Data:Lang en.json: Difference between revisionsGive feedback
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Deadbot v1.6.1-6329 |
Deadbot v1.6.1-6336 |
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"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | "ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\ | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | ||
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | "ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | ||
"ability_bookworm_knightcharge": "Rallying Charge", | "ability_bookworm_knightcharge": "Rallying Charge", | ||
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"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | "ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | ||
"ability_fencer_lunge": "Flawless Advance", | "ability_fencer_lunge": "Flawless Advance", | ||
"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer | "ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E", | ||
"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | "ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | ||
"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | "ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | ||
| Line 7,666: | Line 7,666: | ||
"ability_fencer_riposte_attack": "Riposte", | "ability_fencer_riposte_attack": "Riposte", | ||
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | "ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | ||
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\ | "ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.", | ||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | "ability_fencer_riposte_on_parry": "On Pommel Hit:", | ||
"ability_fencer_throwblade": "Disengaging Sigil", | "ability_fencer_throwblade": "Disengaging Sigil", | ||
| Line 8,801: | Line 8,801: | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\ | "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | ||