Data:Lang en.json: Difference between revisionsGive feedback
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Deadbot v1.6.1-6301 |
Deadbot v1.6.1-6304 |
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"ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit", | "ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit", | ||
"ability_fencer_ultimate": "Itani Lo Sahn", | "ability_fencer_ultimate": "Itani Lo Sahn", | ||
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies | "ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | ||
"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", | "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", | ||
"ability_fire_bomb": "Concussive Combustion", | "ability_fire_bomb": "Concussive Combustion", | ||