Data:Lang fr.json: Difference between revisions

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Deadbot v1.6.0-6281
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{}
{
    "AOERadius_label": "Rayon d'impact",
    "AOERadius_postfix": "m",
    "AOERadius_postvalue_label": "Rayon d'impact",
    "AbandonMatchPrompt_Cancel": "Rester dans la partie",
    "AbandonMatchPrompt_Confirm": "Abandonner avec une p\u00e9nalit\u00e9",
    "AbandonMatchPrompt_Countdown": "Abandonner avec une p\u00e9nalit\u00e9\u00a0({d:countdown_seconds})",
    "AbandonMatchPrompt_Text": "Quitter cette partie entrainera des cons\u00e9quences. Vous ne pourrez plus rejoindre la partie, votre \u00e9quipe sera en inf\u00e9riorit\u00e9 num\u00e9rique et vous recevrez une p\u00e9nalit\u00e9 de matchmaking.<br/>Voulez-vous vraiment quitter\u00a0?",
    "AbandonMatchPrompt_Title": "Quitter la partie\u00a0?",
    "AbilityApplyDelay_label": "Application Time",
    "AbilityApplyDelay_postfix": "s",
    "AbilityButtonHint_Activate": "Activer",
    "AbilityButtonHint_AlotCastLifeDrain": "Soigner l'occultiste",
    "AbilityButtonHint_AltCastRestorativeGoo": "Plonger dans le cube",
    "AbilityButtonHint_AltCastStickyBomb": "Explosion sur soi",
    "AbilityButtonHint_AltCastVoidSphere": "Faire venir les unit\u00e9s alli\u00e9es",
    "AbilityButtonHint_AssassinateFoVCycle": "Zoomer/d\u00e9zoomer",
    "AbilityButtonHint_AvaRecall": "Rappeler Ava",
    "AbilityButtonHint_AvaWarp": "Se t\u00e9l\u00e9porter vers Ava",
    "AbilityButtonHint_BreakIceDome": "Supprime D\u00f4me gel\u00e9",
    "AbilityButtonHint_BullLeapCrash": "Retomber",
    "AbilityButtonHint_CancelAbility": "Interrompre {s:ability_name}",
    "AbilityButtonHint_CancelAll": "Interrompre",
    "AbilityButtonHint_CancelIceBeam": "Interrompre Rayon arctique",
    "AbilityButtonHint_CancelIceDome": "Supprimer le d\u00f4me",
    "AbilityButtonHint_CancelIcePath": "Interrompre Voie glac\u00e9e",
    "AbilityButtonHint_CancelTether": "Briser la chaine",
    "AbilityButtonHint_CancelWall": "D\u00e9truire le mur",
    "AbilityButtonHint_CastIceDome": "Lancer D\u00f4me gel\u00e9",
    "AbilityButtonHint_CastLifeDrain": "Drainer la vie",
    "AbilityButtonHint_CastOnHost": "Lancer sur l'h\u00f4te",
    "AbilityButtonHint_CastOnSelf": "Autoincantation",
    "AbilityButtonHint_CastOnTarget": "Lancer sur la cible",
    "AbilityButtonHint_CastRestorativeGoo": "Absorber dans le cube",
    "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
    "AbilityButtonHint_CastVoidSphere": "Se t\u00e9l\u00e9porter",
    "AbilityButtonHint_ClimbRope": "Maintenez {g:citadel_binding:'Mantle'} pour grimper \u00e0 la corde.",
    "AbilityButtonHint_CloneTurretSwap": "\u00c9changer de place avec l'Assistante",
    "AbilityButtonHint_Deploy": "D\u00e9ployer",
    "AbilityButtonHint_Deselect": "D\u00e9s\u00e9lectionner",
    "AbilityButtonHint_Detonate": "Faire exploser",
    "AbilityButtonHint_DetonateDjinnBomb": "Faire exploser",
    "AbilityButtonHint_DragonsFireAscend": "Ascend",
    "AbilityButtonHint_DragonsFireDive": "Dive",
    "AbilityButtonHint_DragonsFireSpeedDown": "Ralentir",
    "AbilityButtonHint_DragonsFireSpeedUp": "Acc\u00e9l\u00e9rer",
    "AbilityButtonHint_DropBomb": "L\u00e2cher la bombe",
    "AbilityButtonHint_DropIdol": "L\u00e2cher l'urne",
    "AbilityButtonHint_DropTarget": "L\u00e2cher la cible",
    "AbilityButtonHint_EruptWall": "\u00c9riger le mur",
    "AbilityButtonHint_FlyDown": "Descendre",
    "AbilityButtonHint_FlyUp": "Monter",
    "AbilityButtonHint_GrabTarget": "Attraper la cible",
    "AbilityButtonHint_GuidedArrowRelease": "Faire exploser",
    "AbilityButtonHint_GuidedArrowSpeed": "Acc\u00e9l\u00e9rer",
    "AbilityButtonHint_HatTrickCancel": "Annuler",
    "AbilityButtonHint_HatTrickFire": "Tirer",
    "AbilityButtonHint_HealSelf": "Se soigner",
    "AbilityButtonHint_HealTarget": "Soigner la cible",
    "AbilityButtonHint_IcePathDown": "Descendre",
    "AbilityButtonHint_IcePathUp": "Monter",
    "AbilityButtonHint_LightningCrashDive": "Plonger pr\u00e9matur\u00e9ment",
    "AbilityButtonHint_MagicBoltRedirect": "Rediriger l'\u00e9clair",
    "AbilityButtonHint_MagicianBigBoltFire": "Lancer l'\u00e9clair",
    "AbilityButtonHint_MeleeChangeTeam": "Attaque de m\u00eal\u00e9e lourde pour changer d'\u00e9quipe",
    "AbilityButtonHint_MeleeHeavyPunchDestroy": "Attaque de m\u00eal\u00e9e pour d\u00e9truire",
    "AbilityButtonHint_MeleePickUp": "Attaque de m\u00eal\u00e9e lourde pour r\u00e9cup\u00e9rer les \u00e2mes",
    "AbilityButtonHint_MeleePowerUp": "Attaque de m\u00eal\u00e9e lourde pour r\u00e9cup\u00e9rer le bonus",
    "AbilityButtonHint_MeleeRejuvinator": "Attaque de m\u00eal\u00e9e lourde pour r\u00e9cup\u00e9rer le R\u00e9animateur",
    "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
    "AbilityButtonHint_MoveDown": "Descendre",
    "AbilityButtonHint_MoveUp": "Monter",
    "AbilityButtonHint_PlacePoster": "Placer une affiche",
    "AbilityButtonHint_RejuvenatorOwned": "Vous poss\u00e9dez d\u00e9j\u00e0 un R\u00e9animateur. Celui-ci sera attribu\u00e9 \u00e0 une unit\u00e9 alli\u00e9e.",
    "AbilityButtonHint_RollingGooAccelerate": "Acc\u00e9l\u00e9rer",
    "AbilityButtonHint_RollingGooCancel": "Annuler",
    "AbilityButtonHint_RollingGooJump": "Sauter",
    "AbilityButtonHint_ShrinkSelf": "Se r\u00e9tr\u00e9cir soi-m\u00eame",
    "AbilityButtonHint_ShrinkTarget": "R\u00e9tr\u00e9cir la cible",
    "AbilityButtonHint_SpeedBoost": "Amplification de la vitesse",
    "AbilityButtonHint_StopLifeDrain": "Interrompre le vol de vie",
    "AbilityButtonHint_Swing": "Frappe",
    "AbilityButtonHint_SwitchToAltCastMode": "Basculer sur l'utilisation secondaire",
    "AbilityButtonHint_SwitchToNormalCastMode": "Passer en mode standard",
    "AbilityButtonHint_TagAlongHop": "S'\u00e9jecter",
    "AbilityButtonHint_Teleport": "Se t\u00e9l\u00e9porter",
    "AbilityButtonHint_Throw": "Lancer",
    "AbilityButtonHint_ZipLineBoost": "<span class=\"AbilityName\">Acc\u00e9l\u00e9rateur</span> <span class=\"Countdown\">{s:ability_cooldown}</span>",
    "AbilityCastDelay_label": "D\u00e9lai d'incantation",
    "AbilityCastDelay_postfix": "s",
    "AbilityCastDelay_postvalue_label": "D\u00e9lai d'incantation",
    "AbilityCastRangeMinimum_label": "Range Minimum",
    "AbilityCastRangeMinimum_postfix": "m",
    "AbilityCastRange_label": "Port\u00e9e d'incantation",
    "AbilityCastRange_postfix": "m",
    "AbilityCastRange_postvalue_label": "Port\u00e9e d'incantation",
    "AbilityChannelTimeDisplay_label": "Dur\u00e9e de canalisation",
    "AbilityChannelTimeDisplay_postfix": "s",
    "AbilityChannelTimeDisplay_postvalue_label": "Dur\u00e9e de canalisation",
    "AbilityChannelTime_label": "Dur\u00e9e de canalisation",
    "AbilityChannelTime_postfix": "s",
    "AbilityChannelTime_postvalue_label": "Dur\u00e9e de canalisation",
    "AbilityChargeUpTime_label": "Temps de recharge",
    "AbilityChargeUpTime_postfix": "s",
    "AbilityChargeUpTime_postvalue_label": "Temps de recharge",
    "AbilityCharges_label": "Charges",
    "AbilityCharges_postvalue_label": "Charges",
    "AbilityCooldownBetweenCharge_label": "D\u00e9lai entre les charges",
    "AbilityCooldownBetweenCharge_postfix": "s",
    "AbilityCooldownBetweenCharge_postvalue_label": "D\u00e9lai entre les charges",
    "AbilityCooldownPerHeadshotNPC_label": "Tps de r\u00e9cup. par tir en pleine t\u00eate d'un PNJ",
    "AbilityCooldownPerHeadshotNPC_postfix": "s",
    "AbilityCooldownPerHeadshotNPC_postvalue_label": "Tps de r\u00e9cup. par tir en pleine t\u00eate d'un PNJ",
    "AbilityCooldownPerHeadshot_label": "Tps de r\u00e9cup. par tir en pleine t\u00eate",
    "AbilityCooldownPerHeadshot_postfix": "s",
    "AbilityCooldownPerHeadshot_postvalue_label": "Tps de r\u00e9cup. par tir en pleine t\u00eate",
    "AbilityCooldownPerHit_label": "R\u00e9duction du temps de r\u00e9cup. par impact",
    "AbilityCooldownPerHit_postfix": "s",
    "AbilityCooldownPerHit_postvalue_label": "R\u00e9duct. du temps de r\u00e9cup. par impact",
    "AbilityCooldown_label": "Temps de r\u00e9cup\u00e9ration",
    "AbilityCooldown_postfix": "s",
    "AbilityCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration",
    "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
    "AbilityDamageReductionPerHit_postfix": "%",
    "AbilityDamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "AbilityDamageReduction_postfix": "%",
    "AbilityDamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "AbilityDuration_label": "Dur\u00e9e",
    "AbilityDuration_postfix": "s",
    "AbilityDuration_postvalue_label": "Dur\u00e9e",
    "AbilityLifestealDuration_label": "Dur\u00e9e du vol de vie",
    "AbilityLifestealDuration_postfix": "s",
    "AbilityLifestealDuration_postvalue_label": "Dur\u00e9e du vol de vie",
    "AbilityLifestealPercentHeroPassive_label": "Vol de vie spirituel",
    "AbilityLifestealPercentHeroPassive_postfix": "%",
    "AbilityLifestealPercentHeroPassive_postvalue_label": "Vol de vie spirituel",
    "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}",
    "AbilityLifestealPercentHero_label": "Vol de vie spirituel",
    "AbilityLifestealPercentHero_postfix": "%",
    "AbilityLifestealPercentHero_postvalue_label": "Vol de vie spirituel",
    "AbilityLifestealPercentHero_prefix": "{s:sign}",
    "AbilityLifestealPercentNonHero_label": "Vol de vie spirituel (non-occultistes)",
    "AbilityLifestealPercentNonHero_postfix": "%",
    "AbilityLifestealPercentNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)",
    "AbilityLifestealPercentNonHero_prefix": "{s:sign}",
    "AbilityLifestealPercent_label": "Vol de vie spirituel",
    "AbilityLifestealPercent_postfix": "%",
    "AbilityLifestealPercent_postvalue_label": "Vol de vie spirituel",
    "AbilityLifestealPercent_prefix": "{s:sign}",
    "AbilityPower_label": "Ability Power",
    "AbilityPower_postfix": "",
    "AbilityPower_prefix": "{s:sign}",
    "AbilityProjectileSpeedPercent_label": "Speed Increase",
    "AbilityProjectileSpeedPercent_postfix": "%",
    "AbilitySpeedPct_label": "Vitesse de capacit\u00e9s",
    "AbilitySpeedPct_postfix": "%",
    "AbilitySpeedPct_postvalue_label": "Vitesse de la capacit\u00e9",
    "AbilitySpeedPct_prefix": "+",
    "AbilitySplitShot_label": "Charged Shot Multishot",
    "AboveHealthThreshold_conditional": "au-dessus du seuil de PV",
    "AbsorbPercentage_label": "D\u00e9g\u00e2ts absorb\u00e9s",
    "AbsorbPercentage_postfix": "%",
    "AbsorbPercentage_postvalue_label": "D\u00e9g\u00e2ts absorb\u00e9s",
    "AccuracyPercentage_label": "Pr\u00e9cision de l'arme",
    "AccuracyPercentage_postfix": "%",
    "AccuracyPercentage_postvalue_label": "Pr\u00e9cision de l'arme",
    "ActivatedFireRate_label": "Cadence de tir",
    "ActivatedFireRate_postfix": "%",
    "ActivatedFireRate_postvalue_label": "Cadence de tir",
    "ActivatedFireRate_prefix": "{s:sign}",
    "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
    "ActiveAbilityDamageReduction_postfix": "%",
    "ActiveBonusFireRate_label": "Cadence de tir",
    "ActiveBonusFireRate_postfix": "%",
    "ActiveBonusFireRate_postvalue_label": "Cadence de tir",
    "ActiveBonusLifesteal_label": "Vol de vie des balles",
    "ActiveBonusLifesteal_postfix": "%",
    "ActiveBonusLifesteal_postvalue_label": "Balles vampiriques",
    "ActiveBonusMoveSpeed_label": "Vit. de d\u00e9placement",
    "ActiveBonusMoveSpeed_postfix": "m",
    "ActiveBonusMoveSpeed_postvalue_label": "Vit. de d\u00e9placement",
    "ActiveBonusMoveSpeed_prefix": "{s:sign}",
    "ActiveBulletArmorReduction_label": "R\u00e9duction de la r\u00e9sistance aux balles",
    "ActiveBulletArmorReduction_postvalue_label": "R\u00e9duction de la r\u00e9sistance aux balles",
    "ActiveBulletDamageReduction_label": "D\u00e9g\u00e2ts balistiques",
    "ActiveBulletDamageReduction_postfix": "%",
    "ActiveBulletDamageReduction_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "ActiveBulletDamageReduction_prefix": "{s:sign}",
    "ActiveBulletShieldDuration_label": "Active Shield Duration",
    "ActiveBulletShieldDuration_postfix": "s",
    "ActiveBulletShieldHealth_label": "Active Shield Health",
    "ActiveBulletShieldMaxHealth_label": "PV pour le bouclier balistique",
    "ActiveBulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique",
    "ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
    "ActiveChainDuration_label": "Tether Duration",
    "ActiveChainDuration_postfix": "s",
    "ActiveFireRate_label": "Cadence de tir",
    "ActiveFireRate_postfix": "%",
    "ActiveFireRate_postvalue_label": "Cadence de tir",
    "ActiveFlightTime_label": "Flight time",
    "ActiveFlightTime_postfix": "s",
    "ActiveHealAmount_label": "Self Heal",
    "ActiveHealAmount_postfix": "HP",
    "ActiveHealthChange_label": "Health Steal",
    "ActiveHealthChange_postfix": "PV",
    "ActiveHealthRegenBoost_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "ActiveHealthRegenBoost_postfix": "hp/sec",
    "ActiveHealthRegenBoost_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "ActiveHealthRegenBoost_prefix": "{s:sign}",
    "ActiveHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "ActiveHealthRegen_postfix": "PV/s",
    "ActiveHealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "ActiveHealthRegen_prefix": "{s:sign}",
    "ActiveItemUse_conditional": "quand active",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "D\u00e9g\u00e2ts balistiques",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "PV du bouclier balistique",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "PV du bouclier balistique",
    "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "R\u00e9duction des effets n\u00e9gatifs",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
    "ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "R\u00e9duction des effets n\u00e9gatifs",
    "ActiveMoveSpeedPenalty_label": "P\u00e9nalit\u00e9 de vit. de d\u00e9placement active",
    "ActiveMoveSpeedPenalty_postfix": "m",
    "ActiveMoveSpeedPenalty_postvalue_label": "P\u00e9nalit\u00e9 de vit. de d\u00e9placement active",
    "ActivePlayerStats_MoveSpeed": "<span id=\"speedDisplayMS\" class=\"statNumber\">{s:value}</span><span id=\"speedDisplayPostfix\" class=\"statPostfix\">\u00a0m/s</span>",
    "ActivePlayerStats_Percentage": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">\u00a0%</span>",
    "ActivePlayerStats_PercentageNum": "<span class=\"statNumber\">{d:value}</span><span class=\"statPostfix\">\u00a0%</span>",
    "ActivePlayerStats_Regen": "<span class=\"statNumber\">{s:value}</span><span class=\"statPostfix\">/sec</span>",
    "ActiveRadius_label": "Rayon d'activit\u00e9",
    "ActiveRadius_postfix": "m",
    "ActiveRadius_postvalue_label": "Rayon d'activit\u00e9",
    "ActiveReloadPercent_label": "Munitions",
    "ActiveReloadPercent_postfix": "%",
    "ActiveReloadPercent_postvalue_label": "Munitions",
    "ActiveReloadPercent_prefix": "+",
    "ActiveStatusResistancePercent_label": "R\u00e9duction des effets n\u00e9gatifs",
    "ActiveStatusResistancePercent_postfix": "%",
    "ActiveStatusResistancePercent_postvalue_label": "R\u00e9duction des effets n\u00e9gatifs",
    "ActiveTechPower_label": "Pouvoir spirituel",
    "ActiveTechPower_postvalue_label": "Pouvoir spirituel",
    "ActiveTechPower_prefix": "+",
    "ActiveWeaponDamageChange_label": "Weapon Damage Steal",
    "ActiveWeaponDamageChange_postfix": "%",
    "AffectedPropertyPostFix": "<span class=\"AffectedValPostfix\">{s:valPostfix}</span>",
    "AffectedProperty_new_value": "<span class=\"AffectedValNew\">{s:valNew}</span>",
    "AfterProc_conditional": "apr\u00e8s l'activation",
    "AfterburnExplodeDamage_label": "Explode Damage",
    "AfterburnExplodeRadius_label": "Spread Radius",
    "AfterburnExplodeRadius_postfix": "m",
    "AirBonusDamageGiven_label": "D\u00e9g\u00e2ts dans les airs",
    "AirBonusDamageGiven_postfix": "%",
    "AirBonusDamageGiven_postvalue_label": "D\u00e9g\u00e2ts dans les airs",
    "AirBonusDamageGiven_prefix": "{s:sign}",
    "AirBonusDamageTaken_label": "D\u00e9g\u00e2ts dans les airs subis",
    "AirBonusDamageTaken_postfix": "%",
    "AirBonusDamageTaken_postvalue_label": "D\u00e9g\u00e2ts dans les airs subis",
    "AirControlPercent_label": "Contr\u00f4le a\u00e9rien",
    "AirControlPercent_postfix": "%",
    "AirControlPercent_postvalue_label": "Contr\u00f4le a\u00e9rien",
    "AirControlPercent_prefix": "{s:sign}",
    "AirDropBuffDuration_label": "Dur\u00e9e du bouclier",
    "AirDropBuffDuration_postfix": "s",
    "AirDropBuffDuration_postvalue_label": "Dur\u00e9e du bouclier",
    "AirDropBuffDuration_prefix": "",
    "AirDropBulletArmorReduction_label": "R\u00e9sistance aux balles des cibles",
    "AirDropBulletArmorReduction_postfix": "%",
    "AirDropBulletArmorReduction_postvalue_label": "R\u00e9sistance aux balles des cibles",
    "AirDropBulletResist_label": "R\u00e9sistance balistique de l'unit\u00e9 alli\u00e9e",
    "AirDropBulletResist_postfix": "%",
    "AirDropBulletResist_postvalue_label": "R\u00e9sistance aux balles de l'unit\u00e9 alli\u00e9e",
    "AirDropBulletResist_prefix": "+",
    "AirDropBulletShield_label": "Protection de combat",
    "AirDropBulletShield_postfix": "",
    "AirDropBulletShield_postvalue_label": "Protection de combat",
    "AirDropDebuff02Duration_label": "Dur\u00e9e de r\u00e9sistance aux balles",
    "AirDropDebuff02Duration_postfix": "s",
    "AirDropDebuff02Duration_postvalue_label": "Dur\u00e9e de r\u00e9sistance aux balles",
    "AirDropDebuffDuration_label": "Dur\u00e9e de ralentissement",
    "AirDropDebuffDuration_postfix": "s",
    "AirDropDebuffDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "AirDropExplodeRadius_label": "Rayon d'explosion",
    "AirDropExplodeRadius_postfix": "m",
    "AirDropExplodeRadius_postvalue_label": "Rayon d'explosion",
    "AirDropSelfCastDelay_label": "D\u00e9lai d'autoincantation",
    "AirDropSelfCastDelay_postfix": "s",
    "AirDropSelfCastDelay_postvalue_label": "D\u00e9lai d'autoincantation",
    "AirDropSilenceDuration_label": "Dur\u00e9e du silence",
    "AirDropSilenceDuration_postfix": "s",
    "AirDropSilenceDuration_postvalue_label": "Dur\u00e9e du silence",
    "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
    "AirJumpVerticalSpeedPercent_postfix": "%",
    "AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
    "AirMoveIncreasePercent_label": "Distance de l'\u00e9lan/saut \u00e9lanc\u00e9",
    "AirMoveIncreasePercent_postfix": "%",
    "AirMoveIncreasePercent_postvalue_label": "Distance de l'\u00e9lan/saut \u00e9lanc\u00e9",
    "AirMoveIncreasePercent_prefix": "+",
    "AirSpeedBonus_label": "Vitesse bonus en l'air",
    "AirSpeedBonus_postfix": "m",
    "AirSpeedBonus_postvalue_label": "Vitesse bonus en l'air",
    "AirSpeedBonus_prefix": "{s:sign}",
    "AirSpeedHealthBonus_label": "Healthy Speed Bonus",
    "AirSpeedHealthBonus_postfix": "m",
    "AllyCooldownReduction_label": "Ally Cooldown Reduction",
    "AllyCooldownReduction_postfix": "s",
    "AllyDistance_label": "Distance unit\u00e9s alli\u00e9es",
    "AllyDistance_postfix": "m",
    "AllyDistance_postvalue_label": "Distance unit\u00e9s alli\u00e9es",
    "AllyPercentage_label": "Pourcentage alli\u00e9",
    "AllyPercentage_postfix": "%",
    "AllyPercentage_postvalue_label": "Pourcentage alli\u00e9",
    "AllyPercentage_prefix": "{s:sign}",
    "AmbushBonusFireRate_label": "Cadence de tir lors de l'embuscade",
    "AmbushBonusFireRate_postfix": "%",
    "AmbushBonusFireRate_postvalue_label": "Cadence de tir lors de l'embuscade",
    "AmbushBonusFireRate_prefix": "+",
    "AmbushBonusMeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e de l'embuscade",
    "AmbushBonusMeleeDamage_postfix": "%",
    "AmbushBonusMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e de l'embuscade",
    "AmbushBonusTechPower_label": "Pouvoir spirituel lors de l'embuscade",
    "AmbushBonusTechPower_postvalue_label": "Pouvoir spirituel lors de l'embuscade",
    "AmbushBonusTechPower_prefix": "+",
    "AmbushDamage_Label": "Ambush Damage",
    "AmbushDuration_label": "Dur\u00e9e de l'embuscade",
    "AmbushDuration_postfix": "s",
    "AmbushDuration_postvalue_label": "Dur\u00e9e de l'embuscade",
    "AmmoPerSoul_label": "Munitions par \u00e2me",
    "AmmoPerSoul_postvalue_label": "Munitions par \u00e2me",
    "AmmoPerSoul_prefix": "+",
    "AmmoReloadPercent_label": "recharg. balles",
    "AmmoReloadPercent_postfix": "%",
    "AmmoReloadPercent_postvalue_label": "recharg. balles",
    "AmmoScavengerDuration_label": "Dur\u00e9e",
    "AmmoScavengerDuration_postfix": "s",
    "AmmoScavengerDuration_postvalue_label": "Dur\u00e9e",
    "AmpDamagePercent_label": "D\u00e9g\u00e2ts amplifi\u00e9s",
    "AmpDamagePercent_postfix": "%",
    "AmpDamagePercent_postvalue_label": "D\u00e9g\u00e2ts amplifi\u00e9s",
    "AmpDuration_label": "Dur\u00e9e d'amplification",
    "AmpDuration_postfix": "s",
    "AmpDuration_postvalue_label": "Dur\u00e9e d'amplification",
    "AmpPercentPerStack_label": "Amp. par charge",
    "AmpPercentPerStack_postfix": "%",
    "AmpPercentPerStack_postvalue_label": "Amp. par charge",
    "AoESleep_label": "Explode Radius",
    "AoESleep_postfix": "m",
    "ApproachSpeed_label": "Project Speed",
    "ArcticBlastPercentDamage_label": "D\u00e9g\u00e2ts bonus (cong\u00e9lation)",
    "ArcticBlastPercentDamage_postfix": "%",
    "ArcticBlastPercentDamage_postvalue_label": "D\u00e9g\u00e2ts bonus (cong\u00e9lation)",
    "ArcticBlastSlowDuration_label": "Dur\u00e9e de ralentissement",
    "ArcticBlastSlowDuration_postfix": "s",
    "ArcticBlastSlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "AreaRadius_label": "Rayon",
    "AreaRadius_postfix": "m",
    "AreaRadius_postvalue_label": "Rayon",
    "ArmTime_label": "Dur\u00e9e d'armement",
    "ArmTime_postfix": "s",
    "ArmTime_postvalue_label": "Dur\u00e9e d'armement",
    "ArmingDuration_label": "Dur\u00e9e d'activation",
    "ArmingDuration_postfix": "s",
    "ArmingDuration_postvalue_label": "Dur\u00e9e d'activation",
    "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
    "ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
    "ArmorDamageReductionPerStack_postfix": "%",
    "ArmorDamageReductionPerStack_postvalue_label": "R\u00e9sist. aux balles et spirituelle par charge",
    "ArmorLossPerHit_label": "Resist lost per Hit",
    "ArmorLossPerHit_postfix": "%",
    "ArmorPower_label": "PV de base",
    "ArmorPower_postfix": "%",
    "ArmorPower_postvalue_label": "PV de base",
    "ArmorPower_prefix": "{s:sign}",
    "AscendSpeed_label": "",
    "AssaultDuration_label": "Air Attack Duration",
    "AssaultDuration_postfix": "s",
    "AssaultFireRate_label": "Air Attack Fire Rate",
    "AssaultFireRate_postfix": "%",
    "AssaultFireRate_prefix": "{s:sign}",
    "AstroShotgunCloseRange_label": "Close Range Weapon Power",
    "AttackPower_label": "Attack Power",
    "AttackPower_postfix": "",
    "AttackPower_prefix": "{s:sign}",
    "AttribFormat_AdditionalNote": "( %s1 )",
    "Attribute_EWeaponAttribute_BeamWeapon": "Arme laser",
    "Attribute_EWeaponAttribute_Bouncy": "Rebondissant",
    "Attribute_EWeaponAttribute_Bow": "Arc",
    "Attribute_EWeaponAttribute_BurstFire": "Rafale",
    "Attribute_EWeaponAttribute_CloseRange": "Port\u00e9e restreinte",
    "Attribute_EWeaponAttribute_Crossbow": "Arbal\u00e8te",
    "Attribute_EWeaponAttribute_Heavy": "Artillerie lourde",
    "Attribute_EWeaponAttribute_HeavyHitter": "D\u00e9g\u00e2ts lourds",
    "Attribute_EWeaponAttribute_LongRange": "Longue port\u00e9e",
    "Attribute_EWeaponAttribute_MediumRange": "Port\u00e9e moyenne",
    "Attribute_EWeaponAttribute_Pistol": "Pistolet",
    "Attribute_EWeaponAttribute_Projectile": "Projectile",
    "Attribute_EWeaponAttribute_RapidFire": "Tirs en rafale",
    "Attribute_EWeaponAttribute_Spreadshot": "Tirs en \u00e9ventail",
    "AuraDuration_label": "Dur\u00e9e de l'aura",
    "AuraDuration_postfix": "s",
    "AuraDuration_postvalue_label": "Dur\u00e9e de l'aura",
    "AuraRadius_label": "Rayon de l'aura",
    "AuraRadius_postfix": "m",
    "AuraRadius_postvalue_label": "Rayon de l'aura",
    "AutoActivateHealthThreshold_postfix": "%",
    "AutoActivateHealthThreshold_postvalue_label": "Seuil de PV pour l'utilisation automatique",
    "AvaRecallCooldown_label": "Temps de r\u00e9cup\u00e9ration du rappel",
    "AvaRecallCooldown_postfix": "s",
    "AvaRecallCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration du rappel",
    "AwakeDamage_label": "D\u00e9g\u00e2ts au r\u00e9veil",
    "AwakeDamage_postvalue_label": "D\u00e9g\u00e2ts au r\u00e9veil",
    "AwakenDamage_label": "Awaken Damage",
    "BackstabBonusDamagePct_label": "D\u00e9g\u00e2ts d'Angle mort",
    "BackstabBonusDamagePct_postfix": "%",
    "BackstabBonusDamagePct_postvalue_label": "D\u00e9g\u00e2ts d'Angle mort",
    "BackstabberRadius_label": "Rayon bonus",
    "BackstabberRadius_postfix": "m",
    "BackstabberRadius_postvalue_label": "Rayon bonus",
    "BallRadius_label": "Rayon de la boule",
    "BallRadius_postfix": "m",
    "BallRadius_postvalue_label": "Rayon de la boule",
    "BarrelDamageRadius_label": "Rayon d'explosion",
    "BarrelDamageRadius_postfix": "m",
    "BarrelDamageRadius_postvalue_label": "Rayon d'explosion",
    "BarrelDamage_label": "D\u00e9g\u00e2ts d'explosion",
    "BarrelDamage_postvalue_label": "D\u00e9g\u00e2ts d'explosion",
    "BarrelLifetime_label": "Barrel Life Time",
    "BarrelLifetime_postfix": "s",
    "Barrel_ArmTime_label": "Dur\u00e9e d'armement",
    "Barrel_ArmTime_postfix": "s",
    "Barrel_ArmTime_postvalue_label": "Dur\u00e9e d'armement",
    "BarrierDamagePercentage_label": "D\u00e9g\u00e2ts selon la protection",
    "BarrierDamagePercentage_postfix": "%",
    "BarrierDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts selon la protection",
    "BarrierDuration_label": "Dur\u00e9e de protection",
    "BarrierDuration_postfix": "s",
    "BarrierDuration_postvalue_label": "Dur\u00e9e de protection",
    "BaseAttackDamagePercentAltFire_label": "D\u00e9g\u00e2ts des armes du tir secondaire",
    "BaseAttackDamagePercentAltFire_postfix": "%",
    "BaseAttackDamagePercentAltFire_postvalue_label": "D\u00e9g\u00e2ts des armes du tir secondaire",
    "BaseAttackDamagePercentAltFire_prefix": "{s:sign}",
    "BaseAttackDamagePercentAtMaxDuration_label": "D\u00e9g\u00e2ts des armes max.",
    "BaseAttackDamagePercentAtMaxDuration_postfix": "%",
    "BaseAttackDamagePercentAtMaxDuration_postvalue_label": "D\u00e9g\u00e2ts des armes max.",
    "BaseAttackDamagePercentBonus_label": "D\u00e9g\u00e2ts des armes",
    "BaseAttackDamagePercentBonus_postfix": "%",
    "BaseAttackDamagePercentBonus_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "BaseAttackDamagePercentBonus_prefix": "+",
    "BaseAttackDamagePercent_label": "D\u00e9g\u00e2ts des armes",
    "BaseAttackDamagePercent_postfix": "%",
    "BaseAttackDamagePercent_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "BaseAttackDamagePercent_prefix": "{s:sign}",
    "BaseAttackDamage_label": "D\u00e9g\u00e2ts de base",
    "BaseAttackDamage_postvalue_label": "D\u00e9g\u00e2ts de base",
    "BaseAttackDamage_prefix": "{s:sign}",
    "BaseBonusWeaponPower_label": "Courage",
    "BaseBonusWeaponPower_prefix": "+",
    "BaseBulletDamage_label": "D\u00e9g\u00e2ts balistiques",
    "BaseBulletDamage_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BaseDamagePct_label": "Bonus Spirit Amp",
    "BaseDamagePct_postfix": "%",
    "BaseDamagePct_prefix": "{s:sign}",
    "BaseDamage_label": "D\u00e9g\u00e2ts de base",
    "BaseDamage_postvalue_label": "D\u00e9g\u00e2ts de base",
    "BaseHealOnHeadshot_label": "Soins par tir en pleine t\u00eate",
    "BaseHealOnHeadshot_postvalue_label": "Soins par tir en pleine t\u00eate",
    "BaseHeatPower_Label": "Base Heat Power",
    "BaseWeaponDamage_postfix": "%",
    "BasicReflectPercent_label": "Basic Damage Reflect",
    "BasicReflectPercent_postfix": "%",
    "BatCount_label": "Total de chauvesouris l\u00e2ch\u00e9es",
    "BatCount_postvalue_label": "Total de chauvesouris l\u00e2ch\u00e9es",
    "BatPerSecond_label": "Chauvesouris par seconde",
    "BatPerSecond_postvalue_label": "Chauvesouris par seconde",
    "BatSwarmLifeTime_label": "Dur\u00e9e de vie des chauvesouris",
    "BatSwarmLifeTime_postfix": "s",
    "BatSwarmLifeTime_postvalue_label": "Dur\u00e9e de vie des chauvesouris",
    "BatteryGenerationPercent_label": "Production de la batterie",
    "BatteryGenerationPercent_postfix": "%",
    "BeamLength_label": "Longueur du faisceau",
    "BeamLength_postfix": "m",
    "BeamLength_postvalue_label": "Longueur du faisceau",
    "BeamSplit_label": "Port\u00e9e bonus du rayon",
    "BeamSplit_postfix": "m",
    "BeamSplit_postvalue_label": "Port\u00e9e bonus du rayon",
    "BeamWidth_label": "Diam\u00e8tre du faisceau",
    "BeamWidth_postfix": "m",
    "BeamWidth_postvalue_label": "Diam\u00e8tre du faisceau",
    "BelowHealthThreshold_conditional": "en dessous du seuil de PV",
    "BlastAOERadius_postvalue_label": "Rayon de l'explosion",
    "BleedDPSPerStack_label": "DPS de saignement par couteau",
    "BleedDPSPerStack_postvalue_label": "DPS de saignement par couteau",
    "BleedDamage_label": "D\u00e9g\u00e2ts de saignement",
    "BleedDamage_postvalue_label": "D\u00e9g\u00e2ts de saignement",
    "BleedDuration_label": "Dur\u00e9e du saignement",
    "BleedDuration_postfix": "s",
    "BleedDuration_postvalue_label": "Dur\u00e9e du saignement",
    "BleedTechResist_label": "R\u00e9sistance spirituelle",
    "BleedTechResist_postfix": "%",
    "BleedTechResist_postvalue_label": "R\u00e9sist. spirit.",
    "BleedTechResist_prefix": "{s:sign}",
    "BloodPoolDPS_label": "Blood Pool DPS",
    "BloodPoolDuration_label": "Blood Pool Duration",
    "BloodPoolDuration_postfix": "s",
    "BloodPoolRadius_label": "Blood Pool Radius",
    "BloodPoolRadius_postfix": "m",
    "BloodSpillDuration_label": "Dur\u00e9e de la flaque toxique",
    "BloodSpillDuration_postfix": "s",
    "BloodSpillDuration_postvalue_label": "Dur\u00e9e de la flaque toxique",
    "BlurVisionRange_label": "Blur Vision Range",
    "BlurVisionRange_postfix": "m",
    "BoloBounceCount_label": "Max Bounces",
    "BoloHitDamage_label": "Damage on Hit",
    "BoloProcDamage_label": "Damage on Immobilize",
    "BombDamagePercent_label": "Target max health as damage",
    "BombDamagePercent_postfix": "%",
    "BonusAbilityChargesNonCharge_label": "Capacit\u00e9 non charg\u00e9e",
    "BonusAbilityChargesNonCharge_postvalue_label": "Capacit\u00e9 non charg\u00e9e",
    "BonusAbilityChargesNonCharge_prefix": "{s:sign}",
    "BonusAbilityCharges_label": "Charges bonus pour les capacit\u00e9s",
    "BonusAbilityCharges_postvalue_label": "Charges bonus pour les capacit\u00e9s",
    "BonusAbilityCharges_prefix": "{s:sign}",
    "BonusAbilityDurationPercent_label": "Dur\u00e9e de capacit\u00e9",
    "BonusAbilityDurationPercent_postfix": "%",
    "BonusAbilityDurationPercent_postvalue_label": "Dur\u00e9e de capacit\u00e9",
    "BonusAbilityDurationPercent_prefix": "{s:sign}",
    "BonusAbilitySpeed_label": "Ability Move Speed",
    "BonusAbilitySpeed_postfix": "",
    "BonusAbilitySpeed_prefix": "{s:sign}",
    "BonusAccuracy_label": "Gun Accuracy",
    "BonusAccuracy_postfix": "%",
    "BonusAccuracy_prefix": "{s:sign}",
    "BonusAmmo": "Munitions bonus\u00a0!",
    "BonusAmmoRegen_label": "Ammo Regen",
    "BonusAmmoRegen_postfix": "/s",
    "BonusAmmoRegen_prefix": "{s:sign}",
    "BonusAmmo_label": "Bullets",
    "BonusAmmo_postfix": "%",
    "BonusAmmo_prefix": "{s:sign}",
    "BonusAttackRangePercent_label": "Port\u00e9e de r\u00e9duction des d\u00e9g\u00e2ts",
    "BonusAttackRangePercent_postfix": "%",
    "BonusAttackRangePercent_postvalue_label": "Port\u00e9e de r\u00e9duction des d\u00e9g\u00e2ts",
    "BonusAttackRangePercent_prefix": "{s:sign}",
    "BonusAttackRange_label": "Weapon Range",
    "BonusAttackRange_postfix": "m",
    "BonusBarrierAmpPercent_label": "Efficacit\u00e9 de la protection",
    "BonusBarrierAmpPercent_postfix": "%",
    "BonusBarrierAmpPercent_postvalue_label": "Efficacit\u00e9 de la protection",
    "BonusBaseDamage_label": "Base Bullet and Melee Damage",
    "BonusBaseDamage_postfix": "%",
    "BonusBaseHealth_label": "PV de base",
    "BonusBaseHealth_postfix": "%",
    "BonusBaseHealth_postvalue_label": "PV de base",
    "BonusBaseHealth_prefix": "+",
    "BonusBaseWeaponDamageTaken_label": "D\u00e9g\u00e2ts des armes",
    "BonusBaseWeaponDamageTaken_postfix": "%",
    "BonusBaseWeaponDamageTaken_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "BonusBaseWeaponDamageTaken_prefix": "+",
    "BonusBaseWeaponDamage_label": "D\u00e9g\u00e2ts des armes",
    "BonusBaseWeaponDamage_postfix": "%",
    "BonusBaseWeaponDamage_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "BonusBaseWeaponDamage_prefix": "{s:sign}",
    "BonusBatsMax_label": "Chauvesouris suppl\u00e9mentaires max.",
    "BonusBatsMax_postvalue_label": "Chauvesouris suppl\u00e9mentaires max.",
    "BonusBatsPerProc_label": "Chauvesouris suppl\u00e9mentaires par incantation",
    "BonusBatsPerProc_postvalue_label": "Chauvesouris suppl\u00e9mentaires par incantation",
    "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets",
    "BonusBulletDamageToEMPTargets_postfix": "%",
    "BonusBulletDamageToEMPTargets_prefix": "+",
    "BonusBulletSpeedPercent_label": "Vitesse des balles",
    "BonusBulletSpeedPercent_postfix": "%",
    "BonusBulletSpeedPercent_postvalue_label": "Vitesse des balles",
    "BonusBulletSpeedPercent_prefix": "{s:sign}",
    "BonusBullets_postvalue_label": "Balles bonus",
    "BonusChannelTechPower_label": "Spirit Power While Channeling",
    "BonusChannelTechPower_prefix": "+",
    "BonusChannelTimePercentage_label": "Dur\u00e9e de canalisation",
    "BonusChannelTimePercentage_postfix": "%",
    "BonusChannelTimePercentage_postvalue_label": "Dur\u00e9e de canalisation",
    "BonusChannelTimePercentage_prefix": "+",
    "BonusChargedAbilityDamage_label": "Charged Ability Damage",
    "BonusChargedAbilityDamage_postfix": "%",
    "BonusChargedAbilityDamage_prefix": "{s:sign}",
    "BonusClipPerKill_label": "Munitions bonus par victime",
    "BonusClipPerKill_postvalue_label": "Munitions bonus par victime",
    "BonusClipPerKill_prefix": "{s:sign}",
    "BonusClipSizePercent_label": "Mun. max.",
    "BonusClipSizePercent_postfix": "%",
    "BonusClipSizePercent_postvalue_label": "Mun. max.",
    "BonusClipSizePercent_prefix": "{s:sign}",
    "BonusClipSize_label": "Munitions",
    "BonusClipSize_postvalue_label": "Munitions",
    "BonusClipSize_prefix": "{s:sign}",
    "BonusCooldownReduction_label": "R\u00e9duction du temps de recharge par balle",
    "BonusCooldownReduction_postvalue_label": "R\u00e9duction du temps de recharge par balle",
    "BonusCritDamagePercent_label": "Bonus Crit Damage",
    "BonusCritDamagePercent_postfix": "%",
    "BonusCritDamagePercent_prefix": "{s:sign}",
    "BonusCurrentHealthDamagePercentage_label": "D\u00e9g\u00e2ts bonus selon les PV actuels",
    "BonusCurrentHealthDamagePercentage_postfix": "%",
    "BonusCurrentHealthDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts bonus selon les PV actuels",
    "BonusDPSPercent_label": "D\u00e9g\u00e2ts balistiques",
    "BonusDPSPercent_postfix": "%",
    "BonusDPSPercent_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BonusDPSPercent_prefix": "{s:sign}",
    "BonusDPSVsCreeps_label": "DPS vs Creeps",
    "BonusDPSVsPlayers_label": "DPS vs Players",
    "BonusDamageAmp_label": "Increased Damage",
    "BonusDamageAmp_postfix": "%",
    "BonusDamageCap_label": "D\u00e9g\u00e2ts absorb\u00e9s max.",
    "BonusDamageCap_postvalue_label": "D\u00e9g\u00e2ts absorb\u00e9s max.",
    "BonusDamageConversionPercent_label": "D\u00e9g\u00e2ts subis absorb\u00e9s",
    "BonusDamageConversionPercent_postfix": "%",
    "BonusDamageConversionPercent_postvalue_label": "D\u00e9g\u00e2ts subis absorb\u00e9s",
    "BonusDamagePctPerPlayerHit_label": "D\u00e9g\u00e2ts de la bombe collante",
    "BonusDamagePctPerPlayerHit_postfix": "%",
    "BonusDamagePctPerPlayerHit_postvalue_label": "D\u00e9g\u00e2ts de la bombe collante",
    "BonusDamagePctPerPlayerHit_prefix": "{s:sign}",
    "BonusDamagePctPerPlayerKilled_label": "D\u00e9g\u00e2ts de la bombe collante",
    "BonusDamagePctPerPlayerKilled_postfix": "%",
    "BonusDamagePctPerPlayerKilled_postvalue_label": "D\u00e9g\u00e2ts de la bombe collante",
    "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}",
    "BonusDamagePerBullet_label": "D\u00e9g\u00e2ts par balle",
    "BonusDamagePerBullet_postvalue_label": "D\u00e9g\u00e2ts par balle",
    "BonusDamagePerHero_label": "Bonus Damage Per Hero",
    "BonusDamagePerHero_postfix": "%",
    "BonusDamagePercent_label": "D\u00e9g\u00e2ts bonus",
    "BonusDamagePercent_postfix": "%",
    "BonusDamagePercent_postvalue_label": "D\u00e9g\u00e2ts bonus",
    "BonusDamagePercent_prefix": "{s:sign}",
    "BonusDamage_label": "D\u00e9g\u00e2ts bonus",
    "BonusDamage_postvalue_label": "D\u00e9g\u00e2ts bonus",
    "BonusDuration_label": "Bonus Duration",
    "BonusDuration_postfix": "s",
    "BonusEnergyMax_label": "Energy Cells",
    "BonusFireRateNPC_label": "Cadence de tir des PNJ",
    "BonusFireRateNPC_postfix": "%",
    "BonusFireRateNPC_postvalue_label": "Cadence de tir des PNJ",
    "BonusFireRateNPC_prefix": "{s:sign}",
    "BonusFireRatePerHero_label": "Cadence de tir",
    "BonusFireRatePerHero_postfix": "%",
    "BonusFireRatePerHero_postvalue_label": "Cadence de tir",
    "BonusFireRatePerHero_prefix": "{s:sign}",
    "BonusFireRatePlayerUnit_label": "Cadence de tir des sbires",
    "BonusFireRatePlayerUnit_postfix": "%",
    "BonusFireRatePlayerUnit_postvalue_label": "Cadence de tir des sbires",
    "BonusFireRatePlayerUnit_prefix": "{s:sign}",
    "BonusFireRate_label": "Cadence de tir",
    "BonusFireRate_postfix": "%",
    "BonusFireRate_postvalue_label": "Cadence de tir",
    "BonusFireRate_prefix": "{s:sign}",
    "BonusGoldOnKill_label": "\u00c2mes bonus par assassinat",
    "BonusGoldOnKill_postvalue_label": "\u00c2mes bonus par assassinat",
    "BonusHeadshotDamage_label": "D\u00e9g\u00e2ts bonus par tirs dans la t\u00eate",
    "BonusHeadshotDamage_postfix": "%",
    "BonusHeadshotDamage_postvalue_label": "D\u00e9g\u00e2ts bonus par tir dans la t\u00eate",
    "BonusHealthOnKill_label": "Bonus de PV max. par victime",
    "BonusHealthOnKill_postvalue_label": "Bonus de PV max. par victime",
    "BonusHealthPercent_label": "PV",
    "BonusHealthPercent_postfix": "%",
    "BonusHealthPercent_postvalue_label": "PV",
    "BonusHealthPercent_prefix": "{s:sign}",
    "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat",
    "BonusHealthRegenOutOfCombat_postfix": "",
    "BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
    "BonusHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "BonusHealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "BonusHealthRegen_prefix": "{s:sign}",
    "BonusHealth_label": "PV bonus",
    "BonusHealth_postvalue_label": "PV bonus",
    "BonusHealth_prefix": "{s:sign}",
    "BonusHeavyMeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e lourds bonus",
    "BonusHeavyMeleeDamage_postfix": "%",
    "BonusHeavyMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e lourds bonus",
    "BonusHeavyMeleeDamage_prefix": "+",
    "BonusItemDurationPercent_postfix": "%",
    "BonusItemDurationPercent_postvalue_label": "Bonus port\u00e9e/dur\u00e9e des objets",
    "BonusMaxHealthPerHero_label": "PV max.",
    "BonusMaxHealthPerHero_postvalue_label": "PV max.",
    "BonusMaxHealthPerHero_prefix": "{s:sign}",
    "BonusMaxHealth_label": "PV max.",
    "BonusMaxHealth_postvalue_label": "PV max.",
    "BonusMaxHealth_prefix": "{s:sign}",
    "BonusMeleeAttackSpeed_label": "Melee Speed",
    "BonusMeleeAttackSpeed_postfix": "%",
    "BonusMeleeAttackSpeed_prefix": "{s:sign}",
    "BonusMeleeDamagePercent_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "BonusMeleeDamagePercent_postfix": "%",
    "BonusMeleeDamagePercent_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "BonusMeleeDamagePercent_prefix": "{s:sign}",
    "BonusMeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "BonusMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "BonusMeleeDamage_prefix": "{s:sign}",
    "BonusMeleeSpeed_label": "Melee Speed",
    "BonusMeleeSpeed_postfix": "%",
    "BonusMeleeSpeed_prefix": "+",
    "BonusMoveSpeedPercent_label": "Vitesse de d\u00e9placement",
    "BonusMoveSpeedPercent_postfix": "%",
    "BonusMoveSpeedPercent_postvalue_label": "Vit. de d\u00e9placement",
    "BonusMoveSpeedPercent_prefix": "{s:sign}",
    "BonusMoveSpeed_label": "Vitesse de d\u00e9placement",
    "BonusMoveSpeed_postfix": "m",
    "BonusMoveSpeed_postvalue_label": "Vit. de d\u00e9placement",
    "BonusMoveSpeed_prefix": "{s:sign}",
    "BonusPelletsPerShot_label": "Pellets per shot",
    "BonusPerChain_label": "D\u00e9g\u00e2ts au saut",
    "BonusPerChain_postvalue_label": "D\u00e9g\u00e2ts au saut",
    "BonusPerHeadshot_label": "Bonus Per Headshot",
    "BonusPerHeadshot_postfix": "%",
    "BonusPerHeadshot_prefix": "+",
    "BonusPerMeterPct_label": "Shield Gain Per Meter",
    "BonusPerMeterPct_postfix": "%",
    "BonusRadius_postfix": "m",
    "BonusRadius_postvalue_label": "Rayon bonus",
    "BonusRegenMaxHealthPercent_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "BonusRegenMaxHealthPercent_postfix": "%",
    "BonusRegenMaxHealthPercent_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "BonusRegenMaxHealthPercent_prefix": "{s:sign}",
    "BonusReloadSpeed_Postfix": "%",
    "BonusReloadSpeed_label": "Temps de rechargement",
    "BonusReloadSpeed_postvalue_label": "Temps de rechargement",
    "BonusReloadTime_label": "Added Reload Time",
    "BonusReloadTime_postfix": "s",
    "BonusShocks_postvalue_label": "\u00c9lectrocutions bonus",
    "BonusSoulsPct_label": "\u00c2mes bonus",
    "BonusSoulsPct_postfix": "%",
    "BonusSoulsPct_postvalue_label": "\u00c2mes bonus",
    "BonusSoulsPct_prefix": "+",
    "BonusSpiritDamagePercentage_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BonusSpiritDamagePercentage_postfix": "%",
    "BonusSpiritDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BonusSpiritDuration_label": "Dur\u00e9e spirituelle bonus",
    "BonusSpiritDuration_postfix": "s",
    "BonusSpiritDuration_postvalue_label": "Dur\u00e9e spirituelle bonus",
    "BonusSpiritForChargedAbilities_label": "Bonus de pouvoir spirituel pour les capacit\u00e9s charg\u00e9es",
    "BonusSpiritForChargedAbilities_postvalue_label": "Bonus de pouvoir spirituel pour les capacit\u00e9s charg\u00e9es",
    "BonusSpiritForChargedAbilities_prefix": "+",
    "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
    "BonusSpiritPerKill_prefix": "{s:sign}",
    "BonusSpiritPower_label": "Pouvoir spirituel bonus",
    "BonusSpiritPower_postvalue_label": "Pouvoir spirituel bonus",
    "BonusSpirit_conditional": "apr\u00e8s l'activation",
    "BonusSpirit_label": "Pouvoir spirituel",
    "BonusSpirit_postvalue_label": "Pouvoir spirituel",
    "BonusSpirit_prefix": "{s:sign}",
    "BonusSprintSpeedPercent_label": "Vitesse de course",
    "BonusSprintSpeedPercent_postfix": "%",
    "BonusSprintSpeedPercent_postvalue_label": "Vitesse de course",
    "BonusSprintSpeedPercent_prefix": "{s:sign}",
    "BonusSprintSpeed_label": "Vitesse de course",
    "BonusSprintSpeed_postfix": "m",
    "BonusSprintSpeed_postvalue_label": "Vitesse de course",
    "BonusSprintSpeed_prefix": "{s:sign}",
    "BonusStamina_label": "Bonus Stamina",
    "BonusSuperSprintSpeedPercent_postfix": "%",
    "BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
    "BonusSuperSprintSpeed_label": "Vitesse de course",
    "BonusSuperSprintSpeed_postvalue_label": "Vitesse de course",
    "BonusSuperSprintSpeed_prefix": "{s:sign}",
    "BonusTechDamagePercent_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BonusTechDamagePercent_postfix": "%",
    "BonusTechDamagePercent_postvalue_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BonusTechDamage_label": "Bonus Spirit Damage",
    "BonusTechPowerPerKill_label": "Pouvoir spirituel par victime",
    "BonusTechPowerPerKill_postvalue_label": "Pouvoir spirituel par victime",
    "BonusTechPower_label": "Spirit Power while Pathing",
    "BonusTechPower_postvalue_label": "Pouvoir spirituel",
    "BonusTechPower_prefix": "{s:sign}",
    "BonusWeaponDamage_label": "D\u00e9g\u00e2ts balistiques",
    "BonusWeaponDamage_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BonusWeaponDamage_prefix": "+",
    "BonusZipLineSpeed_label": "Hyperline Speed",
    "BonusZipLineSpeed_prefix": "{s:sign}",
    "BonusZoomPercent_label": "Zoom de l'arme",
    "BonusZoomPercent_postfix": "%",
    "BonusZoomPercent_postvalue_label": "Zoom de l'arme",
    "BonusZoomPercent_prefix": "{s:sign}",
    "BoostDuration_label": "Ally Move Speed Duration",
    "BoostDuration_postfix": "s",
    "BounceCount_label": "Shield Bounces",
    "BounceCount_postvalue_label": "Rebonds max.",
    "BounceGrace_postvalue_label": "Persistance max.",
    "BouncePadExtendDuration_postfix": "s",
    "BouncePadExtendDuration_postvalue_label": "Prolongation fournie par le Trampoline",
    "BouncePadStompCount_label": "Max Head Stomps",
    "BounceRadius_label": "Port\u00e9e des rebonds",
    "BounceRadius_postfix": "m",
    "BounceRadius_postvalue_label": "Port\u00e9e des rebonds",
    "BrowseItems_Desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats lors de votre prochaine partie\u00a0!",
    "BrowseItems_Title": "Objets",
    "BruiseDamageVulnerability_label": "Damage Increase",
    "BruiseDamageVulnerability_postfix": "% per stack",
    "BruiseDuration_label": "Bruise Duration",
    "BuffBulletResist_label": "R\u00e9sist. aux balles",
    "BuffBulletResist_postfix": "%",
    "BuffBulletResist_postvalue_label": "R\u00e9sist. aux balles",
    "BuffDamageMult_label": "Shock Multiplier",
    "BuffDamageMult_postfix": "x",
    "BuffDamage_label": "D\u00e9g\u00e2ts bonus lorsque rage pleine",
    "BuffDamage_postfix": "%",
    "BuffDamage_postvalue_label": "D\u00e9g\u00e2ts bonus lorsque rage pleine",
    "BuffDamage_prefix": "+",
    "BuffDuration_label": "Dur\u00e9e de l'effet positif",
    "BuffDuration_postfix": "s",
    "BuffDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "BuffFrequency_label": "Fr\u00e9quence effets positifs",
    "BuffFrequency_postfix": "s",
    "BuffFrequency_postvalue_label": "Fr\u00e9quence effets positifs",
    "BuffMaxStacks_postvalue_label": "Charges max.",
    "BuffMoveSpeedBonus_label": "Vit. de d\u00e9placement",
    "BuffMoveSpeedBonus_postfix": "m",
    "BuffMoveSpeedBonus_postvalue_label": "Vit. de d\u00e9placement",
    "BuffMoveSpeedBonus_prefix": "{s:sign}",
    "BuffMoveSpeed_label": "Vitesse de d\u00e9placement",
    "BuffMoveSpeed_postfix": "m",
    "BuffMoveSpeed_postvalue_label": "Vit. de d\u00e9placement",
    "BuffMoveSpeed_prefix": "+",
    "BuffTechResist_label": "R\u00e9sist. spirit.",
    "BuffTechResist_postfix": "%",
    "BuffTechResist_postvalue_label": "R\u00e9sist. spirit.",
    "BuildUpBulletPercentPerHit_label": "Accumulation par balle",
    "BuildUpBulletPercentPerHit_postfix": "%",
    "BuildUpBulletPercentPerHit_postvalue_label": "Accumulation par balle",
    "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero",
    "BuildUpMaxDamage_label": "Build Up Damage",
    "BuildUpPerSecond_label": "Accumulation par sec.",
    "BuildUpPerSecond_postfix": "%",
    "BuildUpPerSecond_postvalue_label": "Accumulation par sec.",
    "BuildUpPercentPerHit_label": "Accum. par coup",
    "BuildUpPercentPerHit_postfix": "%",
    "BuildUpPercentPerHit_postvalue_label": "Accum. par coup",
    "BuildUpProcDamage_label": "D\u00e9g\u00e2ts \u00e0 l'activation",
    "BuildUpProcDamage_postvalue_label": "D\u00e9g\u00e2ts \u00e0 l'activation",
    "BuildupDamage_label": "Damage on Buildup",
    "BuildupDecayDelay_label": "Buildup Decay Delay",
    "BuildupDecayDelay_postfix": "s",
    "BuildupDuration_label": "D\u00e9lai avant dissip. de l'accumulation",
    "BuildupDuration_postfix": "s",
    "BuildupDuration_postvalue_label": "D\u00e9lai avant dissip. de l'accumulation",
    "BuildupExpire_label": "Buildup Expire",
    "BuildupExpire_postfix": "s",
    "BuildupPerProc_label": "Buildup on Shock",
    "BuildupPerProc_postfix": "%",
    "BuildupPerShot_label": "Accumulation par tir",
    "BuildupPerShot_postfix": "%",
    "BuildupPerShot_postvalue_label": "Accumulation par tir",
    "BuildupRate_label": "Buildup Per Shot",
    "BuildupRate_postfix": "",
    "BuildupSpiritDamageThreshold_label": "Seuil de d\u00e9g\u00e2ts spirituels",
    "BuildupSpiritDamageThreshold_postvalue_label": "Seuil de d\u00e9g\u00e2ts spirituels",
    "BulletArmorDamageReductionPerStack_label": "R\u00e9sistance aux balles par charge",
    "BulletArmorDamageReductionPerStack_postfix": "%",
    "BulletArmorDamageReductionPerStack_postvalue_label": "R\u00e9sistance aux balles par charge",
    "BulletArmorDamageReductionPerStack_prefix": "{s:sign}",
    "BulletArmorDamageReduction_label": "R\u00e9sistance aux balles",
    "BulletArmorDamageReduction_postfix": "%",
    "BulletArmorDamageReduction_postvalue_label": "R\u00e9sist. aux balles",
    "BulletArmorDamageReduction_prefix": "{s:sign}",
    "BulletArmorPenetration_label": "Target Bullet Resist",
    "BulletArmorPenetration_postfix": "",
    "BulletArmorReductionDuration_label": "Dur\u00e9e",
    "BulletArmorReductionDuration_postfix": "s",
    "BulletArmorReductionDuration_postvalue_label": "Dur\u00e9e",
    "BulletArmorReductionPerStack_label": "D\u00e9g\u00e2ts balistiques",
    "BulletArmorReductionPerStack_postfix": "% par charge",
    "BulletArmorReductionPerStack_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BulletArmorReductionPerStack_prefix": "+",
    "BulletArmorReduction_label": "R\u00e9sistance aux balles",
    "BulletArmorReduction_postfix": "%",
    "BulletArmorReduction_postvalue_label": "R\u00e9sist. aux balles",
    "BulletArmorReduction_prefix": "{s:sign}",
    "BulletArmor_label": "Armure balistique",
    "BulletArmor_postvalue_label": "Armure balistique",
    "BulletArmor_prefix": "{s:sign}",
    "BulletDamageAmpDuration_postfix": "s",
    "BulletDamageAmpDuration_postvalue_label": "D\u00e9moli\u00a0: dur\u00e9e",
    "BulletDamageAmp_postfix": "%",
    "BulletDamageAmp_postvalue_label": "D\u00e9moli\u00a0: amplification balistique",
    "BulletDamageIncrease_label": "Bullet damage increase",
    "BulletDamageIncrease_postfix": "%",
    "BulletDamagePercentAsTechDamage_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
    "BulletDamagePercentAsTechDamage_postvalue_label": "D\u00e9g\u00e2ts spirituels bonus",
    "BulletDamagePercent_label": "D\u00e9g\u00e2ts balistiques",
    "BulletDamagePercent_postfix": "%",
    "BulletDamagePercent_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BulletDamagePercent_prefix": "{s:sign}",
    "BulletDamageReduction_label": "Armure balistique",
    "BulletDamageReduction_postfix": "%",
    "BulletDamageReduction_postvalue_label": "Armure balistique",
    "BulletDamageReflectedPct_label": "D\u00e9g\u00e2ts balistiques renvoy\u00e9s",
    "BulletDamageReflectedPct_postfix": "%",
    "BulletDamageReflectedPct_postvalue_label": "D\u00e9g\u00e2ts balistiques renvoy\u00e9s",
    "BulletDamageTotal_label": "D\u00e9g\u00e2ts balistiques",
    "BulletDamageTotal_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "BulletLifestealPercentHero_label": "Balles vampiriques",
    "BulletLifestealPercentHero_postfix": "%",
    "BulletLifestealPercentHero_postvalue_label": "Balles vampiriques",
    "BulletLifestealPercent_label": "Vol de vie des balles",
    "BulletLifestealPercent_postfix": "%",
    "BulletLifestealPercent_postvalue_label": "Balles vampiriques",
    "BulletLifestealPercent_prefix": "{s:sign}",
    "BulletPenetrationPercent_label": "D\u00e9g\u00e2ts de p\u00e9n\u00e9tration des balles",
    "BulletPenetrationPercent_postfix": "%",
    "BulletPenetrationPercent_postvalue_label": "D\u00e9g\u00e2ts de p\u00e9n\u00e9tration des balles",
    "BulletPercentAsBurn_label": "Bullet Damage as Burning",
    "BulletPercentAsBurn_postfix": "%",
    "BulletProcDeflectionPercent_label": "% de chances d'annuler l'effet \u00e0 l'impact",
    "BulletProcDeflectionPercent_postfix": "%",
    "BulletProcDeflectionPercent_postvalue_label": "% de chances d'annuler l'effet \u00e0 l'impact",
    "BulletRadius_label": "Rayon de balle",
    "BulletRadius_postfix": "m",
    "BulletRadius_postvalue_label": "Rayon de balle",
    "BulletResistDuration_label": "Dur\u00e9e de la charge",
    "BulletResistDuration_postfix": "s",
    "BulletResistDuration_postvalue_label": "Dur\u00e9e d'une charge",
    "BulletResistOnActive_label": "R\u00e9sist. aux balles",
    "BulletResistOnActive_postfix": "%",
    "BulletResistOnActive_postvalue_label": "R\u00e9sist. aux balles",
    "BulletResistOnActive_prefix": "{s:sign}",
    "BulletResistPerStack_label": "R\u00e9sistance aux balles par charge",
    "BulletResistPerStack_postfix": "%",
    "BulletResistPerStack_postvalue_label": "R\u00e9sistance aux balles par charge",
    "BulletResistReductionPerStack_label": "R\u00e9sistance aux balles par charge",
    "BulletResistReductionPerStack_postfix": "%",
    "BulletResistReductionPerStack_postvalue_label": "R\u00e9sistance aux balles par charge",
    "BulletResistReduction_label": "R\u00e9sist. aux balles",
    "BulletResistReduction_postfix": "%",
    "BulletResistReduction_postvalue_label": "R\u00e9sist. aux balles",
    "BulletResist_label": "R\u00e9sistance aux balles",
    "BulletResist_postfix": "%",
    "BulletResist_postvalue_label": "R\u00e9sist. aux balles",
    "BulletResist_prefix": "{s:sign}",
    "BulletShieldDamageConversionPercent_label": "D\u00e9g\u00e2ts restants du bouclier balistique",
    "BulletShieldDamageConversionPercent_postfix": "%",
    "BulletShieldDamageConversionPercent_postvalue_label": "D\u00e9g\u00e2ts restants du bouclier balistique",
    "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields",
    "BulletShieldDamagePercent_postfix": "%",
    "BulletShieldDamagePercent_prefix": "{s:sign}",
    "BulletShieldDuration_label": "Bullet Shield Duration",
    "BulletShieldDuration_postfix": "s",
    "BulletShieldHealth_label": "PV pour le bouclier balistique",
    "BulletShieldHealth_postvalue_label": "PV pour le bouclier balistique",
    "BulletShieldMaxHealthPercentage_label": "PV max. du bouclier balistique",
    "BulletShieldMaxHealthPercentage_postfix": "%",
    "BulletShieldMaxHealthPercentage_postvalue_label": "PV max. du bouclier balistique",
    "BulletShieldMaxHealth_label": "PV pour le bouclier balistique",
    "BulletShieldMaxHealth_postvalue_label": "PV pour le bouclier balistique",
    "BulletShieldMaxHealth_prefix": "{s:sign}",
    "BulletShieldMissingHealthPercentage_label": "PV manquants du bouclier balistique",
    "BulletShieldMissingHealthPercentage_postfix": "%",
    "BulletShieldMissingHealthPercentage_postvalue_label": "PV manquants du bouclier balistique",
    "BulletShieldOnCast_label": "Bouclier balistique",
    "BulletShieldOnCast_postvalue_label": "Bouclier bal.",
    "BulletShieldOnLand_label": "Protection \u00e0 la t\u00e9l\u00e9portation",
    "BulletShieldOnLand_postvalue_label": "Protection \u00e0 la t\u00e9l\u00e9portation",
    "BulletShieldPerHero_label": "Bullet Shield Per Hero",
    "BulletShieldPoints_label": "Bouclier balistique",
    "BulletShieldPoints_postvalue_label": "Bouclier bal.",
    "BulletSlowDuration_label": "Dur\u00e9e de ralentissement",
    "BulletSlowDuration_postfix": "s",
    "BulletSlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "BulletSplitShot_label": "Projectiles multiples",
    "BulletSplitShot_postvalue_label": "Projectiles multiples",
    "BulletSpread_label": "Dispersion de l'arme",
    "BulletSpread_postfix": "\u00b0",
    "BulletSpread_postvalue_label": "Dispersion des balles",
    "BulletVulnerbility_label": "Amp. des d\u00e9g\u00e2ts balistiques",
    "BulletVulnerbility_postfix": "%",
    "BulletVulnerbility_postvalue_label": "Amp. des d\u00e9g\u00e2ts balistiques",
    "BulletVulnerbility_prefix": "{s:sign}",
    "BulletsBonusMagicDamage_label": "D\u00e9g\u00e2ts balistiques de base",
    "BulletsBonusMagicDamage_postfix": "%",
    "BulletsBonusMagicDamage_postvalue_label": "D\u00e9g\u00e2ts balistiques de base",
    "BulletsBonusMagicDamage_prefix": "+",
    "BurnDPS_label": "D\u00e9g\u00e2ts de brulure par seconde",
    "BurnDPS_postvalue_label": "D\u00e9g\u00e2ts de brulure par seconde",
    "BurnDuration_label": "Dur\u00e9e de brulure",
    "BurnDuration_postfix": "s",
    "BurnDuration_postvalue_label": "Dur\u00e9e de brulure",
    "BurnRadius_label": "Rayon de combustion",
    "BurnRadius_postfix": "m",
    "BurnRadius_postvalue_label": "Rayon de combustion",
    "BurstBonusPerStack_label": "Bonus de d\u00e9g\u00e2ts des armes",
    "BurstBonusPerStack_postvalue_label": "Bonus de d\u00e9g\u00e2ts des armes",
    "BurstDamage_label": "Burst Damage",
    "BurstDamage_postvalue_label": "D\u00e9g\u00e2ts d'explosion",
    "BurstFireOnHeroHit_postfix": "s",
    "BurstFireShotsFromClipPercent_Postfix": "%",
    "BurstFireShotsFromClipPercent_label": "ammo Burst",
    "CDReduceOnPillowHit_postfix": "s",
    "CDReduceOnPillowHit_postvalue_label": "R\u00e9cup. apr\u00e8s un coup d'oreiller",
    "CDReduceOnPillowHit_prefix": "\u2013",
    "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "La commande de d\u00e9bogage n\u00e9cessite une cible occultiste",
    "CITADEL_ABILITY_INVALID_ASLEEP": "Vous \u00eates endormi(e)",
    "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Un scarab\u00e9e est sur la cible",
    "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Autre action en cours",
    "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "D\u00e9lai entre les charges",
    "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Charges insuffisantes",
    "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Utilisation impossible en l'air",
    "CITADEL_ABILITY_INVALID_CHAINED": "Vous \u00eates enchain\u00e9(e)",
    "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Chargeur plein",
    "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "La cible ne peut pas \u00eatre consomm\u00e9e",
    "CITADEL_ABILITY_INVALID_DISARMED": "Vous \u00eates d\u00e9sarm\u00e9(e)",
    "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Les portes ne sont pas autoris\u00e9es ici",
    "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "PV de l'adversaire trop bas",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "\u00c9lan propulseur\u00a0: d\u00e9lai manqu\u00e9",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "\u00c9lan propulseur\u00a0: trop t\u00f4t",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "\u00c9lan propulseur\u00a0: trop tard",
    "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "\u00c9lan propulseur\u00a0: pas assez d'endurance",
    "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Vous avez trop de PV",
    "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "D\u00e9j\u00e0 en cours",
    "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Temps de r\u00e9cup\u00e9ration {f:1:cooldown_seconds}\u00a0s",
    "CITADEL_ABILITY_INVALID_MUTED": "Capacit\u00e9s et objets d\u00e9sactiv\u00e9s",
    "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Rien \u00e0 r\u00e9initialiser",
    "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Vous devez \u00eatre en vie",
    "CITADEL_ABILITY_INVALID_NOT_BLOOD": "Rage insuffisante",
    "CITADEL_ABILITY_INVALID_NOT_DEAD": "Vous devez \u00eatre mort(e)",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Ressources de capacit\u00e9 insuffisantes",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "\u00c9nergie insuffisante",
    "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Plafond trop bas",
    "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Capacit\u00e9 non apprise",
    "CITADEL_ABILITY_INVALID_NO_ABILITY": "Aucune capacit\u00e9",
    "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Pas de d\u00e9g\u00e2ts \u00e0 annuler",
    "CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Passez la souris sur une capacit\u00e9 pour choisir une affiche",
    "CITADEL_ABILITY_INVALID_NO_TARGET": "Aucune cible",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Doit cibler un(e) occultiste",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Doit cibler un PNJ",
    "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Doit cibler un troupier",
    "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "Aucune unit\u00e9 valide \u00e0 proximit\u00e9",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Impossible d'effectuer deux sauts \u00e9lanc\u00e9s",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Impossible d'effectuer deux doubles sauts",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Impossible de s'\u00e9lancer deux fois vers le bas",
    "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Impossible d'effectuer deux sauts sur les murs",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Impossible d'effectuer trois sauts \u00e9lanc\u00e9s",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Impossible d'effectuer trois doubles sauts",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Impossible de s'\u00e9lancer trois fois vers le bas",
