Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.4-6245
Deadbot (talk | contribs)
Deadbot v1.5.4-6250
Line 7,917: Line 7,917:
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap",
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap",
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.",
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.",
"ability_priest_beartrap_t3_desc": "You deal \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E against targets",
"ability_priest_beartrap_t3_desc": "You deal \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E damage against targets",
"ability_priest_flashbang": "Consecrating Grenade",
"ability_priest_flashbang": "Consecrating Grenade",
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",