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{ "AOERadius_label": "Rayon d'impact", "AOERadius_postfix": "m", "AOERadius_postvalue_label": "Rayon d'impact", "AbandonMatchPrompt_Cancel": "Rester dans la partie", "AbandonMatchPrompt_Confirm": "Abandonner avec une pĂ©nalitĂ©", "AbandonMatchPrompt_Countdown": "Abandonner avec une pĂ©nalité ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Quitter cette partie entrainera des consĂ©quences. Vous ne pourrez plus rejoindre la partie, votre Ă©quipe sera en infĂ©rioritĂ© numĂ©rique et vous recevrez une pĂ©nalitĂ© de matchmaking.\u003Cbr/\u003EVoulez-vous vraiment quitter ?", "AbandonMatchPrompt_Title": "Quitter la partie ?", "AbandonTriggerTeam_Title": "La personne a quittĂ© la partie.", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activer", "AbilityButtonHint_AlotCastLifeDrain": "Soigner l'occultiste", "AbilityButtonHint_AltCastRestorativeGoo": "Plonger dans le cube", "AbilityButtonHint_AltCastStickyBomb": "Explosion sur soi", "AbilityButtonHint_AltCastUnitTarget": "Cibler une unitĂ©", "AbilityButtonHint_AltCastVoidSphere": "Faire venir les unitĂ©s alliĂ©es", "AbilityButtonHint_AssassinateFoVCycle": "Zoomer/dĂ©zoomer", "AbilityButtonHint_AvaRecall": "Rappeler Ava", "AbilityButtonHint_AvaWarp": "Se tĂ©lĂ©porter vers Ava", "AbilityButtonHint_BreakIceDome": "Supprime DĂŽme gelĂ©", "AbilityButtonHint_BullLeapCrash": "Retomber", "AbilityButtonHint_CancelAbility": "Interrompre {s:ability_name}", "AbilityButtonHint_CancelAll": "Interrompre", "AbilityButtonHint_CancelIceBeam": "Interrompre Rayon arctique", "AbilityButtonHint_CancelIceDome": "Supprimer le dĂŽme", "AbilityButtonHint_CancelIcePath": "Interrompre Voie glacĂ©e", "AbilityButtonHint_CancelTether": "Briser la chaine", "AbilityButtonHint_CancelWall": "DĂ©truire le mur", "AbilityButtonHint_CastIceDome": "Lancer DĂŽme gelĂ©", "AbilityButtonHint_CastLifeDrain": "Drainer la vie", "AbilityButtonHint_CastOnHost": "Lancer sur l'hĂŽte", "AbilityButtonHint_CastOnSelf": "Autoincantation", "AbilityButtonHint_CastOnTarget": "Lancer sur la cible", "AbilityButtonHint_CastRestorativeGoo": "Absorber dans le cube", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "Se tĂ©lĂ©porter", "AbilityButtonHint_ClimbRope": "Maintenez {g:citadel_binding:'Zipline'} pour grimper Ă la corde.", "AbilityButtonHint_CloneTurretSwap": "Ăchanger de place avec l'Assistante", "AbilityButtonHint_Deploy": "DĂ©ployer", "AbilityButtonHint_Deselect": "DĂ©sĂ©lectionner", "AbilityButtonHint_Detonate": "Faire exploser", "AbilityButtonHint_DetonateDjinnBomb": "Faire exploser", "AbilityButtonHint_DragonsFireSpeedDown": "Ralentir", "AbilityButtonHint_DragonsFireSpeedUp": "AccĂ©lĂ©rer", "AbilityButtonHint_DropBomb": "LĂącher la bombe", "AbilityButtonHint_DropIdol": "LĂącher l'urne", "AbilityButtonHint_DropTarget": "LĂącher la cible", "AbilityButtonHint_EruptWall": "Ăriger le mur", "AbilityButtonHint_FlyDown": "Descendre", "AbilityButtonHint_FlyUp": "Monter", "AbilityButtonHint_GrabTarget": "Attraper la cible", "AbilityButtonHint_GuidedArrowRelease": "Faire exploser", "AbilityButtonHint_GuidedArrowSpeed": "AccĂ©lĂ©rer", "AbilityButtonHint_HatTrickCancel": "Annuler", "AbilityButtonHint_HatTrickFire": "Tirer", "AbilityButtonHint_HealSelf": "Se soigner", "AbilityButtonHint_HealTarget": "Soigner la cible", "AbilityButtonHint_IcePathDown": "Descendre", "AbilityButtonHint_IcePathUp": "Monter", "AbilityButtonHint_LightningCrashDive": "Plonger prĂ©maturĂ©ment", "AbilityButtonHint_MagicBoltRedirect": "Rediriger l'Ă©clair", "AbilityButtonHint_MagicianBigBoltFire": "Lancer l'Ă©clair", "AbilityButtonHint_MeleeChangeTeam": "Attaque de mĂȘlĂ©e lourde pour changer d'Ă©quipe", "AbilityButtonHint_MeleeHeavyPunchDestroy": "Attaque de mĂȘlĂ©e pour dĂ©truire", "AbilityButtonHint_MeleeIdolCashIn": "Attaque de mĂȘlĂ©e lourde pour contester l'urne spirituelle", "AbilityButtonHint_MeleeIdolPickup": "Attaque de mĂȘlĂ©e pour ramasser l'urne spirituelle", "AbilityButtonHint_MeleePickUp": "Attaque de mĂȘlĂ©e lourde pour rĂ©cupĂ©rer les Ăąmes", "AbilityButtonHint_MeleePowerUp": "Attaque de mĂȘlĂ©e lourde pour rĂ©cupĂ©rer le bonus", "AbilityButtonHint_MeleeRejuvinator": "Attaque de mĂȘlĂ©e lourde pour rĂ©cupĂ©rer le RĂ©animateur", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "Descendre", "AbilityButtonHint_MoveUp": "Monter", "AbilityButtonHint_PlacePoster": "Placer une affiche", "AbilityButtonHint_RejuvenatorOwned": "Vous possĂ©dez dĂ©jĂ un RĂ©animateur. Celui-ci sera attribuĂ© Ă une unitĂ© alliĂ©e.", "AbilityButtonHint_RollingGooAccelerate": "AccĂ©lĂ©rer", "AbilityButtonHint_RollingGooCancel": "Annuler", "AbilityButtonHint_RollingGooJump": "Sauter", "AbilityButtonHint_ShrinkSelf": "Se rĂ©trĂ©cir soi-mĂȘme", "AbilityButtonHint_ShrinkTarget": "RĂ©trĂ©cir la cible", "AbilityButtonHint_SpeedBoost": "AccĂ©lĂ©rer", "AbilityButtonHint_StopLifeDrain": "Interrompre le vol de vie", "AbilityButtonHint_Swing": "Frappe", "AbilityButtonHint_SwitchToAltCastMode": "Basculer sur l'utilisation secondaire", "AbilityButtonHint_SwitchToNormalCastMode": "Passer en mode standard", "AbilityButtonHint_TagAlongHop": "S'Ă©jecter", "AbilityButtonHint_Teleport": "Se tĂ©lĂ©porter", "AbilityButtonHint_Throw": "Lancer", "AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003EAccĂ©lĂ©rateur\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E", "AbilityCastDelay_label": "DĂ©lai d'incantation", "AbilityCastDelay_postfix": "s", "AbilityCastDelay_postvalue_label": "DĂ©lai d'incantation", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "PortĂ©e d'incantation", "AbilityCastRange_postfix": "m", "AbilityCastRange_postvalue_label": "PortĂ©e d'incantation", "AbilityChannelTimeDisplay_label": "DurĂ©e de canalisation", "AbilityChannelTimeDisplay_postfix": "s", "AbilityChannelTimeDisplay_postvalue_label": "DurĂ©e de canalisation", "AbilityChannelTime_label": "DurĂ©e de canalisation", "AbilityChannelTime_postfix": "s", "AbilityChannelTime_postvalue_label": "DurĂ©e de canalisation", "AbilityChargeUpTime_label": "Temps de recharge", "AbilityChargeUpTime_postfix": "s", "AbilityChargeUpTime_postvalue_label": "Temps de recharge", "AbilityCharges_label": "Charges", "AbilityCharges_postvalue_label": "Charges", "AbilityCooldownBetweenCharge_label": "DĂ©lai entre les charges", "AbilityCooldownBetweenCharge_postfix": "s", "AbilityCooldownBetweenCharge_postvalue_label": "DĂ©lai entre les charges", "AbilityCooldownPerHeadshotNPC_label": "Tps de rĂ©cup. par tir en pleine tĂȘte d'un PNJ", "AbilityCooldownPerHeadshotNPC_postfix": "s", "AbilityCooldownPerHeadshotNPC_postvalue_label": "Tps de rĂ©cup. par tir en pleine tĂȘte d'un PNJ", "AbilityCooldownPerHeadshot_label": "Tps de rĂ©cup. par tir en pleine tĂȘte", "AbilityCooldownPerHeadshot_postfix": "s", "AbilityCooldownPerHeadshot_postvalue_label": "Tps de rĂ©cup. par tir en pleine tĂȘte", "AbilityCooldownPerHit_label": "RĂ©duction du temps de rĂ©cup. par impact", "AbilityCooldownPerHit_postfix": "s", "AbilityCooldownPerHit_postvalue_label": "RĂ©duct. du temps de rĂ©cup. par impact", "AbilityCooldown_label": "Temps de rĂ©cupĂ©ration", "AbilityCooldown_postfix": "s", "AbilityCooldown_postvalue_label": "Temps de rĂ©cupĂ©ration", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "RĂ©duction des dĂ©gĂąts spirituels", "AbilityDamageReduction_postfix": "%", "AbilityDamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts spirituels", "AbilityDuration_label": "DurĂ©e", "AbilityDuration_postfix": "s", "AbilityDuration_postvalue_label": "DurĂ©e", "AbilityLifestealDuration_label": "DurĂ©e du vol de vie", "AbilityLifestealDuration_postfix": "s", "AbilityLifestealDuration_postvalue_label": "DurĂ©e du vol de vie", "AbilityLifestealPercentHeroPassive_label": "Vol de vie spirituel", "AbilityLifestealPercentHeroPassive_postfix": "%", "AbilityLifestealPercentHeroPassive_postvalue_label": "Vol de vie spirituel", "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", "AbilityLifestealPercentHero_label": "Vol de vie spirituel", "AbilityLifestealPercentHero_postfix": "%", "AbilityLifestealPercentHero_postvalue_label": "Vol de vie spirituel", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Vol de vie spirituel (non-occultistes)", "AbilityLifestealPercentNonHero_postfix": "%", "AbilityLifestealPercentNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "Vol de vie spirituel", "AbilityLifestealPercent_postfix": "%", "AbilityLifestealPercent_postvalue_label": "Vol de vie spirituel", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Vitesse de capacitĂ©s", "AbilitySpeedPct_postfix": "%", "AbilitySpeedPct_postvalue_label": "Vitesse de la capacitĂ©", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "au-dessus du seuil de PV", "AbsorbPercentage_label": "DĂ©gĂąts absorbĂ©s", "AbsorbPercentage_postfix": "%", "AbsorbPercentage_postvalue_label": "DĂ©gĂąts absorbĂ©s", "AccuracyPercentage_label": "PrĂ©cision de l'arme", "AccuracyPercentage_postfix": "%", "AccuracyPercentage_postvalue_label": "PrĂ©cision de l'arme", "ActivatedFireRate_label": "Cadence de tir", "ActivatedFireRate_postfix": "%", "ActivatedFireRate_postvalue_label": "Cadence de tir", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "Cadence de tir", "ActiveBonusFireRate_postfix": "%", "ActiveBonusFireRate_postvalue_label": "Cadence de tir", "ActiveBonusLifesteal_label": "Vol de vie des balles", "ActiveBonusLifesteal_postfix": "%", "ActiveBonusLifesteal_postvalue_label": "Balles vampiriques", "ActiveBonusMoveSpeed_label": "Vit. de dĂ©placement", "ActiveBonusMoveSpeed_postfix": "m", "ActiveBonusMoveSpeed_postvalue_label": "Vit. de dĂ©placement", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "RĂ©duction de la rĂ©sistance aux balles", "ActiveBulletArmorReduction_postvalue_label": "RĂ©duction de la rĂ©sistance aux balles", "ActiveBulletDamageReduction_label": "DĂ©gĂąts balistiques", "ActiveBulletDamageReduction_postfix": "%", "ActiveBulletDamageReduction_postvalue_label": "DĂ©gĂąts balistiques", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "s", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "PV pour le bouclier balistique", "ActiveBulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "s", "ActiveFireRate_label": "Cadence de tir", "ActiveFireRate_postfix": "%", "ActiveFireRate_postvalue_label": "Cadence de tir", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "PV", "ActiveHealthRegenBoost_label": "RĂ©gĂ©nĂ©ration de PV", "ActiveHealthRegenBoost_postfix": "hp/sec", "ActiveHealthRegenBoost_postvalue_label": "RĂ©gĂ©n. de PV", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "RĂ©gĂ©nĂ©ration de PV", "ActiveHealthRegen_postfix": "PV/s", "ActiveHealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "quand active", "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "DĂ©gĂąts balistiques", "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "DĂ©gĂąts balistiques", "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "PV du bouclier balistique", "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "PV du bouclier balistique", "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "RĂ©duction des effets nĂ©gatifs", "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "RĂ©duction des effets nĂ©gatifs", "ActiveMoveSpeedPenalty_label": "PĂ©nalitĂ© de vit. de dĂ©placement active", "ActiveMoveSpeedPenalty_postfix": "m", "ActiveMoveSpeedPenalty_postvalue_label": "PĂ©nalitĂ© de vit. de dĂ©placement active", "ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003E m/s\u003C/span\u003E", "ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E %\u003C/span\u003E", "ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E %\u003C/span\u003E", "ActivePlayerStats_Regen": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E/sec\u003C/span\u003E", "ActiveRadius_label": "Rayon d'activitĂ©", "ActiveRadius_postfix": "m", "ActiveRadius_postvalue_label": "Rayon d'activitĂ©", "ActiveReloadPercent_label": "Munitions", "ActiveReloadPercent_postfix": "%", "ActiveReloadPercent_postvalue_label": "Munitions", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "RĂ©duction des effets nĂ©gatifs", "ActiveStatusResistancePercent_postfix": "%", "ActiveStatusResistancePercent_postvalue_label": "RĂ©duction des effets nĂ©gatifs", "ActiveTechPower_label": "Pouvoir spirituel", "ActiveTechPower_postvalue_label": "Pouvoir spirituel", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AffectedPropertyPostFix": "\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E", "AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", "AfterProc_conditional": "aprĂšs l'activation", "AfterburnDurationBase_label": "DurĂ©e de base de brulure", "AfterburnDurationBase_postfix": "s", "AfterburnDurationBase_postvalue_label": "DurĂ©e de base de brulure", "AfterburnDurationMax_label": "DurĂ©e max. de brulure", "AfterburnDurationMax_postfix": "s", "AfterburnDurationMax_postvalue_label": "DurĂ©e max. de brulure", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", "AirBonusDamageGiven_label": "DĂ©gĂąts dans les airs", "AirBonusDamageGiven_postfix": "%", "AirBonusDamageGiven_postvalue_label": "DĂ©gĂąts dans les airs", "AirBonusDamageGiven_prefix": "{s:sign}", "AirBonusDamageTaken_label": "DĂ©gĂąts dans les airs subis", "AirBonusDamageTaken_postfix": "%", "AirBonusDamageTaken_postvalue_label": "DĂ©gĂąts dans les airs subis", "AirControlAccelPercent_label": "AccĂ©lĂ©ration aĂ©rienne", "AirControlAccelPercent_postfix": "%", "AirControlAccelPercent_postvalue_label": "AccĂ©lĂ©ration aĂ©rienne", "AirControlAccelPercent_prefix": "{s:sign}", "AirControlPercentBarrier_label": "ContrĂŽle aĂ©rien", "AirControlPercentBarrier_postfix": "%", "AirControlPercentBarrier_postvalue_label": "ContrĂŽle aĂ©rien", "AirControlPercentBarrier_prefix": "{s:sign}", "AirControlPercent_label": "ContrĂŽle aĂ©rien", "AirControlPercent_postfix": "%", "AirControlPercent_postvalue_label": "ContrĂŽle aĂ©rien", "AirControlPercent_prefix": "{s:sign}", "AirDropBuffDuration_label": "DurĂ©e de l'effet positif", "AirDropBuffDuration_postfix": "s", "AirDropBuffDuration_postvalue_label": "DurĂ©e de l'effet positif", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "RĂ©sistance aux balles des cibles", "AirDropBulletArmorReduction_postfix": "%", "AirDropBulletArmorReduction_postvalue_label": "RĂ©sistance aux balles des cibles", "AirDropBulletResist_label": "RĂ©sistance balistique de l'unitĂ© alliĂ©e", "AirDropBulletResist_postfix": "%", "AirDropBulletResist_postvalue_label": "RĂ©sistance aux balles de l'unitĂ© alliĂ©e", "AirDropBulletResist_prefix": "+", "AirDropBulletShield_label": "Protection", "AirDropBulletShield_postfix": "", "AirDropBulletShield_postvalue_label": "Protection", "AirDropDebuff02Duration_label": "DurĂ©e de rĂ©sistance aux balles", "AirDropDebuff02Duration_postfix": "s", "AirDropDebuff02Duration_postvalue_label": "DurĂ©e de rĂ©sistance aux balles", "AirDropDebuffDuration_label": "DurĂ©e de ralentissement", "AirDropDebuffDuration_postfix": "s", "AirDropDebuffDuration_postvalue_label": "DurĂ©e de ralentissement", "AirDropExplodeRadius_label": "Rayon d'explosion", "AirDropExplodeRadius_postfix": "m", "AirDropExplodeRadius_postvalue_label": "Rayon d'explosion", "AirDropOutgoingDamagePercent_label": "DĂ©gĂąts infligĂ©s supplĂ©mentaires", "AirDropOutgoingDamagePercent_postfix": "%", "AirDropOutgoingDamagePercent_postvalue_label": "DĂ©gĂąts infligĂ©s supplĂ©mentaires", "AirDropSelfCastDelay_label": "DĂ©lai d'autoincantation", "AirDropSelfCastDelay_postfix": "s", "AirDropSelfCastDelay_postvalue_label": "DĂ©lai d'autoincantation", "AirDropSilenceDuration_label": "DurĂ©e du silence", "AirDropSilenceDuration_postfix": "s", "AirDropSilenceDuration_postvalue_label": "DurĂ©e du silence", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Distance de l'Ă©lan/saut Ă©lancĂ©", "AirMoveIncreasePercent_postfix": "%", "AirMoveIncreasePercent_postvalue_label": "Distance de l'Ă©lan/saut Ă©lancĂ©", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Vitesse bonus en l'air", "AirSpeedBonus_postfix": "m", "AirSpeedBonus_postvalue_label": "Vitesse bonus en l'air", "AirSpeedBonus_prefix": "{s:sign}", "AllyDistance_label": "Distance unitĂ©s alliĂ©es", "AllyDistance_postfix": "m", "AllyDistance_postvalue_label": "Distance unitĂ©s alliĂ©es", "AllyPercentage_label": "Pourcentage alliĂ©", "AllyPercentage_postfix": "%", "AllyPercentage_postvalue_label": "Pourcentage alliĂ©", "AllyPercentage_prefix": "{s:sign}", "AmbushBonusFireRate_label": "Cadence de tir lors de l'embuscade", "AmbushBonusFireRate_postfix": "%", "AmbushBonusFireRate_postvalue_label": "Cadence de tir lors de l'embuscade", "AmbushBonusFireRate_prefix": "+", "AmbushBonusMeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e de l'embuscade", "AmbushBonusMeleeDamage_postfix": "%", "AmbushBonusMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e de l'embuscade", "AmbushBonusTechPower_label": "Pouvoir spirituel lors de l'embuscade", "AmbushBonusTechPower_postvalue_label": "Pouvoir spirituel lors de l'embuscade", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "DurĂ©e de l'embuscade", "AmbushDuration_postfix": "s", "AmbushDuration_postvalue_label": "DurĂ©e de l'embuscade", "AmmoPerSoul_label": "Munitions par Ăąme", "AmmoPerSoul_postvalue_label": "Munitions par Ăąme", "AmmoPerSoul_prefix": "+", "AmmoReloadPercent_label": "recharg. balles", "AmmoReloadPercent_postfix": "%", "AmmoReloadPercent_postvalue_label": "recharg. balles", "AmmoScavengerDuration_label": "DurĂ©e", "AmmoScavengerDuration_postfix": "s", "AmmoScavengerDuration_postvalue_label": "DurĂ©e", "AmpDamagePercent_label": "DĂ©gĂąts amplifiĂ©s", "AmpDamagePercent_postfix": "%", "AmpDamagePercent_postvalue_label": "DĂ©gĂąts amplifiĂ©s", "AmpDuration_label": "DurĂ©e d'amplification", "AmpDuration_postfix": "s", "AmpDuration_postvalue_label": "DurĂ©e d'amplification", "AmpPercentPerStack_label": "Amp. par charge", "AmpPercentPerStack_postfix": "%", "AmpPercentPerStack_postvalue_label": "Amp. par charge", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", "ApolloUltBonusTotalDamage_label": "DĂ©gĂąts bonus", "ApolloUltBonusTotalDamage_postfix": "%", "ApolloUltBonusTotalDamage_postvalue_label": "DĂ©gĂąts bonus", "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcaneSurgeWindow_label": "FenĂȘtre de lancement", "ArcaneSurgeWindow_postfix": "s", "ArcaneSurgeWindow_postvalue_label": "FenĂȘtre de lancement", "ArcticBlastPercentDamage_label": "DĂ©gĂąts bonus (congĂ©lation)", "ArcticBlastPercentDamage_postfix": "%", "ArcticBlastPercentDamage_postvalue_label": "DĂ©gĂąts bonus (congĂ©lation)", "ArcticBlastSlowDuration_label": "DurĂ©e de ralentissement", "ArcticBlastSlowDuration_postfix": "s", "ArcticBlastSlowDuration_postvalue_label": "DurĂ©e de ralentissement", "AreaRadius_label": "Rayon", "AreaRadius_postfix": "m", "AreaRadius_postvalue_label": "Rayon", "ArmTime_label": "DurĂ©e d'armement", "ArmTime_postfix": "s", "ArmTime_postvalue_label": "DurĂ©e d'armement", "ArmingDuration_label": "DurĂ©e d'activation", "ArmingDuration_postfix": "s", "ArmingDuration_postvalue_label": "DurĂ©e d'activation", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", "ArmorDamageReductionPerStack_postfix": "%", "ArmorDamageReductionPerStack_postvalue_label": "RĂ©sist. aux balles et spirituelle par charge", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "PV de base", "ArmorPower_postfix": "%", "ArmorPower_postvalue_label": "PV de base", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", "AssaultDuration_postfix": "s", "AssaultFireRate_label": "Air Attack Fire Rate", "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", "AttackDashRange_label": "PortĂ©e d'attaque", "AttackDashRange_postfix": "m", "AttackDashRange_postvalue_label": "PortĂ©e d'attaque", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "Arme laser", "Attribute_EWeaponAttribute_Bouncy": "Rebondissant", "Attribute_EWeaponAttribute_Bow": "Arc", "Attribute_EWeaponAttribute_BurstFire": "Rafale", "Attribute_EWeaponAttribute_CloseRange": "PortĂ©e restreinte", "Attribute_EWeaponAttribute_Crossbow": "ArbalĂšte", "Attribute_EWeaponAttribute_Heavy": "Artillerie lourde", "Attribute_EWeaponAttribute_HeavyHitter": "DĂ©gĂąts lourds", "Attribute_EWeaponAttribute_LongRange": "Longue portĂ©e", "Attribute_EWeaponAttribute_MediumRange": "PortĂ©e moyenne", "Attribute_EWeaponAttribute_Pistol": "Pistolet", "Attribute_EWeaponAttribute_Projectile": "Projectile", "Attribute_EWeaponAttribute_RapidFire": "Tirs en rafale", "Attribute_EWeaponAttribute_Spreadshot": "Tirs en Ă©ventail", "AuraDuration_label": "DurĂ©e de l'aura", "AuraDuration_postfix": "s", "AuraDuration_postvalue_label": "DurĂ©e de l'aura", "AuraRadius_label": "Rayon de l'aura", "AuraRadius_postfix": "m", "AuraRadius_postvalue_label": "Rayon de l'aura", "AutoActivateHealthThreshold_postfix": "%", "AutoActivateHealthThreshold_postvalue_label": "Seuil de PV pour l'utilisation automatique", "AvaRecallCooldown_label": "Temps de rĂ©cupĂ©ration du rappel", "AvaRecallCooldown_postfix": "s", "AvaRecallCooldown_postvalue_label": "Temps de rĂ©cupĂ©ration du rappel", "AwakeDamage_label": "DĂ©gĂąts au rĂ©veil", "AwakeDamage_postvalue_label": "DĂ©gĂąts au rĂ©veil", "AwakenDamage_label": "Awaken Damage", "BackstabBonusDamagePct_label": "DĂ©gĂąts d'Angle mort", "BackstabBonusDamagePct_postfix": "%", "BackstabBonusDamagePct_postvalue_label": "DĂ©gĂąts d'Angle mort", "BackstabberRadius_label": "Rayon bonus", "BackstabberRadius_postfix": "m", "BackstabberRadius_postvalue_label": "Rayon bonus", "BallRadius_label": "Rayon de la boule", "BallRadius_postfix": "m", "BallRadius_postvalue_label": "Rayon de la boule", "BarrelDamageRadius_label": "Rayon d'explosion", "BarrelDamageRadius_postfix": "m", "BarrelDamageRadius_postvalue_label": "Rayon d'explosion", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "s", "Barrel_ArmTime_label": "DurĂ©e d'armement", "Barrel_ArmTime_postfix": "s", "Barrel_ArmTime_postvalue_label": "DurĂ©e d'armement", "BarrierDamagePercentage_label": "DĂ©gĂąts selon la protection", "BarrierDamagePercentage_postfix": "%", "BarrierDamagePercentage_postvalue_label": "DĂ©gĂąts selon la protection", "BarrierDuration_label": "DurĂ©e de protection", "BarrierDuration_postfix": "s", "BarrierDuration_postvalue_label": "DurĂ©e de protection", "BaseAttackDamagePercentAltFire_label": "DĂ©gĂąts des armes du tir secondaire", "BaseAttackDamagePercentAltFire_postfix": "%", "BaseAttackDamagePercentAltFire_postvalue_label": "DĂ©gĂąts des armes du tir secondaire", "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", "BaseAttackDamagePercentAtMaxDuration_label": "DĂ©gĂąts des armes max.", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "DĂ©gĂąts des armes max.", "BaseAttackDamagePercentBonus_label": "DĂ©gĂąts des armes", "BaseAttackDamagePercentBonus_postfix": "%", "BaseAttackDamagePercentBonus_postvalue_label": "DĂ©gĂąts des armes", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "DĂ©gĂąts des armes", "BaseAttackDamagePercent_postfix": "%", "BaseAttackDamagePercent_postvalue_label": "DĂ©gĂąts des armes", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "DĂ©gĂąts de base", "BaseAttackDamage_postvalue_label": "DĂ©gĂąts de base", "BaseAttackDamage_prefix": "{s:sign}", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "DĂ©gĂąts balistiques", "BaseBulletDamage_postvalue_label": "DĂ©gĂąts balistiques", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseDamage_label": "DĂ©gĂąts de base", "BaseDamage_postvalue_label": "DĂ©gĂąts de base", "BaseHealOnHeadshot_label": "Soins par tir en pleine tĂȘte", "BaseHealOnHeadshot_postvalue_label": "Soins par tir en pleine tĂȘte", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", "Basics_Tutorial_Desc": "Apprenez les ficelles avec ce guide rapide interactif.", "Basics_Tutorial_Title": "Tutoriel de base", "BatCount_label": "Total de chauvesouris lĂąchĂ©es", "BatCount_postvalue_label": "Total de chauvesouris lĂąchĂ©es", "BatPerSecond_label": "Chauvesouris par seconde", "BatPerSecond_postvalue_label": "Chauvesouris par seconde", "BatSwarmLifeTime_label": "DurĂ©e de vie des chauvesouris", "BatSwarmLifeTime_postfix": "s", "BatSwarmLifeTime_postvalue_label": "DurĂ©e de vie des chauvesouris", "BatteryGenerationPercent_label": "Production de la batterie", "BatteryGenerationPercent_postfix": "%", "BeamLength_label": "Longueur du faisceau", "BeamLength_postfix": "m", "BeamLength_postvalue_label": "Longueur du faisceau", "BeamSplit_label": "PortĂ©e bonus du rayon", "BeamSplit_postfix": "m", "BeamSplit_postvalue_label": "PortĂ©e bonus du rayon", "BeamWidth_label": "DiamĂštre du faisceau", "BeamWidth_postfix": "m", "BeamWidth_postvalue_label": "DiamĂštre du faisceau", "BellLifetime_label": "DurĂ©e de vie de la sonnette", "BellLifetime_postfix": "s", "BellLifetime_postvalue_label": "DurĂ©e de vie de la sonnette", "BelowHealthThreshold_conditional": "en dessous du seuil de PV", "BlastAOERadius_postvalue_label": "Rayon de l'explosion", "BleedDPSPerStack_label": "DPS de saignement par couteau", "BleedDPSPerStack_postvalue_label": "DPS de saignement par couteau", "BleedDamage_label": "DĂ©gĂąts de saignement", "BleedDamage_postvalue_label": "DĂ©gĂąts de saignement", "BleedDuration_label": "DurĂ©e du saignement", "BleedDuration_postfix": "s", "BleedDuration_postvalue_label": "DurĂ©e du saignement", "BleedTechResist_label": "RĂ©sistance spirituelle", "BleedTechResist_postfix": "%", "BleedTechResist_postvalue_label": "RĂ©sist. spirit.", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", "BloodPoolDuration_postfix": "s", "BloodPoolRadius_label": "Blood Pool Radius", "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "DurĂ©e de la flaque toxique", "BloodSpillDuration_postfix": "s", "BloodSpillDuration_postvalue_label": "DurĂ©e de la flaque toxique", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", "BoloHitDamage_label": "Damage on Hit", "BoloProcDamage_label": "Damage on Immobilize", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", "BonusAbilityChargesNonCharge_label": "CapacitĂ© non chargĂ©e", "BonusAbilityChargesNonCharge_postvalue_label": "CapacitĂ© non chargĂ©e", "BonusAbilityChargesNonCharge_prefix": "{s:sign}", "BonusAbilityCharges_label": "Charges bonus pour les capacitĂ©s", "BonusAbilityCharges_postvalue_label": "Charges bonus pour les capacitĂ©s", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "DurĂ©e de capacitĂ©", "BonusAbilityDurationPercent_postfix": "%", "BonusAbilityDurationPercent_postvalue_label": "DurĂ©e de capacitĂ©", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", "BonusAbilitySpeed_prefix": "{s:sign}", "BonusAccuracy_label": "Gun Accuracy", "BonusAccuracy_postfix": "%", "BonusAccuracy_prefix": "{s:sign}", "BonusAmmo": "Munitions bonus !", "BonusAmmoRegen_label": "Ammo Regen", "BonusAmmoRegen_postfix": "/s", "BonusAmmoRegen_prefix": "{s:sign}", "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", "BonusAttackRangePercent_label": "PortĂ©e de rĂ©duction des dĂ©gĂąts", "BonusAttackRangePercent_postfix": "%", "BonusAttackRangePercent_postvalue_label": "PortĂ©e de rĂ©duction des dĂ©gĂąts", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "m", "BonusBarrierAmpPercent_label": "EfficacitĂ© de la protection", "BonusBarrierAmpPercent_postfix": "%", "BonusBarrierAmpPercent_postvalue_label": "EfficacitĂ© de la protection", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", "BonusBaseHealth_label": "PV de base", "BonusBaseHealth_postfix": "%", "BonusBaseHealth_postvalue_label": "PV de base", "BonusBaseHealth_prefix": "+", "BonusBaseWeaponDamageTaken_label": "DĂ©gĂąts des armes", "BonusBaseWeaponDamageTaken_postfix": "%", "BonusBaseWeaponDamageTaken_postvalue_label": "DĂ©gĂąts des armes", "BonusBaseWeaponDamageTaken_prefix": "+", "BonusBaseWeaponDamage_label": "DĂ©gĂąts des armes", "BonusBaseWeaponDamage_postfix": "%", "BonusBaseWeaponDamage_postvalue_label": "DĂ©gĂąts des armes", "BonusBaseWeaponDamage_prefix": "{s:sign}", "BonusBatsMax_label": "Chauvesouris supplĂ©mentaires max.", "BonusBatsMax_postvalue_label": "Chauvesouris supplĂ©mentaires max.", "BonusBatsPerProc_label": "Chauvesouris supplĂ©mentaires par incantation", "BonusBatsPerProc_postvalue_label": "Chauvesouris supplĂ©mentaires par incantation", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Vitesse des balles", "BonusBulletSpeedPercent_postfix": "%", "BonusBulletSpeedPercent_postvalue_label": "Vitesse des balles", "BonusBulletSpeedPercent_prefix": "{s:sign}", "BonusBullets_postvalue_label": "Balles bonus", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "DurĂ©e de canalisation", "BonusChannelTimePercentage_postfix": "%", "BonusChannelTimePercentage_postvalue_label": "DurĂ©e de canalisation", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Munitions bonus par victime", "BonusClipPerKill_postvalue_label": "Munitions bonus par victime", "BonusClipPerKill_prefix": "{s:sign}", "BonusClipSizePercent_label": "Mun. max.", "BonusClipSizePercent_postfix": "%", "BonusClipSizePercent_postvalue_label": "Mun. max.", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Munitions", "BonusClipSize_postvalue_label": "Munitions", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "RĂ©duction du temps de recharge par balle", "BonusCooldownReduction_postvalue_label": "RĂ©duction du temps de recharge par balle", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", "BonusCurrentHealthDamagePercentage_label": "DĂ©gĂąts bonus selon les PV actuels", "BonusCurrentHealthDamagePercentage_postfix": "%", "BonusCurrentHealthDamagePercentage_postvalue_label": "DĂ©gĂąts bonus selon les PV actuels", "BonusDPSPercent_label": "DĂ©gĂąts balistiques", "BonusDPSPercent_postfix": "%", "BonusDPSPercent_postvalue_label": "DĂ©gĂąts balistiques", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", "BonusDamageCap_label": "DĂ©gĂąts absorbĂ©s max.", "BonusDamageCap_postvalue_label": "DĂ©gĂąts absorbĂ©s max.", "BonusDamageConversionPercent_label": "DĂ©gĂąts subis absorbĂ©s", "BonusDamageConversionPercent_postfix": "%", "BonusDamageConversionPercent_postvalue_label": "DĂ©gĂąts subis absorbĂ©s", "BonusDamagePctPerPlayerHit_label": "DĂ©gĂąts de la bombe collante", "BonusDamagePctPerPlayerHit_postfix": "%", "BonusDamagePctPerPlayerHit_postvalue_label": "DĂ©gĂąts de la bombe collante", "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", "BonusDamagePctPerPlayerKilled_label": "DĂ©gĂąts de la bombe collante", "BonusDamagePctPerPlayerKilled_postfix": "%", "BonusDamagePctPerPlayerKilled_postvalue_label": "DĂ©gĂąts de la bombe collante", "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", "BonusDamagePerBullet_label": "DĂ©gĂąts par balle", "BonusDamagePerBullet_postvalue_label": "DĂ©gĂąts par balle", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "DĂ©gĂąts bonus", "BonusDamagePercent_postfix": "%", "BonusDamagePercent_postvalue_label": "DĂ©gĂąts bonus", "BonusDamagePercent_prefix": "{s:sign}", "BonusDamageVsBarrier_postvalue_label": "DĂ©gĂąts bonus contre les protections", "BonusDamage_label": "DĂ©gĂąts bonus", "BonusDamage_postvalue_label": "DĂ©gĂąts bonus", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "s", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "Cadence de tir des PNJ", "BonusFireRateNPC_postfix": "%", "BonusFireRateNPC_postvalue_label": "Cadence de tir des PNJ", "BonusFireRateNPC_prefix": "{s:sign}", "BonusFireRatePerHero_label": "Cadence de tir", "BonusFireRatePerHero_postfix": "%", "BonusFireRatePerHero_postvalue_label": "Cadence de tir", "BonusFireRatePerHero_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Cadence de tir des sbires", "BonusFireRatePlayerUnit_postfix": "%", "BonusFireRatePlayerUnit_postvalue_label": "Cadence de tir des sbires", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "Cadence de tir", "BonusFireRate_postfix": "%", "BonusFireRate_postvalue_label": "Cadence de tir", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Ămes bonus par assassinat", "BonusGoldOnKill_postvalue_label": "Ămes bonus par assassinat", "BonusGoldPerMinute_postvalue_label": "Valeur en Ăąmes par minute", "BonusHeadshotDamage_label": "DĂ©gĂąts bonus par tirs dans la tĂȘte", "BonusHeadshotDamage_postfix": "%", "BonusHeadshotDamage_postvalue_label": "DĂ©gĂąts bonus par tir dans la tĂȘte", "BonusHealthOnKill_label": "Bonus de PV max. par victime", "BonusHealthOnKill_postvalue_label": "Bonus de PV max. par victime", "BonusHealthPercent_label": "PV", "BonusHealthPercent_postfix": "%", "BonusHealthPercent_postvalue_label": "PV", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "RĂ©gĂ©nĂ©ration de PV", "BonusHealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "PV bonus", "BonusHealth_postvalue_label": "PV bonus", "BonusHealth_prefix": "{s:sign}", "BonusHeavyMeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e lourds bonus", "BonusHeavyMeleeDamage_postfix": "%", "BonusHeavyMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e lourds bonus", "BonusHeavyMeleeDamage_prefix": "+", "BonusItemDurationPercent_postfix": "%", "BonusItemDurationPercent_postvalue_label": "Bonus portĂ©e/durĂ©e des objets", "BonusMaxHealthPerHero_label": "PV max.", "BonusMaxHealthPerHero_postvalue_label": "PV max.", "BonusMaxHealthPerHero_prefix": "{s:sign}", "BonusMaxHealth_label": "PV max.", "BonusMaxHealth_postvalue_label": "PV max.", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "DĂ©gĂąts de mĂȘlĂ©e", "BonusMeleeDamagePercent_postfix": "%", "BonusMeleeDamagePercent_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e", "BonusMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "BonusMeleeDamage_prefix": "{s:sign}", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Vitesse de dĂ©placement", "BonusMoveSpeedPercent_postfix": "%", "BonusMoveSpeedPercent_postvalue_label": "Vit. de dĂ©placement", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Vitesse de dĂ©placement", "BonusMoveSpeed_postfix": "m", "BonusMoveSpeed_postvalue_label": "Vit. de dĂ©placement", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "DĂ©gĂąts au saut", "BonusPerChain_postvalue_label": "DĂ©gĂąts au saut", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", "BonusRadius_postfix": "m", "BonusRadius_postvalue_label": "Rayon bonus", "BonusRegenMaxHealthPercent_label": "RĂ©gĂ©nĂ©ration de PV max.", "BonusRegenMaxHealthPercent_postfix": "%", "BonusRegenMaxHealthPercent_postvalue_label": "RĂ©gĂ©nĂ©ration de PV max.", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Temps de rechargement", "BonusReloadSpeed_postvalue_label": "Temps de rechargement", "BonusReloadTime_postfix": "s", "BonusShocks_postvalue_label": "Ălectrocutions bonus", "BonusSoulsPct_label": "Ămes bonus", "BonusSoulsPct_postfix": "%", "BonusSoulsPct_postvalue_label": "Ămes bonus", "BonusSoulsPct_prefix": "+", "BonusSpiritDamagePercentage_label": "DĂ©gĂąts spirituels bonus", "BonusSpiritDamagePercentage_postfix": "%", "BonusSpiritDamagePercentage_postvalue_label": "DĂ©gĂąts spirituels bonus", "BonusSpiritDuration_label": "DurĂ©e spirituelle bonus", "BonusSpiritDuration_postfix": "s", "BonusSpiritDuration_postvalue_label": "DurĂ©e spirituelle bonus", "BonusSpiritForChargedAbilities_label": "Bonus de pouvoir spirituel pour les capacitĂ©s chargĂ©es", "BonusSpiritForChargedAbilities_postvalue_label": "Bonus de pouvoir spirituel pour les capacitĂ©s chargĂ©es", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritLifesteal_label": "Vol de vie spirituel", "BonusSpiritLifesteal_postfix": "%", "BonusSpiritLifesteal_postvalue_label": "Vol de vie spirituel", "BonusSpiritLifesteal_prefix": "{s:sign}", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", "BonusSpiritPower_label": "Pouvoir spirituel bonus", "BonusSpiritPower_postvalue_label": "Pouvoir spirituel bonus", "BonusSpirit_conditional": "aprĂšs l'activation", "BonusSpirit_label": "Pouvoir spirituel", "BonusSpirit_postvalue_label": "Pouvoir spirituel", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Vitesse de course", "BonusSprintSpeedPercent_postfix": "%", "BonusSprintSpeedPercent_postvalue_label": "Vitesse de course", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Vitesse de course", "BonusSprintSpeed_postfix": "m", "BonusSprintSpeed_postvalue_label": "Vitesse de course", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Vitesse de course", "BonusSuperSprintSpeed_postvalue_label": "Vitesse de course", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "DĂ©gĂąts spirituels bonus", "BonusTechDamagePercent_postfix": "%", "BonusTechDamagePercent_postvalue_label": "DĂ©gĂąts spirituels bonus", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Pouvoir spirituel par victime", "BonusTechPowerPerKill_postvalue_label": "Pouvoir spirituel par victime", "BonusTechPower_label": "Spirit Power while Pathing", "BonusTechPower_postvalue_label": "Pouvoir spirituel", "BonusTechPower_prefix": "{s:sign}", "BonusWeaponDamage_label": "DĂ©gĂąts balistiques", "BonusWeaponDamage_postvalue_label": "DĂ©gĂąts balistiques", "BonusWeaponDamage_prefix": "+", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Zoom de l'arme", "BonusZoomPercent_postfix": "%", "BonusZoomPercent_postvalue_label": "Zoom de l'arme", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "s", "BounceCount_label": "Shield Bounces", "BounceCount_postvalue_label": "Rebonds max.", "BounceGrace_postvalue_label": "Persistance max.", "BouncePadExtendDuration_postfix": "s", "BouncePadExtendDuration_postvalue_label": "Prolongation fournie par le Trampoline", "BouncePadStompCount_label": "Max Head Stomps", "BounceRadius_label": "PortĂ©e des rebonds", "BounceRadius_postfix": "m", "BounceRadius_postvalue_label": "PortĂ©e des rebonds", "BountyDuration_label": "DurĂ©e de la prime", "BountyDuration_postfix": "s", "BountyDuration_postvalue_label": "DurĂ©e de la prime", "BrowseItems_Desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats lors de votre prochaine partie !", "BrowseItems_Title": "Objets", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", "BuffBulletResist_label": "RĂ©sist. aux balles", "BuffBulletResist_postfix": "%", "BuffBulletResist_postvalue_label": "RĂ©sist. aux balles", "BuffDamage_label": "DĂ©gĂąts bonus lorsque rage pleine", "BuffDamage_postfix": "%", "BuffDamage_postvalue_label": "DĂ©gĂąts bonus lorsque rage pleine", "BuffDamage_prefix": "+", "BuffDuration_label": "DurĂ©e de l'effet positif", "BuffDuration_postfix": "s", "BuffDuration_postvalue_label": "DurĂ©e de l'effet positif", "BuffFrequency_label": "FrĂ©quence effets positifs", "BuffFrequency_postfix": "s", "BuffFrequency_postvalue_label": "FrĂ©quence effets positifs", "BuffMaxStacks_postvalue_label": "Charges max.", "BuffMoveSpeedBonus_label": "Vit. de dĂ©placement", "BuffMoveSpeedBonus_postfix": "m", "BuffMoveSpeedBonus_postvalue_label": "Vit. de dĂ©placement", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Vitesse de dĂ©placement", "BuffMoveSpeed_postfix": "m", "BuffMoveSpeed_postvalue_label": "Vit. de dĂ©placement", "BuffMoveSpeed_prefix": "+", "BuffTechResist_label": "RĂ©sist. spirit.", "BuffTechResist_postfix": "%", "BuffTechResist_postvalue_label": "RĂ©sist. spirit.", "BuildUpBulletPercentPerHit_label": "Accumulation par balle", "BuildUpBulletPercentPerHit_postfix": "%", "BuildUpBulletPercentPerHit_postvalue_label": "Accumulation par balle", "BuildUpPerSecond_label": "Accumulation par sec.", "BuildUpPerSecond_postfix": "%", "BuildUpPerSecond_postvalue_label": "Accumulation par sec.", "BuildUpPercentPerHit_label": "Accum. par coup", "BuildUpPercentPerHit_postfix": "%", "BuildUpPercentPerHit_postvalue_label": "Accum. par coup", "BuildUpProcDamage_label": "DĂ©gĂąts Ă l'activation", "BuildUpProcDamage_postvalue_label": "DĂ©gĂąts Ă l'activation", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "s", "BuildupDuration_label": "DĂ©lai avant dissip. de l'accumulation", "BuildupDuration_postfix": "s", "BuildupDuration_postvalue_label": "DĂ©lai avant dissip. de l'accumulation", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "s", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "Accumulation par tir", "BuildupPerShot_postfix": "%", "BuildupPerShot_postvalue_label": "Accumulation par tir", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BuildupSpiritDamageThreshold_label": "Seuil de dĂ©gĂąts spirituels", "BuildupSpiritDamageThreshold_postvalue_label": "Seuil de dĂ©gĂąts spirituels", "BulletArmorDamageReductionPerStack_label": "RĂ©sistance aux balles par charge", "BulletArmorDamageReductionPerStack_postfix": "%", "BulletArmorDamageReductionPerStack_postvalue_label": "RĂ©sistance aux balles par charge", "BulletArmorDamageReductionPerStack_prefix": "{s:sign}", "BulletArmorDamageReduction_label": "RĂ©sistance aux balles", "BulletArmorDamageReduction_postfix": "%", "BulletArmorDamageReduction_postvalue_label": "RĂ©sist. aux balles", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "DurĂ©e", "BulletArmorReductionDuration_postfix": "s", "BulletArmorReductionDuration_postvalue_label": "DurĂ©e", "BulletArmorReductionPerStack_label": "DĂ©gĂąts balistiques", "BulletArmorReductionPerStack_postfix": "% par charge", "BulletArmorReductionPerStack_postvalue_label": "DĂ©gĂąts balistiques", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "RĂ©sistance aux balles", "BulletArmorReduction_postfix": "%", "BulletArmorReduction_postvalue_label": "RĂ©sist. aux balles", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Armure balistique", "BulletArmor_postvalue_label": "Armure balistique", "BulletArmor_prefix": "{s:sign}", "BulletDamageAmpDuration_postfix": "s", "BulletDamageAmpDuration_postvalue_label": "DĂ©molition : durĂ©e", "BulletDamageAmp_postfix": "%", "BulletDamageAmp_postvalue_label": "DĂ©moli : amplification balistique", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "DĂ©gĂąts spirituels bonus", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", "BulletDamagePercentAsTechDamage_postvalue_label": "DĂ©gĂąts spirituels bonus", "BulletDamagePercent_label": "DĂ©gĂąts balistiques", "BulletDamagePercent_postfix": "%", "BulletDamagePercent_postvalue_label": "DĂ©gĂąts balistiques", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Armure balistique", "BulletDamageReduction_postfix": "%", "BulletDamageReduction_postvalue_label": "Armure balistique", "BulletDamageReflectedPct_label": "DĂ©gĂąts balistiques renvoyĂ©s", "BulletDamageReflectedPct_postfix": "%", "BulletDamageReflectedPct_postvalue_label": "DĂ©gĂąts balistiques renvoyĂ©s", "BulletDamageTotal_label": "DĂ©gĂąts balistiques", "BulletDamageTotal_postvalue_label": "DĂ©gĂąts balistiques", "BulletLifestealPercentHero_label": "Balles vampiriques", "BulletLifestealPercentHero_postfix": "%", "BulletLifestealPercentHero_postvalue_label": "Balles vampiriques", "BulletLifestealPercent_label": "Vol de vie des balles", "BulletLifestealPercent_postfix": "%", "BulletLifestealPercent_postvalue_label": "Balles vampiriques", "BulletLifestealPercent_prefix": "{s:sign}", "BulletPenetrationPercent_label": "DĂ©gĂąts de pĂ©nĂ©tration des balles", "BulletPenetrationPercent_postfix": "%", "BulletPenetrationPercent_postvalue_label": "DĂ©gĂąts de pĂ©nĂ©tration des balles", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", "BulletProcDeflectionPercent_label": "% de chances d'annuler l'effet Ă l'impact", "BulletProcDeflectionPercent_postfix": "%", "BulletProcDeflectionPercent_postvalue_label": "% de chances d'annuler l'effet Ă l'impact", "BulletRadius_label": "Rayon de balle", "BulletRadius_postfix": "m", "BulletRadius_postvalue_label": "Rayon de balle", "BulletResistDuration_label": "DurĂ©e de la charge", "BulletResistDuration_postfix": "s", "BulletResistDuration_postvalue_label": "DurĂ©e d'une charge", "BulletResistOnActive_label": "RĂ©sist. aux balles", "BulletResistOnActive_postfix": "%", "BulletResistOnActive_postvalue_label": "RĂ©sist. aux balles", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "RĂ©sistance aux balles par charge", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "RĂ©sistance aux balles par charge", "BulletResistReductionPerStack_label": "RĂ©sistance aux balles par charge", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "RĂ©sistance aux balles par charge", "BulletResistReduction_label": "RĂ©sist. aux balles", "BulletResistReduction_postfix": "%", "BulletResistReduction_postvalue_label": "RĂ©sist. aux balles", "BulletResist_label": "RĂ©sistance aux balles", "BulletResist_postfix": "%", "BulletResist_postvalue_label": "RĂ©sist. aux balles", "BulletResist_prefix": "{s:sign}", "BulletShieldDamageConversionPercent_label": "DĂ©gĂąts restants du bouclier balistique", "BulletShieldDamageConversionPercent_postfix": "%", "BulletShieldDamageConversionPercent_postvalue_label": "DĂ©gĂąts restants du bouclier balistique", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "s", "BulletShieldHealth_label": "PV pour le bouclier balistique", "BulletShieldHealth_postvalue_label": "PV pour le bouclier balistique", "BulletShieldMaxHealthPercentage_label": "PV max. du bouclier balistique", "BulletShieldMaxHealthPercentage_postfix": "%", "BulletShieldMaxHealthPercentage_postvalue_label": "PV max. du bouclier balistique", "BulletShieldMaxHealth_label": "PV pour le bouclier balistique", "BulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique", "BulletShieldMaxHealth_prefix": "{s:sign}", "BulletShieldMissingHealthPercentage_label": "PV manquants du bouclier balistique", "BulletShieldMissingHealthPercentage_postfix": "%", "BulletShieldMissingHealthPercentage_postvalue_label": "PV manquants du bouclier balistique", "BulletShieldOnCast_label": "Bouclier balistique", "BulletShieldOnCast_postvalue_label": "Bouclier bal.", "BulletShieldOnLand_label": "Protection Ă la tĂ©lĂ©portation", "BulletShieldOnLand_postvalue_label": "Protection Ă la tĂ©lĂ©portation", "BulletShieldPoints_label": "Bouclier balistique", "BulletShieldPoints_postvalue_label": "Bouclier bal.", "BulletSlowDuration_label": "DurĂ©e de ralentissement", "BulletSlowDuration_postfix": "s", "BulletSlowDuration_postvalue_label": "DurĂ©e de ralentissement", "BulletSplitShot_label": "Projectiles multiples", "BulletSplitShot_postvalue_label": "Projectiles multiples", "BulletSpread_label": "Dispersion de l'arme", "BulletSpread_postfix": "°", "BulletSpread_postvalue_label": "Dispersion des balles", "BulletVulnerbility_label": "Amp. des dĂ©gĂąts balistiques", "BulletVulnerbility_postfix": "%", "BulletVulnerbility_postvalue_label": "Amp. des dĂ©gĂąts balistiques", "BulletVulnerbility_prefix": "{s:sign}", "BulletsBonusMagicDamage_label": "DĂ©gĂąts balistiques de base", "BulletsBonusMagicDamage_postfix": "%", "BulletsBonusMagicDamage_postvalue_label": "DĂ©gĂąts balistiques de base", "BulletsBonusMagicDamage_prefix": "+", "BurnDPS_label": "DĂ©gĂąts de brulure par seconde", "BurnDPS_postvalue_label": "DĂ©gĂąts de brulure par seconde", "BurnDuration_label": "DurĂ©e de brulure", "BurnDuration_postfix": "s", "BurnDuration_postvalue_label": "DurĂ©e de brulure", "BurnRadius_label": "Rayon de combustion", "BurnRadius_postfix": "m", "BurnRadius_postvalue_label": "Rayon de combustion", "BurstBonusPerStack_label": "Bonus de dĂ©gĂąts des armes", "BurstBonusPerStack_postvalue_label": "Bonus de dĂ©gĂąts des armes", "BurstDamage_label": "Burst Damage", "BurstDamage_postvalue_label": "DĂ©gĂąts d'explosion", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", "CDReduceOnPillowHit_postfix": "s", "CDReduceOnPillowHit_postvalue_label": "RĂ©cup. aprĂšs un coup d'oreiller", "CDReduceOnPillowHit_prefix": "â", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "La commande de dĂ©bogage nĂ©cessite une cible occultiste", "CITADEL_ABILITY_INVALID_ASLEEP": "Dort, ne peut entreprendre aucune action", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Un scarabĂ©e est sur la cible", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Autre action en cours", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "DĂ©lai entre les charges", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Charges insuffisantes", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Utilisation impossible en l'air", "CITADEL_ABILITY_INVALID_CHAINED": "CapacitĂ©s de dĂ©placement dĂ©sactivĂ©es", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Chargeur plein", "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "La cible ne peut pas ĂȘtre consommĂ©e", "CITADEL_ABILITY_INVALID_DISARMED": "Arme dĂ©sactivĂ©e", "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Les portes ne sont pas autorisĂ©es ici", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "PV de l'adversaire trop bas", "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Ălan propulseur : dĂ©lai manquĂ©", "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Ălan propulseur : trop tĂŽt", "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Ălan propulseur : trop tard", "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Ălan propulseur : pas assez d'endurance", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Vous avez trop de PV", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "DĂ©jĂ en cours", "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Temps de rĂ©cupĂ©ration {f:1:cooldown_seconds} s", "CITADEL_ABILITY_INVALID_MUTED": "CapacitĂ©s et objets dĂ©sactivĂ©s", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Rien Ă rĂ©initialiser", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Vous devez ĂȘtre en vie", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Rage insuffisante", "CITADEL_ABILITY_INVALID_NOT_DEAD": "Vous devez ĂȘtre mort(e)", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Ressources de capacitĂ© insuffisantes", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Ănergie insuffisante", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Plafond trop bas", "CITADEL_ABILITY_INVALID_NOT_LEARNED": "CapacitĂ© non apprise", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Aucune capacitĂ©", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Pas de dĂ©gĂąts Ă annuler", "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Passez la souris sur une capacitĂ© pour choisir une affiche", "CITADEL_ABILITY_INVALID_NO_TARGET": "Aucune cible", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Doit cibler un(e) occultiste", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Doit cibler un PNJ", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Doit cibler un troupier", "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "Aucune unitĂ© valide Ă proximitĂ©", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Impossible d'effectuer deux sauts Ă©lancĂ©s", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Impossible d'effectuer deux doubles sauts", "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Impossible de s'Ă©lancer deux fois vers le bas", "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Impossible d'effectuer deux sauts sur les murs", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Impossible d'effectuer trois sauts Ă©lancĂ©s", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Impossible d'effectuer trois doubles sauts", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Impossible de s'Ă©lancer trois fois vers le bas", "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Impossible d'effectuer trois sauts sur les murs", "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Portes trop Ă©loignĂ©es", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Pas assez d'endurance", "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "DĂ©sactivĂ©e lors du ramassage de l'urne", "CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "L'emplacement est bloquĂ©", "CITADEL_ABILITY_INVALID_POSITION": "Zone invalide", "CITADEL_ABILITY_INVALID_PREMATCH": "La partie n'a pas encore commencĂ©", "CITADEL_ABILITY_INVALID_ROOTED": "CapacitĂ©s de dĂ©placement dĂ©sactivĂ©es", "CITADEL_ABILITY_INVALID_SILENCED": "CapacitĂ©s dĂ©sactivĂ©es", "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Transporte l'urne, les capacitĂ©s sont dĂ©sactivĂ©es", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "CapacitĂ©s de dĂ©placement dĂ©sactivĂ©es", "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Endurance dĂ©sactivĂ©e", "CITADEL_ABILITY_INVALID_STUNNED": "UnitĂ© Ă©tourdie, ne peut entreprendre aucune action", "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Hors de portĂ©e", "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "TĂ©lĂ©portation impossible", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Utilisation impossible lors de la visĂ©e", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Aucune tyrolienne sĂ©lectionnĂ©e", "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Non disponible", "Cancel": "Annuler", "CaptureRadius_label": "Rayon de capture", "CaptureRadius_postfix": "m", "CaptureRadius_postvalue_label": "Rayon de capture", "CarbineHeadshotBonus_label": "Bonus de tir en pleine tĂȘte", "CarbineHeadshotBonus_postfix": "%", "CarbineHeadshotBonus_postvalue_label": "Bonus de tir en pleine tĂȘte", "CarbineHeadshotBonus_prefix": "+", "CardHandDuration_label": "DurĂ©e de la main", "CardHandDuration_postvalue_label": "DurĂ©e de la main", "CardResourceGenPctScale_label": "Seuil d'invocation d'une carte", "CardResourceGenPctScale_postfix": "%", "CardResourceGenPctScale_postvalue_label": "Seuil d'invocation d'une carte", "CardsDrawn_label": "Cards Drawn", "CartDamage_postvalue_label": "DĂ©gĂąts du charriot", "CasterBuffDuration_label": "DurĂ©e de l'effet positif", "CasterBuffDuration_postfix": "s", "CasterBuffDuration_postvalue_label": "DurĂ©e de l'effet positif", "CasterHealthPercent_postfix": "%", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "s", "CatMaxSpeed_label": "Ghostcat Max Speed", "CatMaxSpeed_postfix": "m", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Sauts max.", "ChainCount_postvalue_label": "Sauts max.", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "DurĂ©e du lien", "ChainDuration_postfix": "s", "ChainDuration_postvalue_label": "DurĂ©e du lien", "ChainLength_label": "Longueur de la corde", "ChainLength_postfix": "m", "ChainLength_postvalue_label": "Longueur de la corde", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Rayon du saut", "ChainRadius_postfix": "m", "ChainRadius_postvalue_label": "Rayon du saut", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "s", "ChargeMultiHitRadius_postfix": "m", "ChargeMultiHitRadius_postvalue_label": "PortĂ©e de frappe", "ChargeSpeed_label": "Vitesse de charge", "ChargeSpeed_postfix": "m", "ChargeSpeed_postvalue_label": "Vitesse de charge", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "s", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", "ChargedShotHitRadiusScale_label": "Rayon de Tir chargĂ©", "ChargedShotHitRadiusScale_postfix": "%", "ChargedShotHitRadiusScale_postvalue_label": "Rayon de Tir chargĂ©", "ChargedShotHitRadiusScale_prefix": "+", "ChargesRestored_label": "Charges restaurĂ©es", "ChargesRestored_postvalue_label": "Charges restaurĂ©es", "CharmDamage_label": "DĂ©gĂąts de charme", "CharmDamage_postvalue_label": "DĂ©gĂąts de charme", "CitadelCategoryArmor": "VitalitĂ©", "CitadelCategoryBuilds": "Build", "CitadelCategoryCustom": "Build personnalisĂ©", "CitadelCategoryFlex": "Flexible", "CitadelCategorySuggested": "Objets recommandĂ©s", "CitadelCategoryTech": "Esprit", "CitadelCategoryWeapon": "Armes", "CitadelComponentGroup_EActives": "Actifs", "CitadelComponentGroup_EAdditionalProtection": "Protection supplĂ©mentaire", "CitadelComponentGroup_EAntiGun": "Anti-armes", "CitadelComponentGroup_EAntiHealing": "Antisoins", "CitadelComponentGroup_EBulletProtection": "Protection balistique", "CitadelComponentGroup_EBulletVelocity": "Vitesse des balles", "CitadelComponentGroup_EBurstDamage": "DĂ©gĂąts d'explosion", "CitadelComponentGroup_ECharges": "Charges de capacitĂ©", "CitadelComponentGroup_ECooldown": "Temps de rĂ©cupĂ©ration", "CitadelComponentGroup_ECrownControl": "ContrĂŽle de masse", "CitadelComponentGroup_EDebuffs": "Effets nĂ©gatifs", "CitadelComponentGroup_EDuration": "DurĂ©e de capacitĂ©", "CitadelComponentGroup_EHeadshotEnthusiasts": "Enthousiastes du tir en pleine tĂȘte", "CitadelComponentGroup_EHealing": "Soins", "CitadelComponentGroup_ELifesteal": "Vol de vie", "CitadelComponentGroup_EMagazines": "Chargeurs", "CitadelComponentGroup_EMagicVulnerability": "VulnĂ©rabilitĂ© magique", "CitadelComponentGroup_EMelee": "Vol de vie en mĂȘlĂ©e", "CitadelComponentGroup_EMeleeSpirit": "Spirituel et mĂȘlĂ©e", "CitadelComponentGroup_EMisc": "Passif divers", "CitadelComponentGroup_EMiscSpirit": "Spirituel divers", "CitadelComponentGroup_EMoreHealth": "Plus de PV", "CitadelComponentGroup_EMoreSpirit": "Plus d'esprit", "CitadelComponentGroup_EMovementAndAgility": "DĂ©placement et agilitĂ©", "CitadelComponentGroup_ENotGrouped": "Non groupĂ©", "CitadelComponentGroup_ERateOfFire": "Cadence de tir", "CitadelComponentGroup_ERevitalization": "Revitalisation", "CitadelComponentGroup_ESlowingBullets": "Balles ralentissantes", "CitadelComponentGroup_ESlowingMagic": "Magie ralentissante", "CitadelComponentGroup_ESpiritProtection": "Protection spirituelle", "CitadelComponentGroup_ESpiritRange": "PortĂ©e de capacitĂ©", "CitadelComponentGroup_ESpiritSlinger": "GĂąchette spirituelle", "CitadelComponentGroup_ETankingBullets": "Castagne et gros bras", "CitadelComponentGroup_EWeaponRange": "NĂ©cessaire d'assassinat", "CitadelHeroDetails_Background": "Biographie", "CitadelHeroDetails_Basic": "RĂ©sumĂ©", "CitadelHeroDetails_Builds": "Builds", "CitadelHeroDetails_Builds_CreateButton": "CrĂ©er un build", "CitadelHeroDetails_Builds_EditButton": "Modifier mes builds", "CitadelHeroDetails_Builds_SelectButton": "Parcourir les builds", "CitadelHeroDetails_Equipment": "Ăquipement", "CitadelHeroDetails_Progression": "Progression", "CitadelHeroDetails_Stats": "Statistiques", "CitadelHeroStats_Spirit": "Esprit", "CitadelHeroStats_SpiritPower_Desc": "Le pouvoir spirituel augmente l'efficacitĂ© de vos capacitĂ©s et de vos objets.", "CitadelHeroStats_SpiritPower_Impact": "Impact du pouvoir spirituel", "CitadelHeroStats_Vitality": "VitalitĂ©", "CitadelHeroStats_Weapon": "Armes", "CitadelHeroStats_Weapon_Falloff": "PortĂ©e de rĂ©duction des dĂ©gĂąts", "CitadelHeroStats_Weapon_Falloff_NA": "N/A", "CitadelShopSearch": "Recherche d'objets", "CitadelShop_SearchExampleAlt": "Effectuez une recherche par \u003Cspan class=\"highlight\"\u003Enom d'objet\u003C/span\u003E ou par attribut (\u003Cspan class=\"highlight_weapon\"\u003Emunitions\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003Evol de vie\u003C/span\u003E ou \u003Cspan class=\"highlight_spirit\"\u003Epouvoir spirituel\u003C/span\u003E).", "CitadelShop_SearchExampleLine1": "Rechercher des exemples :", "CitadelShop_SearchExampleLine2": "Nom : \u003Cspan class=\"highlight\"\u003EFrappe spectrale\u003C/span\u003E", "CitadelShop_SearchExampleLine3": "PropriĂ©té : \u003Cb\u003ErĂ©sistance aux balles\u003C/b\u003E", "Citadel_AbilityProperty_OnAttach": "Fixation :", "Citadel_AbilityProperty_OnExplode": "Explosion :", "Citadel_AbilityProperty_OnHit": "Attaque :", "Citadel_Ability_BuildAnnotation": "Prochaine capacitĂ© recommandĂ©e", "Citadel_Ability_CannotImbue": "Non imprĂ©gnable", "Citadel_Ability_IsImbued": "ImprĂ©gnĂ©e", "Citadel_Abrams_HeroTag_1": "Tank", "Citadel_Abrams_HeroTag_2": "Bagarreur", "Citadel_Abrams_HeroTag_3": "TĂȘtu", "Citadel_AcceptFriendInvite_Body": "Veuillez patienter", "Citadel_AcceptFriendInvite_ErrorBody": "Impossible d'accepter l'invitation pour le moment. Veuillez rĂ©essayer plus tard.", "Citadel_AcceptFriendInvite_ErrorTitle": "Erreur", "Citadel_AcceptFriendInvite_Title": "Invitation acceptĂ©e", "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} a acceptĂ© votre invitation", "Citadel_AcceptedInvitation_Title": "Invitation acceptĂ©e", "Citadel_AcquireTicket_BusyText": "Veuillez patienter", "Citadel_AcquireTicket_BusyTitle": "Connexion Ă la partie", "Citadel_AcquireTicket_ErrorTitle": "Erreur", "Citadel_AcquireTicket_InternalError": "Impossible de communiquer avec le rĂ©seau pour obtenir l'accĂšs au serveur. Veuillez rĂ©essayer.", "Citadel_AlertPlayer_MatchReadyText": "La partie a dĂ©marrĂ©.", "Citadel_AlertPlayer_MatchReadyTitle": "Partie prĂȘte", "Citadel_AlreadyInGame": "Impossible de lancer le matchmaking : vous ĂȘtes dĂ©jĂ dans une partie. Quittez d'abord la partie en cours.", "Citadel_Astro_HeroTag_1": "Fine gĂąchette", "Citadel_Astro_HeroTag_2": "Explosive", "Citadel_Astro_HeroTag_3": "JusticiĂšre", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Gardiens du sanctuaire", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Sentinelle niv. 2", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "MĂ©cĂšne", "Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Roi de l'Ombre", "Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Matriarche", "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Le Concierge", "Citadel_AttackerClass_CLASS_TROOPER": "Troupier", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Gardien de niv. 1", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutre", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Coup de jus", "Citadel_BannedHeroes": "Occultistes interdits", "Citadel_BannedWarning_Desc": "L'occultiste aura moins de chance d'apparaitre dans cette partie.", "Citadel_BannedWarning_Title": "Occultiste Ă Ă©viter", "Citadel_Bebop_HeroTag_1": "Crochet", "Citadel_Bebop_HeroTag_2": "Bombe", "Citadel_Bebop_HeroTag_3": "Cogneur", "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Suivant", "Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.", "Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.", "Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks", "Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked", "Citadel_Book_NotReachable_Title": "Can't Unlock Yet", "Citadel_Book_Pause": "Pause", "Citadel_Book_Play": "Lecture", "Citadel_Book_PrevPage": "Retour", "Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockItem_Title": "Unlock Item", "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", "Citadel_Bookworm_HeroTag_1": "Utile", "Citadel_Bookworm_HeroTag_2": "Protectrice", "Citadel_Bookworm_HeroTag_3": "Ărudite", "Citadel_BotMatchModal_Coop": "Lancer une partie standard en ligne avec d'autres personnes", "Citadel_BotMatchModal_Desc": "SĂ©lectionnez la difficulté :", "Citadel_BotMatchModal_Private": "Lancer une partie privĂ©e standard", "Citadel_BotMatchModal_PrivateBrawl": "Lancer une partie privĂ©e en mode Bagarre de rue", "Citadel_BuildBrowser_SelectBuild": "Utiliser le build sĂ©lectionnĂ©", "Citadel_BuildBrowser_Title": "Parcourir les builds", "Citadel_BuildTagPicker_Abilities": "CapacitĂ©s", "Citadel_BuildTagPicker_BuildItems": "Objets du build", "Citadel_BuildTagPicker_SpiritItems": "Objets de type spirituel", "Citadel_BuildTagPicker_Standard": "Ătiquettes standards", "Citadel_BuildTagPicker_Title": "SĂ©lection d'Ă©tiquette", "Citadel_BuildTagPicker_VitalityItems": "Objets de type vitalitĂ©", "Citadel_BuildTagPicker_WeaponItems": "Objets balistiques", "Citadel_CancelFriendInvite_Body": "Veuillez patienter", "Citadel_CancelFriendInvite_ConfirmBody": "Voulez-vous vraiment annuler l'invitation envoyĂ©e Ă {g:dac_persona:b:account_id} ? Vous devrez attendre plusieurs jours avant de lui renvoyer une invitation.", "Citadel_CancelFriendInvite_ConfirmTitle": "Annulation de l'invitation", "Citadel_CancelFriendInvite_ErrorBody": "Impossible d'annuler l'invitation. Veuillez rĂ©essayer plus tard.", "Citadel_CancelFriendInvite_ErrorTitle": "Erreur", "Citadel_CancelFriendInvite_Title": "Suppression du contact", "Citadel_CapturePoint_Capturer_Capturing": "Capture", "Citadel_ChatError_Disabled": "Ăchec d'envoi du message : chat dĂ©sactivĂ© pour le moment.", "Citadel_ChatError_InternalError": "Ăchec d'envoi du message : erreur interne.", "Citadel_ChatError_InvalidMsg": "Ăchec d'envoi du message : message non valide.", "Citadel_ChatError_InvalidPermission": "Ăchec d'envoi du message : accĂšs refusĂ©.", "Citadel_ChatError_RateLimited": "Ăchec d'envoi du message : limite de messages atteinte.", "Citadel_ChatError_Timeout": "Ăchec d'envoi du message : dĂ©lai d'attente dĂ©passĂ©.", "Citadel_ChatError_Unknown": "Ăchec d'envoi du message : raison inconnue.", "Citadel_ChatMsg_CommsRestricted": "Vos privilĂšges de communication sont actuellement restreints : vos messages ne seront donc pas envoyĂ©s.", "Citadel_ChatSender_LocalClient": "SystĂšme", "Citadel_ChatTarget_GameAll": "Toutes rĂ©gions", "Citadel_ChatTarget_GameAllies": "UnitĂ©s alliĂ©es", "Citadel_ChatTarget_Party": "Groupe", "Citadel_ChatType_AllTeam": "Ăquipe", "Citadel_ChatType_Disabled": "DĂ©sactivĂ©", "Citadel_ChatType_PartyOnly": "Groupe uniquement", "Citadel_Chrono_HeroTag_1": "Calculatrice", "Citadel_Chrono_HeroTag_2": "Perturbatrice", "Citadel_Chrono_HeroTag_3": "Tactique", "Citadel_CommendNotification_Label:f": "{num_commends, plural, one{une personne vous recommande} other{plusieurs personnes vous recommandent}}", "Citadel_CommendNotification_Nice": "Pas mal !", "Citadel_CommendNotification_NumCommends": "{d:num_commends}", "Citadel_CommendPlayer_Friendly": "Sympathique", "Citadel_CommendPlayer_PopupDesc": "FĂ©licitez quelqu'un qui a bien jouĂ© et informez le systĂšme de matchmaking de votre souhait de rejouer avec cette personne.", "Citadel_CommendPlayer_PopupTitle": "Recommander", "Citadel_CommendPlayer_Skilled": "Bon niveau", "Citadel_CommendPlayer_Teamwork": "Esprit d'Ă©quipe", "Citadel_CommendToast_ReturnCommendTooltip": "Cliquez pour envoyer une recommandation en retour.", "Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) vous recommande pour votre sympathie.", "Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) vous recommande", "Citadel_Commend_Toast_NoHero_Generic": "{s:commender} vous recommande", "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) vous recommande pour votre bon niveau.", "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) vous recommande pour votre esprit d'Ă©quipe.", "Citadel_ComponentOwned": "possĂ©dĂ©", "Citadel_ComponentRequired": "Composant de :", "Citadel_ComponentUseIn": "Composant de :", "Citadel_Confirm_Discord": "Voulez-vous vraiment crĂ©er l'invitation Discord ? Elle expirera aprĂšs deux heures et vous ne pourrez pas en crĂ©er une autre.", "Citadel_Confirm_Discord_Create": "CrĂ©er l'invitation Discord", "Citadel_Confirm_Discord_Created_Body": "Vous avez dĂ©jĂ créé votre invitation Discord et vous ne pouvez plus en crĂ©er d'autres.", "Citadel_Confirm_Discord_Created_Title": "Impossible de crĂ©er l'invitation Discord", "Citadel_Confirm_Discord_InMatch_Body": "Veuillez rĂ©cupĂ©rer votre lien Discord plus tard, une fois votre partie ou la recherche d'une partie terminĂ©e.", "Citadel_Confirm_Discord_InMatch_Title": "Indisponible pour l'instant", "Citadel_ConflictingWithPrimaryModifier": "Ce modificateur est en conflit avec {s:key_name}", "Citadel_Connection_GCUpdating": "Mise Ă jour du rĂ©seau", "Citadel_Connection_GCUpdating_Desc": "En attente de reconnexion", "Citadel_Connection_LoggingIn": "Connexion au rĂ©seau", "Citadel_Connection_LoggingIn_Desc": "Connexion en coursâŠ", "Citadel_Connection_NoSession": "RĂ©seau non connectĂ©", "Citadel_Connection_NoSession_Desc": "Certaines fonctionnalitĂ©s peuvent ĂȘtre indisponibles.", "Citadel_Connection_NoSteam": "Aucune connexion Ă Steam", "Citadel_Connection_NoSteam_Desc": "Veuillez vous connecter Ă Steam", "Citadel_Connection_SteamUpdating": "Mise Ă jour de Steam", "Citadel_Connection_SteamUpdating_Desc": "En attente de la fin de la mise Ă jour de Steam", "Citadel_CreateParty_AlreadyInParty": "Vous ĂȘtes dĂ©jĂ dans un groupe. Vous ne pouvez pas en crĂ©er un autre Ă moins de quitter votre groupe actuel.", "Citadel_CreateParty_Disabled": "Le systĂšme de groupe a temporairement Ă©tĂ© dĂ©sactivĂ© pour cause de maintenance. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_CreateParty_DisabledMode": "Les groupes ne sont pas autorisĂ©s dans ce mode pour l'instant.", "Citadel_CreateParty_ErrorTitle": "Impossible de crĂ©er le groupe", "Citadel_CreateParty_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour crĂ©er un groupe. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_CreateParty_InMatchmaking": "Impossible de crĂ©er un groupe pendant le matchmaking", "Citadel_CreateParty_InternalError": "Une erreur interne est survenue au moment de crĂ©er le groupe.", "Citadel_CreateParty_InvalidVersion": "Votre client n'est pas Ă jour. Veuillez effectuer la mise Ă jour et rĂ©essayer.", "Citadel_CreateParty_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est gĂ©nĂ©ralement dĂ» Ă un problĂšme liĂ© Ă votre pare-feu ou au MTU de votre connexion Internet.", "Citadel_CreateParty_NotFriends": "Les personnes invitĂ©es doivent faire partie de vos contacts.", "Citadel_CreateParty_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et rĂ©essayer.", "Citadel_CreateParty_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour effectuer cette action. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_CreateParty_UnableToGetRegionPings": "Vous n'ĂȘtes actuellement pas connectĂ©(e) Ă Steam, ou le rĂ©seau de Deadlock ne parvient pas Ă dĂ©terminer l'Ă©tat de votre connexion Ă nos serveurs.", "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "DĂ©gĂąts de capacitĂ©", "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "DĂ©gĂąts balistiques", "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "DĂ©gĂąts de l'environnement", "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "DĂ©gĂąts de mĂȘlĂ©e", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "DĂ©gĂąts de poison", "Citadel_Dashboard_AbandonTooltip": "Vous permet d'abandonner la partie en cours.", "Citadel_Dashboard_BuildTime": "{s:buildTime}", "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Change votre statut de prĂ©paration pour empĂȘcher votre groupe de commencer la partie.", "Citadel_Dashboard_CloseAnnounceTooltip": "Masquer les annonces", "Citadel_Dashboard_CompilingShaders": "PrĂ©chargement de la carte et compilation des shaders : {d:prewarm_progress}/{d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Desc": "Progression : {d:prewarm_progress} sur {d:prewarm_progress_total}", "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "En attente de la fin du prĂ©chargement de la carte et de la compilation des shaders.", "Citadel_Dashboard_CompilingShaders_Title": "PrĂ©chargement de la carte et des shaders", "Citadel_Dashboard_EnterMatchmaking": "Rejoindre\u003Cbr\u003Ele matchmaking", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIE EN COOP CONTRE DES BOTS : en attente des autres personnes", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIE EN COOP CONTRE DES BOTS : dĂ©but dans {s:coop_time_remaining}", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Recherche de partieâŠ", "Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} personnes dans la file d'attente", "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} personne dans la file d'attente", "Citadel_Dashboard_PartyClearModeButtonTooltipText": "Changez le mode de jeu pour le groupe.", "Citadel_Dashboard_PartySetModeButtonTooltipText": "SĂ©lectionnez le mode de jeu pour le groupe.", "Citadel_Dashboard_PatchNotesTooltip": "Consultez les derniĂšres notes de mise Ă jour", "Citadel_Dashboard_PlayButtonTooltipText": "Jouez avec d'autres personnes en ligne.", "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Le matchmaking standard n'est pas encore pris en charge par Steam Deck.", "Citadel_Dashboard_ReadyUpButtonTooltipText": "Composez votre escouade et jouez en Ă©quipe.", "Citadel_Dashboard_Recommended": "RecommandĂ©", "Citadel_Dashboard_RejoinTooltip": "Vour permet de reprendre la partie en cours.", "Citadel_Dashboard_ReloadPageTooltip": "Recharger la page actuelle", "Citadel_Dashboard_Roster_ClearRoster": "RĂ©initialiser l'escouade", "Citadel_Dashboard_Roster_HeroTooPopular": "Occultistes sĂ©lectionnĂ©(e)s dĂ©jĂ dans la file d'attente", "Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003EVous devez choisir 3 occultistes pour rejoindre le matchmaking.\u003C/span\u003E", "Citadel_Dashboard_SettingsTooltip": "Vous permet d'ajuster les paramĂštres (audio, affichageâŠ).", "Citadel_Dashboard_ShowAnnounceTooltip": "Afficher les annonces", "Citadel_Dashboard_ShowHeroLabHeroes": "Afficher les occultistes expĂ©rimentaux", "Citadel_Dashboard_Status_ConnectingToServer": "Connexion au serveur de jeu", "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Votre partie va bientĂŽt commencer.", "Citadel_Dashboard_Status_GCOffline": "RĂ©seau Deadlock hors ligne", "Citadel_Dashboard_Status_GCOffline_Detail": "Certaines fonctionnalitĂ©s peuvent ĂȘtre indisponibles.", "Citadel_Dashboard_Status_MatchInProgress": "Partie en cours", "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} pour rejoindre ou abandonner", "Citadel_Dashboard_Status_Mode_Coop": "Partie en coop avec bots", "Citadel_Dashboard_Status_Mode_HeroLabs": "Partie en mode labo d'occultisme", "Citadel_Dashboard_Status_Mode_Placement": "Partie de placement", "Citadel_Dashboard_Status_Mode_Private": "Partie privĂ©e", "Citadel_Dashboard_Status_Mode_Ranked": "Partie classĂ©e", "Citadel_Dashboard_Status_Mode_StreetBrawl": "Bagarre de rue", "Citadel_Dashboard_Status_Mode_Unranked": "Partie", "Citadel_Dashboard_Status_OutOfDateClient": "Mise Ă jour disponible", "Citadel_Dashboard_Status_OutOfDateClient_Detail": "TĂ©lĂ©charger sur Steam", "Citadel_Dashboard_ViewLibrary": "Afficher la bibliothĂšque", "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}camĂ©ra post-mortem", "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}pour ouvrir la boutique et les amĂ©liorations", "Citadel_Digger_HeroTag_1": "Duo", "Citadel_Digger_HeroTag_2": "Initiateurs", "Citadel_Digger_HeroTag_3": "Fouisseurs", "Citadel_DisableDevMessage": "Ne plus afficher", "Citadel_DiscordInvite_AlreadyClaimedText": "Vous avez dĂ©jĂ utilisĂ© votre invitation Discord. Seule une invitation par compte est autorisĂ©e.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Invitation dĂ©jĂ utilisĂ©e", "Citadel_DiscordInvite_Close": "Fermer", "Citadel_DiscordInvite_ConfirmCloseText": "Voulez-vous vraiment fermer la fenĂȘtre Discord ? Vous ne pourrez plus gĂ©nĂ©rer de lien d'invitation Discord une fois la fenĂȘtre fermĂ©e.", "Citadel_DiscordInvite_ConfirmCloseTitle": "Confirmer la fermeture", "Citadel_DiscordInvite_Copied": "CopiĂ©e", "Citadel_DiscordInvite_CopyLink": "Copier le lien dans le presse-papier", "Citadel_DiscordInvite_Description": "Votre invitation Ă rejoindre le serveur Discord de Deadlock se trouve ci-dessous. Copiez le lien dans un navigateur et suivez les instructions pour le rejoindre.", "Citadel_DiscordInvite_DisabledText": "Les invitations Discord ont Ă©tĂ© temporairement dĂ©sactivĂ©es pendant la durĂ©e de la maintenance. Veuillez rĂ©essayer ultĂ©rieurement.", "Citadel_DiscordInvite_DisabledTitle": "DĂ©sactivĂ©e", "Citadel_DiscordInvite_DiscordLink": "Lien :", "Citadel_DiscordInvite_DiscordLinkHours": "Ce lien sera valide pendant {i:num_hours} heures.", "Citadel_DiscordInvite_FailedText": "Impossible de gĂ©nĂ©rer d'invitation Discord pour le moment. Cela est probablement dĂ» Ă un volume d'utilisation Ă©levĂ©. Veuillez rĂ©essayer ultĂ©rieurement.", "Citadel_DiscordInvite_FailedTitle": "Erreur", "Citadel_DiscordInvite_Loading": "ChargementâŠ", "Citadel_DiscordInvite_Title": "Invitation au Discord", "Citadel_Doorman_HeroTag_1": "DĂ©routant", "Citadel_Doorman_HeroTag_2": "ContrĂŽle de la carte", "Citadel_Doorman_HeroTag_3": "Jeux psychologiques", "Citadel_Drifter_HeroTag_1": "RĂŽdeur", "Citadel_Drifter_HeroTag_2": "Sanguinaire", "Citadel_Drifter_HeroTag_3": "Cruel", "Citadel_DuplicateKeybind": "Raccourci dĂ©jĂ utilisĂ©", "Citadel_DuplicateKeybindDescBoundMultiple": "est dĂ©jĂ associĂ©e Ă ", "Citadel_DuplicateKeybindDescKey": "La touche", "Citadel_Dynamo_HeroTag_1": "Collectif", "Citadel_Dynamo_HeroTag_2": "Initiateur", "Citadel_Dynamo_HeroTag_3": "DĂ©cisif", "Citadel_EnemyTeam": "Ăquipe ennemie", "Citadel_Engineer_HeroTag_1": "Inventrice", "Citadel_Engineer_HeroTag_2": "Soutien", "Citadel_Engineer_HeroTag_3": "Interruptions", "Citadel_Event_Holiday_Challenge2025_Desc": "Remportez un match avec chaque occultiste pour recevoir une dĂ©coration unique pour le sapin de votre planque.", "Citadel_Event_Holiday_Challenge2025_Snowball": "AmĂ©liorez votre \u003Cspan class=\"Emphasis\"\u003Eboule de neige\u003C/span\u003E en ajoutant des dĂ©corations Ă votre sapin.", "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Niveau {i:item_level} / {i:item_max_level}", "Citadel_Event_Holiday_Challenge2025_Title": "DĂ©fi des fĂȘtes de fin d'annĂ©e 2025", "Citadel_Exit_Game_Confirm": "Voulez-vous vraiment quitter ?", "Citadel_Familiar_HeroTag_1": "Utile", "Citadel_Familiar_HeroTag_2": "Miniature", "Citadel_Familiar_HeroTag_3": "zZzzZ", "Citadel_Fencer_HeroTag_1": "ĂlĂ©gant", "Citadel_Fencer_HeroTag_2": "Mobile", "Citadel_Fencer_HeroTag_3": "Tranchant", "Citadel_FlexSlotUnlockedSlot02": "Vous avez dĂ©verrouillĂ© un emplacement flexible en tuant une \u003Cspan class=\"FlexSlotObjectiveName\"\u003Esentinelle adverse\u003C/span\u003E", "Citadel_FlexSlotUnlockedSlot03": "Vous avez dĂ©verrouillĂ© un emplacement flexible en tuant deux \u003Cspan class=\"FlexSlotObjectiveName\"\u003Esentinelles adverses\u003C/span\u003E", "Citadel_FlexSlotUnlockedSlot04": "Vous avez dĂ©verrouillĂ© un emplacement flexible en tuant toutes les \u003Cspan class=\"FlexSlotObjectiveName\"\u003Esentinelles adverses\u003C/span\u003E", "Citadel_FlexSlotVanguard": "L'avant-garde va arriver sur la voie {Lane Color}", "Citadel_FlexSlot_Title": "Emplacement flexible supplĂ©mentaire dĂ©bloquĂ©", "Citadel_Frank_HeroTag_1": "Je", "Citadel_Frank_HeroTag_2": "suis", "Citadel_Frank_HeroTag_3": "indestructible", "Citadel_FriendCode_AddFriendBadCode": "Code invalide", "Citadel_FriendCode_AddFriendButton": "Ajouter Ă la liste de contacts", "Citadel_FriendCode_AddFriendLabel": "Saisissez un code", "Citadel_FriendCode_Blocked": "Ce compte vous a bloquĂ©(e), peut-ĂȘtre aprĂšs que vous lui ayez envoyĂ© une demande de contact.", "Citadel_FriendCode_Close": "Fermer", "Citadel_FriendCode_CodeCopied": "Code de contact copiĂ©", "Citadel_FriendCode_ErrorTitle": "Erreur", "Citadel_FriendCode_Expiration": "Expiration : le {t:s:expireDate} Ă {t:t:expireDate}", "Citadel_FriendCode_FailedAlreadyFriends": "Cette personne fait dĂ©jĂ partie de vos contacts.", "Citadel_FriendCode_FailedDisabled": "Ce systĂšme est temporairement dĂ©sactivĂ©.", "Citadel_FriendCode_FailedInternalError": "Erreur interne inattendue du serveur. Veuillez rĂ©essayer plus tard.", "Citadel_FriendCode_FailedKeyExpired": "Code expirĂ©.", "Citadel_FriendCode_FailedKeyInvalid": "Code non valide.", "Citadel_FriendCode_FailedKeyUsedUp": "Ce code a dĂ©jĂ Ă©tĂ© utilisĂ© trop de fois.", "Citadel_FriendCode_FailedRateLimited": "Vous avez fait trop de requĂȘtes. Veuillez rĂ©essayer plus tard.", "Citadel_FriendCode_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour le moment. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_FriendCode_FailedTooBusy": "Le systĂšme est trop sollicitĂ© pour le moment. Veuillez rĂ©essayer plus tard.", "Citadel_FriendCode_FailedTooManyCodes": "Vous avez atteint la limite de codes de contact autorisĂ©s. Veuillez annuler un code avant d'en gĂ©nĂ©rer un nouveau.", "Citadel_FriendCode_FriendPopupTitle": "Inviter un contact ?", "Citadel_FriendCode_GCContact": "Connexion au rĂ©seauâŠ", "Citadel_FriendCode_GenerateCodeButton": "Mon code de contact", "Citadel_FriendCode_GeneratedCodeLabel": "Copier mon code de contact", "Citadel_FriendCode_HaveTooManyFriends": "Vous avez atteint le nombre maximal de contacts.", "Citadel_FriendCode_Ignored": "Ce compte vous a ignorĂ©(e).", "Citadel_FriendCode_InviteSent": "Demande de contact envoyĂ©e.", "Citadel_FriendCode_PleaseWait": "Veuillez patienter", "Citadel_FriendCode_Reconnect": "Reconnexion", "Citadel_FriendCode_RevokeCodeButton": "RĂ©voquer le code", "Citadel_FriendCode_TargetHasTooManyFriends": "Ce compte a dĂ©jĂ atteint le nombre maximal de contacts.", "Citadel_FriendCode_Title": "Code de contact", "Citadel_FriendCode_UsesLeft": "Utilisations restantes : {i:usesLeft}", "Citadel_FriendCode_WaitingOnCode": "Tentative de connexion", "Citadel_FriendsCategory_AlreadyOwned": "AccĂšs dĂ©jĂ accordĂ©", "Citadel_FriendsCategory_CanInvite": "Invitation possible", "Citadel_FriendsCategory_IncomingPartyInvite": "Invitations au groupe reçues", "Citadel_FriendsCategory_InviteSent": "Invitation envoyĂ©e", "Citadel_FriendsCategory_Invited": "Invitation en attente", "Citadel_FriendsCategory_Offline": "Hors ligne", "Citadel_FriendsCategory_Online": "En ligne", "Citadel_FriendsCategory_Party": "Groupe", "Citadel_FriendsCategory_PartyInvite": "Invitations envoyĂ©es", "Citadel_FriendsCategory_Pending": "En attente", "Citadel_FriendsCategory_PlayingCitadel": "En jeu", "Citadel_FriendsCategory_SentInvite": "Invitation envoyĂ©e", "Citadel_Friends_Add_Friend_Entry_Placeholder": "Saisissez le code d'un contact Ă rechercher", "Citadel_Friends_Add_Friend_Tooltip": "Ajouter Ă la liste de contacts", "Citadel_Friends_Add_Friend_Your_ID": "Le code de votre contact est :", "Citadel_Friends_Empty": "Votre liste de contacts est actuellement vide", "Citadel_Friends_Friend_Code_Button": "Ajouter Ă la liste de contacts", "Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E en ligne", "Citadel_Friends_Play_With_Friends": "Jouer avec des contacts", "Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E en jeu", "Citadel_Friends_WindowTitle": "Contacts", "Citadel_GC_NoSteam": "Impossible de participer au matchmaking. Aucune connexion Ă Steam.", "Citadel_GC_noconnection": "Impossible de participer au matchmaking. Aucune connexion au rĂ©seau Deadlock.", "Citadel_GC_steamupdating": "Impossible de participer au matchmaking. Aucune connexion Ă Steam.", "Citadel_GC_updating": "Impossible de participer au matchmaking. Le rĂ©seau Deadlock est en cours de mise Ă jour.", "Citadel_GameName": "Deadlock", "Citadel_GameOver_Defeat:f": "DĂ©faite", "Citadel_GameOver_Victory:f": "Victoire", "Citadel_Geist_HeroTag_1": "Vol de vie", "Citadel_Geist_HeroTag_2": "DĂ©gĂąts autoinfligĂ©s", "Citadel_Geist_HeroTag_3": "Fatale", "Citadel_GenericError_DurationControlBlocked": "Vous avez dĂ©passĂ© la limite de temps de jeu en ligne autorisĂ©e.", "Citadel_GenericError_InvalidClientVersion": "Le client ne parvient pas Ă se connecter au serveur de jeu en raison d'une diffĂ©rence de version. Veuillez mettre votre client Ă jour.", "Citadel_GenericError_RegionInfoNotProvided": "Vous devez enregistrer votre compte pour jouer en ligne.", "Citadel_Gigawatt_HeroTag_1": "Haute tension", "Citadel_Gigawatt_HeroTag_2": "Impitoyable", "Citadel_Gigawatt_HeroTag_3": "DĂ©ni de zones", "Citadel_GlobalLeaderboard_Desc": "Classements pour l'ensemble de la communautĂ© Deadlock.", "Citadel_GlobalLeaderboard_Empty": "Le classement sĂ©lectionnĂ© est actuellement vide", "Citadel_GlobalLeaderboard_Error": "Erreur lors du chargement des classements", "Citadel_GlobalLeaderboard_HeroNote": "Pour apparaitre au classement, il est nĂ©cessaire de remplir les conditions suivantes : au moins {i:required_games_played} parties disputĂ©es, dont {s:leaderboard_hero_name} dans les 30 derniers jours, {i:min_hero_wins_total} victoires en tout avec {s:leaderboard_hero_name} et {i:min_games_total} parties en tout pour le compte.", "Citadel_GlobalLeaderboard_Note": "Un minimum de {i:required_games_played} parties jouĂ©es ces 30 derniers jours et un total de {i:min_games_total} parties sont requis pour figurer dans le classement.", "Citadel_GlobalLeaderboard_Overall": "GĂ©nĂ©ral", "Citadel_GlobalLeaderboard_OverallRating": "Classement gĂ©nĂ©ral", "Citadel_GlobalLeaderboard_Player": "Indiv.", "Citadel_GlobalLeaderboard_Title": "Classements mondiaux", "Citadel_GraphGroup_General": "GĂ©nĂ©ral", "Citadel_GraphGroup_Player": "Par personne", "Citadel_GraphType_DamageBreakdown": "RĂ©partition des dĂ©gĂąts", "Citadel_GraphType_DamageDealt": "DĂ©gĂąts aux occultistes", "Citadel_GraphType_DamageTaken": "DĂ©gĂąts infligĂ©s par les autres", "Citadel_GraphType_DamageType": "DĂ©gĂąts infligĂ©s par type", "Citadel_GraphType_Deaths": "Morts", "Citadel_GraphType_Healing": "Soins", "Citadel_GraphType_HealingType": "Soins par type", "Citadel_GraphType_Kills": "Victimes", "Citadel_GraphType_LaneStats": "Statistiques par voie", "Citadel_GraphType_NetWorth": "Ămes collectĂ©es", "Citadel_GraphType_NetWorthDelta": "DiffĂ©rence d'Ăąmes collectĂ©es", "Citadel_GraphType_NetWorthPerMin": "Ămes par minute", "Citadel_GraphType_RegenBreakdown": "RĂ©gĂ©nĂ©ration par type", "Citadel_GraphType_SoulsBySource": "Ămes par source", "Citadel_Graph_Damage_Boss": "Objectifs", "Citadel_Graph_Damage_Creep": "Troupiers", "Citadel_Graph_Damage_Neutral": "Neutres", "Citadel_Graph_Damage_Player": "Occultistes adverses", "Citadel_Graph_NetWorthDeltaLine": "DiffĂ©rence d'Ăąmes collectĂ©es", "Citadel_Graph_Souls_AbilityAssassinate": "Capacité : Assassinat", "Citadel_Graph_Souls_Assists": "CoopĂ©rations", "Citadel_Graph_Souls_Boss": "Objectifs", "Citadel_Graph_Souls_Breakables": "Objets destructibles", "Citadel_Graph_Souls_Denies": "Confiscations", "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrifice rituel", "Citadel_Graph_Souls_ItemGooseEgg": "Ćuf dorĂ©", "Citadel_Graph_Souls_ItemTrophyCollector": "TrophĂ©e de chasse", "Citadel_Graph_Souls_Lane": "Troupiers", "Citadel_Graph_Souls_Neutral": "Neutres", "Citadel_Graph_Souls_Percent": "{d:pct} %", "Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)", "Citadel_Graph_Souls_Players": "Victimes", "Citadel_Graph_Souls_TeamBonus": "RemontĂ©e de l'Ă©quipe", "Citadel_Graph_Souls_Treasure": "Urne", "Citadel_Graph_Team1": "Roi de l'Ombre", "Citadel_Graph_Team2": "Matriarche", "Citadel_Graph_WeaponDamage": "DĂ©gĂąts balistiques", "Citadel_Graph_WeaponDamageCrit": "DĂ©gĂąts balistiques crit.", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pour une expĂ©rience de jeu optimale, rendez-vous sur le site d'AMD pour tĂ©lĂ©charger le dernier pilote graphique.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Pour une expĂ©rience de jeu optimale, rendez-vous sur le site de NVIDIA pour tĂ©lĂ©charger le dernier pilote graphique.", "Citadel_GraphicsDriverWarning_Title": "Avertissement : pilote graphique obsolĂšte", "Citadel_GraphicsSettingsWarning_Title": "ParamĂštres graphiques recommandĂ©s", "Citadel_GunTag_Bow": "Arc", "Citadel_GunTag_BurstFire": "Rafale", "Citadel_GunTag_Heavy": "Artillerie lourde", "Citadel_GunTag_Pistol": "Pistolet", "Citadel_GunTag_Projectile": "Projectile", "Citadel_GunTag_SMG": "Pistolet mitrailleur", "Citadel_GunTag_Shotgun": "Fusil Ă pompe", "Citadel_GunTag_Sniper": "Fusil de sniper", "Citadel_HUD_AbilityUnlockAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour dĂ©bloquer une capacitĂ©", "Citadel_HUD_AbilityUnlockAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour dĂ©bloquer une capacitĂ©", "Citadel_HUD_AbilityUnlock_Button": "DĂ©bloquer", "Citadel_HUD_AbilityUnlock_Locked": "VerrouillĂ©", "Citadel_HUD_AbilityUpgradeAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour amĂ©liorer une capacitĂ©", "Citadel_HUD_AbilityUpgradeAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour amĂ©liorer une capacitĂ©", "Citadel_HUD_AdjustedBy": "AJUSTĂ PAR :", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "DĂ©gĂąts infligĂ©s Ă l'ensemble des occultistes", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "DĂ©gĂąts subis de l'ensemble des occultistes", "Citadel_HUD_DamageReport_CurrentLife": "Vie actuelle", "Citadel_HUD_DamageReport_DamageByHero": "DĂ©gĂąts par occultiste", "Citadel_HUD_DamageReport_DamageDealt": "DĂ©gĂąts infligĂ©s", "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %", "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "DĂ©gĂąts subis", "Citadel_HUD_DamageReport_HeroDamageDealt": "DĂ©gĂąts infligĂ©s aux occultistes", "Citadel_HUD_DamageReport_HeroDamageReceived": "DĂ©gĂąts d'occultistes subis", "Citadel_HUD_DamageReport_LastRespawn": "(derniĂšre mort)", "Citadel_HUD_DamageReport_ShowMore": "DĂ©tails", "Citadel_HUD_DamageReport_Time180": "3 minutes", "Citadel_HUD_DamageReport_Time30": "30 secondes", "Citadel_HUD_DamageReport_Time300": "5 minutes", "Citadel_HUD_DamageReport_Time60": "1 minute", "Citadel_HUD_DamageReport_Time600": "10 minutes", "Citadel_HUD_DamageReport_Title": "Rapport de dĂ©gĂąts", "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Principale source de dĂ©gĂąts} other{{i:num_damage_rows} Principales sources de dĂ©gĂąts}}", "Citadel_HUD_DamageReport_Total": "DĂ©gĂąts totaux :", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "DĂ©gĂąts des occultistes subis :", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", "Citadel_HUD_DamageRows_Hits:f": "Ă{i:hit_count}", "Citadel_HUD_DamageRows_PercentDecreased": "â{i:percent_adjusted} %", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", "Citadel_HUD_DamageSummary_Hint": "Maintenez{g:citadel_binding:'Scoreboard'}pour consulter le dĂ©tail des dĂ©gĂąts.", "Citadel_HUD_DamageSummary_Title": "DĂ©gĂąts \u003Ci\u003Esubis\u003C/i\u003E", "Citadel_HUD_Damage_DefenderInTier3Pit": "Occultiste en dĂ©fense", "Citadel_HUD_Damage_Invulnerable": "Protection", "Citadel_HUD_Damage_NoTroopers": "Troupiers nĂ©cessaires", "Citadel_HUD_Damage_NotInMidPit": "Pas dans la fosse", "Citadel_HUD_Damage_NotInTier3Pit": "Hors du cercle", "Citadel_HUD_Damage_Resistant": "RĂ©sistance", "Citadel_HUD_Damage_TooFar": "Trop loin", "Citadel_HUD_Damage_TooLow": "Trop bas", "Citadel_HUD_IdolExpired": "L'urne d'Ăąmes a expirĂ©âŠ", "Citadel_HUD_IdolPickedUp": "Urne rĂ©cupĂ©rĂ©e !", "Citadel_HUD_IdolReturned": "Urne restituĂ©e !", "Citadel_HUD_Impact_Asleep": "Endormi(e)", "Citadel_HUD_Impact_Assist": "Coop.", "Citadel_HUD_Impact_Cursed": "MalĂ©diction", "Citadel_HUD_Impact_Disarmed": "DĂ©sarmement", "Citadel_HUD_Impact_Immobolized": "Immobilisation", "Citadel_HUD_Impact_Kill": "Victime", "Citadel_HUD_Impact_Silenced": "Sous silence", "Citadel_HUD_Impact_Stunned": "Ătourdissement", "Citadel_HUD_JoinTeamChat_Dialog": "Maintenez {g:citadel_binding:'PushToTalk'} pour rejoindre le chat d'Ă©quipe", "Citadel_HUD_KothCompleted": "La faille a Ă©tĂ© contrĂŽlĂ©e !", "Citadel_HUD_KothCompletedEnemy": "Le contrĂŽle de la faille a Ă©tĂ© perdu", "Citadel_HUD_KothExpired": "La faille a disparuâŠ", "Citadel_HUD_KothTimeRanOut": "La faille a disparuâŠ", "Citadel_HUD_Koth_Time_Warning": "Le temps est presque Ă©coulĂ©âŠ", "Citadel_HUD_Koth_Warning": "Une faille instable s'ouvreâŠ", "Citadel_HUD_Koth_Warning_Desc": "Rendez-vous Ă la faille pour vous emparer de son pouvoir.", "Citadel_HUD_LevelReward_BulletDamage": "DĂ©gĂąts balistiques", "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", "Citadel_HUD_LevelReward_Health": "PV", "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold} k", "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}", "Citadel_HUD_LevelReward_NextRewardsLabel": "Prochaines rĂ©compenses :", "Citadel_HUD_LevelReward_SpiritDamage": "DĂ©gĂąts spirituels", "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage", "Citadel_HUD_LevelUpAbilityPointAnnouncement": "Point de capacitĂ©", "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "DĂ©blocage de capacitĂ©", "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "CapacitĂ© ultime dĂ©bloquĂ©e", "Citadel_HUD_LevelUp_Title": "Obole reçue", "Citadel_HUD_NextReward_PowerIncrease": "Obole", "Citadel_HUD_Notification_LevelUp": "+1 niveau", "Citadel_HUD_PatronBoon": "Un don de votre MĂ©cĂšneâŠ", "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;a obtenu \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", "Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;s'est suicidĂ©(e)", "Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;a perdu \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", "Citadel_HUD_PowerIncrease": "MontĂ©e en puissance", "Citadel_HUD_RejuvCaptured": "RĂ©animateur capturé !", "Citadel_HUD_RejuvStolen": "RĂ©animateur volé !", "Citadel_HUD_TotalPowerIncreasesLabel": "Total d'oboles", "Citadel_HUD_WeaponPowerAnnouncement": "DĂ©gĂąts balistiques et de mĂȘlĂ©e", "Citadel_Haze_HeroTag_1": "Assassin", "Citadel_Haze_HeroTag_2": "Furtive", "Citadel_Haze_HeroTag_3": "Mortelle", "Citadel_HeroBuilds_AP_Next_Indicator": "Suggestion", "Citadel_HeroBuilds_AbilityBuildInstructions": "Pour dĂ©finir l'ordre dans lequel amĂ©liorer les capacitĂ©s, cliquez sur le bouton « Modifier », puis amĂ©liorez chaque capacitĂ© dans l'ordre que verront les personnes utilisant votre build.", "Citadel_HeroBuilds_AbilityBuildReset": "Modifier", "Citadel_HeroBuilds_AbilityBuildTitle": "Ordre des points de capacitĂ©", "Citadel_HeroBuilds_AddCategory": "Ajouter une catĂ©gorie", "Citadel_HeroBuilds_AddItem": "Ajouter au build", "Citadel_HeroBuilds_AddTag": "Filtrer par Ă©tiquette", "Citadel_HeroBuilds_AllTimeFavorite": "PlĂ©biscitĂ©", "Citadel_HeroBuilds_AlreadyInBuild": "DĂ©jĂ dans le build", "Citadel_HeroBuilds_AssignTags": "Attribuer des Ă©tiquettes", "Citadel_HeroBuilds_BeginnerHeroBuild": "Build novice pour %hero_name%", "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Objets recommandĂ©s par Valve aux novices pour l'occultiste.", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Parcourir les builds", "Citadel_HeroBuilds_BrowseBuilds": "Parcourir les builds", "Citadel_HeroBuilds_Browse_button": "Voir ou changer de build", "Citadel_HeroBuilds_BuildCreatorTitle": "Créé par", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Description du build", "Citadel_HeroBuilds_BuildID": "BuildID : {i:r:selected_hero_build_id}", "Citadel_HeroBuilds_BuildID_Copied": "CopiĂ© dans le presse-papier !", "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}", "Citadel_HeroBuilds_BuildNameTitle": "Nom du build", "Citadel_HeroBuilds_BuildPublishedLabel": "Build publiĂ©", "Citadel_HeroBuilds_CancelChanges": "Annuler", "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}", "Citadel_HeroBuilds_CategoryDescriptionLabel": "Description", "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Nom", "Citadel_HeroBuilds_ChangeHero": "Changer d'occultiste", "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Créé Ă partir de la partie %match_id%.", "Citadel_HeroBuilds_CopiedHeroBuildName": "Copie du build de %persona_name% pour %hero_name%", "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Au cours d'une partie, vous ne pouvez copier que les builds de l'occultiste que vous incarnez.", "Citadel_HeroBuilds_CopyBuildFailed_Title": "Ăchec de la copie du build", "Citadel_HeroBuilds_CopyBuildLabel": "Copier et modifier", "Citadel_HeroBuilds_CopyOfName": "Copie de [%name%]", "Citadel_HeroBuilds_CopyOfNameValve": "Copie de %name%", "Citadel_HeroBuilds_CopyPostGameBuild": "CrĂ©er un build", "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Cela crĂ©era un build local privĂ© basĂ© sur les objets achetĂ©s pendant ce match (y compris les cibles Ă imprĂ©gner et l'ordre dans lequel les objets ont Ă©tĂ© vendus).", "Citadel_HeroBuilds_CreateBuildLabel": "CrĂ©er un build", "Citadel_HeroBuilds_CurrenclyActive": "UtilisĂ©", "Citadel_HeroBuilds_DailyFavorite": "Top du jour", "Citadel_HeroBuilds_DailyFavorite_Tooltip": "L'un des builds les plus utilisĂ©s pour cette unitĂ© occultiste au cours des derniĂšres 24 heures.", "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Build par dĂ©faut", "Citadel_HeroBuilds_DefaultBuild_Added": "Nouveau build par dĂ©faut ajouté !", "Citadel_HeroBuilds_DefaultBuild_Failed": "Ăchec de la mise Ă jour du build par dĂ©faut", "Citadel_HeroBuilds_DefaultBuild_Title": "Build par dĂ©faut", "Citadel_HeroBuilds_DefaultBuild_Updated": "Build par dĂ©faut existant mis Ă jour !", "Citadel_HeroBuilds_DefaultHeroBuild": "Build par dĂ©faut pour %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objets recommandĂ©s par Valve pour l'occultiste.", "Citadel_HeroBuilds_DeleteBuildLabel": "Supprimer", "Citadel_HeroBuilds_DeletePopupBody": "Voulez-vous vraiment supprimer ce build ?", "Citadel_HeroBuilds_DeletePopupTitle": "Supprimer le build", "Citadel_HeroBuilds_Deleting_Error": "Ăchec de la suppression du build", "Citadel_HeroBuilds_Deleting_Title": "Suppression du build", "Citadel_HeroBuilds_DescriptionLabel": "Description du build", "Citadel_HeroBuilds_Early": "DĂ©but", "Citadel_HeroBuilds_EarlyGame": "DĂ©but de partie", "Citadel_HeroBuilds_EditBuild": "Modifier", "Citadel_HeroBuilds_EditBuildLabel": "Modifier", "Citadel_HeroBuilds_EditCategory": "Modifier la catĂ©gorie", "Citadel_HeroBuilds_EditInstructions": "Lorsque la boutique est en mode modification de build, cliquez sur les objets pour les ajouter Ă la catĂ©gorie de build actuellement sĂ©lectionnĂ©e. Cliquez sur les objets dĂ©jĂ dans la catĂ©gorie pour les supprimer. Vous pouvez ajouter plusieurs catĂ©gories avec des noms et des descriptions personnalisĂ©s, et les redimensionner comme vous le souhaitez.\u003Cbr/\u003E\u003Cbr/\u003EFaites un clic droit sur un objet pour ajouter des commentaires ou pour le supprimer du build.", "Citadel_HeroBuilds_EditMod": "Modifier l'objet", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Modifier le build :", "Citadel_HeroBuilds_ErrorTitle": "Erreur", "Citadel_HeroBuilds_Error_Publishing": "Impossible de publier le build : erreur interne du serveur ou donnĂ©es du build non valides.", "Citadel_HeroBuilds_ExitBuilds": "Quitter le menu", "Citadel_HeroBuilds_FavoriteBuild": "SĂ©lectionnĂ©", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Build favori", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", "Citadel_HeroBuilds_ImbueTargetMessage": "Dans la fenĂȘtre d'achat, la capacitĂ© de l'occultiste portera la recommandation « ImprĂ©gner » pour cet objet. Si cet objet est acquis via l'achat rapide, il sera automatiquement choisi pour ĂȘtre imprĂ©gnĂ©.", "Citadel_HeroBuilds_ItemAnnotation": "Notes", "Citadel_HeroBuilds_Lane": "Voie", "Citadel_HeroBuilds_LastUpdatedTime": "DerniĂšre mise Ă jour : \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E", "Citadel_HeroBuilds_Late": "Fin", "Citadel_HeroBuilds_LateGame": "Fin de partie", "Citadel_HeroBuilds_Loading_Body": "Veuillez patienter", "Citadel_HeroBuilds_Loading_Failed": "Le chargement des builds a Ă©chouĂ©", "Citadel_HeroBuilds_Loading_Title": "Chargement des builds", "Citadel_HeroBuilds_Mid": "Milieu", "Citadel_HeroBuilds_MidGame": "Milieu de partie", "Citadel_HeroBuilds_MissingCategoryName": "Inconnu", "Citadel_HeroBuilds_NameLabel": "Nom du build", "Citadel_HeroBuilds_New": "NouveautĂ©s", "Citadel_HeroBuilds_NewCategory": "CatĂ©gorie %number%", "Citadel_HeroBuilds_NewHeroBuild": "Nouveau build pour %hero_name%", "Citadel_HeroBuilds_Obsolete": "\u003Cspan class='outdated_build_label'\u003E[OBSOLĂTE]\u003C/span\u003E", "Citadel_HeroBuilds_Old": "Ancien", "Citadel_HeroBuilds_OldButtonTooltip": "Ce build n'a pas Ă©tĂ© mis Ă jour rĂ©cemment ou bien fait rĂ©fĂ©rence Ă des objets qui n'existent plus. La copie ou la modification du build supprimera toute rĂ©fĂ©rence obsolĂšte.", "Citadel_HeroBuilds_Optional": "Les objets de cette catĂ©gorie sont facultatifs et ne seront pas inclus par dĂ©faut lorsque le build est ajoutĂ© Ă la file d'achat.", "Citadel_HeroBuilds_OptionalParens": "Facultatif", "Citadel_HeroBuilds_OptionalShort": "Facultatif", "Citadel_HeroBuilds_PickABuildOption": "Build par dĂ©faut", "Citadel_HeroBuilds_PleaseWait": "Veuillez patienter", "Citadel_HeroBuilds_Popup_TooBusy_Body": "Les serveurs sont trop occupĂ©s Ă rĂ©pondre aux autres demandes de recherche.", "Citadel_HeroBuilds_Popup_TooBusy_Title": "Ăchec de la recherche de build", "Citadel_HeroBuilds_PublicBuildLabel": "Build public", "Citadel_HeroBuilds_PublishBuildDesc": "Ce build sera rendu public et partagĂ© avec la communautĂ©.", "Citadel_HeroBuilds_PublishBuildLabel": "Publier", "Citadel_HeroBuilds_PublishBuildTitle": "Publier le build", "Citadel_HeroBuilds_PublishDialogVersion": "Version : {i:selected_hero_build_new_publish_version}", "Citadel_HeroBuilds_QueueFullBuild": "Mettre le build en file d'achat", "Citadel_HeroBuilds_QuickbuyAll": "Faites un clic droit pour ajouter/supprimer des objets dans la catĂ©gorie d'achat rapide.", "Citadel_HeroBuilds_RecommendedItems": "Objets recommandĂ©s", "Citadel_HeroBuilds_RemoveFromBuild": "Supprimer", "Citadel_HeroBuilds_RemoveItem": "Supprimer du build", "Citadel_HeroBuilds_RevertBuildLabel": "Annuler", "Citadel_HeroBuilds_RevertBuildTooltip": "Supprime tout changement local apportĂ© au build, et le remplace par la version actuellement publiĂ©e.", "Citadel_HeroBuilds_Reverting_Error": "Ăchec de l'annulation du build", "Citadel_HeroBuilds_Reverting_Title": "Annulation du build", "Citadel_HeroBuilds_SaveBuild": "Enregistrer les changements", "Citadel_HeroBuilds_Saving_Error": "Ăchec de la publication du build", "Citadel_HeroBuilds_Saving_Title": "Publication du build", "Citadel_HeroBuilds_SearchText": "Filtrer par texte/ID de build", "Citadel_HeroBuilds_SelectBuildLabel": "Build par dĂ©faut", "Citadel_HeroBuilds_SelectedBuild_Title": "Mon build actuel :", "Citadel_HeroBuilds_SellPriorityMessage": "Les objets dont la vente est prioritaire (0-100) seront vendus en premier afin de faire de la place pour les autres objets du build en cas d'espace insuffisant dans l'inventaire ou d'achat rapide.", "Citadel_HeroBuilds_SellPriorityTitle": "DĂ©finir la prioritĂ© de vente", "Citadel_HeroBuilds_SetImbueTarget": "ImprĂ©gner la cible", "Citadel_HeroBuilds_SetSellPriority": "PrioritĂ© de vente", "Citadel_HeroBuilds_ShowAllLanguages": "Afficher toutes les langues", "Citadel_HeroBuilds_TabName": "Builds", "Citadel_HeroBuilds_Tab_Favorites": "Favoris", "Citadel_HeroBuilds_Tab_MyBuilds": "Mes builds", "Citadel_HeroBuilds_Tab_PublicBuilds": "Public", "Citadel_HeroBuilds_Title": "Builds", "Citadel_HeroBuilds_UpdateAnnotationMessage": "Cettes notes s'afficheront dans la description des objets dans la boutique si votre build est activĂ©.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "Mettre Ă jour la note de l'objet", "Citadel_HeroBuilds_ValidateErrorBody": "Assurez-vous que le build a une description, un nom et au moins 1 objet recommandĂ©.", "Citadel_HeroBuilds_ValidateErrorTitle": "Impossible d'enregistrer le build", "Citadel_HeroBuilds_ValveBuildLabel": "Build par dĂ©faut", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "Version : {i:r:selected_hero_build_version}", "Citadel_HeroBuilds_WeeklyFavorite": "Top de la semaine", "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "L'un des builds les plus utilisĂ©s pour cette unitĂ© occultiste au cours des 7 derniers jours.", "Citadel_HeroChangeNotification_Text": "{s:player_name} a changĂ© d'occultiste", "Citadel_HeroGrid_Assassin": "Assassin", "Citadel_HeroGrid_Brawler": "Brawler", "Citadel_HeroGrid_Marksman": "Tireur d'Ă©lite", "Citadel_HeroGrid_Mystic": "Mystic", "Citadel_HeroLabsPatchNotes_PopupTitle": "Modifications rĂ©centes de {s:hero_name}", "Citadel_HeroPage_Backstory": "Biographie :", "Citadel_HeroPage_BaseStats": "STATISTIQUES DE BASE", "Citadel_HeroPage_Complexity": "ComplexitĂ©", "Citadel_HeroPage_EditBuild": "CrĂ©er ou modifier un build", "Citadel_HeroPage_FatesTale": "IL ĂTAIT UNE FOISâŠ", "Citadel_HeroPage_HeroLabs_Button": "Voir les modifications", "Citadel_HeroPage_HeroLabs_Title": "Occultiste en phase d'essai, attendez-vous Ă des modifications frĂ©quentes", "Citadel_HeroPage_MissingVideos": "Aucune vidĂ©o n'est disponible pour illustrer les capacitĂ©s de l'occultiste.", "Citadel_HeroPage_PlayerStats": "Statistiques", "Citadel_HeroPage_Sandbox": "Tester l'occultiste", "Citadel_HeroPage_Sandbox_Party_Tooltip": "Tester avec le groupe", "Citadel_HeroPage_Sandbox_Solo": "Tester l'occultiste", "Citadel_HeroReleaseVote_Button_Swap": "Essayer {s:hero_name}", "Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E avant le prochain dĂ©blocage d'occultiste", "Citadel_HeroReleaseVote_HowToGet": "Faites une partie standard ou en mode Bagarre de rue pour rĂ©colter des votes.", "Citadel_HeroReleaseVote_HowToGetBonus": "Votre premiĂšre victoire de la journĂ©e vous octroie 4 votes supplĂ©mentaires.", "Citadel_HeroReleaseVote_RemainingVotes:f": "Il vous reste \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E\u003Cb\u003E{remaining_votes, plural, one{VOTE} other{VOTES}}\u003C/b\u003E", "Citadel_HeroReleaseVote_Reveal_Introducting": "DĂ©couvrezâŠ", "Citadel_HeroReleaseVote_Reveal_Title": "RĂ©sultat des VOTESâŠ", "Citadel_HeroReleaseVote_Title": "Ă qui le tour ?", "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Il vous reste {d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} de dĂ©blocage d'occultiste.\u003Cbr /\u003EDĂ©posez {remaining_votes, plural, one{votre bulletin de vote} other{vos bulletins de votes}} dans l'urne de la planque.", "Citadel_HeroReleaseVote_Unlocked": "DĂ©verrouillĂ©", "Citadel_HeroReleaseVote_VoteButton": "Voter", "Citadel_HeroReleaseVote_VoteCounter": "Votre total", "Citadel_HeroReleaseVote_World": "Voter", "Citadel_HeroReleaseVote_World_HasVotes": "Voter", "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote restant} other{votes restants}}", "Citadel_Hero_Stats_ItemValue": "Valeur des objets", "Citadel_Hero_Stats_Souls": "Ămes", "Citadel_Hero_Stats_Title": "Statistiques de l'occultiste :", "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonus total Ă vos PV de base obtenus en achetant des objets dans la section « Vitalité ».", "Citadel_Hero_Stats_Tooltip_Shards": "Votre monnaie d'Ă©change pour acheter des objets", "Citadel_Hero_Stats_Tooltip_Spirit": "Le \u003Cspan class=\"spirit_color\"\u003Epouvoir spirituel\u003C/span\u003E augmente l'efficacitĂ© de vos capacitĂ©s. Il augmente quand vous achetez des objets dans la section « Esprit ».", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Les effets du \u003Cspan class=\"spirit_color\"\u003Epouvoir spirituel\u003C/span\u003E sont indiquĂ©s dans la description de vos capacitĂ©s, Ă cĂŽtĂ© de l'icĂŽne correspondante.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonus total Ă vos dĂ©gĂąts balistiques et vos dĂ©gĂąts de mĂȘlĂ©e obtenus en achetant des objets dans la section « Armes ».", "Citadel_Hero_Stats_Unsecured": "volatiles", "Citadel_HideoutBallJuggle_Increment": "{s:value}Ă", "Citadel_HideoutBallJuggle_Land": "{s:value}Ă :)", "Citadel_HideoutConnectionFailed_FailedToConnect": "Connexion impossible", "Citadel_HideoutConnectionFailed_NoServer": "Aucun serveur attribuĂ©", "Citadel_HideoutConnectionFailed_Title": "Impossible de rejoindre la planque du groupe", "Citadel_HideoutConnectionFailed_VersionIncompatible": "Le client est incompatible", "Citadel_Hideout_Exit": "Appuyez sur {g:citadel_binding:'Interact'} pour quitter Deadlock", "Citadel_Hideout_Heroes": "Appuyez sur {g:citadel_binding:'Interact'} pour voir les occultistes", "Citadel_Hideout_HolidayChallenge": "Appuyez sur {g:citadel_binding:'Interact'} pour voir la progression du DĂ©fi des fĂȘtes", "Citadel_Hideout_Intro": "Appuyez sur une touche pour commencer", "Citadel_Hideout_Learn": "Appuyez sur {g:citadel_binding:'Interact'} pour apprendre Ă jouer", "Citadel_Hideout_News": "Tout en dĂ©tail", "Citadel_Hideout_News_Button": "Appuyez sur {g:citadel_binding:'Interact'} pour afficher les actualitĂ©s", "Citadel_Hideout_Play": "Appuyez sur {g:citadel_binding:'Interact'} pour sĂ©lectionner un mode de jeu", "Citadel_Hideout_Ranked": "Appuyez sur {g:citadel_binding:'Interact'} pour voir les dĂ©tails de la saison classĂ©e", "Citadel_Hideout_Resources": "Appuyez sur {g:citadel_binding:'Interact'} pour voir les ressources", "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} attaque de mĂȘlĂ©e pour activer/dĂ©sactiver la rĂ©cupĂ©ration et l'endurance rapides", "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} attaque de mĂȘlĂ©e pour rĂ©cupĂ©rer des Ăąmes", "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} attaque de mĂȘlĂ©e lors du clignotement pour obtenir des bonus, attaque de mĂȘlĂ©e lourde pour le jackpot", "Citadel_Hideout_VoteHero": "Appuyez sur {g:citadel_binding:'Interact'} pour voter pour un(e) occultiste", "Citadel_Hideout_Watch": "Appuyez sur {g:citadel_binding:'Interact'} pour observer des parties", "Citadel_Hideout_Welcome": "Bienvenue Ă la planque", "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir gagnĂ© par {s:hideout_owner} lors de la mise Ă jour hivernale", "Citadel_Hud_ApPointsButton": "\u003Cspan class='apPointsNumber'\u003E {i:ap_points_required}\u003C/span\u003E", "Citadel_Hud_AutoBuy_Paused": "Suspendu", "Citadel_Hud_AutoSelect": "SĂ©lection automatique", "Citadel_Hud_Autobuy_Buy_Prompt": "Acheter", "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}pour acheter", "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Achats impossibles pendant le combat", "Citadel_Hud_Autobuy_HudHint_PanelKey": "Maintenez{g:citadel_binding:'Default.Scoreboard'}pour voir la file d'achat", "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}pour ouvrir la boutique", "Citadel_Hud_Autobuy_Tray_Title": "Ordre d'achat :", "Citadel_Hud_BoonsRecieved": "Oboles reçues", "Citadel_Hud_BuildOrder": "Ordre du build", "Citadel_Hud_BuildOrder_AutoQueue": "Mettre automatiquement le build sĂ©lectionnĂ© en file d'achat en dĂ©but de partie", "Citadel_Hud_BuildOrder_AutobuyToggle": "Achat automatique d'objets si Ă portĂ©e d'une boutique", "Citadel_Hud_BuildOrder_ClearQueue": "Vider la file", "Citadel_Hud_BuildOrder_Off": "Reprendre l'achat automatique", "Citadel_Hud_BuildOrder_On": "Suspendre l'achat automatique", "Citadel_Hud_BuildOrder_RemoveText": "Clic droit pour retirer des objets de la file d'achat", "Citadel_Hud_BuyPhase_Countdown": "La manche commence dansâŠ", "Citadel_Hud_CantPause": "Pas de pause avant {i:pause_cooldown} secondes", "Citadel_Hud_CantUnpause": "Pas de reprise avant {i:pause_cooldown} secondes", "Citadel_Hud_CaptureZipLine": "MAINTENEZ{g:citadel_binding:'HeldItem'}", "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s", "Citadel_Hud_ChatDisabled": "Chat entrant dĂ©sactivĂ©", "Citadel_Hud_CheaterVoteAlert": "Une personne dans la partie utilise un logiciel de tricheâŠ", "Citadel_Hud_CheaterVoteAlert_Action": "Maintenez{g:citadel_binding:'Scoreboard'}pour dĂ©cider de leur sort", "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", "Citadel_Hud_CheaterVote_Option_Ban": "Bannir et\u003Cbr\u003Eexpulser de la partie", "Citadel_Hud_CheaterVote_Option_Play": "Transformer en crapaud,\u003Cbr\u003Ebannir ensuite", "Citadel_Hud_ChooseHero": "Choisissez votre occultiste", "Citadel_Hud_Critical": "Critique", "Citadel_Hud_DPS": "{i:dps} DPS", "Citadel_Hud_DeathCam": "REDIFFUSION POST-MORTEM", "Citadel_Hud_DebugStats_Basic": "PARTIE : {s:match_id} \u003Cbr\u003ECPU DU SERVEUR : {s:server_frametime_avg_pct} % (pic : {s:server_frametime_max_pct} %)", "Citadel_Hud_DebugStats_Detailed": "PARTIE : {s:match_id}\u003Cbr\u003EIPS DU CLIENT : {s:client_framerate} PING : {s:ping}\u003Cbr\u003ECPU DU SERVEUR : {s:server_frametime_avg_pct} % (pic : {s:server_frametime_max_pct} %)", "Citadel_Hud_Denied": "ConfisquĂ©", "Citadel_Hud_HealthCritical": "SantĂ© critique", "Citadel_Hud_HealthWarning": "SantĂ© faible", "Citadel_Hud_KillFeedAllGuardians": "Gardiens adverses", "Citadel_Hud_KillFeedAllWalkers": "Sentinelles adverses", "Citadel_Hud_KillFeedBarracksBoss": "Gardiens de la base", "Citadel_Hud_KillFeedEnemyBarracksGuardian": "Gardien de la base adverse", "Citadel_Hud_KillFeedEnemyGuardian": "Gardien adverse", "Citadel_Hud_KillFeedEnemyShield": "Sanctuaire adverse", "Citadel_Hud_KillFeedEnemyTitan": "MĂ©cĂšne adverse", "Citadel_Hud_KillFeedEnemyWalker": "Sentinelle adverse", "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Gardien de la base de l'Ă©quipe", "Citadel_Hud_KillFeedFriendlyGuardian": "Gardien de l'Ă©quipe", "Citadel_Hud_KillFeedFriendlyShield": "Sanctuaire de l'Ă©quipe", "Citadel_Hud_KillFeedFriendlyTitan": "MĂ©cĂšne de l'Ă©quipe", "Citadel_Hud_KillFeedFriendlyWalker": "Sentinelle de l'Ă©quipe", "Citadel_Hud_KillFeedGuardian": "Gardien", "Citadel_Hud_KillFeedNeutral": "Neutre nÂș {i:unit_num}", "Citadel_Hud_KillFeedNone": "\u003CNone\u003E", "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} rĂ©cupĂšre \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E", "Citadel_Hud_KillFeedSentry": "Mitrailleuse", "Citadel_Hud_KillFeedShieldName": "Sanctuaire", "Citadel_Hud_KillFeedSuperNeutral": "Le Concierge", "Citadel_Hud_KillFeedTitan": "MĂ©cĂšne", "Citadel_Hud_KillFeedTrooper": "Troupier nÂș {i:unit_num}", "Citadel_Hud_KillFeedVehicle": "VĂ©hicule", "Citadel_Hud_KillFeedWalker": "Sentinelle", "Citadel_Hud_KillFeedWorld": "Environnement", "Citadel_Hud_LeaveMatch": "QUITTER LA PARTIE", "Citadel_Hud_LoadingDeathReplay": "Chargement de la rediffusion post-mortem", "Citadel_Hud_LowAmmo": "PEU DE MUNITIONS", "Citadel_Hud_MatchFull": "La partie est au complet", "Citadel_Hud_MicActive": "Micro activĂ©", "Citadel_Hud_MovementSpeed": "Vitesse de dĂ©placement :", "Citadel_Hud_NoBuild": "Ne pas charger de build", "Citadel_Hud_NoBuild_Subhead": "J'ajouterai des objets moi-mĂȘme", "Citadel_Hud_NoPausesLeft": "Mise en pause impossible. Vous avez dĂ©jĂ utilisĂ© votre pause lors de cette partie.", "Citadel_Hud_NoTeamPausesLeft": "Mise en pause impossible. Votre Ă©quipe a Ă©puisĂ© toutes ses pauses pour cette partie.", "Citadel_Hud_NotEnoughEnergy": "ĂNERGIE INSUFFISANTE", "Citadel_Hud_OpenShop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour faire des achats", "Citadel_Hud_OutOfAmmo": "Ă COURT DE MUNITIONS", "Citadel_Hud_Paused": "Partie mise en pause", "Citadel_Hud_Pauser": "par {s:pauser}", "Citadel_Hud_PreGame_Countdown": "Lancement de la partieâŠ", "Citadel_Hud_PurchasingDisabled": "Les achats sont dĂ©sactivĂ©s pendant le combat", "Citadel_Hud_Quickbuy": "Achat rapide", "Citadel_Hud_Quickbuy_Delete_Tooltip": "Retirer de la file", "Citadel_Hud_Quickbuy_Empty": "Ajoutez des objets pour l'achat rapide\u003Cbr\u003Eavec un clic droit ou un glisser-dĂ©poser.", "Citadel_Hud_Quickbuy_Exceeds_Slots": "Emplacements complets", "Citadel_Hud_Quickbuy_Index": "{i:index}", "Citadel_Hud_Quickbuy_Instructional": "Ajouter/retirer de l'achat rapide avec \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E", "Citadel_Hud_Quickbuy_Instructional_Ready": "Appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} pour acheter", "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Faites glisser des objets pour les rĂ©ordonner.", "Citadel_Hud_Quickbuy_Sell_Slot": "MarquĂ© Ă vendre", "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{objet} other{objets}}", "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{objet} other{objets}}", "Citadel_Hud_Quickbuy_Short": "Achat rapide", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objet achetĂ©", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objet vendu", "Citadel_Hud_Quickbuy_Tooltip": "Cliquez pour acheter l'un de ces objets ou appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} quand vous vous trouvez Ă portĂ©e de la boutique pour effectuer votre prochain achat rapide.", "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "L'objet sera achetĂ© si vous vous trouvez Ă proximitĂ© d'une boutique et avez la somme suffisante. L'option est ignorĂ©e pour les achats gratuits, comme en mode bac Ă sable.", "Citadel_Hud_Quickbuy_Tooltip_Empty": "Utilisez [M2] pour ajouter ou retirer des objets de votre file d'achat rapide.", "Citadel_Hud_RecentPurchases": "Achats rĂ©cents :", "Citadel_Hud_RespawnIn": "RĂ©apparition dans", "Citadel_Hud_ReturnToMatch": "REPRENDRE LA PARTIE", "Citadel_Hud_RideZipLine": "MAINTENEZ{g:citadel_binding:'Zipline'}pour emprunter la tyrolienne", "Citadel_Hud_RideZipLineOnCooldown": "Inutilisable aprĂšs avoir subi des dĂ©gĂąts", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", "Citadel_Hud_SelectBuild": "Point de dĂ©part de l'achat rapide :", "Citadel_Hud_SelectBuild_Subhead": "Vous pouvez rĂ©ordonner ces objets Ă tout moment pendant la partie.", "Citadel_Hud_SoulsGathered": "Ăąmes collectĂ©es", "Citadel_Hud_Spectate": "Regarder", "Citadel_Hud_StreeBrawlScores": "Manche terminĂ©e", "Citadel_Hud_StreeBrawlTeamName": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E", "Citadel_Hud_StreetBrawlShopCountdown": "La manche commence dans :", "Citadel_Hud_TeamChoice": "Ăquipe :", "Citadel_Hud_ToNext": "â", "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} a conjurĂ© l'esprit des fĂȘtes avec {s:hero_name} !", "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "DĂ©coration de {s:hero_name} dĂ©bloquĂ©e par {g:citadel_persona:account_id} !", "Citadel_Hud_Toast_SeasonalKill": "\u003Cspan class=\"Emphasis\"{g:citadel_persona:killer_account_id}\u003C/span\u003E a fait", "Citadel_Hud_Toast_SeasonalKill2": "une victime avec une boule de neige !", "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold} \u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold} \u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold},{i:hundred_gold} \u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", "Citadel_Hud_TopbarStreeBrawlScore": "{i:score}\u003Cspan class=\"demote\"\u003E pts\u003C/span\u003E", "Citadel_Hud_Unpausing": "Reprise de la partie", "Citadel_Hud_UseBuild": "DĂ©marrer avec le build actuel", "Citadel_Hud_VoiceChatNotAvailable": "Chat dĂ©sactivĂ©", "Citadel_Hud_Voting_Poster_Tooltip_Header": "Choisissez votre affiche", "Citadel_Hud_Voting_Poster_Tooltip_Selected": "SĂ©lectionnĂ©e", "Citadel_IdleMatchmaking_Dialog_Body": "InactivitĂ© prolongĂ©e dĂ©tectĂ©e. Veuillez dĂ©placer votre curseur pour conserver votre place dans la file d'attente de matchmaking.", "Citadel_IdleMatchmaking_Dialog_Title": "InactivitĂ© dĂ©tectĂ©e", "Citadel_IdleMatchmaking_IdleTimerExpired_Body": "InactivitĂ© prolongĂ©e dĂ©tectĂ©e. Veuillez dĂ©placer votre curseur pour conserver votre place dans la file d'attente de matchmaking.", "Citadel_IdleMatchmaking_IdleTimerExpired_Title": "InactivitĂ© dĂ©tectĂ©e", "Citadel_IdleMatchmaking_Removed_Body": "En raison d'une inactivitĂ© prolongĂ©e, vous avez perdu votre place dans la file d'attente de matchmaking.", "Citadel_IdleMatchmaking_Removed_Title": "Exclusion du matchmaking", "Citadel_IgnoreFriendInvite_Body": "Veuillez patienter", "Citadel_IgnoreFriendInvite_ConfirmBody": "Voulez-vous vraiment ignorer l'invitation envoyĂ©e par {g:dac_persona:b:account_id} ?", "Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignorer l'invitation", "Citadel_IgnoreFriendInvite_ErrorBody": "Impossible d'ignorer l'invitation. Veuillez rĂ©essayer plus tard.", "Citadel_IgnoreFriendInvite_ErrorTitle": "Erreur", "Citadel_IgnoreFriendInvite_Title": "Ignorer l'invitation", "Citadel_Inferno_HeroTag_1": "Pyromane", "Citadel_Inferno_HeroTag_2": "Explosion", "Citadel_Inferno_HeroTag_3": "VĂ©loce", "Citadel_InvalidCast_NoFullClips": "AUCUN CHARGEUR COMPLET", "Citadel_InvalidPersonaName": "Nom de personnage invalide", "Citadel_InviteFrient_FailedToGetFriends_Body": "Impossible de communiquer avec le rĂ©seau Deadlock pour voir les contacts disponibles. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_InviteFrient_FailedToGetFriends_Title": "Erreur", "Citadel_IsComponentOf": "Composant pour :", "Citadel_ItemDraft_Bonus": "Bonus !", "Citadel_ItemDraft_Enhanced": "AmĂ©liorĂ©", "Citadel_ItemDraft_Legendary": "LĂ©gendaire", "Citadel_ItemDraft_Rare": "Rare !", "Citadel_ItemModifies": "Modifie", "Citadel_ItemOwnedBy": "PossĂ©dĂ© par :", "Citadel_ItemViewImpact": "Voir les dĂ©tails", "Citadel_Item_Build_Annotation": "{s:mod_annotation}", "Citadel_Item_Build_ImbueTarget": "Suggestion d'imprĂ©gnation :", "Citadel_Item_Build_RequiredFlexSlots": "Emplacements flex. nĂ©cessaires : {i:required_flex_slots}", "Citadel_Item_Build_SellPriority": "PrioritĂ© de vente : {i:sell_priority}", "Citadel_Item_Tooltip_CantAfford": "Pas assez d'Ăąmes", "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase", "Citadel_JoinForum_AcctDetails": "DĂ©tails de votre compte :", "Citadel_JoinForum_AlreadyClaimedText": "Ce compte a dĂ©jĂ reçu un accĂšs au forum.", "Citadel_JoinForum_ChangePassword": "Un mot de passe alĂ©atoire a Ă©tĂ© gĂ©nĂ©rĂ© pour vous permettre d'accĂ©der Ă votre compte.", "Citadel_JoinForum_Copied": "Copié !", "Citadel_JoinForum_CopyTooltip": "Copier dans le presse-papier", "Citadel_JoinForum_Description": "Le forum permet aux personnes enregistrĂ©es de signaler des problĂšmes et de contribuer aux discussions. Fournissez votre adresse e-mail pour obtenir un compte et un mot de passe pour accĂ©der au forum.", "Citadel_JoinForum_DisabledText": "L'accĂšs au forum a temporairement Ă©tĂ© dĂ©sactivĂ© pendant la durĂ©e de la maintenance. Veuillez rĂ©essayer ultĂ©rieurement.", "Citadel_JoinForum_Email": "Adresse e-mail :", "Citadel_JoinForum_EmailPlaceholder": "Adresse e-mail", "Citadel_JoinForum_EmailUsedText": "Cette adresse e-mail est dĂ©jĂ enregistrĂ©e sur le forum. Veuillez en utiliser une autre.", "Citadel_JoinForum_ErrorTitle": "Impossible de rejoindre le forum", "Citadel_JoinForum_FailedText": "Une erreur inattendue est survenue.", "Citadel_JoinForum_FieldEmail": "Adresse e-mail", "Citadel_JoinForum_FieldPassword": "Mot de passe :", "Citadel_JoinForum_FieldUsername": "Nom de compte :", "Citadel_JoinForum_Loading": "ChargementâŠ", "Citadel_JoinForum_Submit": "Envoyer", "Citadel_JoinForum_Title": "AccĂšs au forum", "Citadel_JoinForum_ViewInfo": "Afficher les informations de connexion au forum", "Citadel_JoinOrCreateParty_CopyPartyCode": "Partager le code", "Citadel_JoinOrCreateParty_CreateNewParty": "CrĂ©er un groupe", "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Créée un nouveau groupe avec un code Ă partager.", "Citadel_JoinOrCreateParty_CreateParty": "CrĂ©er le code", "Citadel_JoinOrCreateParty_EnterCode": "Saisir le code du groupe", "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{contact joue} other{contacts jouent}} Ă Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "Rejoindre", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Rejoindre un groupe", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Saisissez un code de groupe pour rejoindre un groupe existant", "Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "ParamĂštres du groupe", "Citadel_JoinOrCreateParty_SelectAddFriend": "Inviter un contact", "Citadel_JoinOrCreateParty_Title": "ParamĂštres du groupe", "Citadel_JoinOrCreateParty_YourPartyCode": "Votre code de groupe", "Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Partagez ce code pour permettre Ă d'autres de rejoindre votre groupe.", "Citadel_JoinParty_AlreadyInParty": "Vous ĂȘtes dĂ©jĂ dans un groupe. Vous ne pouvez pas en rejoindre un autre Ă moins de quitter votre groupe actuel.", "Citadel_JoinParty_Desc": "Si un code de groupe vous a Ă©tĂ© envoyĂ©, veuillez le saisir ci-dessous.", "Citadel_JoinParty_Disabled": "Le systĂšme de groupe a temporairement Ă©tĂ© dĂ©sactivĂ© pour cause de maintenance. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_JoinParty_ErrorTitle": "Erreur", "Citadel_JoinParty_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour rejoindre un groupe. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_JoinParty_InMatchmaking": "Impossible de rejoindre un groupe pendant que vous ĂȘtes en file d'attente matchmaking.", "Citadel_JoinParty_InternalError": "Une erreur interne est survenue au moment de rejoindre le groupe.", "Citadel_JoinParty_InvalidCode": "Le code que vous avez saisi n'est associĂ© Ă aucun groupe. Soit le code est invalide, soit le groupe a Ă©tĂ© dissout.", "Citadel_JoinParty_InvalidParty": "Le groupe auquel vous avez demandĂ© d'adhĂ©rer est introuvable. Il a peut-ĂȘtre Ă©tĂ© dissout.", "Citadel_JoinParty_InvalidPermissions": "Vous n'avez pas d'invitation pour rejoindre ce groupe.", "Citadel_JoinParty_InvalidVersion": "Votre client n'est pas Ă jour. Veuillez effectuer la mise Ă jour et rĂ©essayer.", "Citadel_JoinParty_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est gĂ©nĂ©ralement dĂ» Ă un problĂšme liĂ© Ă votre pare-feu ou au MTU de votre connexion Internet.", "Citadel_JoinParty_PartyFull": "Le groupe est au complet.", "Citadel_JoinParty_PartyInMatchMaking": "Ce groupe est actuellement dans la file d'attente du matchmaking. Veuillez rĂ©essayer plus tard.", "Citadel_JoinParty_Prompt": "ID de groupe", "Citadel_JoinParty_RateLimited": "Vous avez fait trop de demandes rĂ©cemment. Attendez quelques instants avant d'en faire de nouvelles.", "Citadel_JoinParty_Title": "Rejoindre le groupe", "Citadel_JoinParty_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour rĂ©pondre Ă votre demande. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_Kelvin_HeroTag_1": "Protecteur", "Citadel_Kelvin_HeroTag_2": "Explorateur", "Citadel_Kelvin_HeroTag_3": "Glacial", "Citadel_Key_CapsLock": "Verr. Maj.", "Citadel_Key_Enter": "EntrĂ©e", "Citadel_Key_Escape": "ĂCHAP", "Citadel_Key_LAlt": "ALT", "Citadel_Key_LCtrl": "CTRL (g)", "Citadel_Key_LShift": "MAJ", "Citadel_Key_LWin": "Victoire", "Citadel_Key_RAlt": "ALTGr", "Citadel_Key_RCtrl": "CTRL (d)", "Citadel_Key_RShift": "Maj. (d)", "Citadel_Key_RWin": "WIN (d)", "Citadel_Key_Space": "ESPACE", "Citadel_Key_Tab": "Tab", "Citadel_KeybindConflict": "Association en conflit :", "Citadel_LaneColorBlue": "Bleu", "Citadel_LaneColorGreen": "Vert", "Citadel_LaneColorPurple": "Violet", "Citadel_LaneColorUnassigned": "Sans Ă©quipe", "Citadel_LaneColorYellow": "Jaune", "Citadel_LanePreference_BalancedLanes": "ĂquilibrĂ©", "Citadel_LanePreference_Balanced_Desc": "Les voies seront attribuĂ©es en fonction du niveau des personnes dans la partie.", "Citadel_LanePreference_Party_Desc": "Les voies seront attribuĂ©es de maniĂšre Ă ce que les membres de votre groupe restent ensemble.", "Citadel_LanePreference_Title": "PrĂ©fĂ©rence de voie", "Citadel_LanePreference_Tooltip": "PrivilĂ©gie le dĂ©part sur la mĂȘme voie que les membres de votre groupe dans la mesure du possible.\u003Cbr\u003E\u003Cbr\u003ERemarque : cela peut avoir une incidence sur l'Ă©quilibre de la partie.", "Citadel_LanePreference_WithParty": "Avec le groupe", "Citadel_LaneStats_Denies": "Confiscations", "Citadel_LaneStats_Guardians": "Gardiens de la base", "Citadel_LaneStats_Kills": "Victimes", "Citadel_LaneStats_LastHits": "Coups fatals", "Citadel_LaneStats_PlayerDamage": "DĂ©gĂąts aux occultistes", "Citadel_LaneStats_Souls": "Ămes", "Citadel_LaneStats_Tier1": "Niveau 1", "Citadel_LaneStats_Tier2": "Niveau 2", "Citadel_Lash_HeroTag_1": "Initiateur", "Citadel_Lash_HeroTag_2": "Voltigeur", "Citadel_Lash_HeroTag_3": "Arrogant", "Citadel_LeaderboardRankDesc": "Ă partir du rang {g:citadel_packed_rank_name:leaderboard_packed_rank}, il n'est plus possible de gagner des badges en recevant un nombre fixe de points. Au lieu de cela, les joueurs et joueuses concernĂ©s obtiennent une place correspondant Ă leur nombre de points, puis un badge leur est attribuĂ© en fonction du centile qui leur correspond.", "Citadel_LearnMore": "En savoir plus", "Citadel_LeaveLobby_FailedToGetResponse": "Impossible de mettre fin au matchmaking. Veuillez rĂ©essayer.", "Citadel_LeaveParty_ErrorTitle": "Erreur", "Citadel_LeaveParty_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour quitter le groupe. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_LeaveParty_InMatchMaking": "Votre groupe participe actuellement au matchmaking. Le matchmaking doit ĂȘtre interrompu pour que vous puissiez quitter le groupe.", "Citadel_LeaveParty_InternalError": "Une erreur interne est survenue au moment de quitter le groupe.", "Citadel_LeaveParty_NotInParty": "Impossible de quitter le groupe, car vous n'en faites pas partie.", "Citadel_Level_test": "99", "Citadel_Library_AvailableBooks": "Available Books", "Citadel_Library_ComingSoon": "Coming Soon", "Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.\u003Cbr\u003E\u003Cbr\u003EFor now, only one book is available: \u003Cb\u003EThe Binding of Oathkeeper\u003C/b\u003E. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.", "Citadel_Library_Future_Desc": "At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two.", "Citadel_Library_Future_Label": "Future State:", "Citadel_Library_Progress": "{d:pct_complete}% Complete", "Citadel_Library_Title": "La BibliothĂšque", "Citadel_Library_Welcome": "Bienvenue dans la BibliothĂšque", "Citadel_LoadingScreen_Loading": "ChargementâŠ", "Citadel_LowLatencyVSyncRecommendation_Nvidia": "La fonctionnalitĂ© NVIDIA G-Sync semble ĂȘtre activĂ©e, mais pas la synchronisation verticale ni NVIDIA Reflex. Nous vous recommandons d'activer ces trois paramĂštres pour une expĂ©rience de jeu optimale.", "Citadel_Magician_HeroTag_1": "Prestidigitateur", "Citadel_Magician_HeroTag_2": "Copieur", "Citadel_Magician_HeroTag_3": "Polyvalent", "Citadel_Main_EarlyDevBuild": "Version initiale de dĂ©veloppement", "Citadel_Main_PlayMode": "SĂ©lectionnez un mode de jeu :", "Citadel_Main_ViewProfile": "Voir le profil", "Citadel_Map_Gameplay_Update": "Mise Ă jour importante", "Citadel_MatchDetails_Assists": "CoopĂ©rations", "Citadel_MatchDetails_CommendTooltip": "Cliquez pour recommander la personne.", "Citadel_MatchDetails_Deaths": "Morts", "Citadel_MatchDetails_Defeat": "DĂ©faite", "Citadel_MatchDetails_GraphType": "Type de graphique :", "Citadel_MatchDetails_Healing": "Soins", "Citadel_MatchDetails_InternalError": "Une erreur inattendue est survenue lors de la rĂ©cupĂ©ration des dĂ©tails de la partie.", "Citadel_MatchDetails_InvalidMatch": "ID de partie non valide", "Citadel_MatchDetails_InvalidPermission": "Vous n'avez pas l'autorisation de consulter les dĂ©tails de cette partie.", "Citadel_MatchDetails_Kills": "Victimes", "Citadel_MatchDetails_Loading": "Chargement des informations de la partie", "Citadel_MatchDetails_MatchDraw": "ĂgalitĂ©", "Citadel_MatchDetails_MatchID": "Partie {s:match_id}", "Citadel_MatchDetails_MatchInFlight": "Cette partie est toujours en cours", "Citadel_MatchDetails_NetWorth": "Total d'Ăąmes", "Citadel_MatchDetails_NoResponse": "Impossible de communiquer avec le rĂ©seau Deadlock. Veuillez rĂ©essayer ultĂ©rieurement.", "Citadel_MatchDetails_NotScored": "Partie non prise en compte", "Citadel_MatchDetails_ObjDmg": "DĂ©g. objectifs", "Citadel_MatchDetails_Objectives": "Objectifs", "Citadel_MatchDetails_PlayerBarriering": "Absorption de la protection", "Citadel_MatchDetails_PlayerDmg": "DĂ©g. occultistes", "Citadel_MatchDetails_PlayerDmgShort": "DĂ©g. occultistes", "Citadel_MatchDetails_PlayerHealing": "Soins", "Citadel_MatchDetails_RateLimited": "Veuillez patienter avant d'envoyer une nouvelle requĂȘte de rĂ©cupĂ©ration de dĂ©tails de partie.", "Citadel_MatchDetails_Report": "S", "Citadel_MatchDetails_ReportTooltip": "Cliquez pour signaler cette personne", "Citadel_MatchDetails_Reported": "Signalement envoyé !", "Citadel_MatchDetails_SelfDamage": "DĂ©gĂąts autoinfligĂ©s", "Citadel_MatchDetails_ServerError": "Erreur du serveur", "Citadel_MatchDetails_ShowDataBy": "DonnĂ©es :", "Citadel_MatchDetails_ShowDataByPlayer": "Indiv.", "Citadel_MatchDetails_ShowDataByTeam": "Ăquipe", "Citadel_MatchDetails_Stats": "Statistiques", "Citadel_MatchDetails_StatsAt": "Statistiques Ă {s:sample_time}", "Citadel_MatchDetails_Team1Name": "{i:team2_networth} k", "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth} k", "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth} k", "Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E", "Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E", "Citadel_MatchDetails_TemporarilyDisabled": "Les dĂ©tails de parties ont Ă©tĂ© temporairement dĂ©sactivĂ©s en raison d'une maintenance.", "Citadel_MatchDetails_TooBusy": "Le rĂ©seau de Deadlock est surchargĂ© et n'est pas en mesure de fournir les dĂ©tails de partie pour le moment.", "Citadel_MatchDetails_Victory": "Victoire", "Citadel_MatchDetails_ViewAs": "Type de valeur :", "Citadel_MatchDetails_ViewAsPct": "%", "Citadel_MatchDetails_ViewAsValue": "brute", "Citadel_MatchDetails_ViewGraphs": "Voir les graphiques", "Citadel_MatchDetails_ViewScoreboard": "Voir le tableau des scores", "Citadel_MatchDetails_WinningTeam": "Victoire de {g:citadel_team_name:winning_team}", "Citadel_MatchEnd_Subtitle": "Retour Ă la planque", "Citadel_MatchEnd_Title": "Partie annulĂ©e", "Citadel_MatchHistory_Abandoned": "Abandon", "Citadel_MatchHistory_Disbanded": "AnnulĂ©", "Citadel_MatchHistory_FilterGameMode_All": "Toutes les parties", "Citadel_MatchHistory_FilterGameMode_Brawl": "Parties Bagarres de rue", "Citadel_MatchHistory_FilterGameMode_CoopBot": "Parties coop avec bots", "Citadel_MatchHistory_FilterGameMode_Ranked": "Parties en mode classĂ©", "Citadel_MatchHistory_FilterGameMode_Standard": "Parties standards", "Citadel_MatchHistory_InternalError": "Une erreur inattendue est survenue lors de la rĂ©cupĂ©ration de l'historique de parties.", "Citadel_MatchHistory_InvalidPermission": "Vous n'avez pas l'autorisation de consulter l'historique de parties de ce compte.", "Citadel_MatchHistory_Loss": "DĂ©faite", "Citadel_MatchHistory_NoResponse": "Impossible de communiquer avec le rĂ©seau Deadlock. Veuillez rĂ©essayer ultĂ©rieurement.", "Citadel_MatchHistory_NotScored": "Non pris en compte", "Citadel_MatchHistory_RateLimited": "Veuillez patienter avant d'envoyer une nouvelle requĂȘte de rĂ©cupĂ©ration d'historique de parties.", "Citadel_MatchHistory_TemporarilyDisabled": "L'historique de parties a Ă©tĂ© temporairement dĂ©sactivĂ© en raison d'une maintenance.", "Citadel_MatchHistory_TooBusy": "Le rĂ©seau de Deadlock est surchargĂ© et n'est pas en mesure de fournir l'historique de parties pour le moment.", "Citadel_MatchHistory_Win": "Victoire", "Citadel_MatchInfo_LowPriorityMatch": "Partie en basse prioritĂ©", "Citadel_MatchInfo_Mode_CoopBot": "Partie standard (bots)", "Citadel_MatchInfo_Mode_CoopBotBrawl": "Bagarre de rue (bots)", "Citadel_MatchInfo_Mode_HeroLabs": "Labo d'occultisme", "Citadel_MatchInfo_Mode_Private": "Partie standard (salle d'attente)", "Citadel_MatchInfo_Mode_PrivateBrawl": "Bagarre de rue (salle d'attente)", "Citadel_MatchInfo_Mode_Ranked": "ClassĂ©", "Citadel_MatchInfo_Mode_Standard": "Partie standard", "Citadel_MatchInfo_Mode_StandardBrawl": "Bagarre de rue", "Citadel_MatchIntro_HeroReveal": "LANCEMENT DANS LA BATAILLE en tant queâŠ", "Citadel_MatchPage_Next": "Suivant", "Citadel_MatchPage_Prev": "PrĂ©c.", "Citadel_MatchSurvey_FreeformPlaceholder": "Partagez tout autre commentaire en rapport avec cette partieâŠ", "Citadel_MatchSurvey_KindOfFun": "PlutĂŽt amusante", "Citadel_MatchSurvey_NotFun": "Pas terrible", "Citadel_MatchSurvey_Skip": "PASSER", "Citadel_MatchSurvey_Submit": "ENVOYER", "Citadel_MatchSurvey_SuperFun": "Super amusante", "Citadel_MatchSurvey_Title": "Avis sur la partie", "Citadel_MatchmakingSchedule": "Mise Ă jour :", "Citadel_MatchmakingSchedule_Desc": "matchmaking ouvert 24 h/24, 7 j/7 !", "Citadel_MatchmakingStopped_Header": "Exclusion du matchmaking", "Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Le matchmaking classĂ© du labo d'occultisme est fermĂ©.", "Citadel_MatchmakingStopped_Reason_RankedClosed": "Le matchmaking classĂ© est fermĂ©.", "Citadel_MatchmakingStopped_Reason_Unspecified": "Vous avez Ă©tĂ© exclu(e) du matchmaking.", "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Votre version client n'est plus compatible, d'oĂč votre exclusion du matchmaking. Veuillez redĂ©marrer le jeu pour mettre Ă jour votre client.", "Citadel_Matchmaking_CannotCreateParty": "Impossible de joindre ou de crĂ©er un groupe pendant le matchmaking.", "Citadel_Matchmaking_ConnectingToServer": "Connexion au serveur", "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "Maintenez {g:citadel_binding:'HideoutCancelMatchmaking'} pour abandonner la recherche", "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} pour abandonner la recherche", "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "Recherche", "Citadel_Matchmaking_WaitingForParty": "En attente du groupe", "Citadel_Menu": "Menu", "Citadel_Mirage_HeroTag_1": "Garde du corps", "Citadel_Mirage_HeroTag_2": "Voyageur", "Citadel_Mirage_HeroTag_3": "Vigilant", "Citadel_ModBonus_ArmorInvestment": "Investissement de type vitalitĂ©", "Citadel_ModBonus_ArmorInvestmentDesc": "Augmentation des PV.", "Citadel_ModBonus_CostHigh": "{i:thousands_gold},{i:hundreds_gold} K", "Citadel_ModBonus_CostLow": "{i:souls}", "Citadel_ModBonus_Percentage": "{i:bonus_percent} %", "Citadel_ModBonus_TechInvestment": "Investissement de type spirituel", "Citadel_ModBonus_TechInvestmentDesc": "Augmentation des dĂ©gĂąts spirituels.", "Citadel_ModBonus_WeaponInvestment": "Investissement de type balistique", "Citadel_ModBonus_WeaponInvestmentDesc": "Augmentation des dĂ©gĂąts balistiques.", "Citadel_Mod_Tooltip_Active": "Active", "Citadel_Mod_Tooltip_Innate": "InnĂ©e", "Citadel_Mod_Tooltip_Passive": "Passive", "Citadel_ModifierKeybindOnly": "Seuls les modificateurs peuvent ĂȘtre associĂ©s Ă ce raccourci.", "Citadel_MyTeam": "Mon Ă©quipe", "Citadel_Nano_HeroTag_1": "Agile", "Citadel_Nano_HeroTag_2": "Insaisissable", "Citadel_Nano_HeroTag_3": "DĂ©gĂąts en rafale", "Citadel_Necro_HeroTag_1": "Morbide", "Citadel_Necro_HeroTag_2": "DĂ©ni de zones", "Citadel_Necro_HeroTag_3": "NĂ©cromancie", "Citadel_News_FailedToLoad": "Aucune actualitĂ© n'est disponible.", "Citadel_News_LoadMore": "Charger plus", "Citadel_News_Loading": "ChargementâŠ", "Citadel_News_MajorUpdate": "Mise Ă jour importante", "Citadel_News_OldGods_Title": "De vieilles divinitĂ©s et du sang neuf", "Citadel_News_RegularUpdate": "Mise Ă jour rĂ©guliĂšre", "Citadel_News_SmallUpdate": "Mise Ă jour mineure", "Citadel_News_Subtitle": "Toutes les actualitĂ©s dignes d'impression.", "Citadel_News_Title": "Mises Ă jour rĂ©centes", "Citadel_News_ViewAllNews": "Afficher toutes les actualitĂ©s", "Citadel_Notification_About_To_Respawn_Message": "Vous allez bientĂŽt rĂ©apparaitreâŠ", "Citadel_Notification_About_To_Respawn_Title": "Temps de rĂ©apparition", "Citadel_Notification_Paused_Message": "La partie a Ă©tĂ© mise en pause", "Citadel_Notification_Paused_Title": "En pause", "Citadel_Notification_Unpaused_Message": "Reprise de la partieâŠ", "Citadel_Notification_Unpaused_Title": "Pause dĂ©sactivĂ©e", "Citadel_OrbClaimTime_postfix": "ms", "Citadel_Orion_HeroTag_1": "PrĂ©cis", "Citadel_Orion_HeroTag_2": "Chasseur", "Citadel_Orion_HeroTag_3": "DĂ©ni de zones", "Citadel_Overtime": "Prolongations", "Citadel_PartyAction_AlreadyDrafting": "Votre groupe est dĂ©jĂ dans une partie. Vous devez arrĂȘter celle en cours pour en commencer une autre.", "Citadel_PartyAction_Disabled": "Cette action est temporairement dĂ©sactivĂ©e. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyAction_ErrorTitle": "Erreur", "Citadel_PartyAction_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour le moment. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyAction_InMatch": "Le groupe participe actuellement Ă une partie. Il n'est pas possible d'effectuer cette action pour le moment.", "Citadel_PartyAction_InMatchMaking": "Le groupe participe actuellement au matchmaking. Il n'est pas possible d'effectuer cette action pour le moment.", "Citadel_PartyAction_InternalError": "Une erreur interne inattendue s'est produite. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyAction_InvalidParty": "Impossible de trouver le groupe. Il a peut-ĂȘtre Ă©tĂ© dissout.", "Citadel_PartyAction_InvalidPermissions": "Vous n'avez pas l'autorisation de modifier ce groupe.", "Citadel_PartyAction_InvalidTarget": "Le compte indiquĂ© n'est plus membre du groupe.", "Citadel_PartyAction_InvalidValue": "La valeur fournie n'est pas valide pour ce groupe.", "Citadel_PartyAction_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et rĂ©essayer.", "Citadel_PartyAction_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour effectuer cette action. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyChat_InGameOnly": "En jeu uniquement", "Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} personnes", "Citadel_PartyChat_Title": "Chat de groupe", "Citadel_PartyChat_VoiceAndText": "Chat vocal et par texte", "Citadel_PartyFindMatch": "Chercher une partie", "Citadel_PartyFindMatch_DevContinue": "DĂV : continuer quand mĂȘme", "Citadel_PartyFindMatch_LocalNotReady": "Vous devez d'abord passer en prĂ©paration", "Citadel_PartyFindMatch_OpenInvitesBody": "Vous avez des invitations de groupe en attente qui n'ont pas Ă©tĂ© acceptĂ©es. Voulez-vous les annuler et continuer ?", "Citadel_PartyFindMatch_OpenInvitesTitle": "Invitations en attente", "Citadel_PartyFindMatch_OtherNotReady": "Une personne du groupe n'est pas prĂȘte.", "Citadel_PartyFindMatch_SoloPartyBody": "Il n'y a personne d'autre dans ce groupe. Invitez vos contacts pour jouer ensemble ou quittez le groupe pour jouer en solo.", "Citadel_PartyFindMatch_SoloPartyTitle": "Groupe vide", "Citadel_PartyFindMatch_SoloParty_Leave": "Quitter le groupe et jouer", "Citadel_PartyFindMatch_SoloParty_Wait": "En attente des contacts", "Citadel_PartyInviteFriend_AlreadyInvited": "InvitĂ©(e)", "Citadel_PartyInviteFriend_AlreadyMember": "DĂ©jĂ dans le groupe", "Citadel_PartyInviteFriend_Cancel": "Annuler", "Citadel_PartyInviteFriend_Close": "Fermer", "Citadel_PartyInviteFriend_Invite": "Inviter", "Citadel_PartyInviteFriend_InvitesFull": "Trop de membres", "Citadel_PartyInviteFriend_NoFriends": "Aucun de vos contacts ne joue Ă Deadlock en ce moment.", "Citadel_PartyInviteFriend_NotInParty": "N'est pas dans le groupe", "Citadel_PartyInviteFriend_Title": "Inviter des contacts en ligne", "Citadel_PartyInvite_Accept": "Accepter", "Citadel_PartyInvite_AcceptInParty_Body": "Vous devez quitter votre groupe actuel avant de rejoindre un nouveau groupe. Souhaitez-vous quitter votre groupe actuel ?", "Citadel_PartyInvite_AcceptInParty_Title": "Quitter le groupe actuel", "Citadel_PartyInvite_AlreadyInvited": "Cette personne est dĂ©jĂ dans le groupe ou a dĂ©jĂ Ă©tĂ© invitĂ©e.", "Citadel_PartyInvite_Decline": "Refuser", "Citadel_PartyInvite_Disabled": "Le systĂšme d'invitation Ă un groupe a Ă©tĂ© temporairement dĂ©sactivĂ©. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyInvite_ErrorTitle": "Impossible d'envoyer l'invitation", "Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} pour gĂ©rer vos invitations", "Citadel_PartyInvite_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour inviter la personne. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyInvite_Hold": "Suspendre", "Citadel_PartyInvite_InternalError": "Une erreur interne est survenue au moment de l'invitation au groupe.", "Citadel_PartyInvite_InvalidParty": "Le groupe auquel vous avez envoyĂ© une invitation n'existe plus.", "Citadel_PartyInvite_InvalidPermissions": "Vous n'avez pas l'autorisation d'inviter cette personne dans le groupe.", "Citadel_PartyInvite_NotFriends": "Les personnes invitĂ©es doivent faire partie de vos contacts.", "Citadel_PartyInvite_RateLimited": "Vous avez envoyĂ© trop de demandes au cours des derniĂšres secondes. Attendez quelques instants avant d'en faire de nouvelles.", "Citadel_PartyInvite_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour effectuer cette action. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartyInvite_TooManyInvites": "Ce groupe a dĂ©jĂ trop d'invitations en attente. Veuillez en annuler avant d'en envoyer Ă nouveau.", "Citadel_PartyInvite_UserDoesntHaveGame": "La personne invitĂ©e n'a encore jamais jouĂ© Ă Deadlock. Pendant la bĂȘta fermĂ©e, seuls les comptes qui ont dĂ©jĂ accĂšs Ă Deadlock peuvent ĂȘtre invitĂ©s.", "Citadel_PartySetMode_AccountLocked": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) ne peut pas participer Ă ce mode car son compte Steam est verrouillĂ©", "Citadel_PartySetMode_AlreadyDrafting": "Votre groupe est dĂ©jĂ dans une partie. Vous devez arrĂȘter celle en cours pour en commencer une autre.", "Citadel_PartySetMode_BrawlMemberInLowPri": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) n'est pas autorisĂ©e Ă participer au mode Bagarre de rue, car elle est en basse prioritĂ©.", "Citadel_PartySetMode_CannotLeavePrivate": "Les salles d'attente privĂ©es ne sont actuellement pas autorisĂ©es Ă changer de mode.", "Citadel_PartySetMode_Disabled": "Cette action est temporairement dĂ©sactivĂ©e. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartySetMode_ErrorTitle": "Erreur", "Citadel_PartySetMode_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour le moment. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartySetMode_FiveStacksNotAllowed": "Les groupes de cinq n'ont pas encore accĂšs au matchmaking. Veuillez rĂ©essayer plus tard.", "Citadel_PartySetMode_HeroLabsMMNotOpen": "Le matchmaking pour le mode labo d'occultisme n'est pas disponible actuellement.", "Citadel_PartySetMode_HeroLabsNotUnlocked": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) n'a pas encore dĂ©bloquĂ© le labo d'occultisme.", "Citadel_PartySetMode_InMatch": "Le groupe est en pleine partie. Il n'est pas possible d'effectuer cette action pour le moment.", "Citadel_PartySetMode_InMatchMaking": "Le groupe participe actuellement au matchmaking. Il n'est pas possible d'effectuer cette action pour le moment.", "Citadel_PartySetMode_InternalError": "Une erreur interne inattendue s'est produite. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartySetMode_InvalidParty": "Impossible de trouver le groupe. Il a peut-ĂȘtre Ă©tĂ© dissout.", "Citadel_PartySetMode_InvalidPermissions": "Vous n'avez pas l'autorisation de modifier ce groupe.", "Citadel_PartySetMode_InvalidValue": "La valeur fournie n'est pas valide pour ce groupe.", "Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est en basse prioritĂ© et ne peut pas participer au labo d'occultisme.", "Citadel_PartySetMode_NoHighRangeFiveStack": "Le niveau de votre groupe est uniformĂ©ment haut et vous ĂȘtes dĂ©jĂ cinq. Lorsque les membres d'un groupe prĂ©sentent un Ă©cart de niveaux plus large que ce qui serait normalement autorisĂ© pendant une partie, nous les associons Ă d'autres groupes similaires. Comme vous ĂȘtes dĂ©jĂ cinq, il n'existe aucune autre combinaison de groupes qui puisse vous correspondre. Modifiez la composition ou la taille de votre groupe afin de participer au matchmaking.", "Citadel_PartySetMode_PlayerBanned": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est bannie de ce mode jusqu'au {t:s:time_stamp} Ă Â {t:t:time_stamp}.", "Citadel_PartySetMode_PlayerPermaBanned": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est dĂ©finitivement bannie de ce mode.", "Citadel_PartySetMode_RankedInCalibration": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est encore en phase de calibrage et ne peut pas participer au mode classĂ© en groupe.", "Citadel_PartySetMode_RankedInvalidPartySize": "Votre groupe est trop nombreux pour le mode classĂ©. Seules deux personnes sont autorisĂ©es par groupe en mode classĂ©.", "Citadel_PartySetMode_RankedMemberCurrentlyBanned": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) n'est pas autorisĂ©e Ă jouer en mode classĂ©, car elle a reçu un bannissement du matchmaking.", "Citadel_PartySetMode_RankedMemberInLowPri": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) n'est pas autorisĂ©e Ă jouer en mode classĂ©, car elle est en basse prioritĂ© ou elle a reçu des bannissements.", "Citadel_PartySetMode_RankedPartySkillRangeInvalid": "Les diffĂ©rences de grade au sein de votre groupe sont trop grandes pour vous permettre de jouer ensemble en mode classĂ©.", "Citadel_PartySetMode_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et rĂ©essayer.", "Citadel_PartySetMode_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour effectuer cette action. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_PartySetMode_TooManyHighMMR": "Votre groupe compte trop de comptes au MMR trĂšs Ă©levĂ© pour participer au matchmaking. Cette interdiction temporaire vise Ă Ă©viter des Ă©quipes trop dĂ©sĂ©quilibrĂ©es parmi les personnes avec un haut niveau de jeu.", "Citadel_PartyStartMatch": "Commencer la partie", "Citadel_Party_AcceptInviteInGameTooltip": "Quitter la partie et accepter l'invitation", "Citadel_Party_AcceptInviteTooltip": "Accepter l'invitation", "Citadel_Party_CancelInviteText": "Veuillez patienter", "Citadel_Party_CancelInviteTitle": "Annulation de l'invitation", "Citadel_Party_CancelMM": "Annuler", "Citadel_Party_Commend": "Recommander", "Citadel_Party_Commended": "Recommandation envoyĂ©e", "Citadel_Party_Context_ClearReady": "Annuler la prĂ©paration", "Citadel_Party_Context_Close": "Fermer le groupe", "Citadel_Party_Context_CopyCode": "Copier le code de groupe", "Citadel_Party_Context_HideCode": "Masquer", "Citadel_Party_Context_Invite": "Inviter des contacts", "Citadel_Party_Context_Open": "Ouvrir le groupe", "Citadel_Party_Context_PartyCode": "Code de groupe", "Citadel_Party_Context_ReadyUp": "PrĂȘt(e)", "Citadel_Party_Context_ShowCode": "Afficher", "Citadel_Party_Context_SwitchTeam": "Changer d'Ă©quipe", "Citadel_Party_CreateCoopBot": "CrĂ©ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots.", "Citadel_Party_CreateEasyBot": "CrĂ©ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots de difficultĂ© facile.", "Citadel_Party_CreateHardBot": "CrĂ©ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots de difficultĂ© difficile.", "Citadel_Party_CreatePartyText": "Veuillez patienter", "Citadel_Party_CreatePartyTitle": "CrĂ©ation du groupe", "Citadel_Party_CreateParty_Extended": "CrĂ©er un code de groupe Ă partager", "Citadel_Party_CreatePrivateLobby": "CrĂ©er une salle d'attente privĂ©e", "Citadel_Party_DeclineInviteTooltip": "Refuser l'invitation", "Citadel_Party_DisabledInMMTooltip": "Impossible d'accepter l'invitation pendant que le matchmaking est en cours", "Citadel_Party_DisabledInPartyTooltip": "Impossible d'accepter l'invitation, car vous ĂȘtes dĂ©jĂ dans un groupe", "Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} a annulĂ© la partie.", "Citadel_Party_DraftEndedByTitle": "Partie annulĂ©e", "Citadel_Party_InMatchMaking": "Le groupe recherche une partie", "Citadel_Party_InviteFriendToGameButton": "Inviter", "Citadel_Party_InviteFriendToGameTooltip": "Inviter le contact Ă rejoindre la partie", "Citadel_Party_InviteFriendToParty": "Inviter au groupe", "Citadel_Party_InviteFriendTooltip": "Inviter le contact Ă rejoindre le groupe", "Citadel_Party_InviteFriends": "Inviter des contacts", "Citadel_Party_InviteSent": "Invitation envoyĂ©e", "Citadel_Party_InviteUserText": "Veuillez patienter", "Citadel_Party_InviteUserTitle": "Invitation", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} vous a invitĂ© Ă rejoindre son groupe", "Citadel_Party_InvitedToPartyTitle": "Invitation au groupe", "Citadel_Party_Invites:f": "\u003Cspan class=\"InviteHeaderText\"\u003E{party_invites, plural, one{invitation} other{invitations}} au groupe\u003C/span\u003E", "Citadel_Party_JoinOrCreateParty": "Rejoindre ou crĂ©er un groupe", "Citadel_Party_JoinParty": "Rejoindre le groupe", "Citadel_Party_JoinPartyText": "Veuillez patienter", "Citadel_Party_JoinPartyTitle": "AccĂšs au groupe", "Citadel_Party_JoinParty_Extended": "Rejoindre un groupe avec un code", "Citadel_Party_KickPlayerText": "Veuillez patienter", "Citadel_Party_KickPlayerTitle": "Exclusion", "Citadel_Party_KickedByText": "{g:citadel_persona:kicked_by_account} vous a exclu(e) du groupe.", "Citadel_Party_KickedByTitle": "Exclusion du groupe", "Citadel_Party_Leave": "Quitter le groupe", "Citadel_Party_LeaveParty": "Quitter le groupe", "Citadel_Party_LeavePartyText": "Veuillez patienter", "Citadel_Party_LeavePartyTitle": "Sortie du groupe", "Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} a annulĂ© la partie.", "Citadel_Party_MMEndedByTitle": "Partie annulĂ©e", "Citadel_Party_MatchHistory": "Voir l'historique des parties", "Citadel_Party_MatchMakingFailedText": "Impossible de dĂ©marrer la partie. Erreur du systĂšme de matchmaking : {s:matchmaker_error}", "Citadel_Party_MatchMakingFailedTitle": "Ăchec du matchmaking", "Citadel_Party_NoParty_Desc": "Inviter des contacts pour crĂ©er un groupe", "Citadel_Party_NotConnectedToGC": "Aucune connexion au rĂ©seau Deadlock", "Citadel_Party_Or": "ou", "Citadel_Party_OutOfDateClientTooltip": "Le jeu n'est pas Ă jour", "Citadel_Party_PartyCodeHidden": "XXXXXX", "Citadel_Party_PartyCodeLabel": "Code :", "Citadel_Party_PartyPlayer": "Nom", "Citadel_Party_PartyReadyText": "Veuillez patienter", "Citadel_Party_PartyReadyTitle": "PrĂ©paration", "Citadel_Party_PartyRoleText": "Veuillez patienter", "Citadel_Party_PartyRoleTitle": "Changement de rĂŽle", "Citadel_Party_PartySlotText": "Veuillez patienter", "Citadel_Party_PartySlotTitle": "Changement d'emplacement", "Citadel_Party_PartySpectator": "Spectateur", "Citadel_Party_PlayWithFriends": "Jouer avec des contacts", "Citadel_Party_PlayerLabel": "Nom", "Citadel_Party_PrivateMatch": "Partie privĂ©e", "Citadel_Party_ReadyUp": "PrĂȘt(e)", "Citadel_Party_Report": "Signaler", "Citadel_Party_Reported": "SignalĂ©(e)", "Citadel_Party_RolePlayer": "Occultiste", "Citadel_Party_RoleSpectator": "Public", "Citadel_Party_SentInvite": "Invitation envoyĂ©e", "Citadel_Party_SetBotDifficultyText": "Veuillez patienter", "Citadel_Party_SetBotDifficultyTitle": "Configuration de la difficultĂ© des bots", "Citadel_Party_SetMMPrefernceText": "Veuillez patienter", "Citadel_Party_SetMMPrefernceTitle": "Configuration des prĂ©fĂ©rences", "Citadel_Party_SetMatchModeText": "Veuillez patienter pendant la configuration de votre groupeâŠ", "Citadel_Party_SetMatchModeTitle": "Configuration du groupe", "Citadel_Party_SetRegionText": "Veuillez patienter", "Citadel_Party_SetRegionTitle": "Choix de la rĂ©gion", "Citadel_Party_SetTeamNameText": "Veuillez patienter", "Citadel_Party_SetTeamNameTitle": "Configuration du nom de l'Ă©quipe", "Citadel_Party_SetTeamText": "Veuillez patienter", "Citadel_Party_SetTeamTitle": "Configuration de l'Ă©quipe", "Citadel_Party_SpectatorLabel": "Public", "Citadel_Party_UnavailableInQueueTooltip": "Indisponible lors de la recherche de partie", "Citadel_PauseMsg_AutoUnpaused": "La partie a repris automatiquement.", "Citadel_PauseMsg_CantPause": "Vous ne pouvez pas mettre la partie en pause.", "Citadel_PauseMsg_CantPauseYet": "Veuillez patienter {i:value} secondes avant de mettre la partie en pause.", "Citadel_PauseMsg_CantUnpauseTeam": "Vous ne pouvez pas encore dĂ©sactiver la pause pour cette Ă©quipe.", "Citadel_PauseMsg_NoPausesLeft": "Vous n'avez plus de pauses restantes.", "Citadel_PauseMsg_PauseCountdown": "{s:player} va mettre la partie en pause dans {i:value}âŠ", "Citadel_PauseMsg_Paused": "{s:player} a mis la partie en pause.", "Citadel_PauseMsg_UnpauseButton": "Appuyez sur{g:citadel_binding:'Pause'}pour reprendre la partie", "Citadel_PauseMsg_UnpauseCountdown": "Reprise de la partie dans {i:value}âŠ", "Citadel_PauseMsg_Unpaused": "{s:player} a dĂ©sactivĂ© la pause.", "Citadel_PauseMsg_YouPaused:f": "Vous avez mis la partie en pause. Il vous reste {i:value} {value, plural, one{pause} other{pauses}}.", "Citadel_Ping_Customize_Reminder": "Vous pouvez modifier la roue des dialogues dans les \u003Cb\u003EparamĂštres\u003C/b\u003E.", "Citadel_PlayMenu_LowPriorityDisable": "Indisponible en basse prioritĂ©", "Citadel_PlayOfTheGame_Intro_1": "[Temps fort de la partie]", "Citadel_PlayOfTheGame_PlayedBy": "rĂ©alisĂ© par", "Citadel_PlayOfTheGame_StarringMajor": "avec", "Citadel_PlayOfTheGame_StarringMinor": "et", "Citadel_Play_BotsOfflineText": "Les bots sont dĂ©sactivĂ©s pour le moment, veuillez rĂ©essayer plus tard.", "Citadel_Play_BotsOfflineTitle": "Bots temporairement hors ligne", "Citadel_Play_MatchmakingOfflineExperimentalText": "Le matchmaking est actuellement fermĂ©. Veuillez rĂ©essayer lors des heures de matchmaking programmĂ©es.", "Citadel_Play_MatchmakingOfflineText": "Le systĂšme de matchmaking est actuellement hors-ligne. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_Play_MatchmakingOfflineTitle": "Le matchmaking est fermĂ©", "Citadel_Play_NotConnectedToGCText": "Aucune connexion au rĂ©seau Deadlock dĂ©tectĂ©e. Vous rencontrez peut-ĂȘtre des problĂšmes de connexion Ă Steam, ou le rĂ©seau Deadlock est peut-ĂȘtre temporairement hors-ligne.", "Citadel_Play_NotConnectedToGCTitle": "Hors-ligne", "Citadel_Play_RankedMatchmakingOfflineText": "Le matchmaking classĂ© est actuellement fermĂ©. Veuillez rĂ©essayer pendant les crĂ©neaux que vous avez sĂ©lectionnĂ©s.", "Citadel_Play_RankedMatchmakingOfflineTitle": "Matchmaking classĂ© fermĂ©", "Citadel_Play_RankedNoSchedule": "Aucun crĂ©neau sĂ©lectionnĂ©", "Citadel_Play_RankedNoScheduleDesc": "Vous devez sĂ©lectionner un crĂ©neau horaire avant de jouer en mode classĂ©.", "Citadel_Play_StreetBrawl_Desc": "Une bataille en 4 contre 4 au rythme effrĂ©nĂ©.", "Citadel_Play_StreetBrawl_Title": "Bagarre de rue", "Citadel_Play_Street_Brawl_Logo_Part1": "Bagarre", "Citadel_Play_Street_Brawl_Logo_Part2": "de rue", "Citadel_PlayerCard_FavoriteHero": "Occultiste de prĂ©dilection", "Citadel_PlayerContextMenu_AcceptFriendRequest": "Accepter la demande de contact", "Citadel_PlayerContextMenu_AddFriend": "Envoyer une demande de contact", "Citadel_PlayerContextMenu_AudioVolume": "Volume sonore", "Citadel_PlayerContextMenu_CancelFriendInvite": "Annuler la demande de contact", "Citadel_PlayerContextMenu_EmptyMenu": "--", "Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignorer la demande de contact", "Citadel_PlayerContextMenu_InviteToParty": "Inviter au groupe", "Citadel_PlayerContextMenu_PartyCancelInvite": "Annuler l'invitation au groupe", "Citadel_PlayerContextMenu_PartyCreateWith": "CrĂ©er un groupe", "Citadel_PlayerContextMenu_PartyKick": "Exclure du groupe", "Citadel_PlayerContextMenu_PartyLeave": "Quitter le groupe", "Citadel_PlayerContextMenu_PartySwitchPlayer": "Passer en occultiste", "Citadel_PlayerContextMenu_PartySwitchSpectator": "Rejoindre le public", "Citadel_PlayerContextMenu_RemoveFriend": "Supprimer le contact", "Citadel_PlayerContextMenu_SpectateGame": "Regarder la partie", "Citadel_PlayerContextMenu_ViewProfile": "Voir le profil", "Citadel_PlayerFeedback_Desc": "Nous vous remercions de votre participation au test de la version initiale de Deadlock.\u003Cbr\u003E\u003Cbr\u003EVos retours contribuent Ă façonner le jeu.", "Citadel_PlayerFeedback_Title": "Avis de la communautĂ©", "Citadel_PlayerList_Enemy": "Ăquipe ennemie", "Citadel_PlayerList_Teammates": "Ăquipe alliĂ©e", "Citadel_Player_Level_AP": "PC", "Citadel_Player_Level_APShort": "PC", "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EDĂ©blocage de capacitĂ©\u003C/span\u003E ou \u003Cspan class=\"boldText\"\u003EPC\u003C/span\u003E", "Citadel_Player_Level_AP_Rewards_UnlockNote": "DĂ©blocage de capacitĂ©s aux oboles 0, 2, 4 et 7", "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E ou \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", "Citadel_Player_Level_AbilityUnlock": "DĂ©blocage de capacitĂ©", "Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6", "Citadel_Player_Level_AbilityUnlocksShort": "DĂ©blocage de capacitĂ©", "Citadel_Player_Level_BaseBullet": "DĂ©gĂąts balistiques de base", "Citadel_Player_Level_BaseHealth": "PV de base", "Citadel_Player_Level_BaseMelee": "DĂ©gĂąts de mĂȘlĂ©e de base", "Citadel_Player_Level_BulletResist": "RĂ©sist. aux balles", "Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} Niveau {i:hero_level}", "Citadel_Player_Level_Legend": "LĂ©gende :", "Citadel_Player_Level_MaxRewards": "Maximum atteint", "Citadel_Player_Level_PowerIncrease": "Obole", "Citadel_Player_Level_PowerIncreaseGrants": "Chaque obole accorde :", "Citadel_Player_Level_PowerIncreases": "Oboles", "Citadel_Player_Level_RewardsSubhead": "Chaque seuil accorde Ă {s:hero_name} :", "Citadel_Player_Level_RewardsTitle": "RĂ©compenses des oboles", "Citadel_Player_Level_SpiritAmp": "Amp. des dĂ©gĂąts spirituels", "Citadel_Player_Level_SpiritPower": "Pouvoir spirituel", "Citadel_Player_Level_StatIncreases": "Augmentation des stats", "Citadel_Player_Level_StatMax": "Max. de rĂ©compenses Ă l'obole 35", "Citadel_Player_Level_Stat_Rewards": "Augmentation des statistiques", "Citadel_Player_Level_Stat_RewardsMax": "Max. de statistiques additionnelles Ă l'obole {#}", "Citadel_Player_Level_TechResist": "RĂ©sist. spirit.", "Citadel_Player_Level_Title": "Oboles", "Citadel_Player_Level_ToNext": "{i:gold_to_next} JUSQU'AU PROCHAIN", "Citadel_Player_Level_TotalGold": "TOTAL D'ĂMES : {i:total_gold}", "Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", "Citadel_Player_Level_WeaponRange": "PortĂ©e de l'arme", "Citadel_Players_WindowTitle": "Occultistes", "Citadel_PlaytestUser_Result_AlreadyHasGame": "Cette personne a dĂ©jĂ accĂšs Ă Deadlock.", "Citadel_PlaytestUser_Result_GenericFailure": "Impossible de recommander le compte (Ă©chec de communication avec le rĂ©seau Deadlock). Veuillez rĂ©essayer plus tard.", "Citadel_PlaytestUser_Result_GenericFailureTitle": "Ăchec de l'envoi", "Citadel_PlaytestUser_Result_InvalidFriend": "Ce compte ne figure pas dans votre liste de contacts.", "Citadel_PlaytestUser_Result_LimitedUser": "Le compte Steam de cette personne est limitĂ©, elle ne peut donc pas accĂ©der Ă Deadlock pour l'instant.", "Citadel_PlaytestUser_Result_NotFriendsLongEnough": "Cette personne ne fait pas partie de votre liste de contacts depuis assez longtemps pour lui envoyer une invitation.", "Citadel_PlaytestUser_Result_Success": "Merci d'avoir recommandĂ© ce compte !", "Citadel_PlaytestUser_Result_SuccessTitle": "Recommandation envoyĂ©e", "Citadel_PlaytestUser_SubmitProcessing": "Veuillez patienter", "Citadel_PlaytestUser_SubmitProcessingTitle": "Recommandation du compte", "Citadel_PlaytestWarningBody": "Ce jeu est encore en phase de dĂ©veloppement. Beaucoup d'Ă©lĂ©ments visuels sont encore temporaires et les mĂ©caniques de jeu sont expĂ©rimentales. Vos retours sont les bienvenus.", "Citadel_PlaytestWarningTitle": "Version initiale de dĂ©veloppement", "Citadel_Playtest_CreateAccountsBody": "CrĂ©ez un compte sur le forum pour partager votre avis sur le jeu. Rejoignez le serveur Discord de Deadlock pour discuter avec les membres de la communautĂ© et rester au courant des derniĂšres nouveautĂ©s.", "Citadel_Playtest_CreateAccountsTitle": "Donnez votre avis et participez Ă la discussion", "Citadel_Playtest_DiscordButton": "Rejoindre le serveur Discord", "Citadel_Playtest_DiscordInfo": "Rejoignez le serveur Discord de Deadlock pour discuter avec les membres de la communautĂ© et rester au courant des derniĂšres nouveautĂ©s.", "Citadel_Playtest_GoToForum": "AccĂ©der au forum", "Citadel_Playtest_JoinDiscord": "Rejoindre le serveur Discord", "Citadel_Playtest_JoinForum": "Rejoindre le forum", "Citadel_Playtest_JoinedDiscord": "Serveur Discord rejoint", "Citadel_Playtest_JoinedForum": "Forum rejoint", "Citadel_Playtest_LocalTime": "Heure locale", "Citadel_Playtest_MatchmakingOpen": "matchmaking ouvert jusqu'Ă Â {t:t:playtest_end}", "Citadel_Playtest_MatchmakingPaused": "matchmaking suspendu : {t:d:unranked_mm_pause_time}", "Citadel_Playtest_RecommendButton": "Ă tester Deadlock", "Citadel_Playtest_RecommendInfo": "Inviter un contact", "Citadel_Playtest_Region": "RĂ©gion : {s:region_name}", "Citadel_Playtest_Schedule": "Ouverture des serveurs :", "Citadel_Playtest_Status": "Ătat :", "Citadel_Playtest_Upcoming": "dĂ©but du playtest dans {t:l:t:m:playtest_start}", "Citadel_Playtest_Weekdays": "Du lundi au jeudi", "Citadel_Playtest_Weekends": "Du vendredi au dimanche", "Citadel_PostGame_AwardAbilityKills": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede victimes par capacitĂ©", "Citadel_PostGame_AwardAbilityKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par capacitĂ©", "Citadel_PostGame_AwardAbilityKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par capacitĂ©", "Citadel_PostGame_AwardAbilityKills_RankOther": "\u003Cbr/\u003EVictimes par capacitĂ©", "Citadel_PostGame_AwardAssists": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede coop.", "Citadel_PostGame_AwardAssists_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003EcoopĂ©rations", "Citadel_PostGame_AwardAssists_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003EcoopĂ©rations", "Citadel_PostGame_AwardAssists_RankOther": "\u003Cbr/\u003ECoopĂ©rations", "Citadel_PostGame_AwardHeadshotKills": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede victimes par tir en pleine tĂȘte", "Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par tir en pleine tĂȘte", "Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003E victimes par tir en pleine tĂȘte", "Citadel_PostGame_AwardHeadshotKills_RankOther": "\u003Cbr/\u003EVictimes par tir en pleine tĂȘte", "Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003ELe plus de\u003C/span\u003E\u003Cbr/\u003Esoins", "Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Esoins", "Citadel_PostGame_AwardHealing_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003Esoins", "Citadel_PostGame_AwardHealing_RankOther": "\u003Cbr/\u003ESoins", "Citadel_PostGame_AwardKills": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede victimes", "Citadel_PostGame_AwardKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes", "Citadel_PostGame_AwardKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes", "Citadel_PostGame_AwardKills_RankOther": "\u003Cbr/\u003Evictimes", "Citadel_PostGame_AwardMaxKillstreak": "\u003Cbr/\u003EVictimes d'affilĂ©e", "Citadel_PostGame_AwardMaxKillstreak_Rank2": "\u003Cbr/\u003EVictimes d'affilĂ©e", "Citadel_PostGame_AwardMaxKillstreak_Rank3": "\u003Cbr/\u003EVictimes d'affilĂ©e", "Citadel_PostGame_AwardMaxKillstreak_RankOther": "\u003Cbr/\u003EVictimes d'affilĂ©e", "Citadel_PostGame_AwardMeleeKills": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede victimes par attaque de mĂȘlĂ©e", "Citadel_PostGame_AwardMeleeKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par atq. de mĂȘlĂ©e", "Citadel_PostGame_AwardMeleeKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par atq. de mĂȘlĂ©e", "Citadel_PostGame_AwardMeleeKills_RankOther": "\u003Cbr/\u003EVictimes par attaque de mĂȘlĂ©e", "Citadel_PostGame_AwardObjDmg": "\u003Cspan class=\"rank_demote\"\u003ELe plus de\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts contre les objectifs", "Citadel_PostGame_AwardObjDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts contre les objectifs", "Citadel_PostGame_AwardObjDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts contre les objectifs", "Citadel_PostGame_AwardObjDmg_RankOther": "\u003Cbr/\u003EDĂ©g. objets", "Citadel_PostGame_AwardPlayerDmg": "\u003Cspan class=\"rank_demote\"\u003ELe plus de\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts aux occultistes", "Citadel_PostGame_AwardPlayerDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts aux occultistes", "Citadel_PostGame_AwardPlayerDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003EdĂ©gĂąts aux occultistes", "Citadel_PostGame_AwardPlayerDmg_RankOther": "\u003Cbr/\u003EDĂ©g. occultistes", "Citadel_PostGame_AwardSouls": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ed'Ăąmes", "Citadel_PostGame_AwardSouls_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003EĂąmes", "Citadel_PostGame_AwardSouls_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003EĂąmes", "Citadel_PostGame_AwardSouls_RankOther": "\u003Cbr/\u003EĂmes", "Citadel_PostGame_AwardWeaponKills": "\u003Cspan class=\"rank_demote\"\u003ELe plus\u003C/span\u003E\u003Cbr/\u003Ede victimes par balle", "Citadel_PostGame_AwardWeaponKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003EDeuxiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par balle", "Citadel_PostGame_AwardWeaponKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003ETroisiĂšme :\u003C/span\u003E\u003Cbr/\u003Evictimes par balle", "Citadel_PostGame_AwardWeaponKills_RankOther": "\u003Cbr/\u003ELe plus de victimes", "Citadel_PostGame_CopyMatchID": "Copier l'ID de la partie", "Citadel_PostGame_CopyMatchIDSuccess": "CopiĂ©", "Citadel_PostGame_HighSkillRangeParties": "Groupes avec fourchette de niveaux trĂšs diffĂ©rents", "Citadel_PostGame_StreetBrawl": "Bagarre de rue", "Citadel_Post_Game_Assits": "CoopĂ©rations", "Citadel_Post_Game_BossDamage": "DĂ©gĂąts aux boss", "Citadel_Post_Game_Graphs": "Personnel", "Citadel_Post_Game_Graphs_New": "Graphiques", "Citadel_Post_Game_Healing": "Soins", "Citadel_Post_Game_HeroDamage": "DĂ©gĂąts aux occultistes", "Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount} XP", "Citadel_Post_Game_HeroXPReward_Loss": "DĂ©faite", "Citadel_Post_Game_HeroXPReward_Win": "Victoire", "Citadel_Post_Game_HighestNetworth": "Valeur nette la plus Ă©levĂ©e", "Citadel_Post_Game_Kills": "Victimes", "Citadel_Post_Game_MVP": "MJ", "Citadel_Post_Game_MVP_HonorableMention": "NumĂ©ro un", "Citadel_Post_Game_MVP_KeyPlayers": "Mentions spĂ©ciales", "Citadel_Post_Game_MostAssits": "Le plus de coop.", "Citadel_Post_Game_MostBossDamage": "Le plus de dĂ©gĂąts aux boss", "Citadel_Post_Game_MostHealing": "Le plus de soins", "Citadel_Post_Game_MostHeroDamage": "Le plus de dĂ©gĂąts aux occultistes", "Citadel_Post_Game_MostKills": "Le plus de victimes", "Citadel_Post_Game_Networth": "Valeur nette", "Citadel_Post_Game_Personal": "Personnel", "Citadel_Post_Game_PlayedBy": "incarnĂ©(e) par :", "Citadel_Post_Game_Ranked": "ClassĂ©", "Citadel_Post_Game_Requeue": "Rejouer", "Citadel_Post_Game_Retry": "RĂ©essayer", "Citadel_Post_Game_Scoreboard": "Tableau des scores", "Citadel_Post_Game_You": "Vous", "Citadel_Post_View_Other_Team": "Voir l'autre Ă©quipe", "Citadel_PreGameHeroDraft_ButtonLabel": "Appuyez sur {g:citadel_binding:'Interact'} pour changer d'occultiste.", "Citadel_PreGameHeroDraft_ButtonLabelDisabled": "Impossible de rechanger d'occultiste", "Citadel_PreGameHeroDraft_ChangeHero": "Changer d'occultiste", "Citadel_PreGameHeroDraft_Confirm": "Verrouiller l'occultiste", "Citadel_PreGameHeroDraft_ErrorHeroLocked": "L'occultiste est dĂ©jĂ pris(e)", "Citadel_PreGameHeroDraft_ErrorMisc": "Impossible de sĂ©lectionner l'occultiste en raison d'une erreur inconnue", "Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "Impossible de changer d'occultiste pendant {d:lockout_seconds} {lockout_seconds, plural, one{seconde} other{secondes}}", "Citadel_Pregame_WaitingForMapToLoad": "Le chargement se termine", "Citadel_Pregame_WaitingForPlayers": "Connexion des joueurs et joueuses", "Citadel_Priest_HeroTag_1": "Pieux", "Citadel_Priest_HeroTag_2": "Maitre d'armes", "Citadel_Priest_HeroTag_3": "Tactique", "Citadel_PriorityToken": "Jeton de prioritĂ©", "Citadel_PriorityToken_Available": "Disponible", "Citadel_PriorityToken_Cancel": "Supprimer", "Citadel_PriorityToken_Desc": "Gagnez des jetons de prioritĂ© en disputant des parties.\u003Cbr\u003E\u003Cbr\u003EQuand vous aurez dĂ©bloquĂ© un jeton, vous pourrez le glisser sur la carte de l'occultiste que vous souhaitez incarner pour maximiser vos chances. Votre jeton ne sera dĂ©pensĂ© que si vous obtenez l'occultiste en question.\u003Cbr\u003E\u003Cbr\u003E Vous obtiendrez des jetons plus rapidement Ă mesure que le nombre d'occultistes disponibles pour le matchmaking grandira.", "Citadel_PrivateLobby_Bot_Easy": "Bots : facile", "Citadel_PrivateLobby_Bot_Hard": "Bots : difficile", "Citadel_PrivateLobby_Bot_Medium": "Bots : moyen", "Citadel_PrivateLobby_Bot_None": "Vide", "Citadel_PrivateLobby_Cheats_Off": "Triche dĂ©sactivĂ©e", "Citadel_PrivateLobby_Cheats_On": "Triche activĂ©e", "Citadel_PrivateLobby_Difficulty_Easy": "Bots faciles", "Citadel_PrivateLobby_Difficulty_Hard": "Bots difficiles", "Citadel_PrivateLobby_Difficulty_Medium": "Bots moyens", "Citadel_PrivateLobby_Difficulty_None": "Sans bots", "Citadel_PrivateLobby_Duplicate_Heroes_Off": "Occultistes en double dĂ©sactivĂ©s", "Citadel_PrivateLobby_Duplicate_Heroes_On": "Occultistes en double activĂ©s", "Citadel_PrivateLobby_Error_NoPlayers": "Personne ne joue dans cette partie", "Citadel_PrivateLobby_Error_NotAllAssigned": "Des personnes n'ont pas encore choisi leur Ă©quipe", "Citadel_PrivateLobby_Error_NotAllReady": "Des personnes ne sont pas encore prĂȘtes", "Citadel_PrivateLobby_Experimental_Heroes_Off": "DĂ©sactiver les occultistes en phase d'essai", "Citadel_PrivateLobby_Experimental_Heroes_On": "Activer les occultistes en phase d'essai", "Citadel_PrivateLobby_FindingMatch": "La partie va bientĂŽt commencer", "Citadel_PrivateLobby_GameMode_Normal": "Mode de jeu â Normal", "Citadel_PrivateLobby_GameMode_StreetBrawl": "Mode de jeu â Bagarre de rue", "Citadel_PrivateLobby_Group_Invites": "Invitations", "Citadel_PrivateLobby_Group_Spectators": "Spectateurs", "Citadel_PrivateLobby_Group_Unassigned": "Sans Ă©quipe", "Citadel_PrivateLobby_Invite": "Inviter des contacts", "Citadel_PrivateLobby_Join": "Quitter l'Ă©quipe", "Citadel_PrivateLobby_LeavePrompt_Body": "Voulez-vous vraiment quitter cette partie personnalisĂ©e ?", "Citadel_PrivateLobby_LeavePrompt_Exit": "Quitter la partie personnalisĂ©e", "Citadel_PrivateLobby_LeavePrompt_Title": "Quitter la partie personnalisĂ©e", "Citadel_PrivateLobby_MatchSettings": "ParamĂštres de la partie", "Citadel_PrivateLobby_PageTitle": "Partie personnalisĂ©e", "Citadel_PrivateLobby_PubliclyVisible_Off": "Visible des membres uniquement", "Citadel_PrivateLobby_PubliclyVisible_On": "Visible de tout le monde", "Citadel_PrivateLobby_RandomLanes_Off": "Attribuer les voies", "Citadel_PrivateLobby_RandomLanes_On": "Attribution automatique des voies", "Citadel_PrivateLobby_RandomizeTeams": "RĂ©partition alĂ©atoire", "Citadel_PrivateLobby_Ready": "PrĂȘt(e)", "Citadel_PrivateLobby_Region_Europe": "Europe", "Citadel_PrivateLobby_Region_Oceania": "OcĂ©anie", "Citadel_PrivateLobby_Region_ROW": "AmĂ©rique du Nord", "Citadel_PrivateLobby_Region_Russia": "Russie", "Citadel_PrivateLobby_Region_SAmerica": "AmĂ©rique du Sud", "Citadel_PrivateLobby_Region_SEAsia": "Asie du Sud-Est", "Citadel_PrivateLobby_Region_Unselected": "SĂ©lectionnez une rĂ©gion", "Citadel_PrivateLobby_ShuffleLanesTooltip": "RĂ©partir au hasard les occultistes des Ă©quipes sur diffĂ©rentes voies", "Citadel_PrivateLobby_ShuffleTeams": "MĂ©langer au sein de l'Ă©quipe", "Citadel_PrivateLobby_ShuffleTeamsTooltip": "RĂ©partir au hasard les membres de la salle d'attente dans deux Ă©quipes diffĂ©rentes", "Citadel_PrivateLobby_StartMatch": "Commencer la partie", "Citadel_PrivateLobby_StartPrompt_Body": "Voulez-vous vraiment commencer la partie ?", "Citadel_PrivateLobby_StartPrompt_Title": "Commencer la partie", "Citadel_PrivateLobby_SwapTeams": "Inverser les Ă©quipes", "Citadel_PrivateLobby_SwapTeamsTooltip": "Inverser les Ă©quipes en conservant la rĂ©partition sur les voies", "Citadel_PrivateLobby_Unready": "Annuler", "Citadel_PrivateLobby_Versus": "VS", "Citadel_PrivilegedFeatures_CommsRestricted_Active": "Vos privilĂšges de communication avec les autres personnes en jeu sont restreints jusqu'au {t:l:t:m:comms_ban_end_time}.", "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Lorsque vos privilĂšges de communications sont restreints, seules les personnes de votre groupe peuvent voir vos messages Ă©crits et entendre votre voix.", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Communications", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Communication restreinte", "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Il vous reste {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{partie} other{parties}} Ă remporter en matchmaking basse prioritĂ©.", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Les personnes qui se comportent mal ou qui abandonnent les parties seront placĂ©es dans un groupe de matchmaking basse prioritĂ©. Elles devront ensuite jouer avec d'autres personnes du mĂȘme groupe.", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", "Citadel_PrivilegedFeatures_LowPriority_Title": "Matchmaking basse prioritĂ©", "Citadel_PrivilegedFeatures_NoneDisabled": "Aucune fonctionnalitĂ© n'est actuellement dĂ©sactivĂ©e, votre MĂ©cĂšne vous en remercie !", "Citadel_PrivilegedFeatures_PausingDisabled_Active": "La fonctionnalitĂ© de mise en pause Ă©tĂ© dĂ©sactivĂ©e sur votre compte jusqu'Ă {t:l:t:m:pausing_ban_end_time}.", "Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Les mises en pause trop frĂ©quentes entraineront la dĂ©sactivation de la fonction sur votre compte.", "Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pause", "Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pause dĂ©sactivĂ©e", "Citadel_PrivilegedFeatures_ReportingDisabled_Active": "La fonctionnalitĂ© de signalement en jeu a Ă©tĂ© dĂ©sactivĂ©e sur votre compte jusqu'Ă {t:l:t:m:report_ban_end_time}.", "Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Les signalements excessifs ou infondĂ©s entraineront la dĂ©sactivation de la fonction de signalement sur votre compte et, si le problĂšme persiste, un bannissement permanent du compte.", "Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Signalement", "Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Signalements dĂ©sactivĂ©s", "Citadel_PrivilegedFeatures_Title": "RĂ©sumĂ© de comportement", "Citadel_ProfileCard_AccountID": "ID de compte : {d:account_id}", "Citadel_ProfileCard_PartyInvited": "Invitation au groupe", "Citadel_ProfileCard_PartyMatchmaking": "Le groupe recherche une partie", "Citadel_ProfileCard_PartyNotReady": "Pas prĂȘt(e)", "Citadel_ProfileCard_PartyReady": "Groupe prĂȘt", "Citadel_ProfileCard_PartyRoster": "Escouade", "Citadel_ProfileCard_StatTitle_Commends": "Recommandations", "Citadel_ProfileCard_StatTitle_GamesPlayed": "Parties", "Citadel_ProfileCard_StatTitle_Kills": "Victimes", "Citadel_ProfileCard_StatTitle_Wins": "Victoires", "Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}", "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", "Citadel_ProfileMatchHistory_Failed": "Impossible de charger l'historique des parties", "Citadel_Profile_CopyFriendCode": "Copier le code de contact", "Citadel_Profile_CopyFriendCodeSuccess": "CopiĂ©", "Citadel_Profile_CoreRating": "Niveau", "Citadel_Profile_FriendID": "Code du contact : {i:r:account_id}", "Citadel_Profile_Loading": "ChargementâŠ", "Citadel_Profile_Loss": "DĂ©faite", "Citadel_Profile_Loss_Short": "D", "Citadel_Profile_MatchHistory": "Historique des parties", "Citadel_Profile_MatchHistory_ViewAll": "Voir l'historique des parties complet", "Citadel_Profile_MatchHistory_ViewDetails": "Voir les dĂ©tails", "Citadel_Profile_MostPlayed": "Occultiste de prĂ©dilection", "Citadel_Profile_NotScored": "Non pris en compte", "Citadel_Profile_RankedPerformanceSort": "Niveau", "Citadel_Profile_Showcase": "Vitrine", "Citadel_Profile_Skill_Arrow_Tooltip_-1": "Bas par rapport au grade.", "Citadel_Profile_Skill_Arrow_Tooltip_-2": "Le plus bas par rapport au grade.", "Citadel_Profile_Skill_Arrow_Tooltip_0": "Jouez avec cette unitĂ© occultiste pour calibrer votre grade.", "Citadel_Profile_Skill_Arrow_Tooltip_1": "ĂlevĂ© par rapport au grade.", "Citadel_Profile_Skill_Arrow_Tooltip_2": "Le plus Ă©levĂ© par rapport au grade.", "Citadel_Profile_Skill_Rating_Intro": "Le grade est dĂ©terminĂ© par les performances rĂ©centes et historiques d'une personne.", "Citadel_Profile_Skill_Rating_Tooltip": "Grade : cliquez pour en savoir plus.", "Citadel_Profile_Stats_All": "Liste complĂšte", "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{coopĂ©ration} other{coopĂ©rations}}", "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{recommandation} other{recommandations}}", "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{confiscation} other{confiscations}}", "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{partie jouĂ©e} other{parties jouĂ©es}}", "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{partie gagnĂ©e} other{parties gagnĂ©es}}", "Citadel_Profile_Stats_Healing:f": "Soins", "Citadel_Profile_Stats_HeroDamage:f": "DĂ©gĂąts aux occultistes", "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{victime} other{victimes}}", "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{coup fatal} other{coups fatals}}", "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Ăąme collectĂ©e} other{Ăąmes collectĂ©es}}", "Citadel_Profile_Stats_ObjDamage:f": "DĂ©gĂąts aux objectifs", "Citadel_Profile_Stats_SortBy": "Trier par :", "Citadel_Profile_Stats_TitleSection": "Statistiques depuis le dĂ©but", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} k", "Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}", "Citadel_Profile_TimePlayedSort": "Temps de jeu", "Citadel_Profile_Title": "Profil", "Citadel_Profile_ViewLeaderboard": "Voir les classements mondiaux", "Citadel_Profile_ViewSteamProfile": "Voir le profil Steam", "Citadel_Profile_Win": "Victoire", "Citadel_Profile_Win_Short": "V", "Citadel_Punkgoat_HeroTag_1": "Punk", "Citadel_Punkgoat_HeroTag_2": "Chaotique", "Citadel_Punkgoat_HeroTag_3": "G.O.A.T.", "Citadel_QuestPrompt_DailyHeroVote": "REMPORTER UNE PARTIE", "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES", "Citadel_QuestPrompt_DailyHeroVoteHeader": "Bonus quotidien", "Citadel_RP_Away": "Absent(e)", "Citadel_RP_Busy": "OccupĂ©(e)", "Citadel_RP_LookingToPlay": "Souhaite jouer", "Citadel_RP_LookingToTrade": "Souhaite faire un Ă©change", "Citadel_RP_NotFriends": "N'est pas dans vos contacts", "Citadel_RP_Online": "En ligne", "Citadel_RP_PendingReceived": "Demande en attente", "Citadel_RP_PendingSent": "Demande de contact envoyĂ©e", "Citadel_RP_PlayingOtherGame": "Joue Ă un autre jeu", "Citadel_RP_Snooze": "Non disponible", "Citadel_RankedGame_Played_desc": "Parties jouĂ©es pour se qualifier en mode classĂ©", "Citadel_RankedGames_Played": "{i:ranked_games_played} / {i:ranked_games_required} parties achevĂ©es", "Citadel_RankedGames_PlayedQualified": "Votre grade sera calculĂ© en fonction de vos parties supplĂ©mentaires", "Citadel_RankedGames_Qualified1": "Vos parties supplĂ©mentaires seront prises en compte pour votre grade final", "Citadel_RankedGames_Qualified2": "Votre grade final sera dĂ©cernĂ© le {t:s:end_day}", "Citadel_RankedHistory_SeasonCalibrating": "Calibrage", "Citadel_RankedHistory_SeasonNotCalibrated": "Non calibrĂ©", "Citadel_RankedHistory_SeasonNotJoined": "Aucune participation", "Citadel_RankedHistory_SeasonUpcoming": "--", "Citadel_RankedHistory_Title": "Saisons classĂ©es", "Citadel_RankedMatchHistory_Calibrated": "Calibrage effectuĂ©", "Citadel_RankedMatchHistory_Calibrating": "Calibrage {d:calibrating_number}/{d:calibration_matches}", "Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change} points", "Citadel_RankedMatchStatus_Counts": "{d:count_current}/{d:count_required}", "Citadel_RankedMatchStatus_Wins": "Victoires", "Citadel_RankedNotAllowed_CommsBan": "Impossible de jouer pour cause de bannissement des communications. Fin du bannissement : {t:ban_expire_time}", "Citadel_RankedNotAllowed_LowPri:f": "Impossible de jouer tant que vous ĂȘtes dans la file d'attente de matchmaking basse prioritĂ©. {d:low_pri_matches} {low_pri_matches, plural, one{partie restante} other{parties restantes}}.", "Citadel_RankedNotAllowed_MissingData": "Impossible de dĂ©terminer l'admissibilitĂ©. Veuillez rĂ©essayer plus tard.", "Citadel_RankedNotAllowed_NotEnoughMatches:f": "Vous devez participer Ă des parties standards pour dĂ©bloquer le mode classĂ©. {d:matches_played} sur {d:matches_required} parties terminĂ©es.", "Citadel_RankedNotAllowed_PartyInvalidSize": "Taille de groupe non valide : {d:party_size}", "Citadel_RankedNotAllowed_PartyMemberInCalibration": "{g:citadel_persona:member_account_id}, membre du groupe, n'a pas terminĂ© le calibrage.", "Citadel_RankedNotAllowed_PartyMemberMissingData": "Impossible de dĂ©terminer l'admissibilitĂ© du membre {g:citadel_persona:member_account_id} du groupe.", "Citadel_RankedNotAllowed_PartySkillRange": "Les Ă©carts de grade entre les membres du groupe sont trop importants.", "Citadel_RankedNotAllowed_ReportBan": "Impossible de jouer pour cause de bannissement Ă la suite de signalements. Fin du bannissement : {t:ban_expire_time}", "Citadel_RankedProgress_CalibratedRank": "Calibrage effectuĂ©", "Citadel_RankedProgress_GainedRank": "Vous ĂȘtes montĂ©(e) en grade", "Citadel_RankedProgress_LostRank": "Vous avez Ă©tĂ© relĂ©guĂ©(e)", "Citadel_RankedProgress_RankPoints": "Points", "Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change} pts", "Citadel_RankedSeasonName_BetaSeason1": "Saison 1 (bĂȘta)", "Citadel_RankedSeason_Active": "Actif", "Citadel_RankedSeason_Active_NotStarted": "Jouez des parties en mode classĂ© pour commencer le calibrage.", "Citadel_RankedSeason_CurrentRank": "Grade actuel", "Citadel_RankedSeason_CurrentStreak": "SĂ©rie actuelle", "Citadel_RankedSeason_EligibilityTitle": "CritĂšres Ă remplir pour jouer en mode classé :", "Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins}/{d:required_account_wins} victoires en mode standard", "Citadel_RankedSeason_Eligibility_Eligible": "Le mode classĂ© est disponible dans le menu Jouer", "Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes}/{d:required_unlocked_heroes} occultistes avec au moins {d:required_hero_win_count} victoires", "Citadel_RankedSeason_Eligibility_NotEligible": "Faites des parties en mode standard pour dĂ©bloquer le mode classĂ©", "Citadel_RankedSeason_Finished": "TerminĂ©e", "Citadel_RankedSeason_Finished_NoMatches": "N'a pas participĂ©.", "Citadel_RankedSeason_Finished_NotCalibrated": "Le calibrage n'a pas Ă©tĂ© terminĂ©.", "Citadel_RankedSeason_HeroWins:f": "{d:hero_wins} {hero_wins, plural, one{victoire} other{victoires}}", "Citadel_RankedSeason_HeroWinsRequired:f": "\u003Cb\u003E{d:wins_required_per_hero} {wins_required_per_hero, plural, one{victoire requise} other{victoires requises}}\u003C/b\u003E pour dĂ©bloquer l'occultiste en mode classĂ©", "Citadel_RankedSeason_HighestRank": "Grade maximum", "Citadel_RankedSeason_InvalidSeason": "Impossible de charger les donnĂ©es pour la saison.", "Citadel_RankedSeason_MissingData": "Impossible de charger votre progression pour la saison. Veuillez rĂ©essayer plus tard.", "Citadel_RankedSeason_ProtectionRemaining": "{d:demotion_protection_remaining}/{d:demotion_protection_total} protections restantes", "Citadel_RankedSeason_ProtectionUsed": "Protection antirelĂ©gation utilisĂ©e", "Citadel_RankedSeason_ResultingRank": "Grade rĂ©sultant", "Citadel_RankedSeason_SeasonEnded": "La saison est terminĂ©e", "Citadel_RankedSeason_SeasonRank": "Grade de la saison", "Citadel_RankedSeason_TimeRemaining": "{t:d:t:T:time_remaining} restant", "Citadel_RankedSeason_Upcoming": "Ă venir", "Citadel_RankedSeason_Upcoming_StartsIn": "La saison commence dans {t:d:t:T:time_until_start}", "Citadel_RankedSeason_ViewNote": "Visible Ă la fin de la saison", "Citadel_RankedSeason_WinStreak": "SĂ©rie de victoires", "Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points} pts", "Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} victoires", "Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ victoires", "Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points} pts", "Citadel_RankedSeason_WinStreak_Tooltip": "Enchainez les victoires pour accumuler des points plus rapidement.", "Citadel_RankedSeason_Wins": "Victoires", "Citadel_RankedTitle": "ClassĂ©", "Citadel_Ranked_CalibratingTitle": "Calibrage", "Citadel_Ranked_ErrorTitle": "Erreur avec le matchmaking classĂ©", "Citadel_Ranked_Heroes_Tab_Name": "Occultistes", "Citadel_Ranked_InternalError": "Erreur interne.", "Citadel_Ranked_Matches_Tab_Name": "Parties", "Citadel_Ranked_NoSeasonActive": "Aucune saison en cours", "Citadel_Ranked_NotEnoughHeroesUnlocked": "Nombre d'occultistes dĂ©bloquĂ©(e)s insuffisant.", "Citadel_Ranked_NotEnoughMatchesPlayed": "Nombre de parties insuffisant.", "Citadel_Ranked_Overview_Bullet1": "Le mode classĂ© offre une expĂ©rience de jeu plus compĂ©titive dans Deadlock, avec des rĂšgles plus strictes.", "Citadel_Ranked_Overview_Bullet2": "Il existe 11 grades diffĂ©rents. Chaque grade est divisĂ© en 6 sous-grades (de I Ă VI).", "Citadel_Ranked_Overview_Eligibility": "CritĂšres de participation", "Citadel_Ranked_Overview_Eligibility_Bullet1:f": "Vous devez avoir au moins {d:required_account_wins} {d:required_account_wins, plural, one {victoire} other {victoires}} au total sur votre compte. Vous devez Ă©galement disposer d'au moins {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {occultiste} other {occultistes}} avec au moins {d:required_hero_wins} {d:required_hero_wins, plural, one {victoire} other {victoires}} Ă leur actif.", "Citadel_Ranked_Overview_Eligibility_Bullet2": "Il est possible de rechercher une partie en mode classĂ© en solo ou en duo uniquement. Les membres d'un mĂȘme duo doivent se situer Ă moins d'un rang de diffĂ©rence. Au grade Ăternus, il n'est possible de faire Ă©quipe qu'avec des joueurs ou joueuses se trouvant Ă moins de trois sous-rangs de distance dans la file d'attente.", "Citadel_Ranked_Overview_Eligibility_Bullet3": "Vous devez d'abord disputer {d:required_solo_calibration_games} parties de calibrage en solo. Le grade maximum que vous pouvez atteindre Ă la sortie du calibrage est {g:citadel_packed_rank_name:max_calibration_rank}.", "Citadel_Ranked_Overview_Header": "Qu'est-ce que le mode classé ?", "Citadel_Ranked_Overview_HeroSelection": "Zone prĂ©paratoire", "Citadel_Ranked_Overview_Hero_Bullet1": "Une fois que vous aurez rejoint une partie en mode classĂ©, vous aurez accĂšs Ă un aperçu dĂ©taillĂ© des grades de toutes les personnes dans la partie. Ensuite, vous entrerez dans la zone dite « prĂ©paratoire ».", "Citadel_Ranked_Overview_Hero_Bullet2": "Vous pouvez dĂ©cider de changer d'occultiste pour amĂ©liorer la composition de votre Ă©quipe ou intervertir votre choix de voie avec vos partenaires.", "Citadel_Ranked_Overview_PlayingMatches": "MontĂ©e de niveau", "Citadel_Ranked_Overview_Playing_Bullet1": "Chaque victoire ou dĂ©faite vous accorde +/â{d:ranked_point_gain} points en moyenne. Ce montant peut varier lĂ©gĂšrement en fonction des estimations que le systĂšme de matchmaking s'est prĂ©alablement fait de la partie, ou du nombre de victoires d'affilĂ©e. AprĂšs chaque partie, une barre de progression illustrera la mise Ă jour de vos points.", "Citadel_Ranked_Overview_Playing_Bullet2": "Quand vous montez d'un nouveau grade ou sous-grade, vous gagnez des jetons de protection antirelĂ©gation. Si vous montez de grade et et que vous atteignez le badge supĂ©rieur, vous gagnez cinq jetons ; pour chaque montĂ©e d'un sous-grade, vous en gagnez deux. Avec la protection active, si une dĂ©faite vous fait descendre d'un grade, un jeton sera consommĂ©, ce qui vous permettra de conserver votre statut actuel.", "Citadel_Ranked_Overview_Playing_Bullet3": "Pour passer d'un sous-grade au suivant, vous devez obtenir 1 000 points (par ex. : {g:citadel_packed_rank_name:'62'} â {g:citadel_packed_rank_name:'63'}). Pour avancer d'un badge de grade complet Ă l'autre, vous devrez obtenir 2 000 points (par ex. : {g:citadel_packed_rank_name:'56'} â {g:citadel_packed_rank_name:'61'}).", "Citadel_Ranked_Overview_Playing_Bullet4": "Au grade le plus haut, la rĂšgle change lĂ©gĂšrement. Vous continuez d'obtenir ou de perdre des points comme avant, cependant, les sous-grades ne sont plus calculĂ©s sur la base de quantitĂ©s de points fixes. Ă la place, une fois par jour, les sous-grades sont assignĂ©s en fonction des centiles des joueurs et joueuses dans le grade {g:citadel_packed_rank_rank_name:'111'}.", "Citadel_Ranked_Overview_Tab_Name": "GĂ©nĂ©ral", "Citadel_Ranked_Table_Header_Percentile": "Centile", "Citadel_Ranked_Table_Header_Rank": "Grade", "Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile} %", "Citadel_Ranked_Validating": "Traitement du matchmaking classĂ©âŠ", "Citadel_Ranked_ViewLeaderboards": "Voir les classements", "Citadel_Ranked_ViewSeasonHistory": "Voir l'historique des saisons", "Citadel_ReadyUp_InMatch": "Vous ĂȘtes dĂ©jĂ dans une partie.", "Citadel_ReadyUp_InvalidGroupRoster": "Votre escouade est trop similaire Ă celle des autres membres de votre groupe. Essayez d'ajouter d'autres occultistes ou d'en changer.", "Citadel_ReadyUp_InvalidRoster": "Votre escouade n'est pas valide.", "Citadel_ReadyUp_TooManyLimitedHeroes": "Votre escouade contient principalement de nouvelles unitĂ©s occultistes. Afin de faciliter l'organisation des matchs, les escouades doivent comprendre des unitĂ©s autres que celles rĂ©cemment ajoutĂ©es au jeu. Veuillez inclure d'autres occultistes Ă votre escouade.", "Citadel_RecommendFriend_Comments": "Commentaires:", "Citadel_RecommendFriend_CommentsPrompt": "DĂ©crivez briĂšvement de qui il s'agit", "Citadel_RecommendFriend_Email": "Adresse e-mail :", "Citadel_RecommendFriend_EmailDesc": "(La meilleure adresse e-mail pour joindre la personne, elle ne doit pas nĂ©cessairement correspondre Ă l'adresse e-mail associĂ©e Ă son compte Steam)", "Citadel_RecommendFriend_EmailPrompt": "Adresse e-mail", "Citadel_RecommendFriend_ErrorMsg": "Vous devez sĂ©lectionner un contact de la liste", "Citadel_RecommendFriend_LocWarning": "Nous travaillons Ă l'ajout d'autres langues, mais seul l'anglais est actuellement disponible pour ce test. Veuillez en tenir compte lorsque vous invitez des contacts.", "Citadel_RecommendFriend_PopupButton": "Envoyer", "Citadel_RecommendFriend_Region": "SĂ©lectionnez une rĂ©gion :", "Citadel_RecommendFriend_Region_EU": "Europe", "Citadel_RecommendFriend_Region_NA": "AmĂ©rique du Nord", "Citadel_RecommendFriend_Region_Other": "Autre (prĂ©cisez en commentaire)", "Citadel_RecommendFriend_Region_SA": "AmĂ©rique du Sud", "Citadel_RecommendFriend_Region_SEA": "Asie/Pacifique", "Citadel_RecommendFriend_SelectTitle": "SĂ©lectionnez un contact Steam :", "Citadel_RecommendFriend_Timing_desc": "Les invitations sont gĂ©nĂ©ralement envoyĂ©es dans un dĂ©lai de 1 Ă 2 jours, mais peuvent parfois mettre plus de temps Ă ĂȘtre envoyĂ©es.", "Citadel_RecommendFriend_Title": "Inviter des contacts", "Citadel_RecommendFriend_desc": "Vous aimeriez inviter des contacts Ă participer au playtest avec vous ?\u003Cbr\u003ESĂ©lectionnez leur compte ci-dessous pour leur faire parvenir une invitation via Steam.", "Citadel_ReconnectPopup_Abandon": "Abandonner", "Citadel_ReconnectPopup_AbandonConfirm": "Voulez-vous vraiment abandonner ?", "Citadel_ReconnectPopup_Message": "Souhaitez-vous vous reconnecter ?", "Citadel_ReconnectPopup_Reconnect": "Reconnexion", "Citadel_ReconnectPopup_Title": "Partie en cours", "Citadel_Reconnect_IncompatibleVersionBody": "La version de votre client n'est plus compatible avec ce serveur.", "Citadel_Reconnect_IncompatibleVersionTitle": "Version incompatible", "Citadel_RefreshRateRecommendation": "Votre Ă©cran semble disposer d'un mode {d:max_refresh_rate} Hz, mais la frĂ©quence de rafraichissement actuelle de celui-ci est de {d:curr_refresh_rate} Hz. Nous vous recommandons d'utiliser la frĂ©quence de rafraichissement maximale de votre Ă©cran pour une expĂ©rience de jeu optimale.", "Citadel_Region_All": "Toutes rĂ©gions", "Citadel_Region_Europe": "Europe", "Citadel_Region_NA": "AmĂ©rique du Nord", "Citadel_Region_Oceania": "OcĂ©anie", "Citadel_Region_SAmerica": "AmĂ©rique du Sud", "Citadel_Region_SEA": "Asie", "Citadel_RemoveFriend_Body": "Veuillez patienter", "Citadel_RemoveFriend_ConfirmBody": "Voulez-vous vraiment supprimer {g:dac_persona:b:account_id} de vos contacts ?", "Citadel_RemoveFriend_ConfirmTitle": "Supprimer le contact", "Citadel_RemoveFriend_ErrorBody": "Impossible de supprimer ce contact pour le moment. Veuillez rĂ©essayer plus tard.", "Citadel_RemoveFriend_ErrorTitle": "Erreur", "Citadel_RemoveFriend_Title": "Suppression du contact", "Citadel_Replay_DecompressPct": "DĂ©compression â {d:replay_progress} %", "Citadel_Replay_Delete": "Supprimer la rediffusion", "Citadel_Replay_Download": "Rediffusion", "Citadel_Replay_Downloading": "TĂ©lĂ©chargement en cours", "Citadel_Replay_DownloadingPct": "TĂ©lĂ©chargement â {d:replay_progress} %", "Citadel_Replay_Error": "Erreur : {s:replay_error}", "Citadel_Replay_ErrorDirect": "Erreur", "Citadel_Replay_Expired": "Rediffusion expirĂ©e", "Citadel_Replay_FindingReplay": "Recherche de la rediffusion", "Citadel_Replay_NotReadyYet": "Rediffusion non prĂȘte", "Citadel_Replay_RequestingReplay": "AccĂšs Ă la rediffusion", "Citadel_Replay_Speed_1": "Ă 1", "Citadel_Replay_Speed_16": "Ă 16", "Citadel_Replay_Speed_1Point5": "Ă 1,5", "Citadel_Replay_Speed_2": "Ă 2", "Citadel_Replay_Speed_4": "Ă 4", "Citadel_Replay_Speed_8": "Ă 8", "Citadel_Replay_Speed_Point25": "Ă 0,25", "Citadel_Replay_Speed_Point5": "Ă 0,5", "Citadel_Replay_Unavailable": "Rediffusion non disponible", "Citadel_Replay_Watch": "Regarder la rediffusion", "Citadel_ReportPlayer_CommentPlaceholder": "DĂ©crivez le problĂšme rencontrĂ© avec cette personne", "Citadel_ReportPlayer_Desc": "Signalez un comportement inappropriĂ©.", "Citadel_ReportPlayer_Reason_Abandon": "A quittĂ© la partie", "Citadel_ReportPlayer_Reason_CheatingIssue": "Tricherie", "Citadel_ReportPlayer_Reason_Comments": "Commentaires :", "Citadel_ReportPlayer_Reason_Griefing": "Mauvais comportement", "Citadel_ReportPlayer_Reason_Smurfing": "Smurfing", "Citadel_ReportPlayer_Reason_Title": "Raison :", "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Chat vocal/textuel inappropriĂ©", "Citadel_ReportPlayer_Result_AlreadyReported": "Vous avez dĂ©jĂ signalĂ© cette personne rĂ©cemment.", "Citadel_ReportPlayer_Result_BannedFromReporting": "Vous n'avez pas l'autorisation de signaler d'autres personnes.", "Citadel_ReportPlayer_Result_GenericFailure": "Impossible de signaler le compte (Ă©chec de communication avec le rĂ©seau Deadlock). Veuillez rĂ©essayer plus tard.", "Citadel_ReportPlayer_Result_Success": "Merci de votre signalement !", "Citadel_ReportPlayer_Result_SuccessTitle": "Signalement effectué !", "Citadel_ReportPlayer_Result_WindowClosed": "Le dĂ©lai de signalement est expirĂ©. Le compte doit ĂȘtre signalĂ© dans l'heure qui suit la fin de la partie.", "Citadel_ReportPlayer_Title": "Signaler", "Citadel_RosterMode_ChangeHero": "Changer d'occultiste", "Citadel_RosterMode_ChangeOpponent": "Changer d'adversaire", "Citadel_RosterMode_CoopBotMM": "Bots", "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", "Citadel_RosterMode_EditRoster": "Modifier l'escouade", "Citadel_RosterMode_ExploreMap": "Explorer New York", "Citadel_RosterMode_HeroLabsMatchmaking": "Labo d'occultisme", "Citadel_RosterMode_HeroTesting": "Mode bac Ă sable", "Citadel_RosterMode_Matchmaking": "Deadlock", "Citadel_RosterMode_Party_CoopBotMM": "Jouer contre les bots", "Citadel_RosterMode_Party_HeroLabsMatchmake": "Jouer au mode labo d'occultisme", "Citadel_RosterMode_Party_Matchmaking": "Jouer Ă Deadlock", "Citadel_RosterMode_Party_PrivateBotEasy": "Partie privĂ©e en groupe avec bots â Facile", "Citadel_RosterMode_Party_PrivateBotHard": "Partie privĂ©e en groupe avec bots â Difficile", "Citadel_RosterMode_Party_PrivateBotMedium": "Partie privĂ©e en groupe avec bots â Moyen", "Citadel_RosterMode_Party_RankedMatchmaking": "Jouer en mode classĂ©", "Citadel_RosterMode_PreGameHeroDraft": "Changer d'occultiste", "Citadel_RosterMode_PrivateBotEasy": "Partie privĂ©e avec bots â Facile", "Citadel_RosterMode_PrivateBotHard": "Partie privĂ©e avec bots â Difficile", "Citadel_RosterMode_PrivateBotMedium": "Partie privĂ©e avec bots â Moyen", "Citadel_RosterMode_PrivateLobby": "Salle d'attente privĂ©e", "Citadel_RosterMode_RankedMatchmaking": "ClassĂ©", "Citadel_RosterMode_StreetBrawl": "Bagarre de rue", "Citadel_RosterMode_TutorialGuided": "Tutoriel : entrainement guidĂ©", "Citadel_RosterMode_TutorialSandbox": "Tutoriel : bac Ă sable", "Citadel_RosterUpdate_Disabled": "Les modifications d'escouade sont actuellement dĂ©sactivĂ©es.", "Citadel_RosterUpdate_FailedTitle": "Impossible de mettre Ă jour l'escouade", "Citadel_RosterUpdate_InternalError": "Code d'erreur inattendu ({d:error_code}).", "Citadel_RosterUpdate_InvalidHeroSelection": "UnitĂ© occultiste non valide.", "Citadel_RosterUpdate_InvalidMode": "Ce mode de jeu ne permet pas de modifier l'escouade.", "Citadel_RosterUpdate_MMBusy": "La partie a dĂ©jĂ Ă©tĂ© créée.", "Citadel_RosterUpdate_NotInMatchmaking": "N'est pas dans la file d'attente de matchmaking.", "Citadel_RosterUpdate_RateLimited": "Nombre de demandes max. atteint.", "Citadel_RosterUpdate_Timeout": "Impossible de se connecter au rĂ©seau Deadlock", "Citadel_RosterUpdate_TooBusy": "Le rĂ©seau Deadlock est surchargĂ©.", "Citadel_Roster_AddToRoster": "Ajouter Ă l'escouade", "Citadel_Roster_ClearBan": "Ne plus Ă©viter l'occultiste", "Citadel_Roster_ClearPriority": "Supprimer des occultistes prioritaires", "Citadel_Roster_HeroCount": "Occultistes dans l'escouade :", "Citadel_Roster_HeroLocked": "Occultiste non disponible", "Citadel_Roster_HighPriority": "Hautement prioritaire", "Citadel_Roster_HighPriorityCount": "Occultistes hautement prioritaires :", "Citadel_Roster_HighPriorityCount_Singular": "Occultiste hautement prioritaire :", "Citadel_Roster_InRoster": "Dans l'escouade", "Citadel_Roster_Instructions_Desc": "SĂ©lectionnez au moins trois occultistes. Vous incarnerez automatiquement l'une de ces unitĂ©s au dĂ©but de la partie.\u003Cbr\u003E\u003Cbr\u003EVous pouvez indiquer les occultistes comme \u003Cspan class='selected'\u003E\u003Cb\u003Een lice\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003Eprioritaires\u003C/b\u003E\u003C/span\u003E ou \u003Cspan class='high_priority'\u003E\u003Cb\u003Ehautement prioritaires\u003C/b\u003E\u003C/span\u003E pour augmenter vos chances de les incarner.", "Citadel_Roster_Instructions_Desc_HeroLabs": "Incarnez, affrontez ou coopĂ©rez avec des occultistes en phase d'essai.\u003Cbr\u003E\u003Cbr\u003ESĂ©lectionnez au moins trois occultistes, \u003Cb\u003Edont deux standards qui ne sont pas en phase d'essai\u003C/b\u003E. La probabilitĂ© de vous voir attribuer un occultiste en phase d'essai dans votre escouade dĂ©pend du temps Ă©coulĂ© depuis votre dernier essai.", "Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'}Pour alterner entre \u003Cb\u003Eprioritaire\u003C/b\u003E et \u003Cb\u003Ehautement prioritaire\u003C/b\u003E", "Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}Pour sĂ©lectionner l'occultiste", "Citadel_Roster_Instructions_Title": "CrĂ©ez votre escouade", "Citadel_Roster_Instructions_Title_HeroLabs": "Labo d'occultisme", "Citadel_Roster_MakeBanned": "Ăviter l'occultiste", "Citadel_Roster_MakeHighPriority": "Rendre hautement prioritaire", "Citadel_Roster_MakePriority": "Rendre prioritaire", "Citadel_Roster_NewHeroInvalidBan": "Il n'est pas possible d'Ă©viter les occultistes rĂ©cents", "Citadel_Roster_NoHeroes": "Vide", "Citadel_Roster_PreferredCount": "Occultistes prioritaires :", "Citadel_Roster_PreferredCount_Singular": "Occultiste prioritaire :", "Citadel_Roster_Priority": "PrioritĂ©", "Citadel_Roster_Random": "AlĂ©atoire", "Citadel_Roster_RandomHero": "Occultiste au hasard", "Citadel_Roster_RandomHero_Desc": "Lorsque cette option est activĂ©e, le systĂšme de matchmaking choisira l'occultiste au hasard.", "Citadel_Roster_RemoveFromRoster": "Supprimer de l'escouade", "Citadel_Roster_TestHero": "Essai", "Citadel_Roster_ViewBackstory_Tooltip": "Voir la biographie du personnage", "Citadel_Scoreboard_BrawlRoundTitle": "Manche {i:sb_round}", "Citadel_Scoreboard_BrawlRoundTotalTitle": "DurĂ©e totale de la manche", "Citadel_Scoreboard_Items": "Objets", "Citadel_Scoreboard_KDA_Assists": "C", "Citadel_Scoreboard_KDA_Deaths": "M", "Citadel_Scoreboard_KDA_Kills": "V", "Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Cliquez pour demander un Ă©change de voies.", "Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Cliquez pour accepter l'Ă©change de voies.\u003Cbr\u003EFaites un clic droit pour refuser.", "Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Ăchange refusĂ©.", "Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Ăchange refusĂ©.", "Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Cliquez pour annuler cette demande.", "Citadel_Scoreboard_Obj_Damage": "DĂ©g. aux objectifs :", "Citadel_Scoreboard_TeamAP": "PC", "Citadel_Scoreboard_TeamKills": "Victimes", "Citadel_SelectHero": "SĂ©lectionner l'occultiste", "Citadel_ServerRegion_0": "Automatique", "Citadel_ServerRegion_1": "Ouest des Ătats-Unis", "Citadel_ServerRegion_10": "AmĂ©rique du Sud", "Citadel_ServerRegion_11": "Afrique du Sud", "Citadel_ServerRegion_14": "Chili", "Citadel_ServerRegion_15": "PĂ©rou", "Citadel_ServerRegion_19": "Japon", "Citadel_ServerRegion_2": "Est des Ătats-Unis", "Citadel_ServerRegion_21": "Espagne", "Citadel_ServerRegion_22": "Sud-Ouest des Ătats-Unis", "Citadel_ServerRegion_23": "Sud-Est des Ătats-Unis", "Citadel_ServerRegion_24": "Hong-Kong", "Citadel_ServerRegion_27": "Centre-Nord des Ătats-Unis", "Citadel_ServerRegion_28": "Pologne", "Citadel_ServerRegion_3": "France", "Citadel_ServerRegion_31": "Sud-Central des Ătats-Unis", "Citadel_ServerRegion_38": "Argentine", "Citadel_ServerRegion_39": "CorĂ©e du Sud", "Citadel_ServerRegion_44": "Finlande", "Citadel_ServerRegion_45": "Angleterre", "Citadel_ServerRegion_48": "Hong-Kong", "Citadel_ServerRegion_5": "Singapour", "Citadel_ServerRegion_50": "Pays-Bas", "Citadel_ServerRegion_52": "Allemagne", "Citadel_ServerRegion_7": "Australie", "Citadel_ServerRegion_8": "SuĂšde", "Citadel_ServerRegion_9": "Italie", "Citadel_SetSchedule_AlreadySet": "Votre crĂ©neau n'a pas pu ĂȘtre dĂ©fini car il l'Ă©tait dĂ©jĂ .", "Citadel_SetSchedule_Failed": "Erreur lors de la dĂ©finition du crĂ©neau", "Citadel_SetSchedule_FailedToSetSchedule": "Votre crĂ©neau n'a pas pu ĂȘtre dĂ©fini. Veuillez rĂ©essayer plus tard.", "Citadel_SetSchedule_LocalTimes": "Horaires affichĂ©s en heure locale", "Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}", "Citadel_SetSchedule_Selected": "SĂ©lectionnĂ©", "Citadel_SetSchedule_SetSuccessfully": "CrĂ©neau dĂ©fini avec succĂšs.", "Citadel_SetSchedule_Success": "SuccĂšs", "Citadel_Settings_HudTelemetry_FrameTime": "Afficher le temps d'affichage et les IPS", "Citadel_Settings_HudTelemetry_FrameTimePoor": "Seuil d'alerte du temps d'affichage", "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "Lorsque le temps d'affichage dĂ©passe cette valeur, les conditions sont considĂ©rĂ©es comme mauvaises.", "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms} ms = {f:0:fps} IPS", "Citadel_Settings_HudTelemetry_FrameTime_Info": "Affiche le dernier temps d'affichage d'images le plus long en millisecondes et la frĂ©quence d'images moyenne actuelle.", "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Afficher les problĂšmes de rĂ©seau", "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Seuil d'alerte du taux de ticks manquĂ©s", "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "Lorsque le pourcentage de ticks manquĂ©s en raison de livraisons dans le dĂ©sordre sur le rĂ©seau dĂ©passe cette valeur, les conditions sont considĂ©rĂ©es comme mauvaises.", "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Affiche le pourcentage de ticks indisponibles au moment oĂč ils sont nĂ©cessaires, en raison d'une perte de rĂ©seau ou d'un retard de livraison.\u003Cbr\u003E\u003Cbr\u003ELa frĂ©quence dans chaque direction (vers et depuis le serveur) est affichĂ©e.\u003Cbr\u003E\u003Cbr\u003ELes livraisons dans le dĂ©sordre sont souvent corrigĂ©es automatiquement et les ticks manquĂ©s peuvent ĂȘtre compensĂ©s par davantage de mĂ©moire tampon. Seules les erreurs non corrigĂ©es sont incluses dans le pourcentage.", "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Afficher la qualitĂ© dĂ©taillĂ©e du rĂ©seau", "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Affiche les informations rĂ©seau sur deux lignes. En plus du temps de latence et de la frĂ©quence de ticks manquĂ©s, la perte de paquets bruts et les mesures d'instabilitĂ© sont Ă©galement indiquĂ©es.", "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Afficher l'instabilitĂ©", "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Affiche un graphique en temps rĂ©el de l'instabilitĂ© rĂ©seau. Les incidents de livraisons erronĂ©es (pertes, livraisons dans le dĂ©sordre, instabilitĂ© excessive) sont en surbrillance.", "Citadel_Settings_HudTelemetry_Ping": "Afficher la latence", "Citadel_Settings_HudTelemetry_Ping_Info": "Affiche le temps de latence aller-retour du serveur en millisecondes.", "Citadel_Settings_HudTelemetry_Show_Always": "Toujours", "Citadel_Settings_HudTelemetry_Show_Never": "Jamais", "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "Si les conditions sont mauvaises", "Citadel_Settings_Rendering_Interface": "Interface", "Citadel_Settings_Telemetry_SectionHeader": "TĂ©lĂ©mĂ©trie", "Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres tĂ©lĂ©mĂ©triques aux valeurs par dĂ©faut ?", "Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "RĂ©tablit les paramĂštres tĂ©lĂ©mĂ©triques par dĂ©faut.", "Citadel_Shiv_HeroTag_1": "Rage", "Citadel_Shiv_HeroTag_2": "Saignement", "Citadel_Shiv_HeroTag_3": "RĂ©pĂ©tition", "Citadel_ShopFilter_Ammo": "Munitions", "Citadel_ShopFilter_Disruption": "Interruptions", "Citadel_ShopFilter_Durabilty": "DurabilitĂ©", "Citadel_ShopFilter_FireRate": "Cadence de tir", "Citadel_ShopFilter_Healing": "Soins", "Citadel_ShopFilter_MagicDamage": "DĂ©gĂąts spirituels", "Citadel_ShopFilter_Melee": "MĂȘlĂ©e", "Citadel_ShopFilter_Movement": "DĂ©placements", "Citadel_ShopFilter_WeaponDamage": "DĂ©gĂąts des armes", "Citadel_ShopStats_Base": "Base", "Citadel_ShopStats_Boons": "Oboles", "Citadel_ShopStats_GoldenStatues": "Statues dorĂ©es", "Citadel_ShopStats_Mods": "Modifs", "Citadel_ShopStats_ShopBonuses": "Bonus de la boutique", "Citadel_ShopStats_SpiritScaling": "Pouvoir spirituel", "Citadel_ShopStats_Starting": "DĂ©marrage", "Citadel_ShopStats_Total": "Total", "Citadel_Shop_AbilityIsImbued": "ImprĂ©gnĂ©e de {s:imbuing_ability_name}", "Citadel_Shop_AbilityIsImbuing": "ImprĂ©gnĂ©e sur {s:imbued_ability_name}", "Citadel_Shop_ActivePlacementTooltip_Drag": "Faites glisser et dĂ©poser pour rĂ©assigner les capacitĂ©s activĂ©es actuelles", "Citadel_Shop_ActivePlacementTooltip_Title": "Choisissez un emplacement de capacitĂ© pour finaliser l'achat", "Citadel_Shop_BonusAttribute": "Bonus", "Citadel_Shop_ConditionalAttribute": "Conditionnel", "Citadel_Shop_Destroy_Item": "Vendre l'objet ?", "Citadel_Shop_Destroy_Item_Confirm": "Voulez-vous vraiment vendre {s:item_name} contre {i:item_sell_amount} ùmes (soit la moitiĂ© du prix original) ?", "Citadel_Shop_HoldAlt": "Maintenez{g:citadel_binding:'Scoreboard'}", "Citadel_Shop_ImbueTooltip_Title": "Choisissez une capacitĂ© Ă imprĂ©gner", "Citadel_Shop_InCombat_Alert": "Vous subissez des dĂ©gĂąts", "Citadel_Shop_PickEnhanceItem_Desc": "Choisissez l'objet Ă amĂ©liorer", "Citadel_Shop_PickEnhanceItem_Title": "AmĂ©liorer un objet", "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", "Citadel_Shop_Purchased": "AchetĂ©", "Citadel_Shop_Rework": "Refonte de la boutique", "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", "Citadel_Shop_SellMaxItemsActive_Title": "Emplacements d'objets actifs pleins", "Citadel_Shop_SellMaxItems_Desc": "SĂ©lectionnez un objet Ă \u003Cspan class='highlight'\u003Eremplacer\u003C/span\u003E", "Citadel_Shop_SellMaxItems_Recommended": "RecommandĂ©", "Citadel_Shop_SellMaxItems_SellButton": "Vendre", "Citadel_Shop_SellMaxItems_Title": "Emplacements d'objets pleins", "Citadel_Shop_Sort_Tooltip_Categories": "Trier les objets par catĂ©gorie", "Citadel_Shop_Sort_Tooltip_Tier": "Trier les objets par prix", "Citadel_Shop_TierBonus": "Tier Bonus", "Citadel_Shop_TierBonus_Armor": "PV de base", "Citadel_Shop_TierBonus_Tech": "Pouvoir spirituel", "Citadel_Shop_TierBonus_Weapon": "DĂ©gĂąts des armes", "Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E", "Citadel_Showcase_SeasonalAchievement2024": "DĂ©cembre 2024", "Citadel_Showcase_SeasonalAchievement2025": "DĂ©cembre 2025", "Citadel_SkipTutorial_Body": "Voulez-vous vraiment passer le tutoriel ? Ă moins d'avoir dĂ©jĂ jouĂ© au jeu, nous vous le dĂ©conseillons.", "Citadel_SkipTutorial_Title": "Passer le tutoriel", "Citadel_Social_Invite": "Inviter", "Citadel_Social_Party": "Groupe", "Citadel_SpectateUser_BusyText": "Veuillez patienter", "Citadel_SpectateUser_BusyTitle": "AccĂšs Ă la partieâŠ", "Citadel_SpectateUser_Disabled": "Le mode spectateur est actuellement dĂ©sactivĂ©. Veuillez rĂ©essayer plus tard.", "Citadel_SpectateUser_DisabledForGame": "La partie rejointe par cette personne n'autorise pas le mode spectateur.", "Citadel_SpectateUser_ErrorTitle": "Impossible de regarder la partie", "Citadel_SpectateUser_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour regarder cette partie. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_SpectateUser_InParty": "Le mode spectateur n'est pas accessible pour les membres d'un groupe. Veuillez quitter votre groupe si vous souhaitez regarder quelqu'un jouer.", "Citadel_SpectateUser_InternalError": "Une erreur interne est survenue au moment de regarder cette personne jouer.", "Citadel_SpectateUser_InvalidRegion": "Les serveurs d'autres rĂ©gions que la vĂŽtre n'autorisent pas le mode spectateur pour le moment.", "Citadel_SpectateUser_NotFriends": "La personne que vous essayez de regarder n'est pas dans votre liste de contacts. Vous ne pouvez regarder jouer que vos contacts.", "Citadel_SpectateUser_NotInGame": "La personne que vous essayez de regarder n'est plus en jeu.", "Citadel_SpectateUser_RateLimited": "Vous avez envoyĂ© trop de demandes pour regarder une partie dans un court intervalle. Veuillez patienter une minute et rĂ©essayer.", "Citadel_SpectateUser_ServerFull": "L'effectif du mode spectateur est dĂ©jĂ au complet pour ce serveur. Veuillez rĂ©essayer plus tard.", "Citadel_SpectateUser_TooBusy": "Le rĂ©seau Deadlock est actuellement trop sollicitĂ© pour traiter cette requĂȘte de visionnage. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_Spectate_Connecting_Buffering": "Connexion rĂ©ussie. Mise en mĂ©moire tampon en cours.", "Citadel_Spectate_Connecting_Title": "Connexion Ă la partie", "Citadel_Spectate_Connecting_Waiting": "Connexion en cours, veuillez patienter. Le dĂ©marrage de la diffusion par le serveur peut prendre jusqu'Ă une minute.", "Citadel_Spectate_Deaths": "Mort", "Citadel_Spectate_Kills": "Victime", "Citadel_Spectate_KillsAndDeaths": "Victimes et morts", "Citadel_StartMatchmaking_AccountLocked": "Vous ne pouvez pas participer Ă ce mode tant que votre compte Steam est verrouillĂ©", "Citadel_StartMatchmaking_AlreadyFindingMatch": "Impossible de lancer le matchmaking : vous recherchez dĂ©jĂ une partie.", "Citadel_StartMatchmaking_CannotSelectRegion": "Impossible de sĂ©lectionner une rĂ©gion de matchmaking.", "Citadel_StartMatchmaking_ErrorTitle": "Erreur", "Citadel_StartMatchmaking_FailedToGetResponse": "Impossible de communiquer avec le rĂ©seau Deadlock pour rejoindre le matchmaking. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_StartMatchmaking_HeroLabsMMNotOpen": "Le matchmaking pour le mode labo d'occultisme n'est pas disponible actuellement.", "Citadel_StartMatchmaking_HeroLabsNotUnlocked": "Vous n'avez pas encore dĂ©bloquĂ© le matchmaking pour le mode labo d'occultisme.", "Citadel_StartMatchmaking_HeroRosterTooPopular": "Votre escouade contient uniquement des occultistes dĂ©jĂ en cours d'utilisation.", "Citadel_StartMatchmaking_InParty": "Impossible de lancer le matchmaking en solo tant que vous ĂȘtes dans un groupe.", "Citadel_StartMatchmaking_InternalError": "Une erreur interne est survenue au moment de rejoindre le matchmaking.", "Citadel_StartMatchmaking_InvalidClientVersion": "Impossible de lancer le matchmaking car votre client n'est pas Ă jour. Veuillez redĂ©marrer le jeu une fois la mise Ă jour effectuĂ©e.", "Citadel_StartMatchmaking_InvalidHeroSelection": "Vous n'avez pas sĂ©lectionnĂ© d'occultiste valide.", "Citadel_StartMatchmaking_InvalidParty": "Ce groupe a Ă©tĂ© dissout et ne peut pas participer au matchmaking.", "Citadel_StartMatchmaking_InvalidPartyMatchMode": "Vous ne pouvez pas jouer Ă ce mode de jeu en groupe.", "Citadel_StartMatchmaking_InvalidPartyPermissions": "Vous n'avez pas l'autorisation de lancer le matchmaking pour ce groupe.", "Citadel_StartMatchmaking_InvalidTeam": "Quelqu'un a sĂ©lectionnĂ© une Ă©quipe non valide pour ce mode de jeu.", "Citadel_StartMatchmaking_MatchmakingDisabled": "Le systĂšme de matchmaking est actuellement dĂ©sactivĂ© pour ce mode de jeu. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_StartMatchmaking_MatchmakingTooBusy": "Le systĂšme de matchmaking est actuellement surchargĂ©. Veuillez rĂ©essayer dans quelques minutes.", "Citadel_StartMatchmaking_ModeBanned": "Vous ĂȘtes banni(e) de ce mode jusqu'au {t:s:time_stamp} Ă {t:t:time_stamp}.", "Citadel_StartMatchmaking_ModeLocked": "Vous n'avez pas encore dĂ©bloquĂ© ce mode.", "Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "Le matchmaking pour le mode Bagarre de rue n'est pas autorisĂ© tant que vous ĂȘtes en basse prioritĂ©.", "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Le matchmaking pour le mode labo d'occultisme n'est pas autorisĂ© tant que vous ĂȘtes en basse prioritĂ©.", "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Le matchmaking classĂ© n'est pas autorisĂ© tant que vous ĂȘtes sous le coup d'un bannissement des communications.", "Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Le matchmaking classĂ© n'est pas autorisĂ© tant que vous ĂȘtes en basse prioritĂ©.", "Citadel_StartMatchmaking_NoRankedWhileReportBanned": "Le matchmaking classĂ© n'est pas autorisĂ© tant que vous ĂȘtes sous le coup d'un bannissement Ă la suite de signalements.", "Citadel_StartMatchmaking_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est gĂ©nĂ©ralement dĂ» Ă un problĂšme liĂ© Ă votre pare-feu ou au MTU de votre connexion Internet.", "Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Certaines personnes du groupe n'ont pas dĂ©bloquĂ© le matchmaking classĂ© et ne peuvent donc pas jouer Ă ce mode de jeu.", "Citadel_StartMatchmaking_PartyMatchMaking": "Ce groupe a dĂ©jĂ lancĂ© le matchmaking.", "Citadel_StartMatchmaking_PartyMemberInLobby": "Impossible de lancer le matchmaking : vous ĂȘtes dĂ©jĂ dans une partie. Quittez d'abord la partie en cours.", "Citadel_StartMatchmaking_PartyMemberInMatch": "Vous ĂȘtes dĂ©jĂ dans une partie. Vous devez quitter la partie en cours avant de pouvoir passer en prĂ©paration.", "Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "Une personne de votre groupe utilise une version ancienne du client. Elle doit mettre son client Ă jour avant de pouvoir rejoindre le matchmaking.", "Citadel_StartMatchmaking_PartyMemberNotAvailable": "Certaines personnes du groupe ne sont pas en ligne ou sont indisponibles pour le matchmaking.", "Citadel_StartMatchmaking_PartyMemberNotReady": "Une personne de votre groupe n'est pas prĂȘte pour le matchmaking.", "Citadel_StartMatchmaking_PermanentBan": "Vous avez Ă©tĂ© dĂ©finitivement banni(e) de ce mode.", "Citadel_StartMatchmaking_PlayerBannedFromMode": "Une personne de ce groupe a Ă©tĂ© bannie de ce mode de jeu.", "Citadel_StartMatchmaking_RankedMMNotOpen": "Pour l'instant, le matchmaking classĂ© n'est pas activĂ© pour le crĂ©neau que vous avez sĂ©lectionnĂ©.", "Citadel_StartMatchmaking_RankedNotUnlocked": "Vous n'avez pas encore dĂ©bloquĂ© le matchmaking classĂ©.", "Citadel_StartMatchmaking_TooFewPlayers": "Le groupe n'a pas assez de membres pour pouvoir lancer le matchmaking dans ce mode.", "Citadel_StartMatchmaking_TooManyLimitedHeroes": "Votre escouade contient principalement de nouvelles unitĂ©s occultistes. Afin de faciliter l'organisation des matchs, les escouades doivent comprendre des unitĂ©s autres que celles rĂ©cemment ajoutĂ©es au jeu. Veuillez inclure d'autres occultistes Ă votre escouade.", "Citadel_StartMatchmaking_TooManyPlayers": "Le groupe compte trop de membres pour pouvoir lancer le matchmaking dans ce mode.", "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Trop de personnes sont dans la mĂȘme Ă©quipe.", "Citadel_StartMatchmaking_TooManySpectators": "Le groupe compte trop de personnes dans le public pour pouvoir lancer le matchmaking dans ce mode.", "Citadel_StartMatchmaking_UnableToFillTeam": "Impossible de crĂ©er des Ă©quipes valides avec les personnes actuellement prĂ©sentes.", "Citadel_StartMatchmaking_UnverifiedPGI": "Impossible de lancer le matchmaking tant que des membres du groupe sont en mode Outils ou que leur fichier « gameinfo.gi » comporte des modifications non prises en charge dans les sections suivantes : Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, et WorldRenderer.", "Citadel_StartupPause_Continue": "Continuer", "Citadel_StartupPause_Exit": "Quitter le jeu", "Citadel_StartupPause_Message": "En attente avant le chargement de la prochaine planque.", "Citadel_StartupPause_Title": "DĂ©marrage suspendu", "Citadel_StatusEffect": "Effet de statut", "Citadel_StatusEffectBleed": "Saignement", "Citadel_StatusEffectBuff": "Buff", "Citadel_StatusEffectBulletDebuff": "Bullet Debuff", "Citadel_StatusEffectBurn": "Brulure", "Citadel_StatusEffectCustomDebuff": "Effet nĂ©gatif", "Citadel_StatusEffectDisarmed": "DĂ©sarmement", "Citadel_StatusEffectDisplacement": "DĂ©placement", "Citadel_StatusEffectEMP": "Silence", "Citadel_StatusEffectFreeze": "Gel", "Citadel_StatusEffectImmobilize": "Immobilisation", "Citadel_StatusEffectInfiniteClip": "Munitions infinies", "Citadel_StatusEffectInvisible": "InvisibilitĂ©", "Citadel_StatusEffectPetrify": "PĂ©trifier", "Citadel_StatusEffectSilence": "Silence", "Citadel_StatusEffectSleep": "Endormissement", "Citadel_StatusEffectStacks": "Stacks", "Citadel_StatusEffectStun": "Ătourd.", "Citadel_StatusEffectTethered": "Lien", "Citadel_StatusEffectUnstoppable": "Intouchable", "Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Votre %victim_name% a Ă©tĂ© dĂ©truit", "Citadel_Steamshare_Desc_Death_Player": "Vous avez Ă©tĂ© tuĂ©(e) par %killer_name%", "Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Le %victim_name% ennemi a Ă©tĂ© dĂ©truit", "Citadel_Steamshare_Desc_Kill_Player": "Vous avez tuĂ© %victim_name%", "Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "%victim_name% alliĂ©", "Citadel_Steamshare_Title_Death_Player": "Mort", "Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "%victim_name% ennemi", "Citadel_Steamshare_Title_Kill_Player": "Victime", "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking interrompu. Ăchec de la communication avec le coordinateur de jeu.", "Citadel_StopMatchMaking_GeneralError": "Ăchec du matchmaking. Veuillez rĂ©essayer.", "Citadel_StreetBrawl_AvgRoundDuration": "Manche moyenne", "Citadel_StreetBrawl_Draft_Choice": "Choix {d:item_draft_round} sur {d:item_draft_rounds_total}", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "RĂ©initialiser", "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{rĂ©initialisation restante} other{rĂ©initialisations restantes}}", "Citadel_StreetBrawl_Draft_Skip_Btn": "Passer cet objet", "Citadel_StreetBrawl_Draft_Title": "SĂ©lection d'objets", "Citadel_StreetBrawl_MatchPoint": "Point dĂ©cisif", "Citadel_StreetBrawl_MatchPoint_Both_Teams": "Deux Ă©quipes", "Citadel_StreetBrawl_Overtime_Desc": "PV des troupiers augmentĂ©s\u003Cbr\u003ETemps de rĂ©apparition augmentĂ©s", "Citadel_StreetBrawl_Overtime_Title": "Prolongations", "Citadel_StreetBrawl_RoundSubtitle": "3 premiĂšres victoires", "Citadel_StreetBrawl_RoundTitle": "Manche {d:sb_round}", "Citadel_StreetBrawl_Tooltip_Modified": "= valeur ajustĂ©e pour le mode de jeu « Bagarre de rue »", "Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E : \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", "Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", "Citadel_Survey_Question_Desc": "Merci de partager votre point de vue global. Les retours de la communautĂ© influencent la crĂ©ation du jeu.", "Citadel_Survey_Question_HeroCarry": "Que pensez-vous du niveau de l'occultiste \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Edans le rĂŽle de carry\u003C/b\u003E\u003C/span\u003E ?", "Citadel_Survey_Question_HeroDisable": "Que pensez-vous du niveau de l'occultiste \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Een tant qu'unitĂ© incapacitante (disabler) ou de contrĂŽle de masse (crowd control)\u003C/b\u003E\u003C/span\u003E ?", "Citadel_Survey_Question_HeroFrontliner": "Que pensez-vous du niveau de l'occultiste \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Een premiĂšre ligne (frontliner)\u003C/b\u003E\u003C/span\u003E ?", "Citadel_Survey_Question_HeroPlayAgainst": "Comment sont les parties \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Econtre\u003C/b\u003E\u003C/span\u003E cette unitĂ© occultiste ?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Excellentes", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Atroces", "Citadel_Survey_Question_HeroPlayAs": "Comment sont vos parties quand vous \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Eincarnez\u003C/b\u003E cette unitĂ© occultiste ?\u003C/span\u003E", "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Excellentes", "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Atroces", "Citadel_Survey_Question_HeroPower": "Comment Ă©valuez-vous la puissance de l'occultiste ?", "Citadel_Survey_Question_HeroPower_HighLabel": "Grande", "Citadel_Survey_Question_HeroPower_LowLabel": "Faible", "Citadel_Survey_Question_HeroUtility": "Que pensez-vous du niveau de l'occultiste \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Edans le rĂŽle d'utilitaire (utility, contre les unitĂ©s non occultistes) ou de guĂ©rison pour les unitĂ©s alliĂ©es\u003C/b\u003E\u003C/span\u003E ?", "Citadel_Survey_Question_ItemDesign": "L'objet est-il intĂ©ressant ou amusant ?", "Citadel_Survey_Question_ItemDesign_HighLabel": "TrĂšs amusant", "Citadel_Survey_Question_ItemDesign_LowLabel": "Ă revoir", "Citadel_Survey_Question_ItemPower": "Comment Ă©valuez-vous la puissance de l'objet ?", "Citadel_Survey_Question_ItemPower_HighLabel": "Trop puissant", "Citadel_Survey_Question_ItemPower_LowLabel": "Trop faible", "Citadel_Survey_Question_Number": "Question {d:question_number} / {d:max_question_number}", "Citadel_Survey_Question_Title": "Sondage sur le playtest", "Citadel_Survey_Skip": "Ignorer", "Citadel_Survey_Submitting": "Envoi en coursâŠ", "Citadel_Synth_HeroTag_1": "Dupeur", "Citadel_Synth_HeroTag_2": "DĂ©gĂąts en rafale", "Citadel_Synth_HeroTag_3": "Grenouilles", "Citadel_Team1_Name": "Roi de l'Ombre", "Citadel_Team1_Name_Uppercase": "LE ROI DE L'OMBRE", "Citadel_Team1_Name_Uppercase:n": "LE ROI DE L'OMBRE", "Citadel_Team2_Name": "Matriarche", "Citadel_Team2_Name_Uppercase": "LA MATRIARCHE", "Citadel_Team2_Name_Uppercase:n": "LA MATRIARCHE", "Citadel_TeamMsg_BossKilledMessage": "DESTRUCTION", "Citadel_TeamMsg_BossKilledTitle": "Votre {s:lane_color} (niv. {i:boss_tier})", "Citadel_TeamMsg_EnemyBossKilledTitle": "{s:lane_color} adverse (niv. {i:boss_tier})", "Citadel_TeamMsg_EnemyTitanKilledTitle": "MĂ©cĂšne adverse", "Citadel_TeamMsg_TitanKilledTitle": "Votre MĂ©cĂšne", "Citadel_TeamName_Invalid": "Invalide", "Citadel_TeamName_Neutral": "Neutres", "Citadel_TeamName_Spectator": "Public", "Citadel_TeamName_Unassigned": "Sans Ă©quipe", "Citadel_Tengu_HeroTag_1": "Collaborative", "Citadel_Tengu_HeroTag_2": "Perturbatrice", "Citadel_Tengu_HeroTag_3": "Solide", "Citadel_ThousandsNumber": "{s:number_value} \u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", "Citadel_Three_Lanes": "Refonte de la carte", "Citadel_Tip_0": "Ceci est une astuce.", "Citadel_Tip_1": "Encore un conseil.", "Citadel_Tip_2": "Voici un autre conseil.", "Citadel_Tip_4": "DĂ©truisez le noyau pour gagner.", "Citadel_UnableToBindKey": "Impossible d'associer la touche", "Citadel_UnableToBindUniqueKey": "La touche « {s:bind_name} » est dĂ©jĂ liĂ©e Ă la touche unique « {s:duplicate_bind_name} »", "Citadel_Unicorn_HeroTag_1": "Artiste", "Citadel_Unicorn_HeroTag_2": "Turbulente", "Citadel_Unicorn_HeroTag_3": "Ăblouissante", "Citadel_UnknownKey": "Touche inconnue", "Citadel_UnstickFailure_GameAnnouncement": "Le dĂ©blocage ne peut pas ĂȘtre utilisĂ© si votre occultiste a rĂ©cemment subi des dĂ©gĂąts.", "Citadel_UserFeedback_Result_GenericFailure": "Votre avis n'a pas pu ĂȘtre envoyĂ© (Ă©chec de communication avec le rĂ©seau Deadlock). Veuillez rĂ©essayer plus tard.", "Citadel_UserFeedback_Result_GenericFailureTitle": "Ăchec de l'envoi", "Citadel_UserFeedback_Result_Success": "Merci de nous avoir fait part de votre avis. Notre Ă©quipe en tiendra compte.", "Citadel_UserFeedback_Result_SuccessTitle": "Votre avis a Ă©tĂ© envoyĂ©", "Citadel_UserFeedback_Submit": "Partager votre avis", "Citadel_UserFeedback_SubmitProcessing": "Veuillez patienter", "Citadel_UserFeedback_SubmitProcessingTitle": "Envoi de votre avisâŠ", "Citadel_UserFeedback_TextPlaceholder": "Saisissez vos commentaires", "Citadel_UserFeedback_Title": "Partager votre avis", "Citadel_UserFeedback_Tooltip": "Partager votre avis", "Citadel_UserFeedback_TypeLabel": "Type", "Citadel_UserFeedback_eType_Bug": "Bug", "Citadel_UserFeedback_eType_CriticalBug": "Bug critique", "Citadel_UserFeedback_eType_General": "Avis gĂ©nĂ©ral", "Citadel_UserFeedback_eType_Other": "Autre", "Citadel_UserFeedback_eType_Suggestion": "Suggestion", "Citadel_VampireBat_HeroTag_1": "Tourmenteuse", "Citadel_VampireBat_HeroTag_2": "Agile", "Citadel_VampireBat_HeroTag_3": "Irritante", "Citadel_VariableRefreshRateRecommendation_Nvidia": "Votre Ă©cran semble prendre en charge NVIDIA G-Sync, mais cette fonctionnalitĂ© est actuellement dĂ©sactivĂ©e. Nous vous recommandons de l'activer pour une expĂ©rience de jeu optimale. Pour ce faire, accĂ©dez au panneau de configuration NVIDIA en dehors du jeu. Vous devrez peut-ĂȘtre redĂ©marrer le jeu pour que les modifications prennent effet.", "Citadel_ViewMatchID_Desc": "Saisissez un ID de partie pour en voir les dĂ©tails.", "Citadel_ViewMatchID_InFlight_Body": "Cette partie est toujours en cours. Souhaitez-vous la regarder ?", "Citadel_ViewMatchID_InFlight_Title": "La partie est toujours en cours", "Citadel_ViewMatchID_Loading_Body": "Veuillez patienter", "Citadel_ViewMatchID_Loading_Error": "Impossible de regarder la partie", "Citadel_ViewMatchID_Loading_Title": "Chargement de la partie", "Citadel_ViewMatchID_Prompt": "ID de la partie", "Citadel_ViewMatchID_Title": "Voir l'ID de la partie", "Citadel_Vindicta_HeroTag_1": "Sniper", "Citadel_Vindicta_HeroTag_2": "Haut vol", "Citadel_Vindicta_HeroTag_3": "Dans le mille", "Citadel_Viper_HeroTag_1": "Artilleuse", "Citadel_Viper_HeroTag_2": "Insaisissable", "Citadel_Viper_HeroTag_3": "Mitrailleuse", "Citadel_Viscous_HeroTag_1": "Insaisissable", "Citadel_Viscous_HeroTag_2": "Perturbateur", "Citadel_Viscous_HeroTag_3": "Gluant", "Citadel_Warden_HeroTag_1": "Initiateur", "Citadel_Warden_HeroTag_2": "IntrĂ©pide", "Citadel_Warden_HeroTag_3": "Commando", "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} {ActiveMatchCount, plural, one{partie} other{parties}} en cours", "Citadel_WatchPage_FilterByHeroDefault": "Filtrer par occultiste", "Citadel_WatchPage_FilterGameMode_All": "Tous les modes", "Citadel_WatchPage_FilterGameMode_Brawl": "Parties Bagarres de rue", "Citadel_WatchPage_FilterGameMode_Normal": "Parties standards", "Citadel_WatchPage_FilterGameMode_Ranked": "Parties en mode classĂ©", "Citadel_WatchPage_NextPage": "Suivant", "Citadel_WatchPage_PrevPage": "PrĂ©cĂ©dent", "Citadel_WatchPage_SearchMatchID": "Rechercher par ID de partie", "Citadel_Watch_Featured": "Parties Ă la une", "Citadel_Watch_FriendsCheckbox": "Contacts uniquement", "Citadel_Watch_Loading": "ChargementâŠ", "Citadel_Watch_Page_FriendInMatch": "Contact Steam dans une partie", "Citadel_Watch_Page_Internal_Bots": "Partie avec des bots", "Citadel_Watch_Page_LiveNow": "En direct", "Citadel_Watch_Page_Loading": "Chargement des partiesâŠ", "Citadel_Watch_Page_MatchID": "ID : {s:match_id}", "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} k", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} k", "Citadel_Watch_Page_SpectateFull": "Public plein", "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{personne regarde} other{personnes regardent}}", "Citadel_Watch_Page_ViewAllMatches": "Afficher toutes les parties", "Citadel_Watch_Page_ViewFeaturedMatches": "Afficher les parties Ă la une", "Citadel_Watch_Title": "Regarder des parties", "Citadel_Werewolf_HeroTag_1": "FĂ©roce", "Citadel_Werewolf_HeroTag_2": "Chaotique", "Citadel_Werewolf_HeroTag_3": "MĂ©tamorphe", "Citadel_Wraith_HeroTag_1": "Duelliste", "Citadel_Wraith_HeroTag_2": "Isolation", "Citadel_Wraith_HeroTag_3": "PsychokinĂ©tique", "Citadel_Yamato_HeroTag_1": "Implacable", "Citadel_Yamato_HeroTag_2": "Acrobate", "Citadel_Yamato_HeroTag_3": "Traqueuse", "Citadel_ZiplineBoostDesc": "AccĂ©lĂ©rateur", "Citadel_ZiplineBoost_Active": "Actif", "Citadel_ZiplineBoost_Cooldown": "RĂ©cupĂ©ration", "Citadel_core_skill_rating": "Grade gĂ©nĂ©ral", "Citadel_library_Modal_CTA": "Comment ça marche ?", "Citadel_rank_material_1": "Brique", "Citadel_rank_material_2": "Pierre", "Citadel_rank_material_3": "Fer", "Citadel_rank_material_4": "Bronze", "Citadel_rank_material_5": "Argent", "Citadel_rank_material_6": "Or", "Citadel_rank_material_7": "Platine", "Citadel_rank_material_8": "Diamant", "Citadel_rank_phase_example": "{t:s:popup_start_day} â {t:s:popup_end_day}", "Citadel_ranked_closed": "Mode classĂ© fermĂ©", "Citadel_ranked_comingsoon": "Les parties en mode classĂ© dĂ©buteront le mardi 15 octobre Ă 22 h (UTC+2)", "Citadel_ranked_explainer_button": "Qu'est-ce que le mode classé ?", "Citadel_ranked_explainer_desc": "Le mode classĂ© de Deadlock offre une expĂ©rience de jeu plus compĂ©titive oĂč vous vous retrouverez avec des personnes de niveau similaire au vĂŽtre, afin de dĂ©terminer votre grade par rapport Ă l'ensemble des joueurs et des joueuses.