Data:Lang fr.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6287 |
Deadbot v1.6.1-6290 |
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"Citadel_Shop_Rework": "Refonte de la boutique", | "Citadel_Shop_Rework": "Refonte de la boutique", | ||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItems_SellButton": "Vendre", | "Citadel_Shop_SellMaxItems_SellButton": "Vendre", | ||
"Citadel_Shop_Sort_Tooltip_Categories": "Trier les objets par catégorie", | "Citadel_Shop_Sort_Tooltip_Categories": "Trier les objets par catégorie", | ||
"Citadel_Shop_Sort_Tooltip_Tier": "Trier les objets par prix", | "Citadel_Shop_Sort_Tooltip_Tier": "Trier les objets par prix", | ||
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"ability_familiar_ability02": "Bataille de polochons", | "ability_familiar_ability02": "Bataille de polochons", | ||
"ability_familiar_ability02_desc": "Rem lance son fidèle oreiller pour infliger des {g:citadel_inline_attribute:'SpiritDamage'} et un {g:citadel_inline_attribute:'KnockBack'} considérable.\u003Cbr\u003E\u003Cbr\u003EChaque coup qui touche sa cible réduit les temps de récupération des autres capacités de Rem.", | "ability_familiar_ability02_desc": "Rem lance son fidèle oreiller pour infliger des {g:citadel_inline_attribute:'SpiritDamage'} et un {g:citadel_inline_attribute:'KnockBack'} considérable.\u003Cbr\u003E\u003Cbr\u003EChaque coup qui touche sa cible réduit les temps de récupération des autres capacités de Rem.", | ||
"ability_familiar_attach": "Sieste ambulante", | "ability_familiar_attach": "Sieste ambulante", | ||
"ability_familiar_attach/attached": "Somnole", | "ability_familiar_attach/attached": "Somnole", | ||
| Line 7,588: | Line 7,582: | ||
"ability_familiar_helpinghands_t1_desc": "+1 assistant", | "ability_familiar_helpinghands_t1_desc": "+1 assistant", | ||
"ability_familiar_helpinghands_t2_desc": "+8 % de résist. spirituelle\u003Cbr\u003E+1.5 m/s de vit. de déplacement", | "ability_familiar_helpinghands_t2_desc": "+8 % de résist. spirituelle\u003Cbr\u003E+1.5 m/s de vit. de déplacement", | ||
"ability_familiar_helpinghands_t3_desc": "+2 assistants\u003Cbr\u003E+ | "ability_familiar_helpinghands_t3_desc": "+2 assistants\u003Cbr\u003E+20 % de dégâts et de résist. pour les troupiers", | ||
"ability_familiar_primary_weapon_bubblegun": "Dégâts balistiques", | "ability_familiar_primary_weapon_bubblegun": "Dégâts balistiques", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "Dégâts balistiques crit.", | "ability_familiar_primary_weapon_bubblegun_crit": "Dégâts balistiques crit.", | ||
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"ability_priest_beartrap/immobilize": "Souricière sainte", | "ability_priest_beartrap/immobilize": "Souricière sainte", | ||
"ability_priest_beartrap_desc": "Venator lance un piège qui s'arme après un bref délai. \u003Cbr\u003E\u003Cbr\u003ELe piège se déclenche au premier contact avec une unité ennemie, ce qui lui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}. Les unités piégées sont également temporairement \u003Cspan class=\"highlight\"\u003Erévélées\u003C/span\u003E.", | "ability_priest_beartrap_desc": "Venator lance un piège qui s'arme après un bref délai. \u003Cbr\u003E\u003Cbr\u003ELe piège se déclenche au premier contact avec une unité ennemie, ce qui lui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}. Les unités piégées sont également temporairement \u003Cspan class=\"highlight\"\u003Erévélées\u003C/span\u003E.", | ||
"ability_priest_flashbang": "Grenade consécratrice", | "ability_priest_flashbang": "Grenade consécratrice", | ||
"ability_priest_flashbang_desc": "Venator lance une grenade qui rebondit avant d'exploser. Elle inflige des {g:citadel_inline_attribute:'WeaponDamage'} et enflamme les adversaires. \u003Cbr\u003E\u003Cbr\u003ELes cibles en feu infligent des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E aux unités ennemies proches et subissent une \u003Cspan class=\"highlight\"\u003Epénalité de soins\u003C/span\u003E.", | "ability_priest_flashbang_desc": "Venator lance une grenade qui rebondit avant d'exploser. Elle inflige des {g:citadel_inline_attribute:'WeaponDamage'} et enflamme les adversaires. \u003Cbr\u003E\u003Cbr\u003ELes cibles en feu infligent des \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E aux unités ennemies proches et subissent une \u003Cspan class=\"highlight\"\u003Epénalité de soins\u003C/span\u003E.", | ||
"ability_priest_flashbang_pure": "Grenade consécratrice : dégâts purs", | "ability_priest_flashbang_pure": "Grenade consécratrice : dégâts purs", | ||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 %\u003C/span\u003E de réduction des soins et confère des charges", | "ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20 %\u003C/span\u003E de réduction des soins et confère des charges", | ||
"ability_priest_knockback": "Quinte ventrale", | "ability_priest_knockback": "Quinte ventrale", | ||
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"ability_priest_knockback/debuff": "Quinte ventrale", | "ability_priest_knockback/debuff": "Quinte ventrale", | ||
"ability_priest_knockback_desc": "Venator tire avec son arme, ce qui inflige des {g:citadel_inline_attribute:'WeaponDamage'} et repousse les unités ennemies. Celles qui se trouvent près d'un mur subissent un {g:citadel_inline_attribute:'Stun'} et des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_priest_knockback_desc": "Venator tire avec son arme, ce qui inflige des {g:citadel_inline_attribute:'WeaponDamage'} et repousse les unités ennemies. Celles qui se trouvent près d'un mur subissent un {g:citadel_inline_attribute:'Stun'} et des {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"ability_priest_knockback_t3_desc": "En cas d'étourdissement contre un mur : votre prochaine attaque de mêlée lourde sera \u003Cspan class=\"highlight\"\u003Ebénite\u003C/span\u003E", | "ability_priest_knockback_t3_desc": "En cas d'étourdissement contre un mur : votre prochaine attaque de mêlée lourde sera \u003Cspan class=\"highlight\"\u003Ebénite\u003C/span\u003E", | ||
"ability_priest_selfheal": "Encensement", | "ability_priest_selfheal": "Encensement", | ||