    "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Impossible d'effectuer trois sauts sur les murs",
    "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Portes trop \u00e9loign\u00e9es",
    "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Pas assez d'endurance",
    "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "D\u00e9sactiv\u00e9e lors du ramassage de l'urne",
    "CITADEL_ABILITY_INVALID_POSITION": "Zone invalide",
    "CITADEL_ABILITY_INVALID_PREMATCH": "La partie n'a pas encore commenc\u00e9",
    "CITADEL_ABILITY_INVALID_ROOTED": "Vous \u00eates immobilis\u00e9(e)",
    "CITADEL_ABILITY_INVALID_SILENCED": "Capacit\u00e9s inutilisables sous silence",
    "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Capacit\u00e9s inutilisables lors du transport de l'urne",
    "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Capacit\u00e9s de d\u00e9placement d\u00e9sactiv\u00e9es",
    "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Endurance d\u00e9sactiv\u00e9e",
    "CITADEL_ABILITY_INVALID_STUNNED": "Vous \u00eates \u00e9tourdi(e)",
    "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Cible hors de port\u00e9e",
    "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "T\u00e9l\u00e9portation impossible",
    "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Utilisation impossible lors de la vis\u00e9e",
    "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Aucune tyrolienne s\u00e9lectionn\u00e9e",
    "CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Non disponible",
    "Cancel": "Annuler",
    "CaptureRadius_label": "Rayon de capture",
    "CaptureRadius_postfix": "m",
    "CaptureRadius_postvalue_label": "Rayon de capture",
    "CarbineHeadshotBonus_label": "Bonus de tir en pleine t\u00eate",
    "CarbineHeadshotBonus_postfix": "%",
    "CarbineHeadshotBonus_postvalue_label": "Bonus de tir en pleine t\u00eate",
    "CarbineHeadshotBonus_prefix": "+",
    "CardResourceGenPctScale_label": "Seuil d'invocation d'une carte",
    "CardResourceGenPctScale_postfix": "%",
    "CardResourceGenPctScale_postvalue_label": "Seuil d'invocation d'une carte",
    "CardsDrawn_label": "Cards Drawn",
    "CartDamage_postvalue_label": "D\u00e9g\u00e2ts du charriot",
    "CasterBuffDuration_label": "Dur\u00e9e de l'effet positif",
    "CasterBuffDuration_postfix": "s",
    "CasterBuffDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "CasterHealthPercent_label": "Turret Health Percent of Caster",
    "CasterHealthPercent_postfix": "%",
    "CasterSlowPercent_label": "Self Slow",
    "CasterSlowPercent_postfix": "%",
    "CatExplosionCount_label": "Explosions",
    "CatLifetime_label": "Cat Lifetime",
    "CatLifetime_postfix": "s",
    "CatMaxSpeed_label": "Ghostcat Max Speed",
    "CatMaxSpeed_postfix": "m",
    "CenterDamage_label": "Damage at the center",
    "ChainCount_label": "Sauts max.",
    "ChainCount_postvalue_label": "Sauts max.",
    "ChainDamageCoeff_label": "Chain Damage",
    "ChainDamageCoeff_postfix": "% of gun damage",
    "ChainDuration_label": "Dur\u00e9e du lien",
    "ChainDuration_postfix": "s",
    "ChainDuration_postvalue_label": "Dur\u00e9e du lien",
    "ChainLength_label": "Longueur de la corde",
    "ChainLength_postfix": "m",
    "ChainLength_postvalue_label": "Longueur de la corde",
    "ChainLightningRadius_label": "Chain Lightning Range",
    "ChainLightningRadius_postfix": "m",
    "ChainRadius_label": "Rayon du saut",
    "ChainRadius_postfix": "m",
    "ChainRadius_postvalue_label": "Rayon du saut",
    "ChannelBulletShield_label": "Bullet Barrier While Channeling",
    "ChannelMoveSpeed_label": "Channel Move Speed",
    "ChannelMoveSpeed_postfx": "m",
    "ChannelMoveSpeed_prefix": "",
    "ChargeDistance_label": "Charge Distance",
    "ChargeDistance_postfix": "m",
    "ChargeDuration_label": "Charge Duration",
    "ChargeDuration_postfix": "s",
    "ChargeMultiHitRadius_postfix": "m",
    "ChargeMultiHitRadius_postvalue_label": "Port\u00e9e de frappe",
    "ChargeSpeed_label": "Vitesse de charge",
    "ChargeSpeed_postfix": "m",
    "ChargeSpeed_postvalue_label": "Vitesse de charge",
    "ChargeUpTime_label": "Charge Time",
    "ChargeUpTime_postfix": "s",
    "ChargedDuration_label": "Charged Duration",
    "ChargedDuration_postfix": "s",
    "ChargedShotBonus_label": "Charged Shot Damage",
    "ChargedShotBonus_postfix": "%",
    "ChargedShotBonus_prefix": "+",
    "ChargedShotHitRadiusScale_label": "Rayon de Tir charg\u00e9",
    "ChargedShotHitRadiusScale_postfix": "%",
    "ChargedShotHitRadiusScale_postvalue_label": "Rayon de Tir charg\u00e9",
    "ChargedShotHitRadiusScale_prefix": "+",
    "ChargesRestored_label": "Charges restaur\u00e9es",
    "ChargesRestored_postvalue_label": "Charges restaur\u00e9es",
    "CharmDamage_label": "D\u00e9g\u00e2ts de charme",
    "CharmDamage_postvalue_label": "D\u00e9g\u00e2ts de charme",
    "ChronoTimeScale_label": "Paradox Time Acceleration",
    "ChronoTimeScale_postfix": "%",
    "CitadelCategoryArmor": "Vitalit\u00e9",
    "CitadelCategoryBuilds": "Build",
    "CitadelCategoryCustom": "Build personnalis\u00e9",
    "CitadelCategoryFlex": "Flexible",
    "CitadelCategorySuggested": "Objets recommand\u00e9s",
    "CitadelCategoryTech": "Esprit",
    "CitadelCategoryWeapon": "Armes",
    "CitadelComponentGroup_EActives": "Actifs",
    "CitadelComponentGroup_EAdditionalProtection": "Protection suppl\u00e9mentaire",
    "CitadelComponentGroup_EAntiGun": "Anti-armes",
    "CitadelComponentGroup_EAntiHealing": "Antisoins",
    "CitadelComponentGroup_EBulletProtection": "Protection balistique",
    "CitadelComponentGroup_EBulletVelocity": "Vitesse des balles",
    "CitadelComponentGroup_EBurstDamage": "D\u00e9g\u00e2ts d'explosion",
    "CitadelComponentGroup_ECharges": "Charges de capacit\u00e9",
    "CitadelComponentGroup_ECooldown": "Temps de r\u00e9cup\u00e9ration",
    "CitadelComponentGroup_ECrownControl": "Contr\u00f4le de masse",
    "CitadelComponentGroup_EDebuffs": "Effets n\u00e9gatifs",
    "CitadelComponentGroup_EDuration": "Dur\u00e9e de capacit\u00e9",
    "CitadelComponentGroup_EHeadshotEnthusiasts": "Enthousiastes du tir en pleine t\u00eate",
    "CitadelComponentGroup_EHealing": "Soins",
    "CitadelComponentGroup_ELifesteal": "Vol de vie",
    "CitadelComponentGroup_EMagazines": "Chargeurs",
    "CitadelComponentGroup_EMagicVulnerability": "Vuln\u00e9rabilit\u00e9 magique",
    "CitadelComponentGroup_EMelee": "Vol de vie en m\u00eal\u00e9e",
    "CitadelComponentGroup_EMeleeSpirit": "Spirituel et m\u00eal\u00e9e",
    "CitadelComponentGroup_EMisc": "Passif divers",
    "CitadelComponentGroup_EMiscSpirit": "Spirituel divers",
    "CitadelComponentGroup_EMoreHealth": "Plus de PV",
    "CitadelComponentGroup_EMoreSpirit": "Plus d'esprit",
    "CitadelComponentGroup_EMovementAndAgility": "D\u00e9placement et agilit\u00e9",
    "CitadelComponentGroup_ENotGrouped": "Non group\u00e9",
    "CitadelComponentGroup_ERateOfFire": "Cadence de tir",
    "CitadelComponentGroup_ERevitalization": "Revitalisation",
    "CitadelComponentGroup_ESlowingBullets": "Balles ralentissantes",
    "CitadelComponentGroup_ESlowingMagic": "Magie ralentissante",
    "CitadelComponentGroup_ESpiritProtection": "Protection spirituelle",
    "CitadelComponentGroup_ESpiritRange": "Port\u00e9e de capacit\u00e9",
    "CitadelComponentGroup_ESpiritSlinger": "G\u00e2chette spirituelle",
    "CitadelComponentGroup_ETankingBullets": "Castagne et gros bras",
    "CitadelComponentGroup_EWeaponRange": "N\u00e9cessaire d'assassinat",
    "CitadelHeroDetails_Background": "Biographie",
    "CitadelHeroDetails_Basic": "R\u00e9sum\u00e9",
    "CitadelHeroDetails_Builds": "Builds",
    "CitadelHeroDetails_Builds_CreateButton": "Cr\u00e9er un build",
    "CitadelHeroDetails_Builds_EditButton": "Modifier mes builds",
    "CitadelHeroDetails_Builds_SelectButton": "Parcourir les builds",
    "CitadelHeroDetails_Equipment": "\u00c9quipement",
    "CitadelHeroDetails_Progression": "Progression",
    "CitadelHeroDetails_Stats": "Statistiques",
    "CitadelHeroStats_Spirit": "Esprit",
    "CitadelHeroStats_SpiritPower_Desc": "Le pouvoir spirituel augmente l'efficacit\u00e9 de vos capacit\u00e9s et de vos objets.",
    "CitadelHeroStats_SpiritPower_Impact": "Impact du pouvoir spirituel",
    "CitadelHeroStats_Vitality": "Vitalit\u00e9",
    "CitadelHeroStats_Weapon": "Armes",
    "CitadelHeroStats_Weapon_Falloff": "Port\u00e9e de r\u00e9duction des d\u00e9g\u00e2ts",
    "CitadelHeroStats_Weapon_Falloff_NA": "N/A",
    "CitadelShopSearch": "Recherche d'objets",
    "CitadelShop_SearchExampleAlt": "Effectuez une recherche par <span class=\"highlight\">nom d'objet</span> ou par attribut (<span class=\"highlight_weapon\">munitions</span>, <span class=\"highlight_vitality\">vol de vie</span> ou <span class=\"highlight_spirit\">pouvoir spirituel</span>).",
    "CitadelShop_SearchExampleLine1": "Rechercher des exemples\u00a0:",
    "CitadelShop_SearchExampleLine2": "Nom\u00a0: <span class=\"highlight\">Frappe spectrale</span>",
    "CitadelShop_SearchExampleLine3": "Propri\u00e9t\u00e9\u00a0: <b>r\u00e9sistance aux balles</b>",
    "Citadel_AbilityProperty_OnAttach": "Fixation\u00a0:",
    "Citadel_AbilityProperty_OnExplode": "Explosion\u00a0:",
    "Citadel_AbilityProperty_OnHit": "Attaque\u00a0:",
    "Citadel_Ability_BuildAnnotation": "Prochaine capacit\u00e9 recommand\u00e9e",
    "Citadel_Ability_CannotImbue": "Non impr\u00e9gnable",
    "Citadel_Ability_IsImbued": "Impr\u00e9gn\u00e9e",
    "Citadel_Abrams_HeroTag_1": "Tank",
    "Citadel_Abrams_HeroTag_2": "Bagarreur",
    "Citadel_Abrams_HeroTag_3": "T\u00eatu",
    "Citadel_AcceptFriendInvite_Body": "Veuillez patienter",
    "Citadel_AcceptFriendInvite_ErrorBody": "Impossible d'accepter l'invitation pour le moment. Veuillez r\u00e9essayer plus tard.",
    "Citadel_AcceptFriendInvite_ErrorTitle": "Erreur",
    "Citadel_AcceptFriendInvite_Title": "Invitation accept\u00e9e",
    "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} a accept\u00e9 votre invitation",
    "Citadel_AcceptedInvitation_Title": "Invitation accept\u00e9e",
    "Citadel_AcquireTicket_BusyText": "Veuillez patienter",
    "Citadel_AcquireTicket_BusyTitle": "Connexion \u00e0 la partie",
    "Citadel_AcquireTicket_ErrorTitle": "Erreur",
    "Citadel_AcquireTicket_InternalError": "Impossible de communiquer avec le r\u00e9seau pour obtenir l'acc\u00e8s au serveur. Veuillez r\u00e9essayer.",
    "Citadel_AlertPlayer_MatchReadyText": "La partie a d\u00e9marr\u00e9.",
    "Citadel_AlertPlayer_MatchReadyTitle": "Partie pr\u00eate",
    "Citadel_AlreadyInGame": "Impossible de lancer le matchmaking\u00a0: vous \u00eates d\u00e9j\u00e0 dans une partie. Quittez d'abord la partie en cours.",
    "Citadel_Astro_HeroTag_1": "Fine g\u00e2chette",
    "Citadel_Astro_HeroTag_2": "Explosive",
    "Citadel_Astro_HeroTag_3": "Justici\u00e8re",
    "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Gardiens du sanctuaire",
    "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Sentinelle\u00a0niv.\u00a02",
    "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Patron",
    "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Le Concierge",
    "Citadel_AttackerClass_CLASS_TROOPER": "Troupier",
    "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Gardien de niv.\u00a01",
    "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutre",
    "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Coup de jus",
    "Citadel_BannedHeroes": "Occultistes interdits",
    "Citadel_BannedWarning_Desc": "L'occultiste aura moins de chance d'apparaitre dans cette partie.",
    "Citadel_BannedWarning_Title": "Occultiste \u00e0 \u00e9viter",
    "Citadel_Bebop_HeroTag_1": "Crochet",
    "Citadel_Bebop_HeroTag_2": "Bombe",
    "Citadel_Bebop_HeroTag_3": "Cogneur",
    "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
    "Citadel_Book_ComingSoon_Title": "Coming Soon",
    "Citadel_Book_NextPage": "Suivant",
    "Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
    "Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
    "Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks",
    "Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
    "Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
    "Citadel_Book_Pause": "Pause",
    "Citadel_Book_Play": "Lecture",
    "Citadel_Book_PrevPage": "Retour",
    "Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
    "Citadel_Book_UnlockItem_Title": "Unlock Item",
    "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
    "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
    "Citadel_Book_UnlockXP_Title": "Unlock Chapter",
    "Citadel_Bookworm_HeroTag_1": "Utile",
    "Citadel_Bookworm_HeroTag_2": "Protectrice",
    "Citadel_Bookworm_HeroTag_3": "\u00c9rudite",
    "Citadel_BotMatchModal_Coop": "Lancer une partie standard en ligne avec d'autres personnes",
    "Citadel_BotMatchModal_Desc": "S\u00e9lectionnez la difficult\u00e9\u00a0:",
    "Citadel_BotMatchModal_Private": "Lancer une partie priv\u00e9e standard",
    "Citadel_BotMatchModal_PrivateBrawl": "Lancer une partie priv\u00e9e en mode Bagarre de rue",
    "Citadel_BuildBrowser_SelectBuild": "Utiliser le build s\u00e9lectionn\u00e9",
    "Citadel_BuildBrowser_Title": "Parcourir les builds",
    "Citadel_BuildTagPicker_Abilities": "Capacit\u00e9s",
    "Citadel_BuildTagPicker_BuildItems": "Objets du build",
    "Citadel_BuildTagPicker_SpiritItems": "Objets de type spirituel",
    "Citadel_BuildTagPicker_Standard": "\u00c9tiquettes standards",
    "Citadel_BuildTagPicker_Title": "S\u00e9lection d'\u00e9tiquette",
    "Citadel_BuildTagPicker_VitalityItems": "Objets de type vitalit\u00e9",
    "Citadel_BuildTagPicker_WeaponItems": "Objets balistiques",
    "Citadel_CancelFriendInvite_Body": "Veuillez patienter",
    "Citadel_CancelFriendInvite_ConfirmBody": "Voulez-vous vraiment annuler l'invitation envoy\u00e9e \u00e0 {g:dac_persona:b:account_id}\u00a0? Vous devrez attendre plusieurs jours avant de lui renvoyer une invitation.",
    "Citadel_CancelFriendInvite_ConfirmTitle": "Annulation de l'invitation",
    "Citadel_CancelFriendInvite_ErrorBody": "Impossible d'annuler l'invitation. Veuillez r\u00e9essayer plus tard.",
    "Citadel_CancelFriendInvite_ErrorTitle": "Erreur",
    "Citadel_CancelFriendInvite_Title": "Suppression du contact",
    "Citadel_CapturePoint_Capturer_Capturing": "Capture",
    "Citadel_ChatError_Disabled": "\u00c9chec d'envoi du message\u00a0: chat d\u00e9sactiv\u00e9 pour le moment.",
    "Citadel_ChatError_InternalError": "\u00c9chec d'envoi du message\u00a0: erreur interne.",
    "Citadel_ChatError_InvalidMsg": "\u00c9chec d'envoi du message\u00a0: message non valide.",
    "Citadel_ChatError_InvalidPermission": "\u00c9chec d'envoi du message\u00a0: acc\u00e8s refus\u00e9.",
    "Citadel_ChatError_RateLimited": "\u00c9chec d'envoi du message\u00a0: limite de messages atteinte.",
    "Citadel_ChatError_Timeout": "\u00c9chec d'envoi du message\u00a0: d\u00e9lai d'attente d\u00e9pass\u00e9.",
    "Citadel_ChatError_Unknown": "\u00c9chec d'envoi du message\u00a0: raison inconnue.",
    "Citadel_ChatMsg_CommsRestricted": "Vos privil\u00e8ges de communication sont actuellement restreints\u00a0: vos messages ne seront donc pas envoy\u00e9s.",
    "Citadel_ChatSender_LocalClient": "Syst\u00e8me",
    "Citadel_ChatTarget_GameAll": "Toutes r\u00e9gions",
    "Citadel_ChatTarget_GameAllies": "Unit\u00e9s alli\u00e9es",
    "Citadel_ChatTarget_Party": "Groupe",
    "Citadel_ChatType_AllTeam": "\u00c9quipe",
    "Citadel_ChatType_Disabled": "D\u00e9sactiv\u00e9",
    "Citadel_ChatType_PartyOnly": "Groupe uniquement",
    "Citadel_Chrono_HeroTag_1": "Calculatrice",
    "Citadel_Chrono_HeroTag_2": "Perturbatrice",
    "Citadel_Chrono_HeroTag_3": "Tactique",
    "Citadel_CommendPlayer_Friendly": "Sympathique",
    "Citadel_CommendPlayer_PopupDesc": "F\u00e9licitez quelqu'un qui a bien jou\u00e9 et informez le syst\u00e8me de matchmaking de votre souhait de rejouer avec cette personne.",
    "Citadel_CommendPlayer_PopupTitle": "Recommander",
    "Citadel_CommendPlayer_Skilled": "Bon niveau",
    "Citadel_CommendPlayer_Teamwork": "Esprit d'\u00e9quipe",
    "Citadel_CommendToast_ReturnCommendTooltip": "Cliquez pour envoyer une recommandation en retour.",
    "Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) vous recommande pour votre sympathie.",
    "Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) vous recommande",
    "Citadel_Commend_Toast_NoHero_Generic": "{s:commender} vous recommande",
    "Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) vous recommande pour votre bon niveau.",
    "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) vous recommande pour votre esprit d'\u00e9quipe.",
    "Citadel_ComponentOwned": "poss\u00e9d\u00e9",
    "Citadel_ComponentRequired": "Composant de\u00a0:",
    "Citadel_ComponentUseIn": "Composant de\u00a0:",
    "Citadel_Confirm_Discord": "Voulez-vous vraiment cr\u00e9er l'invitation Discord\u00a0? Elle expirera apr\u00e8s deux heures et vous ne pourrez pas en cr\u00e9er une autre.",
    "Citadel_Confirm_Discord_Create": "Cr\u00e9er l'invitation Discord",
    "Citadel_Confirm_Discord_Created_Body": "Vous avez d\u00e9j\u00e0 cr\u00e9\u00e9 votre invitation Discord et vous ne pouvez plus en cr\u00e9er d'autres.",
    "Citadel_Confirm_Discord_Created_Title": "Impossible de cr\u00e9er l'invitation Discord",
    "Citadel_Confirm_Discord_InMatch_Body": "Veuillez r\u00e9cup\u00e9rer votre lien Discord plus tard, une fois votre partie ou la recherche d'une partie termin\u00e9e.",
    "Citadel_Confirm_Discord_InMatch_Title": "Indisponible pour l'instant",
    "Citadel_ConflictingWithPrimaryModifier": "Ce modificateur est en conflit avec {s:key_name}",
    "Citadel_Connection_GCUpdating": "Mise \u00e0 jour du r\u00e9seau",
    "Citadel_Connection_GCUpdating_Desc": "En attente de reconnexion",
    "Citadel_Connection_LoggingIn": "Connexion au r\u00e9seau",
    "Citadel_Connection_LoggingIn_Desc": "Connexion en cours\u2026",
    "Citadel_Connection_NoSession": "R\u00e9seau non connect\u00e9",
    "Citadel_Connection_NoSession_Desc": "Certaines fonctionnalit\u00e9s peuvent \u00eatre indisponibles.",
    "Citadel_Connection_NoSteam": "Aucune connexion \u00e0 Steam",
    "Citadel_Connection_NoSteam_Desc": "Veuillez vous connecter \u00e0 Steam",
    "Citadel_Connection_SteamUpdating": "Mise \u00e0 jour de Steam",
    "Citadel_Connection_SteamUpdating_Desc": "En attente de la fin de la mise \u00e0 jour de Steam",
    "Citadel_CreateParty_AlreadyInParty": "Vous \u00eates d\u00e9j\u00e0 dans un groupe. Vous ne pouvez pas en cr\u00e9er un autre \u00e0 moins de quitter votre groupe actuel.",
    "Citadel_CreateParty_Disabled": "Le syst\u00e8me de groupe a temporairement \u00e9t\u00e9 d\u00e9sactiv\u00e9 pour cause de maintenance. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_CreateParty_DisabledMode": "Les groupes ne sont pas autoris\u00e9s dans ce mode pour l'instant.",
    "Citadel_CreateParty_ErrorTitle": "Impossible de cr\u00e9er le groupe",
    "Citadel_CreateParty_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour cr\u00e9er un groupe. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_CreateParty_InMatchmaking": "Impossible de cr\u00e9er un groupe pendant le matchmaking",
    "Citadel_CreateParty_InternalError": "Une erreur interne est survenue au moment de cr\u00e9er le groupe.",
    "Citadel_CreateParty_InvalidVersion": "Votre client n'est pas \u00e0 jour. Veuillez effectuer la mise \u00e0 jour et r\u00e9essayer.",
    "Citadel_CreateParty_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est g\u00e9n\u00e9ralement d\u00fb \u00e0 un probl\u00e8me li\u00e9 \u00e0 votre pare-feu ou au MTU de votre connexion Internet.",
    "Citadel_CreateParty_NotFriends": "Les personnes invit\u00e9es doivent faire partie de vos contacts.",
    "Citadel_CreateParty_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et r\u00e9essayer.",
    "Citadel_CreateParty_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour effectuer cette action. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_CreateParty_UnableToGetRegionPings": "Vous n'\u00eates actuellement pas connect\u00e9(e) \u00e0 Steam, ou le r\u00e9seau de Deadlock ne parvient pas \u00e0 d\u00e9terminer l'\u00e9tat de votre connexion \u00e0 nos serveurs.",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "D\u00e9g\u00e2ts de capacit\u00e9",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "D\u00e9g\u00e2ts balistiques",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "D\u00e9g\u00e2ts de l'environnement",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "D\u00e9g\u00e2ts de poison",
    "Citadel_Dashboard_AbandonTooltip": "Vous permet d'abandonner la partie en cours.",
    "Citadel_Dashboard_BuildTime": "{s:buildTime}",
    "Citadel_Dashboard_BuildVersion": "#{d:buildNumber}",
    "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Change votre statut de pr\u00e9paration pour emp\u00eacher votre groupe de commencer la partie.",
    "Citadel_Dashboard_CloseAnnounceTooltip": "Masquer les annonces",
    "Citadel_Dashboard_CompilingShaders": "Pr\u00e9chargement de la carte et compilation des shaders\u00a0: {d:prewarm_progress}/{d:prewarm_progress_total}",
    "Citadel_Dashboard_CompilingShaders_Desc": "Progression\u00a0: {d:prewarm_progress} sur {d:prewarm_progress_total}",
    "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "En attente de la fin du pr\u00e9chargement de la carte et de la compilation des shaders.",
    "Citadel_Dashboard_CompilingShaders_Title": "Pr\u00e9chargement de la carte et des shaders",
    "Citadel_Dashboard_EnterMatchmaking": "Rejoindre<br>le matchmaking",
    "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIE EN COOP CONTRE DES BOTS\u00a0: en attente des autres personnes",
    "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIE EN COOP CONTRE DES BOTS\u00a0: d\u00e9but dans {s:coop_time_remaining}",
    "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Recherche de partie\u2026",
    "Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue}\u00a0personnes dans la file d'attente",
    "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue}\u00a0personne dans la file d'attente",
    "Citadel_Dashboard_PartyClearModeButtonTooltipText": "Changez le mode de jeu pour le groupe.",
    "Citadel_Dashboard_PartySetModeButtonTooltipText": "S\u00e9lectionnez le mode de jeu pour le groupe.",
    "Citadel_Dashboard_PatchNotesTooltip": "Consultez les derni\u00e8res notes de mise \u00e0 jour",
    "Citadel_Dashboard_PlayButtonTooltipText": "Jouez avec d'autres personnes en ligne.",
    "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Le matchmaking standard n'est pas encore pris en charge par Steam\u00a0Deck.",
    "Citadel_Dashboard_ReadyUpButtonTooltipText": "Composez votre escouade et jouez en \u00e9quipe.",
    "Citadel_Dashboard_Recommended": "Recommand\u00e9",
    "Citadel_Dashboard_RejoinTooltip": "Vour permet de reprendre la partie en cours.",
    "Citadel_Dashboard_ReloadPageTooltip": "Recharger la page actuelle",
    "Citadel_Dashboard_Roster_ClearRoster": "R\u00e9initialiser l'escouade",
    "Citadel_Dashboard_Roster_HeroTooPopular": "Occultistes s\u00e9lectionn\u00e9(e)s d\u00e9j\u00e0 dans la file d'attente",
    "Citadel_Dashboard_Roster_MissingHeroes": "<span class=\"rosterErrorText\">Vous devez choisir 3\u00a0occultistes pour rejoindre le matchmaking.</span>",
    "Citadel_Dashboard_SettingsTooltip": "Vous permet d'ajuster les param\u00e8tres (audio, affichage\u2026).",
    "Citadel_Dashboard_ShowAnnounceTooltip": "Afficher les annonces",
    "Citadel_Dashboard_ShowHeroLabHeroes": "Afficher les occultistes exp\u00e9rimentaux",
    "Citadel_Dashboard_Status_ConnectingToServer": "Connexion au serveur de jeu",
    "Citadel_Dashboard_Status_ConnectingToServer_Detail": "Votre partie va bient\u00f4t commencer.",
    "Citadel_Dashboard_Status_GCOffline": "R\u00e9seau Deadlock hors ligne",
    "Citadel_Dashboard_Status_GCOffline_Detail": "Certaines fonctionnalit\u00e9s peuvent \u00eatre indisponibles.",
    "Citadel_Dashboard_Status_MatchInProgress": "Partie en cours",
    "Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} pour rejoindre ou abandonner",
    "Citadel_Dashboard_Status_Mode_Coop": "Partie coop avec bots",
    "Citadel_Dashboard_Status_Mode_HeroLabs": "Partie en mode labo d'occultisme",
    "Citadel_Dashboard_Status_Mode_Placement": "Partie de placement",
    "Citadel_Dashboard_Status_Mode_Private": "Partie priv\u00e9e",
    "Citadel_Dashboard_Status_Mode_Ranked": "Partie class\u00e9e",
    "Citadel_Dashboard_Status_Mode_StreetBrawl": "Bagarre de rue",
    "Citadel_Dashboard_Status_Mode_Unranked": "Partie",
    "Citadel_Dashboard_Status_OutOfDateClient": "Mise \u00e0 jour disponible",
    "Citadel_Dashboard_Status_OutOfDateClient_Detail": "T\u00e9l\u00e9charger sur Steam",
    "Citadel_Dashboard_ViewLibrary": "Afficher la biblioth\u00e8que",
    "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}cam\u00e9ra post-mortem",
    "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}pour ouvrir la boutique et les am\u00e9liorations",
    "Citadel_Digger_HeroTag_1": "Duo",
    "Citadel_Digger_HeroTag_2": "Initiateurs",
    "Citadel_Digger_HeroTag_3": "Fouisseurs",
    "Citadel_DisableDevMessage": "Ne plus afficher",
    "Citadel_DiscordInvite_AlreadyClaimedText": "Vous avez d\u00e9j\u00e0 utilis\u00e9 votre invitation Discord. Seule une invitation par compte est autoris\u00e9e.",
    "Citadel_DiscordInvite_AlreadyClaimedTitle": "Invitation d\u00e9j\u00e0 utilis\u00e9e",
    "Citadel_DiscordInvite_Close": "Fermer",
    "Citadel_DiscordInvite_ConfirmCloseText": "Voulez-vous vraiment fermer la fen\u00eatre Discord\u00a0? Vous ne pourrez plus g\u00e9n\u00e9rer de lien d'invitation Discord une fois la fen\u00eatre ferm\u00e9e.",
    "Citadel_DiscordInvite_ConfirmCloseTitle": "Confirmer la fermeture",
    "Citadel_DiscordInvite_Copied": "Copi\u00e9e",
    "Citadel_DiscordInvite_CopyLink": "Copier le lien dans le presse-papier",
    "Citadel_DiscordInvite_Description": "Votre invitation \u00e0 rejoindre le serveur Discord de Deadlock se trouve ci-dessous. Copiez le lien dans un navigateur et suivez les instructions pour le rejoindre.",
    "Citadel_DiscordInvite_DisabledText": "Les invitations Discord ont \u00e9t\u00e9 temporairement d\u00e9sactiv\u00e9es pendant la dur\u00e9e de la maintenance. Veuillez r\u00e9essayer ult\u00e9rieurement.",
    "Citadel_DiscordInvite_DisabledTitle": "D\u00e9sactiv\u00e9e",
    "Citadel_DiscordInvite_DiscordLink": "Lien\u00a0:",
    "Citadel_DiscordInvite_DiscordLinkHours": "Ce lien sera valide pendant {i:num_hours}\u00a0heures.",
    "Citadel_DiscordInvite_FailedText": "Impossible de g\u00e9n\u00e9rer d'invitation Discord pour le moment. Cela est probablement d\u00fb \u00e0 un volume d'utilisation \u00e9lev\u00e9. Veuillez r\u00e9essayer ult\u00e9rieurement.",
    "Citadel_DiscordInvite_FailedTitle": "Erreur",
    "Citadel_DiscordInvite_Loading": "Chargement\u2026",
    "Citadel_DiscordInvite_Title": "Invitation au Discord",
    "Citadel_Doorman_HeroTag_1": "D\u00e9routant",
    "Citadel_Doorman_HeroTag_2": "Contr\u00f4le de la carte",
    "Citadel_Doorman_HeroTag_3": "Jeux psychologiques",
    "Citadel_Drifter_HeroTag_1": "R\u00f4deur",
    "Citadel_Drifter_HeroTag_2": "Sanguinaire",
    "Citadel_Drifter_HeroTag_3": "Cruel",
    "Citadel_DuplicateKeybind": "Raccourci d\u00e9j\u00e0 utilis\u00e9",
    "Citadel_DuplicateKeybindDescBoundMultiple": "est d\u00e9j\u00e0 associ\u00e9e \u00e0",
    "Citadel_DuplicateKeybindDescKey": "La touche",
    "Citadel_Dynamo_HeroTag_1": "Collectif",
    "Citadel_Dynamo_HeroTag_2": "Initiateur",
    "Citadel_Dynamo_HeroTag_3": "D\u00e9cisif",
    "Citadel_EnemyTeam": "\u00c9quipe ennemie",
    "Citadel_Engineer_HeroTag_1": "Inventrice",
    "Citadel_Engineer_HeroTag_2": "Soutien",
    "Citadel_Engineer_HeroTag_3": "Interruptions",
    "Citadel_Event_Holiday_Challenge2025_Desc": "Remportez un match avec chaque occultiste pour recevoir une d\u00e9coration unique pour le sapin de votre planque.",
    "Citadel_Event_Holiday_Challenge2025_Snowball": "Am\u00e9liorez votre <span class=\"Emphasis\">boule de neige</span> en ajoutant des d\u00e9corations \u00e0 votre sapin.",
    "Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Niveau {i:item_level} / {i:item_max_level}",
    "Citadel_Event_Holiday_Challenge2025_Title": "D\u00e9fi des f\u00eates de fin d'ann\u00e9e 2025",
    "Citadel_Exit_Game_Confirm": "Voulez-vous vraiment quitter\u00a0?",
    "Citadel_Familiar_HeroTag_1": "Utile",
    "Citadel_Familiar_HeroTag_2": "Miniature",
    "Citadel_Familiar_HeroTag_3": "zZzzZ",
    "Citadel_Fencer_HeroTag_1": "\u00c9l\u00e9gant",
    "Citadel_Fencer_HeroTag_2": "Mobile",
    "Citadel_Fencer_HeroTag_3": "Tranchant",
    "Citadel_FlexSlotUnlockedSlot02": "Vous avez d\u00e9verrouill\u00e9 un emplacement flexible en tuant une <span class=\"FlexSlotObjectiveName\">sentinelle adverse</span>",
    "Citadel_FlexSlotUnlockedSlot03": "Vous avez d\u00e9verrouill\u00e9 un emplacement flexible en tuant deux <span class=\"FlexSlotObjectiveName\">sentinelles adverses</span>",
    "Citadel_FlexSlotUnlockedSlot04": "Vous avez d\u00e9verrouill\u00e9 un emplacement flexible en tuant toutes les <span class=\"FlexSlotObjectiveName\">sentinelles adverses</span>",
    "Citadel_FlexSlotVanguard": "L'avant-garde va arriver sur la voie {Lane Color}",
    "Citadel_FlexSlot_Title": "Emplacement flexible suppl\u00e9mentaire d\u00e9bloqu\u00e9",
    "Citadel_Frank_HeroTag_1": "Je",
    "Citadel_Frank_HeroTag_2": "suis",
    "Citadel_Frank_HeroTag_3": "indestructible",
    "Citadel_FriendCode_AddFriendBadCode": "Code invalide",
    "Citadel_FriendCode_AddFriendButton": "Ajouter \u00e0 la liste de contacts",
    "Citadel_FriendCode_AddFriendLabel": "Saisissez un code",
    "Citadel_FriendCode_Blocked": "Ce compte vous a bloqu\u00e9(e), peut-\u00eatre apr\u00e8s que vous lui ayez envoy\u00e9 une demande de contact.",
    "Citadel_FriendCode_Close": "Fermer",
    "Citadel_FriendCode_CodeCopied": "Code de contact copi\u00e9",
    "Citadel_FriendCode_ErrorTitle": "Erreur",
    "Citadel_FriendCode_Expiration": "Expiration\u00a0: le {t:s:expireDate} \u00e0 {t:t:expireDate}",
    "Citadel_FriendCode_FailedAlreadyFriends": "Cette personne fait d\u00e9j\u00e0 partie de vos contacts.",
    "Citadel_FriendCode_FailedDisabled": "Ce syst\u00e8me est temporairement d\u00e9sactiv\u00e9.",
    "Citadel_FriendCode_FailedInternalError": "Erreur interne inattendue du serveur. Veuillez r\u00e9essayer plus tard.",
    "Citadel_FriendCode_FailedKeyExpired": "Code expir\u00e9.",
    "Citadel_FriendCode_FailedKeyInvalid": "Code non valide.",
    "Citadel_FriendCode_FailedKeyUsedUp": "Ce code a d\u00e9j\u00e0 \u00e9t\u00e9 utilis\u00e9 trop de fois.",
    "Citadel_FriendCode_FailedRateLimited": "Vous avez fait trop de requ\u00eates. Veuillez r\u00e9essayer plus tard.",
    "Citadel_FriendCode_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour le moment. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_FriendCode_FailedTooBusy": "Le syst\u00e8me est trop sollicit\u00e9 pour le moment. Veuillez r\u00e9essayer plus tard.",
    "Citadel_FriendCode_FailedTooManyCodes": "Vous avez atteint la limite de codes de contact autoris\u00e9s. Veuillez annuler un code avant d'en g\u00e9n\u00e9rer un nouveau.",
    "Citadel_FriendCode_FriendPopupTitle": "Inviter un contact\u00a0?",
    "Citadel_FriendCode_GCContact": "Connexion au r\u00e9seau\u2026",
    "Citadel_FriendCode_GenerateCodeButton": "Mon code de contact",
    "Citadel_FriendCode_GeneratedCodeLabel": "Copier mon code de contact",
    "Citadel_FriendCode_HaveTooManyFriends": "Vous avez atteint le nombre maximal de contacts.",
    "Citadel_FriendCode_Ignored": "Ce compte vous a ignor\u00e9(e).",
    "Citadel_FriendCode_InviteSent": "Demande de contact envoy\u00e9e.",
    "Citadel_FriendCode_PleaseWait": "Veuillez patienter",
    "Citadel_FriendCode_Reconnect": "Reconnexion",
    "Citadel_FriendCode_RevokeCodeButton": "R\u00e9voquer le code",
    "Citadel_FriendCode_TargetHasTooManyFriends": "Ce compte a d\u00e9j\u00e0 atteint le nombre maximal de contacts.",
    "Citadel_FriendCode_Title": "Code de contact",
    "Citadel_FriendCode_UsesLeft": "Utilisations restantes\u00a0: {i:usesLeft}",
    "Citadel_FriendCode_WaitingOnCode": "Tentative de connexion",
    "Citadel_FriendsCategory_AlreadyOwned": "Acc\u00e8s d\u00e9j\u00e0 accord\u00e9",
    "Citadel_FriendsCategory_CanInvite": "Invitation possible",
    "Citadel_FriendsCategory_IncomingPartyInvite": "Invitations au groupe re\u00e7ues",
    "Citadel_FriendsCategory_InviteSent": "Invitation envoy\u00e9e",
    "Citadel_FriendsCategory_Invited": "Invitation en attente",
    "Citadel_FriendsCategory_Offline": "Hors ligne",
    "Citadel_FriendsCategory_Online": "En ligne",
    "Citadel_FriendsCategory_Party": "Groupe",
    "Citadel_FriendsCategory_PartyInvite": "Invitations envoy\u00e9es",
    "Citadel_FriendsCategory_Pending": "En attente",
    "Citadel_FriendsCategory_PlayingCitadel": "En jeu",
    "Citadel_FriendsCategory_SentInvite": "Invitation envoy\u00e9e",
    "Citadel_Friends_Add_Friend_Entry_Placeholder": "Saisissez l'ID d'un contact \u00e0 rechercher",
    "Citadel_Friends_Add_Friend_Tooltip": "Ajouter \u00e0 la liste de contacts",
    "Citadel_Friends_Add_Friend_Your_ID": "L'ID de votre contact est\u00a0:",
    "Citadel_Friends_Empty": "Votre liste de contacts est actuellement vide",
    "Citadel_Friends_Friend_Code_Button": "Ajouter \u00e0 la liste de contacts",
    "Citadel_Friends_Online": "<span class=\"OnlineNumber\">{d:friends_online}</span> en ligne",
    "Citadel_Friends_Play_With_Friends": "Jouer avec des contacts",
    "Citadel_Friends_Playing": "<span class=\"OnlineNumber\">{d:friends_in_game}</span> en jeu",
    "Citadel_Friends_WindowTitle": "Contacts",
    "Citadel_GC_NoSteam": "Impossible de participer au matchmaking. Aucune connexion \u00e0 Steam.",
    "Citadel_GC_noconnection": "Impossible de participer au matchmaking. Aucune connexion au r\u00e9seau Deadlock.",
    "Citadel_GC_steamupdating": "Impossible de participer au matchmaking. Aucune connexion \u00e0 Steam.",
    "Citadel_GC_updating": "Impossible de participer au matchmaking. Le r\u00e9seau Deadlock est en cours de mise \u00e0 jour.",
    "Citadel_GameName": "Deadlock",
    "Citadel_GameOver_Defeat:f": "D\u00e9faite",
    "Citadel_GameOver_Victory:f": "Victoire",
    "Citadel_Geist_HeroTag_1": "Vol de vie",
    "Citadel_Geist_HeroTag_2": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "Citadel_Geist_HeroTag_3": "Fatale",
    "Citadel_GenericError_DurationControlBlocked": "Vous avez d\u00e9pass\u00e9 la limite de temps de jeu en ligne autoris\u00e9e.",
    "Citadel_GenericError_InvalidClientVersion": "Le client ne parvient pas \u00e0 se connecter au serveur de jeu en raison d'une diff\u00e9rence de version. Veuillez mettre votre client \u00e0 jour.",
    "Citadel_GenericError_RegionInfoNotProvided": "Vous devez enregistrer votre compte pour jouer en ligne.",
    "Citadel_Gigawatt_HeroTag_1": "Haute tension",
    "Citadel_Gigawatt_HeroTag_2": "Impitoyable",
    "Citadel_Gigawatt_HeroTag_3": "D\u00e9ni de zones",
    "Citadel_GlobalLeaderboard_Desc": "Classements pour l'ensemble de la communaut\u00e9 Deadlock.",
    "Citadel_GlobalLeaderboard_Empty": "Le classement s\u00e9lectionn\u00e9 est actuellement vide",
    "Citadel_GlobalLeaderboard_Error": "Erreur lors du chargement des classements",
    "Citadel_GlobalLeaderboard_HeroNote": "Un minimum de {i:required_games_played}\u00a0parties jou\u00e9es avec {s:leaderboard_hero_name} ces 30\u00a0derniers jours est requis pour figurer dans le classement.",
    "Citadel_GlobalLeaderboard_Note": "Un minimum de {i:required_games_played}\u00a0parties jou\u00e9es ces 30\u00a0derniers jours est requis pour figurer dans le classement.",
    "Citadel_GlobalLeaderboard_Overall": "G\u00e9n\u00e9ral",
    "Citadel_GlobalLeaderboard_OverallRating": "Classement g\u00e9n\u00e9ral",
    "Citadel_GlobalLeaderboard_Player": "Indiv.",
    "Citadel_GlobalLeaderboard_Title": "Classements mondiaux",
    "Citadel_GraphGroup_General": "G\u00e9n\u00e9ral",
    "Citadel_GraphGroup_Player": "Par personne",
    "Citadel_GraphType_DamageBreakdown": "R\u00e9partition des d\u00e9g\u00e2ts",
    "Citadel_GraphType_DamageDealt": "D\u00e9g\u00e2ts aux occultistes",
    "Citadel_GraphType_DamageTaken": "D\u00e9g\u00e2ts inflig\u00e9s par les autres",
    "Citadel_GraphType_DamageType": "D\u00e9g\u00e2ts inflig\u00e9s par type",
    "Citadel_GraphType_Deaths": "Morts",
    "Citadel_GraphType_Healing": "Soins",
    "Citadel_GraphType_HealingType": "Soins par type",
    "Citadel_GraphType_Kills": "Victimes",
    "Citadel_GraphType_LaneStats": "Statistiques par voie",
    "Citadel_GraphType_NetWorth": "\u00c2mes collect\u00e9es",
    "Citadel_GraphType_NetWorthDelta": "Diff\u00e9rence d'\u00e2mes collect\u00e9es",
    "Citadel_GraphType_NetWorthPerMin": "\u00c2mes par minute",
    "Citadel_GraphType_RegenBreakdown": "R\u00e9g\u00e9n\u00e9ration par type",
    "Citadel_GraphType_SoulsBySource": "\u00c2mes par source",
    "Citadel_Graph_Damage_Boss": "Objectifs",
    "Citadel_Graph_Damage_Creep": "Troupiers",
    "Citadel_Graph_Damage_Neutral": "Neutres",
    "Citadel_Graph_Damage_Player": "Occultistes adverses",
    "Citadel_Graph_NetWorthDeltaLine": "Diff\u00e9rence d'\u00e2mes collect\u00e9es",
    "Citadel_Graph_Souls_AbilityAssassinate": "Capacit\u00e9\u00a0: Assassinat",
    "Citadel_Graph_Souls_Assists": "Coop\u00e9rations",
    "Citadel_Graph_Souls_Boss": "Objectifs",
    "Citadel_Graph_Souls_Breakables": "Objets destructibles",
    "Citadel_Graph_Souls_Denies": "Confiscations",
    "Citadel_Graph_Souls_ItemCultistSacrifice": "Sacrifice rituel",
    "Citadel_Graph_Souls_ItemTrophyCollector": "Troph\u00e9e de chasse",
    "Citadel_Graph_Souls_Lane": "Troupiers",
    "Citadel_Graph_Souls_Neutral": "Neutres",
    "Citadel_Graph_Souls_Percent": "{d:pct}\u00a0%",
    "Citadel_Graph_Souls_Percent_Paren": "({d:pct}\u00a0%)",
    "Citadel_Graph_Souls_Players": "Victimes",
    "Citadel_Graph_Souls_TeamBonus": "Remont\u00e9e de l'\u00e9quipe",
    "Citadel_Graph_Souls_Treasure": "Urne",
    "Citadel_Graph_Team1": "Ambre",
    "Citadel_Graph_Team2": "Saphir",
    "Citadel_Graph_WeaponDamage": "D\u00e9g\u00e2ts balistiques",
    "Citadel_Graph_WeaponDamageCrit": "D\u00e9g\u00e2ts balistiques crit.",
    "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pour une exp\u00e9rience de jeu optimale, rendez-vous sur le site d'AMD pour t\u00e9l\u00e9charger le dernier pilote graphique.",
    "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Pour une exp\u00e9rience de jeu optimale, rendez-vous sur le site de NVIDIA pour t\u00e9l\u00e9charger le dernier pilote graphique.",
    "Citadel_GraphicsDriverWarning_Title": "Avertissement\u00a0: pilote graphique obsol\u00e8te",
    "Citadel_GraphicsSettingsWarning_Title": "Param\u00e8tres graphiques recommand\u00e9s",
    "Citadel_GunTag_Bow": "Arc",
    "Citadel_GunTag_BurstFire": "Rafale",
    "Citadel_GunTag_Heavy": "Artillerie lourde",
    "Citadel_GunTag_Pistol": "Pistolet",
    "Citadel_GunTag_Projectile": "Projectile",
    "Citadel_GunTag_SMG": "Pistolet mitrailleur",
    "Citadel_GunTag_Shotgun": "Fusil \u00e0 pompe",
    "Citadel_GunTag_Sniper": "Fusil de sniper",
    "Citadel_HUD_AbilityUnlockAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour d\u00e9bloquer une capacit\u00e9",
    "Citadel_HUD_AbilityUnlockAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour d\u00e9bloquer une capacit\u00e9",
    "Citadel_HUD_AbilityUnlock_Button": "D\u00e9bloquer",
    "Citadel_HUD_AbilityUnlock_Locked": "Verrouill\u00e9",
    "Citadel_HUD_AbilityUpgradeAvailable": "Maintenez {g:citadel_binding:'Scoreboard'} pour am\u00e9liorer une capacit\u00e9",
    "Citadel_HUD_AbilityUpgradeAvailableRadial": "Maintenez {g:citadel_binding:'AbilityUpgradeRadial'} pour am\u00e9liorer une capacit\u00e9",
    "Citadel_HUD_AdjustedBy": "AJUST\u00c9 PAR\u00a0:",
    "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
    "Citadel_HUD_DamageReport_AllHeroDamageDealt": "D\u00e9g\u00e2ts inflig\u00e9s \u00e0 l'ensemble des occultistes",
    "Citadel_HUD_DamageReport_AllHeroDamageReceived": "D\u00e9g\u00e2ts subis de l'ensemble des occultistes",
    "Citadel_HUD_DamageReport_CurrentLife": "Vie actuelle",
    "Citadel_HUD_DamageReport_DamageByHero": "D\u00e9g\u00e2ts par occultiste",
    "Citadel_HUD_DamageReport_DamageDealt": "D\u00e9g\u00e2ts inflig\u00e9s",
    "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}\u00a0%",
    "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}\u00a0%",
    "Citadel_HUD_DamageReport_DamageReceived": "D\u00e9g\u00e2ts subis",
    "Citadel_HUD_DamageReport_HeroDamageDealt": "D\u00e9g\u00e2ts inflig\u00e9s aux occultistes",
    "Citadel_HUD_DamageReport_HeroDamageReceived": "D\u00e9g\u00e2ts d'occultistes subis",
    "Citadel_HUD_DamageReport_LastRespawn": "(derni\u00e8re mort)",
    "Citadel_HUD_DamageReport_ShowMore": "D\u00e9tails",
    "Citadel_HUD_DamageReport_Time180": "3 minutes",
    "Citadel_HUD_DamageReport_Time30": "30\u00a0secondes",
    "Citadel_HUD_DamageReport_Time300": "5\u00a0minutes",
    "Citadel_HUD_DamageReport_Time60": "1\u00a0minute",
    "Citadel_HUD_DamageReport_Time600": "10\u00a0minutes",
    "Citadel_HUD_DamageReport_Title": "Rapport de d\u00e9g\u00e2ts",
    "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Principale source de d\u00e9g\u00e2ts} other{{i:num_damage_rows} Principales sources de d\u00e9g\u00e2ts}}",
    "Citadel_HUD_DamageReport_Total": "D\u00e9g\u00e2ts totaux\u00a0:",
    "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
    "Citadel_HUD_DamageReport_TotalTaken": "D\u00e9g\u00e2ts des occultistes subis\u00a0:",
    "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
    "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
    "Citadel_HUD_DamageRows_Hits:f": "\u00d7{i:hit_count}",
    "Citadel_HUD_DamageRows_PercentDecreased": "\u2212{i:percent_adjusted}\u00a0%",
    "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}\u00a0%",
    "Citadel_HUD_DamageSummary_Hint": "Maintenez{g:citadel_binding:'Scoreboard'}pour consulter le d\u00e9tail des d\u00e9g\u00e2ts.",
    "Citadel_HUD_DamageSummary_Title": "D\u00e9g\u00e2ts <i>subis</i>",
    "Citadel_HUD_Damage_DefenderInTier3Pit": "Occultiste en d\u00e9fense",
    "Citadel_HUD_Damage_Invulnerable": "Protection",
    "Citadel_HUD_Damage_NoTroopers": "Troupiers n\u00e9cessaires",
    "Citadel_HUD_Damage_NotInMidPit": "Pas dans la fosse",
    "Citadel_HUD_Damage_NotInTier3Pit": "Hors du cercle",
    "Citadel_HUD_Damage_Resistant": "R\u00e9sistance",
    "Citadel_HUD_Damage_TooFar": "Trop loin",
    "Citadel_HUD_Damage_TooLow": "Trop bas",
    "Citadel_HUD_IdolPickedUp": "Urne r\u00e9cup\u00e9r\u00e9e\u00a0!",
    "Citadel_HUD_IdolReturned": "Urne restitu\u00e9e\u00a0!",
    "Citadel_HUD_Impact_Asleep": "Endormi(e)",
    "Citadel_HUD_Impact_Assist": "Coop.",
    "Citadel_HUD_Impact_Cursed": "Mal\u00e9diction",
    "Citadel_HUD_Impact_Disarmed": "D\u00e9sarmement",
    "Citadel_HUD_Impact_Immobolized": "Immobilisation",
    "Citadel_HUD_Impact_Kill": "Victime",
    "Citadel_HUD_Impact_Silenced": "Sous silence",
    "Citadel_HUD_Impact_Stunned": "\u00c9tourdissement",
    "Citadel_HUD_JoinTeamChat_Dialog": "Maintenez {g:citadel_binding:'PushToTalk'} pour rejoindre le chat d'\u00e9quipe",
    "Citadel_HUD_LevelReward_BulletDamage": "D\u00e9g\u00e2ts balistiques",
    "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
    "Citadel_HUD_LevelReward_Health": "PV",
    "Citadel_HUD_LevelReward_NetWorthHigh": "{s:thousands_gold}\u00a0k",
    "Citadel_HUD_LevelReward_NetWorthLow": "{i:gold}",
    "Citadel_HUD_LevelReward_NextRewardsLabel": "Prochaines r\u00e9compenses\u00a0:",
    "Citadel_HUD_LevelReward_SpiritDamage": "D\u00e9g\u00e2ts spirituels",
    "Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
    "Citadel_HUD_LevelUpAbilityPointAnnouncement": "Point de capacit\u00e9",
    "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "D\u00e9blocage de capacit\u00e9",
    "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
    "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
    "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Capacit\u00e9 ultime d\u00e9bloqu\u00e9e",
    "Citadel_HUD_LevelUp_Title": "Obole re\u00e7ue\u00a0!",
    "Citadel_HUD_NextReward_PowerIncrease": "Obole",
    "Citadel_HUD_PatronBoon": "Un don de votre Patron\u2026",
    "Citadel_HUD_PlayerKilledAnnouncement": "&nbsp;a obtenu <span class=\"dataFeedClass\">{i:param_1}</span>",
    "Citadel_HUD_PlayerKilledSelfAnnouncement": "&nbsp;s'est suicid\u00e9(e)",
    "Citadel_HUD_PlayerLostGoldAnnouncement": "&nbsp;a perdu <span class=\"dataFeedClass\">{i:param_1}</span>",
    "Citadel_HUD_PowerIncrease": "Mont\u00e9e en puissance",
    "Citadel_HUD_RejuvCaptured": "R\u00e9animateur captur\u00e9\u00a0!",
    "Citadel_HUD_RejuvStolen": "R\u00e9animateur vol\u00e9\u00a0!",
    "Citadel_HUD_TotalPowerIncreasesLabel": "Total d'oboles",
    "Citadel_HUD_WeaponPowerAnnouncement": "D\u00e9g\u00e2ts balistiques et de m\u00eal\u00e9e",
    "Citadel_Haze_HeroTag_1": "Assassin",
    "Citadel_Haze_HeroTag_2": "Furtive",
    "Citadel_Haze_HeroTag_3": "Mortelle",
    "Citadel_HeroBuilds_AP_Next_Indicator": "Suggestion",
    "Citadel_HeroBuilds_AbilityBuildInstructions": "Pour d\u00e9finir l'ordre dans lequel am\u00e9liorer les capacit\u00e9s, cliquez sur le bouton \u00ab\u00a0Modifier\u00a0\u00bb, puis am\u00e9liorez chaque capacit\u00e9 dans l'ordre que verront les personnes utilisant votre build.",
    "Citadel_HeroBuilds_AbilityBuildReset": "Modifier",
    "Citadel_HeroBuilds_AbilityBuildTitle": "Ordre des points de capacit\u00e9",
    "Citadel_HeroBuilds_AddCategory": "Ajouter une cat\u00e9gorie",
    "Citadel_HeroBuilds_AddItem": "Ajouter au build",
    "Citadel_HeroBuilds_AddTag": "Filtrer par \u00e9tiquette",
    "Citadel_HeroBuilds_AllTimeFavorite": "Pl\u00e9biscit\u00e9",
    "Citadel_HeroBuilds_AlreadyInBuild": "D\u00e9j\u00e0 dans le build",
    "Citadel_HeroBuilds_AssignTags": "Attribuer des \u00e9tiquettes",
    "Citadel_HeroBuilds_BeginnerHeroBuild": "Build novice pour %hero_name%",
    "Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Objets recommand\u00e9s par Valve aux novices pour l'occultiste.",
    "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
    "Citadel_HeroBuilds_BrowseBuildTitle": "Parcourir les builds",
    "Citadel_HeroBuilds_BrowseBuilds": "Parcourir les builds",
    "Citadel_HeroBuilds_Browse_button": "Voir ou changer de build",
    "Citadel_HeroBuilds_BuildCreatorTitle": "Cr\u00e9\u00e9 par",
    "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
    "Citadel_HeroBuilds_BuildDescriptionTitle": "Description du build",
    "Citadel_HeroBuilds_BuildID": "BuildID\u00a0: {i:r:selected_hero_build_id}",
    "Citadel_HeroBuilds_BuildID_Copied": "Copi\u00e9 dans le presse-papier\u00a0!",
    "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}{s:obsolete_tag}",
    "Citadel_HeroBuilds_BuildNameTitle": "Nom du build",
    "Citadel_HeroBuilds_BuildPublishedLabel": "Build publi\u00e9",
    "Citadel_HeroBuilds_CancelChanges": "Annuler",
    "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
    "Citadel_HeroBuilds_CategoryDescriptionLabel": "Description",
    "Citadel_HeroBuilds_CategoryName": "{s:category_name}",
    "Citadel_HeroBuilds_CategoryNameLabel": "Nom",
    "Citadel_HeroBuilds_ChangeHero": "Changer d'occultiste",
    "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Cr\u00e9\u00e9 \u00e0 partir de la partie %match_id%.",
    "Citadel_HeroBuilds_CopiedHeroBuildName": "Copie du build de %persona_name% pour %hero_name%",
    "Citadel_HeroBuilds_CopyBuildFailed_Desc": "Au cours d'une partie, vous ne pouvez copier que les builds de l'occultiste que vous incarnez.",
    "Citadel_HeroBuilds_CopyBuildFailed_Title": "\u00c9chec de la copie du build",
    "Citadel_HeroBuilds_CopyBuildLabel": "Copier et modifier",
    "Citadel_HeroBuilds_CopyOfName": "Copie de [%name%]",
    "Citadel_HeroBuilds_CopyOfNameValve": "Copie de %name%",
    "Citadel_HeroBuilds_CopyPostGameBuild": "Cr\u00e9er un build",
    "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "Cela cr\u00e9era un build local priv\u00e9 bas\u00e9 sur les objets achet\u00e9s pendant ce match (y compris les cibles \u00e0 impr\u00e9gner et l'ordre dans lequel les objets ont \u00e9t\u00e9 vendus).",
    "Citadel_HeroBuilds_CreateBuildLabel": "Cr\u00e9er un build",
    "Citadel_HeroBuilds_CurrenclyActive": "Utilis\u00e9",
    "Citadel_HeroBuilds_DailyFavorite": "Top du jour",
    "Citadel_HeroBuilds_DailyFavorite_Tooltip": "L'un des builds les plus utilis\u00e9s pour cette unit\u00e9 occultiste au cours des derni\u00e8res 24\u00a0heures.",
    "Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Build par d\u00e9faut",
    "Citadel_HeroBuilds_DefaultBuild_Added": "Nouveau build par d\u00e9faut ajout\u00e9\u00a0!",
    "Citadel_HeroBuilds_DefaultBuild_Failed": "\u00c9chec de la mise \u00e0 jour du build par d\u00e9faut",
    "Citadel_HeroBuilds_DefaultBuild_Title": "Build par d\u00e9faut",
    "Citadel_HeroBuilds_DefaultBuild_Updated": "Build par d\u00e9faut existant mis \u00e0 jour\u00a0!",
    "Citadel_HeroBuilds_DefaultHeroBuild": "Build par d\u00e9faut pour %hero_name%",
    "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objets recommand\u00e9s par Valve pour l'occultiste.",
    "Citadel_HeroBuilds_DeleteBuildLabel": "Supprimer",
    "Citadel_HeroBuilds_DeletePopupBody": "Voulez-vous vraiment supprimer ce build\u00a0?",
    "Citadel_HeroBuilds_DeletePopupTitle": "Supprimer le build",
    "Citadel_HeroBuilds_Deleting_Error": "\u00c9chec de la suppression du build",
    "Citadel_HeroBuilds_Deleting_Title": "Suppression du build",
    "Citadel_HeroBuilds_DescriptionLabel": "Description du build",
    "Citadel_HeroBuilds_Early": "D\u00e9but",
    "Citadel_HeroBuilds_EarlyGame": "D\u00e9but de partie",
    "Citadel_HeroBuilds_EditBuild": "Modifier",
    "Citadel_HeroBuilds_EditBuildLabel": "Modifier",
    "Citadel_HeroBuilds_EditCategory": "Modifier la cat\u00e9gorie",
    "Citadel_HeroBuilds_EditInstructions": "Lorsque la boutique est en mode modification de build, cliquez sur les objets pour les ajouter \u00e0 la cat\u00e9gorie de build actuellement s\u00e9lectionn\u00e9e. Cliquez sur les objets d\u00e9j\u00e0 dans la cat\u00e9gorie pour les supprimer. Vous pouvez ajouter plusieurs cat\u00e9gories avec des noms et des descriptions personnalis\u00e9s, et les redimensionner comme vous le souhaitez.<br/><br/>Faites un clic droit sur un objet pour ajouter des commentaires ou pour le supprimer du build.",
    "Citadel_HeroBuilds_EditMod": "Modifier l'objet",
    "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
    "Citadel_HeroBuilds_EditingBuildTitle": "Modifier le build\u00a0:",
    "Citadel_HeroBuilds_ErrorTitle": "Erreur",
    "Citadel_HeroBuilds_Error_Publishing": "Impossible de publier le build\u00a0: erreur interne du serveur ou donn\u00e9es du build non valides.",
    "Citadel_HeroBuilds_ExitBuilds": "Quitter le menu",
    "Citadel_HeroBuilds_FavoriteBuild": "S\u00e9lectionn\u00e9",
    "Citadel_HeroBuilds_FavoriteButtonTooltip": "Build favori",
    "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
    "Citadel_HeroBuilds_ImbueTargetMessage": "Dans la fen\u00eatre d'achat, la capacit\u00e9 de l'occultiste portera la recommandation \u00ab\u00a0Impr\u00e9gner\u00a0\u00bb pour cet objet. Si cet objet est acquis via l'achat rapide, il sera automatiquement choisi pour \u00eatre impr\u00e9gn\u00e9.",
    "Citadel_HeroBuilds_ItemAnnotation": "Notes",
    "Citadel_HeroBuilds_Lane": "Voie",
    "Citadel_HeroBuilds_LastUpdatedTime": "Derni\u00e8re mise \u00e0 jour\u00a0: <span class='Value'>{t:l:t:m:last_updated_time}</span>",
    "Citadel_HeroBuilds_Late": "Fin",
    "Citadel_HeroBuilds_LateGame": "Fin de partie",
    "Citadel_HeroBuilds_Loading_Body": "Veuillez patienter",
    "Citadel_HeroBuilds_Loading_Failed": "Le chargement des builds a \u00e9chou\u00e9",
    "Citadel_HeroBuilds_Loading_Title": "Chargement des builds",
    "Citadel_HeroBuilds_Mid": "Milieu",
    "Citadel_HeroBuilds_MidGame": "Milieu de partie",
    "Citadel_HeroBuilds_MissingCategoryName": "Inconnu",
    "Citadel_HeroBuilds_NameLabel": "Nom du build",
    "Citadel_HeroBuilds_New": "Nouveaut\u00e9s",
    "Citadel_HeroBuilds_NewCategory": "Cat\u00e9gorie\u00a0%number%",
    "Citadel_HeroBuilds_NewHeroBuild": "Nouveau build pour %hero_name%",
    "Citadel_HeroBuilds_Obsolete": "<span class='outdated_build_label'>[OBSOL\u00c8TE]</span>",
    "Citadel_HeroBuilds_Old": "Ancien",
    "Citadel_HeroBuilds_OldButtonTooltip": "Ce build n'a pas \u00e9t\u00e9 mis \u00e0 jour r\u00e9cemment ou bien fait r\u00e9f\u00e9rence \u00e0 des objets qui n'existent plus. La copie ou la modification du build supprimera toute r\u00e9f\u00e9rence obsol\u00e8te.",
    "Citadel_HeroBuilds_Optional": "Les objets de cette cat\u00e9gorie sont facultatifs et ne seront pas inclus par d\u00e9faut lorsque le build est ajout\u00e9 \u00e0 la file d'achat.",
    "Citadel_HeroBuilds_OptionalParens": "Facultatif",
    "Citadel_HeroBuilds_OptionalShort": "Facultatif",
    "Citadel_HeroBuilds_PickABuildOption": "Build par d\u00e9faut",
    "Citadel_HeroBuilds_PleaseWait": "Veuillez patienter",
    "Citadel_HeroBuilds_Popup_TooBusy_Body": "Les serveurs sont trop occup\u00e9s \u00e0 r\u00e9pondre aux autres demandes de recherche.",
    "Citadel_HeroBuilds_Popup_TooBusy_Title": "\u00c9chec de la recherche de build",
    "Citadel_HeroBuilds_PublicBuildLabel": "Build public",
    "Citadel_HeroBuilds_PublishBuildDesc": "Ce build sera rendu public et partag\u00e9 avec la communaut\u00e9.",
    "Citadel_HeroBuilds_PublishBuildLabel": "Publier",
    "Citadel_HeroBuilds_PublishBuildTitle": "Publier le build",
    "Citadel_HeroBuilds_PublishDialogVersion": "Version\u00a0: {i:selected_hero_build_new_publish_version}",
    "Citadel_HeroBuilds_QueueFullBuild": "Mettre le build en file d'achat",
    "Citadel_HeroBuilds_QuickbuyAll": "Faites un clic droit pour ajouter/supprimer des objets dans la cat\u00e9gorie d'achat rapide.",
    "Citadel_HeroBuilds_RecommendedItems": "Objets recommand\u00e9s",
    "Citadel_HeroBuilds_RemoveFromBuild": "Supprimer",
    "Citadel_HeroBuilds_RemoveItem": "Supprimer du build",
    "Citadel_HeroBuilds_RevertBuildLabel": "Annuler",
    "Citadel_HeroBuilds_RevertBuildTooltip": "Supprime tout changement local apport\u00e9 au build, et le remplace par la version actuellement publi\u00e9e.",
    "Citadel_HeroBuilds_Reverting_Error": "\u00c9chec de l'annulation du build",
    "Citadel_HeroBuilds_Reverting_Title": "Annulation du build",
    "Citadel_HeroBuilds_SaveBuild": "Enregistrer les changements",
    "Citadel_HeroBuilds_Saving_Error": "\u00c9chec de la publication du build",
    "Citadel_HeroBuilds_Saving_Title": "Publication du build",
    "Citadel_HeroBuilds_SearchText": "Filtrer par texte/ID de build",
    "Citadel_HeroBuilds_SelectBuildLabel": "Build par d\u00e9faut",
    "Citadel_HeroBuilds_SelectedBuild_Title": "Mon build actuel\u00a0:",
    "Citadel_HeroBuilds_SellPriorityMessage": "Les objets dont la vente est prioritaire (0-100) seront vendus en premier afin de faire de la place pour les autres objets du build en cas d'espace insuffisant dans l'inventaire ou d'achat rapide.",
    "Citadel_HeroBuilds_SellPriorityTitle": "D\u00e9finir la priorit\u00e9 de vente",
    "Citadel_HeroBuilds_SetImbueTarget": "Impr\u00e9gner la cible",
    "Citadel_HeroBuilds_SetSellPriority": "Priorit\u00e9 de vente",
    "Citadel_HeroBuilds_ShowAllLanguages": "Afficher toutes les langues",
    "Citadel_HeroBuilds_TabName": "Builds",
    "Citadel_HeroBuilds_Tab_Favorites": "Favoris",
    "Citadel_HeroBuilds_Tab_MyBuilds": "Mes builds",
    "Citadel_HeroBuilds_Tab_PublicBuilds": "Public",
    "Citadel_HeroBuilds_Title": "Builds",
    "Citadel_HeroBuilds_UpdateAnnotationMessage": "Cettes notes s'afficheront dans la description des objets dans la boutique si votre build est activ\u00e9.",
    "Citadel_HeroBuilds_UpdateAnnotationTitle": "Mettre \u00e0 jour la note de l'objet",
    "Citadel_HeroBuilds_ValidateErrorBody": "Assurez-vous que le build a une description, un nom et au moins 1\u00a0objet recommand\u00e9.",
    "Citadel_HeroBuilds_ValidateErrorTitle": "Impossible d'enregistrer le build",
    "Citadel_HeroBuilds_ValveBuildLabel": "Build par d\u00e9faut",
    "Citadel_HeroBuilds_ValveCreated": "Valve",
    "Citadel_HeroBuilds_Version": "Version\u00a0: {i:r:selected_hero_build_version}",
    "Citadel_HeroBuilds_WeeklyFavorite": "Top de la semaine",
    "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "L'un des builds les plus utilis\u00e9s pour cette unit\u00e9 occultiste au cours des 7\u00a0derniers jours.",
    "Citadel_HeroGrid_Assassin": "Assassin",
    "Citadel_HeroGrid_Brawler": "Brawler",
    "Citadel_HeroGrid_Marksman": "Tireur d'\u00e9lite",
    "Citadel_HeroGrid_Mystic": "Mystic",
    "Citadel_HeroLabsPatchNotes_PopupTitle": "Modifications r\u00e9centes de {s:hero_name}",
    "Citadel_HeroPage_Backstory": "Biographie\u00a0:",
    "Citadel_HeroPage_BaseStats": "STATISTIQUES DE BASE",
    "Citadel_HeroPage_Complexity": "Complexit\u00e9",
    "Citadel_HeroPage_EditBuild": "Cr\u00e9er ou modifier un build",
    "Citadel_HeroPage_FatesTale": "IL \u00c9TAIT UNE FOIS\u2026",
    "Citadel_HeroPage_HeroLabs_Button": "Voir les modifications",
    "Citadel_HeroPage_HeroLabs_Title": "Occultiste en phase d'essai, attendez-vous \u00e0 des modifications fr\u00e9quentes",
    "Citadel_HeroPage_MissingVideos": "Aucune vid\u00e9o n'est disponible pour illustrer les capacit\u00e9s de l'occultiste.",
    "Citadel_HeroPage_PlayerStats": "Statistiques",
    "Citadel_HeroPage_Sandbox": "Tester l'occultiste",
    "Citadel_HeroPage_Sandbox_Party_Tooltip": "Tester avec le groupe",
    "Citadel_HeroPage_Sandbox_Solo": "Tester l'occultiste",
    "Citadel_HeroReleaseVote_Button_Swap": "Essayer {s:hero_name}",
    "Citadel_HeroReleaseVote_Countdown": "<b>{t:d:t:countdown_time}</b> avant le prochain d\u00e9blocage d'occultiste",
    "Citadel_HeroReleaseVote_HowToGet": "Faites une partie standard ou en mode Bagarre de rue pour r\u00e9colter des votes.",
    "Citadel_HeroReleaseVote_HowToGetBonus": "Votre premi\u00e8re victoire de la journ\u00e9e vous octroie 4\u00a0votes suppl\u00e9mentaires.",
    "Citadel_HeroReleaseVote_RemainingVotes:f": "Il vous reste <b>{d:remaining_votes}</b><b>{remaining_votes, plural, one{VOTE} other{VOTES}}</b>",
    "Citadel_HeroReleaseVote_Reveal_Introducting": "D\u00e9couvrez\u2026",
    "Citadel_HeroReleaseVote_Reveal_Title": "R\u00e9sultat des VOTES\u2026",
    "Citadel_HeroReleaseVote_Title": "\u00c0 qui le tour\u00a0?",
    "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Il vous reste {d:remaining_votes}\u00a0{remaining_votes, plural, one{vote} other{votes}} de d\u00e9blocage d'occultiste.<br />D\u00e9posez {remaining_votes, plural, one{votre bulletin de vote} other{vos bulletins de votes}} dans l'urne de la planque.",
    "Citadel_HeroReleaseVote_Unlocked": "D\u00e9verrouill\u00e9",
    "Citadel_HeroReleaseVote_VoteButton": "Voter",
    "Citadel_HeroReleaseVote_VoteCounter": "Votre total",
    "Citadel_HeroReleaseVote_World": "Voter",
    "Citadel_HeroReleaseVote_World_HasVotes": "Voter",
    "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote restant} other{votes restants}}",
    "Citadel_Hero_Stats_ItemValue": "Valeur des objets",
    "Citadel_Hero_Stats_Souls": "\u00c2mes",
    "Citadel_Hero_Stats_Title": "Statistiques de l'occultiste\u00a0:",
    "Citadel_Hero_Stats_Tooltip_HealthMult": "Bonus total \u00e0 vos PV de base obtenus en achetant des objets dans la section \u00ab\u00a0Vitalit\u00e9\u00a0\u00bb.",
    "Citadel_Hero_Stats_Tooltip_Shards": "Votre monnaie d'\u00e9change pour acheter des objets",
    "Citadel_Hero_Stats_Tooltip_Spirit": "Le <span class=\"spirit_color\">pouvoir spirituel</span> augmente l'efficacit\u00e9 de vos capacit\u00e9s. Il augmente quand vous achetez des objets dans la section \u00ab\u00a0Esprit\u00a0\u00bb.",
    "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Les effets du <span class=\"spirit_color\">pouvoir spirituel</span> sont indiqu\u00e9s dans la description de vos capacit\u00e9s, \u00e0 c\u00f4t\u00e9 de l'ic\u00f4ne correspondante.",
    "Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonus total \u00e0 vos d\u00e9g\u00e2ts balistiques et vos d\u00e9g\u00e2ts de m\u00eal\u00e9e obtenus en achetant des objets dans la section \u00ab\u00a0Armes\u00a0\u00bb.",
    "Citadel_Hero_Stats_Unsecured": "volatiles",
    "Citadel_HideoutBallJuggle_Increment": "{s:value}\u00d7",
    "Citadel_HideoutBallJuggle_Land": "{s:value}\u00d7 :)",
    "Citadel_HideoutConnectionFailed_FailedToConnect": "Connexion impossible",
    "Citadel_HideoutConnectionFailed_NoServer": "Aucun serveur attribu\u00e9",
    "Citadel_HideoutConnectionFailed_Title": "Impossible de rejoindre la planque du groupe",
    "Citadel_HideoutConnectionFailed_VersionIncompatible": "Le client est incompatible",
    "Citadel_Hideout_Exit": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour quitter Deadlock",
    "Citadel_Hideout_Heroes": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir les occultistes",
