
Line 5,268: Line 5,307:
"MinRange_postfix": "m",
"MinRange_postfix": "m",
"MinRange_postvalue_label": "Minimum Range",
"MinRange_postvalue_label": "Minimum Range",
"MinSleepTime_postfix": "s",
"MinSleepTime_postvalue_label": "Min Sleep Time",
"MinSlowDuration_label": "Min Time-Stop",
"MinSlowDuration_label": "Min Time-Stop",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postfix": "s",
Line 5,298: Line 5,339:
"MissCooldown_label": "Cooldown on miss",
"MissCooldown_label": "Cooldown on miss",
"MissCooldown_postfix": "s",
"MissCooldown_postfix": "s",
"MissingHealthBurstPct_label": "Missing Health Burst",
"MissingHealthBurstPct_postfix": "%",
"MissingHealthBurstPct_postvalue_label": "Missing Health Burst",
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage",
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage",
"MissingHealthHealPct_postfix": "%",
"MissingHealthHealPct_postvalue_label": "Missing Health Heal",
"MissingHealthPercentHeal_label": "Missing Health as Healing",
"MissingHealthPercentHeal_label": "Missing Health as Healing",
"MissingHealthPercentHeal_postfix": "%",
"MissingHealthPercentHeal_postfix": "%",
"MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing",
"MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing",
"MissingHealthRegenPct_postfix": "%",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "x",
"MobileResupplyRegenMultiplier_postfix": "x",
Line 5,312: Line 5,359:
"ModelScaleGrowthTooltip_postfix": "%",
"ModelScaleGrowthTooltip_postfix": "%",
"ModelScaleGrowthTooltip_postvalue_label": "Model Scale",
"ModelScaleGrowthTooltip_postvalue_label": "Model Scale",
"MoveSpeedAndDashSlowPct_label": "Move/Dash Slow",
"MoveSpeedAndDashSlowPct_postfix": "%",
"MoveSpeedAndDashSlowPct_postvalue_label": "Move/Dash Slow",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
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"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"NPCInfestDuration_postfix": "s",
"NPCInfestDuration_postvalue_label": "Duration",
"NPCProcChance_label": "Trooper Proc Chance",
"NPCProcChance_label": "Trooper Proc Chance",
"NPCProcChance_postfix": "%",
"NPCProcChance_postfix": "%",
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"PhaseOutDuration_postvalue_label": "Invincible Duration",
"PhaseOutDuration_postvalue_label": "Invincible Duration",
"Ping_Low_Health": "low",
"Ping_Low_Health": "low",
"PlayerInfestDuration_label": "Duration",
"PlayerInfestDuration_postfix": "s",
"PlayerInfestDuration_postvalue_label": "Duration",
"Player_DisconnectReason_Idle": "Disconnected from gameserver.  You were AFK for too long.",
"Player_DisconnectReason_Idle": "Disconnected from gameserver.  You were AFK for too long.",
"PoisonDamage_label": "Poison Damage",
"PoisonDamage_label": "Poison Damage",
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"Rarity_Rare": "Rare",
"Rarity_Rare": "Rare",
"Rarity_Uncommon": "Uncommon",
"Rarity_Uncommon": "Uncommon",
"RecastDuration_postfix": "s",
"RecastDuration_postvalue_label": "Recast Duration",
"RecastWindow_label": "Recast Window",
"RecastWindow_label": "Recast Window",
"RecastWindow_postfix": "s",
"RecastWindow_postfix": "s",
Line 6,020: Line 6,077:
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_postfix": "m",
"SlashWideRadius_postfix": "m",
"SleepDamageThreshold_label": "Sleep Damage Threshold",
"SleepDamageThreshold_postvalue_label": "Sleep Damage Threshold",
"SleepDuration_label": "Sleep Duration",
"SleepDuration_label": "Sleep Duration",
"SleepDuration_postfix": "s",
"SleepDuration_postfix": "s",
Line 6,501: Line 6,560:
"Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube",
"Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube",
"Steam_Citadel_Hideout_Default": "Relaxing in the Hideout",
"Steam_Citadel_Hideout_Default": "Relaxing in the Hideout",
"Steam_Citadel_Hideout_Dreams": "Having Sweet Dreams in the Hideout",
"Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout",
"Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout",
"Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout",
"Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout",
Line 6,716: Line 6,776:
"TechArmorDamageReduction_postvalue_label": "Spirit Resist",
"TechArmorDamageReduction_postvalue_label": "Spirit Resist",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorGain_postfix": "%",
"TechArmorGain_postvalue_label": "Spirit Resist",
"TechArmor_label": "Spirit Armor",