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"ability_priest_weaponswap_desc": "Venator arme son arbalète de \u003Cspan class=\"highlight\"\u003E3 pieux\u003C/span\u003E pour infliger des {g:citadel_inline_attribute:'WeaponDamage'} dévastateurs.\u003Cbr\u003E\u003Cbr\u003ELe pieu final est \u003Cspan class=\"highlight\"\u003Ebénit\u003C/span\u003E, ce qui inflige des {g:citadel_inline_attribute:'PureDamage'} supplémentaires et \u003Cspan class=\"highlight\"\u003Eachève\u003C/span\u003E les occultistes avec peu de PV.", | "ability_priest_weaponswap_desc": "Venator arme son arbalète de \u003Cspan class=\"highlight\"\u003E3 pieux\u003C/span\u003E pour infliger des {g:citadel_inline_attribute:'WeaponDamage'} dévastateurs.\u003Cbr\u003E\u003Cbr\u003ELe pieu final est \u003Cspan class=\"highlight\"\u003Ebénit\u003C/span\u003E, ce qui inflige des {g:citadel_inline_attribute:'PureDamage'} supplémentaires et \u003Cspan class=\"highlight\"\u003Eachève\u003C/span\u003E les occultistes avec peu de PV.", | ||
"ability_priest_weaponswap_t1_desc": "À l'activation : accorde \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E de vitesse de déplacement", | "ability_priest_weaponswap_t1_desc": "À l'activation : accorde \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E de vitesse de déplacement", | ||
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de temps de récupération de la capacité et \u003Cspan class=\"highlight\"\u003E+ | "ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 s\u003C/span\u003E de temps de récupération de la capacité et \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E de dégâts bonus", | ||
"ability_priest_weaponswap_t3_desc": "Tous les pieux sont bénis", | "ability_priest_weaponswap_t3_desc": "Tous les pieux sont bénis", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
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"ability_unicorn_radiantblast": "Luminophage", | "ability_unicorn_radiantblast": "Luminophage", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminophage", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminophage", | ||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "À l'impact", | "ability_unicorn_radiantblast_on_bullet_hit_desc": "À l'impact", | ||
"ability_unicorn_radiantblast_t2_desc": "+3 m de portée d'incantation et +15 % de vol de vie spirituel", | "ability_unicorn_radiantblast_t2_desc": "+3 m de portée d'incantation et +15 % de vol de vie spirituel", | ||
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"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif : \u003C/span\u003Eles dégâts infligés génèrent de la soif de sang, augmentée en cas de PV faibles. Au paroxysme de sa soif de sang, Silver (Transformed) lance automatiquement Lycanthropie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E Silver (Transformed) se transforme instantanément et obtient un bonus de {g:citadel_inline_attribute:'MaxHealth'} et de {g:citadel_inline_attribute:'MoveSpeed'}. Elle cumule des charges de {g:citadel_inline_attribute:'FireRate'} sur les occultistes adverses et \u003Cspan class=\"highlight\"\u003Eéchange ses capacités et son arme\u003C/span\u003E contre des versions plus féroces.", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EEffet passif : \u003C/span\u003Eles dégâts infligés génèrent de la soif de sang, augmentée en cas de PV faibles. Au paroxysme de sa soif de sang, Silver (Transformed) lance automatiquement Lycanthropie.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEffet actif :\u003C/span\u003E Silver (Transformed) se transforme instantanément et obtient un bonus de {g:citadel_inline_attribute:'MaxHealth'} et de {g:citadel_inline_attribute:'MoveSpeed'}. Elle cumule des charges de {g:citadel_inline_attribute:'FireRate'} sur les occultistes adverses et \u003Cspan class=\"highlight\"\u003Eéchange ses capacités et son arme\u003C/span\u003E contre des versions plus féroces.", | ||
"ability_werewolf_transformation_ready_hint": "Déchainez-vous !", | "ability_werewolf_transformation_ready_hint": "Déchainez-vous !", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+14 %\u003C/span\u003E de résistance aux balles et spirituelle", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E de vitesse de déplacement et \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E PV bonus", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E de vitesse de déplacement et \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E PV bonus", | ||
"ability_werewolf_transformation_t3_desc": "À chaque élimination d'occultiste : réinitialise les capacités, la durée et les soins de la transformation", | "ability_werewolf_transformation_t3_desc": "À chaque élimination d'occultiste : réinitialise les capacités, la durée et les soins de la transformation", | ||
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"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | "upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | ||
"upgrade_ability_refresher_search": "Rembobineur Refresher", | "upgrade_ability_refresher_search": "Rembobineur Refresher", | ||
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | ||
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | "upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | ||
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
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"upgrade_acolytes_glove_desc": "Vos attaques de \u003Cspan class=\"highlight\"\u003Emêlée légère ou lourde\u003C/span\u003E infligent des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E supplémentaires aux occultistes et réduisent leur \u003Cspan class=\"highlight\"\u003Erésistance spirituelle\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "Vos attaques de \u003Cspan class=\"highlight\"\u003Emêlée légère ou lourde\u003C/span\u003E infligent des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E supplémentaires aux occultistes et réduisent leur \u003Cspan class=\"highlight\"\u003Erésistance spirituelle\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ELe temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "Frappe spirituelle Spirit Strike", | "upgrade_acolytes_glove_search": "Frappe spirituelle Spirit Strike", | ||
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | ||
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | "upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | ||
