Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.11.1-6504 |
Deadbot v1.11.2-6514 |
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"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "Teleport", | "AbilityButtonHint_CastVoidSphere": "Teleport", | ||
"AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:' | "AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Zipline'} to Climb Rope", | ||
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | "AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | ||
"AbilityButtonHint_Deploy": "Deploy", | "AbilityButtonHint_Deploy": "Deploy", | ||
| Line 63: | Line 63: | ||
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | "AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | ||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", | "AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", | ||
"AbilityButtonHint_MeleeIdolCashIn": "Heavy Melee to contest Spirit Urn", | |||
"AbilityButtonHint_MeleeIdolPickup": "Melee to pick up Spirit Urn", | |||
"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | "AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | ||
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | ||
| Line 264: | Line 266: | ||
"AirControlAccelPercent_postvalue_label": "Air Acceleration", | "AirControlAccelPercent_postvalue_label": "Air Acceleration", | ||
"AirControlAccelPercent_prefix": "{s:sign}", | "AirControlAccelPercent_prefix": "{s:sign}", | ||
"AirControlPercentBarrier_label": "Air Control", | |||
"AirControlPercentBarrier_postfix": "%", | |||
"AirControlPercentBarrier_postvalue_label": "Air Control", | |||
"AirControlPercentBarrier_prefix": "{s:sign}", | |||
"AirControlPercent_label": "Air Control", | "AirControlPercent_label": "Air Control", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
| Line 357: | Line 363: | ||
"ApolloUltBonusTotalDamage_prefix": "+", | "ApolloUltBonusTotalDamage_prefix": "+", | ||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcaneSurgeWindow_label": "Cast Window", | |||
"ArcaneSurgeWindow_postfix": "s", | |||
"ArcaneSurgeWindow_postvalue_label": "Cast Window", | |||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
| Line 3,248: | Line 3,257: | ||
"Citadel_Unicorn_HeroTag_3": "Dazzling", | "Citadel_Unicorn_HeroTag_3": "Dazzling", | ||
"Citadel_UnknownKey": "Unknown Key", | "Citadel_UnknownKey": "Unknown Key", | ||
"Citadel_UnstickFailure_GameAnnouncement": "Unstick cannot be used if you have recently taken damage.", | |||
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | "Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | ||
| Line 5,473: | Line 5,483: | ||
"MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | "MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | ||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeLifesteal_label": "Melee Lifesteal", | |||
"MeleeLifesteal_postfix": "%", | |||
"MeleeLifesteal_postvalue_label": "Melee Lifesteal", | |||
"MeleeReflectPercentage_label": "Melee Damage Reflected", | "MeleeReflectPercentage_label": "Melee Damage Reflected", | ||
"MeleeReflectPercentage_postfix": "%", | "MeleeReflectPercentage_postfix": "%", | ||
| Line 7,563: | Line 7,576: | ||
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | "ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | ||
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius", | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius", | ||
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Travel Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Travel Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"ability_bookworm_knightbarrier": "Plot Armor", | "ability_bookworm_knightbarrier": "Plot Armor", | ||
| Line 7,576: | Line 7,589: | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30\u003C/span\u003E Cooldown", | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp", | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
| Line 7,641: | Line 7,654: | ||
"ability_doorman_bomb_t1_desc": "+1 Charge", | "ability_doorman_bomb_t1_desc": "+1 Charge", | ||
"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage", | "ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage", | ||
"ability_doorman_bomb_t3_desc": "+ | "ability_doorman_bomb_t3_desc": "+4.5m Radius\u003Cbr\u003E+26s Bell Lifetime\u003Cbr\u003EImproved Scaling", | ||
"ability_doorman_doorway": "Doorway", | "ability_doorman_doorway": "Doorway", | ||
"ability_doorman_doorway_clear_first_hint": "Clear placement", | "ability_doorman_doorway_clear_first_hint": "Clear placement", | ||
"ability_doorman_doorway_close": "Close Doors", | "ability_doorman_doorway_close": "Close Doors", | ||
"ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration | "ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe two doors must be placed within the doorway distance of each other.\u003C/span\u003E", | ||
"ability_doorman_doorway_on_portal": "On Portal", | "ability_doorman_doorway_on_portal": "On Portal", | ||
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | "ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | ||
| Line 7,695: | Line 7,708: | ||
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | "ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | ||
"ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate", | "ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate", | ||
"ability_familiar_ability02_t3_desc": "+ | "ability_familiar_ability02_t3_desc": "+100 Damage and +1 Charge", | ||
"ability_familiar_attach": "Tag Along", | "ability_familiar_attach": "Tag Along", | ||
"ability_familiar_attach/attached": "Napping", | "ability_familiar_attach/attached": "Napping", | ||
