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"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
"BarrelDamageRadius_postvalue_label": "Rayon d'explosion", | "BarrelDamageRadius_postvalue_label": "Rayon d'explosion", | ||
"BarrelDamage_label": "Dégâts d'explosion", | |||
"BarrelDamage_postvalue_label": "Dégâts d'explosion", | |||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
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"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"ClubSlowPercent_label": " | "ClubSlowPercent_label": "Ralentissement", | ||
"ClubSlowPercent_postfix": "%", | "ClubSlowPercent_postfix": "%", | ||
"ClubSlowPercent_postvalue_label": " | "ClubSlowPercent_postvalue_label": "Ralentissement", | ||
"CombatBarrierPerStack_postvalue_label": "Protection par charge", | "CombatBarrierPerStack_postvalue_label": "Protection par charge", | ||
"CombatBarrier_label": "Protection", | "CombatBarrier_label": "Protection", | ||
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"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "Dégâts de PV max.", | "MaxHPDamage_postvalue_label": "Dégâts de PV max.", | ||
"MaxHealthDamage_label": "Dégâts selon les PV max.", | "MaxHealthDamage_label": "Dégâts selon les PV max.", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
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"ability_empowerbullet_t2_desc": "Inflige \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction} %\u003C/span\u003E de dégâts des armes pendant {s:DebuffDuration} s", | "ability_empowerbullet_t2_desc": "Inflige \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction} %\u003C/span\u003E de dégâts des armes pendant {s:DebuffDuration} s", | ||
"ability_explosive_barrel": "Baril de poudre", | "ability_explosive_barrel": "Baril de poudre", | ||
"ability_explosive_barrel_desc": "Holliday lance un baril qui explose après un certain temps | "ability_explosive_barrel_desc": "Holliday lance un baril qui explose après un certain temps, en infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et en appliquant une {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E Le baril peut exploser prématurément s'il reçoit \u003Cspan class=\"highlight\"\u003Eune balle\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eune attaque de mêlée\u003C/span\u003E, ou \u003Cspan class=\"highlight\"\u003Eun autre baril.\u003C/span\u003E \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe mode alternatif permet de placer le baril devant Holliday.\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "Lance un baril qui explose si l'on tire dessus", | "ability_explosive_barrel_quip": "Lance un baril qui explose si l'on tire dessus", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BarrelDamage}\u003C/span\u003E de dégâts\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldownBetweenCharge} s\u003C/span\u003E de temps de charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EAugmente le multiplicateur de pouvoir spirituel\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
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"ability_fencer_riposte_desc": "Apollo se prépare à \u003Cspan class=\"highlight\"\u003Eparer\u003C/span\u003E la prochaine attaque dont il est la cible. En cas de parade réussie, Apollo devient \u003Cspan class=\"highlight\"\u003Einvulnérable\u003C/span\u003E et s'élance vers une cible ennemie. La cible est \u003Cspan class=\"highlight\"\u003Eétourdie\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003Erésistance aux attaques de mêlée\u003C/span\u003E est affaiblie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAppuyez sur {g:citadel_binding:'Ability2'} pour sélectionner une cible.\u003Cbr\u003ENe se déclenche pas en cas de dégâts infligés par des troupiers ou des créatures neutres.\u003C/span\u003E", | "ability_fencer_riposte_desc": "Apollo se prépare à \u003Cspan class=\"highlight\"\u003Eparer\u003C/span\u003E la prochaine attaque dont il est la cible. En cas de parade réussie, Apollo devient \u003Cspan class=\"highlight\"\u003Einvulnérable\u003C/span\u003E et s'élance vers une cible ennemie. La cible est \u003Cspan class=\"highlight\"\u003Eétourdie\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003Erésistance aux attaques de mêlée\u003C/span\u003E est affaiblie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAppuyez sur {g:citadel_binding:'Ability2'} pour sélectionner une cible.\u003Cbr\u003ENe se déclenche pas en cas de dégâts infligés par des troupiers ou des créatures neutres.\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "À l'impact :", | "ability_fencer_riposte_on_parry": "À l'impact :", | ||
"ability_fencer_riposte_t3_desc": "Apollo gagne \u003Cspan class=\"highlight\"\u003E75 % \u003C/span\u003E de vol de vie des balles, spirituel et de mêlée contre la cible de Riposte pendant 13 s", | "ability_fencer_riposte_t3_desc": "Apollo gagne \u003Cspan class=\"highlight\"\u003E75 % \u003C/span\u003E de vol de vie des balles, spirituel et de mêlée contre la cible de Riposte pendant 13 s", | ||
"ability_fencer_throwblade": "Sceau de désengagement", | "ability_fencer_throwblade": "Sceau de désengagement", | ||
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"ability_punkgoat_goatflip/damagebuff": "Bélier : amplification des dégâts", | "ability_punkgoat_goatflip/damagebuff": "Bélier : amplification des dégâts", | ||
"ability_punkgoat_goatflip/empowermelee": "Mêlée surpuissante", | "ability_punkgoat_goatflip/empowermelee": "Mêlée surpuissante", | ||
"ability_punkgoat_goatflip_desc": "Billy fonce tête la première sur une unité ennemie. \u003Cspan class=\"highlight\"\u003EBilly et sa cible sont projetées dans les airs.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERéduit de moitié le temps de récupération à l'impact.\u003C/span\u003E\u003C/span\u003E", | "ability_punkgoat_goatflip_desc": "Billy fonce tête la première sur une unité ennemie. \u003Cspan class=\"highlight\"\u003EBilly et sa cible sont projetées dans les airs.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERéduit de moitié le temps de récupération à l'impact.\u003C/span\u003E\u003C/span\u003E", | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "À l'impact :", | "ability_punkgoat_goatflip_on_hero_collide_header": "À l'impact :", | ||
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"citadel_ability_mobile_resupply_desc": "McGinnis conjure un esprit qui \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E les unités alliées proches.", | "citadel_ability_mobile_resupply_desc": "McGinnis conjure un esprit qui \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E les unités alliées proches.", | ||
"citadel_ability_mobile_resupply_quip": "Déploie une capsule de soin", | "citadel_ability_mobile_resupply_quip": "Déploie une capsule de soin", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "Le spectre accorde \u003Cspan class=\"highlight\"\u003E+0 %\u003C/span\u003E de résistance spirituelle", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20 s\u003C/span\u003E de temps de récupération et accorde \u003Cspan class=\"highlight\"\u003E+100 %\u003C/span\u003E de récupération d'endurance", | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20 s\u003C/span\u003E de temps de récupération et accorde \u003Cspan class=\"highlight\"\u003E+100 %\u003C/span\u003E de récupération d'endurance", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 %\u003C/span\u003E de régénération | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2 %\u003C/span\u003E de régénération de PV max. par seconde, \u003Cspan class=\"highlight\"\u003E+3 m\u003C/span\u003E de rayon de soins et \u003Cspan class=\"highlight\"\u003E+6.5 s\u003C/span\u003E de durée", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
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"modifier_armor_reactive_armor": "Retour de balle", | "modifier_armor_reactive_armor": "Retour de balle", | ||
"modifier_armor_return_fire": "Retour de balle", | "modifier_armor_return_fire": "Retour de balle", | ||
"modifier_astro_lasso_tether": "Prise au lasso", | "modifier_astro_lasso_tether": "Prise au lasso", | ||
"modifier_astro_rifle_slow": "Ralentissement", | "modifier_astro_rifle_slow": "Ralentissement", | ||