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"upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur {g:citadel_binding:'Reload'} pendant la phase de surbrillance pour \u003Cspan class=\"highlight\"\u003Eterminer le rechargement instantanément\u003C/span\u003E et obtenir de la \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, des \u003Cspan class=\"highlight\"\u003Eballes voleuses de vie\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E.", | "upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur {g:citadel_binding:'Reload'} pendant la phase de surbrillance pour \u003Cspan class=\"highlight\"\u003Eterminer le rechargement instantanément\u003C/span\u003E et obtenir de la \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E, des \u003Cspan class=\"highlight\"\u003Eballes voleuses de vie\u003C/span\u003E et de la \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E.", | ||
"upgrade_active_reload_search": "Recharge manuelle Active Reload", | "upgrade_active_reload_search": "Recharge manuelle Active Reload", | ||
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | "upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | ||
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"upgrade_aoe_root_active": "Lance une grenade \u003Cspan class=\"highlight\"\u003Easpirante\u003C/span\u003E qui attire les unités ennemies dans une petite zone, et leur applique un \u003Cspan class=\"highlight\"\u003Emaléfice de ralentissement\u003C/span\u003E.", | "upgrade_aoe_root_active": "Lance une grenade \u003Cspan class=\"highlight\"\u003Easpirante\u003C/span\u003E qui attire les unités ennemies dans une petite zone, et leur applique un \u003Cspan class=\"highlight\"\u003Emaléfice de ralentissement\u003C/span\u003E.", | ||
"upgrade_aoe_root_search": "Toile tourbillonnante Vortex Web", | "upgrade_aoe_root_search": "Toile tourbillonnante Vortex Web", | ||
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | "upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | ||
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | ||
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | "upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | "upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
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"upgrade_aprounds_desc": "Vos balles ont une chance de toujours toucher leur cible, \u003Cspan class=\"highlight\"\u003Etransperçant\u003C/span\u003E les unités ennemies et \u003Cspan class=\"highlight\"\u003Eignorant leur résistance aux balles\u003C/span\u003E.", | "upgrade_aprounds_desc": "Vos balles ont une chance de toujours toucher leur cible, \u003Cspan class=\"highlight\"\u003Etransperçant\u003C/span\u003E les unités ennemies et \u003Cspan class=\"highlight\"\u003Eignorant leur résistance aux balles\u003C/span\u003E.", | ||
"upgrade_aprounds_search": "Balles perforantes Armor Piercing Rounds", | "upgrade_aprounds_search": "Balles perforantes Armor Piercing Rounds", | ||
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | "upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | ||
"upgrade_arcane_extension": "Prolongation", | "upgrade_arcane_extension": "Prolongation", | ||
"upgrade_arcane_extension_desc": "Imprègne une capacité pour prolonger sa \u003Cspan class=\"highlight\"\u003Edurée\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imprègne une capacité pour prolonger sa \u003Cspan class=\"highlight\"\u003Edurée\u003C/span\u003E.", | ||
"upgrade_arcane_extension_search": "Prolongation Duration Extender", | "upgrade_arcane_extension_search": "Prolongation Duration Extender", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge": "Poussée d'arcane", | "upgrade_arcane_surge": "Poussée d'arcane", | ||
| Line 11,374: | Line 11,355: | ||
"upgrade_arctic_blast_desc": "Libère une explosion de glace qui inflige des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Econgèle\u003C/span\u003E puis \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E la cible touchée. Les cibles congelées sont plus vulnérables aux dégâts.", | "upgrade_arctic_blast_desc": "Libère une explosion de glace qui inflige des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Econgèle\u003C/span\u003E puis \u003Cspan class=\"highlight\"\u003Eralentit\u003C/span\u003E la cible touchée. Les cibles congelées sont plus vulnérables aux dégâts.", | ||
"upgrade_arctic_blast_search": "Explosion arctique Arctic Blast", | "upgrade_arctic_blast_search": "Explosion arctique Arctic Blast", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_banshee_slugs": "Brise-tête", | "upgrade_banshee_slugs": "Brise-tête", | ||
"upgrade_banshee_slugs_headshots_desc": "Vos \u003Cspan class=\"highlight\"\u003Etirs en pleine tête\u003C/span\u003E réduisent la \u003Cspan class=\"highlight\"\u003Erésistance spirituelle et aux balles\u003C/span\u003E des occultistes et appliquent une \u003Cspan class=\"highlight\"\u003Eréduction des soins\u003C/span\u003E.", | "upgrade_banshee_slugs_headshots_desc": "Vos \u003Cspan class=\"highlight\"\u003Etirs en pleine tête\u003C/span\u003E réduisent la \u003Cspan class=\"highlight\"\u003Erésistance spirituelle et aux balles\u003C/span\u003E des occultistes et appliquent une \u003Cspan class=\"highlight\"\u003Eréduction des soins\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Brise-tête Crippling Headshot", | "upgrade_banshee_slugs_search": "Brise-tête Crippling Headshot", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
"upgrade_berserker": "Furie", | "upgrade_berserker": "Furie", | ||
| Line 11,396: | Line 11,373: | ||
"upgrade_blood_tribute_desc": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre {g:citadel_inline_attribute:'FireRate'}, votre \u003Cspan class=\"highlight\"\u003Erésistance aux effets négatifs\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E. Les PV restaurés sont réduits pendant le sacrifice.", | "upgrade_blood_tribute_desc": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre {g:citadel_inline_attribute:'FireRate'}, votre \u003Cspan class=\"highlight\"\u003Erésistance aux effets négatifs\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E. Les PV restaurés sont réduits pendant le sacrifice.", | ||
"upgrade_blood_tribute_search": "Offrande sanglante Blood Tribute", | "upgrade_blood_tribute_search": "Offrande sanglante Blood Tribute", | ||
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_boundless_spirit": "Profusion spirituelle", | "upgrade_boundless_spirit": "Profusion spirituelle", | ||
| Line 11,404: | Line 11,380: | ||
"upgrade_boxing_glove_search": "Frappe fortifiante Lifestrike", | "upgrade_boxing_glove_search": "Frappe fortifiante Lifestrike", | ||
"upgrade_bullet_armor": "Armure balistique", | "upgrade_bullet_armor": "Armure balistique", | ||
