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Deadbot v1.9.4-6436 |
Deadbot v1.9.4-6446 |
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"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | ||
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", | "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", | ||
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked", | |||
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | "CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | "CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | ||
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"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown", | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Movespeed", | ||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow2": "Burrow", | "ability_burrow2": "Burrow", | ||
| Line 7,735: | Line 7,736: | ||
"ability_frank_painaura_buttonhint": "End Aura", | "ability_frank_painaura_buttonhint": "End Aura", | ||
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\ | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | "ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
| Line 7,743: | Line 7,744: | ||
"ability_frank_revive/slow": "Shocking Reanimation", | "ability_frank_revive/slow": "Shocking Reanimation", | ||
"ability_frank_revive/zombie": "Temporary Reanimation", | "ability_frank_revive/zombie": "Temporary Reanimation", | ||
"ability_frank_revive_desc": " | "ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | "ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown", | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown", | ||
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"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | "ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | ||
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling", | "ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling", | ||
"ability_frank_shocktarget": "Pain Battery", | "ability_frank_shocktarget": "Pain Battery", | ||
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"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | "ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | ||
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal | "ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 10% max health as {g:citadel_inline_attribute:'SpiritDamage'}", | ||
"ability_punkgoat_tether": "Chain Gang", | "ability_punkgoat_tether": "Chain Gang", | ||
"ability_punkgoat_tether/immobilize": "Immobilized", | "ability_punkgoat_tether/immobilize": "Immobilized", | ||
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"ability_punkgoat_ult_t1_desc": "-10s Cooldown", | "ability_punkgoat_ult_t1_desc": "-10s Cooldown", | ||
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius", | "ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius", | ||
"ability_punkgoat_ult_t3_desc": "- | "ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
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"ability_sleep_dagger_quip": "Put an enemy to sleep", | "ability_sleep_dagger_quip": "Put an enemy to sleep", | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up", | "ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
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"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges", | "ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges", | ||
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+ | "ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+40% Bullet Lifesteal\u003C/span\u003E for 5s", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 8,300: | Line 8,301: | ||
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | "ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | "ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.", | "ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.", | ||
"ability_unicorn_radiantblast": "Light Eater", | "ability_unicorn_radiantblast": "Light Eater", | ||
| Line 11,613: | Line 11,614: | ||
"upgrade_glitch_search": "Curse Relic", | "upgrade_glitch_search": "Curse Relic", | ||
"upgrade_goose_egg": "Golden Goose Egg", | "upgrade_goose_egg": "Golden Goose Egg", | ||
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls | "upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.", | ||
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.", | "upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.", | ||
"upgrade_goose_egg_search": "Golden Goose Egg", | "upgrade_goose_egg_search": "Golden Goose Egg", | ||