\u003Cbr\u003E\u003Cbr\u003EChaque semaine, vous pourrez rejoindre la compĂ©tition en jouant Ă des parties classĂ©es pendant les horaires de disponibilitĂ© du mode dans votre rĂ©gion du monde afin de faire montre de votre talent.", "Citadel_ranked_explainer_note": "L'apparence des badges sera rĂ©vĂ©lĂ©e quand les premiers grades seront dĂ©cernĂ©s le mardi 22 octobre.", "Citadel_ranked_explainer_title": "Matchmaking classĂ©", "Citadel_ranked_howitworks_desc": "Tout le monde commence au grade temporaire « Obscurus » jusqu'Ă avoir disputĂ© suffisamment de parties pour le calibrage.\u003Cbr\u003E\u003Cbr\u003EIl existe onze grades diffĂ©rents, eux-mĂȘmes divisĂ©s en niveau de I Ă \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, pour une position plus prĂ©cise au sein d'un grade.\u003Cbr\u003E\u003Cbr\u003EChaque occultiste obtient un poids de matchmaking pondĂ©rĂ© par son grade gĂ©nĂ©ral (tel qu'indiquĂ© par les flĂšches).\u003Cbr\u003E\u003Cbr\u003ELes occultistes que vous essaierez pour la premiĂšre fois auront toujours un poids infĂ©rieur Ă votre grade gĂ©nĂ©ral.\u003Cbr\u003E\u003Cbr\u003ELe grade est mis Ă jour immĂ©diatement aprĂšs une partie.\u003Cbr\u003E\u003Cbr\u003EVotre grade est confidentiel et n'est vu que par vous.", "Citadel_ranked_howitworks_title": "Comment ça marche ?", "Citadel_ranked_load_more": "Charger plus", "Citadel_ranked_match_history": "Historique des parties :", "Citadel_ranked_no_matches": "Aucune partie classĂ©e Ă votre actif pour cette saison", "Citadel_ranked_numGamesPlayed": "{s:games_played} parties jouĂ©es", "Citadel_ranked_open": "Maintenant ouverte", "Citadel_ranked_rankedmedals": "Niveaux de badge :", "Citadel_ranked_result_adjustment": "Ajustement du grade", "Citadel_ranked_result_rankup": "Votre grade a augmentĂ©", "Citadel_ranked_result_title": "Grade", "Citadel_ranked_scheduleModal_desc": "SĂ©lectionnez les crĂ©neaux qui correspondent le mieux Ă vos heures de jeu.\u003Cbr\u003E\u003Cbr\u003EQuel que soit le crĂ©neau sĂ©lectionnĂ©, vous jouerez toujours sur le serveur disponible le plus proche.", "Citadel_ranked_scheduleModal_title": "CrĂ©neaux en mode classĂ©", "Citadel_ranked_scheduleModal_warning": "Remarque : aprĂšs avoir sĂ©lectionnĂ© vos horaires de jeu, vous devrez attendre sept jours pour les modifier.", "Citadel_ranked_schedule_explainer": "Le mode classĂ© ne sera disponible qu'Ă certaines heures. Avant de jouer, vous devez sĂ©lectionner un crĂ©neau qui vous convient.", "Citadel_ranked_subranks_explainer": "Niveau : I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", "Citadel_ranks_0": "Obscurus", "Citadel_ranks_1": "ProsĂ©lyte", "Citadel_ranks_10": "Thaumaturge", "Citadel_ranks_11": "Ăternus", "Citadel_ranks_2": "Adepte", "Citadel_ranks_3": "Acolyte", "Citadel_ranks_4": "Sentinelle", "Citadel_ranks_5": "Mystique", "Citadel_ranks_6": "Ritualiste", "Citadel_ranks_7": "Ămissaire", "Citadel_ranks_8": "Oracle", "Citadel_ranks_9": "Augure", "Citadel_ranks_rank0": "Obscurus", "Citadel_ranks_rank1": "ProsĂ©lyte", "Citadel_ranks_rank10": "Thaumaturge", "Citadel_ranks_rank11": "Ăternus", "Citadel_ranks_rank2": "Adepte", "Citadel_ranks_rank3": "Alchimiste", "Citadel_ranks_rank4": "Arcaniste", "Citadel_ranks_rank5": "Ritualiste", "Citadel_ranks_rank6": "Ămissaire", "Citadel_ranks_rank7": "Archonte", "Citadel_ranks_rank8": "Oracle", "Citadel_ranks_rank9": "Augure", "Citadel_skill_rating_explainer_title": "Grade", "Citadel_subranks_1": "I", "Citadel_subranks_2": "II", "Citadel_subranks_3": "III", "Citadel_subranks_4": "IV", "Citadel_subranks_5": "V", "Citadel_subranks_6": "VI", "Citael_PrivateLobbyModal_CreateNewButton": "CrĂ©er une partie personnalisĂ©e", "Citael_PrivateLobbyModal_JoinCode": "Rejoindre une partie en cours avec un code", "ClarityBonusSpirit_prefix": "{s:sign}", "CleavePercentage_label": "Splash Amount", "CleavePercentage_postfix": "%", "CleavePercentage_prefix": "{s:sign}", "CleaveRadius_label": "Splash Radius", "ClipSizeOverride_label": "Munitions", "ClipSizeOverride_postvalue_label": "Munitions", "Cloaked": "Cloaked", "CloneDamagePercentage_label": "DĂ©gĂąts de l'assistante", "CloneDamagePercentage_postfix": "%", "CloneDamagePercentage_postvalue_label": "DĂ©gĂąts de l'assistante", "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", "CloneDamageTakenIncreasePercent_postfix": "%", "CloneDamageTakenIncreasePercent_prefix": "{s:sign}", "CloneHealthPercentage_label": "PV de la copie", "CloneHealthPercentage_postfix": "%", "CloneHealthPercentage_postvalue_label": "PV de la copie", "CloneHealth_label": "PV de l'Assistante", "CloneHealth_postvalue_label": "PV de l'Assistante", "CloneLifetime_label": "DurĂ©e de la copie", "CloneLifetime_postfix": "s", "CloneLifetime_postvalue_label": "DurĂ©e de la copie", "Close": "Fermer", "CloseRangeBonusDamagePercent_label": "DĂ©gĂąts des armes", "CloseRangeBonusDamagePercent_postfix": "%", "CloseRangeBonusDamagePercent_postvalue_label": "DĂ©gĂąts des armes", "CloseRangeBonusDamagePercent_prefix": "+", "CloseRangeBonusDamageRange_label": "PortĂ©e restreinte", "CloseRangeBonusDamageRange_postfix": "m", "CloseRangeBonusDamageRange_postvalue_label": "PortĂ©e restreinte", "CloseRangeBonusWeaponPower_conditional": "Ă portĂ©e", "CloseRangeBonusWeaponPower_label": "DĂ©gĂąts des armes", "CloseRangeBonusWeaponPower_postfix": "%", "CloseRangeBonusWeaponPower_postvalue_label": "DĂ©gĂąts des armes", "CloseRangeBonusWeaponPower_prefix": "{s:sign}", "CloudDuration_label": "Cloud Lifetime", "CloudDuration_postfix": "s", "ClubSlowPercent_label": "Vit. de dĂ©placement", "ClubSlowPercent_postfix": "%", "ClubSlowPercent_postvalue_label": "Vit. de dĂ©placement", "ClubSlowPercent_prefix": "â", "CombatBarrierPerStack_postvalue_label": "Protection par charge", "CombatBarrier_label": "Protection", "CombatBarrier_postvalue_label": "Protection", "CombatRegenPercent_label": "Health Regen in Combat", "CombatRegenPercent_postfix": "%", "ComboBulletResist_label": "RĂ©sistance aux balles pendant la capacitĂ©", "ComboBulletResist_postfix": "%", "ComboBulletResist_postvalue_label": "RĂ©sistance aux balles pendant la capacitĂ©", "ConeAngle_label": "Angle du cĂŽne", "ConeAngle_postfix": "°", "ConeAngle_postvalue_label": "Angle du cĂŽne", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", "ConfirmRoster_BadRoster:f": "Vous devez ajouter au moins {d:min_roster_size} {min_roster_size, plural, one{occultiste} other{occultistes}} Ă votre escouade pour rejoindre une partie.", "ConsumeHealPercentage_label": "Consomme un pourcentage de soins", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Consomme un pourcentage de soins", "ConsumeStaminaOnWake_postvalue_label": "Endurance au rĂ©veil", "ConvertedHealth_label": "Trooper Health", "CooldownBetweenChargeReduction_label": "AccĂ©l. du temps de rĂ©cupĂ©ration", "CooldownBetweenChargeReduction_postfix": "%", "CooldownBetweenChargeReduction_postvalue_label": "AccĂ©l. du temps de rĂ©cupĂ©ration", "CooldownBetweenChargeReduction_prefix": "{s:sign}", "CooldownOnMissReduction_label": "Temps de recharge en cas d'attaque ratĂ©e", "CooldownOnMissReduction_postfix": "%", "CooldownOnMissReduction_postvalue_label": "Temps de recharge en cas d'attaque ratĂ©e", "CooldownReductionFlat_label": "RĂ©duction des temps de rĂ©cupĂ©ration", "CooldownReductionFlat_postfix": "s", "CooldownReductionFlat_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration", "CooldownReductionOnCatch_label": "Cooldown on Catch", "CooldownReductionOnCatch_postfix": "s", "CooldownReductionOnChargedAbilities_label": "RĂ©duction des temps de rĂ©cupĂ©ration pour les capacitĂ©s chargĂ©es", "CooldownReductionOnChargedAbilities_postfix": "%", "CooldownReductionOnChargedAbilities_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration pour les capacitĂ©s chargĂ©es", "CooldownReductionOnChargedAbilities_prefix": "+", "CooldownReductionOnHitMin_label": "RĂ©duction min.", "CooldownReductionOnHitMin_postfix": "s", "CooldownReductionOnHitMin_postvalue_label": "RĂ©duction min.", "CooldownReductionOnHitNonHero_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact (non occultiste)", "CooldownReductionOnHitNonHero_postfix": "s", "CooldownReductionOnHitNonHero_postvalue_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact (non occultiste)", "CooldownReductionOnHitPct_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact", "CooldownReductionOnHitPct_postfix": "%", "CooldownReductionOnHitPct_postvalue_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact", "CooldownReductionOnHit_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact (occultiste)", "CooldownReductionOnHit_postfix": "s", "CooldownReductionOnHit_postvalue_label": "RĂ©duct. du temps de rĂ©cup. Ă l'impact (occultiste)", "CooldownReductionOnKill_label": "RĂ©duction des temps de rĂ©cupĂ©ration", "CooldownReductionOnKill_postfix": "s", "CooldownReductionOnKill_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration", "CooldownReductionOnProc_label": "Cooldown On Apply", "CooldownReductionOnProc_postfix": "s", "CooldownReductionOnProc_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration", "CooldownReductionOnProc_prefix": "{s:sign}", "CooldownReductionPerHit_label": "RĂ©duct. du temps de rĂ©cup. par impact", "CooldownReductionPerHit_postfix": "s", "CooldownReductionPerHit_postvalue_label": "RĂ©duct. du temps de rĂ©cup. par impact", "CooldownReductionPercentagePerHit_postfix": "%", "CooldownReductionPercentagePerHit_postvalue_label": "RĂ©duct. du temps de rĂ©cup. par impact", "CooldownReduction_label": "RĂ©duction du temps de rĂ©cupĂ©ration des capacitĂ©s", "CooldownReduction_postfix": "%", "CooldownReduction_postvalue_label": "RĂ©duction du temps de rĂ©cupĂ©ration des capacitĂ©s", "CooldownReduction_prefix": "{s:sign}", "CooldownRefreshChancePercent_label": "Chance de rĂ©cupĂ©ration instantanĂ©e", "CooldownRefreshChancePercent_postfix": "%", "CooldownRefreshChancePercent_postvalue_label": "Chance de rĂ©cupĂ©ration instantanĂ©e", "CooldownRefundPercent_label": "RĂ©init. du temps de rĂ©cupĂ©ration", "CooldownRefundPercent_postfix": "%", "CooldownRefundPercent_postvalue_label": "RĂ©init. du temps de rĂ©cupĂ©ration", "CopiedUltWindow_label": "DurĂ©e de la copie", "CopiedUltWindow_postfix": "s", "CopiedUltWindow_postvalue_label": "DurĂ©e de la copie", "CopyCooldownPercentage_label": "Temps de rĂ©cupĂ©ration imitĂ©", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Temps de rĂ©cupĂ©ration imitĂ©", "CounterTimeWindow_label": "Time Window", "CounterTimeWindow_postfix": "s", "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "SĂ©lectionnez des objets dans la boutique pour les intĂ©grer Ă votre liste de recommandations de build.", "CreateBuilds_Title": "CrĂ©er un build pour {s:hero_name}", "CritBuildup_label": "Accumulation par tir en pleine tĂȘte", "CritBuildup_postfix": "%", "CritBuildup_postvalue_label": "Accumulation par tir en pleine tĂȘte", "CritChance_label": "Chances de coup critique", "CritChance_postfix": "%", "CritChance_postvalue_label": "Chances de coup critique", "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", "CritCoatingDamagePercent_postfix": "%", "CritCoatingDamagePercent_prefix": "{s:sign}", "CritDamagePercent_label": "DĂ©gĂąts des armes bonus", "CritDamagePercent_postfix": "%", "CritDamagePercent_postvalue_label": "DĂ©gĂąts des armes bonus", "CritDamagePercent_prefix": "+", "CritStackInterval_label": "Crit Charge Delay", "CritStackInterval_postfix": "s", "CubeHealth_label": "PV du cube", "CubeHealth_postvalue_label": "PV du cube", "CurrentBonus_label": "Bonus actuel :", "CurrentBonus_postvalue_label": "Bonus actuel :", "CurrentHealthDamagePercentage_label": "DĂ©gĂąts selon les PV actuels", "CurrentHealthDamagePercentage_postfix": "%", "CurrentHealthDamagePercentage_postvalue_label": "DĂ©gĂąts selon les PV actuels", "CurrentHealthDamage_label": "DĂ©gĂąts selon les PV actuels", "CurrentHealthDamage_postfix": "%", "CurrentHealthDamage_postvalue_label": "DĂ©gĂąts selon les PV actuels", "CurrentHealthPercentDamage_label": "PV actuels", "CurrentHealthPercentDamage_postfix": "%", "CurrentHealthPercentDamage_postvalue_label": "PV actuels", "CurrentHealthPercent_label": "PV actuels", "CurrentHealthPercent_postfix": "%", "CurrentHealthPercent_postvalue_label": "PV actuels", "CurrentStacks_label": "Charges actuelles :", "CurrentStacks_postvalue_label": "Charges actuelles :", "CurseDuration_label": "DurĂ©e de la malĂ©diction", "CurseDuration_postfix": "s", "CurseDuration_postvalue_label": "DurĂ©e de la malĂ©diction", "CycleTimePercent_label": "Fire Rate compared to Gun", "CycleTimePercent_postfix": "%", "DMarkMaxMarks_label": "Marques max.", "DMarkMaxMarks_postvalue_label": "Marques max.", "DMarkMultiplierPerStack_label": "DĂ©gĂąts par marque", "DMarkMultiplierPerStack_postfix": "Ă", "DMarkMultiplierPerStack_postvalue_label": "DĂ©gĂąts par marque", "DMarkProcCD_label": "Temps de rĂ©cupĂ©ration par cible", "DMarkProcCD_postfix": "s", "DMarkProcCD_postvalue_label": "Temps de rĂ©cupĂ©ration par cible", "DOTDuration_Label": "DurĂ©e", "DOTDuration_postfix": "s", "DOTDuration_postvalue_label": "DurĂ©e", "DPSDmgPercent_label": "DPS as Damage", "DPSDmgPercent_postfix": "%", "DPSIncrease_label": "Damage Increase Rate", "DPSMax_label": "DPS max.", "DPSMax_postvalue_label": "DPS max.", "DPSMin_label": "DPS min.", "DPSMin_postvalue_label": "DPS min.", "DPSPerHeat_Label": "Heat Power DPS", "DPSPercentHealth_label": "DĂ©gĂąts selon les PV max.", "DPSPercentHealth_postfix": "%", "DPSPercentHealth_postvalue_label": "DĂ©gĂąts selon les PV max.", "DPS_Self_label": "DĂ©gĂąts autoinfligĂ©s", "DPS_Self_postfix": "/s", "DPS_Self_postvalue_label": "DĂ©gĂąts autoinfligĂ©s", "DPS_label": "DPS", "DPS_postvalue_label": "DPS", "DamageAbsorb_Label": "Damage Absorbed", "DamageAmpPercentage_label": "Amp. des dĂ©gĂąts", "DamageAmpPercentage_postfix": "%", "DamageAmpPercentage_postvalue_label": "Amp. des dĂ©gĂąts", "DamageAmp_label": "Amp. des dĂ©gĂąts", "DamageAmp_postfix": "%", "DamageAmp_postvalue_label": "Amp. des dĂ©gĂąts", "DamageAmplificationPerStack_label": "DĂ©gĂąts bonus par charge", "DamageAmplificationPerStack_postfix": "%", "DamageAmplificationPerStack_postvalue_label": "DĂ©gĂąts bonus par charge", "DamageAmplificationPerStack_prefix": "{s:sign}", "DamageBonusFixedPerStack_label": "DĂ©gĂąts des armes", "DamageBonusFixedPerStack_postfix": "par charge", "DamageBonusFixedPerStack_postvalue_label": "DĂ©gĂąts des armes", "DamageBonusFixedPerStack_prefix": "+", "DamageBoostElsewhere_label": "Damage From Elsewhere", "DamageBoostElsewhere_postfix": "%", "DamageBoostFromBehind_label": "Damage From Behind", "DamageBoostFromBehind_postfix": "%", "DamageBoosted_label": "DĂ©gĂąts", "DamageBoosted_postvalue_label": "DĂ©gĂąts", "DamageDuration_label": "DurĂ©e", "DamageDuration_postfix": "s", "DamageDuration_postvalue_label": "DurĂ©e", "DamageHealMultNonHero_label": "Soins selon dĂ©gĂąts", "DamageHealMultNonHero_postfix": "Ă", "DamageHealMultNonHero_postvalue_label": "Soins selon dĂ©gĂąts", "DamageHealMult_label": "Soins selon dĂ©gĂąts contre occultistes", "DamageHealMult_postfix": "Ă", "DamageHealMult_postvalue_label": "Soins selon dĂ©gĂąts contre occultistes", "DamageHealPerTarget_label": "DĂ©gĂąts/soins par cible", "DamageHealPerTarget_postvalue_label": "DĂ©gĂąts/soins par cible", "DamageHeavyMelee_label": "DĂ©gĂąts", "DamageHeavyMelee_postvalue_label": "DĂ©gĂąts", "DamageIncreasePct_postfix": "%", "DamageIncreasePct_postvalue_label": "DĂ©gĂąts bonus", "DamageIncreasePercent_label": "DĂ©gĂąts subis", "DamageIncreasePercent_postfix": "%", "DamageIncreasePercent_postvalue_label": "DĂ©gĂąts subis", "DamageIncreasePercent_prefix": "{s:sign}", "DamageIncrease_label": "DĂ©gĂąts subis", "DamageIncrease_postvalue_label": "DĂ©gĂąts subis", "DamageIncrease_prefix": "{s:sign}", "DamageMaxDisplay_label": "Max Damage", "DamageMax_label": "Maximum Damage", "DamageMinDisplay_label": "Min Damage", "DamageMin_label": "Minimum Damage", "DamageNPC_label": "DĂ©gĂąts aux PNJ", "DamageNPC_postvalue_label": "DĂ©gĂąts aux PNJ", "DamageOnApply_label": "Damage On Apply", "DamageOnBuildup_label": "Damage on build up", "DamageOnHit_label": "Damage on Hit", "DamagePctDeferredMaxRage_label": "DĂ©gĂąts retardĂ©s", "DamagePctDeferredMaxRage_postfix": "%", "DamagePctDeferredMaxRage_postvalue_label": "DĂ©gĂąts retardĂ©s", "DamagePctDeferredMaxRage_prefix": "+", "DamagePctDeferred_label": "DĂ©gĂąts retardĂ©s", "DamagePctDeferred_postfix": "%", "DamagePctDeferred_postvalue_label": "DĂ©gĂąts retardĂ©s", "DamagePctInAura_postfix": "%", "DamagePctInAura_postvalue_label": "DĂ©gĂąts contre Rem", "DamagePctPerWallHit_label": "DĂ©gĂąts selon les PV max.", "DamagePctPerWallHit_postfix": "%", "DamagePctPerWallHit_postvalue_label": "DĂ©gĂąts selon les PV max.", "DamagePerBounce_label": "Damage per bounce", "DamagePerBullet_label": "Damage Per Bullet", "DamagePerChain_label": "DĂ©gĂąts de choc", "DamagePerChain_postvalue_label": "DĂ©gĂąts de choc", "DamagePerDagger_label": "Damage per card", "DamagePerHit_label": "Damage Per Hit", "DamagePerMeter_label": "Damage per meter", "DamagePerProjectile_label": "DĂ©gĂąts par projectile", "DamagePerProjectile_postvalue_label": "DĂ©gĂąts par projectile", "DamagePerRocket_label": "DĂ©gĂąts par roquette", "DamagePerRocket_postvalue_label": "DĂ©gĂąts par roquette", "DamagePerSecondFlown_label": "DĂ©gĂąts par seconde en vol", "DamagePerSecondFlown_postvalue_label": "DĂ©gĂąts par seconde en vol", "DamagePerSecondWrecker_label": "DPS", "DamagePerSecondWrecker_postvalue_label": "DPS", "DamagePerSecond_label": "DPS", "DamagePerSecond_postvalue_label": "DPS", "DamagePerShot_label": "Amp. des dĂ©gĂąts par Ă©clair", "DamagePerShot_postvalue_label": "Amp. des dĂ©gĂąts par Ă©clair", "DamagePerStack_label": "DĂ©gĂąts par charge", "DamagePerStack_postvalue_label": "DĂ©gĂąts par charge", "DamagePercentHealth_label": "DĂ©gĂąts selon les PV max.", "DamagePercentHealth_postfix": "%", "DamagePercentHealth_postvalue_label": "DĂ©gĂąts selon les PV max.", "DamagePercent_label": "Bullet Damage Done", "DamagePercent_postfix": "%", "DamagePlayer_label": "DĂ©gĂąts aux occultistes", "DamagePlayer_postvalue_label": "DĂ©gĂąts aux occultistes", "DamagePulseAmount_label": "DĂ©gĂąts par impulsion", "DamagePulseAmount_postvalue_label": "DĂ©gĂąts par impulsion", "DamagePulseInterval_label": "Intervalle des impulsions", "DamagePulseInterval_postfix": "s", "DamagePulseInterval_postvalue_label": "Intervalle des impulsions", "DamagePulseRadius_label": "Rayon des impulsions", "DamagePulseRadius_postfix": "m", "DamagePulseRadius_postvalue_label": "Rayon des impulsions", "DamageRadius_label": "Rayon des dĂ©gĂąts", "DamageRadius_postfix": "m", "DamageRadius_postvalue_label": "Rayon des dĂ©gĂąts", "DamageReduction_label": "RĂ©duction des dĂ©gĂąts", "DamageReduction_postfix": "%", "DamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts", "DamageReflectedFrequencyPct_label": "Chances d'activation", "DamageReflectedFrequencyPct_postfix": "%", "DamageReflectedFrequencyPct_postvalue_label": "Chances d'activation", "DamageResistPctWhileChanneling_postfix": "%", "DamageResistPctWhileChanneling_postvalue_label": "RĂ©sist. dĂ©g. pdt canal.", "DamageSharePercentage_label": "DĂ©gĂąts des liens", "DamageSharePercentage_postfix": "%", "DamageSharePercentage_postvalue_label": "DĂ©gĂąts des liens", "DamageShareRadius_label": "Distance des liens", "DamageShareRadius_postfix": "m", "DamageShareRadius_postvalue_label": "Distance des liens", "DamageTakenPct_postfix": "%", "DamageTakenPct_postvalue_label": "DĂ©gĂąts subis", "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", "DamageTakenPercentIncreasePerStack_postfix": "%", "DamageThreshold_label": "Seuil de dĂ©gĂąts", "DamageThreshold_postvalue_label": "Seuil de dĂ©gĂąts", "DamageToStack_label": "DĂ©gĂąts subis par charge", "DamageToStack_postvalue_label": "DĂ©gĂąts subis par charge", "DamageWallHit_label": "DĂ©gĂąts au contact", "DamageWallHit_postvalue_label": "DĂ©gĂąts au contact", "DamageWindow_label": "Laps de temps", "DamageWindow_postfix": "s", "DamageWindow_postvalue_label": "Laps de temps", "Damage_label": "DĂ©gĂąts", "Damage_postvalue_label": "DĂ©gĂąts", "DanceMoveSpeed_label": "Vitesse de danse", "DanceMoveSpeed_postfix": "m", "DanceMoveSpeed_postvalue_label": "Vitesse de danse", "DashDistance_label": "Distance de l'Ă©lan", "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Distance de l'Ă©lan", "DashJump_conditional": "aprĂšs un Ă©lan propulseur", "DashRadius_label": "Rayon", "DashRadius_postfix": "m", "DashRadius_postvalue_label": "Rayon", "DashRange_label": "Time Window", "DashRange_postfix": "s", "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Ralentissement de l'Ă©lan", "DashSlowPct_postvalue_label": "Ralentissement de l'Ă©lan", "DashSpeed_label": "Vitesse de l'Ă©lan", "DashSpeed_postfix": "m", "DashSpeed_postvalue_label": "Vitesse de l'Ă©lan", "DashTime_label": "DurĂ©e de l'Ă©lan", "DashTime_postfix": "s", "DashTime_postvalue_label": "DurĂ©e de l'Ă©lan", "DazeDuration_label": "DurĂ©e de la confusion", "DazeDuration_postfix": "s", "DazeDuration_postvalue_label": "DurĂ©e de la confusion", "DealMaxHealthDamagePct_postfix": "%", "DealMaxHealthDamagePct_postvalue_label": "DĂ©gĂąts de PV max.", "DeathDelay_label": "Delay Death Duration", "DeathImmunityDamageReduction_label": "RĂ©duction des dĂ©gĂąts", "DeathImmunityDamageReduction_postfix": "%", "DeathImmunityDamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts", "DeathImmunityDuration_label": "Death Immunity Duration", "DeathImmunityDuration_postfix": "s", "DeathImmunityDuration_postvalue_label": "DurĂ©e de l'immortalitĂ©", "DeathImmunityPulseRateMultiplier_label": "Pulse Rate", "DeathImmunityPulseRateMultiplier_postfix": "x", "DeathTaxHeal_label": "Health Per Kill", "DebuffAccuracy_label": "PrĂ©cision de l'arme", "DebuffAccuracy_postfix": "%", "DebuffAccuracy_postvalue_label": "PrĂ©cision de l'arme", "DebuffDelay_label": "Debuff Delay", "DebuffDelay_postfix": "s", "DebuffDurationReductionPercentage_label": "RĂ©duction de la durĂ©e des effets nĂ©gatifs", "DebuffDurationReductionPercentage_postfix": "%", "DebuffDurationReductionPercentage_postvalue_label": "RĂ©duction de la durĂ©e des effets nĂ©gatifs", "DebuffDuration_label": "DurĂ©e de l'effet nĂ©gatif", "DebuffDuration_postfix": "s", "DebuffDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "DebuffMaxDuration_label": "DurĂ©e max. du ralentissement", "DebuffMaxDuration_postfix": "s", "DebuffMaxDuration_postvalue_label": "DurĂ©e max. du ralentissement", "DebuffMoveSlowPct_label": "Enemy Slow", "DebuffMoveSlowPct_postfix": "%", "DecoyLifetime_postfix": "s", "DecoyLifetime_prefix": "", "DefensePower_label": "Defense Power", "DefensePower_postfix": "", "DefensePower_prefix": "{s:sign}", "DeferClearPct_label": "DĂ©gĂąts retardĂ©s attĂ©nuĂ©s", "DeferClearPct_postfix": "%", "DeferClearPct_postvalue_label": "DĂ©gĂąts retardĂ©s attĂ©nuĂ©s", "DeferredDamageDuration_label": "DurĂ©e du retard des dĂ©gĂąts", "DeferredDamageDuration_postfix": "s", "DeferredDamageDuration_postvalue_label": "DurĂ©e du retard des dĂ©gĂąts", "DeflectionPercent_label": "% de chances de dĂ©viation", "DeflectionPercent_postfix": "%", "DeflectionPercent_postvalue_label": "% de chances de dĂ©viation", "DegenResistance_label": "RĂ©sistance Ă la rĂ©duction des soins", "DegenResistance_postfix": "%", "DegenResistance_postvalue_label": "RĂ©sistance Ă la rĂ©duction des soins", "DegenResistance_prefix": "{s:sign}", "DelayBeforeStun_label": "DĂ©lai avant l'effet", "DelayBeforeStun_postfix": "s", "DelayBeforeStun_postvalue_label": "DĂ©lai avant l'effet", "DelayBetweenShots_Label": "Delay Between Shots", "DelayDuration_Label": "DĂ©lai", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "DĂ©lai", "DelayedDamage_label": "DĂ©gĂąts retardĂ©s", "DelayedDamage_postvalue_label": "DĂ©gĂąts retardĂ©s", "DemonShotCount_label": "Cartouches dĂ©moniaques", "DemonShotCount_postvalue_label": "Cartouches dĂ©moniaques", "DeployHealthRegen_label": "Deployable Health", "DescendSpeed_label": "", "DetectionRadius_label": "Rayon de dĂ©tection", "DetectionRadius_postvalue_label": "Rayon de dĂ©tection", "DevMenu_ChangeHero": "CHANGER D'OCCULTISTE", "DevMenu_ChangeTeam": "CHANGER D'ĂQUIPE", "DevMenu_Collapse": "RĂ©duire", "DevMenu_Expand": "DĂ©velopper", "DevMenu_SelfKill": "Suicide", "DevMenu_Substitute": "Remplacer", "DevMenu_Title": "Commandes de dĂ©v.", "DevMenu_UnstickHero": "DĂ©bloquer l'occultiste", "DevMenu_UnstickHeroTooltip": "Outil de dĂ©veloppement initial pour dĂ©bloquer votre occultiste en cas de blocage dans la gĂ©omĂ©trie de l'environnement.", "DiamondResistShred_label": "RĂ©duct. de la rĂ©sist. aux balles et spirit.", "DiamondResistShred_postfix": "%", "DiamondResistShred_postvalue_label": "RĂ©duct. de la rĂ©sist. aux balles et spirit.", "DisarmDuration_label": "DurĂ©e du dĂ©sarmement", "DisarmDuration_postfix": "s", "DisarmDuration_postvalue_label": "DurĂ©e du dĂ©sarmement", "DischargeRadius_label": "Discharge Radius", "DischargeRadius_postfix": "m", "DispenserHealth_label": "Dispenser Health", "DistanceBuff_label": "Increase at Max Range", "DistanceBuff_postfix": "%", "Distance_label": "Distance", "Distance_postfix": "m", "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier", "DodgeAnimSpeedScale_postfix": "Ă", "DontShowAgain": "Ne plus afficher", "DoorwayDistance_label": "Distance max.", "DoorwayDistance_postfix": "m", "DoorwayDistance_postvalue_label": "Distance max.", "DotHealthPercent_label": "DĂ©gĂąts de saignement", "DotHealthPercent_postfix": "%/s", "DotHealthPercent_postvalue_label": "DĂ©gĂąts de saignement", "DragonTravelRange_label": "Distance de dĂ©placement du dragon", "DragonTravelRange_postfix": "m", "DragonTravelRange_postvalue_label": "Distance de dĂ©placement du dragon", "DrainPulseRadius_label": "Drain Pulse Radius", "DrainPulseRadius_postfix": "m", "DrainTimeNeeded_label": "Drain Time for Proc", "DrainTimeNeeded_postfix": "s", "DrifterNearbyRangeCheck_label": "Drifter Nearby", "DrifterNearbyRangeCheck_postfix": "m", "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", "DrifterRend_SpiritDamage_label": "DĂ©gĂąts", "DrifterRend_SpiritDamage_postvalue_label": "DĂ©gĂąts", "DroneBonusMoveSpeed_label": "Vitesse de dĂ©placement", "DroneBonusMoveSpeed_postfix": "", "DroneBonusMoveSpeed_postvalue_label": "Vit. de dĂ©placement", "DroneBonusMoveSpeed_prefix": "{s:sign}", "DroneBonusReloadTime_label": "Temps de rechargement", "DroneBonusReloadTime_postfix": "%", "DroneBonusReloadTime_postvalue_label": "Temps de rechargement", "DroneBonusWindupTime_label": "Windup Time", "DroneBonusWindupTime_postfix": "%", "DroneBonusWindupTime_prefix": "{s:sign}", "DroneCount_label": "Drone Count", "DroneCrashDamage_label": "Drone Crash Damage", "DroneDPS_label": "Drone Damage", "DroneDPS_postfix": "DPS", "DroneHealthRegen_label": "RĂ©gĂ©nĂ©ration de PV", "DroneHealthRegen_postfix": "/s", "DroneHealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "DroneHealth_label": "Drone Health", "DroneLifetime_label": "Drone Lifetime", "DronePowerMultiplier_label": "Drone Power Multiplier", "DroneSpeed_label": "Drone Speed", "DurationPerHeat_label": "Heat Powered Duration", "DurationPerHeat_postfix": "s", "DurationPerHeavyMelee_postfix": "s", "DurationPerHeavyMelee_postvalue_label": "Temps supp. par attaque de mĂȘlĂ©e", "DurationPerLightMelee_postfix": "s", "DurationPerLightMelee_postvalue_label": "DurĂ©e en mĂȘlĂ©e lĂ©gĂšre", "DuringAmbush_conditional": "pendant une embuscade", "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", "EMPBuildupPercentPerShot_postfix": "%", "EMPDuration_label": "DurĂ©e de l'effet nĂ©gatif", "EMPDuration_postfix": "s", "EMPDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "EMultiplyBase_postfix": "%", "EShopFilterClipSize": "Munitions", "EShopFilterDisruption": "Interruptions", "EShopFilterDurability": "DurabilitĂ©", "EShopFilterFireRate": "Cadence de tir", "EShopFilterHealing": "Soins", "EShopFilterMagicDamage": "DĂ©gĂąts spirituels", "EShopFilterMelee": "MĂȘlĂ©e", "EShopFilterMovement": "DĂ©placements", "EShopFilterNone": "Aucun", "EShopFilterWeaponDamage": "DĂ©gĂąts balistiques", "EchoShardBonusSpirit_label": "Spirit Power for Echo Ability", "EchoShardBonusSpirit_prefix": "{s:sign}", "Econ_Store_PurchaseType_Standard": "%s1", "EffectDuration_label": "DurĂ©e de l'effet nĂ©gatif", "EffectDuration_postfix": "s", "EffectDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "EndDuration_label": "Final Duration", "EndDuration_postfix": "s", "EndRadius_label": "Rayon final", "EndRadius_postfix": "m", "EndRadius_postvalue_label": "Rayon final", "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", "EnemyBulletDamageReduction_label": "Enemy Weapon Damage", "EnemyBulletDamageReduction_postfix": "%", "EnemyDamageReductionPct_postfix": "%", "EnemyDamageReductionPct_postvalue_label": "DĂ©gĂąts reçus des adversaires enchainĂ©s", "EnemyHealthPercent_label": "Seuil de PV des adversaires", "EnemyHealthPercent_postfix": "%", "EnemyHealthPercent_postvalue_label": "Seuil de PV des adversaires", "EnemyLaunchHeight_label": "Enemy Launch Height", "EnemyLaunchHeight_postfix": "m", "EnemyLifeThreshold_label": "Threshold", "EnemyLifeThreshold_postfix": "%", "EnemyLiftDuration_label": "DurĂ©e dans les airs", "EnemyLiftDuration_postfix": "s", "EnemyLiftDuration_postvalue_label": "DurĂ©e dans les airs", "EnemyMinHealthPct_label": "PV min. de l'unitĂ© ennemie", "EnemyMinHealthPct_postfix": "%", "EnemyMinHealthPct_postvalue_label": "PV min. de l'unitĂ© ennemie", "EnemyMoveSlowDuration_label": "DurĂ©e du ralentissement ennemi", "EnemyMoveSlowDuration_postfix": "s", "EnemyMoveSlowDuration_postvalue_label": "DurĂ©e du ralentissement ennemi", "EnemyMoveSlow_label": "Ralentissement ennemi par coup", "EnemyMoveSlow_postfix": "%", "EnemyMoveSlow_postvalue_label": "Ralentissement ennemi par coup", "EnemyRange_label": "Distance des adversaires", "EnemyRange_postfix": "m", "EnemyRange_postvalue_label": "Distance des adversaires", "EnemySlowDuration_label": "DurĂ©e de l'effet nĂ©gatif", "EnemySlowDuration_postfix": "s", "EnemySlowDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "EnemySlowPct_label": "Vit. de dĂ©placement des adversaires", "EnemySlowPct_postfix": "%", "EnemySlowPct_postvalue_label": "Vit. de dĂ©placement des adversaires", "EnemySlowPct_prefix": "â", "EnemyTurnRateMax_label": "Enemy Turn Rate Max", "EnemyTurnRateMax_postfix": "%", "EscalatingExposureProcCooldown_label": "FrĂ©quence max. par cible", "EscalatingExposureProcCooldown_postfix": "s", "EscalatingExposureProcCooldown_postvalue_label": "FrĂ©quence max. par cible", "EscalatingExposureTechArmorDamageReduction_label": "RĂ©sistance spirituelle contre les dĂ©gĂąts spirituels", "EscalatingExposureTechArmorDamageReduction_postfix": "%", "EscalatingExposureTechArmorDamageReduction_postvalue_label": "RĂ©sistance spirituelle contre les dĂ©gĂąts spirituels", "EscapeDuration_label": "DurĂ©e d'Ă©vasion", "EscapeDuration_postfix": "s", "EscapeDuration_postvalue_label": "DurĂ©e d'Ă©vasion", "EscapeRange_label": "Rayon d'Ă©vasion", "EscapeRange_postfix": "m", "EscapeRange_postvalue_label": "Rayon d'Ă©vasion", "EscapeTime_label": "DĂ©lai d'Ă©vasion", "EscapeTime_postfix": "s", "EscapeTime_postvalue_label": "DĂ©lai d'Ă©vasion", "EvasionChance_Label": "Bullet Evasion Chance", "EvasionPercentGlider_label": "Evasion Chance Gliding", "EvasionPercentGlider_postfix": "%", "EvasionPercent_label": "Esquive des balles", "EvasionPercent_postfix": "%", "EvasionPercent_postvalue_label": "Esquive des balles", "EvasionWhileSliding_label": "Esquive pendant gliss.", "EvasionWhileSliding_postvalue_label": "Esquive pendant gliss.", "ExecuteThreshold_label": "Seuil d'exĂ©cution", "ExecuteThreshold_postfix": "%", "ExecuteThreshold_postvalue_label": "Seuil d'exĂ©cution", "ExpandTime_label": "Expand time", "ExpandTime_postfix": "s", "ExplodeDamage_label": "Explode Damage", "ExplodeDamage_postvalue_label": "DĂ©gĂąts d'explosion", "ExplodeDebuffDuration_label": "DurĂ©e du ralent. de la cadence de tir", "ExplodeDebuffDuration_postfix": "s", "ExplodeDebuffDuration_postvalue_label": "DurĂ©e du ralent. de la cadence de tir", "ExplodeDelay_label": "DĂ©lai de l'explosion", "ExplodeDelay_postfix": "s", "ExplodeDelay_postvalue_label": "DĂ©lai de l'explosion", "ExplodeRadius_label": "Rayon d'explosion", "ExplodeRadius_postfix": "m", "ExplodeRadius_postvalue_label": "Rayon d'explosion", "ExplosionCoatingRadius_label": "Explosion Coating Radius", "ExplosionCoatingRadius_postfix": "m", "ExplosionDamage_label": "DĂ©gĂąts d'explosion", "ExplosionDamage_postvalue_label": "DĂ©gĂąts d'explosion", "ExplosionInterval_label": "Intervalle du faisceau", "ExplosionInterval_postfix": "s", "ExplosionInterval_postvalue_label": "Intervalle du faisceau", "ExplosionMaxPercent_label": "Max Explosion Damage:", "ExplosionMaxPercent_postfix": "%", "ExplosionMinPercent_label": "Min Explosion Damage:", "ExplosionMinPercent_postfix": "%", "ExplosionRadius_label": "Rayon d'explosion", "ExplosionRadius_postfix": "m", "ExplosionRadius_postvalue_label": "Rayon d'explosion", "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", "ExplosiveShotRadiusPercent_postfix": "%", "ExplosiveSplashDamage_label": "Explode Damage", "ExternalBonusHealthRegen_label": "RĂ©gĂ©nĂ©ration de PV", "ExternalBonusHealthRegen_postfix": "/s", "ExternalBonusHealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "ExternalBonusHealthRegen_prefix": "{s:sign}", "ExtraBladeDamage_label": "Extra Damage per Charge", "ExtraDamagePerBounce_label": "Extra Damage per bounce", "ExtraInfo": "Infos supplĂ©mentaires", "ExtraLargeClip_label": "Clip Bonus", "ExtraLargeClip_postfix": "%", "ExtraTargetConeAngle_label": "PortĂ©e de la capacitĂ©", "ExtraTargetConeAngle_postvalue_label": "PortĂ©e de la capacitĂ©", "FadingSlowPercent_label": "RĂ©duct. de la vit. de dĂ©placement", "FadingSlowPercent_postfix": "%", "FadingSlowPercent_postvalue_label": "RĂ©duct. de la vit. de dĂ©placement", "FadingSlowPercent_prefix": "â", "FaradayCageDuration_label": "Cage Duration", "FaradayCageHealth_label": "Cage Health", "FencerLungeBaseDamage_label": "DĂ©gĂąts avec appui de base", "FencerLungeBaseDamage_postvalue_label": "DĂ©gĂąts avec appui de base", "FencerLungeStabDamage_label": "DĂ©gĂąts avec appui de base", "FencerLungeStabDamage_postvalue_label": "DĂ©gĂąts avec appui de base", "FencerUltDebuffDuration_label": "DurĂ©e de l'effet nĂ©gatif", "FencerUltDebuffDuration_postfix": "s", "FencerUltDebuffDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "FervorBulletResist_label": "RĂ©sist. aux balles", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "RĂ©sist. aux balles", "FervorBulletResist_prefix": "+", "FervorDebuffResistance_label": "Enrage Debuff Resistance", "FervorDebuffResistance_postfix": "%", "FervorFireRate_label": "Cadence de tir", "FervorFireRate_postfix": "%", "FervorFireRate_postvalue_label": "Cadence de tir", "FervorMovespeed_label": "Vit. de dĂ©placement", "FervorMovespeed_postfix": "m/s", "FervorMovespeed_postvalue_label": "Vit. de dĂ©placement", "FervorStatusResistancePercent_label": "RĂ©sist. aux effets nĂ©gatifs", "FervorStatusResistancePercent_postfix": "%", "FervorStatusResistancePercent_postvalue_label": "RĂ©sist. aux effets nĂ©gatifs", "FervorStatusResistancePercent_prefix": "{s:sign}", "FervorTechResist_label": "RĂ©sist. spirituelle", "FervorTechResist_postfix": "%", "FervorTechResist_postvalue_label": "RĂ©sist. spirit.", "FinalBlow_label": "Final Blow Damage", "FinalSlow_label": "Slowest Speed", "FinalSlow_postfix": "m", "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", "FireRateBonus_label": "Bonus de cadence de tir", "FireRateBonus_postfix": "%", "FireRateBonus_postvalue_label": "Bonus de cadence de tir", "FireRateBuffDuration_label": "DurĂ©e du bonus", "FireRateBuffDuration_postfix": "s", "FireRateBuffDuration_postvalue_label": "DurĂ©e du bonus", "FireRatePerCharge_label": "Fire Rate per Charge", "FireRatePerCharge_postfix": "%", "FireRatePerEnemy_label": "Fire Rate per Enemy", "FireRatePerEnemy_postfix": "%", "FireRatePerEnemy_prefix": "+", "FireRatePerKill_label": "Cadence de tir par victime", "FireRatePerKill_postfix": "%", "FireRatePerKill_postvalue_label": "Cadence de tir par victime", "FireRatePerKill_prefix": "+", "FireRatePerSecondDuration_label": "Fire Rate Duration", "FireRatePerSecondDuration_postfix": "s", "FireRatePerStack_label": "Cadence de tir par charge", "FireRatePerStack_postfix": "%", "FireRatePerStack_postvalue_label": "Cadence de tir par charge", "FireRateScale_label": "Fire Rate Scale", "FireRateScale_postfix": "%", "FireRateScale_prefix": "{s:sign}", "FireRateSlowDuration_label": "DurĂ©e", "FireRateSlowDuration_postfix": "s", "FireRateSlowDuration_postvalue_label": "DurĂ©e", "FireRateSlow_label": "Cadence de tir", "FireRateSlow_postfix": "%", "FireRateSlow_postvalue_label": "Cadence de tir", "FireRateSlow_prefix": "â", "FireRateWhileSliding_label": "Cadence de tir pendant gliss.", "FireRateWhileSliding_postfix": "%", "FireRateWhileSliding_postvalue_label": "Cadence de tir pendant gliss.", "FireRate_postfix": "%", "FlameAuraDPS_label": "DPS", "FlameAuraDPS_postvalue_label": "DPS", "FlameAuraDuration_label": "DurĂ©e de l'effet nĂ©gatif", "FlameAuraDuration_postfix": "s", "FlameAuraDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "FlameAuraMovementSlow_label": "Ralentissement des unitĂ©s ennemies", "FlameAuraMovementSlow_postfix": "%", "FlameAuraMovementSlow_postvalue_label": "Ralentissement des unitĂ©s ennemies", "FlameAuraRadius_label": "Largeur de la trainĂ©e", "FlameAuraRadius_postfix": "m", "FlameAuraRadius_postvalue_label": "Largeur de la trainĂ©e", "FlameAuraSlowFireRate_label": "Enemy Fire Rate", "FlameAuraSlowFireRate_postfix": "%", "FlameDashDebuffDuration_label": "DurĂ©e de l'effet nĂ©gatif", "FlameDashDebuffDuration_postfix": "s", "FlameDashDebuffDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "FlameDashDebuff_label": "DĂ©gĂąts spirituels bonus", "FlameDashDebuff_postfix": "%", "FlameDashDebuff_postvalue_label": "DĂ©gĂąts spirituels bonus", "FlareDamage_label": "DĂ©gĂąts des Ă©tincelles", "FlareDamage_postvalue_label": "DĂ©gĂąts de la lumiĂšre", "FlaskDebuffDuration_label": "DurĂ©e du ralentissement de la cadence de tir", "FlaskDebuffDuration_postfix": "s", "FlaskDebuffDuration_postvalue_label": "DurĂ©e du ralentissement de la cadence de tir", "FlatBulletDamageReduction_label": "RĂ©duction des dĂ©gĂąts balistiques", "FlatBulletDamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts balistiques", "FlatHealthHealing_label": "Montant des soins", "FlatHealthHealing_postvalue_label": "Montant des soins", "FlightControlEnabled_label": "Vitesse de vol", "FlightControlEnabled_postfix": "m", "FlightControlEnabled_postvalue_label": "Vitesse de vol", "FloatMoveSpeed_label": "Vitesse de vol", "FloatMoveSpeed_postfix": "m", "FloatMoveSpeed_postvalue_label": "Vitesse de vol", "FlyingBulletResist_label": "RĂ©sistance aux balles", "FlyingBulletResist_postfix": "%", "FlyingBulletResist_postvalue_label": "RĂ©sist. aux balles", "FlyingItemCastRange_label": "PortĂ©e des objets", "FlyingItemCastRange_postfix": "%", "FlyingItemCastRange_postvalue_label": "PortĂ©e des objets", "FlyingItemCastRange_prefix": "+", "Force_label": "Blast Force", "FreeAirJumps_label": "Sauts Ă©lancĂ©s sans endurance", "FreeAirJumps_postvalue_label": "Sauts Ă©lancĂ©s sans endurance", "FreeAirJumps_prefix": "{s:sign}", "FreezeBuildUpTime_label": "Freeze buildup time", "FreezeBuildUpTime_postfix": "s", "FreezeDuration_label": "DurĂ©e du gel", "FreezeDuration_postfix": "s", "FreezeDuration_postvalue_label": "DurĂ©e du gel", "FriendlyBulletDamageBonus_label": "DĂ©gĂąts des armes (unitĂ©s alliĂ©es)", "FriendlyBulletDamageBonus_postfix": "%", "FriendlyBulletDamageBonus_postvalue_label": "DĂ©gĂąts des armes (unitĂ©s alliĂ©es)", "FriendlyBulletDamageBonus_prefix": "+", "FriendlyTargetCooldown": "Ally Target Cooldown", "FriendlyTargetCooldown_label": "Friendly Cooldown", "FriendlyTargetCooldown_postfix": "s", "FullChargeDamage_label": "DĂ©gĂąts par charge complĂšte", "FullChargeDamage_postvalue_label": "DĂ©gĂąts par charge complĂšte", "FullDistance_label": "Max Range:", "FullDistance_postfix": "m", "FuseDuration_label": "Fuse Duration", "FuseDuration_postfix": "", "FuseTime_label": "Compte-Ă -rebours", "FuseTime_postfix": "s", "FuseTime_postvalue_label": "Compte-Ă -rebours", "Fuse_label": "Fuse length", "Fuse_postfix": "s", "GalvanicBuffDuration_label": "DurĂ©e", "GalvanicBuffDuration_postfix": "s", "GalvanicBuffDuration_postvalue_label": "DurĂ©e", "GalvanicProcDuration_label": "DurĂ©e de ralentissement", "GalvanicProcDuration_postfix": "s", "GalvanicProcDuration_postvalue_label": "DurĂ©e de ralentissement", "GameUI_ClientBadServerAddress": "Adresse du serveur incorrecte.\u003Cbr\u003E", "GameUI_ClientConnectionTimedOut": "DĂ©lai de connexion avec le serveur expirĂ©.\u003Cbr\u003E", "GameUI_ClientConsistencyFail": "Connexion interrompue, car le serveur en question n'autorise pas ce modĂšle.\u003Cbr\u003E", "GameUI_ClientDifferentMap": "Votre carte est diffĂ©rente de celle du serveur, veuillez mettre Ă jour votre jeu.\u003Cbr\u003E", "GameUI_ClientMissingModel": "La connexion ne peut pas continuer, car il manque un modĂšle.\u003Cbr\u003E", "GameUI_ClientNoMap": "Impossible de charger la carte spĂ©cifiĂ©e par le serveur.\u003Cbr\u003E", "GameUI_ClientRetryLimit": "Impossible d'Ă©tablir une connexion au serveur.\u003Cbr\u003E", "GameUI_ClientServerShutdown": "ArrĂȘt du serveur en cours.\u003Cbr\u003E", "GameUI_ClientStringTableError": "Les donnĂ©es de votre tableau de chaines de caractĂšres sont diffĂ©rentes de celles du serveur. Veuillez mettre Ă jour votre jeu.\u003Cbr\u003E", "GameUI_ClientUnableToCRCDLL": "Impossible de calculer la somme de contrĂŽle du DLL du client.\u003Cbr\u003E", "GameUI_ClientUnableToCRCMap": "Impossible de calculer la somme de contrĂŽle de la carte.\u003Cbr\u003E", "GameUI_Disconnect_BadClientDeltaTick": "Ordre d'arrivĂ©e des ticks delta incorrect", "GameUI_Disconnect_BadRelayPassword": "Mot de passe relai incorrect", "GameUI_Disconnect_BadSpectatorPassword": "Mot de passe spectateur incorrect", "GameUI_Disconnect_BanAdded": "AjoutĂ©(e) Ă la liste de bannissement", "GameUI_Disconnect_ConnectionClosing": "Connexion terminĂ©e", "GameUI_Disconnect_ConnectionLost": "Connexion perdue", "GameUI_Disconnect_ConnectionOverflow": "Erreur de dĂ©passement", "GameUI_Disconnect_ConnectionTimedout": "Impossible d'Ă©tablir une connexion avec le serveur de jeu.", "GameUI_Disconnect_DeltaEntMessage": "Erreur d'Ă©criture du message des entitĂ©s diffĂ©rentielles", "GameUI_Disconnect_DifferentClassTables": "Le serveur utilise des tables de classes diffĂ©rentes", "GameUI_Disconnect_DisconnectByServer": "DĂ©connexion par le serveur", "GameUI_Disconnect_DisconnectByUser": "DĂ©connexion par le client", "GameUI_Disconnect_Disconnected": "DĂ©connexion", "GameUI_Disconnect_HLTVDirect": "SourceTV ne peut pas se connecter directement au jeu", "GameUI_Disconnect_HLTVRestricted": "Le serveur de SourceTV est rĂ©servĂ© aux spectatrices et spectateurs locaux (de classe C)", "GameUI_Disconnect_HLTVStop": "ArrĂȘt de SourceTV", "GameUI_Disconnect_HLTVUnavailable": "Aucune transmission de SourceTV disponible", "GameUI_Disconnect_InternalError": "Connexion perdue suite Ă une erreur interne. La console peut vous fournir plus d'informations.", "GameUI_Disconnect_KickBanAdded": "Exclu(e) et banni(e)", "GameUI_Disconnect_Kicked": "Exclu(e) par l'admin du serveur", "GameUI_Disconnect_LeavingSplit": "Vous sortez de l'Ă©cran partagĂ©", "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Le serveur du jeu a perdu la connexion au relai principal utilisĂ© par le client.", "GameUI_Disconnect_LocalProblem_ManyRelays": "Connexion perdue malgrĂ© des tentatives de communication avec des relais dans plusieurs rĂ©gions diffĂ©rentes. Votre connexion Internet en est probablement la cause.", "GameUI_Disconnect_LocalProblem_NetworkConfig": "VĂ©rifiez votre connexion Internet. Impossible de tĂ©lĂ©charger la configuration rĂ©seau depuis le CDN.", "GameUI_Disconnect_LocalProblem_Other": "Connexion perdue. VĂ©rifiez votre connexion Internet.", "GameUI_Disconnect_NoMoreSplits": "Aucune place restante pour le mode Ă©cran partagĂ©", "GameUI_Disconnect_NoSpectators": "Le mode spectateur n'est pas autorisĂ© dans ce match", "GameUI_Disconnect_PureServer_ClientExtra": "Serveur pur : le client a chargĂ© un ou plusieurs fichiers en trop", "GameUI_Disconnect_PureServer_Mismatch": "Serveur pur : le fichier du client ne correspond pas Ă celui du serveur", "GameUI_Disconnect_RejectedByGame": "Connexion rejetĂ©e par le jeu", "GameUI_Disconnect_ReliableChannelOverflow": "Canal fiable dĂ©passĂ©", "GameUI_Disconnect_ReliableOverflow": "Erreur de dĂ©passement de tampon fiable", "GameUI_Disconnect_RemoteProblem_BadCert": "Le certificat de l'hĂŽte distant est insuffisant pour valider l'authentification.", "GameUI_Disconnect_RemoteProblem_BadCrypt": "L'hĂŽte distant a fourni un certificat, une clĂ© cryptographique ou une signature invalide.", "GameUI_Disconnect_RemoteProblem_Other": "Impossible de communiquer avec l'hĂŽte distant.", "GameUI_Disconnect_RemoteProblem_Timeout": "Nous ne recevons plus de communications de l'hĂŽte distant.", "GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "MalgrĂ© plusieurs tentatives de connexion, le serveur n'a pas rĂ©pondu.", "GameUI_Disconnect_ReplayIncompatible": "La rediffusion n'est pas compatible.", "GameUI_Disconnect_Server": "DĂ©connexion du serveur", "GameUI_Disconnect_ServerIncompatible": "Version du serveur incompatible.", "GameUI_Disconnect_ServerInfoOverflow": "DĂ©passement des donnĂ©es d'information", "GameUI_Disconnect_ServerShutdown": "DĂ©connexion du serveur de jeu. Fermeture du serveur de jeu.", "GameUI_Disconnect_SnapshotError": "Erreur lors de l'envoi de l'instantanĂ©", "GameUI_Disconnect_SnapshotOverflow": "Erreur de dĂ©passement de l'Ă©tat fiable", "GameUI_Disconnect_SoundsMessage": "Erreur lors de l'Ă©criture du message de transmission des sons", "GameUI_Disconnect_SteamDeny_BadAntiCheat": "DĂ©connexion du serveur de jeu. Une erreur est survenue avec le systĂšme antitriche de Steam.", "GameUI_Disconnect_SteamDeny_Misc": "DĂ©connexion du serveur de jeu. IncompatibilitĂ© avec Steam dĂ©tectĂ©e.", "GameUI_Disconnect_SteamDropped": "Ăchec de l'autorisation Steam. Vous devez vous connecter Ă Steam pour Ă©tablir la connexion initiale au serveur de jeu.", "GameUI_Disconnect_SteamIDBanned": "Le SteamID de cette personne est banni", "GameUI_Disconnect_SteamIDInUse": "Ce SteamID est dĂ©jĂ utilisĂ© sur ce serveur", "GameUI_Disconnect_SteamInUse": "Ce compte Steam est utilisĂ© depuis un autre endroit", "GameUI_Disconnect_SteamLogon": "Aucune connexion Ă Steam", "GameUI_Disconnect_SteamOwnership": "Ce compte Steam ne possĂšde pas ce jeu.\u003Cbr\u003EVeuillez vous connecter au bon compte Steam.", "GameUI_Disconnect_SteamTicket": "Ticket du SteamID non valable", "GameUI_Disconnect_SteamTimeOut": "Un problĂšme est survenu avec le systĂšme Valve Anti-triche (VAC). Veuillez vous assurer qu'aucun programme ne pourrait interfĂ©rer avec VAC, et que Steam est correctement installĂ©.", "GameUI_Disconnect_SteamVAC": "Bannissement des serveurs sĂ©curisĂ©s par VAC", "GameUI_Disconnect_StringTableMessage": "Erreur d'Ă©criture du message de mise Ă jour du tableau de chaines de caractĂšres", "GameUI_Disconnect_TempEntMessage": "Erreur Ă l'Ă©criture du message des entitĂ©s temporaires", "GameUI_Disconnect_TickMessage": "Erreur Ă l'Ă©criture du message de tick", "GameUI_Disconnect_TimedOut": "Communication avec l'hĂŽte distant interrompue", "GameUI_Disconnect_Unusual": "Connexion perdue. Un problĂšme est survenu. La console peut vous fournir plus d'informations.", "GameUI_Disconnect_User": "DĂ©connexion par le client", "GameUI_Disconnect_UserCmd": "Erreur dans l'interprĂ©tation des commandes utilisateur", "GameUI_Disconnected": "DĂ©connexion du serveur", "GameUI_ServerAuthDisabled": "Authentification dĂ©sactivĂ©e.\u003Cbr\u003E", "GameUI_ServerCDKeyAuthInvalid": "Authentification de la clé CD invalide pour les serveurs sur Internet.\u003Cbr\u003E", "GameUI_ServerCDKeyInUse": "Clé CD dĂ©jĂ utilisĂ©e.\u003Cbr\u003E", "GameUI_ServerChallengeIncorrect": "Le serveur n'a pas rĂ©pondu avec le bon dĂ©fi.\u003Cbr\u003EIl n'est peut ĂȘtre pas Ă jour.\u003Cbr\u003E", "GameUI_ServerConnectOutOfDate": "Le serveur n'a pas Ă©tĂ© mis Ă jour Ă la version la plus rĂ©cente.\u003Cbr\u003E", "GameUI_ServerInsecure": "Vous ĂȘtes en mode non sĂ©curisĂ©. Vous devez redĂ©marrer avant de pouvoir vous connecter Ă des serveurs sĂ©curisĂ©s.\u003Cbr\u003E", "GameUI_ServerInvalidCDKey": "Clé CD incorrecte.\u003Cbr\u003E", "GameUI_ServerNoLobby": "Le serveur n'a pas rĂ©ussi Ă trouver la session de jeu.\u003Cbr\u003E", "GameUI_ServerRejectBadChallenge": "Mauvais dĂ©fi.\u003Cbr\u003E", "GameUI_ServerRejectBadPassword": "Mot de passe erronĂ©.\u003Cbr\u003E", "GameUI_ServerRejectBadSteamKey": "Longueur de clĂ© Steam invalide\u003Cbr\u003E", "GameUI_ServerRejectBanned": "Vous avez Ă©tĂ© banni(e) de ce serveur.\u003Cbr\u003E", "GameUI_ServerRejectFailedChannel": "Impossible de crĂ©er le canal rĂ©seau.\u003Cbr\u003E", "GameUI_ServerRejectGS": "Ăchec de GSCreateLocalUser\u003Cbr\u003E", "GameUI_ServerRejectInvalidCertLen": "Longueur du certificat d'authentification invalide.\u003Cbr\u003E", "GameUI_ServerRejectInvalidConnection": "Connexion invalide.\u003Cbr\u003E", "GameUI_ServerRejectInvalidSteamCertLen": "Erreur de longueur du certificat STEAM !\u003Cbr\u003E", "GameUI_ServerRejectLANRestrict": "Les serveurs locaux sont limitĂ©s aux clients locaux (classe C).\u003Cbr\u003E", "GameUI_ServerRejectNewProtocol": "Ce serveur utilise un protocole plus rĂ©cent que le vĂŽtre.\u003Cbr\u003E", "GameUI_ServerRejectOldProtocol": "Ce serveur utilise un protocole plus ancien que le vĂŽtre.\u003Cbr\u003E", "GameUI_ServerRejectOldVersion": "Le serveur auquel vous essayez de vous connecter\u003Cbr\u003Efonctionne sur une ancienne version du jeu.\u003Cbr\u003E", "GameUI_ServerRejectServerFull": "Plus de place sur le serveur.\u003Cbr\u003E", "GameUI_ServerRejectSteam": "Validation STEAM rejetĂ©e\u003Cbr\u003E", "GameUI_ServerRequireSteams": "Ce serveur nĂ©cessite une connexion Ă Steam.\u003Cbr\u003E", "GarbageRadius_label": "Rayon", "GarbageRadius_postfix": "m", "GarbageRadius_postvalue_label": "Rayon", "GhoulCount_label": "Goules rĂ©animĂ©es", "GhoulCount_postvalue_label": "Goules rĂ©animĂ©es", "GhoulDPS_label": "DPS de la goule", "GhoulDPS_postvalue_label": "DPS de la goule", "GhoulHealth_label": "PV de la goule", "GhoulHealth_postvalue_label": "PV de la goule", "GhoulLifetime_label": "DurĂ©e de vie de la goule", "GhoulLifetime_postfix": "s", "GhoulLifetime_postvalue_label": "DurĂ©e de vie", "GhoulMeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e de la goule", "GhoulMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e des goules", "GhoulSummonFrequency_label": "DĂ©lai de rĂ©animation d'une goule", "GhoulSummonFrequency_postfix": "s", "GhoulSummonFrequency_postvalue_label": "DĂ©lai de rĂ©animation d'une goule", "GlassCannon_SlowPercent_label": "Ralentissement", "GlassCannon_SlowPercent_postfix": "%", "GlassCannon_SlowPercent_postvalue_label": "Ralentissement", "GlassCannon_SlowPercent_prefix": "+", "GoldPerMinute_postvalue_label": "Ămes par minute", "GoldPerMinute_prefix": "{s:sign}", "GooDuration_label": "DurĂ©e de la flaque", "GooDuration_postfix": "s", "GooDuration_postvalue_label": "DurĂ©e de la flaque", "GooSlowPercent_label": "Puddle Slow Percent", "GooSlowPercent_postfix": "%", "GrabExtraTargetRange_label": "Extra Target Range", "GrabExtraTargetRange_postfix": "m", "GrabRange_label": "Grab Range", "GrabRange_postfix": "m", "GravestoneHealth_label": "PV de la pierre tombale", "GravestoneHealth_postvalue_label": "PV de la pierre tombale", "GravityScale_label": "Ăchelle de gravitĂ©", "GravityScale_postfix": "%", "GravityScale_postvalue_label": "Ăchelle de gravitĂ©", "GrenadeCount_label": "Bombes restantes", "GrenadeCount_postvalue_label": "Bombes restantes", "GrenadeDamage_label": "DĂ©gĂąts d'explosion", "GrenadeDamage_postvalue_label": "DĂ©gĂąts d'explosion", "GrenadeExplosionRadius_label": "Explosion Radius", "GrenadeExplosionRadius_postfix": "m", "GrenadesInVolley_label": "Nombre de grenades", "GrenadesInVolley_postvalue_label": "Nombre de grenades", "GrenadesPerSecond_label": "Roquettes par seconde", "GrenadesPerSecond_postvalue_label": "Roquettes par seconde", "GrenadesPerVolley_label": "Bombs Per Volley", "Grenades_label": "Extra Bombs", "GroundDashReductionPercent_label": "Distance de l'Ă©lan", "GroundDashReductionPercent_postfix": "%", "GroundDashReductionPercent_postvalue_label": "Distance de l'Ă©lan", "GroundFlameDuration_label": "DurĂ©e de la trainĂ©e", "GroundFlameDuration_postfix": "s", "GroundFlameDuration_postvalue_label": "DurĂ©e de la voie", "GuidedBotMatch_Concluded": "Vous maitrisez les bases ! Rejoignez une partie ou essayez des occultistes en mode bac Ă sable.", "GuidedBotMatch_Finish": "Terminer", "GuidedBotMatch_KeepPlaying": "Continuer la partie", "GuidedBotMatch_Start": "Commencer", "HalfHeight_postfix": "m", "HauntCount_label": "Nombre de spectres", "HauntCount_postvalue_label": "Nombre de spectres", "HauntingSkullHealth_postvalue_label": "PV des tĂȘtes de mort", "HazeDaggerRadius_label": "Hit Radius", "HazeDaggerRadius_postfix": "m", "HeadShotBonusDamage_label": "DĂ©gĂąts bonus en pleine tĂȘte", "HeadShotBonusDamage_postvalue_label": "DĂ©gĂąts bonus en pleine tĂȘte", "HeadShotBonusDamage_prefix": "{s:sign}", "HeadShotCooldown_label": "Temps de recharge", "HeadShotCooldown_postfix": "s", "HeadShotCooldown_postvalue_label": "Temps de rĂ©cupĂ©ration", "HeadShotDebuffDuration_label": "DurĂ©e", "HeadShotDebuffDuration_postfix": "s", "HeadShotDebuffDuration_postvalue_label": "DurĂ©e", "HeadStompBonusDamage_label": "Head Stomp Damage Bonus", "HeadStompBonusDamage_postfix": "", "HeadStompBonusRadius_label": "Head Stomp Radius Bonus", "HeadStompBonusRadius_postfix": "", "HeadshotBonus_label": "DĂ©gĂąts de tirs dans la tĂȘte", "HeadshotBonus_postfix": "%", "HeadshotBonus_postvalue_label": "DĂ©gĂąts de tirs dans la tĂȘte", "HeadshotBonus_prefix": "+", "HealAmount_label": "Soins", "HealAmount_postvalue_label": "Soins", "HealAmpCastPercent_label": "EfficacitĂ© des soins", "HealAmpCastPercent_postfix": "%", "HealAmpCastPercent_postvalue_label": "EfficacitĂ© des soins", "HealAmpCastPercent_prefix": "{s:sign}", "HealAmpReceivePenaltyPercent_label": "RĂ©duction des soins", "HealAmpReceivePenaltyPercent_postfix": "%", "HealAmpReceivePenaltyPercent_postvalue_label": "RĂ©duction des soins", "HealAmpReceivePercent_label": "Healing Received Boost", "HealAmpReceivePercent_postfix": "%", "HealAmpReceivePercent_prefix": "{s:sign}", "HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier", "HealAmpRegenMultiplierOutOfCombat_postfix": "Ă", "HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}", "HealAmpRegenPenaltyPercent_label": "RĂ©duction des soins", "HealAmpRegenPenaltyPercent_postfix": "%", "HealAmpRegenPenaltyPercent_postvalue_label": "RĂ©duction des soins", "HealAmpRegenPercent_label": "Health Regen Boost", "HealAmpRegenPercent_postfix": "%", "HealAmpRegenPercent_prefix": "{s:sign}", "HealCooldown_postfix": "s", "HealCooldown_postvalue_label": "Temps de rĂ©cupĂ©ration des soins", "HealFixedHealth_label": "Soins par cible touchĂ©e", "HealFixedHealth_postvalue_label": "Soins par cible touchĂ©e", "HealFriendRadius_label": "Rayon des soins aux unitĂ©s alliĂ©es", "HealFriendRadius_postfix": "m", "HealFriendRadius_postvalue_label": "Rayon des soins aux unitĂ©s alliĂ©es", "HealFromHero_label": "Soins (occultistes)", "HealFromHero_postvalue_label": "Soins (occultistes)", "HealFromNPC_label": "Soins (PNJ/orbes)", "HealFromNPC_postvalue_label": "Soins (PNJ/orbes)", "HealInterval_label": "Intervalle de soins", "HealInterval_postfix": "s", "HealInterval_postvalue_label": "Intervalle de soins", "HealLifePercentOutOfCombat_label": "RĂ©gĂ©nĂ©ration de PV max.", "HealLifePercentOutOfCombat_postfix": "%", "HealLifePercentOutOfCombat_postvalue_label": "RĂ©gĂ©nĂ©ration de PV max.", "HealLifePercentOutOfCombat_prefix": "{s:sign}", "HealMaxHealthPercent_label": "PV max. restaurĂ©s", "HealMaxHealthPercent_postfix": "%/s", "HealMaxHealthPercent_postvalue_label": "PV max. restaurĂ©s", "HealMaxHealth_label": "Soins par cible touchĂ©e", "HealMaxHealth_postfix": "% de PV max.", "HealMaxHealth_postvalue_label": "Soins par cible touchĂ©e", "HealOnActivate_label": "Soins Ă l'activation", "HealOnActivate_postvalue_label": "Soins Ă l'activation", "HealOnCounterSpell_label": "Soins", "HealOnCounterSpell_postvalue_label": "Soins", "HealOnHit_postvalue_label": "Soins par cible", "HealOnKillPct_label": "Soins selon PV manquants", "HealOnKillPct_postfix": "%", "HealOnKillPct_postvalue_label": "Soins selon PV manquants", "HealOnKill_label": "Soins par victime occultiste", "HealOnKill_postvalue_label": "Soins par victime occultiste", "HealOnlevelHealAmount_label": "Soins", "HealOnlevelHealAmount_postvalue_label": "Soins", "HealPctVsHeroes_label": "Soins pour les occultistes", "HealPctVsHeroes_postfix": "%", "HealPctVsHeroes_postvalue_label": "Soins pour les occultistes", "HealPctVsNonHeroes_label": "Soins pour les non-occultistes", "HealPctVsNonHeroes_postfix": "%", "HealPctVsNonHeroes_postvalue_label": "Soins pour les non-occultistes", "HealPerPickup_label": "Soins rĂ©cupĂ©rĂ©s", "HealPerPickup_postvalue_label": "Soins rĂ©cupĂ©rĂ©s", "HealPerSecond_label": "Soins par seconde", "HealPerSecond_postvalue_label": "Soins par seconde", "HealPerStack_label": "Soin par charge", "HealPerStack_postvalue_label": "Soin par charge", "HealPercentAmount_label": "Soins", "HealPercentAmount_postfix": "%", "HealPercentAmount_postvalue_label": "Soins", "HealPercentPerHeadshot_label": "Soins par tir en pleine tĂȘte", "HealPercentPerHeadshot_postfix": "%", "HealPercentPerHeadshot_postvalue_label": "Soins par tir en pleine tĂȘte", "HealRadius_label": "Rayon des soins", "HealRadius_postfix": "m", "HealRadius_postvalue_label": "Rayon des soins", "HealRate_label": "Heal Rate", "HealRate_postfix": "/s", "HealReductionDuration_label": "DurĂ©e de rĂ©duct. des soins", "HealReductionDuration_postfix": "s", "HealReductionDuration_postvalue_label": "DurĂ©e de rĂ©duct. des soins", "HealingFactor_label": "Vol de vie", "HealingFactor_postfix": "%", "HealingFactor_postvalue_label": "Vol de vie", "HealingPerCast_Label": "Soins par capacitĂ© lancĂ©e", "HealingPerCast_postvalue_label": "Soins par capacitĂ© lancĂ©e", "HealingPerSecond_label": "PV restaurĂ©s", "HealingPerSecond_postfix": "/s", "HealingPerSecond_postvalue_label": "PV restaurĂ©s", "HealingPercent_label": "Soins", "HealingPercent_postfix": "%", "HealingPercent_postvalue_label": "Soins", "HealthAttribute_Desc": "%s1 to any health and health regen bonuses", "HealthAttribute_Desc_0": "no additional health and health regen bonuses", "HealthBoostDuration_postfix": "s", "HealthBoostDuration_postvalue_label": "DurĂ©e du bonus de PV", "HealthCost_label": "Health Cost", "HealthDrainedPerSecond_label": "PV volĂ©s", "HealthDrainedPerSecond_postfix": "/s", "HealthDrainedPerSecond_postvalue_label": "PV volĂ©s", "HealthPctDamage_label": "DĂ©gĂąts selon les PV actuels", "HealthPctDamage_postfix": "%", "HealthPctDamage_postvalue_label": "DĂ©gĂąts selon les PV actuels", "HealthPercent_label": "PV", "HealthPercent_postfix": "%", "HealthPercent_postvalue_label": "PV", "HealthRegenDuration_label": "DurĂ©e de rĂ©gĂ©nĂ©ration", "HealthRegenDuration_postfix": "s", "HealthRegenDuration_postvalue_label": "DurĂ©e de rĂ©gĂ©nĂ©ration", "HealthRegenPerTrooper_label": "RĂ©gĂ©nĂ©ration de PV", "HealthRegenPerTrooper_postfix": "par troupier Ă proximitĂ©", "HealthRegenPerTrooper_postvalue_label": "RĂ©gĂ©n. de PV", "HealthRegenPerTrooper_prefix": "+", "HealthRegen_label": "RĂ©gĂ©nĂ©ration de PV", "HealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "HealthRegen_prefix": "{s:sign}", "HealthStealPctHero_label": "Vol de vie (occultistes)", "HealthStealPctHero_postfix": "%", "HealthStealPctHero_postvalue_label": "Vol de vie (occultistes)", "HealthStealPct_label": "Vol de vie (autres unitĂ©s)", "HealthStealPct_postfix": "%", "HealthStealPct_postvalue_label": "Vol de vie (autres unitĂ©s)", "HealthSteal_label": "Vol de PV max. par balle", "HealthSteal_postvalue_label": "Vol de PV max. par balle", "HealthSwapBuffDuration_label": "DurĂ©e de l'effet positif", "HealthSwapBuffDuration_postfix": "s", "HealthSwapBuffDuration_postvalue_label": "DurĂ©e de l'effet positif", "HealthToDamage_label": "DĂ©gĂąts", "HealthToDamage_postvalue_label": "DĂ©gĂąts", "Health_label": "PV", "Health_postvalue_label": "PV", "HeartHeal_label": "Soins", "HeartHeal_postvalue_label": "Soins", "HeatDPS_label": "Heat Powered DPS", "HeatDamage_label": "Heat Powered Damage", "HeavyMeleeDamage_postvalue_label": "DĂ©gĂąts", "HeavyMeleeMultiplier_label": "Bonus d'atq. de mĂȘlĂ©e lourde", "HeavyMeleeMultiplier_postfix": "Ă", "HeavyMeleeMultiplier_postvalue_label": "Bonus d'atq. de mĂȘlĂ©e lourde", "HeroMultiplier_label": "Multiplicateur d'explosion (occultistes)", "HeroMultiplier_postfix": "%", "HeroMultiplier_postvalue_label": "Multiplicateur d'explosion (occultistes)", "HeroProcChance_label": "Chances d'activation (occultistes)", "HeroProcChance_postfix": "%", "HeroProcChance_postvalue_label": "Chances d'activation (occultistes)", "HeroTesting_AllPerks": "Cap. au max.", "HeroTesting_ChangeHero": "Changer d'occultiste", "HeroTesting_ChangeTeam": "Changer d'Ă©quipe", "HeroTesting_ClearFollow": "RĂ©initialiser", "HeroTesting_FastStamina": "Endurance max.", "HeroTesting_FullHealth": "100 % de PV", "HeroTesting_GameRules": "RĂšgles du jeu", "HeroTesting_HalfHealth": "50 % de PV", "HeroTesting_HeroControl": "Outils de contrĂŽle", "HeroTesting_HeroToSpawn": "Nouv. occultiste :", "HeroTesting_HeroTools": "Outils des occultistes", "HeroTesting_HoldAlt": "Maintenez{g:citadel_binding:'Scoreboard'}", "HeroTesting_KillHero": "Suicide", "HeroTesting_LaneChallenge": "DĂ©fi de voie", "HeroTesting_LastHits": "Coups fatals : {i:lastHits}", "HeroTesting_LevelUp": "+1 niveau", "HeroTesting_MakeMimic": "Imitation", "HeroTesting_MakePuppet": "ContrĂŽle Ă dist.", "HeroTesting_MaxLevel": "Niveau max.", "HeroTesting_NoCooldown": "Capac. illimitĂ©es", "HeroTesting_NoDeath": "ImmortalitĂ©", "HeroTesting_OrbsDenied": "Orbes confisquĂ©s : {i:orbsDenied}", "HeroTesting_OrbsSecured": "Orbes rĂ©cupĂ©rĂ©s : {i:orbsSecured}", "HeroTesting_RemoveBots": "Suppr. les bots", "HeroTesting_ResetHero": "RĂ©initialiser l'occultiste", "HeroTesting_SpawnCamp": "RĂ©init. camps neutres", "HeroTesting_SpawnEnemy": "+ adversaire", "HeroTesting_SpawnFriendly": "+ Ă©quipe", "HeroTesting_SpeedDown": "Vitesse â", "HeroTesting_SpeedNormal": "Vitesse =", "HeroTesting_SpeedUp": "Vitesse +", "HeroTesting_TakeControl": "Prendre le contrĂŽle", "HeroTesting_TestTools": "Outils de test", "HeroTesting_UnlimitedAmmo": "Mun. illimitĂ©es", "HeroTesting_UnlockFlex": "Emplacements supplĂ©mentaires", "HeroTraining_Continue_Button": "Continuer", "HeroTraining_Intro_Desc": "Essayez les mouvements et les capacitĂ©s de votre personnage. La maitrise de ces concepts est essentielle pour mener Ă bien le rituel.", "HeroTraining_Intro_Title": "Bienvenue Ă l'\u003Cb\u003Eentrainement Ă l'occultisme\u003C/b\u003E", "HeroTraining_Outro_Button": "Terminer", "HeroTraining_Outro_Desc": "Rejoignez ensuite une partie en mode Bagarre de rue.", "HeroTraining_Outro_Title": "Tutoriel de base terminĂ©", "HeroesPageTitle": "Occultistes", "HexDuration_label": "DurĂ©e de la transformation", "HexDuration_postfix": "s", "HexDuration_postvalue_label": "DurĂ©e de la transformation", "HexMoveSpeedLimit_label": "Limite de vit. de dĂ©placement", "HexMoveSpeedLimit_postfix": "m", "HexMoveSpeedLimit_postvalue_label": "Limite de vit. de dĂ©placement", "Hideout_View_Builds": "Builds", "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", "HighGroundBonusWeaponPower_postfix": "%", "HighGroundBonusWeaponPower_prefix": "{s:sign}", "HitCap_label": "Hit Cap", "HitCap_postfix": "hits", "HitsToRelease_Label": "Hits to Release", "HobbledMovementSlow_Label": "Ralentissement", "HobbledMovementSlow_postfix": "%", "HobbledMovementSlow_postvalue_label": "Ralentissement", "HoldInPlaceDuration_label": "DurĂ©e du soulĂšvement", "HoldInPlaceDuration_postfix": "s", "HoldInPlaceDuration_postvalue_label": "DurĂ©e du soulĂšvement", "HopOffEffecDuration_label": "DurĂ©e de l'effet positif", "HopOffEffecDuration_postfix": "s", "HopOffEffecDuration_postvalue_label": "DurĂ©e de l'effet positif", "HotDPS_label": "Hot DPS", "HotelTimeScale_label": "Ralentissement", "HotelTimeScale_postfix": "%", "HotelTimeScale_postvalue_label": "Ralentissement", "HungerLowHealthThreshold_label": "Seuil de PV pour la trainĂ©e de sang", "HungerLowHealthThreshold_postfix": "%", "HungerLowHealthThreshold_postvalue_label": "Seuil de PV pour la trainĂ©e de sang", "IceBeamBuildupProcDuration_label": "Persistance de l'effet nĂ©gatif", "IceBeamBuildupProcDuration_postfix": "s", "IceBeamBuildupProcDuration_postvalue_label": "Persistance de l'effet nĂ©gatif", "IcePathAuraDuration_label": "DurĂ©e de la voie", "IcePathAuraDuration_postfix": "s", "IcePathAuraDuration_postvalue_label": "DurĂ©e de la voie", "IcePathShardRadius_label": "Path Width", "IcePathShardRadius_postfix": "m", "Ignore": "Ignorer", "ImbueAbilityLifesteal_label": "Vol de vie imprĂ©gnĂ©", "ImbueAbilityLifesteal_postfix": "%", "ImbueAbilityLifesteal_postvalue_label": "Vol de vie imprĂ©gnĂ©", "ImbueAbilityLifesteal_prefix": "{s:sign}", "ImbuedBonusDuration_label": "DurĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedBonusDuration_postfix": "%", "ImbuedBonusDuration_postvalue_label": "DurĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedBonusDuration_prefix": "{s:sign}", "ImbuedCooldownReduction_label": "RĂ©duct. du tps de rĂ©cupĂ©ration de la capacitĂ© imprĂ©gnĂ©e", "ImbuedCooldownReduction_postfix": "%", "ImbuedCooldownReduction_postvalue_label": "RĂ©duct. du tps de rĂ©cupĂ©ration de la capacitĂ© imprĂ©gnĂ©e", "ImbuedCooldownReduction_prefix": "{s:sign}", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "PortĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "PortĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", "ImbuedTechPower_label": "Pouvoir spirituel de la capacitĂ© imprĂ©gnĂ©e", "ImbuedTechPower_postvalue_label": "Pouvoir spirituel de la capacitĂ© imprĂ©gnĂ©e", "ImbuedTechPower_prefix": "{s:sign}", "ImbuedTechRadiusMultiplier_label": "Imbued Radius", "ImbuedTechRadiusMultiplier_postfix": "%", "ImbuedTechRadiusMultiplier_prefix": "{s:sign}", "ImbuedTechRangeMultiplier_label": "PortĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedTechRangeMultiplier_postfix": "%", "ImbuedTechRangeMultiplier_postvalue_label": "PortĂ©e de capacitĂ© imprĂ©gnĂ©e", "ImbuedTechRangeMultiplier_prefix": "{s:sign}", "ImmobilizeDuration_label": "DurĂ©e d'immobilisation", "ImmobilizeDuration_postfix": "s", "ImmobilizeDuration_postvalue_label": "DurĂ©e d'immobilisation", "ImmobilizeTrap_CurseDuration_label": "DurĂ©e de la malĂ©diction", "ImmobilizeTrap_CurseDuration_postfix": "s", "ImmobilizeTrap_CurseDuration_postvalue_label": "DurĂ©e de la malĂ©diction", "ImmunityDuration_label": "DurĂ©e de l'immunitĂ©", "ImmunityDuration_postfix": "s", "ImmunityDuration_postvalue_label": "DurĂ©e de l'immunitĂ©", "ImpactCooldownReductionPercentage_label": "Temps de rĂ©cupĂ©ration rĂ©initialisĂ©", "ImpactCooldownReductionPercentage_postfix": "%", "ImpactCooldownReductionPercentage_postvalue_label": "Temps de rĂ©cupĂ©ration rĂ©initialisĂ©", "ImpactDamage_label": "DĂ©gĂąts de l'impact", "ImpactDamage_postvalue_label": "DĂ©gĂąts de l'impact", "ImpactDurationBonus_label": "DurĂ©e du bonus", "ImpactDurationBonus_postfix": "s", "ImpactDurationBonus_postvalue_label": "DurĂ©e du bonus", "ImpactDuration_label": "DurĂ©e de ralentissement", "ImpactDuration_postfix": "s", "ImpactDuration_postvalue_label": "DurĂ©e de ralentissement", "ImpactMoveSlow_label": "Ralentissement Ă l'impact", "ImpactMoveSlow_postfix": "%", "ImpactMoveSlow_postvalue_label": "Ralentissement Ă l'impact", "ImpactRadius_label": "Rayon d'impact", "ImpactRadius_postfix": "m", "ImpactRadius_postvalue_label": "Rayon d'impact", "ImpactSlowDuration_label": "DurĂ©e du ralentissement", "ImpactSlowDuration_postfix": "s", "ImpactSlowDuration_postvalue_label": "DurĂ©e du ralentissement", "ImpaleDamage_label": "Impale Damage", "ImpaleDamage_postfix": "", "ImpaleDuration_label": "Impale Duration", "ImpaleDuration_postfix": "s", "InactiveRadius_label": "Rayon d'inactivitĂ©", "InactiveRadius_postfix": "m", "InactiveRadius_postvalue_label": "Rayon d'inactivitĂ©", "IncomingBulletDamagePercentFromCaster_label": "DĂ©gĂąts balistiques subis", "IncomingBulletDamagePercentFromCaster_postfix": "%", "IncomingBulletDamagePercentFromCaster_postvalue_label": "DĂ©gĂąts balistiques subis", "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", "IncomingDamagePercentFromCasterPerStack_postfix": "%", "IncomingDamagePercentFromCasterPerStack_postvalue_label": "DĂ©gĂąts subis par charge", "IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}", "IncomingDamagePercentFromCaster_label": "DĂ©gĂąts subis", "IncomingDamagePercentFromCaster_postfix": "%", "IncomingDamagePercentFromCaster_postvalue_label": "DĂ©gĂąts subis", "IncomingDamagePercentFromCaster_prefix": "{s:sign}", "IncomingDamagePercentOnHit_label": "DĂ©gĂąts subis", "IncomingDamagePercentOnHit_postfix": "%", "IncomingDamagePercentOnHit_postvalue_label": "DĂ©gĂąts subis", "IncomingDamagePercentOnHit_prefix": "{s:sign}", "IncomingDamagePercent_label": "DĂ©gĂąts subis", "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "DĂ©gĂąts subis", "IncomingDamagePercent_prefix": "{s:sign}", "IncomingDamageReductionPercent_label": "RĂ©d. des dĂ©g. au ralent.", "IncomingDamageReductionPercent_postfix": "%", "IncomingDamageReductionPercent_postvalue_label": "RĂ©d. des dĂ©g. au ralent.", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", "InfectionBonusDPS_postfix": "", "InfectionBonusDPS_prefix": "", "InfestDamageTakenPercent_postfix": "%", "InfestDamageTakenPercent_postvalue_label": "DĂ©gĂąts/RĂ©sist.", "InfestDamageTakenPercent_prefix": "+", "InfestHealInterval_postfix": "s", "InfestHealInterval_postvalue_label": "Intervalle de soins", "InfestHeal_label": "Soins aux troupiers", "InfestHeal_postfix": "/s", "InfestHeal_postvalue_label": "Soins", "InfinitySlashHealOnCast_label": "Soins max. Ă l'incantation", "InfinitySlashHealOnCast_postfix": "%", "InfinitySlashHealOnCast_postvalue_label": "Soins max. Ă l'incantation", "InfinitySlashHealOnKill_label": "Soins max. aprĂšs victime", "InfinitySlashHealOnKill_postfix": "%", "InfinitySlashHealOnKill_postvalue_label": "Soins max. aprĂšs victime", "InitialDamage_label": "DĂ©gĂąts initiaux", "InitialDamage_postvalue_label": "DĂ©gĂąts initiaux", "InitialFireRateDecrease_postfix": "%", "InitialFireRateDecrease_prefix": "â", "InitialRadius_label": "Rayon initial", "InitialRadius_postfix": "m", "InitialRadius_postvalue_label": "Rayon initial", "InlineAttribute_BonusFireRate": "bonus de cadence de tir", "InlineAttribute_BonusMoveSpeed": "vitesse de dĂ©placement bonus", "InlineAttribute_BonusSpiritDamage": "dĂ©gĂąts spirituels bonus", "InlineAttribute_BonusSprintSpeed": "vitesse de course supplĂ©mentaire", "InlineAttribute_BonusWeaponDamage": "dĂ©gĂąts des armes bonus", "InlineAttribute_BulletDamage": "dĂ©gĂąts balistiques", "InlineAttribute_BulletResist": "rĂ©sistance aux balles", "InlineAttribute_CombatBarrier": "protection", "InlineAttribute_Courage": "Courage", "InlineAttribute_DamageAmp": "dĂ©gĂąts augmentĂ©s", "InlineAttribute_FireRate": "cadence de tir", "InlineAttribute_Fortitude": "Fortitude", "InlineAttribute_Heal": "soins", "InlineAttribute_Healing": "soigne", "InlineAttribute_Heals": "soigne", "InlineAttribute_Health": "PV", "InlineAttribute_Immobilize": "immobilisation", "InlineAttribute_KnockBack": "recul", "InlineAttribute_KnockUp": "projection aĂ©rienne", "InlineAttribute_MaxHealth": "PV max.", "InlineAttribute_MeleeDamage": "dĂ©gĂąts de mĂȘlĂ©e", "InlineAttribute_MoveSpeed": "vitesse de dĂ©placement", "InlineAttribute_Pull": "entrainer", "InlineAttribute_Pulling": "entraine", "InlineAttribute_Pulls": "entraine", "InlineAttribute_PureDamage": "dĂ©gĂąts purs", "InlineAttribute_ReducedFireRate": "cadence de tir diminuĂ©e", "InlineAttribute_Regen": "rĂ©gĂ©nĂ©ration", "InlineAttribute_Silence": "Silence", "InlineAttribute_Sleep": "endormissement", "InlineAttribute_Slow": "ralentissement", "InlineAttribute_SlowResistance": "rĂ©sistance aux ralentissements", "InlineAttribute_Spirit": "Pouvoir spirituel", "InlineAttribute_SpiritDPS": "dĂ©gĂąts spirituels au fil du temps", "InlineAttribute_SpiritDamage": "dĂ©gĂąts spirituels", "InlineAttribute_SpiritResist": "rĂ©sistance spirituelle", "InlineAttribute_StaminaRegenPerSecond": "rĂ©cupĂ©ration d'endurance", "InlineAttribute_Stun": "Ă©tourdissement", "InlineAttribute_WeaponDamage": "dĂ©gĂąts des armes", "InnateStatusResistancePercent_label": "RĂ©sist. aux effets nĂ©gatifs", "InnateStatusResistancePercent_postfix": "%", "InnateStatusResistancePercent_postvalue_label": "RĂ©sist. aux effets nĂ©gatifs", "InnateStatusResistancePercent_prefix": "{s:sign}", "InterruptCooldown_label": "Interr. temps de rĂ©cupĂ©ration", "InterruptCooldown_postfix": "s", "InterruptCooldown_postvalue_label": "Interr. temps de rĂ©cupĂ©ration", "InvisDuration_label": "DurĂ©e de l'invisibilitĂ©", "InvisDuration_postfix": "s", "InvisDuration_postvalue_label": "DurĂ©e de l'invisibilitĂ©", "InvisFadeToDuration_label": "DĂ©lai de disparition", "InvisFadeToDuration_postfix": "s", "InvisFadeToDuration_postvalue_label": "DĂ©lai de disparition", "InvisMoveSpeedMod_label": "Vit. de course (invis.)", "InvisMoveSpeedMod_postfix": "m", "InvisMoveSpeedMod_postvalue_label": "Vit. de course (invis.)", "InvisMoveSpeedMod_prefix": "{s:sign}", "InvisReapplyDelay_Label": "Delay before fading", "InvisRegen_Label": "Invis Max Health Regen", "InvisRegen_postfix": "%", "InvisibilityDuration_label": "DurĂ©e de l'invisibilitĂ©", "InvisibilityDuration_postvalue_label": "DurĂ©e de l'invisibilitĂ©", "IsolationRange_label": "Rayon d'isolation", "IsolationRange_postfix": "m", "IsolationRange_postvalue_label": "Rayon d'isolation", "ItemCooldownReducePct_postfix": "%", "ItemCooldownReducePct_postvalue_label": "Temps de rĂ©cupĂ©ration de l'objet Ă l'utilisation", "ItemCooldownReduce_postfix": "s", "ItemCooldownReduce_postvalue_label": "Temps de rĂ©cupĂ©ration de l'objet Ă l'utilisation", "ItemCooldownReduction_label": "RĂ©duction des temps de rĂ©cupĂ©ration des objets", "ItemCooldownReduction_postfix": "%", "ItemCooldownReduction_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration des objets", "ItemCooldownReduction_prefix": "{s:sign}", "ItemHistory_ActionWithTime": "%s1 le %s2", "ItemHistory_Action_AddItemToSocket_Remove": "Item retirĂ© de l'emplacement", "ItemHistory_Action_AddSocketToItem_Remove": "Item retirĂ© par l'emplacement", "ItemHistory_Action_AddSocket_Remove": "Emplacement ajoutĂ©", "ItemHistory_Action_AdditionalDrop": "Item trouvĂ©", "ItemHistory_Action_AssassinMinigameDrop": "Item obtenu pour avoir participĂ© Ă l'Ă©vĂšnement Nemesis Assassin", "ItemHistory_Action_AutoGrantItem": "Item obtenu", "ItemHistory_Action_AutographRemove": "Item utilisĂ© comme dĂ©dicace", "ItemHistory_Action_AwardAchievement": "Item obtenu pour avoir remportĂ© un succĂšs", "ItemHistory_Action_AwardGift_Giver": "Cadeau envoyĂ©", "ItemHistory_Action_AwardGift_Receiver": "Item reçu en cadeau", "ItemHistory_Action_AwardStorePromotionItem": "Item achetĂ© dans le magasin", "ItemHistory_Action_AwardThirdPartyPromo": "Item promotionnel obtenu", "ItemHistory_Action_AwardTime": "Item trouvĂ©", "ItemHistory_Action_AwardXP": "Item obtenu pour avoir atteint le niveau supĂ©rieur", "ItemHistory_Action_Banned": "Item banni", "ItemHistory_Action_CDKeyGrant": "Item reçu pour avoir activĂ© un code produit", "ItemHistory_Action_CDKeyRevoke": "ClĂ© CD rĂ©voquĂ©e", "ItemHistory_Action_CafeOrSchoolItem_Remove": "Item supprimĂ© par cybercafĂ© ou Ă©cole", "ItemHistory_Action_CitadelDevItemRevoked": "Item rĂ©voquĂ©", "ItemHistory_Action_CollectItem_CollectedItem": "Item ajoutĂ© Ă une collection", "ItemHistory_Action_CollectItem_RemoveCollection": "Ancien item de collection supprimĂ©", "ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Item utilisĂ© pour complĂ©ter une fabrication", "ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Item utilisĂ© comme ingrĂ©dient pour une recette", "ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Item utilisĂ© comme ingrĂ©dient pour une fabrication", "ItemHistory_Action_CraftDestroy": "Item utilisĂ© en fabrication", "ItemHistory_Action_CreatedByManualItemRecreateOperation": "Item créé par le Support Steam", "ItemHistory_Action_CrossGameAchievement": "Item obtenu pour avoir remportĂ© un succĂšs dans un autre jeu", "ItemHistory_Action_CustomizeItemTexture_Remove": "Texture personnalisĂ©e", "ItemHistory_Action_Delete": "Item supprimĂ© par vous", "ItemHistory_Action_DiretideReward": "Item reçu lors de l'Ă©vĂšnement Diretide", "ItemHistory_Action_Drop": "Item trouvĂ©", "ItemHistory_Action_EarnedItem": "Item obtenu", "ItemHistory_Action_EconSetUnowned": "Item Ă©changĂ©", "ItemHistory_Action_EventPointLevel": "RĂ©compense du compendium obtenue", "ItemHistory_Action_EventPointPurchase": "Item achetĂ© avec des points", "ItemHistory_Action_EventWon": "Item gagnĂ© lors d'un Ă©vĂšnement", "ItemHistory_Action_Expired": "Item expirĂ©", "ItemHistory_Action_ExtractGem_Remove": "Gemme extraite", "ItemHistory_Action_FantasyTicketConsume": "Item utilisĂ©", "ItemHistory_Action_FantasyTicketRefund": "Item remboursĂ©", "ItemHistory_Action_GSCreate": "Item dĂ©cernĂ© par le serveur de jeu sur lequel vous jouiez", "ItemHistory_Action_GauntletAbandoned": "Abandon du mode Gantelet", "ItemHistory_Action_GauntletEntryFee": "Frais d'entrĂ©e du mode Gantelet", "ItemHistory_Action_GauntletReward": "RĂ©compense du mode Gantelet", "ItemHistory_Action_GenericAdd": "Item ajoutĂ©", "ItemHistory_Action_GenericRemove": "Item supprimĂ© ou modifiĂ©", "ItemHistory_Action_GiftDelivery_Add": "Item reçu en cadeau", "ItemHistory_Action_GiftDelivery_Add_WithPartner": "Item reçu en cadeau de la part de %partner%", "ItemHistory_Action_GiftDelivery_Remove": "Cadeau envoyĂ©", "ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Cadeau envoyĂ© Ă %partner%", "ItemHistory_Action_GiftUnwrap_Remove": "Item dĂ©ballĂ©", "ItemHistory_Action_GiftWrap_Remove": "Cadeau emballĂ©", "ItemHistory_Action_InitialAccountGrant": "Item obtenu Ă la crĂ©ation du compte", "ItemHistory_Action_ItemConsume": "Item consommĂ©", "ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "DĂ©dicace du cadeau supprimĂ©e", "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Informations du compte offreur supprimĂ©es", "ItemHistory_Action_ItemRedemption_Remove": "Item acceptĂ©", "ItemHistory_Action_ItemTraded_Remove": "Item Ă©changĂ©", "ItemHistory_Action_LimitExceeded": "Item dĂ©truit par la limitation de l'inventaire", "ItemHistory_Action_LimitedDraft": "Carte obtenue en mode draft", "ItemHistory_Action_ManualCreate": "Item créé par le Support Steam", "ItemHistory_Action_ManualItemConvertOperation_OldItem": "Item converti", "ItemHistory_Action_MarketBuyback_Remove": "Item supprimĂ© suite Ă un rachat du marchĂ©", "ItemHistory_Action_Market_Add": "Item achetĂ© sur le marchĂ© de la communauté Steam", "ItemHistory_Action_Market_Remove": "Item mis en vente sur le marchĂ© de la communauté Steam", "ItemHistory_Action_NameChanged_Remove": "Item renommĂ©", "ItemHistory_Action_NewYearsOffering": "Item recyclĂ©", "ItemHistory_Action_PackOpenedNewItem": "Item obtenu Ă l'ouverture d'un pack", "ItemHistory_Action_PackOpenedRemoved": "Pack ouvert", "ItemHistory_Action_PackageItem": "Item promotionnel obtenu", "ItemHistory_Action_PackageItem_Revoked": "Item rĂ©voquĂ©", "ItemHistory_Action_PaintItem_Remove": "Item peint", "ItemHistory_Action_PennantUpgradeApply_Remove": "Item utilisĂ© pour appliquer une amĂ©lioration de fanion", "ItemHistory_Action_PerfectWorldPromo": "Item promotionnel obtenu", "ItemHistory_Action_PhantomManualItemCreation": "Item fantĂŽme créé", "ItemHistory_Action_PlayerCardDust": "Items groupĂ©s en un seul", "ItemHistory_Action_PlayerCardPackFromDust": "PoussiĂšre Ă©changĂ©e contre un pack de cartes", "ItemHistory_Action_Purchase": "Item achetĂ© dans le magasin", "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Achat finalisĂ©", "ItemHistory_Action_Purgatory_Finalize_Remove": "Achat finalisĂ©", "ItemHistory_Action_Purgatory_Refund": "Item remboursĂ©", "ItemHistory_Action_QuantityChanged": "Item utilisĂ©", "ItemHistory_Action_RecycleDestroyed": "Item dĂ©truit par recyclage", "ItemHistory_Action_RemoveItemCraftIndex_Remove": "Item supprimĂ© suite Ă l'Ă©limination de l'indice de fabrication", "ItemHistory_Action_RemoveItemKillStreak_Remove": "Item supprimĂ© suite Ă l'Ă©limination du compteur de victimes", "ItemHistory_Action_RemoveItemMakersMark_Remove": "Nom du compte fabricant supprimĂ©", "ItemHistory_Action_RemoveItemName_Remove": "Nom personnalisĂ© supprimĂ©", "ItemHistory_Action_RemoveItemPaint_Remove": "Peinture enlevĂ©e", "ItemHistory_Action_RemoveSocketItem_Remove": "Item retirĂ© de l'emplacement", "ItemHistory_Action_SeasonalItemGrant": "Don d'item (saisonnier ou abonnement)", "ItemHistory_Action_SteamWorkshopContributor": "Item obtenu pour avoir contribuĂ© au Workshop Steam", "ItemHistory_Action_StrangePartApply_Remove": "Item supprimĂ© suite Ă l'application d'un modificateur Ă©trange", "ItemHistory_Action_SupportDelete": "Item supprimĂ© par le Support Steam", "ItemHistory_Action_SupportDeletedByUndo": "Item supprimĂ© par le Support Steam", "ItemHistory_Action_SupportDescribe_Remove": "Description personnalisĂ©e ajoutĂ©e par le Support Steam", "ItemHistory_Action_SupportRename_Remove": "Item renommĂ© par le Support Steam", "ItemHistory_Action_SupportStrangify_Remove": "Item rendu Ă©trange par le Support Steam", "ItemHistory_Action_TournamentDrop": "Item reçu pour avoir assistĂ© Ă un tournoi", "ItemHistory_Action_TourneyAbandoned": "Abandon de tournoi", "ItemHistory_Action_TourneyEntryFeePaid": "Frais d'entrĂ©e du tournoi", "ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Frais d'entrĂ©e du tournoi remboursĂ©s", "ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Frais d'entrĂ©e du tournoi remboursĂ©s", "ItemHistory_Action_TradeRollback_Remove": "Ăchange annulĂ©", "ItemHistory_Action_Traded": "Item Ă©changĂ©", "ItemHistory_Action_TutorialDrop": "Item obtenu pour avoir terminĂ© le tutoriel", "ItemHistory_Action_UnlockCrate_Remove": "Item utilisĂ© pour ouvrir un trĂ©sor", "ItemHistory_Action_UnlockStyle_Remove": "Style dĂ©verrouillĂ©", "ItemHistory_Action_UnpackItemBundle": "Item ouvert", "ItemHistory_Action_UnpackItems": "Item obtenu aprĂšs avoir dĂ©ballĂ© un bundle", "ItemHistory_Action_Unpurchase": "Item remboursĂ©", "ItemHistory_Action_UpgradeThirdPartyPromo": "Mise Ă jour promotionnelle tierce", "ItemHistory_Action_UseItem": "Item utilisĂ©", "ItemHistory_Action_UseItem_Rollback_NewItem": "Impossible d'utiliser cet item. L'item a Ă©tĂ© restaurĂ©.", "ItemHistory_Action_VACBanned_Remove": "Item supprimĂ© suite Ă un bannissement VAC", "ItemHistory_Action_VictoryPredictionReward": "Item reçu pour avoir fait une prĂ©diction correcte dans votre compendium", "ItemHistory_Action_WeddingRing_Remove": "Item utilisĂ© dans le processus d'anneau de mariage", "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Item obtenu", "ItemHistory_Action_WeekendTourneyTicket_Consume": "Item utilisĂ©", "ItemHistory_Action_WeekendTourneyTicket_Refund": "Item remboursĂ©", "ItemHistory_ItemIsInInventory": "Item dans votre inventaire", "ItemHistory_ItemIsSubscription": "Item d'abonnement", "ItemHistory_Transaction_ApplyEssence": "Greevil Egg infusĂ© avec une essence", "ItemHistory_Transaction_Autographed": "DĂ©dicace ajoutĂ©e", "ItemHistory_Transaction_ConsumeItem_Complete": "Recette terminĂ©e", "ItemHistory_Transaction_Craft": "Item fabriquĂ©", "ItemHistory_Transaction_Delete": "Item supprimĂ© par vous", "ItemHistory_Transaction_OpenPlayerCardPack": "Pack de cartes de pros ouvert", "ItemHistory_Transaction_PennantUpgrade": "Niveau d'un fanion augmentĂ©", "ItemHistory_Transaction_PlayerCardRecycle": "Item transformĂ© en poussiĂšre", "ItemHistory_Transaction_PurchaseFinalized": "Achat finalisĂ©", "ItemHistory_Transaction_Recycled": "Item recyclĂ©", "ItemHistory_Transaction_RemoveItemCraftIndex": "Indice de fabrication supprimĂ©", "ItemHistory_Transaction_StrangePart": "Modificateur Ă©trange appliquĂ©", "ItemHistory_Transaction_SupportUndo": "Le Support Steam a annulĂ© une ou plusieurs de vos actions", "ItemHistory_Transaction_UnlockCrate": "TrĂ©sor ouvert", "ItemInitialCharges_label": "Charges", "ItemInitialCharges_postvalue_label": "Charges", "ItemNameCraftNumberFormat": "N°%s1", "ItemNameUniqueFormat": "%s2%s3", "ItemNameWithQualityFormat": "%s2%s3 (%s1)", "ItemTypeDesc": "%s2 niveau %s1", "ItemTypeDescKillEater": "%s2 (%s1)", "ItemTypeDescKillEaterAlt": "%s2 : %s1", "ItemTypeDescNoLevel": "Niveau %s1", "Item_Rejuvenator": "RĂ©animateur", "JokerExtraCards_label": "Cartes fractionnĂ©es", "JokerExtraCards_postvalue_label": "Cartes fractionnĂ©es", "JumpVelocity_label": "VĂ©locitĂ© du saut", "JumpVelocity_postfix": "m", "JumpVelocity_postvalue_label": "VĂ©locitĂ© du saut", "KillDurationBonus_label": "DurĂ©e bonus par victime", "KillDurationBonus_postfix": "s", "KillDurationBonus_postvalue_label": "DurĂ©e bonus par victime", "KillDuration_label": "DurĂ©e de satiĂ©tĂ© par victime", "KillDuration_postfix": "s", "KillDuration_postvalue_label": "DurĂ©e de satiĂ©tĂ© par victime", "KnightCount_postvalue_label": "Chevaliers et leurs montures invoquĂ©s", "KnightPositionSpread_label": "Zone du chevalier", "KnightPositionSpread_postfix": "m", "KnightPositionSpread_postvalue_label": "Zone du chevalier", "KnockDownRadius_label": "Knockdown Radius", "KnockDownRadius_postfix": "m", "LandingBonusesDuration_label": "DurĂ©e de l'effet positif", "LandingBonusesDuration_postfix": "s", "LandingBonusesDuration_postvalue_label": "DurĂ©e de l'effet positif", "LandingDamage_label": "DĂ©gĂąts de zone", "LandingDamage_postvalue_label": "DĂ©gĂąts de zone", "LaneTraining_Intro_Button": "Commencer", "LaneTraining_Intro_Desc": "En dĂ©but de partie, vous devez gagner en puissance pour accomplir des objectifs.\u003Cbr\u003E\u003Cbr\u003ELorsque vous aurez atteint les objectifs affichĂ©s Ă droite, vous obtiendrez une puissance inimaginable qui vous permettra de vaincre le gardien.", "LaneTraining_Intro_Targets": "Objectifs", "LaneTraining_Intro_Title": "Bienvenue Ă l'\u003Cb\u003Eentrainement sur voie\u003C/b\u003E", "LaneTraining_Outro_Title": "\u003Cb\u003EEntrainement sur voie\u003C/b\u003E terminĂ©", "LashDamage_label": "DegĂąts du Grappin", "LashDamage_postvalue_label": "DegĂąts du Grappin", "LashLaunchHeight_label": "Lash Launch Height", "LashLaunchHeight_postfix": "m", "LashUltimateChargeTime_label": "Temps de charge", "LashUltimateChargeTime_postfix": "s", "LashUltimateChargeTime_postvalue_label": "DurĂ©e de canalisation", "LateCheckoutDamage_postvalue_label": "DĂ©gĂąts", "LaunchDamage_label": "Knockback Damage", "LaunchDamage_postfix": "", "LeashRadius_label": "Rayon max. de la laisse", "LeashRadius_postfix": "m", "LeashRadius_postvalue_label": "Rayon max. de la laisse", "LeaveMatchPrompt_Cancel": "Rester", "LeaveMatchPrompt_Confirm": "Quitter", "LeaveMatchPrompt_Text": "Vous ne pourrez pas la rejoindre Ă nouveau.", "LeaveMatchPrompt_Title": "Quitter la partie ?", "LeechHealOnKill_label": "Soins max. aprĂšs victime", "LeechHealOnKill_postfix": "%", "LeechHealOnKill_postvalue_label": "Soins max. aprĂšs victime", "LeechHealOnKill_prefix": "+", "LevelUpBaseMeleeDamage": "DĂ©gĂąts de mĂȘlĂ©e", "LevelUpBaseWeaponDamage": "Bullet Damage", "LifeDrainHealthMult_label": "Soins selon dĂ©gĂąts", "LifeDrainHealthMult_postfix": "%", "LifeDrainHealthMult_postvalue_label": "Soins selon dĂ©gĂąts", "LifeDrainPerSecond_label": "DPS", "LifeDrainPerSecond_postvalue_label": "DPS", "LifeStealPercent_label": "Vol de vie", "LifeStealPercent_postfix": "%", "LifeStealPercent_postvalue_label": "Vol de vie", "LifeStealPercent_prefix": "{s:sign}", "LifeThreshold_label": "Life Threshold", "LifeThreshold_postfix": "%", "LifestealDuration_label": "DurĂ©e du vol de vie", "LifestealDuration_postfix": "s", "LifestealDuration_postvalue_label": "DurĂ©e du vol de vie", "LifestealHealPercent_label": "Soins par attaque de mĂȘlĂ©e", "LifestealHealPercent_postfix": "%", "LifestealHealPercent_postvalue_label": "Soins par attaque de mĂȘlĂ©e", "LifestealHeal_label": "Soins par attaque de mĂȘlĂ©e", "LifestealHeal_postvalue_label": "Soins par attaque de mĂȘlĂ©e", "LifestealPercentHero_label": "Vol de vie", "LifestealPercentHero_postfix": "%", "LifestealPercentHero_postvalue_label": "Vol de vie", "LifestealPercentNonHero_label": "Vol de vie (non-occultistes)", "LifestealPercentNonHero_postfix": "%", "LifestealPercentNonHero_postvalue_label": "Vol de vie (non-occultistes)", "LifestealPercentNonHero_prefix": "{s:sign}", "LifestealPercentOnHit_label": "Vol de vie", "LifestealPercentOnHit_postfix": "%", "LifestealPercentOnHit_postvalue_label": "Vol de vie", "LifestrikeHeal_label": "Soins par attaque de mĂȘlĂ©e", "LifestrikeHeal_postvalue_label": "Soins par attaque de mĂȘlĂ©e", "Lifetime_label": "DurĂ©e de vie", "Lifetime_postfix": "s", "Lifetime_postvalue_label": "DurĂ©e de vie", "LightMeleeAmmo_label": "Munitions", "LightMeleeAmmo_postfix": "%", "LightMeleeAmmo_postvalue_label": "Munitions", "LightMeleeAmmo_prefix": "+", "LightMeleeScalePct_postfix": "%", "LightMeleeScalePct_postvalue_label": "EfficacitĂ© des atq. de mĂȘlĂ©e lĂ©gĂšres", "LightningScrollMysticSlow_label": "Vit. de dĂ©placement par infliction de dĂ©g. spirituels", "LightningScrollMysticSlow_postfix": "%", "LightningScrollMysticSlow_postvalue_label": "Vit. de dĂ©placement par infliction de dĂ©g. spirituels", "LightningScrollMysticSlow_prefix": "â", "LightningStrikeDamage_label": "DĂ©gĂąts de la foudre", "LightningStrikeDamage_postvalue_label": "DĂ©gĂąts de la foudre", "LightningStrikeRadius_label": "Rayon de la foudre", "LightningStrikeRadius_postfix": "m", "LightningStrikeRadius_postvalue_label": "Rayon de la foudre", "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", "LingerDuration_label": "Linger Duration", "LingerDuration_postfix": "s", "LocalBulletArmorReduction_label": "RĂ©sistance aux balles", "LocalBulletArmorReduction_postfix": "%", "LocalBulletArmorReduction_postvalue_label": "RĂ©sist. aux balles", "LocalBulletArmorReduction_prefix": "{s:sign}", "LocalTechArmorReduction_label": "Magic Resist", "LocalTechArmorReduction_postfix": "%", "LocalTechArmorReduction_prefix": "{s:sign}", "LockOnTime_label": "Lock On Time", "LockOnTime_postfix": "s", "LockedRadius_label": "Chain Length", "LockedRadius_postfix": "m", "LongRangeBonusWeaponPowerMinRange_label": "Distance min.", "LongRangeBonusWeaponPowerMinRange_postfix": "m", "LongRangeBonusWeaponPowerMinRange_postvalue_label": "Distance min.", "LongRangeBonusWeaponPower_conditional": "au-delĂ de la portĂ©e", "LongRangeBonusWeaponPower_label": "DĂ©gĂąts des armes", "LongRangeBonusWeaponPower_postfix": "%", "LongRangeBonusWeaponPower_postvalue_label": "DĂ©gĂąts des armes", "LongRangeBonusWeaponPower_prefix": "{s:sign}", "LowHealthEnemyDamageBonus_label": "DĂ©gĂąts bonus max.", "LowHealthEnemyDamageBonus_postvalue_label": "DĂ©gĂąts bonus max.", "LowHealthEnemyThresholdPct_label": "Seuil de PV faible", "LowHealthEnemyThresholdPct_postfix": "%", "LowHealthEnemyThresholdPct_postvalue_label": "Seuil de PV faible", "LowHealthTechResist_label": "RĂ©sistance spirituelle", "LowHealthTechResist_postvalue_label": "RĂ©sist. spirit.", "LowHealthTechResist_prefix": "{s:sign}", "LowHealthThreshold_label": "Seuil de PV", "LowHealthThreshold_postfix": "%", "LowHealthThreshold_postvalue_label": "Seuil de PV", "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", "LungeCooldownReduction_label": "Temps de rĂ©cup. d'estocade", "LungeCooldownReduction_postfix": "s", "LungeCooldownReduction_postvalue_label": "Temps de rĂ©cup. d'estocade", "LungeCooldownReduction_prefix": "â", "LungeDistance_label": "Distance de charge", "LungeDistance_postfix": "m", "LungeDistance_postvalue_label": "Distance de charge", "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", "MODIFIER_STATE_BLINDED": "Aveuglement", "MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable", "MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof", "MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield", "MODIFIER_STATE_BURNING": "Burning", "MODIFIER_STATE_CHAINED": "Enchainement", "MODIFIER_STATE_DISARMED": "DĂ©sarmement", "MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time", "MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached", "MODIFIER_STATE_INVULNERABLE": "InvulnĂ©rabilitĂ©", "MODIFIER_STATE_IS_ASLEEP": "Asleep", "MODIFIER_STATE_ROOTED": "Immobilisation", "MODIFIER_STATE_SILENCED": "Silence", "MODIFIER_STATE_SLOWED": "Slowed", "MODIFIER_STATE_STUNNED": "Ătourdissement", "MODIFIER_STATE_TECH_INVULNERABLE": "InvulnĂ©rabilitĂ© spirituelle", "MODIFIER_STATE_TOXIC_BULLETS": "Toxique", "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "RĂ©duction des dĂ©gĂąts spirituels", "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%", "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "RĂ©duction des dĂ©gĂąts spirituels", "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase", "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%", "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "ContrĂŽle aĂ©rien", "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%", "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "ContrĂŽle aĂ©rien", "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Distance de l'Ă©lan/saut Ă©lancĂ©", "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%", "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Distance de l'Ă©lan/saut Ă©lancĂ©", "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+", "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Munitions", "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "Munitions", "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Mun. max.", "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%", "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Mun. max.", "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Munitions", "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "Munitions", "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}", "MODIFIER_VALUE_ARMOR_POWER_label": "PV de base", "MODIFIER_VALUE_ARMOR_POWER_postfix": "%", "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "PV de base", "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "DĂ©gĂąts de base", "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "DĂ©gĂąts de base", "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Charges bonus pour les capacitĂ©s", "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Charges bonus pour les capacitĂ©s", "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}", "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "DurĂ©e de capacitĂ©", "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "DurĂ©e de capacitĂ©", "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "PortĂ©e de rĂ©duction des dĂ©gĂąts", "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%", "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "PortĂ©e de rĂ©duction des dĂ©gĂąts", "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "m", "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Vitesse des balles", "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%", "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Vitesse des balles", "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "DurĂ©e de canalisation", "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "DurĂ©e de canalisation", "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+", "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%", "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "RĂ©sist. aux balles", "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%", "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "RĂ©sist. aux balles", "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_ARMOR_label": "Armure balistique", "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Armure balistique", "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix": "%", "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Armure balistique", "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Armure balistique", "MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Balles vampiriques", "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%", "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Balles vampiriques", "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "PV du bouclier balistique", "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "PV du bouclier balistique", "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "PV du bouclier balistique", "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "PV du bouclier balistique", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "AccĂ©l. du temps de rĂ©cupĂ©ration", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "AccĂ©l. du temps de rĂ©cupĂ©ration", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "RĂ©duction du temps de rĂ©cupĂ©ration des capacitĂ©s", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "RĂ©duction du temps de rĂ©cupĂ©ration des capacitĂ©s", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "RĂ©gĂ©n. de PV", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/s", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "RĂ©gĂ©n. de PV", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Cadence de tir", "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%", "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Cadence de tir", "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "â", "MODIFIER_VALUE_FIRE_RATE_label": "Cadence de tir", "MODIFIER_VALUE_FIRE_RATE_postfix": "%", "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Cadence de tir", "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", "MODIFIER_VALUE_FREE_AIR_JUMPS_label": "Sauts Ă©lancĂ©s sans endurance", "MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "Sauts Ă©lancĂ©s sans endurance", "MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}", "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "PV", "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "PV", "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_HEALTH_MAX_label": "PV bonus", "MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "PV bonus", "MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}", "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "RĂ©gĂ©n. de PV", "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "RĂ©gĂ©n. de PV", "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "EfficacitĂ© des soins", "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%", "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "EfficacitĂ© des soins", "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost", "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%", "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost", "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%", "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "DurĂ©e de capacitĂ© imprĂ©gnĂ©e", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "DurĂ©e de capacitĂ© imprĂ©gnĂ©e", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "RĂ©duction des temps de rĂ©cupĂ©ration des objets", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "RĂ©duction des temps de rĂ©cupĂ©ration des objets", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label": "Distance min.", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix": "m", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label": "Distance min.", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional": "au-delĂ de la portĂ©e", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix": "%", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "DĂ©gĂąts de mĂȘlĂ©e", "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}", "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", "MODIFIER_VALUE_MELEE_RESIST_label": "Melee Armor", "MODIFIER_VALUE_MELEE_RESIST_postfix": "%", "MODIFIER_VALUE_MELEE_RESIST_prefix": "{s:sign}", "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "RĂ©sistance aux ralentissements", "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "RĂ©sistance aux ralentissements", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Vit. de dĂ©placement", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Vit. de dĂ©placement", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Vit. de dĂ©placement", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Vit. de dĂ©placement", "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}", "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Ralentissement", "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%", "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Ralentissement", "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "RĂ©gĂ©nĂ©ration en dehors du combat", "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "RĂ©gĂ©nĂ©ration en dehors du combat", "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}", "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "RĂ©gĂ©nĂ©ration de PV max.", "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%", "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "RĂ©gĂ©nĂ©ration de PV max.", "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}", "MODIFIER_VALUE_RELOAD_SPEED_label": "Temps de rechargement", "MODIFIER_VALUE_RELOAD_SPEED_postfix": "%", "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Temps de rechargement", "MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}", "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Vitesse de course", "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m", "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Vitesse de course", "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}", "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Vitesse de course", "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%", "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Vitesse de course", "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_STAMINA_label": "Endurance", "MODIFIER_VALUE_STAMINA_postvalue_label": "Endurance", "MODIFIER_VALUE_STAMINA_prefix": "{s:sign}", "MODIFIER_VALUE_STATUS_RESISTANCE_label": "RĂ©sist. aux effets nĂ©gatifs", "MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "RĂ©sist. aux effets nĂ©gatifs", "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_ARMOR_label": "Armure spirituelle", "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Armure spirituelle", "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label": "DĂ©gĂąts", "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix": "%", "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label": "DĂ©gĂąts", "MODIFIER_VALUE_TECH_LIFESTEAL_label": "Vol de vie spirituel", "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Vol de vie spirituel", "MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Pouvoir spirituel", "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%", "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Pouvoir spirituel", "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_POWER_label": "Pouvoir spirituel", "MODIFIER_VALUE_TECH_POWER_postvalue_label": "Pouvoir spirituel", "MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Rayon", "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%", "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Rayon", "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m", "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%", "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "PortĂ©e de capacitĂ©", "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_TECH_RESIST_label": "RĂ©sist. spirit.", "MODIFIER_VALUE_TECH_RESIST_postfix": "%", "MODIFIER_VALUE_TECH_RESIST_postvalue_label": "RĂ©sist. spirit.", "MODIFIER_VALUE_TECH_RESIST_prefix": "{s:sign}", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label": "DĂ©gĂąts des armes du tir secondaire", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix": "%", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label": "DĂ©gĂąts des armes du tir secondaire", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix": "{s:sign}", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix": "%", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix": "{s:sign}", "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional": "contre les PNJ", "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label": "DĂ©gĂąts des armes contre les PNJ", "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix": "%", "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label": "DĂ©gĂąts des armes contre les PNJ", "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix": "{s:sign}", "MODIFIER_VALUE_WEAPON_POWER_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_WEAPON_POWER_postfix": "%", "MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "DĂ©gĂąts des armes", "MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}", "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%", "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}", "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Vitesse de la tyrolienne", "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%", "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Vitesse de la tyrolienne", "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Zoom de l'arme", "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%", "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "Zoom de l'arme", "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}", "MageTime_label": "DurĂ©e de l'intouchabilitĂ©", "MageTime_postfix": "s", "MageTime_postvalue_label": "DurĂ©e de l'intouchabilitĂ©", "MagicAmp_label": "Amplification spirituelle", "MagicAmp_postfix": "%", "MagicAmp_postvalue_label": "Amplification spirituelle", "MagicBurstDamage_label": "DĂ©gĂąts bonus", "MagicBurstDamage_postvalue_label": "DĂ©gĂąts bonus", "MagicCarpetMoveSpeed_label": "Vitesse de vol bonus", "MagicCarpetMoveSpeed_postfix": "m", "MagicCarpetMoveSpeed_postvalue_label": "Vitesse de vol bonus", "MagicCarpetMoveSpeed_prefix": "+", "MagicCarpetShieldDuration_label": "DurĂ©e du bouclier", "MagicCarpetShieldDuration_postfix": "s", "MagicCarpetShieldDuration_postvalue_label": "DurĂ©e du bouclier", "MagicCarpetSummoning_channel": "Invocation", "MagicDamagePerBullet_label": "DĂ©gĂąts spirituels par balle", "MagicDamagePerBullet_postvalue_label": "DĂ©gĂąts spirituels par balle", "MagicIncreasePerStack_label": "Amp. spirituelle par charge", "MagicIncreasePerStack_postfix": "%", "MagicIncreasePerStack_postvalue_label": "Amp. spirituelle par charge", "MagicIncreasePerStack_prefix": "{s:sign}", "MagicResistReduction_label": "RĂ©sist. spirit.", "MagicResistReduction_postfix": "%", "MagicResistReduction_postvalue_label": "RĂ©sist. spirit.", "MagicShockDamage_label": "DĂ©gĂąts bonus selon les PV actuels", "MagicShockDamage_postfix": "%", "MagicShockDamage_postvalue_label": "DĂ©gĂąts bonus selon les PV actuels", "MarkDuration_label": "DurĂ©e de la marque", "MarkDuration_postfix": "s", "MarkDuration_postvalue_label": "DurĂ©e de la marque", "MaxAmpDistance_postfix": "m", "MaxAmpDistance_postvalue_label": "de distance pour charges max.", "MaxAmp_postfix": "%", "MaxAmp_postvalue_label": "charges max.", "MaxAmp_prefix": "{s:sign}", "MaxArmorStacks_label": "RĂ©sistance aux balles max.", "MaxArmorStacks_postfix": "%", "MaxArmorStacks_postvalue_label": "RĂ©sistance aux balles max.", "MaxBonusBulletDamage_label": "DĂ©gĂąts max.", "MaxBonusBulletDamage_postvalue_label": "DĂ©gĂąts max.", "MaxBonusMoveSpeedPercent_postfix": "%", "MaxBonusMoveSpeedPercent_postvalue_label": "Vitesse de dĂ©placement max.", "MaxBounces_label": "Rebonds", "MaxBounces_postvalue_label": "Rebonds", "MaxBulletResist_label": "RĂ©sistance aux balles max.", "MaxBulletResist_postfix": "%", "MaxBulletResist_postvalue_label": "RĂ©sistance aux balles max.", "MaxCards_label": "Taille de la main", "MaxCards_postvalue_label": "Taille de la main", "MaxChargeDuration_label": "Temps de charge complĂšte", "MaxChargeDuration_postfix": "s", "MaxChargeDuration_postvalue_label": "Temps de charge complĂšte", "MaxCharges_label": "Max Charges", "MaxClipBonus_label": "Max Clip Bonus", "MaxCooldownReductionsFromHits_label": "RĂ©duction du temps de rĂ©cup. max.", "MaxCooldownReductionsFromHits_postvalue_label": "RĂ©duction du temps de rĂ©cup. max.", "MaxDPS_label": "DPS max.", "MaxDPS_postvalue_label": "DPS max.", "MaxDaggers_label": "Card Count", "MaxDamageBeforePerfect_label": "DĂ©gĂąts avec appui max.", "MaxDamageBeforePerfect_postvalue_label": "DĂ©gĂąts avec appui max.", "MaxDamageHealthPercentage_label": "Pourcent. de PV pour les dĂ©gĂąts max.", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Pourcent. de PV pour les dĂ©gĂąts max.", "MaxDamageTime_label": "DurĂ©e avant dĂ©gĂąts max.", "MaxDamageTime_postfix": "s", "MaxDamageTime_postvalue_label": "DurĂ©e avant dĂ©gĂąts max.", "MaxDamage_label": "DĂ©gĂąts max.", "MaxDamage_postvalue_label": "DĂ©gĂąts max.", "MaxDistance_label": "PortĂ©e max.", "MaxDistance_postfix": "m", "MaxDistance_postvalue_label": "PortĂ©e max.", "MaxDuration_postfix": "s", "MaxDuration_postvalue_label": "DurĂ©e max.", "MaxExplosionRadius_label": "Rayon d'explosion max.", "MaxExplosionRadius_postfix": "m", "MaxExplosionRadius_postvalue_label": "Rayon d'explosion max.", "MaxFireRateIncrease_postfix": "%", "MaxFireRateIncrease_prefix": "+", "MaxFireRateSlowPercent_label": "Cadence de tir max.", "MaxFireRateSlowPercent_postfix": "%", "MaxFireRateSlowPercent_postvalue_label": "Cadence de tir max.", "MaxFireRateSlowPercent_prefix": "â", "MaxGravestones_label": "Pierres tombales max.", "MaxGravestones_postvalue_label": "Pierres tombales max.", "MaxGroundDashReductionPercent_label": "Ralent. d'Ă©lan max.", "MaxGroundDashReductionPercent_postfix": "%", "MaxGroundDashReductionPercent_postvalue_label": "Ralent. d'Ă©lan max.", "MaxHPDamage_label": "DĂ©gĂąts de PV max.", "MaxHPDamage_postfix": "%", "MaxHPDamage_postvalue_label": "DĂ©gĂąts de PV max.", "MaxHealthBuffDuration_postfix": "s", "MaxHealthBuffDuration_postvalue_label": "DurĂ©e", "MaxHealthBuffPct_postfix": "%", "MaxHealthBuffPct_postvalue_label": "PV max.", "MaxHealthDamage_label": "DĂ©gĂąts selon les PV max.", "MaxHealthDamage_postfix": "%", "MaxHealthDamage_postvalue_label": "DĂ©gĂąts selon les PV max.", "MaxHealthLossPercent_label": "PV max.", "MaxHealthLossPercent_postfix": "%", "MaxHealthLossPercent_postvalue_label": "PV max.", "MaxHealthMelee_postvalue_label": "Bonus de PV en mĂȘlĂ©e", "MaxHealthPercentAsDPS_label": "PV max. par seconde", "MaxHealthPercentAsDPS_postfix": "%", "MaxHealthPercentAsDPS_postvalue_label": "PV max. par seconde", "MaxHealthRegenPct_label": "RĂ©gĂ©nĂ©ration max. de PV", "MaxHealthRegenPct_postfix": "%", "MaxHealthRegenPct_postvalue_label": "RĂ©gĂ©nĂ©ration de PV max.", "MaxHealthRegen_label": "Soins selon les PV max.", "MaxHealthRegen_postfix": "%", "MaxHealthRegen_postvalue_label": "Soins selon les PV max.", "MaxHealth_label": "PV max.", "MaxHealth_postvalue_label": "PV max.", "MaxHealth_prefix": "{s:sign}", "MaxHits_label": "Coups max.", "MaxHits_postvalue_label": "Coups max.", "MaxLifetime_label": "DurĂ©e de vie", "MaxLifetime_postfix": "s", "MaxLifetime_postvalue_label": "DurĂ©e de vie", "MaxLinks_label": "Liens max.", "MaxLinks_postvalue_label": "Liens max.", "MaxMines_label": "Max Mines", "MaxMoveSpeed_label": "Vitesse de dĂ©placement max.", "MaxMoveSpeed_postfix": "m", "MaxMoveSpeed_postvalue_label": "Vitesse de dĂ©placement max.", "MaxProjectiles_label": "Nombre de projectiles", "MaxProjectiles_postvalue_label": "Nombre de projectiles", "MaxRadius_label": "Rayon max.", "MaxRadius_postfix": "m", "MaxRadius_postvalue_label": "Rayon max.", "MaxRange_label": "PortĂ©e max. du lien", "MaxRange_postfix": "m", "MaxRange_postvalue_label": "PortĂ©e max. du lien", "MaxRecasts_label": "Relancements max.", "MaxRecasts_postvalue_label": "Relancements max.", "MaxShots_label": "Tirs max.", "MaxShots_postvalue_label": "Tirs max.", "MaxSlowDuration_label": "Suspension temporelle max.", "MaxSlowDuration_postfix": "s", "MaxSlowDuration_postvalue_label": "Suspension temporelle max.", "MaxSlowPercent_label": "Vitesse de dĂ©placement max.", "MaxSlowPercent_postfix": "%", "MaxSlowPercent_postvalue_label": "Vitesse de dĂ©placement max.", "MaxSlowPercent_prefix": "â", "MaxSlowTime_label": "Temps avant l'effet nĂ©gatif max.", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "Temps avant l'effet nĂ©gatif max.", "MaxStabs_label": "Estocades max.", "MaxStabs_postvalue_label": "Estocades max.", "MaxStacks_label": "Charges max.", "MaxStacks_postvalue_label": "Charges max.", "MaxStaminaRestore_label": "Restauration d'endurance max.", "MaxStaminaRestore_postvalue_label": "Restauration d'endurance max.", "MaxStolenAttackDamage_postfix": "%", "MaxStolenAttackDamage_postvalue_label": "DĂ©gĂąts des armes max. volĂ©s", "MaxStolenFireRate_label": "Cadence de tir max. volĂ©e", "MaxStolenFireRate_postfix": "%", "MaxStolenFireRate_postvalue_label": "Cadence de tir max. volĂ©e", "MaxStolenSpiritResist_label": "RĂ©sist. spirituelle max. volĂ©e", "MaxStolenSpiritResist_postfix": "%", "MaxStolenSpiritResist_postvalue_label": "RĂ©sist. spirituelle max. volĂ©e", "MaxStolenTargets_label": "Cibles max.", "MaxStolenTargets_postvalue_label": "Cibles max.", "MaxStunDuration_label": "DurĂ©e d'Ă©tourdissement max.", "MaxStunDuration_postfix": "s", "MaxStunDuration_postvalue_label": "DurĂ©e d'Ă©tourdissement max.", "MaxTargets_label": "Cibles max.", "MaxTargets_postvalue_label": "Cibles max.", "MaxTrailTargets_label": "Cibles max. de la trainĂ©e", "MaxTrailTargets_postvalue_label": "Cibles max. de la trainĂ©e", "MaxUnitsMindControl_label": "Max Units", "MaxWallToWallDistance_label": "Distance max. de la toile", "MaxWallToWallDistance_postfix": "m", "MaxWallToWallDistance_postvalue_label": "Distance max. de la toile", "MediumChargeDamagePct_label": "Medium Charge Dmg", "MediumChargeDamagePct_postfix": "%", "MeleeAttackLength_label": "Melee Range", "MeleeAttackLength_postfix": "m", "MeleeBurnDPS_Label": "Melee Heat Power DPS", "MeleeDamageBonusPct_label": "DĂ©gĂąts bonus", "MeleeDamageBonusPct_postvalue_label": "DĂ©gĂąts bonus", "MeleeDamageBonusPct_suffix": "%", "MeleeDamagePercent_label": "Melee Damage Bonus", "MeleeDamagePercent_postfix": "%", "MeleeDamageReductionPercent_label": "Melee Armor", "MeleeDamageReductionPercent_postfix": "%", "MeleeDamageReductionPercent_prefix": "{s:sign}", "MeleeDamageReduction_label": "Melee Armor", "MeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e", "MeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "MeleeDistanceBonusPct_label": "Bonus Distance", "MeleeDistanceBonusPct_suffix": "%", "MeleeDistanceScale_label": "PortĂ©e d'atq. de mĂȘlĂ©e lourde", "MeleeDistanceScale_postfix": "%", "MeleeDistanceScale_postvalue_label": "PortĂ©e d'atq. de mĂȘlĂ©e lourde", "MeleeDistanceScale_prefix": "+", "MeleeEMP_label": "Enemies Silenced", "MeleeLifestealPercent_label": "Vol de vie mĂȘlĂ©e", "MeleeLifestealPercent_postfix": "%", "MeleeLifestealPercent_postvalue_label": "Vol de vie mĂȘlĂ©e", "MeleeLifestealPercent_prefix": "{s:sign}", "MeleeLifesteal_label": "Vol de vie mĂȘlĂ©e", "MeleeLifesteal_postfix": "%", "MeleeLifesteal_postvalue_label": "Vol de vie mĂȘlĂ©e", "MeleeReflectPercentage_label": "DĂ©gĂąts de mĂȘlĂ©e renvoyĂ©s", "MeleeReflectPercentage_postfix": "%", "MeleeReflectPercentage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e renvoyĂ©s", "MeleeResistPercent_label": "RĂ©sistance aux attaques de mĂȘlĂ©e", "MeleeResistPercent_postfix": "%", "MeleeResistPercent_postvalue_label": "RĂ©sistance aux attaques de mĂȘlĂ©e", "MeleeResistPercent_prefix": "{s:sign}", "MeleeResistReductionDuration_label": "DurĂ©e de rĂ©duct. de rĂ©sist. aux atq. de mĂȘlĂ©e", "MeleeResistReductionDuration_postfix": "s", "MeleeResistReductionDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "MeleeResistReduction_label": "RĂ©sistance aux attaques de mĂȘlĂ©e", "MeleeResistReduction_postfix": "%", "MeleeResistReduction_postvalue_label": "RĂ©sistance aux attaques de mĂȘlĂ©e", "MeteorDamageRadius_label": "Meteor Damage Radius", "MeteorDamage_label": "Meteor Damage", "MinAirTimeForStomp_label": "Min Air Time for Stomp", "MinAirTimeForStomp_postfix": "s", "MinBonusBulletDamage_label": "DĂ©gĂąts min.", "MinBonusBulletDamage_postvalue_label": "DĂ©gĂąts min.", "MinBonusMoveSpeedPercent_postfix": "%", "MinBonusMoveSpeedPercent_postvalue_label": "Vitesse de dĂ©placement min.", "MinChargeDamagePercent_label": "DĂ©gĂąts sans charge", "MinChargeDamagePercent_postfix": "%", "MinChargeDamagePercent_postvalue_label": "DĂ©gĂąts sans charge", "MinDPS_label": "DPS min.", "MinDPS_postvalue_label": "DPS min.", "MinDamage_label": "DĂ©gĂąts min.", "MinDamage_postvalue_label": "DĂ©gĂąts min.", "MinDistance_label": "PortĂ©e min.", "MinDistance_postfix": "m", "MinDistance_postvalue_label": "PortĂ©e min.", "MinExplosionDamage_label": "Min Explosion Damage:", "MinExplosionDamage_postfix": "", "MinExplosionRadius_label": "Rayon d'explosion min.", "MinExplosionRadius_postfix": "m", "MinExplosionRadius_postvalue_label": "Rayon d'explosion min.", "MinHeal_label": "Soins min.", "MinHeal_postvalue_label": "Soins min.", "MinHealthFractionToTrack_postfix": "%", "MinHealthFractionToTrack_postvalue_label": "Seuil de PV faible", "MinHealthTakenPct_label": "PV min. reçus", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "PV min. reçus", "MinRadius_postfix": "m", "MinRadius_postvalue_label": "Rayon min.", "MinRange_label": "PortĂ©e min.", "MinRange_postfix": "m", "MinRange_postvalue_label": "PortĂ©e min.", "MinSleepTime_postfix": "s", "MinSleepTime_postvalue_label": "DurĂ©e de sommeil min.", "MinSlowDuration_label": "Suspension temporelle min.", "MinSlowDuration_postfix": "s", "MinSlowDuration_postvalue_label": "Suspension temporelle min.", "MinStaminaRestore_label": "Restauration d'endurance min.", "MinStaminaRestore_postvalue_label": "Restauration d'endurance min.", "MinStunDuration_label": "DurĂ©e d'Ă©tourdissement min.", "MinStunDuration_postfix": "s", "MinStunDuration_postvalue_label": "DurĂ©e d'Ă©tourdissement min.", "MinWallToWallDistance_label": "Distance min. de la toile", "MinWallToWallDistance_postfix": "m", "MinWallToWallDistance_postvalue_label": "Distance min. de la toile", "MindControlHealthBonus_label": "Extra Health given to units", "MinimumDamage_Label": "Minimum Damage", "MinimumSleepTime_label": "DurĂ©e de sommeil min.", "MinimumSleepTime_postfix": "s", "MinimumSleepTime_postvalue_label": "DurĂ©e de sommeil min.", "MirageFireScarabsHealthSteal_label": "Vol de PV par seconde", "MirageFireScarabsHealthSteal_postvalue_label": "Vol de PV par seconde", "MirageTeleportMoveSpeed_conditional": "Post-tĂ©lĂ©portation", "MirvExplodeTime_label": "Mini-Bomb Fuse", "MirvExplodeTime_postfix": "s", "MirvOnExplode_label": "Mini-Bombs", "MirvRadius_label": "Mini-BombsRadius", "MirvRadius_postfix": "m", "MisfireBuildupPercentPerShot_label": "Buildup Percent Per Shot", "MisfireProcChance_label": "Percent Chance enemy Misfires", "MissCooldown_label": "Cooldown on miss", "MissCooldown_postfix": "s", "MissingHPHeal_label": "Soins selon PV manquants", "MissingHPHeal_postfix": "%", "MissingHPHeal_postvalue_label": "Soins selon PV manquants", "MissingHealthBurstPct_label": "Soins selon PV manquants", "MissingHealthBurstPct_postfix": "%", "MissingHealthBurstPct_postvalue_label": "Soins selon PV manquants", "MissingHealthDamagePercentage_postfix": "%", "MissingHealthDamagePercentage_postvalue_label": "DĂ©gĂąts selon les PV manquants", "MissingHealthHealPct_postfix": "%", "MissingHealthHealPct_postvalue_label": "Soins selon PV manquants", "MissingHealthPercentHeal_label": "Soins selon PV manquants", "MissingHealthPercentHeal_postfix": "%", "MissingHealthPercentHeal_postvalue_label": "Soins selon PV manquants", "MissingHealthRegenPct_postfix": "%", "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", "MobileResupplyRegenMultiplier_postfix": "Ă", "ModIconTooltip_UnlockSlot02": "DĂ©bloquĂ© aprĂšs la destruction d'une sentinelle adverse par votre Ă©quipe", "ModIconTooltip_UnlockSlot03": "DĂ©bloquĂ© aprĂšs la destruction de deux sentinelles adverses par votre Ă©quipe", "ModIconTooltip_UnlockSlot04": "DĂ©bloquĂ© aprĂšs la destruction de trois sentinelles adverses par votre Ă©quipe", "ModelScaleGrowthTooltip_label": "Ăchelle du modĂšle", "ModelScaleGrowthTooltip_postfix": "%", "ModelScaleGrowthTooltip_postvalue_label": "Ăchelle du modĂšle", "MoveSpeedAndDashSlowPct_label": "Ralentissement dĂ©pl./Ă©lans", "MoveSpeedAndDashSlowPct_postfix": "%", "MoveSpeedAndDashSlowPct_postvalue_label": "Ralentissement dĂ©pl./Ă©lans", "MoveSpeedBonusPct_label": "Vitesse de dĂ©placement bonus", "MoveSpeedBonusPct_postfix": "%", "MoveSpeedBonusPct_postvalue_label": "Vitesse de dĂ©placement bonus", "MoveSpeedBonusPct_prefix": "+", "MoveSpeedBonusPercentStart_label": "Speed Bonus", "MoveSpeedBonusPercentStart_postfix": "%", "MoveSpeedBonusPercentStart_prefix": "+", "MoveSpeedBonus_label": "Vitesse de dĂ©placement", "MoveSpeedBonus_postfix": "m", "MoveSpeedBonus_postvalue_label": "Vit. de dĂ©placement", "MoveSpeedBonus_prefix": "{s:sign}", "MoveSpeedFriendlyBuff_label": "Ally Move Speed", "MoveSpeedFriendlyBuff_postfix": "m/s", "MoveSpeedFriendlyBuff_prefix": "", "MoveSpeedLimit_label": "Vitesse de dĂ©placement", "MoveSpeedLimit_postfix": "m", "MoveSpeedLimit_postvalue_label": "Vit. de dĂ©placement", "MoveSpeedMax_label": "Vitesse de dĂ©placement", "MoveSpeedMax_postfix": "m/s", "MoveSpeedMax_postvalue_label": "Vit. de dĂ©placement", "MoveSpeedPenaltyPerStack_label": "Ralentissement", "MoveSpeedPenaltyPerStack_postfix": "%", "MoveSpeedPenaltyPerStack_postvalue_label": "Ralentissement", "MoveSpeedSlowDuration_label": "DurĂ©e de ralentissement", "MoveSpeedSlowDuration_postfix": "s", "MoveSpeedSlowDuration_postvalue_label": "DurĂ©e de ralentissement", "MoveSpeedSlowMaxPct_postfix": "%", "MoveSpeedSlowMaxPct_postvalue_label": "Ralentissement", "MoveSpeedSlowPct_label": "Vit. de dĂ©placement", "MoveSpeedSlowPct_postfix": "%", "MoveSpeedSlowPct_postvalue_label": "Vit. de dĂ©placement", "MoveSpeedSlowPct_prefix": "â", "MoveSpeedSlowPercent_label": "Ralentissement", "MoveSpeedSlowPercent_postfix": "%", "MoveSpeedSlowPercent_postvalue_label": "Ralentissement", "MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction", "MovementDamagePercent_label": "DĂ©gĂąts", "MovementDamagePercent_postvalue_label": "DĂ©gĂąts", "MovementSlowDuration_label": "DurĂ©e du ralentissement", "MovementSlowDuration_postfix": "s", "MovementSlowDuration_postvalue_label": "DurĂ©e de ralentissement", "MovementSlowPct_label": "Ralentissement", "MovementSlowPct_postfix": "%", "MovementSlowPct_postvalue_label": "Ralentissement", "MovementSlow_label": "Ralentissement", "MovementSlow_postfix": "%", "MovementSlow_postvalue_label": "Ralentissement", "MovementSpeedBonusDuration_label": "DurĂ©e du bonus de vitesse", "MovementSpeedBonusDuration_postfix": "s", "MovementSpeedBonusDuration_postvalue_label": "DurĂ©e du bonus de vitesse", "MovementSpeedSlow_label": "Vit. de dĂ©placement", "MovementSpeedSlow_postfix": "%", "MovementSpeedSlow_postvalue_label": "Vit. de dĂ©placement", "MovementSpeedSlow_prefix": "â", "MultiSwap_label": "Rayon multicible", "MultiSwap_postfix": "m", "MultiSwap_postvalue_label": "Rayon multicible", "MyRosterAddHeroes": "Ajouter des occultistes", "MyRosterAssignedOpenTesting": "Essai ouvert", "MyRosterAssignedTesting": "Essai assignĂ©", "MyRosterCancelForEveryone": "Annuler pour le groupe", "MyRosterChangeHero": "Changer d'occultiste", "MyRosterConfirm": "Confirmer", "MyRosterConfirmAndReadyUp": "Confirmer et indiquer que vous ĂȘtes prĂȘt(e)", "MyRosterCreateParty": "CrĂ©er un groupe !", "MyRosterExit": "Quitter l'escouade", "MyRosterExitRosterConfirm": "Voulez-vous vraiment quitter l'escouade ? Elle sera fermĂ©e pour l'ensemble du groupe.", "MyRosterGreatForNewPlayers": "Parfait pour les novices", "MyRosterHeroLabsHero": "Labo d'occultisme", "MyRosterLetsGo": "Rejoindre la file d'attente", "MyRosterNoHeroDesc": "Une unitĂ© occultiste parmi celles-ci vous sera attribuĂ©e au dĂ©but de la partie.", "MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} OCCULTISTES DANS L'ESCOUADE", "MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} OCCULTISTE DANS L'ESCOUADE", "MyRosterPartyHighSkillRangeNew": "Les membres de votre groupe prĂ©sentent un large Ă©cart de niveaux.