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
| Line 11,412: | Line 11,387: | ||
"upgrade_bullet_armor_reduction_aura_search": "Aura prédatrice Hunter's Aura", | "upgrade_bullet_armor_reduction_aura_search": "Aura prédatrice Hunter's Aura", | ||
"upgrade_bullet_armor_search": "Armure balistique Bullet Armor", | "upgrade_bullet_armor_search": "Armure balistique Bullet Armor", | ||
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | ||
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | "upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | ||
| Line 11,424: | Line 11,398: | ||
"upgrade_burst_fire": "Rafale", | "upgrade_burst_fire": "Rafale", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Rafale", | "upgrade_burst_fire/modifier_burst_fire_buff": "Rafale", | ||
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | "upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | ||
"upgrade_burst_fire_desc": "Votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.", | "upgrade_burst_fire_desc": "Votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Evitesse de déplacement\u003C/span\u003E sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.", | ||
"upgrade_burst_fire_search": "Rafale Burst Fire", | "upgrade_burst_fire_search": "Rafale Burst Fire", | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Condensateur", | "upgrade_capacitor": "Condensateur", | ||
| Line 11,441: | Line 11,413: | ||
"upgrade_chain_lightning_desc": "Vos balles ont une chance d'\u003Cspan class=\"highlight\"\u003Eélectriser\u003C/span\u003E la cible. Le \u003Cspan class=\"highlight\"\u003Echoc électrique\u003C/span\u003E rebondira sur une unité ennemie à proximité.", | "upgrade_chain_lightning_desc": "Vos balles ont une chance d'\u003Cspan class=\"highlight\"\u003Eélectriser\u003C/span\u003E la cible. Le \u003Cspan class=\"highlight\"\u003Echoc électrique\u003C/span\u003E rebondira sur une unité ennemie à proximité.", | ||
"upgrade_chain_lightning_search": "Balles teslas Tesla Bullets", | "upgrade_chain_lightning_search": "Balles teslas Tesla Bullets", | ||
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | "upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | ||
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | "upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | ||
"upgrade_cheat_death": "Trompe-la-mort", | "upgrade_cheat_death": "Trompe-la-mort", | ||
| Line 11,454: | Line 11,424: | ||
"upgrade_chonky_search": "Fortitude", | "upgrade_chonky_search": "Fortitude", | ||
"upgrade_clip_size": "Chargeur XL", | "upgrade_clip_size": "Chargeur XL", | ||
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_search": "Chargeur XL Extended Magazine extra large", | "upgrade_clip_size_search": "Chargeur XL Extended Magazine extra large", | ||
"upgrade_cloak_of_opportunity": "Cape d'opportunité", | "upgrade_cloak_of_opportunity": "Cape d'opportunité", | ||
"upgrade_cloak_of_opportunity_desc": "Bloque le prochain effet négatif qui appliquerait un \u003Cspan class=\"highlight\"\u003Edéplacement bloqué, un étourdissement, un piège, une immobilisation ou un endormissement \u003C/span\u003E et deviendra \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E. Accorde également une \u003Cspan class=\"highlight\"\u003Ebarrière\u003C/span\u003E et de la {g:citadel_inline_attribute:'MoveSpeed'} bonus.", | "upgrade_cloak_of_opportunity_desc": "Bloque le prochain effet négatif qui appliquerait un \u003Cspan class=\"highlight\"\u003Edéplacement bloqué, un étourdissement, un piège, une immobilisation ou un endormissement \u003C/span\u003E et deviendra \u003Cspan class=\"highlight\"\u003Eintouchable\u003C/span\u003E. Accorde également une \u003Cspan class=\"highlight\"\u003Ebarrière\u003C/span\u003E et de la {g:citadel_inline_attribute:'MoveSpeed'} bonus.", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | ||
| Line 11,488: | Line 11,453: | ||
"upgrade_colossus_desc": "Augmente vos \u003Cspan class=\"highlight\"\u003Erésistances spirituelle et aux balles\u003C/span\u003E, et \u003Cspan class=\"highlight\"\u003Eréduit les vitesses de déplacement et d'élan\u003C/span\u003E des unités ennemies proches. Augmente la taille de votre modèle.", | "upgrade_colossus_desc": "Augmente vos \u003Cspan class=\"highlight\"\u003Erésistances spirituelle et aux balles\u003C/span\u003E, et \u003Cspan class=\"highlight\"\u003Eréduit les vitesses de déplacement et d'élan\u003C/span\u003E des unités ennemies proches. Augmente la taille de votre modèle.", | ||
"upgrade_colossus_search": "Colosse Colossus", | "upgrade_colossus_search": "Colosse Colossus", | ||
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | "upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
| Line 11,515: | Line 11,479: | ||
"upgrade_damage_recycler_desc": "Réduit les effets de \u003Cspan class=\"highlight\"\u003Eréduction de soins\u003C/span\u003E appliqués par les unités ennemies.", | "upgrade_damage_recycler_desc": "Réduit les effets de \u003Cspan class=\"highlight\"\u003Eréduction de soins\u003C/span\u003E appliqués par les unités ennemies.", | ||
"upgrade_damage_recycler_search": "Sangsue Leech", | "upgrade_damage_recycler_search": "Sangsue Leech", | ||
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_debuff_reducer": "Atténuateur d'effets négatifs", | "upgrade_debuff_reducer": "Atténuateur d'effets négatifs", | ||
| Line 11,523: | Line 11,486: | ||
"upgrade_deflecting_armor_desc": "Accorde une chance de dévier les balles qui arrivent sur vous en empêchant tous les {g:citadel_inline_attribute:'WeaponDamage'} ou tous les \u003Cspan class=\"highlight\"\u003Eeffets à l'impact\u003C/span\u003E des balles.", | "upgrade_deflecting_armor_desc": "Accorde une chance de dévier les balles qui arrivent sur vous en empêchant tous les {g:citadel_inline_attribute:'WeaponDamage'} ou tous les \u003Cspan class=\"highlight\"\u003Eeffets à l'impact\u003C/span\u003E des balles.", | ||
"upgrade_deflecting_armor_search": "Armure de plates Plated Armor", | "upgrade_deflecting_armor_search": "Armure de plates Plated Armor", | ||
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | "upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | ||
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | "upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | ||
"upgrade_discord": "Fléau", | "upgrade_discord": "Fléau", | ||
| Line 11,536: | Line 11,497: | ||