    "Citadel_Hideout_HolidayChallenge": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir la progression du D\u00e9fi des f\u00eates",
    "Citadel_Hideout_Intro": "Appuyez sur une touche pour commencer",
    "Citadel_Hideout_Learn": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour apprendre \u00e0 jouer",
    "Citadel_Hideout_News": "Tout en d\u00e9tail",
    "Citadel_Hideout_News_Button": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voir les actualit\u00e9s",
    "Citadel_Hideout_Play": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour s\u00e9lectionner un mode de jeu",
    "Citadel_Hideout_Resources": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour afficher les ressources",
    "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} attaque de m\u00eal\u00e9e pour activer/d\u00e9sactiver la r\u00e9cup\u00e9ration et l'endurance rapides",
    "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}\u00a0attaque de m\u00eal\u00e9e pour r\u00e9cup\u00e9rer des \u00e2mes",
    "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'}\u00a0attaque de m\u00eal\u00e9e lors du clignotement pour obtenir des bonus, attaque de m\u00eal\u00e9e lourde pour le jackpot",
    "Citadel_Hideout_VoteHero": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour voter pour un occultiste",
    "Citadel_Hideout_Watch": "Appuyez sur {g:citadel_binding:'HideoutUse'} pour regarder des parties",
    "Citadel_Hideout_Welcome": "Bienvenue \u00e0 la planque",
    "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir gagn\u00e9 par {s:hideout_owner} lors de la mise \u00e0 jour hivernale",
    "Citadel_Hud_ApPointsButton": "<span class='apPointsNumber'> {i:ap_points_required}</span>",
    "Citadel_Hud_AutoBuy_Paused": "Suspendu",
    "Citadel_Hud_AutoSelect": "S\u00e9lection automatique",
    "Citadel_Hud_Autobuy_Buy_Prompt": "Acheter",
    "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}pour acheter",
    "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Achats impossibles pendant le combat",
    "Citadel_Hud_Autobuy_HudHint_PanelKey": "Maintenez{g:citadel_binding:'Default.Scoreboard'}pour voir la file d'achat",
    "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}pour ouvrir la boutique",
    "Citadel_Hud_Autobuy_Tray_Title": "Ordre d'achat\u00a0:",
    "Citadel_Hud_BoonsRecieved": "Oboles re\u00e7ues",
    "Citadel_Hud_BuildOrder": "Ordre du build",
    "Citadel_Hud_BuildOrder_AutoQueue": "Mettre automatiquement le build s\u00e9lectionn\u00e9 en file d'achat en d\u00e9but de partie",
    "Citadel_Hud_BuildOrder_AutobuyToggle": "Achat automatique d'objets si \u00e0 port\u00e9e d'une boutique",
    "Citadel_Hud_BuildOrder_ClearQueue": "Vider la file",
    "Citadel_Hud_BuildOrder_Off": "Reprendre l'achat automatique",
    "Citadel_Hud_BuildOrder_On": "Suspendre l'achat automatique",
    "Citadel_Hud_BuildOrder_RemoveText": "Clic droit pour retirer des objets de la file d'achat",
    "Citadel_Hud_BuyPhase_Countdown": "La manche commence dans\u2026",
    "Citadel_Hud_CantPause": "Pas de pause avant {i:pause_cooldown}\u00a0secondes",
    "Citadel_Hud_CantUnpause": "Pas de reprise avant {i:pause_cooldown}\u00a0secondes",
    "Citadel_Hud_CaptureZipLine": "MAINTENEZ{g:citadel_binding:'HeldItem'}",
    "Citadel_Hud_CastTimeRemaining": "{s:time_remaining}\u00a0s",
    "Citadel_Hud_ChatDisabled": "Chat entrant d\u00e9sactiv\u00e9",
    "Citadel_Hud_CheaterVoteAlert": "Une personne dans la partie utilise un logiciel de triche\u2026",
    "Citadel_Hud_CheaterVoteAlert_Action": "Maintenez{g:citadel_binding:'Scoreboard'}pour d\u00e9cider de leur sort",
    "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
    "Citadel_Hud_CheaterVote_Option_Ban": "Bannir et<br>expulser de la partie",
    "Citadel_Hud_CheaterVote_Option_Play": "Transformer en crapaud,<br>bannir ensuite",
    "Citadel_Hud_ChooseHero": "Choisissez votre occultiste",
    "Citadel_Hud_Critical": "Critique",
    "Citadel_Hud_DPS": "{i:dps}\u00a0DPS",
    "Citadel_Hud_DeathCam": "REDIFFUSION POST-MORTEM",
    "Citadel_Hud_DebugStats_Basic": "PARTIE\u00a0: {s:match_id} <br>CPU DU SERVEUR\u00a0: {s:server_frametime_avg_pct}\u00a0% (pic\u00a0: {s:server_frametime_max_pct}\u00a0%)",
    "Citadel_Hud_DebugStats_Detailed": "PARTIE\u00a0: {s:match_id}<br>IPS DU CLIENT\u00a0: {s:client_framerate}  PING\u00a0: {s:ping}<br>CPU DU SERVEUR\u00a0: {s:server_frametime_avg_pct}\u00a0% (pic\u00a0: {s:server_frametime_max_pct}\u00a0%)",
    "Citadel_Hud_Denied": "Confisqu\u00e9",
    "Citadel_Hud_HealthCritical": "Sant\u00e9 critique",
    "Citadel_Hud_HealthWarning": "Sant\u00e9 faible",
    "Citadel_Hud_KillFeedAllGuardians": "Gardiens adverses",
    "Citadel_Hud_KillFeedAllWalkers": "Sentinelles adverses",
    "Citadel_Hud_KillFeedBarracksBoss": "Gardiens de la base",
    "Citadel_Hud_KillFeedEnemyBarracksGuardian": "Gardien de la base adverse",
    "Citadel_Hud_KillFeedEnemyGuardian": "Gardien adverse",
    "Citadel_Hud_KillFeedEnemyShield": "Sanctuaire adverse",
    "Citadel_Hud_KillFeedEnemyTitan": "Patron adverse",
    "Citadel_Hud_KillFeedEnemyWalker": "Sentinelle adverse",
    "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Gardien de la base de l'\u00e9quipe",
    "Citadel_Hud_KillFeedFriendlyGuardian": "Gardien de l'\u00e9quipe",
    "Citadel_Hud_KillFeedFriendlyShield": "Sanctuaire de l'\u00e9quipe",
    "Citadel_Hud_KillFeedFriendlyTitan": "Patron de l'\u00e9quipe",
    "Citadel_Hud_KillFeedFriendlyWalker": "Sentinelle de l'\u00e9quipe",
    "Citadel_Hud_KillFeedGuardian": "Gardien",
    "Citadel_Hud_KillFeedNeutral": "Neutre n\u00ba\u00a0{i:unit_num}",
    "Citadel_Hud_KillFeedNone": "<None>",
    "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} r\u00e9cup\u00e8re <span class=\"yellowGold\">{i:bounty_amount}</span>",
    "Citadel_Hud_KillFeedSentry": "Mitrailleuse",
    "Citadel_Hud_KillFeedShieldName": "Sanctuaire",
    "Citadel_Hud_KillFeedSuperNeutral": "Le Concierge",
    "Citadel_Hud_KillFeedTitan": "Patron",
    "Citadel_Hud_KillFeedTrooper": "Troupier n\u00ba\u00a0{i:unit_num}",
    "Citadel_Hud_KillFeedVehicle": "V\u00e9hicule",
    "Citadel_Hud_KillFeedWalker": "Sentinelle",
    "Citadel_Hud_KillFeedWorld": "Environnement",
    "Citadel_Hud_LeaveMatch": "QUITTER LA PARTIE",
    "Citadel_Hud_LoadingDeathReplay": "Chargement de la rediffusion post-mortem",
    "Citadel_Hud_LowAmmo": "PEU DE MUNITIONS",
    "Citadel_Hud_MatchFull": "La partie est au complet",
    "Citadel_Hud_MicActive": "Micro activ\u00e9",
    "Citadel_Hud_MovementSpeed": "Vitesse de d\u00e9placement\u00a0:",
    "Citadel_Hud_NoBuild": "Ne pas charger de build",
    "Citadel_Hud_NoBuild_Subhead": "J'ajouterai des objets moi-m\u00eame",
    "Citadel_Hud_NoPausesLeft": "Mise en pause impossible. Vous avez d\u00e9j\u00e0 utilis\u00e9 votre pause lors de cette partie.",
    "Citadel_Hud_NoTeamPausesLeft": "Mise en pause impossible. Votre \u00e9quipe a \u00e9puis\u00e9 toutes ses pauses pour cette partie.",
    "Citadel_Hud_NotEnoughEnergy": "\u00c9NERGIE INSUFFISANTE",
    "Citadel_Hud_OpenShop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour faire des achats",
    "Citadel_Hud_OutOfAmmo": "\u00c0 COURT DE MUNITIONS",
    "Citadel_Hud_Paused": "Partie mise en pause",
    "Citadel_Hud_Pauser": "par {s:pauser}",
    "Citadel_Hud_PreGame_Countdown": "Lancement de la partie\u2026",
    "Citadel_Hud_PurchasingDisabled": "Les achats sont d\u00e9sactiv\u00e9s pendant le combat",
    "Citadel_Hud_Quickbuy": "Achat rapide",
    "Citadel_Hud_Quickbuy_Delete_Tooltip": "Retirer de la file",
    "Citadel_Hud_Quickbuy_Empty": "Ajoutez des objets pour l'achat rapide<br>avec un clic droit ou un glisser-d\u00e9poser.",
    "Citadel_Hud_Quickbuy_Exceeds_Slots": "Emplacements complets",
    "Citadel_Hud_Quickbuy_Index": "{i:index}",
    "Citadel_Hud_Quickbuy_Instructional": "Ajouter/retirer de l'achat rapide avec <Panel class=\"rightClick\"></Panel>",
    "Citadel_Hud_Quickbuy_Instructional_Ready": "Appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} pour acheter",
    "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
    "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
    "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
    "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
    "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Faites glisser des objets pour les r\u00e9ordonner.",
    "Citadel_Hud_Quickbuy_Sell_Slot": "Marqu\u00e9 \u00e0 vendre",
    "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{objet} other{objets}}",
    "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{objet} other{objets}}",
    "Citadel_Hud_Quickbuy_Short": "Achat rapide",
    "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objet achet\u00e9",
    "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objet vendu",
    "Citadel_Hud_Quickbuy_Tooltip": "Cliquez pour acheter l'un de ces objets ou appuyez sur {g:citadel_binding:'PurchaseQuickbuy'} quand vous vous trouvez \u00e0 port\u00e9e de la boutique pour effectuer votre prochain achat rapide.",
    "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "L'objet sera achet\u00e9 si vous vous trouvez \u00e0 proximit\u00e9 d'une boutique et avez la somme suffisante. L'option est ignor\u00e9e pour les achats gratuits, comme en mode bac \u00e0 sable.",
    "Citadel_Hud_Quickbuy_Tooltip_Empty": "Utilisez [M2] pour ajouter ou retirer des objets de votre file d'achat rapide.",
    "Citadel_Hud_RecentPurchases": "Achats r\u00e9cents\u00a0:",
    "Citadel_Hud_RespawnIn": "R\u00e9apparition dans",
    "Citadel_Hud_ReturnToMatch": "REPRENDRE LA PARTIE",
    "Citadel_Hud_RideZipLine": "MAINTENEZ{g:citadel_binding:'Zipline'}pour emprunter la tyrolienne",
    "Citadel_Hud_RideZipLineOnCooldown": "Inutilisable apr\u00e8s avoir subi des d\u00e9g\u00e2ts",
    "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}\u00a0s",
    "Citadel_Hud_SelectBuild": "Point de d\u00e9part de l'achat rapide\u00a0:",
    "Citadel_Hud_SelectBuild_Subhead": "Vous pouvez r\u00e9ordonner ces objets \u00e0 tout moment pendant la partie.",
    "Citadel_Hud_SoulsGathered": "\u00e2mes collect\u00e9es",
    "Citadel_Hud_Spectate": "Regarder",
    "Citadel_Hud_StreeBrawlScores": "Manche termin\u00e9e",
    "Citadel_Hud_StreeBrawlTeamName": "<span class=\"TeamName h2 display\">{s:team_name}</span>",
    "Citadel_Hud_StreetBrawlShopCountdown": "La manche commence dans\u00a0:",
    "Citadel_Hud_TeamChoice": "\u00c9quipe\u00a0:",
    "Citadel_Hud_ToNext": "\u2192",
    "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} a conjur\u00e9 l'esprit des f\u00eates avec {s:hero_name}\u00a0!",
    "Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "D\u00e9coration de {s:hero_name} d\u00e9bloqu\u00e9e par {g:citadel_persona:account_id}\u00a0!",
    "Citadel_Hud_Toast_SeasonalKill": "<span class=\"Emphasis\"{g:citadel_persona:killer_account_id}</span> a fait",
    "Citadel_Hud_Toast_SeasonalKill2": "une victime avec une boule de neige\u00a0!",
    "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u00a0<span class=\"demote\">k</span>",
    "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u00a0<span class=\"demote\">k</span>",
    "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
    "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold},{i:hundred_gold}\u00a0<span class=\"demote\">k</span>",
    "Citadel_Hud_TopbarStreeBrawlScore": "{i:score}<span class=\"demote\">\u00a0pts</span>",
    "Citadel_Hud_Unpausing": "Reprise de la partie",
    "Citadel_Hud_UseBuild": "D\u00e9marrer avec le build actuel",
    "Citadel_Hud_VoiceChatNotAvailable": "Chat d\u00e9sactiv\u00e9",
    "Citadel_Hud_Voting_Poster_Tooltip_Header": "Choisissez votre affiche",
    "Citadel_Hud_Voting_Poster_Tooltip_Selected": "S\u00e9lectionn\u00e9e",
    "Citadel_IdleMatchmaking_Dialog_Body": "Inactivit\u00e9 prolong\u00e9e d\u00e9tect\u00e9e. Veuillez d\u00e9placer votre curseur pour conserver votre place dans la file d'attente de matchmaking.",
    "Citadel_IdleMatchmaking_Dialog_Title": "Inactivit\u00e9 d\u00e9tect\u00e9e",
    "Citadel_IdleMatchmaking_IdleTimerExpired_Body": "Inactivit\u00e9 prolong\u00e9e d\u00e9tect\u00e9e. Veuillez d\u00e9placer votre curseur pour conserver votre place dans la file d'attente de matchmaking.",
    "Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Inactivit\u00e9 d\u00e9tect\u00e9e",
    "Citadel_IdleMatchmaking_Removed_Body": "En raison d'une inactivit\u00e9 prolong\u00e9e, vous avez perdu votre place dans la file d'attente de matchmaking.",
    "Citadel_IdleMatchmaking_Removed_Title": "Exclusion du matchmaking",
    "Citadel_IgnoreFriendInvite_Body": "Veuillez patienter",
    "Citadel_IgnoreFriendInvite_ConfirmBody": "Voulez-vous vraiment ignorer l'invitation envoy\u00e9e par {g:dac_persona:b:account_id}\u00a0?",
    "Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignorer l'invitation",
    "Citadel_IgnoreFriendInvite_ErrorBody": "Impossible d'ignorer l'invitation. Veuillez r\u00e9essayer plus tard.",
    "Citadel_IgnoreFriendInvite_ErrorTitle": "Erreur",
    "Citadel_IgnoreFriendInvite_Title": "Ignorer l'invitation",
    "Citadel_Inferno_HeroTag_1": "Pyromane",
    "Citadel_Inferno_HeroTag_2": "Explosion",
    "Citadel_Inferno_HeroTag_3": "V\u00e9loce",
    "Citadel_InvalidCast_NoFullClips": "AUCUN CHARGEUR COMPLET",
    "Citadel_InvalidPersonaName": "Nom de personnage invalide",
    "Citadel_InviteFrient_FailedToGetFriends_Body": "Impossible de communiquer avec le r\u00e9seau Deadlock pour voir les contacts disponibles. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_InviteFrient_FailedToGetFriends_Title": "Erreur",
    "Citadel_IsComponentOf": "Composant pour\u00a0:",
    "Citadel_ItemDraft_Bonus": "Bonus\u00a0!",
    "Citadel_ItemDraft_Enhanced": "Am\u00e9lior\u00e9",
    "Citadel_ItemDraft_Legendary": "L\u00e9gendaire",
    "Citadel_ItemDraft_Rare": "Rare\u00a0!",
    "Citadel_ItemModifies": "Modifie",
    "Citadel_ItemOwnedBy": "Poss\u00e9d\u00e9 par\u00a0:",
    "Citadel_ItemViewImpact": "Voir les d\u00e9tails",
    "Citadel_Item_Build_Annotation": "{s:mod_annotation}",
    "Citadel_Item_Build_ImbueTarget": "Suggestion d'impr\u00e9gnation\u00a0:",
    "Citadel_Item_Build_RequiredFlexSlots": "Emplacements flex.\u00a0n\u00e9cessaires\u00a0: {i:required_flex_slots}",
    "Citadel_Item_Build_SellPriority": "Priorit\u00e9 de vente\u00a0: {i:sell_priority}",
    "Citadel_Item_Tooltip_CantAfford": "Pas assez d'\u00e2mes",
    "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
    "Citadel_JoinForum_AcctDetails": "D\u00e9tails de votre compte\u00a0:",
    "Citadel_JoinForum_AlreadyClaimedText": "Ce compte a d\u00e9j\u00e0 re\u00e7u un acc\u00e8s au forum.",
    "Citadel_JoinForum_ChangePassword": "Un mot de passe al\u00e9atoire a \u00e9t\u00e9 g\u00e9n\u00e9r\u00e9 pour vous permettre d'acc\u00e9der \u00e0 votre compte.",
    "Citadel_JoinForum_Copied": "Copi\u00e9\u00a0!",
    "Citadel_JoinForum_CopyTooltip": "Copier dans le presse-papier",
    "Citadel_JoinForum_Description": "Le forum permet aux personnes enregistr\u00e9es de signaler des probl\u00e8mes et de contribuer aux discussions. Fournissez votre adresse e-mail pour obtenir un compte et un mot de passe pour acc\u00e9der au forum.",
    "Citadel_JoinForum_DisabledText": "L'acc\u00e8s au forum a temporairement \u00e9t\u00e9 d\u00e9sactiv\u00e9 pendant la dur\u00e9e de la maintenance. Veuillez r\u00e9essayer ult\u00e9rieurement.",
    "Citadel_JoinForum_Email": "Adresse e-mail\u00a0:",
    "Citadel_JoinForum_EmailPlaceholder": "Adresse e-mail",
    "Citadel_JoinForum_EmailUsedText": "Cette adresse e-mail est d\u00e9j\u00e0 enregistr\u00e9e sur le forum. Veuillez en utiliser une autre.",
    "Citadel_JoinForum_ErrorTitle": "Impossible de rejoindre le forum",
    "Citadel_JoinForum_FailedText": "Une erreur inattendue est survenue.",
    "Citadel_JoinForum_FieldEmail": "Adresse e-mail",
    "Citadel_JoinForum_FieldPassword": "Mot de passe\u00a0:",
    "Citadel_JoinForum_FieldUsername": "Nom de compte\u00a0:",
    "Citadel_JoinForum_Loading": "Chargement\u2026",
    "Citadel_JoinForum_Submit": "Envoyer",
    "Citadel_JoinForum_Title": "Acc\u00e8s au forum",
    "Citadel_JoinForum_ViewInfo": "Afficher les informations de connexion au forum",
    "Citadel_JoinOrCreateParty_CopyPartyCode": "Partager le code",
    "Citadel_JoinOrCreateParty_CreateNewParty": "Cr\u00e9er un groupe",
    "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Cr\u00e9\u00e9e un nouveau groupe avec un code \u00e0 partager.",
    "Citadel_JoinOrCreateParty_CreateParty": "Cr\u00e9er le code",
    "Citadel_JoinOrCreateParty_EnterCode": "Saisir le code du groupe",
    "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{contact joue} other{contacts jouent}} \u00e0 Deadlock",
    "Citadel_JoinOrCreateParty_JoinParty": "Rejoindre",
    "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Rejoindre un groupe",
    "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Saisissez un code de groupe pour rejoindre un groupe existant",
    "Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Param\u00e8tres du groupe",
    "Citadel_JoinOrCreateParty_SelectAddFriend": "Inviter un contact",
    "Citadel_JoinOrCreateParty_Title": "Param\u00e8tres du groupe",
    "Citadel_JoinOrCreateParty_YourPartyCode": "Votre code de groupe",
    "Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Partagez ce code pour permettre \u00e0 d'autres de rejoindre votre groupe.",
    "Citadel_JoinParty_AlreadyInParty": "Vous \u00eates d\u00e9j\u00e0 dans un groupe. Vous ne pouvez pas en rejoindre un autre \u00e0 moins de quitter votre groupe actuel.",
    "Citadel_JoinParty_Desc": "Si un code de groupe vous a \u00e9t\u00e9 envoy\u00e9, veuillez le saisir ci-dessous.",
    "Citadel_JoinParty_Disabled": "Le syst\u00e8me de groupe a temporairement \u00e9t\u00e9 d\u00e9sactiv\u00e9 pour cause de maintenance. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_JoinParty_ErrorTitle": "Erreur",
    "Citadel_JoinParty_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour rejoindre un groupe. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_JoinParty_InMatchmaking": "Impossible de rejoindre un groupe pendant que vous \u00eates en file d'attente matchmaking.",
    "Citadel_JoinParty_InternalError": "Une erreur interne est survenue au moment de rejoindre le groupe.",
    "Citadel_JoinParty_InvalidCode": "Le code que vous avez saisi n'est associ\u00e9 \u00e0 aucun groupe. Soit le code est invalide, soit le groupe a \u00e9t\u00e9 dissout.",
    "Citadel_JoinParty_InvalidParty": "Le groupe auquel vous avez demand\u00e9 d'adh\u00e9rer est introuvable. Il a peut-\u00eatre \u00e9t\u00e9 dissout.",
    "Citadel_JoinParty_InvalidPermissions": "Vous n'avez pas d'invitation pour rejoindre ce groupe.",
    "Citadel_JoinParty_InvalidVersion": "Votre client n'est pas \u00e0 jour. Veuillez effectuer la mise \u00e0 jour et r\u00e9essayer.",
    "Citadel_JoinParty_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est g\u00e9n\u00e9ralement d\u00fb \u00e0 un probl\u00e8me li\u00e9 \u00e0 votre pare-feu ou au MTU de votre connexion Internet.",
    "Citadel_JoinParty_PartyFull": "Le groupe est au complet.",
    "Citadel_JoinParty_PartyInMatchMaking": "Ce groupe est actuellement dans la file d'attente du matchmaking. Veuillez r\u00e9essayer plus tard.",
    "Citadel_JoinParty_Prompt": "ID de groupe",
    "Citadel_JoinParty_RateLimited": "Vous avez fait trop de demandes r\u00e9cemment. Attendez quelques instants avant d'en faire de nouvelles.",
    "Citadel_JoinParty_Title": "Rejoindre le groupe",
    "Citadel_JoinParty_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour r\u00e9pondre \u00e0 votre demande. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_Kelvin_HeroTag_1": "Protecteur",
    "Citadel_Kelvin_HeroTag_2": "Explorateur",
    "Citadel_Kelvin_HeroTag_3": "Glacial",
    "Citadel_Key_CapsLock": "Verr. Maj.",
    "Citadel_Key_Enter": "Entr\u00e9e",
    "Citadel_Key_Escape": "\u00c9CHAP",
    "Citadel_Key_LAlt": "ALT",
    "Citadel_Key_LCtrl": "CTRL (g)",
    "Citadel_Key_LShift": "MAJ",
    "Citadel_Key_LWin": "Victoire",
    "Citadel_Key_RAlt": "ALTGr",
    "Citadel_Key_RCtrl": "CTRL (d)",
    "Citadel_Key_RShift": "Maj. (d)",
    "Citadel_Key_RWin": "WIN (d)",
    "Citadel_Key_Space": "ESPACE",
    "Citadel_Key_Tab": "Tab",
    "Citadel_KeybindConflict": "Association en conflit\u00a0:",
    "Citadel_LaneColorBlue": "Bleu",
    "Citadel_LaneColorGreen": "Vert",
    "Citadel_LaneColorPurple": "Violet",
    "Citadel_LaneColorUnassigned": "Sans \u00e9quipe",
    "Citadel_LaneColorYellow": "Jaune",
    "Citadel_LanePreference_BalancedLanes": "\u00c9quilibr\u00e9",
    "Citadel_LanePreference_Balanced_Desc": "Les voies seront attribu\u00e9es en fonction du niveau des personnes dans la partie.",
    "Citadel_LanePreference_Party_Desc": "Les voies seront attribu\u00e9es de mani\u00e8re \u00e0 ce que les membres de votre groupe restent ensemble.",
    "Citadel_LanePreference_Title": "Pr\u00e9f\u00e9rence de voie",
    "Citadel_LanePreference_Tooltip": "Privil\u00e9gie le d\u00e9part sur la m\u00eame voie que les membres de votre groupe dans la mesure du possible.<br><br>Remarque\u00a0: cela peut avoir une incidence sur l\u2019\u00e9quilibre de la partie.",
    "Citadel_LanePreference_WithParty": "Avec le groupe",
    "Citadel_LaneStats_Denies": "Confiscations",
    "Citadel_LaneStats_Guardians": "Gardiens de la base",
    "Citadel_LaneStats_Kills": "Victimes",
    "Citadel_LaneStats_LastHits": "Coups fatals",
    "Citadel_LaneStats_PlayerDamage": "D\u00e9g\u00e2ts aux occultistes",
    "Citadel_LaneStats_Souls": "\u00c2mes",
    "Citadel_LaneStats_Tier1": "Niveau\u00a01",
    "Citadel_LaneStats_Tier2": "Niveau\u00a02",
    "Citadel_Lash_HeroTag_1": "Initiateur",
    "Citadel_Lash_HeroTag_2": "Voltigeur",
    "Citadel_Lash_HeroTag_3": "Arrogant",
    "Citadel_LearnMore": "En savoir plus",
    "Citadel_LeaveLobby_FailedToGetResponse": "Impossible de mettre fin au matchmaking. Veuillez r\u00e9essayer.",
    "Citadel_LeaveParty_ErrorTitle": "Erreur",
    "Citadel_LeaveParty_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour quitter le groupe. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_LeaveParty_InMatchMaking": "Votre groupe participe actuellement au matchmaking. Le matchmaking doit \u00eatre interrompu pour que vous puissiez quitter le groupe.",
    "Citadel_LeaveParty_InternalError": "Une erreur interne est survenue au moment de quitter le groupe.",
    "Citadel_LeaveParty_NotInParty": "Impossible de quitter le groupe, car vous n'en faites pas partie.",
    "Citadel_Level_test": "99",
    "Citadel_Library_AvailableBooks": "Available Books",
    "Citadel_Library_ComingSoon": "Coming Soon",
    "Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.<br><br>For now, only one book is available: <b>The Binding of Oathkeeper</b>. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.",
    "Citadel_Library_Future_Desc": "At this point in Friends and Family, the choices you make only impact the narrative itself.  However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two.",
    "Citadel_Library_Future_Label": "Future State:",
    "Citadel_Library_Progress": "{d:pct_complete}% Complete",
    "Citadel_Library_Title": "La Biblioth\u00e8que",
    "Citadel_Library_Welcome": "Bienvenue dans la Biblioth\u00e8que",
    "Citadel_LoadingScreen_Loading": "Chargement\u2026",
    "Citadel_LowLatencyVSyncRecommendation_Nvidia": "La fonctionnalit\u00e9 NVIDIA\u00a0G-Sync semble \u00eatre activ\u00e9e, mais pas la synchronisation verticale ni NVIDIA\u00a0Reflex. Nous vous recommandons d'activer ces trois param\u00e8tres pour une exp\u00e9rience de jeu optimale.",
    "Citadel_Magician_HeroTag_1": "Prestidigitateur",
    "Citadel_Magician_HeroTag_2": "Copieur",
    "Citadel_Magician_HeroTag_3": "Polyvalent",
    "Citadel_Main_EarlyDevBuild": "Version initiale de d\u00e9veloppement",
    "Citadel_Main_PlayMode": "S\u00e9lectionnez un mode de jeu\u00a0:",
    "Citadel_Main_ViewProfile": "Voir le profil",
    "Citadel_Map_Gameplay_Update": "Mise \u00e0 jour importante",
    "Citadel_MatchDetails_Assists": "Coop\u00e9rations",
    "Citadel_MatchDetails_CommendTooltip": "Cliquez pour recommander la personne.",
    "Citadel_MatchDetails_Deaths": "Morts",
    "Citadel_MatchDetails_Defeat": "D\u00e9faite",
    "Citadel_MatchDetails_GraphType": "Type de graphique\u00a0:",
    "Citadel_MatchDetails_Healing": "Soins",
    "Citadel_MatchDetails_InternalError": "Une erreur inattendue est survenue lors de la r\u00e9cup\u00e9ration des d\u00e9tails de la partie.",
    "Citadel_MatchDetails_InvalidMatch": "ID de partie non valide",
    "Citadel_MatchDetails_InvalidPermission": "Vous n'avez pas l'autorisation de consulter les d\u00e9tails de cette partie.",
    "Citadel_MatchDetails_Kills": "Victimes",
    "Citadel_MatchDetails_Loading": "Chargement des informations de la partie",
    "Citadel_MatchDetails_MatchDraw": "\u00c9galit\u00e9",
    "Citadel_MatchDetails_MatchID": "PARTIE {s:match_id}",
    "Citadel_MatchDetails_MatchInFlight": "Cette partie est toujours en cours",
    "Citadel_MatchDetails_NetWorth": "Total d'\u00e2mes",
    "Citadel_MatchDetails_NoResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock. Veuillez r\u00e9essayer ult\u00e9rieurement.",
    "Citadel_MatchDetails_NotScored": "Partie non prise en compte",
    "Citadel_MatchDetails_ObjDmg": "D\u00e9g. objectifs",
    "Citadel_MatchDetails_Objectives": "Objectifs",
    "Citadel_MatchDetails_PlayerBarriering": "Absorption de la protection",
    "Citadel_MatchDetails_PlayerDmg": "D\u00e9g. occultistes",
    "Citadel_MatchDetails_PlayerDmgShort": "D\u00e9g. occultistes",
    "Citadel_MatchDetails_PlayerHealing": "Soins",
    "Citadel_MatchDetails_RateLimited": "Veuillez patienter avant d'envoyer une nouvelle requ\u00eate de r\u00e9cup\u00e9ration de d\u00e9tails de partie.",
    "Citadel_MatchDetails_Report": "S",
    "Citadel_MatchDetails_ReportTooltip": "Cliquez pour signaler cette personne",
    "Citadel_MatchDetails_Reported": "Signalement envoy\u00e9\u00a0!",
    "Citadel_MatchDetails_SelfDamage": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "Citadel_MatchDetails_ServerError": "Erreur du serveur",
    "Citadel_MatchDetails_ShowDataBy": "Donn\u00e9es\u00a0:",
    "Citadel_MatchDetails_ShowDataByPlayer": "Indiv.",
    "Citadel_MatchDetails_ShowDataByTeam": "\u00c9quipe",
    "Citadel_MatchDetails_Stats": "Statistiques",
    "Citadel_MatchDetails_StatsAt": "Statistiques \u00e0 {s:sample_time}",
    "Citadel_MatchDetails_Team1Name": "{i:team2_networth}\u00a0k",
    "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}\u00a0k",
    "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}\u00a0k",
    "Citadel_MatchDetails_Team_Results_Bottom": "<span class=\"OutcomeLabel h1 display\">{s:outcome_label}</span>",
    "Citadel_MatchDetails_Team_Results_Top": "<span class=\"TeamName h2 display\">{s:team_name}</span>",
    "Citadel_MatchDetails_TemporarilyDisabled": "Les d\u00e9tails de parties ont \u00e9t\u00e9 temporairement d\u00e9sactiv\u00e9s en raison d'une maintenance.",
    "Citadel_MatchDetails_TooBusy": "Le r\u00e9seau de Deadlock est surcharg\u00e9 et n'est pas en mesure de fournir les d\u00e9tails de partie pour le moment.",
    "Citadel_MatchDetails_Victory": "Victoire",
    "Citadel_MatchDetails_ViewAs": "Type de valeur\u00a0:",
    "Citadel_MatchDetails_ViewAsPct": "%",
    "Citadel_MatchDetails_ViewAsValue": "brute",
    "Citadel_MatchDetails_ViewGraphs": "Voir les graphiques",
    "Citadel_MatchDetails_ViewScoreboard": "Voir le tableau des scores",
    "Citadel_MatchDetails_WinningTeam": "Victoire de {g:citadel_team_name:winning_team}",
    "Citadel_MatchEnd_Title": "Partie annul\u00e9e",
    "Citadel_MatchHistory_Disbanded": "Annul\u00e9",
    "Citadel_MatchHistory_FilterGameMode_All": "Toutes les parties",
    "Citadel_MatchHistory_FilterGameMode_Brawl": "Parties Bagarres de rue",
    "Citadel_MatchHistory_FilterGameMode_CoopBot": "Parties coop avec bots",
    "Citadel_MatchHistory_FilterGameMode_Standard": "Parties standards",
    "Citadel_MatchHistory_InternalError": "Une erreur inattendue est survenue lors de la r\u00e9cup\u00e9ration de l'historique de parties.",
    "Citadel_MatchHistory_InvalidPermission": "Vous n'avez pas l'autorisation de consulter l'historique de parties de ce compte.",
    "Citadel_MatchHistory_Loss": "D\u00e9faite",
    "Citadel_MatchHistory_NoResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock. Veuillez r\u00e9essayer ult\u00e9rieurement.",
    "Citadel_MatchHistory_RateLimited": "Veuillez patienter avant d'envoyer une nouvelle requ\u00eate de r\u00e9cup\u00e9ration d'historique de parties.",
    "Citadel_MatchHistory_TemporarilyDisabled": "L'historique de parties a \u00e9t\u00e9 temporairement d\u00e9sactiv\u00e9 en raison d'une maintenance.",
    "Citadel_MatchHistory_TooBusy": "Le r\u00e9seau de Deadlock est surcharg\u00e9 et n'est pas en mesure de fournir l'historique de parties pour le moment.",
    "Citadel_MatchHistory_Win": "Victoire",
    "Citadel_MatchInfo_Mode_CoopBot": "Partie standard (bots)",
    "Citadel_MatchInfo_Mode_CoopBotBrawl": "Bagarre de rue (bots)",
    "Citadel_MatchInfo_Mode_HeroLabs": "Labo d'occultisme",
    "Citadel_MatchInfo_Mode_Private": "Partie standard (salle d'attente)",
    "Citadel_MatchInfo_Mode_PrivateBrawl": "Bagarre de rue (salle d'attente)",
    "Citadel_MatchInfo_Mode_Ranked": "Class\u00e9",
    "Citadel_MatchInfo_Mode_Standard": "Partie standard",
    "Citadel_MatchInfo_Mode_StandardBrawl": "Bagarre de rue",
    "Citadel_MatchIntro_HeroReveal": "LANCEMENT DANS LA BATAILLE en tant que\u2026",
    "Citadel_MatchPage_Next": "Suivant",
    "Citadel_MatchPage_Prev": "Pr\u00e9c.",
    "Citadel_MatchSurvey_FreeformPlaceholder": "Partagez tout autre commentaire en rapport avec cette partie\u2026",
    "Citadel_MatchSurvey_KindOfFun": "Plut\u00f4t amusante",
    "Citadel_MatchSurvey_NotFun": "Pas terrible",
    "Citadel_MatchSurvey_Skip": "PASSER",
    "Citadel_MatchSurvey_Submit": "ENVOYER",
    "Citadel_MatchSurvey_SuperFun": "Super amusante",
    "Citadel_MatchSurvey_Title": "Avis sur la partie",
    "Citadel_MatchmakingSchedule": "Mise \u00e0 jour\u00a0:",
    "Citadel_MatchmakingSchedule_Desc": "matchmaking ouvert 24\u00a0h/24, 7\u00a0j/7\u00a0!",
    "Citadel_MatchmakingStopped_Header": "Exclusion du matchmaking",
    "Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Le matchmaking class\u00e9 du labo d'occultisme est ferm\u00e9.",
    "Citadel_MatchmakingStopped_Reason_RankedClosed": "Le matchmaking class\u00e9 est ferm\u00e9.",
    "Citadel_MatchmakingStopped_Reason_Unspecified": "Vous avez \u00e9t\u00e9 exclu(e) du matchmaking.",
    "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Votre version client n'est plus compatible, d'o\u00f9 votre exclusion du matchmaking. Veuillez red\u00e9marrer le jeu pour mettre \u00e0 jour votre client.",
    "Citadel_Matchmaking_CannotCreateParty": "Impossible de joindre ou de cr\u00e9er un groupe pendant le matchmaking.",
    "Citadel_Matchmaking_ConnectingToServer": "Connexion au serveur",
    "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}",
    "Citadel_Matchmaking_HideoutCancelHint": "Maintenez {g:citadel_binding:'HideoutCancelMatchmaking'} pour abandonner la recherche",
    "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} pour abandonner la recherche",
    "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}",
    "Citadel_Matchmaking_SearchingForMatch": "Recherche",
    "Citadel_Matchmaking_WaitingForParty": "En attente du groupe",
    "Citadel_Menu": "Menu",
    "Citadel_Mirage_HeroTag_1": "Garde du corps",
    "Citadel_Mirage_HeroTag_2": "Voyageur",
    "Citadel_Mirage_HeroTag_3": "Vigilant",
    "Citadel_ModBonus_ArmorInvestment": "Investissement de type vitalit\u00e9",
    "Citadel_ModBonus_ArmorInvestmentDesc": "Augmentation des PV.",
    "Citadel_ModBonus_CostHigh": "{i:thousands_gold},{i:hundreds_gold}\u00a0K",
    "Citadel_ModBonus_CostLow": "{i:souls}",
    "Citadel_ModBonus_Percentage": "{i:bonus_percent}\u00a0%",
    "Citadel_ModBonus_TechInvestment": "Investissement de type spirituel",
    "Citadel_ModBonus_TechInvestmentDesc": "Augmentation des d\u00e9g\u00e2ts spirituels.",
    "Citadel_ModBonus_WeaponInvestment": "Investissement de type balistique",
    "Citadel_ModBonus_WeaponInvestmentDesc": "Augmentation des d\u00e9g\u00e2ts balistiques.",
    "Citadel_Mod_Tooltip_Active": "Active",
    "Citadel_Mod_Tooltip_Innate": "Inn\u00e9e",
    "Citadel_Mod_Tooltip_Passive": "Passive",
    "Citadel_ModifierKeybindOnly": "Seuls les modificateurs peuvent \u00eatre associ\u00e9s \u00e0 ce raccourci.",
    "Citadel_MyTeam": "Mon \u00e9quipe",
    "Citadel_Nano_HeroTag_1": "Agile",
    "Citadel_Nano_HeroTag_2": "Insaisissable",
    "Citadel_Nano_HeroTag_3": "D\u00e9g\u00e2ts en rafale",
    "Citadel_Necro_HeroTag_1": "Morbide",
    "Citadel_Necro_HeroTag_2": "D\u00e9ni de zones",
    "Citadel_Necro_HeroTag_3": "N\u00e9cromancie",
    "Citadel_News_FailedToLoad": "Aucune actualit\u00e9 n'est disponible.",
    "Citadel_News_LoadMore": "Charger plus",
    "Citadel_News_Loading": "Chargement\u2026",
    "Citadel_News_MajorUpdate": "Mise \u00e0 jour importante",
    "Citadel_News_OldGods_Title": "De vieilles divinit\u00e9s et du sang neuf",
    "Citadel_News_RegularUpdate": "Mise \u00e0 jour r\u00e9guli\u00e8re",
    "Citadel_News_SmallUpdate": "Mise \u00e0 jour mineure",
    "Citadel_News_Subtitle": "Toutes les actualit\u00e9s dignes d'impression.",
    "Citadel_News_Title": "Mises \u00e0 jour r\u00e9centes",
    "Citadel_News_ViewAllNews": "Afficher toutes les actualit\u00e9s",
    "Citadel_Notification_About_To_Respawn_Message": "Vous allez bient\u00f4t r\u00e9apparaitre\u2026",
    "Citadel_Notification_About_To_Respawn_Title": "Temps de r\u00e9apparition",
    "Citadel_Notification_Paused_Message": "La partie a \u00e9t\u00e9 mise en pause",
    "Citadel_Notification_Paused_Title": "En pause",
    "Citadel_Notification_Unpaused_Message": "Reprise de la partie\u2026",
    "Citadel_Notification_Unpaused_Title": "Pause d\u00e9sactiv\u00e9e",
    "Citadel_OrbClaimTime_postfix": "ms",
    "Citadel_Orion_HeroTag_1": "Pr\u00e9cis",
    "Citadel_Orion_HeroTag_2": "Chasseur",
    "Citadel_Orion_HeroTag_3": "D\u00e9ni de zones",
    "Citadel_Overtime": "Prolongations",
    "Citadel_PartyAction_AlreadyDrafting": "Votre groupe est d\u00e9j\u00e0 dans une partie. Vous devez arr\u00eater celle en cours pour en commencer une autre.",
    "Citadel_PartyAction_Disabled": "Cette action est temporairement d\u00e9sactiv\u00e9e. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyAction_ErrorTitle": "Erreur",
    "Citadel_PartyAction_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour le moment. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyAction_InMatch": "Le groupe participe actuellement \u00e0 une partie. Il n'est pas possible d'effectuer cette action pour le moment.",
    "Citadel_PartyAction_InMatchMaking": "Le groupe participe actuellement au matchmaking. Il n'est pas possible d'effectuer cette action pour le moment.",
    "Citadel_PartyAction_InternalError": "Une erreur interne inattendue s'est produite. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyAction_InvalidParty": "Impossible de trouver le groupe. Il a peut-\u00eatre \u00e9t\u00e9 dissout.",
    "Citadel_PartyAction_InvalidPermissions": "Vous n'avez pas l'autorisation de modifier ce groupe.",
    "Citadel_PartyAction_InvalidTarget": "Le compte indiqu\u00e9 n'est plus membre du groupe.",
    "Citadel_PartyAction_InvalidValue": "La valeur fournie n'est pas valide pour ce groupe.",
    "Citadel_PartyAction_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et r\u00e9essayer.",
    "Citadel_PartyAction_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour effectuer cette action. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyChat_InGameOnly": "En jeu uniquement",
    "Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat}\u00a0personnes",
    "Citadel_PartyChat_Title": "Chat de groupe",
    "Citadel_PartyChat_VoiceAndText": "Chat vocal et par texte",
    "Citadel_PartyFindMatch": "Chercher une partie",
    "Citadel_PartyFindMatch_DevContinue": "D\u00c9V\u00a0: continuer quand m\u00eame",
    "Citadel_PartyFindMatch_LocalNotReady": "Vous devez d'abord passer en pr\u00e9paration",
    "Citadel_PartyFindMatch_OpenInvitesBody": "Vous avez des invitations de groupe en attente qui n'ont pas \u00e9t\u00e9 accept\u00e9es. Voulez-vous les annuler et continuer\u00a0?",
    "Citadel_PartyFindMatch_OpenInvitesTitle": "Invitations en attente",
    "Citadel_PartyFindMatch_OtherNotReady": "Une personne du groupe n'est pas pr\u00eate.",
    "Citadel_PartyFindMatch_SoloPartyBody": "Il n'y a personne d'autre dans ce groupe. Invitez vos contacts pour jouer ensemble ou quittez le groupe pour jouer en solo.",
    "Citadel_PartyFindMatch_SoloPartyTitle": "Groupe vide",
    "Citadel_PartyFindMatch_SoloParty_Leave": "Quitter le groupe et jouer",
    "Citadel_PartyFindMatch_SoloParty_Wait": "En attente des contacts",
    "Citadel_PartyInviteFriend_AlreadyInvited": "Invit\u00e9(e)",
    "Citadel_PartyInviteFriend_AlreadyMember": "D\u00e9j\u00e0 dans le groupe",
    "Citadel_PartyInviteFriend_Cancel": "Annuler",
    "Citadel_PartyInviteFriend_Close": "Fermer",
    "Citadel_PartyInviteFriend_Invite": "Inviter",
    "Citadel_PartyInviteFriend_InvitesFull": "Trop de membres",
    "Citadel_PartyInviteFriend_NoFriends": "Aucun de vos contacts ne joue \u00e0 Deadlock en ce moment.",
    "Citadel_PartyInviteFriend_NotInParty": "N'est pas dans le groupe",
    "Citadel_PartyInviteFriend_Title": "Inviter des contacts en ligne",
    "Citadel_PartyInvite_Accept": "Accepter",
    "Citadel_PartyInvite_AcceptInParty_Body": "Vous devez quitter votre groupe actuel avant de rejoindre un nouveau groupe. Souhaitez-vous quitter votre groupe actuel\u00a0?",
    "Citadel_PartyInvite_AcceptInParty_Title": "Quitter le groupe actuel",
    "Citadel_PartyInvite_AlreadyInvited": "Cette personne est d\u00e9j\u00e0 dans le groupe ou a d\u00e9j\u00e0 \u00e9t\u00e9 invit\u00e9e.",
    "Citadel_PartyInvite_Decline": "Refuser",
    "Citadel_PartyInvite_Disabled": "Le syst\u00e8me d'invitation \u00e0 un groupe a \u00e9t\u00e9 temporairement d\u00e9sactiv\u00e9. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyInvite_ErrorTitle": "Impossible d'envoyer l'invitation",
    "Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} pour g\u00e9rer vos invitations",
    "Citadel_PartyInvite_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour inviter la personne. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyInvite_Hold": "Maintenir",
    "Citadel_PartyInvite_InternalError": "Une erreur interne est survenue au moment de l'invitation au groupe.",
    "Citadel_PartyInvite_InvalidParty": "Le groupe auquel vous avez envoy\u00e9 une invitation n'existe plus.",
    "Citadel_PartyInvite_InvalidPermissions": "Vous n'avez pas l'autorisation d'inviter cette personne dans le groupe.",
    "Citadel_PartyInvite_NotFriends": "Les personnes invit\u00e9es doivent faire partie de vos contacts.",
    "Citadel_PartyInvite_RateLimited": "Vous avez envoy\u00e9 trop de demandes au cours des derni\u00e8res secondes. Attendez quelques instants avant d'en faire de nouvelles.",
    "Citadel_PartyInvite_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour effectuer cette action. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartyInvite_TooManyInvites": "Ce groupe a d\u00e9j\u00e0 trop d'invitations en attente. Veuillez en annuler avant d'en envoyer \u00e0 nouveau.",
    "Citadel_PartyInvite_UserDoesntHaveGame": "La personne invit\u00e9e n'a encore jamais jou\u00e9 \u00e0 Deadlock. Pendant la b\u00eata ferm\u00e9e, seuls les comptes qui ont d\u00e9j\u00e0 acc\u00e8s \u00e0 Deadlock peuvent \u00eatre invit\u00e9s.",
    "Citadel_PartySetMode_AccountLocked": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) ne peut pas participer \u00e0 ce mode car son compte Steam est verrouill\u00e9",
    "Citadel_PartySetMode_AlreadyDrafting": "Votre groupe est d\u00e9j\u00e0 dans une partie. Vous devez arr\u00eater celle en cours pour en commencer une autre.",
    "Citadel_PartySetMode_CannotLeavePrivate": "Les salles d'attente priv\u00e9es ne sont actuellement pas autoris\u00e9es \u00e0 changer de mode.",
    "Citadel_PartySetMode_Disabled": "Cette action est temporairement d\u00e9sactiv\u00e9e. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartySetMode_ErrorTitle": "Erreur",
    "Citadel_PartySetMode_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour le moment. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartySetMode_FiveStacksNotAllowed": "Les groupes de cinq n'ont pas encore acc\u00e8s au matchmaking. Veuillez r\u00e9essayer plus tard.",
    "Citadel_PartySetMode_HeroLabsMMNotOpen": "Le matchmaking pour le mode labo d'occultisme n'est pas disponible actuellement.",
    "Citadel_PartySetMode_HeroLabsNotUnlocked": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) n'a pas encore d\u00e9bloqu\u00e9 le labo d'occultisme.",
    "Citadel_PartySetMode_InMatch": "Le groupe est en pleine partie. Il n'est pas possible d'effectuer cette action pour le moment.",
    "Citadel_PartySetMode_InMatchMaking": "Le groupe participe actuellement au matchmaking. Il n'est pas possible d'effectuer cette action pour le moment.",
    "Citadel_PartySetMode_InternalError": "Une erreur interne inattendue s'est produite. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartySetMode_InvalidParty": "Impossible de trouver le groupe. Il a peut-\u00eatre \u00e9t\u00e9 dissout.",
    "Citadel_PartySetMode_InvalidPermissions": "Vous n'avez pas l'autorisation de modifier ce groupe.",
    "Citadel_PartySetMode_InvalidValue": "La valeur fournie n'est pas valide pour ce groupe.",
    "Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est en basse priorit\u00e9 et ne peut pas participer au labo d'occultisme.",
    "Citadel_PartySetMode_NoHighRangeFiveStack": "Le niveau de votre groupe est uniform\u00e9ment haut et vous \u00eates d\u00e9j\u00e0 cinq. Lorsque les membres d'un groupe pr\u00e9sentent un \u00e9cart de niveaux plus large que ce qui serait normalement autoris\u00e9 pendant une partie, nous les associons \u00e0 d'autres groupes similaires. Comme vous \u00eates d\u00e9j\u00e0 cinq, il n'existe aucune autre combinaison de groupes qui puisse vous correspondre. Modifiez la composition ou la taille de votre groupe afin de participer au matchmaking.",
    "Citadel_PartySetMode_PlayerBanned": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est bannie de ce mode jusqu'au {t:s:time_stamp} \u00e0\u00a0{t:t:time_stamp}.",
    "Citadel_PartySetMode_PlayerPermaBanned": "Une personne de votre groupe ({g:citadel_persona:nl:account_id}) est d\u00e9finitivement bannie de ce mode.",
    "Citadel_PartySetMode_RateLimited": "Vous avez fait trop de tentatives dans un court intervalle. Veuillez patienter un instant et r\u00e9essayer.",
    "Citadel_PartySetMode_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour effectuer cette action. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_PartySetMode_TooManyHighMMR": "Votre groupe compte trop de comptes au MMR tr\u00e8s \u00e9lev\u00e9 pour participer au matchmaking. Cette interdiction temporaire vise \u00e0 \u00e9viter des \u00e9quipes trop d\u00e9s\u00e9quilibr\u00e9es parmi les personnes avec un haut niveau de jeu.",
    "Citadel_PartyStartMatch": "Commencer la partie",
    "Citadel_Party_AcceptInviteInGameTooltip": "Quitter la partie et accepter l'invitation",
    "Citadel_Party_AcceptInviteTooltip": "Accepter l'invitation",
    "Citadel_Party_CancelInviteText": "Veuillez patienter",
    "Citadel_Party_CancelInviteTitle": "Annulation de l'invitation",
    "Citadel_Party_CancelMM": "Annuler",
    "Citadel_Party_Commend": "Recommander",
    "Citadel_Party_Commended": "Recommandation envoy\u00e9e",
    "Citadel_Party_Context_ClearReady": "Annuler la pr\u00e9paration",
    "Citadel_Party_Context_Close": "Fermer le groupe",
    "Citadel_Party_Context_CopyCode": "Copier le code de groupe",
    "Citadel_Party_Context_HideCode": "Masquer",
    "Citadel_Party_Context_Invite": "Inviter des contacts",
    "Citadel_Party_Context_Open": "Ouvrir le groupe",
    "Citadel_Party_Context_PartyCode": "Code de groupe",
    "Citadel_Party_Context_ReadyUp": "Pr\u00eat(e)",
    "Citadel_Party_Context_ShowCode": "Afficher",
    "Citadel_Party_Context_SwitchTeam": "Changer d'\u00e9quipe",
    "Citadel_Party_CreateCoopBot": "Cr\u00e9ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots.",
    "Citadel_Party_CreateEasyBot": "Cr\u00e9ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots de difficult\u00e9 facile.",
    "Citadel_Party_CreateHardBot": "Cr\u00e9ez un groupe dans lequel vous pouvez inviter vos contacts afin de jouer ensemble contre des bots de difficult\u00e9 difficile.",
    "Citadel_Party_CreatePartyText": "Veuillez patienter",
    "Citadel_Party_CreatePartyTitle": "Cr\u00e9ation du groupe",
    "Citadel_Party_CreateParty_Extended": "Cr\u00e9er un code de groupe \u00e0 partager",
    "Citadel_Party_CreatePrivateLobby": "Cr\u00e9er une salle d'attente priv\u00e9e",
    "Citadel_Party_DeclineInviteTooltip": "Refuser l'invitation",
    "Citadel_Party_DisabledInMMTooltip": "Impossible d'accepter l'invitation pendant que le matchmaking est en cours",
    "Citadel_Party_DisabledInPartyTooltip": "Impossible d'accepter l'invitation, car vous \u00eates d\u00e9j\u00e0 dans un groupe",
    "Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} a annul\u00e9 la partie.",
    "Citadel_Party_DraftEndedByTitle": "Partie annul\u00e9e",
    "Citadel_Party_InMatchMaking": "Le groupe recherche une partie",
    "Citadel_Party_InviteFriendToGameButton": "Inviter",
    "Citadel_Party_InviteFriendToGameTooltip": "Inviter le contact \u00e0 rejoindre la partie",
    "Citadel_Party_InviteFriendToParty": "Inviter au groupe",
    "Citadel_Party_InviteFriendTooltip": "Inviter le contact \u00e0 rejoindre le groupe",
    "Citadel_Party_InviteFriends": "Inviter des contacts",
    "Citadel_Party_InviteSent": "Invitation envoy\u00e9e",
    "Citadel_Party_InviteUserText": "Veuillez patienter",
    "Citadel_Party_InviteUserTitle": "Invitation",
    "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} vous a invit\u00e9 \u00e0 rejoindre son groupe",
    "Citadel_Party_InvitedToPartyTitle": "Invitation au groupe",
    "Citadel_Party_Invites:f": "<span class=\"InviteHeaderText\">{party_invites, plural, one{invitation} other{invitations}} au groupe</span>",
    "Citadel_Party_JoinOrCreateParty": "Rejoindre ou cr\u00e9er un groupe",
    "Citadel_Party_JoinParty": "Rejoindre le groupe",
    "Citadel_Party_JoinPartyText": "Veuillez patienter",
    "Citadel_Party_JoinPartyTitle": "Acc\u00e8s au groupe",
    "Citadel_Party_JoinParty_Extended": "Rejoindre un groupe avec un code",
    "Citadel_Party_KickPlayerText": "Veuillez patienter",
    "Citadel_Party_KickPlayerTitle": "Exclusion",
    "Citadel_Party_KickedByText": "{g:citadel_persona:kicked_by_account} vous a exclu(e) du groupe.",
    "Citadel_Party_KickedByTitle": "Exclusion du groupe",
    "Citadel_Party_Leave": "Quitter le groupe",
    "Citadel_Party_LeaveParty": "Quitter le groupe",
    "Citadel_Party_LeavePartyText": "Veuillez patienter",
    "Citadel_Party_LeavePartyTitle": "Sortie du groupe",
    "Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} a annul\u00e9 la partie.",
    "Citadel_Party_MMEndedByTitle": "Partie annul\u00e9e",
    "Citadel_Party_MatchHistory": "Voir l'historique des parties",
    "Citadel_Party_MatchMaking": "Occasionnel",
    "Citadel_Party_MatchMakingFailedText": "Impossible de d\u00e9marrer la partie. Erreur du syst\u00e8me de matchmaking\u00a0: {s:matchmaker_error}",
    "Citadel_Party_MatchMakingFailedTitle": "\u00c9chec du matchmaking",
    "Citadel_Party_MatchMakingRanked": "Partie class\u00e9e",
    "Citadel_Party_NoParty_Desc": "Inviter des contacts pour cr\u00e9er un groupe",
    "Citadel_Party_NotConnectedToGC": "Aucune connexion au r\u00e9seau Deadlock",
    "Citadel_Party_Or": "ou",
    "Citadel_Party_OutOfDateClientTooltip": "Le jeu n'est pas \u00e0 jour",
    "Citadel_Party_PartyCodeHidden": "XXXXXX",
    "Citadel_Party_PartyCodeLabel": "Code\u00a0:",
    "Citadel_Party_PartyPlayer": "Nom",
    "Citadel_Party_PartyReadyText": "Veuillez patienter",
    "Citadel_Party_PartyReadyTitle": "Pr\u00e9paration",
    "Citadel_Party_PartyRoleText": "Veuillez patienter",
    "Citadel_Party_PartyRoleTitle": "Changement de r\u00f4le",
    "Citadel_Party_PartySlotText": "Veuillez patienter",
    "Citadel_Party_PartySlotTitle": "Changement d'emplacement",
    "Citadel_Party_PartySpectator": "Spectateur",
    "Citadel_Party_PlayWithFriends": "Jouer avec des contacts",
    "Citadel_Party_PlayerLabel": "Nom",
    "Citadel_Party_PrivateMatch": "Partie priv\u00e9e",
    "Citadel_Party_ReadyUp": "Pr\u00eat",
    "Citadel_Party_Report": "Signaler",
    "Citadel_Party_Reported": "Signal\u00e9(e)",
    "Citadel_Party_RolePlayer": "Occultiste",
    "Citadel_Party_RoleSpectator": "Public",
    "Citadel_Party_SentInvite": "Invitation envoy\u00e9e",
    "Citadel_Party_SetBotDifficultyText": "Veuillez patienter",
    "Citadel_Party_SetBotDifficultyTitle": "Configuration de la difficult\u00e9 des bots",
    "Citadel_Party_SetMMPrefernceText": "Veuillez patienter",
    "Citadel_Party_SetMMPrefernceTitle": "Configuration des pr\u00e9f\u00e9rences",
    "Citadel_Party_SetMatchModeText": "Veuillez patienter pendant la configuration de votre groupe\u2026",
    "Citadel_Party_SetMatchModeTitle": "Configuration du groupe",
    "Citadel_Party_SetRegionText": "Veuillez patienter",
    "Citadel_Party_SetRegionTitle": "Choix de la r\u00e9gion",
    "Citadel_Party_SetTeamNameText": "Veuillez patienter",
    "Citadel_Party_SetTeamNameTitle": "Configuration du nom de l'\u00e9quipe",
    "Citadel_Party_SetTeamText": "Veuillez patienter",
    "Citadel_Party_SetTeamTitle": "Configuration de l'\u00e9quipe",
    "Citadel_Party_SpectatorLabel": "Public",
    "Citadel_Party_UnavailableInQueueTooltip": "Indisponible lors de la recherche de partie",
    "Citadel_PauseMsg_AutoUnpaused": "La partie a repris automatiquement.",
    "Citadel_PauseMsg_CantPause": "Vous ne pouvez pas mettre la partie en pause.",
    "Citadel_PauseMsg_CantPauseYet": "Veuillez patienter {i:value}\u00a0secondes avant de mettre la partie en pause.",
    "Citadel_PauseMsg_CantUnpauseTeam": "Vous ne pouvez pas encore d\u00e9sactiver la pause pour cette \u00e9quipe.",
    "Citadel_PauseMsg_NoPausesLeft": "Vous n'avez plus de pauses restantes.",
    "Citadel_PauseMsg_PauseCountdown": "{s:player} va mettre la partie en pause dans {i:value}\u2026",
    "Citadel_PauseMsg_Paused": "{s:player} a mis la partie en pause.",
    "Citadel_PauseMsg_UnpauseButton": "Appuyez sur{g:citadel_binding:'Pause'}pour reprendre la partie",
    "Citadel_PauseMsg_UnpauseCountdown": "Reprise de la partie dans {i:value}\u2026",
    "Citadel_PauseMsg_Unpaused": "{s:player} a d\u00e9sactiv\u00e9 la pause.",
    "Citadel_PauseMsg_YouPaused:f": "Vous avez mis la partie en pause. Il vous reste {i:value} {value, plural, one{pause} other{pauses}}.",
    "Citadel_Ping_Customize_Reminder": "Vous pouvez modifier la roue des dialogues dans les <b>param\u00e8tres</b>.",
    "Citadel_PlayOfTheGame_Intro_1": "[Temps fort de la partie]",
    "Citadel_PlayOfTheGame_PlayedBy": "r\u00e9alis\u00e9 par",
    "Citadel_PlayOfTheGame_StarringMajor": "avec",
    "Citadel_PlayOfTheGame_StarringMinor": "et",
    "Citadel_Play_BotsOfflineText": "Les bots sont d\u00e9sactiv\u00e9s pour le moment, veuillez r\u00e9essayer plus tard.",
    "Citadel_Play_BotsOfflineTitle": "Bots temporairement hors ligne",
    "Citadel_Play_MatchmakingOfflineExperimentalText": "Le matchmaking est actuellement ferm\u00e9. Veuillez r\u00e9essayer lors des heures de matchmaking programm\u00e9es.",
    "Citadel_Play_MatchmakingOfflineText": "Le syst\u00e8me de matchmaking est actuellement hors-ligne. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_Play_MatchmakingOfflineTitle": "Le matchmaking est ferm\u00e9",
    "Citadel_Play_NotConnectedToGCText": "Aucune connexion au r\u00e9seau Deadlock d\u00e9tect\u00e9e. Vous rencontrez peut-\u00eatre des probl\u00e8mes de connexion \u00e0 Steam, ou le r\u00e9seau Deadlock est peut-\u00eatre temporairement hors-ligne.",
    "Citadel_Play_NotConnectedToGCTitle": "Hors-ligne",
    "Citadel_Play_RankedMatchmakingOfflineText": "Le matchmaking class\u00e9 est actuellement ferm\u00e9. Veuillez r\u00e9essayer pendant les cr\u00e9neaux que vous avez s\u00e9lectionn\u00e9s.",
    "Citadel_Play_RankedMatchmakingOfflineTitle": "Matchmaking class\u00e9 ferm\u00e9",
    "Citadel_Play_RankedNoSchedule": "Aucun cr\u00e9neau s\u00e9lectionn\u00e9",
    "Citadel_Play_RankedNoScheduleDesc": "Vous devez s\u00e9lectionner un cr\u00e9neau horaire avant de jouer en mode class\u00e9.",
    "Citadel_Play_StreetBrawl_Desc": "Une bataille en 4 contre\u00a04 au rythme effr\u00e9n\u00e9.",
    "Citadel_Play_StreetBrawl_Title": "Bagarre de rue",
    "Citadel_Play_Street_Brawl_Logo_Part1": "Bagarre",
    "Citadel_Play_Street_Brawl_Logo_Part2": "de rue",
    "Citadel_PlayerCard_FavoriteHero": "Occultiste de pr\u00e9dilection",
    "Citadel_PlayerContextMenu_AcceptFriendRequest": "Accepter la demande de contact",
    "Citadel_PlayerContextMenu_AddFriend": "Envoyer une demande de contact",
    "Citadel_PlayerContextMenu_AudioVolume": "Volume sonore",
    "Citadel_PlayerContextMenu_CancelFriendInvite": "Annuler la demande de contact",
    "Citadel_PlayerContextMenu_EmptyMenu": "--",
    "Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignorer la demande de contact",
    "Citadel_PlayerContextMenu_InviteToParty": "Inviter au groupe",
    "Citadel_PlayerContextMenu_PartyCancelInvite": "Annuler l'invitation au groupe",
    "Citadel_PlayerContextMenu_PartyCreateWith": "Cr\u00e9er un groupe",
    "Citadel_PlayerContextMenu_PartyKick": "Exclure du groupe",
    "Citadel_PlayerContextMenu_PartyLeave": "Quitter le groupe",
    "Citadel_PlayerContextMenu_PartySwitchPlayer": "Passer en occultiste",
    "Citadel_PlayerContextMenu_PartySwitchSpectator": "Rejoindre le public",
    "Citadel_PlayerContextMenu_RemoveFriend": "Supprimer le contact",
    "Citadel_PlayerContextMenu_SpectateGame": "Regarder la partie",
    "Citadel_PlayerContextMenu_ViewProfile": "Voir le profil",
    "Citadel_PlayerFeedback_Desc": "Nous vous remercions de votre participation au test de la version initiale de Deadlock.<br><br>Vos retours contribuent \u00e0 fa\u00e7onner le jeu.",
    "Citadel_PlayerFeedback_Title": "Avis de la communaut\u00e9",
    "Citadel_PlayerList_Enemy": "\u00c9quipe ennemie",
    "Citadel_PlayerList_Teammates": "\u00c9quipe alli\u00e9e",
    "Citadel_Player_Level_AP": "PC",
    "Citadel_Player_Level_APShort": "PC",
    "Citadel_Player_Level_AP_Rewards": "<span class=\"boldText\">D\u00e9blocage de capacit\u00e9</span> ou <span class=\"boldText\">PC</span>",
    "Citadel_Player_Level_AP_Rewards_UnlockNote": "D\u00e9blocage de capacit\u00e9s aux oboles\u00a00, 1, 4 et 6",
    "Citadel_Player_Level_AP_Rewards_Visuals": "<Panel class=\"rewardIcon iconUnlock\"></Panel> ou <Panel class=\"rewardIcon iconAP\"></Panel>",
    "Citadel_Player_Level_AbilityPoints": "<span class=\"boldText\">1 Ability Point</span> gained at levels 2, 3, 5, 7, and each level after",
    "Citadel_Player_Level_AbilityUnlock": "D\u00e9blocage de capacit\u00e9",
    "Citadel_Player_Level_AbilityUnlocks": "<span class=\"boldText\">1 Ability Unlock</span> gained at levels 1, 2, 4, and 6",
    "Citadel_Player_Level_AbilityUnlocksShort": "D\u00e9blocage de capacit\u00e9",
    "Citadel_Player_Level_BaseBullet": "D\u00e9g\u00e2ts balistiques de base",
    "Citadel_Player_Level_BaseHealth": "PV de base",
    "Citadel_Player_Level_BaseMelee": "D\u00e9g\u00e2ts de m\u00eal\u00e9e de base",
    "Citadel_Player_Level_BulletResist": "R\u00e9sist. aux balles",
    "Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} Niveau {i:hero_level}",
    "Citadel_Player_Level_Legend": "L\u00e9gende\u00a0:",
    "Citadel_Player_Level_MaxRewards": "Maximum atteint",
    "Citadel_Player_Level_PowerIncrease": "Obole",
    "Citadel_Player_Level_PowerIncreaseGrants": "Chaque obole accorde\u00a0:",
    "Citadel_Player_Level_PowerIncreases": "Oboles",
    "Citadel_Player_Level_RewardsSubhead": "Chaque seuil accorde \u00e0 {s:hero_name}\u00a0:",
    "Citadel_Player_Level_RewardsTitle": "R\u00e9compenses des oboles",
    "Citadel_Player_Level_SpiritAmp": "Amp. des d\u00e9g\u00e2ts spirituels",
    "Citadel_Player_Level_SpiritPower": "Pouvoir spirituel",
    "Citadel_Player_Level_StatIncreases": "Augmentation des stats",
    "Citadel_Player_Level_StatMax": "Max. de r\u00e9compenses \u00e0 l'obole\u00a035",
    "Citadel_Player_Level_Stat_Rewards": "Augmentation des statistiques",
    "Citadel_Player_Level_Stat_RewardsMax": "Max. de statistiques additionnelles \u00e0 l'obole\u00a0{#}",
    "Citadel_Player_Level_TechResist": "R\u00e9sist. spirit.",
    "Citadel_Player_Level_Title": "Oboles",
    "Citadel_Player_Level_ToNext": "{i:gold_to_next} JUSQU'AU PROCHAIN",
    "Citadel_Player_Level_TotalGold": "TOTAL D'\u00c2MES\u00a0: {i:total_gold}",
    "Citadel_Player_Level_WeaponPower": "<span class=\"boldText\">+{s:weapon_bonus}% Base Bullet Damage</span>, <span class=\"boldText\">+{s:melee_bonus}% Base Melee damage</span> and <span class=\"boldText\">+{s:health_bonus} Max Health </span>",
    "Citadel_Player_Level_WeaponRange": "Port\u00e9e de l'arme",
    "Citadel_Players_WindowTitle": "Occultistes",
    "Citadel_PlaytestUser_Result_AlreadyHasGame": "Cette personne a d\u00e9j\u00e0 acc\u00e8s \u00e0 Deadlock.",
    "Citadel_PlaytestUser_Result_GenericFailure": "Impossible de recommander le compte (\u00e9chec de communication avec le r\u00e9seau Deadlock). Veuillez r\u00e9essayer plus tard.",
    "Citadel_PlaytestUser_Result_GenericFailureTitle": "\u00c9chec de l'envoi",
    "Citadel_PlaytestUser_Result_InvalidFriend": "Ce compte ne figure pas dans votre liste de contacts.",
    "Citadel_PlaytestUser_Result_LimitedUser": "Le compte Steam de cette personne est limit\u00e9, elle ne peut donc pas acc\u00e9der \u00e0 Deadlock pour l'instant.",
    "Citadel_PlaytestUser_Result_NotFriendsLongEnough": "Cette personne ne fait pas partie de votre liste de contacts depuis assez longtemps pour lui envoyer une invitation.",
    "Citadel_PlaytestUser_Result_Success": "Merci d'avoir recommand\u00e9 ce compte\u00a0!",
    "Citadel_PlaytestUser_Result_SuccessTitle": "Recommandation envoy\u00e9e",
    "Citadel_PlaytestUser_SubmitProcessing": "Veuillez patienter",
    "Citadel_PlaytestUser_SubmitProcessingTitle": "Recommandation du compte",
    "Citadel_PlaytestWarningBody": "Ce jeu est encore en phase de d\u00e9veloppement. Beaucoup d'\u00e9l\u00e9ments visuels sont encore temporaires et les m\u00e9caniques de jeu sont exp\u00e9rimentales. Vos retours sont les bienvenus.",
    "Citadel_PlaytestWarningTitle": "Version initiale de d\u00e9veloppement",
    "Citadel_Playtest_CreateAccountsBody": "Cr\u00e9ez un compte sur le forum pour partager votre avis sur le jeu. Rejoignez le serveur Discord de Deadlock pour discuter avec les membres de la communaut\u00e9 et rester au courant des derni\u00e8res nouveaut\u00e9s.",
    "Citadel_Playtest_CreateAccountsTitle": "Donnez votre avis et participez \u00e0 la discussion",
    "Citadel_Playtest_DiscordButton": "Rejoindre le serveur\u00a0Discord",
    "Citadel_Playtest_DiscordInfo": "Rejoignez le serveur Discord de Deadlock pour discuter avec les membres de la communaut\u00e9 et rester au courant des derni\u00e8res nouveaut\u00e9s.",
    "Citadel_Playtest_GoToForum": "Acc\u00e9der au forum",
    "Citadel_Playtest_JoinDiscord": "Rejoindre le serveur\u00a0Discord",
    "Citadel_Playtest_JoinForum": "Rejoindre le forum",
    "Citadel_Playtest_JoinedDiscord": "Serveur\u00a0Discord rejoint",
    "Citadel_Playtest_JoinedForum": "Forum rejoint",
    "Citadel_Playtest_LocalTime": "Heure locale",
    "Citadel_Playtest_MatchmakingOpen": "matchmaking ouvert jusqu'\u00e0\u00a0{t:t:playtest_end}",
    "Citadel_Playtest_MatchmakingPaused": "matchmaking suspendu\u00a0: {t:d:unranked_mm_pause_time}",
    "Citadel_Playtest_RecommendButton": "\u00e0 tester Deadlock",
    "Citadel_Playtest_RecommendInfo": "Inviter un contact",
    "Citadel_Playtest_Region": "R\u00e9gion\u00a0: {s:region_name}",
    "Citadel_Playtest_Schedule": "Ouverture des serveurs\u00a0:",
    "Citadel_Playtest_Status": "\u00c9tat\u00a0:",
    "Citadel_Playtest_Upcoming": "d\u00e9but du playtest dans {t:l:t:m:playtest_start}",
    "Citadel_Playtest_Weekdays": "Du lundi au jeudi",
    "Citadel_Playtest_Weekends": "Du vendredi au dimanche",
    "Citadel_PostGame_AwardAbilityKills": "<span class=\"rank_demote\">Le plus</span><br/>de victimes par capacit\u00e9",
    "Citadel_PostGame_AwardAbilityKills_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de victimes par capacit\u00e9",
    "Citadel_PostGame_AwardAbilityKills_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de victimes par capacit\u00e9",
    "Citadel_PostGame_AwardAbilityKills_RankOther": "<br/>Victimes par capacit\u00e9",
    "Citadel_PostGame_AwardAssists": "<span class=\"rank_demote\">Le plus</span><br/>de coop.",
    "Citadel_PostGame_AwardAssists_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de coop.",
    "Citadel_PostGame_AwardAssists_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de coop.",