\u003Cbr\u003EPar consĂ©quent, les membres aux niveaux bas rencontreront plus de difficultĂ©s qu'Ă l'accoutumĂ©e.", "MyRosterPartyHighSkillRangeTitle": "Membres du groupe avec des niveaux trĂšs variĂ©s", "MyRosterPartyMemberRoster": "Occultiste dĂ©jĂ dans des escouades :", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} prĂȘt(e)s", "MyRosterReadyUp": "Je suis prĂȘt(e) !", "MyRosterRosterDesc:f": "Au moins {d:min_roster_size} {min_roster_size, plural, one{occultiste doit} other{occultistes doivent}} ĂȘtre dans la file", "MyRosterRosterDesc_HeroLabs": "Votre escouade doit comporter au moins trois occultistes, dont deux standards qui ne sont pas en phase d'essai.", "MyRosterRosterDesc_MinNonNew": "Votre escouade doit comporter au moins {d:min_non_new_heroes} unitĂ©s occultistes qui ne sont pas nouvelles", "MyRosterRosterDesc_NeedsMoreNonNew:f": "La file doit comporter au moins {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{occultiste qui ne figure} other{occultistes qui ne figurent}} pas parmi les derniĂšres unitĂ©s ajoutĂ©es", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Votre escouade compte trop d'occultistes en phase d'essai. Veuillez ajouter des occultistes qui ont dĂ©jĂ fait leurs preuves.", "MyRosterRosterDesc_NotEnoughHighestPri": "Puisque vous ĂȘtes au rang d'Ăternus 6, vous devez sĂ©lectionner au moins {d:min_highest_priority} occultistes en prioritĂ© la plus haute.", "MyRosterRosterDesc_NotEnoughHighestPriParty": "Puisque vous ĂȘtes au rang d'Ăternus 6 et en raison de la taille du groupe, vous devez sĂ©lectionner au moins {d:min_highest_priority} occultistes en prioritĂ© la plus haute.", "MyRosterRosterDesc_PartyInvalid": "Impossible de composer une Ă©quipe valide avec l'escouade de votre groupe. Essayez d'ajouter plus d'occultistes, ou choisissez-en d'autres.", "MyRosterRosterEmpty": "ESCOUADE VIDE", "MyRosterSaveAndBack": "Enregistrer et revenir au menu", "MyRosterSaveAndClose": "Enregistrer et fermer", "MyRosterSelectHero": "SĂ©lectionner l'occultiste", "MyRosterTitle": "MON ESCOUADE", "MyRosterWaitForParty": "En attente des membres du groupeâŠ", "MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.", "MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.", "NPCInfestDuration_postfix": "s", "NPCInfestDuration_postvalue_label": "DurĂ©e", "NPCProcChance_label": "Chances d'activation (troupiers)", "NPCProcChance_postfix": "%", "NPCProcChance_postvalue_label": "Chances d'activation (troupiers)", "NPE_Bots_Modal_Button": "Compris !", "NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EVotre premiĂšre partie contre les bots !\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ELes parties contre les bots sont idĂ©ales pour se familiariser avec les occultistes, mais elles ne sont pas tout Ă fait reprĂ©sentatives du dĂ©roulement ni du travail d'Ă©quipe des parties JcJ.\u003Cbr\u003E\u003Cbr\u003EUne fois Ă l'aise, n'hĂ©sitez pas Ă quitter ce mode et Ă vous lancer en matchmaking.", "NPE_Heroes_Modal_Button": "Compris !", "NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003EOn dirait que c'est votre premiĂšre partie !\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ENous avons sĂ©lectionnĂ© quelques occultistes qui conviennent parfaitement aux nouvelles recrues : idĂ©al si vous ne savez pas par oĂč commencer !", "NPE_Heroes_Modal_Title": "Recommandations d'occultistes", "NanoShadowBulletArmorReductionDuration_label": "DurĂ©e de rĂ©sistance aux balles", "NanoShadowBulletArmorReductionDuration_postfix": "s", "NanoShadowBulletArmorReductionDuration_postvalue_label": "DurĂ©e de rĂ©sistance aux balles", "NanoShadowBulletArmorReductionHeavy_label": "RĂ©sist. aux balles (atq. lourde)", "NanoShadowBulletArmorReductionHeavy_postvalue_label": "RĂ©sist. aux balles (atq. lourde)", "NanoShadowBulletArmorReductionHeavy_prefix": "â", "NanoShadowBulletArmorReductionLight_label": "RĂ©sist. aux balles (atq. lĂ©gĂšre)", "NanoShadowBulletArmorReductionLight_postvalue_label": "RĂ©sist. aux balles (atq. lĂ©gĂšre)", "NanoShadowBulletArmorReductionLight_prefix": "â", "NanoShadowMeleeAttackSpeedBonus_label": "Vitesse d'attaque de mĂȘlĂ©e", "NanoShadowMeleeAttackSpeedBonus_postfix": "%", "NanoShadowMeleeAttackSpeedBonus_postvalue_label": "Vitesse d'attaque de mĂȘlĂ©e", "NanoShadowMeleeAttackSpeedBonus_prefix": "+", "NanoTechPerShot_label": "DĂ©gĂąts spirituels", "NanoTechPerShot_postvalue_label": "DĂ©gĂąts spirituels", "NewPlayer_Finish": "End Tutorial", "NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E", "NewPlayer_GetStarted_Time": "4 mins", "NewPlayer_HeroSandbox": "Try out your moves in \u003Cspan class='TaskHighlight'\u003EHero Training\u003C/span\u003E", "NewPlayer_HeroSandbox_Time": "5 mins", "NewPlayer_LaneTraining": "Learn the early game in \u003Cspan class='TaskHighlight'\u003ELane Training\u003C/span\u003E", "NewPlayer_LaneTraining_Time": "8 mins", "NewPlayer_NewPlayerFlow": "Learn to Play", "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.", "NewPlayer_Skip": "Passer le tutoriel", "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", "NonHeroAbilityLifestealTooltipOnly_postfix": "%", "NonHeroHealingFactor_label": "Vol de vie (non-occultistes)", "NonHeroHealingFactor_postfix": "%", "NonHeroHealingFactor_postvalue_label": "Vol de vie (non-occultistes)", "NonHeroStackLimit_label": "Limite de cumul pour les non-occultistes", "NonHeroStackLimit_postvalue_label": "Limite de cumul pour les non-occultistes", "NonImbuedBonusDuration_label": "DurĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedBonusDuration_postfix": "%", "NonImbuedBonusDuration_postvalue_label": "DurĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedBonusDuration_prefix": "{s:sign}", "NonImbuedCooldownReduction_label": "RĂ©duct. du tps de rĂ©cupĂ©ration des capacitĂ©s non imprĂ©gnĂ©es", "NonImbuedCooldownReduction_postfix": "%", "NonImbuedCooldownReduction_postvalue_label": "RĂ©duct. du tps de rĂ©cupĂ©ration des capacitĂ©s non imprĂ©gnĂ©es", "NonImbuedCooldownReduction_prefix": "{s:sign}", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "PortĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "PortĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", "NonImbuedTechRadiusMultiplier_postfix": "%", "NonImbuedTechRadiusMultiplier_prefix": "{s:sign}", "NonImbuedTechRangeMultiplier_label": "PortĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedTechRangeMultiplier_postfix": "%", "NonImbuedTechRangeMultiplier_postvalue_label": "PortĂ©e de capacitĂ© non imprĂ©gnĂ©e", "NonImbuedTechRangeMultiplier_prefix": "{s:sign}", "NonPlayerBonusWeaponPower_conditional": "contre les PNJ", "NonPlayerBonusWeaponPower_label": "DĂ©gĂąts des armes contre les PNJ", "NonPlayerBonusWeaponPower_postfix": "%", "NonPlayerBonusWeaponPower_postvalue_label": "DĂ©gĂąts des armes contre les PNJ", "NonPlayerBonusWeaponPower_prefix": "{s:sign}", "NonPlayerBulletResist_conditional": "contre les PNJ", "NonPlayerBulletResist_label": "RĂ©sistance aux balles contre les PNJ", "NonPlayerBulletResist_postfix": "%", "NonPlayerBulletResist_postvalue_label": "RĂ©sistance aux balles contre les PNJ", "NonPlayerBulletResist_prefix": "{s:sign}", "NonPlayerResourceScalePct_postfix": "%", "NonPlayerResourceScalePct_postvalue_label": "EfficacitĂ© des PNJ", "NormalDPS_label": "Normal DPS", "NotSeenByEnemiesRegen_label": "RĂ©gĂ©nĂ©ration de PV max.", "NotSeenByEnemiesRegen_postfix": "%", "NotSeenByEnemiesRegen_postvalue_label": "RĂ©gĂ©nĂ©ration de PV max.", "NumBloodShards_label": "Ăclats de sang", "NumBloodShards_postvalue_label": "Ăclats de sang", "OK": "OK", "OS_Default_Device": "PĂ©riphĂ©rique par dĂ©faut", "Objective_Defender_Paused": "InvulnĂ©rable", "Objective_Defender_Paused_desc": "Occultistes en dĂ©fense", "Objective_Defender_Resistant": "RĂ©sistance accordĂ©e par les occultistes proches", "Objective_Enemy_BarrackBoss": "Boss de la base adverse", "Objective_Enemy_ShieldGenerator": "Sanctuaire adverse", "Objective_Enemy_T1": "Gardien adverse", "Objective_Enemy_T2": "Sentinelle adverse", "Objective_Enemy_T3": "MĂ©cĂšne adverse", "Objective_Enemy_T3_Final": "MĂ©cĂšne adverse (phase finale)", "Objective_Enemy_T3_FirstPhase": "MĂ©cĂšne adverse (phase initiale)", "Objective_Friendly_BarrackBoss": "Boss de la base de l'Ă©quipe", "Objective_Friendly_ShieldGenerator": "Sanctuaire de l'Ă©quipe", "Objective_Friendly_T1": "Gardien de l'Ă©quipe", "Objective_Friendly_T2": "Sentinelle de l'Ă©quipe", "Objective_Friendly_T3": "MĂ©cĂšne de l'Ă©quipe", "Objective_Friendly_T3_Final": "MĂ©cĂšne de l'Ă©quipe (phase finale)", "Objective_Friendly_T3_FirstPhase": "MĂ©cĂšne de l'Ă©quipe (phase initiale)", "Objective_Message_MidBoss_OutOfRange": "Hors de portĂ©e", "Objective_Message_Patron_Transforming": "Le MĂ©cĂšne se transformeâŠ", "Objective_Message_Protected": "Sous protection", "Objective_MidBoss": "Boss du milieu", "Objective_Team1_BarrackBoss": "Boss de la base de l'ambre", "Objective_Team1_ShieldGenerator": "Sanctuaire de l'ambre", "Objective_Team1_T1": "Gardien de l'ambre", "Objective_Team1_T2": "Sentinelle de l'ambre", "Objective_Team1_T3": "MĂ©cĂšne de l'Ambre", "Objective_Team1_T3_Final": "MĂ©cĂšne de l'Ambre (phase finale)", "Objective_Team1_T3_FirstPhase": "MĂ©cĂšne de l'Ambre (phase initiale)", "Objective_Team2_BarrackBoss": "Boss de la base du saphir", "Objective_Team2_ShieldGenerator": "Sanctuaire du saphir", "Objective_Team2_T1": "Gardien du saphir", "Objective_Team2_T2": "Sentinelle du saphir", "Objective_Team2_T3": "MĂ©cĂšne du Saphir", "Objective_Team2_T3_Final": "MĂ©cĂšne du Saphir (phase finale)", "Objective_Team2_T3_FirstPhase": "MĂ©cĂšne du Saphir (phase initiale)", "OmniPendantBonusAbilityCharges_label": "CapacitĂ© chargĂ©e", "OmniPendantBonusAbilityCharges_postvalue_label": "CapacitĂ© chargĂ©e", "OmniPendantBonusAbilityCharges_prefix": "{s:sign}", "OnLandDamageRadius_label": "Rayon d'atterrissage", "OnLandDamageRadius_postfix": "m", "OnLandDamageRadius_postvalue_label": "Rayon d'atterrissage", "OpenHeroSheet": "Ouvrir la boutique", "OutOfCombatHealthRegen_label": "RĂ©gĂ©nĂ©ration en dehors du combat", "OutOfCombatHealthRegen_postvalue_label": "RĂ©gĂ©nĂ©ration en dehors du combat", "OutOfCombatHealthRegen_prefix": "{s:sign}", "OuterDamage_label": "Damage at the edge", "OutgoingDamagePenaltyPercent_label": "PĂ©nalitĂ© de dĂ©gĂąts", "OutgoingDamagePenaltyPercent_postfix": "%", "OutgoingDamagePenaltyPercent_postvalue_label": "PĂ©nalitĂ© de dĂ©gĂąts", "OutgoingDamagePercentHungry_label": "DĂ©gĂąts", "OutgoingDamagePercentHungry_postfix": "%", "OutgoingDamagePercentHungry_postvalue_label": "DĂ©gĂąts", "OutgoingDamagePercentHungry_prefix": "{s:sign}", "OutgoingDamagePercentPerStack_postfix": "%", "OutgoingDamagePercentPerStack_postvalue_label": "DĂ©gĂąts infligĂ©s par charge", "OutgoingDamagePercentPerStack_prefix": "{s:sign}", "OutgoingDamagePercent_label": "DĂ©gĂąts", "OutgoingDamagePercent_postfix": "%", "OutgoingDamagePercent_postvalue_label": "DĂ©gĂąts", "OutgoingDamagePercent_prefix": "{s:sign}", "OutgoingDamageReduction_label": "Attack Damage", "OutgoingDamageReduction_postfix": "%", "OutgoingDamageReduction_prefix": "â", "OutgoingDamage_label": "DĂ©gĂąts initiaux", "OutgoingDamage_postvalue_label": "DĂ©gĂąts initiaux", "OutgoingProjectileLifetime_label": "DĂ©lai du crochet", "OutgoingProjectileLifetime_postfix": "s", "OutgoingProjectileLifetime_postvalue_label": "DĂ©lai du crochet", "OutgoingTechDamagePercent_label": "DĂ©gĂąts spirituels", "OutgoingTechDamagePercent_postfix": "%", "OutgoingTechDamagePercent_postvalue_label": "DĂ©gĂąts spirituels", "OverchargePct_label": "Overcharge", "OverchargePct_postfix": "%", "OverdriveClipDuration_Postfix": "s", "OverflowBonusDamage_postfix": "%", "OverflowTechPower_label": "Pouvoir spirituel", "OverflowTechPower_postvalue_label": "Pouvoir spirituel", "ParryCooldownReduction_label": "Tps de rĂ©cup. de la parade", "ParryCooldownReduction_postfix": "s", "ParryCooldownReduction_postvalue_label": "Tps de rĂ©cup. de la parade", "ParryCooldownReduction_prefix": "â", "ParrySuccessHealPercentage_label": "DĂ©gĂąts parĂ©s en soins", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "DĂ©gĂąts parĂ©s en soins", "ParryWindow_label": "DurĂ©e d'invulnĂ©rabilitĂ©", "ParryWindow_postfix": "s", "ParryWindow_postvalue_label": "DurĂ©e d'invulnĂ©rabilitĂ©", "PartCollectionRadius_label": "PortĂ©e du prĂ©lĂšvement", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "PortĂ©e du prĂ©lĂšvement", "PartCollectionRequired_label": "Victime requise", "PartCollectionRequired_postvalue_label": "Victime requise", "PartyWarningPostGame": "Partie groupe de haut niveau", "PassiveFireRate_label": "Cadence de tir", "PassiveFireRate_postfix": "%", "PassiveFireRate_postvalue_label": "Cadence de tir", "PassiveShieldCooldown_label": "Temps de recharge", "PassiveShieldCooldown_postfix": "s", "PassiveShieldCooldown_postvalue_label": "Temps de rĂ©cupĂ©ration", "PathLength_label": "Longueur du faisceau", "PathLength_postfix": "m", "PathLength_postvalue_label": "Longueur du faisceau", "PeakFireRateBonus_label": "Peak Fire Rate Bonus", "PeakFireRateBonus_postfix": "%", "PerTargetCooldown_postfix": "s", "PerTargetCooldown_postvalue_label": "Tps de rĂ©cup. par cible", "PercentDamage_label": "DĂ©gĂąts aprĂšs dissipation", "PercentDamage_postfix": "%", "PercentDamage_postvalue_label": "DĂ©gĂąts aprĂšs dissipation", "PercentHealthHealing_label": "PV rĂ©gĂ©nĂ©rĂ©s", "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "PV rĂ©gĂ©nĂ©rĂ©s", "PerfectDamage_label": "DĂ©gĂąts parfaits", "PerfectDamage_postvalue_label": "DĂ©gĂąts parfaits", "PerfectHoldTimeStart_label": "DĂ©but de l'intervalle parfait", "PerfectHoldTimeStart_postfix": "s", "PerfectHoldTimeStart_postvalue_label": "DĂ©but de l'intervalle parfait", "PerfectWindowDuration_label": "DurĂ©e de l'intervalle parfait", "PerfectWindowDuration_postfix": "s", "PerfectWindowDuration_postvalue_label": "DurĂ©e de l'intervalle parfait", "PetrifyDamageBreakThreshold_label": "Blocage des dĂ©gĂąts de PĂ©trification", "PetrifyDamageBreakThreshold_postvalue_label": "Blocage des dĂ©gĂąts de PĂ©trification", "PetrifyDamage_label": "DĂ©gĂąts de pĂ©trification", "PetrifyDamage_postvalue_label": "DĂ©gĂąts de pĂ©trification", "PetrifyDuration_label": "DurĂ©e de la pĂ©trification", "PetrifyDuration_postfix": "s", "PetrifyDuration_postvalue_label": "DurĂ©e de la pĂ©trification", "PetrifyRadius_label": "Rayon de pĂ©trification", "PetrifyRadius_postfix": "m", "PetrifyRadius_postvalue_label": "Rayon de pĂ©trification", "PhantomStrikeDebuffDuration_label": "DurĂ©e de l'effet nĂ©gatif", "PhantomStrikeDebuffDuration_postfix": "s", "PhantomStrikeDebuffDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif", "PhaseOutDuration_label": "DurĂ©e de l'invincibilitĂ©", "PhaseOutDuration_postfix": "s", "PhaseOutDuration_postvalue_label": "DurĂ©e de l'invincibilitĂ©", "Ping_Low_Health": "peu de", "PlayerInfestDuration_label": "DurĂ©e", "PlayerInfestDuration_postfix": "s", "PlayerInfestDuration_postvalue_label": "DurĂ©e", "Player_DisconnectReason_Idle": "La connexion avec le serveur de jeu a Ă©tĂ© perdue pour cause d'inactivitĂ©.", "PoisonDamage_label": "Poison Damage", "PoisonDuration_label": "DurĂ©e", "PoisonDuration_postfix": "s", "PoisonDuration_postvalue_label": "DurĂ©e", "PostBounceDamage_label": "Post-Bounce Damage", "PostCubeBuffDuration_label": "DurĂ©e de l'effet positif", "PostCubeBuffDuration_postfix": "s", "PostCubeBuffDuration_postvalue_label": "DurĂ©e de l'effet positif", "PounceDebuffRadius_label": "Rayon du ralent.", "PounceDebuffRadius_postfix": "m", "PounceDebuffRadius_postvalue_label": "Rayon du ralent.", "PounceFriendlyRechargeTime_label": "Temps de rĂ©armement alliĂ©", "PounceFriendlyRechargeTime_postfix": "s", "PounceFriendlyRechargeTime_postvalue_label": "Temps de rĂ©armement alliĂ©", "PounceFriendlyTargetCD_label": "Temps de rĂ©cupĂ©ration alliĂ©e", "PounceFriendlyTargetCD_postfix": "s", "PounceFriendlyTargetCD_postvalue_label": "Temps de rĂ©cupĂ©ration alliĂ©e", "PowerJumpChannelTime_label": "In Power Jump Channel", "PowerJumpChannelTime_postfix": "s", "PreBounceDamage_label": "Pre-Bounce Damage", "PreExplosionDuration_postfix": "s", "PreExplosionDuration_postvalue_label": "DurĂ©e de formation du faisceau", "PrepareTime_label": "Prepare Time", "PrepareTime_postfix": "s", "ProcAmmoConsumed_label": "Munitions supplĂ©mentaires consommĂ©es", "ProcAmmoConsumed_postvalue_label": "Munitions supplĂ©mentaires consommĂ©es", "ProcBonusMagicDamage_label": "DĂ©gĂąts spirituels", "ProcBonusMagicDamage_postvalue_label": "DĂ©gĂąts spirituels", "ProcBonusMagicDamage_prefix": "{s:sign}", "ProcBuildupPercent_label": "Proc Buildup", "ProcBuildupPercent_postfix": "%", "ProcChance_label": "Chances d'activation", "ProcChance_postfix": "%", "ProcChance_postvalue_label": "Chances d'activation", "ProcCooldown_label": "FrĂ©quence max.", "ProcCooldown_postfix": "s", "ProcCooldown_postvalue_label": "FrĂ©quence max.", "ProcDamageBase_label": "DĂ©gĂąts de base", "ProcDamageBase_postvalue_label": "DĂ©gĂąts de base", "ProcDamagePercentage_label": "DĂ©gĂąts balistiques bonus", "ProcDamagePercentage_postfix": "%", "ProcDamagePercentage_postvalue_label": "DĂ©gĂąts balistiques bonus", "ProcDamagePercentage_prefix": "+", "ProcDamage_label": "DĂ©gĂąts spirituels", "ProcDamage_postvalue_label": "DĂ©gĂąts spirituels", "ProcHealth_label": "Seuil de PV", "ProcHealth_postfix": "%", "ProcHealth_postvalue_label": "Seuil de PV", "ProcMaxRange_label": "Distance max. d'activation", "ProcMaxRange_postfix": "m", "ProcMaxRange_postvalue_label": "Distance max. d'activation", "ProcRadius_label": "Ă bout portant", "ProcRadius_postfix": "m", "ProcRadius_postvalue_label": "Ă bout portant", "ProjectileAmount_label": "Nombre de projectiles", "ProjectileAmount_postvalue_label": "Nombre de projectiles", "ProjectileInterval_label": "Intervalle entre les projectiles", "ProjectileInterval_postvalue_label": "Intervalle entre les projectiles", "ProjectileRedirectCount_label": "Redirection(s) max.", "ProjectileRedirectCount_postvalue_label": "Redirection(s) max.", "Projectiles_label": "Projectiles", "PuddleDuration_label": "DurĂ©e de la flaque", "PuddleDuration_postfix": "s", "PuddleDuration_postvalue_label": "DurĂ©e de la flaque", "PuddleRadius_label": "Rayon de la flaque", "PuddleRadius_postfix": "m", "PuddleRadius_postvalue_label": "Rayon de la flaque", "PulseDPS_label": "DPS", "PulseDPS_postvalue_label": "DPS", "PulseDamage_label": "DĂ©gĂąts d'impulsion", "PulseDamage_postvalue_label": "DĂ©gĂąts par impulsion", "PulseDebuffDuration_label": "Enemy Slow duration", "PulseDebuffDuration_postfix": "s", "PulseGrenadeDamageAmplificationPerStack_label": "Amp. des dĂ©gĂąts par charge", "PulseGrenadeDamageAmplificationPerStack_postfix": "%", "PulseGrenadeDamageAmplificationPerStack_postvalue_label": "Amp. des dĂ©gĂąts par charge", "PulseGrenadeDebuffDuration_label": "DurĂ©e de l'amplification", "PulseGrenadeDebuffDuration_postfix": "s", "PulseGrenadeDebuffDuration_postvalue_label": "DurĂ©e d'amplification", "PulseGrenadeTimeSlow_label": "Ralentissement temporel", "PulseGrenadeTimeSlow_postfix": "%", "PulseGrenadeTimeSlow_postvalue_label": "Ralentissement temporel", "PulseInterval_label": "Intervalle des impulsions", "PulseInterval_postfix": "s", "PulseInterval_postvalue_label": "Intervalle des impulsions", "PulseRadius_label": "Rayon des impulsions", "PulseRadius_postfix": "m", "PulseRadius_postvalue_label": "Rayon des impulsions", "Pulses_label": "Impulsions", "Pulses_postvalue_label": "Impulsions", "PushToTalk": "Appuyer-pour-parler", "Quicksilver_conditional": "aprĂšs avoir utilisĂ© la capacitĂ©", "RadiusIncreasePerPulse_label": "Rayon par impulsion", "RadiusIncreasePerPulse_postfix": "m", "RadiusIncreasePerPulse_postvalue_label": "Rayon par impulsion", "RadiusIncreasePerPulse_prefix": "+", "RadiusPerSecond_label": "Augmentation du rayon", "RadiusPerSecond_postfix": "m", "RadiusPerSecond_postvalue_label": "Augmentation du rayon", "Radius_label": "Rayon", "Radius_postfix": "m", "Radius_postvalue_label": "Rayon", "RakeHealPerKill_postvalue_label": "Soins par victime", "RampDuration_label": "Ramp Duration", "RampDuration_postfix": "s", "RangeForBonusDamage_label": "PortĂ©e restreinte", "RangeForBonusDamage_postfix": "m", "RangeForBonusDamage_postvalue_label": "PortĂ©e restreinte", "Range_label": "PortĂ©e", "Range_postfix": "m", "Range_postvalue_label": "PortĂ©e", "Ranked_AbandonTriggerEarly": "Cette partie ne sera pas comptabilisĂ©e. La partie prendra fin dans {d:end_game_countdown} secondes. Votre grade ne sera pas ajustĂ©.", "Ranked_AbandonTriggerTeam": "Vous ne pouvez plus perdre de points de classement pour cette partie, et vous pouvez maintenant l'abandonner sans consĂ©quence. Si vous restez et gagnez, cela comptera comme une victoire.", "RarityTypeDesc": "%s2 (%s1)", "Rarity_Common": "Commun", "Rarity_Rare": "Rare", "Rarity_Uncommon": "Peu commun", "RecastDuration_postfix": "s", "RecastDuration_postvalue_label": "DurĂ©e de relancement", "RecastWindow_label": "FenĂȘtre de rĂ©cupĂ©ration", "RecastWindow_postfix": "s", "RecastWindow_postvalue_label": "FenĂȘtre de rĂ©cupĂ©ration", "RecoveryDuration_label": "Recovery Time", "RecoveryDuration_postfix": "s", "RecoveryDuration_prefix": "", "ReduceFootstepSound_label": "Distance des bruits de pas", "ReduceFootstepSound_postfix": "%", "ReduceFootstepSound_postvalue_label": "Distance des bruits de pas", "RefillDurationCrit_label": "Prolongation par tir en pleine tĂȘte", "RefillDurationCrit_postfix": "s", "RefillDurationCrit_postvalue_label": "Prolongation par tir en pleine tĂȘte", "RefillDurationCrit_prefix": "{s:sign}", "RefillDurationHit_label": "Prolongation par balle", "RefillDurationHit_postfix": "s", "RefillDurationHit_postvalue_label": "Prolongation par balle", "RefillDurationHit_prefix": "{s:sign}", "ReflectDamage_label": "Bullet Reflect Damage", "ReflectDamage_postfix": "%", "RegenDuration_label": "DurĂ©e de rĂ©gĂ©nĂ©ration", "RegenDuration_postfix": "s", "RegenDuration_postvalue_label": "DurĂ©e de rĂ©gĂ©nĂ©ration", "RegenIncomingDamageDuration_label": "Temps de rĂ©gĂ©nĂ©ration", "RegenIncomingDamageDuration_postfix": "s", "RegenIncomingDamageDuration_postvalue_label": "Temps de rĂ©gĂ©nĂ©ration", "RegenIncomingDamagePercent_label": "Soins selon les dĂ©gĂąts", "RegenIncomingDamagePercent_postfix": "%", "RegenIncomingDamagePercent_postvalue_label": "Soins selon les dĂ©gĂąts", "RegenWhileInvisible_label": "RĂ©gĂ©nĂ©ration de PV pendant l'invisibilitĂ©", "RegenWhileInvisible_postvalue_label": "RĂ©gĂ©nĂ©ration de PV pendant l'invisibilitĂ©", "RegenWhileInvisible_prefix": "+", "RegenerationDuration_label": "DurĂ©e de la rĂ©gĂ©nĂ©ration", "RegenerationDuration_postfix": "s", "RegenerationDuration_postvalue_label": "DurĂ©e de la rĂ©gĂ©nĂ©ration", "RegenerationRate_label": "Restore Time", "RegenerationRate_postfix": "s", "Regeneration_label": "RĂ©gĂ©nĂ©ration", "Regeneration_postfix": "PV/s", "Regeneration_postvalue_label": "RĂ©gĂ©nĂ©ration", "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet", "ReloadSpeedDecrease_label": "Temps de rechargement", "ReloadSpeedDecrease_postfix": "%", "ReloadSpeedDecrease_postvalue_label": "Temps de rechargement", "ReloadSpeedMultipler_label": "Temps de rechargement", "ReloadSpeedMultipler_postfix": "%", "ReloadSpeedMultipler_postvalue_label": "Temps de rechargement", "ReloadSpeedMultipler_prefix": "{s:sign}", "Reloaded": "Arme rechargĂ©e !", "ReportCard_AbilitiesUpgraded": "CapacitĂ© amĂ©liorĂ©e", "ReportCard_AbilitiesUpgraded_Desc": "AmĂ©liorez une capacitĂ© en maintenant{g:citadel_binding:'Scoreboard'}.", "ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}", "ReportCard_DamageTaken": "Damage Taken", "ReportCard_DamageTaken_Desc": "For incoming damage, less is more", "ReportCard_DamageTaken_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:damageTaken}\u003C/span\u003E \u0026lt; {i:damageTakenNextGoal}", "ReportCard_GuardianDamage": "Guardian Damage", "ReportCard_GuardianDamage_Desc": "Damage youâve dealt to enemy objectives", "ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}", "ReportCard_KillGuardian": "DĂ©truisez le gardien ennemi", "ReportCard_KillGuardian_Desc": "Ăliminez quiconque se trouve entre vous et la victoire !", "ReportCard_LastHits": "Coups fatals", "ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.", "ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E / {i:lastHitsNextGoal}", "ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows", "ReportCard_ModsPurchased": "Objet achetĂ©", "ReportCard_ModsPurchased_Desc": "Achetez un objet dans la boutique.", "ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E / {i:modsPurchasedNextGoal}", "ReportCard_NetWorth": "Souls Earned", "ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs", "ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E / {i:netWorthNextGoal} Ăąmes", "ReportCard_OrbsDenied": "Orbe orange atteint", "ReportCard_OrbsDeniedDesc": "Tirez sur les orbes orange flottants de vos adversaires pour les voler.", "ReportCard_OrbsDenied_Desc": "Souls you've denied", "ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}", "ReportCard_OrbsSecured": "Orbe vert atteint", "ReportCard_OrbsSecuredDesc": "Tirez sur un orbe vert flottant pour le rĂ©cupĂ©rer.", "ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.", "ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}", "ReportCard_OrbsSecured_Tutorial": "Shoot \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Souls", "ReportCard_PlayerDamage": "Player Damage", "ReportCard_PlayerDamage_Desc": "Damage youâve dealt to enemy heroes", "ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}", "ReportCard_PowerUp": "AmĂ©liorez votre occultiste", "ReportCard_PowerUp_Desc": "Empruntez la tyrolienne pour retourner Ă la base et dĂ©pensez toutes vos Ăąmes et vos points de capacitĂ©.", "ReportCard_SoulsCollected_Desc": "RĂ©cupĂ©rez 1 000 ùmes de troupiers adverses.", "ResetsAirLimit_label": "RĂ©init. limite en l'air", "ResetsAirLimit_postvalue_label": "RĂ©init. limite en l'air", "ResistReductionDuration_label": "DurĂ©e de rĂ©duct. de rĂ©sistance", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "DurĂ©e de rĂ©duct. de rĂ©sistance", "ResistStealAmount_label": "Vol de rĂ©sistance", "ResistStealAmount_postfix": "%", "ResistStealAmount_postvalue_label": "Vol de rĂ©sistance", "ResistancePerStack_label": "RĂ©sistance par charge", "ResistancePerStack_postfix": "%", "ResistancePerStack_postvalue_label": "RĂ©sistance par charge", "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", "RespawnBonusHealthDuration_postfix": "s", "RespawnBonusHealth_label": "Respawn Bonus Health", "RespawnDelay_postfix": "s", "RespawnHealthPercent_label": "PV Ă la rĂ©apparition", "RespawnHealthPercent_postfix": "%", "RespawnHealthPercent_postvalue_label": "PV Ă la rĂ©apparition", "RespawnTime_label": "Temps de rĂ©apparition", "RespawnTime_postfix": "%", "RespawnTime_postvalue_label": "Temps de rĂ©apparition", "RespawnTime_prefix": "{s:sign}", "RestoreDelay_label": "DĂ©lai de rĂ©cupĂ©ration", "RestoreDelay_postfix": "s", "RestoreDelay_postvalue_label": "DĂ©lai de rĂ©cupĂ©ration", "RestoreDelay_prefix": "{s:sign}", "ReturnDamage_label": "DĂ©gĂąts du crochet", "ReturnDamage_postvalue_label": "DĂ©gĂąts du crochet", "ReturnFireBulletResist_label": "RĂ©sist. aux balles", "ReturnFireBulletResist_postfix": "%", "ReturnFireBulletResist_postvalue_label": "RĂ©sist. aux balles", "ReturnFireBulletResist_prefix": "+", "RevealDuration_label": "DurĂ©e de la rĂ©vĂ©lation", "RevealDuration_postfix": "s", "RevealDuration_postvalue_label": "DurĂ©e de la rĂ©vĂ©lation", "RichochetChance_label": "Chances d'activation", "RichochetChance_postfix": "%", "RichochetChance_postvalue_label": "Chances d'activation", "RicochetChance_label": "Chance de ricochet", "RicochetChance_postfix": "%", "RicochetChance_postvalue_label": "Chance de ricochet", "RicochetDamagePercent_label": "DĂ©gĂąts", "RicochetDamagePercent_postfix": "%", "RicochetDamagePercent_postvalue_label": "DĂ©gĂąts", "RicochetRadius_label": "PortĂ©e", "RicochetRadius_postfix": "m", "RicochetRadius_postvalue_label": "PortĂ©e", "RicochetTargetsTooltipOnly_label": "Nombre de cibles", "RicochetTargetsTooltipOnly_postvalue_label": "Nombre de cibles", "RiposteChannelTime_postfix": "s", "RiposteChannelTime_postvalue_label": "DurĂ©e de parade", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Roquettes par seconde", "RocketsPerSecond_postvalue_label": "Roquettes par seconde", "RollingTime_label": "DurĂ©e de roulement", "RollingTime_postfix": "s", "RollingTime_postvalue_label": "DurĂ©e de roulement", "RopeDuration_label": "DurĂ©e de la chaine", "RopeDuration_postfix": "s", "RopeDuration_postvalue_label": "DurĂ©e de la chaine", "RopeLength_postfix": "m", "RopeLength_postvalue_label": "Longueur de la chaine", "RopeSnapDistance_postfix": "m", "RopeSnapDistance_postvalue_label": "Distance max. de la chaine", "Roster_Create_Title": "CrĂ©er l'escouade", "RunSpeed_postfix": "m/s", "SalvageBonus_FireRate_label": "Cadence de tir par bonus", "SalvageBonus_FireRate_postvalue_label": "Cadence de tir par bonus", "SalvageBonus_Health_label": "Soins", "SalvageBonus_Health_postvalue_label": "Soins", "SalvageDuration_label": "DurĂ©e max.", "SalvageDuration_postfix": "s", "SalvageDuration_postvalue_label": "DurĂ©e max.", "Sandbox_Tutorial_Abilities": "Utiliser une capacitĂ©", "Sandbox_Tutorial_Abilities_Cast_desc": "Appuyez sur {g:citadel_binding:'Ability1'} pour la lancer", "Sandbox_Tutorial_Abilities_Unlock_desc": "Maintenez {g:citadel_binding:'Ability1'} pour la dĂ©bloquer", "Sandbox_Tutorial_Abilities_Upgrade_desc": "Maintenez {g:citadel_binding:'Default.Scoreboard'} et cliquez dessus pour l'amĂ©liorer", "Sandbox_Tutorial_Completed": "Sandbox Completed", "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When youâre done, leave Sandbox and start Lane Training.", "Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} puis {g:citadel_binding:1st:'Roll'}", "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", "Sandbox_Tutorial_Controls_Cast": "Lancer", "Sandbox_Tutorial_Controls_CloseShop": "Fermer la boutique", "Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}", "Sandbox_Tutorial_Controls_DestroyGuardian": "Gardien dĂ©truit", "Sandbox_Tutorial_Controls_HeavyMelee": "Maintenez {g:citadel_binding:1st:'AbilityMelee'}", "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", "Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}", "Sandbox_Tutorial_Controls_Mantle": "Maintenez {g:citadel_binding:1st:'Mantle'}", "Sandbox_Tutorial_Controls_Mantle_desc": "Grimper\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(sur un rebord)\u003C/span\u003E", "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", "Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}", "Sandbox_Tutorial_Controls_PurchaseMods": "Acheter Exposition spirituelle", "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", "Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} puis {g:citadel_binding:1st:'Roll'}", "Sandbox_Tutorial_Controls_Upgraded": "AmĂ©liorer", "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", "Sandbox_Tutorial_Controls_task_AirDash": "Saut Ă©lancĂ©", "Sandbox_Tutorial_Controls_task_Attack": "Tirer", "Sandbox_Tutorial_Controls_task_Dash": "S'Ă©lancer", "Sandbox_Tutorial_Controls_task_HeavyMelee": "Attaque de mĂȘlĂ©e lourde", "Sandbox_Tutorial_Controls_task_Jump": "Sauter", "Sandbox_Tutorial_Controls_task_LightMelee": "Attaque de mĂȘlĂ©e lĂ©gĂšre", "Sandbox_Tutorial_Controls_task_Move": "Se dĂ©placer", "Sandbox_Tutorial_Controls_task_Parry": "Parade", "Sandbox_Tutorial_Controls_task_Reload": "Recharger", "Sandbox_Tutorial_Controls_task_Slide": "Glissade", "Sandbox_Tutorial_Controls_task_Zoom": "Zoomer", "Sandbox_Tutorial_DestroyGuardian": "DĂ©truire le Gardien ennemi", "Sandbox_Tutorial_DestroyGuardian_desc": "Nous vous avons dotĂ© d'objets et de points de compĂ©tence supplĂ©mentaires. Maintenant, affrontez les occultistes et les troupiers adverses.\u003Cbr/\u003E\u003Cbr/\u003EDĂ©truisez le gardien adverse, tout en protĂ©geant le vĂŽtre.", "Sandbox_Tutorial_KillTroopers": "Tuer des troupiers (encore {i:troopers_remaining})", "Sandbox_Tutorial_KillTroopers_desc": "Il reste {i:troopers_remaining} troupiers adverses.", "Sandbox_Tutorial_Mods": "Acheter des objets", "Sandbox_Tutorial_Mods_desc": "Les objets de la boutique amĂ©liorent considĂ©rablement votre occultiste.\u003Cbr/\u003E\u003Cbr/\u003EDĂ©placez-vous Ă portĂ©e de la boutique et appuyez sur {g:citadel_binding:'OpenHeroSheet'}.", "Sandbox_Tutorial_Movement": "Essayer les contrĂŽles", "Sandbox_Tutorial_Movement_desc": "Testez librement vos contrĂŽles dans cette zone.", "Sandbox_Tutorial_Step_1": "1 sur 6", "Sandbox_Tutorial_Step_2": "2 sur 6", "Sandbox_Tutorial_Step_3": "3 sur 6", "Sandbox_Tutorial_Step_4": "4 sur 6", "Sandbox_Tutorial_Step_5": "5 sur 6", "Sandbox_Tutorial_Step_6": "6 sur 6", "Sandbox_Tutorial_Ultimate": "Lancer votre capacitĂ© ultime", "Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}", "Sandbox_Tutorial_UltimateAbility_desc": "Appuyez sur {g:citadel_binding:'Ability4'} pour lancer votre capacitĂ© ultime.", "Sandbox_Tutorial_Ultimate_desc": "Tuer des troupiers (encore {i:troopers_remaining})", "Sandbox_Tutorial_Unlock_Abilities": "DĂ©bloquez vos capacitĂ©s", "Sandbox_Tutorial_Unlock_Abilities_desc": "Maintenez {g:citadel_binding:'Default.Scoreboard'} pour dĂ©bloquer de nouvelles capacitĂ©s.", "Sandbox_Tutorial_Upgrades": "AmĂ©liorer une capacitĂ©", "Sandbox_Tutorial_Upgrades_desc": "Maintenez enfoncĂ© {g:citadel_binding:'Default.Scoreboard'} pour dĂ©penser des points de capacitĂ©.", "Sandbox_Tutorial_Zipline": "Emprunter la tyrolienne", "Sandbox_Tutorial_Zipline_desc": "Visez la tyrolienne, puis maintenez la touche {g:citadel_binding:'Default.Mantle'} enfoncĂ©e pour l'emprunter jusqu'Ă votre Gardien.", "Scoreboard": "Tableau des scores", "ScrapDamage_label": "DĂ©gĂąts", "ScrapDamage_postvalue_label": "DĂ©gĂąts", "SearchRadius_label": "Search Radius", "SearchRadius_postfix": "m", "SecondHit_label": "Double Strike a random hero in range.", "SelectHeroFromRoster": "Faites votre choix parmi votre escouade", "Select_Hero_Title": "SĂ©lectionner l'occultiste", "SelfDamagePct_label": "Cout en PV", "SelfDamagePct_postfix": "%", "SelfDamagePct_postvalue_label": "Cout en PV", "SelfDamagePercentage_label": "DĂ©gĂąts autoinfligĂ©s", "SelfDamagePercentage_postfix": "%", "SelfDamagePercentage_postvalue_label": "DĂ©gĂąts autoinfligĂ©s", "SelfDamage_label": "DĂ©gĂąts autoinfligĂ©s", "SelfDamage_postvalue_label": "DĂ©gĂąts autoinfligĂ©s", "SelfModifier_postfix": "%", "SelfMovementBonus_label": "Ivy Speed Bonus", "SelfMovementBonus_postfix": "m", "SelfMovementBonus_prefix": "+", "SellBonusSouls_label": "Vendre les Ăąmes bonus", "SellBonusSouls_postvalue_label": "Sell Bonus Souls:", "SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}", "SenseRange_label": "Sense Range", "SequentialHitScalePct_postfix": "%", "SequentialHitScalePct_postvalue_label": "DĂ©gĂąts de multifrappe", "SequentialHitTime_postfix": "s", "SequentialHitTime_postvalue_label": "Temps de multifrappe", "ShadowDuration_label": "DĂ©lai de l'explosion", "ShadowDuration_postfix": "s", "ShadowDuration_postvalue_label": "DĂ©lai de l'explosion", "ShadowFormDurationOnKill_label": "DurĂ©e aprĂšs victime", "ShadowFormDurationOnKill_postfix": "s", "ShadowFormDurationOnKill_postvalue_label": "DurĂ©e aprĂšs victime", "ShadowFormDurationOnKill_prefix": "+", "ShadowPulseDuration_label": "DurĂ©e de l'ombre", "ShadowPulseDuration_postvalue_label": "DurĂ©e de l'ombre", "ShareDamagePercent_label": "Increased Damage Share", "ShareDamagePercent_postfix": "%", "ShareWithFriendsRadius_label": "Rayon des soins aux unitĂ©s alliĂ©es", "ShareWithFriendsRadius_postfix": "m", "ShareWithFriendsRadius_postvalue_label": "Rayon des soins aux unitĂ©s alliĂ©es", "ShieldBlockPercent_label": "Damage Deflected", "ShieldBlockPercent_postfix": "%", "ShieldDuration_label": "DurĂ©e du bouclier", "ShieldDuration_postfix": "s", "ShieldDuration_postvalue_label": "DurĂ©e du bouclier", "ShieldHealth_label": "PV du bouclier", "ShieldHealth_postvalue_label": "PV du bouclier", "ShieldPercentage_label": "Shield Max Health %", "ShieldPercentage_postfix": "% des PV max.", "ShieldedSentry_EffectsPerStack": "Par charge :", "ShiftingVeilDuration_label": "DurĂ©e", "ShiftingVeilDuration_postfix": "s", "ShiftingVeilDuration_postvalue_label": "DurĂ©e", "ShiftingVeil_channel_desc": "InvulnĂ©rable", "ShockBuildupDuration_label": "Shock Buildup Lifetime", "ShockBuildupDuration_postfix": "s", "ShockDPS_label": "DPS d'Ă©lectrocution", "ShockDPS_postvalue_label": "DPS d'Ă©lectrocution", "ShockDelay_label": "DĂ©lai avant l'Ă©tourdissement", "ShockDelay_postfix": "s", "ShockDelay_postvalue_label": "DĂ©lai avant l'Ă©tourdissement", "ShockDuration_label": "DurĂ©e de l'Ă©lectrocution", "ShockDuration_postfix": "s", "ShockDuration_postvalue_label": "DurĂ©e de l'Ă©lectrocution", "ShockRadius_label": "Rayon", "ShockRadius_postfix": "m", "ShockRadius_postvalue_label": "Rayon", "ShockRange_label": "PortĂ©e de l'Ă©lectrocution", "ShockRange_postfix": "m", "ShockRange_postvalue_label": "PortĂ©e de l'Ă©lectrocution", "ShootDurationForMax_label": "DurĂ©e avant dĂ©gĂąts max.", "ShootDurationForMax_postfix": "s", "ShootDurationForMax_postvalue_label": "DurĂ©e avant dĂ©gĂąts max.", "ShootInterval_label": "Card Interval", "ShootInterval_postfix": "s", "ShortChargeDamagePct_label": "Short Charge Dmg", "ShortChargeDamagePct_postfix": "%", "ShotRegenTime_label": "Shot Regen Time", "ShotRegenTime_postfix": "s", "ShotsFired_label": "Shots fired", "ShotsFired_postfix": "", "ShotsToProc_label": "Shots Needed", "ShoveRadius_label": "Rayon de la poussĂ©e", "ShoveRadius_postfix": "m", "ShoveRadius_postvalue_label": "Rayon de la poussĂ©e", "ShreddersTechAmp_label": "Amplification spirituelle", "ShreddersTechAmp_postfix": "%", "ShreddersTechAmp_postvalue_label": "Amplification spirituelle", "ShrinkDuration_label": "DurĂ©e du rĂ©trĂ©cissement", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "DurĂ©e du rĂ©trĂ©cissement", "SigilBuff_label": "Ă l'utilisation :", "SigilRadius_label": "Rayon", "SigilRadius_postfix": "m", "SigilRadius_postvalue_label": "Rayon", "SilenceDuration_label": "DurĂ©e du silence", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "DurĂ©e du silence", "SilenceOnHeavyDuration_label": "DurĂ©e du silence", "SilenceOnHeavyDuration_postfix": "s", "SilenceOnHeavyDuration_postvalue_label": "DurĂ©e du silence", "SilenceRadius_label": "Rayon du silence", "SilenceRadius_postfix": "m", "SilenceRadius_postvalue_label": "Rayon du silence", "SingleAbilityCooldownReduction_label": "RĂ©duction des temps de recharge des capacitĂ©s", "SingleAbilityCooldownReduction_postfix": "%", "SingleAbilityCooldownReduction_postvalue_label": "RĂ©duction des temps de recharge des capacitĂ©s", "SingleAbilityCooldownReduction_prefix": "{s:sign}", "SiphonBullets_HealthStealPctHero_label": "Vol de PV max.", "SiphonBullets_HealthStealPctHero_postfix": "%", "SiphonBullets_HealthStealPctHero_postvalue_label": "Vol de PV max.", "SiphonRadius_label": "Activate Radius", "SiphonRadius_postfix": "m", "SkullCount_label": "TĂȘtes de mort", "SkullCount_postvalue_label": "TĂȘtes de mort", "SkullLifetime_label": "DurĂ©e des tĂȘtes de mort", "SkullLifetime_postfix": "s", "SkullLifetime_postvalue_label": "DurĂ©e des tĂȘtes de mort", "SkullRevives_label": "TĂȘtes de mort rĂ©animĂ©es", "SkullRevives_postvalue_label": "TĂȘtes de mort rĂ©animĂ©es", "SkullsOnKill_label": "TĂȘtes de mort aprĂšs victime", "SkullsOnKill_postvalue_label": "TĂȘtes de mort aprĂšs victime", "SkullsOnPlayerKill_label": "TĂȘtes de mort aprĂšs victime (unitĂ© occultiste)", "SkullsOnPlayerKill_postvalue_label": "TĂȘtes de mort aprĂšs victime (unitĂ© occultiste)", "SlamDownRadius_label": "Slam Radius", "SlamDownRadius_postfix": "m", "SlashLength_label": "PortĂ©e d'attaque", "SlashLength_postfix": "m", "SlashLength_postvalue_label": "PortĂ©e d'attaque", "SlashRadius_label": "PortĂ©e de lacĂ©ration", "SlashRadius_postfix": "m", "SlashRadius_postvalue_label": "PortĂ©e de lacĂ©ration", "SlashWideRadius_label": "Power Stance Slash Radius", "SlashWideRadius_postfix": "m", "SleepDamageThreshold_label": "Seuil de dĂ©gĂąts avant rĂ©veil", "SleepDamageThreshold_postvalue_label": "Seuil de dĂ©gĂąts avant rĂ©veil", "SleepDuration_label": "DurĂ©e de sommeil", "SleepDuration_postfix": "s", "SleepDuration_postvalue_label": "DurĂ©e de sommeil", "SleepMoveSpeed_label": "Vitesse lors du sommeil", "SleepMoveSpeed_postfix": "m", "SleepMoveSpeed_postvalue_label": "Vitesse lors du sommeil", "SleepWakeUpDelay_label": "Retard du rĂ©veil", "SleepWakeUpDelay_postfix": "s", "SleepWakeUpDelay_postvalue_label": "Retard du rĂ©veil", "SlideScale_label": "Distance de glissade", "SlideScale_postfix": "%", "SlideScale_postvalue_label": "Distance de glissade", "SlideScale_prefix": "+", "SlowCoatingDuration_label": "Slowing Coating Slow Duration", "SlowCoatingDuration_postfix": "", "SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount", "SlowCoatingMoveSpeed_postfix": "%", "SlowCoatingProcChance_label": "Slowing Coating Chance", "SlowCoatingProcChance_postfix": "%", "SlowDuration_label": "DurĂ©e de ralentissement", "SlowDuration_postfix": "s", "SlowDuration_postvalue_label": "DurĂ©e de ralentissement", "SlowFireRatePercent_label": "Fire Rate Scale", "SlowFireRatePercent_postfix": "%", "SlowFireRatePercent_prefix": "{s:sign}", "SlowPercentPerStack": "Vit. de dĂ©placement par charge", "SlowPercentPerStack_postfix": "%", "SlowPercentPerStack_postvalue_label": "Vit. de dĂ©placement par charge", "SlowPercentPerStack_prefix": "â", "SlowPercent_label": "Vit. de dĂ©placement", "SlowPercent_postfix": "%", "SlowPercent_postvalue_label": "Vit. de dĂ©placement", "SlowPercent_prefix": "â", "SlowProcChance_label": "Chance to slow on hit", "SlowProcChance_postfix": "%", "SlowRadius_label": "Rayon du ralentissement", "SlowRadius_postfix": "m", "SlowRadius_postvalue_label": "Rayon du ralent.", "SlowResistancePercent_label": "RĂ©sistance aux ralentissements", "SlowResistancePercent_postfix": "%", "SlowResistancePercent_postvalue_label": "RĂ©sistance aux ralentissements", "SlowResistancePercent_prefix": "{s:sign}", "SlowResistance_label": "RĂ©sistance aux ralentissements", "SlowResistance_postfix": "%", "SlowResistance_postvalue_label": "RĂ©sistance aux ralentissements", "SlowSilenceDuration_label": "Slow / EMP Duration", "SlowSpeedLimit_label": "Speed Reduced To", "SmallVisionDistance_label": "Vision rĂ©duite", "SmallVisionDistance_postfix": "m", "SmallVisionDistance_postvalue_label": "Vision rĂ©duite", "SmokeDuration_label": "Smoke Duration", "SmokeDuration_postfix": "s", "SmokeRadius_label": "Smoke Radius", "SmokeRadius_postfix": "m", "SnowballCount_label": "Boules de neige lancĂ©es", "SnowballCount_postvalue_label": "Projectiles", "SnowballSpeed_label": "Vitesse de lancer", "SnowballSpeed_postfix": "m/s", "SnowballSpeed_postvalue_label": "VĂ©locitĂ©", "SoulProjectileRadius_label": "Projectile Radius", "SpadeDamageBonus_label": "DĂ©gĂąts bonus", "SpadeDamageBonus_postfix": "%", "SpadeDamageBonus_postvalue_label": "DĂ©gĂąts bonus", "SpawnTimePenalty_label": "Temps de rĂ©apparition augmentĂ©", "SpawnTimePenalty_postfix": "s", "SpawnTimePenalty_postvalue_label": "Temps de rĂ©apparition augmentĂ©", "SpawnTimePenalty_prefix": "+", "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", "SpecialShotsBonusFireRate_label": "Cadence de tir pour les tirs multiples", "SpecialShotsBonusFireRate_postfix": "%", "SpecialShotsBonusFireRate_postvalue_label": "Cadence de tir pour les tirs multiples", "SpecialShotsBonusFireRate_prefix": "+", "SpeedBonus_label": "Move Speed Bonus", "SpeedBonus_postfix": "m", "SpeedBoostDuration_label": "DurĂ©e de charge", "SpeedBoostDuration_postfix": "s", "SpeedBoostDuration_postvalue_label": "DurĂ©e de charge", "SpeedBoostPercent_label": "Speed", "SpeedBoostPercent_postfix": "%", "SpeedBoostPercent_prefix": "{s:sign}", "SpeedBuildDuration_postfix": "s", "SpeedBuildDuration_postvalue_label": "DĂ©lai avant le bonus max.", "SpeedBurstSpeed_label": "Vitesse max. de l'Ă©lan", "SpeedBurstSpeed_postfix": "m", "SpeedBurstSpeed_postvalue_label": "Vitesse max. de l'Ă©lan", "SpeedChange_label": "Vitesse bonus", "SpeedChange_postfix": "%", "SpeedChange_postvalue_label": "Vitesse bonus", "SpeedMax_label": "Vitesse de dĂ©placement", "SpeedMax_postfix": "m/s", "SpeedMax_postvalue_label": "Vit. de dĂ©placement", "SpellAmplificationPercent_label": "Pouvoir spirituel", "SpellAmplificationPercent_postvalue_label": "Pouvoir spirituel", "SpellAmplificationPercent_prefix": "{s:sign}", "SpellParryDuration_label": "DurĂ©e de parade des sorts", "SpellParryDuration_postfix": "s", "SpellParryDuration_postvalue_label": "DurĂ©e de parade des sorts", "SpellShieldFlavorText_label": "Label!", "SpellShieldFlavorText_postvalue_label": "Label!", "SpellSlingerHeadshots_SpiritShredPerStack_label": "RĂ©sis. spirituelle par tir en pl. tĂȘte", "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "RĂ©sis. spirituelle par tir en pl. tĂȘte", "SpiderCount_label": "AraignĂ©es libĂ©rĂ©es", "SpiderCount_postvalue_label": "AraignĂ©es libĂ©rĂ©es", "SpiderDamage_label": "DĂ©gĂąts des araignĂ©es", "SpiderDamage_postvalue_label": "DĂ©gĂąts des araignĂ©es", "SpiderLifetime_label": "DurĂ©e de vie des araignĂ©es", "SpiderLifetime_postfix": "s", "SpiderLifetime_postvalue_label": "DurĂ©e de vie des araignĂ©es", "SpiderSearchRadius_label": "Distance de traque des araignĂ©es", "SpiderSearchRadius_postfix": "m", "SpiderSearchRadius_postvalue_label": "Distance de traque des araignĂ©es", "SpinDuration_label": "DurĂ©e de l'attaque circulaire", "SpinDuration_postfix": "s", "SpinDuration_postvalue_label": "DurĂ©e de l'attaque circulaire", "SpinUpTime_postfix": "s", "SpiritBonus_label": "Pouvoir spirituel bonus", "SpiritBonus_postvalue_label": "Pouvoir spirituel bonus", "SpiritCount_label": "Energy Spirits", "SpiritDamagePerAttack_label": "DĂ©gĂąts spirituels par attaque", "SpiritDamagePerAttack_postvalue_label": "DĂ©gĂąts spirituels par attaque", "SpiritDamageReductionProc_label": "RĂ©duction des dĂ©gĂąts spirituels", "SpiritDamageReductionProc_postfix": "%", "SpiritDamageReductionProc_postvalue_label": "RĂ©duction des dĂ©gĂąts spirituels", "SpiritDamageReflectedPct_label": "DĂ©gĂąts spirituels renvoyĂ©s", "SpiritDamageReflectedPct_postfix": "%", "SpiritDamageReflectedPct_postvalue_label": "DĂ©gĂąts spirituels renvoyĂ©s", "SpiritDamage_label": "DĂ©gĂąts spirituels", "SpiritDamage_postvalue_label": "DĂ©gĂąts spirituels", "SpiritPerStack_label": "Esprit par charge", "SpiritPerStack_postvalue_label": "Esprit par charge", "SpiritPowerGainPct_label": "Pouvoir spirituel", "SpiritPowerGainPct_postfix": "%", "SpiritPowerGainPct_postvalue_label": "Pouvoir spirituel", "SpiritPowerInnate_label": "Pouvoir spirituel", "SpiritPowerInnate_postvalue_label": "Pouvoir spirituel", "SpiritPowerInnate_prefix": "{s:sign}", "SpiritPowerPerSoul_label": "Pouvoir spirituel par Ăąme", "SpiritPowerPerSoul_postvalue_label": "Pouvoir spirituel par Ăąme", "SpiritPowerPerSoul_prefix": "+", "SpiritPower_label": "Pouvoir spirituel", "SpiritPower_postvalue_label": "Pouvoir spirituel", "SpiritPower_prefix": "+", "SpiritReducedPerStack_label": "RĂ©duction spirituelle", "SpiritReducedPerStack_postvalue_label": "RĂ©duction spirituelle", "SpiritResReducedPerStack_label": "RĂ©duction de la rĂ©sistance spirituelle", "SpiritResReducedPerStack_postfix": "%", "SpiritResReducedPerStack_postvalue_label": "RĂ©duction de la rĂ©sistance spirituelle", "SpiritShotDamage_label": "Damage when shot", "SpiritShotSlowDuration_label": "DurĂ©e de ralentissement", "SpiritShotSlowDuration_postvalue_label": "DurĂ©e de ralentissement", "SpiritShotSlowPct_label": "Slow Percentage", "SpiritSnatch_TechArmorSteal_label": "Vol de rĂ©sistance spirituelle", "SpiritSnatch_TechArmorSteal_postfix": "%", "SpiritSnatch_TechArmorSteal_postvalue_label": "Vol de rĂ©sistance spirituelle", "SpiritSnatch_TechPowerSteal_label": "Vol de pouvoir spirituel", "SpiritSnatch_TechPowerSteal_postvalue_label": "Vol de pouvoir spirituel", "SpiritSpinDamage_label": "Damage when spinning", "SpiritStealDuration_label": "DurĂ©e de l'effet nĂ©gatif spirituel", "SpiritStealDuration_postfix": "s", "SpiritStealDuration_postvalue_label": "DurĂ©e de l'effet nĂ©gatif spirituel", "SpiritStrike_conditional": "aprĂšs une attaque de mĂȘlĂ©e rĂ©ussie", "SplitShotWeaponDuration_label": "DurĂ©e d'une charge", "SplitShotWeaponDuration_postfix": "s", "SplitShotWeaponDuration_postvalue_label": "DurĂ©e d'une charge", "SpottedRadius_label": "Rayon de dĂ©tection", "SpottedRadius_postfix": "m", "SpottedRadius_postvalue_label": "Rayon de dĂ©tection", "SpreadDuration_label": "Spread Duration:", "SpreadDuration_postfix": "s", "SpreadRadius_label": "Rayon du saut", "SpreadRadius_postfix": "m", "SpreadRadius_postvalue_label": "Rayon du saut", "SpreadTargets_label": "Cibles supplĂ©mentaires", "SpreadTargets_postvalue_label": "Cibles supplĂ©mentaires", "SprintSpeedBonus_label": "Vitesse de course", "SprintSpeedBonus_postfix": "m", "SprintSpeedBonus_postvalue_label": "Vitesse de course", "SprintSpeedBonus_prefix": "+", "SprintSpeed_label": "Vitesse de course", "SprintSpeed_postfix": "m", "SprintSpeed_postvalue_label": "Vitesse de course", "StackDamage_label": "Stack Damage", "StackDuration_label": "DurĂ©e de la charge", "StackDuration_postfix": "s", "StackDuration_postvalue_label": "DurĂ©e d'une charge", "StackLossFrequency_label": "Resist Loss Frequency", "StackLossFrequency_postfix": "s", "StackProcDamage_label": "Burst Damage", "StackingGoldPerMinute_label": "Ămes par minute", "StackingGoldPerMinute_postvalue_label": "Ămes par minute", "StacksPerShot_label": "Stacks Per Shot", "StageDuration_label": "DurĂ©e", "StageDuration_postfix": "s", "StageDuration_postvalue_label": "DurĂ©e", "StakeCount_label": "Nombre de pieux", "StakeCount_postvalue_label": "Nombre de pieux", "StalkDuration_label": "Stalk Time", "StalkDuration_postfix": "s", "StaminaCooldownIncrease_label": "RĂ©gĂ©nĂ©ration d'endurance", "StaminaCooldownIncrease_postfix": "%", "StaminaCooldownIncrease_postvalue_label": "RĂ©gĂ©nĂ©ration d'endurance", "StaminaCooldownReduction_label": "RĂ©cupĂ©ration d'endurance", "StaminaCooldownReduction_postfix": "%", "StaminaCooldownReduction_postvalue_label": "RĂ©cupĂ©ration d'endurance", "StaminaCooldownReduction_prefix": "{s:sign}", "StaminaDamage_Label": "Stamina Damage", "StaminaDrain_label": "Vol d'endurance par seconde", "StaminaDrain_postvalue_label": "Vol d'endurance par seconde", "StaminaHeal_label": "RĂ©cupĂ©ration d'endurance", "StaminaHeal_postvalue_label": "RĂ©cupĂ©ration d'endurance", "StaminaHungry_label": "Endurance", "StaminaHungry_postvalue_label": "Endurance", "StaminaHungry_prefix": "{s:sign}", "StaminaReduction_label": "RĂ©duction d'endurance", "StaminaReduction_postvalue_label": "RĂ©duction d'endurance", "StaminaRegenPercent_label": "RĂ©gĂ©nĂ©ration d'endurance", "StaminaRegenPercent_postfix": "%", "StaminaRegenPercent_postvalue_label": "RĂ©gĂ©nĂ©ration d'endurance", "StaminaRestore_label": "Endurance restaurĂ©e", "StaminaRestore_postvalue_label": "Endurance restaurĂ©e", "StaminaToRemove_label": "Stamina Drain", "StaminaToRestore_label": "Endurance restaurĂ©e", "StaminaToRestore_postvalue_label": "Endurance restaurĂ©e", "Stamina_label": "Endurance", "Stamina_postvalue_label": "Endurance", "Stamina_prefix": "{s:sign}", "StanceWeaponRangeScale_label": "Weapon Range", "StanceWeaponRangeScale_postfix": "%", "StasisRadius_label": "Rayon", "StasisRadius_postfix": "m", "StasisRadius_postvalue_label": "Rayon", "StatDesc_AbilityDurationDesc": "\u003Cb\u003EDurĂ©e de capacitĂ©\u003C/b\u003E : augmente la durĂ©e de vos capacitĂ©s et de vos objets.", "StatDesc_AbilityPower": "Ability Power", "StatDesc_AbilityRangeDesc": "\u003Cb\u003EPortĂ©e de capacitĂ©\u003C/b\u003E : augmente la portĂ©e et le rayon de vos capacitĂ©s et de vos objets.", "StatDesc_AirJumps": "Air Jumps", "StatDesc_AmmoDesc": "\u003Cb\u003EMunitions\u003C/b\u003E : le nombre de balles restantes dans votre arme avant un rechargement.", "StatDesc_AmmoRegen": "Ammo Regen", "StatDesc_ArmorAttribute": "Armure", "StatDesc_ArmorAttribute_postvalue_label": "Armure", "StatDesc_AttackPower": "Attack Power", "StatDesc_BaseHealthRegen": "RĂ©gĂ©n. de PV", "StatDesc_BaseHealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "StatDesc_BaseWeaponDamage": "DĂ©gĂąts des armes", "StatDesc_BaseWeaponDamage_postfix": "%", "StatDesc_BaseWeaponDamage_postvalue_label": "DĂ©gĂąts des armes", "StatDesc_BonusClips": "Clips", "StatDesc_BulletArmor": "Armure", "StatDesc_BulletArmorDamageReduction": "RĂ©sist. balles", "StatDesc_BulletArmorDamageReduction_postfix": "%", "StatDesc_BulletArmorDamageReduction_postvalue_label": "RĂ©sist. aux balles", "StatDesc_BulletArmor_postvalue_label": "Armure", "StatDesc_BulletDamage": "DĂ©gĂąts balistiques", "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", "StatDesc_BulletDamage_postvalue_label": "DĂ©gĂąts balistiques", "StatDesc_BulletEvationDesc": "\u003Cb\u003EEsquive des balles\u003C/b\u003E : la probabilitĂ© d'esquiver les balles ennemies.", "StatDesc_BulletLifesteal": "Vol de vie des balles", "StatDesc_BulletLifesteal_postfix": "%", "StatDesc_BulletLifesteal_postvalue_label": "Balles vampiriques", "StatDesc_BulletLifesteal_prefix": "{s:sign}", "StatDesc_BulletShieldHealth": "DĂ©gĂąts absorbĂ©s", "StatDesc_BulletShieldHealth_postvalue_label": "DĂ©gĂąts absorbĂ©s", "StatDesc_BulletSpeed": "Vitesse des balles", "StatDesc_BulletSpeedIncrease": "Augmentation de la vĂ©locitĂ© des balles", "StatDesc_BulletSpeedIncrease_postfix": "%", "StatDesc_BulletSpeedIncrease_postvalue_label": "Augmentation de la vit. des balles", "StatDesc_BulletSpeed_postfix": "m/s", "StatDesc_BulletSpeed_postvalue_label": "Vitesse des balles", "StatDesc_ClipSizeBonus": "Munitions", "StatDesc_ClipSizeBonus_postvalue_label": "Munitions", "StatDesc_ClipSizeIncrease": "Agrandissement du chargeur", "StatDesc_ClipSizeIncrease_postfix": "%", "StatDesc_ClipSizeIncrease_postvalue_label": "Agrandissement du chargeur", "StatDesc_CritDamageBonusScale": "Ăchelle de dĂ©gĂąts critiques bonus", "StatDesc_CritDamageBonusScale_postfix": "%", "StatDesc_CritDamageBonusScale_postvalue_label": "Ăchelle de dĂ©gĂąts critiques bonus", "StatDesc_CritDamageReceivedScale": "RĂ©duction des dĂ©gĂąts critiques", "StatDesc_CritDamageReceivedScale_postfix": "%", "StatDesc_CritDamageReceivedScale_postvalue_label": "RĂ©duction des dĂ©gĂąts critiques", "StatDesc_DPS": "DPS", "StatDesc_DPS_postvalue_label": "DPS", "StatDesc_DamageAmpDesc": "\u003Cb\u003EAmplification des dĂ©gĂąts\u003C/b\u003E : modification proportionnelle des dĂ©gĂąts infligĂ©s", "StatDesc_DashSpeedInMeters": "Vitesse de l'Ă©lan", "StatDesc_DashSpeedInMeters_postfix": "m", "StatDesc_DashSpeedInMeters_postvalue_label": "Vitesse de l'Ă©lan", "StatDesc_DebuffResist": "RĂ©sist. aux effets nĂ©gatifs", "StatDesc_DebuffResist_postfix": "%", "StatDesc_DebuffResist_postvalue_label": "RĂ©sist. aux effets nĂ©gatifs", "StatDesc_DefensePower": "Defense Power", "StatDesc_EnergyMax": "Energy Cells", "StatDesc_EnergyRegenTime": "Energy Regen Time", "StatDesc_ExternalHealthRegen": "External Health Regen", "StatDesc_FireRate": "Cadence de tir", "StatDesc_FireRateAttribute": "Cadence de tir", "StatDesc_FireRateAttribute_postvalue_label": "Cadence de tir", "StatDesc_FireRateDesc": "\u003Cb\u003ECadence de tir\u003C/b\u003E : modifie proportionnellement la vitesse entre chacun de vos tirs.", "StatDesc_FireRate_postfix": "%", "StatDesc_FireRate_postvalue_label": "Cadence de tir", "StatDesc_HealingAmpDesc": "\u003Cb\u003EAmplification des soins\u003C/b\u003E â Pourcentage de modification des soins reçus.", "StatDesc_HealingBoostDesc": "\u003Cb\u003EEfficacitĂ© des soins\u003C/b\u003E : modifie proportionnellement l'efficacitĂ© de vos capacitĂ©s de guĂ©rison.", "StatDesc_HealingOutput": "Amp. des soins", "StatDesc_HealingOutput_postfix": "%", "StatDesc_HealingOutput_postvalue_label": "Amp. des soins", "StatDesc_HealthAttribute": "PV", "StatDesc_HealthAttribute_postvalue_label": "PV", "StatDesc_HealthPerLevel": "Health Per Level", "StatDesc_HealthRegen": "RĂ©gĂ©nĂ©ration de PV", "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", "StatDesc_HealthRegen_postvalue_label": "RĂ©gĂ©n. de PV", "StatDesc_HeavyMeleeDamage": "DĂ©gĂąts de mĂȘlĂ©e lourds", "StatDesc_HeavyMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e lourds", "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor", "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", "StatDesc_IncomingDamageReduction": "Armure", "StatDesc_IncomingDamageReduction_postvalue_label": "Armure", "StatDesc_IncomingDamageScale": "Incoming Damage Scale", "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", "StatDesc_LightMeleeDamage": "DĂ©gĂąts de mĂȘlĂ©e lĂ©gers", "StatDesc_LightMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e lĂ©gers", "StatDesc_ManaPerLevel": "Energy Per Level", "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", "StatDesc_MaxChargesIncrease": "Augmentation des charges max.", "StatDesc_MaxChargesIncrease_postvalue_label": "Augmentation des charges max.", "StatDesc_MaxHealth": "PV max.", "StatDesc_MaxHealth_postvalue_label": "PV max.", "StatDesc_MeleeDamage": "DĂ©gĂąts de mĂȘlĂ©e", "StatDesc_MeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "StatDesc_MeleeResist": "RĂ©sistance aux attaques de mĂȘlĂ©e", "StatDesc_MeleeResist_postfix": "%", "StatDesc_MeleeResist_postvalue_label": "RĂ©sistance aux attaques de mĂȘlĂ©e", "StatDesc_MoveSpeedDesc": "\u003Cb\u003EVitesse de dĂ©placement\u003C/b\u003E : la vitesse actuelle Ă laquelle vous vous dĂ©placez.", "StatDesc_OutOfCombatHealthRegen": "RĂ©gĂ©nĂ©ration hors combat", "StatDesc_OutOfCombatHealthRegen_postvalue_label": "RĂ©gĂ©nĂ©ration hors combat", "StatDesc_ProcModifier": "Proc Modifier", "StatDesc_RechargeRate": "Recharge Rate", "StatDesc_RegenDesc": "\u003Cb\u003ERĂ©gĂ©n. de PV\u003C/b\u003E : montant de PV rĂ©gĂ©nĂ©rĂ©s par seconde", "StatDesc_ReloadSpeed": "RĂ©duct. du temps de rechargement", "StatDesc_ReloadSpeed_postfix": "%", "StatDesc_ReloadSpeed_postvalue_label": "RĂ©duct. du temps de rechargement", "StatDesc_ReloadSpeed_prefix": "{s:sign}", "StatDesc_ReloadTime": "Temps de rechargement", "StatDesc_ReloadTime_postfix": "s", "StatDesc_ReloadTime_postvalue_label": "Temps de rechargement", "StatDesc_RoundsPerSecond": "Balles par s", "StatDesc_RoundsPerSecond_postvalue_label": "Balles par s", "StatDesc_RunAcceleration": "Move Acceleration", "StatDesc_RunSpeed": "Vit. de dĂ©placement", "StatDesc_RunSpeed_postfix": "m", "StatDesc_RunSpeed_postvalue_label": "Vit. de dĂ©placement", "StatDesc_SpiritLifestealDesc": "\u003Cb\u003EVol de vie spirituel\u003C/b\u003E : la quantitĂ© de PV que vous regagnez en infligeant des dĂ©gĂąts spirituels.", "StatDesc_SpiritPowerDesc": "\u003Cb\u003EPouvoir spirituel\u003C/b\u003E : amĂ©liore l'efficacitĂ© de vos capacitĂ©s et objets", "StatDesc_SpiritResistDesc": "\u003Cb\u003EArmure spirituelle\u003C/b\u003E : votre degrĂ© de rĂ©sistance aux dĂ©gĂąts spirituels.", "StatDesc_SprintAcceleration": "Sprint Acceleration", "StatDesc_SprintSpeed": "Vitesse de course", "StatDesc_SprintSpeed_postfix": "m", "StatDesc_SprintSpeed_postvalue_label": "Vitesse de course", "StatDesc_Stamina": "Endurance", "StatDesc_StaminaCooldown": "Temps de rĂ©cup. de l'endurance", "StatDesc_StaminaCooldown_postfix": "s", "StatDesc_StaminaCooldown_postvalue_label": "Temps de rĂ©cup. de l'endurance", "StatDesc_StaminaRegenIncrease": "RĂ©cupĂ©ration d'endurance", "StatDesc_StaminaRegenIncrease_postfix": "%", "StatDesc_StaminaRegenIncrease_postvalue_label": "RĂ©cupĂ©ration d'endurance", "StatDesc_StaminaRegenIncrease_prefix": "+", "StatDesc_StaminaRegenPerSecond": "RĂ©cupĂ©ration d'endurance", "StatDesc_StaminaRegenPerSecond_postfix": "%", "StatDesc_StaminaRegenPerSecond_postvalue_label": "RĂ©cupĂ©ration d'endurance", "StatDesc_StaminaRegenPercent": "RĂ©cupĂ©ration d'endurance", "StatDesc_StaminaRegenPercent_postfix": "%", "StatDesc_StaminaRegenPercent_postvalue_label": "RĂ©cupĂ©ration d'endurance", "StatDesc_Stamina_postvalue_label": "Endurance", "StatDesc_SuperSprintSpeed": "Super Sprint Speed", "StatDesc_TechArmor": "Armure spirituelle", "StatDesc_TechArmorDamageReduction": "RĂ©sist. spirit.", "StatDesc_TechArmorDamageReduction_postfix": "%", "StatDesc_TechArmorDamageReduction_postvalue_label": "RĂ©sist. spirit.", "StatDesc_TechArmor_postvalue_label": "Armure spirituelle", "StatDesc_TechCooldown": "Temps de rĂ©cup. des capacitĂ©s", "StatDesc_TechCooldownBetweenCharges": "Temps de rĂ©cup. d'une charge", "StatDesc_TechCooldownBetweenCharges_postfix": "%", "StatDesc_TechCooldownBetweenCharges_postvalue_label": "Temps de rĂ©cup. d'une charge", "StatDesc_TechCooldown_postfix": "%", "StatDesc_TechCooldown_postvalue_label": "Temps de rĂ©cup. des capacitĂ©s", "StatDesc_TechDamageAttribute": "DĂ©gĂąts spirituels", "StatDesc_TechDamageAttribute_postvalue_label": "DĂ©gĂąts spirituels", "StatDesc_TechDamageScale": "DĂ©gĂąts spirituels", "StatDesc_TechDamageScale_postvalue_label": "DĂ©gĂąts spirituels", "StatDesc_TechDuration": "DurĂ©e de capacitĂ©", "StatDesc_TechDuration_postfix": "%", "StatDesc_TechDuration_postvalue_label": "DurĂ©e de capacitĂ©", "StatDesc_TechLifesteal": "Vol de vie spirituel", "StatDesc_TechLifestealNonHero": "Vol de vie spirituel (non-occultistes)", "StatDesc_TechLifestealNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)", "StatDesc_TechLifestealNonHero_prefix": "{s:sign}", "StatDesc_TechLifesteal_postfix": "%", "StatDesc_TechLifesteal_postvalue_label": "Vol de vie spirituel", "StatDesc_TechLifesteal_prefix": "{s:sign}", "StatDesc_TechPower": "Pouvoir spirituel", "StatDesc_TechPowerAmp": "Spirit", "StatDesc_TechPower_postvalue_label": "Pouvoir spirituel", "StatDesc_TechRange": "PortĂ©e de capacitĂ©", "StatDesc_TechRange_postfix": "%", "StatDesc_TechRange_postvalue_label": "PortĂ©e de capacitĂ©", "StatDesc_TechShieldHealth": "Spirit Shield", "StatDesc_Technology": "Technology", "StatDesc_Toughness": "Toughness", "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", "StatDesc_WeaponDamageDesc": "\u003Cb\u003EDĂ©gĂąts des armes\u003C/b\u003E : modifie proportionnellement les dĂ©gĂąts de votre arme et de vos attaques de mĂȘlĂ©e.", "StatDesc_WeaponLifestealDesc": "\u003Cb\u003EVol de vie des balles\u003C/b\u003E : la quantitĂ© de PV que vous regagnez en infligeant des dĂ©gĂąts des armes.", "StatDesc_WeaponPower": "DĂ©gĂąts des armes", "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", "StatDesc_WeaponPowerAttribute": "DĂ©gĂąts des armes", "StatDesc_WeaponPowerAttribute_postvalue_label": "DĂ©gĂąts des armes", "StatDesc_WeaponPower_postvalue_label": "DĂ©gĂąts des armes", "StatDesc_WeaponRange": "Range", "StatDesc_WeaponRangeFalloffMax_postfix": "m", "StatDesc_WeaponRangeFalloffMin_postfix": "m", "StatDesc_WeaponRecoilReduction": "Recoil Reduction", "StatDesc_WeaponResistDesc": "\u003Cb\u003EArmure balistique\u003C/b\u003E : votre degrĂ© de rĂ©sistance aux dĂ©gĂąts des balles.", "StatDesc_Weaponry": "Weaponry", "StatDesc_ZipLineSpeed": "Hyperline Speed", "StatStealDuration_label": "DurĂ©e du vol de vie", "StatStealDuration_postfix": "s", "StatStealDuration_postvalue_label": "DurĂ©e du vol de vie", "StationaryRecoilReduction_postfix": "%", "StationaryWeaponPower_prefix": "+", "StatueActivateRange_label": "Rayon de rĂ©vĂ©lation", "StatueActivateRange_postfix": "m", "StatueActivateRange_postvalue_label": "Rayon de rĂ©vĂ©lation", "StatueAttackRadius_label": "PortĂ©e d'attaque", "StatueAttackRadius_postfix": "m", "StatueAttackRadius_postvalue_label": "PortĂ©e d'attaque", "StatueHealth_label": "(NormalisĂ©)", "StatueHealth_postfix": "PV", "StatueHealth_postvalue_label": "(NormalisĂ©)", "StatueHeldRegen_label": "RĂ©gĂ©nĂ©ration d'Ava pendant le rappel", "StatueHeldRegen_postvalue_label": "RĂ©gĂ©nĂ©ration d'Ava pendant le rappel", "StatueLifestealNonHero_label": "Vol de vie (non-occultistes)", "StatueLifestealNonHero_postfix": "%", "StatueLifestealNonHero_postvalue_label": "Vol de vie (non-occultistes)", "StatueLifesteal_label": "Vol de vie", "StatueLifesteal_postfix": "%", "StatueLifesteal_postvalue_label": "Vol de vie", "StatueLifetime_label": "DĂ©lai avant rappel automatique", "StatueLifetime_postfix": "s", "StatueLifetime_postvalue_label": "DĂ©lai avant rappel automatique", "StatueVictimDamageReduction_label": "RĂ©duction des dĂ©gĂąts", "StatueVictimDamageReduction_postfix": "%", "StatueVictimDamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts", "StatusImmuneDuration_label": "DurĂ©e de l'intouchabilitĂ©", "StatusImmuneDuration_postfix": "s", "StatusImmuneDuration_postvalue_label": "DurĂ©e de l'intouchabilitĂ©", "StatusResistanceDuration_label": "DurĂ©e", "StatusResistanceDuration_postfix": "s", "StatusResistanceDuration_postvalue_label": "DurĂ©e", "StatusResistancePercent_label": "RĂ©sistance aux effets nĂ©gatifs", "StatusResistancePercent_postfix": "%", "StatusResistancePercent_postvalue_label": "RĂ©sist. aux effets nĂ©gatifs", "StatusResistancePercent_prefix": "{s:sign}", "StealDuration_label": "DurĂ©e du vol", "StealDuration_postfix": "s", "StealDuration_postvalue_label": "DurĂ©e du vol", "StealTechPower_label": "Steal Spirit Power", "StealthDuration_label": "DurĂ©e de l'invisibilitĂ©", "StealthDuration_postfix": "s", "StealthDuration_postvalue_label": "DurĂ©e de l'invisibilitĂ©", "Steam_Citadel_Hideout_Ava": "Joue avec Ava Ă la planque", "Steam_Citadel_Hideout_Bless": "BĂ©nit les munitions Ă la planque", "Steam_Citadel_Hideout_Brooding": "DĂ©prime Ă la planque", "Steam_Citadel_Hideout_Cards": "Mise gros Ă la planque", "Steam_Citadel_Hideout_Chilling": "Se la coule douce Ă la planque", "Steam_Citadel_Hideout_Cocktails": "PrĂ©pare des cocktails Ă la planque", "Steam_Citadel_Hideout_Cube": "S'imagine la planque en cube gĂ©latineux", "Steam_Citadel_Hideout_Dead": "Joue avec les morts Ă la planque", "Steam_Citadel_Hideout_Default": "Moment dĂ©tente Ă la planque", "Steam_Citadel_Hideout_Dreams": "Fait de beaux rĂȘves dans la planque", "Steam_Citadel_Hideout_Engineering": "Bricole Ă la planque", "Steam_Citadel_Hideout_Fabulous": "Se refait une beautĂ© Ă la planque", "Steam_Citadel_Hideout_Fencer": "Vise l'excellence Ă la planque", "Steam_Citadel_Hideout_Glitter": "Balaie les paillettes Ă la planque", "Steam_Citadel_Hideout_Hangover": "Se remet de sa gueule de bois Ă la planque", "Steam_Citadel_Hideout_Homesick": "Regrette l'absence des Arroyo Ă la planque", "Steam_Citadel_Hideout_Ignoring_Lash": "Ignore Brutus Ă la planque", "Steam_Citadel_Hideout_Investigating": "Cherche des indices Ă la planque", "Steam_Citadel_Hideout_Knives": "Joue avec des couteaux Ă la planque", "Steam_Citadel_Hideout_Lash": "Pense Ă Brutus Ă la planque", "Steam_Citadel_Hideout_Life": "Croque un en-cas Ă la planque", "Steam_Citadel_Hideout_Lounging": "Farniente Ă la planque", "Steam_Citadel_Hideout_Luxuriating": "Vit sa meilleure vie Ă la planque", "Steam_Citadel_Hideout_Magic": "Fait des tours de passe-passe Ă la planque", "Steam_Citadel_Hideout_Mourning": "Broie du noir Ă la planque", "Steam_Citadel_Hideout_Mystery": "RĂ©soud des mystĂšres Ă la planque", "Steam_Citadel_Hideout_Plotting": "Conspire Ă la planque", "Steam_Citadel_Hideout_Pontificating": "DĂ©bite des tirades Ă la planque", "Steam_Citadel_Hideout_Pray": "Prie Ă la planque", "Steam_Citadel_Hideout_Prowl": "RĂŽde en silence Ă la planque", "Steam_Citadel_Hideout_Pruno": "PrĂ©pare du vin de contrebande Ă la planque", "Steam_Citadel_Hideout_Ranting": "BĂȘle Ă la planque", "Steam_Citadel_Hideout_Read": "Bouquine Ă la planque", "Steam_Citadel_Hideout_Reminiscing": "Se rappelle le bon vieux temps Ă la planque", "Steam_Citadel_Hideout_Scheming": "Manigance Ă la planque", "Steam_Citadel_Hideout_Service": "Rend service Ă la planque", "Steam_Citadel_Hideout_Sleep_Walk": "Somnambule Ă la planque", "Steam_Citadel_Hideout_Sulking": "RĂąle dans son coin Ă la planque", "Steam_Citadel_Hideout_Training": "S'entraine Ă la planque", "Steam_Citadel_Hideout_Wyoming": "RĂȘve du Wyoming Ă la planque", "Steam_Citadel_InGame": "{%param1%} (%param0% min)", "Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)", "Steam_Citadel_InGame_Sandbox": "Essaie {%param2%} en mode bac Ă sable", "Steam_Citadel_RP_FindingMatch": "Recherche une partie", "Steam_Citadel_RP_InParty": "Dans une planque de groupe", "Steam_Citadel_RP_MM_Calibration": "Partie de placement :", "Steam_Citadel_RP_MM_CoopBot": "Bots :", "Steam_Citadel_RP_MM_HeroLabs": "Labo d'occultisme :", "Steam_Citadel_RP_MM_PrivateLobby": "Salle d'attente :", "Steam_Citadel_RP_MM_Ranked": "Mode classé :", "Steam_Citadel_RP_MM_Sandbox": "Bac Ă sable :", "Steam_Citadel_RP_MM_Tutorial": "Tutoriel :", "Steam_Citadel_RP_MM_Unranked": "Deadlock :", "Steam_Citadel_RP_MainMenu": "Menu principal", "Steam_Citadel_RP_Online": "En ligne", "Steam_Citadel_RP_StreetBrawl": "Bagarre de rue :", "Steam_Citadel_Spectating": "Regarde une partie", "Steam_RP_hero_airheart": "Airheart", "Steam_RP_hero_akimbo": "Akimbo", "Steam_RP_hero_apocalypse": "Apocalypse", "Steam_RP_hero_architect": "Architect", "Steam_RP_hero_assassin": "Assassin", "Steam_RP_hero_astro": "Holliday", "Steam_RP_hero_atlas": "Abrams", "Steam_RP_hero_ballista": "Ballista", "Steam_RP_hero_bebop": "Bebop", "Steam_RP_hero_bomber": "Bomber", "Steam_RP_hero_bookworm": "Paige", "Steam_RP_hero_cadence": "Cadence", "Steam_RP_hero_chrono": "Paradox", "Steam_RP_hero_clawdril": "Clawdril", "Steam_RP_hero_coldmetal": "Cold Metal", "Steam_RP_hero_cowboy": "Cowboy", "Steam_RP_hero_demoman": "Demolitions Expert", "Steam_RP_hero_doorman": "Alphonse", "Steam_RP_hero_drifter": "NĂ©cro", "Steam_RP_hero_druid": "Druid", "Steam_RP_hero_duo": "Duo", "Steam_RP_hero_dynamo": "Dynamo", "Steam_RP_hero_familiar": "Rem", "Steam_RP_hero_fencer": "Apollon", "Steam_RP_hero_forge": "McGinnis", "Steam_RP_hero_fortuna": "Fortuna", "Steam_RP_hero_frank": "Victor", "Steam_RP_hero_gadgeteer": "Gadgeteer", "Steam_RP_hero_gadgetman": "Gadget Man", "Steam_RP_hero_genericperson": "Generic Person", "Steam_RP_hero_ghost": "Dame Geist", "Steam_RP_hero_gigawatt": "Seven", "Steam_RP_hero_glider": "Glider", "Steam_RP_hero_graf": "Graf", "Steam_RP_hero_gunner": "Gunner", "Steam_RP_hero_gunslinger": "Gunslinger", "Steam_RP_hero_haze": "NĂ©bula", "Steam_RP_hero_hijack": "Hijack", "Steam_RP_hero_hornet": "Vindicta", "Steam_RP_hero_inferno": "Infernus", "Steam_RP_hero_kali": "Kali", "Steam_RP_hero_kelvin": "Kelvin", "Steam_RP_hero_krill": "Miro et Minus", "Steam_RP_hero_lash": "Brutus", "Steam_RP_hero_magician": "Sinclair", "Steam_RP_hero_mechaguy": "Mecha Guy", "Steam_RP_hero_mirage": "Mirage", "Steam_RP_hero_nano": "Calico", "Steam_RP_hero_necro": "Morella", "Steam_RP_hero_opera": "OpĂ©ra", "Steam_RP_hero_operative": "Corbek", "Steam_RP_hero_orion": "Serregrise", "Steam_RP_hero_phalanx": "Phalanx", "Steam_RP_hero_phoenix": "Phoenix", "Steam_RP_hero_priest": "Venator", "Steam_RP_hero_punkgoat": "Billy", "Steam_RP_hero_revenant": "Revenant", "Steam_RP_hero_rutger": "Rutger", "Steam_RP_hero_sapper": "Sapper", "Steam_RP_hero_shieldguy": "Shield Guy", "Steam_RP_hero_shiv": "Surin", "Steam_RP_hero_skymonk": "Sky Monk", "Steam_RP_hero_slingshot": "Slingshot", "Steam_RP_hero_slork": "Sonar", "Steam_RP_hero_spade": "Spade", "Steam_RP_hero_synth": "Pocket", "Steam_RP_hero_targetdummy": "Cible d'entrainement", "Steam_RP_hero_tempest": "Tempest", "Steam_RP_hero_tengu": "Lyanne", "Steam_RP_hero_test": "Occultiste de test", "Steam_RP_hero_thumper": "Thumper", "Steam_RP_hero_tokamak": "Tokamak", "Steam_RP_hero_trapper": "Trappeur", "Steam_RP_hero_unicorn": "CĂ©leste", "Steam_RP_hero_vampire": "Vampire", "Steam_RP_hero_vampirebat": "Mina", "Steam_RP_hero_vandal": "Vandal", "Steam_RP_hero_viper": "VypĂšre", "Steam_RP_hero_viscous": "Myxo", "Steam_RP_hero_warden": "Marshal", "Steam_RP_hero_werewolf": "Silver", "Steam_RP_hero_wraith": "Scopa", "Steam_RP_hero_wrecker": "Rafistol", "Steam_RP_hero_yakuza": "The Boss", "Steam_RP_hero_yamato": "Yamato", "Steam_RP_hero_zealot": "Zealot", "StickyClusterCount_label": "Splits into", "StickyClusterCount_postfix": "Sticky Grenades", "StompDamagePerMeterPrimary_label": "DĂ©gĂąts par mĂštre", "StompDamagePerMeterPrimary_postvalue_label": "DĂ©gĂąts par mĂštre", "StompDamage_label": "DĂ©gĂąts de piĂ©tinement", "StompDamage_postvalue_label": "DĂ©gĂąts de piĂ©tinement", "StompDamage_postvalue_postvalue_label": "de dĂ©gĂąts de piĂ©tinement", "StompRadius_label": "Stomp Radius", "StompRadius_postfix": "m", "StompRange_label": "PortĂ©e d'impulsion", "StompRange_postfix": "m", "StompRange_postvalue_label": "PortĂ©e d'impulsion", "StompStunDuration_label": "DurĂ©e", "StompStunDuration_postfix": "s", "StompStunDuration_postvalue_label": "DurĂ©e", "StompWidth_label": "Rayon d'impulsion", "StompWidth_postfix": "m", "StompWidth_postvalue_label": "Rayon d'impulsion", "StoredDamageRequired_postvalue_label": "DĂ©gĂąts restants pour charger la batterie", "StoredSpiritDamage_label": "DĂ©gĂąts spirituels cumulĂ©s", "StoredSpiritDamage_postvalue_label": "DĂ©gĂąts spirituels cumulĂ©s", "StrikeRange_label": "PortĂ©e de frappe", "StrikeRange_postfix": "m", "StrikeRange_postvalue_label": "PortĂ©e de frappe", "StunDelay_label": "DĂ©lai d'Ă©tourdissement", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "DĂ©lai d'Ă©tourdissement", "StunDuration_label": "DurĂ©e d'Ă©tourdissement", "StunDuration_postfix": "s", "StunDuration_postvalue_label": "DurĂ©e d'Ă©tourdissement", "StunOnLand_label": "DurĂ©e d'Ă©tourdissement", "StunOnLand_postfix": "s", "StunOnLand_postvalue_label": "DurĂ©e d'Ă©tourdissement", "StunTargetOnExplode_label": "DurĂ©e", "StunTargetOnExplode_postfix": "s", "StunTargetOnExplode_postvalue_label": "DurĂ©e", "SummonCasterHealthPct_label": "to Gangster Health", "SummonCasterHealthPct_postfix": "% of The Boss' health", "SummonCasterHealthPct_prefix": "Gangster Health", "SummonCount_label": "Gangsters Summoned", "SummonDPS_label": "Gangster DPS", "SummonDuration_label": "DurĂ©e de l'invocation", "SummonDuration_postfix": "s", "SummonDuration_postvalue_label": "DurĂ©e de l'invocation", "SummonFrequency_label": "DĂ©lai d'invocation", "SummonFrequency_postfix": "s", "SummonFrequency_postvalue_label": "DĂ©lai d'invocation", "SummonHealth_label": "PV des goules", "SummonHealth_postvalue_label": "PV des goules", "SummonLifetime_label": "DurĂ©e des goules", "SummonLifetime_postfix": "s", "SummonLifetime_postvalue_label": "DurĂ©e des goules", "SummonMeleeDamage_label": "DĂ©gĂąts de mĂȘlĂ©e", "SummonMeleeDamage_postvalue_label": "DĂ©gĂąts de mĂȘlĂ©e", "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", "SuperiorStaminaBonusSpirit_prefix": "{s:sign}", "SurgeDelay_label": "DĂ©lai", "SurgeDelay_postfix": "s", "SurgeDelay_postvalue_label": "DĂ©lai", "SurgeOfPower_conditional": "aprĂšs avoir utilisĂ© la capacitĂ©", "SwapDamage_label": "DĂ©gĂąts liĂ©s Ă l'Ă©change", "SwapDamage_postvalue_label": "DĂ©gĂąts liĂ©s Ă l'Ă©change", "SwordSlow_label": "Movement Penalty", "SwordSlow_suffix": "%", "TackleDurationMax_label": "Max Tackle Duration", "TackleRadius_label": "Tackle Radius", "TackleRadius_postfix": "m", "Tag_Category_Accessory": "Accessoire", "Tag_Category_CardColor": "Couleur de carte", "Tag_Category_CardSet": "Ensemble de cartes", "Tag_Category_CardType": "Type de carte", "Tag_Category_GoldCost": "Cout en or", "Tag_Category_ItemType": "Type d'objet", "Tag_Category_ManaCost": "Cout en mana", "Tag_Category_Rarity": "RaretĂ©", "TargetDashRadius_label": "PortĂ©e de l'Ă©lan", "TargetDashRadius_postfix": "m", "TargetDashRadius_postvalue_label": "PortĂ©e de l'Ă©lan", "TargetGameplayTimeScale_label": "Time Scale", "TargetGameplayTimeScale_postfix": "%", "TargetLifestealDuration_label": "DurĂ©e du vol de vie", "TargetLifestealDuration_postfix": "s", "TargetLifestealDuration_postvalue_label": "DurĂ©e du vol de vie", "TargetLifesteal_label": "Vol de vie spirituel et des balles contre la cible", "TargetLifesteal_postfix": "%", "TargetLifesteal_postvalue_label": "Vol de vie contre la cible", "TargetPracticeDuration_label": "Target Practice Duration", "TargetPracticeDuration_postfix": "s", "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty", "TargetReloadSpeedPenalty_postfix": "%", "TargetSearchRadiusVsHeroes_label": "Rayon de recherche", "TargetSearchRadiusVsHeroes_postfix": "m", "TargetSearchRadiusVsHeroes_postvalue_label": "Rayon de recherche", "TargetSearchRadius_label": "PortĂ©e de recherche", "TargetSearchRadius_postfix": "m", "TargetSearchRadius_postvalue_label": "PortĂ©e de recherche", "TargetingConeAngle_label": "Angle d'attaque", "TargetingConeAngle_postfix": "Âș", "TargetingConeAngle_postvalue_label": "Angle d'attaque", "TargetsPerTick_label": "Cibles par tir", "TargetsPerTick_postvalue_label": "Cibles par tir", "TechArmorDamageReductionPerStack_label": "RĂ©sistance spirituelle par charge", "TechArmorDamageReductionPerStack_postfix": "%", "TechArmorDamageReductionPerStack_postvalue_label": "RĂ©sistance spirituelle par charge", "TechArmorDamageReduction_Label": "RĂ©sistance spirituelle", "TechArmorDamageReduction_postfix": "%", "TechArmorDamageReduction_postvalue_label": "RĂ©sist. spirit.", "TechArmorDamageReduction_prefix": "{s:sign}", "TechArmorGain_postfix": "%", "TechArmorGain_postvalue_label": "RĂ©sist. spirit.", "TechArmor_label": "Armure spirituelle", "TechArmor_postvalue_label": "Pare-esprit", "TechArmor_prefix": "{s:sign}", "TechCleaveDamagePercent_label": "DĂ©gĂąts coniques", "TechCleaveDamagePercent_postfix": "%", "TechCleaveDamagePercent_postvalue_label": "DĂ©gĂąts coniques", "TechCleaveRadius_label": "Rayon des dĂ©gĂąts coniques", "TechCleaveRadius_postfix": "m", "TechCleaveRadius_postvalue_label": "Rayon des dĂ©gĂąts coniques", "TechCleaveTargetCap_label": "Cibles supplĂ©mentaires", "TechCleaveTargetCap_postfix": "", "TechCleaveTargetCap_postvalue_label": "Cibles supplĂ©mentaires", "TechCooldown_postfix": "%", "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", "TechDamageAttribute_Desc_0": "no additional spirit damage bonuses", "TechDamageBonusPercent_label": "DĂ©gĂąts spirituels", "TechDamageBonusPercent_postfix": "%", "TechDamageBonusPercent_postvalue_label": "DĂ©gĂąts spirituels", "TechDamageBonusPercent_prefix": "{s:sign}", "TechDamagePercent_Label": "DĂ©gĂąts", "TechDamagePercent_Postfix": "%", "TechDamagePercent_postvalue_label": "DĂ©gĂąts", "TechDamageReduction_label": "RĂ©duction des dĂ©gĂąts spirituels", "TechDamageReduction_postfix": "%", "TechDamageReduction_postvalue_label": "RĂ©duction des dĂ©gĂąts spirituels", "TechDamageScale_label": "DĂ©gĂąts spirituels", "TechDamageScale_postfix": "%", "TechDamageScale_postvalue_label": "DĂ©gĂąts spirituels", "TechDamageScale_prefix": "{s:sign}", "TechDuration_postfix": "%", "TechLifestealPercent_label": "Vol de vie spirituel", "TechLifestealPercent_postfix": "%", "TechLifestealPercent_postvalue_label": "Vol de vie spirituel", "TechLifestealPercent_prefix": "{s:sign}", "TechLifesteal_postfix": "%", "TechPowerAmp_label": "Spirit", "TechPowerAmp_postfix": "", "TechPowerAmp_prefix": "{s:sign}", "TechPowerPerCharge_label": "Spirit per Charge", "TechPowerPercent_label": "Pouvoir spirituel", "TechPowerPercent_postfix": "%", "TechPowerPercent_postvalue_label": "Pouvoir spirituel", "TechPowerPercent_prefix": "{s:sign}", "TechPowerReduction_label": "Pouvoir spirituel", "TechPowerReduction_postvalue_label": "Pouvoir spirituel", "TechPower_label": "Pouvoir spirituel", "TechPower_postvalue_label": "Pouvoir spirituel", "TechPower_prefix": "{s:sign}", "TechRadiusMultiplierBuff_label": "Rayon", "TechRadiusMultiplierBuff_postfix": "%", "TechRadiusMultiplierBuff_postvalue_label": "Rayon", "TechRadiusMultiplierBuff_prefix": "{s:sign}", "TechRadiusMultiplier_label": "Rayon", "TechRadiusMultiplier_postfix": "%", "TechRadiusMultiplier_postvalue_label": "Rayon", "TechRadiusMultiplier_prefix": "{s:sign}", "TechRangeAdditive_label": "PortĂ©e de capacitĂ©", "TechRangeAdditive_postfix": "m", "TechRangeAdditive_postvalue_label": "PortĂ©e de capacitĂ©", "TechRangeAdditive_prefix": "{s:sign}", "TechRangeMultiplierBuff_label": "PortĂ©e de capacitĂ©", "TechRangeMultiplierBuff_postfix": "%", "TechRangeMultiplierBuff_postvalue_label": "PortĂ©e de capacitĂ©", "TechRangeMultiplierBuff_prefix": "{s:sign}", "TechRangeMultiplier_label": "PortĂ©e de capacitĂ©", "TechRangeMultiplier_postfix": "%", "TechRangeMultiplier_postvalue_label": "PortĂ©e de capacitĂ©", "TechRangeMultiplier_prefix": "{s:sign}", "TechRange_postfix": "%", "TechReduction_label": "Spirit Reduction", "TechResistDuration_label": "DurĂ©e", "TechResistDuration_postfix": "s", "TechResistDuration_postvalue_label": "DurĂ©e", "TechResistPerStack_label": "Amp. spirituelle par charge", "TechResistPerStack_postfix": "%", "TechResistPerStack_postvalue_label": "Amp. spirituelle par charge", "TechResistPerStack_prefix": "{s:sign}", "TechResistReduction_label": "Target Spirit Resist", "TechResistReduction_postfix": "%", "TechResistReduction_prefix": "", "TechResist_label": "RĂ©sistance spirituelle", "TechResist_postfix": "%", "TechResist_postvalue_label": "RĂ©sist. spirit.", "TechResist_prefix": "{s:sign}", "TechShieldDamagePercent_label": "Spirit Shield Damage", "TechShieldDamagePercent_postfix": "%", "TechShieldDamagePercent_prefix": "{s:sign}", "TechShieldDuration_label": "DurĂ©e du bouclier", "TechShieldDuration_postfix": "s", "TechShieldDuration_postvalue_label": "DurĂ©e du bouclier", "TechShieldHealth_label": "PV du bouclier spirituel", "TechShieldHealth_postvalue_label": "PV pour le bouclier spirituel", "TechShieldMaxHealth_label": "PV du bouclier spirituel", "TechShieldMaxHealth_postvalue_label": "PV pour le bouclier spirituel", "TechShieldMaxHealth_prefix": "{s:sign}", "TechShieldOnCast_label": "Bouclier spirituel", "TechShieldOnCast_postvalue_label": "Bouclier spirituel", "TechShieldPerSecond_label": "Spirit Shield Added", "TechShieldPerSecond_postfix": "/s", "TeleportCompletedTime_label": "DĂ©lai avant tĂ©lĂ©portation", "TeleportCompletedTime_postfix": "s", "TeleportCompletedTime_postvalue_label": "DĂ©lai avant tĂ©lĂ©portation", "TeleportDamage_label": "Blink Damage", "TeleportDamage_postvalue_label": "Blink Damage", "TeleportTime_label": "Teleport Delay", "TeleportTime_postfix": "s", "TeleporterBonus": "Vitesse de dĂ©placement bonus !", "TempBulletShieldHealth_label": "Temp Bullet Shield Health", "TempTechShieldHealth_label": "Temp Spirit Shield Health", "TemporaryBonusClipSizePercent_label": "Munitions temporaires", "TemporaryBonusClipSizePercent_postfix": "%", "TemporaryBonusClipSizePercent_postvalue_label": "Munitions temporaires", "TemporaryBonusClipSizePercent_prefix": "{s:sign}", "TemporaryBonusClipSize_label": "Munitions temporaires", "TemporaryBonusClipSize_postvalue_label": "Munitions temporaires", "TemporaryBonusClipSize_prefix": "{s:sign}", "TemporaryHealth_postvalue_label": "PV temporaires", "TeslaCoilHealth_label": "Tesla Coil Health", "TeslaCoilLifetime_label": "Tesla Coil Lifetime", "TetherDistance_label": "Connection Range", "TetherDistance_postfix": "m", "TetherDuration_label": "DurĂ©e du lien", "TetherDuration_postfix": "s", "TetherDuration_postvalue_label": "DurĂ©e du lien", "TetherRadius_label": "Tether Radius", "TetherRadius_postfix": "m", "TetherRange_label": "Tether Max Range", "TetherRange_postfix": "m", "TetherSharedHealPct_label": "GuĂ©rison rĂ©pliquĂ©e", "TetherSharedHealPct_postfix": "%", "TetherSharedHealPct_postvalue_label": "GuĂ©rison rĂ©pliquĂ©e", "TetheredBonusFireRate_label": "Bonus Fire Rate", "TetheredBonusHealthRegen_label": "Bonus Health Regen", "TetheredBonusMoveSpeedPct_label": "Bonus Move Speed", "TetheredBonusMoveSpeedPct_postfix": "%", "TetheredBonusMoveSpeedPct_prefix": "+", "ThrowDamage_label": "Throw Damage", "ThrowDistance_label": "Distance max. de lancer", "ThrowDistance_postfix": "m", "ThrowDistance_postvalue_label": "Distance max. de lancer", "ThrowRange_label": "Throw Range", "ThrowRange_postfix": "m", "TickDamage_label": "Damage per bomb tick", "TimeBeforeCursed_label": "DĂ©lai avant malĂ©diction", "TimeBeforeCursed_postfix": "s", "TimeBeforeCursed_postvalue_label": "DĂ©lai avant malĂ©diction", "TimeBetweenRockets_label": "Time between rockets", "TimeBetweenRockets_postfix": "s", "TimeBetweenShots_label": "Time between shots", "TimeBetweenShots_postfix": "", "TimeScaleDuration_label": "DurĂ©e du temps suspendu", "TimeScaleDuration_postfix": "s", "TimeScaleDuration_postvalue_label": "DurĂ©e du temps suspendu", "TimeSlowPercent_label": "Ralentissement temporel", "TimeSlowPercent_postfix": "%", "TimeSlowPercent_postvalue_label": "Ralentissement temporel", "TimeToFullCharge_label": "Temps de charge complĂšte", "TimeToFullCharge_postfix": "s", "TimeToFullCharge_postvalue_label": "Temps de charge complĂšte", "TimeToMaxStacks_label": "Time To Max Stacks", "TimeToMaxStacks_postfix": "s", "TimeWallHeight_label": "Hauteur de l'Ă©cran", "TimeWallHeight_postfix": "m", "TimeWallHeight_postvalue_label": "Hauteur de l'Ă©cran", "TimeWallSilenceDuration_label": "DurĂ©e du silence", "TimeWallSilenceDuration_postfix": "s", "TimeWallSilenceDuration_postvalue_label": "DurĂ©e du silence", "TimeWallTimeScaleFriendly_label": "Vitesse des balles (unitĂ©s alliĂ©es)", "TimeWallTimeScaleFriendly_postfix": "Ă", "TimeWallTimeScaleFriendly_postvalue_label": "Vitesse des balles (unitĂ©s alliĂ©es)", "TimeWallWidth_label": "Longueur de l'Ă©cran", "TimeWallWidth_postfix": "m", "TimeWallWidth_postvalue_label": "Longueur de l'Ă©cran", "TorrentDelay_Label": "Torrent Delay", "TorrentDuration_Label": "Torrent Duration", "TorrentRadius_Label": "Torrent Radius", "TorrentRadius_postfix": "m", "TossDistance_label": "PortĂ©e du lancer", "TossDistance_postfix": "m", "TossDistance_postvalue_label": "PortĂ©e du lancer", "TossDuration_postfix": "s", "TossDuration_postvalue_label": "DurĂ©e", "TotalBolts_label": "Ăclairs magiques", "TotalBolts_postvalue_label": "Ăclairs magiques", "TotalHealthRegen_label": "RĂ©gĂ©nĂ©ration de PV totale", "TotalHealthRegen_postvalue_label": "RĂ©gĂ©nĂ©ration de PV totale", "TotalShotCount_label": "Nombre de tirs", "TotalShotCount_postvalue_label": "Nombre de tirs", "TotalShots_label": "Nombre de balles tirĂ©es", "TotalShots_postvalue_label": "Nombre de balles tirĂ©es", "TotalSkullCount_postvalue_label": "TĂȘtes de mort invoquĂ©es max.", "TotalSwaps_label": "Ăchanges max.", "TotalSwaps_postvalue_label": "Ăchanges max.", "TotalTetherTargets_label": "Nombre de lianes", "TotalTetherTargets_postvalue_label": "Nombre de lianes", "TrailDuration_label": "DurĂ©e de la trainĂ©e", "TrailDuration_postfix": "s", "TrailDuration_postvalue_label": "DurĂ©e de la trainĂ©e", "TrickShotTargetCount_label": "Targets Per Shot", "TrooperLifetime_label": "Trooper lifetime", "TrooperLifetime_postfix": "s", "TroopersToSummon_label": "Troopers created", "TurnRateSlowDuration_label": "DurĂ©e du ralentissement de la rotation", "TurnRateSlowDuration_postfix": "s", "TurnRateSlowDuration_postvalue_label": "DurĂ©e du ralentissement de la rotation", "TurretAttackRange_label": "PortĂ©e d'attaque", "TurretAttackRange_postfix": "m", "TurretAttackRange_postvalue_label": "PortĂ©e d'attaque", "TurretBaseHealth_label": "PV de la tourelle", "TurretBaseHealth_postvalue_label": "PV de la tourelle", "TurretDPS_label": "DPS des tourelles", "TurretDPS_postvalue_label": "DPS des tourelles", "TurretDeployTime_label": "Deploy Time", "TurretDeployTime_postfix": "s", "TurretFireRate_label": "Cadence de tir des tourelles", "TurretFireRate_postfix": "%", "TurretFireRate_postvalue_label": "Cadence de tir des tourelles", "TurretFireRate_prefix": "{s:sign}", "TurretHealthScaling_label": "PV de la tourelle", "TurretHealthScaling_postfix": "%", "TurretHealthScaling_postvalue_label": "PV de la tourelle", "TurretLifetime_label": "DurĂ©e de vie", "TurretLifetime_postfix": "s", "TurretLifetime_postvalue_label": "DurĂ©e de vie", "TurretMoveSlowPercent_label": "Turret Movement Slow", "TurretMoveSlowPercent_postfix": "%", "Tutorial_BrawlBots": "Bagarre de rue (bots)", "Tutorial_BrawlBots_Desc": "Essayez une partie Bagarre de rue contre des bots", "Tutorial_Recommended": "RecommandĂ©", "UberChargeTime_label": "Uber Charge Time", "UberChargeTime_postfix": "s", "UberDuration_label": "Uber Duration", "UberDuration_postfix": "s", "UltimateTechPower_label": "Pouvoir spirituel de la capacitĂ© ultime", "UltimateTechPower_postvalue_label": "Pouvoir spirituel de la capacitĂ© ultime", "UnitBonusDamagePercent_label": "Damage increase percent", "Unranked_AbandonTriggerEarly": "Cette partie ne sera pas comptabilisĂ©e. La partie prendra fin dans {d:end_game_countdown} secondes.", "Unranked_AbandonTriggerTeam": "Cette partie peut dĂ©sormais ĂȘtre abandonnĂ©e sans consĂ©quence. Si vous partez, la partie ne sera pas comptabilisĂ©e. Si vous restez et gagnez, la victoire sera comptabilisĂ©e.", "UnstoppablePerHero_label": "Par occultiste", "UnstoppablePerHero_postfix": "s", "UnstoppablePerHero_postvalue_label": "Par occultiste", "UnstoppablePerHero_prefix": "+", "UppercutBuffOnHit_label": "Boost Duration", "UppercutBuffOnHit_postfix": "s", "UppercutDamage_label": "DĂ©gĂąts d'Uppercut", "UppercutDamage_postvalue_label": "DĂ©gĂąts d'Uppercut", "VacuumRadius_label": "Rayon de SingularitĂ©", "VacuumRadius_postfix": "m", "VacuumRadius_postvalue_label": "Rayon de SingularitĂ©", "VeilCross_conditional": "aprĂšs avoir traversĂ© un voile cosmique", "VeilWalker_Heal_label": "Soins", "VeilWalker_Heal_postvalue_label": "Soins", "VeilWalker_MoveSpeed_label": "Vitesse de dĂ©placement pendant l'invisibilitĂ©", "VeilWalker_MoveSpeed_postfix": "m", "VeilWalker_MoveSpeed_postvalue_label": "Vitesse de dĂ©placement pendant l'invisibilitĂ©", "VenomDuration_label": "DurĂ©e d'accum. du venin", "VenomDuration_postfix": "s", "VenomDuration_postvalue_label": "DurĂ©e d'accum. du venin", "VenomMaxDamageHealthPercentage_label": "PV avant dĂ©gĂąts max.", "VenomMaxDamageHealthPercentage_postfix": "%", "VenomMaxDamageHealthPercentage_postvalue_label": "PV avant dĂ©gĂąts max.", "VenomMaxDamage_label": "DĂ©gĂąts max. du venin mortel", "VenomMaxDamage_postvalue_label": "DĂ©gĂąts max. du venin mortel", "VenomMinDamage_label": "DĂ©gĂąts min. du venin mortel", "VenomMinDamage_postvalue_label": "DĂ©gĂąts min. du venin mortel", "VenomMissingHealthDamagePercentage_label": "DĂ©gĂąts selon les PV manquants", "VenomMissingHealthDamagePercentage_postfix": "%", "VenomMissingHealthDamagePercentage_postvalue_label": "DĂ©gĂąts selon les PV manquants", "VictimStackDuration_label": "DurĂ©e de Marque de Djinn", "VictimStackDuration_postfix": "s", "VictimStackDuration_postvalue_label": "DurĂ©e de Marque de Djinn", "VisionDistance_label": "Vision Range", "VisionDistance_postfix": "m", "VisionDistance_postvalue_label": "Vision Range", "VisionDuration_label": "Vision Duration", "VisionDuration_postfix": "s", "VoidTime_label": "DurĂ©e de disparition", "VoidTime_postfix": "s", "VoidTime_postvalue_label": "DurĂ©e de disparition", "VoltageDrainDuration_label": "Draining Time", "VoltageDrainDuration_postfix": "s", "VulnerabilityPerStack_label": "Amplification des dĂ©gĂąts", "VulnerabilityPerStack_postfix": "%", "VulnerabilityPerStack_postvalue_label": "Amplification des dĂ©gĂąts", "VulnerabilityPerStack_prefix": "+", "WallImpactDamage_postvalue_label": "DĂ©gĂąts de l'impact", "WallImpactRange_label": "PortĂ©e d'impact", "WallImpactRange_postfix": "m", "WallImpactRange_postvalue_label": "PortĂ©e d'impact", "WallStunDistance_label": "PortĂ©e d'Ă©tourd. contre un mur", "WallStunDistance_postfix": "m", "WallStunDistance_postvalue_label": "PortĂ©e d'Ă©tourd. contre un mur", "WallStunDuration_label": "DurĂ©e d'Ă©tourdissement", "WallStunDuration_postfix": "s", "WallStunDuration_postvalue_label": "DurĂ©e d'Ă©tourdissement", "WarpStoneRange_label": "PortĂ©e de tĂ©lĂ©portation", "WarpStoneRange_postfix": "m", "WarpStoneRange_postvalue_label": "PortĂ©e de tĂ©lĂ©portation", "WaveEndRadius_postfix": "m", "WaveEndRadius_postvalue_label": "Rayon de l'onde", "WaveLifetime_label": "DurĂ©e de vie du projectile", "WaveLifetime_postfix": "s", "WaveLifetime_postvalue_label": "DurĂ©e de vie du projectile", "WaveStunDuration_label": "Disarm/EMP Duration", "WaveStunDuration_postfix": "s", "WeaponDamageBonusDuration_label": "DurĂ©e bonus", "WeaponDamageBonusDuration_postfix": "s", "WeaponDamageBonusDuration_postvalue_label": "DurĂ©e du bonus", "WeaponDamageBonusPerKill_label": "DĂ©gĂąts des armes par victime", "WeaponDamageBonusPerKill_postfix": "%", "WeaponDamageBonusPerKill_postvalue_label": "DĂ©gĂąts des armes par victime", "WeaponDamageBonusPerKill_prefix": "{s:sign}", "WeaponDamageBonusPerSec_label": "DĂ©gĂąts des armes bonus par sec.", "WeaponDamageBonusPerSec_postfix": "%", "WeaponDamageBonusPerSec_postvalue_label": "DĂ©gĂąts des armes bonus par sec.", "WeaponDamageBonus_label": "DĂ©gĂąts des armes", "WeaponDamageBonus_postvalue_label": "DĂ©gĂąts des armes", "WeaponDamageBonus_prefix": "{s:sign}", "WeaponDamageBurstDuration_postfix": "s", "WeaponDamageBurstDuration_postvalue_label": "DurĂ©e de dĂ©gĂąts des armes", "WeaponDamageBurst_postfix": "%", "WeaponDamageBurst_postvalue_label": "DĂ©gĂąts des armes", "WeaponDamageDebuff_label": "Weapon Damage Debuff", "WeaponDamageDebuff_postfix": "%", "WeaponDamagePerHeat_Label": "Courage per Heat Power", "WeaponDamagePerStack_label": "DĂ©gĂąts des armes par charge", "WeaponDamagePerStack_postfix": "%", "WeaponDamagePerStack_postvalue_label": "DĂ©gĂąts des armes par charge", "WeaponDamagePerStack_prefix": "+", "WeaponDmgPerIsolationKill_label": "DĂ©gĂąts permanents des armes", "WeaponDmgPerIsolationKill_postfix": "%", "WeaponDmgPerIsolationKill_postvalue_label": "DĂ©gĂąts permanents des armes", "WeaponDmgPerIsolationKill_prefix": "+", "WeaponFireRateBonus_label": "Cadence de tir", "WeaponFireRateBonus_postfix": "%", "WeaponFireRateBonus_postvalue_label": "Cadence de tir", "WeaponFireRateBonus_prefix": "+", "WeaponPowerAmp_label": "Courage", "WeaponPowerAmp_prefix": "{s:sign}", "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", "WeaponPowerDebuff_label": "DĂ©gĂąts des armes", "WeaponPowerDebuff_postfix": "%", "WeaponPowerDebuff_postvalue_label": "DĂ©gĂąts des armes", "WeaponPowerDrained_label": "Courage Drained", "WeaponPowerGainPercent_label": "Courage Transferred", "WeaponPowerGainPercent_postfix": "%", "WeaponPowerIncreaseDuration_label": "DurĂ©e de dĂ©gĂąts des armes", "WeaponPowerIncreaseDuration_postfix": "s", "WeaponPowerIncreaseDuration_postvalue_label": "DurĂ©e de dĂ©gĂąts des armes", "WeaponPowerPerAssist_label": "Courage per Assist", "WeaponPowerPerDeath_label": "Courage per Death", "WeaponPowerPerEnemy_label": "Courage per Enemy", "WeaponPowerPerEnemy_prefix": "+", "WeaponPowerPerKill_label": "DĂ©gĂąts des armes par victime", "WeaponPowerPerKill_postfix": "%", "WeaponPowerPerKill_postvalue_label": "DĂ©gĂąts des armes par victime", "WeaponPowerPerKill_prefix": "+", "WeaponPowerPerStackNonHero_label": "DĂ©g. des armes (non-occultistes)", "WeaponPowerPerStackNonHero_postfix": "%", "WeaponPowerPerStackNonHero_postvalue_label": "DĂ©g. des armes (non-occultistes)", "WeaponPowerPerStackNonHero_prefix": "{s:sign}", "WeaponPowerPerStack_label": "DĂ©gĂąts des armes par charge", "WeaponPowerPerStack_postfix": "%", "WeaponPowerPerStack_postvalue_label": "DĂ©gĂąts des armes par charge", "WeaponPowerPerStack_prefix": "{s:sign}", "WeaponPowerScalingTooltip_label": "Courage Bonus Damage", "WeaponPowerScalingTooltip_postfix": "%", "WeaponPowerWhileActivated_label": "Courage", "WeaponPowerWhileActivated_prefix": "{s:sign}", "WeaponPower_label": "DĂ©gĂąts des armes", "WeaponPower_postfix": "%", "WeaponPower_postvalue_label": "DĂ©gĂąts des armes", "WeaponPower_prefix": "{s:sign}", "WeaponRange_label": "PortĂ©e de l'arme", "WeaponRange_postfix": "m", "WeaponRange_postvalue_label": "PortĂ©e de l'arme", "WeaponRecoilReduction_label": "Recoil Reduction", "WeaponRecoilReduction_postfix": "%", "WebDuration_label": "DurĂ©e de la toile", "WebDuration_postfix": "s", "WebDuration_postvalue_label": "DurĂ©e de la toile", "WhirlwindDuration_label": "DurĂ©e d'esquive des balles", "WhirlwindDuration_postfix": "s", "WhirlwindDuration_postvalue_label": "DurĂ©e d'esquive des balles", "WhirlwindEvasionChance_label": "Chances d'esquive des balles", "WhirlwindEvasionChance_postfix": "%", "WhirlwindEvasionChance_postvalue_label": "Chances d'esquive des balles", "WindUpTime_label": "Windup Time", "WindUpTime_postfix": "s", "WitheringWhipDisarmDuration_label": "DurĂ©e", "WitheringWhipDisarmDuration_postfix": "s", "WitheringWhipDisarmDuration_postvalue_label": "DurĂ©e", "WreckingBallDamage_label": "DĂ©gĂąts", "WreckingBallDamage_postvalue_label": "DĂ©gĂąts", "WreckingBallPickupTime_label": "DurĂ©e de crĂ©ation", "WreckingBallPickupTime_postfix": "s", "WreckingBallPickupTime_postvalue_label": "DurĂ©e de crĂ©ation", "ZipLineArrowLifetime_label": "Arrow Flight Time", "ZipLineArrowLifetime_postfix": "", "ZipLineSpeedPercent_label": "Vitesse de la tyrolienne", "ZipLineSpeedPercent_postfix": "%", "ZipLineSpeedPercent_postvalue_label": "Vitesse de la tyrolienne", "ZipLineSpeedPercent_prefix": "{s:sign}", "ZiplineJumpBonusDuration_label": "Jump Off Duration", "ZiplineJumpBonusDuration_postfix": "s", "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", "ZiplineJumpBonusMoveSpeed_postfix": "m", "ZombieLifeDuration_label": "DurĂ©e de la rĂ©animation temporaire", "ZombieLifeDuration_postfix": "s", "ZombieLifeDuration_postvalue_label": "DurĂ©e de la rĂ©animation temporaire", "ZombieWallDuration_postfix": "s", "ZombieWallDuration_postvalue_label": "DurĂ©e du mur", "ZombieWallHeight_postfix": "m", "ZombieWallHeight_postvalue_label": "Hauteur du mur", "ZombieWallLength_label": "Longueur du mur", "ZombieWallLength_postfix": "m", "ZombieWallLength_postvalue_label": "Longueur du mur", "_back_": "Reviens, {s:param_1} !", "_missing_": "{s:param_1} a disparu", "ability_abort_cast": "Annuler", "ability_afterburn": "Ignition persistante", "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Ignition persistante : brulure", "ability_afterburn_SpiritSteal_AMP": "Amp. des dĂ©gĂąts d'Ignition persistante", "ability_afterburn_burn_header": "Effet de brulure :", "ability_afterburn_desc": "Les impacts des balles accumulent de la brulure et infligent des {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes capacitĂ©s se rĂ©initialisent Ă la durĂ©e de brulure de base et les coups infligĂ©s allongent celle-ci.", "ability_afterburn_quip": "Enflamme les cibles ennemies de ses tirs", "ability_afterburn_t2_desc": "Effet de brulure : \u003Cspan class=\"highlight\"\u003E-35 %\u003C/span\u003E de dĂ©gĂąts spirituels", "ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3 s\u003C/span\u003E de durĂ©e de brulure max.", "ability_ammo_pouch": "Bandolier", "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", "ability_astro_rifle": "Marksman", "ability_astro_rifle_desc": "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them.", "ability_astro_rifle_desc_debuff": "Damage Vulnerbility", "ability_astro_rifle_quip": "Precision Shots that escalate damage", "ability_astro_rifle_t1_desc": "Applies a \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}% slow\u003C/span\u003E on hit. Lasts {s:SlowDurationPerStack}s per stack", "ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling", "ability_astro_shotgun_toggle": "Force of Nature", "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.", "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", "ability_bebop_stickybomb2": "Bombe collante", "ability_bebop_stickybomb2_desc": "{s:hero_name} lance une bombe collante qui explose aprĂšs un certain temps et inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux unitĂ©s Ă proximitĂ©.\u003Cbr\u003E\u003Cbr\u003ESi une bombe atteint une unitĂ© occultiste, elle s'y colle et inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'}.", "ability_bebop_stickybomb2_quip": "Lance une bombe collante sur une unitĂ© ennemie", "ability_blood_bomb": "Bombe de quintessence", "ability_blood_bomb_bloodspill": "Flaque toxique", "ability_blood_bomb_desc": "Lady Geist \u003Cspan class=\"highlight\"\u003Esacrifie une partie de ses PV\u003C/span\u003E pour lancer une bombe qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E aprĂšs un bref dĂ©lai d'amorçage.