"upgrade_diviners_kevlar_desc": "Lorsque vous lancez une \u003Cspan class=\"highlight\"\u003Ecapacité ultime\u003C/span\u003E, vous obtenez un \u003Cspan class=\"highlight\"\u003Ebouclier\u003C/span\u003E et, temporairement, du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", | "upgrade_diviners_kevlar_desc": "Lorsque vous lancez une \u003Cspan class=\"highlight\"\u003Ecapacité ultime\u003C/span\u003E, vous obtenez un \u003Cspan class=\"highlight\"\u003Ebouclier\u003C/span\u003E et, temporairement, du \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E.", | ||
"upgrade_diviners_kevlar_search": "Kevlar de l'augure Diviner's Kevlar", | "upgrade_diviners_kevlar_search": "Kevlar de l'augure Diviner's Kevlar", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"upgrade_dps_aura": "Aura héroïque", | "upgrade_dps_aura": "Aura héroïque", | ||
| Line 11,542: | Line 11,502: | ||
"upgrade_dps_aura_desc": "Augmente la \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E des unités alliées à proximité.", | "upgrade_dps_aura_desc": "Augmente la \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E des unités alliées à proximité.", | ||
"upgrade_dps_aura_search": "Aura héroïque Heroic Aura", | "upgrade_dps_aura_search": "Aura héroïque Heroic Aura", | ||
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | "upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_eldritch_shot": "Tir résonant", | "upgrade_eldritch_shot": "Tir résonant", | ||
| Line 11,577: | Line 11,535: | ||
"upgrade_fervor_passive": "Augmente vos statistiques quand vous avez \u003Cspan class=\"highlight\"\u003Emoins de {s:LowHealthThreshold} % de vos PV\u003C/span\u003E.", | "upgrade_fervor_passive": "Augmente vos statistiques quand vous avez \u003Cspan class=\"highlight\"\u003Emoins de {s:LowHealthThreshold} % de vos PV\u003C/span\u003E.", | ||
"upgrade_fervor_search": "Frénésie Frenzy", | "upgrade_fervor_search": "Frénésie Frenzy", | ||
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | ||
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | "upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | ||
| Line 11,592: | Line 11,549: | ||
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | "upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | ||
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | "upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | "upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | ||
"upgrade_fury_trance": "Transe furieuse", | "upgrade_fury_trance": "Transe furieuse", | ||
"upgrade_fury_trance_active": "Améliore votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E, mais vous \u003Cspan class=\"highlight\"\u003Eréduit au silence\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eempêche l'utilisation et la régénération de votre endurance\u003C/span\u003E.", | "upgrade_fury_trance_active": "Améliore votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et votre \u003Cspan class=\"highlight\"\u003Epouvoir spirituel\u003C/span\u003E, mais vous \u003Cspan class=\"highlight\"\u003Eréduit au silence\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Eempêche l'utilisation et la régénération de votre endurance\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Transe furieuse Fury Trance", | "upgrade_fury_trance_search": "Transe furieuse Fury Trance", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | ||
| Line 11,646: | Line 11,601: | ||
"upgrade_health_2": "Résilience", | "upgrade_health_2": "Résilience", | ||
"upgrade_health_2_search": "Résilience Toughness", | "upgrade_health_2_search": "Résilience Toughness", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | "upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | ||
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
| Line 11,652: | Line 11,606: | ||
"upgrade_health_nova_desc": "Vous \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E ainsi que les unités alliées proches.", | "upgrade_health_nova_desc": "Vous \u003Cspan class=\"highlight\"\u003Esoigne\u003C/span\u003E ainsi que les unités alliées proches.", | ||
"upgrade_health_nova_search": "Nova curative Healing Nova", | "upgrade_health_nova_search": "Nova curative Healing Nova", | ||
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | ||
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | "upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | ||
"upgrade_health_search": "Bonus de PV Extra Health", | "upgrade_health_search": "Bonus de PV Extra Health", | ||
| Line 11,666: | Line 11,617: | ||
"upgrade_health_stimpak_desc": "\u003Cspan class=\"highlight\"\u003ERégénère les PV\u003C/span\u003E et augmente la \u003Cspan class=\"highlight\"\u003Evitesse de course\u003C/span\u003E de la cible. L'effet est dissipé si la cible subit des dégâts d'occultistes ou d'objectifs adverses. Autociblage possible.", | "upgrade_health_stimpak_desc": "\u003Cspan class=\"highlight\"\u003ERégénère les PV\u003C/span\u003E et augmente la \u003Cspan class=\"highlight\"\u003Evitesse de course\u003C/span\u003E de la cible. L'effet est dissipé si la cible subit des dégâts d'occultistes ou d'objectifs adverses. Autociblage possible.", | ||
"upgrade_health_stimpak_search": "Rite de guérison Healing Rite", | "upgrade_health_stimpak_search": "Rite de guérison Healing Rite", | ||
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | "upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Saignement", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Saignement", | ||
"upgrade_hemorrhage_buildup": "Eviscerator building...", | "upgrade_hemorrhage_buildup": "Eviscerator building...", | ||
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | ||
"upgrade_high_velocity_mag": "Balles véloces", | "upgrade_high_velocity_mag": "Balles véloces", | ||
| Line 11,680: | Line 11,629: | ||
"upgrade_icarus_wings": "Ailes de séraphin", | "upgrade_icarus_wings": "Ailes de séraphin", | ||
"upgrade_icarus_wings_desc": "Quand vous êtes dans les airs, vous infligez plus de dégâts et en subissez moins. Accorde un autre \u003Cspan class=\"highlight\"\u003Edouble saut\u003C/span\u003E ou \u003Cspan class=\"highlight\"\u003Esaut élancé\u003C/span\u003E avant l'atterrissage.", | "upgrade_icarus_wings_desc": "Quand vous êtes dans les airs, vous infligez plus de dégâts et en subissez moins. Accorde un autre \u003Cspan class=\"highlight\"\u003Edouble saut\u003C/span\u003E ou \u003Cspan class=\"highlight\"\u003Esaut élancé\u003C/span\u003E avant l'atterrissage.", | ||