"ability_familiar_attach/attachheal": " | "ability_familiar_attach/attachheal": "Nap Heal", | ||
"ability_familiar_attach/hopoutbuff": "Well Rested", | "ability_familiar_attach/hopoutbuff": "Well Rested", | ||
"ability_familiar_attach/recast": "Tag Along Recast", | "ability_familiar_attach/recast": "Tag Along Recast", | ||
"ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to | "ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to apply the heal, once per ally.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou are knocked off if stunned by an ultimate ability.\u003Cbr\u003EYou can use items and all self-casts target your ally instead.\u003C/span\u003E", | ||
"ability_familiar_attach_t2_desc": "Bonus Item Range, Duration, and Barrier Effectiveness while napping", | "ability_familiar_attach_t2_desc": "35% Bonus Item Range, Duration, and Barrier Effectiveness while napping", | ||
"ability_familiar_attach_t3_desc": " | "ability_familiar_attach_t3_desc": "+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping\u003Cbr\u003EImproved Spirit Scaling", | ||
"ability_familiar_attach_trigger": "Hop To Ally", | "ability_familiar_attach_trigger": "Hop To Ally", | ||
"ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.", | "ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.", | ||
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"ability_fencer_riposte_attack": "Riposte", | "ability_fencer_riposte_attack": "Riposte", | ||
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | "ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | ||
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, | "ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | "ability_fencer_riposte_on_parry": "On Pommel Hit:", | ||
"ability_fencer_throwblade": "Disengaging Sigil", | "ability_fencer_throwblade": "Disengaging Sigil", | ||
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"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal", | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0. | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
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"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_clustergrenade_t2_desc": " | "ability_nano_clustergrenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Melee Resist per bomb for 5s\u003C/span\u003E", | ||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
| Line 8,077: | Line 8,090: | ||
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup", | "ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup", | ||
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | "ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Deadhead Lifetime", | ||
"ability_necro_killsummon": "Borrow Life", | "ability_necro_killsummon": "Borrow Life", | ||
"ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", | "ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", | ||
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"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
" | "ability_power_jump_t1_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | "ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
| Line 8,123: | Line 8,136: | ||
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | "ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | ||
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | "ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | ||
"ability_priest_beartrap_t3_desc": " | "ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EDeal \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E damage against revealed targets", | ||
"ability_priest_flashbang": "Consecrating Grenade", | "ability_priest_flashbang": "Consecrating Grenade", | ||
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | "ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | ||
| Line 8,173: | Line 8,186: | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | "ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | ||
" | "ability_punkgoat_goatflip_t2_desc": "0.4s Charge Duration\u003Cbr\u003E", | ||
"ability_punkgoat_tether": "Chain Gang", | "ability_punkgoat_tether": "Chain Gang", | ||
"ability_punkgoat_tether/immobilize": "Immobilized", | "ability_punkgoat_tether/immobilize": "Immobilized", | ||
| Line 8,276: | Line 8,289: | ||
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range", | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range", | ||
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-25% and reduces dash distances by -25%\u003C/span\u003E", | "ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-25% and reduces dash distances by -25%\u003C/span\u003E", | ||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown", | ||
"ability_trapper_fear": "Spectral Silk", | "ability_trapper_fear": "Spectral Silk", | ||
"ability_trapper_fear/trapper_fear_modifier": "Fear", | "ability_trapper_fear/trapper_fear_modifier": "Fear", | ||
| Line 8,318: | Line 8,331: | ||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", | ||
"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", | "ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-22s Cooldown and +80 Impact Damage", | ||
"ability_unicorn_prismaticguard": "Dazzling Trick", | "ability_unicorn_prismaticguard": "Dazzling Trick", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", | ||
| Line 8,341: | Line 8,354: | ||
"ability_vampirebat_batswarm/debuff": "Nox Nostra", | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | ||
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Current Health as Damage", | ||
"ability_vampirebat_doubledagger": "Double Dagger", | "ability_vampirebat_doubledagger": "Double Dagger", | ||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | ||