    "Citadel_PostGame_AwardAssists_RankOther": "<br/>Coop\u00e9rations",
    "Citadel_PostGame_AwardHeadshotKills": "<span class=\"rank_demote\">Le plus</span><br/>de victimes par tir en pleine t\u00eate",
    "Citadel_PostGame_AwardHeadshotKills_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de victimes par tir en pleine t\u00eate",
    "Citadel_PostGame_AwardHeadshotKills_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de victimes par tir en pleine t\u00eate",
    "Citadel_PostGame_AwardHealing": "<span class=\"rank_demote\">Le plus de</span><br/>soins",
    "Citadel_PostGame_AwardHealing_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre de</span><br/>soins",
    "Citadel_PostGame_AwardHealing_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre de</span><br/>soins",
    "Citadel_PostGame_AwardHealing_RankOther": "<br/>Soins",
    "Citadel_PostGame_AwardKills": "<span class=\"rank_demote\">Le plus</span><br/>de victimes",
    "Citadel_PostGame_AwardKills_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de victimes",
    "Citadel_PostGame_AwardKills_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de victimes",
    "Citadel_PostGame_AwardKills_RankOther": "<br/>victimes",
    "Citadel_PostGame_AwardMaxKillstreak": "<br/>Victimes d'affil\u00e9e",
    "Citadel_PostGame_AwardMaxKillstreak_Rank2": "<br/>Victimes d'affil\u00e9e",
    "Citadel_PostGame_AwardMaxKillstreak_Rank3": "<br/>Victimes d'affil\u00e9e",
    "Citadel_PostGame_AwardMaxKillstreak_RankOther": "<br/>Victimes d'affil\u00e9e",
    "Citadel_PostGame_AwardMeleeKills": "<span class=\"rank_demote\">Le plus</span><br/>de victimes par attaque de m\u00eal\u00e9e",
    "Citadel_PostGame_AwardMeleeKills_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de victimes par attaque de m\u00eal\u00e9e",
    "Citadel_PostGame_AwardMeleeKills_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de victimes par attaque de m\u00eal\u00e9e",
    "Citadel_PostGame_AwardMeleeKills_RankOther": "<br/>Victimes par attaque de m\u00eal\u00e9e",
    "Citadel_PostGame_AwardObjDmg": "<span class=\"rank_demote\">Le plus de</span><br/>d\u00e9g\u00e2ts contre les objectifs",
    "Citadel_PostGame_AwardObjDmg_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre de</span><br/>d\u00e9g\u00e2ts contre les objectifs",
    "Citadel_PostGame_AwardObjDmg_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre de</span><br/>d\u00e9g\u00e2ts contre les objectifs",
    "Citadel_PostGame_AwardObjDmg_RankOther": "<br/>D\u00e9g. objets",
    "Citadel_PostGame_AwardPlayerDmg": "<span class=\"rank_demote\">Le plus de</span><br/>d\u00e9g\u00e2ts aux occultistes",
    "Citadel_PostGame_AwardPlayerDmg_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre de</span><br/>d\u00e9g\u00e2ts aux occultistes",
    "Citadel_PostGame_AwardPlayerDmg_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre de</span><br/>d\u00e9g\u00e2ts aux occultistes",
    "Citadel_PostGame_AwardPlayerDmg_RankOther": "<br/>D\u00e9g. occultistes",
    "Citadel_PostGame_AwardSouls": "<span class=\"rank_demote\">Le plus</span><br/>d'\u00e2mes",
    "Citadel_PostGame_AwardSouls_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>d'\u00e2mes",
    "Citadel_PostGame_AwardSouls_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>d'\u00e2mes",
    "Citadel_PostGame_AwardSouls_RankOther": "<br/>\u00c2mes",
    "Citadel_PostGame_AwardWeaponKills": "<span class=\"rank_demote\">Le plus</span><br/>de victimes par balle",
    "Citadel_PostGame_AwardWeaponKills_Rank2": "<span class=\"rank_demote\">Deuxi\u00e8me pour le nombre</span><br/>de victimes par balle",
    "Citadel_PostGame_AwardWeaponKills_Rank3": "<span class=\"rank_demote\">Troisi\u00e8me pour le nombre</span><br/>de victimes par balle",
    "Citadel_PostGame_AwardWeaponKills_RankOther": "<br/>Le plus de victimes",
    "Citadel_PostGame_CopyMatchID": "Copier l'ID de la partie",
    "Citadel_PostGame_CopyMatchIDSuccess": "Copi\u00e9",
    "Citadel_PostGame_HighSkillRangeParties": "Groupes avec fourchette de niveaux tr\u00e8s diff\u00e9rents",
    "Citadel_PostGame_StreetBrawl": "Bagarre de rue",
    "Citadel_Post_Game_Assits": "Coop\u00e9rations",
    "Citadel_Post_Game_BossDamage": "D\u00e9g\u00e2ts aux boss",
    "Citadel_Post_Game_Graphs": "Personnel",
    "Citadel_Post_Game_Graphs_New": "Graphiques",
    "Citadel_Post_Game_Healing": "Soins",
    "Citadel_Post_Game_HeroDamage": "D\u00e9g\u00e2ts aux occultistes",
    "Citadel_Post_Game_HighestNetworth": "Valeur nette la plus \u00e9lev\u00e9e",
    "Citadel_Post_Game_Kills": "Victimes",
    "Citadel_Post_Game_MVP": "MJ",
    "Citadel_Post_Game_MVP_HonorableMention": "Num\u00e9ro un",
    "Citadel_Post_Game_MVP_KeyPlayers": "Mentions sp\u00e9ciales",
    "Citadel_Post_Game_MostAssits": "Le plus de coop.",
    "Citadel_Post_Game_MostBossDamage": "Le plus de d\u00e9g\u00e2ts aux boss",
    "Citadel_Post_Game_MostHealing": "Le plus de soins",
    "Citadel_Post_Game_MostHeroDamage": "Le plus de d\u00e9g\u00e2ts aux occultistes",
    "Citadel_Post_Game_MostKills": "Le plus de victimes",
    "Citadel_Post_Game_Networth": "Valeur nette",
    "Citadel_Post_Game_Personal": "Personnel",
    "Citadel_Post_Game_PlayedBy": "incarn\u00e9(e) par\u00a0:",
    "Citadel_Post_Game_Requeue": "Rejouer",
    "Citadel_Post_Game_Retry": "R\u00e9essayer",
    "Citadel_Post_Game_Scoreboard": "Tableau des scores",
    "Citadel_Post_Game_You": "Vous",
    "Citadel_Post_View_Other_Team": "Voir l'autre \u00e9quipe",
    "Citadel_Pregame_WaitingForMapToLoad": "Le chargement se termine",
    "Citadel_Pregame_WaitingForPlayers": "Connexion des joueurs et joueuses",
    "Citadel_Priest_HeroTag_1": "Pieux",
    "Citadel_Priest_HeroTag_2": "Maitre d'armes",
    "Citadel_Priest_HeroTag_3": "Tactique",
    "Citadel_PriorityToken": "Jeton de priorit\u00e9",
    "Citadel_PriorityToken_Available": "Disponible",
    "Citadel_PriorityToken_Cancel": "Supprimer",
    "Citadel_PriorityToken_Desc": "Gagnez des jetons de priorit\u00e9 en disputant des parties.<br><br>Quand vous aurez d\u00e9bloqu\u00e9 un jeton, vous pourrez le glisser sur la carte de l'occultiste que vous souhaitez incarner pour maximiser vos chances. Votre jeton ne sera d\u00e9pens\u00e9 que si vous obtenez l'occultiste en question.<br><br> L'obtention de jetons sera acc\u00e9l\u00e9r\u00e9e \u00e0 mesure que le nombre d\u2019occultistes disponibles grandira.",
    "Citadel_PrivateLobby_Bot_Easy": "Bots\u00a0: facile",
    "Citadel_PrivateLobby_Bot_Hard": "Bots\u00a0: difficile",
    "Citadel_PrivateLobby_Bot_Medium": "Bots\u00a0: moyen",
    "Citadel_PrivateLobby_Bot_None": "Vide",
    "Citadel_PrivateLobby_Cheats_Off": "Triche d\u00e9sactiv\u00e9e",
    "Citadel_PrivateLobby_Cheats_On": "Triche activ\u00e9e",
    "Citadel_PrivateLobby_Difficulty_Easy": "Bots faciles",
    "Citadel_PrivateLobby_Difficulty_Hard": "Bots difficiles",
    "Citadel_PrivateLobby_Difficulty_Medium": "Bots moyens",
    "Citadel_PrivateLobby_Difficulty_None": "Sans bots",
    "Citadel_PrivateLobby_Duplicate_Heroes_Off": "Occultistes en double d\u00e9sactiv\u00e9s",
    "Citadel_PrivateLobby_Duplicate_Heroes_On": "Occultistes en double activ\u00e9s",
    "Citadel_PrivateLobby_Error_NoPlayers": "Personne ne joue dans cette partie",
    "Citadel_PrivateLobby_Error_NotAllAssigned": "Des personnes n'ont pas encore choisi leur \u00e9quipe",
    "Citadel_PrivateLobby_Error_NotAllReady": "Des personnes ne sont pas encore pr\u00eates",
    "Citadel_PrivateLobby_Experimental_Heroes_Off": "D\u00e9sactiver les occultistes en phase d'essai",
    "Citadel_PrivateLobby_Experimental_Heroes_On": "Activer les occultistes en phase d'essai",
    "Citadel_PrivateLobby_FindingMatch": "La partie va bient\u00f4t commencer",
    "Citadel_PrivateLobby_GameMode_Normal": "Mode de jeu \u2013 Normal",
    "Citadel_PrivateLobby_GameMode_StreetBrawl": "Mode de jeu \u2013 Bagarre de rue",
    "Citadel_PrivateLobby_Group_Invites": "Invitations",
    "Citadel_PrivateLobby_Group_Spectators": "Spectateurs",
    "Citadel_PrivateLobby_Group_Unassigned": "Sans \u00e9quipe",
    "Citadel_PrivateLobby_Invite": "Inviter des contacts",
    "Citadel_PrivateLobby_Join": "Quitter l'\u00e9quipe",
    "Citadel_PrivateLobby_LeavePrompt_Body": "Voulez-vous vraiment quitter cette partie personnalis\u00e9e\u00a0?",
    "Citadel_PrivateLobby_LeavePrompt_Exit": "Quitter la partie personnalis\u00e9e",
    "Citadel_PrivateLobby_LeavePrompt_Title": "Quitter la partie personnalis\u00e9e",
    "Citadel_PrivateLobby_MatchSettings": "Param\u00e8tres de la partie",
    "Citadel_PrivateLobby_PageTitle": "Partie personnalis\u00e9e",
    "Citadel_PrivateLobby_PubliclyVisible_Off": "Visible des membres uniquement",
    "Citadel_PrivateLobby_PubliclyVisible_On": "Visible de tout le monde",
    "Citadel_PrivateLobby_RandomLanes_Off": "Attribuer les voies",
    "Citadel_PrivateLobby_RandomLanes_On": "Attribution automatique des voies",
    "Citadel_PrivateLobby_RandomizeTeams": "R\u00e9partition al\u00e9atoire",
    "Citadel_PrivateLobby_Ready": "Pr\u00eat(e)",
    "Citadel_PrivateLobby_Region_Europe": "Europe",
    "Citadel_PrivateLobby_Region_Oceania": "Oc\u00e9anie",
    "Citadel_PrivateLobby_Region_ROW": "Am\u00e9rique du Nord",
    "Citadel_PrivateLobby_Region_Russia": "Russie",
    "Citadel_PrivateLobby_Region_SAmerica": "Am\u00e9rique du Sud",
    "Citadel_PrivateLobby_Region_SEAsia": "Asie du Sud-Est",
    "Citadel_PrivateLobby_Region_Unselected": "S\u00e9lectionnez une r\u00e9gion",
    "Citadel_PrivateLobby_ShuffleLanesTooltip": "R\u00e9partir au hasard les occultistes des \u00e9quipes sur diff\u00e9rentes voies",
    "Citadel_PrivateLobby_ShuffleTeams": "M\u00e9langer au sein de l'\u00e9quipe",
    "Citadel_PrivateLobby_ShuffleTeamsTooltip": "R\u00e9partir au hasard les membres de la salle d'attente dans deux \u00e9quipes diff\u00e9rentes",
    "Citadel_PrivateLobby_StartMatch": "Commencer la partie",
    "Citadel_PrivateLobby_StartPrompt_Body": "Voulez-vous vraiment commencer la partie\u00a0?",
    "Citadel_PrivateLobby_StartPrompt_Title": "Commencer la partie",
    "Citadel_PrivateLobby_SwapTeams": "Inverser les \u00e9quipes",
    "Citadel_PrivateLobby_SwapTeamsTooltip": "Inverser les \u00e9quipes en conservant la r\u00e9partition sur les voies",
    "Citadel_PrivateLobby_Unready": "Annuler",
    "Citadel_PrivateLobby_Versus": "VS",
    "Citadel_PrivilegedFeatures_CommsRestricted_Active": "Vos communications avec les autres personnes en jeu sont restreintes jusqu'\u00e0 {t:l:t:m:comms_ban_end_time}.",
    "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Lorsque vos privil\u00e8ges de communications sont restreints, seules les personnes de votre groupe peuvent voir vos messages \u00e9crits et entendre votre voix.",
    "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Communications",
    "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Communication restreinte",
    "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Il vous reste {i:low_priority_games_remaining}\u00a0{low_priority_games_remaining, plural, one{partie} other{parties}} \u00e0 remporter en matchmaking basse priorit\u00e9.",
    "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Les personnes qui se comportent mal ou qui abandonnent les parties seront plac\u00e9es dans un groupe de matchmaking basse priorit\u00e9. Elles devront ensuite jouer avec d'autres personnes du m\u00eame groupe.",
    "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
    "Citadel_PrivilegedFeatures_LowPriority_Title": "Matchmaking basse priorit\u00e9",
    "Citadel_PrivilegedFeatures_NoneDisabled": "Aucune fonctionnalit\u00e9 n'est actuellement d\u00e9sactiv\u00e9e, votre Patron vous en remercie\u00a0!",
    "Citadel_PrivilegedFeatures_PausingDisabled_Active": "La fonctionnalit\u00e9 de mise en pause \u00e9t\u00e9 d\u00e9sactiv\u00e9e sur votre compte jusqu'\u00e0 {t:l:t:m:pausing_ban_end_time}.",
    "Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Les mises en pause trop fr\u00e9quentes entraineront la d\u00e9sactivation de la fonction sur votre compte.",
    "Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pause",
    "Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pause d\u00e9sactiv\u00e9e",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Active": "La fonctionnalit\u00e9 de signalement en jeu a \u00e9t\u00e9 d\u00e9sactiv\u00e9e sur votre compte jusqu'\u00e0 {t:l:t:m:report_ban_end_time}.",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Les signalements excessifs ou infond\u00e9s entraineront la d\u00e9sactivation de la fonction de signalement sur votre compte et, si le probl\u00e8me persiste, un bannissement permanent du compte.",
    "Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Signalement",
    "Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Signalements d\u00e9sactiv\u00e9s",
    "Citadel_PrivilegedFeatures_Title": "R\u00e9sum\u00e9 de comportement",
    "Citadel_ProfileCard_AccountID": "ID de compte\u00a0: {d:account_id}",
    "Citadel_ProfileCard_PartyInvited": "Invitation au groupe",
    "Citadel_ProfileCard_PartyMatchmaking": "Le groupe recherche une partie",
    "Citadel_ProfileCard_PartyNotReady": "Pas pr\u00eat(e)",
    "Citadel_ProfileCard_PartyReady": "Groupe pr\u00eat",
    "Citadel_ProfileCard_PartyRoster": "Escouade",
    "Citadel_ProfileCard_StatTitle_Commends": "F\u00e9licitations",
    "Citadel_ProfileCard_StatTitle_GamesPlayed": "Parties",
    "Citadel_ProfileCard_StatTitle_Kills": "Victimes",
    "Citadel_ProfileCard_StatTitle_Wins": "Victoires",
    "Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
    "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
    "Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
    "Citadel_Profile_CoreRating": "Niveau",
    "Citadel_Profile_Loading": "Chargement\u2026",
    "Citadel_Profile_Loss": "D\u00e9faite",
    "Citadel_Profile_Loss_Short": "D",
    "Citadel_Profile_MatchHistory": "Historique des parties",
    "Citadel_Profile_MatchHistory_ViewAll": "Voir l'historique des parties complet",
    "Citadel_Profile_MatchHistory_ViewDetails": "Voir les d\u00e9tails",
    "Citadel_Profile_MostPlayed": "Occultiste de pr\u00e9dilection",
    "Citadel_Profile_NotScored": "Non pris en compte",
    "Citadel_Profile_RankedPerformanceSort": "Niveau",
    "Citadel_Profile_Showcase": "Vitrine",
    "Citadel_Profile_Skill_Arrow_Tooltip_-1": "Bas par rapport au grade.",
    "Citadel_Profile_Skill_Arrow_Tooltip_-2": "Le plus bas par rapport au grade.",
    "Citadel_Profile_Skill_Arrow_Tooltip_0": "Jouez avec cette unit\u00e9 occultiste pour calibrer votre grade.",
    "Citadel_Profile_Skill_Arrow_Tooltip_1": "\u00c9lev\u00e9 par rapport au grade.",
    "Citadel_Profile_Skill_Arrow_Tooltip_2": "Le plus \u00e9lev\u00e9 par rapport au grade.",
    "Citadel_Profile_Skill_Rating_Intro": "Le grade est d\u00e9termin\u00e9 par les performances r\u00e9centes et historiques d'une personne.",
    "Citadel_Profile_Skill_Rating_Tooltip": "Grade\u00a0: cliquez pour en savoir plus.",
    "Citadel_Profile_Stats_All": "Liste compl\u00e8te",
    "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{coop\u00e9ration} other{coop\u00e9rations}}",
    "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{recommandation} other{recommandations}}",
    "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{partie jou\u00e9e} other{parties jou\u00e9es}}",
    "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{partie gagn\u00e9e} other{parties gagn\u00e9es}}",
    "Citadel_Profile_Stats_Healing:f": "Soins",
    "Citadel_Profile_Stats_HeroDamage:f": "D\u00e9g\u00e2ts aux occultistes",
    "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{victime} other{victimes}}",
    "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{coup fatal} other{coups fatals}}",
    "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{\u00e2me collect\u00e9e} other{\u00e2mes collect\u00e9es}}",
    "Citadel_Profile_Stats_ObjDamage:f": "D\u00e9g\u00e2ts aux objectifs",
    "Citadel_Profile_Stats_SortBy": "Trier par\u00a0:",
    "Citadel_Profile_Stats_TitleSection": "Statistiques depuis le d\u00e9but",
    "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}\u00a0k",
    "Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
    "Citadel_Profile_TimePlayedSort": "Temps de jeu",
    "Citadel_Profile_Title": "Profil",
    "Citadel_Profile_ViewLeaderboard": "Voir les classements mondiaux",
    "Citadel_Profile_Win": "Victoire",
    "Citadel_Profile_Win_Short": "V",
    "Citadel_Punkgoat_HeroTag_1": "Punk",
    "Citadel_Punkgoat_HeroTag_2": "Chaotique",
    "Citadel_Punkgoat_HeroTag_3": "G.O.A.T.",
    "Citadel_QuestPrompt_DailyHeroVote": "REMPORTER UNE PARTIE",
    "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4\u00a0VOTES",
    "Citadel_QuestPrompt_DailyHeroVoteHeader": "Bonus quotidien",
    "Citadel_QueueOptions_Button": "Options de recherche de partie",
    "Citadel_QueueOptions_Modal_Title": "Matchmaking",
    "Citadel_QueueOptions_Modal_Title_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres de matchmaking aux valeurs par d\u00e9faut\u00a0?",
    "Citadel_QueueOptions_Modal_Title_reset_tooltip": "R\u00e9tablit les param\u00e8tres de matchmaking par d\u00e9faut.",
    "Citadel_RP_Away": "Absent(e)",
    "Citadel_RP_Busy": "Occup\u00e9(e)",
    "Citadel_RP_LookingToPlay": "Souhaite jouer",
    "Citadel_RP_LookingToTrade": "Souhaite faire un \u00e9change",
    "Citadel_RP_NotFriends": "N'est pas dans vos contacts",
    "Citadel_RP_Online": "En ligne",
    "Citadel_RP_PendingReceived": "Demande en attente",
    "Citadel_RP_PendingSent": "Demande de contact envoy\u00e9e",
    "Citadel_RP_PlayingOtherGame": "Joue \u00e0 un autre jeu",
    "Citadel_RP_Snooze": "Non disponible",
    "Citadel_RankedGame_Played_desc": "Parties jou\u00e9es pour se qualifier en mode class\u00e9",
    "Citadel_RankedGames_Played": "{i:ranked_games_played} / {i:ranked_games_required}\u00a0parties achev\u00e9es",
    "Citadel_RankedGames_PlayedQualified": "Votre grade sera calcul\u00e9 en fonction de vos parties suppl\u00e9mentaires",
    "Citadel_RankedGames_Qualified1": "Vos parties suppl\u00e9mentaires seront prises en compte pour votre grade final",
    "Citadel_RankedGames_Qualified2": "Votre grade final sera d\u00e9cern\u00e9 le {t:s:end_day}",
    "Citadel_ReadyUp_InMatch": "Vous \u00eates d\u00e9j\u00e0 dans une partie.",
    "Citadel_ReadyUp_InvalidGroupRoster": "Votre escouade est trop similaire \u00e0 celle des autres membres de votre groupe. Essayez d'ajouter d'autres occultistes ou d'en changer.",
    "Citadel_ReadyUp_InvalidRoster": "Votre escouade n'est pas valide.",
    "Citadel_ReadyUp_TooManyLimitedHeroes": "Votre escouade contient principalement de nouvelles unit\u00e9s occultistes. Afin de faciliter l'organisation des matchs, les escouades doivent comprendre des unit\u00e9s autres que celles r\u00e9cemment ajout\u00e9es au jeu. Veuillez inclure d'autres occultistes \u00e0 votre escouade.",
    "Citadel_RecommendFriend_Comments": "Commentaires:",
    "Citadel_RecommendFriend_CommentsPrompt": "D\u00e9crivez bri\u00e8vement de qui il s'agit",
    "Citadel_RecommendFriend_Email": "Adresse e-mail\u00a0:",
    "Citadel_RecommendFriend_EmailDesc": "(La meilleure adresse e-mail pour joindre la personne, elle ne doit pas n\u00e9cessairement correspondre \u00e0 l'adresse e-mail associ\u00e9e \u00e0 son compte Steam)",
    "Citadel_RecommendFriend_EmailPrompt": "Adresse e-mail",
    "Citadel_RecommendFriend_ErrorMsg": "Vous devez s\u00e9lectionner un contact de la liste",
    "Citadel_RecommendFriend_LocWarning": "Nous travaillons \u00e0 l'ajout d'autres langues, mais seul l'anglais est actuellement disponible pour ce test. Veuillez en tenir compte lorsque vous invitez des contacts.",
    "Citadel_RecommendFriend_PopupButton": "Envoyer",
    "Citadel_RecommendFriend_Region": "S\u00e9lectionnez une r\u00e9gion\u00a0:",
    "Citadel_RecommendFriend_Region_EU": "Europe",
    "Citadel_RecommendFriend_Region_NA": "Am\u00e9rique du Nord",
    "Citadel_RecommendFriend_Region_Other": "Autre (pr\u00e9cisez en commentaire)",
    "Citadel_RecommendFriend_Region_SA": "Am\u00e9rique du Sud",
    "Citadel_RecommendFriend_Region_SEA": "Asie/Pacifique",
    "Citadel_RecommendFriend_SelectTitle": "S\u00e9lectionnez un contact Steam\u00a0:",
    "Citadel_RecommendFriend_Timing_desc": "Les invitations sont g\u00e9n\u00e9ralement envoy\u00e9es dans un d\u00e9lai de 1 \u00e0 2\u00a0jours, mais peuvent parfois mettre plus de temps \u00e0 \u00eatre envoy\u00e9es.",
    "Citadel_RecommendFriend_Title": "Inviter des contacts",
    "Citadel_RecommendFriend_desc": "Vous aimeriez inviter des contacts \u00e0 participer au playtest avec vous\u00a0?<br>S\u00e9lectionnez leur compte ci-dessous pour leur faire parvenir une invitation via Steam.",
    "Citadel_ReconnectPopup_Abandon": "Abandonner",
    "Citadel_ReconnectPopup_Message": "Souhaitez-vous vous reconnecter\u00a0?",
    "Citadel_ReconnectPopup_Reconnect": "Reconnexion",
    "Citadel_ReconnectPopup_Title": "Partie en cours",
    "Citadel_Reconnect_IncompatibleVersionBody": "La version de votre client n'est plus compatible avec ce serveur.",
    "Citadel_Reconnect_IncompatibleVersionTitle": "Version incompatible",
    "Citadel_RefreshRateRecommendation": "Votre \u00e9cran semble disposer d'un mode {d:max_refresh_rate}\u00a0Hz, mais la fr\u00e9quence de rafraichissement actuelle de celui-ci est de {d:curr_refresh_rate}\u00a0Hz. Nous vous recommandons d'utiliser la fr\u00e9quence de rafraichissement maximale de votre \u00e9cran pour une exp\u00e9rience de jeu optimale.",
    "Citadel_Region_All": "Toutes r\u00e9gions",
    "Citadel_Region_Europe": "Europe",
    "Citadel_Region_NA": "Am\u00e9rique du Nord",
    "Citadel_Region_Oceania": "Oc\u00e9anie",
    "Citadel_Region_SAmerica": "Am\u00e9rique du Sud",
    "Citadel_Region_SEA": "Asie",
    "Citadel_RemoveFriend_Body": "Veuillez patienter",
    "Citadel_RemoveFriend_ConfirmBody": "Voulez-vous vraiment supprimer {g:dac_persona:b:account_id} de vos contacts\u00a0?",
    "Citadel_RemoveFriend_ConfirmTitle": "Supprimer le contact",
    "Citadel_RemoveFriend_ErrorBody": "Impossible de supprimer ce contact pour le moment. Veuillez r\u00e9essayer plus tard.",
    "Citadel_RemoveFriend_ErrorTitle": "Erreur",
    "Citadel_RemoveFriend_Title": "Suppression du contact",
    "Citadel_Replay_DecompressPct": "D\u00e9compression\u00a0\u2013\u00a0{d:replay_progress}\u00a0%",
    "Citadel_Replay_Delete": "Supprimer la rediffusion",
    "Citadel_Replay_Download": "Rediffusion",
    "Citadel_Replay_Downloading": "T\u00e9l\u00e9chargement en cours",
    "Citadel_Replay_DownloadingPct": "T\u00e9l\u00e9chargement\u00a0\u2013 {d:replay_progress}\u00a0%",
    "Citadel_Replay_Error": "Erreur\u00a0: {s:replay_error}",
    "Citadel_Replay_ErrorDirect": "Erreur",
    "Citadel_Replay_Expired": "Rediffusion expir\u00e9e",
    "Citadel_Replay_FindingReplay": "Recherche de la rediffusion",
    "Citadel_Replay_NotReadyYet": "Rediffusion non pr\u00eate",
    "Citadel_Replay_RequestingReplay": "Acc\u00e8s \u00e0 la rediffusion",
    "Citadel_Replay_Speed_1": "\u00d7\u00a01",
    "Citadel_Replay_Speed_16": "\u00d7\u00a016",
    "Citadel_Replay_Speed_1Point5": "\u00d7\u00a01,5",
    "Citadel_Replay_Speed_2": "\u00d7\u00a02",
    "Citadel_Replay_Speed_4": "\u00d7\u00a04",
    "Citadel_Replay_Speed_8": "\u00d7\u00a08",
    "Citadel_Replay_Speed_Point25": "\u00d7\u00a00,25",
    "Citadel_Replay_Speed_Point5": "\u00d7\u00a00,5",
    "Citadel_Replay_Unavailable": "Rediffusion non disponible",
    "Citadel_Replay_Watch": "Regarder la rediffusion",
    "Citadel_ReportPlayer_CommentPlaceholder": "D\u00e9crivez le probl\u00e8me rencontr\u00e9 avec cette personne",
    "Citadel_ReportPlayer_Desc": "Signalez un comportement inappropri\u00e9.",
    "Citadel_ReportPlayer_Reason_Abandon": "A quitt\u00e9 la partie",
    "Citadel_ReportPlayer_Reason_CheatingIssue": "Tricherie",
    "Citadel_ReportPlayer_Reason_Comments": "Commentaires\u00a0:",
    "Citadel_ReportPlayer_Reason_Griefing": "Mauvais comportement",
    "Citadel_ReportPlayer_Reason_Smurfing": "Smurfing",
    "Citadel_ReportPlayer_Reason_Title": "Raison\u00a0:",
    "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Chat vocal/textuel inappropri\u00e9",
    "Citadel_ReportPlayer_Result_AlreadyReported": "Vous avez d\u00e9j\u00e0 signal\u00e9 cette personne r\u00e9cemment.",
    "Citadel_ReportPlayer_Result_BannedFromReporting": "Vous n'avez pas l'autorisation de signaler d'autres personnes.",
    "Citadel_ReportPlayer_Result_GenericFailure": "Impossible de signaler le compte (\u00e9chec de communication avec le r\u00e9seau Deadlock). Veuillez r\u00e9essayer plus tard.",
    "Citadel_ReportPlayer_Result_Success": "Merci de votre signalement\u00a0!",
    "Citadel_ReportPlayer_Result_SuccessTitle": "Signalement effectu\u00e9\u00a0!",
    "Citadel_ReportPlayer_Result_WindowClosed": "Le d\u00e9lai de signalement est expir\u00e9. Le compte doit \u00eatre signal\u00e9 dans l'heure qui suit la fin de la partie.",
    "Citadel_ReportPlayer_Title": "Signaler",
    "Citadel_RosterMode_ChangeHero": "Changer d'occultiste",
    "Citadel_RosterMode_ChangeOpponent": "Changer d'adversaire",
    "Citadel_RosterMode_CoopBotMM": "Bots",
    "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
    "Citadel_RosterMode_EditRoster": "Modifier l'escouade",
    "Citadel_RosterMode_HeroLabsMatchmaking": "Labo d'occultisme",
    "Citadel_RosterMode_HeroTesting": "Mode bac \u00e0 sable",
    "Citadel_RosterMode_Matchmaking": "Deadlock",
    "Citadel_RosterMode_Party_CoopBotMM": "Jouer contre les bots",
    "Citadel_RosterMode_Party_HeroLabsMatchmake": "Jouer au mode labo d'occultisme",
    "Citadel_RosterMode_Party_Matchmaking": "Jouer \u00e0 Deadlock",
    "Citadel_RosterMode_Party_PrivateBotEasy": "Partie priv\u00e9e en groupe avec bots\u00a0\u2212\u00a0Facile",
    "Citadel_RosterMode_Party_PrivateBotHard": "Partie priv\u00e9e en groupe avec bots\u00a0\u2212\u00a0Difficile",
    "Citadel_RosterMode_Party_PrivateBotMedium": "Partie priv\u00e9e en groupe avec bots\u00a0\u2212\u00a0Moyen",
    "Citadel_RosterMode_Party_RankedMatchmaking": "Jouer en mode class\u00e9",
    "Citadel_RosterMode_PrivateBotEasy": "Partie priv\u00e9e avec bots\u00a0\u2212\u00a0Facile",
    "Citadel_RosterMode_PrivateBotHard": "Partie priv\u00e9e avec bots\u00a0\u2212\u00a0Difficile",
    "Citadel_RosterMode_PrivateBotMedium": "Partie priv\u00e9e avec bots\u00a0\u2212\u00a0Moyen",
    "Citadel_RosterMode_PrivateLobby": "Salle d'attente priv\u00e9e",
    "Citadel_RosterMode_RankedMatchmaking": "Class\u00e9",
    "Citadel_RosterMode_StreetBrawl": "Bagarre de rue",
    "Citadel_RosterMode_TutorialGuided": "Tutoriel\u00a0: entrainement guid\u00e9",
    "Citadel_RosterMode_TutorialSandbox": "Tutoriel\u00a0: bac \u00e0 sable",
    "Citadel_Roster_AddToRoster": "Ajouter \u00e0 l'escouade",
    "Citadel_Roster_ClearBan": "Ne plus \u00e9viter l'occultiste",
    "Citadel_Roster_ClearPriority": "Supprimer des occultistes prioritaires",
    "Citadel_Roster_HeroCount": "Occultistes dans l'escouade\u00a0:",
    "Citadel_Roster_HeroLocked": "Occultiste non disponible",
    "Citadel_Roster_HighPriority": "Hautement prioritaire",
    "Citadel_Roster_HighPriorityCount": "Occultistes hautement prioritaires\u00a0:",
    "Citadel_Roster_HighPriorityCount_Singular": "Occultiste hautement prioritaire\u00a0:",
    "Citadel_Roster_InRoster": "Dans l'escouade",
    "Citadel_Roster_Instructions_Desc": "S\u00e9lectionnez au moins trois occultistes. Vous incarnerez automatiquement l'une de ces unit\u00e9s au d\u00e9but de la partie.<br><br>Vous pouvez indiquer les occultistes comme <span class='selected'><b>en lice</b></span>, <span class='priority'><b>prioritaires</b></span> ou <span class='high_priority'><b>hautement prioritaires</b></span> pour augmenter vos chances de les incarner.",
    "Citadel_Roster_Instructions_Desc_HeroLabs": "Incarnez, affrontez ou coop\u00e9rez avec des occultistes en phase d'essai.<br><br>S\u00e9lectionnez au moins trois occultistes, <b>dont deux standards qui ne sont pas en phase d'essai</b>. La probabilit\u00e9 de vous voir attribuer un occultiste en phase d'essai dans votre escouade d\u00e9pend du temps \u00e9coul\u00e9 depuis votre dernier essai.",
    "Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'}Pour alterner entre <b>prioritaire</b> et <b>hautement prioritaire</b>",
    "Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}Pour s\u00e9lectionner l'occultiste",
    "Citadel_Roster_Instructions_Title": "Cr\u00e9ez votre escouade",
    "Citadel_Roster_Instructions_Title_HeroLabs": "Labo d'occultisme",
    "Citadel_Roster_MakeBanned": "\u00c9viter l'occultiste",
    "Citadel_Roster_MakeHighPriority": "Rendre hautement prioritaire",
    "Citadel_Roster_MakePriority": "Rendre prioritaire",
    "Citadel_Roster_NewHeroInvalidBan": "Il n'est pas possible d'\u00e9viter les occultistes r\u00e9cents",
    "Citadel_Roster_NoHeroes": "Vide",
    "Citadel_Roster_PreferredCount": "Occultistes prioritaires\u00a0:",
    "Citadel_Roster_PreferredCount_Singular": "Occultiste prioritaire\u00a0:",
    "Citadel_Roster_Priority": "Priorit\u00e9",
    "Citadel_Roster_Random": "Al\u00e9atoire",
    "Citadel_Roster_RandomHero": "Occultiste au hasard",
    "Citadel_Roster_RandomHero_Desc": "Lorsque cette option est activ\u00e9e, le syst\u00e8me de matchmaking choisira l'occultiste au hasard.",
    "Citadel_Roster_RemoveFromRoster": "Supprimer de l'escouade",
    "Citadel_Roster_TestHero": "Essai",
    "Citadel_Roster_ViewBackstory_Tooltip": "Voir la biographie du personnage",
    "Citadel_Scoreboard_BrawlRoundTitle": "Manche\u00a0{i:sb_round}",
    "Citadel_Scoreboard_BrawlRoundTotalTitle": "Dur\u00e9e totale de la manche",
    "Citadel_Scoreboard_Items": "Objets",
    "Citadel_Scoreboard_KDA_Assists": "C",
    "Citadel_Scoreboard_KDA_Deaths": "M",
    "Citadel_Scoreboard_KDA_Kills": "V",
    "Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Cliquez pour demander un \u00e9change de voies.",
    "Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Cliquez pour accepter l'\u00e9change de voies.<br>Faites un clic droit pour refuser.",
    "Citadel_Scoreboard_LaneSwapRejected_Tooltip": "\u00c9change refus\u00e9.",
    "Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "\u00c9change refus\u00e9.",
    "Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Cliquez pour annuler cette demande.",
    "Citadel_Scoreboard_Obj_Damage": "D\u00e9g. aux objectifs\u00a0:",
    "Citadel_Scoreboard_TeamAP": "PC",
    "Citadel_Scoreboard_TeamKills": "Victimes",
    "Citadel_SelectHero": "S\u00e9lectionner l'occultiste",
    "Citadel_ServerRegion_0": "Automatique",
    "Citadel_ServerRegion_1": "Ouest des \u00c9tats-Unis",
    "Citadel_ServerRegion_10": "Am\u00e9rique du Sud",
    "Citadel_ServerRegion_11": "Afrique du Sud",
    "Citadel_ServerRegion_14": "Chili",
    "Citadel_ServerRegion_15": "P\u00e9rou",
    "Citadel_ServerRegion_19": "Japon",
    "Citadel_ServerRegion_2": "Est des \u00c9tats-Unis",
    "Citadel_ServerRegion_21": "Espagne",
    "Citadel_ServerRegion_22": "Sud-Ouest des \u00c9tats-Unis",
    "Citadel_ServerRegion_23": "Sud-Est des \u00c9tats-Unis",
    "Citadel_ServerRegion_24": "Hong-Kong",
    "Citadel_ServerRegion_27": "Centre-Nord des \u00c9tats-Unis",
    "Citadel_ServerRegion_28": "Pologne",
    "Citadel_ServerRegion_3": "France",
    "Citadel_ServerRegion_31": "Sud-Central des \u00c9tats-Unis",
    "Citadel_ServerRegion_38": "Argentine",
    "Citadel_ServerRegion_39": "Cor\u00e9e du Sud",
    "Citadel_ServerRegion_44": "Finlande",
    "Citadel_ServerRegion_45": "Angleterre",
    "Citadel_ServerRegion_48": "Hong-Kong",
    "Citadel_ServerRegion_5": "Singapour",
    "Citadel_ServerRegion_50": "Pays-Bas",
    "Citadel_ServerRegion_52": "Allemagne",
    "Citadel_ServerRegion_7": "Australie",
    "Citadel_ServerRegion_8": "Su\u00e8de",
    "Citadel_ServerRegion_9": "Italie",
    "Citadel_SetSchedule_AlreadySet": "Votre cr\u00e9neau n'a pas pu \u00eatre d\u00e9fini car il l'\u00e9tait d\u00e9j\u00e0.",
    "Citadel_SetSchedule_Failed": "Erreur lors de la d\u00e9finition du cr\u00e9neau",
    "Citadel_SetSchedule_FailedToSetSchedule": "Votre cr\u00e9neau n'a pas pu \u00eatre d\u00e9fini. Veuillez r\u00e9essayer plus tard.",
    "Citadel_SetSchedule_LocalTimes": "Horaires affich\u00e9s en heure locale",
    "Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
    "Citadel_SetSchedule_Selected": "S\u00e9lectionn\u00e9",
    "Citadel_SetSchedule_SetSuccessfully": "Cr\u00e9neau d\u00e9fini avec succ\u00e8s.",
    "Citadel_SetSchedule_Success": "Succ\u00e8s",
    "Citadel_Settings_HudTelemetry_FrameTime": "Afficher le temps d'affichage et les IPS",
    "Citadel_Settings_HudTelemetry_FrameTimePoor": "Seuil d'alerte du temps d'affichage",
    "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "Lorsque le temps d'affichage d\u00e9passe cette valeur, les conditions sont consid\u00e9r\u00e9es comme mauvaises.",
    "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}\u00a0ms = {f:0:fps}\u00a0IPS",
    "Citadel_Settings_HudTelemetry_FrameTime_Info": "Affiche le dernier temps d'affichage d'images le plus long en millisecondes et la fr\u00e9quence d'images moyenne actuelle.",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Afficher les probl\u00e8mes de r\u00e9seau",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Seuil d'alerte du taux de ticks manqu\u00e9s",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "Lorsque le pourcentage de ticks manqu\u00e9s en raison de livraisons dans le d\u00e9sordre sur le r\u00e9seau d\u00e9passe cette valeur, les conditions sont consid\u00e9r\u00e9es comme mauvaises.",
    "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Affiche le pourcentage de ticks indisponibles au moment o\u00f9 ils sont n\u00e9cessaires, en raison d'une perte de r\u00e9seau ou d'un retard de livraison.<br><br>La fr\u00e9quence dans chaque direction (vers et depuis le serveur) est affich\u00e9e.<br><br>Les livraisons dans le d\u00e9sordre sont souvent corrig\u00e9es automatiquement et les ticks manqu\u00e9s peuvent \u00eatre compens\u00e9s par davantage de m\u00e9moire tampon. Seules les erreurs non corrig\u00e9es sont incluses dans le pourcentage.",
    "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Afficher la qualit\u00e9 d\u00e9taill\u00e9e du r\u00e9seau",
    "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Affiche les informations r\u00e9seau sur deux lignes. En plus du temps de latence et de la fr\u00e9quence de ticks manqu\u00e9s, la perte de paquets bruts et les mesures d'instabilit\u00e9 sont \u00e9galement indiqu\u00e9es.",
    "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Afficher l'instabilit\u00e9",
    "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Affiche un graphique en temps r\u00e9el de l'instabilit\u00e9 r\u00e9seau. Les incidents de livraisons erron\u00e9es (pertes, livraisons dans le d\u00e9sordre, instabilit\u00e9 excessive) sont en surbrillance.",
    "Citadel_Settings_HudTelemetry_Ping": "Afficher la latence",
    "Citadel_Settings_HudTelemetry_Ping_Info": "Affiche le temps de latence aller-retour du serveur en millisecondes.",
    "Citadel_Settings_HudTelemetry_Show_Always": "Toujours",
    "Citadel_Settings_HudTelemetry_Show_Never": "Jamais",
    "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "Si les conditions sont mauvaises",
    "Citadel_Settings_Rendering_Interface": "Interface",
    "Citadel_Settings_Telemetry_SectionHeader": "T\u00e9l\u00e9m\u00e9trie",
    "Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres t\u00e9l\u00e9m\u00e9triques aux valeurs par d\u00e9faut\u00a0?",
    "Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "R\u00e9tablit les param\u00e8tres t\u00e9l\u00e9m\u00e9triques par d\u00e9faut.",
    "Citadel_Shiv_HeroTag_1": "Rage",
    "Citadel_Shiv_HeroTag_2": "Saignement",
    "Citadel_Shiv_HeroTag_3": "R\u00e9p\u00e9tition",
    "Citadel_ShopFilter_Ammo": "Munitions",
    "Citadel_ShopFilter_Disruption": "Interruptions",
    "Citadel_ShopFilter_Durabilty": "Durabilit\u00e9",
    "Citadel_ShopFilter_FireRate": "Cadence de tir",
    "Citadel_ShopFilter_Healing": "Soins",
    "Citadel_ShopFilter_MagicDamage": "D\u00e9g\u00e2ts spirituels",
    "Citadel_ShopFilter_Melee": "M\u00eal\u00e9e",
    "Citadel_ShopFilter_Movement": "D\u00e9placements",
    "Citadel_ShopFilter_WeaponDamage": "D\u00e9g\u00e2ts des armes",
    "Citadel_ShopStats_Base": "Base",
    "Citadel_ShopStats_Boons": "Oboles",
    "Citadel_ShopStats_GoldenStatues": "Statues dor\u00e9es",
    "Citadel_ShopStats_Mods": "Modifs",
    "Citadel_ShopStats_ShopBonuses": "Bonus de la boutique",
    "Citadel_ShopStats_SpiritScaling": "Puissance spirituelle",
    "Citadel_ShopStats_Starting": "D\u00e9marrage",
    "Citadel_ShopStats_Total": "Total",
    "Citadel_Shop_AbilityIsImbued": "Impr\u00e9gn\u00e9e de {s:imbuing_ability_name}",
    "Citadel_Shop_AbilityIsImbuing": "Impr\u00e9gn\u00e9e sur {s:imbued_ability_name}",
    "Citadel_Shop_ActivePlacementTooltip_Drag": "Faites glisser et d\u00e9poser pour r\u00e9assigner les capacit\u00e9s activ\u00e9es actuelles",
    "Citadel_Shop_ActivePlacementTooltip_Title": "Choisissez un emplacement de capacit\u00e9 pour finaliser l'achat",
    "Citadel_Shop_BonusAttribute": "Bonus",
    "Citadel_Shop_ConditionalAttribute": "Conditionnel",
    "Citadel_Shop_Destroy_Item": "Vendre l'objet\u00a0?",
    "Citadel_Shop_Destroy_Item_Confirm": "Voulez-vous vraiment vendre {s:item_name} contre {i:item_sell_amount}\u00a0\u00e2mes (soit la moiti\u00e9 du prix original)\u00a0?",
    "Citadel_Shop_HoldAlt": "Maintenez{g:citadel_binding:'Scoreboard'}",
    "Citadel_Shop_ImbueTooltip_Title": "Choisissez une capacit\u00e9 \u00e0 impr\u00e9gner",
    "Citadel_Shop_InCombat_Alert": "Vous subissez des d\u00e9g\u00e2ts",
    "Citadel_Shop_PickEnhanceItem_Desc": "Choisissez l'objet \u00e0 am\u00e9liorer",
    "Citadel_Shop_PickEnhanceItem_Title": "Am\u00e9liorer un objet",
    "Citadel_Shop_Player_Level_Label": "Player Level: <span class=\"playerLevelNum\">{i:total_player_level}</span>",
    "Citadel_Shop_Purchased": "Achet\u00e9",
    "Citadel_Shop_Rework": "Refonte de la boutique",
    "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
    "Citadel_Shop_SellMaxItemsActive_Title": "L'inventaire principal est plein\u00a0!",
    "Citadel_Shop_SellMaxItems_Desc": "Pour finaliser cet achat, s\u00e9lectionnez un modificateur pour <span class='highlight'>le vendre \u00e0 moiti\u00e9 prix et lib\u00e9rer un emplacement</span>.",
    "Citadel_Shop_SellMaxItems_Recommended": "Niveau le plus bas",
    "Citadel_Shop_SellMaxItems_SellButton": "Vendre",
    "Citadel_Shop_SellMaxItems_Title": "Espace insuffisant",
    "Citadel_Shop_Sort_Tooltip_Categories": "Trier les objets par cat\u00e9gorie",
    "Citadel_Shop_Sort_Tooltip_Tier": "Trier les objets par prix",
    "Citadel_Shop_TierBonus": "Tier Bonus",
    "Citadel_Shop_TierBonus_Armor": "PV de base",
    "Citadel_Shop_TierBonus_Tech": "Pouvoir spirituel",
    "Citadel_Shop_TierBonus_Weapon": "D\u00e9g\u00e2ts des armes",
    "Citadel_Shop_Upgrade_Locked_Label": "Lvl <span class=\"blueAP\">{i:unlockLevelRequired}</span>",
    "Citadel_Showcase_SeasonalAchievement2024": "D\u00e9cembre\u00a02024",
    "Citadel_Showcase_SeasonalAchievement2025": "D\u00e9cembre\u00a02025",
    "Citadel_SkipTutorial_Body": "Voulez-vous vraiment passer le tutoriel\u00a0? \u00c0 moins d'avoir d\u00e9j\u00e0 jou\u00e9 au jeu, nous vous le d\u00e9conseillons.",
    "Citadel_SkipTutorial_Title": "Passer le tutoriel",
    "Citadel_Social_Invite": "Inviter",
    "Citadel_Social_Party": "Groupe",
    "Citadel_SpectateUser_BusyText": "Veuillez patienter",
    "Citadel_SpectateUser_BusyTitle": "Acc\u00e8s \u00e0 la partie\u2026",
    "Citadel_SpectateUser_Disabled": "Le mode spectateur est actuellement d\u00e9sactiv\u00e9. Veuillez r\u00e9essayer plus tard.",
    "Citadel_SpectateUser_DisabledForGame": "La partie rejointe par cette personne n'autorise pas le mode spectateur.",
    "Citadel_SpectateUser_ErrorTitle": "Impossible de regarder la partie",
    "Citadel_SpectateUser_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour regarder cette partie. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_SpectateUser_InParty": "Le mode spectateur n'est pas accessible pour les membres d'un groupe. Veuillez quitter votre groupe si vous souhaitez regarder quelqu'un jouer.",
    "Citadel_SpectateUser_InternalError": "Une erreur interne est survenue au moment de regarder cette personne jouer.",
    "Citadel_SpectateUser_InvalidRegion": "Les serveurs d'autres r\u00e9gions que la v\u00f4tre n'autorisent pas le mode spectateur pour le moment.",
    "Citadel_SpectateUser_NotFriends": "La personne que vous essayez de regarder n'est pas dans votre liste de contacts. Vous ne pouvez regarder jouer que vos contacts.",
    "Citadel_SpectateUser_NotInGame": "La personne que vous essayez de regarder n'est plus en jeu.",
    "Citadel_SpectateUser_RateLimited": "Vous avez envoy\u00e9 trop de demandes pour regarder une partie dans un court intervalle. Veuillez patienter une minute et r\u00e9essayer.",
    "Citadel_SpectateUser_ServerFull": "L'effectif du mode spectateur est d\u00e9j\u00e0 au complet pour ce serveur. Veuillez r\u00e9essayer plus tard.",
    "Citadel_SpectateUser_TooBusy": "Le r\u00e9seau\u00a0Deadlock est actuellement trop sollicit\u00e9 pour traiter cette requ\u00eate de visionnage. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_Spectate_Connecting_Buffering": "Connexion r\u00e9ussie. Mise en m\u00e9moire tampon en cours.",
    "Citadel_Spectate_Connecting_Title": "Connexion \u00e0 la partie",
    "Citadel_Spectate_Connecting_Waiting": "Connexion en cours, veuillez patienter. Le d\u00e9marrage de la diffusion par le serveur peut prendre jusqu'\u00e0 une minute.",
    "Citadel_Spectate_Deaths": "Mort",
    "Citadel_Spectate_Kills": "Victime",
    "Citadel_Spectate_KillsAndDeaths": "Victimes et morts",
    "Citadel_StartMatchmaking_AccountLocked": "Vous ne pouvez pas participer \u00e0 ce mode tant que votre compte Steam est verrouill\u00e9",
    "Citadel_StartMatchmaking_AlreadyFindingMatch": "Impossible de lancer le matchmaking\u00a0: vous recherchez d\u00e9j\u00e0 une partie.",
    "Citadel_StartMatchmaking_CannotSelectRegion": "Impossible de s\u00e9lectionner une r\u00e9gion de matchmaking.",
    "Citadel_StartMatchmaking_ErrorTitle": "Erreur",
    "Citadel_StartMatchmaking_FailedToGetResponse": "Impossible de communiquer avec le r\u00e9seau\u00a0Deadlock pour rejoindre le matchmaking. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_StartMatchmaking_HeroLabsMMNotOpen": "Le matchmaking pour le mode labo d'occultisme n'est pas disponible actuellement.",
    "Citadel_StartMatchmaking_HeroLabsNotUnlocked": "Vous n'avez pas encore d\u00e9bloqu\u00e9 le matchmaking pour le mode labo d'occultisme.",
    "Citadel_StartMatchmaking_HeroRosterTooPopular": "Votre escouade contient uniquement des occultistes d\u00e9j\u00e0 en cours d'utilisation.",
    "Citadel_StartMatchmaking_InParty": "Impossible de lancer le matchmaking en solo tant que vous \u00eates dans un groupe.",
    "Citadel_StartMatchmaking_InternalError": "Une erreur interne est survenue au moment de rejoindre le matchmaking.",
    "Citadel_StartMatchmaking_InvalidClientVersion": "Impossible de lancer le matchmaking car votre client n'est pas \u00e0 jour. Veuillez red\u00e9marrer le jeu une fois la mise \u00e0 jour effectu\u00e9e.",
    "Citadel_StartMatchmaking_InvalidHeroSelection": "Vous n'avez pas s\u00e9lectionn\u00e9 d'occultiste valide.",
    "Citadel_StartMatchmaking_InvalidParty": "Ce groupe a \u00e9t\u00e9 dissout et ne peut pas participer au matchmaking.",
    "Citadel_StartMatchmaking_InvalidPartyMatchMode": "Vous ne pouvez pas jouer \u00e0 ce mode de jeu en groupe.",
    "Citadel_StartMatchmaking_InvalidPartyPermissions": "Vous n'avez pas l'autorisation de lancer le matchmaking pour ce groupe.",
    "Citadel_StartMatchmaking_InvalidTeam": "Quelqu'un a s\u00e9lectionn\u00e9 une \u00e9quipe non valide pour ce mode de jeu.",
    "Citadel_StartMatchmaking_MatchmakingDisabled": "Le syst\u00e8me de matchmaking est actuellement d\u00e9sactiv\u00e9 pour ce mode de jeu. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_StartMatchmaking_MatchmakingTooBusy": "Le syst\u00e8me de matchmaking est actuellement surcharg\u00e9. Veuillez r\u00e9essayer dans quelques minutes.",
    "Citadel_StartMatchmaking_ModeBanned": "Vous \u00eates banni(e) de ce mode jusqu'au {t:s:time_stamp} \u00e0 {t:t:time_stamp}.",
    "Citadel_StartMatchmaking_ModeLocked": "Vous n'avez pas encore d\u00e9bloqu\u00e9 ce mode.",
    "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Le matchmaking pour le mode labo d'occultisme n'est pas autoris\u00e9 tant que vous \u00eates en basse priorit\u00e9.",
    "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Le matchmaking class\u00e9 n'est pas autoris\u00e9 tant que vous \u00eates sous le coup d'un bannissement des communications.",
    "Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Le matchmaking class\u00e9 n'est pas autoris\u00e9 tant que vous \u00eates en basse priorit\u00e9.",
    "Citadel_StartMatchmaking_NoRankedWhileReportBanned": "Le matchmaking class\u00e9 n'est pas autoris\u00e9 tant que vous \u00eates sous le coup d'un bannissement \u00e0 la suite de signalements.",
    "Citadel_StartMatchmaking_NoRegionPings": "Impossible de communiquer avec les relais de datagramme Steam. Cela est g\u00e9n\u00e9ralement d\u00fb \u00e0 un probl\u00e8me li\u00e9 \u00e0 votre pare-feu ou au MTU de votre connexion Internet.",
    "Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Certaines personnes du groupe n'ont pas d\u00e9bloqu\u00e9 le matchmaking class\u00e9 et ne peuvent donc pas jouer \u00e0 ce mode de jeu.",
    "Citadel_StartMatchmaking_PartyMatchMaking": "Ce groupe a d\u00e9j\u00e0 lanc\u00e9 le matchmaking.",
    "Citadel_StartMatchmaking_PartyMemberInLobby": "Impossible de lancer le matchmaking\u00a0: vous \u00eates d\u00e9j\u00e0 dans une partie. Quittez d'abord la partie en cours.",
    "Citadel_StartMatchmaking_PartyMemberInMatch": "Vous \u00eates d\u00e9j\u00e0 dans une partie. Vous devez quitter la partie en cours avant de pouvoir passer en pr\u00e9paration.",
    "Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "Une personne de votre groupe utilise une version ancienne du client. Elle doit mettre son client \u00e0 jour avant de pouvoir rejoindre le matchmaking.",
    "Citadel_StartMatchmaking_PartyMemberNotAvailable": "Certaines personnes du groupe ne sont pas en ligne ou sont indisponibles pour le matchmaking.",
    "Citadel_StartMatchmaking_PartyMemberNotReady": "Une personne de votre groupe n'est pas pr\u00eate pour le matchmaking.",
    "Citadel_StartMatchmaking_PermanentBan": "Vous avez \u00e9t\u00e9 d\u00e9finitivement banni(e) de ce mode.",
    "Citadel_StartMatchmaking_PlayerBannedFromMode": "Une personne de ce groupe a \u00e9t\u00e9 bannie de ce mode de jeu.",
    "Citadel_StartMatchmaking_RankedLocked1": "Participez \u00e0 {i:games_needed_to_unlock_ranked}\u00a0partie suppl\u00e9mentaire en mode occasionnel pour d\u00e9bloquer le mode multijoueur class\u00e9.",
    "Citadel_StartMatchmaking_RankedLockedPlural": "Participez \u00e0 {i:games_needed_to_unlock_ranked}\u00a0parties suppl\u00e9mentaires en mode occasionnel pour d\u00e9bloquer le mode multijoueur class\u00e9.",
    "Citadel_StartMatchmaking_RankedMMNotOpen": "Pour l'instant, le matchmaking class\u00e9 n'est pas activ\u00e9 pour le cr\u00e9neau que vous avez s\u00e9lectionn\u00e9.",
    "Citadel_StartMatchmaking_RankedNotUnlocked": "Vous n'avez pas encore d\u00e9bloqu\u00e9 le matchmaking class\u00e9.",
    "Citadel_StartMatchmaking_TooFewPlayers": "Le groupe n'a pas assez de membres pour pouvoir lancer le matchmaking dans ce mode.",
    "Citadel_StartMatchmaking_TooManyLimitedHeroes": "Votre escouade contient principalement de nouvelles unit\u00e9s occultistes. Afin de faciliter l'organisation des matchs, les escouades doivent comprendre des unit\u00e9s autres que celles r\u00e9cemment ajout\u00e9es au jeu. Veuillez inclure d'autres occultistes \u00e0 votre escouade.",
    "Citadel_StartMatchmaking_TooManyPlayers": "Le groupe compte trop de membres pour pouvoir lancer le matchmaking dans ce mode.",
    "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Trop de personnes sont dans la m\u00eame \u00e9quipe.",
    "Citadel_StartMatchmaking_TooManySpectators": "Le groupe compte trop de personnes dans le public pour pouvoir lancer le matchmaking dans ce mode.",
    "Citadel_StartMatchmaking_UnableToFillTeam": "Impossible de cr\u00e9er des \u00e9quipes valides avec les personnes actuellement pr\u00e9sentes.",
    "Citadel_StartupPause_Continue": "Continuer",
    "Citadel_StartupPause_Exit": "Quitter le jeu",
    "Citadel_StartupPause_Message": "En attente avant le chargement de la prochaine planque.",
    "Citadel_StartupPause_Title": "D\u00e9marrage suspendu",
    "Citadel_StatusEffect": "Effet de statut",
    "Citadel_StatusEffectBleed": "Saignement",
    "Citadel_StatusEffectBuff": "Buff",
    "Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
    "Citadel_StatusEffectBurn": "Brulure",
    "Citadel_StatusEffectCustomDebuff": "Effet n\u00e9gatif",
    "Citadel_StatusEffectDisarmed": "D\u00e9sarmement",
    "Citadel_StatusEffectDisplacement": "D\u00e9placement",
    "Citadel_StatusEffectEMP": "Silence",
    "Citadel_StatusEffectFreeze": "Gel",
    "Citadel_StatusEffectImmobilize": "Immobilisation",
    "Citadel_StatusEffectInfiniteClip": "Munitions infinies",
    "Citadel_StatusEffectInvisible": "Invisibilit\u00e9",
    "Citadel_StatusEffectPetrify": "P\u00e9trifier",
    "Citadel_StatusEffectSilence": "Silence",
    "Citadel_StatusEffectSleep": "Endormissement",
    "Citadel_StatusEffectStacks": "Stacks",
    "Citadel_StatusEffectStun": "\u00c9tourd.",
    "Citadel_StatusEffectTethered": "Lien",
    "Citadel_StatusEffectUnstoppable": "Intouchable",
    "Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Votre %victim_name% a \u00e9t\u00e9 d\u00e9truit",
    "Citadel_Steamshare_Desc_Death_Player": "Vous avez \u00e9t\u00e9 tu\u00e9(e) par %killer_name%",
    "Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Le %victim_name% ennemi a \u00e9t\u00e9 d\u00e9truit",
    "Citadel_Steamshare_Desc_Kill_Player": "Vous avez tu\u00e9 %victim_name%",
    "Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "%victim_name% alli\u00e9",
    "Citadel_Steamshare_Title_Death_Player": "Mort",
    "Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "%victim_name% ennemi",
    "Citadel_Steamshare_Title_Kill_Player": "Victime",
    "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking interrompu. \u00c9chec de la communication avec le coordinateur de jeu.",
    "Citadel_StopMatchMaking_GeneralError": "\u00c9chec du matchmaking. Veuillez r\u00e9essayer.",
    "Citadel_StreetBrawl_AvgRoundDuration": "Manche moyenne",
    "Citadel_StreetBrawl_Draft_Choice": "Choix {d:item_draft_round} sur {d:item_draft_rounds_total}",
    "Citadel_StreetBrawl_Draft_ReRoll_Btn": "R\u00e9initialiser",
    "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{r\u00e9initialisation restante} other{r\u00e9initialisations restantes}}",
    "Citadel_StreetBrawl_Draft_Skip_Btn": "Passer cet objet",
    "Citadel_StreetBrawl_Draft_Title": "S\u00e9lection d'objets",
    "Citadel_StreetBrawl_MatchPoint": "Point d\u00e9cisif",
    "Citadel_StreetBrawl_MatchPoint_Both_Teams": "Deux \u00e9quipes",
    "Citadel_StreetBrawl_Overtime_Desc": "PV des troupiers augment\u00e9s<br>Temps de r\u00e9apparition augment\u00e9s",
    "Citadel_StreetBrawl_Overtime_Title": "Prolongations",
    "Citadel_StreetBrawl_RoundSubtitle": "3 premi\u00e8res victoires",
    "Citadel_StreetBrawl_RoundTitle": "Manche\u00a0{d:sb_round}",
    "Citadel_StreetBrawl_Tooltip_Modified": "= valeur ajust\u00e9e pour le mode de jeu \u00ab\u00a0Bagarre de rue\u00a0\u00bb",
    "Citadel_Subtitles_Message_Entity": "<b>{s:subtitle_actor}</b>\u00a0: <i>{s:subtitle_text}</i>",
    "Citadel_Subtitles_Message_World": "<i>{s:subtitle_text}</i>",
    "Citadel_Survey_Question_Desc": "Merci de partager votre point de vue global. Les retours de la communaut\u00e9 influencent la cr\u00e9ation du jeu.",
    "Citadel_Survey_Question_HeroPlayAgainst": "Comment sont les parties <span class=\"playtestHighlight\"><b>contre</b></span> cette unit\u00e9 occultiste\u00a0?",
    "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Excellentes",
    "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Atroces",
    "Citadel_Survey_Question_HeroPower": "Comment \u00e9valuez-vous la puissance de l'occultiste\u00a0?",
    "Citadel_Survey_Question_HeroPower_HighLabel": "Grande",
    "Citadel_Survey_Question_HeroPower_LowLabel": "Faible",
    "Citadel_Survey_Question_ItemDesign": "L'objet est-il int\u00e9ressant ou amusant\u00a0?",
    "Citadel_Survey_Question_ItemDesign_HighLabel": "Tr\u00e8s amusant",
    "Citadel_Survey_Question_ItemDesign_LowLabel": "\u00c0 revoir",
    "Citadel_Survey_Question_ItemPower": "Comment \u00e9valuez-vous la puissance de l'objet\u00a0?",
    "Citadel_Survey_Question_ItemPower_HighLabel": "Trop puissant",
    "Citadel_Survey_Question_ItemPower_LowLabel": "Trop faible",
    "Citadel_Survey_Question_Number": "Question\u00a0{d:question_number}\u00a0/\u00a0{d:max_question_number}",
    "Citadel_Survey_Question_Title": "Sondage sur le playtest",
    "Citadel_Survey_Skip": "Ignorer",
    "Citadel_Survey_Submitting": "Envoi en cours\u2026",
    "Citadel_Synth_HeroTag_1": "Dupeur",
    "Citadel_Synth_HeroTag_2": "D\u00e9g\u00e2ts en rafale",
    "Citadel_Synth_HeroTag_3": "Grenouilles",
    "Citadel_Team1_Name": "Roi de l'Ombre",
    "Citadel_Team1_Name_Uppercase": "#|m|#LE ROI DE L'OMBRE",
    "Citadel_Team1_Name_Uppercase:n": "#|m|#LE ROI DE L'OMBRE",
    "Citadel_Team2_Name": "Matriarche",
    "Citadel_Team2_Name_Uppercase": "#|f|#LA MATRIARCHE",
    "Citadel_Team2_Name_Uppercase:n": "#|f|#LA MATRIARCHE",
    "Citadel_TeamMsg_BossKilledMessage": "DESTRUCTION",
    "Citadel_TeamMsg_BossKilledTitle": "Votre {s:lane_color} (niv.\u00a0{i:boss_tier})",
    "Citadel_TeamMsg_EnemyBossKilledTitle": "{s:lane_color} adverse (niv.\u00a0{i:boss_tier})",
    "Citadel_TeamMsg_EnemyTitanKilledTitle": "Patron adverse",
    "Citadel_TeamMsg_TitanKilledTitle": "Votre Patron",
    "Citadel_TeamName_Invalid": "Invalide",
    "Citadel_TeamName_Neutral": "Neutres",
    "Citadel_TeamName_Spectator": "Public",
    "Citadel_TeamName_Unassigned": "Sans \u00e9quipe",
    "Citadel_TeamOptions_Modal_Title": "\u00c9quipe",
    "Citadel_Tengu_HeroTag_1": "Collaborative",
    "Citadel_Tengu_HeroTag_2": "Perturbatrice",
    "Citadel_Tengu_HeroTag_3": "Solide",
    "Citadel_ThousandsNumber": "{s:number_value}\u00a0<span class=\"demote\">k</span>",
    "Citadel_Three_Lanes": "Refonte de la carte",
    "Citadel_Tip_0": "Ceci est une astuce.",
    "Citadel_Tip_1": "Encore un conseil.",
    "Citadel_Tip_2": "Voici un autre conseil.",
    "Citadel_Tip_4": "D\u00e9truisez le noyau pour gagner.",
    "Citadel_UnableToBindKey": "Impossible d'associer la touche",
    "Citadel_UnableToBindUniqueKey": "La touche \u00ab\u00a0{s:bind_name}\u00a0\u00bb est d\u00e9j\u00e0 li\u00e9e \u00e0 la touche unique \u00ab\u00a0{s:duplicate_bind_name}\u00a0\u00bb",
    "Citadel_Unicorn_HeroTag_1": "Artiste",
    "Citadel_Unicorn_HeroTag_2": "Turbulente",
    "Citadel_Unicorn_HeroTag_3": "\u00c9blouissante",
    "Citadel_UnknownKey": "Touche inconnue",
    "Citadel_UserFeedback_Result_GenericFailure": "Votre avis n'a pas pu \u00eatre envoy\u00e9 (\u00e9chec de communication avec le r\u00e9seau Deadlock). Veuillez r\u00e9essayer plus tard.",
    "Citadel_UserFeedback_Result_GenericFailureTitle": "\u00c9chec de l'envoi",
    "Citadel_UserFeedback_Result_Success": "Merci de nous avoir fait part de votre avis. Notre \u00e9quipe en tiendra compte.",
    "Citadel_UserFeedback_Result_SuccessTitle": "Votre avis a \u00e9t\u00e9 envoy\u00e9",
    "Citadel_UserFeedback_Submit": "Partager votre avis",
    "Citadel_UserFeedback_SubmitProcessing": "Veuillez patienter",
    "Citadel_UserFeedback_SubmitProcessingTitle": "Envoi de votre avis\u2026",
    "Citadel_UserFeedback_TextPlaceholder": "Saisissez vos commentaires",
    "Citadel_UserFeedback_Title": "Partager votre avis",
    "Citadel_UserFeedback_Tooltip": "Partager votre avis",
    "Citadel_UserFeedback_TypeLabel": "Type",
    "Citadel_UserFeedback_eType_Bug": "Bug",
    "Citadel_UserFeedback_eType_CriticalBug": "Bug critique",
    "Citadel_UserFeedback_eType_General": "Avis g\u00e9n\u00e9ral",
    "Citadel_UserFeedback_eType_Other": "Autre",
    "Citadel_UserFeedback_eType_Suggestion": "Suggestion",
    "Citadel_VampireBat_HeroTag_1": "Tourmenteuse",
    "Citadel_VampireBat_HeroTag_2": "Agile",
    "Citadel_VampireBat_HeroTag_3": "Irritante",
    "Citadel_VariableRefreshRateRecommendation_Nvidia": "Votre \u00e9cran semble prendre en charge NVIDIA\u00a0G-Sync, mais cette fonctionnalit\u00e9 est actuellement d\u00e9sactiv\u00e9e. Nous vous recommandons de l'activer pour une exp\u00e9rience de jeu optimale. Pour ce faire, acc\u00e9dez au panneau de configuration\u00a0NVIDIA en dehors du jeu. Vous devrez peut-\u00eatre red\u00e9marrer le jeu pour que les modifications prennent effet.",
    "Citadel_ViewMatchID_Desc": "Saisissez un ID de partie pour en voir les d\u00e9tails.",
    "Citadel_ViewMatchID_InFlight_Body": "Cette partie est toujours en cours. Souhaitez-vous la regarder\u00a0?",
    "Citadel_ViewMatchID_InFlight_Title": "La partie est toujours en cours",
    "Citadel_ViewMatchID_Loading_Body": "Veuillez patienter",
    "Citadel_ViewMatchID_Loading_Error": "Impossible de regarder la partie",
    "Citadel_ViewMatchID_Loading_Title": "Chargement de la partie",
    "Citadel_ViewMatchID_Prompt": "ID de la partie",
    "Citadel_ViewMatchID_Title": "Voir l'ID de la partie",
    "Citadel_Vindicta_HeroTag_1": "Sniper",
    "Citadel_Vindicta_HeroTag_2": "Haut vol",
    "Citadel_Vindicta_HeroTag_3": "Dans le mille",
    "Citadel_Viper_HeroTag_1": "Artilleuse",
    "Citadel_Viper_HeroTag_2": "Insaisissable",
    "Citadel_Viper_HeroTag_3": "Mitrailleuse",
    "Citadel_Viscous_HeroTag_1": "Insaisissable",
    "Citadel_Viscous_HeroTag_2": "Perturbateur",
    "Citadel_Viscous_HeroTag_3": "Gluant",
    "Citadel_Warden_HeroTag_1": "Initiateur",
    "Citadel_Warden_HeroTag_2": "Intr\u00e9pide",
    "Citadel_Warden_HeroTag_3": "Commando",
    "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount}\u00a0{ActiveMatchCount, plural, one{partie} other{parties}} en cours",
    "Citadel_WatchPage_FilterByHeroDefault": "Filtrer par occultiste",
    "Citadel_WatchPage_FilterGameMode_All": "Tous les modes",
    "Citadel_WatchPage_FilterGameMode_Brawl": "Parties Bagarres de rue",
    "Citadel_WatchPage_FilterGameMode_Normal": "Parties standards",
    "Citadel_WatchPage_NextPage": "Suivant",
    "Citadel_WatchPage_PrevPage": "Pr\u00e9c\u00e9dent",
    "Citadel_WatchPage_SearchMatchID": "Rechercher par ID de partie",
    "Citadel_Watch_Featured": "Parties \u00e0 la une",
    "Citadel_Watch_FriendsCheckbox": "Contacts uniquement",
    "Citadel_Watch_Loading": "Chargement\u2026",
    "Citadel_Watch_Page_FriendInMatch": "Contact\u00a0Steam dans une partie",
    "Citadel_Watch_Page_Internal_Bots": "Partie avec des bots",
    "Citadel_Watch_Page_LiveNow": "En direct",
    "Citadel_Watch_Page_Loading": "Chargement des parties\u2026",
    "Citadel_Watch_Page_MatchID": "ID\u00a0: {s:match_id}",
    "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}\u00a0k",
    "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}\u00a0k",
    "Citadel_Watch_Page_SpectateFull": "Public plein",
    "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{personne regarde} other{personnes regardent}}",
    "Citadel_Watch_Page_ViewAllMatches": "Afficher toutes les parties",
    "Citadel_Watch_Page_ViewFeaturedMatches": "Afficher les parties \u00e0 la une",
    "Citadel_Watch_Title": "Regarder des parties",
    "Citadel_Werewolf_HeroTag_1": "F\u00e9roce",
    "Citadel_Werewolf_HeroTag_2": "Chaotique",
    "Citadel_Werewolf_HeroTag_3": "M\u00e9tamorphe",
    "Citadel_Wraith_HeroTag_1": "Duelliste",
    "Citadel_Wraith_HeroTag_2": "Isolation",
    "Citadel_Wraith_HeroTag_3": "Psychokin\u00e9tique",
    "Citadel_Yamato_HeroTag_1": "Implacable",
    "Citadel_Yamato_HeroTag_2": "Acrobate",
    "Citadel_Yamato_HeroTag_3": "Traqueuse",
    "Citadel_ZiplineBoostDesc": "Acc\u00e9l\u00e9rateur",
    "Citadel_ZiplineBoost_Active": "Actif",
    "Citadel_ZiplineBoost_Cooldown": "R\u00e9cup\u00e9ration",
    "Citadel_core_skill_rating": "Grade g\u00e9n\u00e9ral",
    "Citadel_library_Modal_CTA": "Comment \u00e7a marche\u00a0?",
    "Citadel_rank_phase_example": "{t:s:popup_start_day}\u00a0\u2013 {t:s:popup_end_day}",
    "Citadel_ranked_closed": "Mode class\u00e9 ferm\u00e9",
    "Citadel_ranked_comingsoon": "Les parties en mode class\u00e9 d\u00e9buteront le mardi 15\u00a0octobre \u00e0 22\u00a0h (UTC+2)",
    "Citadel_ranked_explainer_button": "Qu'est-ce que le mode class\u00e9\u00a0?",
    "Citadel_ranked_explainer_desc": "Le mode class\u00e9 de Deadlock offre une exp\u00e9rience de jeu plus comp\u00e9titive o\u00f9 vous vous retrouverez avec des personnes de niveau similaire au v\u00f4tre, afin de d\u00e9terminer votre grade par rapport \u00e0 l'ensemble des joueurs et des joueuses.<br><br>Chaque semaine, vous pourrez rejoindre la comp\u00e9tition en jouant \u00e0 des parties class\u00e9es pendant les horaires de disponibilit\u00e9 du mode dans votre r\u00e9gion du monde afin de faire montre de votre talent.",