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | ||
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | "upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | ||
| Line 11,714: | Line 11,662: | ||
"upgrade_kinetic_sash_desc": "L'\u003Cspan class=\"highlight\"\u003Eélan propulseur\u003C/span\u003E augmentera votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et la taille de votre \u003Cspan class=\"highlight\"\u003Echargeur\u003C/span\u003E jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.", | "upgrade_kinetic_sash_desc": "L'\u003Cspan class=\"highlight\"\u003Eélan propulseur\u003C/span\u003E augmentera votre \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et la taille de votre \u003Cspan class=\"highlight\"\u003Echargeur\u003C/span\u003E jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.", | ||
"upgrade_kinetic_sash_search": "Élan cinétique Kinetic Dash", | "upgrade_kinetic_sash_search": "Élan cinétique Kinetic Dash", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | "upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | ||
| Line 11,725: | Line 11,672: | ||
"upgrade_long_range_desc": "Vous infligez des \u003Cspan class=\"highlight\"\u003Edégâts des armes\u003C/span\u003E bonus quand vous attaquez une cible \u003Cspan class=\"highlight\"\u003Eau-delà de la distance minimale\u003C/span\u003E.", | "upgrade_long_range_desc": "Vous infligez des \u003Cspan class=\"highlight\"\u003Edégâts des armes\u003C/span\u003E bonus quand vous attaquez une cible \u003Cspan class=\"highlight\"\u003Eau-delà de la distance minimale\u003C/span\u003E.", | ||
"upgrade_long_range_search": "Longue portée Long Range", | "upgrade_long_range_search": "Longue portée Long Range", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentissement", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentissement", | ||
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | "upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | ||
| Line 11,734: | Line 11,680: | ||
"upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous \u003Cspan class=\"highlight\"\u003Eemporte\u003C/span\u003E dans les airs. Pendant le vol, vous outrepassez les effets de ralentissement. Le tapis disparaitra si vous effectuez une action.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EImpossible de lancer une capacité lorsque le tapis est invoqué.\u003C/span\u003E", | "upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous \u003Cspan class=\"highlight\"\u003Eemporte\u003C/span\u003E dans les airs. Pendant le vol, vous outrepassez les effets de ralentissement. Le tapis disparaitra si vous effectuez une action.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EImpossible de lancer une capacité lorsque le tapis est invoqué.\u003C/span\u003E", | ||
"upgrade_magic_carpet_search": "Tapis volant Magic Carpet", | "upgrade_magic_carpet_search": "Tapis volant Magic Carpet", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Invocation de missiles", | "upgrade_magic_missile": "Invocation de missiles", | ||
| Line 11,771: | Line 11,716: | ||
"upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003EImmunise contre les balles\u003C/span\u003E.", | "upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003EImmunise contre les balles\u003C/span\u003E.", | ||
"upgrade_metal_skin_search": "Cuir blindé Metal Skin", | "upgrade_metal_skin_search": "Cuir blindé Metal Skin", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"upgrade_mystic_regeneration": "Régénération mystique", | "upgrade_mystic_regeneration": "Régénération mystique", | ||
| Line 11,780: | Line 11,724: | ||
"upgrade_mystical_piano": "Piano mystique", | "upgrade_mystical_piano": "Piano mystique", | ||
"upgrade_mystical_piano_desc": "Les unités ennemies dans la zone ciblées sont étourdies après un bref délai et elles perdent leur endurance. Leur étourdissement est suivi d'une confusion temporaire.", | "upgrade_mystical_piano_desc": "Les unités ennemies dans la zone ciblées sont étourdies après un bref délai et elles perdent leur endurance. Leur étourdissement est suivi d'une confusion temporaire.", | ||
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | "upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
"upgrade_non_player_bonus": "Balles antimonstres", | "upgrade_non_player_bonus": "Balles antimonstres", | ||
| Line 11,804: | Line 11,747: | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETéléportez-vous\u003C/span\u003E sur une unité ennemie et faites-la tomber. La cible subit des \u003Cspan class=\"highlight\"\u003Edégâts\u003C/span\u003E, est \u003Cspan class=\"highlight\"\u003Eralentie\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Edésarmée\u003C/span\u003E.", | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETéléportez-vous\u003C/span\u003E sur une unité ennemie et faites-la tomber. La cible subit des \u003Cspan class=\"highlight\"\u003Edégâts\u003C/span\u003E, est \u003Cspan class=\"highlight\"\u003Eralentie\u003C/span\u003E et \u003Cspan class=\"highlight\"\u003Edésarmée\u003C/span\u003E.", | ||
"upgrade_phantom_strike_search": "Frappe spectrale Phantom Strike", | "upgrade_phantom_strike_search": "Frappe spectrale Phantom Strike", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
"upgrade_prism_blast": "Explosion prismatique", | "upgrade_prism_blast": "Explosion prismatique", | ||
| Line 11,811: | Line 11,753: | ||
"upgrade_pristine_emblem_desc": "Vos attaques appliquent des \u003Cspan class=\"highlight\"\u003Edégâts des armes\u003C/span\u003E supplémentaires contre les \u003Cspan class=\"highlight\"\u003Eadversaires avec plus de {s:EnemyLifeThreshold} % de PV\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Vos attaques appliquent des \u003Cspan class=\"highlight\"\u003Edégâts des armes\u003C/span\u003E supplémentaires contre les \u003Cspan class=\"highlight\"\u003Eadversaires avec plus de {s:EnemyLifeThreshold} % de PV\u003C/span\u003E.", | ||
"upgrade_pristine_emblem_search": "Balles ouvrantes Opening Rounds", | "upgrade_pristine_emblem_search": "Balles ouvrantes Opening Rounds", | ||
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | "upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | ||
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | "upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | ||
"upgrade_proc_silence": "Sourdine", | "upgrade_proc_silence": "Sourdine", | ||
| Line 11,819: | Line 11,759: | ||
