Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.5-6280
Deadbot (talk | contribs)
Deadbot v1.6.0-6280
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"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals None for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
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"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",