Data:Lang en.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.6.1-6316
Deadbot (talk | contribs)
Deadbot v1.6.1-6323
Line 926: Line 926:
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistReductionDuration_label": "Bullet Resist Reduction Duration",
"BulletResistReductionDuration_postfix": "s",
"BulletResistReductionDuration_postvalue_label": "Debuff Duration",
"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_postfix": "%",
"BulletResistReductionPerStack_postfix": "%",
Line 5,420: Line 5,417:
"MeleeResistPercent_postvalue_label": "Melee Resist",
"MeleeResistPercent_postvalue_label": "Melee Resist",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistReductionDuration_label": "Melee Resist Reduction Duration",
"MeleeResistReductionDuration_postfix": "s",
"MeleeResistReductionDuration_postvalue_label": "Debuff Duration",
"MeleeResistReduction_label": "Melee Resist",
"MeleeResistReduction_postfix": "%",
"MeleeResistReduction_postvalue_label": "Melee Resist",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamage_label": "Meteor Damage",
"MeteorDamage_label": "Meteor Damage",
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"ability_fencer_lunge_on_proc": "On Max Stacks Proc",
"ability_fencer_lunge_on_proc": "On Max Stacks Proc",
"ability_fencer_lunge_recast_hint": "Recast",
"ability_fencer_lunge_recast_hint": "Recast",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain increased \u003Cspan class=\"highlight\"\u003ESpeed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain increased \u003Cspan class=\"highlight\"\u003ESpeed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t3_desc": "+75 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
Line 11,708: Line 11,711:
"upgrade_omnicharge_pendant": "Omnicharge Signet",
"upgrade_omnicharge_pendant": "Omnicharge Signet",
"upgrade_omnicharge_pendant_charges": "Bonus Charges",
"upgrade_omnicharge_pendant_charges": "Bonus Charges",
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities recieve more bonus charges.",
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities receive more bonus charges.",
"upgrade_patrons_blessing": "Mystic Conduit",
"upgrade_patrons_blessing": "Mystic Conduit",
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
Line 11,902: Line 11,905:
"upgrade_ultimate_burst_search": "Lightning Scroll",
"upgrade_ultimate_burst_search": "Lightning Scroll",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction_desc": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",