"upgrade_proc_silence_desc": "Vos balles finissent par réduire leurs cibles au \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E. À l'expiration de l'effet, les cibles y sont immunisées pendant \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.", | "upgrade_proc_silence_desc": "Vos balles finissent par réduire leurs cibles au \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E. À l'expiration de l'effet, les cibles y sont immunisées pendant \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.", | ||
"upgrade_proc_silence_search": "Sourdine Silencer silencieux", | "upgrade_proc_silence_search": "Sourdine Silencer silencieux", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | ||
| Line 11,835: | Line 11,773: | ||
"upgrade_rebirth_passive": "Si vous mourez, vous \u003Cspan class=\"highlight\"\u003Eréapparaitrez à l'endroit de votre mort\u003C/span\u003E {s:RespawnDelay} s plus tard avec une partie de vos PV.", | "upgrade_rebirth_passive": "Si vous mourez, vous \u003Cspan class=\"highlight\"\u003Eréapparaitrez à l'endroit de votre mort\u003C/span\u003E {s:RespawnDelay} s plus tard avec une partie de vos PV.", | ||
"upgrade_rebirth_search": "Renaissance Soul Rebirth", | "upgrade_rebirth_search": "Renaissance Soul Rebirth", | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_rechargingbullets": "Rechargement express", | "upgrade_rechargingbullets": "Rechargement express", | ||
| Line 11,846: | Line 11,783: | ||
"upgrade_regenerating_bullet_shield_desc": "Quand vos PV sont \u003Cspan class=\"highlight\"\u003Esupérieurs à {s:LifeThreshold} %\u003C/span\u003E, vous infligez plus de \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E et gagnez en \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "Quand vos PV sont \u003Cspan class=\"highlight\"\u003Esupérieurs à {s:LifeThreshold} %\u003C/span\u003E, vous infligez plus de \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E et gagnez en \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerating_bullet_shield_search": "Veste de combat Battle Vest", | "upgrade_regenerating_bullet_shield_search": "Veste de combat Battle Vest", | ||
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | ||
"upgrade_reinforcing_casings": "Défense renforcée", | "upgrade_reinforcing_casings": "Défense renforcée", | ||
"upgrade_reinforcing_casings_desc": "Accorde de la \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E quand vos balles touchent une unité occultiste ennemie.\u003Cspan class=\"highlight\"\u003EChaque tir ne peut accorder qu'une charge.\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "Accorde de la \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E quand vos balles touchent une unité occultiste ennemie.\u003Cspan class=\"highlight\"\u003EChaque tir ne peut accorder qu'une charge.\u003C/span\u003E", | ||
"upgrade_reinforcing_casings_search": "Défense renforcée Escalating Resilience", | "upgrade_reinforcing_casings_search": "Défense renforcée Escalating Resilience", | ||
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | "upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | ||
"upgrade_rescue_beam": "Faisceau de détresse", | "upgrade_rescue_beam": "Faisceau de détresse", | ||
| Line 11,910: | Line 11,845: | ||
"upgrade_siphon_bullets_desc_passive2": "Vos balles \u003Cspan class=\"highlight\"\u003Evolent temporairement les PV max.\u003C/span\u003E de vos adversaires. Les unités ennemies récupèrent leurs PV à la fin de l'effet négatif. Si une unité sous cet effet meurt, vous lui volez {s:StealPerKill} charges de PV de manière permanente. Vous perdez {s:StackLostPerDeath} charges à votre mort.", | "upgrade_siphon_bullets_desc_passive2": "Vos balles \u003Cspan class=\"highlight\"\u003Evolent temporairement les PV max.\u003C/span\u003E de vos adversaires. Les unités ennemies récupèrent leurs PV à la fin de l'effet négatif. Si une unité sous cet effet meurt, vous lui volez {s:StealPerKill} charges de PV de manière permanente. Vous perdez {s:StackLostPerDeath} charges à votre mort.", | ||
"upgrade_siphon_bullets_search": "Balles drainantes Siphon Bullets", | "upgrade_siphon_bullets_search": "Balles drainantes Siphon Bullets", | ||
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | ||
"upgrade_slowing_bullets": "Balles ralentissantes", | "upgrade_slowing_bullets": "Balles ralentissantes", | ||
| Line 11,916: | Line 11,850: | ||
"upgrade_slowing_bullets_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E les cibles.", | "upgrade_slowing_bullets_desc": "Vos balles \u003Cspan class=\"highlight\"\u003Eralentissent\u003C/span\u003E les cibles.", | ||
"upgrade_slowing_bullets_search": "Balles ralentissantes Slowing Bullets", | "upgrade_slowing_bullets_search": "Balles ralentissantes Slowing Bullets", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentissement", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentissement", | ||
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | "upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | ||
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_soaring_spirit": "Esprit amélioré", | "upgrade_soaring_spirit": "Esprit amélioré", | ||
"upgrade_soaring_spirit_search": "Esprit amélioré Improved Spirit", | "upgrade_soaring_spirit_search": "Esprit amélioré Improved Spirit", | ||
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | "upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | ||
"upgrade_spellbreaker": "Brise-magie", | "upgrade_spellbreaker": "Brise-magie", | ||
| Line 11,959: | Line 11,890: | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_sprint_booster_search": "Bottes de course Sprint Boots", | "upgrade_sprint_booster_search": "Bottes de course Sprint Boots", | ||
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | "upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | ||
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | "upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | ||
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | ||
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | "upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | ||
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | "upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | ||
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | ||
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | "upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | ||
"upgrade_superacolytes_glove": "Gantelets de maléfice", | "upgrade_superacolytes_glove": "Gantelets de maléfice", | ||