\u003Cbr\u003ELes dĂ©gĂąts autoinfligĂ©s sont spirituels et peuvent ĂȘtre rĂ©duits.", "ability_blood_bomb_quip": "Sacrifie une partie de ses PV pour lancer une bombe dĂ©vastatrice", "ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2 m\u003C/span\u003E de rayon et +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E de dĂ©gĂąts.", "ability_blood_bomb_t3_desc": "Les bombes laissent une flaque toxique qui inflige \u003Cspan class=\"highlight\"\u003E26 %\u003C/span\u003E des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts par seconde\u003C/span\u003E originaux pendant \u003Cspan class=\"highlight\"\u003E6 s\u003C/span\u003E", "ability_blood_shards": "Malice", "ability_blood_shards/modifier_blood_shard_debuff": "Malice", "ability_blood_shards_amplification": "Amplification de Malice", "ability_blood_shards_desc": "Lady Geist \u003Cspan class=\"highlight\"\u003Esacrifie une partie de ses PV\u003C/span\u003E pour lancer des Ă©clats de sang qui appliquent une charge de Malice. Chaque charge \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E la cible et \u003Cspan class=\"highlight\"\u003Eaugmente les dĂ©gĂąts\u003C/span\u003E infligĂ©s par Lady Geist. Le ralentissement s'estompe graduellement.", "ability_blood_shards_quip": "Accumule de l'amplification des dĂ©gĂąts contre une cible ennemie", "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E de dĂ©gĂąts et +4 éclats de sang", "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8 %\u003C/span\u003E d'amplification des dĂ©gĂąts", "ability_boho_bouncyprojectile": "Ricochet", "ability_boho_bouncyprojectile_desc": "Boho lance un projectile qui rebondit entre les cibles et inflige {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003ES'il n'y a aucun occultiste adverse Ă proximitĂ©, Ricochet rebondira sur Boho, \u003Cspan class=\"highlight\"\u003ErĂ©duisant son temps de recharge\u003C/span\u003E.", "ability_boho_damageshare": "Entrelacement", "ability_boho_damageshare/damageshare": "Tisser le destin", "ability_boho_damageshare_desc": "Les occultistes touchĂ©s par {g:citadel_inline_attribute:'SpiritDamage'} sont \u003Cspan class=\"highlight\"\u003EliĂ©s\u003C/span\u003E aux autres occultistes\u003Cspan class=\"highlight\"\u003EliĂ©s\u003C/span\u003E, rĂ©partissant une partie des dĂ©gĂąts infligĂ©s comme {g:citadel_inline_attribute:'BonusSpiritDamage'}.", "ability_boho_doublehit": "FrĂ©missement", "ability_boho_doublehit/buff": "FrĂ©missement", "ability_boho_doublehit_desc": "Double attaque qui inflige {g:citadel_inline_attribute:'SpiritDamage'} aux cibles devant Boho. \u003Cbr\u003E\u003Cbr\u003E Les attaques portĂ©es aux occultistes accordent {g:citadel_inline_attribute:'BonusMoveSpeed'} et cumulent {g:citadel_inline_attribute:'CombatBarrier'}.", "ability_bookworm_aoemagic": "RĂ©cit captivant", "ability_bookworm_aoemagic/areamodifier/root": "RĂ©cit captivant", "ability_bookworm_aoemagic_desc": "Paige ensorcelle une zone, infligeant un {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003ELes particules de magie explosent aprĂšs un certain temps, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}.", "ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1 m\u003C/span\u003E de rayon\u003Cbr\u003EĂ l'impact : rĂ©duit la rĂ©sistance spirituelle de \u003Cspan class=\"highlight\"\u003E-18 %\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E6 s\u003C/span\u003E", "ability_bookworm_dragonfire": "Vouivre savante", "ability_bookworm_dragonfire/debuff": "Invocation de dragon", "ability_bookworm_dragonfire_desc": "Paige invoque un dragon qui apparait Ă l'endroit ciblĂ© et qui s'envole vers l'avant en infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et en laissant derriĂšre lui une trainĂ©e de flammes.", "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 s\u003C/span\u003E de durĂ©e de la trainĂ©e\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1 m\u003C/span\u003E de rayon", "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12 m\u003C/span\u003E de portĂ©e\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E de dĂ©gĂąts \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E de DPS", "ability_bookworm_knightbarrier": "ImmunitĂ© narrative", "ability_bookworm_knightbarrier/attackbuff": "Contreattaque", "ability_bookworm_knightbarrier/knightbarrier": "DĂ©fense", "ability_bookworm_knightbarrier_desc": "Paige confĂšre une {g:citadel_inline_attribute:'CombatBarrier'} Ă une unitĂ© alliĂ©e. Tant que la protection est active, le duo inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", "ability_bookworm_knightbarrier_t1_desc": "Pendant la protection : \u003Cspan class=\"highlight\"\u003E+14 %\u003C/span\u003E de cadence de tir", "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E de protection et \u003Cspan class=\"highlight\"\u003E+2 s\u003C/span\u003E de durĂ©e", "ability_bookworm_knightbarrier_t3_desc": "Affecte jusqu'Ă \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E unitĂ©s alliĂ©es supplĂ©mentaires\u003Cbr\u003EAugmente le multiplicateur de protection", "ability_bookworm_knightcharge": "Charge de ralliement", "ability_bookworm_knightcharge/buff": "Charge de ralliement", "ability_bookworm_knightcharge_desc": "Paige libĂšre une vague de chevaliers spectraux sur \u003Cspan class=\"highlight\"\u003El'ensemble de la carte\u003C/span\u003E. La capacitĂ© {g:citadel_inline_attribute:'Healing'} les unitĂ©s alliĂ©es et inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires. \u003Cbr\u003E\u003Cbr\u003EL'efficacitĂ© des {g:citadel_inline_attribute:'Heal'} et des {g:citadel_inline_attribute:'SpiritDamage'} augmente en fonction de la distance parcourue par les spectres.", "ability_bookworm_knightcharge_t2_desc": "Ajoute \u003Cspan class=\"highlight\"\u003E+4 chevaliers spectraux\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E de dĂ©gĂąts \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70 %\u003C/span\u003E de charges max.", "ability_bounce_pad": "Trampoline", "ability_bounce_pad/speed_on_land": "Vitesse de dĂ©placement", "ability_bounce_pad_desc": "Holliday dĂ©ploie un trampoline qui \u003Cspan class=\"highlight\"\u003Epropulse les occultistes dans les airs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EL'atterrissage provoque une \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E qui inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E aux adversaires Ă proximitĂ©. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIl ne peut y avoir qu'une explosion par personne et par trampoline.\u003C/span\u003E", "ability_bounce_pad_quip": "Tout le monde peut voler", "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_bounce_pad_t2_desc": "+4 m/s de vit. de dĂ©placement pour Holliday et ses unitĂ©s alliĂ©es pendant 4 s Ă l'atterrissage", "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7 s d'Ă©tourdissement Ă l'atterrissage", "ability_bullet_flurry": "Danse balistique", "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", "ability_bullet_flurry_desc": "\u003Cspan class=\"highlight\"\u003ETire une salve de balles\u003C/span\u003E sur les unitĂ©s ennemies proches avec une \u003Cspan class=\"highlight\"\u003EprĂ©cision parfaite\u003C/span\u003E et inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts balistiques\u003C/span\u003E supplĂ©mentaires", "ability_bullet_flurry_quip": "Lance une salve de balles autour d'elle", "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10 %\u003C/span\u003E de cadence de tir \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E de vitesse de dĂ©placement", "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E d'Ă©vasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_burrow": "Forage", "ability_burrow2": "Forage", "ability_burrow2_desc": "Fore dans le sol pour gagner de la \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E et de l'\u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E\u003Cspan class=\"highlight\"\u003Earmure\u003C/span\u003E. La rĂ©surgence inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E et projettent les unitĂ©s ennemies en l'air.", "ability_burrow_cancel_channel": "Ămerger", "ability_burrow_desc": "Mo \u0026 Krill creusent une galerie souterraine qui \u003Cspan class=\"highlight\"\u003Eaugmente leur vitesse de dĂ©placement\u003C/span\u003E et leurs \u003Cspan class=\"highlight\"\u003Eprotections spirituelle et balistique\u003C/span\u003E. Les dĂ©gĂąts infligĂ©s par les occultistes adverses diminuent le bonus de vitesse. \u003Cbr\u003E\u003Cbr\u003EQuand Mo \u0026 Krill sortent de terre, ils infligent des {g:citadel_inline_attribute:'SpiritDamage'}, un {g:citadel_inline_attribute:'Slow'}, et une {g:citadel_inline_attribute:'KnockUp'}.", "ability_burrow_quip": "Creusent une galerie souterraine et sortent de terre avec une attaque circulaire", "ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E de DPS pendant l'attaque circulaire", "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 s\u003C/span\u003E sous la terre et +2 m de rayon", "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et \u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E de vitesse de dĂ©placement", "ability_cadence_burstaura": "Rebond", "ability_cadence_burstaura/modifier_burstaura": "Rebond", "ability_cadence_charm": "Coup d'Ćil volĂ©", "ability_cadence_charm/modifier_charm": "Sous le charme", "ability_cadence_charm/modifier_mark": "TentationâŠ", "ability_cadence_charm_desc": "{s:hero_name} jette un coup d'Ćil dans une direction, infligeant des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E Ă la premiĂšre cible touchĂ©e et la \u003Cspan class=\"highlight\"\u003Emarquant\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003ESi la cible Ă©tait dĂ©jĂ \u003Cspan class=\"highlight\"\u003EmarquĂ©e\u003C/span\u003E, elle reçoit des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts supplĂ©mentaires\u003C/span\u003E\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E et tombe \u003Cspan class=\"highlight\"\u003Esous le charme\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes adversaires sous le charme courent vers vous Ă une vitesse moindre.\u003C/span\u003E", "ability_cadence_tempo_bullet": "Tempo", "ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo", "ability_cadence_tempo_bullet_desc": "Lancer une capacitĂ© rend vos prochaines \u003Cspan class=\"highlight\"\u003E{s:MaxProcCount} balles\u003C/span\u003E surpuissantes. Celles-ci infligent des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts bonus\u003C/span\u003E\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E et rĂ©duisent tous vos \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration\u003C/span\u003E\u003CPanel class=\"AbilityPropertyIcon prop_cooldown\"\u003E.", "ability_cancel_channel": "Interrompre la canalisation", "ability_capture_zip_line": "Capture Hyperline", "ability_carpetbomb_drone": "Street Cleaner", "ability_carpetbomb_drone_desc": "Summon a drone that drops bombs as it flies. The Drone moves towards the \u003Cspan class=\"highlight\"\u003Eaimed direction\u003C/span\u003E. Drone explodes in to a cluster of bombs when it expires", "ability_carpetbomb_drone_t1_desc": "Drone Life Time \u003Cspan class=\"highlight\"\u003E+{s:DroneLifeTime}s\u003C/span\u003E", "ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E", "ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E", "ability_charged_shot": "Tir chargĂ©", "ability_charged_shot_desc": "Grey Talon \u003Cspan class=\"highlight\"\u003Echarge un tir puissant\u003C/span\u003E qui transperce les unitĂ©s ennemies. Maintenez {g:citadel_binding:'Ability1'} ou {g:citadel_binding:'Attack'} pour retenir le tir.", "ability_charged_shot_quip": "Charger un tir Ă longue portĂ©e", "ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54 DĂ©gĂąts\u003C/span\u003E", "ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EAugmente les dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E-3 s\u003C/span\u003E de dĂ©lai entre les charges", "ability_crackshot": "As de la gĂąchette", "ability_crackshot_desc": "Les tirs en pleine tĂȘte de Holliday infligent des \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_courage\"\u003EdĂ©gĂąts\u003C/span\u003E bonus et appliquent un \u003CPanel class=\"AbilityPropertyIcon prop_slow\"\u003E \u003Cspan class=\"highlight\"\u003Eralentissement qui s'estompe\u003C/span\u003E. Cet effet n'est appliquĂ© que quand la capacitĂ© n'est pas en cours de rĂ©cupĂ©ration. \u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est rĂ©duit de 50 % par PNJ touchĂ©. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAs de la gĂąchette outrepasse la diminution des dĂ©gĂąts avec la distance, mais ne s'applique pas aux objectifs.\u003C/span\u003E", "ability_crackshot_quip": "Augmente les dĂ©gĂąts des tirs en pleine tĂȘte", "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003Eâ25 %\u003C/span\u003E de ralentissement graduel", "ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6 s\u003C/span\u003E de temps de rĂ©cupĂ©ration par tir en pleine tĂȘte d'une unitĂ© occultiste. -3 s par tir en pleine tĂȘte d'un PNJ", "ability_death_tax": "Death Tax", "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies", "ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies. Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.", "ability_digger_mudshield": "Bouclier de boue", "ability_digger_mudshield/mudshield_modifier": "Bouclier de boue", "ability_digger_mudshield_desc": "Obtient un \u003Cspan class=\"highlight\"\u003Ebouclier balistique\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003ErĂ©duit les dĂ©gĂąts balistiques subis\u003C/span\u003E. AprĂšs \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration} secondes\u003C/span\u003E ou si la capacitĂ© est rĂ©activĂ©e, le bouclier explose et inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts en fonction de la protection restante du bouclier\u003C/span\u003E.", "ability_doormab_luggage_cart_on_wall_hit": "En cas de placage contre un mur", "ability_doorman_bomb": "Sonnette", "ability_doorman_bomb_Explosion": "Explosion", "ability_doorman_bomb_debuff": "Ă l'impact", "ability_doorman_bomb_desc": "The Doorman lance une sonnette qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} Ă l'impact et qui explose aprĂšs un court dĂ©lai, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} supplĂ©mentaires, un {g:citadel_inline_attribute:'Slow'} des dĂ©placements et rĂ©duisant temporairement la prĂ©cision de l'arme des unitĂ©s ennemies touchĂ©es.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPeut se dĂ©clencher plus tĂŽt si on lui tire dessus.\u003C/span\u003E", "ability_doorman_bomb_impact": "Ă l'impact", "ability_doorman_bomb_t1_desc": "+1 charge", "ability_doorman_bomb_t2_desc": "+30 de dĂ©gĂąts d'impact\u003Cbr\u003E+40 de dĂ©gĂąts d'explosion", "ability_doorman_bomb_t3_desc": "+4.5 m de rayon\u003Cbr\u003E+26 s de durĂ©e de vie de la sonnette\u003Cbr\u003EMultiplicateur de pouvoir spirituel amĂ©liorĂ©", "ability_doorman_doorway": "Porte dĂ©robĂ©e", "ability_doorman_doorway_clear_first_hint": "Vider l'emplacement", "ability_doorman_doorway_close": "Fermer les portes", "ability_doorman_doorway_desc": "The Doorman place deux portes connectĂ©es sur la carte. Les occultistes et la plupart des projectiles entrant par une porte sortiront par l'autre. Les portes se fermeront Ă la fin de la durĂ©e.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes deux portes peuvent ĂȘtre placĂ©es jusqu'Ă une certaine distance l'une de l'autre.\u003C/span\u003E", "ability_doorman_doorway_on_portal": "Ă la traversĂ©e", "ability_doorman_doorway_t2_desc": "Accorde une protection Ă la premiĂšre traversĂ©e", "ability_doorman_doorway_t3_desc": "+30 m de portĂ©e d'incantation. +40 m de distance entre les portes\u003Cbr\u003E(augmente selon le pouvoir spirituel)", "ability_doorman_hotel": "ClientĂšle de l'hĂŽtel", "ability_doorman_hotel/damage_timer": "Ăchappez-vous de l'hĂŽtel", "ability_doorman_hotel_desc": "The Doorman envoie l'enveloppe corporelle de la cible en sĂ©jour au Baroness Hotel. La cible doit se rendre rapidement Ă l'ascenseur de sortie qui le ramĂšnera Ă sa position d'origine. \u003Cbr\u003E\u003Cbr\u003EUn sĂ©jour au Baroness Hotel est rĂ©glĂ© en {g:citadel_inline_attribute:'SpiritDamage'}. Si la cible ne part pas avant l'heure de dĂ©part, elle le paiera en {g:citadel_inline_attribute:'SpiritDamage'} supplĂ©mentaires.", "ability_doorman_hotel_t1_desc": "1 de vol d'endurance et -20 s de temps de rĂ©cupĂ©ration", "ability_doorman_hotel_t2_desc": "+150 de dĂ©gĂąts\u003Cbr\u003E+1.5 s d'Ă©tourdissement en cas de DĂ©part tardif de l'hĂŽtel", "ability_doorman_hotel_t3_desc": "Intouchable tant qu'une unitĂ© occupe une chambre Ă l'hĂŽtel Baroness.\u003Cbr\u003E15 s de temps de rĂ©cupĂ©ration en cas de DĂ©part tardif de l'hĂŽtel", "ability_doorman_luggage_cart": "Charriot Ă bagages", "ability_doorman_luggage_cart_desc": "The Doorman envoie un charriot Ă bagages qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et les {g:citadel_inline_attribute:'Pulls'} sur son chemin. \u003Cbr\u003E\u003Cbr\u003EL'utilisation secondaire avec {g:citadel_binding:'AltCast'} permet de cibler les occultistes de son Ă©quipe Ă la place.", "ability_doorman_luggage_cart_t2_desc": "+25 m de portĂ©e d'incantation\u003Cbr\u003E+75 de dĂ©gĂąts en cas d'impact avec un mur", "ability_doorman_luggage_cart_t3_desc": "-15 s de temps de rĂ©cupĂ©ration et 1.25 s d'{g:citadel_inline_attribute:'Stun'} en cas d'impact avec un mur", "ability_doorman_luggage_cart_t3_note": "Si le charriot entre en collision avec un mur alors qu'il traine un adversaire, il inflige des dĂ©gĂąts bonus aux cibles.", "ability_drifter_header_selfbuff": "Rassasié :", "ability_drifter_header_selfdebuff": "Affamé :", "ability_drifter_hunger": "Odeur du sang", "ability_drifter_hunger/hunger_hungry": "AffamĂ©", "ability_drifter_hunger/hunger_satiated": "RassasiĂ©", "ability_drifter_hunger/hunger_target": "Famine", "ability_drifter_hunger_active_desc": "Actif : aiguisez vos sens en rĂ©vĂ©lant une trainĂ©e qui mĂšne aux occultistes les plus proches.", "ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", "ability_drifter_hunger_on_kill_desc": "En cas de victime occultiste isolĂ©e :", "ability_drifter_hunger_passive_desc": "Les unitĂ©s occultistes \u003Cspan class=\"highlight\"\u003EisolĂ©es\u003C/span\u003E laissent une trace derriĂšre elles et leurs battements de cĆur sont amplifiĂ©s. \u003Cbr\u003E\u003Cbr\u003EDrifter inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts amplifiĂ©s\u003C/span\u003E contre les unitĂ©s \u003Cspan class=\"highlight\"\u003EisolĂ©es\u003C/span\u003E. Quand celles-ci meurent Ă proximitĂ© de Drifter, il reçoit un bonus permanent de {g:citadel_inline_attribute:'WeaponDamage'}.", "ability_drifter_hunger_t1_desc": "+3 m/s de vitesse de dĂ©placement quand une unitĂ© adverse est isolĂ©e", "ability_drifter_hunger_t2_desc": "En cas de victime occultiste isolĂ©e : soigne 24 % des PV manquants et restaure 2 d'endurance", "ability_drifter_stalkers_mark_after_blink_desc": "AprĂšs l'embuscade :", "ability_empowerbullet": "Passe-passe", "ability_empowerbullet/empowerbullet_watcher": "Cartouche surpuissante", "ability_empowerbullet_desc": "Un \u003Cspan class=\"highlight\"\u003EĂ©lan ou une glissade\u003C/span\u003E recharge l'arme de {s:hero_name} avec une \u003Cspan class=\"highlight\"\u003Eballe surpuissante\u003C/span\u003E qui inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts bonus\u003C/span\u003E, calculĂ©s sur la base d'un pourcentage de ses \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_weapon\"\u003EdĂ©gĂąts des armes\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESi {s:hero_name} n'a plus de balles, une ultime balle apparaitra miraculeusement. Quelle chance.\u003C/span\u003E", "ability_empowerbullet_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E de vitesse de dĂ©placement lorsque Cartouche surpuissante est active", "ability_empowerbullet_t2_desc": "Inflige \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction} %\u003C/span\u003E de dĂ©gĂąts des armes pendant {s:DebuffDuration} s", "ability_explosive_barrel": "Baril de poudre", "ability_explosive_barrel_desc": "Holliday lance un baril qui explose aprĂšs un certain temps et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Emet le feu aux adversaires\u003C/span\u003E et applique une {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E Le baril peut exploser prĂ©maturĂ©ment s'il reçoit \u003Cspan class=\"highlight\"\u003Eune balle\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eune attaque de mĂȘlĂ©e\u003C/span\u003E, ou \u003Cspan class=\"highlight\"\u003Eun autre baril.\u003C/span\u003E \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes brulures se cumulent, les barils successifs appliquent donc des dĂ©gĂąts de brulure combinĂ©s.\u003Cbr\u003ELe mode alternatif permet de placer le baril devant Holliday.\u003C/span\u003E", "ability_explosive_barrel_quip": "Lance un baril qui explose si l'on tire dessus", "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E de dĂ©gĂąts d'impact\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E de dĂ©gĂąts de brulure par seconde\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5 s\u003C/span\u003E de dĂ©lai entre les charges\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003Epouvoir spirituel amĂ©liorĂ©\u003C/span\u003E", "ability_explosive_trap": "Remote Bomb", "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", "ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E", "ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E", "ability_familiar_ability01": "Mauvais rĂȘves", "ability_familiar_ability01/effect": "RoupillonâŠ", "ability_familiar_ability01_desc": "Le regard de Rem transperce les murs et le sol. Les unitĂ©s ennemies dans son champ de vision sont \u003Cspan class=\"highlight\"\u003Eralenties, y compris dans leurs Ă©lans, et ne peuvent plus utiliser leurs capacitĂ©s de dĂ©placement.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E Une fois la canalisation terminĂ©e, \u003Cspan class=\"highlight\"\u003Eelles s'endorment\u003C/span\u003E avant de se rĂ©veiller avec un affreux mal de tĂȘte qui leur inflige des {g:citadel_inline_attribute:'SpiritDamage'} considĂ©rables.", "ability_familiar_ability01_t1_desc": "â1 d'endurance au rĂ©veil et aucune rĂ©gĂ©nĂ©ration d'endurance pendant leur sommeil", "ability_familiar_ability01_t2_desc": "+3 m de rayon et +0.75 s de durĂ©e de sommeil", "ability_familiar_ability01_t3_desc": "-55 s de temps de rĂ©cupĂ©ration \u003Cbr\u003ERĂ©duction des dĂ©gĂąts et intouchable pendant la canalisation", "ability_familiar_ability02": "Bataille de polochons", "ability_familiar_ability02_desc": "Rem lance son fidĂšle oreiller pour infliger des {g:citadel_inline_attribute:'SpiritDamage'} et un {g:citadel_inline_attribute:'KnockBack'} considĂ©rable.\u003Cbr\u003E\u003Cbr\u003EChaque coup qui touche sa cible rĂ©duit les temps de rĂ©cupĂ©ration des autres capacitĂ©s de Rem.", "ability_familiar_ability02_t2_desc": "+2 m de rayon et 35 % de ralentissement de la cadence de tir", "ability_familiar_ability02_t3_desc": "+100 de dĂ©gĂąts et +1 charge", "ability_familiar_attach": "Sieste ambulante", "ability_familiar_attach/attached": "Somnole", "ability_familiar_attach/attachheal": "Soins pendant la sieste", "ability_familiar_attach/hopoutbuff": "Repos rĂ©parateur", "ability_familiar_attach/recast": "Relance de Sieste ambulante", "ability_familiar_attach_desc": "Rem bondit vers une unitĂ© alliĂ©e et fait une sieste Ă ses cĂŽtĂ©s. Rem et l'unitĂ© reçoivent des {g:citadel_inline_attribute:'Heal'} instantanĂ©s en fonction de leur PV manquants, suivis d'une {g:citadel_inline_attribute:'Regen'} qui persiste.\u003Cbr\u003E\u003Cbr\u003ERem passe d'une unitĂ© alliĂ©e Ă l'autre avec {g:citadel_binding:'Ability2'} pour leur prodiguer des soins, une fois par unitĂ©.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERem tombe s'il est Ă©tourdi par une capacitĂ© ultime.\u003Cbr\u003ERem peut utiliser ses objets, et toutes les incantations qui s'appliquent normalement Ă lui-mĂȘme ciblent l'unitĂ© alliĂ©e Ă sa place.\u003C/span\u003E", "ability_familiar_attach_t2_desc": "35 % pour la portĂ©e et la durĂ©e des objets ainsi que pour l'efficacitĂ© de la protection pendant la sieste", "ability_familiar_attach_t3_desc": "+15 % de pouvoir spirituel et +35 de pouvoir spirituel lors de la sieste. Persiste pendant 10 s aprĂšs le rĂ©veil\u003Cbr\u003EAugmente le multiplicateur de pouvoir spirituel", "ability_familiar_attach_trigger": "Bondir sur une unitĂ© alliĂ©e", "ability_familiar_attach_trigger_desc": "{s:hero_name} passe Ă une autre unitĂ© alliĂ©e et rĂ©initialise la durĂ©e de {g:citadel_inline_attribute:'Regen'} (une fois par unitĂ©).", "ability_familiar_helpinghands": "Petites mains", "ability_familiar_helpinghands/buff": "Petites mains", "ability_familiar_helpinghands/infest": "Assistant accompagnateur", "ability_familiar_helpinghands/infestbarrier": "Protection onirique", "ability_familiar_helpinghands/longdebuff": "Esprit volĂ©", "ability_familiar_helpinghands/shortdebuff": "Drain spirituel", "ability_familiar_helpinghands/spiritbuff": "Pouvoir spirituel volĂ©", "ability_familiar_helpinghands_desc": "Rem dĂ©lĂšgue ses tĂąches Ă l'un de ses assistants. Ils peuvent dĂ©truire des caisses, utiliser le distributeur d'Ăąmes et accompagner les occultistes et troupiers alliĂ©s.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESuivi d'occultiste :\u003C/span\u003E confĂšre un bref bonus de {g:citadel_inline_attribute:'SpiritResist'} et de la {g:citadel_inline_attribute:'MoveSpeed'} qui s'estompe.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESuivi de troupier :\u003C/span\u003E accorde \u003Cspan class=\"highlight\"\u003Edes soins, des dĂ©gĂąts, de la rĂ©sistance et permet de lancer Sieste ambulante.\u003C/span\u003E En l'absence d'unitĂ© hĂ©roĂŻque, les Ăąmes des troupiers tuĂ©s sont rĂ©parties entre les membres de l'Ă©quipe.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa capacitĂ© peut ĂȘtre lancĂ©e pendant Sieste ambulante. AprĂšs avoir accompagnĂ© quelqu'un, les petites mains feront une sieste de 15.1 s.\u003C/span\u003E", "ability_familiar_helpinghands_t1_desc": "+1 Petites mains\u003Cbr\u003E+1.5 m/s de vitesse de dĂ©placement", "ability_familiar_helpinghands_t2_desc": "+1 Petites mains\u003Cbr\u003E+15 % de dĂ©gĂąts et de rĂ©sist. contre les troupiers", "ability_familiar_helpinghands_t3_desc": "+1 Petites mains\u003Cbr\u003E+15 % de rĂ©sistance spirituelle", "ability_familiar_primary_weapon_bubblegun": "DĂ©gĂąts balistiques", "ability_familiar_primary_weapon_bubblegun_crit": "DĂ©gĂąts balistiques crit.", "ability_fencer_lunge": "Attaque en flĂšche", "ability_fencer_lunge_desc": "Apollo effectue une sĂ©rie d'estocades devant lui. Maintenez la touche de la capacitĂ© pour synchroniser les attaques et infliger des dĂ©gĂąts plus importants en fonction de la durĂ©e d'appui sur la touche. Si la touche est relĂąchĂ©e pendant l'\u003Cspan class=\"highlight\"\u003Eintervalle parfait\u003C/span\u003E, l'estocade inflige le \u003Cspan class=\"highlight\"\u003Emaximum de dĂ©gĂąts\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAppuyez sur {g:citadel_binding:'Ability3'} pour relancer l'attaque.", "ability_fencer_lunge_on_hold_threshold": "Sur intervalle parfait :", "ability_fencer_lunge_on_hold_threshold_label": "Sur intervalle parfait :", "ability_fencer_lunge_on_proc": "Activation en cas de charges max.", "ability_fencer_lunge_recast_hint": "Relancer", "ability_fencer_lunge_t1_desc": "Estocade parfaite sur une unitĂ© occultiste : soigne de 35", "ability_fencer_lunge_t2_desc": "-12 s de temps de rĂ©cupĂ©ration. Accorde \u003Cspan class=\"highlight\"\u003E+60 %\u003C/span\u003E de rĂ©sistance aux balles pendant l'estocade", "ability_fencer_lunge_t3_desc": "+65 de dĂ©gĂąts parfaits avec augmentation du multiplicateur spirituel\u003Cbr\u003EAugmente la vitesse et la distance d'Ă©lan", "ability_fencer_riposte": "Riposte", "ability_fencer_riposte_attack": "Riposte", "ability_fencer_riposte_attack_desc": "{s:hero_name} se prĂ©cipite rapidement vers l'avant et Ă©tourdit une cible avec le pommeau de son arme.", "ability_fencer_riposte_desc": "Apollo se prĂ©pare Ă \u003Cspan class=\"highlight\"\u003Eparer\u003C/span\u003E la prochaine attaque dont il est la cible. En cas de parade rĂ©ussie, Apollo devient \u003Cspan class=\"highlight\"\u003EinvulnĂ©rable\u003C/span\u003E et s'Ă©lance vers une cible ennemie. La cible est \u003Cspan class=\"highlight\"\u003EĂ©tourdie\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux attaques de mĂȘlĂ©e\u003C/span\u003E est affaiblie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAppuyez sur {g:citadel_binding:'Ability2'} pour sĂ©lectionner une cible.\u003Cbr\u003ENe se dĂ©clenche pas en cas de dĂ©gĂąts infligĂ©s par des troupiers ou des crĂ©atures neutres.\u003C/span\u003E", "ability_fencer_riposte_on_parry": "Ă l'impact :", "ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25 %\u003C/span\u003E de rĂ©sist. aux atq. de mĂȘlĂ©e et \u003Cspan class=\"highlight\"\u003E+0.4 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement", "ability_fencer_riposte_t3_desc": "Apollo gagne \u003Cspan class=\"highlight\"\u003E75 % \u003C/span\u003E de vol de vie des balles, spirituel et de mĂȘlĂ©e contre la cible de Riposte pendant 13 s", "ability_fencer_throwblade": "Sceau de dĂ©sengagement", "ability_fencer_throwblade_desc": "Apollo trace un sceau magique en face de lui puis \u003Cspan class=\"highlight\"\u003Ebat en retraite\u003C/span\u003E avant qu'il n'explose. Les adversaires dans la zone \u003Cspan class=\"highlight\"\u003Esubissent des dĂ©gĂąts et un ralentissement\u003C/span\u003E.", "ability_fencer_throwblade_on_player_hit": "Ă l'impact (unitĂ© occultiste)", "ability_fencer_throwblade_t1_desc": "Obtient +25 % de cadence de tir et +25 % de vitesse des balles pendant 8 s", "ability_fencer_throwblade_t2_desc": "Ă l'impact (unitĂ© occultiste) : restaure +1 d'endurance et rĂ©initialise la limite de sauts Ă©lancĂ©s et d'Ă©lans propulseurs", "ability_fencer_throwblade_t3_desc": "Est rĂ©utilisable dans les 4 s suivantes", "ability_fencer_ultimate": "Itani Lo Sahn", "ability_fencer_ultimate_desc": "AprĂšs un temps de recharge, Apollo donne un grand coup d'Ă©pĂ©e loin devant lui. Les unitĂ©s ennemies touchĂ©es ne peuvent \u003Cspan class=\"highlight\"\u003Eni agir ni se soigner\u003C/span\u003E et sont ralenties. Ă l'expiration de l'effet, elles subissent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts dĂ©vastateurs\u003C/span\u003E et les unitĂ©s qui avaient moins de la moitiĂ© de leurs PV subissent des dĂ©gĂąts supplĂ©mentaires.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPendant la phase de ralentissement, Apollon est invulnĂ©rable et les unitĂ©s ennemies subissent des dĂ©gĂąts rĂ©duits.\u003Cbr\u003E\u003Cbr\u003EMaintenez {g:citadel_binding:'Ability4'} ou {g:citadel_binding:'Attack'} pour retarder l'incantation.\u003C/span\u003E", "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustion explosive", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Infernus se transforme en bombe humaine qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Stun'} Ă toutes les unitĂ©s ennemies proches aprĂšs un dĂ©lai.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EUne fois lancĂ©e, Combustion explosive ne peut pas ĂȘtre interrompue.\u003C/span\u003E", "ability_fire_bomb_quip": "Ătourdit les unitĂ©s ennemies proches aprĂšs un court dĂ©lai", "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65 s\u003C/span\u003E de temps rĂ©cupĂ©ration et \u003Cspan class=\"highlight\"\u003E+100 %\u003C/span\u003E de vol de vie Ă l'explosion", "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement et \u003Cspan class=\"highlight\"\u003E+10 m\u003C/span\u003E de rayon", "ability_flame_dash": "ĂlanflammĂ©", "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", "ability_flame_dash_desc": "Infernus s'Ă©lance vers l'avant, obtient de la {g:citadel_inline_attribute:'SlowResistance'} et laisse une trainĂ©e de flammes qui inflige des {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMaintenez{g:citadel_binding:'MoveForward'}pendant l'Ă©lan pour augmenter la distance parcourue.", "ability_flame_dash_quip": "S'Ă©lance vers l'avant et laisse une trainĂ©e de flammes derriĂšre lui", "ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de durĂ©e de trainĂ©e et \u003Cspan class=\"highlight\"\u003E+20 de DPS\u003C/span\u003E", "ability_flame_dash_t3_desc": "Active \u003Cspan class=\"highlight\"\u003E2 charges pour la capacitĂ©\u003C/span\u003E avec \u003Cspan class=\"highlight\"\u003E14 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_flying_nimbus": "Flying Nimbus", "ability_frank_painaura": "Aura de souffrance", "ability_frank_painaura/painaura/painauradebuff": "Aura de souffrance", "ability_frank_painaura_buttonhint": "Interrompre l'aura", "ability_frank_painaura_desc": "Victor dĂ©chaine sa douleur en infligeant des {g:citadel_inline_attribute:'SpiritDPS'} Ă la fois Ă ses adversaires et Ă lui-mĂȘme. \u003Cbr\u003E\u003Cbr\u003ELes dĂ©gĂąts \u003Cspan class=\"highlight\"\u003Econtinuent d'augmenter\u003C/span\u003E au fur et Ă mesure que la capacitĂ© est canalisĂ©e, jusqu'Ă son maximum.", "ability_frank_painaura_t1_desc": "Les adversaires subissent \u003Cspan class=\"highlight\"\u003E25 %\u003C/span\u003E de ralentissement de dĂ©placement et d'Ă©lan", "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E de DPS min. et \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E de DPS max.", "ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1 m\u003C/span\u003E de rayon\u003Cbr\u003ELes adversaires subissent \u003Cspan class=\"highlight\"\u003E+15 %\u003C/span\u003E de dĂ©gĂąts", "ability_frank_revive": "DĂ©fibrillation", "ability_frank_revive/reviving": "DĂ©fibrillation", "ability_frank_revive/selfbuff": "DĂ©fibrillation", "ability_frank_revive/slow": "DĂ©fibrillation", "ability_frank_revive/zombie": "RĂ©animation temporaire", "ability_frank_revive_desc": "Victor libĂšre une vague aprĂšs avoir subi des dĂ©gĂąts mortels, qui applique un {g:citadel_inline_attribute:'Slow'} s'estompant au fil du temps.\u003Cbr\u003E\u003Cbr\u003EAprĂšs une brĂšve canalisation, Victor est rĂ©animĂ©, il inflige alors des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Stun'} aux unitĂ© ennemies proches.", "ability_frank_revive_t1_desc": "Pendant la rĂ©cupĂ©ration : accorde \u003Cspan class=\"highlight\"\u003E+15 %\u003C/span\u003E de cadence de tir et \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E de dĂ©gĂąts spirituels par balle", "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E de dĂ©gĂąts\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E s d'Ă©tourdissement\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_frank_selfzap": "Coup de jus", "ability_frank_selfzap/selfzap": "Coup de jus", "ability_frank_selfzap_desc": "Victor s'autoinflige des {g:citadel_inline_attribute:'SpiritDamage'}. Il obtient ensuite un bonus de {g:citadel_inline_attribute:'Regen'} et de {g:citadel_inline_attribute:'BonusMoveSpeed'} qui diminuent avec le temps.", "ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E de rĂ©gĂ©nĂ©ration de PV totale et \u003Cspan class=\"highlight\"\u003E-8 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E charge\u003Cbr\u003E+50 %\u003C/span\u003E de rĂ©sistance aux effets nĂ©gatifs\u003Cbr\u003EAugmente le multiplicateur spirituel", "ability_frank_shocktarget": "Batterie d'affliction", "ability_frank_shocktarget2": "Batterie d'affliction", "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ESubir des dĂ©gĂąts\u003C/span\u003E recharge de maniĂšre passive la Batterie d'affliction de Victor. \u003Cbr\u003E\u003Cbr\u003EUne fois rechargĂ©e, activer la capacitĂ© dĂ©clenche une salve de carreaux Ă©lectriques qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} une fois par cible.", "ability_frank_shocktarget2_t1_desc": "Ă l'impact : \u003Cspan class=\"highlight\"\u003E40 %\u003C/span\u003E de ralentissement pendant \u003Cspan class=\"highlight\"\u003E2 s\u003C/span\u003E", "ability_frank_shocktarget2_t3_desc": "Ă l'impact (unitĂ© occultiste) : soigne \u003Cspan class=\"highlight\"\u003E15 %\u003C/span\u003E de vos PV manquants et multiplicateur spirituel augmentĂ©", "ability_frank_shocktarget_desc": "{s:hero_name} Ă©lectrocute une cible en face de lui. Elle subit des {g:citadel_inline_attribute:'SpiritDamage'} et un bref {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ELes dĂ©gĂąts subis\u003C/span\u003E sont absorbĂ©s et servent de bonus de {g:citadel_inline_attribute:'BonusSpiritDamage'} pour votre prochaine incantation (jusqu'Ă une certaine limite).", "ability_frank_shocktarget_desc_t3bonus": "L'unitĂ© ciblĂ©e Ă©lectrocute alors une deuxiĂšme cible proche d'elle, infligeant {g:citadel_inline_attribute:'SpiritDPS'}.", "ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E de dĂ©gĂąts, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E de dĂ©gĂąts absorbĂ©s max.", "ability_golden_idol": "Urne d'Ăąmes", "ability_gravity_lasso": "Lasso spirituel", "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Lasso spirituel", "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Lasso spirituel", "ability_gravity_lasso_desc": "Holliday lance son lasso. Il inflige des {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'} sa cible et applique un {g:citadel_inline_attribute:'Stun'}\u003Cbr\u003EL'utilisation du Trampoline prolonge la durĂ©e du Lasso spirituel.", "ability_gravity_lasso_quip": "Attrape une unitĂ© adverse et la traine au sol", "ability_guided_arrow": "Hibou guidĂ©", "ability_guided_arrow_desc": "AprĂšs une incantation de 1.5 s, Grey Talon \u003Cspan class=\"highlight\"\u003Elance un hibou et le contrĂŽle\u003C/span\u003E. Ă l'impact, le hibou explose, \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts et Ă©tourdit\u003C/span\u003E les unitĂ©s ennemies. Maintenez{g:citadel_binding:'MoveForward'}pour augmenter la vitesse du hibou.\u003Cbr\u003EAppuyez sur{g:citadel_binding:'Mantle'}pour le faire exploser. Grey Talon gagne du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel permanent\u003C/span\u003E pour chaque unitĂ© occultiste ennemie tuĂ©e par le hibou.", "ability_guided_arrow_quip": "Commande un hibou qui inflige des dĂ©gĂąts aux unitĂ©s ennemies distantes", "ability_guided_arrow_t3_desc": "Ă l'impact, tue les cibles ennemies avec moins de \u003Cspan class=\"highlight\"\u003E22 % de PV\u003C/span\u003E", "ability_gunslinger_demon_carbine": "Salve sulfureuse", "ability_gunslinger_demon_carbine_desc": "{s:hero_name} charge son arme de balles dĂ©moniaques. AprĂšs un certain temps, les dĂ©gĂąts et la pĂ©nĂ©tration de ses balles augmentent.", "ability_gunslinger_salvo": "Blitz dĂ©moniaque", "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Ă couvert !", "ability_gunslinger_salvo_desc": "Gunslinger charge son arme avec des \u003Cspan class=\"highlight\"\u003Eballes dĂ©moniaques\u003C/span\u003E. AprĂšs un certain temps, Gunslinger \u003Cspan class=\"highlight\"\u003Emitraille\u003C/span\u003E sa cible, infligeant des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003ELes adversaires peuvent intercepter les balles.", "ability_gunslinger_spreadingfire": "Feu follet", "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Brasier impĂ©tueux", "ability_gunslinger_spreadingfire_desc": "{s:hero_name} lance un projectile imprĂ©gnĂ© d'un esprit de feu follet. Celui-ci possĂšde la cible et lui inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E au fil du temps. \u003Cbr\u003E\u003Cbr\u003ESi la cible meurt alors qu'elle est possĂ©dĂ©e, le feu follet \u003Cspan class=\"highlight\"\u003Esaute sur une autre unitĂ© ennemie proche\u003C/span\u003E, rĂ©initialisant ainsi sa durĂ©e.", "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} DPS. S'Ă©tend Ă +{s:SpreadTargets} cibles aprĂšs la mort", "ability_hat_trick": "Coup du chapeau", "ability_hat_trick_desc": "Lance son \u003Cspan class=\"highlight\"\u003Echapeau\u003C/span\u003E pour frapper ses adversaires, cette attaque \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003ErĂ©vĂšle\u003C/span\u003E les unitĂ©s Ă travers les murs.", "ability_hat_trick_quip": "Lance son chapeau et rĂ©vĂšle les unitĂ©s ennemies", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", "ability_header_blasted": "Avec Cul Sec :", "ability_header_blasted_melee": "MĂȘlĂ©e avec Cul sec :", "ability_header_bulletamp": "DĂ©molition :", "ability_header_card_toss_club": "TrĂšfle", "ability_header_card_toss_diamond": "Carreau", "ability_header_card_toss_heart": "CĆur", "ability_header_card_toss_spade": "Pique", "ability_header_card_toss_suits_desc": "\u003Cbr\u003EChaque couleur confĂšre un bonus diffĂ©rent. Les \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E reprĂ©sentent n'importe quelle couleur\u003C/span\u003E.", "ability_header_helpinghands_ally": "Suivi d'occultiste :", "ability_header_helpinghands_trooper": "Suivi de troupier :", "ability_header_human": "Forme humaine :", "ability_header_on_barrier": "En cas de protection :", "ability_header_on_barrier_expire": "En cas d'expiration de protection :", "ability_header_on_buff": "Ă l'effet positif :", "ability_header_on_cast": "Sur lancement :", "ability_header_on_death": "Lors de la mort :", "ability_header_on_debuff": "En cas d'effet nĂ©gatif :", "ability_header_on_empowered_cast": "Sur lancement surpuissant :", "ability_header_on_enemy_hit": "Ă l'impact (unitĂ© adversaire) :", "ability_header_on_friendly_hit": "Ă l'impact (unitĂ© alliĂ©e) :", "ability_header_on_headshot": "Lors d'un tir en pleine tĂȘte :", "ability_header_on_hero_hit": "Ă l'impact (unitĂ© occultiste) :", "ability_header_on_hero_kill": "En cas de victime (unitĂ© occultiste) :", "ability_header_on_hit": "Ă l'impact :", "ability_header_on_kill": "En cas de victime :", "ability_header_on_landing": "Ă l'atterrissage :", "ability_header_on_max_stacks": "En cas de charges max. :", "ability_header_on_melee": "En cas de mĂȘlĂ©e :", "ability_header_on_proc": "Ă l'activation :", "ability_header_on_revive": "Sur rĂ©surrection :", "ability_header_on_slide": "Par glissade :", "ability_header_on_stack": "Par charge :", "ability_header_on_wall_hit": "En cas de placage contre un mur :", "ability_header_passive": "Passive :", "ability_header_priest_while_blessed": "Avec bĂ©nĂ©diction :", "ability_header_werewolf": "Forme lupine :", "ability_header_when_active": "Si active :", "ability_header_when_inactive": "Si inactive :", "ability_header_while_transformed": "Pendant la transformation :", "ability_heal_drone": "Medic Drone", "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.", "ability_health_swap": "Ăchange d'Ăąmes", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", "ability_health_swap_desc": "Lady Geist \u003Cspan class=\"highlight\"\u003EĂ©change ses PV\u003C/span\u003E avec une unitĂ© occultiste ennemie. Les PV de la cible ne peuvent ĂȘtre rĂ©duits en dessous d'un pourcentage minimum, et Lady Geist recevra toujours un nombre de PV minimums en fonction des PV actuels de la cible.", "ability_health_swap_quip": "Ăchange ses PV avec ceux d'une unitĂ© occultiste ennemie", "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003ERĂ©duit au silence\u003C/span\u003E les adversaires dans un rayon de 25 m pendant 3 s", "ability_health_swap_t3_desc": "Ă l'incantation, accorde \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E de pouvoir spirituel, +40 %\u003C/span\u003E de cadence de tir et +50 %\u003C/span\u003E de rĂ©sistance spirituelle pendant 8 s", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", "ability_heavy_rage_desc": "Passive - Increases Heavy's gun damage by \u003Cspan class=\"highlight\"\u003E{s:DamageMultiplierPercent}%\u003C/span\u003E each time it hits an enemy, up to \u003Cspan class=\"highlight\"\u003E{s:StacksPerEntity} stacks\u003C/span\u003E per enemy Hero and NPCs", "ability_heavy_rage_t1_desc": "Max stacks per enemy Hero or NPCs \u003Cspan class=\"highlight\"\u003E+{s:StacksPerEntity}\u003C/span\u003E", "ability_heavy_rage_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E{s:StacksOnTakeDamage} stacks \u003C/span\u003E when an \u003Cspan class=\"highlight\"\u003Eenemy damages Heavy\u003C/span\u003E", "ability_hijack_richochet_projectile": "Ricochet Dagger", "ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.", "ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.", "ability_ice_dome": "DĂŽme gelĂ©", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "DĂŽme gelĂ©", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "DĂŽme gelĂ©", "ability_ice_dome_desc": "Kelvin se cible lui-mĂȘme ou une unitĂ© alliĂ©e et créé un \u003Cspan class=\"highlight\"\u003EdĂŽme impĂ©nĂ©trable\u003C/span\u003E. Les unitĂ©s alliĂ©es sous le dĂŽme bĂ©nĂ©ficient d'une {g:citadel_inline_attribute:'Regen'} rapide, tandis que les unitĂ©s ennemies sont \u003Cspan class=\"highlight\"\u003Eralenties\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes objectifs deviennent invulnĂ©rables et gĂšlent sous le DĂŽme gelĂ©.\u003C/span\u003E", "ability_ice_dome_quip": "CrĂ©e un dĂŽme de soins impĂ©nĂ©trable", "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EDissipe\u003C/span\u003E les effets nĂ©gatifs (hors capacitĂ©s ultimes) qui affectent Kelvin ou les unitĂ©s alliĂ©es. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E de rĂ©gĂ©nĂ©ration de PV qui augmente dĂ©sormais en fonction du pouvoir spirituel", "ability_ice_dome_trigger": "DĂŽme gelĂ©", "ability_ice_grenade": "Grenade de givre", "ability_ice_grenade/kelvin_ice_grenade_slow": "Grenade de givre : ralentissement", "ability_ice_grenade_desc": "Kelvin lance une grenade qui explose dans un nuage de glace qui {g:citadel_inline_attribute:'Heals'} les unitĂ©s alliĂ©es et inflige des {g:citadel_inline_attribute:'SpiritDamage'} et un\u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E aux adversaires.", "ability_ice_grenade_quip": "Ralentit et inflige des dĂ©gĂąts aux unitĂ©s ennemies", "ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E de soins", "ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10\u003C/span\u003E s de temps de rĂ©cupĂ©ration et l'effet nĂ©gatif \u003Cspan class=\"highlight\"\u003EgĂšle la rĂ©gĂ©nĂ©ration d'endurance\u003C/span\u003E", "ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de rayon. AmĂ©liore le multiplicateur spirituel pour les dĂ©gĂąts et les soins", "ability_icebeam": "Rayon arctique", "ability_icebeam/modifier_buildup": "Gel", "ability_icebeam/modifier_slow": "Rayon arctique : ralentissement", "ability_icebeam_desc": "Kelvin projette de l'Ă©nergie glaciale devant lui. Les cibles \u003Cspan class=\"highlight\"\u003Esubissent des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eleur vitesse de dĂ©placement et leur cadence de tir sont rĂ©duites\u003C/span\u003E. Plus elles sont ciblĂ©es longtemps par le rayon, plus la rĂ©duction est importante. La vitesse de dĂ©placement de Kelvin est rĂ©duite quand il utilise Rayon arctique. Le rayon peut ĂȘtre utilisĂ© pour collecter des Ăąmes.", "ability_icebeam_quip": "Applique un ralentissement croissant", "ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25 %\u003C/span\u003E de cadence de tir et de vitesse de dĂ©placement", "ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E de DPS et multiplicateur spirituel augmentĂ©", "ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et tire \u003Cspan class=\"highlight\"\u003E2 rayons arctiques supplĂ©mentaires\u003C/span\u003E Ă moins de 10 m de la derniĂšre cible touchĂ©e", "ability_icepath": "Voie glacĂ©e", "ability_icepath/modifier_icepath": "Voie glacĂ©e", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Voie glacĂ©e", "ability_icepath_desc": "Kelvin crĂ©e une \u003Cspan class=\"highlight\"\u003Evoie flottante\u003C/span\u003E faite de glace et de neige qui augmente sa vitesse de dĂ©placement et celles des unitĂ©s alliĂ©es. Pendant la durĂ©e de la capacitĂ©, Kelvin gagne 60 % de rĂ©sistance aux ralentissements. Les unitĂ©s ennemies peuvent aussi marcher sur la voie flottante. \u003Cbr\u003EAppuyez sur {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} pour faire monter ou baisser la voie.", "ability_icepath_quip": "CrĂ©e une voie flottante qui augmente la vitesse de dĂ©placement", "ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E de vitesse de dĂ©placement et \u003Cspan class=\"highlight\"\u003E+35 %\u003C/span\u003Ede rĂ©sistance aux balles pour Kelvin sur la voie glacĂ©e", "ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35 %\u003C/span\u003E de pouvoir spirituel et \u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E de pouvoir spirituel pour Kelvin tant qu'il est sur la Voie glacĂ©e", "ability_immobilize_trap": "Collet spirituel", "ability_immobilize_trap/trap_debuff": "Armure spirituelle rĂ©duite", "ability_immobilize_trap_desc": "\u003Cspan class=\"highlight\"\u003ELance un piĂšge\u003C/span\u003E qui s'amorce seul. Une fois prĂȘt, le piĂšge se referme dĂšs qu'une unitĂ© ennemie entre dans son rayon. Elle est alors ralentie et se voit infligĂ©e une \u003Cspan class=\"highlight\"\u003EmalĂ©diction\u003C/span\u003E qui \u003Cspan class=\"highlight\"\u003El'interrompt, la rĂ©duit au silence, la dĂ©sarme\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003El'empĂȘche d'utiliser ses objets\u003C/span\u003E.\u003Cbr\u003ETirer sur le piĂšge avec Tir chargĂ© dĂ©clenche le piĂšge prĂ©maturĂ©ment avec un rayon accru.", "ability_immobilize_trap_quip": "{s:hero_name} place un piĂšge qui limite les mouvements de ses adversaires", "ability_immobilize_trap_t2_desc": "Applique \u003Cspan class=\"highlight\"\u003E-15 %\u003C/span\u003E de rĂ©sistance aux balles pendant 10 s", "ability_immobilize_trap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de durĂ©e de malĂ©diction et \u003Cspan class=\"highlight\"\u003E+1.5 m\u003C/span\u003E de rayon", "ability_incendiary_projectile": "Napalm", "ability_incendiary_projectile_amplification": "Amp. des dĂ©gĂąts de Catalyseur", "ability_incendiary_projectile_debuff_header": "Effets du napalm :", "ability_incendiary_projectile_desc": "Infernus crache une mixture incendiaire, qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'}, et recouvre les cibles de \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.", "ability_incendiary_projectile_quip": "DĂ©verse du napalm qui amplifie les dĂ©gĂąts infligĂ©s", "ability_incendiary_projectile_t2_desc": "Effet du napalm : +\u003Cspan class=\"highlight\"\u003E15 % de vol de vie\u003C/span\u003E", "ability_incendiary_projectile_t3_desc": "Effet du napalm : \u003Cspan class=\"highlight\"\u003E+17 %\u003C/span\u003E de dĂ©gĂąts subis et \u003Cspan class=\"highlight\"\u003E-33 %\u003C/span\u003E de soin", "ability_intimidate": "Intimidation", "ability_intimidate_desc": "Mo \u0026 Krill infligent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E aux adversaires Ă proximitĂ© et se \u003Cspan class=\"highlight\"\u003Esoignent\u003C/span\u003E en fonction des dĂ©gĂąts infligĂ©s. Les soins sont amplifiĂ©s pour les dĂ©gĂąts infligĂ©s aux occultistes adverses.", "ability_intimidate_quip": "Inflige des dĂ©gĂąts aux adversaires Ă proximitĂ© et prodigue des soins Ă l'impact", "ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5 s de temps de rĂ©cupĂ©ration\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1 m de rayon\u003C/span\u003E", "ability_intimidate_t3_desc": "Applique un effet nĂ©gatif aux cibles : Mo \u0026 Krill leur inflige \u003Cspan class=\"highlight\"\u003E+15 % de dĂ©gĂąts \u003C/span\u003E. Se cumule et dure 16 s", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", "ability_kali_dust_storm_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown} Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s Duration\u003C/span\u003E", "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2s\u003C/span\u003E. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E", "ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized", "ability_lash_flog": "Flagellation", "ability_lash_flog/modifier_lash_flog_debuff": "Flagellation", "ability_lash_flog_desc": "Lash fouette les adversaires devant lui, ce qui le {g:citadel_inline_attribute:'Healing'} Ă hauteur d'une partie des dĂ©gĂąts infligĂ©s.", "ability_lash_flog_quip": "Vole la vie des cibles devant lui", "ability_lash_flog_t1_desc": "Ralentit les cibles de \u003Cspan class=\"highlight\"\u003E35 %\u003C/span\u003E pendant 3 s", "ability_lash_flog_t2_desc": "Applique \u003Cspan class=\"highlight\"\u003Eâ30 %\u003C/span\u003E de cadence de tir\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E de dĂ©gĂąts \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E d'angle d'attaque\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20 %\u003C/span\u003E de soins", "ability_life_drain": "Transfert vital", "ability_life_drain/modifier_life_drain": "Transfert vital", "ability_life_drain/modifier_life_drain_caster": "Transfert vital", "ability_life_drain_cancel_trigger": "Cancel Life Drain", "ability_life_drain_desc": "CrĂ©e un lien qui \u003Cspan class=\"highlight\"\u003Edraine les PV d'une cible ennemie au fil du temps\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E Lady Geist. La cible doit ĂȘtre dans le champ de vision et Ă portĂ©e pour que le vol de vie fonctionne. Lady Geist peut tirer et utiliser ses autres capacitĂ©s pendant ce temps, mais sa vitesse de dĂ©placement est rĂ©duite. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} accorde des PV aux occultistes de l'Ă©quipe\u003C/span\u003E.", "ability_life_drain_quip": "Vole les PV d'une cible ennemie au fil du temps", "ability_life_drain_t3_desc": "Active et accorde \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E charges et multiplicateur spirituel augmentĂ©", "ability_magician_animalcurse": "Lagomorphose", "ability_magician_animalcurse/animalhex_curse_modifier": "Transformation !", "ability_magician_animalcurse_desc": "{s:hero_name} maudit une cible, la transformant en \u003Cspan class=\"highlight\"\u003Elapin\u003C/span\u003E pour une durĂ©e limitĂ©e.\u003Cbr\u003E\u003Cbr\u003E Les lapins sont petits et leur \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement est augmentĂ©e\u003C/span\u003E, mais ils sont \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003Eplus vulnĂ©rables aux dĂ©gĂąts\u003C/span\u003E et ils sont dans \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003El'incapacitĂ© d'effectuer la plupart des actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa malĂ©diction n'interrompt pas les capacitĂ©s.\u003C/span\u003E", "ability_magician_animalcurse_quip": "Transforme les occultistes en lapin", "ability_magician_animalcurse_t3_desc": "\u003Cspan class=\"highlight\"\u003EMaudit\u003C/span\u003E toutes les unitĂ©s ennemies dans un rayon de \u003Cspan class=\"highlight\"\u003E{s:Radius} m\u003C/span\u003E", "ability_magician_animalhexarea": "Lagomorphose", "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Transformation !", "ability_magician_animalhexarea_desc": "Sinclair maudit une zone cible et transforme les adversaires qui s'y trouvent en \u003Cspan class=\"highlight\"\u003Elapin\u003C/span\u003E pour une durĂ©e limitĂ©e.\u003Cbr\u003E\u003Cbr\u003E Les lapins sont petits et leur \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement est augmentĂ©e\u003C/span\u003E, mais ils sont \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003Eplus vulnĂ©rables aux dĂ©gĂąts\u003C/span\u003E et ils sont dans \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003El'incapacitĂ© d'effectuer la plupart des actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa malĂ©diction n'interrompt pas les capacitĂ©s.\u003C/span\u003E", "ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 %\u003C/span\u003E d'amplification des dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+3 m de rayon", "ability_magician_bigbolt": "Grand final !", "ability_magician_bigbolt_desc": "{s:hero_name} prĂ©pare trois Ă©clairs magiques INCROYABLES. Chaque Ă©clair applique un \u003Cspan class=\"highlight\"\u003Eralentissement graduel\u003C/span\u003E et inflige des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E qui augmentent Ă \u003Cspan class=\"highlight\"\u003Echaque Ă©clair\u003C/span\u003E.", "ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E de dĂ©gĂąts par Ă©clair. Redonne \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E éclair(s) par victime", "ability_magician_cloneturret": "Assistante spectrale", "ability_magician_cloneturret_desc": "Sinclair invoque son \u003Cspan class=\"highlight\"\u003Eassistante\u003C/span\u003E Ă l'emplacement ciblĂ©. L'\u003Cspan class=\"highlight\"\u003EAssistante\u003C/span\u003E attaque quand Sinclair tire, infligeant des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EQuand l'\u003Cspan class=\"highlight\"\u003EAssistante\u003C/span\u003E est invoquĂ©e, appuyez sur \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E pour Ă©changer sa position avec Sinclair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe lancement d'Assistante spectrale recharge Ă©galement l'arme de Sinclair.\u003C/span\u003E", "ability_magician_cloneturret_quip": "Invoque sa fidĂšle assistante", "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7 s de durĂ©e\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E+5 m de portĂ©e\u003C/span\u003E", "ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60 % de cadence de tir\u003C/span\u003E et +\u003Cspan class=\"highlight\"\u003E12.6 de dĂ©gĂąts pour l'Assistante\u003C/span\u003E", "ability_magician_cloneturret_trigger": "Assistante spectrale", "ability_magician_copyult": "Participation du public", "ability_magician_copyult/copyult_modifier": "Tada !", "ability_magician_copyult/ultcopied": "CapacitĂ© ultime imitĂ©eâŠ!", "ability_magician_copyult_desc": "Sinclair \u003Cspan class=\"highlight\"\u003Eimite la capacitĂ© ultime\u003C/span\u003E d'une unitĂ© occultiste ennemie pendant une durĂ©e limitĂ©e. La rĂ©activation de la capacitĂ© lancera la \u003Cspan class=\"highlight\"\u003EcapacitĂ© imitĂ©e\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe niveau d'amĂ©lioration de cette capacitĂ© s'applique aux imitations.\u003Cbr\u003ELa capacitĂ© Participation du public imite Ă©galement le temps de rĂ©cupĂ©ration.", "ability_magician_copyult_quip": "Copie la capacitĂ© ultime d'une unitĂ© ennemie pour une durĂ©e limitĂ©e", "ability_magician_copyult_t1_desc": "\u003Cspan class=\"highlight\"\u003EAmĂ©liore\u003C/span\u003E l'imitation", "ability_magician_copyult_t2_desc": "\u003Cspan class=\"highlight\"\u003EAmĂ©liore\u003C/span\u003E encore l'imitation", "ability_magician_copyult_t3_desc": "\u003Cspan class=\"highlight\"\u003EAmĂ©liore\u003C/span\u003E l'imitation encore une nouvelle fois !", "ability_magician_escape": "Roi de l'Ă©vasion", "ability_magician_escape/escape_buff_modifier": "PrĂȘt pour l'Ă©vasion", "ability_magician_escape/escape_escaped_modifier": "Ăvasion rĂ©ussie !", "ability_magician_escape_desc": "{s:hero_name} se tĂ©lĂ©porte vers l'emplacement ciblĂ©. Une fois arrivĂ©, il gagne de la \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E et devient \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Utilisation principale]\u003C/span\u003E : tĂ©lĂ©portation au point ciblĂ©.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E : tĂ©lĂ©portation au point d'origine.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes occultistes adverses ne sauront pas quelle option aura Ă©tĂ© choisie.\u003C/span\u003E", "ability_magician_inform_target_ultcopied": "CapacitĂ© ultime imitĂ©e !", "ability_magician_magicbolt": "Ăclair accablant", "ability_magician_magicbolt_desc": "Sinclair lance un Ă©clair magique qui inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E qui \u003Cspan class=\"highlight\"\u003Eaugmentent avec la distance parcourue\u003C/span\u003E. Si l'\u003Cspan class=\"highlight\"\u003EAssistante spectrale\u003C/span\u003E a Ă©tĂ© invoquĂ©e, elle lance une instance d'Ăclair accablant, infligeant des dĂ©gĂąts rĂ©duits. \u003Cbr\u003E\u003Cbr\u003EAppuyez sur \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E pour \u003Cspan class=\"highlight\"\u003Erediriger\u003C/span\u003E l'Ă©clair vers votre viseur.", "ability_magician_magicbolt_quip": "Lance un Ă©clair magique dirigeable", "ability_magician_magicbolt_t1_desc": "Les Ă©clairs appliquent \u003Cspan class=\"highlight\"\u003Eâ25 %\u003C/span\u003E sur la cadence de tir pendant \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E s", "ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E de dĂ©gĂąts max. +\u003Cspan class=\"highlight\"\u003E50 %\u003C/span\u003E de dĂ©gĂąts pour l'Assistante", "ability_magician_shadowclone": "Le grand homoncule !", "ability_magician_shadowclone_desc": "{s:hero_name} créé une \u003Cspan class=\"highlight\"\u003Ecopie\u003C/span\u003E de lui-mĂȘme. Ses dĂ©gĂąts infligĂ©s et ses PV sont rĂ©duits. Ă sa mort ou Ă son expiration, le clone explose, infligeant des dĂ©gĂąts spirituels.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa copie ne peut pas lancer la capacitĂ© ultime.\u003C/span\u003E", "ability_magician_shadowclone_t3_desc": "La copie peut lancer sa \u003Cspan class=\"highlight\"\u003EcapacitĂ© ultime\u003C/span\u003E", "ability_magician_stage": "Public captif", "ability_magician_stage_desc": "{s:hero_name} cible une unitĂ© ennemie. Les deux occultistes sont alors piĂ©gĂ©s sur scĂšne et ne peuvent en sortir. Les autres unitĂ©s occultistes sont repoussĂ©es en dehors de la zone.", "ability_melee_archer": "MĂȘlĂ©e", "ability_melee_astro": "MĂȘlĂ©e", "ability_melee_bookworm": "Attaque mĂȘlĂ©e", "ability_melee_digger": "MĂȘlĂ©e", "ability_melee_doorman": "Attaque mĂȘlĂ©e", "ability_melee_drifter": "Attaque mĂȘlĂ©e", "ability_melee_familiar": "Attaque mĂȘlĂ©e", "ability_melee_fencer": "Attaque de mĂȘlĂ©e", "ability_melee_frank": "Attaque mĂȘlĂ©e", "ability_melee_ghost": "MĂȘlĂ©e", "ability_melee_haze": "MĂȘlĂ©e", "ability_melee_heavy": "MĂȘlĂ©e", "ability_melee_inferno": "MĂȘlĂ©e", "ability_melee_kelvin": "MĂȘlĂ©e", "ability_melee_lash": "MĂȘlĂ©e", "ability_melee_magician": "Attaque mĂȘlĂ©e", "ability_melee_mirage": "Attaque mĂȘlĂ©e", "ability_melee_nano": "MĂȘlĂ©e", "ability_melee_necro": "Attaque mĂȘlĂ©e", "ability_melee_opera": "Attaque mĂȘlĂ©e", "ability_melee_priest": "Attaque de mĂȘlĂ©e", "ability_melee_punkgoat": "Attaque mĂȘlĂ©e", "ability_melee_unicorn": "Attaque mĂȘlĂ©e", "ability_melee_vampirebat": "Attaque mĂȘlĂ©e", "ability_melee_viper": "Attaque mĂȘlĂ©e", "ability_melee_viscous": "MĂȘlĂ©e", "ability_melee_werewolf": "Attaque de mĂȘlĂ©e", "ability_melee_wrecker": "MĂȘlĂ©e", "ability_melee_yamato": "MĂȘlĂ©e", "ability_melee_zealot": "MĂȘlĂ©e", "ability_mirv_grenade_buff": "Mad Bomber", "ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.", "ability_mirv_grenade_buff_t1": "Mad Bomber", "ability_mirv_grenade_buff_t1_desc": "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t2": "Potency", "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", "ability_nano_catform": "Ava", "ability_nano_catform/damageamp": "Ava", "ability_nano_catform/modifier_catform": "Ava", "ability_nano_catform_desc": "Calico rejoint le royaume des ombres et prend possession d'Ava. Elle gagne en {g:citadel_inline_attribute:'BonusMoveSpeed'} qui augmente avec le temps, et devient \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Einvisible sur la minicarte\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAprĂšs avoir subi des dĂ©gĂąts d'une unitĂ© occultiste ennemie, Calico perd son bonus de vitesse de dĂ©placement et ne peut plus prendre possession d'Ava pendant un court instant.\u003C/span\u003E", "ability_nano_catform_quip": "Prend le contrĂŽle d'Ava", "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E de rĂ©gĂ©nĂ©ration de PV et \u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E de vitesse de dĂ©placement max.", "ability_nano_catform_t3_desc": "Amplifie les dĂ©gĂąts au fil du temps, jusqu'Ă un maximum de \u003Cspan class=\"highlight\"\u003E18 %\u003C/span\u003E. DurĂ©e : 6 s", "ability_nano_catform_trigger_buttonhint": "Quitter Ava", "ability_nano_clustergrenade": "Bombes moroses", "ability_nano_clustergrenade_desc": "Calico lance une grappe de bombes qui explosent aprĂšs un certain temps et infligent des {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes cibles touchĂ©es par plusieurs bombes subissent 65 % de dĂ©gĂąts.\u003C/span\u003E", "ability_nano_clustergrenade_quip": "Lance une grappe de bombes", "ability_nano_clustergrenade_t2_desc": "Par impact de bombe : \u003Cspan class=\"highlight\"\u003E-6 %\u003C/span\u003E de rĂ©sistance aux attaques de mĂȘlĂ©e pendant 6 s\u003C/span\u003E", "ability_nano_dash": "Bond lacĂ©rant", "ability_nano_dash_desc": "Calico fonce vers l'avant puis lacĂšre les adversaires autour d'elle, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ESi la compĂ©tence touche au moins une unitĂ© occultiste, elle obtient un faible montant de {g:citadel_inline_attribute:'Heal'}.", "ability_nano_dash_quip": "S'Ă©lance vers l'avant et lacĂšre ses adversaires", "ability_nano_dash_t2_desc": "Les unitĂ©s occultistes tuĂ©es dans les 3 s accordent \u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E Ăąmes", "ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E de dĂ©gĂąts. Ă l'impact (unitĂ© occultiste) : rĂ©initialise \u003Cspan class=\"highlight\"\u003E50 %\u003C/span\u003E du temps de rĂ©cupĂ©ration", "ability_nano_pounce": "Bond", "ability_nano_pounce_desc": "{s:hero_name} \u003Cspan class=\"highlight\"\u003Ebondit\u003C/span\u003E sur une cible et lui inflige de \u003Cspan class=\"highlight\"\u003ElĂ©gers dĂ©gĂąts de mĂȘlĂ©e\u003C/span\u003E ainsi qu'un \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E aux unitĂ©s proches.\u003Cbr\u003EVous pouvez lancer \u003Cspan class=\"highlight\"\u003EBond sur une deuxiĂšme cible\u003C/span\u003E dans un intervalle de \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime} s\u003C/span\u003E aprĂšs le premier lancer.", "ability_nano_pounce_quip": "Bondit sur ses adversaires", "ability_nano_pounce_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowDuration} s\u003C/span\u003E de durĂ©e de ralentissement", "ability_nano_pounce_t2_desc": "Recharge jusqu'Ă \u003Cspan class=\"highlight\"\u003E{s:ActiveReloadPercent} %\u003C/span\u003E de vos munitions et inflige \u003Cspan class=\"highlight\"\u003E+{s:FireRateSlow} %\u003C/span\u003E de rĂ©duction de cadence de tir", "ability_nano_pounce_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}\u003C/span\u003E charges", "ability_nano_proximity_ritual": "Vigie de Nekomata", "ability_nano_proximity_ritual_desc": "{s:hero_name} envoie une \u003Cspan class=\"highlight\"\u003Estatue\u003C/span\u003E qui traque ses adversaires dans une zone. La vigie attaque Ă©galement les unitĂ©s blessĂ©es par {s:hero_name}. Les unitĂ©s ennemies ciblĂ©es voient leurs soins rĂ©duits et \u003Cspan class=\"highlight\"\u003Esoignent {s:hero_name}\u003C/span\u003E quand elles reçoivent des dĂ©gĂąts.", "ability_nano_proximity_ritual_quip": "DĂ©ploie une statue qui surveille une zone", "ability_nano_proximity_ritual_t1_desc": "Les statues sont \u003Cspan class=\"highlight\"\u003Einvisibles\u003C/span\u003E tant qu'elles n'attaquent pas", "ability_nano_proximity_ritual_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration} s\u003C/span\u003E de durĂ©e et \u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E de DPS", "ability_nano_proximity_ritual_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:StatueVictimDamageReduction} %\u003C/span\u003E de rĂ©duction des dĂ©gĂąts et {s:HealAmpReceivePenaltyPercent} % de rĂ©duction des soins pour les cibles", "ability_nano_proximity_ritual_trigger": "Rappeler Ava", "ability_nano_shadow_pulse": "Retour aux ombres", "ability_nano_shadow_pulse/buff": "Vigueur des ombres", "ability_nano_shadow_pulse_desc": "Calico rejoint le royaume des ombres. Elle devient \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E, gagne de la {g:citadel_inline_attribute:'BonusMoveSpeed'}, et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E AprĂšs un dĂ©lai, elle reprend sa forme humaine et inflige Ă nouveau des {g:citadel_inline_attribute:'SpiritDamage'}.", "ability_nano_shadow_pulse_quip": "Se transforme en ombre, gagne en vitesse de dĂ©placement et inflige des dĂ©gĂąts Ă retardement", "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+20 %\u003C/span\u003E de vitesse de dĂ©placement", "ability_nano_shadow_pulse_t3_desc": "Ă la fin de la capacité : soigne \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E PV et \u003Cspan class=\"highlight\"\u003ErĂ©initialise\u003C/span\u003E tous les temps de rĂ©cupĂ©ration", "ability_nano_shadow_step": "Reine des ombres", "ability_nano_shadow_step_desc": "{s:hero_name} marque ses adversaires et se dissimule dans l'ombre. Ses attaques gagnent en puissance et elle devient \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Attaquer interrompt temporairement l'invisibilitĂ©. Infliger des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts de mĂȘlĂ©e\u003C/span\u003E Ă des unitĂ©s ennemies rĂ©duit leur rĂ©sistance aux balles (effet cumulable).", "ability_nano_shadow_step_quip": "Entre dans le royaume des ombres pour prendre le dessus sur ses adversaires", "ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent} %\u003C/span\u003E de rĂ©sistance aux ralentissements lorsque la capacitĂ© est activĂ©e", "ability_nano_shadow_step_t3_desc": "Les attaques de mĂȘlĂ©e lourde \u003Cspan class=\"highlight\"\u003ErĂ©duisent au silence\u003C/span\u003E pendant {s:SilenceOnHeavyDuration} s", "ability_necro_coffin": "Vade retro", "ability_necro_coffin/buff": "Vade retro", "ability_necro_coffin/debuff": "Vade retro", "ability_necro_coffin_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} et de la {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EQuand la protection expire, elle relĂąche un anneau d'Ă©nergie nĂ©crotique qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.", "ability_necro_fear": "Vol d'essence", "ability_necro_fear/debuff": "Vol d'essence", "ability_necro_fear_desc": "L'arme vole des {g:citadel_inline_attribute:'WeaponDamage'} et de la {g:citadel_inline_attribute:'SpiritResist'} au fil du temps, jusqu'Ă un montant max. par cible", "ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E cibles max.\u003Cbr\u003EToutes les \u003Cspan class=\"highlight\"\u003Einvocations\u003C/span\u003E s'appliquent maintenant Ă Vol d'essence.", "ability_necro_gravestone": "Clause mortuaire", "ability_necro_gravestone/gravestone/buff": "Clause mortuaire", "ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EPassive : \u003C/span\u003Eles capacitĂ©s peuvent invoquer des \u003Cspan class=\"highlight\"\u003Egoules\u003C/span\u003E qui se trainent vers la base ennemie et infligent des {g:citadel_inline_attribute:'MeleeDamage'}. Elles explosent Ă l'approche des occultistes ou des objectifs, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} de zone et un bref {g:citadel_inline_attribute:'Slow'}.", "ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive : \u003C/span\u003EGraves Ă©rige une pierre tombale Ă l'emplacement ciblĂ© qui invoque des \u003Cspan class=\"highlight\"\u003Egoules\u003C/span\u003E au fil du temps. Les adversaires peuvent dĂ©truire la pierre tombale avec 2 attaques de mĂȘlĂ©e lourde.", "ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de vitesse des goules\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10 s\u003C/span\u003E de durĂ©e\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3 s\u003C/span\u003E de temps d'apparition", "ability_necro_gravestone_t3_desc": "Ă la mort : inflige \u003Cspan class=\"highlight\"\u003E+5 %\u003C/span\u003E de dĂ©gĂąts selon les PV actuels", "ability_necro_haunt": "Escorte spectrale", "ability_necro_haunt/buff": "Escorte spectrale", "ability_necro_haunt/slow": "Escorte spectrale", "ability_necro_haunt_desc": "{s:hero_name} confĂšre de la {g:citadel_inline_attribute:'BonusMoveSpeed'} Ă une unitĂ© alliĂ©e ainsi que des spectres qui lui tournent autour. \u003Cbr\u003E\u003Cbr\u003ELes spectres infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires Ă proximitĂ© et appliquent un {g:citadel_inline_attribute:'Slow'}.", "ability_necro_hauntingskull": "Mort en bocal", "ability_necro_hauntingskull/stackingdebuff": "Mort en bocal", "ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif :\u003C/span\u003E Graves prĂ©lĂšve l'\u003Cspan class=\"highlight\"\u003Eessence mortelle\u003C/span\u003E de toutes les unitĂ©s qui succombent Ă proximitĂ© et la conserve dans son bocal.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E Graves lance le bocal pour invoquer des \u003Cspan class=\"highlight\"\u003EtĂȘtes de mort\u003C/span\u003E qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires de maniĂšre rĂ©pĂ©tĂ©e. \u003Cbr\u003E\u003Cbr\u003EEn cas d'absence d'unitĂ©s ennemies Ă proximitĂ©, les tĂȘtes de mort suivent Graves et se concentrent sur la cible de son arme.", "ability_necro_hauntingskull_t1_desc": "Le prĂ©lĂšvement d'essence mortelle soigne de \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E PV sur le moment.", "ability_necro_hauntingskull_t2_desc": "Ă l'impact : applique \u003Cspan class=\"highlight\"\u003E30 %\u003C/span\u003E de ralentissement pendant 1 s", "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E tĂȘtes de mort\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4 s\u003C/span\u003E de durĂ©e de vie des tĂȘtes de mort", "ability_necro_killsummon": "Emprunt vital", "ability_necro_killsummon_desc": "{s:hero_name} tue une goule ou une unitĂ© alliĂ©e avec peu de PV pour absorber sa force vitale. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E : {s:hero_name} transforme la force vitale en bombe qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E : {s:hero_name} consomme la force vitale et se {g:citadel_inline_attribute:'Healing'}.", "ability_necro_summonskele": "Fossoyage", "ability_necro_summonskele_desc": "{s:hero_name} dĂ©terre une goule enfouie qui se traine vers la base adverse et inflige {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003ECelle-ci explose Ă sa mort ou lorsqu'elle s'approche d'une unitĂ© occultiste, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un court {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe mode alternatif {g:citadel_binding:'AltCast'} force la goule Ă rester en place.\u003Cbr\u003ELes goules s'en prennent en prioritĂ© Ă la cible de votre arme.\u003C/span\u003E", "ability_necro_summonskele_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedPercent} %\u003C/span\u003E de vitesse pour les goules", "ability_necro_summonskele_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:GhoulHealth}\u003C/span\u003E de PV pour les goules, et des goules sont dĂ©terrĂ©es Ă chaque pierre tombale.", "ability_necro_wither": "FlĂ©trissure mortifĂšre", "ability_necro_wither_desc_1": "Les unitĂ©s ennemies touchĂ©es par l'arme de {s:hero_name} \u003Cspan class=\"highlight\"\u003EdĂ©pĂ©rissent\u003C/span\u003E. Elles subissent un {g:citadel_inline_attribute:'Slow'} croissant et un affaiblissement de leur {g:citadel_inline_attribute:'SpiritResist'}.", "ability_necro_wither_desc_2": "Les unitĂ©s ennemies qui meurent alors qu'elles sont sous l'effet de \u003Cspan class=\"highlight\"\u003EFlĂ©trissure mortifĂšre\u003C/span\u003E font apparaitre des tĂȘtes de mort qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEn cas d'absence d'adversaires Ă proximitĂ©, les tĂȘtes de mort suivent {s:hero_name}.\u003Cbr\u003ELes tĂȘtes de mort attaquent en prioritĂ© les cibles de l'arme de {s:hero_name}\u003C/span\u003E", "ability_necro_wither_t3_desc": "Invoque une tĂȘte de mort toutes les \u003Cspan class=\"highlight\"\u003E{s:StacksToProcSkull}\u003C/span\u003E charges", "ability_necro_zombiewall": "Mains d'outre-tombe", "ability_necro_zombiewall/buff": "Mains d'outre-tombe", "ability_necro_zombiewall/immobilize": "Mains d'outre-tombe", "ability_necro_zombiewall/zombiewall/debuff": "Mains d'outre-tombe", "ability_necro_zombiewall_desc": "Graves dĂ©terre un mur de mains d'outre-tombe, ce qui invoque une \u003Cspan class=\"highlight\"\u003Egoule\u003C/span\u003E et laisse une fissure qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'} aux unitĂ©s ennemies qui la traversent. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EL'utilisation secondaire {g:citadel_binding:'AltCast'} fait pivoter le mur.", "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+10 \u003C/span\u003E de longueur du mur", "ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E goules invoquĂ©es\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14 s\u003C/span\u003E de temps de rĂ©cupĂ©ration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75 s\u003C/span\u003E de durĂ©e d'immobilisation", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Esprit de Sekhmet", "ability_perched_predator_desc": "{s:hero_name} invoque un chat spirituel qui attrape les cibles sur son passage. La prise d'une unitĂ© occultiste provoque une explosion lĂ©gĂšrement diffĂ©rĂ©e. \u003Cbr\u003EAppuyez sur {g:citadel_binding:'Ability1'} pour dĂ©clencher l'explosion manuellement.", "ability_perched_predator_quip": "Envoie un chat spirituel qui attrape ses adversaires", "ability_power_jump": "Pluie de flĂšches", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Ralentissement", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Balles ralentissantes", "ability_power_jump_desc": "Grey Talon saute dans les airs et plane lentement. Tant qu'il est dans les airs, il gagne des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E et des \u003Cspan class=\"highlight\"\u003Etirs multiples\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'} permet de rĂ©duire la hauteur du saut. \u003Cbr\u003EAppuyez sur {g:citadel_binding:'Mantle'} pour arrĂȘter de planer.", "ability_power_jump_quip": "Saute dans les airs et dĂ©coche plusieurs tirs", "ability_power_jump_t1_desc": "Dans les airs, \u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E de dĂ©gĂąts des armes ; ces attaques appliquent \u003Cspan class=\"highlight\"\u003E30 %\u003C/span\u003E de ralentissement pendant 1.5 s", "ability_power_jump_t3_desc": "Dans les airs, \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003Ede vol de vie pour les balles, \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E de vol de vie spirituel, et \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E d'esquive des balles.", "ability_power_surge": "Surtension", "ability_power_surge_desc": "Seven Ă©lectrise son arme. \u003Cspan class=\"highlight\"\u003ESes balles infligent des dĂ©gĂąts de choc Ă ses cibles\u003C/span\u003E. Ce choc \u003Cspan class=\"highlight\"\u003Erebondit sur les unitĂ©s ennemies\u003C/span\u003E proches de la cible. Se produit une fois pour chaque rafale de tirs.", "ability_power_surge_quip": "CrĂ©e des arcs Ă©lectriques Ă chaque tir", "ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m\u003C/span\u003E de vitesse de dĂ©placement \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E de dĂ©gĂąts et Ă©chelle de dĂ©gĂąts augmentĂ©e", "ability_power_surge_t3_desc": "+10s de durĂ©e\u003Cbr\u003EInflige \u003Cspan class=\"highlight\"\u003E-15 %\u003C/span\u003E de rĂ©sistance spirituelle", "ability_priest_antispiritvest": "Gilet de la foi", "ability_priest_antispiritvest_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} passive qui octroie de la {g:citadel_inline_attribute:'BulletResist'} et de la {g:citadel_inline_attribute:'SpiritResist'}. La protection se restaure automatiquement en dehors du combat.", "ability_priest_antispiritvest_t3_desc": "En cas de rupture de la protection : {s:hero_name} obtient \u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent} %\u003C/span\u003E de dĂ©gĂąts des armes pendant \u003Cspan class=\"highlight\"\u003E{s:BuffDuration} s\u003C/span\u003E", "ability_priest_barrage": "Pieux punitifs", "ability_priest_barrage_desc": "{s:hero_name} change de mĂ©thode et arme son arbalĂšte pour infliger des {g:citadel_inline_attribute:'PureDamage'} et appliquer un bref {g:citadel_inline_attribute:'Slow'}.", "ability_priest_barrage_fire_hint": "Tirer", "ability_priest_barrage_t3_desc": "Ă l'impact : exĂ©cute les occultistes avec moins de {s:ExecuteThreshold} %", "ability_priest_beartrap": "SouriciĂšre sainte", "ability_priest_beartrap/debuff": "UnitĂ© rĂ©vĂ©lĂ©e", "ability_priest_beartrap/immobilize": "SouriciĂšre sainte", "ability_priest_beartrap_desc": "Venator lance un piĂšge qui s'arme aprĂšs un bref dĂ©lai. \u003Cbr\u003E\u003Cbr\u003ELe piĂšge se dĂ©clenche au premier contact avec une unitĂ© ennemie, ce qui lui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}. Les unitĂ©s piĂ©gĂ©es sont Ă©galement temporairement \u003Cspan class=\"highlight\"\u003ErĂ©vĂ©lĂ©es\u003C/span\u003E.", "ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E charge\u003Cbr\u003EInflige \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E de dĂ©gĂąts contre les cibles rĂ©vĂ©lĂ©es", "ability_priest_flashbang": "Grenade consĂ©cratrice", "ability_priest_flashbang_desc": "Venator lance une grenade qui rebondit avant d'exploser. Elle inflige des {g:citadel_inline_attribute:'WeaponDamage'} et enflamme les adversaires. \u003Cbr\u003E\u003Cbr\u003ELes cibles en feu infligent des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E aux unitĂ©s ennemies proches et subissent une \u003Cspan class=\"highlight\"\u003EpĂ©nalitĂ© de soins\u003C/span\u003E.", "ability_priest_flashbang_pure": "Grenade consĂ©cratrice : dĂ©gĂąts purs", "ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 m\u003C/span\u003E de rayon et \u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de durĂ©e de brulure", "ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 %\u003C/span\u003E de rĂ©duction des soins et confĂšre des charges", "ability_priest_knockback": "Quinte ventrale", "ability_priest_knockback/buff": "Quinte ventrale", "ability_priest_knockback/debuff": "Quinte ventrale", "ability_priest_knockback_desc": "Venator tire avec son arme, ce qui inflige des {g:citadel_inline_attribute:'WeaponDamage'} et repousse les unitĂ©s ennemies. Celles qui se trouvent prĂšs d'un mur subissent un {g:citadel_inline_attribute:'Stun'} et des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", "ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10 s\u003C/span\u003E de temps de rĂ©cupĂ©ration de la capacitĂ© et \u003Cspan class=\"highlight\"\u003E+0.4\u003C/span\u003E s de durĂ©e d'Ă©tourdissement", "ability_priest_knockback_t3_desc": "En cas d'Ă©tourdissement contre un mur : votre prochaine attaque de mĂȘlĂ©e lourde sera \u003Cspan class=\"highlight\"\u003EbĂ©nie\u003C/span\u003E", "ability_priest_selfheal": "Encensement", "ability_priest_selfheal_desc": "{s:hero_name} brule son encensoir, \u003Cspan class=\"highlight\"\u003Ece qui rĂ©duit les dĂ©gĂąts subis\u003C/span\u003E et le {g:citadel_inline_attribute:'Healing'} progressivement.\u003Cbr\u003E\u003Cbr\u003E{s:hero_name} ne peut pas attaquer tant qu'Encensement est activĂ©e.", "ability_priest_silencebomb": "Encens suffocant", "ability_priest_silencebomb_desc": "{s:hero_name} jette un encensoir qui libĂšre un \u003Cspan class=\"highlight\"\u003Enuage qui se rĂ©pand\u003C/span\u003E. Les unitĂ©s ennemies en contact avec le nuage sont \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003Eralenties\u003C/span\u003E et \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ErĂ©duites au silence\u003C/span\u003E.", "ability_priest_silencebomb_t3_desc": "Ă l'application de l'effet nĂ©gatif : empĂȘche l'utilisation d'endurance", "ability_priest_smokegrenade": "Grenade lacrymogĂšne", "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Gaz lacrymogĂšne", "ability_priest_smokegrenade_desc": "{s:hero_name} lance une grenade lacrymogĂšne qui explose aprĂšs un dĂ©lai, \u003Cspan class=\"highlight\"\u003Ebloquant la vision\u003C/span\u003E. Les adversaires dans la zone voient {g:citadel_inline_attribute:'ReducedFireRate'}.", "ability_priest_smokegrenade_t2_desc": "Pendant l'effet nĂ©gatif : vole \u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003Ed'endurance par seconde", "ability_priest_stackingdefense": "TĂ©nacitĂ©", "ability_priest_stackingdefense/stackingdefense": "TĂ©nacitĂ©", "ability_priest_stackingdefense_desc": "Quand {s:hero_name} subit des dĂ©gĂąts, il obtient des charges de {g:citadel_inline_attribute:'BulletResist'} et de {g:citadel_inline_attribute:'SpiritResist'} qui expirent au fil du temps.", "ability_priest_weaponswap": "Ira Domini", "ability_priest_weaponswap_desc": "Venator arme son arbalĂšte de \u003Cspan class=\"highlight\"\u003E3 pieux\u003C/span\u003E pour infliger des {g:citadel_inline_attribute:'WeaponDamage'} dĂ©vastateurs.\u003Cbr\u003E\u003Cbr\u003EVenator \u003Cspan class=\"highlight\"\u003EbĂ©nit\u003C/span\u003E le pieu final, qui inflige des {g:citadel_inline_attribute:'PureDamage'} supplĂ©mentaires et \u003Cspan class=\"highlight\"\u003EachĂšve\u003C/span\u003E les occultistes avec peu de PV.", "ability_priest_weaponswap_t1_desc": "Ă l'activation : accorde \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E de vitesse de dĂ©placement", "ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de temps de rĂ©cupĂ©ration de la capacitĂ© et \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E de dĂ©gĂąts bonus", "ability_priest_weaponswap_t3_desc": "Venator bĂ©nit tous les pieux", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E", "ability_propulsion_gel_t3_desc": "Move speed bonus \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedFriendlyBuff}\u003C/span\u003E", "ability_punkgoat_blasted": "Cul sec", "ability_punkgoat_blasted/blasted": "AssommĂ©", "ability_punkgoat_blasted/blastedactive": "En Ă©tat d'ivresse", "ability_punkgoat_blasted/blastedhealthdisplay": "AssommĂ©", "ability_punkgoat_blasted/blastedshred": "DĂ©molition", "ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif :\u003C/span\u003E les attaques de mĂȘlĂ©e \u003Cspan class=\"highlight\"\u003Erestaurent des munitions\u003C/span\u003E et infligent \u003Cspan class=\"highlight_special\"\u003EDĂ©molition\u003C/span\u003E sur l'unitĂ© ciblĂ©e pendant 7 s.", "ability_punkgoat_blasted_t1_desc": "Avec Cul Sec : \u003Cspan class=\"highlight\"\u003E+2.25 m/s\u003C/span\u003E de {g:citadel_inline_attribute:'BonusMoveSpeed'}", "ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 charge de Coup de boule\u003C/span\u003E aprĂšs utilisation et +7 % d'amplification balistique pendant DĂ©molition", "ability_punkgoat_blasted_t3_desc": "+50 de PV bonus par attaque de mĂȘlĂ©e et multiplicateur spirituel augmentĂ©", "ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E les balles sont amplifiĂ©es contre les cibles \u003Cspan class=\"highlight_special\"\u003EdĂ©molies\u003C/span\u003E. Les attaques de mĂȘlĂ©e augmentent les {g:citadel_inline_attribute:'MaxHealth'} et la durĂ©e.", "ability_punkgoat_goatflip": "BĂ©lier de tĂȘte", "ability_punkgoat_goatflip/damagebuff": "BĂ©lier : amplification des dĂ©gĂąts", "ability_punkgoat_goatflip/empowermelee": "MĂȘlĂ©e surpuissante", "ability_punkgoat_goatflip/maxhealthbuff": "Bravoure du bĂ©lier", "ability_punkgoat_goatflip_desc": "Billy fonce tĂȘte la premiĂšre sur une unitĂ© ennemie. \u003Cspan class=\"highlight\"\u003EBilly et sa cible sont projetĂ©es dans les airs.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERĂ©duit de moitiĂ© le temps de rĂ©cupĂ©ration Ă l'impact.\u003C/span\u003E\u003C/span\u003E", "ability_punkgoat_goatflip_on_hero_collide_header": "Ă l'impact :", "ability_punkgoat_goatflip_t1_desc": "Ă l'impact : +25 % de {g:citadel_inline_attribute:'WeaponDamage'} pendant 5 s", "ability_punkgoat_goatflip_t2_desc": "0.4 s de durĂ©e de charge\u003Cbr\u003E", "ability_punkgoat_tether": "Chaine de forçats", "ability_punkgoat_tether/immobilize": "Immobilisation", "ability_punkgoat_tether/pull": "Chaine qui tire", "ability_punkgoat_tether/tether": "EnchainĂ© Ă Billy", "ability_punkgoat_tether/tether_caster": "Enchainement", "ability_punkgoat_tether/tether_firerate_slow": "Enchainement", "ability_punkgoat_tether/waiting_for_pull": "Enchainement", "ability_punkgoat_tether_desc": "Billy enchaine les adversaires Ă proximitĂ©. Les unitĂ©s enchainĂ©es \u003Cspan class=\"highlight\"\u003Ene peuvent pas utiliser leurs capacitĂ©s de dĂ©placement\u003C/span\u003E et reçoivent un {g:citadel_inline_attribute:'Slow'} considĂ©rable lorsqu'elles tirent sur la chaine.\u003Cbr\u003E\u003Cbr\u003EAprĂšs un certain temps, \u003Cspan class=\"highlight\"\u003Etire tout le monde vers Billy\u003C/span\u003E et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa chaine se brise si Billy perd la ligne de mire pendant un court instant.\u003C/span\u003E", "ability_punkgoat_tether_t1_desc": "+40 % de {g:citadel_inline_attribute:'SpiritResist'} et de {g:citadel_inline_attribute:'BulletResist'}", "ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5 m\u003C/span\u003E de portĂ©e \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.3 s\u003C/span\u003E d'\u003Cspan class=\"highlight\"\u003EIntouchabilitĂ©\u003C/span\u003E par unitĂ© occultiste attrapĂ©e", "ability_punkgoat_ult": "Matraquage", "ability_punkgoat_ult/slam_firerate_slow": "BourrĂ©", "ability_punkgoat_ult/stacking_damage": "Amplification du sceau", "ability_punkgoat_ult_desc": "Billy frappe sa batte au sol et {g:citadel_inline_attribute:'Pulling'} l'adversaire Ă terre, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EL'impact crĂ©e une onde de choc qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique une {g:citadel_inline_attribute:'KnockUp'}.", "ability_punkgoat_ult_t1_desc": "-10 s de temps de rĂ©cupĂ©ration", "ability_punkgoat_ult_t2_desc": "+1 charge et +2 m de rayon", "ability_punkgoat_ult_t3_desc": "-3 s de temps de charge\u003Cbr\u003EInflige maintenant \u003Cspan class=\"highlight\"\u003E50 % de dĂ©gĂąts de mĂȘlĂ©e lourds\u003C/span\u003E", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", "ability_rocket_drone_t1_desc": "The Drone adds \u003Cspan class=\"highlight\"\u003E{s:ClipReloadPercentagePerSecond}% of max clip per second\u003C/span\u003E to Heavy's gun", "ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.", "ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E", "ability_scrap_blast": "Projection organique", "ability_scrap_blast/modifier_scrap_blast_debuff": "Ralentissement", "ability_scrap_blast_desc": "Tire un jet fait de restes de cadavres liquĂ©fiĂ©s qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E les unitĂ©s ennemies. Si une unitĂ© est touchĂ©e plusieurs fois, le ralentissement qu'elle subit est plus consĂ©quent.", "ability_scrap_blast_quip": "Tire une masse de substance organique", "ability_self_purge": "Uproar", "ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", "ability_skyrunner_flakshot": "Tir antiaĂ©rien", "ability_skyrunner_flakshot_desc": "Les balles de Skyrunner infligent {g:citadel_inline_attribute:'BonusWeaponDamage'} et peuvent \u003Cspan class=\"highlight\"\u003Ericocher\u003C/span\u003E sur les surfaces.", "ability_skyrunner_swingline": "Cordon d'argent", "ability_skyrunner_swingline_desc": "Skyrunner lance un cĂąble pour se balancer qui peut s'accrocher Ă l'environnement. \u003Cbr\u003E\u003Cbr\u003ECordon d'argent rĂ©initialise tous les sauts, y compris les sauts Ă©lancĂ©s.", "ability_sleep_dagger": "Dague de sommeil", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Endormissement", "ability_sleep_dagger_desc": "Lance une dague qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eendort\u003C/span\u003E la cible ennemie. Les cibles endormies se rĂ©veillent peu aprĂšs avoir subi des dĂ©gĂąts. Lancer une dague ne met pas fin Ă l'effet d'invisibilitĂ©. La dague n'interrompt pas les capacitĂ©s canalisĂ©es des cibles ennemies.", "ability_sleep_dagger_quip": "Endort une unitĂ© ennemie", "ability_sleep_dagger_t1_desc": "Au rĂ©veil, \u003Cspan class=\"highlight\"\u003E-10 %\u003C/span\u003E de rĂ©duction de la rĂ©sistance aux balles pendant 6 s", "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de durĂ©e de sommeil\u003Cbr\u003EApplique \u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E charges de Fixation", "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17 s\u003C/span\u003E de temps de rĂ©cupĂ©ration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003Eâ50 %\u003C/span\u003E de vitesse de dĂ©placement et d'Ă©lan pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E au rĂ©veil", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BruiseFireRate}% fire rate\u003C/span\u003E per stack when shooting at a bruised enemy.", "ability_slingshot_catapult": "Catapult", "ability_slingshot_catapult_desc": "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.", "ability_slingshot_open_wounds": "Open Wounds", "ability_slingshot_open_wounds_desc": "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.", "ability_slingshot_open_wounds_t3_desc": "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area.", "ability_slingshot_ultimate": "Earthquake", "ability_slingshot_ultimate_desc": "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.", "ability_smelt": "Smelt", "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Fumibombe", "ability_smoke_bomb/modifier_buff": "Stabilizer", "ability_smoke_bomb_desc": "Disparait du champ de bataille. Devient \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E et gagne de la \u003Cspan class=\"highlight\"\u003Evitesse de course\u003C/span\u003E. L'invisibilitĂ© prend fin aprĂšs avoir attaquĂ©, mais pas si des objets sont utilisĂ©s. MĂȘme invisible, Haze est visible des unitĂ©s ennemies proches.", "ability_smoke_bomb_quip": "Disparait du champ de bataille", "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", "ability_smoke_bomb_t2_desc": "Permet \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E charges de capacitĂ©", "ability_smoke_bomb_t3_desc": "Dissipe les effet nĂ©gatifs non ultimes\u003Cbr\u003EAccorde \u003Cspan class=\"highlight\"\u003E+50 % de vol de vie pour les balles\u003C/span\u003E pendant 5 s", "ability_speed_drone": "Speed Drone", "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", "ability_stacking_damage": "Fixation", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixation", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Ralentissement", "ability_stacking_damage_desc": "Quand Haze tire sur une cible, \u003Cspan class=\"highlight\"\u003Eaugmente les dĂ©gĂąts balistiques contre celle-ci\u003C/span\u003E. Gagne une \u003Cspan class=\"highlight\"\u003Echarge\u003C/span\u003E par tir rĂ©ussi (deux s'il s'agit d'un tir en pleine tĂȘte).", "ability_stacking_damage_quip": "Inflige des dĂ©gĂąts balistiques croissants Ă une cible", "ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E de dĂ©gĂąts spirituels et \u003Cspan class=\"highlight\"\u003E15 %\u003C/span\u003E de ralentissement pendant 2 s sur la cible toutes les \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E charges", "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E charges max. et \u003Cspan class=\"highlight\"\u003E+5 s\u003C/span\u003E de durĂ©e", "ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/ par charge\u003Cbr\u003EAugmente selon les dĂ©gĂąts des armes", "ability_swan_acrobat": "Acrobatie", "ability_swan_acrobat/stack": "Acrobatie", "ability_swan_acrobat_desc": "Swan obtient des charges Ă chaque \u003Cspan class=\"highlight\"\u003EĂ©lan\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Edouble saut\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esaut sur les murs\u003C/span\u003E, ou \u003Cspan class=\"highlight\"\u003EtĂ©lĂ©portation\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EL'obtention de nouvelles charges rĂ©initialise la durĂ©e.", "ability_swan_leap": "JetĂ©", "ability_swan_leap/leapmodifier": "JetĂ©", "ability_swan_leap_desc": "Swan bondit vers la direction ciblĂ©e. Si aucune direction n'est choisie, Swan bondit vers le haut.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", "ability_target_practice_t3_desc": "Your bullets reduce your target's \u003Cspan class=\"highlight\"\u003EBullet Resist by {s:BulletArmorReduction}%\u003C/span\u003E for {s:DebuffDuration}s", "ability_teammate_armor_buff": "Protective Shell", "ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell", "ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.", "ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E", "ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E", "ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E", "ability_tempest_faraday_cage": "Faraday Cage", "ability_tempest_faraday_cage_desc": "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.", "ability_tempest_ion_dagger": "Ion Dagger", "ability_tempest_ion_dagger_desc": "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.", "ability_tempest_tesla_coil": "Tesla Coil", "ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert": "Tesla Coil Nearby", "ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp": "Tesla Coil Nearby", "ability_tempest_tesla_coil_desc": "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.", "ability_tempest_weathermaker": "Weathermaker", "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming": "100% Chance of Lightning", "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Jet de sable", "ability_throw_sand_desc": "Mo \u0026 Krill jettent du sable qui \u003Cspan class=\"highlight\"\u003EdĂ©sarme\u003C/span\u003E les unitĂ©s ennemies en face d'eux et leur inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E.", "ability_throw_sand_quip": "DĂ©sarme les adversaires en face", "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+5 m de rayon", "ability_throw_sand_t2_desc": "Ralentit les cibles de \u003Cspan class=\"highlight\"\u003E30 % et rĂ©duit la distance des Ă©lans de -30 %\u003C/span\u003E", "ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 s\u003C/span\u003E de durĂ©e et \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_trapper_fear": "Soie spectrale", "ability_trapper_fear/trapper_fear_modifier": "Peur", "ability_trapper_fear_desc": "Les dĂ©gĂąts spirituels infligĂ©s cumulent du \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E. Une fois le ralentissement max. atteint, la cible est \u003Cspan class=\"highlight\"\u003EimmobilisĂ©e\u003C/span\u003E et reçoit une rafale de \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration de cet effet est propre Ă chaque cible.", "ability_trapper_poisonjar": "Fantomicide", "ability_trapper_poisonjar_desc": "Trapper jette un flacon qui laisse une \u003Cspan class=\"highlight\"\u003Eflaque toxique qui se rĂ©pand\u003C/span\u003E au sol. Les unitĂ©s ennemies en contact avec la flaque sont \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003Eralenties\u003C/span\u003E et \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ErĂ©duites au silence\u003C/span\u003E.", "ability_trapper_poisonjar_quip": "Lance un flacon de poison", "ability_trapper_poisonjar_t3_desc": "\u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E % de rĂ©sistance spirituelle pour les unitĂ©s ennemies dans la flaque", "ability_trapper_spidershield": "Bouclier parasite", "ability_trapper_spidershield_desc": "Trapper applique une protection Ă la cible alliĂ©e, qui inflige pĂ©riodiquement des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E et provoque un \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E.", "ability_trapper_spidershield_quip": "Applique une barriĂšre nocive", "ability_trapper_spiderwave": "NuĂ©e aranĂ©ide", "ability_trapper_spiderwave/trapper_stealspirit_buff": "MarĂ©e d'ArachnĂ©", "ability_trapper_spiderwave/trapper_stealspirit_debuff": "MarĂ©e d'ArachnĂ©", "ability_trapper_spiderwave_desc": "Trapper libĂšre une vague d'araignĂ©es spectrales qui \u003Cspan class=\"highlight\"\u003Epourchassent les adversaires\u003C/span\u003E et explosent, infligeant des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003ELes unitĂ©s ennemies touchĂ©es sont \u003Cspan class=\"highlight\"\u003EempoisonnĂ©es\u003C/span\u003E et perdent temporairement du \u003CPanel class=\"AbilityPropertyIcon StatDesc_TechPower\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Epouvoir spirituel\u003C/span\u003E et de la \u003CPanel class=\"AbilityPropertyIcon prop_tech_armor_up\"\u003E \u003Cspan class=\"highlight_spirit\"\u003ErĂ©sistance spirituelle\u003C/span\u003E. Cet effet est cumulable.", "ability_trapper_spiderwave_quip": "LibĂšre une vague d'araignĂ©es spectrales", "ability_trapper_spiderwave_t2_desc": "â\u003Cspan class=\"highlight\"\u003E-3 de pouvoir spirituel\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eâ3 % de rĂ©sistance spirituelle\u003C/span\u003E", "ability_trapper_spiderwave_t3_desc": "Invoque \u003Cspan class=\"highlight\"\u003E+5 araignĂ©es\u003C/span\u003E", "ability_trapper_webwall": "PiĂšge de soie", "ability_trapper_webwall/modifier_webwall_debuff": "PiĂ©gĂ©(e)", "ability_trapper_webwall_desc": "Trapper tisse une toile entre deux surfaces. Les unitĂ©s ennemies qui touchent la toile subissent des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts au fil du temps\u003C/span\u003E, un \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E et sont \u003CPanel class=\"AbilityPropertyIcon prop_revealed\"\u003E\u003Cspan class=\"highlight\"\u003ErĂ©vĂ©lĂ©es\u003C/span\u003E.", "ability_trapper_webwall_quip": "CrĂ©e une toile dangereuse", "ability_trapper_webwall_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E s de durĂ©e. La toile \u003Cspan class=\"highlight\"\u003ErĂ©duit aussi au silence \u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E2.5\u003C/span\u003E s", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E", "ability_uber_drone_t1_desc": "While Ubered, \u003Cspan class=\"highlight\"\u003Einfinite clip\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eno windup\u003C/span\u003E", "ability_uber_drone_t2_desc": "Uber Duration \u003Cspan class=\"highlight\"\u003E+{s:UberDuration}s\u003C/span\u003E", "ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E", "ability_ult_combo": "DĂ©rouillĂ©e", "ability_ult_combo_desc": "Mo \u0026 Krill immobilisent l'occultiste adverse, \u003Cspan class=\"highlight\"\u003El'Ă©tourdissent et lui infligent des dĂ©gĂąts\u003C/span\u003E pendant toute la durĂ©e de la canalisation. En cas de victime pendant la capacitĂ© ou dans les 3 secondes qui suivent, accorde un bonus permanent de PV max.", "ability_ult_combo_quip": "Immobilise l'unitĂ© occultiste adverse pour la rouer de coups", "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100 % de vol de vie\u003C/span\u003E", "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30 s de temps de rĂ©cupĂ©ration\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E+50 % de rĂ©sist. aux balles\u003C/span\u003E.", "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7 s\u003C/span\u003E de durĂ©e, \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E de DPS et multiplicateur spirituel augmentĂ©", "ability_unicorn_dazzlingorb": "Astre prodigieux", "ability_unicorn_dazzlingorb_desc": "Celeste lance un globe de lumiĂšre mortel qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'} et rĂ©duit la \u003Cspan class=\"highlight\"\u003Edistance d'Ă©lan\u003C/span\u003E Ă l'impact. Le globe rebondit ensuite sur les unitĂ©s ennemies proches. En l'absence de cible, le globe persistera un instant en continuant Ă chercher des cibles.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes occultistes adverses sont prioritaires lors de la sĂ©lection des cibles.\u003C/span\u003E", "ability_unicorn_dazzlingorb_t1_desc": "â20 % de vitesse de dĂ©placement et -15 % de distance d'Ă©lan", "ability_unicorn_dazzlingorb_t2_desc": "+90 de dĂ©gĂąts et multiplicateur spirituel augmentĂ©", "ability_unicorn_dazzlingorb_t3_desc": "+8 rebondissements max. et -30 s de temps de rĂ©cupĂ©ration", "ability_unicorn_luminousstrike": "Dagues rayonnantes", "ability_unicorn_luminousstrike/luminous_strike_buff": "Dagues rayonnantes", "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Brulure de Charge lumineuse", "ability_unicorn_luminousstrike_desc": "Un faisceau de lumiĂšre tombe du ciel. AprĂšs un court laps de temps, le faisceau se forme complĂštement et provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} Ă toutes les cibles de la zone.\u003Cbr\u003E\u003Cbr\u003E Celeste reçoit un bonus cumulable de dĂ©gĂąts spirituels Ă chaque fois qu'une unitĂ© occultiste est touchĂ©e.", "ability_unicorn_luminousstrike_t2_desc": "-22 s de temps de rĂ©cupĂ©ration et +80 de dĂ©gĂąts Ă l'impact", "ability_unicorn_prismaticguard": "Prisme cristallin", "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Prisme cristallin", "ability_unicorn_prismaticguard_desc": "Celeste s'entoure d'un prisme protecteur. Si la protection est dĂ©truite, elle rĂ©duit au silence les adversaires les plus proches et leur inflige une partie de la quantitĂ© de protection sous forme de dĂ©gĂąts.", "ability_unicorn_prismaticguard_on_explode_desc": "Ă l'explosion", "ability_unicorn_prismaticguard_t2_desc": "+70 de protection et multiplicateur spirituel de la protection augmentĂ©", "ability_unicorn_prismaticguard_t3_desc": "+1.25 s de durĂ©e du silence et -20 s de temps de rĂ©cupĂ©ration. Permet de faire rebondir Astre prodigieux", "ability_unicorn_radiantblast": "Luminophage", "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminophage", "ability_unicorn_radiantblast_desc": "Celeste aveugle les adversaires dans une zone conique en face d'elle. Celeste inflige des {g:citadel_inline_attribute:'SpiritDamage'} dĂšs qu'elle les attaque et reçoit du \u003Cspan class=\"highlight\"\u003Evol de vie spirituel\u003C/span\u003E.", "ability_unicorn_radiantblast_on_bullet_hit_desc": "Ă l'impact", "ability_unicorn_radiantblast_t2_desc": "-10 s de temps de rĂ©cupĂ©ration et +3 m de portĂ©e d'incantation", "ability_unicorn_radiantblast_t3_desc": "+25 de dĂ©gĂąts et multiplicateur spirituel augmentĂ©", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", "ability_vampirebat_batblink": "Retraite sanguine", "ability_vampirebat_batblink_desc": "Mina se disperse briĂšvement, elle devient \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E et s'envole vers l'emplacement ciblĂ©. \u003Cbr\u003E\u003Cbr\u003ELa capacitĂ© peut ĂȘtre \u003Cspan class=\"highlight\"\u003ErelancĂ©e\u003C/span\u003E pendant un bref laps de temps.", "ability_vampirebat_batblink_t1_desc": "Au lancement : obtenez \u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de cadence de tir pendant 8 s et \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E balles supplĂ©mentaires", "ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E rĂ©utilisations\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4 m\u003C/span\u003E de portĂ©e", "ability_vampirebat_batswarm": "Nox Nostra", "ability_vampirebat_batswarm/debuff": "Nox Nostra", "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive :\u003C/span\u003E Mina libĂšre une nuĂ©e importante de chauvesouris, chacune infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et appliquant {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive :\u003C/span\u003E lancer Morsures passionnelles sur une unitĂ© occultiste augmente de maniĂšre permanente le \u003Cspan class=\"highlight\"\u003Enombre de chauvesouris\u003C/span\u003E libĂ©rĂ©es.", "ability_vampirebat_batswarm_t3_desc": "Ă l'impact : inflige \u003Cspan class=\"highlight\"\u003E0.5 %\u003C/span\u003E de dĂ©gĂąts selon les PV actuels", "ability_vampirebat_doubledagger": "Doubles dagues", "ability_vampirebat_doubledagger_desc": "{s:hero_name} lance deux dagues consĂ©cutives qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003ESi les deux dagues touchent la mĂȘme cible, inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'} Ă la place.", "ability_vampirebat_doubledagger_header": "Double impact :", "ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E de dĂ©gĂąts et de dĂ©gĂąts bonus", "ability_vampirebat_doubledagger_t3_desc": "Double impact : rĂ©duit la rĂ©sistance spirituelle de \u003Cspan class=\"highlight\"\u003E{s:TechArmorDamageReduction} %\u003C/span\u003E pendant {s:DebuffDuration} s", "ability_vampirebat_lovebites": "Morsures passionnelles", "ability_vampirebat_lovebites/lovebites_proc": "Morsures passionnelles", "ability_vampirebat_lovebites_desc": "Vos balles infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplĂ©mentaires. Les dĂ©gĂąts infligĂ©s par vos capacitĂ©s prennent la forme d'une vilaine \u003Cspan class=\"highlight\"\u003Emorsure\u003C/span\u003E qui inflige une explosion de {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe temps de rĂ©cupĂ©ration de Morsures passionnelles est unique Ă chaque cible.\u003C/span\u003E", "ability_vampirebat_lovebites_flatdamage": "Morsures passionnelles (par coup)", "ability_vampirebat_lovebites_t1_desc": "Ă l'activation : \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E de ralentissement pendant 3 s", "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E de dĂ©gĂąts spirituels par balle et \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E de dĂ©gĂąts bonus", "ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E de temps de rĂ©cupĂ©ration \u003Cbr\u003EĂ l'activation : \u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de cadence de tir pendant 5 s", "ability_vampirebat_steallife": "Ratissage", "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003ECapacitĂ© active : \u003C/span\u003EMina fait des taillades Ă l'aide de son parapluie et inflige des {g:citadel_inline_attribute:'SpiritDamage'} plus importants proportionnellement aux PV manquants de la cible. Si la cible est Ă©liminĂ©e, Mina reçoit des {g:citadel_inline_attribute:'Heal'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECapacitĂ© passive : \u003C/span\u003E si {g:citadel_binding:'ADS'} est maintenue, Mina flottera briĂšvement.\u003Cspan class=\"diminish\"\u003ERatissage achĂšve les unitĂ©s non-occultistes qui possĂšdent moins de 60 PV.", "ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E de soins par victime \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 %\u003C/span\u003E de dĂ©gĂąts selon les PV manquants et augmentation du multiplicateur de soins par victime", "ability_viper_debuffdagger": "Lame fulgurante", "ability_viper_debuffdagger/debuff": "Lame fulgurante", "ability_viper_debuffdagger_desc": "Vyper lance une dague qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EChaque nouvelle dague lancĂ©e sur la mĂȘme cible cumule des {g:citadel_inline_attribute:'SpiritDamage'} et du {g:citadel_inline_attribute:'Slow'}.", "ability_viper_debuffdagger_quip": "Lance une dague ralentissante", "ability_viper_debuffdagger_t2_desc": "Ă l'impact : \u003Cspan class=\"highlight\"\u003E-8 %\u003C/span\u003E de rĂ©sistance aux balles et \u003Cspan class=\"highlight\"\u003E-6 %\u003C/span\u003E de rĂ©sistance aux balles par charge", "ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E charges max.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2 s\u003C/span\u003E de dĂ©lai entre les charges\u003Cbr\u003EĂ l'impact : accorde \u003Cspan class=\"highlight\"\u003E55 %\u003C/span\u003E de temps de rĂ©cupĂ©ration de charge", "ability_viper_hookdagger": "Lame-crochet", "ability_viper_hookdagger_desc": "{s:hero_name} lance une lame qui inflige des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E. La lame dĂ©vie et revient rapidement pour appliquer Ă nouveau des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E, ainsi qu'un \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E.", "ability_viper_hookdagger_quip": "Lance une dague qui revient vers elle", "ability_viper_hookdagger_t3_desc": "Lance \u003Cspan class=\"highlight\"\u003E2 couteaux\u003C/span\u003E supplĂ©mentaires", "ability_viper_petrifybola": "Bolas pĂ©trifiants", "ability_viper_petrifybola/petrifybola_petrify": "PĂ©trification", "ability_viper_petrifybola_desc": "Vyper lance des bolas explosifs. En explosant, les bolas \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E et \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Einfligent des dĂ©gĂąts\u003C/span\u003E Ă toutes les unitĂ©s ennemies dans la zone. \u003Cbr\u003E\u003Cbr\u003ELes unitĂ©s ennemies touchĂ©es par un bola subissent des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts supplĂ©mentaires\u003C/span\u003E et sont \u003Cspan class=\"highlight\"\u003EpĂ©trifiĂ©es\u003C/span\u003E. Les unitĂ©s \u003Cspan class=\"highlight\"\u003EpĂ©trifiĂ©es\u003C/span\u003E bloquent tous les dĂ©gĂąts, mais ne peuvent effectuer la moindre action.", "ability_viper_petrifybola_quip": "Lance des bolas pĂ©trifiants", "ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1 s\u003C/span\u003E de pĂ©trification. PĂ©trifie tous les adversaires dans la zone\u003C/span\u003E", "ability_viper_snakedash": "Reptation", "ability_viper_snakedash_desc": "La distance de glissade de Vyper augmente, elle peut glisser mĂȘme dans les montĂ©es et sa vitesse de rotation augmente pendant les glissades.\u003C/span\u003E", "ability_viper_snakedash_quip": "AmĂ©liore l'agilitĂ© de ses glissades", "ability_viper_snakedash_t3_desc": "En cas de glissade : Vyper \u003Cspan class=\"highlight\"\u003Eobtient 180\u003C/span\u003E de protection pendant \u003Cspan class=\"highlight\"\u003E5 s\u003C/span\u003E", "ability_viper_ult": "PĂ©trification", "ability_viper_ult/viper_ult_petrify": "PĂ©trifiĂ©", "ability_viper_ult_desc": "CrĂ©e une zone d'impact au sol. AprĂšs un dĂ©lai, TOUTES les unitĂ©s dans la zone cylindrique sont \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EpĂ©trifiĂ©es\u003C/span\u003E. Les unitĂ©s ennemies subissent des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E. Les unitĂ©s pĂ©trifiĂ©es bloquent les dĂ©gĂąts, mais elles ne peuvent pas agir.", "ability_viper_ult_quip": "Transforme les unitĂ©s alliĂ©es comme ennemies en pierre", "ability_viper_venom": "Venin mortel", "ability_viper_venom/viper_venom_modifier_subclass": "Venin mortel", "ability_viper_venom_desc": "Injecte du venin mortel Ă une cible. AprĂšs un certain temps, le venin se dĂ©clenche et inflige des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E proportionnellement aux PV manquants de la cible.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EVenin mortel outrepasse le blocage des dĂ©gĂąts de la pĂ©trification.