| Line 8,349: | Line 8,362: | ||
"ability_vampirebat_lovebites": "Love Bites", | "ability_vampirebat_lovebites": "Love Bites", | ||
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | "ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | ||
"ability_vampirebat_lovebites_desc": " | "ability_vampirebat_lovebites_desc": "Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious \u003Cspan class=\"highlight\"\u003Ebite\u003C/span\u003E, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E", | ||
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s", | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage", | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Spirit Damage per Bullet \u0026 \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage", | ||
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E", | ||
| Line 8,362: | Line 8,375: | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | "ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | ||
"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E- | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": " | "ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown", | ||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||
| Line 8,402: | Line 8,415: | ||
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | "ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | ||
"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75s Duration | "ability_warden_lock_down_t2_desc": "+0.75s Duration", | ||
"ability_warden_lock_down_t3_desc": "-18s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized", | "ability_warden_lock_down_t3_desc": "-18s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized", | ||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
| Line 8,432: | Line 8,445: | ||
"ability_werewolf_netshot": "Entangling Bola", | "ability_werewolf_netshot": "Entangling Bola", | ||
"ability_werewolf_netshot/debuff": "Entangling Bola", | "ability_werewolf_netshot/debuff": "Entangling Bola", | ||
"ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities | "ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities or stamina.", | ||
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Debuff Duration.\u003Cbr\u003EBola ricochets to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional targets", | ||
"ability_werewolf_onthehunt": "On The Hunt", | "ability_werewolf_onthehunt": "On The Hunt", | ||
"ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", | "ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", | ||
| Line 8,565: | Line 8,578: | ||
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | ||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius", | "citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E for 6s and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius", | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "Card Trick", | "citadel_ability_card_toss": "Card Trick", | ||
| Line 8,591: | Line 8,604: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and + | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Max Damage Scaling", | ||
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | "citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | ||
| Line 8,607: | Line 8,620: | ||
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets. \u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esilenced\u003C/span\u003E .", | "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets. \u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esilenced\u003C/span\u003E .", | ||
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage", | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage", | ||
"citadel_ability_chrono_time_wall_t3_desc": " | "citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Ability Charges", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 8,664: | Line 8,677: | ||
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.", | "citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.", | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
"citadel_ability_flying_strike_t2_desc": " | "citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": "Can Grapple to | "citadel_ability_flying_strike_t3_desc": "Can Grapple to allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E2 extra charges\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | "citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,747: | Line 8,760: | ||
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | "citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s", | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s", | ||
"citadel_ability_lash_t3_desc": " | "citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "Death Slam", | "citadel_ability_lash_ultimate": "Death Slam", | ||
| Line 8,917: | Line 8,930: | ||
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.", | "citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.", | ||
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | "citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | ||
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range", | ||
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.", | "citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.", | ||
"citadel_ability_shiv_dash_t3_tooltip": "On hit", | "citadel_ability_shiv_dash_t3_tooltip": "On hit", | ||
| Line 8,932: | Line 8,945: | ||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | "citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold \u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E", | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold \u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