| Line 11,992: | Line 11,919: | ||
"upgrade_targeted_silence_desc": "Lance un projectile qui se déploie devant vous, et qui \u003Cspan class=\"highlight\"\u003Eréduit au silence\u003C/span\u003E les adversaires pendant une courte durée et leur inflige des dégâts d'impact.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe silence n'interrompt pas la canalisation des capacités.\u003C/span\u003E", | "upgrade_targeted_silence_desc": "Lance un projectile qui se déploie devant vous, et qui \u003Cspan class=\"highlight\"\u003Eréduit au silence\u003C/span\u003E les adversaires pendant une courte durée et leur inflige des dégâts d'impact.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELe silence n'interrompt pas la canalisation des capacités.\u003C/span\u003E", | ||
"upgrade_targeted_silence_search": "Onde de silence Silence Wave", | "upgrade_targeted_silence_search": "Onde de silence Silence Wave", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
"upgrade_tech_armor": "Pare-esprit", | "upgrade_tech_armor": "Pare-esprit", | ||
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_armor_search": "Pare-esprit Spirit Armor", | "upgrade_tech_armor_search": "Pare-esprit Spirit Armor", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Réverbération mystique", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Réverbération mystique", | ||
"upgrade_tech_bleed_desc": "Imprègne une capacité de \u003Cspan class=\"highlight\"\u003EVol de vie\u003C/span\u003E et d'un \u003Cspan class=\"highlight\"\u003Eeffet de ralentissement\u003C/span\u003E appliqué à l'impact. La capacité inflige un \u003Cspan class=\"highlight\"\u003Epourcentage de dégâts subis supplémentaire\u003C/span\u003E aux unités ennemies autour de la cible après quelques instants.", | "upgrade_tech_bleed_desc": "Imprègne une capacité de \u003Cspan class=\"highlight\"\u003EVol de vie\u003C/span\u003E et d'un \u003Cspan class=\"highlight\"\u003Eeffet de ralentissement\u003C/span\u003E appliqué à l'impact. La capacité inflige un \u003Cspan class=\"highlight\"\u003Epourcentage de dégâts subis supplémentaire\u003C/span\u003E aux unités ennemies autour de la cible après quelques instants.", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||
"upgrade_tech_damage_pulse": "Onde de tourment", | "upgrade_tech_damage_pulse": "Onde de tourment", | ||
"upgrade_tech_damage_pulse_desc": "Inflige de manière périodique des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E aux deux unités ennemies les plus proches.", | "upgrade_tech_damage_pulse_desc": "Inflige de manière périodique des \u003Cspan class=\"highlight\"\u003Edégâts spirituels\u003C/span\u003E aux deux unités ennemies les plus proches.", | ||
"upgrade_tech_damage_pulse_search": "Onde de tourment Torment Pulse", | "upgrade_tech_damage_pulse_search": "Onde de tourment Torment Pulse", | ||
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | ||
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
| Line 12,022: | Line 11,944: | ||
"upgrade_tech_purge_search": "Résilience spirituelle Spirit Resilience", | "upgrade_tech_purge_search": "Résilience spirituelle Spirit Resilience", | ||
"upgrade_tech_range": "Expansion supérieure", | "upgrade_tech_range": "Expansion supérieure", | ||
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_tech_range_desc": "Augmente la \u003Cspan class=\"highlight\"\u003Eportée\u003C/span\u003E et le \u003Cspan class=\"highlight\"\u003Erayon d'effet\u003C/span\u003E de vos capacités et objets.", | "upgrade_tech_range_desc": "Augmente la \u003Cspan class=\"highlight\"\u003Eportée\u003C/span\u003E et le \u003Cspan class=\"highlight\"\u003Erayon d'effet\u003C/span\u003E de vos capacités et objets.", | ||
| Line 12,032: | Line 11,953: | ||
"upgrade_titan_round": "Chargeur titanesque", | "upgrade_titan_round": "Chargeur titanesque", | ||
"upgrade_titan_round_search": "Chargeur titanesque Titanic Magazine", | "upgrade_titan_round_search": "Chargeur titanesque Titanic Magazine", | ||
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_toxic_bullets": "Balles toxiques", | "upgrade_toxic_bullets": "Balles toxiques", | ||
| Line 12,069: | Line 11,989: | ||
"upgrade_weapon_backstabber_desc": "Attaquer les unités ennemies par-derrière (à distance ou au corps à corps) ouvre une plaie qui inflige des {g:citadel_inline_attribute:'SpiritDPS'} et réduit leur résistance aux balles. Pendant ce délai, si vous ou vos partenaires se trouvent près d'une cible blessée, vous verrez sa silhouette \u003Cspan class=\"highlight\"\u003Eà travers les murs\u003C/span\u003E et obtiendrez {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_weapon_backstabber_desc": "Attaquer les unités ennemies par-derrière (à distance ou au corps à corps) ouvre une plaie qui inflige des {g:citadel_inline_attribute:'SpiritDPS'} et réduit leur résistance aux balles. Pendant ce délai, si vous ou vos partenaires se trouvent près d'une cible blessée, vous verrez sa silhouette \u003Cspan class=\"highlight\"\u003Eà travers les murs\u003C/span\u003E et obtiendrez {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_backstabber_search": "Traitre Backstabber", | "upgrade_weapon_backstabber_search": "Traitre Backstabber", | ||
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | ||
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | ||
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | "upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | ||
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | ||
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | ||
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | "upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": "Bouclier balistique", | "upgrade_weapon_shielding": "Bouclier balistique", | ||
| Line 12,089: | Line 12,004: | ||
"upgrade_withering_whip_desc": "Ciblez une unité ennemie pour réduire sa \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Ciblez une unité ennemie pour réduire sa \u003Cspan class=\"highlight\"\u003Ecadence de tir\u003C/span\u003E et sa \u003Cspan class=\"highlight\"\u003Erésistance aux balles\u003C/span\u003E.", | ||
"upgrade_withering_whip_search": "Canon rouillé Rusted Barrel", | "upgrade_withering_whip_search": "Canon rouillé Rusted Barrel", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||
"vampirebat_lovebites": "Morsures passionnelles", | "vampirebat_lovebites": "Morsures passionnelles", | ||