    "Citadel_ranked_explainer_note": "L'apparence des badges sera r\u00e9v\u00e9l\u00e9e quand les premiers grades seront d\u00e9cern\u00e9s le mardi\u00a022\u00a0octobre.",
    "Citadel_ranked_explainer_title": "Matchmaking class\u00e9",
    "Citadel_ranked_howitworks_desc": "Tout le monde commence au grade temporaire \u00ab\u00a0Obscurus\u00a0\u00bb jusqu'\u00e0 avoir disput\u00e9 suffisamment de parties pour le calibrage.<br><br>Il existe onze grades diff\u00e9rents, eux-m\u00eames divis\u00e9s en niveau de I \u00e0 <Panel class=\"starIcon\"></Panel>, pour une position plus pr\u00e9cise au sein d'un grade.<br><br>Chaque occultiste obtient un poids de matchmaking pond\u00e9r\u00e9 par son grade g\u00e9n\u00e9ral (tel qu'indiqu\u00e9 par les fl\u00e8ches).<br><br>Les occultistes que vous essaierez pour la premi\u00e8re fois auront toujours un poids inf\u00e9rieur \u00e0 votre grade g\u00e9n\u00e9ral.<br><br>Le grade est mis \u00e0 jour imm\u00e9diatement apr\u00e8s une partie.<br><br>Votre grade est confidentiel et n'est vu que par vous.",
    "Citadel_ranked_howitworks_title": "Comment \u00e7a marche\u00a0?",
    "Citadel_ranked_match_history": "Historique des parties\u00a0:",
    "Citadel_ranked_numGamesPlayed": "{s:games_played}\u00a0parties jou\u00e9es",
    "Citadel_ranked_open": "Maintenant ouverte",
    "Citadel_ranked_rankedmedals": "Niveaux de badge\u00a0:",
    "Citadel_ranked_result_adjustment": "Ajustement du grade",
    "Citadel_ranked_result_rankup": "Votre grade a augment\u00e9",
    "Citadel_ranked_result_title": "Grade",
    "Citadel_ranked_scheduleModal_desc": "S\u00e9lectionnez les cr\u00e9neaux qui correspondent le mieux \u00e0 vos heures de jeu.<br><br>Quel que soit le cr\u00e9neau s\u00e9lectionn\u00e9, vous jouerez toujours sur le serveur disponible le plus proche.",
    "Citadel_ranked_scheduleModal_title": "Cr\u00e9neaux en mode class\u00e9",
    "Citadel_ranked_scheduleModal_warning": "Remarque\u00a0: apr\u00e8s avoir s\u00e9lectionn\u00e9 vos horaires de jeu, vous devrez attendre sept jours pour les modifier.",
    "Citadel_ranked_schedule_explainer": "Le mode class\u00e9 ne sera disponible qu'\u00e0 certaines heures. Avant de jouer, vous devez s\u00e9lectionner un cr\u00e9neau qui vous convient.",
    "Citadel_ranked_subranks_explainer": "Niveau\u00a0: I, II, III, IV, V, <Panel class=\"starIcon\"></Panel>",
    "Citadel_ranks_rank0": "Obscurus",
    "Citadel_ranks_rank1": "Pros\u00e9lyte",
    "Citadel_ranks_rank10": "Thaumaturge",
    "Citadel_ranks_rank11": "\u00c9ternus",
    "Citadel_ranks_rank2": "Adepte",
    "Citadel_ranks_rank3": "Alchimiste",
    "Citadel_ranks_rank4": "Arcaniste",
    "Citadel_ranks_rank5": "Ritualiste",
    "Citadel_ranks_rank6": "\u00c9missaire",
    "Citadel_ranks_rank7": "Archonte",
    "Citadel_ranks_rank8": "Oracle",
    "Citadel_ranks_rank9": "Augure",
    "Citadel_skill_rating_explainer_title": "Grade",
    "Citadel_subranks_1": "I",
    "Citadel_subranks_2": "II",
    "Citadel_subranks_3": "III",
    "Citadel_subranks_4": "IV",
    "Citadel_subranks_5": "V",
    "Citadel_subranks_6": "VI",
    "Citael_PrivateLobbyModal_CreateNewButton": "Cr\u00e9er une partie personnalis\u00e9e",
    "Citael_PrivateLobbyModal_JoinCode": "Rejoindre une partie en cours avec un code",
    "ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
    "ClarityBonusSpirit_prefix": "{s:sign}",
    "CleavePercentage_label": "Splash Amount",
    "CleavePercentage_postfix": "%",
    "CleavePercentage_prefix": "{s:sign}",
    "CleaveRadius_label": "Splash Radius",
    "ClipSizeOverride_label": "Munitions",
    "ClipSizeOverride_postvalue_label": "Munitions",
    "Cloaked": "Cloaked",
    "CloneDamagePercentage_label": "D\u00e9g\u00e2ts de l'assistante",
    "CloneDamagePercentage_postfix": "%",
    "CloneDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts de l'assistante",
    "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
    "CloneDamageTakenIncreasePercent_postfix": "%",
    "CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
    "CloneHealthPercentage_label": "PV de la copie",
    "CloneHealthPercentage_postfix": "%",
    "CloneHealthPercentage_postvalue_label": "PV de la copie",
    "CloneHealth_label": "PV de l'Assistante",
    "CloneHealth_postvalue_label": "PV de l'Assistante",
    "CloneLifetime_label": "Dur\u00e9e de la copie",
    "CloneLifetime_postfix": "s",
    "CloneLifetime_postvalue_label": "Dur\u00e9e de la copie",
    "Close": "Fermer",
    "CloseRangeBonusDamagePercent_label": "D\u00e9g\u00e2ts des armes",
    "CloseRangeBonusDamagePercent_postfix": "%",
    "CloseRangeBonusDamagePercent_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "CloseRangeBonusDamagePercent_prefix": "+",
    "CloseRangeBonusDamageRange_label": "Port\u00e9e restreinte",
    "CloseRangeBonusDamageRange_postfix": "m",
    "CloseRangeBonusDamageRange_postvalue_label": "Port\u00e9e restreinte",
    "CloseRangeBonusWeaponPower_conditional": "\u00e0 port\u00e9e",
    "CloseRangeBonusWeaponPower_label": "D\u00e9g\u00e2ts des armes",
    "CloseRangeBonusWeaponPower_postfix": "%",
    "CloseRangeBonusWeaponPower_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "CloseRangeBonusWeaponPower_prefix": "{s:sign}",
    "CloudDuration_label": "Cloud Lifetime",
    "CloudDuration_postfix": "s",
    "CombatBarrierPerStack_postvalue_label": "Protection par charge",
    "CombatBarrier_label": "Protection",
    "CombatBarrier_postvalue_label": "Protection",
    "CombatRegenPercent_label": "Health Regen in Combat",
    "CombatRegenPercent_postfix": "%",
    "ComboBulletResist_label": "R\u00e9sistance aux balles pendant la capacit\u00e9",
    "ComboBulletResist_postfix": "%",
    "ComboBulletResist_postvalue_label": "R\u00e9sistance aux balles pendant la capacit\u00e9",
    "ConeAngle_label": "Angle du c\u00f4ne",
    "ConeAngle_postfix": "\u00b0",
    "ConeAngle_postvalue_label": "Angle du c\u00f4ne",
    "ConeRadius_label": "Lightning Distance",
    "ConeRadius_postfix": "m",
    "ConfirmRoster_BadRoster": "Vous devez ajouter au moins {d:min_roster_size}\u00a0occultistes \u00e0 votre escouade pour rejoindre une partie.",
    "ConsumeHealPercentage_label": "Consomme un pourcentage de soins",
    "ConsumeHealPercentage_postfix": "%",
    "ConsumeHealPercentage_postvalue_label": "Consomme un pourcentage de soins",
    "ConsumeStaminaOnWake_postvalue_label": "Endurance au r\u00e9veil",
    "ConvertedHealth_label": "Trooper Health",
    "CooldownBetweenChargeReduction_label": "Acc\u00e9l. du temps de r\u00e9cup\u00e9ration",
    "CooldownBetweenChargeReduction_postfix": "%",
    "CooldownBetweenChargeReduction_postvalue_label": "Acc\u00e9l. du temps de r\u00e9cup\u00e9ration",
    "CooldownBetweenChargeReduction_prefix": "{s:sign}",
    "CooldownOnMissReduction_label": "Temps de recharge en cas d'attaque rat\u00e9e",
    "CooldownOnMissReduction_postfix": "%",
    "CooldownOnMissReduction_postvalue_label": "Temps de recharge en cas d'attaque rat\u00e9e",
    "CooldownOnMiss_Label": "Cooldown on miss",
    "CooldownOnMiss_postfix": "s",
    "CooldownReductionFlat_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration",
    "CooldownReductionFlat_postfix": "s",
    "CooldownReductionFlat_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration",
    "CooldownReductionOnCatch_label": "Cooldown on Catch",
    "CooldownReductionOnCatch_postfix": "s",
    "CooldownReductionOnChargedAbilities_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration pour les capacit\u00e9s charg\u00e9es",
    "CooldownReductionOnChargedAbilities_postfix": "%",
    "CooldownReductionOnChargedAbilities_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration pour les capacit\u00e9s charg\u00e9es",
    "CooldownReductionOnChargedAbilities_prefix": "+",
    "CooldownReductionOnHitMin_label": "R\u00e9duction min.",
    "CooldownReductionOnHitMin_postfix": "s",
    "CooldownReductionOnHitMin_postvalue_label": "R\u00e9duction min.",
    "CooldownReductionOnHitPct_label": "R\u00e9duct. du temps de r\u00e9cup. \u00e0 l'impact",
    "CooldownReductionOnHitPct_postfix": "%",
    "CooldownReductionOnHitPct_postvalue_label": "R\u00e9duct. du temps de r\u00e9cup. \u00e0 l'impact",
    "CooldownReductionOnHit_label": "Temps de r\u00e9cup\u00e9ration r\u00e9duit \u00e0 l'impact",
    "CooldownReductionOnHit_postfix": "s",
    "CooldownReductionOnHit_postvalue_label": "Temps de r\u00e9cup\u00e9ration r\u00e9duit \u00e0 l'impact",
    "CooldownReductionOnKill_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration",
    "CooldownReductionOnKill_postfix": "s",
    "CooldownReductionOnKill_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration",
    "CooldownReductionOnProc_label": "Cooldown On Apply",
    "CooldownReductionOnProc_postfix": "s",
    "CooldownReductionOnProc_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration",
    "CooldownReductionOnProc_prefix": "{s:sign}",
    "CooldownReductionPerHit_label": "R\u00e9duct. du temps de r\u00e9cup. par impact",
    "CooldownReductionPerHit_postfix": "s",
    "CooldownReductionPerHit_postvalue_label": "R\u00e9duct. du temps de r\u00e9cup. par impact",
    "CooldownReductionPercentagePerHit_postfix": "%",
    "CooldownReductionPercentagePerHit_postvalue_label": "R\u00e9duct. du temps de r\u00e9cup. par impact",
    "CooldownReduction_label": "R\u00e9duction du temps de r\u00e9cup\u00e9ration des capacit\u00e9s",
    "CooldownReduction_postfix": "%",
    "CooldownReduction_postvalue_label": "R\u00e9duction du temps de r\u00e9cup\u00e9ration des capacit\u00e9s",
    "CooldownReduction_prefix": "{s:sign}",
    "CooldownRefreshChancePercent_label": "Chance de r\u00e9cup\u00e9ration instantan\u00e9e",
    "CooldownRefreshChancePercent_postfix": "%",
    "CooldownRefreshChancePercent_postvalue_label": "Chance de r\u00e9cup\u00e9ration instantan\u00e9e",
    "CooldownRefundPercent_label": "R\u00e9init. du temps de r\u00e9cup\u00e9ration",
    "CooldownRefundPercent_postfix": "%",
    "CooldownRefundPercent_postvalue_label": "R\u00e9init. du temps de r\u00e9cup\u00e9ration",
    "CopiedUltWindow_label": "Dur\u00e9e de la copie",
    "CopiedUltWindow_postfix": "s",
    "CopiedUltWindow_postvalue_label": "Dur\u00e9e de la copie",
    "CopyCooldownPercentage_label": "Temps de r\u00e9cup\u00e9ration imit\u00e9",
    "CopyCooldownPercentage_postfix": "%",
    "CopyCooldownPercentage_postvalue_label": "Temps de r\u00e9cup\u00e9ration imit\u00e9",
    "CrashImpactRadius_label": "Crash Damage Radius",
    "CreateBuilds_Desc": "S\u00e9lectionnez des objets dans la boutique pour les int\u00e9grer \u00e0 votre liste de recommandations de build.",
    "CreateBuilds_Title": "Cr\u00e9er un build pour {s:hero_name}",
    "CritBuildup_label": "Accumulation par tir en pleine t\u00eate",
    "CritBuildup_postfix": "%",
    "CritBuildup_postvalue_label": "Accumulation par tir en pleine t\u00eate",
    "CritChance_label": "Chances de coup critique",
    "CritChance_postfix": "%",
    "CritChance_postvalue_label": "Chances de coup critique",
    "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
    "CritCoatingDamagePercent_postfix": "%",
    "CritCoatingDamagePercent_prefix": "{s:sign}",
    "CritDamagePercent_label": "D\u00e9g\u00e2ts des armes bonus",
    "CritDamagePercent_postfix": "%",
    "CritDamagePercent_postvalue_label": "D\u00e9g\u00e2ts des armes bonus",
    "CritDamagePercent_prefix": "+",
    "CritStackInterval_label": "Crit Charge Delay",
    "CritStackInterval_postfix": "s",
    "CubeHealth_label": "PV du cube",
    "CubeHealth_postvalue_label": "PV du cube",
    "CurrentHealthDamagePercentage_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "CurrentHealthDamagePercentage_postfix": "%",
    "CurrentHealthDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "CurrentHealthDamage_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "CurrentHealthDamage_postfix": "%",
    "CurrentHealthDamage_postvalue_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "CurrentHealthPercentDamage_label": "PV actuels",
    "CurrentHealthPercentDamage_postfix": "%",
    "CurrentHealthPercentDamage_postvalue_label": "PV actuels",
    "CurrentHealthPercent_label": "PV actuels",
    "CurrentHealthPercent_postfix": "%",
    "CurrentHealthPercent_postvalue_label": "PV actuels",
    "CurrentStacks_label": "Charges actuelles\u00a0:",
    "CurrentStacks_postvalue_label": "Charges actuelles\u00a0:",
    "CurseDuration_label": "Dur\u00e9e de la mal\u00e9diction",
    "CurseDuration_postfix": "s",
    "CurseDuration_postvalue_label": "Dur\u00e9e de la mal\u00e9diction",
    "CycleTimePercent_label": "Fire Rate compared to Gun",
    "CycleTimePercent_postfix": "%",
    "DOTDuration_Label": "Dur\u00e9e",
    "DOTDuration_postfix": "s",
    "DOTDuration_postvalue_label": "Dur\u00e9e",
    "DPSDmgPercent_label": "DPS as Damage",
    "DPSDmgPercent_postfix": "%",
    "DPSDuration_label": "Damage Duration",
    "DPSDuration_postfix": "s",
    "DPSIncrease_label": "Damage Increase Rate",
    "DPSMax_label": "DPS max.",
    "DPSMax_postvalue_label": "DPS max.",
    "DPSMin_label": "DPS min.",
    "DPSMin_postvalue_label": "DPS min.",
    "DPSPerHeat_Label": "Heat Power DPS",
    "DPSPercentHealth_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DPSPercentHealth_postfix": "%",
    "DPSPercentHealth_postvalue_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DPS_Self_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "DPS_Self_postfix": "/s",
    "DPS_Self_postvalue_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "DPS_label": "DPS",
    "DPS_postvalue_label": "DPS",
    "DamageAbsorb_Label": "Damage Absorbed",
    "DamageAmpPercentage_label": "Amp. des d\u00e9g\u00e2ts",
    "DamageAmpPercentage_postfix": "%",
    "DamageAmpPercentage_postvalue_label": "Amp. des d\u00e9g\u00e2ts",
    "DamageAmp_label": "Amp. des d\u00e9g\u00e2ts",
    "DamageAmp_postfix": "%",
    "DamageAmp_postvalue_label": "Amp. des d\u00e9g\u00e2ts",
    "DamageAmplificationPerStack_label": "D\u00e9g\u00e2ts bonus par charge",
    "DamageAmplificationPerStack_postfix": "%",
    "DamageAmplificationPerStack_postvalue_label": "D\u00e9g\u00e2ts bonus par charge",
    "DamageAmplificationPerStack_prefix": "{s:sign}",
    "DamageBonusFixedPerStack_label": "D\u00e9g\u00e2ts des armes",
    "DamageBonusFixedPerStack_postfix": "par charge",
    "DamageBonusFixedPerStack_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "DamageBonusFixedPerStack_prefix": "+",
    "DamageBoostElsewhere_label": "Damage From Elsewhere",
    "DamageBoostElsewhere_postfix": "%",
    "DamageBoostFromBehind_label": "Damage From Behind",
    "DamageBoostFromBehind_postfix": "%",
    "DamageBoosted_label": "D\u00e9g\u00e2ts",
    "DamageBoosted_postvalue_label": "D\u00e9g\u00e2ts",
    "DamageDuration_label": "Dur\u00e9e",
    "DamageDuration_postfix": "s",
    "DamageDuration_postvalue_label": "Dur\u00e9e",
    "DamageHealMultNonHero_label": "Soins selon d\u00e9g\u00e2ts",
    "DamageHealMultNonHero_postfix": "\u00d7",
    "DamageHealMultNonHero_postvalue_label": "Soins selon d\u00e9g\u00e2ts",
    "DamageHealMult_label": "Soins selon d\u00e9g\u00e2ts contre occultistes",
    "DamageHealMult_postfix": "\u00d7",
    "DamageHealMult_postvalue_label": "Soins selon d\u00e9g\u00e2ts contre occultistes",
    "DamageHealPerTarget_label": "D\u00e9g\u00e2ts/soins par cible",
    "DamageHealPerTarget_postvalue_label": "D\u00e9g\u00e2ts/soins par cible",
    "DamageHeavyMelee_label": "D\u00e9g\u00e2ts",
    "DamageHeavyMelee_postvalue_label": "D\u00e9g\u00e2ts",
    "DamageIncreasePct_postfix": "%",
    "DamageIncreasePct_postvalue_label": "D\u00e9g\u00e2ts bonus",
    "DamageIncreasePercent_label": "D\u00e9g\u00e2ts subis",
    "DamageIncreasePercent_postfix": "%",
    "DamageIncreasePercent_postvalue_label": "D\u00e9g\u00e2ts subis",
    "DamageIncreasePercent_prefix": "{s:sign}",
    "DamageIncrease_label": "D\u00e9g\u00e2ts subis",
    "DamageIncrease_postvalue_label": "D\u00e9g\u00e2ts subis",
    "DamageIncrease_prefix": "{s:sign}",
    "DamageInterval_label": "Damage Interval",
    "DamageInterval_postfix": "s",
    "DamageMaxDisplay_label": "Max Damage",
    "DamageMax_label": "Maximum Damage",
    "DamageMinDisplay_label": "Min Damage",
    "DamageMin_label": "Minimum Damage",
    "DamageNPC_label": "D\u00e9g\u00e2ts aux PNJ",
    "DamageNPC_postvalue_label": "D\u00e9g\u00e2ts aux PNJ",
    "DamageOnApply_label": "Damage On Apply",
    "DamageOnBuildup_label": "Damage on build up",
    "DamageOnHit_label": "Damage on Hit",
    "DamagePctDeferredMaxRage_label": "D\u00e9g\u00e2ts retard\u00e9s",
    "DamagePctDeferredMaxRage_postfix": "%",
    "DamagePctDeferredMaxRage_postvalue_label": "D\u00e9g\u00e2ts retard\u00e9s",
    "DamagePctDeferredMaxRage_prefix": "+",
    "DamagePctDeferred_label": "D\u00e9g\u00e2ts retard\u00e9s",
    "DamagePctDeferred_postfix": "%",
    "DamagePctDeferred_postvalue_label": "D\u00e9g\u00e2ts retard\u00e9s",
    "DamagePctInAura_postfix": "%",
    "DamagePctInAura_postvalue_label": "D\u00e9g\u00e2ts contre Rem",
    "DamagePctPerWallHit_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DamagePctPerWallHit_postfix": "%",
    "DamagePctPerWallHit_postvalue_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DamagePerBounce_label": "Damage per bounce",
    "DamagePerBullet_label": "Damage Per Bullet",
    "DamagePerChain_label": "D\u00e9g\u00e2ts de choc",
    "DamagePerChain_postvalue_label": "D\u00e9g\u00e2ts de choc",
    "DamagePerDagger_label": "Damage per card",
    "DamagePerHit_label": "Damage Per Hit",
    "DamagePerMeter_label": "Damage per meter",
    "DamagePerProjectile_label": "D\u00e9g\u00e2ts par projectile",
    "DamagePerProjectile_postvalue_label": "D\u00e9g\u00e2ts par projectile",
    "DamagePerRocket_label": "D\u00e9g\u00e2ts par roquette",
    "DamagePerRocket_postvalue_label": "D\u00e9g\u00e2ts par roquette",
    "DamagePerSecondFlown_label": "D\u00e9g\u00e2ts par seconde en vol",
    "DamagePerSecondFlown_postvalue_label": "D\u00e9g\u00e2ts par seconde en vol",
    "DamagePerSecondWrecker_label": "DPS",
    "DamagePerSecondWrecker_postvalue_label": "DPS",
    "DamagePerSecond_label": "DPS",
    "DamagePerSecond_postvalue_label": "DPS",
    "DamagePerShot_label": "Amp. des d\u00e9g\u00e2ts par \u00e9clair",
    "DamagePerShot_postvalue_label": "Amp. des d\u00e9g\u00e2ts par \u00e9clair",
    "DamagePerStack_label": "D\u00e9g\u00e2ts par charge",
    "DamagePerStack_postvalue_label": "D\u00e9g\u00e2ts par charge",
    "DamagePercentHealth_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DamagePercentHealth_postfix": "%",
    "DamagePercentHealth_postvalue_label": "D\u00e9g\u00e2ts selon les PV max.",
    "DamagePercent_label": "Bullet Damage Done",
    "DamagePercent_postfix": "%",
    "DamagePlayer_label": "D\u00e9g\u00e2ts aux occultistes",
    "DamagePlayer_postvalue_label": "D\u00e9g\u00e2ts aux occultistes",
    "DamagePulseAmount_label": "D\u00e9g\u00e2ts par impulsion",
    "DamagePulseAmount_postvalue_label": "D\u00e9g\u00e2ts par impulsion",
    "DamagePulseInterval_label": "Intervalle des impulsions",
    "DamagePulseInterval_postfix": "s",
    "DamagePulseInterval_postvalue_label": "Intervalle des impulsions",
    "DamagePulseRadius_label": "Rayon des impulsions",
    "DamagePulseRadius_postfix": "m",
    "DamagePulseRadius_postvalue_label": "Rayon des impulsions",
    "DamageRadius_label": "Rayon des d\u00e9g\u00e2ts",
    "DamageRadius_postfix": "m",
    "DamageRadius_postvalue_label": "Rayon des d\u00e9g\u00e2ts",
    "DamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "DamageReduction_postfix": "%",
    "DamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "DamageReflectedFrequencyPct_label": "Chances d'activation",
    "DamageReflectedFrequencyPct_postfix": "%",
    "DamageReflectedFrequencyPct_postvalue_label": "Chances d'activation",
    "DamageResistPctWhileChanneling_postfix": "%",
    "DamageResistPctWhileChanneling_postvalue_label": "R\u00e9sist. d\u00e9g. pdt canal.",
    "DamageSharePercentage_label": "D\u00e9g\u00e2ts des liens",
    "DamageSharePercentage_postfix": "%",
    "DamageSharePercentage_postvalue_label": "D\u00e9g\u00e2ts des liens",
    "DamageShareRadius_label": "Distance des liens",
    "DamageShareRadius_postfix": "m",
    "DamageShareRadius_postvalue_label": "Distance des liens",
    "DamageTakenPct_postfix": "%",
    "DamageTakenPct_postvalue_label": "D\u00e9g\u00e2ts subis",
    "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
    "DamageTakenPercentIncreasePerStack_postfix": "%",
    "DamageThreshold_label": "Seuil de d\u00e9g\u00e2ts",
    "DamageThreshold_postvalue_label": "Seuil de d\u00e9g\u00e2ts",
    "DamageToStack_label": "D\u00e9g\u00e2ts subis par charge",
    "DamageToStack_postvalue_label": "D\u00e9g\u00e2ts subis par charge",
    "DamageWallHit_label": "D\u00e9g\u00e2ts au contact",
    "DamageWallHit_postvalue_label": "D\u00e9g\u00e2ts au contact",
    "DamageWindow_label": "Laps de temps",
    "DamageWindow_postfix": "s",
    "DamageWindow_postvalue_label": "Laps de temps",
    "Damage_label": "D\u00e9g\u00e2ts",
    "Damage_postvalue_label": "D\u00e9g\u00e2ts",
    "DanceMoveSpeed_label": "Vitesse de danse",
    "DanceMoveSpeed_postfix": "m",
    "DanceMoveSpeed_postvalue_label": "Vitesse de danse",
    "DashDistance_label": "Distance de l'\u00e9lan",
    "DashDistance_postfix": "m",
    "DashDistance_postvalue_label": "Distance de l'\u00e9lan",
    "DashJump_conditional": "apr\u00e8s un \u00e9lan propulseur",
    "DashRange_label": "Port\u00e9e de l'\u00e9lan",
    "DashRange_postfix": "m",
    "DashRange_postvalue_label": "Port\u00e9e de l'\u00e9lan",
    "DashSlowPct_label": "Ralentissement de l'\u00e9lan",
    "DashSlowPct_postvalue_label": "Ralentissement de l'\u00e9lan",
    "DashSpeed_label": "Vitesse de l'\u00e9lan",
    "DashSpeed_postfix": "m",
    "DashSpeed_postvalue_label": "Vitesse de l'\u00e9lan",
    "DashTime_label": "Dur\u00e9e de l'\u00e9lan",
    "DashTime_postfix": "s",
    "DashTime_postvalue_label": "Dur\u00e9e de l'\u00e9lan",
    "DazeDuration_label": "Dur\u00e9e de la confusion",
    "DazeDuration_postfix": "s",
    "DazeDuration_postvalue_label": "Dur\u00e9e de la confusion",
    "DealMaxHealthDamagePct_postfix": "%",
    "DealMaxHealthDamagePct_postvalue_label": "D\u00e9g\u00e2ts de PV max.",
    "DeathDelay_label": "Delay Death Duration",
    "DeathImmunityDamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "DeathImmunityDamageReduction_postfix": "%",
    "DeathImmunityDamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "DeathImmunityDuration_label": "Death Immunity Duration",
    "DeathImmunityDuration_postfix": "s",
    "DeathImmunityDuration_postvalue_label": "Dur\u00e9e de l'immortalit\u00e9",
    "DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
    "DeathImmunityPulseRateMultiplier_postfix": "x",
    "DeathTaxHeal_label": "Health Per Kill",
    "DebuffAccuracy_label": "Pr\u00e9cision de l'arme",
    "DebuffAccuracy_postfix": "%",
    "DebuffAccuracy_postvalue_label": "Pr\u00e9cision de l'arme",
    "DebuffDelay_label": "Debuff Delay",
    "DebuffDelay_postfix": "s",
    "DebuffDurationReductionPercentage_label": "R\u00e9duction de la dur\u00e9e des effets n\u00e9gatifs",
    "DebuffDurationReductionPercentage_postfix": "%",
    "DebuffDurationReductionPercentage_postvalue_label": "R\u00e9duction de la dur\u00e9e des effets n\u00e9gatifs",
    "DebuffDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "DebuffDuration_postfix": "s",
    "DebuffDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "DebuffMaxDuration_label": "Dur\u00e9e max. du ralentissement",
    "DebuffMaxDuration_postfix": "s",
    "DebuffMaxDuration_postvalue_label": "Dur\u00e9e max. du ralentissement",
    "DebuffMoveSlowPct_label": "Enemy Slow",
    "DebuffMoveSlowPct_postfix": "%",
    "DecoyLifetime_postfix": "s",
    "DecoyLifetime_prefix": "",
    "DefensePower_label": "Defense Power",
    "DefensePower_postfix": "",
    "DefensePower_prefix": "{s:sign}",
    "DeferClearPct_label": "D\u00e9g\u00e2ts retard\u00e9s att\u00e9nu\u00e9s",
    "DeferClearPct_postfix": "%",
    "DeferClearPct_postvalue_label": "D\u00e9g\u00e2ts retard\u00e9s att\u00e9nu\u00e9s",
    "DeferredDamageDuration_label": "Dur\u00e9e du retard des d\u00e9g\u00e2ts",
    "DeferredDamageDuration_postfix": "s",
    "DeferredDamageDuration_postvalue_label": "Dur\u00e9e du retard des d\u00e9g\u00e2ts",
    "DeflectionPercent_label": "% de chances de d\u00e9viation",
    "DeflectionPercent_postfix": "%",
    "DeflectionPercent_postvalue_label": "% de chances de d\u00e9viation",
    "DegenResistance_label": "R\u00e9sistance \u00e0 la r\u00e9duction des soins",
    "DegenResistance_postfix": "%",
    "DegenResistance_postvalue_label": "R\u00e9sistance \u00e0 la r\u00e9duction des soins",
    "DegenResistance_prefix": "{s:sign}",
    "DelayBeforeStun_label": "D\u00e9lai avant l'effet",
    "DelayBeforeStun_postfix": "s",
    "DelayBeforeStun_postvalue_label": "D\u00e9lai avant l'effet",
    "DelayBetweenShots_Label": "Delay Between Shots",
    "DelayDuration_Label": "D\u00e9lai",
    "DelayDuration_Postfix": "s",
    "DelayDuration_postvalue_label": "D\u00e9lai",
    "DemonShotCount_label": "Cartouches d\u00e9moniaques",
    "DemonShotCount_postvalue_label": "Cartouches d\u00e9moniaques",
    "DeployHealthRegen_label": "Deployable Health",
    "DescendSpeed_label": "",
    "Detained": "Detained",
    "DetectionRadius_label": "Rayon de d\u00e9tection",
    "DetectionRadius_postvalue_label": "Rayon de d\u00e9tection",
    "DevMenu_ChangeHero": "CHANGER D'OCCULTISTE",
    "DevMenu_ChangeTeam": "CHANGER D'\u00c9QUIPE",
    "DevMenu_Collapse": "R\u00e9duire",
    "DevMenu_Expand": "D\u00e9velopper",
    "DevMenu_SelfKill": "Suicide",
    "DevMenu_Substitute": "Remplacer",
    "DevMenu_Title": "Commandes de d\u00e9v.",
    "DevMenu_UnstickHero": "D\u00e9bloquer l'occultiste",
    "DevMenu_UnstickHeroTooltip": "Outil de d\u00e9veloppement initial pour d\u00e9bloquer votre occultiste en cas de blocage dans la g\u00e9om\u00e9trie de l'environnement.",
    "DisarmDuration_label": "Dur\u00e9e du d\u00e9sarmement",
    "DisarmDuration_postfix": "s",
    "DisarmDuration_postvalue_label": "Dur\u00e9e du d\u00e9sarmement",
    "DischargeRadius_label": "Discharge Radius",
    "DischargeRadius_postfix": "m",
    "DispenserHealth_label": "Dispenser Health",
    "DistanceBuff_label": "Increase at Max Range",
    "DistanceBuff_postfix": "%",
    "Distance_label": "Distance",
    "Distance_postfix": "m",
    "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
    "DodgeAnimSpeedScale_postfix": "\u00d7",
    "DontShowAgain": "Ne plus afficher",
    "DoorwayDistance_label": "Distance max.",
    "DoorwayDistance_postfix": "m",
    "DoorwayDistance_postvalue_label": "Distance max.",
    "DotHealthPercent_label": "D\u00e9g\u00e2ts de saignement",
    "DotHealthPercent_postfix": "%/s",
    "DotHealthPercent_postvalue_label": "D\u00e9g\u00e2ts de saignement",
    "DragonTravelRange_label": "Distance de d\u00e9placement du dragon",
    "DragonTravelRange_postfix": "m",
    "DragonTravelRange_postvalue_label": "Distance de d\u00e9placement du dragon",
    "DragonsFireBurnDuration_label": "Burn Duration",
    "DragonsFireBurnDuration_postfix": "s",
    "DrainPulseRadius_label": "Drain Pulse Radius",
    "DrainPulseRadius_postfix": "m",
    "DrainTimeNeeded_label": "Drain Time for Proc",
    "DrainTimeNeeded_postfix": "s",
    "DrifterNearbyRangeCheck_label": "Drifter Nearby",
    "DrifterNearbyRangeCheck_postfix": "m",
    "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
    "DroneBonusMoveSpeed_label": "Vitesse de d\u00e9placement",
    "DroneBonusMoveSpeed_postfix": "",
    "DroneBonusMoveSpeed_postvalue_label": "Vit. de d\u00e9placement",
    "DroneBonusMoveSpeed_prefix": "{s:sign}",
    "DroneBonusReloadTime_label": "Temps de rechargement",
    "DroneBonusReloadTime_postfix": "%",
    "DroneBonusReloadTime_postvalue_label": "Temps de rechargement",
    "DroneBonusWindupTime_label": "Windup Time",
    "DroneBonusWindupTime_postfix": "%",
    "DroneBonusWindupTime_prefix": "{s:sign}",
    "DroneCount_label": "Drone Count",
    "DroneCrashDamage_label": "Drone Crash Damage",
    "DroneDPS_label": "Drone Damage",
    "DroneDPS_postfix": "DPS",
    "DroneHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "DroneHealthRegen_postfix": "/s",
    "DroneHealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "DroneHealth_label": "Drone Health",
    "DroneLifetime_label": "Drone Lifetime",
    "DronePowerMultiplier_label": "Drone Power Multiplier",
    "DroneSpeed_label": "Drone Speed",
    "DurationPerHeat_label": "Heat Powered Duration",
    "DurationPerHeat_postfix": "s",
    "DurationPerHeavyMelee_postfix": "s",
    "DurationPerHeavyMelee_postvalue_label": "Temps supp. par attaque de m\u00eal\u00e9e",
    "DurationPerLightMelee_postfix": "s",
    "DurationPerLightMelee_postvalue_label": "Dur\u00e9e en m\u00eal\u00e9e l\u00e9g\u00e8re",
    "DuringAmbush_conditional": "pendant une embuscade",
    "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
    "EMPBuildupPercentPerShot_postfix": "%",
    "EMPDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EMPDuration_postfix": "s",
    "EMPDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EMultiplyBase_postfix": "%",
    "EShopFilterClipSize": "Munitions",
    "EShopFilterDisruption": "Interruptions",
    "EShopFilterDurability": "Durabilit\u00e9",
    "EShopFilterFireRate": "Cadence de tir",
    "EShopFilterHealing": "Soins",
    "EShopFilterMagicDamage": "D\u00e9g\u00e2ts spirituels",
    "EShopFilterMelee": "M\u00eal\u00e9e",
    "EShopFilterMovement": "D\u00e9placements",
    "EShopFilterNone": "Aucun",
    "EShopFilterWeaponDamage": "D\u00e9g\u00e2ts balistiques",
    "EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
    "EchoShardBonusSpirit_prefix": "{s:sign}",
    "Econ_Store_PurchaseType_Standard": "%s1",
    "EffectDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EffectDuration_postfix": "s",
    "EffectDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EndDuration_label": "Final Duration",
    "EndDuration_postfix": "s",
    "EndRadius_label": "Rayon final",
    "EndRadius_postfix": "m",
    "EndRadius_postvalue_label": "Rayon final",
    "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
    "EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
    "EnemyBulletDamageReduction_postfix": "%",
    "EnemyDamageReductionPct_postfix": "%",
    "EnemyDamageReductionPct_postvalue_label": "D\u00e9g\u00e2ts re\u00e7us des adversaires enchain\u00e9s",
    "EnemyHealthPercent_label": "Seuil de PV des adversaires",
    "EnemyHealthPercent_postfix": "%",
    "EnemyHealthPercent_postvalue_label": "Seuil de PV des adversaires",
    "EnemyLaunchHeight_label": "Enemy Launch Height",
    "EnemyLaunchHeight_postfix": "m",
    "EnemyLifeThreshold_label": "Threshold",
    "EnemyLifeThreshold_postfix": "%",
    "EnemyLiftDuration_label": "Dur\u00e9e dans les airs",
    "EnemyLiftDuration_postfix": "s",
    "EnemyLiftDuration_postvalue_label": "Dur\u00e9e dans les airs",
    "EnemyMinHealthPct_label": "PV min. de l'unit\u00e9 ennemie",
    "EnemyMinHealthPct_postfix": "%",
    "EnemyMinHealthPct_postvalue_label": "PV min. de l'unit\u00e9 ennemie",
    "EnemyMoveSlowDuration_label": "Dur\u00e9e du ralentissement ennemi",
    "EnemyMoveSlowDuration_postfix": "s",
    "EnemyMoveSlowDuration_postvalue_label": "Dur\u00e9e du ralentissement ennemi",
    "EnemyMoveSlow_label": "Ralentissement ennemi par coup",
    "EnemyMoveSlow_postfix": "%",
    "EnemyMoveSlow_postvalue_label": "Ralentissement ennemi par coup",
    "EnemyRange_label": "Distance des adversaires",
    "EnemyRange_postfix": "m",
    "EnemyRange_postvalue_label": "Distance des adversaires",
    "EnemySlowDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EnemySlowDuration_postfix": "s",
    "EnemySlowDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "EnemySlowPct_label": "Vit. de d\u00e9placement des adversaires",
    "EnemySlowPct_postfix": "%",
    "EnemySlowPct_postvalue_label": "Vit. de d\u00e9placement des adversaires",
    "EnemySlowPct_prefix": "\u2013",
    "EnemyTurnRateMax_label": "Enemy Turn Rate Max",
    "EnemyTurnRateMax_postfix": "%",
    "EscalatingExposureProcCooldown_label": "Fr\u00e9quence max. par cible",
    "EscalatingExposureProcCooldown_postfix": "s",
    "EscalatingExposureProcCooldown_postvalue_label": "Fr\u00e9quence max. par cible",
    "EscalatingExposureTechArmorDamageReduction_label": "R\u00e9sistance spirituelle contre les d\u00e9g\u00e2ts spirituels",
    "EscalatingExposureTechArmorDamageReduction_postfix": "%",
    "EscalatingExposureTechArmorDamageReduction_postvalue_label": "R\u00e9sistance spirituelle contre les d\u00e9g\u00e2ts spirituels",
    "EscapeDuration_label": "Dur\u00e9e d'\u00e9vasion",
    "EscapeDuration_postfix": "s",
    "EscapeDuration_postvalue_label": "Dur\u00e9e d'\u00e9vasion",
    "EscapeRange_label": "Rayon d'\u00e9vasion",
    "EscapeRange_postfix": "m",
    "EscapeRange_postvalue_label": "Rayon d'\u00e9vasion",
    "EscapeTime_label": "D\u00e9lai d'\u00e9vasion",
    "EscapeTime_postfix": "s",
    "EscapeTime_postvalue_label": "D\u00e9lai d'\u00e9vasion",
    "EvasionChance_Label": "Bullet Evasion Chance",
    "EvasionPercentGlider_label": "Evasion Chance Gliding",
    "EvasionPercentGlider_postfix": "%",
    "EvasionPercent_label": "Esquive des balles",
    "EvasionPercent_postfix": "%",
    "EvasionPercent_postvalue_label": "Esquive des balles",
    "EvasionWhileSliding_label": "Esquive pendant gliss.",
    "EvasionWhileSliding_postvalue_label": "Esquive pendant gliss.",
    "ExecuteThreshold_label": "Seuil d'ex\u00e9cution",
    "ExecuteThreshold_postfix": "%",
    "ExecuteThreshold_postvalue_label": "Seuil d'ex\u00e9cution",
    "ExpandTime_label": "Expand time",
    "ExpandTime_postfix": "s",
    "ExplodeDamage_label": "Explode Damage",
    "ExplodeDamage_postvalue_label": "D\u00e9g\u00e2ts d'explosion",
    "ExplodeDebuffDuration_label": "Dur\u00e9e du ralent. de la cadence de tir",
    "ExplodeDebuffDuration_postfix": "s",
    "ExplodeDebuffDuration_postvalue_label": "Dur\u00e9e du ralent. de la cadence de tir",
    "ExplodeDelay_label": "D\u00e9lai de l'explosion",
    "ExplodeDelay_postfix": "s",
    "ExplodeDelay_postvalue_label": "D\u00e9lai de l'explosion",
    "ExplodeRadius_label": "Rayon d'explosion",
    "ExplodeRadius_postfix": "m",
    "ExplodeRadius_postvalue_label": "Rayon d'explosion",
    "ExplosionCoatingRadius_label": "Explosion Coating Radius",
    "ExplosionCoatingRadius_postfix": "m",
    "ExplosionDamage_label": "D\u00e9g\u00e2ts d'explosion",
    "ExplosionDamage_postvalue_label": "D\u00e9g\u00e2ts d'explosion",
    "ExplosionInterval_label": "Intervalle du faisceau",
    "ExplosionInterval_postfix": "s",
    "ExplosionInterval_postvalue_label": "Intervalle du faisceau",
    "ExplosionMaxPercent_label": "Max Explosion Damage:",
    "ExplosionMaxPercent_postfix": "%",
    "ExplosionMinPercent_label": "Min Explosion Damage:",
    "ExplosionMinPercent_postfix": "%",
    "ExplosionRadius_label": "Rayon d'explosion",
    "ExplosionRadius_postfix": "m",
    "ExplosionRadius_postvalue_label": "Rayon d'explosion",
    "ExplosiveDamage_label": "Explosive Damage",
    "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
    "ExplosiveShotRadiusPercent_postfix": "%",
    "ExplosiveSplashDamage_label": "Explode Damage",
    "ExternalBonusHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "ExternalBonusHealthRegen_postfix": "/s",
    "ExternalBonusHealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "ExternalBonusHealthRegen_prefix": "{s:sign}",
    "ExtraBladeDamage_label": "Extra Damage per Charge",
    "ExtraDamagePerBounce_label": "Extra Damage per bounce",
    "ExtraInfo": "Infos suppl\u00e9mentaires",
    "ExtraLargeClip_label": "Clip Bonus",
    "ExtraLargeClip_postfix": "%",
    "ExtraTargetConeAngle_label": "Port\u00e9e de la capacit\u00e9",
    "ExtraTargetConeAngle_postvalue_label": "Port\u00e9e de la capacit\u00e9",
    "FadingSlowPercent_label": "R\u00e9duct. de la vit. de d\u00e9placement",
    "FadingSlowPercent_postfix": "%",
    "FadingSlowPercent_postvalue_label": "R\u00e9duct. de la vit. de d\u00e9placement",
    "FadingSlowPercent_prefix": "\u2013",
    "FaradayCageDuration_label": "Cage Duration",
    "FaradayCageHealth_label": "Cage Health",
    "FastFireBullets_label": "Fast Fire Shots",
    "FastFireDuration_label": "Fast Fire Duration",
    "FastFireDuration_postfix": "s",
    "FervorBulletResist_label": "R\u00e9sist. aux balles",
    "FervorBulletResist_postfix": "%",
    "FervorBulletResist_postvalue_label": "R\u00e9sist. aux balles",
    "FervorBulletResist_prefix": "+",
    "FervorDebuffResistance_label": "Enrage Debuff Resistance",
    "FervorDebuffResistance_postfix": "%",
    "FervorFireRate_label": "Cadence de tir",
    "FervorFireRate_postfix": "%",
    "FervorFireRate_postvalue_label": "Cadence de tir",
    "FervorMovespeed_label": "Vit. de d\u00e9placement",
    "FervorMovespeed_postfix": "m/s",
    "FervorMovespeed_postvalue_label": "Vit. de d\u00e9placement",
    "FervorTechResist_label": "R\u00e9sist. spirituelle",
    "FervorTechResist_postfix": "%",
    "FervorTechResist_postvalue_label": "R\u00e9sist. spirit.",
    "FinalBlow_label": "Final Blow Damage",
    "FinalSlow_label": "Slowest Speed",
    "FinalSlow_postfix": "m",
    "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
    "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
    "FireRateBonus_label": "Bonus de cadence de tir",
    "FireRateBonus_postfix": "%",
    "FireRateBonus_postvalue_label": "Bonus de cadence de tir",
    "FireRateBuffDuration_label": "Dur\u00e9e du bonus",
    "FireRateBuffDuration_postfix": "s",
    "FireRateBuffDuration_postvalue_label": "Dur\u00e9e du bonus",
    "FireRatePerCharge_label": "Fire Rate per Charge",
    "FireRatePerCharge_postfix": "%",
    "FireRatePerEnemy_label": "Fire Rate per Enemy",
    "FireRatePerEnemy_postfix": "%",
    "FireRatePerEnemy_prefix": "+",
    "FireRatePerKill_label": "Cadence de tir par victime",
    "FireRatePerKill_postfix": "%",
    "FireRatePerKill_postvalue_label": "Cadence de tir par victime",
    "FireRatePerKill_prefix": "+",
    "FireRatePerSecondDuration_label": "Fire Rate Duration",
    "FireRatePerSecondDuration_postfix": "s",
    "FireRatePerStack_label": "Cadence de tir par charge",
    "FireRatePerStack_postfix": "%",
    "FireRatePerStack_postvalue_label": "Cadence de tir par charge",
    "FireRateScale_label": "Fire Rate Scale",
    "FireRateScale_postfix": "%",
    "FireRateScale_prefix": "{s:sign}",
    "FireRateSlowDuration_label": "Dur\u00e9e",
    "FireRateSlowDuration_postfix": "s",
    "FireRateSlowDuration_postvalue_label": "Dur\u00e9e",
    "FireRateSlow_label": "Cadence de tir",
    "FireRateSlow_postfix": "%",
    "FireRateSlow_postvalue_label": "Cadence de tir",
    "FireRateSlow_prefix": "\u2013",
    "FireRateWhileSliding_label": "Cadence de tir pendant gliss.",
    "FireRateWhileSliding_postfix": "%",
    "FireRateWhileSliding_postvalue_label": "Cadence de tir pendant gliss.",
    "FireRate_postfix": "%",
    "FlameAuraDPS_label": "DPS",
    "FlameAuraDPS_postvalue_label": "DPS",
    "FlameAuraDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "FlameAuraDuration_postfix": "s",
    "FlameAuraDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "FlameAuraMovementSlow_label": "Ralentissement des unit\u00e9s ennemies",
    "FlameAuraMovementSlow_postfix": "%",
    "FlameAuraMovementSlow_postvalue_label": "Ralentissement des unit\u00e9s ennemies",
    "FlameAuraRadius_label": "Largeur de la voie",
    "FlameAuraRadius_postfix": "m",
    "FlameAuraRadius_postvalue_label": "Largeur de la voie",
    "FlameAuraSlowFireRate_label": "Enemy Fire Rate",
    "FlameAuraSlowFireRate_postfix": "%",
    "FlameDashDebuffDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "FlameDashDebuffDuration_postfix": "s",
    "FlameDashDebuffDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "FlameDashDebuff_label": "D\u00e9g\u00e2ts spirituels bonus",
    "FlameDashDebuff_postfix": "%",
    "FlameDashDebuff_postvalue_label": "D\u00e9g\u00e2ts spirituels bonus",
    "FlareDamage_label": "D\u00e9g\u00e2ts des \u00e9tincelles",
    "FlareDamage_postvalue_label": "D\u00e9g\u00e2ts de la lumi\u00e8re",
    "FlaskDebuffDuration_label": "Dur\u00e9e du ralentissement de la cadence de tir",
    "FlaskDebuffDuration_postfix": "s",
    "FlaskDebuffDuration_postvalue_label": "Dur\u00e9e du ralentissement de la cadence de tir",
    "FlatBulletDamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts balistiques",
    "FlatBulletDamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts balistiques",
    "FlatHealthHealing_label": "Montant des soins",
    "FlatHealthHealing_postvalue_label": "Montant des soins",
    "FloatMoveSpeed_label": "Vitesse de vol",
    "FloatMoveSpeed_postfix": "m",
    "FloatMoveSpeed_postvalue_label": "Vitesse de vol",
    "FlyingBulletResist_label": "R\u00e9sistance aux balles",
    "FlyingBulletResist_postfix": "%",
    "FlyingBulletResist_postvalue_label": "R\u00e9sist. aux balles",
    "Force_label": "Blast Force",
    "FreezeBuildUpTime_label": "Freeze buildup time",
    "FreezeBuildUpTime_postfix": "s",
    "FreezeDuration_label": "Dur\u00e9e du gel",
    "FreezeDuration_postfix": "s",
    "FreezeDuration_postvalue_label": "Dur\u00e9e du gel",
    "FriendlyTargetCooldown": "Ally Target Cooldown",
    "FriendlyTargetCooldown_label": "Friendly Cooldown",
    "FriendlyTargetCooldown_postfix": "s",
    "FriendlyTimeBoost_label": "Time acceleration",
    "FullChargeDamage_label": "D\u00e9g\u00e2ts par charge compl\u00e8te",
    "FullChargeDamage_postvalue_label": "D\u00e9g\u00e2ts par charge compl\u00e8te",
    "FullDistance_label": "Max Range:",
    "FullDistance_postfix": "m",
    "FuseDuration_label": "Fuse Duration",
    "FuseDuration_postfix": "",
    "FuseTime_label": "Compte-\u00e0-rebours",
    "FuseTime_postfix": "s",
    "FuseTime_postvalue_label": "Compte-\u00e0-rebours",
    "Fuse_label": "Fuse length",
    "Fuse_postfix": "s",
    "GalvanicBuffDuration_label": "Dur\u00e9e",
    "GalvanicBuffDuration_postfix": "s",
    "GalvanicBuffDuration_postvalue_label": "Dur\u00e9e",
    "GalvanicProcDuration_label": "Dur\u00e9e de ralentissement",
    "GalvanicProcDuration_postfix": "s",
    "GalvanicProcDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "GameUI_ClientBadServerAddress": "Adresse du serveur incorrecte.<br>",
    "GameUI_ClientConnectionTimedOut": "D\u00e9lai de connexion avec le serveur expir\u00e9.<br>",
    "GameUI_ClientConsistencyFail": "Connexion interrompue, car le serveur en question n'autorise pas ce mod\u00e8le.<br>",
    "GameUI_ClientDifferentMap": "Votre carte est diff\u00e9rente de celle du serveur, veuillez mettre \u00e0 jour votre jeu.<br>",
    "GameUI_ClientMissingModel": "La connexion ne peut pas continuer, car il manque un mod\u00e8le.<br>",
    "GameUI_ClientNoMap": "Impossible de charger la carte sp\u00e9cifi\u00e9e par le serveur.<br>",
    "GameUI_ClientRetryLimit": "Impossible d'\u00e9tablir une connexion au serveur.<br>",
    "GameUI_ClientServerShutdown": "Arr\u00eat du serveur en cours.<br>",
    "GameUI_ClientStringTableError": "Les donn\u00e9es de votre tableau de chaines de caract\u00e8res sont diff\u00e9rentes de celles du serveur. Veuillez mettre \u00e0 jour votre jeu.<br>",
    "GameUI_ClientUnableToCRCDLL": "Impossible de calculer la somme de contr\u00f4le du DLL du client.<br>",
    "GameUI_ClientUnableToCRCMap": "Impossible de calculer la somme de contr\u00f4le de la carte.<br>",
    "GameUI_Disconnect_BadClientDeltaTick": "Ordre d'arriv\u00e9e des ticks delta incorrect",
    "GameUI_Disconnect_BadRelayPassword": "Mot de passe relai incorrect",
    "GameUI_Disconnect_BadSpectatorPassword": "Mot de passe spectateur incorrect",
    "GameUI_Disconnect_BanAdded": "Ajout\u00e9(e) \u00e0 la liste de bannissement",
    "GameUI_Disconnect_ConnectionClosing": "Connexion termin\u00e9e",
    "GameUI_Disconnect_ConnectionLost": "Connexion perdue",
    "GameUI_Disconnect_ConnectionOverflow": "Erreur de d\u00e9passement",
    "GameUI_Disconnect_ConnectionTimedout": "Impossible d'\u00e9tablir une connexion avec le serveur de jeu.",
    "GameUI_Disconnect_DeltaEntMessage": "Erreur d'\u00e9criture du message des entit\u00e9s diff\u00e9rentielles",
    "GameUI_Disconnect_DifferentClassTables": "Le serveur utilise des tables de classes diff\u00e9rentes",
    "GameUI_Disconnect_DisconnectByServer": "D\u00e9connexion par le serveur",
    "GameUI_Disconnect_DisconnectByUser": "D\u00e9connexion par le client",
    "GameUI_Disconnect_Disconnected": "D\u00e9connexion",
    "GameUI_Disconnect_HLTVDirect": "SourceTV ne peut pas se connecter directement au jeu",
    "GameUI_Disconnect_HLTVRestricted": "Le serveur de SourceTV est r\u00e9serv\u00e9 aux spectatrices et spectateurs locaux (de classe\u00a0C)",
    "GameUI_Disconnect_HLTVStop": "Arr\u00eat de SourceTV",
    "GameUI_Disconnect_HLTVUnavailable": "Aucune transmission de SourceTV disponible",
    "GameUI_Disconnect_InternalError": "Connexion perdue suite \u00e0 une erreur interne. La console peut vous fournir plus d'informations.",
    "GameUI_Disconnect_KickBanAdded": "Exclu(e) et banni(e)",
    "GameUI_Disconnect_Kicked": "Exclu(e) par l'admin du serveur",
    "GameUI_Disconnect_LeavingSplit": "Vous sortez de l'\u00e9cran partag\u00e9",
    "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Le serveur du jeu a perdu la connexion au relai principal utilis\u00e9 par le client.",
    "GameUI_Disconnect_LocalProblem_ManyRelays": "Connexion perdue malgr\u00e9 des tentatives de communication avec des relais dans plusieurs r\u00e9gions diff\u00e9rentes. Votre connexion Internet en est probablement la cause.",
    "GameUI_Disconnect_LocalProblem_NetworkConfig": "V\u00e9rifiez votre connexion Internet. Impossible de t\u00e9l\u00e9charger la configuration r\u00e9seau depuis le CDN.",
    "GameUI_Disconnect_LocalProblem_Other": "Connexion perdue. V\u00e9rifiez votre connexion Internet.",
    "GameUI_Disconnect_NoMoreSplits": "Aucune place restante pour le mode \u00e9cran partag\u00e9",
    "GameUI_Disconnect_NoSpectators": "Le mode spectateur n'est pas autoris\u00e9 dans ce match",
    "GameUI_Disconnect_PureServer_ClientExtra": "Serveur pur : le client a charg\u00e9 un ou plusieurs fichiers en trop",
    "GameUI_Disconnect_PureServer_Mismatch": "Serveur pur : le fichier du client ne correspond pas \u00e0 celui du serveur",
    "GameUI_Disconnect_RejectedByGame": "Connexion rejet\u00e9e par le jeu",
    "GameUI_Disconnect_ReliableChannelOverflow": "Canal fiable d\u00e9pass\u00e9",
    "GameUI_Disconnect_ReliableOverflow": "Erreur de d\u00e9passement de tampon fiable",
    "GameUI_Disconnect_RemoteProblem_BadCert": "Le certificat de l'h\u00f4te distant est insuffisant pour valider l'authentification.",
    "GameUI_Disconnect_RemoteProblem_BadCrypt": "L'h\u00f4te distant a fourni un certificat, une cl\u00e9 cryptographique ou une signature invalide.",
    "GameUI_Disconnect_RemoteProblem_Other": "Impossible de communiquer avec l'h\u00f4te distant.",
    "GameUI_Disconnect_RemoteProblem_Timeout": "Nous ne recevons plus de communications de l'h\u00f4te distant.",
    "GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "Malgr\u00e9 plusieurs tentatives de connexion, le serveur n'a pas r\u00e9pondu.",
    "GameUI_Disconnect_ReplayIncompatible": "La rediffusion n'est pas compatible.",
    "GameUI_Disconnect_Server": "D\u00e9connexion du serveur",
    "GameUI_Disconnect_ServerIncompatible": "Version du serveur incompatible.",
    "GameUI_Disconnect_ServerInfoOverflow": "D\u00e9passement des donn\u00e9es d'information",
    "GameUI_Disconnect_ServerShutdown": "D\u00e9connexion du serveur de jeu. Fermeture du serveur de jeu.",
    "GameUI_Disconnect_SnapshotError": "Erreur lors de l'envoi de l'instantan\u00e9",
    "GameUI_Disconnect_SnapshotOverflow": "Erreur de d\u00e9passement de l'\u00e9tat fiable",
    "GameUI_Disconnect_SoundsMessage": "Erreur lors de l'\u00e9criture du message de transmission des sons",
    "GameUI_Disconnect_SteamDeny_BadAntiCheat": "D\u00e9connexion du serveur de jeu. Une erreur est survenue avec le syst\u00e8me antitriche de Steam.",
    "GameUI_Disconnect_SteamDeny_Misc": "D\u00e9connexion du serveur de jeu. Incompatibilit\u00e9 avec Steam d\u00e9tect\u00e9e.",
    "GameUI_Disconnect_SteamDropped": "\u00c9chec de l'autorisation Steam. Vous devez vous connecter \u00e0 Steam pour \u00e9tablir la connexion initiale au serveur de jeu.",
    "GameUI_Disconnect_SteamIDBanned": "Le SteamID de cette personne est banni",
    "GameUI_Disconnect_SteamIDInUse": "Ce SteamID est d\u00e9j\u00e0 utilis\u00e9 sur ce serveur",
    "GameUI_Disconnect_SteamInUse": "Ce compte Steam est utilis\u00e9 depuis un autre endroit",
    "GameUI_Disconnect_SteamLogon": "Aucune connexion \u00e0 Steam",
    "GameUI_Disconnect_SteamOwnership": "Ce compte Steam ne poss\u00e8de pas ce jeu.<br>Veuillez vous connecter au bon compte Steam.",
    "GameUI_Disconnect_SteamTicket": "Ticket du SteamID non valable",
    "GameUI_Disconnect_SteamTimeOut": "Un probl\u00e8me est survenu avec le syst\u00e8me Valve Anti-triche (VAC). Veuillez vous assurer qu'aucun programme ne pourrait interf\u00e9rer avec VAC, et que Steam est correctement install\u00e9.",
    "GameUI_Disconnect_SteamVAC": "Bannissement des serveurs s\u00e9curis\u00e9s par VAC",
    "GameUI_Disconnect_StringTableMessage": "Erreur d'\u00e9criture du message de mise \u00e0 jour du tableau de chaines de caract\u00e8res",
    "GameUI_Disconnect_TempEntMessage": "Erreur \u00e0 l'\u00e9criture du message des entit\u00e9s temporaires",
    "GameUI_Disconnect_TickMessage": "Erreur \u00e0 l'\u00e9criture du message de tick",
    "GameUI_Disconnect_TimedOut": "Communication avec l'h\u00f4te distant interrompue",
    "GameUI_Disconnect_Unusual": "Connexion perdue. Un probl\u00e8me est survenu. La console peut vous fournir plus d'informations.",
    "GameUI_Disconnect_User": "D\u00e9connexion par le client",
    "GameUI_Disconnect_UserCmd": "Erreur dans l'interpr\u00e9tation des commandes utilisateur",
    "GameUI_Disconnected": "D\u00e9connexion du serveur",
    "GameUI_ServerAuthDisabled": "Authentification d\u00e9sactiv\u00e9e.<br>",
    "GameUI_ServerCDKeyAuthInvalid": "Authentification de la cl\u00e9\u00a0CD invalide pour les serveurs sur Internet.<br>",
    "GameUI_ServerCDKeyInUse": "Cl\u00e9\u00a0CD d\u00e9j\u00e0 utilis\u00e9e.<br>",
    "GameUI_ServerChallengeIncorrect": "Le serveur n'a pas r\u00e9pondu avec le bon d\u00e9fi.<br>Il n'est peut \u00eatre pas \u00e0 jour.<br>",
    "GameUI_ServerConnectOutOfDate": "Le serveur n'a pas \u00e9t\u00e9 mis \u00e0 jour \u00e0 la version la plus r\u00e9cente.<br>",
    "GameUI_ServerInsecure": "Vous \u00eates en mode non s\u00e9curis\u00e9. Vous devez red\u00e9marrer avant de pouvoir vous connecter \u00e0 des serveurs s\u00e9curis\u00e9s.<br>",
    "GameUI_ServerInvalidCDKey": "Cl\u00e9\u00a0CD incorrecte.<br>",
    "GameUI_ServerNoLobby": "Le serveur n'a pas r\u00e9ussi \u00e0 trouver la session de jeu.<br>",
    "GameUI_ServerRejectBadChallenge": "Mauvais d\u00e9fi.<br>",
    "GameUI_ServerRejectBadPassword": "Mot de passe erron\u00e9.<br>",
    "GameUI_ServerRejectBadSteamKey": "Longueur de cl\u00e9 Steam invalide<br>",
    "GameUI_ServerRejectBanned": "Vous avez \u00e9t\u00e9 banni(e) de ce serveur.<br>",
    "GameUI_ServerRejectFailedChannel": "Impossible de cr\u00e9er le canal r\u00e9seau.<br>",
    "GameUI_ServerRejectGS": "\u00c9chec de GSCreateLocalUser<br>",
    "GameUI_ServerRejectInvalidCertLen": "Longueur du certificat d'authentification invalide.<br>",
    "GameUI_ServerRejectInvalidConnection": "Connexion invalide.<br>",
    "GameUI_ServerRejectInvalidSteamCertLen": "Erreur de longueur du certificat STEAM !<br>",
    "GameUI_ServerRejectLANRestrict": "Les serveurs locaux sont limit\u00e9s aux clients locaux (classe\u00a0C).<br>",
    "GameUI_ServerRejectNewProtocol": "Ce serveur utilise un protocole plus r\u00e9cent que le v\u00f4tre.<br>",
    "GameUI_ServerRejectOldProtocol": "Ce serveur utilise un protocole plus ancien que le v\u00f4tre.<br>",
    "GameUI_ServerRejectOldVersion": "Le serveur auquel vous essayez de vous connecter<br>fonctionne sur une ancienne version du jeu.<br>",
    "GameUI_ServerRejectServerFull": "Plus de place sur le serveur.<br>",
    "GameUI_ServerRejectSteam": "Validation STEAM rejet\u00e9e<br>",
    "GameUI_ServerRequireSteams": "Ce serveur n\u00e9cessite une connexion \u00e0 Steam.<br>",
    "GarbageRadius_label": "Rayon",
    "GarbageRadius_postfix": "m",
    "GarbageRadius_postvalue_label": "Rayon",
    "GhoulCount_label": "Goules r\u00e9anim\u00e9es",
    "GhoulCount_postvalue_label": "Goules r\u00e9anim\u00e9es",
    "GhoulDPS_label": "DPS de la goule",
    "GhoulDPS_postvalue_label": "DPS de la goule",
    "GhoulHealth_label": "PV de la goule",
    "GhoulHealth_postvalue_label": "PV de la goule",
    "GhoulLifetime_label": "Dur\u00e9e de vie de la goule",
    "GhoulLifetime_postfix": "s",
    "GhoulLifetime_postvalue_label": "Dur\u00e9e de vie",
    "GhoulMeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e de la goule",
    "GhoulMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e des goules",
    "GhoulSummonFrequency_label": "D\u00e9lai de r\u00e9animation d'une goule",
    "GhoulSummonFrequency_postfix": "s",
    "GhoulSummonFrequency_postvalue_label": "D\u00e9lai de r\u00e9animation d'une goule",
    "GlassCannon_SlowPercent_label": "Ralentissement",
    "GlassCannon_SlowPercent_postfix": "%",
    "GlassCannon_SlowPercent_postvalue_label": "Ralentissement",
    "GlassCannon_SlowPercent_prefix": "+",
    "GooDuration_label": "Dur\u00e9e de la flaque",
    "GooDuration_postfix": "s",
    "GooDuration_postvalue_label": "Dur\u00e9e de la flaque",
    "GooSlowPercent_label": "Puddle Slow Percent",
    "GooSlowPercent_postfix": "%",
    "GrabExtraTargetRange_label": "Extra Target Range",
    "GrabExtraTargetRange_postfix": "m",
    "GrabRange_label": "Grab Range",
    "GrabRange_postfix": "m",
    "GravestoneHealth_label": "PV de la pierre tombale",
    "GravestoneHealth_postvalue_label": "PV de la pierre tombale",
    "GravityScale_label": "\u00c9chelle de gravit\u00e9",
    "GravityScale_postfix": "%",
    "GravityScale_postvalue_label": "\u00c9chelle de gravit\u00e9",
    "GrenadeCount_label": "Bombes restantes",
    "GrenadeCount_postvalue_label": "Bombes restantes",
    "GrenadeDamage_label": "D\u00e9g\u00e2ts d'explosion",
    "GrenadeDamage_postvalue_label": "D\u00e9g\u00e2ts d'explosion",
    "GrenadeExplosionRadius_label": "Explosion Radius",
    "GrenadeExplosionRadius_postfix": "m",
    "GrenadesInVolley_label": "Nombre de grenades",
    "GrenadesInVolley_postvalue_label": "Nombre de grenades",
    "GrenadesPerSecond_label": "Roquettes par seconde",
    "GrenadesPerSecond_postvalue_label": "Roquettes par seconde",
    "GrenadesPerVolley_label": "Bombs Per Volley",
    "Grenades_label": "Extra Bombs",
    "GroundDashReductionPercent_label": "Distance de l'\u00e9lan",
    "GroundDashReductionPercent_postfix": "%",
    "GroundDashReductionPercent_postvalue_label": "Distance de l'\u00e9lan",
    "GroundFlameDuration_label": "Dur\u00e9e de la train\u00e9e",
    "GroundFlameDuration_postfix": "s",
    "GroundFlameDuration_postvalue_label": "Dur\u00e9e de la voie",
    "GuidedBotMatch_Concluded": "Vous maitrisez les bases\u00a0! Rejoignez une partie ou essayez des occultistes en mode bac \u00e0 sable.",
    "GuidedBotMatch_Finish": "Terminer",
    "GuidedBotMatch_KeepPlaying": "Continuer la partie",
    "GuidedBotMatch_Start": "Commencer",
    "HalfHeight_postfix": "m",
    "HauntCount_label": "Nombre de spectres",
    "HauntCount_postvalue_label": "Nombre de spectres",
    "HauntingSkullHealth_postvalue_label": "PV des t\u00eates de mort",
    "HazeDaggerRadius_label": "Hit Radius",
    "HazeDaggerRadius_postfix": "m",
    "HeadShotBonusDamage_label": "D\u00e9g\u00e2ts bonus en pleine t\u00eate",
    "HeadShotBonusDamage_postvalue_label": "D\u00e9g\u00e2ts bonus en pleine t\u00eate",
    "HeadShotBonusDamage_prefix": "{s:sign}",
    "HeadShotCooldown_label": "Temps de recharge",
    "HeadShotCooldown_postfix": "s",
    "HeadShotCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration",
    "HeadShotDebuffDuration_label": "Dur\u00e9e",
    "HeadShotDebuffDuration_postfix": "s",
    "HeadShotDebuffDuration_postvalue_label": "Dur\u00e9e",
    "HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
    "HeadStompBonusDamage_postfix": "",
    "HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
    "HeadStompBonusRadius_postfix": "",
    "HeadshotBonus_label": "D\u00e9g\u00e2ts de tirs dans la t\u00eate",
    "HeadshotBonus_postfix": "%",
    "HeadshotBonus_postvalue_label": "D\u00e9g\u00e2ts de tirs dans la t\u00eate",
    "HeadshotBonus_prefix": "+",
    "HealAmount_label": "Soins",
    "HealAmount_postvalue_label": "Soins",
    "HealAmpCastPercent_label": "Efficacit\u00e9 des soins",
    "HealAmpCastPercent_postfix": "%",
    "HealAmpCastPercent_postvalue_label": "Efficacit\u00e9 des soins",
    "HealAmpCastPercent_prefix": "{s:sign}",
    "HealAmpReceivePenaltyPercent_label": "R\u00e9duction des soins",
    "HealAmpReceivePenaltyPercent_postfix": "%",
    "HealAmpReceivePenaltyPercent_postvalue_label": "R\u00e9duction des soins",
    "HealAmpReceivePercent_label": "Healing Received Boost",
    "HealAmpReceivePercent_postfix": "%",
    "HealAmpReceivePercent_prefix": "{s:sign}",
    "HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
    "HealAmpRegenMultiplierOutOfCombat_postfix": "\u00d7",
    "HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
    "HealAmpRegenPenaltyPercent_label": "R\u00e9duction des soins",
    "HealAmpRegenPenaltyPercent_postfix": "%",
    "HealAmpRegenPenaltyPercent_postvalue_label": "R\u00e9duction des soins",
    "HealAmpRegenPercent_label": "Health Regen Boost",
    "HealAmpRegenPercent_postfix": "%",
    "HealAmpRegenPercent_prefix": "{s:sign}",
    "HealCooldown_postfix": "s",
    "HealCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration des soins",
    "HealFixedHealth_label": "Soins par cible touch\u00e9e",
    "HealFixedHealth_postvalue_label": "Soins par cible touch\u00e9e",
    "HealFriendRadius_label": "Rayon des soins aux unit\u00e9s alli\u00e9es",
    "HealFriendRadius_postfix": "m",
    "HealFriendRadius_postvalue_label": "Rayon des soins aux unit\u00e9s alli\u00e9es",
    "HealFromHero_label": "Soins (occultistes)",
    "HealFromHero_postvalue_label": "Soins (occultistes)",
    "HealFromNPC_label": "Soins (PNJ/orbes)",
    "HealFromNPC_postvalue_label": "Soins (PNJ/orbes)",
    "HealInterval_label": "Intervalle de soins",
    "HealInterval_postfix": "s",
    "HealInterval_postvalue_label": "Intervalle de soins",
    "HealLifePercentOutOfCombat_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "HealLifePercentOutOfCombat_postfix": "%",
    "HealLifePercentOutOfCombat_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "HealLifePercentOutOfCombat_prefix": "{s:sign}",
    "HealMaxHealthPercent_label": "PV max. restaur\u00e9s",
    "HealMaxHealthPercent_postfix": "%/s",
    "HealMaxHealthPercent_postvalue_label": "PV max. restaur\u00e9s",
    "HealMaxHealth_label": "Soins par cible touch\u00e9e",
    "HealMaxHealth_postfix": "% de PV max.",
    "HealMaxHealth_postvalue_label": "Soins par cible touch\u00e9e",
    "HealOnActivate_label": "Soins \u00e0 l'activation",
    "HealOnActivate_postvalue_label": "Soins \u00e0 l'activation",
    "HealOnCounterSpell_label": "Soins",
    "HealOnCounterSpell_postvalue_label": "Soins",
    "HealOnHit_postvalue_label": "Soins par cible",
    "HealOnKillPct_label": "Soins par victime isol\u00e9e",
    "HealOnKillPct_postfix": "%",
    "HealOnKillPct_postvalue_label": "Soins par victime isol\u00e9e",
    "HealOnKill_label": "Soins par victime occultiste",
    "HealOnKill_postvalue_label": "Soins par victime occultiste",
    "HealOnlevelHealAmount_label": "Soins",
    "HealOnlevelHealAmount_postvalue_label": "Soins",
    "HealPctVsHeroes_label": "Soins pour les occultistes",
    "HealPctVsHeroes_postfix": "%",
    "HealPctVsHeroes_postvalue_label": "Soins pour les occultistes",
    "HealPctVsNonHeroes_label": "Soins pour les non-occultistes",
    "HealPctVsNonHeroes_postfix": "%",
    "HealPctVsNonHeroes_postvalue_label": "Soins pour les non-occultistes",
    "HealPerPickup_label": "Soins r\u00e9cup\u00e9r\u00e9s",
    "HealPerPickup_postvalue_label": "Soins r\u00e9cup\u00e9r\u00e9s",
    "HealPerSecond_label": "Soins par seconde",
    "HealPerSecond_postvalue_label": "Soins par seconde",
    "HealPerStack_label": "Soin par charge",
    "HealPerStack_postvalue_label": "Soin par charge",
    "HealPercentAmount_label": "Soins",
    "HealPercentAmount_postfix": "%",
    "HealPercentAmount_postvalue_label": "Soins",
    "HealPercentPerHeadshot_label": "Soins par tir en pleine t\u00eate",
    "HealPercentPerHeadshot_postfix": "%",
    "HealPercentPerHeadshot_postvalue_label": "Soins par tir en pleine t\u00eate",
    "HealRadius_label": "Rayon des soins",
    "HealRadius_postfix": "m",
    "HealRadius_postvalue_label": "Rayon des soins",