| Line 9,008: | Line 9,021: | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E- | "citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range", | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
| Line 9,066: | Line 9,079: | ||
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and + | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E of your missing health", | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E of your missing health", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
| Line 9,072: | Line 9,085: | ||
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.", | "citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": " | "citadel_ability_void_sphere_t3_desc": "Reduces non-ult debuffs by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E\u003Cbr\u003EReplenishes \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Charge", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 9,443: | Line 9,456: | ||
"citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | "citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "Zipline", | "citadel_keybind_zipline": "Zipline / rope", | ||
"citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | "citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | ||
"citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | "citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | ||
| Line 9,871: | Line 9,884: | ||
"citadel_settings_resolution_display_mode": "Window mode", | "citadel_settings_resolution_display_mode": "Window mode", | ||
"citadel_settings_resolution_size": "Resolution", | "citadel_settings_resolution_size": "Resolution", | ||
"citadel_settings_rope_zipline_binding": "Ropes Keybind", | |||
"citadel_settings_rope_zipline_binding_desc": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding.", | |||
"citadel_settings_screen_space_shadows": "Contact Shadows", | "citadel_settings_screen_space_shadows": "Contact Shadows", | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
| Line 10,108: | Line 10,123: | ||
"drifter_blood_blast_header_on_close_range": "On Close Range", | "drifter_blood_blast_header_on_close_range": "On Close Range", | ||
"drifter_blood_blast_t2_desc": "-7s Cooldown", | "drifter_blood_blast_t2_desc": "-7s Cooldown", | ||
"drifter_blood_blast_t3_desc": " | "drifter_blood_blast_t3_desc": "Deals Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2.3s if close range", | ||
"drifter_darkness": "Eternal Night", | "drifter_darkness": "Eternal Night", | ||
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.", | "drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.", | ||
| Line 11,001: | Line 11,016: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": " | "modifier_citadel_idol_pickup_disabled": "Urn Timeout", | ||
"modifier_citadel_idol_pickup_disabled_desc": "Can't Pick up Urn", | |||
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | "modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | "modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | ||
| Line 11,380: | Line 11,396: | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown.", | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown.", | ||
"synth_plasma_flux_teleport": "Teleport", | "synth_plasma_flux_teleport": "Teleport", | ||
| Line 11,464: | Line 11,480: | ||
"upgrade_arcane_extension_search": "Duration Extender", | "upgrade_arcane_extension_search": "Duration Extender", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": " | "upgrade_arcane_surge_desc": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within {s:ArcaneSurgeWindow}s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge_search": "Arcane Surge", | "upgrade_arcane_surge_search": "Arcane Surge", | ||
"upgrade_arctic_blast": "Arctic Blast", | "upgrade_arctic_blast": "Arctic Blast", | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E", | ||
"upgrade_arctic_blast_search": "Arctic Blast", | "upgrade_arctic_blast_search": "Arctic Blast", | ||
"upgrade_auto_cleanse": "Indomitable", | "upgrade_auto_cleanse": "Indomitable", | ||
"upgrade_auto_cleanse_search": "Indomitable Cleanse", | "upgrade_auto_cleanse_search": "Indomitable Cleanse", | ||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Crippling Headshot", | "upgrade_banshee_slugs_search": "Crippling Headshot", | ||
"upgrade_berserker": "Berserker", | "upgrade_berserker": "Berserker", | ||
| Line 11,646: | Line 11,662: | ||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip_search": "Disarming Hex", | "upgrade_greater_withering_whip_search": "Disarming Hex", | ||
"upgrade_grit": "Grit", | |||
"upgrade_grit_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.", | |||
"upgrade_grit_search": "Grit", | |||
"upgrade_guardian_ward": "Guardian Ward", | "upgrade_guardian_ward": "Guardian Ward", | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
| Line 11,656: | Line 11,675: | ||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | "upgrade_headshot_booster2": "Weakening Headshot", | ||
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster2_search": "Weakening Headshot", | "upgrade_headshot_booster2_search": "Weakening Headshot", | ||
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
| Line 12,048: | Line 12,067: | ||
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E", | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+1.5m Radius and + | "viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", | ||
"viscous_telepunch_t2_desc": "+1.5m Radius and +40% Lifesteal", | |||
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||