"TechArmor_label": "Spirit Armor",
"TechArmor_postvalue_label": "Spirit Armor",
"TechArmor_postvalue_label": "Spirit Armor",
Line 6,833: Line 6,895:
"TemporaryBonusClipSize_postvalue_label": "Temporary Ammo",
"TemporaryBonusClipSize_postvalue_label": "Temporary Ammo",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryHealth_postvalue_label": "Temporary Health",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilLifetime_label": "Tesla Coil Lifetime",
"TeslaCoilLifetime_label": "Tesla Coil Lifetime",
Line 7,291: Line 7,354:
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_familiar_ability01": "Naptime",
"ability_familiar_ability01/effect": "Taking a snooze...",
"ability_familiar_ability01_desc": "Rem's eyes cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t2_desc": "Unstoppable and reduced damage while channeling",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_t2_desc": "Applies -40% Fire Rate",
"ability_familiar_ability02_t3_desc": "+90 Damage and +2m Radius",
"ability_familiar_attach": "Tag Along",
"ability_familiar_attach/attached": "Napping",
"ability_familiar_attach/attachheal": "Rem Heal zZz...",
"ability_familiar_attach/hopoutbuff": "Well Rested",
"ability_familiar_attach/recast": "Tag Along Recast",
"ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to refresh the duration, once per ally.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou are knocked off if stunned by an ultimate ability.\u003Cbr\u003EYou can use items and all self-casts target your ally instead.\u003C/span\u003E",
"ability_familiar_attach_t2_desc": "Bonus Item Range, Duration, and Barrier Effectiveness while napping",
"ability_familiar_attach_t3_desc": "Bonus spirit power while napping and for a short duration after waking",
"ability_familiar_attach_trigger": "Hop To Ally",
"ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.",
"ability_familiar_helpinghands": "Lil Helpers",
"ability_familiar_helpinghands/buff": "Lil Helpers'",
"ability_familiar_helpinghands/infest": "Helper Following",
"ability_familiar_helpinghands/infestbarrier": "Figment Barrier",
"ability_familiar_helpinghands/longdebuff": "Spirit Stolen",
"ability_familiar_helpinghands/shortdebuff": "Spirit Draining",
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003ESend one of your Helpers to do a chore\u003C/span\u003E. They can collect boxes, do Sinner's Sacrifices, and be sent to follow allies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, Helpers pickup souls and split them amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 Helper",
"ability_familiar_helpinghands_t2_desc": "+8% Spirit Resist\u003Cbr\u003E+1m/s Move Speed",
"ability_familiar_helpinghands_t3_desc": "+2 Helpers\u003Cbr\u003E+15% Trooper Damage and Resist",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
Line 7,358: Line 7,453:
"ability_header_blasted_melee": "On Blasted Melee:",
"ability_header_blasted_melee": "On Blasted Melee:",
"ability_header_bulletamp": "Wrecked:",
"ability_header_bulletamp": "Wrecked:",
"ability_header_helpinghands_ally": "Following Hero:",
"ability_header_helpinghands_trooper": "Following Trooper:",
"ability_header_on_barrier": "On Barrier:",
"ability_header_on_barrier": "On Barrier:",
"ability_header_on_barrier_expire": "On Barrier Expire:",
"ability_header_on_barrier_expire": "On Barrier Expire:",
Line 7,513: Line 7,610:
"ability_melee_doorman": "Melee",
"ability_melee_doorman": "Melee",
"ability_melee_drifter": "Melee",
"ability_melee_drifter": "Melee",
"ability_melee_familiar": "Melee",
"ability_melee_frank": "Melee",
"ability_melee_frank": "Melee",
"ability_melee_ghost": "Melee",
"ability_melee_ghost": "Melee",
Line 9,716: Line 9,814:
"hero_familiar": "Rem",
"hero_familiar": "Rem",
"hero_familiar:n": "Rem",
"hero_familiar:n": "Rem",
"hero_familiar_lore": "An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps.  Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.\u003Cbr\u003E\u003Cbr\u003ESo if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.",
"hero_familiar_search": "Rem",
"hero_familiar_search": "Rem",
"hero_familiar_search:n": "Rem",
"hero_familiar_search:n": "Rem",
Line 9,871: Line 9,970:
"hero_opera": "Opera",
"hero_opera": "Opera",
"hero_opera:n": "Opera",
"hero_opera:n": "Opera",
"hero_opera_lore": "I'M SINGING",
"hero_opera_search": "Opera",
"hero_opera_search": "Opera",
"hero_opera_search:n": "Opera",
"hero_opera_search:n": "Opera",