    "HealRate_label": "Heal Rate",
    "HealRate_postfix": "/s",
    "HealReductionDuration_label": "Dur\u00e9e de r\u00e9duct. des soins",
    "HealReductionDuration_postfix": "s",
    "HealReductionDuration_postvalue_label": "Dur\u00e9e de r\u00e9duct. des soins",
    "HealingFactor_label": "Vol de vie",
    "HealingFactor_postfix": "%",
    "HealingFactor_postvalue_label": "Vol de vie",
    "HealingPerCast_Label": "Soins par capacit\u00e9 lanc\u00e9e",
    "HealingPerCast_postvalue_label": "Soins par capacit\u00e9 lanc\u00e9e",
    "HealingPerSecond_label": "PV restaur\u00e9s",
    "HealingPerSecond_postfix": "/s",
    "HealingPerSecond_postvalue_label": "PV restaur\u00e9s",
    "HealingPercent_label": "Soins",
    "HealingPercent_postfix": "%",
    "HealingPercent_postvalue_label": "Soins",
    "HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
    "HealthAttribute_Desc_0": "no additional health and health regen bonuses",
    "HealthBoostDuration_postfix": "s",
    "HealthBoostDuration_postvalue_label": "Dur\u00e9e du bonus de PV",
    "HealthCost_label": "Health Cost",
    "HealthDrainedPerSecond_label": "PV vol\u00e9s",
    "HealthDrainedPerSecond_postfix": "/s",
    "HealthDrainedPerSecond_postvalue_label": "PV vol\u00e9s",
    "HealthPctDamage_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "HealthPctDamage_postfix": "%",
    "HealthPctDamage_postvalue_label": "D\u00e9g\u00e2ts selon les PV actuels",
    "HealthPercent_label": "PV",
    "HealthPercent_postfix": "%",
    "HealthPercent_postvalue_label": "PV",
    "HealthRegenDuration_label": "Dur\u00e9e de r\u00e9g\u00e9n\u00e9ration",
    "HealthRegenDuration_postfix": "s",
    "HealthRegenDuration_postvalue_label": "Dur\u00e9e de r\u00e9g\u00e9n\u00e9ration",
    "HealthRegenPerTrooper_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "HealthRegenPerTrooper_postfix": "par troupier \u00e0 proximit\u00e9",
    "HealthRegenPerTrooper_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "HealthRegenPerTrooper_prefix": "+",
    "HealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV",
    "HealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "HealthRegen_prefix": "{s:sign}",
    "HealthStealPctHero_label": "Vol de vie (occultistes)",
    "HealthStealPctHero_postfix": "%",
    "HealthStealPctHero_postvalue_label": "Vol de vie (occultistes)",
    "HealthStealPct_label": "Vol de vie (autres unit\u00e9s)",
    "HealthStealPct_postfix": "%",
    "HealthStealPct_postvalue_label": "Vol de vie (autres unit\u00e9s)",
    "HealthSteal_label": "Vol de PV max. par balle",
    "HealthSteal_postvalue_label": "Vol de PV max. par balle",
    "HealthSwapBuffDuration_label": "Dur\u00e9e de l'effet positif",
    "HealthSwapBuffDuration_postfix": "s",
    "HealthSwapBuffDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "HealthToDamage_label": "D\u00e9g\u00e2ts",
    "HealthToDamage_postvalue_label": "D\u00e9g\u00e2ts",
    "Health_label": "PV",
    "Health_postvalue_label": "PV",
    "HeatDPS_label": "Heat Powered DPS",
    "HeatDamage_label": "Heat Powered Damage",
    "HeavyMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts",
    "HeavyMeleeMultiplier_label": "Bonus d'atq. de m\u00eal\u00e9e lourde",
    "HeavyMeleeMultiplier_postfix": "\u00d7",
    "HeavyMeleeMultiplier_postvalue_label": "Bonus d'atq. de m\u00eal\u00e9e lourde",
    "HeroMultiplier_label": "Multiplicateur d'explosion (occultistes)",
    "HeroMultiplier_postfix": "%",
    "HeroMultiplier_postvalue_label": "Multiplicateur d'explosion (occultistes)",
    "HeroProcChance_label": "Chances d'activation (occultistes)",
    "HeroProcChance_postfix": "%",
    "HeroProcChance_postvalue_label": "Chances d'activation (occultistes)",
    "HeroTesting_AllPerks": "Cap. au max.",
    "HeroTesting_ChangeHero": "Changer d'occultiste",
    "HeroTesting_ChangeTeam": "Changer d'\u00e9quipe",
    "HeroTesting_ClearFollow": "R\u00e9initialiser",
    "HeroTesting_FastStamina": "Endurance max.",
    "HeroTesting_FullHealth": "100\u00a0% de PV",
    "HeroTesting_GameRules": "R\u00e8gles du jeu",
    "HeroTesting_HalfHealth": "50\u00a0% de PV",
    "HeroTesting_HeroControl": "Outils de contr\u00f4le",
    "HeroTesting_HeroToSpawn": "Nouv. occultiste\u00a0:",
    "HeroTesting_HeroTools": "Outils des occultistes",
    "HeroTesting_HoldAlt": "Maintenez{g:citadel_binding:'Scoreboard'}",
    "HeroTesting_KillHero": "Suicide",
    "HeroTesting_LaneChallenge": "D\u00e9fi de voie",
    "HeroTesting_LastHits": "Coups fatals\u00a0: {i:lastHits}",
    "HeroTesting_LevelUp": "+1\u00a0niveau",
    "HeroTesting_MakeMimic": "Imitation",
    "HeroTesting_MakePuppet": "Contr\u00f4le \u00e0 dist.",
    "HeroTesting_MaxLevel": "Niveau max.",
    "HeroTesting_NoCooldown": "Capac. illimit\u00e9es",
    "HeroTesting_NoDeath": "Immortalit\u00e9",
    "HeroTesting_OrbsDenied": "Orbes confisqu\u00e9s\u00a0: {i:orbsDenied}",
    "HeroTesting_OrbsSecured": "Orbes r\u00e9cup\u00e9r\u00e9s\u00a0: {i:orbsSecured}",
    "HeroTesting_RemoveBots": "Suppr. les bots",
    "HeroTesting_ResetHero": "R\u00e9initialiser l'occultiste",
    "HeroTesting_SpawnCamp": "R\u00e9init. camps neutres",
    "HeroTesting_SpawnEnemy": "+ adversaire",
    "HeroTesting_SpawnFriendly": "+ \u00e9quipe",
    "HeroTesting_SpeedDown": "Vitesse \u2212",
    "HeroTesting_SpeedNormal": "Vitesse =",
    "HeroTesting_SpeedUp": "Vitesse +",
    "HeroTesting_TakeControl": "Prendre le contr\u00f4le",
    "HeroTesting_TestTools": "Outils de test",
    "HeroTesting_UnlimitedAmmo": "Mun. illimit\u00e9es",
    "HeroTesting_UnlockFlex": "Emplacements suppl\u00e9mentaires",
    "HeroTraining_Continue_Button": "Continuer",
    "HeroTraining_Intro_Desc": "Essayez les mouvements et les capacit\u00e9s de votre personnage. La maitrise de ces concepts est essentielle pour mener \u00e0 bien le rituel.",
    "HeroTraining_Intro_Title": "Bienvenue dans l'<b>entrainement \u00e0 l'occultisme</b>",
    "HeroTraining_Outro_Button": "Terminer",
    "HeroTraining_Outro_Desc": "Vous avez compris les principes de base,<br />pr\u00e9parez-vous maintenant \u00e0 l'entrainement sur voie.",
    "HeroTraining_Outro_Title": "<b>Entrainement \u00e0 l'occultisme</b> termin\u00e9",
    "HeroesPageTitle": "Occultistes",
    "HexDuration_label": "Dur\u00e9e de la transformation",
    "HexDuration_postfix": "s",
    "HexDuration_postvalue_label": "Dur\u00e9e de la transformation",
    "HexMoveSpeedLimit_label": "Limite de vit. de d\u00e9placement",
    "HexMoveSpeedLimit_postfix": "m",
    "HexMoveSpeedLimit_postvalue_label": "Limite de vit. de d\u00e9placement",
    "Hideout_View_Builds": "Builds",
    "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
    "HighGroundBonusWeaponPower_postfix": "%",
    "HighGroundBonusWeaponPower_prefix": "{s:sign}",
    "HitCap_label": "Hit Cap",
    "HitCap_postfix": "hits",
    "HitsToRelease_Label": "Hits to Release",
    "HobbledMovementSlow_Label": "Ralentissement",
    "HobbledMovementSlow_postfix": "%",
    "HobbledMovementSlow_postvalue_label": "Ralentissement",
    "HoldInPlaceDuration_label": "Dur\u00e9e du soul\u00e8vement",
    "HoldInPlaceDuration_postfix": "s",
    "HoldInPlaceDuration_postvalue_label": "Dur\u00e9e du soul\u00e8vement",
    "HopOffEffecDuration_label": "Dur\u00e9e de l'effet positif",
    "HopOffEffecDuration_postfix": "s",
    "HopOffEffecDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "HotDPS_label": "Hot DPS",
    "HotelTimeScale_label": "Ralentissement",
    "HotelTimeScale_postfix": "%",
    "HotelTimeScale_postvalue_label": "Ralentissement",
    "HungerLowHealthThreshold_label": "Seuil de PV pour la train\u00e9e de sang",
    "HungerLowHealthThreshold_postfix": "%",
    "HungerLowHealthThreshold_postvalue_label": "Seuil de PV pour la train\u00e9e de sang",
    "IceBeamBuildupProcDuration_label": "Persistance de l'effet n\u00e9gatif",
    "IceBeamBuildupProcDuration_postfix": "s",
    "IceBeamBuildupProcDuration_postvalue_label": "Persistance de l'effet n\u00e9gatif",
    "IcePathAuraDuration_label": "Dur\u00e9e de la voie",
    "IcePathAuraDuration_postfix": "s",
    "IcePathAuraDuration_postvalue_label": "Dur\u00e9e de la voie",
    "IcePathShardRadius_label": "Path Width",
    "IcePathShardRadius_postfix": "m",
    "Ignore": "Ignorer",
    "ImbueAbilityLifesteal_label": "Vol de vie impr\u00e9gn\u00e9",
    "ImbueAbilityLifesteal_postfix": "%",
    "ImbueAbilityLifesteal_postvalue_label": "Vol de vie impr\u00e9gn\u00e9",
    "ImbueAbilityLifesteal_prefix": "{s:sign}",
    "ImbuedBonusDuration_label": "Dur\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedBonusDuration_postfix": "%",
    "ImbuedBonusDuration_postvalue_label": "Dur\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedBonusDuration_prefix": "{s:sign}",
    "ImbuedCooldownReduction_label": "R\u00e9duct. du tps de r\u00e9cup\u00e9ration de la capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedCooldownReduction_postfix": "%",
    "ImbuedCooldownReduction_postvalue_label": "R\u00e9duct. du tps de r\u00e9cup\u00e9ration de la capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedCooldownReduction_prefix": "{s:sign}",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Port\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Port\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "ImbuedTechPower_label": "Pouvoir spirituel de la capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedTechPower_postvalue_label": "Pouvoir spirituel de la capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedTechPower_prefix": "{s:sign}",
    "ImbuedTechRadiusMultiplier_label": "Imbued Radius",
    "ImbuedTechRadiusMultiplier_postfix": "%",
    "ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
    "ImbuedTechRangeMultiplier_label": "Port\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedTechRangeMultiplier_postfix": "%",
    "ImbuedTechRangeMultiplier_postvalue_label": "Port\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "ImbuedTechRangeMultiplier_prefix": "{s:sign}",
    "ImmobilizeDuration_label": "Dur\u00e9e d'immobilisation",
    "ImmobilizeDuration_postfix": "s",
    "ImmobilizeDuration_postvalue_label": "Dur\u00e9e d'immobilisation",
    "ImmobilizeTrap_CurseDuration_label": "Dur\u00e9e de la mal\u00e9diction",
    "ImmobilizeTrap_CurseDuration_postfix": "s",
    "ImmobilizeTrap_CurseDuration_postvalue_label": "Dur\u00e9e de la mal\u00e9diction",
    "ImmunityDuration_label": "Dur\u00e9e de l'immunit\u00e9",
    "ImmunityDuration_postfix": "s",
    "ImmunityDuration_postvalue_label": "Dur\u00e9e de l'immunit\u00e9",
    "ImpactCooldownReductionPercentage_label": "Temps de r\u00e9cup\u00e9ration r\u00e9initialis\u00e9",
    "ImpactCooldownReductionPercentage_postfix": "%",
    "ImpactCooldownReductionPercentage_postvalue_label": "Temps de r\u00e9cup\u00e9ration r\u00e9initialis\u00e9",
    "ImpactDamage_label": "D\u00e9g\u00e2ts de l'impact",
    "ImpactDamage_postvalue_label": "D\u00e9g\u00e2ts de l'impact",
    "ImpactDurationBonus_label": "Dur\u00e9e du bonus",
    "ImpactDurationBonus_postfix": "s",
    "ImpactDurationBonus_postvalue_label": "Dur\u00e9e du bonus",
    "ImpactDuration_label": "Dur\u00e9e de ralentissement",
    "ImpactDuration_postfix": "s",
    "ImpactDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "ImpactMoveSlow_label": "Ralentissement \u00e0 l'impact",
    "ImpactMoveSlow_postfix": "%",
    "ImpactMoveSlow_postvalue_label": "Ralentissement \u00e0 l'impact",
    "ImpactRadius_label": "Rayon d'impact",
    "ImpactRadius_postfix": "m",
    "ImpactRadius_postvalue_label": "Rayon d'impact",
    "ImpactSlowDuration_label": "Dur\u00e9e du ralentissement",
    "ImpactSlowDuration_postfix": "s",
    "ImpactSlowDuration_postvalue_label": "Dur\u00e9e du ralentissement",
    "ImpaleDamage_label": "Impale Damage",
    "ImpaleDamage_postfix": "",
    "ImpaleDuration_label": "Impale Duration",
    "ImpaleDuration_postfix": "s",
    "InactiveRadius_label": "Rayon d'inactivit\u00e9",
    "InactiveRadius_postfix": "m",
    "InactiveRadius_postvalue_label": "Rayon d'inactivit\u00e9",
    "IncomingBulletDamagePercentFromCaster_label": "D\u00e9g\u00e2ts balistiques subis",
    "IncomingBulletDamagePercentFromCaster_postfix": "%",
    "IncomingBulletDamagePercentFromCaster_postvalue_label": "D\u00e9g\u00e2ts balistiques subis",
    "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}",
    "IncomingDamagePercentFromCasterPerStack_postfix": "%",
    "IncomingDamagePercentFromCasterPerStack_postvalue_label": "D\u00e9g\u00e2ts subis par charge",
    "IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}",
    "IncomingDamagePercentFromCaster_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercentFromCaster_postfix": "%",
    "IncomingDamagePercentFromCaster_postvalue_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercentFromCaster_prefix": "{s:sign}",
    "IncomingDamagePercentOnHit_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercentOnHit_postfix": "%",
    "IncomingDamagePercentOnHit_postvalue_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercentOnHit_prefix": "{s:sign}",
    "IncomingDamagePercent_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercent_postfix": "%",
    "IncomingDamagePercent_postvalue_label": "D\u00e9g\u00e2ts subis",
    "IncomingDamagePercent_prefix": "{s:sign}",
    "InfectDuration_label": "Infect Duration",
    "InfectDuration_postfix": "s",
    "InfectionBonusDPS_label": "Infection Bonus DPS",
    "InfectionBonusDPS_postfix": "",
    "InfectionBonusDPS_prefix": "",
    "InfestDamageTakenPercent_postfix": "%",
    "InfestDamageTakenPercent_postvalue_label": "D\u00e9g\u00e2ts/R\u00e9sist.",
    "InfestDamageTakenPercent_prefix": "+",
    "InfestHealInterval_postfix": "s",
    "InfestHealInterval_postvalue_label": "Intervalle de soins",
    "InfestHeal_label": "Soins aux troupiers",
    "InfestHeal_postfix": "/s",
    "InfestHeal_postvalue_label": "Soins",
    "InfinitySlashHealOnCast_label": "Soins max. \u00e0 l'incantation",
    "InfinitySlashHealOnCast_postfix": "%",
    "InfinitySlashHealOnCast_postvalue_label": "Soins max. \u00e0 l'incantation",
    "InfinitySlashHealOnKill_label": "Soins max. apr\u00e8s victime",
    "InfinitySlashHealOnKill_postfix": "%",
    "InfinitySlashHealOnKill_postvalue_label": "Soins max. apr\u00e8s victime",
    "InitialDamage_label": "D\u00e9g\u00e2ts initiaux",
    "InitialDamage_postvalue_label": "D\u00e9g\u00e2ts initiaux",
    "InitialFireRateDecrease_label": "Initial Fire Rate",
    "InitialFireRateDecrease_postfix": "%",
    "InitialFireRateDecrease_prefix": "\u2013",
    "InitialRadius_label": "Rayon initial",
    "InitialRadius_postfix": "m",
    "InitialRadius_postvalue_label": "Rayon initial",
    "InlineAttribute_BonusFireRate": "bonus de cadence de tir",
    "InlineAttribute_BonusMoveSpeed": "vitesse de d\u00e9placement bonus",
    "InlineAttribute_BonusSpiritDamage": "d\u00e9g\u00e2ts spirituels bonus",
    "InlineAttribute_BonusSprintSpeed": "vitesse de course suppl\u00e9mentaire",
    "InlineAttribute_BonusWeaponDamage": "d\u00e9g\u00e2ts des armes bonus",
    "InlineAttribute_BulletDamage": "d\u00e9g\u00e2ts balistiques",
    "InlineAttribute_BulletResist": "r\u00e9sistance aux balles",
    "InlineAttribute_CombatBarrier": "protection",
    "InlineAttribute_Courage": "Courage",
    "InlineAttribute_DamageAmp": "d\u00e9g\u00e2ts augment\u00e9s",
    "InlineAttribute_FireRate": "cadence de tir",
    "InlineAttribute_Fortitude": "Fortitude",
    "InlineAttribute_Heal": "soins",
    "InlineAttribute_Healing": "soigne",
    "InlineAttribute_Heals": "soigne",
    "InlineAttribute_Health": "PV",
    "InlineAttribute_Immobilize": "immobilisation",
    "InlineAttribute_KnockBack": "recul",
    "InlineAttribute_KnockUp": "projection a\u00e9rienne",
    "InlineAttribute_MaxHealth": "PV max.",
    "InlineAttribute_MeleeDamage": "d\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "InlineAttribute_MoveSpeed": "vitesse de d\u00e9placement",
    "InlineAttribute_Pull": "entrainer",
    "InlineAttribute_Pulling": "entraine",
    "InlineAttribute_Pulls": "entraine",
    "InlineAttribute_PureDamage": "d\u00e9g\u00e2ts purs",
    "InlineAttribute_ReducedFireRate": "cadence de tir diminu\u00e9e",
    "InlineAttribute_Regen": "r\u00e9g\u00e9n\u00e9ration",
    "InlineAttribute_Silence": "Silence",
    "InlineAttribute_Sleep": "endormissement",
    "InlineAttribute_Slow": "ralentissement",
    "InlineAttribute_SlowResistance": "r\u00e9sistance aux ralentissements",
    "InlineAttribute_Spirit": "Pouvoir spirituel",
    "InlineAttribute_SpiritDPS": "d\u00e9g\u00e2ts spirituels au fil du temps",
    "InlineAttribute_SpiritDamage": "d\u00e9g\u00e2ts spirituels",
    "InlineAttribute_SpiritResist": "r\u00e9sistance spirituelle",
    "InlineAttribute_StaminaRegenPerSecond": "r\u00e9cup\u00e9ration d'endurance",
    "InlineAttribute_Stun": "\u00e9tourdissement",
    "InlineAttribute_WeaponDamage": "d\u00e9g\u00e2ts des armes",
    "InterruptCooldown_label": "Interr. temps de r\u00e9cup\u00e9ration",
    "InterruptCooldown_postvalue_label": "Interr. temps de r\u00e9cup\u00e9ration",
    "InvisDuration_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "InvisDuration_postfix": "s",
    "InvisDuration_postvalue_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "InvisFadeToDuration_label": "D\u00e9lai de disparition",
    "InvisFadeToDuration_postfix": "s",
    "InvisFadeToDuration_postvalue_label": "D\u00e9lai de disparition",
    "InvisMoveSpeedMod_label": "Vit. de course (invis.)",
    "InvisMoveSpeedMod_postfix": "m",
    "InvisMoveSpeedMod_postvalue_label": "Vit. de course (invis.)",
    "InvisMoveSpeedMod_prefix": "{s:sign}",
    "InvisReapplyDelay_Label": "Delay before fading",
    "InvisRegen_Label": "Invis Max Health Regen",
    "InvisRegen_postfix": "%",
    "InvisibilityDuration_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "InvisibilityDuration_postvalue_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "IsolationRange_label": "Rayon d'isolation",
    "IsolationRange_postfix": "m",
    "IsolationRange_postvalue_label": "Rayon d'isolation",
    "ItemCooldownReducePct_postfix": "%",
    "ItemCooldownReducePct_postvalue_label": "Temps de r\u00e9cup\u00e9ration de l'objet \u00e0 l'utilisation",
    "ItemCooldownReduce_postfix": "s",
    "ItemCooldownReduce_postvalue_label": "Temps de r\u00e9cup\u00e9ration de l'objet \u00e0 l'utilisation",
    "ItemCooldownReduction_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration des objets",
    "ItemCooldownReduction_postfix": "%",
    "ItemCooldownReduction_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration des objets",
    "ItemCooldownReduction_prefix": "{s:sign}",
    "ItemHistory_ActionWithTime": "%s1 le %s2",
    "ItemHistory_Action_AddItemToSocket_Remove": "Item retir\u00e9 de l'emplacement",
    "ItemHistory_Action_AddSocketToItem_Remove": "Item retir\u00e9 par l'emplacement",
    "ItemHistory_Action_AddSocket_Remove": "Emplacement ajout\u00e9",
    "ItemHistory_Action_AdditionalDrop": "Item trouv\u00e9",
    "ItemHistory_Action_AssassinMinigameDrop": "Item obtenu pour avoir particip\u00e9 \u00e0 l'\u00e9v\u00e8nement Nemesis\u00a0Assassin",
    "ItemHistory_Action_AutoGrantItem": "Item obtenu",
    "ItemHistory_Action_AutographRemove": "Item utilis\u00e9 comme d\u00e9dicace",
    "ItemHistory_Action_AwardAchievement": "Item obtenu pour avoir remport\u00e9 un succ\u00e8s",
    "ItemHistory_Action_AwardGift_Giver": "Cadeau envoy\u00e9",
    "ItemHistory_Action_AwardGift_Receiver": "Item re\u00e7u en cadeau",
    "ItemHistory_Action_AwardStorePromotionItem": "Item achet\u00e9 dans le magasin",
    "ItemHistory_Action_AwardThirdPartyPromo": "Item promotionnel obtenu",
    "ItemHistory_Action_AwardTime": "Item trouv\u00e9",
    "ItemHistory_Action_AwardXP": "Item obtenu pour avoir atteint le niveau sup\u00e9rieur",
    "ItemHistory_Action_Banned": "Item banni",
    "ItemHistory_Action_CDKeyGrant": "Item re\u00e7u pour avoir activ\u00e9 un code produit",
    "ItemHistory_Action_CDKeyRevoke": "Cl\u00e9 CD r\u00e9voqu\u00e9e",
    "ItemHistory_Action_CafeOrSchoolItem_Remove": "Item supprim\u00e9 par cybercaf\u00e9 ou \u00e9cole",
    "ItemHistory_Action_CitadelDevItemRevoked": "Item r\u00e9voqu\u00e9",
    "ItemHistory_Action_CollectItem_CollectedItem": "Item ajout\u00e9 \u00e0 une collection",
    "ItemHistory_Action_CollectItem_RemoveCollection": "Ancien item de collection supprim\u00e9",
    "ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Item utilis\u00e9 pour compl\u00e9ter une fabrication",
    "ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Item utilis\u00e9 comme ingr\u00e9dient pour une recette",
    "ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Item utilis\u00e9 comme ingr\u00e9dient pour une fabrication",
    "ItemHistory_Action_CraftDestroy": "Item utilis\u00e9 en fabrication",
    "ItemHistory_Action_CreatedByManualItemRecreateOperation": "Item cr\u00e9\u00e9 par le Support\u00a0Steam",
    "ItemHistory_Action_CrossGameAchievement": "Item obtenu pour avoir remport\u00e9 un succ\u00e8s dans un autre jeu",
    "ItemHistory_Action_CustomizeItemTexture_Remove": "Texture personnalis\u00e9e",
    "ItemHistory_Action_Delete": "Item supprim\u00e9 par vous",
    "ItemHistory_Action_DiretideReward": "Item re\u00e7u lors de l'\u00e9v\u00e8nement\u00a0Diretide",
    "ItemHistory_Action_Drop": "Item trouv\u00e9",
    "ItemHistory_Action_EarnedItem": "Item obtenu",
    "ItemHistory_Action_EconSetUnowned": "Item \u00e9chang\u00e9",
    "ItemHistory_Action_EventPointLevel": "R\u00e9compense du compendium obtenue",
    "ItemHistory_Action_EventPointPurchase": "Item achet\u00e9 avec des points",
    "ItemHistory_Action_EventWon": "Item gagn\u00e9 lors d'un \u00e9v\u00e8nement",
    "ItemHistory_Action_Expired": "Item expir\u00e9",
    "ItemHistory_Action_ExtractGem_Remove": "Gemme extraite",
    "ItemHistory_Action_FantasyTicketConsume": "Item utilis\u00e9",
    "ItemHistory_Action_FantasyTicketRefund": "Item rembours\u00e9",
    "ItemHistory_Action_GSCreate": "Item d\u00e9cern\u00e9 par le serveur de jeu sur lequel vous jouiez",
    "ItemHistory_Action_GauntletAbandoned": "Abandon du mode Gantelet",
    "ItemHistory_Action_GauntletEntryFee": "Frais d'entr\u00e9e du mode Gantelet",
    "ItemHistory_Action_GauntletReward": "R\u00e9compense du mode Gantelet",
    "ItemHistory_Action_GenericAdd": "Item ajout\u00e9",
    "ItemHistory_Action_GenericRemove": "Item supprim\u00e9 ou modifi\u00e9",
    "ItemHistory_Action_GiftDelivery_Add": "Item re\u00e7u en cadeau",
    "ItemHistory_Action_GiftDelivery_Add_WithPartner": "Item re\u00e7u en cadeau de la part de %partner%",
    "ItemHistory_Action_GiftDelivery_Remove": "Cadeau envoy\u00e9",
    "ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Cadeau envoy\u00e9 \u00e0 %partner%",
    "ItemHistory_Action_GiftUnwrap_Remove": "Item d\u00e9ball\u00e9",
    "ItemHistory_Action_GiftWrap_Remove": "Cadeau emball\u00e9",
    "ItemHistory_Action_InitialAccountGrant": "Item obtenu \u00e0 la cr\u00e9ation du compte",
    "ItemHistory_Action_ItemConsume": "Item consomm\u00e9",
    "ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "D\u00e9dicace du cadeau supprim\u00e9e",
    "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Informations du compte offreur supprim\u00e9es",
    "ItemHistory_Action_ItemRedemption_Remove": "Item accept\u00e9",
    "ItemHistory_Action_ItemTraded_Remove": "Item \u00e9chang\u00e9",
    "ItemHistory_Action_LimitExceeded": "Item d\u00e9truit par la limitation de l'inventaire",
    "ItemHistory_Action_LimitedDraft": "Carte obtenue en mode draft",
    "ItemHistory_Action_ManualCreate": "Item cr\u00e9\u00e9 par le Support\u00a0Steam",
    "ItemHistory_Action_ManualItemConvertOperation_OldItem": "Item converti",
    "ItemHistory_Action_MarketBuyback_Remove": "Item supprim\u00e9 suite \u00e0 un rachat du march\u00e9",
    "ItemHistory_Action_Market_Add": "Item achet\u00e9 sur le march\u00e9 de la communaut\u00e9\u00a0Steam",
    "ItemHistory_Action_Market_Remove": "Item mis en vente sur le march\u00e9 de la communaut\u00e9\u00a0Steam",
    "ItemHistory_Action_NameChanged_Remove": "Item renomm\u00e9",
    "ItemHistory_Action_NewYearsOffering": "Item recycl\u00e9",
    "ItemHistory_Action_PackOpenedNewItem": "Item obtenu \u00e0 l'ouverture d'un pack",
    "ItemHistory_Action_PackOpenedRemoved": "Pack ouvert",
    "ItemHistory_Action_PackageItem": "Item promotionnel obtenu",
    "ItemHistory_Action_PackageItem_Revoked": "Item r\u00e9voqu\u00e9",
    "ItemHistory_Action_PaintItem_Remove": "Item peint",
    "ItemHistory_Action_PennantUpgradeApply_Remove": "Item utilis\u00e9 pour appliquer une am\u00e9lioration de fanion",
    "ItemHistory_Action_PerfectWorldPromo": "Item promotionnel obtenu",
    "ItemHistory_Action_PhantomManualItemCreation": "Item fant\u00f4me cr\u00e9\u00e9",
    "ItemHistory_Action_PlayerCardDust": "Items group\u00e9s en un seul",
    "ItemHistory_Action_PlayerCardPackFromDust": "Poussi\u00e8re \u00e9chang\u00e9e contre un pack de cartes",
    "ItemHistory_Action_Purchase": "Item achet\u00e9 dans le magasin",
    "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Achat finalis\u00e9",
    "ItemHistory_Action_Purgatory_Finalize_Remove": "Achat finalis\u00e9",
    "ItemHistory_Action_Purgatory_Refund": "Item rembours\u00e9",
    "ItemHistory_Action_QuantityChanged": "Item utilis\u00e9",
    "ItemHistory_Action_RecycleDestroyed": "Item d\u00e9truit par recyclage",
    "ItemHistory_Action_RemoveItemCraftIndex_Remove": "Item supprim\u00e9 suite \u00e0 l'\u00e9limination de l'indice de fabrication",
    "ItemHistory_Action_RemoveItemKillStreak_Remove": "Item supprim\u00e9 suite \u00e0 l'\u00e9limination du compteur de victimes",
    "ItemHistory_Action_RemoveItemMakersMark_Remove": "Nom du compte fabricant supprim\u00e9",
    "ItemHistory_Action_RemoveItemName_Remove": "Nom personnalis\u00e9 supprim\u00e9",
    "ItemHistory_Action_RemoveItemPaint_Remove": "Peinture enlev\u00e9e",
    "ItemHistory_Action_RemoveSocketItem_Remove": "Item retir\u00e9 de l'emplacement",
    "ItemHistory_Action_SeasonalItemGrant": "Don d'item (saisonnier ou abonnement)",
    "ItemHistory_Action_SteamWorkshopContributor": "Item obtenu pour avoir contribu\u00e9 au Workshop\u00a0Steam",
    "ItemHistory_Action_StrangePartApply_Remove": "Item supprim\u00e9 suite \u00e0 l'application d'un modificateur \u00e9trange",
    "ItemHistory_Action_SupportDelete": "Item supprim\u00e9 par le Support\u00a0Steam",
    "ItemHistory_Action_SupportDeletedByUndo": "Item supprim\u00e9 par le Support\u00a0Steam",
    "ItemHistory_Action_SupportDescribe_Remove": "Description personnalis\u00e9e ajout\u00e9e par le Support\u00a0Steam",
    "ItemHistory_Action_SupportRename_Remove": "Item renomm\u00e9 par le Support\u00a0Steam",
    "ItemHistory_Action_SupportStrangify_Remove": "Item rendu \u00e9trange par le Support\u00a0Steam",
    "ItemHistory_Action_TournamentDrop": "Item re\u00e7u pour avoir assist\u00e9 \u00e0 un tournoi",
    "ItemHistory_Action_TourneyAbandoned": "Abandon de tournoi",
    "ItemHistory_Action_TourneyEntryFeePaid": "Frais d'entr\u00e9e du tournoi",
    "ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Frais d'entr\u00e9e du tournoi rembours\u00e9s",
    "ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Frais d'entr\u00e9e du tournoi rembours\u00e9s",
    "ItemHistory_Action_TradeRollback_Remove": "\u00c9change annul\u00e9",
    "ItemHistory_Action_Traded": "Item \u00e9chang\u00e9",
    "ItemHistory_Action_TutorialDrop": "Item obtenu pour avoir termin\u00e9 le tutoriel",
    "ItemHistory_Action_UnlockCrate_Remove": "Item utilis\u00e9 pour ouvrir un tr\u00e9sor",
    "ItemHistory_Action_UnlockStyle_Remove": "Style d\u00e9verrouill\u00e9",
    "ItemHistory_Action_UnpackItemBundle": "Item ouvert",
    "ItemHistory_Action_UnpackItems": "Item obtenu apr\u00e8s avoir d\u00e9ball\u00e9 un bundle",
    "ItemHistory_Action_Unpurchase": "Item rembours\u00e9",
    "ItemHistory_Action_UpgradeThirdPartyPromo": "Mise \u00e0 jour promotionnelle tierce",
    "ItemHistory_Action_UseItem": "Item utilis\u00e9",
    "ItemHistory_Action_UseItem_Rollback_NewItem": "Impossible d'utiliser cet item. L'item a \u00e9t\u00e9 restaur\u00e9.",
    "ItemHistory_Action_VACBanned_Remove": "Item supprim\u00e9 suite \u00e0 un bannissement\u00a0VAC",
    "ItemHistory_Action_VictoryPredictionReward": "Item re\u00e7u pour avoir fait une pr\u00e9diction correcte dans votre compendium",
    "ItemHistory_Action_WeddingRing_Remove": "Item utilis\u00e9 dans le processus d'anneau de mariage",
    "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Item obtenu",
    "ItemHistory_Action_WeekendTourneyTicket_Consume": "Item utilis\u00e9",
    "ItemHistory_Action_WeekendTourneyTicket_Refund": "Item rembours\u00e9",
    "ItemHistory_ItemIsInInventory": "Item dans votre inventaire",
    "ItemHistory_ItemIsSubscription": "Item d'abonnement",
    "ItemHistory_Transaction_ApplyEssence": "Greevil Egg infus\u00e9 avec une essence",
    "ItemHistory_Transaction_Autographed": "D\u00e9dicace ajout\u00e9e",
    "ItemHistory_Transaction_ConsumeItem_Complete": "Recette termin\u00e9e",
    "ItemHistory_Transaction_Craft": "Item fabriqu\u00e9",
    "ItemHistory_Transaction_Delete": "Item supprim\u00e9 par vous",
    "ItemHistory_Transaction_OpenPlayerCardPack": "Pack de cartes de pros ouvert",
    "ItemHistory_Transaction_PennantUpgrade": "Niveau d'un fanion augment\u00e9",
    "ItemHistory_Transaction_PlayerCardRecycle": "Item transform\u00e9 en poussi\u00e8re",
    "ItemHistory_Transaction_PurchaseFinalized": "Achat finalis\u00e9",
    "ItemHistory_Transaction_Recycled": "Item recycl\u00e9",
    "ItemHistory_Transaction_RemoveItemCraftIndex": "Indice de fabrication supprim\u00e9",
    "ItemHistory_Transaction_StrangePart": "Modificateur \u00e9trange appliqu\u00e9",
    "ItemHistory_Transaction_SupportUndo": "Le Support\u00a0Steam a annul\u00e9 une ou plusieurs de vos actions",
    "ItemHistory_Transaction_UnlockCrate": "Tr\u00e9sor ouvert",
    "ItemInitialCharges_label": "Charges",
    "ItemInitialCharges_postvalue_label": "Charges",
    "ItemNameCraftNumberFormat": "N\u00b0%s1",
    "ItemNameUniqueFormat": "%s2%s3",
    "ItemNameWithQualityFormat": "%s2%s3 (%s1)",
    "ItemTypeDesc": "%s2 niveau %s1",
    "ItemTypeDescKillEater": "%s2 (%s1)",
    "ItemTypeDescKillEaterAlt": "%s2\u00a0: %s1",
    "ItemTypeDescNoLevel": "Niveau %s1",
    "Item_Rejuvenator": "R\u00e9animateur",
    "JumpVelocity_label": "V\u00e9locit\u00e9 du saut",
    "JumpVelocity_postfix": "m",
    "JumpVelocity_postvalue_label": "V\u00e9locit\u00e9 du saut",
    "KillDurationBonus_label": "Dur\u00e9e bonus par victime",
    "KillDurationBonus_postfix": "s",
    "KillDurationBonus_postvalue_label": "Dur\u00e9e bonus par victime",
    "KillDuration_label": "Dur\u00e9e de sati\u00e9t\u00e9 par victime",
    "KillDuration_postfix": "s",
    "KillDuration_postvalue_label": "Dur\u00e9e de sati\u00e9t\u00e9 par victime",
    "KnightCount_postvalue_label": "Chevaliers et leurs montures invoqu\u00e9s",
    "KnightPositionSpread_label": "Zone du chevalier",
    "KnightPositionSpread_postfix": "m",
    "KnightPositionSpread_postvalue_label": "Zone du chevalier",
    "KnockDownRadius_label": "Knockdown Radius",
    "KnockDownRadius_postfix": "m",
    "LandingBonusesDuration_label": "Dur\u00e9e de l'effet positif",
    "LandingBonusesDuration_postfix": "s",
    "LandingBonusesDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "LandingDamage_label": "D\u00e9g\u00e2ts de zone",
    "LandingDamage_postvalue_label": "D\u00e9g\u00e2ts de zone",
    "LaneTraining_Intro_Button": "Commencer",
    "LaneTraining_Intro_Desc": "En d\u00e9but de partie, vous devez gagner en puissance pour accomplir des objectifs.<br><br>Lorsque vous aurez atteint les objectifs affich\u00e9s \u00e0 droite, vous obtiendrez une puissance inimaginable qui vous permettra de vaincre le gardien.",
    "LaneTraining_Intro_Targets": "Objectifs",
    "LaneTraining_Intro_Title": "Bienvenue \u00e0 l'<b>entrainement sur voie</b>",
    "LaneTraining_Outro_Title": "<b>Entrainement sur voie</b> termin\u00e9",
    "LashDamage_label": "Deg\u00e2ts du Grappin",
    "LashDamage_postvalue_label": "Deg\u00e2ts du Grappin",
    "LashLaunchHeight_label": "Lash Launch Height",
    "LashLaunchHeight_postfix": "m",
    "LashUltimateChargeTime_label": "Temps de charge",
    "LashUltimateChargeTime_postfix": "s",
    "LashUltimateChargeTime_postvalue_label": "Dur\u00e9e de canalisation",
    "LateCheckoutDamage_postvalue_label": "D\u00e9g\u00e2ts",
    "LaunchDamage_label": "Knockback Damage",
    "LaunchDamage_postfix": "",
    "LaunchWindowCooldown_label": "Temps de r\u00e9cup\u00e9ration",
    "LaunchWindowCooldown_postfix": "s",
    "LaunchWindowCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration",
    "LaunchWindowDuration_label": "Fen\u00eatre de lancer",
    "LaunchWindowDuration_postfix": "s",
    "LaunchWindowDuration_postvalue_label": "Fen\u00eatre de lancer",
    "LeashRadius_label": "Rayon max. de la laisse",
    "LeashRadius_postfix": "m",
    "LeashRadius_postvalue_label": "Rayon max. de la laisse",
    "LeaveMatchPrompt_Cancel": "Rester",
    "LeaveMatchPrompt_Confirm": "Quitter",
    "LeaveMatchPrompt_Text": "Vous ne pourrez pas la rejoindre \u00e0 nouveau.",
    "LeaveMatchPrompt_Title": "Quitter la partie\u00a0?",
    "LeechHealOnKill_label": "Soins max. apr\u00e8s victime",
    "LeechHealOnKill_postfix": "%",
    "LeechHealOnKill_postvalue_label": "Soins max. apr\u00e8s victime",
    "LeechHealOnKill_prefix": "+",
    "LevelUpBaseMeleeDamage": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "LevelUpBaseWeaponDamage": "Bullet Damage",
    "LifeDrainHealthMult_label": "Soins selon d\u00e9g\u00e2ts",
    "LifeDrainHealthMult_postfix": "%",
    "LifeDrainHealthMult_postvalue_label": "Soins selon d\u00e9g\u00e2ts",
    "LifeDrainPerSecond_label": "DPS",
    "LifeDrainPerSecond_postvalue_label": "DPS",
    "LifeStealPercent_label": "Vol de vie",
    "LifeStealPercent_postfix": "%",
    "LifeStealPercent_postvalue_label": "Vol de vie",
    "LifeStealPercent_prefix": "{s:sign}",
    "LifeThreshold_label": "Life Threshold",
    "LifeThreshold_postfix": "%",
    "LifestealDuration_label": "Dur\u00e9e du vol de vie",
    "LifestealDuration_postfix": "s",
    "LifestealDuration_postvalue_label": "Dur\u00e9e du vol de vie",
    "LifestealHealPercent_label": "de soins par attaque de m\u00eal\u00e9e",
    "LifestealHealPercent_postfix": "%",
    "LifestealHealPercent_postvalue_label": "de soins par attaque de m\u00eal\u00e9e",
    "LifestealHeal_label": "Soins par attaque de m\u00eal\u00e9e",
    "LifestealHeal_postvalue_label": "Soins par attaque de m\u00eal\u00e9e",
    "LifestealPercentHero_label": "Vol de vie",
    "LifestealPercentHero_postfix": "%",
    "LifestealPercentHero_postvalue_label": "Vol de vie",
    "LifestealPercentNonHero_label": "Vol de vie (non-occultistes)",
    "LifestealPercentNonHero_postfix": "%",
    "LifestealPercentNonHero_postvalue_label": "Vol de vie (non-occultistes)",
    "LifestealPercentNonHero_prefix": "{s:sign}",
    "LifestealPercentOnHit_label": "Vol de vie",
    "LifestealPercentOnHit_postfix": "%",
    "LifestealPercentOnHit_postvalue_label": "Vol de vie",
    "LifestrikeHeal_label": "Soins par attaque de m\u00eal\u00e9e",
    "LifestrikeHeal_postvalue_label": "Soins par attaque de m\u00eal\u00e9e",
    "Lifetime_label": "Dur\u00e9e de vie",
    "Lifetime_postfix": "s",
    "Lifetime_postvalue_label": "Dur\u00e9e de vie",
    "LightMeleeAmmo_label": "Munitions",
    "LightMeleeAmmo_postfix": "%",
    "LightMeleeAmmo_postvalue_label": "Munitions",
    "LightMeleeAmmo_prefix": "+",
    "LightMeleeScalePct_postfix": "%",
    "LightMeleeScalePct_postvalue_label": "Efficacit\u00e9 des atq. de m\u00eal\u00e9e l\u00e9g\u00e8res",
    "LightningScrollMysticSlow_label": "Vit. de d\u00e9placement par infliction de d\u00e9g. spirituels",
    "LightningScrollMysticSlow_postfix": "%",
    "LightningScrollMysticSlow_postvalue_label": "Vit. de d\u00e9placement par infliction de d\u00e9g. spirituels",
    "LightningScrollMysticSlow_prefix": "\u2013",
    "LightningStrikeDamage_label": "D\u00e9g\u00e2ts de la foudre",
    "LightningStrikeDamage_postvalue_label": "D\u00e9g\u00e2ts de la foudre",
    "LightningStrikeRadius_label": "Rayon de la foudre",
    "LightningStrikeRadius_postfix": "m",
    "LightningStrikeRadius_postvalue_label": "Rayon de la foudre",
    "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
    "LingerDuration_label": "Linger Duration",
    "LingerDuration_postfix": "s",
    "LocalBulletArmorReduction_label": "R\u00e9sistance aux balles",
    "LocalBulletArmorReduction_postfix": "%",
    "LocalBulletArmorReduction_postvalue_label": "R\u00e9sist. aux balles",
    "LocalBulletArmorReduction_prefix": "{s:sign}",
    "LocalTechArmorReduction_label": "Magic Resist",
    "LocalTechArmorReduction_postfix": "%",
    "LocalTechArmorReduction_prefix": "{s:sign}",
    "LockOnTime_label": "Lock On Time",
    "LockOnTime_postfix": "s",
    "LockedRadius_label": "Chain Length",
    "LockedRadius_postfix": "m",
    "LongRangeBonusWeaponPowerMinRange_label": "Distance min.",
    "LongRangeBonusWeaponPowerMinRange_postfix": "m",
    "LongRangeBonusWeaponPowerMinRange_postvalue_label": "Distance min.",
    "LongRangeBonusWeaponPower_conditional": "au-del\u00e0 de la port\u00e9e",
    "LongRangeBonusWeaponPower_label": "D\u00e9g\u00e2ts des armes",
    "LongRangeBonusWeaponPower_postfix": "%",
    "LongRangeBonusWeaponPower_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "LongRangeBonusWeaponPower_prefix": "{s:sign}",
    "LowHealthEnemyDamageBonus_label": "D\u00e9g\u00e2ts bonus max.",
    "LowHealthEnemyDamageBonus_postvalue_label": "D\u00e9g\u00e2ts bonus max.",
    "LowHealthEnemyThresholdPct_label": "Seuil de PV faible",
    "LowHealthEnemyThresholdPct_postfix": "%",
    "LowHealthEnemyThresholdPct_postvalue_label": "Seuil de PV faible",
    "LowHealthTechResist_label": "R\u00e9sistance spirituelle",
    "LowHealthTechResist_postvalue_label": "R\u00e9sist. spirit.",
    "LowHealthTechResist_prefix": "{s:sign}",
    "LowHealthThreshold_label": "Seuil de PV",
    "LowHealthThreshold_postfix": "%",
    "LowHealthThreshold_postvalue_label": "Seuil de PV",
    "LowHealthWeaponPowerPercent_label": "Courage",
    "LowHealthWeaponPowerPercent_postfix": "%",
    "LowHealthWeaponPowerPercent_prefix": "{s:sign}",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contre les PNJ",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "D\u00e9g\u00e2ts des armes contre les PNJ",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "D\u00e9g\u00e2ts des armes contre les PNJ",
    "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
    "MODIFIER_STATE_BLINDED": "Aveuglement",
    "MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
    "MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
    "MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
    "MODIFIER_STATE_BURNING": "Burning",
    "MODIFIER_STATE_CHAINED": "Enchainement",
    "MODIFIER_STATE_DISARMED": "D\u00e9sarmement",
    "MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
    "MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
    "MODIFIER_STATE_INVULNERABLE": "Invuln\u00e9rabilit\u00e9",
    "MODIFIER_STATE_IS_ASLEEP": "Asleep",
    "MODIFIER_STATE_ROOTED": "Immobilisation",
    "MODIFIER_STATE_SILENCED": "Silence",
    "MODIFIER_STATE_SLOWED": "Slowed",
    "MODIFIER_STATE_STUNNED": "\u00c9tourdissement",
    "MODIFIER_STATE_TECH_INVULNERABLE": "Invuln\u00e9rabilit\u00e9 spirituelle",
    "MODIFIER_STATE_TOXIC_BULLETS": "Toxique",
    "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%",
    "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase",
    "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Contr\u00f4le a\u00e9rien",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "Contr\u00f4le a\u00e9rien",
    "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Distance de l'\u00e9lan/saut \u00e9lanc\u00e9",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Distance de l'\u00e9lan/saut \u00e9lanc\u00e9",
    "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Munitions",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "Munitions",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Mun. max.",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Mun. max.",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Munitions",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "Munitions",
    "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ARMOR_POWER_label": "PV de base",
    "MODIFIER_VALUE_ARMOR_POWER_postfix": "%",
    "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "PV de base",
    "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label": "D\u00e9g\u00e2ts des armes du tir secondaire",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix": "%",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label": "D\u00e9g\u00e2ts des armes du tir secondaire",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "D\u00e9g\u00e2ts de base",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "D\u00e9g\u00e2ts de base",
    "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Charges bonus pour les capacit\u00e9s",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Charges bonus pour les capacit\u00e9s",
    "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Dur\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "Dur\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Port\u00e9e de r\u00e9duction des d\u00e9g\u00e2ts",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "Port\u00e9e de r\u00e9duction des d\u00e9g\u00e2ts",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "m",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Vitesse des balles",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Vitesse des balles",
    "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Dur\u00e9e de canalisation",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "Dur\u00e9e de canalisation",
    "MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+",
    "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "R\u00e9sist. aux balles",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "R\u00e9sist. aux balles",
    "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_ARMOR_label": "Armure balistique",
    "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Armure balistique",
    "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Armure balistique",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%",
    "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Armure balistique",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Balles vampiriques",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Balles vampiriques",
    "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "PV du bouclier balistique",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "PV du bouclier balistique",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "PV du bouclier balistique",
    "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "PV du bouclier balistique",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Acc\u00e9l. du temps de r\u00e9cup\u00e9ration",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "Acc\u00e9l. du temps de r\u00e9cup\u00e9ration",
    "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "R\u00e9duction du temps de r\u00e9cup\u00e9ration des capacit\u00e9s",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "R\u00e9duction du temps de r\u00e9cup\u00e9ration des capacit\u00e9s",
    "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "R\u00e9g\u00e9n. de PV",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/s",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Cadence de tir",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Cadence de tir",
    "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "\u2013",
    "MODIFIER_VALUE_FIRE_RATE_label": "Cadence de tir",
    "MODIFIER_VALUE_FIRE_RATE_postfix": "%",
    "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Cadence de tir",
    "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "PV",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "PV",
    "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_MAX_label": "PV bonus",
    "MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "PV bonus",
    "MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "R\u00e9g\u00e9n. de PV",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "Efficacit\u00e9 des soins",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "Efficacit\u00e9 des soins",
    "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%",
    "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Dur\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "Dur\u00e9e de capacit\u00e9 impr\u00e9gn\u00e9e",
    "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration des objets",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "R\u00e9duction des temps de r\u00e9cup\u00e9ration des objets",
    "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "Distance min.",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "m",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label": "Distance min.",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional": "au-del\u00e0 de la port\u00e9e",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%",
    "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_label": "Melee Armor",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "R\u00e9sistance aux ralentissements",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "R\u00e9sistance aux ralentissements",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Vit. de d\u00e9placement",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Vit. de d\u00e9placement",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Vit. de d\u00e9placement",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Vit. de d\u00e9placement",
    "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Ralentissement",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%",
    "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Ralentissement",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "R\u00e9g\u00e9n\u00e9ration en dehors du combat",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "R\u00e9g\u00e9n\u00e9ration en dehors du combat",
    "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}",
    "MODIFIER_VALUE_RELOAD_SPEED_label": "Temps de rechargement",
    "MODIFIER_VALUE_RELOAD_SPEED_postfix": "%",
    "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Temps de rechargement",
    "MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Vitesse de course",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Vitesse de course",
    "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Vitesse de course",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Vitesse de course",
    "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_STAMINA_label": "Endurance",
    "MODIFIER_VALUE_STAMINA_postvalue_label": "Endurance",
    "MODIFIER_VALUE_STAMINA_prefix": "{s:sign}",
    "MODIFIER_VALUE_STATUS_RESISTANCE_label": "R\u00e9sist. aux effets n\u00e9gatifs",
    "MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%",
    "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "R\u00e9sist. aux effets n\u00e9gatifs",
    "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label": "R\u00e9sist. spirit.",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix": "%",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label": "R\u00e9sist. spirit.",
    "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_ARMOR_label": "Armure spirituelle",
    "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Armure spirituelle",
    "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label": "D\u00e9g\u00e2ts",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix": "%",
    "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label": "D\u00e9g\u00e2ts",
    "MODIFIER_VALUE_TECH_LIFESTEAL_label": "Vol de vie spirituel",
    "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%",
    "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Vol de vie spirituel",
    "MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Pouvoir spirituel",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Pouvoir spirituel",
    "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_POWER_label": "Pouvoir spirituel",
    "MODIFIER_VALUE_TECH_POWER_postvalue_label": "Pouvoir spirituel",
    "MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Rayon",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Rayon",
    "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "MODIFIER_VALUE_WEAPON_POWER_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_WEAPON_POWER_postfix": "%",
    "MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}",
    "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Vitesse de la tyrolienne",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%",
    "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Vitesse de la tyrolienne",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Zoom de l'arme",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "Zoom de l'arme",
    "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}",
    "MageTime_label": "Dur\u00e9e de l'intouchabilit\u00e9",
    "MageTime_postfix": "s",
    "MageTime_postvalue_label": "Dur\u00e9e de l'intouchabilit\u00e9",
    "MagicAmp_label": "Amplification spirituelle",
    "MagicAmp_postfix": "%",
    "MagicAmp_postvalue_label": "Amplification spirituelle",
    "MagicBurstDamage_label": "D\u00e9g\u00e2ts bonus",
    "MagicBurstDamage_postvalue_label": "D\u00e9g\u00e2ts bonus",
    "MagicCarpetMoveSpeed_label": "Vitesse de vol bonus",
    "MagicCarpetMoveSpeed_postfix": "m",
    "MagicCarpetMoveSpeed_postvalue_label": "Vitesse de vol bonus",
    "MagicCarpetMoveSpeed_prefix": "+",
    "MagicCarpetShieldDuration_label": "Dur\u00e9e du bouclier",
    "MagicCarpetShieldDuration_postfix": "s",
    "MagicCarpetShieldDuration_postvalue_label": "Dur\u00e9e du bouclier",
    "MagicDamagePerBullet_label": "D\u00e9g\u00e2ts spirituels par balle",
    "MagicDamagePerBullet_postvalue_label": "D\u00e9g\u00e2ts spirituels par balle",
    "MagicIncreasePerStack_label": "Amp. spirituelle par charge",
    "MagicIncreasePerStack_postfix": "%",
    "MagicIncreasePerStack_postvalue_label": "Amp. spirituelle par charge",
    "MagicIncreasePerStack_prefix": "{s:sign}",
    "MagicResistReduction_label": "R\u00e9sist. spirit.",
    "MagicResistReduction_postfix": "%",
    "MagicResistReduction_postvalue_label": "R\u00e9sist. spirit.",
    "MagicShockDamage_label": "D\u00e9g\u00e2ts bonus selon les PV actuels",
    "MagicShockDamage_postfix": "%",
    "MagicShockDamage_postvalue_label": "D\u00e9g\u00e2ts bonus selon les PV actuels",
    "MarkDuration_label": "Dur\u00e9e de la marque",
    "MarkDuration_postfix": "s",
    "MarkDuration_postvalue_label": "Dur\u00e9e de la marque",
    "MaxAmpDistance_postfix": "m",
    "MaxAmpDistance_postvalue_label": "de distance pour charges max.",
    "MaxAmp_postfix": "%",
    "MaxAmp_postvalue_label": "charges max.",
    "MaxAmp_prefix": "{s:sign}",
    "MaxArmorStacks_label": "R\u00e9sistance aux balles max.",
    "MaxArmorStacks_postfix": "%",
    "MaxArmorStacks_postvalue_label": "R\u00e9sistance aux balles max.",
    "MaxBonusBulletDamage_label": "D\u00e9g\u00e2ts max.",
    "MaxBonusBulletDamage_postvalue_label": "D\u00e9g\u00e2ts max.",
    "MaxBounces_label": "Rebonds",
    "MaxBounces_postvalue_label": "Rebonds",
    "MaxBulletResist_label": "R\u00e9sistance aux balles max.",
    "MaxBulletResist_postfix": "%",
    "MaxBulletResist_postvalue_label": "R\u00e9sistance aux balles max.",
    "MaxChargeDuration_label": "Temps de charge compl\u00e8te",
    "MaxChargeDuration_postfix": "s",
    "MaxChargeDuration_postvalue_label": "Temps de charge compl\u00e8te",
    "MaxCharges_label": "Max Charges",
    "MaxClipBonus_label": "Max Clip Bonus",
    "MaxDPS_label": "DPS max.",
    "MaxDPS_postvalue_label": "DPS max.",
    "MaxDaggers_label": "Card Count",
    "MaxDamageHealthPercentage_label": "Pourcent. de PV pour les d\u00e9g\u00e2ts max.",
    "MaxDamageHealthPercentage_postfix": "%",
    "MaxDamageHealthPercentage_postvalue_label": "Pourcent. de PV pour les d\u00e9g\u00e2ts max.",
    "MaxDamageTime_label": "Dur\u00e9e avant d\u00e9g\u00e2ts max.",
    "MaxDamageTime_postfix": "s",
    "MaxDamageTime_postvalue_label": "Dur\u00e9e avant d\u00e9g\u00e2ts max.",
    "MaxDamage_label": "D\u00e9g\u00e2ts max.",
    "MaxDamage_postvalue_label": "D\u00e9g\u00e2ts max.",
    "MaxDistance_label": "Port\u00e9e max.",
    "MaxDistance_postfix": "m",
    "MaxDistance_postvalue_label": "Port\u00e9e max.",
    "MaxDuration_postfix": "s",
    "MaxDuration_postvalue_label": "Dur\u00e9e max.",
    "MaxExplosionRadius_label": "Rayon d'explosion max.",
    "MaxExplosionRadius_postfix": "m",
    "MaxExplosionRadius_postvalue_label": "Rayon d'explosion max.",
    "MaxFireRateIncrease_label": "Max Fire Rate",
    "MaxFireRateIncrease_postfix": "%",
    "MaxFireRateIncrease_prefix": "+",
    "MaxFireRateSlowPercent_label": "Cadence de tir max.",
    "MaxFireRateSlowPercent_postfix": "%",
    "MaxFireRateSlowPercent_postvalue_label": "Cadence de tir max.",
    "MaxFireRateSlowPercent_prefix": "\u2013",
    "MaxGravestones_label": "Pierres tombales max.",
    "MaxGravestones_postvalue_label": "Pierres tombales max.",
    "MaxHPDamage_label": "D\u00e9g\u00e2ts de PV max.",
    "MaxHPDamage_postfix": "%",
    "MaxHPDamage_postvalue_label": "D\u00e9g\u00e2ts de PV max.",
    "MaxHealthDamage_label": "D\u00e9g\u00e2ts selon les PV max.",
    "MaxHealthDamage_postfix": "%",
    "MaxHealthDamage_postvalue_label": "D\u00e9g\u00e2ts selon les PV max.",
    "MaxHealthLossPercent_label": "PV max.",
    "MaxHealthLossPercent_postfix": "%",
    "MaxHealthLossPercent_postvalue_label": "PV max.",
    "MaxHealthMelee_postvalue_label": "Bonus de PV en m\u00eal\u00e9e",
    "MaxHealthPercentAsDPS_label": "PV max. par seconde",
    "MaxHealthPercentAsDPS_postfix": "%",
    "MaxHealthPercentAsDPS_postvalue_label": "PV max. par seconde",
    "MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
    "MaxHealthPercentAsHealPerSecond_postfix": "%",
    "MaxHealthRegenPct_label": "R\u00e9g\u00e9n\u00e9ration max. de PV",
    "MaxHealthRegenPct_postfix": "%",
    "MaxHealthRegenPct_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "MaxHealthRegen_label": "Soins selon les PV max.",
    "MaxHealthRegen_postfix": "%",
    "MaxHealthRegen_postvalue_label": "Soins selon les PV max.",
    "MaxHealth_label": "PV max.",
    "MaxHealth_postvalue_label": "PV max.",
    "MaxHealth_prefix": "{s:sign}",
    "MaxHits_label": "Coups max.",
    "MaxHits_postvalue_label": "Coups max.",
    "MaxLifetime_label": "Dur\u00e9e de vie",
    "MaxLifetime_postfix": "s",
    "MaxLifetime_postvalue_label": "Dur\u00e9e de vie",
    "MaxLinks_label": "Liens max.",
    "MaxLinks_postvalue_label": "Liens max.",
    "MaxMines_label": "Max Mines",
    "MaxMoveSpeed_label": "Vitesse de d\u00e9placement max.",
    "MaxMoveSpeed_postfix": "m",
    "MaxMoveSpeed_postvalue_label": "Vitesse de d\u00e9placement max.",
    "MaxProjectiles_label": "Nombre de projectiles",
    "MaxProjectiles_postvalue_label": "Nombre de projectiles",
    "MaxRadius_label": "Rayon max.",
    "MaxRadius_postfix": "m",
    "MaxRadius_postvalue_label": "Rayon max.",
    "MaxRange_label": "Port\u00e9e max. du lien",
    "MaxRange_postfix": "m",
    "MaxRange_postvalue_label": "Port\u00e9e max. du lien",
    "MaxRecasts_label": "Relancements max.",
    "MaxRecasts_postvalue_label": "Relancements max.",
    "MaxShots_label": "Tirs max.",
    "MaxShots_postvalue_label": "Tirs max.",
    "MaxSlowDuration_label": "Suspension temporelle max.",
    "MaxSlowDuration_postfix": "s",
    "MaxSlowDuration_postvalue_label": "Suspension temporelle max.",
    "MaxSlowPercent_label": "Vitesse de d\u00e9placement max.",
    "MaxSlowPercent_postfix": "%",
    "MaxSlowPercent_postvalue_label": "Vitesse de d\u00e9placement max.",
    "MaxSlowPercent_prefix": "\u2013",
    "MaxSlowTime_label": "Temps avant l'effet n\u00e9gatif max.",
    "MaxSlowTime_postfix": "s",
    "MaxSlowTime_postvalue_label": "Temps avant l'effet n\u00e9gatif max.",
    "MaxStacks_label": "Charges max.",
    "MaxStacks_postvalue_label": "Charges max.",
    "MaxStolenAttackDamage_postfix": "%",
    "MaxStolenAttackDamage_postvalue_label": "D\u00e9g\u00e2ts des armes max. vol\u00e9s",
    "MaxStolenFireRate_label": "Cadence de tir max. vol\u00e9e",
    "MaxStolenFireRate_postfix": "%",
    "MaxStolenFireRate_postvalue_label": "Cadence de tir max. vol\u00e9e",
    "MaxStolenSpiritResist_label": "R\u00e9sist. spirituelle max. vol\u00e9e",
    "MaxStolenSpiritResist_postfix": "%",
    "MaxStolenSpiritResist_postvalue_label": "R\u00e9sist. spirituelle max. vol\u00e9e",
    "MaxStolenTargets_label": "Cibles max.",
    "MaxStolenTargets_postvalue_label": "Cibles max.",
    "MaxStunDuration_label": "Dur\u00e9e d'\u00e9tourdissement max.",
    "MaxStunDuration_postfix": "s",
    "MaxStunDuration_postvalue_label": "Dur\u00e9e d'\u00e9tourdissement max.",
    "MaxTargets_label": "Cibles max.",
    "MaxTargets_postvalue_label": "Cibles max.",
    "MaxTrailTargets_label": "Cibles max. de la train\u00e9e",
    "MaxTrailTargets_postvalue_label": "Cibles max. de la train\u00e9e",
    "MaxUnitsMindControl_label": "Max Units",
    "MaxWallToWallDistance_label": "Distance max. de la toile",
    "MaxWallToWallDistance_postfix": "m",
    "MaxWallToWallDistance_postvalue_label": "Distance max. de la toile",
    "MediumChargeDamagePct_label": "Medium Charge Dmg",
    "MediumChargeDamagePct_postfix": "%",
    "MeleeAttackLength_label": "Melee Range",
    "MeleeAttackLength_postfix": "m",
    "MeleeBurnDPS_Label": "Melee Heat Power DPS",
    "MeleeDamageBonusPct_label": "D\u00e9g\u00e2ts bonus",
    "MeleeDamageBonusPct_postvalue_label": "D\u00e9g\u00e2ts bonus",
    "MeleeDamageBonusPct_suffix": "%",
    "MeleeDamagePercent_label": "Melee Damage Bonus",
    "MeleeDamagePercent_postfix": "%",
    "MeleeDamageReductionPercent_label": "Melee Armor",
    "MeleeDamageReductionPercent_postfix": "%",
    "MeleeDamageReductionPercent_prefix": "{s:sign}",
    "MeleeDamageReduction_label": "Melee Armor",
    "MeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "MeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "MeleeDistanceBonusPct_label": "Bonus Distance",
    "MeleeDistanceBonusPct_suffix": "%",
    "MeleeDistanceScale_label": "Port\u00e9e d'atq. de m\u00eal\u00e9e lourde",
    "MeleeDistanceScale_postfix": "%",
    "MeleeDistanceScale_postvalue_label": "Port\u00e9e d'atq. de m\u00eal\u00e9e lourde",
    "MeleeDistanceScale_prefix": "+",
    "MeleeEMP_label": "Enemies Silenced",
    "MeleeLifestealPercent_label": "Vol de vie m\u00eal\u00e9e",
    "MeleeLifestealPercent_postfix": "%",
    "MeleeLifestealPercent_postvalue_label": "Vol de vie m\u00eal\u00e9e",
    "MeleeLifestealPercent_prefix": "{s:sign}",
    "MeleeReflectPercentage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e renvoy\u00e9s",
    "MeleeReflectPercentage_postfix": "%",
    "MeleeReflectPercentage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e renvoy\u00e9s",
    "MeleeResistPercent_label": "R\u00e9sistance aux attaques de m\u00eal\u00e9e",
    "MeleeResistPercent_postfix": "%",
    "MeleeResistPercent_postvalue_label": "R\u00e9sistance aux attaques de m\u00eal\u00e9e",
    "MeleeResistPercent_prefix": "{s:sign}",
    "MeteorDamageRadius_label": "Meteor Damage Radius",
    "MeteorDamage_label": "Meteor Damage",
    "MinAirTimeForStomp_label": "Min Air Time for Stomp",
    "MinAirTimeForStomp_postfix": "s",
    "MinBonusBulletDamage_label": "D\u00e9g\u00e2ts min.",
    "MinBonusBulletDamage_postvalue_label": "D\u00e9g\u00e2ts min.",
    "MinChargeDamagePercent_label": "D\u00e9g\u00e2ts sans charge",
    "MinChargeDamagePercent_postfix": "%",
    "MinChargeDamagePercent_postvalue_label": "D\u00e9g\u00e2ts sans charge",
    "MinDPS_label": "DPS min.",
    "MinDPS_postvalue_label": "DPS min.",
    "MinDamage_label": "D\u00e9g\u00e2ts min.",
    "MinDamage_postvalue_label": "D\u00e9g\u00e2ts min.",
    "MinDistance_label": "Port\u00e9e min.",
    "MinDistance_postfix": "m",
    "MinDistance_postvalue_label": "Port\u00e9e min.",
    "MinDuration_label": "Min Duration",
    "MinDuration_postfix": "s",
    "MinExplosionDamage_label": "Min Explosion Damage:",
    "MinExplosionDamage_postfix": "",
    "MinExplosionRadius_label": "Rayon d'explosion min.",
    "MinExplosionRadius_postfix": "m",
    "MinExplosionRadius_postvalue_label": "Rayon d'explosion min.",
    "MinHeal_label": "Soins min.",
    "MinHeal_postvalue_label": "Soins min.",
    "MinHealthTakenPct_label": "PV min. re\u00e7us",
    "MinHealthTakenPct_postfix": "%",
    "MinHealthTakenPct_postvalue_label": "PV min. re\u00e7us",
    "MinRadius_postfix": "m",
    "MinRadius_postvalue_label": "Rayon min.",
    "MinRange_label": "Port\u00e9e min.",
    "MinRange_postfix": "m",
    "MinRange_postvalue_label": "Port\u00e9e min.",
    "MinSleepTime_postfix": "s",
    "MinSleepTime_postvalue_label": "Dur\u00e9e de sommeil min.",
    "MinSlowDuration_label": "Suspension temporelle min.",
    "MinSlowDuration_postfix": "s",
