Data:Lang en.json: Difference between revisions

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Deadbot v1.13.1-6582
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Deadbot v1.14.0-6601
Line 1,232: Line 1,232:
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Hidden King",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Archmother",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
Line 1,632: Line 1,634:
"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooLow": "Too Low",
"Citadel_HUD_Damage_TooLow": "Too Low",
"Citadel_HUD_IdolExpired": "Soul Urn Has Expired...",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
"Citadel_HUD_Idol_Time_Warning": "Time's Almost Up...",
"Citadel_HUD_Impact_Asleep": "Asleep",
"Citadel_HUD_Impact_Asleep": "Asleep",
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist",
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist",
Line 1,644: Line 1,646:
"Citadel_HUD_Impact_Stunned": "Stunned",
"Citadel_HUD_Impact_Stunned": "Stunned",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat",
"Citadel_HUD_KothCompleted": "Rift Secured!",
"Citadel_HUD_KothCompletedEnemy": "Rift Lost",
"Citadel_HUD_KothExpired": "Rift Has Faded...",
"Citadel_HUD_KothTimeRanOut": "Rift Faded Away...",
"Citadel_HUD_Koth_Time_Warning": "Time's Almost Up...",
"Citadel_HUD_Koth_Warning": "An Unstable Rift is Opening...",
"Citadel_HUD_Koth_Warning_Desc": "Go to the Rift to claim its power",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
Line 2,522: Line 2,531:
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 6",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 7",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
Line 7,585: Line 7,594:
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Travel Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003E",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12m\u003C/span\u003E Travel Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS",
"ability_bookworm_knightbarrier": "Plot Armor",
"ability_bookworm_knightbarrier": "Plot Armor",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
Line 7,594: Line 7,603:
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t3_desc": "Increases barrier scaling.\u003Cbr\u003EUp to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
"ability_bookworm_knightbarrier_t3_desc": "Affects up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies.\u003Cbr\u003EIncreases barrier scaling.",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50\u003C/span\u003E Cooldown",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E Cooldown",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E Max Amp",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
Line 7,612: Line 7,621:
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
Line 7,675: Line 7,684:
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -25 Cooldown",
"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -20 Cooldown",
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E13s Cooldown on Failure to Check Out.",
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E13s Cooldown on Failure to Check Out.",
Line 7,693: Line 7,702:
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_t1_desc": "+2m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t1_desc": "+3m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 18% of your missing health and restores 2 Stamina",
"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 24% of your missing health and restores 2 Stamina",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_empowerbullet": "Sleight of Hand",
"ability_empowerbullet": "Sleight of Hand",
Line 7,704: Line 7,713:
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
Line 7,714: Line 7,723:
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration",
"ability_familiar_ability01_t3_desc": "-65s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
"ability_familiar_ability01_t3_desc": "-55s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
Line 7,737: Line 7,746:
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 Helper",
"ability_familiar_helpinghands_t1_desc": "+1 Helper\u003Cbr\u003E+1.5m/s Move Speed",
"ability_familiar_helpinghands_t2_desc": "+8% Spirit Resist\u003Cbr\u003E+1.5m/s Move Speed",
"ability_familiar_helpinghands_t2_desc": "+1 Helper\u003Cbr\u003E+15% Trooper Damage and Resist",
"ability_familiar_helpinghands_t3_desc": "+2 Helpers\u003Cbr\u003E+20% Trooper Damage and Resist",
"ability_familiar_helpinghands_t3_desc": "+1 Helper\u003Cbr\u003E+15% Spirit Resist",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
Line 7,769: Line 7,778:
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
Line 7,792: Line 7,801:
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-110s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
Line 8,214: Line 8,223:
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E50% Heavy Melee Damage\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,236: Line 8,245:
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
Line 8,257: Line 8,266:
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+40% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+50% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
Line 8,299: Line 8,308:
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-25% and reduces dash distances by -25%\u003C/span\u003E",
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-30% and reduces dash distances by -30%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E Cooldown",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
Line 8,332: Line 8,341:
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -35s Cooldown",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
Line 8,348: Line 8,357:
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18s Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
Line 8,361: Line 8,370:
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Range",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
Line 8,387: Line 8,396:
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Charge Delay\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
Line 8,420: Line 8,429:
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_t2_desc": "-22s Cooldown and +2s Duration",
"ability_warden_high_alert_t2_desc": "-24s Cooldown and +2s Duration",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Binding Word",
Line 8,431: Line 8,440:
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-35s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
"ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash": "Tail Whack",
Line 8,580: Line 8,589:
"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
Line 8,615: Line 8,624:
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Max Damage Scaling",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-12s Cooldown\u003Cbr\u003EIncreases Speed Scaling",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Damage Scaling",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
Line 8,626: Line 8,636:
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage",
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Time Wall",
Line 8,739: Line 8,749:
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
Line 8,746: Line 8,756:
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -25 Cooldown",
"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -20 Cooldown",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
"citadel_ability_interrupted": "Interrupted",
"citadel_ability_interrupted": "Interrupted",
Line 8,771: Line 8,781:
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charges\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "Death Slam",
Line 8,914: Line 8,924:
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
Line 8,939: Line 8,949:
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.  Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. This debuff can stack.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
Line 8,952: Line 8,962:
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.\u003Cbr\u003E\u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no target is impacted.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no hero is impacted.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold \u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
Line 9,041: Line 9,051:
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Final Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Initial Radius",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
Line 9,060: Line 9,070:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 25% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 30% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
Line 10,134: Line 10,144:
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_t2_desc": "-7s Cooldown",
"drifter_blood_blast_t2_desc": "-8s Cooldown",
"drifter_blood_blast_t3_desc": "Deals Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2.3s if close range",
"drifter_blood_blast_t3_desc": "Deals 55% Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2.3s if close range",
"drifter_darkness": "Eternal Night",
"drifter_darkness": "Eternal Night",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
Line 11,020: Line 11,030:
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar",
"modifier_citadel_holding_golden_idol": "Deliver the Urn",
"modifier_citadel_holding_golden_idol_revealed": "Carrying Urn",
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies",
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
Line 11,304: Line 11,313:
"ping_im_back": "I'm Back!",
"ping_im_back": "I'm Back!",
"ping_jar_call": "Spirit Urn is here!",
"ping_jar_call": "Spirit Urn is here!",
"ping_koth": "Dying Star is here!",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_green": "Let's go Green",
"ping_lets_go_green": "Let's go Green",
Line 11,409: Line 11,419:
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown.",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-11s\u003C/span\u003E Cooldown.",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teleport",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Enchanter's Satchel",
Line 12,054: Line 12,064:
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_t2_desc": "+70 Damage and +10% Resists",
"viscous_goo_bowling_ball_t2_desc": "+70 Damage and +10% Resists",
"viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration",
"viscous_goo_bowling_ball_t3_desc": "+7s Duration and +0.3s\t Stun Duration",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
Line 12,082: Line 12,092:
"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage",
"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage",
"viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal",
"viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-14s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",