\u003C/span\u003E", "ability_viper_venom_quip": "Injecte un venin mortel Ă ses adversaires", "ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40 %\u003C/span\u003E de rĂ©duction des soins et \u003Cspan class=\"highlight\"\u003E-12 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "ability_viper_venom_t3_desc": "Les balles accumulent Ă©galement \u003Cspan class=\"highlight\"\u003EVenin mortel\u003C/span\u003E", "ability_warden_crowd_control": "Flasque alchimique", "ability_warden_crowd_control_desc": "Warden lance une flasque qui inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E et rĂ©duit les \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes et la vitesse de dĂ©placement\u003C/span\u003E des cibles touchĂ©es.", "ability_warden_crowd_control_quip": "Inflige des dĂ©gĂąts et des effets nĂ©gatifs aux adversaires proches", "ability_warden_crowd_control_t1_desc": "Les unitĂ©s ennemies touchĂ©es perdent \u003Cspan class=\"highlight\"\u003E1 d'endurance\u003C/span\u003E", "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage] de dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E{s:WeaponPowerDebuff} % de dĂ©gĂąts des armes\u003C/span\u003E", "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown} s de temps de rĂ©cupĂ©ration et \u003Cspan class=\"highlight\"\u003E+{s:Radius} m\u003C/span\u003E de rayon\u003Cbr\u003E Applique \u003Cspan class=\"highlight\"\u003Eâ{s:FireRateSlow} %\u003C/span\u003E de cadence de tir", "ability_warden_high_alert": "Bravoure", "ability_warden_high_alert_desc": "Warden gagne une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E.", "ability_warden_high_alert_quip": "Gagne une protection et de la vitesse de dĂ©placement", "ability_warden_high_alert_t2_desc": "-24 s de temps de rĂ©cupĂ©ration et +2 s de durĂ©e", "ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E de rĂ©sistance aux effets nĂ©gatifs et augmentation du multiplicateur spirituel", "ability_warden_lock_down": "Mitard", "ability_warden_lock_down_desc": "Warden immobilise l'occultiste adverse. Si la cible ne sort pas de la zone pendant le \u003Cspan class=\"highlight\"\u003Etemps d'Ă©vasion\u003C/span\u003E, elle subira des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E et sera \u003Cspan class=\"highlight\"\u003EimmobilisĂ©e\u003C/span\u003E.", "ability_warden_lock_down_quip": "Immobilise la cible si elle ne s'Ă©chappe pas", "ability_warden_lock_down_t1_desc": "Warden inflige \u003Cspan class=\"highlight\"\u003E+20 % de dĂ©gĂąts des armes\u003C/span\u003E aux unitĂ©s immobilisĂ©es pendant \u003Cspan class=\"highlight\"\u003E5 s\u003C/span\u003E", "ability_warden_lock_down_t2_desc": "+0.75 s de durĂ©e", "ability_warden_lock_down_t3_desc": "-14 s de temps de rĂ©cupĂ©ration \u003Cbr\u003ERĂ©duit les adversaires au silence jusqu'Ă leur fuite ou immobilisation", "ability_warden_riot_protocol": "Charge ultime", "ability_warden_riot_protocol_desc": "AprĂšs 2 s de canalisation, Warden \u003Cspan class=\"highlight\"\u003EĂ©met des impulsions qui infligent des dĂ©gĂąts et le soignent\u003C/span\u003E en fonction de ces dĂ©gĂąts. \u003Cbr\u003EDurant la canalisation de Charge ultime, Warden bĂ©nĂ©ficie d'une meilleure \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle et d'une meilleure rĂ©sistance aux balles\u003C/span\u003E.", "ability_warden_riot_protocol_quip": "Ămet des impulsions qui volent les PV des adversaires", "ability_warden_riot_protocol_t2_desc": "+40.5 de DPS\u003Cbr\u003E-30 s de temps de rĂ©cupĂ©ration", "ability_warden_riot_protocol_t3_desc": "+4 s de durĂ©e\u003Cbr\u003EIntouchable et +30 % de rĂ©sistance pendant la canalisation", "ability_werewolf_cripplingslash": "Coup de queue", "ability_werewolf_cripplingslash/debuff": "Coup de queue", "ability_werewolf_cripplingslash/disarm": "Coup de queue", "ability_werewolf_cripplingslash_desc": "Silver (Transformed) Ă©crase les adversaires qui l'entourent et leur inflige des {g:citadel_inline_attribute:'SpiritDamage'}. Les unitĂ©s touchĂ©es sont \u003Cspan class=\"highlight\"\u003EdĂ©sarmĂ©es\u003C/span\u003E et subissent un bref {g:citadel_inline_attribute:'Slow'}.", "ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 s\u003C/span\u003E de durĂ©e pour l'effet nĂ©gatif", "ability_werewolf_frenzy": "Prise Ă la gorge", "ability_werewolf_frenzy_desc": "Silver (Transformed) inflige des {g:citadel_inline_attribute:'MeleeDamage'} Ă toutes les unitĂ©s ennemies en face d'elle et reçoit des {g:citadel_inline_attribute:'Heal'} proportionnels aux dĂ©gĂąts infligĂ©s. Moins la cible a de PV, plus les dĂ©gĂąts sont importants.", "ability_werewolf_kickflip": "Coup de botte", "ability_werewolf_kickflip/disarm": "Coup de botte", "ability_werewolf_kickflip_desc_1": "Silver s'Ă©lance vers l'avant et donne un coup de pied Ă la premiĂšre unitĂ© adverse rencontrĂ©e pour infliger des {g:citadel_inline_attribute:'MeleeDamage'}. AprĂšs le coup de pied, Silver se repositionne et \u003Cspan class=\"highlight\"\u003Emarque\u003C/span\u003E la cible.", "ability_werewolf_kickflip_desc_2": "Les tirs sur la cible \u003Cspan class=\"highlight\"\u003EmarquĂ©e\u003C/span\u003E infligent des {g:citadel_inline_attribute:'SpiritDamage'} et retirent la marque.", "ability_werewolf_kickflip_t2_desc": "Ă l'impact (unitĂ© occultiste) : restaure \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E d'endurance", "ability_werewolf_kickflip_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E de dĂ©gĂąts bonus et les adversaires qui ont reçu un coup infligent \u003Cspan class=\"highlight\"\u003E-35 %\u003C/span\u003E de dĂ©gĂąts pendant 5 s", "ability_werewolf_leap": "Bond fracassant", "ability_werewolf_leap/buff": "Bond fracassant", "ability_werewolf_leap/debuff": "Bond fracassant", "ability_werewolf_leap_desc": "{s:hero_name} bondit dans les airs. Ă l'atterrissage, elle inflige des {g:citadel_inline_attribute:'MeleeDamage'} et applique un {g:citadel_inline_attribute:'Slow'} aux unitĂ©s ennemies proches tout en les repoussant.", "ability_werewolf_leap_t1_desc": "Ă l'atterrissage : \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E de vitesse de dĂ©placement pendant {s:LandingBonusesDuration} s", "ability_werewolf_leap_t3_desc": "Applique \u003Cspan class=\"highlight\"\u003E{s:StunDuration} s\u003C/span\u003E d'Ă©tourdissement", "ability_werewolf_maulingleap": "RuĂ©e bestiale", "ability_werewolf_maulingleap_desc": "Silver (Transformed) bondit vers l'avant et mutile la premiĂšre cible ennemie rencontrĂ©e en lui infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. La cible voit sa {g:citadel_inline_attribute:'BulletResist'} rĂ©duite et subit des {g:citadel_inline_attribute:'SpiritDamage'} au fil du temps.", "ability_werewolf_netshot": "Bola entravant", "ability_werewolf_netshot/debuff": "Bola entravant", "ability_werewolf_netshot_desc": "Silver lance un bola qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, ce qui applique un {g:citadel_inline_attribute:'Slow'} et entrave les capacitĂ©s de dĂ©placement et l'utilisation de l'endurance.", "ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75 s\u003C/span\u003E de durĂ©e de l'effet nĂ©gatif\u003Cbr\u003ELe bola ricoche sur un maximum de \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E cibles supplĂ©mentaires", "ability_werewolf_onthehunt": "Chasse ouverte", "ability_werewolf_onthehunt_desc": "{s:hero_name} obtient un {g:citadel_inline_attribute:'BonusFireRate'} et un {g:citadel_inline_attribute:'BonusMoveSpeed'}. Les unitĂ©s alliĂ©es Ă proximitĂ© reçoivent la moitiĂ© de ces bonus. En cas de victime pendant que Chasse ouverte est active, celle-ci est relancĂ©e.", "ability_werewolf_passive_desc": "\u003Cspan class=\"diminish\"\u003EForme humaine :\u003C/span\u003E{s:hero_name} traque la derniĂšre unitĂ© occultiste qu'elle a attaquĂ©e. Si celle-ci est tuĂ©e, {s:hero_name} reçoit des Ăąmes supplĂ©mentaires.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EForme lupine :\u003C/span\u003E{s:hero_name} traque les occultistes proches avec peu de PV restants. Si elle tue une cible traquĂ©e, ses temps de rĂ©cupĂ©ration sont rĂ©duits.", "ability_werewolf_primary_weapon_rifle": "DĂ©gĂąts balistiques", "ability_werewolf_primary_weapon_rifle_crit": "DĂ©gĂąts balistiques crit.", "ability_werewolf_transformation": "Lycanthropie", "ability_werewolf_transformation/ready": "La transformation est imminenteâŠ", "ability_werewolf_transformation/werewolf": "Lycanthropie", "ability_werewolf_transformation/werewolf/stackingbuff": "Lycanthropie", "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif : \u003C/span\u003Eles dĂ©gĂąts infligĂ©s gĂ©nĂšrent de la soif de sang qui est augmentĂ©e en cas de PV faibles. Au paroxysme de sa soif de sang, Silver (Transformed) lance automatiquement Lycanthropie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E Silver (Transformed) se transforme instantanĂ©ment et obtient un bonus de {g:citadel_inline_attribute:'MaxHealth'} et de {g:citadel_inline_attribute:'FireRate'} cumulable contre les occultistes adverses. Elle \u003Cspan class=\"highlight\"\u003EĂ©change Ă©galement ses capacitĂ©s et son arme\u003C/span\u003E contre des versions plus fĂ©roces.", "ability_werewolf_transformation_ready_hint": "DĂ©chainez-vous !", "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15 %\u003C/span\u003E de rĂ©sistance aux balles et spirituelle", "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E de vitesse de dĂ©placement et \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E PV bonus", "ability_werewolf_transformation_t3_desc": "En cas de victime (unitĂ© occultiste) : les capacitĂ©s et leur durĂ©e sont rĂ©initialisĂ©es", "ability_werewolf_transformation_trigger": "Mettre fin Ă la transformation", "ability_werewolf_transformation_trigger_desc": "Reprenez forme humaine.", "ability_werewolf_unloadgun": "Rafale Ă©clair", "ability_werewolf_unloadgun/buff": "Rafale Ă©clair", "ability_werewolf_unloadgun_desc": "Silver recharge son arme instantanĂ©ment. Elle gagne un {g:citadel_inline_attribute:'BonusFireRate'} et inflige des {g:citadel_inline_attribute:'WeaponDamage'} bonus en fonction des PV de la cible pendant un nombre limitĂ© de tirs dont la prĂ©cision est rĂ©duite.\u003Cbr\u003E\u003Cbr\u003EInflige des dĂ©gĂąts bonus aux troupiers et aux crĂ©atures neutres.", "ability_werewolf_unloadgun_t3_desc": "Si tous ses tirs font mouche, Silver inflige \u003Cspan class=\"highlight\"\u003E7 %\u003C/span\u003E de dĂ©gĂąts selon les PV actuels", "ability_wrecker_salvage": "RĂ©cupĂ©ration", "ability_wrecker_salvage/modifier_wrecker_salvage": "AttachĂ©", "ability_wrecker_salvage_desc": "Wrecker s'accroche Ă une unitĂ© ennemie. Tant qu'il est actif, le lien \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E Wrecker. Les cibles doivent se trouver en ligne de mire et Ă moins de la portĂ©e max. pour ne pas rompre le lien. En cas de victime, Wrecker obtient une charge de \u003Cspan class=\"highlight\"\u003EProjection organique\u003C/span\u003E.", "ability_wrecker_salvage_quip": "Consomme un troupier ennemi ou neutre", "ability_wrecker_salvage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E cibles supplĂ©mentaires", "ability_wrecker_teleport": "Projection astrale", "ability_wrecker_teleport_desc": "Projette une \u003Cspan class=\"highlight\"\u003Eombre volante, copie de vous-mĂȘme, sous votre contĂŽle\u003C/span\u003E. Votre corps d'origine est \u003Cspan class=\"highlight\"\u003EtĂ©lĂ©portĂ©\u003C/span\u003E lĂ oĂč votre copie atterrit. La tĂ©lĂ©portation aboutit sur une explosion qui \u003Cspan class=\"highlight\"\u003Eralentit les adversaires et leur inflige des dĂ©gĂąts\u003C/span\u003E en fonction de la durĂ©e du vol de votre copie.", "ability_wrecker_teleport_quip": "Projette une illusion de vous-mĂȘme dans les airs, ce qui vous permet de tĂ©lĂ©porter votre corps lĂ oĂč l'illusion atterrit", "ability_wrecker_ultimate": "Flux magnĂ©tique", "ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003ECapture\u003C/span\u003E n'importe quel adversaire dans la ligne de mire de Wrecker, le place en Ă©tat de \u003Cspan class=\"highlight\"\u003Estase\u003C/span\u003E et le maintient au-dessus de sa tĂȘte. Toutes les unitĂ©s capturĂ©es sont \u003Cspan class=\"highlight\"\u003EĂ©tourdies\u003C/span\u003E et subissent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E Ă la fin de l'effet. Tous les PNJ capturĂ©s sont \u003Cspan class=\"highlight\"\u003ErĂ©cupĂ©rĂ©s\u003C/span\u003E.", "ability_wrecker_ultimate_t3_desc": "Wrecker est \u003Cspan class=\"highlight\"\u003EinvulnĂ©rable\u003C/span\u003E lorsqu'il utilise la capacitĂ©", "ability_wrecking_ball": "Boule de dĂ©molition", "ability_wrecking_ball_desc": "CrĂ©e une grosse boule de ferraille qui peut ĂȘtre lancĂ©e, \u003Cspan class=\"highlight\"\u003Einfligeant des dĂ©gĂąts et Ă©tourdissant\u003C/span\u003E la premiĂšre unitĂ© ennemie touchĂ©e. La formation de cette boule prend un certain temps et elle vous ralentit lorsque vous la portez.", "ability_wrecking_ball_quip": "Lance une boule de ferraille qui Ă©tourdit les unitĂ©s ennemies", "active_bullet_shield": "Bouclier balistique", "afterburn_spirit_stolen_buff": "Spirit Taken", "afterburn_spirit_stolen_debuff": "Spirit Stolen", "akimbo_bulletshield": "Bouclier balistique", "akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield", "akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires. \u003Cbr\u003EPrevents", "akimbo_chargedshot": "Overload", "akimbo_chargedshot_desc": "{s:hero_name} charges gun and deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to nearby enemies in front.", "akimbo_chargedshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}m/s\u003C/span\u003E move speed while charging.", "akimbo_chargedshot_t3_desc": "Reduces enemy bullet armor by \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", "akimbo_rocketman": "Rocket Man", "akimbo_rocketman_desc": "{s:hero_name} transforms into a grenade that stuns enemies.", "akimbo_stealammo": "Steal Clip", "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.", "ammo_permanent_pickup_label": "+3 % de munitions max.", "ammo_permanent_pickup_label_lv2": "+5 % de munitions max.", "ammo_permanent_pickup_label_lv3": "+7 % de munitions max.", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", "apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby": "Tombstone Nearby", "apocalypse_discharge_soul_desc": "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.", "apocalypse_four_horsemen": "Four Horsemen", "apocalypse_four_horsemen_desc": "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.", "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+ DĂ©gĂąts des armes", "base_stat_regen": "RĂ©gĂ©n. de base de l'occultiste", "berserker_stack": "Furie", "breakable_pickup_missing_loc": "TRADUCTION DE L'OBJET NON DISPONIBLE", "cadence_ability_anthem": "Anthem", "cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", "cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs", "cadence_ability_crescendo": "Crescendo", "cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", "cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it", "cadence_ability_grandfinale": "Grand Finale", "cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.", "cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.", "cadence_ability_lullaby": "Lullaby", "cadence_ability_lullaby_desc": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.", "cadence_ability_lullaby_quip": "Lull any foe you come within earshot of to sleep.", "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", "capture_point_escort/capturing_escort": "Capture", "casting_powerup_pickup": "Incantation", "ccitadel_settings_alt_cast_hold_time_tooltip": "DĂ©finit la durĂ©e pendant laquelle le bouton de capacitĂ© doit ĂȘtre maintenu enfoncĂ© pour dĂ©clencher l'utilisation secondaire.", "cd_permanent_pickup_label": "+0,5 % de rĂ©duct. des temps de rĂ©cupĂ©ration", "cd_permanent_pickup_label_lv2": "+0,75 % de rĂ©duct. des temps de rĂ©cupĂ©ration", "cd_permanent_pickup_label_lv3": "+1 % de rĂ©duct. des temps de rĂ©cupĂ©ration", "change_team_powerup_pickup": "Changer d'Ă©quipe", "chat_wheel_options": "OPTIONS DE LA ROUE", "chrono_time_trap_debuff": "Time Bomb", "citadel_ClearHeroHotkeyBindings": "RĂ©initialiser {s:selected_hero_name}", "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Activer/dĂ©sactiver les raccourcis spĂ©cifiques par occultiste.", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:ClipSize}\u003C/span\u003E shells", "citadel_ability_ballista_bullet_storm": "Bullet Storm", "citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff": "Bullet Storm", "citadel_ability_ballista_bullet_storm_desc": "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.", "citadel_ability_ballista_fusion_bomb": "Fusion Bomb", "citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!", "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...", "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Ralentissement", "citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.", "citadel_ability_ballista_mine_field": "Mine Field", "citadel_ability_ballista_mine_field_desc": "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims", "citadel_ability_ballista_mine_field_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:NumMines}\u003C/span\u003E mines", "citadel_ability_ballista_shell_shotgun": "Flak Cannon", "citadel_ability_ballista_shell_shotgun_desc": "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.\u003Cbr\u003E\u003Cbr\u003EDeals weapon damage", "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hyperlaser", "citadel_ability_bebop_laser_beam_desc": "Bebop canalise un puissant flux d'Ă©nergie qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.", "citadel_ability_bebop_laser_beam_quip": "Lance un tir de laser qui inflige des dĂ©gĂąts considĂ©rables", "citadel_ability_bebop_laser_beam_t3_desc": "Bebop est soignĂ© pour \u003Cspan class=\"highlight\"\u003E65 %\u003C/span\u003E des dĂ©gĂąts infligĂ©s par Hyperlaser aux occultistes adverses (20 % pour les non-occultistes)", "citadel_ability_bull_charge": "Charge taurine", "citadel_ability_bull_charge_desc": "Abrams charge vers l'avant et {g:citadel_inline_attribute:'Pulling'} ses adversaires avec lui. Plaquer une unitĂ© occultiste contre un mur applique un {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEntrer en collision avec une unitĂ© occultiste augmente la vitesse de charge.\u003C/span\u003E", "citadel_ability_bull_charge_on_hero_collide_header": "En cas de collision :", "citadel_ability_bull_charge_on_wall_header": "En cas de placage contre un mur :", "citadel_ability_bull_charge_quip": "Charge droit dans le tas et entraine ses adversaires dans la foulĂ©e", "citadel_ability_bull_charge_t1_desc": "Ralentit de \u003Cspan class=\"highlight\"\u003E40 %\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E", "citadel_ability_bull_charge_t2_desc": "En cas de placage contre un mur : \u003Cspan class=\"highlight\"\u003E+0.8 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement", "citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E de temps de recharge \u003Cbr\u003EEn cas de collision : \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E de dĂ©gĂąts des armes pendant \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es", "citadel_ability_bull_heal": "Siphonnage", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphonnage", "citadel_ability_bull_heal_desc": "Abrams draine la vie des unitĂ©s ennemies proches. Inflige des {g:citadel_inline_attribute:'SpiritDPS'} et {g:citadel_inline_attribute:'Healing'} Ă hauteur d'une partie des dĂ©gĂąts infligĂ©s.", "citadel_ability_bull_heal_quip": "Draine la vie des unitĂ©s ennemies Ă proximitĂ©", "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de rayon et \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E de DPS et augmentation de l'Ă©chelle des dĂ©gĂąts spirituels\u003C/span\u003E", "citadel_ability_bull_leap": "Impact sismique", "citadel_ability_bull_leap_desc": "Abrams s'Ă©lance dans les airs avant de s'Ă©craser au sol, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et provoque un {g:citadel_inline_attribute:'Stun'}.", "citadel_ability_bull_leap_quip": "Retombe sur ses adversaires et les Ă©tourdit", "citadel_ability_bull_leap_t3_desc": "Ă l'incantation, devient \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E pendant 6 s et \u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E de rayon d'impact", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Tour de cartes", "citadel_ability_card_toss_desc": "Wraith inflige des dĂ©gĂąts des armes pour invoquer des cartes d'une couleur alĂ©atoire qui peuvent ĂȘtre lancĂ©es. Elles infligent des dĂ©gĂąts et appliquent un effet diffĂ©rent selon la couleur. Les cartes lancĂ©es sont projetĂ©es vers vos cibles ou en direction de votre viseur.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EL'utilisation secondaire permet de lancer la premiĂšre carte.\u003C/span\u003E", "citadel_ability_card_toss_quip": "Lance des cartes Ă tĂȘte chercheuse", "citadel_ability_card_toss_t2_desc": "+40 de dĂ©gĂąts et multiplicateur spirituel augmentĂ©", "citadel_ability_card_toss_t3_desc": "Toutes les couleurs sont amĂ©liorĂ©es et les chances d'obtenir des \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E sont plus Ă©levĂ©es", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", "citadel_ability_chain_lightning_t3": "360 Cone", "citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.", "citadel_ability_charged_tackle": "Charged Tackle", "citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle", "citadel_ability_charged_tackle_cancel_channel": "Stop Charging", "citadel_ability_charged_tackle_desc": "Build up power then enter a charge, \u003Cspan class=\"highlight\"\u003Edragging and damaging enemies\u003C/span\u003E in your path. Can be canceled early.", "citadel_ability_charged_tackle_quip": "Charge into combat", "citadel_ability_charged_tackle_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+{s:ChargeDistance}m\u003C/span\u003E Charge Distance.", "citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.", "citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", "citadel_ability_chrono_kinetic_carbine": "Carabine cinĂ©tique", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabine cinĂ©tique", "citadel_ability_chrono_kinetic_carbine_charged": "CHARGĂE !", "citadel_ability_chrono_kinetic_carbine_desc": "Paradox charge un puissant tir d'Ă©nergie temporelle, qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et \u003Cspan class=\"highlight\"\u003EarrĂȘte le temps\u003C/span\u003E pour les unitĂ©s ennemies touchĂ©es. Les dĂ©gĂąts infligĂ©s augmentent avec le {g:citadel_inline_attribute:'WeaponDamage'}. La vitesse de dĂ©placement est augmentĂ©e pendant la charge. \u003Cbr\u003E\u003Cbr\u003EPendant que vous ĂȘtes en vol et que vous chargez, appuyez sur {g:citadel_binding:'ADS'} pour ralentir vos mouvements.", "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIREâŠ", "citadel_ability_chrono_kinetic_carbine_quip": "Charge son arme pour infliger de lourds dĂ©gĂąts et arrĂȘter le temps", "citadel_ability_chrono_kinetic_carbine_t2_desc": "-12 s de temps de rĂ©cupĂ©ration \u003Cbr\u003ECoefficient de vitesse augmentĂ©e", "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2 s de durĂ©e de rĂ©tention de charge et +55 % de multiplicateur de dĂ©gĂąts", "citadel_ability_chrono_pulse_grenade": "Grenade Ă impulsion", "citadel_ability_chrono_pulse_grenade_AMP": "Amp. de dĂ©gĂąts de Grenade Ă impulsion", "citadel_ability_chrono_pulse_grenade_desc": "Paradox lance une grenade qui Ă©met des impulsions Ă l'impact. Chaque impulsion agrandit le rayon et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Eralentit le temps et inflige des \u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'} qui se cumulent pour Paradox contre la cible.", "citadel_ability_chrono_pulse_grenade_quip": "Lance une grenade qui inflige des dĂ©gĂąts et ralentit le temps Ă chaque impulsion", "citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E de dĂ©gĂąts par impulsion et multiplicateur spirituel augmentĂ©", "citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4 %\u003C/span\u003E d'amplification des dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+1.6 s de durĂ©e", "citadel_ability_chrono_swap": "Permutation paradoxale", "citadel_ability_chrono_swap_desc": "Paradox lance un projectile qui \u003Cspan class=\"highlight\"\u003EĂ©change sa position avec celle de la cible\u003C/span\u003E.", "citadel_ability_chrono_swap_quip": "Ăchange de position avec une unitĂ© occultiste ennemie.", "citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E PV pour la protection pendant 8 s (augmente selon le pouvoir spirituel)", "citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et \u003Cspan class=\"highlight\"\u003E+13 m\u003C/span\u003E de portĂ©e d'incantation", "citadel_ability_chrono_swap_t3_desc": "Ăchange la position de tous les adversaires dans un rayon de \u003Cspan class=\"highlight\"\u003E7 m\u003C/span\u003E de l'impact et \u003Cspan class=\"highlight\"\u003E+10 %\u003C/span\u003E de dĂ©gĂąts selon les PV max.", "citadel_ability_chrono_time_wall": "Ăcran temporel", "citadel_ability_chrono_time_wall_desc": "Paradox Ă©rige un Ă©cran de distorsion temporelle qui \u003Cspan class=\"highlight\"\u003EarrĂȘte le temps\u003C/span\u003E pour tous les \u003Cspan class=\"highlight\"\u003Eprojectiles et balles ennemis\u003C/span\u003E qui le touchent et augmente la \u003Cspan class=\"highlight\"\u003Evitesse et les dĂ©gĂąts\u003C/span\u003E des balles tirĂ©es par votre Ă©quipe. \u003Cbr\u003E\u003Cbr\u003ELes unitĂ©s ennemies qui touchent le mur sont briĂšvement \u003Cspan class=\"highlight\"\u003Eralenties\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003ErĂ©duites au silence\u003C/span\u003E .", "citadel_ability_chrono_time_wall_quip": "Ărige un Ă©cran qui ralentit considĂ©rablement les projectiles", "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5 s \u003C/span\u003E de durĂ©e \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3 m\u003C/span\u003E de longueur\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1 m\u003C/span\u003E de hauteur", "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3 s\u003C/span\u003E de durĂ©e du silence \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35 %\u003C/span\u003E de dĂ©gĂąts des armes", "citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E charges de capacitĂ©", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "S'Ă©lancer", "citadel_ability_defensive_fortress": "Defensive Fortress", "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.", "citadel_ability_drone_boss_laser_beam": "Laser du boss", "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera", "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.", "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera", "citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera", "citadel_ability_drone_teleport": "Drone Teleport", "citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.", "citadel_ability_duo_arc_cannon": "Arc Cannon", "citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser \u003Cspan class=\"highlight\"\u003E{s:SweepCount} times\u003C/span\u003E from the sky, dealing damage to anyone caught in its path.", "citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing \u003Cspan class=\"highlight\"\u003E{s:BurnDPS} dps\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BurnDuration}s\u003C/span\u003E", "citadel_ability_duo_arc_cannon_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SweepCount}\u003C/span\u003E sweeps\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{s:SweepInterval}s\u003C/span\u003E between laser sweeps", "citadel_ability_duo_energy_link": "Energy Link", "citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.\u003Cbr\u003E\u003Cbr\u003EIf targeting an enemy, deals damage instead.", "citadel_ability_duo_energy_link_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:ExternalBonusHealthRegen}\u003C/span\u003E Regen\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E DPS", "citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target", "citadel_ability_duo_fusion_scalpel": "Fusion Scalpel", "citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it", "citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E for {s:DebuffDuration}s", "citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to \u003Cspan class=\"highlight\"\u003E{s:MaxAllyLinks}\u003C/span\u003E nearby allies", "citadel_ability_duo_grenade": "Grenade", "citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s", "citadel_ability_duo_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}\u003C/span\u003E charges and Charge Delay \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldownBetweenCharge}s\u003C/span\u003E", "citadel_ability_duo_order": "Order", "citadel_ability_duo_order_attack": "Attack", "citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target", "citadel_ability_duo_order_cancel": "Cancel", "citadel_ability_duo_order_follow": "Follow", "citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.", "citadel_ability_duo_order_sentry": "Sentry", "citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats", "citadel_ability_duo_summon_drone": "Summon", "citadel_ability_duo_summon_drone_desc": "Summons your drone.", "citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items", "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode", "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", "citadel_ability_fissure_wall": "Mur spectral", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Mur spectral : effet nĂ©gatif des dĂ©gĂąts", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", "citadel_ability_fissure_wall_desc": "McGinnis crĂ©e un mur qui \u003Cspan class=\"highlight\"\u003Eapplique un ralentissement \u003C/span\u003E aux adversaires sur son passage. McGinnis fait exploser le mur pour \u003Cspan class=\"highlight\"\u003Ediviser le terrain\u003C/span\u003E en deux et \u003Cspan class=\"highlight\"\u003Einfliger des dĂ©gĂąts\u003C/span\u003E aux unitĂ©s ennemies Ă proximitĂ©. \u003Cbr\u003EAprĂšs l'incantation, le mur explosera prĂ©maturĂ©ment quand les touches {g:citadel_binding:'Attack'} ou {g:citadel_binding:'Ability3'} sont enfoncĂ©es. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe mur peut ĂȘtre dĂ©truit avec des attaques de mĂȘlĂ©e.\u003C/span\u003E", "citadel_ability_fissure_wall_quip": "Invoque un mur pour bloquer les unitĂ©s ennemies", "citadel_ability_fissure_wall_t1_desc": "Amplifie les dĂ©gĂąts de McGinnis de \u003Cspan class=\"highlight\"\u003E+20 %\u003C/span\u003E Ă l'impact pendant 7 s.", "citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20 s de temps de rĂ©cupĂ©ration \u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E+2 s de durĂ©e\u003C/span\u003E.", "citadel_ability_fissure_wall_t3_desc": "DĂ©ployez \u003Cspan class=\"highlight\"\u003E2 minitourelles\u003C/span\u003E prĂšs d'un mur pendant 8 s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30 % de ralentissement\u003C/span\u003E", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", "citadel_ability_flying_strike": "Accroche tranchante", "citadel_ability_flying_strike/slow": "Accroche tranchante : ralentissement", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", "citadel_ability_flying_strike_desc": "Yamato lance un grappin \u003Cspan class=\"highlight\"\u003Equi la tracte jusqu'Ă une cible, lui inflige des {g:citadel_inline_attribute:'MeleeDamage'} lĂ©gers et la ralentit\u003C/span\u003E Ă l'arrivĂ©e.", "citadel_ability_flying_strike_quip": "S'envole vers une cible ennemie", "citadel_ability_flying_strike_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E de pouvoir spirituel pendant \u003Cspan class=\"highlight\"\u003E6 s\u003C/span\u003E", "citadel_ability_flying_strike_t3_desc": "En mode alternatif, s'accroche aux unitĂ©s alliĂ©es\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15 m\u003C/span\u003E de portĂ©e d'incantation\u003Cbr\u003EAccorde \u003Cspan class=\"highlight\"\u003E1 charge supplĂ©mentaire\u003C/span\u003E", "citadel_ability_gigawatt_lightning_strike": "Foudroiement d'Orage magnĂ©tique", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "Shomen Ă©carlate", "citadel_ability_healing_slash/debuff": "Shomen Ă©carlate", "citadel_ability_healing_slash_desc": "Yamato taillade les adversaires en face d'elle, \u003Cspan class=\"highlight\"\u003Eleur inflige des dĂ©gĂąts et rĂ©duit leur cadence de tir\u003C/span\u003E. Blesser des occultistes \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E Yamato.", "citadel_ability_healing_slash_quip": "Inflige des dĂ©gĂąts aux adversaires Ă proximitĂ© et prodigue des soins Ă l'impact", "citadel_ability_healing_slash_t1_desc": "Ă l'impact : \u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E de dĂ©gĂąts de mĂȘlĂ©e pendant 4 s", "citadel_ability_healing_slash_t2_desc": "Ă l'impact (unitĂ© occultiste) : \u003Cspan class=\"highlight\"\u003E+6 %\u003C/span\u003E de PV max. soignĂ©s", "citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et multiplicateur spirituel augmentĂ©", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra \u003Cspan class=\"highlight\"\u003E{s:UnitBonusDamagePercent}\u003C/span\u003E% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra \u003Cspan class=\"highlight\"\u003E{s:UnitBonusDamagePercent}\u003C/span\u003E% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).", "citadel_ability_hook": "Bras mĂ©canique", "citadel_ability_hook_desc": "Bebop lance une main mĂ©canique qui {g:citadel_inline_attribute:'Pulls'} la premiĂšre cible sur sa trajectoire et la ramĂšne. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBras mĂ©canique peut ĂȘtre utilisĂ© sur les unitĂ©s alliĂ©es.\u003C/br\u003E", "citadel_ability_hook_quip": "Tire une cible vers soi", "citadel_ability_hook_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20 % de dĂ©gĂąts des armes\u003C/span\u003E aux unitĂ©s ennemies accrochĂ©es pendant 6 s", "citadel_ability_hornet_chain": "Entrave", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Entrave", "citadel_ability_hornet_chain_desc": "Lance un pieu qui permet d'\u003Cspan class=\"highlight\"\u003Eattacher les unitĂ©s ennemies\u003C/span\u003E Ă l'endroit oĂč il atterrit. Les dĂ©placements de l'unitĂ© piĂ©gĂ©e sont limitĂ©s Ă la longueur de la corde attachĂ©e au pieu.", "citadel_ability_hornet_chain_quip": "Attache les unitĂ©s ennemies au sol", "citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75 s\u003C/span\u003E de durĂ©e du lien et \u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de rayon de capture", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", "citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect.", "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "Envol", "citadel_ability_hornet_leap_desc": "Vindicta s'Ă©lance dans les airs et \u003Cspan class=\"highlight\"\u003Es'envole\u003C/span\u003E. Une fois en l'air, son arme inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts spirituels bonus\u003C/span\u003E et ses objets bĂ©nĂ©ficient d'une \u003Cspan class=\"highlight\"\u003EportĂ©e\u003C/span\u003E accrue.", "citadel_ability_hornet_leap_quip": "S'envole et amĂ©liore son arme", "citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 %\u003C/span\u003E de capacitĂ© du chargeur de base en vol", "citadel_ability_hornet_leap_t3_desc": "Les victimes occultistes \u003Cspan class=\"highlight\"\u003ErĂ©initialisent\u003C/span\u003E la durĂ©e. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E de dĂ©gĂąts spirituels et multiplicateur spirituel augmentĂ©", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains \u003Cspan class=\"highlight\"\u003E{s:ChargeForKill} Charge for Assassinate\u003C/span\u003E", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Assassinat", "citadel_ability_hornet_snipe_desc": "Vindicta utilise la lunette de son fusil pour effectuer un puissant tir de longue portĂ©e. La totalitĂ© des dĂ©gĂąts n'est infligĂ©e qu'aprĂšs la charge complĂšte, atteinte 1 s aprĂšs avoir utilisĂ© la lunette. Inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts bonus\u003C/span\u003E aux cibles ennemies Ă qui il reste \u003Cspan class=\"highlight\"\u003Emoins de 50 % de PV\u003C/span\u003E. Les victimes d'Assassinat \u003Cspan class=\"highlight\"\u003Eaccordent des dĂ©gĂąts des armes bonus\u003C/span\u003E Ă Vindicta.", "citadel_ability_hornet_snipe_quip": "Effectue un puissant tir de prĂ©cision", "citadel_ability_hornet_sting": "NuĂ©e de corneilles", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "NuĂ©e de corneilles", "citadel_ability_hornet_sting_desc": "Les corneilles de Vindicta infligent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts d'impact\u003C/span\u003E, rĂ©duisent la rĂ©sistance aux balles de la cible et la font \u003Cspan class=\"highlight\"\u003Esaigner\u003C/span\u003E, ce qui lui inflige des dĂ©gĂąts en fonction de ses \u003Cspan class=\"highlight\"\u003EPV actuels\u003C/span\u003E.", "citadel_ability_hornet_sting_quip": "Provoque un saignement au fil du temps", "citadel_ability_hornet_sting_t1_desc": "Applique \u003Cspan class=\"highlight\"\u003E-35 %\u003C/span\u003E de rĂ©duction des soins", "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5 %\u003C/span\u003E de dĂ©gĂąts de saignement \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 s\u003C/span\u003E de durĂ©e \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8 % de rĂ©sistance aux balles\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8 % de rĂ©sistance spirituelle\u003C/span\u003E", "citadel_ability_infinity_slash": "Transformation sĂ©pulcrale", "citadel_ability_infinity_slash/timer": "Forme sĂ©pulcrale", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", "citadel_ability_infinity_slash_desc": "Yamato se transforme en esprit et devient briĂšvement \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E pendant la transformation. Ses capacitĂ©s \u003Cspan class=\"highlight\"\u003Esont rĂ©initialisĂ©es et sont 60 % plus rapides\u003C/span\u003E. Accorde \u003Cspan class=\"highlight\"\u003El'immunitĂ© contre les effets de statut nĂ©gatifs\u003C/span\u003E et augmente considĂ©rablement sa \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle et sa rĂ©sistance aux balles\u003C/span\u003E.\u003Cbr\u003E Les victimes occultistes de Yamato lui confĂšrent des \u003Cspan class=\"highlight\"\u003Esoins\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eprolongent la durĂ©e\u003C/span\u003E de cette forme.", "citadel_ability_infinity_slash_quip": "Devient invincible et gagne en puissance", "citadel_ability_infinity_slash_t2_desc": "+4 m/s de vitesse de dĂ©placement et -20 s de temps de rĂ©cupĂ©ration", "citadel_ability_infinity_slash_t3_desc": "+3 s de durĂ©e\u003Cbr\u003E+30 % de rĂ©sistance aux balles\u003Cbr\u003E+30 % de rĂ©sistance spirituelle", "citadel_ability_interrupted": "Interrompue", "citadel_ability_jump": "Sauter", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.", "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster", "citadel_ability_kali_disruptive_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E{s:LifestealPercent}% Damage Lifesteal\u003C/span\u003E for the duration of Pack Hunter", "citadel_ability_kali_spinning_blade": "Occilioblade", "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereturns\u003C/span\u003E to you.", "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back", "citadel_ability_kali_spinning_blade_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:SlowPercent}% slow\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:SlowDuration}s\u003C/span\u003E on enemies hit", "citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade", "citadel_ability_lash": "Grappin", "citadel_ability_lash_desc": "\u003Cspan class=\"highlight\"\u003ELash s'Ă©lance dans les airs\u003C/span\u003E en direction d'une cible. Grappin rĂ©initialise Ă©galement la limite de \u003Cspan class=\"highlight\"\u003Esauts aĂ©riens et Ă©lancĂ©s\u003C/span\u003E.", "citadel_ability_lash_down_strike": "Frappe au sol", "citadel_ability_lash_down_strike_desc": "Lash frappe le sol et \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts aux unitĂ©s ennemies\u003C/span\u003E devant lui. Si Lash lance Frappe au sol en l'air, il plonge rapidement vers le sol. Les dĂ©gĂąts par mĂštre sont rĂ©duits aprĂšs 25 m.", "citadel_ability_lash_down_strike_quip": "Frappe le sol et inflige des dĂ©gĂąts aux unitĂ©s ennemies", "citadel_ability_lash_down_strike_t2_desc": "Les cibles sont \u003Cspan class=\"highlight\"\u003EprojetĂ©es en l'air\u003C/span\u003E et ralenties de \u003Cspan class=\"highlight\"\u003E50 %\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E", "citadel_ability_lash_down_strike_t3_desc": "+110 % de \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts par mĂštre\u003C/span\u003E et augmentation du mult. de pouvoir spirituel", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Utilise son fouet pour atteindre une unitĂ©", "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20 m\u003C/span\u003E de portĂ©e d'utilisation et \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E de dĂ©gĂąts des armes pendant 10 s", "citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E charges\u003Cbr\u003EĂ l'incantation : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E d'endurance et \u003Cspan class=\"highlight\"\u003E+60 %\u003C/span\u003E de contrĂŽle aĂ©rien", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Placage mortel", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Placage mortel", "citadel_ability_lash_ultimate_debuff": "Ralentissement", "citadel_ability_lash_ultimate_desc": "Lash se concentre pour lier les unitĂ©s ennemies avec son fouet. AprĂšs la canalisation, les unitĂ©s ennemies liĂ©es sont \u003Cspan class=\"highlight\"\u003EsoulevĂ©es et Ă©tourdies\u003C/span\u003E, puis jetĂ©es au sol. Les cibles et toute unitĂ© ennemie dans la zone d'atterrissage sont \u003Cspan class=\"highlight\"\u003Eralenties et subissent des dĂ©gĂąts\u003C/span\u003E. \u003Cbr\u003EAppuyez sur{g:citadel_binding:'Attack'}pour jeter prĂ©maturĂ©ment les unitĂ©s ennemies liĂ©es. N'attrape pas les unitĂ©s qui ne sont pas dans le champ de vision ou qui quittent la zone pendant la canalisation.", "citadel_ability_lash_ultimate_quip": "SoulĂšve les unitĂ©s ennemies et les jette au sol", "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EĂtourdit\u003C/span\u003E les adversaires dans un rayon pendant 1.2 s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E de portĂ©e d'incantation", "citadel_ability_lightning_ball": "Boule de foudre", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Boule de foudre : ralentissement", "citadel_ability_lightning_ball_desc": "Lance une boule de foudre qui se dĂ©place en ligne droite. Inflige \u003Cspan class=\"highlight\"\u003Edes dĂ©gĂąts Ă toutes les cibles dans son rayon\u003C/span\u003E. La boule ralentit sa course lorsqu'elle inflige des dĂ©gĂąts Ă des unitĂ©s ennemies et s'arrĂȘte si elle rencontre un obstacle.", "citadel_ability_lightning_ball_quip": "Lance une boule de foudre dĂ©vastatrice", "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003Eâ35 %\u003C/span\u003E de vitesse de dĂ©placement sur les cibles touchĂ©es et \u003Cspan class=\"highlight\"\u003E+1 s\u003C/span\u003E de durĂ©e de vie", "citadel_ability_lightning_ball_t3_desc": "+58.5 de DPS et +1.75 m de rayon", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_magewalk": "Subterfuge", "citadel_ability_magewalkk_desc": "{s:hero_name} devient \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E avant d'arriver Ă destination. Ses premiĂšres \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attaques\u003C/span\u003E infligent des \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts spirituels\u003C/span\u003E bonus. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Incantation]\u003C/span\u003E {s:hero_name} apparait Ă l'endroit ciblĂ©.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E {s:hero_name} rĂ©apparait au mĂȘme endroit.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe mode d'incantation n'est pas connu des occultistes adverses.\u003C/span\u003E", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", "citadel_ability_mechaguy_double_edge": "Double Edge", "citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target", "citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage", "citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets", "citadel_ability_mechaguy_echo": "Echo", "citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:SlowDuration}s\u003C/span\u003E", "citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by \u003Cspan class=\"highlight\"\u003E{s:RefreshAmount}s\u003C/span\u003E", "citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies", "citadel_ability_mechaguy_retaliate": "Retaliate", "citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging", "citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius", "citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier", "citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken", "citadel_ability_melee_apocalypse": "MĂȘlĂ©e", "citadel_ability_melee_ballista": "MĂȘlĂ©e", "citadel_ability_melee_bebop": "MĂȘlĂ©e", "citadel_ability_melee_bull": "MĂȘlĂ©e", "citadel_ability_melee_chrono": "MĂȘlĂ©e", "citadel_ability_melee_clawdril": "MĂȘlĂ©e", "citadel_ability_melee_coldmetal": "MĂȘlĂ©e", "citadel_ability_melee_demoman": "MĂȘlĂ©e", "citadel_ability_melee_engineer": "MĂȘlĂ©e", "citadel_ability_melee_genericperson": "Attaque mĂȘlĂ©e", "citadel_ability_melee_gigawatt": "MĂȘlĂ©e", "citadel_ability_melee_hornet": "MĂȘlĂ©e", "citadel_ability_melee_kali": "MĂȘlĂ©e", "citadel_ability_melee_parry": "Parade", "citadel_ability_melee_parry/parry_cooldown_display": "Temps de rĂ©cupĂ©ration de la parade", "citadel_ability_melee_phalanx": "MĂȘlĂ©e", "citadel_ability_melee_revenant": "MĂȘlĂ©e", "citadel_ability_melee_shiv": "MĂȘlĂ©e", "citadel_ability_melee_spade": "MĂȘlĂ©e", "citadel_ability_melee_sumo": "MĂȘlĂ©e", "citadel_ability_melee_tengu": "MĂȘlĂ©e", "citadel_ability_melee_tokamak": "MĂȘlĂ©e", "citadel_ability_melee_warden": "MĂȘlĂ©e", "citadel_ability_melee_wraith": "MĂȘlĂ©e", "citadel_ability_mobile_resupply": "Vaporisateur mĂ©dicinal", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Soins", "citadel_ability_mobile_resupply_desc": "McGinnis conjure un esprit qui \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E les unitĂ©s alliĂ©es proches.", "citadel_ability_mobile_resupply_quip": "DĂ©ploie une capsule de soin", "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 s\u003C/span\u003E de durĂ©e", "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et accorde \u003Cspan class=\"highlight\"\u003E+100 %\u003C/span\u003E de rĂ©cupĂ©ration d'endurance", "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 %\u003C/span\u003E de rĂ©gĂ©nĂ©ration des PV max. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3 m\u003C/span\u003E de rayon des soins \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E de rĂ©sist. spirituelle", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health \u003Cspan class=\"highlight\"\u003E+{s:Health}Hp \u003C/span\u003E and Sentry Lifetime \u003Cspan class=\"highlight\"\u003E+{s:TurretLifetime}s\u003C/span\u003E", "citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E", "citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E", "citadel_ability_nikuman": "Aurore curative", "citadel_ability_nikuman/modifier_nikuman": "Aurore curative", "citadel_ability_nikuman_desc": "Pendant la canalisation, Dynamo \u003Cspan class=\"highlight\"\u003Erestaure progressivement ses PV\u003C/span\u003E et ceux des occultistes de l'Ă©quipe Ă proximitĂ©.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes Ă©lans et les attaques de mĂȘlĂ©e n'interrompent pas la canalisation.\u003C/span\u003E", "citadel_ability_nikuman_quip": "Se soigne ainsi que les unitĂ©s alliĂ©es Ă proximitĂ©", "citadel_ability_nikuman_t1_desc": "L'aura accorde +4 m/s de vitesse de dĂ©placement pendant la canalisation", "citadel_ability_nikuman_t2_desc": "-20 s de temps de rĂ©cupĂ©ration et +1 s de durĂ©e", "citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EPeut se dĂ©placer et utiliser d'autres capacitĂ©s\u003C/span\u003E, et soigne en plus \u003Cspan class=\"highlight\"\u003E2.5 % des PV max.\u003C/span\u003E par s", "citadel_ability_passive_beefy": "RĂ©silience infernale", "citadel_ability_passive_beefy_desc": "Abrams obtient un bonus de dĂ©fense. Quand il subit des dĂ©gĂąts, confĂšre temporairement de la {g:citadel_inline_attribute:'Regen'} en fonction des dĂ©gĂąts subis.", "citadel_ability_passive_beefy_quip": "RĂ©gĂ©nĂšre une partie des dĂ©gĂąts subis", "citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20 %\u003C/span\u003E de rĂ©sistance aux effets nĂ©gatifs et \u003Cspan class=\"highlight\"\u003E+8 %\u003C/span\u003E de soins selon les dĂ©gĂąts", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "DPS", "citadel_ability_pestilence_contaminate_t2": "DPS", "citadel_ability_pestilence_contaminate_t3": "DPS", "citadel_ability_pestilence_drone": "Drones", "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.", "citadel_ability_pestilence_drone_t1": "Add Attach Time", "citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies", "citadel_ability_pestilence_drone_t2": "Add Drones", "citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones", "citadel_ability_pestilence_drone_t3": "Drone DPS", "citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS", "citadel_ability_pestilence_infection": "Infection", "citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.", "citadel_ability_phalanx_reflect": "Reflect", "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.", "citadel_ability_phalanx_sword_strike": "Ground Strike", "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Ping", "citadel_ability_power_slash": "Estafilade", "citadel_ability_power_slash_desc": "Yamato canalise son attaque pendant 1.4 secondes pour augmenter ses dĂ©gĂąts, puis assĂšne une \u003Cspan class=\"highlight\"\u003Eattaque complĂštement chargĂ©e avec son sabre\u003C/span\u003E.\u003Cbr\u003EAppuyez sur{g:citadel_binding:'Ability1'}ou{g:citadel_binding:'Attack'}pour dĂ©clencher l'attaque prĂ©maturĂ©ment et n'infliger qu'une partie des dĂ©gĂąts.", "citadel_ability_power_slash_quip": "Charge une attaque pour infliger des dĂ©gĂąts accrus", "citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E de ralentissement pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E", "citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4 s\u003C/span\u003E de temps de rĂ©cupĂ©ration des capacitĂ©s", "citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8 m\u003C/span\u003E de portĂ©e d'incantation \u003Cbr\u003E+150 de dĂ©gĂąts et de facteur d'augmentation du pouvoir spirituel", "citadel_ability_projectmind": "Projection mentale", "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Protection", "citadel_ability_projectmind_desc": "\u003Cspan class=\"highlight\"\u003ETĂ©lĂ©porte\u003C/span\u003E Wraith Ă l'endroit ciblĂ©.", "citadel_ability_projectmind_quip": "DĂ©clenche une tĂ©lĂ©portation vers l'endroit ciblĂ©", "citadel_ability_projectmind_t2_desc": "\u003Cspan class=\"highlight\"\u003E+300\u003C/span\u003E PV pour le bouclier pendant 5 s (augmente selon le pouvoir spirituel)", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range", "citadel_ability_psychic_lift": "PsychokinĂ©sie", "citadel_ability_psychic_lift/lift": "PsychokinĂ©sie", "citadel_ability_psychic_lift_desc": "Wraith soulĂšve une unitĂ© ennemie dans les airs et la projette \u003Cspan class=\"highlight\"\u003Evers l'emplacement ciblĂ©\u003C/span\u003E.", "citadel_ability_psychic_lift_quip": "SoulĂšve une unitĂ© ennemie, interrompt ses canalisations et la rĂ©duit au silence", "citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003EProjeter la cible contre le sol lui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'} et empĂȘche \u003Cspan class=\"highlight\"\u003El'utilisation d'endurance et d'objets et capacitĂ©s de mobilitĂ©\u003C/span\u003E", "citadel_ability_psychic_lift_t3_desc": "+1.5 s de durĂ©e d'effet nĂ©gatif et +6 m de portĂ©e pour le lancer et l'incantation", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", "citadel_ability_quick_melee": "MĂȘlĂ©e", "citadel_ability_reflect_shield": "Reflect Shield", "citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.", "citadel_ability_revenant_blast": "Shock Wave", "citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target", "citadel_ability_revenant_energy_strike": "Energy Strike", "citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.", "citadel_ability_revenant_infuse_weapon": "Infuse Weapon", "citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active.", "citadel_ability_revenant_infuse_weapon_trigger": "Disable", "citadel_ability_revenant_siphon_energy": "Siphon Energy", "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Tir de barrage", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Tir de barrage : ralentissement", "citadel_ability_rocket_barrage_desc": "McGinnis dĂ©ploie une volĂ©e de roquettes Ă tĂȘte chercheuse sur la zone ciblĂ©e. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis est ralentie, mais elle peut toujours utiliser de l'endurance.\u003C/span\u003E", "citadel_ability_rocket_barrage_quip": "Bombarde une zone avec des roquettes", "citadel_ability_rocket_barrage_t1_desc": "Applique \u003Cspan class=\"highlight\"\u003E30 % de ralentissement aux mouvements et aux Ă©lans \u003C/span\u003E pendant 1 s", "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45 s\u003C/span\u003E de temps de rĂ©cupĂ©ration et \u003Cspan class=\"highlight\"\u003E+6 s\u003C/span\u003E de durĂ©e", "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de rayon et \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E de dĂ©gĂąts par roquette et multiplicateur spirituel augmentĂ©", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy", "citadel_ability_self_vacuum": "SingularitĂ©", "citadel_ability_self_vacuum_desc": "Dynamo gĂ©nĂšre une singularitĂ© dans ses mains, ce qui inflige des \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applique un {g:citadel_inline_attribute:'Stun'} et \u003Cspan class=\"highlight\"\u003Eattire\u003C/span\u003E les unitĂ©s ennemies Ă proximitĂ©.", "citadel_ability_self_vacuum_quip": "Attire et Ă©tourdit l'Ă©quipe ennemie", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Minitourelle", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", "citadel_ability_shieldedsentry_desc": "McGinnis dĂ©ploie une tourelle qui tire sur les adversaires et leur inflige des {g:citadel_inline_attribute:'SpiritDPS'}. La tourelle disparait aprĂšs un certain temps.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes tourelles infligent des dĂ©gĂąts rĂ©duits aux troupiers et aux objectifs.\u003C/span\u003E", "citadel_ability_shieldedsentry_quip": "DĂ©ploie une tourelle automatisĂ©e", "citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E de DPS et \u003Cspan class=\"highlight\"\u003E+10 m\u003C/span\u003E de portĂ©e d'attaque", "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de cadence de tir des tourelles et \u003Cspan class=\"highlight\"\u003E+12 %\u003C/span\u003E de durĂ©e de vie pour les tourelles", "citadel_ability_shiv_dagger": "Couteau de chasse", "citadel_ability_shiv_dagger_desc": "Shiv lance un couteau qui \u003Cspan class=\"highlight\"\u003Efait saigner\u003C/span\u003E une cible ennemie. Chaque attaque supplĂ©mentaire ajoute une \u003Cspan class=\"highlight\"\u003Echarge\u003C/span\u003E et rĂ©initialise la durĂ©e du saignement. Chaque charge augmente l'intensitĂ© du saignement.", "citadel_ability_shiv_dagger_dot": "DĂ©gĂąts de saignement de Couteau de chasse", "citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EDĂ©blocage ultime : \u003Cspan class=\"highlight\"\u003Etant que la rage est Ă son maximum\u003C/span\u003E, les couteaux ricochent sur une autre cible et appliquent un ralentissement aux occultistes victimes de saignement.", "citadel_ability_shiv_dagger_quip": "Applique des charges de saignement Ă la cible", "citadel_ability_shiv_dagger_t2_desc": "+2 charges", "citadel_ability_shiv_dagger_t3_desc": "+12 de DPS de saignement et multiplicateur spirituel augmentĂ©", "citadel_ability_shiv_dash": "Ălan incisif", "citadel_ability_shiv_dash_desc": "Shiv \u003Cspan class=\"highlight\"\u003Es'Ă©lance vers l'avant et inflige des dĂ©gĂąts aux adversaires sur son passage\u003C/span\u003E. Les cibles ennemies touchĂ©es voient leur {g:citadel_inline_attribute:'SpiritResist'} rĂ©duite. L'effet nĂ©gatif peut se cumuler.", "citadel_ability_shiv_dash_quip": "S'Ă©lance et blesse les adversaires sur son chemin", "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4 %\u003C/span\u003E de rĂ©sistance spirituelle\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de portĂ©e d'Ă©lan", "citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E de dĂ©gĂąts Ă l'impact\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003Eâ2 s\u003C/span\u003E de temps de rĂ©cupĂ©ration par cible occultiste touchĂ©e", "citadel_ability_shiv_dash_t3_tooltip": "Par coup", "citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003EDĂ©blocage ultime : \u003Cspan class=\"highlight\"\u003Etant que la rage est Ă son maximum,\u003C/span\u003E un Ă©cho de Shiv retrace le chemin de l'Ă©lan aprĂšs un court dĂ©lai, infligeant Ă nouveau des dĂ©gĂąts aux adversaires.", "citadel_ability_shiv_defer_damage": "SaignĂ©e", "citadel_ability_shiv_defer_damage_desc": "Shiv ne subit qu'une partie des dĂ©gĂąts immĂ©diats. Les dĂ©gĂąts restants sont retardĂ©s et appliquĂ©s au fur et Ă mesure. Ă l'activation, \u003Cspan class=\"highlight\"\u003Eannule une partie des dĂ©gĂąts retardĂ©s\u003C/span\u003E.", "citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003EDĂ©blocage ultime : \u003Cspan class=\"highlight\"\u003Etant que la rage est Ă son maximum\u003C/span\u003E, augmente le nombre de dĂ©gĂąts retardĂ©s.", "citadel_ability_shiv_defer_damage_on_cast": "Ă l'activation", "citadel_ability_shiv_defer_damage_quip": "Reporte une partie des dĂ©gĂąts subis", "citadel_ability_shiv_killing_blow": "Coup de grĂące", "citadel_ability_shiv_killing_blow/active_buff": "EnragĂ©", "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E Shiv bondit vers l'avant et inflige des {g:citadel_inline_attribute:'SpiritDamage'} Ă la premiĂšre cible occultiste ennemie rencontrĂ©e. Si cette derniĂšre est sous le \u003Cspan class=\"highlight\"\u003Eseuil de PV\u003C/span\u003E, elle est \u003Cspan class=\"highlight\"\u003EexĂ©cutĂ©e\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003ESi Coup de grĂące fait une victime, Shiv peut relancer la capacitĂ© pendant \u003Cspan class=\"highlight\"\u003E16 s\u003C/span\u003E.", "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif : \u003C/span\u003Equand Shiv inflige des dĂ©gĂąts aux unitĂ©s ennemies, sa rage augmente. Quand elle atteint son maximum, les dĂ©gĂąts de Shiv augmentent et ses autres capacitĂ©s obtiennent des \u003Cspan class=\"highlight\"\u003EpropriĂ©tĂ©s spĂ©ciales\u003C/span\u003E.", "citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe temps de rĂ©cupĂ©ration est augmentĂ© de 30 % si aucune unitĂ© occultiste n'est touchĂ©e.\u003C/span\u003E", "citadel_ability_shiv_killing_blow_quip": "Se dĂ©place vers une unitĂ© occultiste faible en PV et la tue instantanĂ©ment", "citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E de portĂ©e\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E quand la barre de rage est pleine", "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16 %\u003C/span\u003E de dĂ©gĂąts supplĂ©mentaires lorsque la barre de rage est pleine\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10 %\u003C/span\u003E pour le seuil de PV de l'adversaire", "citadel_ability_shiv_killing_blow_ui_meter": "Rage", "citadel_ability_shiv_killing_blow_while_full_rage": "Lorsque la barre de rage est pleine", "citadel_ability_shoryuken": "Shoryuken", "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.", "citadel_ability_shoryuken_t3_desc": "Hits \u003Cspan class=\"highlight\"\u003Emultiple targets\u003C/span\u003E around Lash.", "citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies", "citadel_ability_spade_draw": "Draw", "citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "DĂ©sarmement", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Immobilisation", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "RĂ©gĂ©nĂ©ration", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Saignement", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Cuir blindĂ©", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed", "citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss", "citadel_ability_spade_draw_t2_desc": "+100% card bonus", "citadel_ability_spade_draw_t3_desc": "Draw two cards", "citadel_ability_spade_hat_trick": "Hat Trick", "citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks", "citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with \u003Cspan class=\"highlight\"\u003Esuccessive hits\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ERestores all charges when cooldown completes.", "citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit", "citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges", "citadel_ability_spade_misdirection": "Shadow Box", "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection", "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone", "citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.", "citadel_ability_spade_play": "Play", "citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.\u003Cbr\u003E\u003Cbr\u003EBUG: Play your card to show upgrades in the shop", "citadel_ability_spade_puppeteer": "Puppeteer", "citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted", "citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to \u003Cspan class=\"highlight\"\u003Eshoot nearby allies\u003C/span\u003E. Control is reduced if no targets are in range.\u003Cbr\u003E\u003Cbr\u003EPuppets take reduced damage while being controlled.", "citadel_ability_spade_sleeve_toss": "Sleeve toss", "citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!", "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!", "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss", "citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.", "citadel_ability_spade_sleight_of_hand": "Sleight of Hand", "citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Ralentissement", "citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.", "citadel_ability_spade_translocate": "Smoke and Mirrors", "citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...", "citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.", "citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport", "citadel_ability_spade_vanishing_act": "Vanishing Act", "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished", "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.", "citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage", "citadel_ability_sprint_roll": "Course", "citadel_ability_static_charge": "Charge statique", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Charge statique", "citadel_ability_static_charge_desc": "Applique une charge Ă une unitĂ© occultiste ciblĂ©e. AprĂšs une courte durĂ©e, la charge statique \u003Cspan class=\"highlight\"\u003EĂ©tourdit et inflige des dĂ©gĂąts\u003C/span\u003E aux unitĂ©s ennemies dans son rayon.", "citadel_ability_static_charge_quip": "Applique un Ă©tourdissement de zone diffĂ©rĂ© autour d'une unitĂ© occultiste ennemie", "citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7 m\u003C/span\u003E de rayon et \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5\u003Cspan class=\"highlight\"\u003E de portĂ©e d'incantation.", "citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E de dĂ©gĂąts", "citadel_ability_static_charge_v2": "Charge statique", "citadel_ability_static_charge_v2_desc": "Applique une charge de foudre Ă une unitĂ© ou une zone devant vous. AprĂšs une courte durĂ©e, la charge statique \u003Cspan class=\"highlight\"\u003EĂ©tourdit et inflige des dĂ©gĂąts\u003C/span\u003E aux unitĂ©s ennemies Ă portĂ©e.", "citadel_ability_static_charge_v2_quip": "Applique un Ă©tourdissement de zone diffĂ©rĂ©", "citadel_ability_sticky_bomb": "Bombe collante", "citadel_ability_sticky_bomb_desc": "Bebop colle une bombe Ă retardement. L'explosion inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires Ă proximitĂ©. \u003Cbr\u003E\u003Cbr\u003ESi la bombe touche ou tue une unitĂ© occultiste, Bombe collante obtient un \u003Cspan class=\"highlight\"\u003Ebonus permanent de dĂ©gĂąts\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes charges sont rĂ©duites de moitiĂ© aprĂšs 60 attaques rĂ©ussies et 7 victimes.", "citadel_ability_sticky_bomb_quip": "Pose une bombe sur une unitĂ©", "citadel_ability_sticky_bomb_t3_desc": "Au lancement : \u003Cspan class=\"highlight\"\u003E+5 m/s\u003C/span\u003E de vitesse de dĂ©placement et \u003Cspan class=\"highlight\"\u003E+25 %\u003C/span\u003E de rĂ©sistance aux effets nĂ©gatifs pendant \u003Cspan class=\"highlight\"\u003E6 s\u003C/span\u003E", "citadel_ability_stomp": "Impulsion cinĂ©tique", "citadel_ability_stomp_desc": "Dynamo libĂšre un choc Ă©nergĂ©tique. La cible subit des {g:citadel_inline_attribute:'SpiritDamage'} ainsi qu'une {g:citadel_inline_attribute:'KnockUp'}.", "citadel_ability_stomp_quip": "LibĂšre une impulsion au sol qui projette les cibles ennemies en l'air", "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E charge", "citadel_ability_stomp_t2_desc": "Ă l'impact : \u003Cspan class=\"highlight\"\u003E-15 %\u003C/span\u003E de rĂ©sistance aux balles et \u003Cspan class=\"highlight\"\u003E-30 %\u003C/spawn\u003E de vitesse de dĂ©placement\u003Cspan class=\"highlight\"\u003E pendant 4 s\u003C/span\u003E", "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E de dĂ©gĂąts et \u003Cspan class=\"highlight\"\u003E+20 \u003C/span\u003E de portĂ©e d'incantation", "citadel_ability_storm_cloud": "Orage magnĂ©tique", "citadel_ability_storm_cloud_desc": "Canalise un orage magnĂ©tique grandissant autour de Seven qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts Ă toutes les unitĂ©s ennemies\u003C/span\u003E dans son rayon. Ces derniĂšres ne subissent pas de dĂ©gĂąts si elles sont hors du champ de vision.", "citadel_ability_storm_cloud_lightning_strike": "Foudroiement", "citadel_ability_storm_cloud_lightning_strike_desc": "Pendant la canalisation, appuyez sur{g:citadel_binding:'Attack'}pour marquer la zone sur laquelle s'abattra la foudre qui \u003Cspan class=\"highlight\"\u003Erepoussera les unitĂ©s ennemies\u003C/span\u003E aprĂšs un dĂ©lai de 0.25 s (une zone max. par lancement).", "citadel_ability_storm_cloud_quip": "Ălectrocute toutes les unitĂ©s ennemies dans une grande zone", "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55 % de rĂ©sistance aux balles\u003C/span\u003E lors de la canalisation", "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7 s\u003C/span\u003E de durĂ©e de canalisation \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10 m\u003C/span\u003E de rayon final\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5 m\u003C/span\u003E de rayon initial", "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E de DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E de vitesse de vol", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", "citadel_ability_surveillance_drone_crash": "Drone Crash", "citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage", "citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.", "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", "citadel_ability_tangotether": "Liaison Ă©pineuse", "citadel_ability_tangotether_desc": "Ivy se lie Ă une unitĂ© alliĂ©e proche. Elle obtient des bonus, \u003Cspan class=\"highlight\"\u003Edes soins rĂ©pliquĂ©s,\u003C/span\u003E et ignore la pĂ©nalitĂ© de vitesse de dĂ©placement quand elle tire.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EIvy reçoit 50 % des bonus sans liaison.\u003Cbr\u003ELa liaison ne fonctionne que si l'unitĂ© est dans le champ de vision.\u003C/span\u003E", "citadel_ability_tangotether_lock": "Verrouillage de cible", "citadel_ability_tangotether_quip": "Gagne des bonus et les partage avec une unitĂ© alliĂ©e proche", "citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8 %\u003C/span\u003E de cadence de tir et \u003Cspan class=\"highlight\"\u003E+8 %\u003C/span\u003E de vol de vie des balles", "citadel_ability_tangotether_t3_desc": "La capacitĂ© est toujours active", "citadel_ability_teleport": "TĂ©lĂ©portation", "citadel_ability_tengu_airlift": "Largage aĂ©rien", "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EIvy attrape une unitĂ© alliĂ©e\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Es'envole\u003C/span\u003E avec elle. Quand l'unitĂ© alliĂ©e est lĂąchĂ©e, elle provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}. Ivy et l'unitĂ© alliĂ©e infligent des dĂ©gĂąts supplĂ©mentaires Ă la fin du vol. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est rĂ©duit de 30 % si la capacitĂ© est utilisĂ©e sur une cible alliĂ©e.\u003Cbr\u003ESi Ivy subit des dĂ©gĂąts, la capacitĂ© est briĂšvement dĂ©sactivĂ©e.\u003Cbr\u003EDans les airs, l'unitĂ© alliĂ©e ne peut pas attaquer et inflige -20 % de dĂ©gĂąts.\u003C/span\u003E", "citadel_ability_tengu_airlift_quip": "S'envole et largue une unitĂ© alliĂ©e sur ses adversaires.", "citadel_ability_tengu_airlift_t1_desc": "Ă la fin du vol : accorde \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E de protection Ă Ivy et Ă l'unitĂ© alliĂ©e (augmente selon le pouvoir spirituel)", "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40 %\u003C/span\u003E de ralentissement pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E sur les cibles touchĂ©es", "citadel_ability_tengu_airlift_t3_desc": "RĂ©duit au \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E3 s\u003C/span\u003E les cibles ennemies touchĂ©es.\u003Cbr\u003EAugmente le multiplicateur spirituel de dĂ©gĂąts et de la protection", "citadel_ability_tengu_stone_form": "PĂ©trification", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "PĂ©trification", "citadel_ability_tengu_stone_form_desc": "Transforme Ivy en \u003Cspan class=\"highlight\"\u003Epierre\u003C/span\u003E et la rend invulnĂ©rable. Elle tombe au sol, et \u003Cspan class=\"highlight\"\u003EĂ©tourdit et inflige des dĂ©gĂąts\u003C/span\u003E aux adversaires proches. Ivy est soignĂ©e selon un pourcentage de ses PV max.", "citadel_ability_tengu_stone_form_quip": "Se transforme en pierre, Ă©tourdit les adversaires proches et devient invulnĂ©rable", "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75 s\u003C/span\u003E de durĂ©e d'Ă©tourdissement et augmentation du multiplicateur spirituel pour les dĂ©gĂąts", "citadel_ability_tengu_urn": "Ăpines enchevĂȘtrantes", "citadel_ability_tengu_urn_desc": "Ivy invoque un fouillis d'Ă©pines qui \u003Cspan class=\"highlight\"\u003Einfligent des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E les unitĂ©s ennemies dans la zone.", "citadel_ability_tengu_urn_quip": "Inflige des dĂ©gĂąts et ralentit les unitĂ©s ennemies dans la zone", "citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2 m\u003C/span\u003E de rayon et augmentation du multiplicateur spirituel des DPS", "citadel_ability_tengu_urn_t3_desc": "Les unitĂ©s ennemies prises dans les Ă©pines pendant 2 s sont \u003Cspan class=\"highlight\"\u003EimmobilisĂ©es\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E+1.6 s\u003C/span\u003E", "citadel_ability_tier2boss_laser_beam": "Laser", "citadel_ability_tier2boss_rocket_barrage": "Salve de roquettes", "citadel_ability_tier2boss_stomp": "PiĂ©tinement", "citadel_ability_tier3boss_aoe_wave": "MĂ©cĂšne", "citadel_ability_tier3boss_drop_bombs": "MĂ©cĂšne", "citadel_ability_tier3boss_laser_beam": "Laser du MĂ©cĂšne", "citadel_ability_tier3boss_rocket_barrage": "MĂ©cĂšne", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", "citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power", "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] amĂ©liorera vos capacitĂ©s. Il s'agit de liens supplĂ©mentaires.", "citadel_ability_uppercut": "Uppercut explosif", "citadel_ability_uppercut_desc": "Bebop repousse et inflige des {g:citadel_inline_attribute:'MeleeDamage'} aux adversaires Ă proximitĂ© et inflige du {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EĂ l'atterrissage, les cibles infligent des {g:citadel_inline_attribute:'SpiritDamage'} et appliquent une {g:citadel_inline_attribute:'ReducedFireRate'} aux autres adversaires proches. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EUppercut explosif peut ĂȘtre lancĂ©e sur les unitĂ©s alliĂ©es.\u003C/br\u003E", "citadel_ability_uppercut_quip": "Projette les unitĂ©s Ă proximitĂ© dans les airs", "citadel_ability_uppercut_t2_desc": "UnitĂ© occultiste adverse touchĂ©e : \u003Cspan class=\"highlight\"\u003EaccĂ©lĂšre le temps de rĂ©armement, double la portĂ©e des armes et gagne 30 % de dĂ©g. des armes\u003C/span\u003E pendant 9 s", "citadel_ability_uppercut_t3_desc": "Ă l'impact (unitĂ© occultiste) : \u003Cspan class=\"highlight\"\u003Erecharge Bras mĂ©canique\u003C/span\u003E et restaure \u003Cspan class=\"highlight\"\u003E+18 %\u003C/span\u003E des PV manquants", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Intrication quantique", "citadel_ability_void_sphere_desc": "Dynamo devient briĂšvement \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E et se tĂ©lĂ©porte vers l'endroit ciblĂ©. Son endurance est restaurĂ©e. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E : tĂ©lĂ©porte Ă©galement les unitĂ©s alliĂ©es proches.", "citadel_ability_void_sphere_quip": "Disparait briĂšvement pour se tĂ©lĂ©porter", "citadel_ability_void_sphere_t3_desc": "RĂ©duit les effets nĂ©gatifs (hors capacitĂ©s ultimes) de \u003Cspan class=\"highlight\"\u003E50 %\u003C/span\u003E\u003Cbr\u003ERestaure \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E charge", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Salve automatique", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", "citadel_ability_wraith_rapidfire_desc": "Accorde un bonus temporaire de \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et inflige des {g:citadel_inline_attribute:'SpiritDamage'} bonus", "citadel_ability_wraith_rapidfire_quip": "Augmente la cadence de tir", "citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10 % de cadence de tir\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E+3 s de durĂ©e\u003C/span\u003E", "citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003EMunitions illimitĂ©es\u003C/span\u003E et augmentation de l'Ă©chelle des dĂ©gĂąts spirituels par balle", "citadel_ability_wrecker_bouldergrenade": "Boule de dĂ©molition", "citadel_ability_wrecker_bouldergrenade_desc": "CrĂ©e une grosse boule de ferraille qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts et Ă©tourdit\u003C/span\u003E la premiĂšre unitĂ© ennemie touchĂ©e. Les adversaires Ă proximitĂ© subissent des dĂ©gĂąts moindres.", "citadel_ability_wrecker_garbage_suck": "Surcharge", "citadel_ability_wrecker_garbage_suck_desc": "CrĂ©e une zone dans laquelle les unitĂ©s ennemies proches sont \u003Cspan class=\"highlight\"\u003Eralenties\u003C/span\u003E et subissent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E aprĂšs une canalisation. Les dĂ©gĂąts sont proportionnels Ă la durĂ©e totale de la canalisation.", "citadel_ability_wrecker_garbage_suck_quip": "Ralentit et inflige des dĂ©gĂąts aux unitĂ©s ennemies proches", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SilenceDuration}\u003C/span\u003E EMP Duration", "citadel_ability_zealot_energy_warp_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Energy Warp \u003Cspan class=\"highlight\"\u003Ecooldown\u003C/span\u003E upon killing any of the enemies EMPed by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeedWhileTethered}\u003C/span\u003E while tethered", "citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist \u003Cspan class=\"highlight\"\u003E+{s:DamageReductionWhileSpirits}%\u003C/span\u003E while using Summon Spirits", "citadel_ability_zealot_inner_fire_t3_desc": "Health Regen \u003Cspan class=\"highlight\"\u003E+{s:BonusHealthRegenWhileEnergyWarp}\u003C/span\u003E while using Energy Warp", "citadel_ability_zealot_spirit_echo": "Spirit Echo", "citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.", "citadel_ability_zealot_spirit_echo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritShotSlowDuration}\u003C/span\u003E second Slow Duration", "citadel_ability_zealot_spirit_echo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MaxBounces}\u003C/span\u003E Max Bounces", "citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate \u003Cspan class=\"highlight\"\u003E{s:FireRateReduction}\u003C/span\u003E", "citadel_ability_zealot_summon_spirits": "Energy Spirits", "citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.", "citadel_ability_zealot_summon_spirits_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritBulletArmor} Bullet Armor\u003C/span\u003E while there is a spirit active.", "citadel_ability_zealot_summon_spirits_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SpiritLifeSteal}% Life Steal\u003C/span\u003E on Energy Spirit damage.", "citadel_ability_zealot_tether": "Tether", "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing \u003Cspan class=\"highlight\"\u003E{s:TetheredShareStatsPct}%\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Espirit\u003C/span\u003E bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.", "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse", "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.", "citadel_ability_zip_line": "Tyrolienne", "citadel_all_chat_label_prefix": "[GĂNĂRAL]", "citadel_ap_max_level": "max Lvl", "citadel_bot_message": "{s:lane_color} â {s:assignment}", "citadel_bot_message_verbose": "{s:persona} â {s:lane_color} [{d:lane_number}] â {s:assignment}", "citadel_bot_name": "Bot", "citadel_bot_name_prefix": "[Bot]", "citadel_bot_name_unknown": "Inconnu", "citadel_bot_objective_attack_lane": "Charge sur la voie", "citadel_bot_objective_attack_t1": "Attaque des Gardiens", "citadel_bot_objective_attack_t2": "Attaque des sentinelles", "citadel_bot_objective_defend_base": "DĂ©fense de la base", "citadel_bot_objective_defend_lane": "DĂ©fense de la voie", "citadel_bot_objective_defend_zipline": "DĂ©fense des gardiens", "citadel_bot_objective_none": "Aucun", "citadel_bot_objective_push_zipline": "Offensive sur la tyrolienne", "citadel_build_tag_complexity_1": "Niveau dĂ©butant", "citadel_build_tag_complexity_2": "Niveau intermĂ©diaire", "citadel_build_tag_complexity_3": "Niveau avancĂ©", "citadel_build_tag_crowd_control": "ContrĂŽle de masse", "citadel_build_tag_damage": "DĂ©gĂąts", "citadel_build_tag_debuff": "Effet nĂ©gatif", "citadel_build_tag_headshots": "Tirs en pleine tĂȘte", "citadel_build_tag_healing": "Soins", "citadel_build_tag_label": "{s:tag_name}", "citadel_build_tag_melee": "Attaque mĂȘlĂ©e", "citadel_build_tag_mobility": "MobilitĂ©", "citadel_build_tag_spirit": "Pouvoir spirituel", "citadel_build_tag_utility": "Utilitaire", "citadel_build_tag_vitality": "VitalitĂ©", "citadel_build_tag_weapon": "Arme", "citadel_camera_hero_fov": "Champ de vision de la camĂ©ra", "citadel_camera_hero_fov_new": "L'ancien paramĂštre de champ de vision a Ă©tĂ© remplacĂ© par un curseur permettant une plus grande personnalisation de votre champ de vision.", "citadel_camera_hero_fov_tooltip": "Ajuste le champ de vision. Un angle plus grand offre un champ de vision plus large, tandis qu'un angle plus petit le rĂ©trĂ©cit.", "citadel_camera_pitch_inverted": "Souris inversĂ©e", "citadel_camera_pitch_inverted_search": "inverser l'axe y", "citadel_camera_pitch_inverted_tooltip": "En mode inversĂ©, dĂ©placez la souris vers l'avant pour regarder vers le bas et vers l'arriĂšre pour regarder vers le haut.", "citadel_camera_zoom_is_toggle": "Verrouillage du zoom", "citadel_camera_zoom_is_toggle_tooltip": "Maintient le zoom activĂ© jusqu'Ă ce que vous appuyiez une seconde fois sur le bouton de zoom pour annuler.", "citadel_chat_all": "[GĂNĂRAL]", "citadel_chat_allies": "[ĂQUIPE]", "citadel_chat_item_draft_reaction_legendary": "LĂ©gendaire !", "citadel_chat_item_draft_reaction_rare": "Rare !", "citadel_chat_placeholder": "Ă (GĂNĂRAL) :", "citadel_chat_placeholder_party": "Ă (GROUPE) :", "citadel_chat_placeholder_spec_team": "Ă (PUBLIC) :", "citadel_chat_placeholder_team": "Ă (ĂQUIPE) :", "citadel_chat_spectators": "[SPECTATEURS SEULEMENT]", "citadel_chatmessage": "{s:target} {s:message}", "citadel_chatmessage_old": "{s:target} {s:persona} : {s:message}", "citadel_chatwheel_can_heal": "Je peux te soigner, {s:param_1}", "citadel_chatwheel_going_shop": "Je vais Ă la boutique", "citadel_chatwheel_have_heal": "J'ai des soins", "citadel_chatwheel_heal_please": "Des soins, svp", "citadel_chatwheel_help_with_idol_label": "Aide avec l'urne", "citadel_chatwheel_help_with_idol_message": "Aidez-moi Ă livrer l'urne", "citadel_chatwheel_label_Attack_Hero": "Attaquez {s:hero_name}", "citadel_chatwheel_label_BRB": "Je reviens dans un instant", "citadel_chatwheel_label_Care": "Attention", "citadel_chatwheel_label_Defend": "DĂ©fendez la voieâŠ", "citadel_chatwheel_label_GetBack": "Repliez-vous", "citadel_chatwheel_label_Go": "C'est parti", "citadel_chatwheel_label_GoingIn": "J'attaque", "citadel_chatwheel_label_GoodGame": "GG", "citadel_chatwheel_label_GoodJob": "Bravo", "citadel_chatwheel_label_GoodJobGameOver": "Bravo", "citadel_chatwheel_label_HeadedToBase": "Je rentre Ă la base", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} va vers la bleue", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} va vers la verte", "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va vers la verte", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} va vers la jaune", "citadel_chatwheel_label_Help": "Ă l'aide", "citadel_chatwheel_label_HoldUp": "Attendez", "citadel_chatwheel_label_ImBack": "De retour", "citadel_chatwheel_label_No": "Non !", "citadel_chatwheel_label_OMW": "J'arrive", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Push la voie", "citadel_chatwheel_label_Rejuv_Drop": "Le rĂ©animateur va apparaitre", "citadel_chatwheel_label_StayTogether": "Restez ensemble", "citadel_chatwheel_label_Stun": "Ătourdissez", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "Bien \u003Cbr\u003EjouĂ©", "citadel_chatwheel_label_Yes": "Oui !", "citadel_chatwheel_label_cancel": "Annuler", "citadel_chatwheel_label_clear_troopers": "Je vais Ă©liminer les troupiers", "citadel_chatwheel_label_danger_area": "C'est dangereux", "citadel_chatwheel_label_flank": "Je prends le flanc", "citadel_chatwheel_label_follow_me": "Suivez-moi", "citadel_chatwheel_label_headed_this_way": "Je vais lĂ -bas", "citadel_chatwheel_label_leaving_area": "Quitte la zone", "citadel_chatwheel_label_lets_go_here": "Allons ici", "citadel_chatwheel_label_lets_hide": "Cachons-nous ici", "citadel_chatwheel_label_meet_here": "Rendez-vous ici", "citadel_chatwheel_label_missing": "Absence", "citadel_chatwheel_label_missing_blue": "Absence sur la bleue", "citadel_chatwheel_label_missing_green": "Absence sur la verte !", "citadel_chatwheel_label_missing_hero": "Absence", "citadel_chatwheel_label_missing_purple": "Personne sur la verte", "citadel_chatwheel_label_missing_yellow": "Absence sur la jaune", "citadel_chatwheel_label_need_cover": "Couvrez-moi", "citadel_chatwheel_label_nevermind": "Tant pis", "citadel_chatwheel_label_no_teamfight": "Pas prĂȘt(e) pour un combat d'Ă©quipe", "citadel_chatwheel_label_placeholder": "", "citadel_chatwheel_label_press_advantage": "On avance", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Repli", "citadel_chatwheel_label_see_enemy": "Adversaire ici", "citadel_chatwheel_label_thanks": "Merci", "citadel_chatwheel_label_thanksGameOver": "Merci", "citadel_chatwheel_message_BRB": "Je reviens dans un instant !", "citadel_chatwheel_message_Care": "Attention !", "citadel_chatwheel_message_Defend": "DĂ©fendez la voie !", "citadel_chatwheel_message_Defend_Blue": "DĂ©fendez la bleue", "citadel_chatwheel_message_Defend_Green": "DĂ©fendez la verte", "citadel_chatwheel_message_Defend_Purple": "DĂ©fendez la verte", "citadel_chatwheel_message_Defend_Yellow": "DĂ©fendez la jaune", "citadel_chatwheel_message_GetBack": "Repliez-vous !", "citadel_chatwheel_message_Go": "C'est parti !", "citadel_chatwheel_message_GoingIn": "J'attaque !", "citadel_chatwheel_message_GoodGame": "GG !", "citadel_chatwheel_message_GoodJob": "Bravo !", "citadel_chatwheel_message_GoodJobGameOver": "Bien joué !", "citadel_chatwheel_message_HeadedToBase": "Je rentre Ă la base !", "citadel_chatwheel_message_HeadedToBlue": "Je vais vers la bleue", "citadel_chatwheel_message_HeadedToGreen": "Je vais vers la verte", "citadel_chatwheel_message_HeadedToPurple": "Je vais vers la verte", "citadel_chatwheel_message_HeadedToYellow": "Je vais vers la jaune", "citadel_chatwheel_message_Help": "Besoin d'aide !", "citadel_chatwheel_message_Help_blue": "Besoin d'aide sur la bleue !", "citadel_chatwheel_message_Help_green": "Besoin d'aide sur la verte !", "citadel_chatwheel_message_Help_purple": "Besoin d'aide sur la violette !", "citadel_chatwheel_message_Help_yellow": "Besoin d'aide sur la jaune !", "citadel_chatwheel_message_HoldUp": "Attendez {s:param_1}", "citadel_chatwheel_message_ImBack": "De retour", "citadel_chatwheel_message_Missing": "Absence !", "citadel_chatwheel_message_No": "Non !", "citadel_chatwheel_message_OMW": "J'arrive !", "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Push !", "citadel_chatwheel_message_Rejuv_Drop": "Le rĂ©animateur va apparaitre", "citadel_chatwheel_message_Request_Follow": "Venez avec moi !", "citadel_chatwheel_message_StayTogether": "Restez ensemble", "citadel_chatwheel_message_Stun": "Ătourdissez !", "citadel_chatwheel_message_WellPlayed": "Bien joué !", "citadel_chatwheel_message_Yes": "Affirmatif !", "citadel_chatwheel_message_clear_troopers": "Je vais m'occuper des troupiers", "citadel_chatwheel_message_danger_area": "C'est dangereux iciâŠ", "citadel_chatwheel_message_flank": "Je vais les prendre de cĂŽtĂ©", "citadel_chatwheel_message_gank": "Je vais tendre une embuscade", "citadel_chatwheel_message_headed_to_lane": "Je vais vers la voieâŠ", "citadel_chatwheel_message_leaving_area": "Je quitte la zone !", "citadel_chatwheel_message_lets_hide": "Cachons-nous ici", "citadel_chatwheel_message_meet_here": "On se retrouve ici", "citadel_chatwheel_message_missing_blue": "Absence sur la bleue !", "citadel_chatwheel_message_missing_green": "Absence sur la verte !", "citadel_chatwheel_message_missing_hero": "{s:param_1} n'est plus lĂ ", "citadel_chatwheel_message_missing_purple": "Il n'y a personne sur la verte !", "citadel_chatwheel_message_missing_yellow": "Absence sur la jaune !", "citadel_chatwheel_message_need_cover": "Couvrez-moi !", "citadel_chatwheel_message_nevermind": "Tant pis", "citadel_chatwheel_message_no_teamfight": "Je ne suis pas prĂȘt(e) pour un combat d'Ă©quipes", "citadel_chatwheel_message_press_advantage": "On en profite pour avancer !", "citadel_chatwheel_message_thanks": "Merci !", "citadel_chatwheel_message_thanksGameOver": "Merci !", "citadel_chatwheel_need_heal": "Besoin de soins", "citadel_chatwheel_need_plan": "Qu'est-ce qu'on fait ?", "citadel_chatwheel_push_blue": "Push la bleue", "citadel_chatwheel_push_green": "Push la verte", "citadel_chatwheel_push_purple": "Push la violette", "citadel_chatwheel_push_yellow": "Push la jaune", "citadel_chatwheel_responding_to": "RĂ©pond Ă Â :", "citadel_chatwheel_sorry": "Pardon", "citadel_chatwheel_youre_welcome": "De rien", "citadel_clientversion": "#{d:client_version_number}", "citadel_confirm_reset_audio": "Voulez-vous vraiment rĂ©initialiser les paramĂštres audios aux valeurs par dĂ©faut ?", "citadel_confirm_reset_communication": "Voulez-vous vraiment rĂ©initialiser tous les paramĂštres de communication aux valeurs par dĂ©faut ?", "citadel_confirm_reset_controller": "Voulez-vous vraiment rĂ©initialiser les paramĂštres des symboles de boutons aux valeurs par dĂ©faut ?", "citadel_confirm_reset_game": "Voulez-vous vraiment rĂ©initialiser tous les paramĂštres de la section « Jeu » aux valeurs par dĂ©faut ?", "citadel_confirm_reset_keybindings": "Voulez-vous vraiment rĂ©initialiser tous vos raccourcis (y compris vos raccourcis spĂ©cifiques Ă chaque occultiste) ?", "citadel_confirm_reset_keybindings_for_default": "Voulez-vous vraiment rĂ©initialiser votre configuration par dĂ©faut ? \u003Cbr\u003ELes raccourcis personnalisĂ©s des occultistes ne seront pas rĂ©initialisĂ©s.", "citadel_confirm_reset_keybindings_for_either": "RĂ©initialiser tous les raccourcis pour cette sĂ©lection.\u003Cbr\u003E\u003Cbr\u003ELes raccourcis de l'occultiste en question seront annulĂ©s et les touches retrouveront votre configuration par dĂ©faut actuelle.\u003Cbr\u003E\u003Cbr\u003ESi la configuration par dĂ©faut est sĂ©lectionnĂ©e, vos raccourcis par dĂ©faut seront rĂ©initialisĂ©s et ils retrouveront leurs valeurs prĂ©dĂ©finies.", "citadel_confirm_reset_keybindings_for_hero": "Voulez-vous vraiment rĂ©initialiser tous les raccourcis pour l'occultiste ?", "citadel_confirm_reset_language": "Voulez-vous vraiment rĂ©tablir les paramĂštres par dĂ©faut ?\u003Cbr\u003ECela ne modifiera pas votre langue principale en jeu.", "citadel_confirm_reset_video": "Voulez-vous vraiment configurer votre Ă©cran sur sa rĂ©solution native et restaurer les paramĂštres vidĂ©o par dĂ©faut ?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBRE", "citadel_enable_ping_indicator": "Indicateur de pings dans l'interface", "citadel_game_audio_muted": "Son du jeu coupĂ©", "citadel_game_audio_press_unmute": "Appuyez sur {g:citadel_binding:'ToggleMute'} pour rĂ©activer le son du jeu", "citadel_gun_damage": "DĂ©gĂąts balistiques", "citadel_gun_damage_alt": "DĂ©gĂąts balistiques secondaires", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", "citadel_hint_activate_wall": "Appuyez sur {g:citadel_binding:'Attack'} pour Ă©riger le mur prĂ©maturĂ©ment.", "citadel_hint_buy_items": "Rendez-vous Ă la base ou Ă une boutique pour acheter des \u003Cspan class=\"hintTextEmphasis\"\u003Eobjets\u003C/span\u003E.", "citadel_hint_flamedash_boost": "Appuyez sur {g:citadel_binding:'Roll'} pour accĂ©lĂ©rer. Utilise de l'endurance.", "citadel_hint_flying_strike_early_activate": "Appuyez sur {g:citadel_binding:'Attack'} pour voler vers votre cible prĂ©maturĂ©ment.", "citadel_hint_guided_arrow_boost": "Maintenez {g:citadel_binding:'Attack'} pour augmenter la vitesse des flĂšches.", "citadel_hint_hero_testing_shop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour ouvrir la boutique et dĂ©finir les options de test.", "citadel_hint_ladder": "Appuyez sur {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} pour sauter sur l'Ă©chelle.", "citadel_hint_learn_ability": "Maintenez une touche de capacitĂ© {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} ou {g:citadel_binding:'Ability4'} pour l'apprendre.", "citadel_hint_learn_initial_ability": "Maintenez{g:citadel_binding:'Scoreboard'}pour choisir une capacitĂ© Ă dĂ©bloquer.", "citadel_hint_mantle": "Maintenez {g:citadel_binding:'Mantle'} pour escalader les obstacles.", "citadel_hint_melee": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour assĂ©ner une attaque de mĂȘlĂ©e.", "citadel_hint_slide": "Maintenez {g:citadel_binding:'Crouch'} dans une pente pour glisser.", "citadel_hint_upgrade_ability": "Maintenez {g:citadel_binding:'Scoreboard'} pour amĂ©liorer vos capacitĂ©s.", "citadel_hint_zipline": "Maintenez {g:citadel_binding:'Zipline'} pour emprunter une tyrolienne.", "citadel_hint_zoom": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.", "citadel_hotkeys_tooltip_chatvoiceparty": "Utilisez votre microphone pour communiquer avec l'ensemble du groupe. Si le paramĂštre « Micro ouvert » est activĂ©, vous pourrez Ă©galement communiquer dans le tableau de bord.", "citadel_hotkeys_tooltip_chatvoiceteam": "Utilisez votre microphone pour communiquer avec l'ensemble de l'Ă©quipe.", "citadel_hotkeys_tooltip_togglemute": "Activer ou dĂ©sactiver le son du jeu.", "citadel_keybind_ability1": "CapacitĂ© 1", "citadel_keybind_ability2": "CapacitĂ© 2", "citadel_keybind_ability3": "Capacité 3", "citadel_keybind_ability4": "CapacitĂ© 4", "citadel_keybind_ads": "Zoom/tir secondaire", "citadel_keybind_ads_search": "Viser avec le viseur (ADS)", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Utilisation secondaire", "citadel_keybind_alt_modifier": "Modificateur « ALT »", "citadel_keybind_attack": "Tirer", "citadel_keybind_backwards": "Reculer", "citadel_keybind_cancel_ability": "Interrompre la capacitĂ©", "citadel_keybind_chat_all": "Message (gĂ©nĂ©ral)", "citadel_keybind_chat_team": "Message (Ă©quipe)", "citadel_keybind_chatwheel_option1": "Ping rapide 1", "citadel_keybind_chatwheel_option2": "Ping rapide 2", "citadel_keybind_chatwheel_option3": "Ping rapide 3", "citadel_keybind_chatwheel_option4": "Ping rapide 4", "citadel_keybind_chatwheel_option5": "Ping rapide 5", "citadel_keybind_command": "CMD", "citadel_keybind_cosmetic1": "CosmĂ©tique n°1", "citadel_keybind_cosmetic1_search": "poster de boule de neige", "citadel_keybind_crouch": "S'accroupir/glisser (maintenir)", "citadel_keybind_crouch_toggle": "S'accroupir/glisser (basculer)", "citadel_keybind_ctrl": "CTRL", "citadel_keybind_cursorcontext": "Menu", "citadel_keybind_cursormiddle": "Bouton central de la souris", "citadel_keybind_cursorselect": "SĂ©lectionner", "citadel_keybind_decrease_replay_speed": "Ralentir la vitesse de la rediffusion", "citadel_keybind_dev_console": "Console", "citadel_keybind_down": "Descendre", "citadel_keybind_extra_info": "Infos supplĂ©mentaires", "citadel_keybind_forward": "Avancer", "citadel_keybind_held_item": "Parade mĂȘlĂ©e/jeter l'objet", "citadel_keybind_hideout_accept_request": "Accepter la demande", "citadel_keybind_hideout_cancel_matchmaking": "Annuler le matchmaking", "citadel_keybind_hideout_news": "Afficher les actualitĂ©s rĂ©centes", "citadel_keybind_hideout_reject_request": "Refuser la demande", "citadel_keybind_hideout_survey_option_1": "Option 1 de l'enquĂȘte", "citadel_keybind_hideout_survey_option_2": "Option 2 de l'enquĂȘte", "citadel_keybind_hideout_survey_option_3": "Option 3 de l'enquĂȘte", "citadel_keybind_hideout_survey_option_4": "Option 4 de l'enquĂȘte", "citadel_keybind_hideout_survey_option_5": "Option 5 de l'enquĂȘte", "citadel_keybind_hideout_survey_skip": "Passer l'enquĂȘte", "citadel_keybind_hideout_use": "Interagir avec un objet de la planque", "citadel_keybind_increase_replay_speed": "Augmenter la vitesse de la rediffusion", "citadel_keybind_interact": "Interagir", "citadel_keybind_item1": "Objet 1", "citadel_keybind_item2": "Objet 2", "citadel_keybind_item3": "Objet 3", "citadel_keybind_item4": "Objet 4", "citadel_keybind_left": "DĂ©placement latĂ©ral gauche", "citadel_keybind_mantle": "Sauter/grimper", "citadel_keybind_melee": "Attaque mĂȘlĂ©e", "citadel_keybind_menuback": "Retour", "citadel_keybind_menudown": "Bas", "citadel_keybind_menuleft": "Gauche", "citadel_keybind_menuright": "Droit", "citadel_keybind_menuup": "Haut", "citadel_keybind_minimap_view_amber_team": "Affichage de la minicarte : Ambre", "citadel_keybind_minimap_view_sapphire_team": "Affichage de la minicarte : Saphir", "citadel_keybind_minimap_view_spectator_team": "Affichage de la minicarte : deux Ă©quipes", "citadel_keybind_minimap_view_targets_team": "Affichage de la minicarte : cible", "citadel_keybind_mouse_wheel": "Roue des dialogues", "citadel_keybind_open_hero_sheet": "Ouvrir la boutique", "citadel_keybind_open_main_menu": "Menu principal", "citadel_keybind_pause": "Pause", "citadel_keybind_ping": "Ping/Roue des dialogues", "citadel_keybind_popup_cancel": "Annuler", "citadel_keybind_popup_confirm": "Confirmer", "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} de plus", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "Associer quand mĂȘme", "citadel_keybind_popup_single_key_bind": "Touches individuelles uniquement. Les combinaisons de touches ne sont pas prises en charge.", "citadel_keybind_popup_subtitle": "{s:command}", "citadel_keybind_popup_title": "Associer le raccourci", "citadel_keybind_postgame_graphs": "Graphiques", "citadel_keybind_postgame_scoreboard": "Tableau des scores", "citadel_keybind_purchase_quickbuy": "Achat rapide", "citadel_keybind_push_to_talk": "Chat vocal (Ă©quipe)", "citadel_keybind_push_to_talk_party": "Chat vocal (groupe)", "citadel_keybind_push_to_talk_party_search": "appuyer-pour-parler VoIP", "citadel_keybind_push_to_talk_search": "appuyer-pour-parler VoIP", "citadel_keybind_quick_response": "RĂ©ponse rapide", "citadel_keybind_reload": "Recharger", "citadel_keybind_replay_change_Team": "Regarder l'autre l'Ă©quipe", "citadel_keybind_replay_death": "CamĂ©ra postmortem", "citadel_keybind_replay_fly_down": "Descendre", "citadel_keybind_replay_fly_up": "Monter", "citadel_keybind_replay_next_target": "Personne suivante", "citadel_keybind_replay_prev_target": "Personne prĂ©cĂ©dente", "citadel_keybind_reset_camera": "RĂ©initialiser la camĂ©ra", "citadel_keybind_right": "DĂ©placement latĂ©ral droit", "citadel_keybind_roll": "S'Ă©lancer", "citadel_keybind_scoreboard": "Tableau des scores", "citadel_keybind_scoreboard_sheet": "Vue dĂ©taillĂ©e de l'interface", "citadel_keybind_settings_postgame_scoreboard": "RĂ©sultats finaux", "citadel_keybind_shift": "SHIFT/MAJ", "citadel_keybind_spec_change_Team": "Changer d'Ă©quipe", "citadel_keybind_spec_chase": "Poursuite libre", "citadel_keybind_spec_in_eye": "CamĂ©ra Ă la 1Êłá” personne", "citadel_keybind_spec_next_target": "Personne suivante", "citadel_keybind_spec_prev_target": "Personne prĂ©cĂ©dente", "citadel_keybind_spectator_fly_down": "Descendre", "citadel_keybind_spectator_fly_up": "Monter", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "Se tĂ©lĂ©porter", "citadel_keybind_toggle_free_cursor": "Curseur libre", "citadel_keybind_toggle_mute": "Activer/dĂ©sactiver l'audio", "citadel_keybind_toggle_replay_camera": "Changer le mode de la camĂ©ra", "citadel_keybind_toggle_replay_pause": "Mettre la rediffusion en pause", "citadel_keybind_toggle_spec_camera": "Mode de camĂ©ra", "citadel_keybind_up": "Monter", "citadel_keybind_upgrade_ability1": "AmĂ©liorer la capacité 1", "citadel_keybind_upgrade_ability2": "AmĂ©liorer la capacité 2", "citadel_keybind_upgrade_ability3": "AmĂ©liorer la capacité 3", "citadel_keybind_upgrade_ability4": "AmĂ©liorer la capacité 4", "citadel_keybind_upgrade_ability_1": "AmĂ©liorer la capacité 1", "citadel_keybind_upgrade_ability_2": "AmĂ©liorer la capacité 2", "citadel_keybind_upgrade_ability_3": "AmĂ©liorer la capacité 3", "citadel_keybind_upgrade_ability_4": "AmĂ©liorer la capacité 4", "citadel_keybind_upgrade_ability_menu": "Menu d'amĂ©lioration des capacitĂ©s", "citadel_keybind_windows": "WINDOWS", "citadel_keybind_zipline": "Tyrolienne / corde", "citadel_metadata_manager_error_decompress_failure": "Impossible de dĂ©compresser le fichier de mĂ©tadonnĂ©es du match", "citadel_metadata_manager_error_download_failure": "Impossible de tĂ©lĂ©charger le fichier de mĂ©tadonnĂ©es pour le match %match_id%", "citadel_metadata_manager_error_id_mismatch": "L'ID de match du fichier de mĂ©tadonnĂ©es ne correspondait pas Ă ce qui Ă©tait attendu", "citadel_metadata_manager_error_invalid_version": "La version du fichier de mĂ©tadonnĂ©es n'Ă©tait pas valide", "citadel_metadata_manager_error_parse_failure": "Impossible d'analyser le fichier de mĂ©tadonnĂ©es du match", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", "citadel_modifier_hideout_teleport": "Sortie de la planque", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", "citadel_modifier_tangotether_tether_receiver": "Covenant", "citadel_modifier_teleport": "TĂ©lĂ©portation", "citadel_mute_game_audio": "Couper le son du jeu", "citadel_mute_player": "Cliquez pour bloquer les communications", "citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl", "citadel_next_attack_delay_reason_disarmed": "DĂ©sarmement", "citadel_next_attack_delay_reason_reload": "Recharge", "citadel_next_attack_delay_reason_stunned": "Ătourdissement", "citadel_ping_wheel_disabled_while_dead": "Roue dĂ©sactivĂ©e pendant la mort", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:param_1}", "citadel_quick_response_cancel": "Cancel Last Ping Message", "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_quickbuy_auto_buy_enable": "Achat rapide automatique", "citadel_quickbuy_auto_buy_enable_tooltip": "Quand elle est activĂ©e, cette option permet de vĂ©rifier si vous avez de quoi acheter le prochain objet de votre file d'achat rapide, et l'achĂšte si vous ĂȘtes Ă proximitĂ© d'une boutique.", "citadel_quickbuy_purchase_prompts_enable": "Notifications de l'achat rapide", "citadel_quickbuy_purchase_prompts_enable_tooltip": "Quand cette option est activĂ©e, elle affiche les notifications quand vous mettez des objets dans votre liste d'achat, au lieu de les montrer quand vous effectuez ces achats.", "citadel_replay_manager_error_chunk_failed": "La rediffusion n'est pas encore prĂȘte au tĂ©lĂ©chargement.", "citadel_replay_manager_error_write_failure": "Ăchec de l'Ă©criture de la rediffusion sur le disque local.", "citadel_reset_audio": "RĂ©initialiser les paramĂštres audios du jeu ?", "citadel_reset_communication": "RĂ©initialiser les paramĂštres de communication ?", "citadel_reset_controller": "RĂ©tablir les paramĂštres du contrĂŽleur ?", "citadel_reset_game": "RĂ©initialiser les paramĂštres du jeu ?", "citadel_reset_keybind": "RĂ©initialiser les raccourcis ?", "citadel_reset_language": "RĂ©initialiser les paramĂštres de langue ?", "citadel_reset_video": "RĂ©initialiser les paramĂštres vidĂ©os du jeu ?", "citadel_settings_2speakers": "2 enceintes", "citadel_settings_4speakers": "4 enceintes", "citadel_settings_5speakers": "Enceintes 5.1", "citadel_settings_7speakers": "Enceintes 7.1", "citadel_settings_abilitieskeybinds": "CapacitĂ©s", "citadel_settings_abilitieskeybinds_reset_tooltip": "RĂ©tablit les paramĂštres de capacitĂ©s par dĂ©faut.", "citadel_settings_ability_quickcast_tooltip": "Activer/dĂ©sactiver l'incantation rapide pour cette capacitĂ© ou cet objet uniquement.", "citadel_settings_about": "Ă propos", "citadel_settings_active_item_slot_popup": "Lors de l'achat d'un objet actif, affiche une fenĂȘtre contextuelle permettant de sĂ©lectionner et de gĂ©rer les affectations d'emplacement.", "citadel_settings_active_window_unpause": "Premier plan Ă la reprise", "citadel_settings_active_window_unpause_tooltip": "Activez cette option pour que la fenĂȘtre du jeu s'affiche au premier plan quand la partie est sur le point de reprendre aprĂšs une pause.", "citadel_settings_advancedvideosettings": "ParamĂštres avancĂ©s", "citadel_settings_alt_cast_double_tap": "Double appui", "citadel_settings_alt_cast_double_tap_tooltip": "Appuyez deux fois sur un raccourci de capacitĂ© pour l'utilisation secondaire.", "citadel_settings_alt_cast_double_tap_window": "Intervalle entre les deux appuis", "citadel_settings_alt_cast_double_tap_window_tooltip": "DĂ©finit l'intervalle pendant lequel un deuxiĂšme clic sera considĂ©rĂ© comme un doubleclic et dĂ©clenchera l'utilisation secondaire.", "citadel_settings_alt_cast_hold_time": "DurĂ©e pour l'utilisation secondaire", "citadel_settings_alt_cast_key": "Raccourci utilisation secondaire", "citadel_settings_alt_cast_key_tooltip": "Lancez l'utilisation secondaire d'une capacitĂ© en la sĂ©lectionnant puis en appuyant sur le raccourci d'utilisation secondaire, ou en maintenant celui-ci puis en appuyant sur la touche de la capacitĂ©.", "citadel_settings_alt_cast_mode": "Mode d'utilisation secondaire", "citadel_settings_alt_cast_mode_section": "Utilisation secondaire", "citadel_settings_alt_cast_mode_tooltip": "DĂ©finit la mĂ©thode d'entrĂ©e pour effectuer une utilisation secondaire au lieu d'une utilisation ordinaire.", "citadel_settings_alt_cast_press_and_hold": "Maintenir enfoncĂ©", "citadel_settings_alt_cast_press_and_hold_tooltip": "Maintenez un raccourci de capacitĂ© pendant quelques instants pour lancer l'utilisation secondaire.", "citadel_settings_always_show_hud_stats": "Toujours afficher les statistiques dans le HUD", "citadel_settings_always_show_hud_stats_tooltip": "Activez cette option pour que les statistiques situĂ©es Ă gauche du HUD restent toujours visibles.", "citadel_settings_antialiasing": "AnticrĂšnelage", "citadel_settings_antialiasing_cmaa": "CMAA", "citadel_settings_antialiasing_desc": "Effet d'anticrĂšnelage post-traitement Ă utiliser quand FSR2 est dĂ©sactivĂ©.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : faible/constant.", "citadel_settings_antialiasing_fxaa": "FXAA", "citadel_settings_antialiasing_none": "DĂ©sactivĂ©", "citadel_settings_appearancevideo": "Plus beau", "citadel_settings_apply": "Appliquer les paramĂštres", "citadel_settings_area_lights": "Ăclairage de zone", "citadel_settings_area_lights_desc": "Permet un rendu correct des sources de lumiĂšre importantes ou aux formes irrĂ©guliĂšres (effets des faisceaux lumineux, par exemple). L'impact sur les performances peut ĂȘtre plus Ă©levĂ© sur les systĂšmes d'entrĂ©e de gamme.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : faible/constant.", "citadel_settings_aspectratio": "Rapport hauteur-largeur", "citadel_settings_aspectratio1610": "16:10", "citadel_settings_aspectratio169": "16:9", "citadel_settings_aspectratio219": "21:9", "citadel_settings_audio": "Audio", "citadel_settings_audio_options": "Options", "citadel_settings_audio_output": "Sortie", "citadel_settings_audio_output_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres de sortie audio aux valeurs par dĂ©faut ?", "citadel_settings_audio_output_reset_tooltip": "RĂ©tablit les paramĂštres de sortie audio par dĂ©faut.", "citadel_settings_audio_search": "son", "citadel_settings_audiodefaults": "Restaurer les paramĂštres par dĂ©faut", "citadel_settings_audiokeybinds": "Audio", "citadel_settings_audiokeybinds_reset_tooltip": "RĂ©tablit les raccourcis audios par dĂ©faut.", "citadel_settings_basicvideosettings": "Utiliser les paramĂštres de base", "citadel_settings_borderless": "FenĂȘtrĂ© plein Ă©cran", "citadel_settings_camera": "CamĂ©ra", "citadel_settings_camera_confirm_reset": "Voulez-vous vraiment rĂ©initialiser votre camĂ©ra aux valeurs par dĂ©faut ?", "citadel_settings_camera_preset_1": "CamĂ©ra 1", "citadel_settings_camera_preset_2": "CamĂ©ra 2", "citadel_settings_camera_preset_3": "CamĂ©ra 3", "citadel_settings_camera_preset_default": "Par dĂ©faut", "citadel_settings_camera_presets": "PrĂ©rĂ©glages de camĂ©ra", "citadel_settings_camera_reset_tooltip": "RĂ©tablit les paramĂštres de la camĂ©ra par dĂ©faut.", "citadel_settings_camera_volume_cutout": "DĂ©coupage de la camĂ©ra", "citadel_settings_camera_volume_cutout_desc": "InutilisĂ© actuellement", "citadel_settings_cancel_ability_mode": "Changer le mode d'interruption de capacité :", "citadel_settings_cancel_ability_mode_ability_key": "Touche de la capacitĂ©", "citadel_settings_cancel_ability_mode_ability_key_tooltip": "Interrompez une capacitĂ© active en appuyant sur la touche de la capacitĂ©.", "citadel_settings_cancel_ability_mode_cancel_key": "Touche d'annulation", "citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Interrompez une capacitĂ© en cours Ă l'aide de la touche d'annulation.", "citadel_settings_cancel_ability_mode_desc": "Remarque : si possible, les capacitĂ©s seront annulĂ©es Ă l'aide de la touche d'annulation.", "citadel_settings_cancel_ability_mode_either": "Touche d'annulation ou touche de la capacitĂ©", "citadel_settings_cancel_ability_mode_either_tooltip": "Interrompez une capacitĂ© active en appuyant sur la touche d'annulation ou de la capacitĂ©.", "citadel_settings_cancel_with_ability_key": "Annuler les capacitĂ©s avec la touche de capacitĂ©", "citadel_settings_cancel_with_ability_key_tooltip": "Permet d'annuler une capacitĂ© avec la touche de la capacitĂ© et la touche d'annulation.", "citadel_settings_category_reset": "RĂ©initialiser les paramĂštres ?", "citadel_settings_chat": "Chat", "citadel_settings_chat_allow_global": "Les messages d'un canal apparaissent dans les autres", "citadel_settings_chat_filter": "Messages autorisĂ©s", "citadel_settings_chat_filter_allow_all": "Tout le monde", "citadel_settings_chat_filter_allow_friendly": "Contacts et membres de l'Ă©quipe", "citadel_settings_chat_filter_allow_none": "Aucun", "citadel_settings_chat_filter_allow_teams": "Contacts, groupe, guilde et membres de l'Ă©qp.", "citadel_settings_chat_filter_onlyfriends": "Messages : groupe et contacts uniquement", "citadel_settings_chat_filter_settings_apply_to_spectating": "Appliquer les paramĂštres du filtre des messages autorisĂ©s au mode spectateur", "citadel_settings_chat_invert_ping": "Inverser les pings", "citadel_settings_chat_join_regional": "Rejoindre un canal de chat rĂ©gional au dĂ©marrage", "citadel_settings_chat_mute_enemies": "Bloquer les messages de l'Ă©quipe adverse", "citadel_settings_chat_mute_everyone": "Bloquer tous les chats entrants", "citadel_settings_chat_openmic": "Micro actif", "citadel_settings_chat_openmic_party": "Micro actif (groupe)", "citadel_settings_chat_openmic_party_desc": "Activez cette option pour retransmettre votre voix aux membres de votre groupe en permanence, et non plus seulement lorsque vous maintenez la touche associĂ©e au chat vocal (groupe).", "citadel_settings_chat_openmic_team": "Micro actif (Ă©quipe)", "citadel_settings_chat_openmic_team_desc": "Activez cette option pour retransmettre votre voix aux membres de votre Ă©quipe en permanence, et non plus seulement lorsque vous maintenez la touche associĂ©e au chat vocal (Ă©quipe).", "citadel_settings_chat_ptt": "Appuyer-pour-parler", "citadel_settings_chat_wheel_all": "[GĂNĂRAL]", "citadel_settings_chat_whispers": "Messages Steam comme chuchotements", "citadel_settings_chatwheel": "Roue des dialogues", "citadel_settings_chatwheel_confirm_reset": "Voulez-vous vraiment rĂ©initialiser votre roue des dialogues aux valeurs par dĂ©faut ?", "citadel_settings_chatwheel_reset_tooltip": "RĂ©tablit les paramĂštres de la roue des dialogues par dĂ©faut.", "citadel_settings_chatwheel_search": "roue des dialogues", "citadel_settings_clear_all": "Tout effacer", "citadel_settings_clear_keybind_tooltip": "Supprimer le raccourci.", "citadel_settings_combatkeybinds": "Combat", "citadel_settings_combatkeybinds_reset_tooltip": "RĂ©tablit les paramĂštres de combat par dĂ©faut.", "citadel_settings_communication": "Communication", "citadel_settings_communication_allies": "UnitĂ©s alliĂ©es", "citadel_settings_communication_allow_pings": "Pings", "citadel_settings_communication_allow_text": "Texte", "citadel_settings_communication_allow_voice": "Voix", "citadel_settings_communication_allow_voice_search": "VoIP", "citadel_settings_communication_opponents": "UnitĂ©s ennemies", "citadel_settings_communication_party": "Membres du groupe", "citadel_settings_communication_permissions": "Autorisations", "citadel_settings_communication_permissions_confirm_reset": "Voulez-vous vraiment rĂ©initialiser les autorisations de communication aux valeurs par dĂ©faut ?", "citadel_settings_communication_permissions_desc": "Choisissez les types de communication que vous souhaitez recevoir par dĂ©faut. Vous pouvez Ă©galement mettre en sourdine le micro des autres personnes en jeu individuellement via le menu ĂCHAP. La dĂ©sactivation des pings dĂ©sactivera Ă©galement la roue des dialogues et les dessins sur la carte pour ces mĂȘmes personnes.", "citadel_settings_communication_permissions_new_setting": "Autorisations de communication", "citadel_settings_communication_permissions_reset_tooltip": "RĂ©tablit les autorisations de communication par dĂ©faut.", "citadel_settings_communication_permissions_tooltip": "ParamĂštres du chat vocal et par texte", "citadel_settings_communication_spectated": "Personnes observĂ©es", "citadel_settings_communicationkeybinds": "Communication", "citadel_settings_communicationkeybinds_reset_tooltip": "RĂ©tablit les raccourcis de communication par dĂ©faut.", "citadel_settings_contextual_slot": "[Emplacement contextuel]", "citadel_settings_contextual_slot_invalid": "Aucun ping contextuel", "citadel_settings_contextual_slot_label": "Emplacement contextuel", "citadel_settings_controller": "ContrĂŽleur", "citadel_settings_coop_fullscreen": "Coop en plein Ă©cran", "citadel_settings_cosmetic_interact_binding": "Raccourci pour interagir", "citadel_settings_cosmetic_interact_binding_desc": "Nous avons remplacĂ© le raccourci clavier « Interagir avec l'objet de la planque » par un nouveau raccourci global « Interagir » utilisable dans la planque ainsi que dans d'autres contextes, comme le changement d'occultiste en mode classĂ©. Si vous aviez prĂ©cĂ©demment dĂ©fini un raccourci clavier personnalisĂ© pour interagir avec les Ă©lĂ©ments de la planque, vous devrez le configurer Ă nouveau.", "citadel_settings_crosshair": "RĂ©ticule", "citadel_settings_crosshair_color": "Couleur", "citadel_settings_crosshair_color_b": "Remplissage bleu", "citadel_settings_crosshair_color_g": "Remplissage vert", "citadel_settings_crosshair_color_r": "Remplissage rouge", "citadel_settings_crosshair_color_search": "couleur", "citadel_settings_crosshair_confirm_reset": "Voulez-vous vraiment rĂ©initialiser votre rĂ©ticule aux valeurs par dĂ©faut ?", "citadel_settings_crosshair_custom": "RĂ©ticules spĂ©ciaux des occultistes", "citadel_settings_crosshair_custom_tooltip": "Utiliser les rĂ©ticules propres aux occultistes au lieu du rĂ©ticule de base", "citadel_settings_crosshair_customization": "Personnalisation avancĂ©e du rĂ©ticule", "citadel_settings_crosshair_customization_desc": "Vous pouvez maintenant personnaliser votre rĂ©ticule en modifiant l'Ă©paisseur, l'espacement et la couleur des lignes et du point central, ainsi que la taille de ce dernier.", "citadel_settings_crosshair_defaults": "RĂ©tablir les valeurs par dĂ©faut", "citadel_settings_crosshair_disable_custom": "DĂ©sactiver les rĂ©ticules spĂ©ciaux des occultistes", "citadel_settings_crosshair_dot_opacity": "OpacitĂ© du point central", "citadel_settings_crosshair_dot_outline_border": "Contour du point", "citadel_settings_crosshair_dot_outline_gap": "Espacement du contour du point", "citadel_settings_crosshair_dot_outline_opacity": "OpacitĂ© du contour du point central", "citadel_settings_crosshair_dot_size": "Taille du point", "citadel_settings_crosshair_outline_color_b": "Contour bleu", "citadel_settings_crosshair_outline_color_g": "Contour vert", "citadel_settings_crosshair_outline_color_r": "Contour rouge", "citadel_settings_crosshair_outline_color_search": "couleur", "citadel_settings_crosshair_pip_border": "Contour des lignes", "citadel_settings_crosshair_pip_gap": "Espacement des lignes", "citadel_settings_crosshair_pip_height": "Hauteur des lignes", "citadel_settings_crosshair_pip_opacity": "OpacitĂ© des lignes", "citadel_settings_crosshair_pip_outline_border": "Contour des lignes", "citadel_settings_crosshair_pip_outline_gap": "Espacement du contour des lignes", "citadel_settings_crosshair_pip_outline_opacity": "OpacitĂ© du contour des lignes", "citadel_settings_crosshair_pip_width": "Largeur des lignes", "citadel_settings_crosshair_reset_tooltip": "RĂ©tablit les paramĂštres du rĂ©ticule par dĂ©faut.", "citadel_settings_crosshair_search": "Viseur", "citadel_settings_crosshair_size": "Viseur", "citadel_settings_crosshair_static_pip_gap": "Mouvement du rĂ©ticule", "citadel_settings_crosshair_static_pip_gap_tooltip": "Activer l'animation de tir pour le rĂ©ticule.", "citadel_settings_crosshair_visibility": "Point central", "citadel_settings_customresolution": "RĂ©solution personnalisĂ©e", "citadel_settings_defaultaudio": "Par dĂ©faut", "citadel_settings_defaultkeybinds": "Par dĂ©faut", "citadel_settings_depth_of_field": "Profondeur de champ", "citadel_settings_depth_of_field_desc": "Simule la variation de la focale et de l'ouverture de l'objectif de la camĂ©ra. Dans son Ă©tat actuel, cette option ne devrait pas avoir d'impact sur les performances en jeu.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : nĂ©gligeable.", "citadel_settings_dfao": "Ombres (champ de distance)", "citadel_settings_dfao_desc": "Occlusion ambiante. Estime les ombres des objets en contact des personnages et des objets dynamiques Ă l'aide des donnĂ©es d'espace de l'Ă©cran.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : modĂ©rĂ©/variable.", "citadel_settings_dfao_quality_high": "ĂlevĂ©e", "citadel_settings_dfao_quality_low": "Faible", "citadel_settings_dfao_quality_med": "Moyenne", "citadel_settings_dfao_quality_off": "DĂ©sactivĂ©e", "citadel_settings_dfao_quality_ultra": "Ultra", "citadel_settings_dismiss": "Ignorer", "citadel_settings_displacement_mapping": "Mappage de dĂ©placement", "citadel_settings_displacement_mapping_desc": "Effet de dĂ©placement dans l'espace Ă©cran qui amĂ©liore la fidĂ©litĂ© des reliefs sur la gĂ©omĂ©trie de la carte.