    "MinSlowDuration_postvalue_label": "Suspension temporelle min.",
    "MinStunDuration_label": "Dur\u00e9e d'\u00e9tourdissement min.",
    "MinStunDuration_postfix": "s",
    "MinStunDuration_postvalue_label": "Dur\u00e9e d'\u00e9tourdissement min.",
    "MinWallToWallDistance_label": "Distance min. de la toile",
    "MinWallToWallDistance_postfix": "m",
    "MinWallToWallDistance_postvalue_label": "Distance min. de la toile",
    "MindControlHealthBonus_label": "Extra Health given to units",
    "MinimumDamage_Label": "Minimum Damage",
    "MinimumSleepTime_label": "Dur\u00e9e de sommeil min.",
    "MinimumSleepTime_postfix": "s",
    "MinimumSleepTime_postvalue_label": "Dur\u00e9e de sommeil min.",
    "MirageDjinnsMarkMaxStacks_label": "Multiplicateur max.",
    "MirageDjinnsMarkMaxStacks_postfix": "\u00d7",
    "MirageDjinnsMarkMaxStacks_postvalue_label": "Multiplicateur max.",
    "MirageFireScarabsHealthSteal_label": "PV max. vol\u00e9s",
    "MirageFireScarabsHealthSteal_postvalue_label": "PV max. vol\u00e9s",
    "MirageTeleportMoveSpeed_conditional": "Post-t\u00e9l\u00e9portation",
    "MirvExplodeTime_label": "Mini-Bomb Fuse",
    "MirvExplodeTime_postfix": "s",
    "MirvOnExplode_label": "Mini-Bombs",
    "MirvRadius_label": "Mini-BombsRadius",
    "MirvRadius_postfix": "m",
    "MisfireBuildupPercentPerShot_label": "Buildup Percent Per Shot",
    "MisfireProcChance_label": "Percent Chance enemy Misfires",
    "MissCooldown_label": "Cooldown on miss",
    "MissCooldown_postfix": "s",
    "MissingHPHeal_label": "Soins selon PV manquants",
    "MissingHPHeal_postfix": "%",
    "MissingHPHeal_postvalue_label": "Soins selon PV manquants",
    "MissingHealthBurstPct_label": "Soins selon PV manquants",
    "MissingHealthBurstPct_postfix": "%",
    "MissingHealthBurstPct_postvalue_label": "Soins selon PV manquants",
    "MissingHealthDamagePercentage_postfix": "%",
    "MissingHealthDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts selon les PV manquants",
    "MissingHealthHealPct_postfix": "%",
    "MissingHealthHealPct_postvalue_label": "Soins selon PV manquants",
    "MissingHealthPercentHeal_label": "Soins selon PV manquants",
    "MissingHealthPercentHeal_postfix": "%",
    "MissingHealthPercentHeal_postvalue_label": "Soins selon PV manquants",
    "MissingHealthRegenPct_postfix": "%",
    "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
    "MobileResupplyRegenMultiplier_postfix": "\u00d7",
    "ModIconTooltip_UnlockSlot02": "D\u00e9bloqu\u00e9 apr\u00e8s la destruction d'une sentinelle adverse par votre \u00e9quipe",
    "ModIconTooltip_UnlockSlot03": "D\u00e9bloqu\u00e9 apr\u00e8s la destruction de deux sentinelles adverses par votre \u00e9quipe",
    "ModIconTooltip_UnlockSlot04": "D\u00e9bloqu\u00e9 apr\u00e8s la destruction de trois sentinelles adverses par votre \u00e9quipe",
    "ModelScaleGrowthTooltip_label": "\u00c9chelle du mod\u00e8le",
    "ModelScaleGrowthTooltip_postfix": "%",
    "ModelScaleGrowthTooltip_postvalue_label": "\u00c9chelle du mod\u00e8le",
    "MoveSpeedAndDashSlowPct_label": "Ralentissement d\u00e9pl./\u00e9lans",
    "MoveSpeedAndDashSlowPct_postfix": "%",
    "MoveSpeedAndDashSlowPct_postvalue_label": "Ralentissement d\u00e9pl./\u00e9lans",
    "MoveSpeedBonusPct_label": "Vitesse de d\u00e9placement bonus",
    "MoveSpeedBonusPct_postfix": "%",
    "MoveSpeedBonusPct_postvalue_label": "Vitesse de d\u00e9placement bonus",
    "MoveSpeedBonusPercentStart_label": "Speed Bonus",
    "MoveSpeedBonusPercentStart_postfix": "%",
    "MoveSpeedBonusPercentStart_prefix": "+",
    "MoveSpeedBonus_label": "Vitesse de d\u00e9placement",
    "MoveSpeedBonus_postfix": "m",
    "MoveSpeedBonus_postvalue_label": "Vit. de d\u00e9placement",
    "MoveSpeedBonus_prefix": "{s:sign}",
    "MoveSpeedDuration_label": "Vitesse de d\u00e9placement",
    "MoveSpeedDuration_postfix": "s",
    "MoveSpeedDuration_postvalue_label": "Vit. de d\u00e9placement",
    "MoveSpeedDuration_prefix": "+",
    "MoveSpeedFriendlyBuff_label": "Ally Move Speed",
    "MoveSpeedFriendlyBuff_postfix": "m/s",
    "MoveSpeedFriendlyBuff_prefix": "",
    "MoveSpeedLimit_label": "Vitesse de d\u00e9placement",
    "MoveSpeedLimit_postfix": "m",
    "MoveSpeedLimit_postvalue_label": "Vit. de d\u00e9placement",
    "MoveSpeedMax_label": "Vitesse de d\u00e9placement",
    "MoveSpeedMax_postfix": "m/s",
    "MoveSpeedMax_postvalue_label": "Vit. de d\u00e9placement",
    "MoveSpeedPenaltyPerStack_label": "Ralentissement",
    "MoveSpeedPenaltyPerStack_postfix": "%",
    "MoveSpeedPenaltyPerStack_postvalue_label": "Ralentissement",
    "MoveSpeedSlowDuration_label": "Dur\u00e9e de ralentissement",
    "MoveSpeedSlowDuration_postfix": "s",
    "MoveSpeedSlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "MoveSpeedSlowMaxPct_postfix": "%",
    "MoveSpeedSlowMaxPct_postvalue_label": "Ralentissement",
    "MoveSpeedSlowPct_label": "Vit. de d\u00e9placement",
    "MoveSpeedSlowPct_postfix": "%",
    "MoveSpeedSlowPct_postvalue_label": "Vit. de d\u00e9placement",
    "MoveSpeedSlowPct_prefix": "\u2013",
    "MoveSpeedSlowPercent_label": "Ralentissement",
    "MoveSpeedSlowPercent_postfix": "%",
    "MoveSpeedSlowPercent_postvalue_label": "Ralentissement",
    "MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
    "MovementDamagePercent_label": "D\u00e9g\u00e2ts",
    "MovementDamagePercent_postvalue_label": "D\u00e9g\u00e2ts",
    "MovementSlowDuration_label": "Dur\u00e9e du ralentissement",
    "MovementSlowDuration_postfix": "s",
    "MovementSlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "MovementSlowPct_label": "Ralentissement",
    "MovementSlowPct_postfix": "%",
    "MovementSlowPct_postvalue_label": "Ralentissement",
    "MovementSlow_label": "Ralentissement",
    "MovementSlow_postfix": "%",
    "MovementSlow_postvalue_label": "Ralentissement",
    "MovementSpeedBonusDuration_label": "Dur\u00e9e du bonus de vitesse",
    "MovementSpeedBonusDuration_postfix": "s",
    "MovementSpeedBonusDuration_postvalue_label": "Dur\u00e9e du bonus de vitesse",
    "MovementSpeedSlow_label": "Ralentissement",
    "MovementSpeedSlow_postfix": "%",
    "MovementSpeedSlow_postvalue_label": "Ralentissement",
    "MyRosterAddHeroes": "Ajouter des occultistes",
    "MyRosterAssignedOpenTesting": "Essai ouvert",
    "MyRosterAssignedTesting": "Essai assign\u00e9",
    "MyRosterCancelForEveryone": "Annuler pour le groupe",
    "MyRosterChangeHero": "Changer d'occultiste",
    "MyRosterConfirm": "Confirmer",
    "MyRosterConfirmAndReadyUp": "Confirmer et indiquer que vous \u00eates pr\u00eat(e)",
    "MyRosterCreateParty": "Cr\u00e9er un groupe\u00a0!",
    "MyRosterExit": "Quitter l'escouade",
    "MyRosterExitRosterConfirm": "Voulez-vous vraiment quitter l'escouade\u00a0? Elle sera ferm\u00e9e pour l'ensemble du groupe.",
    "MyRosterGreatForNewPlayers": "Parfait pour les novices",
    "MyRosterHeroLabsHero": "Labo d'occultisme",
    "MyRosterLetsGo": "Rejoindre la file d'attente",
    "MyRosterNoHeroDesc": "Une unit\u00e9 occultiste parmi celles-ci vous sera attribu\u00e9e au d\u00e9but de la partie.",
    "MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster}\u00a0OCCULTISTES DANS L'ESCOUADE",
    "MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster}\u00a0OCCULTISTE DANS L'ESCOUADE",
    "MyRosterPartyHighSkillRangeNew": "Les membres de votre groupe pr\u00e9sentent un large \u00e9cart de niveaux.<br>Par cons\u00e9quent, les membres aux niveaux bas rencontreront plus de difficult\u00e9s qu'\u00e0 l'accoutum\u00e9e.",
    "MyRosterPartyHighSkillRangeTitle": "Membres du groupe avec des niveaux tr\u00e8s vari\u00e9s",
    "MyRosterPartyMemberRoster": "Occultiste d\u00e9j\u00e0 dans des escouades\u00a0:",
    "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} pr\u00eat(e)s",
    "MyRosterReadyUp": "Je suis pr\u00eat(e)\u00a0!",
    "MyRosterRosterDesc": "La file doit comporter au moins {d:min_roster_size}\u00a0occultistes",
    "MyRosterRosterDesc_HeroLabs": "Votre escouade doit comporter au moins trois occultistes, dont deux standards qui ne sont pas en phase d'essai.",
    "MyRosterRosterDesc_MinNonNew": "Votre escouade doit comporter au moins {d:min_non_new_heroes}\u00a0unit\u00e9s occultistes qui ne sont pas nouvelles",
    "MyRosterRosterDesc_NeedsMoreNonNew": "La file doit comporter au moins {d:min_non_limited_heroes}\u00a0occultistes qui ne figurent pas parmi les derni\u00e8res unit\u00e9s ajout\u00e9es",
    "MyRosterRosterDesc_NeedsMoreNonNewOld": "Votre escouade compte trop d'occultistes en phase d'essai. Veuillez ajouter des occultistes qui ont d\u00e9j\u00e0 fait leurs preuves.",
    "MyRosterRosterDesc_PartyInvalid": "Impossible de constituer une \u00e9quipe valide avec les membres de votre groupe.",
    "MyRosterRosterEmpty": "ESCOUADE VIDE",
    "MyRosterSaveAndBack": "Enregistrer et revenir au menu",
    "MyRosterSaveAndClose": "Enregistrer et fermer",
    "MyRosterSelectHero": "S\u00e9lectionner l'occultiste",
    "MyRosterTitle": "MON ESCOUADE",
    "MyRosterWaitForParty": "En attente des membres du groupe\u2026",
    "MyRoster_PreferHeroes": "<span class=\"highlight\">Star a hero</span> to prefer them for the next match.",
    "MyRoster_SelectHeroes": "<span class=\"highlight\">Select Heroes</span> to add or remove them from your Roster.",
    "NPCInfestDuration_postfix": "s",
    "NPCInfestDuration_postvalue_label": "Dur\u00e9e",
    "NPCProcChance_label": "Chances d'activation (troupiers)",
    "NPCProcChance_postfix": "%",
    "NPCProcChance_postvalue_label": "Chances d'activation (troupiers)",
    "NPE_Bots_Modal_Button": "Compris\u00a0!",
    "NPE_Bots_Modal_Desc": "<span class=\"introText\">Votre premi\u00e8re partie contre les bots\u00a0!</span><br><br>Les parties contre les bots sont id\u00e9ales pour se familiariser avec les occultistes, mais elles ne sont pas tout \u00e0 fait repr\u00e9sentatives du d\u00e9roulement ni du travail d'\u00e9quipe des parties\u00a0JcJ.<br><br>Une fois \u00e0 l'aise, n'h\u00e9sitez pas \u00e0 quitter ce mode et \u00e0 vous lancer en matchmaking.",
    "NPE_Heroes_Modal_Button": "Compris\u00a0!",
    "NPE_Heroes_Modal_Desc": "<span class=\"introText\">On dirait que c'est votre premi\u00e8re partie\u00a0!</span><br><br>Nous avons s\u00e9lectionn\u00e9 quelques occultistes qui conviennent parfaitement aux nouvelles recrues\u00a0: id\u00e9al si vous ne savez pas par o\u00f9 commencer\u00a0!",
    "NPE_Heroes_Modal_Title": "Recommandations d'occultistes",
    "NanoShadowBulletArmorReductionDuration_label": "Dur\u00e9e de r\u00e9sistance aux balles",
    "NanoShadowBulletArmorReductionDuration_postfix": "s",
    "NanoShadowBulletArmorReductionDuration_postvalue_label": "Dur\u00e9e de r\u00e9sistance aux balles",
    "NanoShadowBulletArmorReductionHeavy_label": "R\u00e9sist. aux balles (atq. lourde)",
    "NanoShadowBulletArmorReductionHeavy_postvalue_label": "R\u00e9sist. aux balles (atq. lourde)",
    "NanoShadowBulletArmorReductionHeavy_prefix": "\u2013",
    "NanoShadowBulletArmorReductionLight_label": "R\u00e9sist. aux balles (atq. l\u00e9g\u00e8re)",
    "NanoShadowBulletArmorReductionLight_postvalue_label": "R\u00e9sist. aux balles (atq. l\u00e9g\u00e8re)",
    "NanoShadowBulletArmorReductionLight_prefix": "\u2013",
    "NanoShadowMeleeAttackSpeedBonus_label": "Vitesse d'attaque de m\u00eal\u00e9e",
    "NanoShadowMeleeAttackSpeedBonus_postfix": "%",
    "NanoShadowMeleeAttackSpeedBonus_postvalue_label": "Vitesse d'attaque de m\u00eal\u00e9e",
    "NanoShadowMeleeAttackSpeedBonus_prefix": "+",
    "NanoTechPerShot_label": "D\u00e9g\u00e2ts spirituels",
    "NanoTechPerShot_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "NewPlayer_Finish": "End Tutorial",
    "NewPlayer_GetStarted": "Review <span class='TaskHighlight'>Get Started</span>",
    "NewPlayer_GetStarted_Time": "4 mins",
    "NewPlayer_HeroSandbox": "Try out your moves in <span class='TaskHighlight'>Hero Training</span>",
    "NewPlayer_HeroSandbox_Time": "5 mins",
    "NewPlayer_LaneTraining": "Learn the early game in <span class='TaskHighlight'>Lane Training</span>",
    "NewPlayer_LaneTraining_Time": "8 mins",
    "NewPlayer_NewPlayerFlow": "Learn to Play",
    "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within <span class=\"introText\">Learn</span>.",
    "NewPlayer_Skip": "Passer le tutoriel",
    "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
    "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
    "NonHeroAbilityLifestealTooltipOnly_postfix": "%",
    "NonHeroHealingFactor_label": "Vol de vie (non-occultistes)",
    "NonHeroHealingFactor_postfix": "%",
    "NonHeroHealingFactor_postvalue_label": "Vol de vie (non-occultistes)",
    "NonHeroStackLimit_label": "Limite de cumul pour les non-occultistes",
    "NonHeroStackLimit_postvalue_label": "Limite de cumul pour les non-occultistes",
    "NonImbuedBonusDuration_label": "Dur\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedBonusDuration_postfix": "%",
    "NonImbuedBonusDuration_postvalue_label": "Dur\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedBonusDuration_prefix": "{s:sign}",
    "NonImbuedCooldownReduction_label": "R\u00e9duct. du tps de r\u00e9cup\u00e9ration des capacit\u00e9s non impr\u00e9gn\u00e9es",
    "NonImbuedCooldownReduction_postfix": "%",
    "NonImbuedCooldownReduction_postvalue_label": "R\u00e9duct. du tps de r\u00e9cup\u00e9ration des capacit\u00e9s non impr\u00e9gn\u00e9es",
    "NonImbuedCooldownReduction_prefix": "{s:sign}",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Port\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Port\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}",
    "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius",
    "NonImbuedTechRadiusMultiplier_postfix": "%",
    "NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
    "NonImbuedTechRangeMultiplier_label": "Port\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedTechRangeMultiplier_postfix": "%",
    "NonImbuedTechRangeMultiplier_postvalue_label": "Port\u00e9e de capacit\u00e9 non impr\u00e9gn\u00e9e",
    "NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
    "NonPlayerBonusWeaponPower_conditional": "contre les PNJ",
    "NonPlayerBonusWeaponPower_label": "D\u00e9g\u00e2ts des armes contre les PNJ",
    "NonPlayerBonusWeaponPower_postfix": "%",
    "NonPlayerBonusWeaponPower_postvalue_label": "D\u00e9g\u00e2ts des armes contre les PNJ",
    "NonPlayerBonusWeaponPower_prefix": "{s:sign}",
    "NonPlayerBulletResist_conditional": "contre les PNJ",
    "NonPlayerBulletResist_label": "R\u00e9sistance aux balles contre les PNJ",
    "NonPlayerBulletResist_postfix": "%",
    "NonPlayerBulletResist_postvalue_label": "R\u00e9sistance aux balles contre les PNJ",
    "NonPlayerBulletResist_prefix": "{s:sign}",
    "NonPlayerResourceScalePct_postfix": "%",
    "NonPlayerResourceScalePct_postvalue_label": "Efficacit\u00e9 des PNJ",
    "NormalDPS_label": "Normal DPS",
    "NotScored_Text": "Cette partie ne sera pas prise en compte. Vous pouvez la quitter sans risque.",
    "NotSeenByEnemiesRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "NotSeenByEnemiesRegen_postfix": "%",
    "NotSeenByEnemiesRegen_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV max.",
    "NumBloodShards_label": "\u00c9clats de sang",
    "NumBloodShards_postvalue_label": "\u00c9clats de sang",
    "OK": "OK",
    "OS_Default_Device": "P\u00e9riph\u00e9rique par d\u00e9faut",
    "Objective_Defender_Paused": "Invuln\u00e9rable",
    "Objective_Defender_Paused_desc": "Occultistes en d\u00e9fense",
    "Objective_Defender_Resistant": "R\u00e9sistance accord\u00e9e par les occultistes proches",
    "Objective_Enemy_BarrackBoss": "Boss de la base adverse",
    "Objective_Enemy_ShieldGenerator": "Sanctuaire adverse",
    "Objective_Enemy_T1": "Gardien adverse",
    "Objective_Enemy_T2": "Sentinelle adverse",
    "Objective_Enemy_T3": "Patron adverse",
    "Objective_Enemy_T3_Final": "Patron adverse (phase finale)",
    "Objective_Enemy_T3_FirstPhase": "Patron adverse (phase initiale)",
    "Objective_Friendly_BarrackBoss": "Boss de la base de l'\u00e9quipe",
    "Objective_Friendly_ShieldGenerator": "Sanctuaire de l'\u00e9quipe",
    "Objective_Friendly_T1": "Gardien de l'\u00e9quipe",
    "Objective_Friendly_T2": "Sentinelle de l'\u00e9quipe",
    "Objective_Friendly_T3": "Patron de l'\u00e9quipe",
    "Objective_Friendly_T3_Final": "Patron alli\u00e9 (phase finale)",
    "Objective_Friendly_T3_FirstPhase": "Patron alli\u00e9 (phase initiale)",
    "Objective_Message_MidBoss_OutOfRange": "Hors de port\u00e9e",
    "Objective_Message_Patron_Transforming": "Le Patron se transforme\u2026",
    "Objective_Message_Protected": "Sous protection",
    "Objective_MidBoss": "Boss du milieu",
    "Objective_Team1_BarrackBoss": "Boss de la base de l'ambre",
    "Objective_Team1_ShieldGenerator": "Sanctuaire de l'ambre",
    "Objective_Team1_T1": "Gardien de l'ambre",
    "Objective_Team1_T2": "Sentinelle de l'ambre",
    "Objective_Team1_T3": "Patron de l'ambre",
    "Objective_Team1_T3_Final": "Patron de l'Ambre (phase finale)",
    "Objective_Team1_T3_FirstPhase": "Patron de l'Ambre (phase initiale)",
    "Objective_Team2_BarrackBoss": "Boss de la base du saphir",
    "Objective_Team2_ShieldGenerator": "Sanctuaire du saphir",
    "Objective_Team2_T1": "Gardien du saphir",
    "Objective_Team2_T2": "Sentinelle du saphir",
    "Objective_Team2_T3": "Patron du saphir",
    "Objective_Team2_T3_Final": "Patron du Saphir (phase finale)",
    "Objective_Team2_T3_FirstPhase": "Patron du Saphir (phase initiale)",
    "OmniPendantBonusAbilityCharges_label": "Capacit\u00e9 charg\u00e9e",
    "OmniPendantBonusAbilityCharges_postvalue_label": "Capacit\u00e9 charg\u00e9e",
    "OmniPendantBonusAbilityCharges_prefix": "{s:sign}",
    "OnLandDamageRadius_label": "Rayon d'atterrissage",
    "OnLandDamageRadius_postfix": "m",
    "OnLandDamageRadius_postvalue_label": "Rayon d'atterrissage",
    "OpenHeroSheet": "Ouvrir la boutique",
    "OutOfCombatHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration en dehors du combat",
    "OutOfCombatHealthRegen_postvalue_label": "R\u00e9g\u00e9n\u00e9ration en dehors du combat",
    "OutOfCombatHealthRegen_prefix": "{s:sign}",
    "OuterDamage_label": "Damage at the edge",
    "OutgoingDamagePenaltyPercent_label": "P\u00e9nalit\u00e9 de d\u00e9g\u00e2ts",
    "OutgoingDamagePenaltyPercent_postfix": "%",
    "OutgoingDamagePenaltyPercent_postvalue_label": "P\u00e9nalit\u00e9 de d\u00e9g\u00e2ts",
    "OutgoingDamagePercentHungry_label": "D\u00e9g\u00e2ts",
    "OutgoingDamagePercentHungry_postfix": "%",
    "OutgoingDamagePercentHungry_postvalue_label": "D\u00e9g\u00e2ts",
    "OutgoingDamagePercentHungry_prefix": "{s:sign}",
    "OutgoingDamagePercentPerStack_postfix": "%",
    "OutgoingDamagePercentPerStack_postvalue_label": "D\u00e9g\u00e2ts inflig\u00e9s par charge",
    "OutgoingDamagePercentPerStack_prefix": "{s:sign}",
    "OutgoingDamagePercent_label": "D\u00e9g\u00e2ts",
    "OutgoingDamagePercent_postfix": "%",
    "OutgoingDamagePercent_postvalue_label": "D\u00e9g\u00e2ts",
    "OutgoingDamagePercent_prefix": "{s:sign}",
    "OutgoingDamageReduction_label": "Attack Damage",
    "OutgoingDamageReduction_postfix": "%",
    "OutgoingDamageReduction_prefix": "\u2013",
    "OutgoingDamage_label": "D\u00e9g\u00e2ts initiaux",
    "OutgoingDamage_postvalue_label": "D\u00e9g\u00e2ts initiaux",
    "OutgoingProjectileLifetime_label": "D\u00e9lai du crochet",
    "OutgoingProjectileLifetime_postfix": "s",
    "OutgoingProjectileLifetime_postvalue_label": "D\u00e9lai du crochet",
    "OutgoingTechDamagePercent_label": "D\u00e9g\u00e2ts spirituels",
    "OutgoingTechDamagePercent_postfix": "%",
    "OutgoingTechDamagePercent_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "OverchargePct_label": "Overcharge",
    "OverchargePct_postfix": "%",
    "OverdriveClipDuration_Postfix": "s",
    "OverdriveClipDuration_label": "Clip Duration",
    "OverflowBonusDamage_label": "Bonus Spirit Damage",
    "OverflowBonusDamage_postfix": "%",
    "OverflowTechPower_label": "Pouvoir spirituel",
    "OverflowTechPower_postvalue_label": "Pouvoir spirituel",
    "ParryCooldownReduction_label": "Tps de r\u00e9cup. de la parade",
    "ParryCooldownReduction_postfix": "s",
    "ParryCooldownReduction_postvalue_label": "Tps de r\u00e9cup. de la parade",
    "ParryCooldownReduction_prefix": "\u2013",
    "ParrySuccessHealPercentage_label": "D\u00e9g\u00e2ts par\u00e9s en soins",
    "ParrySuccessHealPercentage_postfix": "%",
    "ParrySuccessHealPercentage_postvalue_label": "D\u00e9g\u00e2ts par\u00e9s en soins",
    "PartCollectionRadius_label": "Port\u00e9e du pr\u00e9l\u00e8vement",
    "PartCollectionRadius_postfix": "m",
    "PartCollectionRadius_postvalue_label": "Port\u00e9e du pr\u00e9l\u00e8vement",
    "PartCollectionRequired_label": "Victime requise",
    "PartCollectionRequired_postvalue_label": "Victime requise",
    "PartyWarningPostGame": "Partie groupe de haut niveau",
    "PassiveFireRate_label": "Cadence de tir",
    "PassiveFireRate_postfix": "%",
    "PassiveFireRate_postvalue_label": "Cadence de tir",
    "PassiveShieldCooldown_label": "Temps de recharge",
    "PassiveShieldCooldown_postfix": "s",
    "PassiveShieldCooldown_postvalue_label": "Temps de r\u00e9cup\u00e9ration",
    "PathLength_label": "Longueur du faisceau",
    "PathLength_postfix": "m",
    "PathLength_postvalue_label": "Longueur du faisceau",
    "PeakFireRateBonus_label": "Peak Fire Rate Bonus",
    "PeakFireRateBonus_postfix": "%",
    "PerTargetCooldown_postfix": "s",
    "PerTargetCooldown_postvalue_label": "Tps de r\u00e9cup. par cible",
    "PercentDamage_label": "D\u00e9g\u00e2ts apr\u00e8s dissipation",
    "PercentDamage_postfix": "%",
    "PercentDamage_postvalue_label": "D\u00e9g\u00e2ts apr\u00e8s dissipation",
    "PercentHealthHealing_label": "PV r\u00e9g\u00e9n\u00e9r\u00e9s",
    "PercentHealthHealing_postfix": "%",
    "PercentHealthHealing_postvalue_label": "PV r\u00e9g\u00e9n\u00e9r\u00e9s",
    "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
    "PetrifyDamageBreakThreshold_label": "Blocage des d\u00e9g\u00e2ts de P\u00e9trification",
    "PetrifyDamageBreakThreshold_postvalue_label": "Blocage des d\u00e9g\u00e2ts de P\u00e9trification",
    "PetrifyDamage_label": "D\u00e9g\u00e2ts de p\u00e9trification",
    "PetrifyDamage_postvalue_label": "D\u00e9g\u00e2ts de p\u00e9trification",
    "PetrifyDuration_label": "Dur\u00e9e de la p\u00e9trification",
    "PetrifyDuration_postfix": "s",
    "PetrifyDuration_postvalue_label": "Dur\u00e9e de la p\u00e9trification",
    "PetrifyRadius_label": "Rayon de p\u00e9trification",
    "PetrifyRadius_postfix": "m",
    "PetrifyRadius_postvalue_label": "Rayon de p\u00e9trification",
    "PhantomStrikeDebuffDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "PhantomStrikeDebuffDuration_postfix": "s",
    "PhantomStrikeDebuffDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif",
    "PhaseOutDuration_label": "Dur\u00e9e de l'invincibilit\u00e9",
    "PhaseOutDuration_postfix": "s",
    "PhaseOutDuration_postvalue_label": "Dur\u00e9e de l'invincibilit\u00e9",
    "Ping_Low_Health": "peu de",
    "PlayerInfestDuration_label": "Dur\u00e9e",
    "PlayerInfestDuration_postfix": "s",
    "PlayerInfestDuration_postvalue_label": "Dur\u00e9e",
    "Player_DisconnectReason_Idle": "La connexion avec le serveur de jeu a \u00e9t\u00e9 perdue pour cause d'inactivit\u00e9.",
    "PoisonDamage_label": "Poison Damage",
    "PoisonDuration_label": "Dur\u00e9e",
    "PoisonDuration_postfix": "s",
    "PoisonDuration_postvalue_label": "Dur\u00e9e",
    "PostBounceDamage_label": "Post-Bounce Damage",
    "PostCastDelay_postfix": "s",
    "PostCubeBuffDuration_label": "Dur\u00e9e de l'effet positif",
    "PostCubeBuffDuration_postfix": "s",
    "PostCubeBuffDuration_postvalue_label": "Dur\u00e9e de l'effet positif",
    "PounceDebuffRadius_label": "Rayon du ralent.",
    "PounceDebuffRadius_postfix": "m",
    "PounceDebuffRadius_postvalue_label": "Rayon du ralent.",
    "PounceFriendlyRechargeTime_label": "Temps de r\u00e9armement alli\u00e9",
    "PounceFriendlyRechargeTime_postfix": "s",
    "PounceFriendlyRechargeTime_postvalue_label": "Temps de r\u00e9armement alli\u00e9",
    "PounceFriendlyTargetCD_label": "Temps de r\u00e9cup\u00e9ration alli\u00e9e",
    "PounceFriendlyTargetCD_postfix": "s",
    "PounceFriendlyTargetCD_postvalue_label": "Temps de r\u00e9cup\u00e9ration alli\u00e9e",
    "PowerJumpChannelTime_label": "In Power Jump Channel",
    "PowerJumpChannelTime_postfix": "s",
    "PreBounceDamage_label": "Pre-Bounce Damage",
    "PreExplosionDuration_postfix": "s",
    "PreExplosionDuration_postvalue_label": "Dur\u00e9e de formation du faisceau",
    "PrepareTime_label": "Prepare Time",
    "PrepareTime_postfix": "s",
    "ProcAmmoConsumed_label": "Munitions suppl\u00e9mentaires consomm\u00e9es",
    "ProcAmmoConsumed_postfix": "%",
    "ProcAmmoConsumed_postvalue_label": "Munitions suppl\u00e9mentaires consomm\u00e9es",
    "ProcBonusMagicDamageEscalation_label": "D\u00e9g\u00e2ts spirituels croissants",
    "ProcBonusMagicDamageEscalation_postvalue_label": "D\u00e9g\u00e2ts spirituels croissants",
    "ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
    "ProcBonusMagicDamage_label": "D\u00e9g\u00e2ts spirituels",
    "ProcBonusMagicDamage_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "ProcBonusMagicDamage_prefix": "{s:sign}",
    "ProcBuildupPercent_label": "Proc Buildup",
    "ProcBuildupPercent_postfix": "%",
    "ProcChance_label": "Chances d'activation",
    "ProcChance_postfix": "%",
    "ProcChance_postvalue_label": "Chances d'activation",
    "ProcCooldown_label": "Fr\u00e9quence max.",
    "ProcCooldown_postfix": "s",
    "ProcCooldown_postvalue_label": "Fr\u00e9quence max.",
    "ProcDamageBase_label": "D\u00e9g\u00e2ts de base",
    "ProcDamageBase_postvalue_label": "D\u00e9g\u00e2ts de base",
    "ProcDamagePercentage_label": "D\u00e9g\u00e2ts balistiques bonus",
    "ProcDamagePercentage_postfix": "%",
    "ProcDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts balistiques bonus",
    "ProcDamagePercentage_prefix": "+",
    "ProcDamage_label": "D\u00e9g\u00e2ts spirituels",
    "ProcDamage_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "ProcHealth_label": "Seuil de PV",
    "ProcHealth_postfix": "%",
    "ProcHealth_postvalue_label": "Seuil de PV",
    "ProcMaxRange_label": "Distance max. d'activation",
    "ProcMaxRange_postfix": "m",
    "ProcMaxRange_postvalue_label": "Distance max. d'activation",
    "ProjectileAmount_label": "Nombre de projectiles",
    "ProjectileAmount_postvalue_label": "Nombre de projectiles",
    "ProjectileInterval_label": "Intervalle entre les projectiles",
    "ProjectileInterval_postvalue_label": "Intervalle entre les projectiles",
    "ProjectileRedirectCount_label": "Redirection(s) max.",
    "ProjectileRedirectCount_postvalue_label": "Redirection(s) max.",
    "Projectiles_label": "Projectiles",
    "PuddleDuration_label": "Dur\u00e9e de la flaque",
    "PuddleDuration_postfix": "s",
    "PuddleDuration_postvalue_label": "Dur\u00e9e de la flaque",
    "PuddleRadius_label": "Rayon de la flaque",
    "PuddleRadius_postfix": "m",
    "PuddleRadius_postvalue_label": "Rayon de la flaque",
    "PulseDPS_label": "DPS",
    "PulseDPS_postvalue_label": "DPS",
    "PulseDamage_label": "D\u00e9g\u00e2ts d'impulsion",
    "PulseDamage_postvalue_label": "D\u00e9g\u00e2ts par impulsion",
    "PulseDebuffDuration_label": "Enemy Slow duration",
    "PulseDebuffDuration_postfix": "s",
    "PulseGrenadeDamageAmplificationPerStack_label": "Amp. des d\u00e9g\u00e2ts par charge",
    "PulseGrenadeDamageAmplificationPerStack_postfix": "%",
    "PulseGrenadeDamageAmplificationPerStack_postvalue_label": "Amp. des d\u00e9g\u00e2ts par charge",
    "PulseGrenadeDebuffDuration_label": "Dur\u00e9e de l'amplification",
    "PulseGrenadeDebuffDuration_postfix": "s",
    "PulseGrenadeDebuffDuration_postvalue_label": "Dur\u00e9e d'amplification",
    "PulseInterval_label": "Intervalle des impulsions",
    "PulseInterval_postfix": "s",
    "PulseInterval_postvalue_label": "Intervalle des impulsions",
    "PulseRadius_label": "Rayon des impulsions",
    "PulseRadius_postfix": "m",
    "PulseRadius_postvalue_label": "Rayon des impulsions",
    "Pulses_label": "Impulsions",
    "Pulses_postvalue_label": "Impulsions",
    "PushToTalk": "Appuyer-pour-parler",
    "Quicksilver_conditional": "apr\u00e8s avoir utilis\u00e9 la capacit\u00e9",
    "RadiusPerSecond_label": "Augmentation du rayon",
    "RadiusPerSecond_postfix": "m",
    "RadiusPerSecond_postvalue_label": "Augmentation du rayon",
    "Radius_label": "Rayon",
    "Radius_postfix": "m",
    "Radius_postvalue_label": "Rayon",
    "RakeHealPerKill_postvalue_label": "Soins par victime",
    "RampDuration_label": "Ramp Duration",
    "RampDuration_postfix": "s",
    "RangeForBonusDamage_label": "Port\u00e9e des d\u00e9g\u00e2ts bonus",
    "RangeForBonusDamage_postfix": "m",
    "RangeForBonusDamage_postvalue_label": "Port\u00e9e des d\u00e9g\u00e2ts bonus",
    "Range_label": "Port\u00e9e",
    "Range_postfix": "m",
    "Range_postvalue_label": "Port\u00e9e",
    "RarityTypeDesc": "%s2 (%s1)",
    "Rarity_Common": "Commun",
    "Rarity_Rare": "Rare",
    "Rarity_Uncommon": "Peu commun",
    "RecastDuration_postfix": "s",
    "RecastDuration_postvalue_label": "Dur\u00e9e de relancement",
    "RecastWindow_label": "Fen\u00eatre de r\u00e9cup\u00e9ration",
    "RecastWindow_postfix": "s",
    "RecastWindow_postvalue_label": "Fen\u00eatre de r\u00e9cup\u00e9ration",
    "RecoveryDuration_label": "Recovery Time",
    "RecoveryDuration_postfix": "s",
    "RecoveryDuration_prefix": "",
    "ReduceFootstepSound_label": "Distance des bruits de pas",
    "ReduceFootstepSound_postfix": "%",
    "ReduceFootstepSound_postvalue_label": "Distance des bruits de pas",
    "ReflectDamage_label": "Bullet Reflect Damage",
    "ReflectDamage_postfix": "%",
    "RegenDuration_label": "Dur\u00e9e de r\u00e9g\u00e9n\u00e9ration",
    "RegenDuration_postfix": "s",
    "RegenDuration_postvalue_label": "Dur\u00e9e de r\u00e9g\u00e9n\u00e9ration",
    "RegenIncomingDamageDuration_label": "Temps de r\u00e9g\u00e9n\u00e9ration",
    "RegenIncomingDamageDuration_postfix": "s",
    "RegenIncomingDamageDuration_postvalue_label": "Temps de r\u00e9g\u00e9n\u00e9ration",
    "RegenIncomingDamagePercent_label": "Soins selon les d\u00e9g\u00e2ts",
    "RegenIncomingDamagePercent_postfix": "%",
    "RegenIncomingDamagePercent_postvalue_label": "Soins selon les d\u00e9g\u00e2ts",
    "RegenWhileInvisible_label": "R\u00e9g\u00e9n\u00e9ration de PV pendant l'invisibilit\u00e9",
    "RegenWhileInvisible_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV pendant l'invisibilit\u00e9",
    "RegenWhileInvisible_prefix": "+",
    "RegenerationDuration_label": "Dur\u00e9e de la r\u00e9g\u00e9n\u00e9ration",
    "RegenerationDuration_postfix": "s",
    "RegenerationDuration_postvalue_label": "Dur\u00e9e de la r\u00e9g\u00e9n\u00e9ration",
    "RegenerationRate_label": "Restore Time",
    "RegenerationRate_postfix": "s",
    "Regeneration_label": "R\u00e9g\u00e9n\u00e9ration",
    "Regeneration_postfix": "PV/s",
    "Regeneration_postvalue_label": "R\u00e9g\u00e9n\u00e9ration",
    "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
    "ReloadSpeedDecrease_label": "Temps de rechargement",
    "ReloadSpeedDecrease_postfix": "%",
    "ReloadSpeedDecrease_postvalue_label": "Temps de rechargement",
    "ReloadSpeedMultipler_label": "Temps de rechargement",
    "ReloadSpeedMultipler_postfix": "%",
    "ReloadSpeedMultipler_postvalue_label": "Temps de rechargement",
    "ReloadSpeedMultipler_prefix": "{s:sign}",
    "Reloaded": "Arme recharg\u00e9e\u00a0!",
    "ReportCard_AbilitiesUpgraded": "Capacit\u00e9 am\u00e9lior\u00e9e",
    "ReportCard_AbilitiesUpgraded_Desc": "Am\u00e9liorez une capacit\u00e9 en maintenant{g:citadel_binding:'Scoreboard'}.",
    "ReportCard_AbilitiesUpgraded_Progress": "<span class=\"yourscore\">{i:abilitiesUpgraded}</span> / {i:abilitiesUpgradedNextGoal}",
    "ReportCard_DamageTaken": "Damage Taken",
    "ReportCard_DamageTaken_Desc": "For incoming damage, less is more",
    "ReportCard_DamageTaken_Progress": "<span class=\"yourscore\">{i:damageTaken}</span> &lt; {i:damageTakenNextGoal}",
    "ReportCard_GuardianDamage": "Guardian Damage",
    "ReportCard_GuardianDamage_Desc": "Damage you\u2019ve dealt to enemy objectives",
    "ReportCard_GuardianDamage_Progress": "<span class=\"yourscore\">{i:guardianDamage}</span> / {i:guardianDamageNextGoal}",
    "ReportCard_KillGuardian": "D\u00e9truisez le gardien ennemi",
    "ReportCard_KillGuardian_Desc": "\u00c9liminez quiconque se trouve entre vous et la victoire\u00a0!",
    "ReportCard_LastHits": "Coups fatals",
    "ReportCard_LastHits_Desc": "Achieve the last hit on <span class=\"highlight\">Troopers</span> and <span class=\"highlight\">Enemy Heroes</span>.",
    "ReportCard_LastHits_Progress": "<span class=\"yourscore\">{i:lastHits}</span> / {i:lastHitsNextGoal}",
    "ReportCard_LastHits_Tutorial": "Get <span class=\"yourscore\">25</span> Killing Blows",
    "ReportCard_ModsPurchased": "Objet achet\u00e9",
    "ReportCard_ModsPurchased_Desc": "Achetez un objet dans la boutique.",
    "ReportCard_ModsPurchased_Progress": "<span class=\"yourscore\">{i:modsPurchased}</span> / {i:modsPurchasedNextGoal}",
    "ReportCard_NetWorth": "Souls Earned",
    "ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
    "ReportCard_NetWorth_Progress": "<span class=\"yourscore\">{i:netWorth}</span> / {i:netWorthNextGoal} \u00e2mes",
    "ReportCard_OrbsDenied": "Orbe orange atteint",
    "ReportCard_OrbsDeniedDesc": "Tirez sur les orbes orange flottants de vos adversaires pour les voler.",
    "ReportCard_OrbsDenied_Desc": "Souls you've denied",
    "ReportCard_OrbsDenied_Progress": "<span class=\"yourscore\">{i:orbsDenied}</span> / {i:orbsDeniedNextGoal}",
    "ReportCard_OrbsSecured": "Orbe vert atteint",
    "ReportCard_OrbsSecuredDesc": "Tirez sur un orbe vert flottant pour le r\u00e9cup\u00e9rer.",
    "ReportCard_OrbsSecured_Desc": "Shoot <span class=\"yellowhighlight\">Blue Souls</span> from felled enemies and <span class=\"redhighlight\">Orange Souls</span> stolen from your opponents.",
    "ReportCard_OrbsSecured_Progress": "<span class=\"yourscore\">{i:orbsSecured}</span> / {i:orbsSecuredNextGoal}",
    "ReportCard_OrbsSecured_Tutorial": "Shoot <span class=\"yourscore\">25</span> Souls",
    "ReportCard_PlayerDamage": "Player Damage",
    "ReportCard_PlayerDamage_Desc": "Damage you\u2019ve dealt to enemy heroes",
    "ReportCard_PlayerDamage_Progress": "<span class=\"yourscore\">{i:playerDamage}</span> / {i:playerDamageNextGoal}",
    "ReportCard_PowerUp": "Am\u00e9liorez votre occultiste",
    "ReportCard_PowerUp_Desc": "Empruntez la tyrolienne pour retourner \u00e0 la base et d\u00e9pensez toutes vos \u00e2mes et vos points de capacit\u00e9.",
    "ReportCard_SoulsCollected_Desc": "R\u00e9cup\u00e9rez 1\u00a0000\u00a0\u00e2mes de troupiers adverses.",
    "ResistReductionDuration_label": "Dur\u00e9e de r\u00e9duct. de r\u00e9sistance",
    "ResistReductionDuration_postfix": "s",
    "ResistReductionDuration_postvalue_label": "Dur\u00e9e de r\u00e9duct. de r\u00e9sistance",
    "ResistStealAmount_label": "Vol de r\u00e9sistance",
    "ResistStealAmount_postfix": "%",
    "ResistStealAmount_postvalue_label": "Vol de r\u00e9sistance",
    "ResistancePerStack_label": "R\u00e9sistance par charge",
    "ResistancePerStack_postfix": "%",
    "ResistancePerStack_postvalue_label": "R\u00e9sistance par charge",
    "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
    "RespawnBonusHealthDuration_postfix": "s",
    "RespawnBonusHealth_label": "Respawn Bonus Health",
    "RespawnDelay_label": "Respawn Delay",
    "RespawnDelay_postfix": "s",
    "RespawnHealthPercent_label": "PV \u00e0 la r\u00e9apparition",
    "RespawnHealthPercent_postfix": "%",
    "RespawnHealthPercent_postvalue_label": "PV \u00e0 la r\u00e9apparition",
    "RespawnTime_label": "Temps de r\u00e9apparition",
    "RespawnTime_postfix": "%",
    "RespawnTime_postvalue_label": "Temps de r\u00e9apparition",
    "RespawnTime_prefix": "{s:sign}",
    "RestoreDelay_label": "D\u00e9lai de r\u00e9cup\u00e9ration",
    "RestoreDelay_postfix": "s",
    "RestoreDelay_postvalue_label": "D\u00e9lai de r\u00e9cup\u00e9ration",
    "RestoreDelay_prefix": "{s:sign}",
    "ReturnDamage_label": "D\u00e9g\u00e2ts du crochet",
    "ReturnDamage_postvalue_label": "D\u00e9g\u00e2ts du crochet",
    "ReturnFireBulletResist_label": "R\u00e9sist. aux balles",
    "ReturnFireBulletResist_postfix": "%",
    "ReturnFireBulletResist_postvalue_label": "R\u00e9sist. aux balles",
    "ReturnFireBulletResist_prefix": "+",
    "RevealDuration_label": "Dur\u00e9e de la r\u00e9v\u00e9lation",
    "RevealDuration_postfix": "s",
    "RevealDuration_postvalue_label": "Dur\u00e9e de la r\u00e9v\u00e9lation",
    "RichochetChance_label": "Chances d'activation",
    "RichochetChance_postfix": "%",
    "RichochetChance_postvalue_label": "Chances d'activation",
    "RicochetChance_label": "Chance de ricochet",
    "RicochetChance_postfix": "%",
    "RicochetChance_postvalue_label": "Chance de ricochet",
    "RicochetDamagePercent_label": "D\u00e9g\u00e2ts",
    "RicochetDamagePercent_postfix": "%",
    "RicochetDamagePercent_postvalue_label": "D\u00e9g\u00e2ts",
    "RicochetRadius_label": "Port\u00e9e",
    "RicochetRadius_postfix": "m",
    "RicochetRadius_postvalue_label": "Port\u00e9e",
    "RicochetTargetsTooltipOnly_label": "Nombre de cibles",
    "RicochetTargetsTooltipOnly_postvalue_label": "Nombre de cibles",
    "RocketDamage_label": "Rocket Damage",
    "RocketsPerSecond_label": "Roquettes par seconde",
    "RocketsPerSecond_postvalue_label": "Roquettes par seconde",
    "RollingTime_label": "Dur\u00e9e de roulement",
    "RollingTime_postfix": "s",
    "RollingTime_postvalue_label": "Dur\u00e9e de roulement",
    "RopeDuration_label": "Dur\u00e9e de la chaine",
    "RopeDuration_postfix": "s",
    "RopeDuration_postvalue_label": "Dur\u00e9e de la chaine",
    "RopeLength_postfix": "m",
    "RopeLength_postvalue_label": "Longueur de la chaine",
    "RopeSnapDistance_postfix": "m",
    "RopeSnapDistance_postvalue_label": "Distance max. de la chaine",
    "Roster_Create_Title": "Cr\u00e9er l'escouade",
    "RunSpeed_postfix": "m/s",
    "SafeToAbandon_Text": "Cette partie peut \u00eatre abandonn\u00e9e sans p\u00e9nalit\u00e9, mais vous conc\u00e9derez une d\u00e9faite.",
    "SalvageBonus_FireRate_label": "Cadence de tir par bonus",
    "SalvageBonus_FireRate_postvalue_label": "Cadence de tir par bonus",
    "SalvageBonus_Health_label": "Soins",
    "SalvageBonus_Health_postvalue_label": "Soins",
    "SalvageDuration_label": "Dur\u00e9e max.",
    "SalvageDuration_postfix": "s",
    "SalvageDuration_postvalue_label": "Dur\u00e9e max.",
    "SandPhantomProcCooldown_label": "Tps de r\u00e9cup. entre les multiplicateurs",
    "SandPhantomProcCooldown_postfix": "s",
    "SandPhantomProcCooldown_postvalue_label": "Tps de r\u00e9cup. entre les multiplicateurs",
    "Sandbox_Tutorial_Abilities": "Essayez vos capacit\u00e9s",
    "Sandbox_Tutorial_Abilities_desc": "Essayez d'utiliser vos capacit\u00e9s en appuyant sur {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} ou {g:citadel_binding:'Ability4'}.",
    "Sandbox_Tutorial_Completed": "Sandbox Completed",
    "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you\u2019re done, leave Sandbox and start Lane Training.",
    "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}",
    "Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'Roll'}",
    "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}",
    "Sandbox_Tutorial_Controls_Mantle": "Maintenez {g:citadel_binding:1st:'Mantle'}",
    "Sandbox_Tutorial_Controls_Mantle_desc": "Grimper<br><span class=\"footnote\">(sur un rebord)</span>",
    "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}",
    "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}",
    "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}",
    "Sandbox_Tutorial_Controls_task_Attack": "Tirer",
    "Sandbox_Tutorial_Controls_task_Dash": "S'\u00e9lancer",
    "Sandbox_Tutorial_Controls_task_Jump": "Sauter",
    "Sandbox_Tutorial_Controls_task_Move": "Se d\u00e9placer",
    "Sandbox_Tutorial_Controls_task_Reload": "Recharger",
    "Sandbox_Tutorial_Controls_task_Zoom": "Zoomer",
    "Sandbox_Tutorial_Mods": "Achetez des objets pour votre occultiste",
    "Sandbox_Tutorial_Mods_desc": "Rendez-vous dans la boutique pour parcourir les objets \u00e0 la vente et achetez-en quelques-uns.",
    "Sandbox_Tutorial_Movement": "Essayez les contr\u00f4les",
    "Sandbox_Tutorial_Movement_desc": "Testez librement vos contr\u00f4les dans cette zone.",
    "Sandbox_Tutorial_Step_1": "\u00c9tape\u00a01 sur 6",
    "Sandbox_Tutorial_Step_2": "\u00c9tape\u00a02 sur 6",
    "Sandbox_Tutorial_Step_3": "\u00c9tape\u00a03 sur 6",
    "Sandbox_Tutorial_Step_4": "\u00c9tape\u00a04 sur 6",
    "Sandbox_Tutorial_Step_5": "\u00c9tape\u00a05 sur 6",
    "Sandbox_Tutorial_Step_6": "\u00c9tape\u00a06 sur 6",
    "Sandbox_Tutorial_Unlock_Abilities": "D\u00e9bloquez vos capacit\u00e9s",
    "Sandbox_Tutorial_Unlock_Abilities_desc": "Maintenez {g:citadel_binding:'Default.Scoreboard'} pour d\u00e9bloquer de nouvelles capacit\u00e9s.",
    "Sandbox_Tutorial_Upgrades": "Am\u00e9liorez vos capacit\u00e9s",
    "Sandbox_Tutorial_Upgrades_desc": "Maintenez {g:citadel_binding:'Default.Scoreboard'} pour d\u00e9penser des points et am\u00e9liorer vos capacit\u00e9s.",
    "Sandbox_Tutorial_Zipline": "Accrochez-vous \u00e0 la tyrolienne",
    "Sandbox_Tutorial_Zipline_desc": "Maintenez{g:citadel_binding:'Default.Mantle'}pour emprunter la tyrolienne. Appuyez sur{g:citadel_binding:'Default.Mantle'}pour l\u00e2cher prise.",
    "Scoreboard": "Tableau des scores",
    "ScrapDamage_label": "D\u00e9g\u00e2ts",
    "ScrapDamage_postvalue_label": "D\u00e9g\u00e2ts",
    "SearchRadius_label": "Search Radius",
    "SearchRadius_postfix": "m",
    "SecondHit_label": "Double Strike a random hero in range.",
    "SelectHeroFromRoster": "Faites votre choix parmi votre escouade",
    "Select_Hero_Title": "S\u00e9lectionner l'occultiste",
    "SelfDamagePct_label": "Cout en PV",
    "SelfDamagePct_postfix": "%",
    "SelfDamagePct_postvalue_label": "Cout en PV",
    "SelfDamagePercentage_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "SelfDamagePercentage_postfix": "%",
    "SelfDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "SelfDamage_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "SelfDamage_postvalue_label": "D\u00e9g\u00e2ts autoinflig\u00e9s",
    "SelfModifier_label": "Self Modifier",
    "SelfModifier_postfix": "%",
    "SelfMovementBonus_label": "Ivy Speed Bonus",
    "SelfMovementBonus_postfix": "m",
    "SelfMovementBonus_prefix": "+",
    "SenseRange_label": "Sense Range",
    "SequentialHitScalePct_postfix": "%",
    "SequentialHitScalePct_postvalue_label": "D\u00e9g\u00e2ts de multifrappe",
    "SequentialHitTime_postfix": "s",
    "SequentialHitTime_postvalue_label": "Temps de multifrappe",
    "ShadowDuration_label": "D\u00e9lai de l'explosion",
    "ShadowDuration_postfix": "s",
    "ShadowDuration_postvalue_label": "D\u00e9lai de l'explosion",
    "ShadowFormDurationOnKill_label": "Dur\u00e9e apr\u00e8s victime",
    "ShadowFormDurationOnKill_postfix": "s",
    "ShadowFormDurationOnKill_postvalue_label": "Dur\u00e9e apr\u00e8s victime",
    "ShadowFormDurationOnKill_prefix": "+",
    "ShadowPulseDuration_label": "Dur\u00e9e de l'ombre",
    "ShadowPulseDuration_postvalue_label": "Dur\u00e9e de l'ombre",
    "ShareDamagePercent_label": "Increased Damage Share",
    "ShareDamagePercent_postfix": "%",
    "ShareWithFriendsRadius_label": "Rayon des soins aux unit\u00e9s alli\u00e9es",
    "ShareWithFriendsRadius_postfix": "m",
    "ShareWithFriendsRadius_postvalue_label": "Rayon des soins aux unit\u00e9s alli\u00e9es",
    "ShieldBlockPercent_label": "Damage Deflected",
    "ShieldBlockPercent_postfix": "%",
    "ShieldDuration_label": "Dur\u00e9e du bouclier",
    "ShieldDuration_postfix": "s",
    "ShieldDuration_postvalue_label": "Dur\u00e9e du bouclier",
    "ShieldHealth_label": "PV du bouclier",
    "ShieldHealth_postvalue_label": "PV du bouclier",
    "ShieldPercentage_label": "Shield Max Health %",
    "ShieldPercentage_postfix": "% des PV max.",
    "ShieldedSentry_EffectsPerStack": "Par charge\u00a0:",
    "ShiftingVeilDuration_label": "Dur\u00e9e",
    "ShiftingVeilDuration_postfix": "s",
    "ShiftingVeilDuration_postvalue_label": "Dur\u00e9e",
    "ShockBuildupDuration_label": "Shock Buildup Lifetime",
    "ShockBuildupDuration_postfix": "s",
    "ShockDPS_label": "DPS d'\u00e9lectrocution",
    "ShockDPS_postvalue_label": "DPS d'\u00e9lectrocution",
    "ShockDelay_label": "D\u00e9lai avant l'\u00e9tourdissement",
    "ShockDelay_postfix": "s",
    "ShockDelay_postvalue_label": "D\u00e9lai avant l'\u00e9tourdissement",
    "ShockDuration_label": "Dur\u00e9e de l'\u00e9lectrocution",
    "ShockDuration_postfix": "s",
    "ShockDuration_postvalue_label": "Dur\u00e9e de l'\u00e9lectrocution",
    "ShockRadius_label": "Rayon",
    "ShockRadius_postfix": "m",
    "ShockRadius_postvalue_label": "Rayon",
    "ShockRange_label": "Port\u00e9e de l'\u00e9lectrocution",
    "ShockRange_postfix": "m",
    "ShockRange_postvalue_label": "Port\u00e9e de l'\u00e9lectrocution",
    "ShootDurationForMax_label": "Dur\u00e9e avant d\u00e9g\u00e2ts max.",
    "ShootDurationForMax_postfix": "s",
    "ShootDurationForMax_postvalue_label": "Dur\u00e9e avant d\u00e9g\u00e2ts max.",
    "ShootInterval_label": "Card Interval",
    "ShootInterval_postfix": "s",
    "ShortChargeDamagePct_label": "Short Charge Dmg",
    "ShortChargeDamagePct_postfix": "%",
    "ShotRegenTime_label": "Shot Regen Time",
    "ShotRegenTime_postfix": "s",
    "ShotsFired_label": "Shots fired",
    "ShotsFired_postfix": "",
    "ShotsToProc_label": "Shots Needed",
    "ShoveRadius_label": "Rayon de la pouss\u00e9e",
    "ShoveRadius_postfix": "m",
    "ShoveRadius_postvalue_label": "Rayon de la pouss\u00e9e",
    "ShreddersTechAmp_label": "Amplification spirituelle",
    "ShreddersTechAmp_postfix": "%",
    "ShreddersTechAmp_postvalue_label": "Amplification spirituelle",
    "ShrinkDuration_label": "Dur\u00e9e du r\u00e9tr\u00e9cissement",
    "ShrinkDuration_postfix": "s",
    "ShrinkDuration_postvalue_label": "Dur\u00e9e du r\u00e9tr\u00e9cissement",
    "SilenceDuration_label": "Dur\u00e9e du silence",
    "SilenceDuration_postfix": "s",
    "SilenceDuration_postvalue_label": "Dur\u00e9e du silence",
    "SilenceOnHeavyDuration_label": "Dur\u00e9e du silence",
    "SilenceOnHeavyDuration_postfix": "s",
    "SilenceOnHeavyDuration_postvalue_label": "Dur\u00e9e du silence",
    "SilenceRadius_label": "Rayon du silence",
    "SilenceRadius_postfix": "m",
    "SilenceRadius_postvalue_label": "Rayon du silence",
    "SilencerSlowPercent_label": "Bullet Slow Proc",
    "SilencerSlowPercent_postfix": "%",
    "SilencerSlowPercent_prefix": "+",
    "SingleAbilityCooldownReduction_label": "R\u00e9duction des temps de recharge des capacit\u00e9s",
    "SingleAbilityCooldownReduction_postfix": "%",
    "SingleAbilityCooldownReduction_postvalue_label": "R\u00e9duction des temps de recharge des capacit\u00e9s",
    "SingleAbilityCooldownReduction_prefix": "{s:sign}",
    "SiphonRadius_label": "Activate Radius",
    "SiphonRadius_postfix": "m",
    "SkullCount_label": "T\u00eates de mort",
    "SkullCount_postvalue_label": "T\u00eates de mort",
    "SkullLifetime_label": "Dur\u00e9e des t\u00eates de mort",
    "SkullLifetime_postfix": "s",
    "SkullLifetime_postvalue_label": "Dur\u00e9e des t\u00eates de mort",
    "SkullRevives_label": "T\u00eates de mort r\u00e9anim\u00e9es",
    "SkullRevives_postvalue_label": "T\u00eates de mort r\u00e9anim\u00e9es",
    "SkullsOnKill_label": "T\u00eates de mort apr\u00e8s victime",
    "SkullsOnKill_postvalue_label": "T\u00eates de mort apr\u00e8s victime",
    "SkullsOnPlayerKill_label": "T\u00eates de mort apr\u00e8s victime (unit\u00e9 occultiste)",
    "SkullsOnPlayerKill_postvalue_label": "T\u00eates de mort apr\u00e8s victime (unit\u00e9 occultiste)",
    "SlamDownRadius_label": "Slam Radius",
    "SlamDownRadius_postfix": "m",
    "SlashLength_label": "Port\u00e9e d'attaque",
    "SlashLength_postfix": "m",
    "SlashLength_postvalue_label": "Port\u00e9e d'attaque",
    "SlashRadius_label": "Port\u00e9e de lac\u00e9ration",
    "SlashRadius_postfix": "m",
    "SlashRadius_postvalue_label": "Port\u00e9e de lac\u00e9ration",
    "SlashWideRadius_label": "Power Stance Slash Radius",
    "SlashWideRadius_postfix": "m",
    "SleepDamageThreshold_label": "Seuil de d\u00e9g\u00e2ts avant r\u00e9veil",
    "SleepDamageThreshold_postvalue_label": "Seuil de d\u00e9g\u00e2ts avant r\u00e9veil",
    "SleepDuration_label": "Dur\u00e9e de sommeil",
    "SleepDuration_postfix": "s",
    "SleepDuration_postvalue_label": "Dur\u00e9e de sommeil",
    "SleepMoveSpeed_label": "Vitesse lors du sommeil",
    "SleepMoveSpeed_postfix": "m",
    "SleepMoveSpeed_postvalue_label": "Vitesse lors du sommeil",
    "SleepWakeUpDelay_label": "Retard du r\u00e9veil",
    "SleepWakeUpDelay_postfix": "s",
    "SleepWakeUpDelay_postvalue_label": "Retard du r\u00e9veil",
    "SlideScale_label": "Distance de glissade",
    "SlideScale_postfix": "%",
    "SlideScale_postvalue_label": "Distance de glissade",
    "SlideScale_prefix": "+",
    "SlowAuraPercent_label": "Ralentissement des unit\u00e9s ennemies",
    "SlowAuraPercent_postfix": "%",
    "SlowAuraPercent_postvalue_label": "Ralentissement des unit\u00e9s ennemies",
    "SlowAuraRadius_label": "Rayon du ralent.",
    "SlowAuraRadius_postfix": "m",
    "SlowAuraRadius_postvalue_label": "Rayon du ralent.",
    "SlowCoatingDuration_label": "Slowing Coating Slow Duration",
    "SlowCoatingDuration_postfix": "",
    "SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount",
    "SlowCoatingMoveSpeed_postfix": "%",
    "SlowCoatingProcChance_label": "Slowing Coating Chance",
    "SlowCoatingProcChance_postfix": "%",
    "SlowDuration_label": "Dur\u00e9e de ralentissement",
    "SlowDuration_postfix": "s",
    "SlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "SlowFireRatePercent_label": "Fire Rate Scale",
    "SlowFireRatePercent_postfix": "%",
    "SlowFireRatePercent_prefix": "{s:sign}",
    "SlowPercentPerStack": "Vit. de d\u00e9placement par charge",
    "SlowPercentPerStack_postfix": "%",
    "SlowPercentPerStack_postvalue_label": "Vit. de d\u00e9placement par charge",
    "SlowPercentPerStack_prefix": "\u2013",
    "SlowPercent_label": "Vit. de d\u00e9placement",
    "SlowPercent_postfix": "%",
    "SlowPercent_postvalue_label": "Vit. de d\u00e9placement",
    "SlowPercent_prefix": "\u2013",
    "SlowProcChance_label": "Chance to slow on hit",
    "SlowProcChance_postfix": "%",
    "SlowRadius_label": "Rayon du ralentissement",
    "SlowRadius_postfix": "m",
    "SlowRadius_postvalue_label": "Rayon du ralent.",
    "SlowResistancePercent_label": "R\u00e9sistance aux ralentissements",
    "SlowResistancePercent_postfix": "%",
    "SlowResistancePercent_postvalue_label": "R\u00e9sistance aux ralentissements",
    "SlowResistancePercent_prefix": "{s:sign}",
    "SlowResistance_label": "R\u00e9sistance aux ralentissements",
    "SlowResistance_postfix": "%",
    "SlowResistance_postvalue_label": "R\u00e9sistance aux ralentissements",
    "SlowSilenceDuration_label": "Slow / EMP Duration",
    "SlowSpeedLimit_label": "Speed Reduced To",
    "SmallVisionDistance_label": "Vision r\u00e9duite",
    "SmallVisionDistance_postfix": "m",
    "SmallVisionDistance_postvalue_label": "Vision r\u00e9duite",
    "SmokeDuration_label": "Smoke Duration",
    "SmokeDuration_postfix": "s",
    "SmokeRadius_label": "Smoke Radius",
    "SmokeRadius_postfix": "m",
    "SnowballCount_label": "Boules de neige lanc\u00e9es",
    "SnowballCount_postvalue_label": "Projectiles",
    "SnowballSpeed_label": "Vitesse de lancer",
    "SnowballSpeed_postfix": "m/s",
    "SnowballSpeed_postvalue_label": "V\u00e9locit\u00e9",
    "SoulProjectileRadius_label": "Projectile Radius",
    "SpawnTimePenalty_label": "Temps de r\u00e9apparition augment\u00e9",
    "SpawnTimePenalty_postfix": "s",
    "SpawnTimePenalty_postvalue_label": "Temps de r\u00e9apparition augment\u00e9",
    "SpawnTimePenalty_prefix": "+",
    "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
    "SpecialShotsBonusFireRate_label": "Cadence de tir pour les tirs multiples",
    "SpecialShotsBonusFireRate_postfix": "%",
    "SpecialShotsBonusFireRate_postvalue_label": "Cadence de tir pour les tirs multiples",
    "SpecialShotsBonusFireRate_prefix": "+",
    "SpeedBonus_label": "Move Speed Bonus",
    "SpeedBonus_postfix": "m",
    "SpeedBoostDuration_label": "Dur\u00e9e de charge",
    "SpeedBoostDuration_postfix": "s",
    "SpeedBoostDuration_postvalue_label": "Dur\u00e9e de charge",
    "SpeedBoostPercent_label": "Speed",
    "SpeedBoostPercent_postfix": "%",
    "SpeedBoostPercent_prefix": "{s:sign}",
    "SpeedBurstSpeed_label": "Vitesse max. de l'\u00e9lan",
    "SpeedBurstSpeed_postfix": "m",
    "SpeedBurstSpeed_postvalue_label": "Vitesse max. de l'\u00e9lan",
    "SpeedChange_label": "Vitesse bonus",
    "SpeedChange_postfix": "%",
    "SpeedChange_postvalue_label": "Vitesse bonus",
    "SpeedMax_label": "Vitesse de d\u00e9placement",
    "SpeedMax_postfix": "m/s",
    "SpeedMax_postvalue_label": "Vit. de d\u00e9placement",
    "SpellAmplificationPercent_label": "Pouvoir spirituel",
    "SpellAmplificationPercent_postvalue_label": "Pouvoir spirituel",
    "SpellAmplificationPercent_prefix": "{s:sign}",
    "SpellLifestealNonHero_label": "Vol de vie spirituel (non-occultistes)",
    "SpellLifestealNonHero_postfix": "%",
    "SpellLifestealNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)",
    "SpellLifesteal_label": "Vol de vie spirituel",
    "SpellLifesteal_postfix": "%",
    "SpellLifesteal_postvalue_label": "Vol de vie spirituel",
    "SpellParryDuration_label": "Dur\u00e9e de parade des sorts",
    "SpellParryDuration_postfix": "s",
    "SpellParryDuration_postvalue_label": "Dur\u00e9e de parade des sorts",
    "SpellShieldFlavorText_label": "Label!",
    "SpellShieldFlavorText_postvalue_label": "Label!",
    "SpellSlingerHeadshots_SpiritShredPerStack_label": "R\u00e9sis. spirituelle par tir en pl. t\u00eate",
    "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
    "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "R\u00e9sis. spirituelle par tir en pl. t\u00eate",
    "SphereRadius_label": "Sphere Radius",
    "SphereRadius_postfix": "m",
    "SpiderCount_label": "Araign\u00e9es lib\u00e9r\u00e9es",
    "SpiderCount_postvalue_label": "Araign\u00e9es lib\u00e9r\u00e9es",
    "SpiderDamage_label": "D\u00e9g\u00e2ts des araign\u00e9es",
    "SpiderDamage_postvalue_label": "D\u00e9g\u00e2ts des araign\u00e9es",
    "SpiderLifetime_label": "Dur\u00e9e de vie des araign\u00e9es",
    "SpiderLifetime_postfix": "s",
    "SpiderLifetime_postvalue_label": "Dur\u00e9e de vie des araign\u00e9es",
    "SpiderSearchRadius_label": "Distance de traque des araign\u00e9es",
    "SpiderSearchRadius_postfix": "m",
    "SpiderSearchRadius_postvalue_label": "Distance de traque des araign\u00e9es",
    "SpinDuration_label": "Dur\u00e9e de l'attaque circulaire",
    "SpinDuration_postfix": "s",
    "SpinDuration_postvalue_label": "Dur\u00e9e de l'attaque circulaire",
    "SpinUpTime_label": "Spin-Up Time",
    "SpinUpTime_postfix": "s",
    "SpiritCount_label": "Energy Spirits",
    "SpiritDamagePerAttack_label": "D\u00e9g\u00e2ts spirituels par attaque",
    "SpiritDamagePerAttack_postvalue_label": "D\u00e9g\u00e2ts spirituels par attaque",
    "SpiritDamageReductionProc_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "SpiritDamageReductionProc_postfix": "%",
    "SpiritDamageReductionProc_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "SpiritDamageReflectedPct_label": "D\u00e9g\u00e2ts spirituels renvoy\u00e9s",
    "SpiritDamageReflectedPct_postfix": "%",
    "SpiritDamageReflectedPct_postvalue_label": "D\u00e9g\u00e2ts spirituels renvoy\u00e9s",
    "SpiritDamage_label": "D\u00e9g\u00e2ts spirituels",
    "SpiritDamage_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "SpiritPerStack_label": "Esprit par charge",
    "SpiritPerStack_postvalue_label": "Esprit par charge",
    "SpiritPowerGainPct_label": "Pouvoir spirituel",
    "SpiritPowerGainPct_postfix": "%",
    "SpiritPowerGainPct_postvalue_label": "Pouvoir spirituel",
    "SpiritPowerInnate_label": "Pouvoir spirituel",
    "SpiritPowerInnate_postvalue_label": "Pouvoir spirituel",
    "SpiritPowerInnate_prefix": "{s:sign}",
    "SpiritPowerPerSoul_label": "Pouvoir spirituel par \u00e2me",
    "SpiritPowerPerSoul_postvalue_label": "Pouvoir spirituel par \u00e2me",
    "SpiritPowerPerSoul_prefix": "+",
    "SpiritPower_label": "Pouvoir spirituel",
    "SpiritPower_postvalue_label": "Pouvoir spirituel",
    "SpiritPower_prefix": "+",
    "SpiritReducedPerStack_label": "R\u00e9duction spirituelle",
    "SpiritReducedPerStack_postvalue_label": "R\u00e9duction spirituelle",
    "SpiritResReducedPerStack_label": "R\u00e9duction de la r\u00e9sistance spirituelle",
    "SpiritResReducedPerStack_postfix": "%",
    "SpiritResReducedPerStack_postvalue_label": "R\u00e9duction de la r\u00e9sistance spirituelle",
    "SpiritShotDamage_label": "Damage when shot",
    "SpiritShotSlowDuration_label": "Dur\u00e9e de ralentissement",
    "SpiritShotSlowDuration_postvalue_label": "Dur\u00e9e de ralentissement",
    "SpiritShotSlowPct_label": "Slow Percentage",
    "SpiritSnatch_TechArmorSteal_label": "Vol de r\u00e9sistance spirituelle",
    "SpiritSnatch_TechArmorSteal_postfix": "%",
    "SpiritSnatch_TechArmorSteal_postvalue_label": "Vol de r\u00e9sistance spirituelle",
    "SpiritSnatch_TechPowerSteal_label": "Vol de pouvoir spirituel",
    "SpiritSnatch_TechPowerSteal_postvalue_label": "Vol de pouvoir spirituel",
    "SpiritSpinDamage_label": "Damage when spinning",
    "SpiritStealDuration_label": "Dur\u00e9e de l'effet n\u00e9gatif spirituel",
    "SpiritStealDuration_postfix": "s",
    "SpiritStealDuration_postvalue_label": "Dur\u00e9e de l'effet n\u00e9gatif spirituel",
    "SpiritSteal_label": "Spirit Power Steal",
    "SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
    "SpiritStrike_conditional": "apr\u00e8s une attaque de m\u00eal\u00e9e r\u00e9ussie",
    "SplitShotWeaponDuration_label": "Dur\u00e9e d'une charge",
    "SplitShotWeaponDuration_postfix": "s",
    "SplitShotWeaponDuration_postvalue_label": "Dur\u00e9e d'une charge",
    "SplitShotsCount_label": "Split Shots",
    "SpottedRadius_label": "Rayon de d\u00e9tection",
    "SpottedRadius_postfix": "m",
    "SpottedRadius_postvalue_label": "Rayon de d\u00e9tection",
    "SpreadDuration_label": "Spread Duration:",
    "SpreadDuration_postfix": "s",
    "SpreadRadius_label": "Rayon du saut",
    "SpreadRadius_postfix": "m",
    "SpreadRadius_postvalue_label": "Rayon du saut",
    "SpreadTargets_label": "Cibles suppl\u00e9mentaires",
    "SpreadTargets_postvalue_label": "Cibles suppl\u00e9mentaires",
    "SprintSpeedBonus_label": "Vitesse de course",
    "SprintSpeedBonus_postfix": "m",
    "SprintSpeedBonus_postvalue_label": "Vitesse de course",
    "SprintSpeedBonus_prefix": "+",
    "SprintSpeed_label": "Vitesse de course",
    "SprintSpeed_postfix": "m",
    "SprintSpeed_postvalue_label": "Vitesse de course",
    "StackDamage_label": "Stack Damage",
    "StackDuration_label": "Dur\u00e9e de la charge",
    "StackDuration_postfix": "s",
    "StackDuration_postvalue_label": "Dur\u00e9e d'une charge",
    "StackLossFrequency_label": "Resist Loss Frequency",
    "StackLossFrequency_postfix": "s",
    "StackProcDamage_label": "Burst Damage",
    "StackingGoldPerMinute_label": "\u00c2mes par minute",
    "StackingGoldPerMinute_postvalue_label": "\u00c2mes par minute",
    "StacksPerShot_label": "Stacks Per Shot",
    "StacksRequiredForSlow_label": "Multiplicateur requis pour le ralentissement",
    "StacksRequiredForSlow_postvalue_label": "Multiplicateur requis pour le ralentissement",
    "StageDuration_label": "Dur\u00e9e",
    "StageDuration_postfix": "s",
    "StageDuration_postvalue_label": "Dur\u00e9e",
    "StakeCount_label": "Nombre de pieux",
    "StakeCount_postvalue_label": "Nombre de pieux",
    "StalkDuration_label": "Stalk Time",
    "StalkDuration_postfix": "s",
    "StaminaCooldownIncrease_label": "R\u00e9g\u00e9n\u00e9ration d'endurance",
    "StaminaCooldownIncrease_postfix": "%",
    "StaminaCooldownIncrease_postvalue_label": "R\u00e9g\u00e9n\u00e9ration d'endurance",
    "StaminaCooldownReduction_label": "R\u00e9cup\u00e9ration d'endurance",
    "StaminaCooldownReduction_postfix": "%",
    "StaminaCooldownReduction_postvalue_label": "R\u00e9cup\u00e9ration d'endurance",
    "StaminaCooldownReduction_prefix": "{s:sign}",
    "StaminaDamage_Label": "Stamina Damage",
    "StaminaDrain_label": "Vol d'endurance par seconde",
    "StaminaDrain_postvalue_label": "Vol d'endurance par seconde",
    "StaminaHeal_label": "R\u00e9cup\u00e9ration d'endurance",
    "StaminaHeal_postvalue_label": "R\u00e9cup\u00e9ration d'endurance",
    "StaminaHungry_label": "Endurance",
    "StaminaHungry_postvalue_label": "Endurance",