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : modĂ©rĂ©/constant.", "citadel_settings_display": "Affichage", "citadel_settings_display_choice": "Ăcran {d:displayNumber} ({s:displayName})", "citadel_settings_display_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres d'affichage aux valeurs par dĂ©faut ?", "citadel_settings_display_device": "Affichage", "citadel_settings_display_reset_tooltip": "RĂ©tablit les paramĂštres d'affichage par dĂ©faut.", "citadel_settings_dlssscaling": "Mode de conversion", "citadel_settings_dlssscaling_DLAA": "1 Ă (DLAA)", "citadel_settings_dlssscaling_auto": "Auto", "citadel_settings_dlssscaling_balanced": "Ă 1,7", "citadel_settings_dlssscaling_desc": "La super rĂ©solution amĂ©liore les frĂ©quences d'images en produisant un rendu avec moins de pixels et en utilisant l'IA afin de produire des images haute dĂ©finition. Cette fonctionnalitĂ© requiert une carte graphique GeForce RTX.\u003Cbr\u003E\u003Cbr\u003EUn taux de conversion plus Ă©levĂ© rĂ©duit la rĂ©solution native pour un rendu plus rapide.", "citadel_settings_dlssscaling_performance": "Ă 2", "citadel_settings_dlssscaling_quality": "Ă 1,5", "citadel_settings_dlsstechnology": "ModĂšle DLSS", "citadel_settings_dlsstechnology_cnn": "CNN", "citadel_settings_dlsstechnology_desc": "ModĂšle DLSS utilisĂ©\u003Cbr\u003E\u003Cbr\u003EIl s'agit de CNN, qui est le modĂšle actuel par dĂ©faut utilisant des rĂ©seaux neuronaux convolutifs\u003Cbr\u003E\u003Cbr\u003ETransformeur est la version bĂȘta la plus rĂ©cente du modĂšle sorti avec DLSS4, avec des rĂ©sultats plus nets et prĂ©cis, surtout Ă des rapports d'Ă©chelle plus Ă©levĂ©s, mais il consomme Ă©galement plus de ressources.", "citadel_settings_dlsstechnology_transformer": "Transformeur", "citadel_settings_effects_bloom": "Effets de flou lumineux", "citadel_settings_effects_bloom_desc": "Permet au jeu d'ajouter des effets directement au tampon de halo lumineux pour amĂ©liorer les effets visuels.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : faible/constant.", "citadel_settings_enable_console": "Console de commandes de dĂ©v.", "citadel_settings_enable_console_tooltip": "Si vous avez ajoutĂ© des options de lancement telles que -dev ou -console (qui activent la console), ce paramĂštre ne sera pas pris en compte.", "citadel_settings_english_hero_names": "Noms d'occultistes en anglais", "citadel_settings_english_hero_names_desc": "Les noms d'occultistes s'afficheront en anglais, quel que soit le paramĂštre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.", "citadel_settings_english_mod_names": "Noms d'objets en anglais", "citadel_settings_english_mod_names_desc": "Les noms d'objets s'afficheront en anglais, quel que soit le paramĂštre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.", "citadel_settings_fastestvideo": "Plus rapide", "citadel_settings_fogquality": "QualitĂ© du brouillard", "citadel_settings_fogquality_desc": "Des valeurs plus faibles diminuent la rĂ©solution du brouillard volumĂ©trique pour amĂ©liorer les performances sur les systĂšmes les moins performants.", "citadel_settings_fogquality_high": "ĂlevĂ©e", "citadel_settings_fogquality_low": "Faible", "citadel_settings_fps_max": "IPS maximum en jeu", "citadel_settings_fps_max_tip": "De plus grandes valeurs peuvent ĂȘtre autorisĂ©es Ă l'aide de l'option de lancement « +fps_max ».\u003Cbr\u003ECette option sera dĂ©sactivĂ©e si cette option de lancement est ajoutĂ©e.", "citadel_settings_fps_max_ui": "IPS maximum du tableau de bord", "citadel_settings_fps_max_ui_tip": "De plus grandes valeurs peuvent ĂȘtre autorisĂ©es Ă l'aide de l'option de lancement « +fps_max_ui ».\u003Cbr\u003ESi ces valeurs dĂ©passent la limite, le curseur sera dĂ©sactivĂ©.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "IntĂ©gration expĂ©rimentale de mise Ă l'Ă©chelle/d'anticrĂšnelage temporel avec FidelityFX Super Resolution 2 d'AMD.", "citadel_settings_fsr2_sharpness": "NettetĂ© du FSR", "citadel_settings_fsr2_sharpness_desc": "Ajuste la force du filtre de nettetĂ© appliquĂ©e afin d'augmenter la clartĂ© de l'image Ă l'Ă©cran optimisĂ©e par FSR.", "citadel_settings_fsr2scaling": "Mode de conversion", "citadel_settings_fsr2scaling_balanced": "Ă 1,7", "citadel_settings_fsr2scaling_desc": "La conversion FSR amĂ©liore les frĂ©quences d'images en produisant un rendu avec moins de pixels. Un taux de conversion plus Ă©levĂ© rĂ©duit la rĂ©solution native pour un rendu plus rapide.", "citadel_settings_fsr2scaling_native": "Ă 1", "citadel_settings_fsr2scaling_performance": "Ă 2", "citadel_settings_fsr2scaling_quality": "Ă 1,5", "citadel_settings_fsr_rcas_sharpness": "NettetĂ© du FSR", "citadel_settings_fsr_rcas_sharpness_desc": "Ajuste la force du filtre de nettetĂ© appliquĂ©e afin d'augmenter la clartĂ© de l'image Ă l'Ă©cran optimisĂ©e par FSR.", "citadel_settings_fsr_tooltip": "Mise Ă l'Ă©chelle de haute qualitĂ© quand la qualitĂ© de rendu de l'Ă©cran n'est pas Ă 100 %.\u003Cbr\u003ENĂ©cessite d'activer l'anticrĂšnelage.", "citadel_settings_fullscreen": "Plein Ă©cran", "citadel_settings_fullscreen_focus_behavior": "RĂ©duire si la fenĂȘtre n'est plus active", "citadel_settings_fullscreen_focus_behavior_desc": "RĂ©duit la fenĂȘtre du jeu si une autre application est au premier plan.\u003Cbr\u003E\u003Cbr\u003ECe paramĂštre s'applique uniquement en mode plein Ă©cran.", "citadel_settings_fullscreenbrightness": "LuminositĂ© (plein Ă©cran)", "citadel_settings_fxaa": "AnticrĂšnelage", "citadel_settings_fxaa_desc": "RĂ©duit les artĂ©facts de crĂšnelage causĂ©s par le sous-Ă©chantillonnage de l'image. L'anticrĂšnelage est en cours de dĂ©veloppement. Nous prenons actuellement en charge le FXAA.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : faible/constant.", "citadel_settings_game": "Jeu", "citadel_settings_game_abilities_items_confirm_reset": "Voulez-vous vraiment rĂ©initialiser tous les paramĂštres de capacitĂ©s et d'objets aux valeurs par dĂ©faut ?", "citadel_settings_game_abilities_items_reset_tooltip": "RĂ©tablit les paramĂštres de capacitĂ©s et d'objets par dĂ©faut.", "citadel_settings_game_options": "Options", "citadel_settings_gamevoicevolume": "Volume du micro", "citadel_settings_gamevoicevolume_desc": "Ajuste le volume de votre micro.", "citadel_settings_gamevolume": "Audio du jeu", "citadel_settings_gamevolume_desc": "Ajuste le volume des effets sonores, de la musique et des dialogues.", "citadel_settings_gamevolume_search": "effets sonores", "citadel_settings_glyph_lock_mode": "Type d'icĂŽnes", "citadel_settings_glyph_lock_mode_gamepad": "Manette", "citadel_settings_glyph_lock_mode_kbm": "Clavier et souris", "citadel_settings_glyph_lock_mode_off": "Automatique", "citadel_settings_glyph_lock_mode_search": "icĂŽnes", "citadel_settings_glyph_lock_mode_tooltip": "Choisissez si le jeu doit toujours afficher les icĂŽnes d'entrĂ©e du clavier et de la souris, toujours afficher les icĂŽnes des boutons du contrĂŽleur (tant qu'un contrĂŽleur est dĂ©tectĂ©), ou modifier automatiquement les icĂŽnes en fonction du dernier pĂ©riphĂ©rique dĂ©tectĂ©.", "citadel_settings_glyph_universal_toggle": "IcĂŽnes de contrĂŽleur universel", "citadel_settings_glyph_universal_toggle_search": "icĂŽnes pour les boutons", "citadel_settings_glyph_universal_tooltip": "Affiche les icĂŽnes gĂ©nĂ©riques des boutons du contrĂŽleur, quel que soit le type de contrĂŽleur connectĂ©.", "citadel_settings_gsync": "NVIDIA G-Sync", "citadel_settings_gsync_disabled": "DĂ©sactivĂ©e", "citadel_settings_gsync_enabled": "ActivĂ©e", "citadel_settings_gsync_info": "NVIDIA G-Sync permet Ă un Ă©cran de modifier dynamiquement sa frĂ©quence de rafraichissement en fonction de la frĂ©quence d'images du jeu, dans la mesure du possible, pour garantir une expĂ©rience visuelle plus fluide. Cette fonctionnalitĂ© n'est disponible que sur certains Ă©crans et est le plus efficace lorsque la frĂ©quence d'images du jeu est infĂ©rieure Ă la frĂ©quence de rafraichissement maximale de l'Ă©cran. Pour activer cette fonctionnalitĂ©, accĂ©dez au panneau de configuration NVIDIA en dehors du jeu. Vous devrez peut-ĂȘtre redĂ©marrer le jeu pour que les modifications prennent effet.", "citadel_settings_headphones": "Casque audio", "citadel_settings_hero_specific_hotkeys": "Raccourcis propres aux occultistes", "citadel_settings_hero_specific_hotkeys_hero": "Occultiste", "citadel_settings_hideoutkeybinds": "Planque", "citadel_settings_hideoutkeybinds_reset_tooltip": "RĂ©tablit les paramĂštres de la planque par dĂ©faut.", "citadel_settings_hotkeys": "Raccourcis", "citadel_settings_hotkeys_reset": "RĂ©initialiser", "citadel_settings_ingamemenukeybinds": "Menus en jeu", "citadel_settings_ingamemenukeybinds_reset_tooltip": "RĂ©tablit les raccourcis du menu en jeu par dĂ©faut.", "citadel_settings_interface": "Interface", "citadel_settings_interface_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres d'interface aux valeurs par dĂ©faut ?", "citadel_settings_interface_reset_tooltip": "RĂ©tablit les paramĂštres d'interface par dĂ©faut.", "citadel_settings_invert_ping_desc": "Activez cette option pour inverser le comportement des pings.\u003Cbr\u003E\u003Cbr\u003EPar dĂ©faut : \u003Cbr\u003EUn ping = passif \u003Cbr\u003EDouble ping = aggressif \u003Cbr\u003E\u003Cbr\u003EMode inversé : \u003Cbr\u003EUn ping = aggressif \u003Cbr\u003EDouble ping = passif", "citadel_settings_itemkeybinds": "Objets", "citadel_settings_itemkeybinds_reset_tooltip": "RĂ©tablit les raccourcis des objets et le mode d'utilisation des objets par dĂ©faut.", "citadel_settings_keybind_category_confirm_reset": "Voulez-vous vraiment rĂ©initialiser tous les raccourcis clavier de ce groupe Ă leurs valeurs par dĂ©faut ?\u003Cbr\u003E\u003Cbr\u003ECette action pourrait entrainer la dĂ©sactivation des raccourcis clavier d'autres groupes s'ils sont actuellement associĂ©s aux valeurs par dĂ©faut de ce groupe.", "citadel_settings_keybind_category_reset": "RĂ©initialiser les raccourcis ?", "citadel_settings_keybind_conjunction_or": "ou", "citadel_settings_keybind_hero_name": "{s:hero_name}", "citadel_settings_keybind_primary": "Principale", "citadel_settings_keybind_secondary": "Secondaire (facultatif)", "citadel_settings_keybind_unbound": "[?]", "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Vous avez enregistrĂ© un ou plusieurs raccourcis qui Ă©taient prĂ©cĂ©demment attribuĂ©s Ă une autre action :\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EVeuillez associer Ă nouveau cette action Ă un autre raccourci.} other{Vous avez enregistrĂ© plusieurs raccourcis qui Ă©taient prĂ©cĂ©demment attribuĂ©s Ă d'autres actions :\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}\u003Cbr\u003E{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EVeuillez associer Ă nouveau ces actions Ă d'autres raccourcis.}}", "citadel_settings_keybind_unbound_warning_title": "Association antĂ©rieure supprimĂ©e", "citadel_settings_keybinddefaults": "RĂ©initialiser tous les raccourcis", "citadel_settings_language": "Langue", "citadel_settings_language_change_body": "Les modifications apportĂ©es aux paramĂštres de langue ne seront prises en compte qu'au prochain redĂ©marrage de Deadlock.", "citadel_settings_language_change_title": "Modification en attente", "citadel_settings_language_none": "Aucune", "citadel_settings_language_options": "Options de langue", "citadel_settings_language_search": "langue", "citadel_settings_light_sensitivity_mode": "Mode sensibilitĂ© Ă la lumiĂšre", "citadel_settings_light_sensitivity_mode_desc": "Ce paramĂštre rĂ©duit les effets de clignotements et stroboscopiques, sans les Ă©liminer complĂštement. Il vise Ă rendre l'expĂ©rience de jeu plus confortable, mais certains effets peuvent persister.", "citadel_settings_light_sensitivity_mode_search": "photosensibilitĂ©", "citadel_settings_low_latency": "NVIDIA Reflex", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", "citadel_settings_low_latency_tip": "NVIDIA Reflex est une technologie Ă faible latence qui rĂ©duit le dĂ©calage d'entrĂ©e en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).", "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 est une technologie Ă faible latence qui rĂ©duit le dĂ©calage d'entrĂ©e en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).", "citadel_settings_low_latency_tooltip_boost": "Le mode latence faible est activĂ©, ce qui va rĂ©duire la latence du systĂšme. Pour y parvenir, cette option a recours Ă des techniques qui risquent de solliciter davantage la carte graphique et de rĂ©duire lĂ©gĂšrement le nombre d'images par seconde.", "citadel_settings_low_latency_tooltip_off": "Le mode latence faible est dĂ©sactivĂ©.", "citadel_settings_low_latency_tooltip_on": "Le mode latence faible est activĂ©, ce qui va rĂ©duire la latence du systĂšme.", "citadel_settings_lowlatency_boost": "ActivĂ©e + mode Boost", "citadel_settings_lowlatency_off": "DĂ©sactivĂ©e", "citadel_settings_lowlatency_on": "ActivĂ©e", "citadel_settings_mastervolume": "Volume principal", "citadel_settings_mastervolume_desc": "Ajuste le volume gĂ©nĂ©ral du jeu.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Cette fonctionnalitĂ© expĂ©rimentale permet un rendu plus cohĂ©rent des effets et Ă une dĂ©finition plus basse que le reste de l'image.", "citadel_settings_misckeybinds": "Divers", "citadel_settings_misckeybinds_reset_tooltip": "RĂ©tablit les raccourcis de la section « Divers » par dĂ©faut.", "citadel_settings_monitor_mic": "Retour micro", "citadel_settings_monitor_mic_desc": "Activez cette option pour avoir un retour de votre microphone quand vous ajustez les paramĂštres vocaux.", "citadel_settings_motion_blur": "Flou de mouvement", "citadel_settings_motion_blur_desc": "Flou de mouvement sur les objets uniquement (expĂ©rimental)", "citadel_settings_motion_blur_objects_only": "ActivĂ©", "citadel_settings_motion_blur_off": "DĂ©sactivĂ©", "citadel_settings_motion_blur_player_only": "Sur le personnage uniquement", "citadel_settings_mousesensitivity": "SensibilitĂ© de la souris", "citadel_settings_mousesensitivity_y_scale": "SensibilitĂ© de la souris : Ă©chelle de l'axe y", "citadel_settings_mousesensitivity_y_scale_search": "Mise Ă l'echelle de l'axe y", "citadel_settings_mousezoomsensitivity": "Ratio de sensibilitĂ© du zoom", "citadel_settings_mousezoomsensitivity_tooltip": "Ajuste la sensibilitĂ© de la souris lorsque le zoom est activĂ©.", "citadel_settings_movementkeybinds": "DĂ©placements", "citadel_settings_movementkeybinds_reset_tooltip": "RĂ©tablit les paramĂštres de dĂ©placements par dĂ©faut.", "citadel_settings_musicvolume": "Musique du menu", "citadel_settings_musicvolume_desc": "RĂšgle le volume de la musique dans le menu principal.", "citadel_settings_network": "RĂ©seau", "citadel_settings_new": "NouveautĂ©s", "citadel_settings_no_audio_input_devices": "Aucun microphone dĂ©tectĂ©", "citadel_settings_no_results": "Aucun paramĂštre trouvĂ©.", "citadel_settings_openmicthreshold": "Seuil de dĂ©clenchement du micro", "citadel_settings_openmicthreshold_desc": "Ne retransmet votre voix que lorsque le volume d'entrĂ©e audio dĂ©passe ce niveau. Ce seuil s'applique mĂȘme si votre micro est activĂ© pour le chat vocal.", "citadel_settings_particlequality": "QualitĂ© des effets", "citadel_settings_particlequality_desc": "AllĂšge les effets superflus pour amĂ©liorer les performances. InutilisĂ© actuellement.", "citadel_settings_particlequality_high": "ĂlevĂ©e", "citadel_settings_particlequality_low": "Faible", "citadel_settings_particlequality_med": "Moyenne", "citadel_settings_per_unit_hotkeys": "Raccourcis spĂ©cifiques aux occultistes", "citadel_settings_ping_wheel_context_slot5": "Emplacement contextuel", "citadel_settings_ping_wheel_contextual": "Activer l'emplacement contextuel", "citadel_settings_ping_wheel_contextual_desc": "Le dialogue dans l'emplacement contextuel change en fonction du cours de la partie.", "citadel_settings_ping_wheel_slot1": "Emplacement 1", "citadel_settings_ping_wheel_slot2": "Emplacement 2", "citadel_settings_ping_wheel_slot3": "Emplacement 3", "citadel_settings_ping_wheel_slot4": "Emplacement 4", "citadel_settings_ping_wheel_slot5": "Emplacement 5", "citadel_settings_ping_wheel_slot6": "Emplacement 6", "citadel_settings_ping_wheel_slot7": "Emplacement 7", "citadel_settings_ping_wheel_slot8": "Emplacement 8", "citadel_settings_pingwheeldefaults": "RĂ©initialiser la roue des dialogues", "citadel_settings_playsoundinbackground": "Audio en arriĂšre-plan", "citadel_settings_playsoundinbackground_desc": "Choisissez si le son du jeu doit ĂȘtre diffusĂ© mĂȘme lorsqu'une autre fenĂȘtre d'application est active.", "citadel_settings_post_bloom": "Flou lumineux", "citadel_settings_post_bloom_desc": "Fait dĂ©border la lumiĂšre sur les zones obscures pour simuler les imperfections des objectifs de camĂ©ra afin de fournir un indice visuel pour les zones de haute luminositĂ©.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : faible/constant.", "citadel_settings_quick_cast_desc": "Mode d'incantation:", "citadel_settings_quick_cast_global": "Mode d'incantation", "citadel_settings_quick_cast_global_confirm": "Cela remplacera tous les paramĂštres d'incantation rapide propres Ă chaque occultiste, ainsi que votre paramĂštre d'incantation rapide par dĂ©faut.\u003Cbr\u003E\u003Cbr\u003EVoulez-vous vraiment modifier le mode d'incantation rapide de maniĂšre globale ?", "citadel_settings_quick_cast_global_desc": "DĂ©finit le mode d'incantation des capacitĂ©s pour l'ensemble des occultistes.", "citadel_settings_quick_cast_global_warning": "Confirmer le changement", "citadel_settings_quick_cast_items_desc": "Utilisation active d'un objet", "citadel_settings_quick_cast_set_success": "Mode d'incantation rapide pour l'ensemble des capacitĂ©s dĂ©fini avec succĂšs.", "citadel_settings_quick_cast_success": "SuccĂšs", "citadel_settings_quickcast_confirm_cast": "Confirmer l'incantation", "citadel_settings_quickcast_confirm_cast_tooltip": "SĂ©lectionne une capacitĂ© quand la touche de la capacitĂ© est enfoncĂ©e, puis la lance sur pression du bouton « Tirer ».", "citadel_settings_quickcast_default": "Par dĂ©faut", "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide pour la capacitĂ© ou l'objet par dĂ©faut.", "citadel_settings_quickcast_disabled": "Incantation rapide", "citadel_settings_quickcast_disabled_tooltip": "SĂ©lectionne une capacitĂ© quand sa touche est enfoncĂ©e et la lance quand celle-ci est relĂąchĂ©e.", "citadel_settings_quickcast_enabled": "Incantation instantanĂ©e", "citadel_settings_quickcast_enabled_tooltip": "Lance une capacitĂ© quand sa touche est enfoncĂ©e.", "citadel_settings_quickcast_item_default": "Par dĂ©faut", "citadel_settings_quickcast_select_option": "SĂ©lectionnez une optionâŠ", "citadel_settings_render_portals": "Rendu des portails", "citadel_settings_render_system": "Rendu", "citadel_settings_render_system_recommended": "recommandĂ©", "citadel_settings_render_system_tooltip": "API graphique", "citadel_settings_rendering": "Performances", "citadel_settings_rendering_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos performances de rendu aux valeurs par dĂ©faut ?", "citadel_settings_rendering_reset_tooltip": "RĂ©tablit les paramĂštres de qualitĂ© du rendu par dĂ©faut.", "citadel_settings_rendering_search": "graphismes et rendu", "citadel_settings_renderquality": "QualitĂ© du rendu", "citadel_settings_renderquality_desc": "Rapport de mise Ă l'Ă©chelle par dimension pour le calcul de la rĂ©solution de rendu interne. Plus les valeurs seront faibles, plus le rendu sera rapide. Des valeurs plus Ă©levĂ©es offrent un rendu plus net, avec moins d'artĂ©facts.", "citadel_settings_replaykeybinds": "SpĂ©cifique aux rediffusions", "citadel_settings_replaykeybinds_reset_tooltip": "RĂ©tablit les raccourcis spĂ©cifiques aux rediffusions par dĂ©faut.", "citadel_settings_reset": "RĂ©initialiser", "citadel_settings_reset_audio_tooltip": "RĂ©tablit les paramĂštres audios par dĂ©faut.", "citadel_settings_reset_communication_tooltip": "RĂ©initialise la roue des dialogues et rĂ©tablit les options de communication par dĂ©faut.", "citadel_settings_reset_controller_tooltip": "RĂ©tablit les paramĂštres des symboles de boutons par dĂ©faut.", "citadel_settings_reset_game_tooltip": "RĂ©tablit les paramĂštres de jeu par dĂ©faut.", "citadel_settings_reset_keybind": "RĂ©initialiser", "citadel_settings_reset_keybind_tooltip": "RĂ©initialise le raccourci Ă sa valeur par dĂ©faut.", "citadel_settings_reset_language_tooltip": "RĂ©tablit les paramĂštres de langue par dĂ©faut.", "citadel_settings_reset_video_tooltip": "Configure l'affichage sur la rĂ©solution native et restaure les paramĂštres vidĂ©os par dĂ©faut.", "citadel_settings_resolution": "RĂ©solution", "citadel_settings_resolution_display_mode": "Mode fenĂȘtrĂ©", "citadel_settings_resolution_size": "RĂ©solution", "citadel_settings_rope_zipline_binding": "Cordes", "citadel_settings_rope_zipline_binding_desc": "Le raccourci pour les tyroliennes s'applique dĂ©sormais Ă©galement aux cordes. S'il est modifiĂ© par rapport aux paramĂštres par dĂ©faut, la touche associĂ©e aux tyroliennes permettra de monter ou descendre aux cordes Ă la place de la touche pour sauter. Il est dĂ©sormais possible d'associer la molette de la souris aux tyroliennes et aux cordes. Il n'est plus nĂ©cessaire de maintenir la touche associĂ©e enfoncĂ©e si elle diffĂšre du raccourci pour sauter.", "citadel_settings_screen_space_shadows": "Ombres de contact", "citadel_settings_screen_space_shadows_desc": "InutilisĂ© actuellement.", "citadel_settings_search": "Rechercher", "citadel_settings_search_subsetting_prefix": ":", "citadel_settings_secondary_language_builds": "Autre langue pour les builds d'occultiste", "citadel_settings_secondary_language_builds_desc": "Les builds publics créés dans cette langue seront affichĂ©s en plus des builds créés dans votre langue principale.", "citadel_settings_shadow_quality": "QualitĂ© des ombres", "citadel_settings_shadow_quality_desc": "Des valeurs plus faibles diminuent la qualitĂ© de rendu des ombres pour amĂ©liorer les performances sur les systĂšmes les moins performants.", "citadel_settings_shadow_quality_high": "ĂlevĂ©e", "citadel_settings_shadow_quality_low": "Faible", "citadel_settings_shadow_quality_med": "Moyenne", "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_shop": "Boutique", "citadel_settings_shop_confirm_reset": "Voulez-vous vraiment rĂ©initialiser les paramĂštres de la boutique ?", "citadel_settings_shop_reset_tooltip": "RĂ©tablit les paramĂštres de la boutique par dĂ©faut.", "citadel_settings_show_active_slot_popup": "FenĂȘtre contextuelle d'objet actif", "citadel_settings_show_telemtry_settings": "Afficher les paramĂštres de tĂ©lĂ©mĂ©trie", "citadel_settings_skill_rating": "Niveau", "citadel_settings_skill_rating_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres de classement aux valeurs par dĂ©faut ?", "citadel_settings_skill_rating_notification": "Notifications de changement de grade", "citadel_settings_skill_rating_notification_tip": "Afficher les notifications quand votre classement change.", "citadel_settings_skill_rating_post_game": "Classement des Ă©quipes aprĂšs la partie", "citadel_settings_skill_rating_post_game_tip": "Afficher le grade moyen du groupe aprĂšs chaque partie.", "citadel_settings_skill_rating_reset_tooltip": "RĂ©tablit les paramĂštres de classement par dĂ©faut.", "citadel_settings_slider_percentage": "%", "citadel_settings_social": "Social", "citadel_settings_sounddevice": "PĂ©riphĂ©rique de sortie", "citadel_settings_sounddevice_desc": "SĂ©lectionnez les hautparleurs ou le casque sur lesquels vous souhaitez diffuser le son du jeu.", "citadel_settings_sounddevice_search": "hautparleurs, casque audio", "citadel_settings_speakerconfig": "Configuration des hautparleurs", "citadel_settings_speakerconfig_desc": "SĂ©lectionnez le type de pĂ©riphĂ©rique (casque ou hautparleurs) pour lequel la sortie audio doit ĂȘtre optimisĂ©e.", "citadel_settings_spectatorkeybinds": "Mode spectateur et rediffusions", "citadel_settings_spectatorkeybinds_reset_tooltip": "RĂ©tablit les raccourcis du mode spectateur et rediffusions par dĂ©faut.", "citadel_settings_ssao": "Occlusion ambiante sur l'Ă©cran (SSAO)", "citadel_settings_ssao_desc": "Occlusion ambiante. Estime les ombres des objets en contact Ă l'aide des donnĂ©es d'espace de l'Ă©cran.\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : modĂ©rĂ©/constant.", "citadel_settings_ssao_quality_high": "ĂlevĂ©e", "citadel_settings_ssao_quality_low": "Faible", "citadel_settings_ssao_quality_med": "Moyenne", "citadel_settings_ssao_quality_off": "DĂ©sactivĂ©e", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_steam_input": "Options du contrĂŽleur", "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{contrĂŽleur} other{contrĂŽleurs}}", "citadel_settings_steam_input_no_controller": "Aucun contrĂŽleur dĂ©tectĂ©", "citadel_settings_steam_input_open_configurator": "Ouvrir les paramĂštres de Steam", "citadel_settings_steam_text_filter": "ParamĂštre de filtrage des messages Steam", "citadel_settings_steam_text_filter_new": "Ouvrir les paramĂštres de Steam", "citadel_settings_steam_text_filter_title": "Filtrage des messages", "citadel_settings_steaminput": "ContrĂŽleur", "citadel_settings_streamer_mode": "Mode diffusion", "citadel_settings_streamer_mode_search": "masquer les noms des personnes en jeu", "citadel_settings_streamer_mode_tooltip": "Activez cette option pour masquer les noms des joueurs et joueuses en jeu et dans le tableau de bord. Les noms sur les cartes de profil ne seront pas masquĂ©s.", "citadel_settings_streamlined_mic": "Micro optimisĂ©", "citadel_settings_streamlined_mic_desc": "Active le pĂ©riphĂ©rique d'enregistrement dĂšs le lancement du jeu, et non plus lors de la premiĂšre utilisation du micro.", "citadel_settings_telemtry_settings_info_desc": "Cliquez ici pour ouvrir la page d'assistance sur l'interface de tĂ©lĂ©mĂ©trie de Source2 et obtenir plus d'informations sur le sujet.", "citadel_settings_text_filter_filtered": "Filtre Ă grossiĂšretĂ©s", "citadel_settings_texturequality": "QualitĂ© des textures", "citadel_settings_texturequality_desc": "Des valeurs plus faibles diminuent la rĂ©solution des textures pour amĂ©liorer les performances sur les systĂšmes les moins performants.", "citadel_settings_texturequality_high": "ĂlevĂ©e", "citadel_settings_texturequality_low": "Faible", "citadel_settings_texturequality_med": "Moyenne", "citadel_settings_ui_language": "Texte en jeu", "citadel_settings_ui_language_tooltip": "DĂ©finit la langue principale de l'interface utilisateur.", "citadel_settings_upscaling": "Technologie de mise Ă l'Ă©chelle", "citadel_settings_upscaling_desc": "GĂ©nĂšre des images en haute rĂ©solution Ă partir d'images internes en basse rĂ©solution, pour un rendu plus rapide.\u003Cbr\u003E\u003Cbr\u003EFSR2 utilise un anticrĂšnelage temporel (TAA).\u003Cbr\u003E\u003Cbr\u003EImpact sur les performances : modĂ©rĂ©/constant.", "citadel_settings_upscaling_dlss": "NVIDIA DLSS", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", "citadel_settings_upscaling_none": "Aucune", "citadel_settings_usenativeresolution": "Utiliser la rĂ©solution native de l'Ă©cran", "citadel_settings_video": "VidĂ©o", "citadel_settings_video_options": "Options", "citadel_settings_video_options_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres vidĂ©os aux valeurs par dĂ©faut ?", "citadel_settings_video_options_reset_tooltip": "RĂ©tablit les paramĂštres vidĂ©os par dĂ©faut.", "citadel_settings_video_search": "graphismes", "citadel_settings_videodefaults": "Restaurer les paramĂštres par dĂ©faut", "citadel_settings_videopreset": "QualitĂ© du rendu", "citadel_settings_videopreset_high": "ĂlevĂ©e", "citadel_settings_videopreset_low": "Faible", "citadel_settings_videopreset_med": "Moyenne", "citadel_settings_videopreset_ultra": "Ultra", "citadel_settings_violator_new": "NouveautĂ©s", "citadel_settings_violator_updated": "Mis Ă jour", "citadel_settings_voice": "Voix", "citadel_settings_voice_always_sample_mic": "Toujours Ă©chantillonner le micro", "citadel_settings_voice_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres de micro aux valeurs par dĂ©faut ?", "citadel_settings_voice_level": "Volume de la voix", "citadel_settings_voice_level_desc": "Cette barre affiche le volume actuel dĂ©tectĂ© par votre microphone. Utilisez-la pour tester votre micro et dĂ©finir un seuil de dĂ©clenchement du micro si nĂ©cessaire.", "citadel_settings_voice_level_search": "VoIP", "citadel_settings_voice_reset_tooltip": "RĂ©tablit les paramĂštres d'entrĂ©e audio par dĂ©faut pour le chat vocal.", "citadel_settings_voice_search": "VoIP", "citadel_settings_voice_sounddevice": "PĂ©riphĂ©rique d'entrĂ©e", "citadel_settings_voice_sounddevice_desc": "SĂ©lectionnez le microphone Ă utiliser pour le chat vocal.", "citadel_settings_voice_sounddevice_search": "microphone", "citadel_settings_voice_steam_link": "Les rĂ©glages du pĂ©riphĂ©rique d'enregistrement sont configurĂ©s d'aprĂšs les \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003EparamĂštres de voix de Steam\u003C/a\u003E.", "citadel_settings_voicevolume": "Chat vocal (entrant)", "citadel_settings_voicevolume_desc": "RĂšgle le volume des micros des autres personnes.", "citadel_settings_voicevolume_search": "VoIP", "citadel_settings_volume": "Volume", "citadel_settings_volume_confirm_reset": "Voulez-vous vraiment rĂ©initialiser vos paramĂštres de volume aux valeurs par dĂ©faut ?", "citadel_settings_volume_reset_tooltip": "RĂ©tablit les paramĂštres de volume par dĂ©faut.", "citadel_settings_vsync": "Synchronisation verticale", "citadel_settings_vsync_desc": "Ălimine les artĂ©facts liĂ©s Ă la synchronisation verticale, mais augmente la latence d'entrĂ©e.", "citadel_settings_will_reset_tooltip": "Les raccourcis conflictuels seront supprimĂ©s :", "citadel_settings_window": "FenĂȘtrĂ©", "citadel_spectator_voice_mode_0": "Voix : activĂ©e", "citadel_spectator_voice_mode_1": "Voix : dĂ©sactivĂ©e", "citadel_survey_fun_hero": "Avez-vous apprĂ©ciĂ© la partie avec votre occultiste ?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Votre partie Ă©tait-elle amusante ?", "citadel_switch_camera_teammate_1": "CamĂ©ra : membre de l'Ă©quipe 1", "citadel_switch_camera_teammate_2": "CamĂ©ra : membre de l'Ă©quipe 2", "citadel_switch_camera_teammate_3": "CamĂ©ra : membre de l'Ă©quipe 3", "citadel_switch_camera_teammate_4": "CamĂ©ra : membre de l'Ă©quipe 4", "citadel_switch_camera_teammate_5": "CamĂ©ra : membre de l'Ă©quipe 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", "citadel_trigger_teleport_hideout": "TĂ©lĂ©portation vers la planque", "citadel_trigger_teleport_sandbox": "TĂ©lĂ©portation vers le bac Ă sable", "citadel_unmute_game_audio": "Remettre le son du jeu", "citadel_unmute_player": "Cliquez pour rĂ©activer les communications", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} â \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", "citadel_weapon_hero_astro_set": "Ordonnance", "citadel_weapon_hero_atlas_set": "Affaire classĂ©e", "citadel_weapon_hero_atlas_set_desc": "Recharge une cartouche Ă la fois. La capacitĂ© peut ĂȘtre interrompue.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Dose d'humilitĂ©", "citadel_weapon_hero_bebop_set_desc": "Tire un laser en continu, sans dĂ©lai.", "citadel_weapon_hero_bookworm_set": "Fin du chapitre", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Secret de fabrication", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", "citadel_weapon_hero_doorman_set": "Toujours serviable", "citadel_weapon_hero_drifter_alt": "Arme secondaire de NĂ©cro", "citadel_weapon_hero_drifter_set": "Poigne Ă©carlate", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Le Vonnegun", "citadel_weapon_hero_familiar_set": "Longue nuit", "citadel_weapon_hero_fencer_set": "FiertĂ© d'Ixia", "citadel_weapon_hero_forge_set": "Services rendus", "citadel_weapon_hero_forge_set_desc": "Augmente la cadence de tir Ă mesure que les canons tournent.", "citadel_weapon_hero_frank_set": "Memento Mori", "citadel_weapon_hero_ghost_set": "Le prĂ©sent de Johann", "citadel_weapon_hero_gigawatt_set": "Calcul placide", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", "citadel_weapon_hero_haze_set": "Censure et pĂ©nitence", "citadel_weapon_hero_heavy_set": "Heavy Gun", "citadel_weapon_hero_hijack_set": "Hijack Gun", "citadel_weapon_hero_hornet_set": "La revanche d'une introvertie", "citadel_weapon_hero_inferno_set": "Remarques incendiaires", "citadel_weapon_hero_kali_set": "Kali Gun", "citadel_weapon_hero_kelvin_set": "Au terme de l'expĂ©dition", "citadel_weapon_hero_krill_set": "Un canari jaune", "citadel_weapon_hero_lash_set": "Une histoire de cassette", "citadel_weapon_hero_magician_set": "Le prestige", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Promesses tenues", "citadel_weapon_hero_nano_set": "Doux mensonge", "citadel_weapon_hero_necro_set": "La prĂ©ceptrice", "citadel_weapon_hero_opera_set": "TragĂ©dienne", "citadel_weapon_hero_operative_set": "Parapluie mitrailleur", "citadel_weapon_hero_orion_set": "L'arrivĂ©e du deuil", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", "citadel_weapon_hero_priest_set": "JĂ©rĂ©mie 51:20", "citadel_weapon_hero_punkgoat_set": "Biquette", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "DĂ©ception", "citadel_weapon_hero_slork_set": "Contrecourant", "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Le mouton noir", "citadel_weapon_hero_targetdummy_set": "Pistolet factice", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Main tutĂ©laire", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_trapper_set": "Fonctionnaire", "citadel_weapon_hero_unicorn_set": "Carnage-val", "citadel_weapon_hero_vampirebat_set": "Nouveau riche", "citadel_weapon_hero_viper_set": "Le crotale", "citadel_weapon_hero_viscous_set": "InterprĂšte des mers profondes", "citadel_weapon_hero_warden_set": "Le prix de la libertĂ©", "citadel_weapon_hero_werewolf_set": "Chienlit", "citadel_weapon_hero_werewolf_wolf_set": "MuseliĂšre lĂąche", "citadel_weapon_hero_wraith_set": "Le rĂąteau", "citadel_weapon_hero_wrecker_set": "La main du boucher", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "La complainte d'une sĆur", "citadel_weapon_hero_zealot_set": "Zealotry Gun", "citadel_weapon_priest_crossbow": "Ira Domini", "citadel_weapon_priest_crossbow_crit": "Ira Domini : dĂ©g. crit.", "citadel_weapon_priest_crossbow_pure": "Ira Domini : dĂ©g. purs", "citadel_weapon_werewolf_claws": "Griffes lupines", "citadel_west_team_name": "SAPHIR", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", "clawdril_drill_and_pin": "Drill \u0026 Pin", "clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.", "clawdril_mining_expedition": "Mining Expedition", "clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.", "clawdril_plasma_laser": "Plasma Laser", "clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.", "clip_size_pickup/clip_size": "3 chargeurs grande capacitĂ©", "clip_size_pickup_label": "3 chargeurs grande capacitĂ©", "coldmetal_charged_rocket": "Charged Rocket", "coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.", "coldmetal_cold_metal_killer": "Cold Metal Killer", "coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.", "coldmetal_contract_to_kill": "Contract to Kill", "coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract", "coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.", "coldmetal_impenetrable_cube": "Impenetrable Cube", "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Temps de rĂ©cupĂ©ration rĂ©duit", "cooldown_reduction_pickup_label": "Temps de rĂ©cupĂ©ration rĂ©duits", "cosmetic_item_snowball": "Boule de neige", "cosmetic_item_snowball_desc": "Lancez des boules de neige sur les occultistes de votre Ă©quipe et ceux de l'Ă©quipe adverse. Certaines propriĂ©tĂ©s, telles que votre portĂ©e, s'amĂ©liorent selon vote progression dans le \u003Cspan class=\"highlight\"\u003EDĂ©fi des fĂȘtes de 2025\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELancer une boule de neige sur un occultiste alliĂ© n'inflige pas de dĂ©gĂąt et rĂ©initialise le temps de rĂ©cupĂ©ration.\u003C/span\u003E", "cosmetic_item_voting_poster": "Placer une affiche", "damage_reduction_postfix": "%", "disarm_immune": "Disarm Immune", "doorman_hotel_cost": "Cout du sĂ©jour", "doorman_hotel_debuff": "En tant que clientĂšle de l'hĂŽtel", "doorman_hotel_duration_override_label": "Heure de dĂ©part", "doorman_hotel_duration_override_postfix": "s", "doorman_hotel_duration_override_postvalue_label": "Heure de dĂ©part", "doorman_hotel_fail": "DĂ©part tardif", "double_jump_pickup/double_jump": "Double saut et vitesse de la tyrolienne", "drifter_blood_blast": "DĂ©chirure", "drifter_blood_blast_desc": "Drifter frappe les adversaires dans une zone conique devant lui, leur infligeant des {g:citadel_inline_attribute:'SpiritDamage'}. Si la cible se trouve \u003Cspan class=\"highlight\"\u003EĂ bout portant\u003C/span\u003E, il inflige des {g:citadel_inline_attribute:'MeleeDamage'} supplĂ©mentaires.", "drifter_blood_blast_header_on_close_range": "Ă bout portant", "drifter_blood_blast_t2_desc": "-8 s de temps de rĂ©cupĂ©ration", "drifter_blood_blast_t3_desc": "Inflige 55 % de dĂ©gĂąts de mĂȘlĂ©e lourds\u003Cbr\u003ERĂ©duit les adversaires au silence pendant 2 s Ă bout portant.", "drifter_darkness": "Nuit Ă©ternelle", "drifter_darkness_desc": "Drifter plonge les unitĂ©s ennemies proches dans l'obscuritĂ©, \u003Cspan class=\"highlight\"\u003ErĂ©duisant considĂ©rablement leur champ de vision\u003C/span\u003E. Les unitĂ©s affectĂ©es sont briĂšvement rĂ©vĂ©lĂ©es Ă Drifter et sont considĂ©rĂ©es comme Ă©tant \u003Cspan class=\"highlight\"\u003EisolĂ©es\u003C/span\u003E pendant la durĂ©e de la capacitĂ©.\u003Cbr\u003E\u003Cbr\u003EDrifter reçoit de la {g:citadel_inline_attribute:'BonusSprintSpeed'}.", "drifter_darkness_t3_desc": "+2.5 s de durĂ©e et +1 cibles max.", "drifter_infinity_slash": "Taillades obscures", "drifter_last_breath": "Ătreinte des profondeurs", "drifter_last_breath_desc": "{s:hero_name} s'enveloppe dans une sphĂšre d'eau qui peut absorber les dĂ©gĂąts avant d'Ă©clater. Lorsque la sphĂšre se dissipe pour une raison quelconque, les adversaires Ă portĂ©e subissent des dĂ©gĂąts.", "drifter_shadow_mark": "Marque du rĂŽdeur", "drifter_shadow_mark_desc": "Drifter envoie une marque qui fait saigner la premiĂšre cible touchĂ©e, infligeant des {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003ETant que l'unitĂ© adverse saigne, vous pouvez rĂ©activer la Marque du rĂŽdeur pour \u003Cspan class=\"highlight\"\u003Eapparaitre instantanĂ©ment derriĂšre elle.\u003C/span\u003E", "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8 %\u003C/span\u003E de rĂ©sistance aux balles", "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10 s de temps de rĂ©cupĂ©ration et +3 s de durĂ©e", "drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 % de saignement\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E-40 % de rĂ©duction des soins\u003C/span\u003E", "drifter_shadow_mark_teleport": "Embuscade", "extra_gold_pickup/extra_gold_pickup": "Prime bonus pour la prochaine victime", "extra_stamina_pickup/extra_stamina": "Endurance bonus", "extra_stamina_pickup_label": "Endurance bonus", "fathom_breach": "BrĂšche", "fathom_breach_desc": "Fathom s'Ă©lance vers l'avant. Ă l'arrivĂ©e, les unitĂ©s adverses sont blessĂ©es et projetĂ©es dans les airs.", "fathom_breach_quip": "{s:hero_name} s'Ă©lance sur ses adversaires", "fathom_lurkers_ambush": "Embuscade du rĂŽdeur", "fathom_lurkers_ambush/immobilize": "Immobilisation", "fathom_lurkers_ambush/invis": "Invisible", "fathom_lurkers_ambush/regen": "RĂ©gĂ©n. de PV", "fathom_lurkers_ambush_active_desc": "Maintenez 4 pour \u003Cspan class=\"highlight\"\u003Echarger\u003C/span\u003E de la salive gluante qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts aux unitĂ©s ennemies et les ralentit\u003C/span\u003E. Les dĂ©gĂąts et la durĂ©e du ralentissement augmentent selon la durĂ©e de retenue en bouche.\u003Cbr\u003ELa durĂ©e est rĂ©duite de moitiĂ© si Fathom n'est pas collĂ© Ă un mur.", "fathom_lurkers_ambush_passive_desc": "CapacitĂ© passive. Fathom rĂ©cupĂšre \u003Cspan class=\"highlight\"\u003Eune partie de ses PV max.\u003C/span\u003E par seconde lorsqu'il est hors combat et que ses adversaires ne le voient pas. \u003Cspan class=\"highlight\"\u003ESi Fathom ne bouge pas, il devient Ă©galement invisible\u003C/span\u003E, tant qu'il reste immobile ou accroupi et qu'il n'effectue aucune action. Pendant l'invisibilitĂ©, Fathom est \u003Cspan class=\"highlight\"\u003EinvulnĂ©rable\u003C/span\u003E.", "fathom_lurkers_ambush_quip": "Devient invisible et crache de la salive immobilisante", "fathom_reefdweller_harpoon": "Harpon rĂ©cifal", "fathom_reefdweller_harpoon/detach_buff": "Cadence de tir", "fathom_reefdweller_harpoon/regen": "RĂ©gĂ©nĂ©ration du Harpon rĂ©cifal", "fathom_reefdweller_harpoon_desc": "Fathom lance un harpon qui s'accroche au mur ou au plafond, et \u003Cspan class=\"highlight\"\u003Ele hisse\u003C/span\u003E. Active \u003Cspan class=\"highlight\"\u003El'invisibilitĂ© de l'Embuscade du rĂŽdeur\u003C/span\u003E si Fathom est repĂ©rĂ©. Une fois le harpon accrochĂ© Ă une surface, Fathom \u003Cspan class=\"highlight\"\u003Egagne des charges supplĂ©mentaires\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELancer le harpon n'interrompt pas l'invisibilitĂ©.\u003C/span\u003E", "fathom_reefdweller_harpoon_passive_desc": "Passif : quand {s:hero_name} n'est pas en plein combat et qu'il n'est pas visible sur la minicarte, \u003Cspan class=\"highlight\"\u003Esoigne une portion de ses PV max.\u003C/span\u003E chaque seconde.", "fathom_reefdweller_harpoon_quip": "{s:hero_name} lance un harpon pour se hisser vers une surface", "fathom_reefdweller_harpoon_t3_desc": "AprĂšs s'ĂȘtre dĂ©tachĂ©, Fathom gagne 30 % de cadence de tir pendant 7 s ou jusqu'Ă ce qu'il recharge", "fathom_scalding_spray": "Ăbouillantage", "fathom_scalding_spray_desc": "Fathom pulvĂ©rise un jet d'eau bouillante dans un cĂŽne en face de lui. Fathom accumule des dĂ©gĂąts bonus pour chaque unitĂ© occultiste touchĂ©e.", "fathom_scalding_spray_quip": "Projette de l'eau bouillante dans une zone cĂŽnique devant {s:hero_name}.", "fire_rate_pickup/small_fire_rate": "Cadence de tir augmentĂ©e", "fire_rate_pickup_label": "Cadence de tir", "firerate_permanent_pickup_label": "+1,5 % de cadence de tir", "firerate_permanent_pickup_label_lv2": "+2 % de cadence de tir", "firerate_permanent_pickup_label_lv3": "+2,5 % de cadence de tir", "frozen_shelter_modifier_buff": "DĂŽme gelĂ©", "ghost_malice_stack_effect_header": "Effet par charge :", "golden_idol_bonus_01": "+35 % d'Ăąmes supplĂ©mentaires", "golden_idol_bonus_02": "+1 point de capacitĂ©", "guardian_unit": "Gardien", "guide_advanced_main_header": "Mouvements spĂ©ciaux", "guide_advanced_parry_desc": "Appuyez sur {g:citadel_binding:'HeldItem'} pour parer une attaque de mĂȘlĂ©e ennemie.\u003Cbr\u003E\u003Cbr\u003EĂtourdit l'adversaire et augmente les dĂ©gĂąts de mĂȘlĂ©e que vous lui infligez.", "guide_advanced_parry_header": "Parade", "guide_back_to_dashboard": "Revenir au menu principal", "guide_basics_abilities_desc": "Appuyez sur {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} pour utiliser les capacitĂ©s de votre occultiste.", "guide_basics_abilities_header": "CapacitĂ©s", "guide_basics_aim_desc": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.", "guide_basics_aim_header": "Zoom", "guide_basics_main_header": "ContrĂŽles de base", "guide_basics_melee_desc": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour faire une attaque rapide. Maintenez {g:citadel_binding:'AbilityMelee'} pour attaquer avec une charge puissante.", "guide_basics_melee_header": "MĂȘlĂ©e", "guide_basics_reload_desc": "Appuyez sur {g:citadel_binding:'Reload'} pour recharger votre arme. Certaines actions, comme les attaques de mĂȘlĂ©e, interrompent le rechargement.", "guide_basics_reload_header": "Recharger", "guide_basics_shoot_desc": "Appuyez sur {g:citadel_binding:'Attack'} pour tirer.\u003Cbr\u003E\u003Cbr\u003ELes dĂ©gĂąts balistiques diminuent avec la distance.", "guide_basics_shoot_header": "Tirer", "guide_get_started_title": "Les bases", "guide_movement_airdash_desc": "Quand vous ĂȘtes dans les airs, appuyez sur {g:citadel_binding:'Roll'} pour effectuer un Ă©lan propulsĂ©.\u003Cbr\u003E\u003Cbr\u003ENĂ©cessite de l'endurance.", "guide_movement_airdash_header": "Saut Ă©lancĂ©", "guide_movement_crouch_desc": "Maintenez {g:citadel_binding:'Crouch'} pour vous accroupir.", "guide_movement_crouch_header": "S'accroupir", "guide_movement_dodge_desc": "En cours de dĂ©placement, appuyez sur {g:citadel_binding:'Roll'} pour vous Ă©lancer vers la direction choisie.\u003Cbr\u003E\u003Cbr\u003ENĂ©cessite de l'endurance.", "guide_movement_dodge_header": "S'Ă©lancer", "guide_movement_dodge_jump_desc": "Ălancez-vous puis sautez au bon moment pour effectuer un Ă©lan propulseur.\u003Cbr\u003E\u003Cbr\u003E NĂ©cessite de l'endurance.", "guide_movement_dodge_jump_header": "Ălan propulseur", "guide_movement_double_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} une fois en l'air pour effectuer un double saut.\u003Cbr\u003E\u003Cbr\u003ELes mouvements spĂ©ciaux tels que le double saut font baisser votre barre d'endurance qui se trouve sous votre viseur.", "guide_movement_double_jump_header": "Double saut", "guide_movement_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} pour sauter.", "guide_movement_jump_header": "Sauter", "guide_movement_mantle_desc": "Maintenez {g:citadel_binding:'Mantle'} Ă proximitĂ© d'un rebord pour vous hisser.", "guide_movement_mantle_header": "Grimper", "guide_movement_slide_desc": "Maintenez {g:citadel_binding:'Crouch'} pour glisser dans une pente. Fonctionne Ă©galement lorsque vous bĂ©nĂ©ficiez d'un bonus de vitesse.", "guide_movement_slide_header": "Glissade", "guide_movement_zipline_desc": "Maintenez {g:citadel_binding:'Zipline'} pour vous accrocher Ă la tyrolienne.\u003Cbr\u003E\u003Cbr\u003EAppuyez sur {g:citadel_binding:'Mantle'} pour lĂącher prise.", "guide_movement_zipline_header": "Tyroliennes", "guide_neutrals_desc": "De nombreuses crĂ©atures neutres rĂŽdent sur la carte. Ăliminez-les pour rĂ©cupĂ©rer des Ăąmes.\u003Cbr\u003E\u003Cbr\u003EUne crĂ©ature puissante apparaitra parfois au centre de la carte⊠Terrassez-la et votre Ă©quipe sera copieusement rĂ©compensĂ©e.", "guide_neutrals_header": "Neutres", "guide_outro_main_header": "Moments forts", "guide_overview_desc": "Parcourez les diffĂ©rentes sections pour apprendre Ă jouer.", "guide_overview_header": "Bienvenue dans Deadlock", "guide_overview_main_header": "Bienvenue", "guide_the_map_core_alt_desc": "Votre objectif est d'assiĂ©ger la base ennemie et de dĂ©truire ses dĂ©fenses pour rĂ©vĂ©ler le MĂ©cĂšne adverse. DĂ©truisez le MĂ©cĂšne pour remporter la partie.", "guide_the_map_core_alt_header": "Base", "guide_the_map_core_desc": "Il y a deux sanctuaires Ă l'arriĂšre de la base de chaque Ă©quipe. DĂ©truisez les sanctuaires adverses pour atteindre l'objectif ultime.", "guide_the_map_core_header": "Noyau", "guide_the_map_desc": "Passez la souris sur les zones de la carte pour en savoir plus sur les choses que vous rencontrerez lors d'une partie de Deadlock.", "guide_the_map_guardians_desc": "Les gardiens constituent la premiĂšre ligne de dĂ©fense de chaque voie. Leurs attaques sont trĂšs puissantes, il est donc prĂ©fĂ©rable de les attaquer avec vos troupiers.", "guide_the_map_guardians_header": "Gardiens", "guide_the_map_header": "GĂ©nĂ©ral", "guide_the_map_lanes_desc": "Il y a trois voies, chacune avec une tyrolienne que les occultistes peuvent emprunter pour se dĂ©placer rapidement.", "guide_the_map_lanes_header": "Voies", "guide_the_map_main_header": "GĂ©nĂ©ral", "guide_the_map_midboss_desc": "Un puissant boss neutre vous attend au milieu de la carte. L'Ă©quipe qui le vaincra obtiendra une rĂ©apparition immĂ©diate lors de sa prochaine mort.", "guide_the_map_midboss_header": "Concierge", "guide_the_map_troopers_desc": "Les troupiers apparaissent pĂ©riodiquement dans la base, puis se dĂ©placent sur une voie en attaquant quiconque se trouve sur leur chemin.", "guide_the_map_troopers_header": "Troupiers", "guide_the_map_walkers_desc": "Les sentinelles se dressent au milieu des voies qu'elles dĂ©fendent Ă l'aide d'un arsenal de mouvements dĂ©fensifs.", "guide_the_map_walkers_header": "Sentinelles", "guide_the_map_welcome_desc": "Bienvenue Ă la Pomme perdue. Pour sortir victorieuse, votre Ă©quipe devra Ă la fois manier les armes et les pouvoirs surnaturels pour assiĂ©ger la base ennemie.", "guide_the_map_welcome_header": "PrĂ©sentation", "guide_the_map_welcome_sub_header": "PrĂ©sentation", "guide_upgrades_buy_mods_desc": "Les objets peuvent modifier notamment le nombre de munitions, les dĂ©gĂąts de mĂȘlĂ©e infligĂ©s ou encore la rĂ©gĂ©nĂ©ration de PV. Les objets qui augmentent le pouvoir spirituel amĂ©liorent l'efficacitĂ© de vos capacitĂ©s.\u003Cbr\u003E\u003Cbr\u003ELes recommandations de l'onglet « Objets recommandĂ©s » sont triĂ©es sur le volet pour chaque occultiste.", "guide_upgrades_buy_mods_header": "Acheter des objets", "guide_upgrades_deny_desc": "Les orbes d'Ăąmes ennemies sont orange. Vos adversaires peuvent les rĂ©cupĂ©rer en leur tirant dessus ou en les laissant s'envoler.\u003Cbr\u003E\u003Cbr\u003ETirez sur ces orbes orange pour les voler Ă l'Ă©quipe adverse.", "guide_upgrades_deny_header": "Voler des Ăąmes", "guide_upgrades_going_home_desc": "Lorsque vous avez des Ăąmes Ă dĂ©penser, retournez Ă la base pour vous soigner et acheter des objets puissants qui augmenteront vos statistiques et vous accorderont des capacitĂ©s supplĂ©mentaires.\u003Cbr\u003E\u003Cbr\u003EĂ cĂŽtĂ© de chaque gardien, vous trouverez une boutique qui reste ouverte jusqu'Ă la destruction du gardien.", "guide_upgrades_going_home_header": "Boutique", "guide_upgrades_killing_guardians_desc": "Quand vous rĂ©cupĂ©rez des Ăąmes, vous obtenez Ă©galement des points de compĂ©tence (PC).\u003Cbr\u003E\u003Cbr\u003EVous pouvez dĂ©penser ces points pour amĂ©liorer vos capacitĂ©s en maintenant {g:citadel_binding:'Scoreboard'}.", "guide_upgrades_killing_guardians_header": "Points de capacitĂ©", "guide_upgrades_last_hit_desc": "Obtenez des Ăąmes en tuant des troupiers et des occultistes. Vous pouvez Ă©galement obtenir des Ăąmes en tuant des crĂ©atures neutres rĂ©parties sur la carte.\u003Cbr\u003E\u003Cbr\u003ELes Ăąmes sont partagĂ©es entre les membres de l'Ă©quipe Ă proximitĂ©.", "guide_upgrades_last_hit_header": "Ămes", "guide_upgrades_main_header": "Monter en puissance", "guide_upgrades_upgrade_abilities_desc": "AmĂ©liorez vos capacitĂ©s avec vos points de capacitĂ©s.\u003Cbr\u003E\u003Cbr\u003EChaque capacitĂ© peut ĂȘtre amĂ©liorĂ©e trois fois.", "guide_upgrades_upgrade_abilities_header": "AmĂ©liorer les capacitĂ©s", "guide_upgrades_yellow_orbs_desc": "Lorsque vous faites une victime, des Ăąmes supplĂ©mentaires apparaissent.\u003Cbr\u003E\u003Cbr\u003EVous pouvez vous approprier ces Ăąmes en tirant sur l'orbe vert qui les contient ou en les laissant flotter.", "guide_upgrades_yellow_orbs_header": "RĂ©cupĂ©rer des Ăąmes", "gun_powerup_pickup": "Arme Ă feu", "gunslinger_demonMark": "Marquage infernal", "gunslinger_demonMark/demonmark": "Marquage infernal", "gunslinger_demonMark/demonmark/demonmark_buff": "Cible marquĂ©e", "gunslinger_demonMark_desc": "CapacitĂ© passive. Gunslinger marque les occultistes adverses Ă proximitĂ© \u003Cspan class=\"highlight\"\u003Eau fer infernal\u003C/span\u003E. Tirer sur une cible \u003Cspan class=\"highlight\"\u003EmarquĂ©e\u003C/span\u003Econsomme l'effet, lui inflige des \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EdĂ©gĂąts\u003C/span\u003E et accorde un bonus de \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et de \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E Ă Gunslinger.", "gunslinger_rapid_fire": "Rapid Fire", "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Tirs en rafale", "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", "gunslinger_rocket_launcher": "Rocket Launcher", "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air.", "gunslinger_sleep_bomb": "Sleep Bomb", "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", "gunslinger_tenacity": "Tenacity", "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.", "headed_this_way": "Je vais lĂ -bas", "headed_to_blue": "{s:param_1} va vers la bleue", "headed_to_green": "{s:param_1} va vers la verte", "headed_to_purple": "{s:param_1} va vers la verte", "headed_to_yellow": "{s:param_1} va vers la jaune", "health_regen_pickup/small_health_regen": "RĂ©gĂ©nĂ©ration de PV augmentĂ©e", "health_regen_pickup_label": "Soins", "hero_akimbo": "Akimbo", "hero_akimbo:n": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", "hero_akimbo_search": "Akimbo", "hero_akimbo_search:n": "Akimbo", "hero_apocalypse": "Apocalypse", "hero_apocalypse:n": "Apocalypse", "hero_apocalypse_search": "Apocalypse", "hero_apocalypse_search:n": "Apocalypse", "hero_architect": "Architect", "hero_architect:n": "Architect", "hero_architect_search": "Architect architecte", "hero_architect_search:n": "Architect architecte", "hero_assassin": "Assassin", "hero_assassin:n": "Assassin", "hero_assassin_search": "Assassin", "hero_assassin_search:n": "Assassin", "hero_astro": "Holliday", "hero_astro:n": "Holliday", "hero_astro_lore": "Il y a des gens qui passent leur vie Ă rĂȘver de dĂ©mĂ©nager Ă New York. Ce n'est pas le cas d'Holliday. Elle Ă©tait tout Ă fait satisfaite de son poste de shĂ©rif dans une petite ville, et de n'avoir eu Ă dĂ©gainer son arme qu'une seule fois dans sa carriĂšre pour faire montre de ses talents au stand de tir Ă la foire du comté⊠Puis les meurtres ont commencĂ©.\u003Cbr\u003E\u003Cbr\u003EIls Ă©taient macabres et inhumains. Les corps avaient Ă©tĂ© retrouvĂ©s avec leurs cages thoraciques dĂ©chirĂ©es, leurs entrailles Ă©viscĂ©rĂ©es comme si quelques charognards Ă©taient venus se repaitre. Holliday retrouva le tueur, un musicien de folk itinĂ©rant que les mĂ©dias avaient surnommĂ© « Le Troubadour ». Lorsqu'elle le confronta, il explosa en une nuĂ©e de corbeaux et s'envola.\u003Cbr\u003E\u003Cbr\u003EC'Ă©tait il y a six mois. Les meurtres dans le centre de l'Illinois ont depuis cessĂ©, mais l'enquĂȘte d'Holliday continue. Elle pense que Le Troubadour est Ă New York, et quand elle le trouvera, elle tuera ce maudit salopard.", "hero_astro_playstyle": "Holliday compte sur ses compĂ©tences de tireuse d'Ă©lite. Elle aime lancer des objets en l'air et les abattre. Avec une vue dĂ©gagĂ©e, elle peut infliger de lourds dĂ©gĂąts. Son agilitĂ© lui permet d'isoler ses adversaires ou de rapidement battre en retraite.", "hero_astro_role": "Bondit çà et lĂ tout en exĂ©cutant des tirs audacieux", "hero_astro_search": "Holliday", "hero_astro_search:n": "Holliday", "hero_atlas": "Abrams", "hero_atlas:n": "Abrams", "hero_atlas_lore": "Brut de dĂ©coffrage, tĂȘtu et imbibĂ© d'alcool, le dĂ©tective Abrams est une figure incontournable de la scĂšne des enquĂȘtes new-yorkaises depuis bien des annĂ©es. Qu'il s'agisse d'Ćuvres d'art volĂ©es, de personnes disparues ou de rituels meurtriers, Abrams ne s'est pas contentĂ© de mener n'importe quelle affaire qui Ă©chouait sur son bureau. Il les a rĂ©solues.\u003Cbr\u003E\u003Cbr\u003EMais ses nuits de filature Ă traquer les conjoints infidĂšles ont pris fin le jour oĂč le Tome fit son apparition sur son bureau.\u003Cbr\u003E\u003Cbr\u003EAucune explication ne lui avait Ă©tĂ© donnĂ©e, Ă l'exception d'une brĂšve note griffonnĂ©e avec du sang couleur d'onyx sur laquelle on pouvait lire « Ne les laissez pas mettre la main dessus ». Abrams ne sait pas d'oĂč vient ce bouquin. Mais comme sa maison a Ă©tĂ© cambriolĂ©e, son bureau dĂ©truit Ă trois reprises et sa voiture brulĂ©e, il a tout intĂ©rĂȘt Ă faire la lumiĂšre sur cette affaire.", "hero_atlas_playstyle": "Abrams possĂšde la force et la rĂ©sistance nĂ©cessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'Ă©quipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arriĂšre-ligne en profitent pour leur infliger des dĂ©gĂąts en toute impunitĂ©.", "hero_atlas_role": "Charge dans la mĂȘlĂ©e", "hero_atlas_search": "Abrams", "hero_atlas_search:n": "Abrams", "hero_ballista": "Ballista", "hero_ballista:n": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", "hero_ballista_search": "Ballista", "hero_ballista_search:n": "Ballista", "hero_bebop": "Bebop", "hero_bebop:n": "Bebop", "hero_bebop_lore": "FabriquĂ© de toutes piĂšces par une employĂ©e de la casse, Bebop Ă©tait bien plus qu'un simple golem de ferraille⊠Il Ă©tait le fils qu'elle, veuve, n'avait jamais pu avoir. Ils passaient leurs journĂ©es Ă travailler dans l'entrepĂŽt et quand venait le soir, Ă Ă©couter du jazz. C'Ă©tait une routine prĂ©visible, voire rĂ©confortante. Seulement voilĂ , la crĂ©atrice de Bebop est tombĂ©e malade. Pour financer son traitement, Bebop a dĂ» se rĂ©soudre Ă des activitĂ©s nocturnes secrĂštes que Miss Shelly n'aurait pas approuvĂ©es. Mais ce qu'elle ne sait pas ne peut pas lui faire de mal.", "hero_bebop_playstyle": "Bebop peut combiner ses capacitĂ©s aussi bien pour affaiblir les positions ennemies, venir Ă la rescousse d'occultistes ou infliger des rafales de dĂ©gĂąts. Et, quand la subtilitĂ© n'est plus de mise, son laser gĂ©ant met tout le monde d'accord.", "hero_bebop_role": "Accroche une unitĂ© ennemie pour l'assommer", "hero_bebop_search": "Bebop", "hero_bebop_search:n": "Bebop", "hero_bebop_sort": "Bebop", "hero_bebop_sort:n": "Bebop", "hero_boho": "Carmen", "hero_boho:n": "Carmen", "hero_boho_search": "Carmen Boho", "hero_boho_search:n": "Carmen Boho", "hero_bomber": "Bomber", "hero_bomber:n": "Bomber", "hero_bomber_search": "Bomber", "hero_bomber_search:n": "Bomber", "hero_bookworm": "Paige", "hero_bookworm:n": "Paige", "hero_bookworm_lore": "Fille d'un marchand de livres rares, Paige a grandi dans une famille aimante oĂč rĂ©gnaient la gentillesse, la magie et les contes. Mais si Paige a naturellement adoptĂ© les valeurs de ses parents, son petit frĂšre Bryce n'en a pas fait de mĂȘme.\u003Cbr\u003E\u003Cbr\u003EAdolescent rebelle, Bryce reprochait Ă sa famille non seulement sa disposition miĂšvre, mais aussi son refus de lui permettre de s'adonner Ă des magies plus dangereuses. Paige a tout essayĂ© pour lui Ă©viter des ennuis, mais comme la plupart des jeunes de son Ăąge, plus sa grande sĆur essayait de lui donner des conseils, plus il s'en dĂ©tournait.\u003Cbr\u003E\u003Cbr\u003EPaige ne sait pas ce que Bryce a bien pu faire pour ĂȘtre chassĂ© de chez lui⊠elle sait seulement qu'Ă son retour de la bibliothĂšque, son frĂšre Ă©tait parti et ses parents Ă©taient en larmes.\u003Cbr\u003E\u003Cbr\u003ELes jours sont devenus des semaines, des mois, puis des annĂ©es. Paige a grandi et est devenue une bibliomancienne talentueuse, gagnant sa vie en tant que conteuse dans les bibliothĂšques des cinq arrondissements. Ses parents ont gardĂ© le silence sur les raisons du dĂ©part de Bryce, mais l'idĂ©e de le retrouver obsĂšde Paige de plus en plus. Elle va dĂ©couvrir ce qui est arrivĂ© Ă son frĂšre⊠et aucun ĂȘtre ne l'en empĂȘchera, qu'il soit humain ou divin.", "hero_bookworm_search": "Paige", "hero_bookworm_search:n": "Paige", "hero_cadence": "Cadence", "hero_cadence:n": "Cadence", "hero_cadence_search": "Cadence", "hero_cadence_search:n": "Cadence", "hero_chrono": "Paradox", "hero_chrono:n": "Paradox", "hero_chrono_lore": "Paradox. Un artĂ©fact du temps, et le nom d'une guilde de cambrioleurs cĂ©lĂšbres. Guilde qui se targue de monter des casses Ă©laborĂ©s ciblant les individus et institutions rĂ©putĂ©s intouchables. Que fait Paradox de tous ces artĂ©facts, secrets d'Ătat et autres tests de paternitĂ© de cĂ©lĂ©britĂ© volĂ©s ? La guilde les expose dans des installations Ă©phĂ©mĂšres, afin de prouver au monde que personne n'est Ă l'abri d'un coup d'Ă©clat de Paradox.\u003Cbr\u003E\u003Cbr\u003ES'enveloppant de mystĂšre, chaque membre de la guilde porte un masque et prend le nom de l'organisation. Ils sont partout et nulle part Ă la fois. Et s'ils veulent quelque chose, ils l'auront.", "hero_chrono_playstyle": "Paradox manipule la fabrique du temps pour devancer l'Ă©quipe ennemie. En cas de duel, elle peut Ă©changer sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades Ă impulsion, Ă travers son Ă©cran temporel ou au beau milieu de son Ă©quipe.", "hero_chrono_role": "Manipule l'espace et le temps", "hero_chrono_search": "Paradox", "hero_chrono_search:n": "Paradox", "hero_clawdril": "Clawdril", "hero_clawdril:n": "Clawdril", "hero_clawdril_search": "Clawdril", "hero_clawdril_search:n": "Clawdril", "hero_coldmetal": "Cold Metal", "hero_coldmetal:n": "Cold Metal", "hero_coldmetal_search": "Cold Metal", "hero_coldmetal_search:n": "Cold Metal", "hero_cowboy": "Cowboy", "hero_cowboy:n": "Cowboy", "hero_cowboy_search": "Cowboy", "hero_cowboy_search:n": "Cowboy", "hero_demoman": "Demolitions Expert", "hero_demoman:n": "Demolitions Expert", "hero_demoman_search": "Expert en dĂ©molition", "hero_demoman_search:n": "Expert en dĂ©molition", "hero_doorman": "Alphonse", "hero_doorman:n": "Alphonse", "hero_doorman_lore": "Il est correct, il est poli, mais l'humble portier du Baroness Hotel est plus intĂ©ressant qu'il n'y parait.\u003Cbr\u003E\u003Cbr\u003EInitialement il n'avait prĂ©vu de ne passer que quelques semaines dans ce monde, mais Alphonse a rapidement dĂ©couvert que le secteur tertiaire new-yorkais Ă©tait un excellent moyen de comprendre les demandes Ă©tranges des humains.", "hero_doorman_search": "Alphonse Doorman", "hero_doorman_search:n": "Alphonse Doorman", "hero_doorman_sort": "Alphonse", "hero_doorman_sort:n": "Alphonse", "hero_drifter": "NĂ©cro", "hero_drifter:n": "NĂ©cro", "hero_drifter_lore": "Ancien vampire errant sur le continent amĂ©ricain, la terreur connue seulement sous le nom de NĂ©cro (The Drifter) s'en prend aux vivants depuis des gĂ©nĂ©rations.\u003Cbr\u003E\u003Cbr\u003EContrairement Ă la plupart des vampires, NĂ©cro n'apprĂ©cie ni parure, ni titre, et n'a que mĂ©pris pour les lois et les traditions vampiriques. Ce refus de toute contrainte a fait de lui un homme exilĂ© des baronnages d'AmĂ©rique du Nord⊠pourtant, tandis que les vicomtes et les anciens rĂ©clament son Ă©xĂ©cution Ă cor et Ă cri, NĂ©cro continue de faire ce qu'il lui plaitâŠ", "hero_drifter_search": "NĂ©cro Drifter", "hero_drifter_search:n": "NĂ©cro Drifter", "hero_drifter_sort": "NĂ©cro", "hero_drifter_sort:n": "NĂ©cro", "hero_druid": "Druid", "hero_druid:n": "Druid", "hero_druid_search": "Druide Druid", "hero_druid_search:n": "Druide Druid", "hero_duo": "Duo", "hero_duo:n": "Duo", "hero_duo_search": "Duo", "hero_duo_search:n": "Duo", "hero_dynamo": "Dynamo", "hero_dynamo:n": "Dynamo", "hero_dynamo_lore": "En tant que scientifique, le professeur Dynamo a toujours eu un esprit curieux. Ainsi, lorsqu'une faille dans l'espace-temps s'est ouverte en plein Central Park, il Ă©tait le premier sur les lieux Ă enquĂȘter. Il s'attendait certes Ă ce qu'une telle dĂ©couverte change sa vie, mais ce d'une maniĂšre mĂ©taphorique, pas d'une maniĂšre atomique qui rĂ©duirait son corps Ă une minuscule Ă©toile mourante comme ce fut le cas.\u003Cbr\u003E\u003Cbr\u003EMais si son corps s'est volatilisĂ©, son esprit et sa soif de connaissances perdurent. Professeur titulaire au Columbia College, Dynamo cherche Ă en apprendre davantage sur son Ă©tat de santĂ© tout en poursuivant ses cours. La future gĂ©nĂ©ration ne va pas s'Ă©duquer toute seule !", "hero_dynamo_playstyle": "Dynamo protĂšge sa vie et celle de son Ă©quipe, Ă l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'Ă©quipes comme une utilisation bien coordonnĂ©e de SingularitĂ©.", "hero_dynamo_role": "Immobilise toute l'Ă©quipe ennemie", "hero_dynamo_search": "Dynamo", "hero_dynamo_search:n": "Dynamo", "hero_familiar": "Rem", "hero_familiar:n": "Rem", "hero_familiar_lore": "Rem, passager clandestin tout droit venu du monde des rĂȘves, se retrouve coincĂ© dans la ville qui ne dort jamais. Curieux de nature, Rem et ses assistants miniatures ont Ă©tĂ© aperçus errants Ă travers les cinq arrondissements Ă la recherche d'un moyen de rentrer chez eux.\u003Cbr\u003E\u003Cbr\u003EAinsi, si jamais vous piquez du nez sur la tyrolienne bleue en rentrant chez vous un soir, c'est peut-ĂȘtre signe que vous venez de croiser le chemin de l'un des nouveaux habitants de la Pomme perdue.", "hero_familiar_search": "Rem", "hero_familiar_search:n": "Rem", "hero_fencer": "Apollon", "hero_fencer:n": "Apollon", "hero_fencer_lore": "Pays alliant beautĂ©, tradition et conflits, l'Ixia du Nord connait la violence politique aveugle. Alors, quand Apollon apprit qu'il allait ĂȘtre envoyĂ© dans une Ă©cole de New York pour sa sĂ©curitĂ©, il comprit que la situation Ă©tait sĂ©rieuse.\u003Cbr\u003E\u003Cbr\u003EIl eut du mal Ă s'adapter Ă la vie de l'AcadĂ©mie Blackmore. Son Ă©cole Ă©tait censĂ©e Ă©duquer l'Ă©lite de la jeunesse de la Pomme perdue, mais il n'y vit qu'un ocĂ©an de mĂ©diocritĂ© agressive, Ă quelques exceptions prĂšs. Il choisit donc de ne pas perdre son temps en frivolitĂ©s, et au lieu de faire la fĂȘte et de danser, il consacra son Ă©nergie Ă un autre genre de piste. En tant que capitaine de l'Ă©quipe d'escrime de Blackmore, il s'entraine rigoureusement.\u003Cbr\u003E\u003Cbr\u003EEn fin de compte, la monotonie de sa vie Ă New York ne lui pĂšse pas plus que cela. Il sait qu'un jour viendra oĂč son pĂšre le rappellera Ă la maison et qu'il pourra enfin montrer qu'il mĂ©rite de manier l'Ă©pĂ©e ancestrale de la famille.", "hero_fencer_search": "Apollon Apollo", "hero_fencer_search:n": "Apollon Apollo", "hero_forge": "McGinnis", "hero_forge:n": "McGinnis", "hero_forge_lore": "Maggie McGinnis a toujours eu un don pour la construction. Ă 4 ans, elle utilisait des buchettes pour recrĂ©er des merveilles architecturales. Ă 10 ans, elle a construit et recĂąblĂ© un luminaire personnalisĂ© pour l'anniversaire de mariage de ses parents. Ă 15 ans, elle a conçu une machine qui raffinait les Ăąmes des morts⊠cette derniĂšre a reçu un peu plus d'attention que ses constructions en bois enfantines.\u003Cbr\u003E\u003Cbr\u003EAujourd'hui Ă la tĂȘte du dĂ©partement de recherche et dĂ©veloppement militaire de Fairfax Industries, McGinnis passe le plus clair de son temps dans l'atelier d'usinage au lieu d'un laboratoire. La thĂ©orie ne l'intĂ©resse pas, pour elle, la science est une magie que l'on peut toucher du doigt.", "hero_forge_playstyle": "Qu'il s'agisse de bombarder une position ou de diviser l'Ă©quipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son Ă©quipe qui, une fois retranchĂ©e derriĂšre ses tirs de barrage, devient difficile Ă dĂ©loger.", "hero_forge_role": "ContrĂŽle le champ de bataille avec ses tourelles", "hero_forge_search": "McGinnis", "hero_forge_search:n": "McGinnis", "hero_fortuna": "Fortuna", "hero_fortuna:n": "Fortuna", "hero_fortuna_search": "Fortuna", "hero_fortuna_search:n": "Fortuna", "hero_frank": "Victor", "hero_frank:n": "Victor", "hero_frank_lore": "Tant de gens passent leur vie entiĂšre Ă chercher leur vĂ©ritable identitĂ©. Pour Victor, cette question existentielle est d'autant plus compliquĂ©e qu'il s'est Ă©veillĂ© sur une table mortuaire sans connaitre son crĂ©ateur, sa raison d'ĂȘtre ni la provenance de ses membres corporels.\u003Cbr\u003E\u003Cbr\u003EDepuis, il parcourt sans relĂąche les cinq arrondissements en quĂȘte de rĂ©ponses, et il espĂšre trouver quelqu'un qui saura identifier une partie de son ĂȘtre.", "hero_frank_search": "Victor", "hero_frank_search:n": "Victor", "hero_frank_sort": "Victor", "hero_frank_sort:n": "Victor", "hero_gadgeteer": "Gadgeteer", "hero_gadgeteer:n": "Gadgeteer", "hero_gadgeteer_search": "Gadgeteer", "hero_gadgeteer_search:n": "Gadgeteer", "hero_gadgetman": "Gadget Man", "hero_gadgetman:n": "Gadget Man", "hero_gadgetman_search": "Gadget Man", "hero_gadgetman_search:n": "Gadget Man", "hero_genericperson": "Generic Person", "hero_genericperson:n": "Generic Person", "hero_ghost": "Dame Geist", "hero_ghost:n": "Dame Geist", "hero_ghost_lore": "Il fut un temps oĂč Lady Jeanne Geist avait toute la ville Ă ses pieds. Mais la beautĂ© finit par faner, et la nostalgie de ces jours oĂč la haute sociĂ©tĂ© n'avait d'yeux que pour elle finit par l'envahir. Dans sa maison de retraite, la vieille femme frĂȘle radotait les histoires de son passĂ© glorieux. C'est alors que le Gardien du serment se rĂ©vĂ©la. Esprit puissant provenant d'un autre plan, le Gardien lui proposa de nouer un pacte pour retrouver sa gloire passĂ©e⊠Il pouvait lui rendre sa jeunesse, en Ă©change de quoi elle devrait se sustenter de l'essence des vivants.\u003Cbr\u003E\u003Cbr\u003E Choix difficile pour Lady Geist, qui ne faisait pas confiance Ă ce Gardien du serment et rĂ©pugnait Ă l'idĂ©e de devoir tuer pour vivre⊠mais tout de mĂȘme, avoir une deuxiĂšme chance de revivre sa jeunesse, elle n'allait pas laisser passer ça ! Elle concocta donc un plan : aprĂšs avoir conclu le pacte avec le Gardien du serment, elle le neutralisa et le lui jeta un sort de restriction afin de limiter son emprise sur elle. Le Gardien du serment serait certes nourri, mais Ă ses conditions Ă elle.\u003Cbr\u003E\u003Cbr\u003ECependant, les annĂ©es sont devenues des dĂ©cennies, le sort s'est affaibli, et la faim du Gardien du serment est plus dĂ©vorante que jamaisâŠ", "hero_ghost_playstyle": "Cette occultiste sacrifie une partie de sa santĂ© en Ă©change d'un pouvoir dĂ©vastateur et peut voler l'essence vitale de ses adversaires pour rester en vie.", "hero_ghost_role": "Sacrifie ses PV pour voler ceux de ses adversaires", "hero_ghost_search": "Dame Geist", "hero_ghost_search:n": "Dame Geist", "hero_gigawatt": "Seven", "hero_gigawatt:n": "Seven", "hero_gigawatt_lore": "Lorsque l'Ă©nergie mystique se rĂ©veilla sur Terre, la face du monde changea⊠et tout devint possible. Cependant, tous les possibles ne devaient pas l'ĂȘtre pour autant. Le gouvernement Ă©dicta donc des rĂšgles. Des lois qui permettraient aux citoyennes et citoyens amĂ©ricains de profiter des avantages du monde surnaturel sans s'y bruler les ailes. Mais les rĂšgles et les lois c'Ă©taient pour les faibles. Les ĂȘtres limitĂ©s. Seven, lui, n'Ă©tait pas de ceux-lĂ .\u003Cbr\u003E\u003Cbr\u003ELes rumeurs vont bon train sur ce qui a menĂ© Seven au Murmure perdu, une oubliette rĂ©servĂ©e aux occultistes les plus dangereux. Mais il n'y a aucun mystĂšre sur la nuit de son exĂ©cution.\u003Cbr\u003E\u003Cbr\u003ELes protections placĂ©es par les plus puissants ritualistes de 7 nations⊠des protections conçues non seulement pour empĂȘcher toute interfĂ©rence mystique avec l'exĂ©cution, mais aussi pour oblitĂ©rer l'Ăąme de Seven afin qu'elle ne puisse jamais ĂȘtre contactĂ©e, ressuscitĂ©e ni utilisĂ©e par toute personne cherchant Ă suivre ses traces⊠Ces protections ont failli.\u003Cbr\u003E\u003Cbr\u003EDans une scĂšne macabre aux nombreux tĂ©moins, la tĂȘte du mentaliste le plus fort recrutĂ© par l'armĂ©e amĂ©ricaine Ă©clata comme un ballon. Des hurlements accompagnĂšrent le premier inspecteur occulte de Scotland Yard, celui qui avait prĂ©tendument capturĂ© Seven, lorsqu'il fut rĂ©duit en cendres. Le corps de Seven se dĂ©formait et se tordait sous ses entraves, sa peau brulait sous les dĂ©charges Ă©lectriques⊠pourtant, il ne finit pas par en mourir⊠mais par en rire.\u003Cbr\u003E\u003Cbr\u003EIl rit en se libĂ©rant de ses liens, il rit des tremblements de peur de ses ravisseurs.\u003Cbr\u003E\u003Cbr\u003EIl rit en massacrant ses bourreaux.\u003Cbr\u003E\u003Cbr\u003EIl rit en goutant l'air vivifiant qui lui avait Ă©tĂ© refusĂ© toutes ces annĂ©esâŠ\u003Cbr\u003E\u003Cbr\u003Eet il rit de plus belle en songeant aux actes qu'il allait commettre une fois arrivĂ© Ă New York.", "hero_gigawatt_playstyle": "Seven est spĂ©cialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et dĂ©chaine sa foudre sur l'Ă©quipe ennemie.", "hero_gigawatt_role": "Ălectrise les cibles ennemies groupĂ©es", "hero_gigawatt_search": "Seven", "hero_gigawatt_search:n": "Seven", "hero_glider": "Glider", "hero_glider:n": "Glider", "hero_glider_search": "Planeur Glider", "hero_glider_search:n": "Planeur Glider", "hero_graf": "Graf", "hero_graf:n": "Graf", "hero_graf_search": "Graf", "hero_graf_search:n": "Graf", "hero_gunner": "Gunner", "hero_gunner:n": "Gunner", "hero_gunner_search": "Tireur Gunner", "hero_gunner_search:n": "Tireur Gunner", "hero_gunslinger": "Gunslinger", "hero_gunslinger:n": "Gunslinger", "hero_gunslinger_search": "Fine gĂąchette Gunslinger", "hero_gunslinger_search:n": "Fine gĂąchette Gunslinger", "hero_haze": "NĂ©bula", "hero_haze:n": "NĂ©bula", "hero_haze_lore": "L'OSIC, l'Occult Security and Investigation Commission (ou « Commission d'Investigation et de SĂ©curitĂ© sur l'Occultisme ») est un organisme gouvernemental si opaque qu'Ă cĂŽtĂ© d'elle, la CIA semble transparente. Il incombe aux hommes, femmes et entitĂ©s de l'OSIC de protĂ©ger le pays de forces sinistres dĂ©passant les capacitĂ©s des agences de police classiques.\u003Cbr\u003E\u003Cbr\u003EEn tant que membre de la cĂ©lĂšbre division Sandman, Haze est rĂ©guliĂšrement chargĂ©e d'infiltrer les rĂȘves des personnes soupçonnĂ©es, d'Ă©valuer leur dangerositĂ© et si besoin⊠de leur accorder un repos Ă©ternel.", "hero_haze_playstyle": "Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacitĂ© Ă esquiver les dĂ©gĂąts lui permettent de tenir tĂȘte aux adversaires les plus tenaces lors de combats singuliers.", "hero_haze_role": "Se faufile et mitraille tout autour d'elle", "hero_haze_search": "NĂ©bula Haze", "hero_haze_search:n": "NĂ©bula Haze", "hero_haze_sort": "NĂ©bula", "hero_haze_sort:n": "NĂ©bula", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", "hero_hijack:n": "Hijack", "hero_hijack_search": "Pirate Hijack", "hero_hijack_search:n": "Pirate Hijack", "hero_hornet": "Vindicta", "hero_hornet:n": "Vindicta", "hero_hornet_lore": "CondamnĂ©e Ă mort par John Hathorne lors des procĂšs des sorciĂšres de Salem, Vindicta obtint une deuxiĂšme chance de vivre quand son esprit fut ramenĂ© par delĂ le plan de la mortalitĂ© pendant le premier malstrom (le cataclysme qui fit dĂ©couvrir le surnaturel Ă la face du monde).\u003Cbr\u003E\u003Cbr\u003EEn guerre spirituelle totale contre les « Amis de l'humanité », une nĂ©o-inquisition formĂ©e des descendants de Hathorne, Vindicta cherche Ă protĂ©ger tout ce qui a trait au surnaturel de leurs mĂ©faits, et elle est prĂȘte Ă amonceler autant de cadavres qu'il le faudra pour arriver Ă ses fins.", "hero_hornet_playstyle": "De par son excellente mobilitĂ©, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intĂ©rĂȘt Ă rester hors de sa ligne de mire.", "hero_hornet_role": "Tire Ă couvert avec son fusil de prĂ©cision", "hero_hornet_search": "Vindicta", "hero_hornet_search:n": "Vindicta", "hero_hornet_sort": "Vindicta", "hero_hornet_sort:n": "Vindicta", "hero_inferno": "Infernus", "hero_inferno:n": "Infernus", "hero_inferno_lore": "Comme la plupart des adolescents, Infernus Ă©tait rebelle, impĂ©tueux et sauvage. Pourtant, contrairement Ă la plupart d'entre eux, il provient d'un autre plan et est dotĂ© d'une maitrise du feu surnaturelle. Il va sans dire que sa jeunesse ne fut qu'une suite d'incendies, de meurtres et d'Ă©liminations de preuves. Depuis, Infernus a pris de l'Ăąge et s'est considĂ©rablement adouci. DerriĂšre le bar oĂč il travaille, il se plait Ă discuter avec la clientĂšle et Ă profiter des concerts qui y sont organisĂ©s. Toutefois, si quelqu'un a le malheur de semer la zizanie dans son Ă©tablissement, il n'hĂ©site pas Ă user des talents qu'il a perfectionnĂ©s par le passĂ©.", "hero_inferno_playstyle": "Infernus dispose de plusieurs moyens pour infliger des dĂ©gĂąts au fil du temps. Il enflamme d'abord ses adversaires, puis se prĂ©cipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'Ă©chapper Ă ses flammes dĂ©vorantes.", "hero_inferno_role": "Enflamme ses adversaires et les rĂ©duit en cendres", "hero_inferno_search": "Infernus", "hero_inferno_search:n": "Infernus", "hero_inferno_sort": "Infernus", "hero_inferno_sort:n": "Infernus", "hero_kali": "Kali", "hero_kali:n": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", "hero_kali_search": "Kali", "hero_kali_search:n": "Kali", "hero_kelvin": "Kelvin", "hero_kelvin:n": "Kelvin", "hero_kelvin_lore": "Scientifique aventurier reconnu, Kelvin s'Ă©tait donnĂ© comme mission dans la vie d'explorer et de comprendre l'insondable. Alors naturellement, quand des rumeurs sur un 8á” portail astral cachĂ© dans l'Arctique remontĂšrent jusqu'Ă lui, Kelvin monta une Ă©quipe d'expĂ©dition en un temps record. S'entourant des esprits les plus brillants de sa gĂ©nĂ©ration, Kelvin se mit en route avec toute son Ă©quipe sous des tonnerres d'applaudissements.\u003Cbr\u003E\u003Cbr\u003EPersonne n'en revint jamais.\u003Cbr\u003E\u003Cbr\u003EUn an et demi plus tard, l'Ă©quipage d'un chalutier repĂȘcha le corps congelĂ© de Kelvin qui tenait dans ses mains une pierre gravĂ©e de runes luisantes. Les marins brisĂšrent la glace pour mieux l'observer et furent choquĂ©s quand Kelvin ouvrit les yeux. Ils vĂ©rifiĂšrent ses signes vitaux⊠son pouls Ă©tait inexistant. Ils voulurent bander ses blessures ouvertes⊠il ne saignait pas. Et pourtant, bien que ce fĂ»t impossible, Kelvin Ă©tait « vivant ».\u003Cbr\u003E\u003Cbr\u003EAyant perdu tout souvenir des Ă©vĂšnements de l'expĂ©dition, Kelvin se mit en quĂȘte de rĂ©ponses.", "hero_kelvin_playstyle": "Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'Ă©quipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en amĂ©liorant la mobilitĂ© de son Ă©quipe.", "hero_kelvin_role": "CongĂšle ses adversaires sur place", "hero_kelvin_search": "Kelvin", "hero_kelvin_search:n": "Kelvin", "hero_krill": "Miro et Minus", "hero_krill:n": "Miro et Minus", "hero_krill_lore": "Mo et Krill sont membres des Rats des Tunnels, une organisation qui facilite le commerce illicite entre les diffĂ©rents quartiers grĂące Ă un rĂ©seau de tunnels souterrains. Mais si la plupart des truands de la pĂšgre new-yorkaise respectent le travail des Rats, de temps Ă autre, un gang tente d'exploiter le systĂšme de tunnels pour rĂ©gler ses comptes⊠C'est alors que Mo et Krill interviennent et rappellent Ă la ville ce qui arrive quand on manque de respect Ă leur hospitalitĂ©.", "hero_krill_playstyle": "Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dĂ©pourvu. Quand ils Ă©mergent, c'est pour infliger des dĂ©gĂąts dĂ©vastateurs.", "hero_krill_role": "Fore sous ses adversaires", "hero_krill_search": "Miro et Minus MO \u0026 Krill", "hero_krill_search:n": "Miro et Minus MO \u0026 Krill", "hero_lash": "Brutus", "hero_lash:n": "Brutus", "hero_lash_lore": "Brutus est un salaud.", "hero_lash_playstyle": "Cet occultiste ne laisse pas une seconde de rĂ©pit Ă l'Ă©quipe ennemie : il s'envole sur de longues distances pour assĂ©ner des attaques plongeantes Ă ses adversaires et les poursuit sans relĂąche.", "hero_lash_role": "Plonge du ciel pour piĂ©tiner ses adversaires", "hero_lash_search": "Brutus Lash", "hero_lash_search:n": "Brutus Lash", "hero_magician": "Sinclair", "hero_magician:n": "Sinclair", "hero_magician_lore": "PlutĂŽt que de lui faire cadeau d'un coffret de magie, trop dangereux pour un enfant espiĂšgle de son Ăąge, les parents du petit Henry lui offrirent un jeu de cartes. Les tours de passepasse lui vinrent naturellement et bientĂŽt, ses fantastiques prouesses d'illusions rĂ©alisĂ©es sans artĂ©facts mystiques ni incantations Ă©blouissaient l'ensemble de ses camarades de classe.\u003Cbr\u003E\u003Cbr\u003EAu lycĂ©e, il rencontra Savannah, et leur amour mutuel pour la magie sur scĂšne donna naissance Ă une romance Ă©clair et Ă un numĂ©ro qu'ils montĂšrent ensemble. Ils Ă©taient faits l'un pour l'autre, alors, au bal de fin d'annĂ©e, Henry fit sa demande en mariage et ils se mariĂšrent peu aprĂšs l'obtention de leur diplĂŽme.\u003Cbr\u003E\u003Cbr\u003ELeurs parents respectifs n'Ă©taient cependant pas particuliĂšrement enthousiasmĂ©s, mais Henry et Savannah en Ă©taient persuadĂ©s : ils Ă©taient deux Ăąmes sĆurs. Pour sceller leur union, ils entreprirent un rituel mystique de sang qui lia leurs Ăąmes pour l'Ă©ternitĂ©.\u003Cbr\u003E\u003Cbr\u003EQuand un accident leur couta la vie sur scĂšne, il fut difficile de dĂ©terminer Ă qui la faute revenait. Selon Henry, Savannah ne se tenait pas au bon endroit. Selon Savannah, Henry n'avait pas attendu le signal convenu. Mais une chose est sure, puisque leurs Ăąmes sont liĂ©es l'une Ă l'autre, il ne leur est pas possible de rompre. Devenus deux fantĂŽmes chamailleurs, Henry et Savannah n'ont d'autre choix que de coopĂ©rer pour peut-ĂȘtre un jour mettre fin Ă leur union Ă©ternelle.", "hero_magician_playstyle": "Avec l'aide de son assistante rĂ©ticente, \u003Ci\u003ESinclair, le Magnifique\u003C/i\u003E dĂ©route ses adversaires Ă coups de mĂ©tamorphoses et de tours de passepasse.", "hero_magician_role": "DĂ©tourne l'attention et mĂ©tamorphose ses adversaires", "hero_magician_search": "Sinclair", "hero_magician_search:n": "Sinclair", "hero_magician_sort": "Sinclair", "hero_magician_sort:n": "Sinclair", "hero_mechaguy": "Mecha Guy", "hero_mechaguy:n": "Mecha Guy", "hero_mechaguy_search": "Mecha Guy", "hero_mechaguy_search:n": "Mecha Guy", "hero_mirage": "Mirage", "hero_mirage:n": "Mirage", "hero_mirage_lore": "Les djinns comptent parmi les individus les plus Ă©tranges du monde moderne. DouĂ©s d'une grande puissance Ă doses contrĂŽlĂ©es, les djinns sont incapables de conserver leur forme incarnĂ©e pendant plus de 48 minutes sans recourir Ă un quelconque vaisseau corporel. La plupart des djinns emploient donc des gardes du corps humains pour leur transport, leur protection et un peu de compagnie.\u003Cbr\u003E\u003Cbr\u003EMirage est l'un de ces gardes du corps. EmployĂ© par l'ambassadrice djinn Nashala Dion, Mirage est en mission diplomatique Ă New York. Les djinns espĂšrent pouvoir nĂ©gocier avec le gouvernement amĂ©ricain la vente d'une partie du Wyoming afin d'Ă©tablir une nation souveraine pour leur peuple.", "hero_mirage_playstyle": "Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. GrĂące Ă ses scarabĂ©es, il se maintient en vie au cĆur de la mĂȘlĂ©e, et il peut facilement aider un compĂšre ou malmener une unitĂ© ennemie oĂč qu'il se trouve.", "hero_mirage_role": "Planifie ses tirs et intercepte les occultistes en fuite", "hero_mirage_search": "Mirage", "hero_mirage_search:n": "Mirage", "hero_mirage_sort": "Mirage", "hero_mirage_sort:n": "Mirage", "hero_nano": "Calico", "hero_nano:n": "Calico", "hero_nano_lore": "Autrefois membre dĂ©corĂ©e de la « Baxter Society », Calico quitta l'ordre prestigieux lorsqu'elle prit conscience du fait qu'il Ă©tait moins rentable de tuer des monstres gratuitement que de tuer des gens pour de l'argent.\u003Cbr\u003E\u003Cbr\u003ECalico vit dĂ©sormais sa meilleure vie de tueuse Ă gages rĂ©putĂ©e en mettant fin Ă celles des autres.", "hero_nano_playstyle": "Calico utilise les ombres Ă son avantage : elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.", "hero_nano_role": "Fait des ravages Ă distance", "hero_nano_search": "Calico", "hero_nano_search:n": "Calico", "hero_necro": "Morella", "hero_necro:n": "Morella", "hero_necro_lore": "Fille d'avocats de la dĂ©fense rĂ©putĂ©s, Morella a grandi dans une maison oĂč chaque conversation se transformait en dispute, en nĂ©gociation ou en plaidoyer. C'Ă©tait Ă©puisant. Mais, contrairement Ă ses parents qui passaient le plus clair de leur temps en rĂ©union avec la clientĂšle ou Ă Ă©tudier leurs dossiers au lieu de nouer des liens avec elle, les morts Ă©taient toujours disponibles pour lâĂ©couter.\u003Cbr\u003E\u003Cbr\u003EMorella savourait ses visites au cimetiĂšre. CâĂ©tait un havre de paix oĂč elle pouvait apaiser ses pensĂ©es et rĂ©flĂ©chir Ă ses problĂšmes⊠mais un jour, ses conversations Ă sens unique se mirent Ă changer.\u003Cbr\u003E\u003Cbr\u003ETout commença par un lĂ©ger murmure⊠la voix d'une femme qui semblait rĂ©pondre aux plaintes de Morella. L'adolescente Ă©couta, intriguĂ©e⊠et obĂ©it aux consignes de la voix jusquâĂ ce quâelle la guide Ă un coffre plombĂ©, enfoui dans le parc Van Cortlandt. La plupart des gens de son Ăąge auraient paniquĂ© en dĂ©terrant une main de liche coupĂ©e, mais Morella n'Ă©tait certainement pas une adolescente comme les autres. Une fois la main libĂ©rĂ©e de sa prison, la voix de la liche devint plus forte⊠elle avait passĂ© des annĂ©es Ă chercher l'Ă©lĂšve Ă qui transmettre son savoir, et Morella avait soif de connaissance.\u003Cbr\u003E\u003Cbr\u003EDĂ©sormais nĂ©cromancienne en herbe, Morella jongle non seulement avec ses devoirs Ă l'AcadĂ©mie Blackmore⊠mais aussi avec les demandes pressantes des Ăąmes qui reposent au cimetiĂšre, toutes ayant quelque affaire en suspens pour laquelle elles sollicitent son aide.", "hero_necro_search": "Morella Graves", "hero_necro_search:n": "Morella Graves", "hero_necro_sort": "Morella", "hero_necro_sort:n": "Morella", "hero_opera": "OpĂ©ra Opera", "hero_opera:n": "OpĂ©ra Opera", "hero_opera_search": "OpĂ©ra Opera", "hero_opera_search:n": "OpĂ©ra Opera", "hero_operative": "Corbek", "hero_operative:n": "Corbek", "hero_operative_lore": "Sous l'Ă©gide du spectre de Catherine la Grande, l'Empire soviĂ©tique a su prospĂ©rer jusqu'Ă devenir une vĂ©ritable utopie mystique. Bien qu'elle se garde de rĂ©vĂ©ler ses motivations profondes sur la scĂšne mondiale, une chose est sure : elle dĂ©teste ĂȘtre un fantĂŽme. Pour remĂ©dier Ă cela, elle a confiĂ© au maitre espion de l'Empire une mission de la plus haute importance : trouver un moyen de lui rendre sa forme corporelle.\u003Cbr\u003E\u003Cbr\u003EImplacable dans la poursuite de sa tĂąche, l'agent connu uniquement sous le nom de Raven a parcouru la Terre Ă la recherche d'artĂ©facts Ă©tranges, d'Ă©crits apocryphes et de bribes de savoirs sur l'au-delĂ . DĂ©sormais Ă New York, Raven est dĂ©terminĂ© Ă ramener l'esprit de Catherine dans son enveloppe charnelle.", "hero_operative_playstyle": "Cet occultiste entrave les dĂ©placements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.", "hero_operative_role": "Fait preuve de ruse pour infliger un maximum de dĂ©gĂąts", "hero_operative_search": "Corbek Raven", "hero_operative_search:n": "Corbek Raven", "hero_orion": "Serregrise", "hero_orion:n": "Serregrise", "hero_orion_lore": "Membre fondateur de la « Baxter Society », Wesley Grey Talon passa prĂšs de 40 ans Ă pourchasser les monstres mangeurs d'hommes avant de trouver quelqu'un pour le remplacer et de raccrocher enfin son arc. Les obligations de Grey Talon l'avaient empĂȘchĂ© de passer du temps avec sa femme et son fils. Lorsque ce dernier fonda sa propre famille, Wesley rĂ©alisa que c'Ă©tait lĂ sa derniĂšre chance de rĂ©tablir le lien avec les ĂȘtres qui lui Ă©taient chers.\u003Cbr\u003E\u003Cbr\u003ELa retraite rĂ©ussissait Ă Wesley. Il rattrapait le temps perdu avec sa femme. Il gĂątait ses petits-enfants. Il cuisinait pour toute la famille chaque mercredi. Il Ă©tait heureux.\u003Cbr\u003E\u003Cbr\u003EEt puis, le tĂ©lĂ©phone sonna.\u003Cbr\u003E\u003Cbr\u003ELes autoritĂ©s prĂ©tendirent qu'il s'agissait d'un malheureux accident⊠que le feu avait dĂ©vorĂ© la maison de son fils avant que quiconque n'ait eu le temps de s'enfuir, mais Wesley n'Ă©tait pas dupe. La femme de son fils Ă©tait ixienne et pouvait Ă©teindre une flamme rien que par la pensĂ©e. Si leurs corps avaient Ă©tĂ© retrouvĂ©s brulĂ©s, c'Ă©tait qu'ils Ă©taient morts bien avant l'incendie.\u003Cbr\u003E\u003Cbr\u003EGrey Talon a depuis reprit son arc, et quand il trouvera les responsables, sa justice sera sanglante.", "hero_orion_playstyle": "Cet occultiste est un prĂ©dateur rusĂ©. Son Ćil d'aigle, son arsenal de piĂšges et ses positionnements stratĂ©giques lui permettent d'abattre les adversaires les plus coriaces.", "hero_orion_role": "DĂ©coche des flĂšches prĂ©cises Ă longue portĂ©e", "hero_orion_search": "Serregrise Grey Talon", "hero_orion_search:n": "Serregrise Grey Talon", "hero_phalanx": "Phalanx", "hero_phalanx:n": "Phalanx", "hero_phalanx_search": "Phalanx", "hero_phalanx_search:n": "Phalanx", "hero_phoenix": "Phoenix", "hero_phoenix:n": "Phoenix", "hero_phoenix_search": "Phoenix phĂ©nix phĆnix phenix", "hero_phoenix_search:n": "Phoenix phĂ©nix phĆnix phenix", "hero_priest": "Venator", "hero_priest:n": "Venator", "hero_priest_lore": "Les Venators de l'ordre de Saint-BenoĂźt forment une unitĂ© d'Ă©lite mandatĂ©e par le Vatican, dĂ©ployĂ©e dans les rĂ©gions Ă forte concentration de crĂ©atures surnaturelles. Leur mission : observer, identifier et exterminer. MĂ©thodiques et prĂ©cis, ils ne mĂ©nagent aucun effort une fois la menace repĂ©rĂ©e.\u003Cbr\u003E\u003Cbr\u003EPourtant, mĂȘme parmi les forces de l'ĂpĂ©e de Saint-BenoĂźt, un homme se distingue de tous les autres, un homme dont le cĆur dur comme la pierre lui a permis de payer le prix fort au nom du bien⊠et il a encore une fois Ă©tĂ© envoyĂ© Ă New York.", "hero_priest_search": "Venator", "hero_priest_search:n": "Venator", "hero_priest_sort": "Venator", "hero_priest_sort:n": "Venator", "hero_punkgoat": "Billy", "hero_punkgoat:n": "Billy", "hero_punkgoat_lore": "Billy est une boule de rage incandescente, furieux Ă l'idĂ©e mĂȘme... d'un truc. Possible que ce soit les flics. Possible que ce soit les rĂšglementations magiques. Possible que ce soit le service au resto grec en ville. (Non, pas celui-lĂ , l'autre.)\u003Cbr\u003E\u003Cbr\u003ENe lui demandez jamais d'oĂč vient sa tĂȘte de bouc.", "hero_punkgoat_search": "Billy", "hero_punkgoat_search:n": "Billy", "hero_punkgoat_sort": "Billy", "hero_punkgoat_sort:n": "Billy", "hero_revenant": "Revenant", "hero_revenant:n": "Revenant", "hero_revenant_search": "Revenant", "hero_revenant_search:n": "Revenant", "hero_rutger": "Rutger", "hero_rutger:n": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", "hero_rutger_search": "Rutger", "hero_rutger_search:n": "Rutger", "hero_sapper": "Sapper", "hero_sapper:n": "Sapper", "hero_sapper_search": "Sapeur Sapper", "hero_sapper_search:n": "Sapeur Sapper", "hero_shieldguy": "Shield Guy", "hero_shieldguy:n": "Shield Guy", "hero_shieldguy_search": "Shield Guy", "hero_shieldguy_search:n": "Shield Guy", "hero_shiv": "Surin", "hero_shiv:n": "Surin", "hero_shiv_lore": "Membre Ă©mĂ©rite de la « Baxter Society », un ordre international dĂ©diĂ© Ă la chasse aux monstres, Shiv passe son temps Ă Ă©cumer les routes d'AmĂ©rique du Nord en quĂȘte de crĂ©atures Ă abattre.\u003Cbr\u003E\u003Cbr\u003EBien que sa nature peu raffinĂ©e et son passĂ© criminel rendent mĂ©fiants les membres les plus traditionnels de l'ordre, personne ne peut nier son efficacitĂ©.", "hero_shiv_playstyle": "Cet occultiste n'a que faire des rĂšgles du jeu. Il assĂšne des sĂ©ries de coups rapides Ă ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'Ă©lance dans leur direction pour porter le coup de grĂące.", "hero_shiv_role": "Blesse ses adversaires avant de les achever", "hero_shiv_search": "Surin Shiv", "hero_shiv_search:n": "Surin Shiv", "hero_shiv_sort": "Surin", "hero_shiv_sort:n": "Surin", "hero_skymonk": "Sky Monk", "hero_skymonk:n": "Sky Monk", "hero_skymonk_role": "Initiation", "hero_skymonk_search": "Moine cosmique Sky monk", "hero_skymonk_search:n": "Moine cosmique Sky monk", "hero_skymonk_strengths": "Crafty", "hero_skyrunner": "CĂ©leste", "hero_skyrunner:n": "CĂ©leste", "hero_skyrunner_search": "CĂ©leste", "hero_skyrunner_search:n": "CĂ©leste", "hero_slingshot": "Slingshot", "hero_slingshot:n": "Slingshot", "hero_slingshot_search": "Slingshot", "hero_slingshot_search:n": "Slingshot", "hero_slork": "Sonar", "hero_slork:n": "Sonar", "hero_slork_lore": "Monstre bien connu des profondeurs, Fathom avait su cultiver une aura de mystĂšre mĂȘlĂ© de peur. Jusqu'ici, il se contentait de dĂ©vorer les marins Ă la dĂ©rive et de rançonner les selkies. Mais c'Ă©tait sans compter sur l'Antagoniste, dont l'arrivĂ©e mit Ă mal sa rĂ©putation. Comment rivaliser avec une telle force de la nature dont le simple nom Ă©tait synonyme de terreurs et de gĂ©nocides ? C'Ă©tait trop injuste. Pour ne pas sombrer dans l'oubli et pour rappeler Ă tout le monde qu'il dominait la chaine alimentaire, il entreprit de participer au rituel d'invocation du MĂ©cĂšne.", "hero_slork_playstyle": "SpĂ©cialiste de l'assassinat Ă bout portant, cet occultiste s'immisce et se retire des combats et domine ses adversaires Ă l'usure.", "hero_slork_role": "S'immisce dans le combat et se cache pour rĂ©cupĂ©rer", "hero_slork_search": "Sonar Fathom", "hero_slork_search:n": "Sonar Fathom", "hero_spade": "Spade", "hero_spade:n": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", "hero_spade_search": "Spade", "hero_spade_search:n": "Spade", "hero_swan": "Cylarine", "hero_swan:n": "Cylarine", "hero_swan_search": "Cylarine Swan", "hero_swan_search:n": "Cylarine Swan", "hero_synth": "Pocket", "hero_synth:n": "Pocket", "hero_synth_lore": "Arin Fairfax, l'hĂ©ritier ainĂ© de Fairfax Industries, vit dans la clandestinitĂ© depuis cinq ans, aprĂšs avoir Ă©tĂ© abattu et laissĂ© pour mort le jour de ses 18 ans. Arin ne sait pas qui essaie de l'empĂȘcher de prendre le contrĂŽle de l'entreprise de sa mĂšre⊠mais au sein du nid de vipĂšres nourries d'avarice qu'est Fairfax Industries, il pourrait s'agir de n'importe qui.\u003Cbr\u003E\u003Cbr\u003ESous le nom de « Pocket », Arin veut dĂ©sespĂ©rĂ©ment garder secrĂšte sa vĂ©ritable identité⊠pour sa propre protection, mais aussi pour forger sa propre identitĂ© indĂ©pendamment de celle de ses parents.", "hero_synth_playstyle": "Silhouette frĂȘle avec un fusil Ă pompe puissant Ă la main, Pocket peut se rĂ©fugier Ă tout moment dans sa mallette mystique et se tĂ©lĂ©porter vers sa redingote volante afin de survivre aux affrontements trop risquĂ©s.", "hero_synth_role": "S'infiltre dans les lignes ennemies", "hero_synth_search": "Pocket", "hero_synth_search:n": "Pocket", "hero_targetdummy": "TargetDummy", "hero_targetdummy:n": "TargetDummy", "hero_tempest": "Tempest", "hero_tempest:n": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", "hero_tempest_search": "Tempest", "hero_tempest_search:n": "Tempest", "hero_tengu": "Lyanne", "hero_tengu:n": "Lyanne", "hero_tengu_lore": "Quand elle revint Ă la vie, la gargouille n'avait aucune idĂ©e d'oĂč elle se trouvait⊠seulement qu'un grand et un petit humain souffraient. Alors la gargouille s'anima impĂ©tueusement et fit fuir les agresseurs terrifiĂ©s. La petite humaine la remercia et lui demanda comment elle s'appelait. La gargouille ne le savait pas. Alors la petite lui dit « Je vais t'appeler Ivy, comme le lierre ». La gargouille qui Ă©tait recouverte de lierre Ă ce moment-lĂ , trouvait le nom un peu trop Ă©vident, mais dĂ©cida de l'accepter pour lui faire plaisir.\u003Cbr\u003E\u003Cbr\u003ELes humains lui demandĂšrent si elle accepterait d'aller chez eux pour qu'ils puissent la remercier convenablement, alors Ivy les accompagna. Elle apprit beaucoup de choses ce soir-lĂ Â : la famille s'appelait les Arroyo, la petite s'appelait Sophia, ce plat dĂ©licieux s'appelait Mofongo⊠Mais surtout, les mĂ©chants s'appelaient le « Syndicat Mendoza » et ils faisaient du mal aux gentils comme les Arroyo.\u003Cbr\u003E\u003Cbr\u003EDix-huit ans ont passĂ© depuis le jour oĂč les Arroyo ont amenĂ© Ivy chez eux⊠et elle a passĂ© toutes ces annĂ©es Ă dĂ©manteler le Syndicat Mendoza et Ă libĂ©rer le Barrio d'Harlem de son emprise. Le problĂšme quand on consacre presque vingt ans de sa vie Ă une seule et mĂȘme poursuite, c'est qu'on ne sait pas quoi faire une fois l'objectif accompli. Pour la premiĂšre fois de sa vie, Ivy est prĂȘte Ă s'aventurer Ă l'extĂ©rieur d'Harlem et Ă voir si le monde peut lui offrir d'autres rĂŽles que celui de justiciĂšre.", "hero_tengu_playstyle": "Cette occultiste peut ralentir et Ă©tourdir ses adversaires. C'est en faisant Ă©quipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.", "hero_tengu_role": "Forme un duo redoutable avec l'occultiste de son choix", "hero_tengu_search": "Lyanne Ivy", "hero_tengu_search:n": "Lyanne Ivy", "hero_test": "Tester l'occultiste", "hero_test:n": "Tester l'occultiste", "hero_test_search": "Occultiste Ă essayer", "hero_test_search:n": "Occultiste Ă essayer", "hero_thumper": "Thumper", "hero_thumper:n": "Thumper", "hero_thumper_search": "Thumper", "hero_thumper_search:n": "Thumper", "hero_tokamak": "Tokamak", "hero_tokamak:n": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", "hero_tokamak_search": "Tokamak", "hero_tokamak_search:n": "Tokamak", "hero_trapper": "Trappeur", "hero_trapper:n": "Trappeur", "hero_trapper_lore": "EmployĂ© municipal de l'assemblĂ©e de sorciĂšres de New York, Trapper passe ses journĂ©es Ă confectionner des urnes spirituelles, Ă attirer des rats gĂ©ants et Ă capturer diverses espĂšces invasives venues des plans extĂ©rieurs. Ce n'est pas le mĂ©tier le plus glamour qui soit, et son arachnophobie n'arrange rien, mais ces billets pour la saison de baseball ne vont pas se payer tout seuls.", "hero_trapper_playstyle": "Cet occultiste infeste le champ de bataille de ses araignĂ©es hantĂ©es et maudit les endroits clĂ©s de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piĂšge.", "hero_trapper_role": "PiĂšge ses adversaires et contrĂŽle la zone", "hero_trapper_search": "Trappeur Trapper", "hero_trapper_search:n": "Trappeur Trapper", "hero_unicorn": "CĂ©leste", "hero_unicorn:n": "CĂ©leste", "hero_unicorn_lore": "MĂȘme dans un monde imprĂ©gnĂ© de magie, certaines choses demeurent rares, presque incongrues. C'est notamment le cas des licornes. Quels choix se prĂ©sentaient Ă elle ? Proclamer son existence au grand jour, au risque d'attirer des braconniers prĂȘts Ă lui scier la corne ? Ou se fondre dans le dĂ©cor, Ă la vue de tous, au sein d'un spectacle de curiositĂ©s de Coney Island, oĂč le public prendrait son apparence pour une illusion soigneusement mise en scĂšne ?\u003Cbr\u003E\u003Cbr\u003EAu fil des annĂ©es, « L'Ă©tincelante CĂ©leste » est devenue l'une des attractions les plus populaires de Coney. Si elle savoure les applaudissements d'un public en liesse, ce qui la fait vraiment se lever chaque matin, c'est la famille qu'elle s'est choisie au travail.\u003Cbr\u003E\u003Cbr\u003EKeruba la sirĂšne.\u003Cbr\u003E\u003Cbr\u003ELenny le cracheur de clous.\u003Cbr\u003E\u003Cbr\u003EAile-de-Poulet.\u003Cbr\u003E\u003Cbr\u003ETed.\u003Cbr\u003E\u003Cbr\u003ECette troupe, c'Ă©tait sa vĂ©ritable famille.\u003Cbr\u003E\u003Cbr\u003EAlors, lorsqu'elle a dĂ©couvert que l'un d'entre eux avait Ă©tĂ© contraint de vendre une partie de son Ăąme pour Ă©ponger une dette de jeu, CĂ©leste a su qu'il Ă©tait temps de sortir de l'ombre et de tout faire pour la rĂ©cupĂ©rer.\u003Cbr\u003E\u003Cbr\u003EPrend-elle un risque en rĂ©vĂ©lant sa vĂ©ritable puissance aux MĂ©cĂšnes ? Oui.\u003Cbr\u003E\u003Cbr\u003EMais qui ne risque rien n'a rien, et sa famille passe avant tout.", "hero_unicorn_search": "CĂ©leste Celeste", "hero_unicorn_search:n": "CĂ©leste Celeste", "hero_vampire": "Vampire", "hero_vampire:n": "Vampire", "hero_vampire_search": "Vampire", "hero_vampire_search:n": "Vampire", "hero_vampirebat": "Mina", "hero_vampirebat:n": "Mina", "hero_vampirebat_lore": "Mina Ha avait tout pour ĂȘtre comblĂ©e... des parents riches, une Ă©ducation d'Ă©lite et un mariage arrangĂ© qui lui a permis de passer de la classe supĂ©rieure ordinaire Ă la royautĂ© amĂ©ricaine. Elle Ă©tait heureuse.\u003Cbr\u003E\u003Cbr\u003EPuis son fiancĂ© a Ă©tĂ© assassinĂ©.\u003Cbr\u003E\u003Cbr\u003EMina a lamentĂ©, non pas la vie de son fiancĂ©, mais l'avenir qui lui a Ă©tĂ© volĂ©. Pourquoi le tueur n'a-t-il pas pu attendre la fin du mariage ? Elle aurait alors portĂ© le nom de famille dont elle a toujours rĂȘvĂ© et personne n'aurait mĂȘme Ă faire semblant d'aimer l'autre. Cela aurait pu ĂȘtre parfait, mais la vie n'Ă©tait pas juste... Mina a donc fait ce qu'elle fait toujours quand les choses ne se passent pas comme prĂ©vu : elle a demandĂ© Ă ses parents d'y remĂ©dier.\u003Cbr\u003E\u003Cbr\u003EM. et Mme Ha savaient que le seul moyen d'apaiser leur fille Ă©tait de lui offrir quelque chose de plus grand que ce qu'elle avait perdu... Et Ă©pouser l'une des familles les plus rĂ©putĂ©es du monde Ă©tait un dĂ©fi de taille. Ils ont dĂ» voir les choses en grand. Ils ont dĂ» sortir des sentiers battus. Ils ont dĂ» promettre l'immortalitĂ© Ă leur fille.\u003Cbr\u003E\u003Cbr\u003EIl leur a fallu une petite fortune, mais ils ont fini par trouver un vampire prĂȘt Ă la transformer. Comme on pouvait s'y attendre, Mina a trouvĂ© que l'idĂ©e d'une jeunesse Ă©ternelle et d'un fonds fiduciaire Ă©tait un plan B acceptable et a acceptĂ© la proposition avec joie. Devenue vampire en herbe, Mina dĂ©couvre rapidement que l'influence qu'elle avait en tant qu'humaine n'a aucun poids dans la haute sociĂ©tĂ© des vampires... Elle Ă©tait d'abord agacĂ©e, mais s'il y a une chose pour laquelle Mina est douĂ©e, c'est d'apprendre les rĂšgles pour pouvoir les contourner. Elle sera vicomte de New York un jour, toujours Ă l'insu de ses compĂšres vampires.", "hero_vampirebat_search": "Mina", "hero_vampirebat_search:n": "Mina", "hero_vampirebat_sort": "Mina", "hero_vampirebat_sort:n": "Mina", "hero_vandal": "Vandal", "hero_vandal:n": "Vandal", "hero_vandal_search": "Vandal vandale", "hero_vandal_search:n": "Vandal vandale", "hero_viper": "VypĂšre", "hero_viper:n": "VypĂšre", "hero_viper_lore": "Quand on enfreint la loi, il s'agit de ne pas se faire prendre. VypĂšre n'a jamais appris ce prĂ©cepte. Si elle excelle Ă se faire arrĂȘter, heureusement pour elle, elle brille encore plus par ses talents d'Ă©vasion.\u003Cbr\u003E\u003Cbr\u003EAprĂšs ĂȘtre restĂ©e Ă l'ombre dans toutes les grandes prisons de la mĂ©tropole, VypĂšre se targue aujourd'hui d'ĂȘtre Ă la tĂȘte d'un impressionnant rĂ©seau de petites canailles, qui lui sont toutes redevables. Bien entendu, une telle rĂ©putation lui vaut Ă©galement d'ĂȘtre la cible Ă abattre pour une bonne partie de la pĂšgre locale, mais elle essaie de se concentrer sur le positif.", "hero_viper_playstyle": "DotĂ©e d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derriĂšre l'Ă©quipe adverse et assassiner ses cibles une Ă une sous un dĂ©luge de balles.", "hero_viper_role": "Se faufile et assassine ses adversaires", "hero_viper_search": "VypĂšre", "hero_viper_search:n": "VypĂšre", "hero_viscous": "Myxo", "hero_viscous:n": "Myxo", "hero_viscous_lore": "Le triangle des Bermudes Ă©tait bien plus qu'un simple mythe, c'Ă©tait un rĂ©seau d'ombres situĂ© sous le fond de l'ocĂ©an Atlantique. Si la plupart des crĂ©atures qui s'Ă©chappĂšrent de ce portail astral Ă©taient inoffensives (Nessie, par exemple), l'une d'entre elles, un sombre prĂ©dateur connu seulement sous le nom de l'Antagoniste, a fait des ocĂ©ans son terrain de chasse⊠et les crĂ©atures marines en sont terrifiĂ©es.\u003Cbr\u003E\u003Cbr\u003EParmi elles, une anĂ©mone de mer douĂ©e de clairvoyance est prĂȘte Ă se dresser contre lui. Viscous, corps ectoplasmique tout gluant, a traversĂ© la surface et tente dĂ©sespĂ©rĂ©ment d'invoquer le MĂ©cĂšne afin de protĂ©ger les profondeurs marines de l'horreur qu'elles abritent en leur sein.", "hero_viscous_playstyle": "Cette occultiste Ă©vite les coups grĂące Ă des techniques Ă©vasives astucieuses. Sa maitrise avancĂ©e du soin lui permet de rĂ©sister aux attaques ennemies les plus brutales.", "hero_viscous_role": "Se met en boule pour Ă©viter les tirs", "hero_viscous_search": "Myxo Viscous", "hero_viscous_search:n": "Myxo Viscous", "hero_warden": "Marshal", "hero_warden:n": "Marshal", "hero_warden_lore": "La plupart des gens pensent que le surnaturel est apparu il y a 50 ans. Erreur grossiĂšre. Le folklore en atteste depuis des gĂ©nĂ©rations. Et depuis que la peur du noir existe, il y a eu ceux et celles qui ont consacrĂ© leur vie Ă combattre les tĂ©nĂšbres.\u003Cbr\u003E\u003Cbr\u003EIssue d'une lignĂ©e d'alchimistes militants, la famille de Marshal s'est toujours dĂ©vouĂ©e Ă la prĂ©paration d'une apocalypse mystique. Mais au fil du temps, l'importance des enseignements ancestraux perdit en consĂ©quence. Ce qui Ă©tait autrefois considĂ©rĂ© comme un avertissement sincĂšre se transforma lentement en quelques amusantes anecdotes, racontĂ©es par de superstitieux grands-parents.\u003Cbr\u003E\u003Cbr\u003ELorsque le portail s'ouvrit Ă Central Park, les parents de Marshal rĂ©alisĂšrent non seulement la vĂ©racitĂ© de ces vieux contes, mais pire, qu'ils n'Ă©taient pas prĂȘts Ă les affronter. Voulant s'assurer que la prochaine gĂ©nĂ©ration ferait sa part de travail, ils entrainĂšrent Marshal dĂšs sa naissance pour devenir une machine Ă tuer le surnaturel avec un seul objectif : empĂȘcher les MĂ©cĂšnes d'entrer dans notre monde.", "hero_warden_playstyle": "Cet occultiste fonce tĂȘte baissĂ©e dans la mĂȘlĂ©e et sĂšme le chaos dans les rangs ennemis. Bien que tĂ©mĂ©raire, il peut facilement se retrouver dĂ©passĂ© s'il ne fait pas preuve de prudence.", "hero_warden_role": "Affaiblit ses adversaires et les pourchasse", "hero_warden_search": "Marshal Warden", "hero_warden_search:n": "Marshal Warden", "hero_werewolf": "Silver", "hero_werewolf:n": "Silver", "hero_werewolf_lore": "Lilah Silver est un dĂ©sastre ambulant. Elle boit trop, elle fume trop, et mieux vaut ne pas s'Ă©tendre sur sa vie privĂ©e. MalgrĂ© ses dĂ©fauts, elle a rĂ©ussi Ă se forger une rĂ©putation de chasseuse de primes respectĂ©e. MĂȘme si elle attribue sa rĂ©ussite seulement Ă son intuition hors du commun, le fait quâelle soit une louve-garou y est certainement pour quelque chose.", "hero_werewolf_search": "Silver", "hero_werewolf_search:n": "Silver", "hero_werewolf_sort": "Silver", "hero_werewolf_sort:n": "Silver", "hero_wraith": "Scopa", "hero_wraith:n": "Scopa", "hero_wraith_lore": "Bien que tenue secrĂšte, l'organisation de Wraith, grĂące Ă sa rĂ©putation de pierre angulaire du monde du jeu Ă New York, est connue de l'ensemble de la pĂšgre. Cependant, l'abondance de pots-de-vin, de racket et de chantage aura suffi Ă placer Wraith au-dessus des lois.", "hero_wraith_playstyle": "Adepte du combat singulier, cette occultiste isole ses cibles, les Ă©limine avec une efficacitĂ© redoutable, puis se tĂ©lĂ©porte avant que quiconque ne puisse riposter.", "hero_wraith_role": "Annihile les cibles isolĂ©es", "hero_wraith_search": "Scopa Wraith", "hero_wraith_search:n": "Scopa Wraith", "hero_wrecker": "Rafistol", "hero_wrecker:n": "Rafistol", "hero_wrecker_lore": "La premiĂšre fois que le malstrom frappa New York, ce n'est pas seulement un nouvel Ăąge de mysticisme qui Ă©mergea dans le monde⊠la gĂ©opolitique s'en trouva bouleversĂ©e. Voyants embauchĂ©s par la CIA pour deviner les menaces des dĂ©cennies avant qu'elles ne s'imposent au monde, pactes occultes conclus dans des arriĂšre-salles enfumĂ©es⊠ces nouvelles mĂ©thodes ont Ă©vitĂ© d'innombrables guerres et atrocitĂ©s qui auraient changĂ© le cours de l'Histoire. Cela ne veut pas dire qu'il n'y a pas de guerre pour autant⊠elle a seulement changĂ© de forme.\u003Cbr\u003E\u003Cbr\u003E Des sociĂ©tĂ©s de mercenariat paranormal ont connu une montĂ©e en puissance. Ces groupes ont trouvĂ© comment contourner les normes de sĂ©curitĂ©s Ă©tablies par les oracles gardiens de la nation en combinant crĂ©atures extradimensionnelles et diffĂ©rentes magies sanguines, ce qui leur permet d'agir comme mandataires de nations belliqueuses.\u003Cbr\u003E\u003Cbr\u003EWrecker est l'un de ces mercenaires.\u003Cbr\u003E\u003Cbr\u003EEmployĂ© par Eldritch Tactical Solutions (une filiale de Fairfax Industries), Wrecker est un soldat d'Ă©lite et de fortune dont la rĂ©putation n'est plus Ă faire : quand les autres SMP rechignent Ă faire le sale boulot, il s'exĂ©cute sans broncher.", "hero_wrecker_playstyle": "Collecteur de piĂšces dĂ©tachĂ©es, cet occultiste peut dĂ©monter les troupiers, Ă©craser ses adversaires avec sa boule de dĂ©molition et les piĂ©ger dans son piĂšge de stase.", "hero_wrecker_role": "RĂ©cupĂšre de la ferraille pour crĂ©er des armes", "hero_wrecker_search": "Rafistol Wrecker", "hero_wrecker_search:n": "Rafistol Wrecker", "hero_yakuza": "The Boss", "hero_yakuza:n": "The Boss", "hero_yakuza_search": "The Boss", "hero_yakuza_search:n": "The Boss", "hero_yamato": "Yamato", "hero_yamato:n": "Yamato", "hero_yamato_lore": "çŻçœȘç”çčăźăăčăźćź¶ă«çăŸăăè±æĄæąšăšăăźć ăźć€§ćă«ăšăŁăŠă\u003Cbr\u003Eç¶ăźæ»ćŸă«ăă»ăăłăčă ăŒăłăăźè·Ąçźăç¶ăăźăŻèȘæăźăăšă§ăăăŁăă\u003Cbr\u003EăăăŠäœćčŽăăźéăăăăăŻćŻŸçăźç«ć Žă§ç”çčăçăăŠć©çăšæćă\u003Cbr\u003EăăăăăăăăŠăŻăąăĄăȘă«ăžăźéČćșăăçźè«ăăăă«ăȘăŁăă\u003Cbr\u003E\u003Cbr\u003EæăæăăŠăăèšç»ăŻćçŽă§ă 性ćăăąăĄăȘă«ă«æžĄăŁăŠè±æĄæąšăź\u003Cbr\u003EćœéçăȘććšæăé«ăăăăźéè±æĄæąšăŻæ„æŹă«æźăŁăŠćœć ăç”±ć¶ăăă\u003Cbr\u003EăšăăŁăăăźă ăŁăă ć ćŠčă«ăšăŁăŠäžéă ăŁăăźăŻăè±æĄæąšăæ„æŹă§\u003Cbr\u003Eææźăăšăăšăăèšç»ăćż«ăæăăȘăéšäžăăĄăăăăăšă ăŁăă\u003Cbr\u003E\u003Cbr\u003EăăăŠèż éăă€æŽćçăȘćœąă§ăćäč±ăŻçșçăăă性ćăŻè±æĄæąšă\u003Cbr\u003Ećźăăăă«ćœăèœăšăăè±æĄæąšăšæ°äșșăźćż ćźăȘéšäžăăĄăŻă\u003Cbr\u003Eăăźć€§ćăźç çČăźăăăăăăŁăŠăæ„æŹăăăąăĄăȘă«ăžăš\u003Cbr\u003Eéăć»¶ăłăăăšă«æćăăă\u003Cbr\u003E\u003Cbr\u003EăąăĄăȘă«ă«çăăè±æĄæąšăăĄăćșèżăăăźăŻăæŹæ„ă§ăăă°ć€§ćă\u003Cbr\u003EäŒăäșćźăšăȘăŁăŠăăç·ă§ăăŁăăćœŒăŻæ„æŹäșșăźććă«ăȘăăżă\u003Cbr\u003EăȘăăŁăăăæ§ć„ăźćșć„ăă€ăăŠăăăăè±æĄæąšăźăăšă\u003Cbr\u003Eăă€ăăăăšćŒăă ăè±æĄæąšăŻç·ăźééăăæŁăăăšæăŁăăă\u003Cbr\u003Eç”ć±ăăźăŸăŸă«ăăăć ăźèšæ¶ăæźăç¶ăăăăă«ăăăăźćăćäčăă\u003Cbr\u003Eăăźć€ąăćăç¶ăăăšăæćăźéă§ăăăăšèăăăăă ă", "hero_yamato_playstyle": "Yamato dĂ©cime ses adversaires avec ses frappes d'une prĂ©cision mortelle. Cependant, de telles attaques la laissent souvent exposĂ©e, elle doit donc faire en sorte que chaque coup compte.", "hero_yamato_role": "AssĂšne des attaques chargĂ©es avec finesse", "hero_yamato_search": "Yamato", "hero_yamato_search:n": "Yamato", "hero_zealot": "Zealot", "hero_zealot:n": "Zealot", "hero_zealot_search": "Zealot", "hero_zealot_search:n": "Zealot", "hint_throw_wrecking_ball": "Lancer la boule", "hold_up": "Hold up {s:param_1}", "hp_permanent_pickup_label": "+15 PV bonus", "hp_permanent_pickup_label_lv2": "+20 PV bonus", "hp_permanent_pickup_label_lv3": "+30 PV bonus", "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Changer la camĂ©ra", "hud_free_cursor_mode_0": "Activer la souris", "hud_free_cursor_mode_1": "Activer le contrĂŽle de la camĂ©ra", "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Occultiste suivant", "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Occultiste prĂ©cĂ©dent", "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Changer d'Ă©quipe", "hud_spectate_count": "{d:spectatorCount}", "hud_spectate_count_tooltip": "Personnes spectatrices", "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descendre", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Monter", "hud_spectate_minimap_view": "Affichage de la carte", "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Roi de l'Ombre", "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Les deux Ă©quipes", "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Matriarche", "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Ăquipe de la cible", "hud_spectate_next_prev": "Suiv. / PrĂ©c.", "hud_spectating": "Personne observĂ©e :", "in_mid": "{s:param_1} au milieu", "item_disabled_playtest": "Objet dĂ©sactivĂ©", "item_info_abilities": "CapacitĂ©s", "item_info_active": "Actif", "item_info_actives_full": "Emplacements actifs complets", "item_info_add_to_queue": "Ajouter Ă la file", "item_info_buy": "Cliquez pour acheter", "item_info_cant_afford": "Pas assez d'Ăąmes", "item_info_component_locked": "UtilisĂ© comme composant", "item_info_component_required": "Composant nĂ©cessaire : \u003Cspan class=\"boldedText\"\u003E{s:component_required}\u003C/span\u003E", "item_info_flex_slots": "Emplacements supplĂ©mentaires", "item_info_imbue": "ImprĂ©gner", "item_info_new": "NOUVEAU", "item_info_no_shop": "Aucune boutique Ă proximitĂ©", "item_info_purchasing_disabled": "Les achats sont dĂ©sactivĂ©s pendant le combat", "item_info_queue": "Clic droit pour ajouter Ă la file", "item_info_queued": "Dans la file d'achat !", "item_info_sell": "Vendre", "item_info_sold_out": "PossĂ©dĂ©", "item_info_tier_tier1": "niv. 1", "item_info_tier_tier2": "niv. 2", "item_info_tier_tier3": "niv. 3", "item_info_tier_tier4": "niv. 4", "kill_hype_FirstBlood": "Premier\u003Cbr\u003Esang !", "kill_hype_KillStreak": "victimes\u003Cbr\u003Ed'affilĂ©e !", "kill_hype_KillStreak_count": "{d:kill_streak}", "lash_down_strike_slow_modifier": "Ralentissement", "lash_grapple_buff": "DĂ©gĂąts des armes", "menu_abandon": "ABANDONNER la partie", "menu_announcements": "Annonces", "menu_book_library": "La BibliothĂšque", "menu_bot_custom": "Partie personnalisĂ©e", "menu_bot_hero_labs": "Labo d'occultisme", "menu_bot_practice": "Partie avec bots", "menu_botmatchmaking": "Partie avec des bots", "menu_bots": "Partie avec des bots", "menu_bots_coop": "Coop en ligne", "menu_bots_easy": "Facile", "menu_bots_guided": "GuidĂ©", "menu_bots_hard": "Difficile", "menu_bots_lane_training": "Voies", "menu_bots_medium": "Moyenne", "menu_browseshop": "Parcourir les objets", "menu_changehero": "CHANGER d'occultiste", "menu_clear_party_mode": "Changer de mode", "menu_clear_ready_up": "Pas prĂȘt(e)", "menu_control_zoo": "Control Zoo", "menu_disconnect": "DĂCONNECTER", "menu_edit_roster": "MODIFIER l'escouade", "menu_edit_roster_desc": "Mettez Ă jour votre escouade d'occultistes pour la prochaine partie.", "menu_exit": "Quitter Deadlock", "menu_exit_db_page": "Retour", "menu_exit_deadlock": "QUITTER LE JEU", "menu_explore_map": "Explorer New York", "menu_getstarted": "Les bases", "menu_hero_grid": "Occultistes", "menu_hero_labs_schedule_times": "{t:t:start_time} â {t:t:end_time}", "menu_hero_labs_schedule_title": "CrĂ©neaux disponibles :", "menu_hero_labs_unavailable": "VerrouillĂ©", "menu_hero_training": "Les occultistes", "menu_heroes": "Occultistes", "menu_learn": "Tutoriel", "menu_learn_completed": "TerminĂ©", "menu_learn_incomplete": "Non terminĂ©", "menu_leave": "QUITTER la partie", "menu_leave_queue": "ANNULER la recherche", "menu_leave_queue_desc": "Quitter la file d'attente du matchmaking.", "menu_leave_spectate": "QUITTER mode spect.", "menu_leave_testing": "QUITTER le test", "menu_new_tag": "Nouveauté !", "menu_new_violator": "Nouveau", "menu_news": "ActualitĂ©s", "menu_placement_matches": "Jouer Ă Deadlock", "menu_play": "Jouer", "menu_play_allmodes_count": "{s:queued_users} dans la file d'attente", "menu_play_botmatchmaking_desc": "Jouez contre des bots en solo ou avec d'autres personnes.", "menu_play_bots_easy_desc": "Faites une partie privĂ©e contre des bots.", "menu_play_browse_shop_desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats pour votre prochaine partie !", "menu_play_custom_game_desc": "CrĂ©ez ou rejoignez une partie personnalisĂ©e (12 personnes maximum).", "menu_play_explore_map_desc": "Arpentez une ville dĂ©sertĂ©e pour tester vos mouvements et vos dĂ©placements.", "menu_play_get_started_desc": "DĂ©couvrez les objectifs et les contrĂŽles du jeu.", "menu_play_get_started_time_est": "4 minutes", "menu_play_hero_labs_desc": "Aidez Ă tester les occultistes en phase d'essai", "menu_play_hero_labs_locked_desc": "Aidez Ă tester les occultistes en phase d'essai. DĂ©bloquĂ© aprĂšs 50 parties", "menu_play_lane_training": "Les voies", "menu_play_lane_training_desc": "DĂ©couvrez comment se dĂ©roule un dĂ©but de partie en choisissant un personnage facile Ă prendre en main.", "menu_play_lane_training_time_est": "8 minutes", "menu_play_learn_to_play_desc": "Apprenez les bases pour commencer", "menu_play_low_priority_games:f": "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{partie restante} other{parties restantes}}", "menu_play_low_priority_matchmaking:f": "Votre groupe se trouve dans la file d'attente de matchmaking basse prioritĂ© soit en raison d'abandons de match par une personne du groupe ou de votre part, soit Ă cause de comportements inappropriĂ©s signalĂ©s par la communautĂ©. \u003Cbr\u003E\u003Cbr\u003EPour retrouver le matchmaking normal, vous devrez gagner \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{partie} other{parties}} en matchmaking basse prioritĂ© ou bien exclure la personne pĂ©nalisĂ©e du groupe.", "menu_play_low_priority_title": "Matchmaking basse prioritĂ©", "menu_play_matchmaking": "Faites une partie standard contre d'autres personnes.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} dans la file d'attente", "menu_play_placement_matches_desc": "Jouez vos premiĂšres parties de Deadlock.", "menu_play_ranked": "ClassĂ©", "menu_play_ranked_locked": "VerrouillĂ©", "menu_play_ranked_locked_details": "Afficher la vue dĂ©taillĂ©e de votre hub de classement â", "menu_play_ranked_matchmaking": "Faites une partie en mode classĂ© contre d'autres personnes.", "menu_play_roster_button": "Jouer", "menu_play_sandbox_desc": "Essayez les contrĂŽles, les objets et les capacitĂ©s des occultistes.", "menu_play_sandbox_time_est": "3 minutes", "menu_play_unavailable_in_party": "Indisponible au sein d'un groupe", "menu_play_unavailable_in_queue": "Indisponible lors de la recherche de partie", "menu_play_unranked": "Standard", "menu_profile": "Profil", "menu_ranked": "ClassĂ©", "menu_ranked_schedule_alldays": "Horaires du jour :", "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} â {t:t:end_time}", "menu_ranked_schedule_title": "CrĂ©neaux disponibles :", "menu_ranked_schedule_weekdays_monfri": "Lun. â ven. :", "menu_ranked_schedule_weekends_satsun": "Sam. â dim. :", "menu_ranked_select_schedule": "SĂ©lectionner un crĂ©neau", "menu_ranked_set_schedule": "DĂ©finir le crĂ©neau", "menu_ranked_title": "Mode classé :", "menu_ranked_unavailable": "VerrouillĂ©", "menu_ranked_unavailable_desc": "Vous devez faire 50 parties standards avant de pouvoir rejoindre une file d'attente en mode classĂ©.", "menu_ranked_view_schedules": "Voir tous les crĂ©neaux", "menu_ranked_week_dates": "{t:s:start_day} â {t:s:end_day}", "menu_ready_up": "PrĂȘt(e)", "menu_rejoin": "REJOINDRE", "menu_resources": "Ressources", "menu_resume": "REPRENDRE", "menu_sandbox": "Mode bac Ă sable", "menu_seasonal_2025": "DĂ©fi des fĂȘtes", "menu_settings": "PARAMĂTRES", "menu_shoparea": "L'atrium", "menu_shoparea_sub": "Gymnase", "menu_social": "Groupe", "menu_submit_feedback": "Envoyer le commentaire", "menu_tphideout": "Se tĂ©lĂ©porter vers la planque", "menu_tpsandbox": "Se tĂ©lĂ©porter vers le bac Ă sable", "menu_training": "Entrainement", "menu_watch": "Regarder", "menu_watch_live_games": "{d:live_matches} en direct", "mirage_fire_beetles": "ScarabĂ©es de feu", "mirage_fire_beetles_desc": "Mirage infeste une unitĂ© ennemie de scarabĂ©es de feu. Les scarabĂ©es volent les PV de la cible et rĂ©duisent les dĂ©gĂąts qu'elle inflige.", "mirage_fire_beetles_quip": "Envoie des scarabĂ©es qui volent les PV des unitĂ©s ennemies", "mirage_fire_beetles_t2_desc": "+1 charge\u003Cbr\u003E+2 s de durĂ©e", "mirage_sand_phantom": "Marque de Djinn", "mirage_sand_phantom_desc": "CapacitĂ© active : \u003Cspan class=\"highlight\"\u003Econsomme\u003C/span\u003E toutes les Marques de Djinn pour infliger les dĂ©gĂąts immĂ©diatement.", "mirage_sand_phantom_passive_desc": "Effet passif : les tirs de Mirage \u003Cspan class=\"highlight\"\u003Eappliquent une Marque de Djinn\u003C/span\u003E Ă la cible. Quand la marque expire ou qu'elle est consommĂ©e, elle inflige des {g:citadel_inline_attribute:'SpiritDamage'} et la cible est briĂšvement \u003Cspan class=\"highlight\"\u003ErĂ©vĂ©lĂ©e sur la carte\u003C/span\u003E. Chaque nouvelle marque double les dĂ©gĂąts actuels.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EIl y a un temps de recharge entre les applications de marques par cible.\u003C/span\u003E", "mirage_sand_phantom_quip": "Applique des marques de dĂ©gĂąts croissants", "mirage_sand_phantom_t1_desc": "Ă l'activation : applique un ralentissement de \u003Cspan class=\"highlight\"\u003E60 %\u003C/span\u003E pendant \u003Cspan class=\"highlight\"\u003E0.8 s\u003C/span\u003E", "mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E de dĂ©gĂąts de base et \u003Cspan class=\"highlight\"\u003E+3 s\u003C/span\u003E de durĂ©e du multiplicateur", "mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75 s\u003C/span\u003E de temps de rĂ©cupĂ©ration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E marques max.\u003Cbr\u003EĂtourdit la victime pendant \u003Cspan class=\"highlight\"\u003E0.5 s\u003C/span\u003E en cas de marques max.", "mirage_teleport": "Voyage", "mirage_teleport_desc": "Mirage cible un emplacement sur la minicarte. AprĂšs un court instant, il se \u003Cspan class=\"highlight\"\u003EtĂ©lĂ©porte\u003C/span\u003E vers l'emplacement. Si Mirage reçoit des dĂ©gĂąts pendant la prĂ©paration de la tĂ©lĂ©portation, celle-ci est annulĂ©e.", "mirage_teleport_movespeed": "Voyage : vitesse de dĂ©placement bonus", "mirage_teleport_quip": "Se tĂ©lĂ©porte vers une unitĂ© occultiste alliĂ©e ou ennemie", "mirage_teleport_t1_desc": "+3 m/s de vitesse de dĂ©placement et +20 % de cadence de tir pendant 12 s", "mirage_teleport_t2_desc": "400 de protection qui augmente selon le pouvoir spirituel", "mirage_tornado": "Diable de sable", "mirage_tornado_desc": "Mirage se transforme en un tourbillon qui se dĂ©place vers l'avant,ce qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts aux unitĂ©s ennemies\u003C/span\u003E, ralentit leur \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eles soulĂšve dans les airs\u003C/span\u003E. AprĂšs avoir Ă©mergĂ© de la tornade, Mirage bĂ©nĂ©ficie d'une meilleure \u003Cspan class=\"highlight\"\u003Eesquive des balles\u003C/span\u003E.", "mirage_tornado_quip": "{s:hero_name} se transforme en un tourbillon qui soulĂšve les adversaires", "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E de dĂ©gĂąts", "mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12 s\u003C/span\u003E de temps de rĂ©cupĂ©ration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30 %\u003C/span\u003E d'Ă©vasion", "mirage_tornado_t3_desc": "Peut ĂȘtre relancĂ©e dans les \u003Cspan class=\"highlight\"\u003E6 s\u003C/span\u003E qui suivent l'utilisation.\u003Cbr\u003EMultiplicateur spirituel augmentĂ©", "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Frappe spirituelle", "modifier_afterburn_dot": "Ignition persistante : brulure", "modifier_airlift_ally": "Largage aĂ©rien", "modifier_arcane_surge_ability": "Bonus d'arcane !", "modifier_arcane_surge_triggered": "PoussĂ©e d'arcane !", "modifier_armor_reactive_armor": "Retour de balle", "modifier_armor_return_fire": "Retour de balle", "modifier_astro_barrel_burn": "Brulure de poudre", "modifier_astro_lasso_tether": "Prise au lasso", "modifier_astro_rifle_slow": "Ralentissement", "modifier_bebop_laser_beam": "Hyperlaser", "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Immobilisation", "modifier_bolo_leech": "Leeching...", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", "modifier_cadence_crescendo_post_aoe": "Shattered", "modifier_cadence_grandfinale_buff": "Grand Finale", "modifier_cadence_silence_contraptions": "Silence Contraptions", "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions", "modifier_cadence_sleep_aoe": "Singing a Lullaby", "modifier_cadence_sleeping": "Sleeping", "modifier_camouflage_invis": "Camouflaged", "modifier_charge_drag_enemy": "Charge taurine", "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", "modifier_cheat_death_immunity": "Trompe-la-mort", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Grenade Ă impulsion : rĂ©duction de la rĂ©sistance spirituelle", "modifier_chrono_swap_bubble_move": "Permutation paradoxale", "modifier_citadel_accuracy_tracker": "PrĂ©cision", "modifier_citadel_afterburn_buildup": "Ignition", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Hibou guidĂ©", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Bannissement", "modifier_citadel_barrier": "Protection", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Refuge cĂ©leste", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", "modifier_citadel_capture_point_meteor/contributor": "Point de capture", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "Grenade Ă impulsion", "modifier_citadel_chrono_swap_buff": "ImmunitĂ© spirituelle", "modifier_citadel_chrono_swap_debuff": "Ralentissement", "modifier_citadel_chrono_time_wall_effect": "Ăcran temporel", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", "modifier_citadel_cursed": "MalĂ©diction", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Confusion", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", "modifier_citadel_delayed_catapult_launch": "DĂ©gĂąts (trampoline en cours de recharge)", "modifier_citadel_delayed_stun": "Ătourdissement retardĂ©", "modifier_citadel_disarm_proc": "DĂ©sarmement", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "DĂ©sarmement", "modifier_citadel_disarmed_icebeam": "Arme congelĂ©e", "modifier_citadel_disruptive_charge": "Pack Hunter", "modifier_citadel_dodging": "Dodging", "modifier_citadel_dps_tracker": "DPS", "modifier_citadel_drone_spotted_enemy": "Visible to Enemy", "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position", "modifier_citadel_duo_energy_link": "Energy Link", "modifier_citadel_duo_energy_link_duration": "Energy Link", "modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel", "modifier_citadel_enemy_uppercutted": "Uppercutted!", "modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging", "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Livrez l'urne", "modifier_citadel_holding_golden_idol_visible": "Visible des adversaires", "modifier_citadel_hornet_chain_connection": "Entrave", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", "modifier_citadel_idol_pickup_disabled": "DĂ©lai de l'urne", "modifier_citadel_idol_pickup_disabled_desc": "Impossible de ramasser l'urne", "modifier_citadel_immobilize_trap_immobilize": "Collet spirituel", "modifier_citadel_immobilize_trap_immobilize_debuff": "Effet nĂ©gatif de Collet spirituel", "modifier_citadel_in_fountain": "Base", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "GelĂ©", "modifier_citadel_knockdown": "Ătourdissement", "modifier_citadel_knockdown_stumble": "Stumble", "modifier_citadel_lineslow": "Ralentissement", "modifier_citadel_mechaguy_echo": "Echo", "modifier_citadel_mechaguy_echo_slow": "Ralentissement", "modifier_citadel_mechaguy_retaliate": "Retaliate", "modifier_citadel_metal_skin": "Cuir blindĂ©", "modifier_citadel_muted": "Muted", "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_pre_match_wait": "En attente du lancementâŠ", "modifier_citadel_psychiclift": "On vous soulĂšve dans les airs !", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", "modifier_citadel_respawn_credit": "RĂ©surrection instantanĂ©e", "modifier_citadel_returning_golden_idol": "DĂ©pĂŽt de l'urne", "modifier_citadel_revealed_on_map": "Position rĂ©vĂ©lĂ©e", "modifier_citadel_root": "Immobilisation", "modifier_citadel_rootgrenade": "Immobilisation", "modifier_citadel_shiv_dagger": "Couteau de chasse", "modifier_citadel_shiv_dash": "Ălan incisif", "modifier_citadel_shiv_dash_impact_slow": "Ălan incisif", "modifier_citadel_silence_proc_tech_damage_reduction": "â DĂ©gĂąts spirituels", "modifier_citadel_silenced": "Silence", "modifier_citadel_sleep_dagger_asleep": "Endormissement", "modifier_citadel_sleep_dagger_postsleep": "DĂ©gĂąts rĂ©duits", "modifier_citadel_slowtarget": "Ralentissement", "modifier_citadel_smoke_bomb_in_smoke": "In Smoke", "modifier_citadel_smoke_bomb_invis": "Invisible", "modifier_citadel_speed_boost": "Speed Boost", "modifier_citadel_sprint_end": "Sort son armeâŠ", "modifier_citadel_sprint_start": "Rengaine son armeâŠ", "modifier_citadel_sticky_bomb_attached": "Bombe collĂ©e", "modifier_citadel_stunned": "Ătourdissement", "modifier_citadel_surveillance_drone_alive": "Combat Drone Active", "modifier_citadel_tech_shield": "Bouclier spirituel", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", "modifier_citadel_tethered": "AttachĂ©(e)", "modifier_citadel_throw_sand_debuff": "Ensablement", "modifier_citadel_unstick": "DĂ©blocage", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "Tissu d'ombres : embuscade", "modifier_cloaking_device_active_stealth": "Tissu d'ombres : invisibilitĂ©", "modifier_colossus_active": "Colosse", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Saignement", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Aura hĂ©roĂŻque active", "modifier_dps_aura_player": "Cadence de tir (occultiste)", "modifier_drifter_darkness_target": "Nuit Ă©ternelle", "modifier_drifter_hunger_stealth": "Ruse", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", "modifier_drone_heal": "Medic Drone", "modifier_drone_heal_watcher": "Medic Drone", "modifier_drone_rockets": "Rocket Drone", "modifier_drone_speed": "Speed Drone", "modifier_drone_uber": "UBER INVULNERABILITY", "modifier_drone_uber_charging": "Uber Charging", "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capture des Ăąmes de l'Ă©quipe", "modifier_fencer_riposte": "Riposte", "modifier_fencer_riposte_target_lifesteal": "Cible marquĂ©e pour le vol de vie", "modifier_fencer_ultimate_target": "Grand final", "modifier_fervor_aura_active": "FrĂ©nĂ©tique", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "ĂlanflammĂ©", "modifier_fleetfoot_boots": "Pied plume", "modifier_forge_mini_turret_debuff": "Minitourelle : ralentissement", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", "modifier_glitch_debuff": "MalĂ©diction !", "modifier_glitch_self_penalty": "Contrecoup de MalĂ©diction", "modifier_healaura": "Healing", "modifier_health_nova": "Nova curative", "modifier_health_swap_buff": "Ăchange d'Ăąmes", "modifier_hint_can_cancel": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler.", "modifier_hint_vertical_movement": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} pour monter/descendre.", "modifier_hollow_point_stack": "Pointe creuse", "modifier_icebeam_stacking_slow": "Rayon arctique", "modifier_idol_pickup_aura/aura_target/timer": "RĂ©cupĂ©ration de l'urne", "modifier_infuse_weapon_active": "Weapon Infused", "modifier_infuse_weapon_proc_buildup": "Weakening", "modifier_infuser": "Second souffle", "modifier_inhibitor_debuff": "Inhibiteur", "modifier_intimidate_debuff": "Intimidation", "modifier_invis": "Stealthed", "modifier_invis_fading": "Fading", "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Saignement", "modifier_item_disarmed": "DĂ©sarmement", "modifier_kinetic_sash_triggered": "Ălan cinĂ©tique", "modifier_knocked_off_zipline_slow": "Tyrolienne lĂąchĂ©e", "modifier_lash_charge_grenade": "High Explosive", "modifier_lash_shoryuken": "Shoryuken", "modifier_lasso_enemy": "Being dragged", "modifier_lasso_self": "Dragging someone", "modifier_learning_hero_ability": "Apprentissage", "modifier_life_drain_silence": "Silence", "modifier_limit_ability_cooldown": "Quick Cooldowns", "modifier_luggage_cart_drag": "Charriot Ă bagages", "modifier_magewalk_empoweredattacks": "Carte chance", "modifier_magiccarpet": "Tapis volant", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", "modifier_mirage_fire_scarabs_health_gain": "ScarabĂ©es de feu", "modifier_mirage_fire_scarabs_health_loss": "ScarabĂ©es de feu", "modifier_mirage_sand_phantom_passive_victim": "Marque de Djinn", "modifier_mirage_tornado_hold_in_place": "Immobilisation", "modifier_mirage_tornado_lift": "Diable de sable", "modifier_mirage_tornado_slow": "Diable de sable â Ralentissement", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "Vaporisateur mĂ©dicinal", "modifier_nano_shadow_debuff": "âRĂ©sist. aux balles", "modifier_nano_shadow_step": "Soubresaut Ă©cliptique", "modifier_neutral_gold_pickup_aura/aura_target/timer": "RĂ©cupĂ©ration des Ăąmes volatiles", "modifier_nikuman_buff": "+Fire Rate", "modifier_nikuman_self_buff": "+Move Speed", "modifier_nikuman_techshield": "Bouclier spirituel", "modifier_obscured_by_steam": "Obscured", "modifier_operative_revelation_caster": "RĂ©vĂ©lation", "modifier_operative_revelation_debuff": "MalĂ©diction de RĂ©vĂ©lation", "modifier_operative_umbrella_maneuver_air_hang": "Coup du parapluie", "modifier_operative_umbrella_maneuver_watcher": "Coup du parapluie", "modifier_overcharge_rapidfire": "Energy Surge", "modifier_passive_heavy_rage_stacks": "Rage Stacks", "modifier_phantom_strike_bulletshield": "Bouclier balistique", "modifier_pool_of_light_buff": "Pool of Light", "modifier_pool_of_light_debuff": "Decreased Courage", "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Ăclairs en chaine", "modifier_power_surge_debuff": "RĂ©sistance spirituelle rĂ©duite", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Grenade Ă impulsion", "modifier_reinforcing_casings": "DĂ©fense renforcĂ©e", "modifier_rejuv_pickup_aura/aura_target/timer": "RĂ©cupĂ©ration du rĂ©animateur de l'Ă©quipe", "modifier_restorative_goo": "Cube gĂ©latineux", "modifier_restorative_locket_stacks": "MĂ©daillon de soin", "modifier_sentry_deploy": "Initializing...", "modifier_shifting_veil_buff": "Refuge cĂ©leste", "modifier_shiv_bleed": "Saignement", "modifier_shiv_bleed_dash": "Ălan incisif", "modifier_shiv_bleed_thrown_shiv": "Couteau de chasse", "modifier_shiv_dash_heal_reduction": "RĂ©duction du soin", "modifier_shiv_thrown_shiv_slow_debuff": "Couteau de chasse", "modifier_shoulder_charge_buff": "DĂ©gĂąts bonus", "modifier_shrink_ray": "Rayon rĂ©trĂ©cissant", "modifier_silencer_proc_active": "SOURDINE", "modifier_siphon_bullets_health_gain": "Balles drainantes", "modifier_siphon_bullets_health_loss": "Balles drainantes", "modifier_slork_ambush": "Ambush Damage", "modifier_slork_chomp_grapple": "Chomping an Enemy", "modifier_slork_chomp_hobbled": "Getting Chomped", "modifier_slork_gun_poison": "Slork Poison Sprayer", "modifier_slork_invis": "Invisible", "modifier_slork_lastbreath": "Last Breath", "modifier_slork_lastbreath_damage_amp": "Baited", "modifier_slork_riptide": "Burned by Riptide", "modifier_slork_scald": "Slork Scalding Spray", "modifier_slork_visible": "Can't hide", "modifier_slow_base": "Ralentissement", "modifier_slow_immunity": "Intouchable", "modifier_slowaura": "Ralentissement", "modifier_snakedash": "Forme serpentine", "modifier_spin": "Tourner", "modifier_spirit_burn_immunity": "ImmunitĂ© contre Brulure spirituelle", "modifier_stimpak_regen": "Rite de guĂ©rison", "modifier_stomp_debuff": "Effet nĂ©gatif du piĂ©tinement", "modifier_succor_move": "Faisceau de dĂ©tresse", "modifier_summon_magiccarpet": "Tapis volant : invocation", "modifier_summon_spirits": "Energy Spirits", "modifier_surging_power": "Pulsion vampirique", "modifier_synth_affliction_debuff": "FlĂ©au", "modifier_synth_barrage_amp": "Tirs de couverture : amplification des dĂ©gĂąts", "modifier_synth_barrage_debuff": "Tirs de couverture : ralentissement", "modifier_synth_plasma_flux_auto_projectile": "Redingote volante", "modifier_synth_plasma_flux_dps": "Redingote volante", "modifier_synth_plasma_flux_weapon_damage": "DĂ©gĂąts des armes bonus", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", "modifier_tech_defense_shredders_debuff": "Balles anti-esprit", "modifier_tech_overflow": "Saturation spirituelle", "modifier_tech_overflow_building": "Saturation spirituelle imminenteâŠ", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", "modifier_tier2boss_rocket_damage_aura_debuff": "Salve de roquettes", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", "modifier_unstable_concoction": "Concoction instable", "modifier_unstoppable": "Intouchable", "modifier_upgrade_magic_storm": "Regain de puissance", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "PV volĂ©s", "modifier_uppercut_buff": "Bonus d'arme", "modifier_uppercut_movespeed": "Uppercut Move Speed", "modifier_vanguard_buff": "Effet d'avant-garde", "modifier_veil_walker_stealth": "Sentinelle du voile : invisibilitĂ©", "modifier_veil_walker_triggered": "Sentinelle du voile : cadence de tir", "modifier_void_sphere": "Intrication quantique", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", "modifier_walker_resist_aura": "Aura de rĂ©sistance de la sentinelle", "modifier_warden_crowd_control_debuff": "Flasque alchimique", "modifier_warden_high_alert": "Bravoure", "modifier_warden_high_alert_hint": "", "modifier_warden_lockdown_debuff": "Mitard", "modifier_warden_lockdown_debuff_hint": "Quittez la zone pour Ă©viter le mitard", "modifier_warden_lockdown_root": "Mitard", "modifier_warden_riot_protocol": "Charge ultime", "modifier_warden_riot_protocol_enemy_debuff": "Ralentissement", "modifier_warp_stone_caster": "Pierre de distorsion", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", "modifier_withering_whip_debuff": "â Cadence de tir", "modifier_wraith_project_mind_shield": "Protection de combat", "modifier_wrecker_salvage_buff": "Augmentation de la cadence de tir", "modifier_wrecking_ball_auto_throw": "Boule de dĂ©molition", "modifier_zealot_energy_warp": "Energy Warp", "modifier_zealot_spirit_echo_debuff": "Spirit Echo", "modifier_zealot_tether": "Tether", "modifier_zealot_tether_self": "Tether", "mortar_sentry_grenade": "Mortar Sentry Grenade", "move_speed_pickup/small_move_speed": "Vitesse de dĂ©placement augmentĂ©e", "move_speed_pickup_label": "DĂ©placements accĂ©lĂ©rĂ©s", "movement_powerup_pickup": "DĂ©placements", "movement_slow": "-vitesse de dĂ©placement", "not_ready": "{s:param_1} est en cours de rĂ©cupĂ©ration ({s:param_2} s)", "notification_crushing_fists_stun": "Poings Ă©crasants â Ătourdissement !", "on_bridge": "{s:param_1} est sur le pont", "on_roof": "{s:param_1} est sur le toit", "on_top_of_mid": "{s:param_1} est en haut du milieu", "operative_blindside": "Angle mort", "operative_blindside_active_desc": "CapacitĂ© active. Raven lance une grenade Ă©tourdissante qui rĂ©duit la vitesse de rotation de ses adversaires.", "operative_blindside_passive_desc": "CapacitĂ© passive. Raven inflige des dĂ©gĂąts des armes et de mĂȘlĂ©e supplĂ©mentaires aux unitĂ©s ennemies attaquĂ©es par derriĂšre.", "operative_revelation": "RĂ©vĂ©lation", "operative_revelation_desc": "Raven active sa relique. La vitesse de dĂ©placement et d'Ă©lan des unitĂ©s occultistes adverses Ă proximitĂ© est ralentie et elles reçoivent des dĂ©gĂąts au fil du temps \u003Cspan class=\"highlight\"\u003Esi elles regardent dans la direction de Raven\u003C/span\u003E. Si elles le fixent pendant trop longtemps, elles deviennent \u003Cspan class=\"highlight\"\u003Emaudites\u003C/span\u003E.", "operative_scattercharge": "Charges dispersĂ©es", "operative_scattercharge_desc": "{s:hero_name} fait tourner son parapluie et lance de nombreuses charges dans une zone conique qui lui fait face. Elles explosent peu aprĂšs avoir atterri.", "operative_umbrella_maneuver": "Coup du parapluie", "operative_umbrella_maneuver_desc": "Raven utilise son parapluie pour intercepter une rafale de vent qui le soulĂšve en arriĂšre. Il charge ensuite son parapluie pour tirer un projectile qui explose Ă l'impact.", "operative_umbrella_maneuver_t3_desc": "[Ă venir]", "ping_ability_on_cooldown": "{s:param_1} est en cours de rĂ©cupĂ©ration ({s:param_2} s)", "ping_ability_ready": "Je peux utiliser {s:param_1} !", "ping_affermative_": "Affirmatif", "ping_attack": "Attaquons {s:param_1}", "ping_attack_enemy_titan": "Attaquons leur MĂ©cĂšne", "ping_blue_help": "Besoin d'aide sur la bleue", "ping_careful": "Attention, {s:param_1}", "ping_defend": "DĂ©fendez", "ping_defend_base": "DĂ©fendez la base", "ping_defend_blue": "DĂ©fendez la bleue", "ping_defend_green": "DĂ©fendez la verte", "ping_defend_purple": "DĂ©fendez la verte", "ping_defend_yellow": "DĂ©fendez la jaune", "ping_enemy_has_item": "Attention ! {s:param_1} a {s:param_2}", "ping_enemy_take_mid": "Assaut ennemi sur le milieu !", "ping_going_in": "J'attaque !", "ping_good_job": "Bravo", "ping_green_help": "Besoin d'aide sur la verte", "ping_headed_blue": "Je vais vers la bleue", "ping_headed_green": "Je vais vers la verte", "ping_headed_purple": "Je vais vers la verte", "ping_headed_yellow": "Je vais vers la jaune", "ping_im_back": "De retour !", "ping_jar_call": "L'urne spirituelle est arrivĂ©e !", "ping_koth": "La faille instable est ici !", "ping_lets_go_blue": "Allons vers la bleue", "ping_lets_go_green": "Allons vers la verte", "ping_lets_go_purple": "Allons vers la verte", "ping_lets_go_yellow": "Allons vers la jaune", "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", "ping_missing_blue": "Absence sur la bleue !", "ping_missing_green": "Absence sur la verte !", "ping_missing_purple": "Personne sur la verte !", "ping_missing_yellow": "Absence sur la jaune !", "ping_need_help_blue": "Besoin d'aide sur la bleue", "ping_need_help_green": "Besoin d'aide sur la verte", "ping_need_help_purple": "Besoin d'aide sur la verte", "ping_need_help_yellow": "Besoin d'aide sur la jaune", "ping_nevermind": "Laissez tomber", "ping_nice_work": "Bien jouĂ©", "ping_on_way": "J'arrive", "ping_post_exclamation": "!", "ping_pre_exclamation": "", "ping_purple_help": "Besoin d'aide sur la verte", "ping_push_blue": "Push la bleue", "ping_push_green": "Push la verte", "ping_push_purple": "Push la verte", "ping_push_yellow": "Push la jaune", "ping_request_follow": "Suivez-moi", "ping_retreat": "Repli !", "ping_see": "Je vois {s:param_1}", "ping_see_param_2": "Je vois {s:param_1} avec {s:param_2} PV", "ping_stay_together": "Restez ensemble", "ping_stun": "Ătourdissez {s:param_1} !", "ping_take_core": "Attaquons leur noyau", "ping_take_mid": "Prenons le milieu !", "ping_thank_you": "Merci !", "ping_the_enemy": "l'adversaire !", "ping_they_are": "Ils sont", "ping_titan_under": "Notre MĂ©cĂšne est en danger", "ping_use_ability": "Je peux utiliser {s:param_1} !", "ping_yellow_help": "Besoin d'aide sur la jaune", "player_wait": "Wait {s:param_1}", "pounce_double_notify": "Double Bond", "power_slash_debuff": "Estafilade", "proc_silence_buildup": "Application du silenceâŠ", "psychic_lift_debuff_duration_label": "DurĂ©e de ralentissement", "psychic_lift_debuff_duration_postfix": "s", "psychic_lift_debuff_duration_postvalue_label": "DurĂ©e de ralentissement", "refresh_powerup_pickup": "Recharger", "respond_no": "Non !", "respond_yes": "Oui !", "rutger_cheat_death": "Cheat Death", "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", "rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus move speed\u003C/span\u003E when Cheat Death activates.", "rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.", "rutger_force_field": "Force Field", "rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.", "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and \u003Cspan class=\"highlight\"\u003Eprevents enemies from using abilities\u003C/span\u003E.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", "shifting_veil_bonus": "Pouvoir spirituel, vitesse et rĂ©sistance spirituelle", "silencer_immune": "ImmunitĂ© contre la sourdine", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", "skymonk_sky_duel": "Sky Duel", "slork_ability_4": "Torrent", "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.", "slork_ability_invis": "Ambush Predator", "slork_ability_invis_desc": "\u003Cspan class=\"highlight\"\u003EFade from view\u003C/span\u003E when not shooting or using abilities. When fully invisible, can be cast to deal \u003Cspan class=\"highlight_tech\"\u003E{s:AmbushDamage}\u003C/span\u003E damage and \u003Cspan class=\"highlight\"\u003E+{s:StaminaDamage}\u003C/span\u003E stamina damage to enemies in front of Slork.", "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading", "slork_chomp": "Chomp", "slork_chomp_desc": "\u003Cspan class=\"highlight\"\u003EDash forward and grab onto an enemy\u003C/span\u003E, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is \u003Cspan class=\"highlight\"\u003Ebelow half health\u003C/span\u003E, deal an additional \u003Cspan class=\"highlight_tech\"\u003E{s:DamagePercentHealth}%\u003C/span\u003E of their max health in damage.", "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage", "slork_chomp_t3_desc": "Chomp deals \u003Cspan class=\"highlight\"\u003E{s:DamageMissingPercentHealth}%\u003C/span\u003E of the enemies missing health each second.", "slork_last_breath": "Deep's Embrace", "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to \u003Cspan class=\"highlight_tech\"\u003E{s:DamageAbsorb}\u003C/span\u003E damage before bursting. When the sphere disipates for any reason enemies in range take \u003Cspan class=\"highlight_tech\"\u003E{s:BurstDamage}\u003C/span\u003E damage.", "slork_raging_current": "Torrent Storm", "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.", "slork_riptide": "Riptide", "slork_riptide_desc": "Summon a churning vortex of superheated water that \u003Cspan class=\"highlight\"\u003Eburns enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elauches them towards Slork\u003C/span\u003E.", "slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "slork_scald": "Scald", "slork_scald_desc": "Spray out an arc of superheated water that \u003Cspan class=\"highlight\"\u003Edamages enemies over time\u003C/span\u003E.", "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label:p": "Ăme#|#Ămes", "spirit_permanent_pickup_label": "+2 de pouvoir spirituel", "spirit_permanent_pickup_label_lv2": "+3 de pouvoir spirituel", "spirit_permanent_pickup_label_lv3": "+4 de pouvoir spirituel", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Charge du boss du milieu", "super_neutral_gun": "Arme du boss du milieu", "superior_stamina_buff": "Bonus Spirit Power", "suppressor_debuff": "-Cadence de tir", "survival_powerup_pickup": "Survie", "synth_affliction": "FlĂ©au", "synth_affliction_desc": "Pocket inflige des {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003EdĂ©gĂąts au fil du temps\u003C/span\u003E aux adversaires Ă proximitĂ©.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELes dĂ©gĂąts de FlĂ©au ne sont pas mortels et ne dĂ©clenchent pas les effets d'objets.\u003C/span\u003E", "synth_affliction_quip": "Inflige des dĂ©gĂąts sur la durĂ©e aux adversaires proches", "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 s\u003C/span\u003E de durĂ©e et \u003Cspan class=\"highlight\"\u003E+4 m\u003C/span\u003E de rayon", "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EEmpĂȘche tous les soins\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E de DPS et multiplicateur spirituel augmentĂ©", "synth_barrage": "Tirs de couverture", "synth_barrage_desc": "CapacitĂ© canalisĂ©e. Pocket lance des projectiles qui \u003Cspan class=\"highlight\"\u003Einfligent des {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eappliquent un {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E prĂšs de leur point d'impact. Les projectiles qui touchent une unitĂ© occultiste accordent Ă Pocket des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} cumulables\u003C/span\u003E.\u003Cbr\u003EPocket peut utiliser cette capacitĂ© dans les airs pour \u003Cspan class=\"highlight\"\u003Eflotter\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELes sauts Ă©lancĂ©s ou Redingote Volante n'annulent pas Tirs de couverture.\u003C/span\u003E", "synth_barrage_quip": "Plane dans les airs et tire une sĂ©rie de projectiles", "synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4 %\u003C/span\u003E d'amp. par charge et \u003Cspan class=\"highlight\"\u003E3 m\u003C/span\u003E de rayon", "synth_plasma_flux": "Redingote volante", "synth_plasma_flux_desc": "Pocket lance une redingote ensorcelĂ©e \u003Cspan class=\"highlight\"\u003Evers l'avant\u003C/span\u003E qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts aux unitĂ©s ennemies\u003C/span\u003E. Appuyez sur \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E pour \u003Cspan class=\"highlight\"\u003Evous tĂ©lĂ©porter\u003C/span\u003E vers son emplacement.", "synth_plasma_flux_quip": "Lance une redingote qui inflige des dĂ©gĂąts et vers laquelle il est possible de se tĂ©lĂ©porter", "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E de dĂ©gĂąts des armes pendant 6 s\u003C/span\u003E", "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6 s\u003C/span\u003E de durĂ©e de vie et \u003Cspan class=\"highlight\"\u003E-10 s\u003C/span\u003E de temps de rĂ©cupĂ©ration", "synth_plasma_flux_teleport": "TĂ©lĂ©portation", "synth_pulse": "Mallette de passepasse", "synth_pulse_desc": "Pocket \u003Cspan class=\"highlight\"\u003Ese rĂ©fugie\u003C/span\u003E dans sa mallette. Quand la capacitĂ© prend fin, il \u003Cspan class=\"highlight\"\u003Einflige des {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E aux adversaires Ă proximitĂ©. La capacitĂ© peut ĂȘtre interrompue en effectuant n'importe quelle action.", "synth_pulse_quip": "Se rĂ©fugie briĂšvement dans sa mallette, puis inflige des dĂ©gĂąts", "synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 s\u003C/span\u003E de durĂ©e\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4 m\u003C/span\u003E de rayon\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003Eâ40 %\u003C/span\u003E de vitesse de dĂ©placement et de cadence de tir pendant 4 s", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Urne d'Ăąmes", "team_msg_TheirTitanDefeated_Desc": "Votre Ă©quipe a dĂ©truit le MĂ©cĂšne adverse", "team_msg_TitanDefeated_Desc": "Un MĂ©cĂšne a Ă©tĂ© dĂ©truit", "team_msg_TitanDefeated_Title": "MĂ©cĂšne dĂ©truit", "team_msg_YourTitanDefeated_Desc": "Votre MĂ©cĂšne a Ă©tĂ© dĂ©truit", "tether_disconnected": "Covenant - Disconnected", "tether_disconnecting": "Covenant - Disconnecting...", "thumper_ability_1": "Shatter Cannon", "thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", "thumper_ability_2": "Spike Strip", "thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.", "thumper_ability_3": "Badger Drone", "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.", "thumper_ability_4": "Vortex", "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.", "titan_unit": "MĂ©cĂšne", "tokamak_breach": "Breach", "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.", "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.", "tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.", "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.", "tokamak_crimson_cannon_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:Damage_scale}\u003C/span\u003E Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", "tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_heat_sinks": "Thermal Vault", "tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.", "tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed", "tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power", "tokamak_hot_shot": "Hot Shot", "tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale\u003Cbr\u003E+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", "tokamak_radiance": "Blinding Radiance", "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", "top_of_garage": "{s:param_1} est en haut du garage", "trooper_boss_grenade": "Grenade Ă©tourdissante", "trooper_neutral_grenade": "Grenade Ă©tourdissante", "trooper_neutral_gun": "Arme de conserve", "under_garage": "{s:param_1} est dans le garage", "upgrade_ability_power_shard": "Ăclat d'Ă©cho", "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003ERĂ©initialise le temps de rĂ©cupĂ©ration\u003C/span\u003E de la capacitĂ© imprĂ©gnĂ©e non ultime.\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration de cet objet augmente en fonction du \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration de la capacitĂ© imprĂ©gnĂ©e\u003C/span\u003E.", "upgrade_ability_power_shard_search": "Ăclat d'Ă©cho Echo Shard", "upgrade_ability_refresher": "Rembobineur", "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003ERĂ©initialise les temps de rĂ©cupĂ©ration\u003C/span\u003E de toutes vos capacitĂ©s et \u003Cspan class=\"highlight\"\u003Erestaure toutes vos charges\u003C/span\u003E.", "upgrade_ability_refresher_search": "Rembobineur Refresher", "upgrade_absorbing_armor": "Cuirasse ensorcelĂ©e", "upgrade_absorbing_armor_desc": "Quand vous recevez des {g:citadel_inline_attribute:'SpiritDamage'} importants, le \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration d'une de vos capacitĂ©s choisie alĂ©atoirement\u003C/span\u003E est rĂ©duit.", "upgrade_absorbing_armor_search": "Cuirasse ensorcelĂ©e Witchmail", "upgrade_acolytes_glove": "Frappe spirituelle", "upgrade_acolytes_glove_desc": "Vos attaques de \u003Cspan class=\"highlight\"\u003EmĂȘlĂ©e lĂ©gĂšre ou lourde\u003C/span\u003E infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplĂ©mentaires aux occultistes et rĂ©duisent leur \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est multipliĂ© par {s:LightMeleeCooldownMult} pour les attaques de mĂȘlĂ©e lĂ©gĂšres.\u003C/span\u003E", "upgrade_acolytes_glove_search": "Frappe spirituelle Spirit Strike", "upgrade_active_reload": "Recharge manuelle", "upgrade_active_reload/buff": "Recharge manuelle", "upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur {g:citadel_binding:'Reload'} pendant la phase de surbrillance pour \u003Cspan class=\"highlight\"\u003Eterminer le rechargement instantanĂ©ment\u003C/span\u003E et obtenir de la \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, des \u003Cspan class=\"highlight\"\u003Eballes voleuses de vie\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E.", "upgrade_active_reload_search": "Recharge manuelle Active Reload", "upgrade_aerial_supremacy": "SuprĂ©matie aĂ©rienne", "upgrade_aerial_supremacy_passive": "Permet d'effectuer des \u003Cspan class=\"highlight\"\u003Esauts Ă©lancĂ©s\u003C/span\u003E ou \u003Cspan class=\"highlight\"\u003EĂ©lans propulsĂ©s\u003C/span\u003E illimitĂ©s avant l'atterrissage.", "upgrade_ammo_scavenger": "Ramasse-balle", "upgrade_ammo_scavenger_desc": "Pour chaque Ăąme obtenue ou confisquĂ©e, vous \u003Cspan class=\"highlight\"\u003ErĂ©cupĂ©rez des munitions\u003C/span\u003E et gagnez des charges de \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E cumulable.\u003Cbr\u003ELorsque les charges sont Ă leur maximum, la vitesse de course est augmentĂ©e.", "upgrade_ammo_scavenger_search": "Ramasse-balle Ammo Scavenger", "upgrade_ancient_shield": "Ancien bouclier", "upgrade_aoe_root": "Toile tourbillonnante", "upgrade_aoe_root_active": "Lance une grenade \u003Cspan class=\"highlight\"\u003Easpirante\u003C/span\u003E qui attire les unitĂ©s ennemies dans une petite zone, et leur applique une \u003Cspan class=\"highlight\"\u003EmalĂ©diction de ralentissement\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EL'utilisation secondaire permet de cibler une unitĂ© directement.\u003C/span\u003E", "upgrade_aoe_root_search": "Toile tourbillonnante Vortex Web", "upgrade_apex_combat": "AcmĂ© du combat", "upgrade_apex_combat_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Ericochent\u003C/span\u003E sur les unitĂ©s ennemies proches de votre cible : elles \u003Cspan class=\"highlight\"\u003Eappliquent les modificateurs de balles\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Einfligent un pourcentage des dĂ©gĂąts originaux\u003C/span\u003E.", "upgrade_aprounds": "Balles perforantes", "upgrade_aprounds_desc": "Vos balles ont une chance de toujours toucher leur cible, \u003Cspan class=\"highlight\"\u003Etransperçant\u003C/span\u003E les unitĂ©s ennemies et \u003Cspan class=\"highlight\"\u003Eignorant leur rĂ©sistance aux balles\u003C/span\u003E.", "upgrade_aprounds_search": "Balles perforantes Armor Piercing Rounds", "upgrade_arcane_extension": "Prolongation", "upgrade_arcane_extension_desc": "ImprĂšgne une capacitĂ© pour prolonger sa \u003Cspan class=\"highlight\"\u003EdurĂ©e\u003C/span\u003E.", "upgrade_arcane_extension_search": "Prolongation Duration Extender", "upgrade_arcane_surge": "PoussĂ©e d'arcane", "upgrade_arcane_surge_desc": "AprĂšs avoir effectuĂ© un \u003Cspan class=\"highlight\"\u003EĂ©lan propulseur\u003C/span\u003E, la \u003Cspan class=\"highlight\"\u003Eprochaine capacitĂ© que vous lancerez\u003C/span\u003E dans les {s:ArcaneSurgeWindow} s qui suivent bĂ©nĂ©ficiera d'un bonus de \u003Cspan class=\"highlight\"\u003EportĂ©e, de durĂ©e\u003C/span\u003E et de \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", "upgrade_arcane_surge_search": "PoussĂ©e d'arcane Arcane Surge", "upgrade_arctic_blast": "Explosion arctique", "upgrade_arctic_blast_desc": "LibĂšre une explosion de glace qui s'Ă©tend et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EcongĂšle\u003C/span\u003E, puis \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E la cible touchĂ©e.\u003Cbr\u003E\u003Cbr\u003ELes cibles ralenties voient leur \u003Cspan class=\"highlight\"\u003ErĂ©gĂ©nĂ©ration d'endurance gelĂ©e\u003C/span\u003E.", "upgrade_arctic_blast_search": "Explosion arctique Arctic Blast", "upgrade_auto_cleanse": "Indomptable", "upgrade_auto_cleanse_search": "Purification indomptable", "upgrade_banshee_slugs": "Brise-tĂȘte", "upgrade_banshee_slugs_headshots_desc": "Vos \u003Cspan class=\"highlight\"\u003Etirs en pleine tĂȘte\u003C/span\u003E rĂ©duisent la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle et aux balles\u003C/span\u003E des cibles et appliquent une \u003Cspan class=\"highlight\"\u003ErĂ©duction des soins\u003C/span\u003E.", "upgrade_banshee_slugs_search": "Brise-tĂȘte Crippling Headshot", "upgrade_berserker": "Furie", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Furie", "upgrade_berserker_desc": "Augmente vos \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E Ă mesure que vous subissez des dĂ©gĂąts rĂ©pĂ©tĂ©s.", "upgrade_berserker_search": "Furie Berserker", "upgrade_bleeding_bullets_buildup": "Saignement imminentâŠ", "upgrade_blitz_bullets": "Tir vĂ©loce", "upgrade_blitz_bullets_search": "Tir vĂ©loce Swift Striker", "upgrade_blood_tribute": "Offrande sanglante", "upgrade_blood_tribute_desc": "CapacitĂ© active : vous sacrifiez continuellement vos PV pour amĂ©liorer votre {g:citadel_inline_attribute:'FireRate'}, votre \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux effets nĂ©gatifs\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E.", "upgrade_blood_tribute_search": "Offrande sanglante Blood Tribute", "upgrade_boundless_spirit": "Profusion spirituelle", "upgrade_boundless_spirit_search": "Profusion spirituelle Boundless Spirit", "upgrade_boxing_glove": "Frappe fortifiante", "upgrade_boxing_glove_desc": "Votre \u003Cspan class=\"highlight\"\u003Eattaque de mĂȘlĂ©e\u003C/span\u003E applique un \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Evous soigne\u003C/span\u003E d'un pourcentage des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts de mĂȘlĂ©e\u003C/span\u003E infligĂ©s plus un montant fixe. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ESoigne Ă hauteur de {s:NonHeroHealPct} % pour les dĂ©gĂąts infligĂ©s aux non-occultistes. \u003Cbr\u003ELe temps de rĂ©cupĂ©ration est multipliĂ© par {s:LightMeleeCooldownMult} pour les attaques de mĂȘlĂ©e lĂ©gĂšres.\u003C/span\u003E", "upgrade_boxing_glove_search": "Frappe fortifiante Lifestrike", "upgrade_bullet_armor": "Armure balistique", "upgrade_bullet_armor_reduction_aura": "Aura prĂ©datrice", "upgrade_bullet_armor_reduction_aura_desc": "RĂ©duit \u003Cspan class=\"highlight\"\u003Ela rĂ©sistance aux balles et la cadence de tir\u003C/span\u003E des unitĂ©s ennemies proches. S'il n'y a qu'une unitĂ© occultiste ennemie Ă proximitĂ©, l'\u003Cspan class=\"highlight\"\u003Eeffet est doublĂ©\u003C/span\u003E.", "upgrade_bullet_armor_reduction_aura_search": "Aura prĂ©datrice Hunter's Aura", "upgrade_bullet_armor_search": "Armure balistique Bullet Armor", "upgrade_bullet_resist_shredder": "Balles perforantes", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armure balistique rĂ©duite", "upgrade_bullet_resist_shredder_desc": "RĂ©duit la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles \u003C/span\u003E sur les unitĂ©s ennemies lorsque vous infligez des {g:citadel_inline_attribute:'SpiritDamage'}.", "upgrade_bullet_resist_shredder_search": "Balles perforantes Bullet Resist Shredder", "upgrade_bulletshredimbue": "Enchantement balistique", "upgrade_bulletshredimbue_desc": "ImprĂ©gnez une capacitĂ© d'une \u003Cspan class=\"highlight\"\u003EportĂ©e\u003C/span\u003E augmentĂ©e. Quand vous infligez des dĂ©gĂąts avec cette capacitĂ©, les \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E par \u003Cspan class=\"highlight\"\u003EunitĂ© occultiste touchĂ©e\u003C/span\u003E augmentent. Son effet est rĂ©duit sur les non-occultistes.", "upgrade_bulletshredimbue_search": "Enchantement balistique Ballistic Enchantment", "upgrade_burst_fire": "Rafale", "upgrade_burst_fire/modifier_burst_fire_buff": "Rafale", "upgrade_burst_fire_desc": "Votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E sont briĂšvement amĂ©liorĂ©es lorsqu'une de vos balles touche une unitĂ© occultiste adverse.", "upgrade_burst_fire_search": "Rafale Burst Fire", "upgrade_capacitor": "Condensateur", "upgrade_capacitor_desc": "Lance un projectile qui inflige des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}dĂ©gĂąts\u003C/span\u003E, applique un ralentissement puissant qui s'amenuise au fil du temps, \u003Cspan class=\"highlight\"\u003EempĂȘche l'adversaire de puiser dans son endurance\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003ErĂ©duit au silence\u003C/span\u003E ses \u003Cspan class=\"highlight\"\u003Eobjets et capacitĂ©s de dĂ©placement\u003C/span\u003E.", "upgrade_capacitor_search": "Condensateur Capacitor", "upgrade_cardio_calibrator": "Vitesse persistante", "upgrade_cardio_calibrator_desc": "RĂ©duit les pĂ©nalitĂ©s de \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E appliquĂ©es par vos adversaires.", "upgrade_cardio_calibrator_search": "Vitesse persistante Enduring Speed", "upgrade_celestial_guidance": "BĂ©nĂ©diction cĂ©leste", "upgrade_celestial_guidance_desc": "Applique une purification extrĂȘmement puissante qui soigne l'ensemble des membres de votre Ă©quipe.", "upgrade_chain_lightning": "Balles teslas", "upgrade_chain_lightning_desc": "Vos balles ont une chance d'\u003Cspan class=\"highlight\"\u003EĂ©lectriser\u003C/span\u003E la cible. Le \u003Cspan class=\"highlight\"\u003Echoc Ă©lectrique\u003C/span\u003E rebondira sur une unitĂ© ennemie Ă proximitĂ©.", "upgrade_chain_lightning_search": "Balles teslas Tesla Bullets", "upgrade_cheat_death": "Trompe-la-mort", "upgrade_cheat_death_search": "Trompe-la-mort Cheat Death", "upgrade_cheat_death_unkillable_passive": "Au lieu de subir des dĂ©gĂąts mortels, vous gagnez une \u003Cspan class=\"highlight\"\u003EimmunitĂ© temporaire contre la mort\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Evos effets nĂ©gatifs hors Ă©tourdissements sont supprimĂ©s\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EPendant l'immunitĂ©, vous infligez des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts rĂ©duits\u003C/span\u003E et recevez des \u003Cspan class=\"highlight\"\u003Esoins rĂ©duits\u003C/span\u003E.", "upgrade_chonky": "Fortitude", "upgrade_chonky_desc": "Accorde de la rĂ©gĂ©nĂ©ration de PV si aucun dĂ©gĂąt n'a Ă©tĂ© subi pendant un certain temps.", "upgrade_chonky_high_health_passive_desc": "Augmente votre \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E quand vos PV sont \u003Cspan class=\"highlight\"\u003EsupĂ©rieurs Ă {s:HealthThreshold} %\u003C/span\u003E.", "upgrade_chonky_search": "Fortitude", "upgrade_clip_size": "Chargeur XL", "upgrade_clip_size_search": "Chargeur XL Extended Magazine extra large", "upgrade_cloak_of_opportunity": "Cape d'opportunitĂ©", "upgrade_cloak_of_opportunity_desc": "Bloque le prochain effet nĂ©gatif qui appliquerait un \u003Cspan class=\"highlight\"\u003EdĂ©placement bloquĂ©, un Ă©tourdissement, un piĂšge, une immobilisation ou un endormissement\u003C/span\u003E et deviendra \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E. Accorde Ă©galement une \u003Cspan class=\"highlight\"\u003EbarriĂšre\u003C/span\u003E et de la {g:citadel_inline_attribute:'MoveSpeed'} bonus.", "upgrade_cloaking_device_active": "Tissu d'ombres", "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EL'invisibilitĂ© se termine quand vous attaquez ou que vous utilisez une capacitĂ©, ce qui dĂ©clenche une \u003Cspan class=\"highlight\"\u003Eembuscade\u003C/span\u003E. Vous obtenez alors un bonus temporaire de \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, de \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E et de \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts de mĂȘlĂ©e\u003C/span\u003E.", "upgrade_cloaking_device_active_desc": "Vous devenez \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Quand vous subissez des dĂ©gĂąts pendant l'effet, votre position est briĂšvement rĂ©vĂ©lĂ©e.", "upgrade_cloaking_device_active_search": "Tissu d'ombres Shadow Weave", "upgrade_close_quarter_combat": "Ă bout portant", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Ralentissement", "upgrade_close_quarter_combat_desc": "Quand vous tirez sur votre cible \u003Cspan class=\"highlight\"\u003EĂ bout portant\u003C/span\u003E, vous infligez des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E bonus et vos balles appliquent un \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E.", "upgrade_close_quarter_combat_search": "Ă bout portant Point Blank", "upgrade_close_range": "Tir rapprochĂ©", "upgrade_close_range_desc": "Augmente vos \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E quand vous attaquez une cible \u003Cspan class=\"highlight\"\u003EĂ courte portĂ©e\u003C/span\u003E.", "upgrade_close_range_search": "Tir rapprochĂ© Close Quarters", "upgrade_cold_front": "Souffle glacial", "upgrade_cold_front_desc": "LibĂšre une explosion de glace qui s'Ă©tend et inflige des {g:citadel_inline_attribute:'SpiritDamage'} et \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E les cibles Ă l'impact.", "upgrade_cold_front_search": "Souffle glacial Cold Front", "upgrade_colossus": "Colosse", "upgrade_colossus_desc": "Vous \u003Cspan class=\"highlight\"\u003Egrandissez\u003C/span\u003E et obtenez de la {g:citadel_inline_attribute:'BulletResist'}, de la {g:citadel_inline_attribute:'SpiritResist'} et des {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ELes unitĂ©s ennemies Ă proximitĂ© subissent un {g:citadel_inline_attribute:'Slow'} et leur \u003Cspan class=\"highlight\"\u003Evitesse d'Ă©lan\u003C/span\u003E est rĂ©duite.", "upgrade_colossus_search": "Colosse Colossus", "upgrade_containment": "MalĂ©diction de ralentissement", "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ERalentit les dĂ©placements\u003C/span\u003E d'une cible ennemie et \u003Cspan class=\"highlight\"\u003ErĂ©duit au silence\u003C/span\u003E ses \u003Cspan class=\"highlight\"\u003Eobjets et capacitĂ©s de mobilitĂ©\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAugmente la gravitĂ© de la cible.\u003Cbr\u003EN'a pas d'effet sur l'endurance de la cible.\u003C/span\u003E", "upgrade_containment_search": "MalĂ©diction de ralentissement Slowing Hex", "upgrade_cooldown_reduction": "RĂ©cupĂ©ration supĂ©rieure", "upgrade_cooldown_reduction_desc": "RĂ©duit les \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration\u003C/span\u003E de vos capacitĂ©s.", "upgrade_cooldown_reduction_search": "RĂ©cupĂ©ration supĂ©rieure Superior Cooldown", "upgrade_corpse_explosion": "Explosion animique", "upgrade_corpse_explosion_desc": "Si vous faites une victime ou que vous obtenez une coopĂ©ration, une \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E se dĂ©clenche Ă l'endroit oĂč git la victime. Les victimes occultistes ont un rayon d'explosion plus important et provoquent plus de dĂ©gĂąts.", "upgrade_corpse_explosion_search": "Explosion animique Soul Explosion", "upgrade_counterspell": "Contresort", "upgrade_counterspell_desc": "Votre prochaine parade vous \u003Cspan class=\"highlight\"\u003EprotĂšge des dĂ©gĂąts et des effets d'objets et de capacitĂ©s adverses\u003C/span\u003E. En cas de parade de sort rĂ©ussie, vous obtenez des {g:citadel_inline_attribute:'Heal'}, de la {g:citadel_inline_attribute:'MoveSpeed'} et du {g:citadel_inline_attribute:'Spirit'}.", "upgrade_counterspell_search": "Contresort Counterspell", "upgrade_crackshot": "Tir mystique", "upgrade_crackshot_desc": "Votre prochaine balle infligera des {g:citadel_inline_attribute:'SpiritDamage'} en plus.", "upgrade_crackshot_search": "Tir mystique Mystic Shot", "upgrade_critshot": "Tir veinard", "upgrade_critshot_desc": "Vos balles ont une chance d'ĂȘtre surpuissantes et de provoquer des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes bonus\u003C/span\u003E quand elles touchent leur cible.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELes dĂ©gĂąts bonus ne peuvent pas ĂȘtre critiques.\u003C/span\u003E", "upgrade_critshot_search": "Tir veinard Lucky Shot", "upgrade_crushing_fists": "Poings Ă©crasants", "upgrade_crushing_fists_desc": "Vos \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E \u003Cspan class=\"highlight\"\u003Erechargent vos munitions\u003C/span\u003E et appliquent un \u003Cspan class=\"highlight\"\u003Eeffet nĂ©gatif cumulable sur la rĂ©sistance aux balles\u003C/span\u003E des adversaires. Les attaques de mĂȘlĂ©e lourde appliquent 2 charges. \u003Cbr\u003E\u003Cbr\u003EEn cas de charges max., la cible est \u003Cspan class=\"highlight\"\u003EĂ©tourdie\u003C/span\u003E.", "upgrade_crushing_fists_search": "Poings Ă©crasants Crushing Fists", "upgrade_damage_recycler": "Sangsue", "upgrade_damage_recycler_desc": "RĂ©duit les effets de \u003Cspan class=\"highlight\"\u003ErĂ©duction de soins\u003C/span\u003E appliquĂ©s par les unitĂ©s ennemies.", "upgrade_damage_recycler_search": "Sangsue Leech", "upgrade_debuff_reducer": "AttĂ©nuateur d'effets nĂ©gatifs", "upgrade_debuff_reducer_desc": "RĂ©duit la \u003Cspan class=\"highlight\"\u003EdurĂ©e\u003C/span\u003E de tous les effets nĂ©gatifs reçus.", "upgrade_debuff_reducer_search": "AttĂ©nuateur d'effets nĂ©gatifs Debuff Reducer", "upgrade_deflecting_armor": "Armure de plates", "upgrade_deflecting_armor_desc": "Accorde une chance de dĂ©vier les balles qui arrivent sur vous en empĂȘchant tous les {g:citadel_inline_attribute:'WeaponDamage'} ou tous les \u003Cspan class=\"highlight\"\u003Eeffets Ă l'impact\u003C/span\u003E des balles.", "upgrade_deflecting_armor_search": "Armure de plates Plated Armor", "upgrade_discord": "FlĂ©au", "upgrade_discord_desc": "Applique de la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux effets nĂ©gatifs\u003C/span\u003E ainsi qu'une aura sur une cible alliĂ©e qui inflige des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}dĂ©gĂąts\u003C/span\u003E Ă ses adversaires proportionnels Ă ses PV max. Les effets nĂ©gatifs existants sur la cible sont rĂ©duits.\u003Cbr\u003EAutociblage possible.", "upgrade_discord_search": "FlĂ©au Scourge", "upgrade_divine_barrier": "Protection divine", "upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003EAnnule tous les effets nĂ©gatifs (sauf les Ă©tourdissements)\u003C/span\u003E appliquĂ©s Ă une cible et lui accorde une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EPeut ĂȘtre utilisĂ©e sur soi-mĂȘme. Le temps de rĂ©cupĂ©ration est rĂ©duit de moitiĂ© en cas de lancer sur une autre unitĂ©.\u003C/span\u003E", "upgrade_divine_barrier_search": "Protection divine Divine Barrier", "upgrade_diviners_kevlar": "Kevlar de l'augure", "upgrade_diviners_kevlar_desc": "Lorsque vous lancez une \u003Cspan class=\"highlight\"\u003EcapacitĂ© ultime\u003C/span\u003E, vous obtenez un \u003Cspan class=\"highlight\"\u003Ebouclier\u003C/span\u003E et, temporairement, du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", "upgrade_diviners_kevlar_search": "Kevlar de l'augure Diviner's Kevlar", "upgrade_dps_aura": "Aura hĂ©roĂŻque", "upgrade_dps_aura_active_desc": "Augmente votre \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E ainsi que celles des unitĂ©s alliĂ©es Ă proximitĂ©. Les \u003Cspan class=\"highlight\"\u003Esbires\u003C/span\u003E voient ces attributs doublĂ©s.", "upgrade_dps_aura_desc": "Augmente la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E des unitĂ©s alliĂ©es Ă proximitĂ©.", "upgrade_dps_aura_search": "Aura hĂ©roĂŻque Heroic Aura", "upgrade_eldritch_shot": "Tir rĂ©sonant", "upgrade_eldritch_shot_desc": "Votre prochaine balle applique un effet nĂ©gatif puissant qui rĂ©duit le potentiel de dĂ©gĂąts, les soins et la vitesse de dĂ©placement de l'adversaire. Elle inflige Ă©galement des {g:citadel_inline_attribute:'BonusSpiritDamage'} en fonction des PV actuels de la cible. \u003Cbr\u003E\u003Cbr\u003ELa balle est plus grande et traverse les cibles.", "upgrade_electric_slippers": "Chaussons Ă©lectriques", "upgrade_electric_slippers_desc": "Pendant une glissade, vous fait Ă©viter les balles, accorde de la cadence de tir et inflige des dĂ©gĂąts aux unitĂ©s ennemies autour de vous. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est propre Ă chaque cible.\u003C/span\u003E", "upgrade_enchanted_holsters": "Fronde magique", "upgrade_enchanted_holsters_desc": "Ă chaque fois que vous lancez une capacitĂ© ou un objet pendant un combat, vous obtenez un bonus cumulable qui amĂ©liore la cadence de tir et la vitesse de rechargement. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EChaque charge rĂ©initialise la durĂ©e.\u003C/span\u003E", "upgrade_enchanted_holsters_search": "Fronde magique Spellslinger", "upgrade_endurance": "Surplus de rĂ©gĂ©nĂ©ration", "upgrade_endurance_search": "Surplus de rĂ©gĂ©nĂ©ration Extra Regen", "upgrade_escalating_exposure": "Exposition spirituelle", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposition spirituelle", "upgrade_escalating_exposure_desc": "Les {g:citadel_inline_attribute:'SpiritDamage'} infligĂ©s appliquent de l'\u003Cspan class=\"highlight\"\u003Eamplification spirituelle\u003C/span\u003E cumulable qui augmente vos {g:citadel_inline_attribute:'SpiritDamage'} contre la cible.", "upgrade_escalating_exposure_search": "Exposition spirituelle Escalating Exposure", "upgrade_eternal_gift": "Cadeau Ă©ternel", "upgrade_eternal_gift_desc": "Obtient rĂ©guliĂšrement un effet positif alĂ©atoire sur les attributs.", "upgrade_eternal_gift_respawn_desc": "RĂ©duit le dĂ©lai de rĂ©apparition lors de votre mort suivante.", "upgrade_ethereal_bullets": "Magnum mercuriel", "upgrade_ethereal_bullets_desc": "Votre capacitĂ© imprĂ©gnĂ©e accumule des {g:citadel_inline_attribute:'BonusSpiritDamage'} ainsi qu'un {g:citadel_inline_attribute:'BonusFireRate'} au fil du temps, et vous \u003Cspan class=\"highlight\"\u003Erechargez votre arme\u003C/span\u003E lorsque vous utilisez la capacitĂ©. Jusqu'au prochain rechargement, vos \u003Cspan class=\"highlight\"\u003Eballes infligent des {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E en fonction de votre pouvoir spirituel.", "upgrade_ethereal_bullets_search": "Magnum mercuriel Mercurial Magnum", "upgrade_express_shot": "Tir express", "upgrade_express_shot_desc": "Votre prochaine attaque permettra de \u003Cspan class=\"highlight\"\u003Etirer deux fois\u003C/span\u003E d'affilĂ©e, avec des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts et une vitesse des balles\u003C/span\u003E accrus. Cette attaque consomme des munitions supplĂ©mentaires.", "upgrade_express_shot_search": "Tir express Express Shot", "upgrade_extra_charge": "Surplus de charge", "upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", "upgrade_extra_charge_search": "Surplus de charge Extra Charge", "upgrade_fervor": "FrĂ©nĂ©sie", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", "upgrade_fervor_passive": "Augmente vos statistiques quand vous avez \u003Cspan class=\"highlight\"\u003Emoins de {s:LowHealthThreshold} % de vos PV\u003C/span\u003E et les effets nĂ©gatifs sont rĂ©duits.", "upgrade_fervor_search": "FrĂ©nĂ©sie Frenzy", "upgrade_fleetfoot_boots": "Pied plume", "upgrade_fleetfoot_boots_active_desc": "Augmente votre \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux ralentissements\u003C/span\u003E.", "upgrade_fleetfoot_boots_passive_desc": "Supprime la pĂ©nalitĂ© de \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E quand vous tirez.", "upgrade_fleetfoot_boots_search": "Pied plume Fleetfoot", "upgrade_focus_lens": "Lentille focale", "upgrade_focus_lens_desc": "Ciblez une unitĂ© ennemie pour la \u003Cspan class=\"highlight\"\u003ErĂ©duire au silence\u003C/span\u003E. Une partie de \u003Cspan class=\"highlight\"\u003Etous les dĂ©gĂąts infligĂ©s\u003C/span\u003E pendant le silence est appliquĂ©e Ă la cible aprĂšs dissipation de l'effet.", "upgrade_focus_lens_search": "Lentille focale Focus Lens", "upgrade_fury_trance": "Transe furieuse", "upgrade_fury_trance_active": "Accorde de la \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, de la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E. Supprime la pĂ©nalitĂ© de \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E lors des tirs, mais vous \u003Cspan class=\"highlight\"\u003ErĂ©duit au silence\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003EempĂȘche l'utilisation et la rĂ©gĂ©nĂ©ration d'endurance\u003C/span\u003E.", "upgrade_fury_trance_search": "Transe furieuse Fury Trance", "upgrade_glass_cannon": "Canon de verre", "upgrade_glass_cannon2": "Canon de verre v2", "upgrade_glass_cannon2_desc": "Chaque victime vous confĂšre une \u003Cspan class=\"highlight\"\u003Echarge permanente de dĂ©gĂąts des armes\u003C/span\u003E (jusqu'Ă {s:MaxStacks} charges cumulables). La mort entraine la perte d'une charge.", "upgrade_glass_cannon2_search": "Canon de verre v2 Glass Cannon v2", "upgrade_glass_cannon_desc": "Chaque victime vous confĂšre une \u003Cspan class=\"highlight\"\u003Echarge permanente de cadence de tir\u003C/span\u003E (jusqu'Ă {s:MaxStacks} charges cumulables). La mort entraine la perte d'une charge.", "upgrade_glass_cannon_plus1": "Canon de verre +1", "upgrade_glass_cannon_search": "Canon de verre Glass Cannon", "upgrade_glitch": "Relique maudite", "upgrade_glitch_desc": "Maudit une cible adverse. Elle est \u003Cspan class=\"highlight\"\u003Einterrompue, rĂ©duite au silence, dĂ©sarmĂ©e\u003C/span\u003E et elle \u003Cspan class=\"highlight\"\u003Ene peut pas utiliser ses objets\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ESupprime tous les effets positifs autres que ceux accordĂ©s par les capacitĂ©s ultimes\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EVous infligez \u003Cspan class=\"highlight\"\u003Emoins de dĂ©gĂąts\u003C/span\u003E pendant toute la durĂ©e.", "upgrade_glitch_search": "Relique maudite maudire Curse Relic Cursed Relic", "upgrade_goose_egg": "Ćuf dorĂ©", "upgrade_goose_egg_active_desc": "Faites Ă©clore l'Ćuf pour obtenir des \u003Cspan class=\"highlight\"\u003EĂąmes\u003C/span\u003E et des \u003Cspan class=\"highlight\"\u003Eeffets positifs permanents\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003ELa valeur de l'Ćuf grandit Ă mesure que vous le tenez.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObtenez un effet positif permanent toutes les {s:BonusBuffsPerGold} ùmes accumulĂ©es quand il Ă©clot.", "upgrade_goose_egg_desc": "Obtenez \u003Cspan class=\"highlight\"\u003E ùmes au fil du temps\u003C/span\u003E tant que vous ĂȘtes en vie.", "upgrade_goose_egg_search": "Ćuf dorĂ© Golden Goose Egg", "upgrade_goose_egg_stacklabel": "Ămes Ă obtenir", "upgrade_greater_withering_whip": "MalĂ©diction dĂ©sarmante", "upgrade_greater_withering_whip_debuff": "DĂ©sarmement", "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDĂ©sarme\u003C/span\u003E une cible ennemie et rĂ©duit sa \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E.", "upgrade_greater_withering_whip_search": "MalĂ©diction dĂ©sarmante Disarming Hex", "upgrade_grit": "TĂ©nacitĂ©", "upgrade_grit_desc": "Accorde une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E pendant une courte durĂ©e.", "upgrade_grit_search": "TĂ©nacitĂ©", "upgrade_guardian_ward": "Sentinelle gardienne", "upgrade_guardian_ward_desc": "ConfĂšre Ă la cible une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E temporaire. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EPeut ĂȘtre utilisĂ©e sur l'unitĂ© incantatrice.\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est rĂ©duit de moitiĂ© en cas de lancement sur une autre unitĂ©.\u003C/span\u003E", "upgrade_guardian_ward_search": "Sentinelle gardienne Guardian Ward", "upgrade_haunting_scream": "Cri glaçant", "upgrade_haunting_scream_desc": "Lance un projectile qui grandit. Celui-ci \u003Cspan class=\"highlight\"\u003Emaudit\u003C/span\u003E les unitĂ©s ennemies briĂšvement.", "upgrade_headhunter": "Chasseur de tĂȘtes", "upgrade_headhunter_desc": "Votre prochain \u003Cspan class=\"highlight\"\u003Etir Ă la tĂȘte\u003C/span\u003E sur une unitĂ© occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}, vous confĂšre des {g:citadel_inline_attribute:'Heal'} ainsi que de la {g:citadel_inline_attribute:'BonusMoveSpeed'} temporaire.", "upgrade_headhunter_search": "Chasseur de tĂȘtes Headhunter", "upgrade_headshot_booster": "Explose-tĂȘte", "upgrade_headshot_booster2": "Tirs entĂȘtants", "upgrade_headshot_booster2_desc": "En cas de \u003Cspan class=\"highlight\"\u003Etir Ă la tĂȘte\u003C/span\u003E sur une cible, rĂ©duit sa \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E.", "upgrade_headshot_booster2_search": "Tirs entĂȘtants Weakening Headshot", "upgrade_headshot_booster_desc": "Votre prochain \u003Cspan class=\"highlight\"\u003Etir Ă la tĂȘte\u003C/span\u003E contre une unitĂ© occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", "upgrade_headshot_booster_search": "Explose-tĂȘte Headshot Booster", "upgrade_heal_on_level": "Soin du MĂ©cĂšne", "upgrade_heal_on_level/heal_on_level_buff": "Soins par niveau", "upgrade_heal_on_level_buff": "Soins par niveau", "upgrade_heal_on_level_desc": "Les \u003Cspan class=\"highlight\"\u003Eoboles\u003C/span\u003E vous \u003Cspan class=\"highlight\"\u003Esoignent\u003C/span\u003E automatiquement.", "upgrade_heal_on_level_search": "Soin du MĂ©cĂšne Patron's Healing", "upgrade_healbane": "ChĂątiment curatif", "upgrade_healbane_desc": "Vos {g:citadel_inline_attribute:'SpiritDamage'} appliquent une \u003Cspan class=\"highlight\"\u003ErĂ©duction des soins\u003C/span\u003E. Si une unitĂ© occultiste ennemie meurt sous son effet, vous recevrez des soins importants.", "upgrade_healbane_search": "ChĂątiment curatif Healbane", "upgrade_healbuff": "Tempo curatif", "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Tempo curatif", "upgrade_healbuff_desc": "L'application de {g:citadel_inline_attribute:'Heal'} sur vous ou une unitĂ© alliĂ©e donne Ă la cible un {g:citadel_inline_attribute:'BonusFireRate'} et de la {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ENe s'applique pas Ă la rĂ©gĂ©nĂ©ration innĂ©e, ni au vol passif spirituel ou de balles.", "upgrade_healbuff_search": "Tempo curatif Healing Tempo", "upgrade_healing_booster": "Amplisoins", "upgrade_healing_booster_desc": "AmĂ©liore l'efficacitĂ© de vos \u003Cspan class=\"highlight\"\u003Esoins\u003C/span\u003E.", "upgrade_healing_booster_search": "Amplisoins Healing Booster", "upgrade_health": "Surplus de PV", "upgrade_health_2": "RĂ©silience", "upgrade_health_2_search": "RĂ©silience Toughness", "upgrade_health_nova": "Nova curative", "upgrade_health_nova_desc": "Vous \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E ainsi que les unitĂ©s alliĂ©es proches.", "upgrade_health_nova_search": "Nova curative Healing Nova", "upgrade_health_search": "Surplus de PV Extra Health", "upgrade_health_stealing_magic": "Vol de vie spirituel", "upgrade_health_stealing_magic_search": "Vol de vie spirituel Spirit Lifesteal", "upgrade_health_stimpak": "Rite de guĂ©rison", "upgrade_health_stimpak/modifier_stimpak_regen": "Rite de guĂ©rison", "upgrade_health_stimpak_desc": "\u003Cspan class=\"highlight\"\u003ERĂ©gĂ©nĂšre les PV\u003C/span\u003E et augmente la \u003Cspan class=\"highlight\"\u003Evitesse de course\u003C/span\u003E de la cible. L'effet est dissipĂ© si la cible subit des dĂ©gĂąts d'occultistes ou d'objectifs adverses. Autociblage possible.", "upgrade_health_stimpak_search": "Rite de guĂ©rison Healing Rite", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Saignement", "upgrade_high_velocity_mag": "Balles vĂ©loces", "upgrade_high_velocity_mag_search": "Balles vĂ©loces High-Velocity Rounds", "upgrade_hollow_point_rounds": "Pointe creuse", "upgrade_hollow_point_rounds_desc": "Lorsque votre seuil de PV dĂ©passe \u003Cspan class=\"highlight\"\u003E{s:LifeThreshold} %\u003C/span\u003E, vous infligez des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E supplĂ©mentaires et vos balles rĂ©duisent la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E de la cible.", "upgrade_hollow_point_rounds_search": "Pointe creuse Hollow Point", "upgrade_icarus_wings": "Ailes de sĂ©raphin", "upgrade_icarus_wings_desc": "En l'air, vous infligez plus de dĂ©gĂąts et en subissez moins. \u003Cspan class=\"highlight\"\u003ESupprime la limite\u003C/span\u003E sur les sauts Ă©lancĂ©s et les sauts normaux.", "upgrade_imbued_duration_extender": "Prolongation supĂ©rieure", "upgrade_imbued_duration_extender_desc": "\u003Cspan class=\"highlight\"\u003EProlonge\u003C/span\u003E les effets de vos capacitĂ©s et objets.", "upgrade_imbued_duration_extender_search": "Prolongation supĂ©rieure Superior Duration", "upgrade_improved_bullet_armor": "RĂ©silience balistique", "upgrade_improved_bullet_armor_desc": "Quand vous avez moins de \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold} % de vos PV\u003C/span\u003E, vous gagnez en \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E.", "upgrade_improved_bullet_armor_search": "RĂ©silience balistique Bullet Resilience", "upgrade_improved_spirit": "Surplus spirituel", "upgrade_improved_spirit_search": "Surplus spirituel Extra Spirit", "upgrade_improved_stamina": "Surplus d'endurance", "upgrade_improved_stamina_search": "Surplus d'endurance Extra Stamina", "upgrade_infinite_rounds": "Chargeur inĂ©puisable", "upgrade_infinite_rounds_desc": "Vous avez des munitions \u003Cspan class=\"highlight\"\u003Einfinies\u003C/span\u003E.", "upgrade_infinitemagazine": "Munitions infinies", "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Munitions infinies", "upgrade_infinitemagazine_desc": "Accorde des \u003Cspan class=\"highlight\"\u003Emunitions infinies \u003C/span\u003E et {g:citadel_inline_attribute:'BonusFireRate'}.", "upgrade_infinitemagazine_search": "Munitions infinies Endless Magazine", "upgrade_infuser": "Second souffle", "upgrade_infuser_desc": "Vous confĂšre du \u003Cspan class=\"highlight\"\u003Evol de vie spirituel\u003C/span\u003E et du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", "upgrade_infuser_search": "Second souffle Infuser deuxiĂšme 2e", "upgrade_inhibitor": "Inhibiteur", "upgrade_inhibitor_desc": "Vos balles s'accumulent pour rĂ©duire les \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts infligĂ©s\u003C/span\u003E par la cible et appliquent une \u003Cspan class=\"highlight\"\u003ErĂ©duction des soins\u003C/span\u003E.", "upgrade_inhibitor_search": "Inhibiteur Inhibitor", "upgrade_intensifying_clip": "Chargeur exponentiel", "upgrade_intensifying_clip_desc": "Augmente vos \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E lorsque vous tirez sans interruption.", "upgrade_intensifying_clip_search": "Chargeur exponentiel Intensifying Magazine", "upgrade_juggernaut": "Implacable", "upgrade_juggernaut_search": "Implacable Juggernaut", "upgrade_juggernaut_slow_desc": "Les adversaires qui vous tirent dessus voient leur \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E ralentie.", "upgrade_kinetic_sash": "Ălan cinĂ©tique", "upgrade_kinetic_sash_desc": "L'\u003Cspan class=\"highlight\"\u003EĂ©lan propulseur\u003C/span\u003E augmentera votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et la taille de votre \u003Cspan class=\"highlight\"\u003Echargeur\u003C/span\u003E jusqu'au rechargement suivant. L'effet dure jusqu'Ă {s:AbilityDuration} secondes.", "upgrade_kinetic_sash_search": "Ălan cinĂ©tique Kinetic Dash", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", "upgrade_lifestrike_gauntlets": "Gantelets vampiriques", "upgrade_lifestrike_gauntlets_desc": "Votre prochaine attaque de \u003Cspan class=\"highlight\"\u003EmĂȘlĂ©e\u003C/span\u003E \u003Cspan class=\"highlight\"\u003Evous soigne\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe soin est de {s:NonHeroHealPct} % contre les unitĂ©s non-occultistes. \u003Cbr\u003ELe temps de rĂ©cupĂ©ration est multipliĂ© par {s:LightMeleeCooldownMult} pour les attaques de mĂȘlĂ©e lĂ©gĂšres.\u003C/span\u003E", "upgrade_lifestrike_gauntlets_search": "Gantelets vampiriques Vol de vie mĂȘlĂ©e Melee Lifesteal", "upgrade_long_range": "Longue portĂ©e", "upgrade_long_range_desc": "Vous infligez des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E bonus quand vous attaquez une cible \u003Cspan class=\"highlight\"\u003Eau-delĂ de la distance minimale\u003C/span\u003E.", "upgrade_long_range_search": "Longue portĂ©e Long Range", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentissement", "upgrade_magic_burst": "Choc mystique", "upgrade_magic_burst_desc": "Accumule des {g:citadel_inline_attribute:'BonusSpiritDamage'} au fil du temps. Ainsi, les capacitĂ©s qui font plus de \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E de dĂ©gĂąts infligent des dĂ©gĂąts supplĂ©mentaires.", "upgrade_magic_burst_search": "Choc mystique Mystic Burst", "upgrade_magic_carpet": "Tapis volant", "upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous \u003Cspan class=\"highlight\"\u003Eemporte\u003C/span\u003E dans les airs. Pendant le vol, vous outrepassez les effets de ralentissement. Le tapis disparaitra si vous effectuez une action.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EImpossible de lancer une capacitĂ© lorsque le tapis est invoquĂ©.\u003C/span\u003E", "upgrade_magic_carpet_search": "Tapis volant Magic Carpet", "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", "upgrade_magic_missile": "Invocation de missiles", "upgrade_magic_missile_search": "Invocation de missiles Conjure Missiles", "upgrade_magic_reach": "Expansion mystique", "upgrade_magic_reach_desc": "ImprĂšgne une capacitĂ© pour augmenter sa \u003Cspan class=\"highlight\"\u003EportĂ©e\u003C/span\u003E et son \u003Cspan class=\"highlight\"\u003Erayon d'effet\u003C/span\u003E.", "upgrade_magic_reach_search": "Expansion mystique Mystic Expansion", "upgrade_magic_shield": "EmblĂšme enchanteur", "upgrade_magic_shield_desc": "Quand vos PV sont \u003Cspan class=\"highlight\"\u003EsupĂ©rieurs Ă {s:LifeThreshold} %\u003C/span\u003E, vous obtenez un bonus de \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E et de \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration\u003C/span\u003E.", "upgrade_magic_shield_search": "EmblĂšme enchanteur Enchanter's Emblem", "upgrade_magic_shock": "Antichar", "upgrade_magic_shock_desc": "Accumule des {g:citadel_inline_attribute:'BonusSpiritDamage'} au fil du temps. Ainsi, les capacitĂ©s qui font plus de \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E de dĂ©gĂąts infligent des dĂ©gĂąts supplĂ©mentaires. \u003Cspan class=\"highlight\"\u003EOutrepasse la rĂ©sistance spirituelle.\u003C/span\u003E", "upgrade_magic_shock_search": "Antichar Tankbuster", "upgrade_magic_slow": "Ralentissement mystique", "upgrade_magic_slow_desc": "Lorsque la cible subit des {g:citadel_inline_attribute:'SpiritDamage'}, sa \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E est rĂ©duite.", "upgrade_magic_slow_search": "Ralentissement mystique Mystic Slow", "upgrade_magic_storm": "Regain de puissance", "upgrade_magic_storm_desc": "ImprĂšgne une capacitĂ© de \u003Cspan class=\"highlight\"\u003Epouvoir spirituel permanent\u003C/span\u003E. Quand celle-ci est utilisĂ©e, vous obtenez un bonus de \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E qui continue mĂȘme lorsque vous attaquez.", "upgrade_magic_storm_search": "Regain de puissance Surge of Power", "upgrade_magic_tempo": "RĂ©cupĂ©ration comprimĂ©e", "upgrade_magic_tempo_desc": "ImprĂšgne une capacitĂ© pour rĂ©duire son \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration\u003C/span\u003E.", "upgrade_magic_tempo_search": "RĂ©cupĂ©ration comprimĂ©e Compress Cooldown", "upgrade_magic_vulnerability": "VulnĂ©rabilitĂ© mystique", "upgrade_magic_vulnerability_desc": "Quand une unitĂ© ennemie subit des {g:citadel_inline_attribute:'SpiritDamage'}, sa {g:citadel_inline_attribute:'SpiritResist'} est rĂ©duite.", "upgrade_magic_vulnerability_search": "VulnĂ©rabilitĂ© mystique Mystic Vulnerability", "upgrade_medic_bullets": "Tir curatif", "upgrade_medic_bullets_desc": "Votre prochain tir \u003Cspan class=\"highlight\"\u003Evous soigne\u003C/span\u003E en fonction de la cible touchĂ©e.", "upgrade_medic_bullets_search": "Tir curatif Restorative Shot", "upgrade_melee_charge": "Charge brute", "upgrade_melee_charge_desc": "Votre prochaine \u003Cspan class=\"highlight\"\u003Eattaque de mĂȘlĂ©e lourde\u003C/span\u003E \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts supplĂ©mentaires\u003C/span\u003E.", "upgrade_melee_charge_search": "Charge brute Melee Charge", "upgrade_melee_rebuttal": "RĂ©futation", "upgrade_melee_rebuttal_desc": "En cas de \u003Cspan class=\"highlight\"\u003Eparade\u003C/span\u003E rĂ©ussie contre une unitĂ© occultiste ennemie, vous gagnez des \u003Cspan class=\"highlight\"\u003EPV\u003C/span\u003E d'un montant des dĂ©gĂąts parĂ©s et renvoyez ces derniers Ă la cible. Accorde un bonus temporaire de \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts.\u003C/span\u003E", "upgrade_melee_rebuttal_search": "RĂ©futation Rebuttal", "upgrade_metal_skin": "Cuir blindĂ©", "upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003EImmunise contre les balles\u003C/span\u003E.", "upgrade_metal_skin_search": "Cuir blindĂ© Metal Skin", "upgrade_mystic_regeneration": "RĂ©gĂ©nĂ©ration mystique", "upgrade_mystic_regeneration_desc": "Quand vous infligez des {g:citadel_inline_attribute:'SpiritDamage'} aux occultistes adverses, vous obtenez de la {g:citadel_inline_attribute:'Regen'} de plus. Les charges se cumulent quand vous infligez des dĂ©gĂąts Ă des unitĂ©s occultistes diffĂ©rentes.", "upgrade_mystic_regeneration_search": "RĂ©gĂ©nĂ©ration mystique Mystic Regeneration", "upgrade_mystic_reverb": "RĂ©verbĂ©ration mystique", "upgrade_mystic_reverb_search": "RĂ©verbĂ©ration mystique Mystic Reverb", "upgrade_mystical_piano": "Piano mystique", "upgrade_mystical_piano_desc": "Les unitĂ©s ennemies dans la zone ciblĂ©es sont Ă©tourdies aprĂšs un bref dĂ©lai et elles perdent leur endurance. Leur Ă©tourdissement est suivi d'une confusion temporaire.", "upgrade_non_player_bonus": "Balles antimonstres", "upgrade_non_player_bonus_sacrifice": "Sacrifice rituel", "upgrade_non_player_bonus_sacrifice_desc": "Vous ciblez un PNJ hostile et le drainez pour obtenir \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct} % d'Ăąmes bonus\u003C/span\u003E et un bonus puissant de longue durĂ©e.", "upgrade_non_player_bonus_sacrifice_search": "Sacrifice rituel Cultist Sacrifice", "upgrade_non_player_bonus_search": "Balles antimonstres Monster Rounds", "upgrade_nullification_aura": "Rafale de suppression", "upgrade_nullification_aura_deathdamage_desc": "Inflige de lourds dĂ©gĂąts spirituels Ă votre mort.", "upgrade_nullification_aura_desc": "Supprime tous les effets positifs et empĂȘche l'utilisation de l'endurance et les effets de guĂ©rison sur les adversaires.", "upgrade_omnicharge_pendant": "ChevaliĂšre d'Omnicharge", "upgrade_omnicharge_pendant_charges": "Charges supplĂ©mentaires", "upgrade_omnicharge_pendant_desc": "ImprĂ©gnez une capacitĂ© non ultime active de \u003Cspan class=\"highlight\"\u003Echarges de capacitĂ© bonus \u003C/span\u003E. Les capacitĂ©s dĂ©jĂ chargĂ©es reçoivent des charges supplĂ©mentaires.", "upgrade_patrons_blessing": "IntermĂ©diaire mystique", "upgrade_patrons_blessing_desc": "Vous accorde une aura spirituelle puissante. Les membres de votre Ă©quipe en bĂ©nĂ©ficient Ă©galement en moindre mesure.", "upgrade_patrons_blessing_proc_desc": "L'infliction de \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E importants Ă une unitĂ© occultiste ennemie dans les {s:DamageThresholdDuration} secondes vous soigne vous et les unitĂ©s alliĂ©es proches.", "upgrade_personal_rejuvenator": "Renaissance", "upgrade_personal_rejuvenator_desc": "AprĂšs sa mort, l'occultiste rĂ©apparait au mĂȘme endroit.", "upgrade_personal_rejuvenator_search": "Renaissance Rebirth", "upgrade_phantom_strike": "Frappe spectrale", "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETĂ©lĂ©portez-vous\u003C/span\u003E sur une unitĂ© ennemie et faites-la tomber. La cible subit des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts\u003C/span\u003E, est \u003Cspan class=\"highlight\"\u003Eralentie\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003EdĂ©sarmĂ©e\u003C/span\u003E.", "upgrade_phantom_strike_search": "Frappe spectrale Phantom Strike", "upgrade_prism_blast": "Explosion prismatique", "upgrade_prism_blast_desc": "Vous entrez dans un Ă©tat de vide pour devenir briĂšvement \u003Cspan class=\"highlight\"\u003Eintouchable et invincible\u003C/span\u003E, pendant ce temps des lasers sont Ă©mis et tournent autour de vous.", "upgrade_pristine_emblem": "Balles ouvrantes", "upgrade_pristine_emblem_desc": "Vos attaques appliquent des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E supplĂ©mentaires contre les \u003Cspan class=\"highlight\"\u003Eadversaires avec plus de {s:EnemyLifeThreshold} % de PV\u003C/span\u003E.", "upgrade_pristine_emblem_search": "Balles ouvrantes Opening Rounds", "upgrade_proc_silence": "Sourdine", "upgrade_proc_silence_debuff_desc": "Vos balles rĂ©duisent les \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts spirituels infligĂ©s par la cible\u003C/span\u003E.", "upgrade_proc_silence_desc": "Vos balles finissent par rĂ©duire leurs cibles au \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E. Ă l'expiration de l'effet, les cibles y sont immunisĂ©es pendant \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.", "upgrade_proc_silence_search": "Sourdine Silencer silencieux", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", "upgrade_quick_silver": "Rechargement Ă©clair", "upgrade_quick_silver_desc": "Votre capacitĂ© imprĂ©gnĂ©e gagne en puissance au fil du temps. Elle inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'}, bĂ©nĂ©ficie d'un {g:citadel_inline_attribute:'BonusFireRate'}, et \u003Cspan class=\"highlight\"\u003Erecharge votre arme\u003C/span\u003E Ă son lancement.", "upgrade_quick_silver_search": "Rechargement Ă©clair Quicksilver Reload", "upgrade_rapid_recharge": "Recharge rapide", "upgrade_rapid_recharge_search": "Recharge rapide Rapid Recharge", "upgrade_rapid_rounds": "Cadence infernale", "upgrade_rapid_rounds_search": "Cadence infernale Rapid Rounds", "upgrade_rebirth": "Renaissance", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "Si vous mourez, vous \u003Cspan class=\"highlight\"\u003ErĂ©apparaitrez Ă l'endroit de votre mort\u003C/span\u003E {s:RespawnDelay} s plus tard avec une partie de vos PV.", "upgrade_rebirth_search": "Renaissance Soul Rebirth", "upgrade_rechargingbullets": "Rechargement express", "upgrade_rechargingbullets_desc": "L'infliction de {g:citadel_inline_attribute:'WeaponDamage'} importants accorde une recharge de \u003Cspan class=\"highlight\"\u003Echacune de vos capacitĂ©s chargĂ©es\u003C/span\u003E.", "upgrade_rechargingbullets_search": "Rechargement express Recharging Rush", "upgrade_reduce_debuff_duration": "Dissipateur de magie", "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003ESupprime tous les effets nĂ©gatifs non ultimes\u003C/span\u003E qui vous affectent. Lors d'une suppression, vous \u003Cspan class=\"highlight\"\u003ErĂ©cupĂ©rez des PV\u003C/span\u003E et obtenez un \u003Cspan class=\"highlight\"\u003Ebonus de vitesse de dĂ©placement\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EN'est pas utilisable en cas d'Ă©tourdissement ou d'endormissement.\u003C/span\u003E", "upgrade_reduce_debuff_duration_search": "Dissipateur de magie", "upgrade_regenerating_bullet_shield": "Veste de combat", "upgrade_regenerating_bullet_shield_desc": "Quand vos PV sont \u003Cspan class=\"highlight\"\u003EsupĂ©rieurs Ă {s:LifeThreshold} %\u003C/span\u003E, vous infligez plus de \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E et gagnez en \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", "upgrade_regenerating_bullet_shield_search": "Veste de combat Battle Vest", "upgrade_reinforcing_casings": "DĂ©fense renforcĂ©e", "upgrade_reinforcing_casings_desc": "Accorde de la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E quand vos balles touchent une unitĂ© occultiste ennemie.\u003Cspan class=\"highlight\"\u003EChaque tir ne peut accorder qu'une charge.\u003C/span\u003E", "upgrade_reinforcing_casings_search": "DĂ©fense renforcĂ©e Escalating Resilience", "upgrade_rescue_beam": "Faisceau de dĂ©tresse", "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003ESoigne\u003C/span\u003E une cible occultiste alliĂ©e et vous-mĂȘme d'un pourcentage des \u003Cspan class=\"highlight\"\u003EPV max.\u003C/span\u003E Pendant les soins, vous pouvez \u003Cspan class=\"highlight\"\u003Etirer\u003C/span\u003E la cible vers vous une fois. Autociblage possible.", "upgrade_rescue_beam_pull": "Attirer la cible", "upgrade_rescue_beam_search": "Faisceau de dĂ©tresse Rescue Beam", "upgrade_resilience": "CĆur vaillant", "upgrade_resilience_search": "CĆur vaillant Enduring Spirit", "upgrade_resonant_healing": "RĂ©gĂ©nĂ©ration radieuse", "upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003ESoigne\u003C/span\u003E et accorde un bonus de \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E pendant un court lorsque vous lancez une capacitĂ©.", "upgrade_resonant_healing_search": "RĂ©gĂ©nĂ©ration radieuse Radiant Regeneration", "upgrade_restorative_locket": "MĂ©daillon de soin", "upgrade_restorative_locket_active_desc": "Quand une unitĂ© adverse utilise une capacitĂ© Ă moins de {s:Radius} m de vous, vous accumulez une \u003Cspan class=\"highlight\"\u003Echarge de restauration\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003ELa consommation de toutes les charges \u003Cspan class=\"highlight\"\u003Evous soigne\u003C/span\u003E et restaurera \u003Cspan class=\"highlight\"\u003E{s:MaxStaminaRestore} points d'endurance\u003C/span\u003E selon le nombre de charges.", "upgrade_restorative_locket_search": "MĂ©daillon de soin Restorative Locket", "upgrade_return_fire": "Retour de balle", "upgrade_return_fire_desc": "\u003Cspan class=\"highlight\"\u003ETire une balle\u003C/span\u003E automatiquement vers l'unitĂ© ennemie qui vous a infligĂ© des dĂ©gĂąts avec ses capacitĂ©s ou son arme.", "upgrade_return_fire_search": "Retour de balle Return Fire", "upgrade_ricochet": "Ricochet", "upgrade_ricochet_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Ericochent\u003C/span\u003E sur les unitĂ©s ennemies proches de votre cible : elles \u003Cspan class=\"highlight\"\u003Eappliquent les modificateurs de balles\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Einfligent un pourcentage des dĂ©gĂąts originaux\u003C/span\u003E.", "upgrade_ricochet_search": "Ricochet", "upgrade_rocket_booster": "Bond majestueux", "upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003EĂlancez-vous\u003C/span\u003E haut dans les airs et activez une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E. De lĂ -haut, vous pouvez rĂ©activer l'objet pour descendre plus rapidement.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ENe peut pas ĂȘtre utilisĂ© pendant {s:InterruptCooldown} s si une unitĂ© occultiste adverse vous attaque.\u003C/span\u003E", "upgrade_rocket_booster_drop_down": "Descendre", "upgrade_rocket_booster_search": "Bond majestueux Majestic Leap", "upgrade_rocket_boots": "Bond majestueux (dĂ©sactivĂ©)", "upgrade_rocket_boots_search": "Bond majestueux (dĂ©sactivĂ©) Majestic Leap - Disabled", "upgrade_runed_gauntlets": "Gantelets runiques", "upgrade_runed_gauntlets_desc": "Chaque fois que vous lancez une attaque de mĂȘlĂ©e lourde, vos temps de recharge existants sont rĂ©duits.", "upgrade_runed_gauntlets_parry_desc": "Perce la parade.", "upgrade_rupture": "DĂ©composition", "upgrade_rupture/modifier_rupture": "DĂ©composition", "upgrade_rupture_desc": "Inflige des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts sur la durĂ©e\u003C/span\u003E. Les dĂ©gĂąts dĂ©pendent des PV actuels de la cible.\u003Cbr\u003ELes dĂ©gĂąts de DĂ©composition ne sont pas mortels et ne dĂ©clenchent pas les effets d'objets.", "upgrade_rupture_search": "DĂ©composition Decay", "upgrade_self_bubble": "Refuge cĂ©leste", "upgrade_self_bubble_desc": "Vous entrez dans un Ă©tat de vide pour devenir briĂšvement \u003Cspan class=\"highlight\"\u003Eintouchable et invincible\u003C/span\u003E, ce qui vous fait flotter et vous empĂȘche d'agir. Ensuite, vous obtenez un bonus \u003Cspan class=\"highlight\"\u003Ede pouvoir spirituel, de vitesse de dĂ©placement et de rĂ©sistance spirituelle\u003C/span\u003E.\u003Cbr\u003EPeut ĂȘtre annulĂ©e rapidement.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESon activation annule toute autre capacitĂ© active.\u003C/span\u003E", "upgrade_self_bubble_search": "Refuge cĂ©leste Ethereal Shift", "upgrade_shadow_step": "Soubresaut Ă©cliptique", "upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003EVous tĂ©lĂ©porte\u003C/span\u003E droit devant.", "upgrade_shadow_step_passive_desc": "Inflige pĂ©riodiquement des {g:citadel_inline_attribute:'SpiritDamage'} Ă l'ensemble des occultistes adverses Ă proximitĂ©.", "upgrade_shadow_strike": "Frappe spectrale", "upgrade_shadow_strike_desc": "Devenez \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E en \u003Cspan class=\"highlight\"\u003Eutilisant de l'endurance\u003C/span\u003E, sans aucun rayon de dĂ©tection. Une \u003Cspan class=\"highlight\"\u003Eattaque de mĂȘlĂ©e\u003C/span\u003E sous cet Ă©tat vous accordera du \u003Cspan class=\"highlight\"\u003Evol de rĂ©sistance aux balles et de rĂ©sistance spirituelle\u003C/span\u003E des unitĂ©s ennemies et leur infligera\u003Cspan class=\"highlight\"\u003E des dĂ©gĂąts au fil du temps\u003C/span\u003E.", "upgrade_sharpshooter": "Tir d'Ă©lite", "upgrade_sharpshooter_desc": "Vous infligez des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts des armes\u003C/span\u003E bonus quand vous attaquez une cible \u003Cspan class=\"highlight\"\u003Eau-delĂ de la distance minimale\u003C/span\u003E.", "upgrade_sharpshooter_search": "Tir d'Ă©lite Sharpshooter", "upgrade_shivas_bracelet": "Amulette d'engelure", "upgrade_shivas_bracelet_desc": "La capacitĂ© imprĂ©gnĂ©e a un temps de rĂ©cupĂ©ration \u003Cspan class=\"highlight\"\u003ErĂ©duit\u003C/span\u003E et elle gagne du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E. Lorsque la compĂ©tence inflige des dĂ©gĂąts, elle \u003Cspan class=\"highlight\"\u003EgĂšle\u003C/span\u003E la cible et applique des \u003Cspan class=\"highlight\"\u003EdĂ©gĂąts supplĂ©mentaires\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de rĂ©cupĂ©ration est propre Ă chaque cible.\u003C/span\u003E", "upgrade_shrink_ray": "Rayon rĂ©trĂ©cissant", "upgrade_shrink_ray/modifier_shrink_ray": "Rayon rĂ©trĂ©cissant", "upgrade_shrink_ray_desc": "RĂ©duit la \u003Cspan class=\"highlight\"\u003Etaille du modĂšle\u003C/span\u003E et confĂšre de la \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E Ă la cible. Permet l'\u003Cspan class=\"highlight\"\u003Eutilisation des tunnels\u003C/span\u003E dans ce mode. Peut ĂȘtre lancĂ© sur soi-mĂȘme.", "upgrade_silencer": "Sourdine", "upgrade_silencer_active": "Au cours des {s:AbilityDuration} prochaines secondes, \u003Cspan class=\"highlight\"\u003Etoutes vos balles appliquent immĂ©diatement un effet de silence\u003C/span\u003E. Les cibles rĂ©duites au silence ne peuvent pas utiliser leurs capacitĂ©s.", "upgrade_silencer_search": "Sourdine Silencer silencieux", "upgrade_siphon_bullets": "Balles drainantes", "upgrade_siphon_bullets_desc_passive2": "Vos balles \u003Cspan class=\"highlight\"\u003Evolent temporairement les PV max.\u003C/span\u003E de vos adversaires. Les unitĂ©s ennemies rĂ©cupĂšrent leurs PV Ă la fin de l'effet nĂ©gatif.", "upgrade_siphon_bullets_search": "Balles drainantes Siphon Bullets", "upgrade_slowing_bullets": "Balles ralentissantes", "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", "upgrade_slowing_bullets_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E les cibles.", "upgrade_slowing_bullets_search": "Balles ralentissantes Slowing Bullets", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentissement", "upgrade_soaring_spirit": "Esprit amĂ©liorĂ©", "upgrade_soaring_spirit_search": "Esprit amĂ©liorĂ© Improved Spirit", "upgrade_spellbreaker": "Brise-magie", "upgrade_spellbreaker_desc": "Les prochains {g:citadel_inline_attribute:'SpiritDamage'} importants que vous subirez seront considĂ©rablement rĂ©duits.", "upgrade_spellbreaker_search": "Brise-magie Spellbreaker", "upgrade_spellshield": "Sceau cabalistique", "upgrade_spellshield/modifier_spellshield_buff": "Sceau cabalistique", "upgrade_spellshield/modifier_spellshield_linger_buff": "Le sceau cabalistique s'est brisé !", "upgrade_spellshield_desc": "Bloque les prochains {g:citadel_inline_attribute:'SpiritDamage'} ou le prochain \u003Cspan class=\"highlight\"\u003Eeffet nĂ©gatif\u003C/span\u003E. Ne se rĂ©gĂ©nĂšre qu'en dehors des combats.", "upgrade_spellshield_search": "Sceau cabalistique Hexafoil Ward", "upgrade_spellshield_shield": "Sceau contresprit", "upgrade_spellslinger_headshots": "Entaille spirituelle", "upgrade_spellslinger_headshots_part1_desc": "Vos balles appliquent un effet nĂ©gatif qui rĂ©duit la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E de la cible et vous confĂšre Ă vous et votre Ă©quipe du \u003Cspan class=\"highlight\"\u003Evol de vie spirituel\u003C/span\u003E contre cette cible.", "upgrade_spellslinger_headshots_part2_desc": "Vos \u003Cspan class=\"highlight\"\u003Etirs en pleine tĂȘte\u003C/span\u003E rĂ©duisent davantage la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E de la cible.", "upgrade_spellslinger_headshots_search": "Entaille spirituelle Spirit Rend", "upgrade_spirit_bubble": "Bouclier spirituel", "upgrade_spirit_bubble_desc": "Vous accorde une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E en cas de {g:citadel_inline_attribute:'SpiritDamage'} considĂ©rables infligĂ©s par des occultistes adverses dans un court laps de temps.", "upgrade_spirit_bubble_search": "Bouclier spirituel Spirit Shielding", "upgrade_spirit_burn": "Brulure spirituelle", "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Brulure spirituelle", "upgrade_spirit_burn_desc": "L'infliction de {g:citadel_inline_attribute:'SpiritDamage'} considĂ©rables sur une cible ennemie Ă moins de {s:DamageThresholdDuration} s d'intervalle provoque une explosion qui la blesse et la brule davantage. Elle subit des dĂ©gĂąts au fil du temps et reçoit moins de soins.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe temps de rĂ©cupĂ©ration est propre Ă chaque cible, de sorte que chaque cible ne peut ĂȘtre brulĂ©e qu'une fois par temps de rĂ©cupĂ©ration. Les dĂ©gĂąts sont rĂ©duits de moitiĂ© lorsqu'il s'agit d'une cible non-occultiste.\u003C/span\u003E", "upgrade_spirit_burn_search": "Brulure spirituelle Spirit Burn", "upgrade_spirit_sap": "Sape spirituelle", "upgrade_spirit_sap_desc": "Ciblez une unitĂ© ennemie pour \u003Cspan class=\"highlight\"\u003ErĂ©duire sa rĂ©sistance spirituelle\u003C/span\u003E et son \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", "upgrade_spirit_sap_search": "Sape spirituelle Spirit Sap", "upgrade_spirit_snatch": "Razzia spirituelle", "upgrade_spirit_snatch_desc": "Vos attaques de \u003Cspan class=\"highlight\"\u003EmĂȘlĂ©e lĂ©gĂšre ou lourde\u003C/span\u003E infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplĂ©mentaires aux occultistes et volent de la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E et du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELes effets sont rĂ©duits Ă {s:LightMeleeReduction} % pour les attaques de mĂȘlĂ©e lĂ©gĂšres.\u003C/span\u003E", "upgrade_spirit_snatch_search": "Razzia spirituelle Spirit Snatch", "upgrade_split_shot": "Tir divisĂ©", "upgrade_split_shot_desc": "ConfĂšre Ă votre arme des \u003Cspan class=\"highlight\"\u003Etirs multiples\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Si vous touchez plus d'une unitĂ© occultiste par attaque, vous obtenez un \u003Cspan class=\"highlight\"\u003Ebonus de dĂ©gĂąts des armes cumulable\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EChaque cible ne peut ĂȘtre touchĂ©e qu'une fois par tir multiple.\u003C/span\u003E", "upgrade_split_shot_desc_02": "Bonus multicoup", "upgrade_split_shot_search": "Tir divisĂ© Split Shot", "upgrade_sprint_booster": "Bottes de course", "upgrade_sprint_booster_search": "Bottes de course Sprint Boots", "upgrade_superacolytes_glove": "Gantelets de malĂ©fice", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "MalĂ©fice jeté !", "upgrade_superacolytes_glove_desc": "AprĂšs avoir infligĂ© \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E de dĂ©gĂąts spirituels, votre prochaine \u003Cspan class=\"highlight\"\u003Eattaque de mĂȘlĂ©e lourde\u003C/span\u003E inflige \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} de dĂ©gĂąts spirituels\u003C/span\u003E supplĂ©mentaires.", "upgrade_superacolytes_glove_search": "Gantelets de malĂ©fice Hex-Sealed Knuckles", "upgrade_superior_stamina": "Maitrise d'endurance", "upgrade_superior_stamina_passive": "Permet d'effectuer un second \u003Cspan class=\"highlight\"\u003Esaut Ă©lancĂ©\u003C/span\u003E ou \u003Cspan class=\"highlight\"\u003EĂ©lan propulsĂ©\u003C/span\u003E avant l'atterrissage.", "upgrade_superior_stamina_search": "Maitrise d'endurance Stamina Mastery", "upgrade_suppressor": "Sabotage", "upgrade_suppressor_desc": "Lorsque vous infligez des {g:citadel_inline_attribute:'SpiritDamage'} aux unitĂ©s ennemies, vous rĂ©duisez Ă©galement leur \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E.", "upgrade_suppressor_search": "Sabotage Suppressor", "upgrade_surging_power": "Pulsion vampirique", "upgrade_surging_power_active": "ConfĂšre le \u003Cspan class=\"highlight\"\u003Evol de vie\u003C/span\u003E, une augmentation de la \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et des \u003Cspan class=\"highlight\"\u003Emunitions\u003C/span\u003E. Ces derniĂšres ne sont pas limitĂ©es par la taille max. de votre chargeur.", "upgrade_surging_power_search": "Pulsion vampirique Vampiric Burst", "upgrade_target_stun": "Coup d'enclume", "upgrade_target_stun_desc": "Applique un \u003Cspan class=\"highlight\"\u003EĂ©tourdissement\u003C/span\u003E aprĂšs \u003Cspan class=\"highlight\"\u003E{s:StunDelay} s\u003C/span\u003E. Sa durĂ©e est augmentĂ©e contre les cibles \u003Cspan class=\"highlight\"\u003Edans les airs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAugmente la gravitĂ© de la cible pendant la durĂ©e de l'Ă©tourdissement.\u003C/span\u003E", "upgrade_target_stun_search": "Coup d'enclume Knockdown", "upgrade_targeted_silence": "Onde de silence", "upgrade_targeted_silence_desc": "Lance un projectile qui se dĂ©ploie devant vous, et qui \u003Cspan class=\"highlight\"\u003ErĂ©duit au silence\u003C/span\u003E les adversaires pendant une courte durĂ©e et leur inflige des dĂ©gĂąts d'impact.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe silence n'interrompt pas la canalisation des capacitĂ©s.\u003C/span\u003E", "upgrade_targeted_silence_search": "Onde de silence Silence Wave", "upgrade_tech_armor": "Pare-esprit", "upgrade_tech_armor_search": "Pare-esprit Spirit Armor", "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "RĂ©verbĂ©ration mystique", "upgrade_tech_bleed_desc": "ImprĂšgne une capacitĂ© de \u003Cspan class=\"highlight\"\u003Evol de vie\u003C/span\u003E et d'un \u003Cspan class=\"highlight\"\u003Eeffet de ralentissement\u003C/span\u003E appliquĂ© Ă l'impact. La capacitĂ© inflige un \u003Cspan class=\"highlight\"\u003Epourcentage de dĂ©gĂąts subis supplĂ©mentaire\u003C/span\u003E aux unitĂ©s ennemies autour de la cible aprĂšs quelques instants.", "upgrade_tech_damage_pulse": "Onde de tourment", "upgrade_tech_damage_pulse_desc": "Inflige pĂ©riodiquement des {g:citadel_inline_attribute:'SpiritDamage'} aux deux occultistes adverses les plus proches.", "upgrade_tech_damage_pulse_search": "Onde de tourment Torment Pulse", "upgrade_tech_defense_shredders": "Balles anti-esprit", "upgrade_tech_defense_shredders_desc": "Vos balles appliquent un effet nĂ©gatif qui rĂ©duit la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E de la cible et vous confĂšre Ă vous et votre Ă©quipe du \u003Cspan class=\"highlight\"\u003Evol de vie spirituel\u003C/span\u003E contre cette cible.", "upgrade_tech_defense_shredders_search": "Balles anti-esprit Spirit Shredder Bullets", "upgrade_tech_overflow": "Saturation spirituelle", "upgrade_tech_overflow_desc": "Augmente votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, votre \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evol de vie spirituel\u003C/span\u003E. L'effet \u003Cspan class=\"highlight\"\u003Egagne en puissance\u003C/span\u003E Ă mesure que vous tirez sur des occultistes adverses.", "upgrade_tech_overflow_search": "Saturation spirituelle Spiritual Overflow", "upgrade_tech_purge": "RĂ©silience spirituelle", "upgrade_tech_purge_desc": "Quand vous avez moins de \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold} % de vos PV\u003C/span\u003E, vous gagnez en rĂ©sistance spirituelle.", "upgrade_tech_purge_search": "RĂ©silience spirituelle Spirit Resilience", "upgrade_tech_range": "Expansion supĂ©rieure", "upgrade_tech_range_desc": "Augmente la \u003Cspan class=\"highlight\"\u003EportĂ©e\u003C/span\u003E et le \u003Cspan class=\"highlight\"\u003Erayon d'effet\u003C/span\u003E de vos capacitĂ©s et objets.", "upgrade_tech_range_search": "Expansion supĂ©rieure Greater Expansion", "upgrade_thermal_detonator": "Pyroalchimie", "upgrade_thermal_detonator_desc": "Jette une flasque qui explose Ă l'impact et crĂ©e une zone oĂč les {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Epar seconde\u003C/span\u003E augmente et oĂč la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E des adversaires diminue.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent} % moins efficace contre les unitĂ©s non occultistes.", "upgrade_thermal_detonator_search": "Pyroalchimie Alchemical Fire", "upgrade_timeless_emblem": "EmblĂšme intemporelle", "upgrade_titan_round": "Chargeur titanesque", "upgrade_titan_round_search": "Chargeur titanesque Titanic Magazine", "upgrade_toxic_bullets": "Balles toxiques", "upgrade_toxic_bullets_buildup": "Empoisonnement imminentâŠ", "upgrade_toxic_bullets_desc": "Vos balles provoquent un \u003Cspan class=\"highlight\"\u003Esaignement\u003C/span\u003E cumulable sur les unitĂ©s ennemies touchĂ©es. Elles perdent un \u003Cspan class=\"highlight\"\u003Epourcentage\u003C/span\u003E de leurs \u003Cspan class=\"highlight\"\u003EPV max.\u003C/span\u003E au fil du temps, et \u003Cspan class=\"highlight\"\u003Eles soins qu'elles reçoivent sont rĂ©duits\u003C/span\u003E.", "upgrade_toxic_bullets_search": "Balles toxiques Toxic Bullets", "upgrade_transcendent_cooldown": "RĂ©cupĂ©ration transcendante", "upgrade_transcendent_cooldown_desc": "RĂ©duit les \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration\u003C/span\u003E de vos capacitĂ©s et objets.", "upgrade_transcendent_cooldown_search": "RĂ©cupĂ©ration transcendante Transcendent Cooldown", "upgrade_trophy_collector": "TrophĂ©e de chasse", "upgrade_trophy_collector_desc": "Chaque fois que vous faites une \u003Cspan class=\"highlight\"\u003Evictime ou une coopĂ©ration\u003C/span\u003E, vous gagnez un bonus de \u003Cspan class=\"highlight\"\u003Ecourse\u003C/span\u003E et de \u003Cspan class=\"highlight\\", "upgrade_trophy_collector_search": "TrophĂ©e de chasse Trophy Collector", "upgrade_ultimate_burst": "Parchemin de foudre", "upgrade_ultimate_burst_desc": "Les dĂ©gĂąts de votre capacitĂ© ultime appliquent un {g:citadel_inline_attribute:'Stun'} et infligent des {g:citadel_inline_attribute:'BonusSpiritDamage'} aprĂšs un bref dĂ©lai.\u003C/span\u003E", "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003ECet effet ne peut ĂȘtre dĂ©clenchĂ© qu'une seule fois par cible et par capacitĂ© ultime.\u003C/span\u003E", "upgrade_ultimate_burst_search": "Parchemin de foudre Lightning Scroll", "upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EEffets de ralentissement mystique\u003C/span\u003E", "upgrade_unstable_concoction": "Concoction instable", "upgrade_unstable_concoction_desc": "Consomme une prĂ©paration qui vous rend \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E et augmente votre \u003Cspan class=\"highlight\"\u003Evitesse, vos PV, vos dĂ©gĂąts des armes et vos dĂ©gĂąts spirituels\u003C/span\u003E. AprĂšs une courte durĂ©e, \u003Cspan class=\"highlight\"\u003Evous mourez et explosez\u003C/span\u003E, ce qui Ă©tourdit les unitĂ©s ennemies proches et leur infligent des dĂ©gĂąts en fonction de vos PV max. Une telle mort rĂ©duit le temps de rĂ©apparition de \u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod} %\u003C/span\u003E.", "upgrade_unstoppable": "Intouchable", "upgrade_unstoppable_desc": "Supprime temporairement les \u003Cspan class=\"highlight\"\u003Eeffets de statut nĂ©gatifs\u003C/span\u003E et confĂšre l'\u003Cspan class=\"highlight\"\u003EimmunitĂ©\u003C/span\u003E contre les \u003Cspan class=\"highlight\"\u003EĂ©tourdissements, rĂ©ductions au silence, endormissements, enracinements et dĂ©sarmements\u003C/span\u003E. \u003Cbr\u003ENe peut pas ĂȘtre utilisĂ©e pendant un \u003Cspan class=\"highlight\"\u003EĂ©tourdissement\u003C/span\u003E ou \u003Cspan class=\"highlight\"\u003Eendormissement\u003C/span\u003E.", "upgrade_unstoppable_search": "Intouchable Unstoppable", "upgrade_upgrade_auto_cleanse_desc": "La prochaine instance \u003Cspan class=\"highlight\"\u003Ed'Ă©tourdissement, d'enchainement, d'immobilisation, de sommeil ou de silence\u003C/span\u003E est automatiquement purgĂ©e. Lorsque cela se produit, vous gagnez une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E, et tous vos \u003Cspan class=\"highlight\"\u003Etemps de rĂ©cupĂ©ration de capacitĂ©s\u003C/span\u003E sont rĂ©duits de {s:CooldownReductionOnProc} %.", "upgrade_vampire": "Balles vampiriques", "upgrade_vampire_search": "Balles vampiriques Bullet Lifesteal", "upgrade_veil_walker": "Sentinelle du voile", "upgrade_veil_walker_desc": "Traverser un \u003Cspan class=\"highlight\"\u003Evoile cosmique\u003C/span\u003E vous rend \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E, vous \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E et augmente votre \u003Cspan class=\"highlight\"\u003Evitesse de dĂ©placement\u003C/span\u003E.", "upgrade_veil_walker_search": "Sentinelle du voile Veil Walker", "upgrade_vex_barrier": "Protection d'urgence", "upgrade_vex_barrier_desc": "Vous accorde une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E lorsque vous ĂȘtes la cible \u003Cspan class=\"highlight\"\u003Ed'un Ă©tourdissement, d'une prise au piĂšge, d'une immobilisation, d'un endormissement ou d'une rĂ©duction au silence\u003C/span\u003E.", "upgrade_vex_barrier_search": "Protection d'urgence Reactive Barrier", "upgrade_vex_barrier_shield": "Protection d'urgence", "upgrade_warp_stone": "Pierre de distorsion", "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003EVous tĂ©lĂ©porte\u003C/span\u003E droit devant et augmente votre \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E.", "upgrade_warp_stone_search": "Pierre de distorsion Warp Stone", "upgrade_weapon_backstabber": "Traqueur", "upgrade_weapon_backstabber_desc": "Vous ouvrez une blessure quand vous infligez des {g:citadel_inline_attribute:'WeaponDamage'} Ă bout portant, ce qui vous accorde de la {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003ELes unitĂ©s ennemies blessĂ©es subissent des {g:citadel_inline_attribute:'SpiritDPS'}, leur {g:citadel_inline_attribute:'BulletResist'} est rĂ©duite et elles sont visibles \u003Cspan class=\"highlight\"\u003EĂ travers les murs\u003C/span\u003E.", "upgrade_weapon_backstabber_search": "Traqueur Stalker", "upgrade_weapon_shielding": "Bouclier balistique", "upgrade_weapon_shielding_desc": "Vous accorde une \u003Cspan class=\"highlight\"\u003Eprotection\u003C/span\u003E en cas de {g:citadel_inline_attribute:'WeaponDamage'} considĂ©rables infligĂ©s par des occultistes adverses dans un court laps de temps.", "upgrade_weapon_shielding_search": "Bouclier balistique Weapon Shielding", "upgrade_weighted_shots": "Tirs lestĂ©s", "upgrade_weighted_shots_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E les cibles.", "upgrade_weighted_shots_search": "Tirs lestĂ©s Weighted Shots", "upgrade_withering_whip": "Canon rouillĂ©", "upgrade_withering_whip_desc": "Ciblez une unitĂ© ennemie pour rĂ©duire sa \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E.", "upgrade_withering_whip_search": "Canon rouillĂ© Rusted Barrel", "vampirebat_lovebites": "Morsures passionnelles", "viscous_goo_bowling_ball": "Boule visqueuse", "viscous_goo_bowling_ball_desc": "Transforme Viscous en une boule visqueuse qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003EĂ©tourdit\u003C/span\u003E les unitĂ©s ennemies Ă l'impact. La boule augmente considĂ©rablement la \u003Cspan class=\"highlight\"\u003ErĂ©sistance aux balles\u003C/span\u003E et la \u003Cspan class=\"highlight\"\u003ErĂ©sistance spirituelle\u003C/span\u003E de Viscous. La boule rebondit contre les murs. Pendant qu'il est transformĂ©, Viscous peut faire des \u003Cspan class=\"highlight\"\u003Edoubles sauts\u003C/span\u003E.", "viscous_goo_bowling_ball_quip": "Roule et dĂ©truit tout sur son passage", "viscous_goo_bowling_ball_t2_desc": "+70 de dĂ©gĂąts et +20 % de rĂ©sistance aux balles et spirituelle", "viscous_goo_bowling_ball_t3_desc": "+7 s de durĂ©e et +0.3 s de durĂ©e d'Ă©tourdissement", "viscous_goo_grenade": "Explosion gluante", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Ralentissement", "viscous_goo_grenade_bounce_desc": "Les attaques rĂ©pĂ©tĂ©es sur une cible infligent moins de dĂ©gĂąts.", "viscous_goo_grenade_desc": "Lance une boule visqueuse qui \u003Cspan class=\"highlight\"\u003Einflige des dĂ©gĂąts\u003C/span\u003E et laisse une flaque gluante qui \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E les adversaires dans la zone.", "viscous_goo_grenade_puddle_desc": "Les flaques visqueuses restent au sol et appliquent un \u003Cspan class=\"highlight\"\u003Eralentissement\u003C/span\u003E aux adversaires qui passent dessus. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EViscous et les unitĂ©s alliĂ©es glissent plus rapidement sur les flaques.\u003C/span\u003E", "viscous_goo_grenade_quip": "Inflige des dĂ©gĂąts et crĂ©e une flaque visqueuse", "viscous_goo_grenade_t1_desc": "+36 de dĂ©gĂąts et +2 m de rayon", "viscous_goo_grenade_t3_desc": "Rebondit 1 fois et amĂ©liore l'Ă©chelle du pouvoir spirituel", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", "viscous_gootapult": "Lance-morve", "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", "viscous_gootapult_hint": "Launch!", "viscous_restorative_goo": "Cube gĂ©latineux", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "AprĂšs avoir quittĂ© le cube, la cible bĂ©nĂ©ficie d'un \u003Cspan class=\"highlight\"\u003Ebonus de vitesse de dĂ©placement et de rĂ©cupĂ©ration d'endurance\u003C/span\u003E pendant un court instant.", "viscous_restorative_goo_desc": "Viscous enveloppe la cible dans un cube de gelĂ©e curative qui \u003Cspan class=\"highlight\"\u003EprotĂšge des dĂ©gĂąts et augmente la rĂ©gĂ©nĂ©ration de PV\u003C/span\u003E. La cible \u003Cspan class=\"highlight\"\u003Ene peut pas agir\u003C/span\u003E dans le cube. Viscous peut utiliser la capacitĂ© sur lui-mĂȘme. Appuyez sur \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Mantle'}\u003C/span\u003E pour sortir du cube prĂ©maturĂ©ment.", "viscous_restorative_goo_quip": "Le Cube gĂ©latineux est un refuge", "viscous_restorative_goo_t1_desc": "Augmente la vitesse de dĂ©placement et la rĂ©cupĂ©ration d'endurance", "viscous_restorative_goo_t2_desc": "+25 de rĂ©gĂ©nĂ©ration de PV et +1 s de durĂ©e", "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ESupprime tous les effets nĂ©gatifs (sauf ceux appliquĂ©s par les capacitĂ©s ultimes)\u003C/span\u003E. Temps de rĂ©cupĂ©ration : \u003Cspan class=\"highlight\"\u003E-20 s\u003C/span\u003E", "viscous_telepunch": "Poing poisseux", "viscous_telepunch_desc": "Viscous fait apparaitre un poing qui frappe toutes les unitĂ©s ennemies dans la zone, et applique une {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003ELes cibles frappĂ©es subissent des {g:citadel_inline_attribute:'MeleeDamage'} et un {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EVous et les membres de votre Ă©quipe bĂ©nĂ©ficiez d'un meilleur contrĂŽle aĂ©rien.\u003C/span\u003E", "viscous_telepunch_quip": "Donne un coup de poing gĂ©ant aux adversaires", "viscous_telepunch_t1_desc": "+1 charge et +20 de dĂ©gĂąts", "viscous_telepunch_t2_desc": "+1.5 m de rayon et +60 % de vol de vie", "viscous_telepunch_t3_desc": "-14 s de temps de rĂ©cupĂ©ration et inflige maintenant \u003Cspan class=\"highlight\"\u003Edes dĂ©gĂąts de mĂȘlĂ©e lourds\u003C/span\u003E", "walker_unit": "Sentinelle", "wp_permanent_pickup_label": "+3 % de dĂ©gĂąts des armes", "wp_permanent_pickup_label_lv2": "+4 % de dĂ©gĂąts des armes", "wp_permanent_pickup_label_lv3": "+6 % de dĂ©gĂąts des armes", "wraith_project_mind_t2_title": "Protection :", "wrecker_ultimate_grab_debuff": "Stase", "yakuza_kobun": "Hired Muscle", "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", "yakuza_setting_sun": "Setting Sun", "yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", "yakuza_shakedown": "Shakedown", "yakuza_shakedown_target": "Shakedown", "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown", "yamato_flying_strike_t3_header": "à l'impact :", "zipline_boost": "Accélérateur", "zipline_speed_pickup/zipline_speed": "Vitesse de la tyrolienne augmentée", "zipline_speed_pickup_label": "Vitesse de la tyrolienne", "zombiewall_rotate_hint": "Faire pivoter" }
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