    "StaminaHungry_prefix": "{s:sign}",
    "StaminaReduction_label": "R\u00e9duction d'endurance",
    "StaminaReduction_postvalue_label": "R\u00e9duction d'endurance",
    "StaminaRegenPenalty_postfix": "%",
    "StaminaRegenPercent_label": "R\u00e9g\u00e9n\u00e9ration d'endurance",
    "StaminaRegenPercent_postfix": "%",
    "StaminaRegenPercent_postvalue_label": "R\u00e9g\u00e9n\u00e9ration d'endurance",
    "StaminaToRemove_label": "Stamina Drain",
    "StaminaToRestore_label": "Endurance restaur\u00e9e",
    "StaminaToRestore_postvalue_label": "Endurance restaur\u00e9e",
    "Stamina_label": "Endurance",
    "Stamina_postvalue_label": "Endurance",
    "Stamina_prefix": "{s:sign}",
    "StanceWeaponRangeScale_label": "Weapon Range",
    "StanceWeaponRangeScale_postfix": "%",
    "StasisRadius_label": "Rayon",
    "StasisRadius_postfix": "m",
    "StasisRadius_postvalue_label": "Rayon",
    "StatDesc_AbilityDurationDesc": "<b>Dur\u00e9e de capacit\u00e9</b>\u00a0: augmente la dur\u00e9e de vos capacit\u00e9s et de vos objets.",
    "StatDesc_AbilityPower": "Ability Power",
    "StatDesc_AbilityRangeDesc": "<b>Port\u00e9e de capacit\u00e9</b>\u00a0: augmente la port\u00e9e et le rayon de vos capacit\u00e9s et de vos objets.",
    "StatDesc_AirJumps": "Air Jumps",
    "StatDesc_AmmoDesc": "<b>Munitions</b>\u00a0: le nombre de balles restantes dans votre arme avant un rechargement.",
    "StatDesc_AmmoRegen": "Ammo Regen",
    "StatDesc_ArmorAttribute": "Armure",
    "StatDesc_ArmorAttribute_postvalue_label": "Armure",
    "StatDesc_AttackPower": "Attack Power",
    "StatDesc_BaseHealthRegen": "R\u00e9g\u00e9n. de PV",
    "StatDesc_BaseHealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "StatDesc_BaseWeaponDamage": "D\u00e9g\u00e2ts des armes",
    "StatDesc_BaseWeaponDamage_postfix": "%",
    "StatDesc_BaseWeaponDamage_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "StatDesc_BonusClips": "Clips",
    "StatDesc_BulletArmor": "Armure",
    "StatDesc_BulletArmorDamageReduction": "R\u00e9sist. balles",
    "StatDesc_BulletArmorDamageReduction_postfix": "%",
    "StatDesc_BulletArmorDamageReduction_postvalue_label": "R\u00e9sist. aux balles",
    "StatDesc_BulletArmor_postvalue_label": "Armure",
    "StatDesc_BulletDamage": "D\u00e9g\u00e2ts balistiques",
    "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
    "StatDesc_BulletDamage_postvalue_label": "D\u00e9g\u00e2ts balistiques",
    "StatDesc_BulletEvationDesc": "<b>Esquive des balles</b>\u00a0: la probabilit\u00e9 d'esquiver les balles ennemies.",
    "StatDesc_BulletLifesteal": "Vol de vie des balles",
    "StatDesc_BulletLifesteal_postfix": "%",
    "StatDesc_BulletLifesteal_postvalue_label": "Balles vampiriques",
    "StatDesc_BulletLifesteal_prefix": "{s:sign}",
    "StatDesc_BulletShieldHealth": "D\u00e9g\u00e2ts absorb\u00e9s",
    "StatDesc_BulletShieldHealth_postvalue_label": "D\u00e9g\u00e2ts absorb\u00e9s",
    "StatDesc_BulletSpeed": "Vitesse des balles",
    "StatDesc_BulletSpeedIncrease": "Augmentation de la v\u00e9locit\u00e9 des balles",
    "StatDesc_BulletSpeedIncrease_postfix": "%",
    "StatDesc_BulletSpeedIncrease_postvalue_label": "Augmentation de la vit. des balles",
    "StatDesc_BulletSpeed_postfix": "m/s",
    "StatDesc_BulletSpeed_postvalue_label": "Vitesse des balles",
    "StatDesc_ClipSizeBonus": "Munitions",
    "StatDesc_ClipSizeBonus_postvalue_label": "Munitions",
    "StatDesc_ClipSizeIncrease": "Agrandissement du chargeur",
    "StatDesc_ClipSizeIncrease_postfix": "%",
    "StatDesc_ClipSizeIncrease_postvalue_label": "Agrandissement du chargeur",
    "StatDesc_CritDamageBonusScale": "\u00c9chelle de d\u00e9g\u00e2ts critiques bonus",
    "StatDesc_CritDamageBonusScale_postfix": "%",
    "StatDesc_CritDamageBonusScale_postvalue_label": "\u00c9chelle de d\u00e9g\u00e2ts critiques bonus",
    "StatDesc_CritDamageReceivedScale": "R\u00e9duction des d\u00e9g\u00e2ts critiques",
    "StatDesc_CritDamageReceivedScale_postfix": "%",
    "StatDesc_CritDamageReceivedScale_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts critiques",
    "StatDesc_DPS": "DPS",
    "StatDesc_DPS_postvalue_label": "DPS",
    "StatDesc_DashSpeedInMeters": "Vitesse de l'\u00e9lan",
    "StatDesc_DashSpeedInMeters_postfix": "m",
    "StatDesc_DashSpeedInMeters_postvalue_label": "Vitesse de l'\u00e9lan",
    "StatDesc_DebuffResist": "R\u00e9sist. aux effets n\u00e9gatifs",
    "StatDesc_DebuffResist_postfix": "%",
    "StatDesc_DebuffResist_postvalue_label": "R\u00e9sist. aux effets n\u00e9gatifs",
    "StatDesc_DefensePower": "Defense Power",
    "StatDesc_EnergyMax": "Energy Cells",
    "StatDesc_EnergyRegenTime": "Energy Regen Time",
    "StatDesc_ExternalHealthRegen": "External Health Regen",
    "StatDesc_FireRate": "Cadence de tir",
    "StatDesc_FireRateAttribute": "Cadence de tir",
    "StatDesc_FireRateAttribute_postvalue_label": "Cadence de tir",
    "StatDesc_FireRateDesc": "<b>Cadence de tir</b>\u00a0: modifie proportionnellement la vitesse entre chacun de vos tirs.",
    "StatDesc_FireRate_postfix": "%",
    "StatDesc_FireRate_postvalue_label": "Cadence de tir",
    "StatDesc_HealingAmpDesc": "<b>Amplification des soins</b> \u2212 Pourcentage de modification des soins re\u00e7us.",
    "StatDesc_HealingBoostDesc": "<b>Efficacit\u00e9 des soins</b>\u00a0: modifie proportionnellement l'efficacit\u00e9 de vos capacit\u00e9s de gu\u00e9rison.",
    "StatDesc_HealingOutput": "Amp. des soins",
    "StatDesc_HealingOutput_postfix": "%",
    "StatDesc_HealingOutput_postvalue_label": "Amp. des soins",
    "StatDesc_HealthAttribute": "PV",
    "StatDesc_HealthAttribute_postvalue_label": "PV",
    "StatDesc_HealthPerLevel": "Health Per Level",
    "StatDesc_HealthRegen": "R\u00e9g\u00e9n\u00e9ration de PV",
    "StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
    "StatDesc_HealthRegen_postvalue_label": "R\u00e9g\u00e9n. de PV",
    "StatDesc_HeavyMeleeDamage": "D\u00e9g\u00e2ts de m\u00eal\u00e9e lourds",
    "StatDesc_HeavyMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e lourds",
    "StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
    "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
    "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
    "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
    "StatDesc_IncomingDamageReduction": "Armure",
    "StatDesc_IncomingDamageReduction_postvalue_label": "Armure",
    "StatDesc_IncomingDamageScale": "Incoming Damage Scale",
    "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
    "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
    "StatDesc_LightMeleeDamage": "D\u00e9g\u00e2ts de m\u00eal\u00e9e l\u00e9gers",
    "StatDesc_LightMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e l\u00e9gers",
    "StatDesc_ManaPerLevel": "Energy Per Level",
    "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
    "StatDesc_MaxChargesIncrease": "Augmentation des charges max.",
    "StatDesc_MaxChargesIncrease_postvalue_label": "Augmentation des charges max.",
    "StatDesc_MaxHealth": "PV max.",
    "StatDesc_MaxHealth_postvalue_label": "PV max.",
    "StatDesc_MeleeDamage": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "StatDesc_MeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "StatDesc_MeleeResist": "R\u00e9sistance aux attaques de m\u00eal\u00e9e",
    "StatDesc_MeleeResist_postfix": "%",
    "StatDesc_MeleeResist_postvalue_label": "R\u00e9sistance aux attaques de m\u00eal\u00e9e",
    "StatDesc_MoveSpeedDesc": "<b>Vitesse de d\u00e9placement</b>\u00a0: la vitesse actuelle \u00e0 laquelle vous vous d\u00e9placez.",
    "StatDesc_OutOfCombatHealthRegen": "R\u00e9g\u00e9n\u00e9ration hors combat",
    "StatDesc_OutOfCombatHealthRegen_postvalue_label": "R\u00e9g\u00e9n\u00e9ration hors combat",
    "StatDesc_ProcModifier": "Proc Modifier",
    "StatDesc_RechargeRate": "Recharge Rate",
    "StatDesc_RegenDesc": "<b>R\u00e9g\u00e9n. de PV</b>\u00a0: montant de PV r\u00e9g\u00e9n\u00e9r\u00e9s par seconde",
    "StatDesc_ReloadSpeed": "R\u00e9duct. du temps de rechargement",
    "StatDesc_ReloadSpeed_postfix": "%",
    "StatDesc_ReloadSpeed_postvalue_label": "R\u00e9duct. du temps de rechargement",
    "StatDesc_ReloadSpeed_prefix": "{s:sign}",
    "StatDesc_ReloadTime": "Temps de rechargement",
    "StatDesc_ReloadTime_postfix": "s",
    "StatDesc_ReloadTime_postvalue_label": "Temps de rechargement",
    "StatDesc_RoundsPerSecond": "Balles par s",
    "StatDesc_RoundsPerSecond_postvalue_label": "Balles par s",
    "StatDesc_RunAcceleration": "Move Acceleration",
    "StatDesc_RunSpeed": "Vit. de d\u00e9placement",
    "StatDesc_RunSpeed_postfix": "m",
    "StatDesc_RunSpeed_postvalue_label": "Vit. de d\u00e9placement",
    "StatDesc_SpiritLifestealDesc": "<b>Vol de vie spirituel</b>\u00a0: la quantit\u00e9 de PV que vous regagnez en infligeant des d\u00e9g\u00e2ts spirituels.",
    "StatDesc_SpiritPowerDesc": "<b>Pouvoir spirituel</b>\u00a0: am\u00e9liore l'efficacit\u00e9 de vos capacit\u00e9s et objets",
    "StatDesc_SpiritResistDesc": "<b>Armure spirituelle</b>\u00a0: votre degr\u00e9 de r\u00e9sistance aux d\u00e9g\u00e2ts spirituels.",
    "StatDesc_SprintAcceleration": "Sprint Acceleration",
    "StatDesc_SprintSpeed": "Vitesse de course",
    "StatDesc_SprintSpeed_postfix": "m",
    "StatDesc_SprintSpeed_postvalue_label": "Vitesse de course",
    "StatDesc_Stamina": "Endurance",
    "StatDesc_StaminaCooldown": "Temps de r\u00e9cup. de l'endurance",
    "StatDesc_StaminaCooldown_postfix": "s",
    "StatDesc_StaminaCooldown_postvalue_label": "Temps de r\u00e9cup. de l'endurance",
    "StatDesc_StaminaRegenIncrease": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_StaminaRegenIncrease_postfix": "%",
    "StatDesc_StaminaRegenIncrease_postvalue_label": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_StaminaRegenIncrease_prefix": "+",
    "StatDesc_StaminaRegenPerSecond": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_StaminaRegenPerSecond_postfix": "%",
    "StatDesc_StaminaRegenPerSecond_postvalue_label": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_StaminaRegenPercent": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_StaminaRegenPercent_postfix": "%",
    "StatDesc_StaminaRegenPercent_postvalue_label": "R\u00e9cup\u00e9ration d'endurance",
    "StatDesc_Stamina_postvalue_label": "Endurance",
    "StatDesc_SuperSprintSpeed": "Super Sprint Speed",
    "StatDesc_TechArmor": "Armure spirituelle",
    "StatDesc_TechArmorDamageReduction": "R\u00e9sist. spirit.",
    "StatDesc_TechArmorDamageReduction_postfix": "%",
    "StatDesc_TechArmorDamageReduction_postvalue_label": "R\u00e9sist. spirit.",
    "StatDesc_TechArmor_postvalue_label": "Armure spirituelle",
    "StatDesc_TechCooldown": "Temps de r\u00e9cup. des capacit\u00e9s",
    "StatDesc_TechCooldownBetweenCharges": "Temps de r\u00e9cup. d'une charge",
    "StatDesc_TechCooldownBetweenCharges_postfix": "%",
    "StatDesc_TechCooldownBetweenCharges_postvalue_label": "Temps de r\u00e9cup. d'une charge",
    "StatDesc_TechCooldown_postfix": "%",
    "StatDesc_TechCooldown_postvalue_label": "Temps de r\u00e9cup. des capacit\u00e9s",
    "StatDesc_TechDamageAttribute": "D\u00e9g\u00e2ts spirituels",
    "StatDesc_TechDamageAttribute_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "StatDesc_TechDamageScale": "D\u00e9g\u00e2ts spirituels",
    "StatDesc_TechDamageScale_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "StatDesc_TechDuration": "Dur\u00e9e de capacit\u00e9",
    "StatDesc_TechDuration_postfix": "%",
    "StatDesc_TechDuration_postvalue_label": "Dur\u00e9e de capacit\u00e9",
    "StatDesc_TechLifesteal": "Vol de vie spirituel",
    "StatDesc_TechLifestealNonHero": "Vol de vie spirituel (non-occultistes)",
    "StatDesc_TechLifestealNonHero_postvalue_label": "Vol de vie spirituel (non-occultistes)",
    "StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
    "StatDesc_TechLifesteal_postfix": "%",
    "StatDesc_TechLifesteal_postvalue_label": "Vol de vie spirituel",
    "StatDesc_TechLifesteal_prefix": "{s:sign}",
    "StatDesc_TechPower": "Pouvoir spirituel",
    "StatDesc_TechPowerAmp": "Spirit",
    "StatDesc_TechPower_postvalue_label": "Pouvoir spirituel",
    "StatDesc_TechRange": "Port\u00e9e de capacit\u00e9",
    "StatDesc_TechRange_postfix": "%",
    "StatDesc_TechRange_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "StatDesc_TechShieldHealth": "Spirit Shield",
    "StatDesc_Technology": "Technology",
    "StatDesc_Toughness": "Toughness",
    "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
    "StatDesc_WeaponDamageDesc": "<b>D\u00e9g\u00e2ts des armes</b>\u00a0: modifie proportionnellement les d\u00e9g\u00e2ts de votre arme et de vos attaques de m\u00eal\u00e9e.",
    "StatDesc_WeaponLifestealDesc": "<b>Vol de vie des balles</b>\u00a0: la quantit\u00e9 de PV que vous regagnez en infligeant des d\u00e9g\u00e2ts des armes.",
    "StatDesc_WeaponPower": "D\u00e9g\u00e2ts des armes",
    "StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
    "StatDesc_WeaponPowerAttribute": "D\u00e9g\u00e2ts des armes",
    "StatDesc_WeaponPowerAttribute_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "StatDesc_WeaponPower_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "StatDesc_WeaponRange": "Range",
    "StatDesc_WeaponRangeFalloffMax_postfix": "m",
    "StatDesc_WeaponRangeFalloffMin_postfix": "m",
    "StatDesc_WeaponRecoilReduction": "Recoil Reduction",
    "StatDesc_WeaponResistDesc": "<b>Armure balistique</b>\u00a0: votre degr\u00e9 de r\u00e9sistance aux d\u00e9g\u00e2ts des balles.",
    "StatDesc_Weaponry": "Weaponry",
    "StatDesc_ZipLineSpeed": "Hyperline Speed",
    "StatStealDuration_label": "Dur\u00e9e du vol de vie",
    "StatStealDuration_postfix": "s",
    "StatStealDuration_postvalue_label": "Dur\u00e9e du vol de vie",
    "StationaryRecoilReduction_label": "Less Recoil While Not Moving",
    "StationaryRecoilReduction_postfix": "%",
    "StationaryWeaponPower_label": "Courage While Not Moving",
    "StationaryWeaponPower_prefix": "+",
    "StatueActivateRange_label": "Rayon de r\u00e9v\u00e9lation",
    "StatueActivateRange_postfix": "m",
    "StatueActivateRange_postvalue_label": "Rayon de r\u00e9v\u00e9lation",
    "StatueAttackRadius_label": "Port\u00e9e d'attaque",
    "StatueAttackRadius_postfix": "m",
    "StatueAttackRadius_postvalue_label": "Port\u00e9e d'attaque",
    "StatueHealth_label": "(Normalis\u00e9)",
    "StatueHealth_postfix": "PV",
    "StatueHealth_postvalue_label": "(Normalis\u00e9)",
    "StatueHeldRegen_label": "R\u00e9g\u00e9n\u00e9ration d'Ava pendant le rappel",
    "StatueHeldRegen_postvalue_label": "R\u00e9g\u00e9n\u00e9ration d'Ava pendant le rappel",
    "StatueLifestealNonHero_label": "Vol de vie (non-occultistes)",
    "StatueLifestealNonHero_postfix": "%",
    "StatueLifestealNonHero_postvalue_label": "Vol de vie (non-occultistes)",
    "StatueLifesteal_label": "Vol de vie",
    "StatueLifesteal_postfix": "%",
    "StatueLifesteal_postvalue_label": "Vol de vie",
    "StatueLifetime_label": "D\u00e9lai avant rappel automatique",
    "StatueLifetime_postfix": "s",
    "StatueLifetime_postvalue_label": "D\u00e9lai avant rappel automatique",
    "StatueVictimDamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "StatueVictimDamageReduction_postfix": "%",
    "StatueVictimDamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts",
    "StatusImmuneDuration_label": "Dur\u00e9e de l'intouchabilit\u00e9",
    "StatusImmuneDuration_postfix": "s",
    "StatusImmuneDuration_postvalue_label": "Dur\u00e9e de l'intouchabilit\u00e9",
    "StatusResistanceDuration_label": "Dur\u00e9e",
    "StatusResistanceDuration_postfix": "s",
    "StatusResistanceDuration_postvalue_label": "Dur\u00e9e",
    "StatusResistancePercent_label": "R\u00e9sistance aux effets n\u00e9gatifs",
    "StatusResistancePercent_postfix": "%",
    "StatusResistancePercent_postvalue_label": "R\u00e9sist. aux effets n\u00e9gatifs",
    "StatusResistancePercent_prefix": "{s:sign}",
    "StealDuration_label": "Dur\u00e9e du vol",
    "StealDuration_postfix": "s",
    "StealDuration_postvalue_label": "Dur\u00e9e du vol",
    "StealTechPower_label": "Steal Spirit Power",
    "StealthDuration_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "StealthDuration_postfix": "s",
    "StealthDuration_postvalue_label": "Dur\u00e9e de l'invisibilit\u00e9",
    "Steam_Citadel_Hideout_Ava": "Joue avec Ava \u00e0 la planque",
    "Steam_Citadel_Hideout_Bless": "B\u00e9nit les munitions \u00e0 la planque",
    "Steam_Citadel_Hideout_Brooding": "D\u00e9prime \u00e0 la planque",
    "Steam_Citadel_Hideout_Cards": "Mise gros \u00e0 la planque",
    "Steam_Citadel_Hideout_Chilling": "Se la coule douce \u00e0 la planque",
    "Steam_Citadel_Hideout_Cocktails": "Pr\u00e9pare des cocktails \u00e0 la planque",
    "Steam_Citadel_Hideout_Cube": "S'imagine la planque en cube g\u00e9latineux",
    "Steam_Citadel_Hideout_Dead": "Joue avec les morts \u00e0 la planque",
    "Steam_Citadel_Hideout_Default": "Moment d\u00e9tente \u00e0 la planque",
    "Steam_Citadel_Hideout_Dreams": "Fait de beaux r\u00eaves dans la planque",
    "Steam_Citadel_Hideout_Engineering": "Bricole \u00e0 la planque",
    "Steam_Citadel_Hideout_Fabulous": "Se refait une beaut\u00e9 \u00e0 la planque",
    "Steam_Citadel_Hideout_Fencer": "Vise l'excellence \u00e0 la planque",
    "Steam_Citadel_Hideout_Glitter": "Balaie les paillettes \u00e0 la planque",
    "Steam_Citadel_Hideout_Hangover": "Se remet de sa gueule de bois \u00e0 la planque",
    "Steam_Citadel_Hideout_Homesick": "Regrette l'absence des Arroyo \u00e0 la planque",
    "Steam_Citadel_Hideout_Ignoring_Lash": "Ignore Brutus \u00e0 la planque",
    "Steam_Citadel_Hideout_Investigating": "Cherche des indices \u00e0 la planque",
    "Steam_Citadel_Hideout_Knives": "Joue avec des couteaux \u00e0 la planque",
    "Steam_Citadel_Hideout_Lash": "Pense \u00e0 Brutus \u00e0 la planque",
    "Steam_Citadel_Hideout_Life": "Croque un en-cas \u00e0 la planque",
    "Steam_Citadel_Hideout_Lounging": "Farniente \u00e0 la planque",
    "Steam_Citadel_Hideout_Luxuriating": "Vit sa meilleure vie \u00e0 la planque",
    "Steam_Citadel_Hideout_Magic": "Fait des tours de passe-passe \u00e0 la planque",
    "Steam_Citadel_Hideout_Mourning": "Broie du noir \u00e0 la planque",
    "Steam_Citadel_Hideout_Mystery": "R\u00e9soud des myst\u00e8res \u00e0 la planque",
    "Steam_Citadel_Hideout_Plotting": "Conspire \u00e0 la planque",
    "Steam_Citadel_Hideout_Pontificating": "D\u00e9bite des tirades \u00e0 la planque",
    "Steam_Citadel_Hideout_Pray": "Prie \u00e0 la planque",
    "Steam_Citadel_Hideout_Prowl": "R\u00f4de en silence \u00e0 la planque",
    "Steam_Citadel_Hideout_Pruno": "Pr\u00e9pare du vin de contrebande \u00e0 la planque",
    "Steam_Citadel_Hideout_Ranting": "Vocif\u00e8re \u00e0 la planque",
    "Steam_Citadel_Hideout_Read": "Bouquine \u00e0 la planque",
    "Steam_Citadel_Hideout_Reminiscing": "Se rappelle le bon vieux temps \u00e0 la planque",
    "Steam_Citadel_Hideout_Scheming": "Manigance \u00e0 la planque",
    "Steam_Citadel_Hideout_Service": "Rend service \u00e0 la planque",
    "Steam_Citadel_Hideout_Sleep_Walk": "Somnambule \u00e0 la planque",
    "Steam_Citadel_Hideout_Sulking": "R\u00e2le dans son coin \u00e0 la planque",
    "Steam_Citadel_Hideout_Training": "S'entraine \u00e0 la planque",
    "Steam_Citadel_Hideout_Wyoming": "R\u00eave du Wyoming \u00e0 la planque",
    "Steam_Citadel_InGame": "{%param1%}  (%param0%\u00a0min)",
    "Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0%\u00a0min)",
    "Steam_Citadel_InGame_Sandbox": "Essaie {%param2%} en mode bac \u00e0 sable",
    "Steam_Citadel_RP_FindingMatch": "Recherche une partie",
    "Steam_Citadel_RP_InParty": "Dans une planque de groupe",
    "Steam_Citadel_RP_MM_Calibration": "Partie de placement\u00a0:",
    "Steam_Citadel_RP_MM_CoopBot": "Bots\u00a0:",
    "Steam_Citadel_RP_MM_HeroLabs": "Labo d'occultisme\u00a0:",
    "Steam_Citadel_RP_MM_PrivateLobby": "Salle d'attente\u00a0:",
    "Steam_Citadel_RP_MM_Ranked": "Mode class\u00e9\u00a0:",
    "Steam_Citadel_RP_MM_Sandbox": "Bac \u00e0 sable\u00a0:",
    "Steam_Citadel_RP_MM_Tutorial": "Tutoriel\u00a0:",
    "Steam_Citadel_RP_MM_Unranked": "Deadlock\u00a0:",
    "Steam_Citadel_RP_MainMenu": "Menu principal",
    "Steam_Citadel_RP_Online": "En ligne",
    "Steam_Citadel_RP_StreetBrawl": "Bagarre de rue\u00a0:",
    "Steam_Citadel_Spectating": "Regarde une partie",
    "Steam_RP_hero_airheart": "Airheart",
    "Steam_RP_hero_akimbo": "Akimbo",
    "Steam_RP_hero_apocalypse": "Apocalypse",
    "Steam_RP_hero_architect": "Architect",
    "Steam_RP_hero_assassin": "Assassin",
    "Steam_RP_hero_astro": "Holliday",
    "Steam_RP_hero_atlas": "Abrams",
    "Steam_RP_hero_ballista": "Ballista",
    "Steam_RP_hero_bebop": "Bebop",
    "Steam_RP_hero_bomber": "Bomber",
    "Steam_RP_hero_bookworm": "Paige",
    "Steam_RP_hero_cadence": "Cadence",
    "Steam_RP_hero_chrono": "Paradox",
    "Steam_RP_hero_clawdril": "Clawdril",
    "Steam_RP_hero_coldmetal": "Cold Metal",
    "Steam_RP_hero_cowboy": "Cowboy",
    "Steam_RP_hero_demoman": "Demolitions Expert",
    "Steam_RP_hero_doorman": "Alphonse",
    "Steam_RP_hero_drifter": "N\u00e9cro",
    "Steam_RP_hero_druid": "Druid",
    "Steam_RP_hero_duo": "Duo",
    "Steam_RP_hero_dynamo": "Dynamo",
    "Steam_RP_hero_familiar": "Rem",
    "Steam_RP_hero_fencer": "Apollon",
    "Steam_RP_hero_forge": "McGinnis",
    "Steam_RP_hero_fortuna": "Fortuna",
    "Steam_RP_hero_frank": "Victor",
    "Steam_RP_hero_gadgeteer": "Gadgeteer",
    "Steam_RP_hero_gadgetman": "Gadget Man",
    "Steam_RP_hero_genericperson": "Generic Person",
    "Steam_RP_hero_ghost": "Dame Geist",
    "Steam_RP_hero_gigawatt": "Seven",
    "Steam_RP_hero_glider": "Glider",
    "Steam_RP_hero_graf": "Graf",
    "Steam_RP_hero_gunner": "Gunner",
    "Steam_RP_hero_gunslinger": "Gunslinger",
    "Steam_RP_hero_haze": "N\u00e9bula",
    "Steam_RP_hero_hijack": "Hijack",
    "Steam_RP_hero_hornet": "Vindicta",
    "Steam_RP_hero_inferno": "Infernus",
    "Steam_RP_hero_kali": "Kali",
    "Steam_RP_hero_kelvin": "Kelvin",
    "Steam_RP_hero_krill": "Miro et Minus",
    "Steam_RP_hero_lash": "Brutus",
    "Steam_RP_hero_magician": "Sinclair",
    "Steam_RP_hero_mechaguy": "Mecha Guy",
    "Steam_RP_hero_mirage": "Mirage",
    "Steam_RP_hero_nano": "Calico",
    "Steam_RP_hero_necro": "Morella",
    "Steam_RP_hero_opera": "Op\u00e9ra",
    "Steam_RP_hero_operative": "Corbek",
    "Steam_RP_hero_orion": "Serregrise",
    "Steam_RP_hero_phalanx": "Phalanx",
    "Steam_RP_hero_phoenix": "Phoenix",
    "Steam_RP_hero_priest": "Venator",
    "Steam_RP_hero_punkgoat": "Billy",
    "Steam_RP_hero_revenant": "Revenant",
    "Steam_RP_hero_rutger": "Rutger",
    "Steam_RP_hero_sapper": "Sapper",
    "Steam_RP_hero_shieldguy": "Shield Guy",
    "Steam_RP_hero_shiv": "Surin",
    "Steam_RP_hero_skymonk": "Sky Monk",
    "Steam_RP_hero_slingshot": "Slingshot",
    "Steam_RP_hero_slork": "Sonar",
    "Steam_RP_hero_spade": "Spade",
    "Steam_RP_hero_synth": "Pocket",
    "Steam_RP_hero_targetdummy": "Cible d'entrainement",
    "Steam_RP_hero_tempest": "Tempest",
    "Steam_RP_hero_tengu": "Lyanne",
    "Steam_RP_hero_test": "Occultiste de test",
    "Steam_RP_hero_thumper": "Thumper",
    "Steam_RP_hero_tokamak": "Tokamak",
    "Steam_RP_hero_trapper": "Trappeur",
    "Steam_RP_hero_unicorn": "C\u00e9leste",
    "Steam_RP_hero_vampire": "Vampire",
    "Steam_RP_hero_vampirebat": "Mina",
    "Steam_RP_hero_vandal": "Vandal",
    "Steam_RP_hero_viper": "Vyp\u00e8re",
    "Steam_RP_hero_viscous": "Myxo",
    "Steam_RP_hero_warden": "Warden",
    "Steam_RP_hero_werewolf": "Silver",
    "Steam_RP_hero_wraith": "Scopa",
    "Steam_RP_hero_wrecker": "Rafistol",
    "Steam_RP_hero_yakuza": "The Boss",
    "Steam_RP_hero_yamato": "Yamato",
    "Steam_RP_hero_zealot": "Zealot",
    "StickyClusterCount_label": "Splits into",
    "StickyClusterCount_postfix": "Sticky Grenades",
    "StompDamagePerMeterPrimary_label": "D\u00e9g\u00e2ts par m\u00e8tre",
    "StompDamagePerMeterPrimary_postvalue_label": "D\u00e9g\u00e2ts par m\u00e8tre",
    "StompDamage_label": "D\u00e9g\u00e2ts de pi\u00e9tinement",
    "StompDamage_postvalue_label": "D\u00e9g\u00e2ts de pi\u00e9tinement",
    "StompDamage_postvalue_postvalue_label": "de d\u00e9g\u00e2ts de pi\u00e9tinement",
    "StompRadius_label": "Stomp Radius",
    "StompRadius_postfix": "m",
    "StompRange_label": "Port\u00e9e d'impulsion",
    "StompRange_postfix": "m",
    "StompRange_postvalue_label": "Port\u00e9e d'impulsion",
    "StompStunDuration_label": "Dur\u00e9e",
    "StompStunDuration_postfix": "s",
    "StompStunDuration_postvalue_label": "Dur\u00e9e",
    "StompWidth_label": "Rayon d'impulsion",
    "StompWidth_postfix": "m",
    "StompWidth_postvalue_label": "Rayon d'impulsion",
    "StoredDamageRequired_postvalue_label": "D\u00e9g\u00e2ts restants pour charger la batterie",
    "StoredSpiritDamage_label": "D\u00e9g\u00e2ts spirituels cumul\u00e9s",
    "StoredSpiritDamage_postvalue_label": "D\u00e9g\u00e2ts spirituels cumul\u00e9s",
    "StunDelay_label": "D\u00e9lai d'\u00e9tourdissement",
    "StunDelay_postfix": "s",
    "StunDelay_postvalue_label": "D\u00e9lai d'\u00e9tourdissement",
    "StunDuration_label": "Dur\u00e9e d'\u00e9tourdissement",
    "StunDuration_postfix": "s",
    "StunDuration_postvalue_label": "Dur\u00e9e d'\u00e9tourdissement",
    "StunOnLand_label": "Dur\u00e9e d'\u00e9tourdissement",
    "StunOnLand_postfix": "s",
    "StunOnLand_postvalue_label": "Dur\u00e9e d'\u00e9tourdissement",
    "StunTargetOnExplode_label": "Dur\u00e9e",
    "StunTargetOnExplode_postfix": "s",
    "StunTargetOnExplode_postvalue_label": "Dur\u00e9e",
    "SummonCasterHealthPct_label": "to Gangster Health",
    "SummonCasterHealthPct_postfix": "% of The Boss' health",
    "SummonCasterHealthPct_prefix": "Gangster Health",
    "SummonCount_label": "Gangsters Summoned",
    "SummonDPS_label": "Gangster DPS",
    "SummonDuration_label": "Dur\u00e9e de l'invocation",
    "SummonDuration_postfix": "s",
    "SummonDuration_postvalue_label": "Dur\u00e9e de l'invocation",
    "SummonFrequency_label": "D\u00e9lai d'invocation",
    "SummonFrequency_postfix": "s",
    "SummonFrequency_postvalue_label": "D\u00e9lai d'invocation",
    "SummonHealth_label": "PV des goules",
    "SummonHealth_postvalue_label": "PV des goules",
    "SummonLifetime_label": "Dur\u00e9e des goules",
    "SummonLifetime_postfix": "s",
    "SummonLifetime_postvalue_label": "Dur\u00e9e des goules",
    "SummonMeleeDamage_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "SummonMeleeDamage_postvalue_label": "D\u00e9g\u00e2ts de m\u00eal\u00e9e",
    "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
    "SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
    "SurgeDelay_label": "D\u00e9lai",
    "SurgeDelay_postfix": "s",
    "SurgeDelay_postvalue_label": "D\u00e9lai",
    "SurgeOfPower_conditional": "apr\u00e8s avoir utilis\u00e9 la capacit\u00e9",
    "SwapTotalDamage_label": "D\u00e9g\u00e2ts li\u00e9s \u00e0 l'\u00e9change",
    "SwapTotalDamage_postvalue_label": "D\u00e9g\u00e2ts li\u00e9s \u00e0 l'\u00e9change",
    "SwapTotalHeal_label": "Heal Over Swap Time",
    "SwordSlow_label": "Movement Penalty",
    "SwordSlow_suffix": "%",
    "TackleDurationMax_label": "Max Tackle Duration",
    "TackleRadius_label": "Tackle Radius",
    "TackleRadius_postfix": "m",
    "Tag_Category_Accessory": "Accessoire",
    "Tag_Category_CardColor": "Couleur de carte",
    "Tag_Category_CardSet": "Ensemble de cartes",
    "Tag_Category_CardType": "Type de carte",
    "Tag_Category_GoldCost": "Cout en or",
    "Tag_Category_ItemType": "Type d'objet",
    "Tag_Category_ManaCost": "Cout en mana",
    "Tag_Category_Rarity": "Raret\u00e9",
    "TargetDashRadius_label": "Port\u00e9e de l'\u00e9lan",
    "TargetDashRadius_postfix": "m",
    "TargetDashRadius_postvalue_label": "Port\u00e9e de l'\u00e9lan",
    "TargetGameplayTimeScale_label": "Time Scale",
    "TargetGameplayTimeScale_postfix": "%",
    "TargetPracticeDuration_label": "Target Practice Duration",
    "TargetPracticeDuration_postfix": "s",
    "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
    "TargetReloadSpeedPenalty_postfix": "%",
    "TargetSearchRadiusVsHeroes_label": "Rayon de recherche",
    "TargetSearchRadiusVsHeroes_postfix": "m",
    "TargetSearchRadiusVsHeroes_postvalue_label": "Rayon de recherche",
    "TargetSearchRadius_label": "Port\u00e9e de recherche",
    "TargetSearchRadius_postfix": "m",
    "TargetSearchRadius_postvalue_label": "Port\u00e9e de recherche",
    "TargetingConeAngle_label": "Angle d'attaque",
    "TargetingConeAngle_postfix": "\u00ba",
    "TargetingConeAngle_postvalue_label": "Angle d'attaque",
    "TargetsPerTick_label": "Cibles par tir",
    "TargetsPerTick_postvalue_label": "Cibles par tir",
    "TechAmpLinger_label": "Spirit Amp Duration",
    "TechAmpLinger_postfix": "s",
    "TechAmpPerBullet_label": "Spirit Amp Per Shot",
    "TechAmpPerBullet_postfix": "%",
    "TechArmorDamageReductionPerStack_label": "R\u00e9sistance spirituelle par charge",
    "TechArmorDamageReductionPerStack_postfix": "%",
    "TechArmorDamageReductionPerStack_postvalue_label": "R\u00e9sistance spirituelle par charge",
    "TechArmorDamageReduction_Label": "R\u00e9sistance spirituelle",
    "TechArmorDamageReduction_postfix": "%",
    "TechArmorDamageReduction_postvalue_label": "R\u00e9sist. spirit.",
    "TechArmorDamageReduction_prefix": "{s:sign}",
    "TechArmorGain_postfix": "%",
    "TechArmorGain_postvalue_label": "R\u00e9sist. spirit.",
    "TechArmor_label": "Armure spirituelle",
    "TechArmor_postvalue_label": "Pare-esprit",
    "TechArmor_prefix": "{s:sign}",
    "TechCleaveDamagePercent_label": "D\u00e9g\u00e2ts coniques",
    "TechCleaveDamagePercent_postfix": "%",
    "TechCleaveDamagePercent_postvalue_label": "D\u00e9g\u00e2ts coniques",
    "TechCleaveRadius_label": "Rayon des d\u00e9g\u00e2ts coniques",
    "TechCleaveRadius_postfix": "m",
    "TechCleaveRadius_postvalue_label": "Rayon des d\u00e9g\u00e2ts coniques",
    "TechCleaveTargetCap_label": "Cibles suppl\u00e9mentaires",
    "TechCleaveTargetCap_postfix": "",
    "TechCleaveTargetCap_postvalue_label": "Cibles suppl\u00e9mentaires",
    "TechCooldown_postfix": "%",
    "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
    "TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
    "TechDamageBonusPercent_label": "D\u00e9g\u00e2ts spirituels",
    "TechDamageBonusPercent_postfix": "%",
    "TechDamageBonusPercent_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "TechDamageBonusPercent_prefix": "{s:sign}",
    "TechDamagePercent_Label": "D\u00e9g\u00e2ts",
    "TechDamagePercent_Postfix": "%",
    "TechDamagePercent_postvalue_label": "D\u00e9g\u00e2ts",
    "TechDamageReduction_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "TechDamageReduction_postfix": "%",
    "TechDamageReduction_postvalue_label": "R\u00e9duction des d\u00e9g\u00e2ts spirituels",
    "TechDamageScale_label": "D\u00e9g\u00e2ts spirituels",
    "TechDamageScale_postfix": "%",
    "TechDamageScale_postvalue_label": "D\u00e9g\u00e2ts spirituels",
    "TechDamageScale_prefix": "{s:sign}",
    "TechDuration_postfix": "%",
    "TechLifestealPercent_label": "Vol de vie spirituel",
    "TechLifestealPercent_postfix": "%",
    "TechLifestealPercent_postvalue_label": "Vol de vie spirituel",
    "TechLifestealPercent_prefix": "{s:sign}",
    "TechLifesteal_postfix": "%",
    "TechPowerAmp_label": "Spirit",
    "TechPowerAmp_postfix": "",
    "TechPowerAmp_prefix": "{s:sign}",
    "TechPowerPerCharge_label": "Spirit per Charge",
    "TechPowerPercent_label": "Pouvoir spirituel",
    "TechPowerPercent_postfix": "%",
    "TechPowerPercent_postvalue_label": "Pouvoir spirituel",
    "TechPowerPercent_prefix": "{s:sign}",
    "TechPowerReduction_label": "Pouvoir spirituel",
    "TechPowerReduction_postvalue_label": "Pouvoir spirituel",
    "TechPower_label": "Pouvoir spirituel",
    "TechPower_postvalue_label": "Pouvoir spirituel",
    "TechPower_prefix": "{s:sign}",
    "TechRadiusMultiplierBuff_label": "Rayon",
    "TechRadiusMultiplierBuff_postfix": "%",
    "TechRadiusMultiplierBuff_postvalue_label": "Rayon",
    "TechRadiusMultiplierBuff_prefix": "{s:sign}",
    "TechRadiusMultiplier_label": "Rayon",
    "TechRadiusMultiplier_postfix": "%",
    "TechRadiusMultiplier_postvalue_label": "Rayon",
    "TechRadiusMultiplier_prefix": "{s:sign}",
    "TechRangeAdditive_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeAdditive_postfix": "m",
    "TechRangeAdditive_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeAdditive_prefix": "{s:sign}",
    "TechRangeMultiplierBuff_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeMultiplierBuff_postfix": "%",
    "TechRangeMultiplierBuff_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeMultiplierBuff_prefix": "{s:sign}",
    "TechRangeMultiplier_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeMultiplier_postfix": "%",
    "TechRangeMultiplier_postvalue_label": "Port\u00e9e de capacit\u00e9",
    "TechRangeMultiplier_prefix": "{s:sign}",
    "TechRange_postfix": "%",
    "TechReduction_label": "Spirit Reduction",
    "TechResistDuration_label": "Dur\u00e9e",
    "TechResistDuration_postfix": "s",
    "TechResistDuration_postvalue_label": "Dur\u00e9e",
    "TechResistPerStack_label": "Amp. spirituelle par charge",
    "TechResistPerStack_postfix": "%",
    "TechResistPerStack_postvalue_label": "Amp. spirituelle par charge",
    "TechResistPerStack_prefix": "{s:sign}",
    "TechResistReduction_label": "Target Spirit Resist",
    "TechResistReduction_postfix": "%",
    "TechResistReduction_prefix": "",
    "TechResist_label": "R\u00e9sistance spirituelle",
    "TechResist_postfix": "%",
    "TechResist_postvalue_label": "R\u00e9sist. spirit.",
    "TechResist_prefix": "{s:sign}",
    "TechShieldDamagePercent_label": "Spirit Shield Damage",
    "TechShieldDamagePercent_postfix": "%",
    "TechShieldDamagePercent_prefix": "{s:sign}",
    "TechShieldDuration_label": "Dur\u00e9e du bouclier",
    "TechShieldDuration_postfix": "s",
    "TechShieldDuration_postvalue_label": "Dur\u00e9e du bouclier",
    "TechShieldHealth_label": "PV du bouclier spirituel",
    "TechShieldHealth_postvalue_label": "PV pour le bouclier spirituel",
    "TechShieldMaxHealth_label": "PV du bouclier spirituel",
    "TechShieldMaxHealth_postvalue_label": "PV pour le bouclier spirituel",
    "TechShieldMaxHealth_prefix": "{s:sign}",
    "TechShieldOnCast_label": "Bouclier spirituel",
    "TechShieldOnCast_postvalue_label": "Bouclier spirituel",
    "TechShieldPerSecond_label": "Spirit Shield Added",
    "TechShieldPerSecond_postfix": "/s",
    "TeleportDamage_label": "Blink Damage",
    "TeleportDamage_postvalue_label": "Blink Damage",
    "TeleportTime_label": "Teleport Delay",
    "TeleportTime_postfix": "s",
    "TeleporterBonus": "Vitesse de d\u00e9placement bonus\u00a0!",
    "TempBulletShieldHealth_label": "Temp Bullet Shield Health",
    "TempMaxHealth_label": "Overheal Health",
    "TempTechShieldHealth_label": "Temp Spirit Shield Health",
    "TemporaryBonusClipSizePercent_label": "Munitions temporaires",
    "TemporaryBonusClipSizePercent_postfix": "%",
    "TemporaryBonusClipSizePercent_postvalue_label": "Munitions temporaires",
    "TemporaryBonusClipSizePercent_prefix": "{s:sign}",
    "TemporaryBonusClipSize_label": "Munitions temporaires",
    "TemporaryBonusClipSize_postvalue_label": "Munitions temporaires",
    "TemporaryBonusClipSize_prefix": "{s:sign}",
    "TemporaryHealth_postvalue_label": "PV temporaires",
    "TeslaCoilHealth_label": "Tesla Coil Health",
    "TeslaCoilLifetime_label": "Tesla Coil Lifetime",
    "TetherDistance_label": "Connection Range",
    "TetherDistance_postfix": "m",
    "TetherDuration_label": "Dur\u00e9e du lien",
    "TetherDuration_postfix": "s",
    "TetherDuration_postvalue_label": "Dur\u00e9e du lien",
    "TetherLength_label": "Tether Length",
    "TetherLength_postfix": "m",
    "TetherRadius_label": "Tether Radius",
    "TetherRadius_postfix": "m",
    "TetherRange_label": "Tether Max Range",
    "TetherRange_postfix": "m",
    "TetherSharedHealPct_label": "Gu\u00e9rison r\u00e9pliqu\u00e9e",
    "TetherSharedHealPct_postfix": "%",
    "TetherSharedHealPct_postvalue_label": "Gu\u00e9rison r\u00e9pliqu\u00e9e",
    "TetheredBonusFireRate_label": "Bonus Fire Rate",
    "TetheredBonusHealthRegen_label": "Bonus Health Regen",
    "TetheredBonusMoveSpeedPct_label": "Bonus Move Speed",
    "TetheredBonusMoveSpeedPct_postfix": "%",
    "TetheredBonusMoveSpeedPct_prefix": "+",
    "ThrowDamage_label": "Throw Damage",
    "ThrowDistance_label": "Distance max. de lancer",
    "ThrowDistance_postfix": "m",
    "ThrowDistance_postvalue_label": "Distance max. de lancer",
    "ThrowRange_label": "Throw Range",
    "ThrowRange_postfix": "m",
    "TickDamage_label": "Damage per bomb tick",
    "TimeBankSpeedBonus_label": "Time acceleration",
    "TimeBankSpeedBonus_postfix": "%",
    "TimeBankSpeedDurationMax_label": "Accelerated Duration",
    "TimeBankSpeedDurationMax_postfix": "s",
    "TimeBeforeCursed_label": "D\u00e9lai avant mal\u00e9diction",
    "TimeBeforeCursed_postfix": "s",
    "TimeBeforeCursed_postvalue_label": "D\u00e9lai avant mal\u00e9diction",
    "TimeBetweenRockets_label": "Time between rockets",
    "TimeBetweenRockets_postfix": "s",
    "TimeBetweenShots_label": "Time between shots",
    "TimeBetweenShots_postfix": "",
    "TimeFreeze_label": "Time Freeze",
    "TimeFreeze_postfix": "s",
    "TimeSaveDuration_label": "Max Charge Time",
    "TimeSaveDuration_postfix": "s",
    "TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration",
    "TimeSaveSpeedPenaltyDuration_postfix": "s",
    "TimeSaveSpeedPenalty_label": "Time Penalty",
    "TimeSaveSpeedPenalty_postfix": "%",
    "TimeScaleDuration_label": "Dur\u00e9e du temps suspendu",
    "TimeScaleDuration_postfix": "s",
    "TimeScaleDuration_postvalue_label": "Dur\u00e9e du temps suspendu",
    "TimeSlowPercent_label": "Ralentissement temporel",
    "TimeSlowPercent_postfix": "%",
    "TimeSlowPercent_postvalue_label": "Ralentissement temporel",
    "TimeToFullCharge_label": "Temps de charge compl\u00e8te",
    "TimeToFullCharge_postfix": "s",
    "TimeToFullCharge_postvalue_label": "Temps de charge compl\u00e8te",
    "TimeToMaxStacks_label": "Time To Max Stacks",
    "TimeToMaxStacks_postfix": "s",
    "TimeWallHeight_label": "Hauteur de l'\u00e9cran",
    "TimeWallHeight_postfix": "m",
    "TimeWallHeight_postvalue_label": "Hauteur de l'\u00e9cran",
    "TimeWallWidth_label": "Largeur de l'\u00e9cran",
    "TimeWallWidth_postfix": "m",
    "TimeWallWidth_postvalue_label": "Largeur de l'\u00e9cran",
    "TornadoDuration_label": "Tornado Lifetime",
    "TornadoDuration_postfix": "s",
    "TorrentDelay_Label": "Torrent Delay",
    "TorrentDuration_Label": "Torrent Duration",
    "TorrentRadius_Label": "Torrent Radius",
    "TorrentRadius_postfix": "m",
    "TossDuration_postfix": "s",
    "TossDuration_postvalue_label": "Dur\u00e9e",
    "TotalBolts_label": "\u00c9clairs magiques",
    "TotalBolts_postvalue_label": "\u00c9clairs magiques",
    "TotalDamage_label": "D\u00e9g\u00e2ts totaux",
    "TotalDamage_postvalue_label": "D\u00e9g\u00e2ts totaux",
    "TotalHealthRegen_label": "R\u00e9g\u00e9n\u00e9ration de PV totale",
    "TotalHealthRegen_postvalue_label": "R\u00e9g\u00e9n\u00e9ration de PV totale",
    "TotalShotCount_label": "Nombre de tirs",
    "TotalShotCount_postvalue_label": "Nombre de tirs",
    "TotalShots_label": "Nombre de balles tir\u00e9es",
    "TotalShots_postvalue_label": "Nombre de balles tir\u00e9es",
    "TotalSkullCount_postvalue_label": "T\u00eates de mort invoqu\u00e9es max.",
    "TotalSwaps_label": "\u00c9changes max.",
    "TotalSwaps_postvalue_label": "\u00c9changes max.",
    "TotalTetherTargets_label": "Nombre de lianes",
    "TotalTetherTargets_postvalue_label": "Nombre de lianes",
    "TrailDuration_label": "Dur\u00e9e de la train\u00e9e",
    "TrailDuration_postfix": "s",
    "TrailDuration_postvalue_label": "Dur\u00e9e de la train\u00e9e",
    "TrickShotTargetCount_label": "Targets Per Shot",
    "TriggerDelay_label": "D\u00e9lai de l'explosion",
    "TriggerDelay_postfix": "s",
    "TriggerDelay_postvalue_label": "D\u00e9lai de l'explosion",
    "TrooperLifetime_label": "Trooper lifetime",
    "TrooperLifetime_postfix": "s",
    "TroopersToSummon_label": "Troopers created",
    "TurnRateSlowDuration_label": "Dur\u00e9e du ralentissement de la rotation",
    "TurnRateSlowDuration_postfix": "s",
    "TurnRateSlowDuration_postvalue_label": "Dur\u00e9e du ralentissement de la rotation",
    "TurretAttackRange_label": "Port\u00e9e d'attaque",
    "TurretAttackRange_postfix": "m",
    "TurretAttackRange_postvalue_label": "Port\u00e9e d'attaque",
    "TurretBaseHealth_label": "PV de la tourelle",
    "TurretBaseHealth_postvalue_label": "PV de la tourelle",
    "TurretDPS_label": "DPS des tourelles",
    "TurretDPS_postvalue_label": "DPS des tourelles",
    "TurretDeployTime_label": "Deploy Time",
    "TurretDeployTime_postfix": "s",
    "TurretFireRate_label": "Cadence de tir des tourelles",
    "TurretFireRate_postfix": "%",
    "TurretFireRate_postvalue_label": "Cadence de tir des tourelles",
    "TurretFireRate_prefix": "{s:sign}",
    "TurretHealthScaling_label": "PV de la tourelle",
    "TurretHealthScaling_postfix": "%",
    "TurretHealthScaling_postvalue_label": "PV de la tourelle",
    "TurretLifetime_label": "Dur\u00e9e de vie",
    "TurretLifetime_postfix": "s",
    "TurretLifetime_postvalue_label": "Dur\u00e9e de vie",
    "TurretMoveSlowPercent_label": "Turret Movement Slow",
    "TurretMoveSlowPercent_postfix": "%",
    "UberChargeTime_label": "Uber Charge Time",
    "UberChargeTime_postfix": "s",
    "UberDuration_label": "Uber Duration",
    "UberDuration_postfix": "s",
    "UltimateTechPower_label": "Pouvoir spirituel de la capacit\u00e9 ultime",
    "UltimateTechPower_postvalue_label": "Pouvoir spirituel de la capacit\u00e9 ultime",
    "UnitBonusDamagePercent_label": "Damage increase percent",
    "UppercutBuffOnHit_label": "Boost Duration",
    "UppercutBuffOnHit_postfix": "s",
    "UppercutDamage_label": "D\u00e9g\u00e2ts d'Uppercut",
    "UppercutDamage_postvalue_label": "D\u00e9g\u00e2ts d'Uppercut",
    "VacuumRadius_label": "Rayon de Singularit\u00e9",
    "VacuumRadius_postfix": "m",
    "VacuumRadius_postvalue_label": "Rayon de Singularit\u00e9",
    "VeilCross_conditional": "apr\u00e8s avoir travers\u00e9 un voile cosmique",
    "VeilWalker_Heal_label": "Soins",
    "VeilWalker_Heal_postvalue_label": "Soins",
    "VeilWalker_MoveSpeed_label": "Vitesse de d\u00e9placement pendant l'invisibilit\u00e9",
    "VeilWalker_MoveSpeed_postfix": "m",
    "VeilWalker_MoveSpeed_postvalue_label": "Vitesse de d\u00e9placement pendant l'invisibilit\u00e9",
    "VenomDuration_label": "Dur\u00e9e d'accum. du venin",
    "VenomDuration_postfix": "s",
    "VenomDuration_postvalue_label": "Dur\u00e9e d'accum. du venin",
    "VenomMaxDamageHealthPercentage_label": "PV avant d\u00e9g\u00e2ts max.",
    "VenomMaxDamageHealthPercentage_postfix": "%",
    "VenomMaxDamageHealthPercentage_postvalue_label": "PV avant d\u00e9g\u00e2ts max.",
    "VenomMaxDamage_label": "D\u00e9g\u00e2ts max. du venin mortel",
    "VenomMaxDamage_postvalue_label": "D\u00e9g\u00e2ts max. du venin mortel",
    "VenomMinDamage_label": "D\u00e9g\u00e2ts min. du venin mortel",
    "VenomMinDamage_postvalue_label": "D\u00e9g\u00e2ts min. du venin mortel",
    "VenomMissingHealthDamagePercentage_label": "D\u00e9g\u00e2ts selon les PV manquants",
    "VenomMissingHealthDamagePercentage_postfix": "%",
    "VenomMissingHealthDamagePercentage_postvalue_label": "D\u00e9g\u00e2ts selon les PV manquants",
    "VictimStackDuration_label": "Dur\u00e9e du multiplicateur",
    "VictimStackDuration_postfix": "s",
    "VictimStackDuration_postvalue_label": "Dur\u00e9e du multiplicateur",
    "VisionDistance_label": "Vision Range",
    "VisionDistance_postfix": "m",
    "VisionDistance_postvalue_label": "Vision Range",
    "VisionDuration_label": "Vision Duration",
    "VisionDuration_postfix": "s",
    "VoidTime_label": "Dur\u00e9e de disparition",
    "VoidTime_postfix": "s",
    "VoidTime_postvalue_label": "Dur\u00e9e de disparition",
    "VoltageDrainDuration_label": "Draining Time",
    "VoltageDrainDuration_postfix": "s",
    "VulnerabilityPerStack_label": "Amplification des d\u00e9g\u00e2ts",
    "VulnerabilityPerStack_postfix": "%",
    "VulnerabilityPerStack_postvalue_label": "Amplification des d\u00e9g\u00e2ts",
    "VulnerabilityPerStack_prefix": "+",
    "WallImpactDamage_postvalue_label": "D\u00e9g\u00e2ts de l'impact",
    "WallImpactRange_label": "Port\u00e9e d'impact",
    "WallImpactRange_postfix": "m",
    "WallImpactRange_postvalue_label": "Port\u00e9e d'impact",
    "WallStunDuration_label": "Dur\u00e9e d'\u00e9tourdissement",
    "WallStunDuration_postfix": "s",
    "WallStunDuration_postvalue_label": "Dur\u00e9e d'\u00e9tourdissement",
    "WarpStoneRange_label": "Port\u00e9e de t\u00e9l\u00e9portation",
    "WarpStoneRange_postfix": "m",
    "WarpStoneRange_postvalue_label": "Port\u00e9e de t\u00e9l\u00e9portation",
    "WaveEndRadius_postfix": "m",
    "WaveEndRadius_postvalue_label": "Rayon de l'onde",
    "WaveLifetime_label": "Dur\u00e9e de vie du projectile",
    "WaveLifetime_postfix": "s",
    "WaveLifetime_postvalue_label": "Dur\u00e9e de vie du projectile",
    "WaveStunDuration_label": "Disarm/EMP Duration",
    "WaveStunDuration_postfix": "s",
    "WeaponDamageBonusDuration_label": "Dur\u00e9e bonus",
    "WeaponDamageBonusDuration_postfix": "s",
    "WeaponDamageBonusDuration_postvalue_label": "Dur\u00e9e du bonus",
    "WeaponDamageBonusPerKill_label": "D\u00e9g\u00e2ts des armes par victime",
    "WeaponDamageBonusPerKill_postfix": "%",
    "WeaponDamageBonusPerKill_postvalue_label": "D\u00e9g\u00e2ts des armes par victime",
    "WeaponDamageBonusPerKill_prefix": "{s:sign}",
    "WeaponDamageBonusPerSec_label": "D\u00e9g\u00e2ts des armes bonus par sec.",
    "WeaponDamageBonusPerSec_postfix": "%",
    "WeaponDamageBonusPerSec_postvalue_label": "D\u00e9g\u00e2ts des armes bonus par sec.",
    "WeaponDamageBonus_label": "D\u00e9g\u00e2ts des armes",
    "WeaponDamageBonus_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "WeaponDamageBonus_prefix": "{s:sign}",
    "WeaponDamageBurstDuration_postfix": "s",
    "WeaponDamageBurstDuration_postvalue_label": "Dur\u00e9e de d\u00e9g\u00e2ts des armes",
    "WeaponDamageBurst_postfix": "%",
    "WeaponDamageBurst_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "WeaponDamageDebuff_label": "Weapon Damage Debuff",
    "WeaponDamageDebuff_postfix": "%",
    "WeaponDamagePerHeat_Label": "Courage per Heat Power",
    "WeaponDamagePerStack_label": "D\u00e9g\u00e2ts des armes par charge",
    "WeaponDamagePerStack_postfix": "%",
    "WeaponDamagePerStack_postvalue_label": "D\u00e9g\u00e2ts des armes par charge",
    "WeaponDamagePerStack_prefix": "+",
    "WeaponDmgPerIsolationKill_label": "D\u00e9g\u00e2ts permanents des armes",
    "WeaponDmgPerIsolationKill_postfix": "%",
    "WeaponDmgPerIsolationKill_postvalue_label": "D\u00e9g\u00e2ts permanents des armes",
    "WeaponDmgPerIsolationKill_prefix": "+",
    "WeaponFireRateBonus_label": "Cadence de tir",
    "WeaponFireRateBonus_postfix": "%",
    "WeaponFireRateBonus_postvalue_label": "Cadence de tir",
    "WeaponFireRateBonus_prefix": "+",
    "WeaponPowerAmp_label": "Courage",
    "WeaponPowerAmp_prefix": "{s:sign}",
    "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
    "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
    "WeaponPowerBonusDuration_label": "Bonus Courage Duration",
    "WeaponPowerBonus_label": "Bonus Courage",
    "WeaponPowerDebuff_label": "D\u00e9g\u00e2ts des armes",
    "WeaponPowerDebuff_postfix": "%",
    "WeaponPowerDebuff_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "WeaponPowerDrained_label": "Courage Drained",
    "WeaponPowerGainPercent_label": "Courage Transferred",
    "WeaponPowerGainPercent_postfix": "%",
    "WeaponPowerIncreaseDuration_label": "Dur\u00e9e de d\u00e9g\u00e2ts des armes",
    "WeaponPowerIncreaseDuration_postfix": "s",
    "WeaponPowerIncreaseDuration_postvalue_label": "Dur\u00e9e de d\u00e9g\u00e2ts des armes",
    "WeaponPowerPerAssist_label": "Courage per Assist",
    "WeaponPowerPerDeath_label": "Courage per Death",
    "WeaponPowerPerEnemy_label": "Courage per Enemy",
    "WeaponPowerPerEnemy_prefix": "+",
    "WeaponPowerPerKill_label": "D\u00e9g\u00e2ts des armes par victime",
    "WeaponPowerPerKill_postfix": "%",
    "WeaponPowerPerKill_postvalue_label": "D\u00e9g\u00e2ts des armes par victime",
    "WeaponPowerPerKill_prefix": "+",
    "WeaponPowerPerStackNonHero_label": "D\u00e9g. des armes (non-occultistes)",
    "WeaponPowerPerStackNonHero_postfix": "%",
    "WeaponPowerPerStackNonHero_postvalue_label": "D\u00e9g. des armes (non-occultistes)",
    "WeaponPowerPerStackNonHero_prefix": "{s:sign}",
    "WeaponPowerPerStack_label": "D\u00e9g\u00e2ts des armes par charge",
    "WeaponPowerPerStack_postfix": "%",
    "WeaponPowerPerStack_postvalue_label": "D\u00e9g\u00e2ts des armes par charge",
    "WeaponPowerPerStack_prefix": "{s:sign}",
    "WeaponPowerScalingTooltip_label": "Courage Bonus Damage",
    "WeaponPowerScalingTooltip_postfix": "%",
    "WeaponPowerWhileActivated_label": "Courage",
    "WeaponPowerWhileActivated_prefix": "{s:sign}",
    "WeaponPower_label": "D\u00e9g\u00e2ts des armes",
    "WeaponPower_postfix": "%",
    "WeaponPower_postvalue_label": "D\u00e9g\u00e2ts des armes",
    "WeaponPower_prefix": "{s:sign}",
    "WeaponRange_label": "Port\u00e9e de l'arme",
    "WeaponRange_postfix": "m",
    "WeaponRange_postvalue_label": "Port\u00e9e de l'arme",
    "WeaponRecoilReduction_label": "Recoil Reduction",
    "WeaponRecoilReduction_postfix": "%",
    "WebDuration_label": "Dur\u00e9e de la toile",
    "WebDuration_postfix": "s",
    "WebDuration_postvalue_label": "Dur\u00e9e de la toile",
    "WhirlwindDuration_label": "Dur\u00e9e d'esquive des balles",
    "WhirlwindDuration_postfix": "s",
    "WhirlwindDuration_postvalue_label": "Dur\u00e9e d'esquive des balles",
    "WhirlwindEvasionChance_label": "Chances d'esquive des balles",
    "WhirlwindEvasionChance_postfix": "%",
    "WhirlwindEvasionChance_postvalue_label": "Chances d'esquive des balles",
    "WindUpTime_label": "Windup Time",
    "WindUpTime_postfix": "s",
    "WitheringWhipDisarmDuration_label": "Dur\u00e9e",
    "WitheringWhipDisarmDuration_postfix": "s",
    "WitheringWhipDisarmDuration_postvalue_label": "Dur\u00e9e",
    "WreckingBallDamage_label": "D\u00e9g\u00e2ts",
    "WreckingBallDamage_postvalue_label": "D\u00e9g\u00e2ts",
    "WreckingBallPickupTime_label": "Dur\u00e9e de cr\u00e9ation",
    "WreckingBallPickupTime_postfix": "s",
    "WreckingBallPickupTime_postvalue_label": "Dur\u00e9e de cr\u00e9ation",
    "ZipLineArrowLifetime_label": "Arrow Flight Time",
    "ZipLineArrowLifetime_postfix": "",
    "ZipLineSpeedPercent_label": "Vitesse de la tyrolienne",
    "ZipLineSpeedPercent_postfix": "%",
    "ZipLineSpeedPercent_postvalue_label": "Vitesse de la tyrolienne",
    "ZipLineSpeedPercent_prefix": "{s:sign}",
    "ZiplineJumpBonusDuration_label": "Jump Off Duration",
    "ZiplineJumpBonusDuration_postfix": "s",
    "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
    "ZiplineJumpBonusMoveSpeed_postfix": "m",
    "ZombieLifeDuration_label": "Dur\u00e9e de la r\u00e9animation temporaire",
    "ZombieLifeDuration_postfix": "s",
    "ZombieLifeDuration_postvalue_label": "Dur\u00e9e de la r\u00e9animation temporaire",
    "ZombieWallDuration_postfix": "s",
    "ZombieWallDuration_postvalue_label": "Dur\u00e9e du mur",
    "ZombieWallHeight_postfix": "m",
    "ZombieWallHeight_postvalue_label": "Hauteur du mur",
    "ZombieWallLength_label": "Longueur du mur",
    "ZombieWallLength_postfix": "m",
    "ZombieWallLength_postvalue_label": "Longueur du mur",
    "_back_": "Reviens, {s:param_1}\u00a0!",
    "_missing_": "{s:param_1} a disparu",
    "ability_abort_cast": "Annuler",
    "ability_afterburn": "Ignition persistante",
    "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Ignition persistante\u00a0: brulure",
    "ability_afterburn_SpiritSteal_AMP": "Amp. des d\u00e9g\u00e2ts d'Ignition persistante",
    "ability_afterburn_burn_header": "Effet de brulure\u00a0:",
    "ability_afterburn_desc": "Les impacts des balles d'Infernus accumulent de la brulure et infligent des {g:citadel_inline_attribute:'SpiritDPS'}. <br><br><span class=\"diminish\">Les balles et les capacit\u00e9s r\u00e9initialisent la dur\u00e9e de la brulure.",
    "ability_afterburn_quip": "Enflamme les cibles ennemies de ses tirs",
    "ability_afterburn_t1_desc": "Effet de brulure\u00a0: <span class=\"highlight\">-20\u00a0%</span> de d\u00e9g\u00e2ts spirituels",
    "ability_ammo_pouch": "Bandolier",
    "ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
    "ability_astro_rifle": "Marksman",
    "ability_astro_rifle_desc": "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them.",
    "ability_astro_rifle_desc_debuff": "Damage Vulnerbility",
    "ability_astro_rifle_quip": "Precision Shots that escalate damage",
    "ability_astro_rifle_t1_desc": "Applies a <span class=\"highlight\">{s:SlowPercent}% slow</span> on hit. Lasts {s:SlowDurationPerStack}s per stack",
    "ability_astro_rifle_t3_desc": "<span class=\"highlight\">+{s:Damage}</span> Damage with improved scaling",
    "ability_astro_shotgun_toggle": "Force of Nature",
    "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. <br><br>Lassoed units do not take damage when shooting backwards.",
    "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
    "ability_bebop_stickybomb2": "Bombe collante",
    "ability_bebop_stickybomb2_desc": "{s:hero_name} lance une bombe collante qui explose apr\u00e8s un certain temps et inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux unit\u00e9s \u00e0 proximit\u00e9.<br><br>Si une bombe atteint une unit\u00e9 occultiste, elle s'y colle et inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "ability_bebop_stickybomb2_quip": "Lance une bombe collante sur une unit\u00e9 ennemie",
    "ability_blood_bomb": "Bombe de quintessence",
    "ability_blood_bomb_bloodspill": "Flaque toxique",
    "ability_blood_bomb_desc": "Lady Geist <span class=\"highlight\">sacrifie une partie de ses PV</span> pour lancer une bombe qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> apr\u00e8s un bref d\u00e9lai d'amor\u00e7age.<br>Les d\u00e9g\u00e2ts autoinflig\u00e9s sont spirituels et peuvent \u00eatre r\u00e9duits.",
    "ability_blood_bomb_quip": "Sacrifie une partie de ses PV pour lancer une bombe d\u00e9vastatrice",
    "ability_blood_bomb_t3_desc": "Les bombes laissent une flaque toxique qui inflige <span class=\"highlight\">26\u00a0%</span> des <span class=\"highlight\">d\u00e9g\u00e2ts par seconde</span> originaux pendant <span class=\"highlight\">6\u00a0s</span>",
    "ability_blood_shards": "Malice",
    "ability_blood_shards/modifier_blood_shard_debuff": "Malice",
    "ability_blood_shards_amplification": "Amplification de Malice",
    "ability_blood_shards_desc": "Lady Geist <span class=\"highlight\">sacrifie une partie de ses PV</span> pour lancer des \u00e9clats de sang qui appliquent une charge de Malice. Chaque charge <span class=\"highlight\">ralentit</span> la cible et <span class=\"highlight\">augmente les d\u00e9g\u00e2ts</span> inflig\u00e9s par Lady Geist. Le ralentissement s'estompe graduellement.",
    "ability_blood_shards_quip": "Accumule de l'amplification des d\u00e9g\u00e2ts contre une cible ennemie",
    "ability_blood_shards_t2_desc": "<span class=\"highlight\">+25.2</span> de d\u00e9g\u00e2ts et +4\u00a0\u00e9clats de sang",
    "ability_blood_shards_t3_desc": "<span class=\"highlight\">+7\u00a0%</span> d'amplification des d\u00e9g\u00e2ts",
    "ability_boho_bouncyprojectile": "Ricochet",
    "ability_boho_bouncyprojectile_desc": "Boho lance un projectile qui rebondit entre les cibles et inflige {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>S'il n'y a aucun occultiste adverse \u00e0 proximit\u00e9, Ricochet rebondira sur Boho, <span class=\"highlight\">r\u00e9duisant son temps de recharge</span>.",
    "ability_boho_damageshare": "Entrelacement",
    "ability_boho_damageshare/damageshare": "Tisser le destin",
    "ability_boho_damageshare_desc": "Les occultistes touch\u00e9s par {g:citadel_inline_attribute:'SpiritDamage'} sont <span class=\"highlight\">li\u00e9s</span> aux autres occultistes<span class=\"highlight\">li\u00e9s</span>, r\u00e9partissant une partie des d\u00e9g\u00e2ts inflig\u00e9s comme {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "ability_boho_doublehit": "Fr\u00e9missement",
    "ability_boho_doublehit/buff": "Fr\u00e9missement",
    "ability_boho_doublehit_desc": "Double attaque qui inflige {g:citadel_inline_attribute:'SpiritDamage'} aux cibles devant Boho. <br><br> Les attaques port\u00e9es aux occultistes accordent {g:citadel_inline_attribute:'BonusMoveSpeed'} et cumulent {g:citadel_inline_attribute:'CombatBarrier'}.",
    "ability_bookworm_aoemagic": "R\u00e9cit captivant",
    "ability_bookworm_aoemagic/areamodifier/root": "R\u00e9cit captivant",
    "ability_bookworm_aoemagic_desc": "Paige ensorcelle une zone, infligeant un {g:citadel_inline_attribute:'Slow'}. <br><br>Les particules de magie explosent apr\u00e8s un certain temps, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}.",
    "ability_bookworm_aoemagic_t3_desc": "\u00c0 l'impact\u00a0: r\u00e9duit la r\u00e9sistance spirituelle de <span class=\"highlight\">-18\u00a0%</span> pendant <span class=\"highlight\">6\u00a0s</span>",
    "ability_bookworm_dragonfire": "Invocation de dragon",
    "ability_bookworm_dragonfire/debuff": "Invocation de dragon",
    "ability_bookworm_dragonfire_desc": "Paige invoque un dragon qui apparait \u00e0 l'endroit cibl\u00e9 et qui s'envole vers l'avant en infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et en laissant derri\u00e8re lui une train\u00e9e de flammes.",
    "ability_bookworm_dragonfire_t3_desc": "<span class=\"highlight\">+103.5</span> de d\u00e9g\u00e2ts et <span class=\"highlight\">+27</span> de DPS",
    "ability_bookworm_knightbarrier": "D\u00e9fense et contrattaque",
    "ability_bookworm_knightbarrier/attackbuff": "Contreattaque",
    "ability_bookworm_knightbarrier/knightbarrier": "D\u00e9fense",
    "ability_bookworm_knightbarrier_desc": "Paige conf\u00e8re une {g:citadel_inline_attribute:'CombatBarrier'} \u00e0 une unit\u00e9 alli\u00e9e. Tant que la protection est active, le duo inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
    "ability_bookworm_knightbarrier_t1_desc": "Pendant la protection\u00a0: <span class=\"highlight\">+14\u00a0%</span> de cadence de tir",
    "ability_bookworm_knightbarrier_t2_desc": "<span class=\"highlight\">+100</span> de protection et <span class=\"highlight\">+2\u00a0s</span> de dur\u00e9e",
    "ability_bookworm_knightbarrier_t3_desc": "Jusqu'\u00e0 <span class=\"highlight\">2</span>\u00a0unit\u00e9s alli\u00e9es suppl\u00e9mentaires gagnent <span class=\"highlight\">75\u00a0%</span> de protection",
    "ability_bookworm_knightcharge": "Charge de ralliement",
    "ability_bookworm_knightcharge/buff": "Charge de ralliement",
    "ability_bookworm_knightcharge_desc": "Paige lib\u00e8re une vague de chevaliers spectraux sur <span class=\"highlight\">l'ensemble de la carte</span>. La capacit\u00e9 {g:citadel_inline_attribute:'Healing'} les unit\u00e9s alli\u00e9es et inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires. <br><br>L'efficacit\u00e9 des {g:citadel_inline_attribute:'Heal'} et des {g:citadel_inline_attribute:'SpiritDamage'} augmente en fonction de la distance parcourue par les spectres.",
    "ability_bookworm_knightcharge_t2_desc": "Augmente la largeur de <span class=\"highlight\">+4\u00a0destriers</span>",
    "ability_bookworm_knightcharge_t3_desc": "<span class=\"highlight\">+135</span>\u00a0de d\u00e9g\u00e2ts et <span class=\"highlight\">+0.5\u00a0s</span> de dur\u00e9e d'\u00e9tourdissement",
    "ability_bounce_pad": "Trampoline",
    "ability_bounce_pad/speed_on_land": "Vitesse de d\u00e9placement",
    "ability_bounce_pad_desc": "Holliday d\u00e9ploie un trampoline qui <span class=\"highlight\">propulse les occultistes dans les airs</span>. <br><br>L'atterrissage provoque une <span class=\"highlight\">explosion</span> qui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span> aux adversaires \u00e0 proximit\u00e9. Il ne peut y avoir qu'une explosion par trampoline.",
    "ability_bounce_pad_quip": "Tout le monde peut voler",
    "ability_bounce_pad_t1_desc": "<span class=\"highlight\">-10\u00a0s</span> de temps de r\u00e9cup\u00e9ration",
    "ability_bounce_pad_t2_desc": "+4\u00a0m/s de vit. de d\u00e9placement pour Holliday et ses unit\u00e9s alli\u00e9es pendant 4\u00a0s \u00e0 l'atterrissage",
    "ability_bounce_pad_t3_desc": "<span class=\"highlight\">+67.5</span> de d\u00e9g\u00e2ts de pi\u00e9tinement. Augmente l'\u00e9chelle des d\u00e9g\u00e2ts spirituels",
    "ability_bullet_flurry": "Danse balistique",
    "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
    "ability_bullet_flurry_desc": "<span class=\"highlight\">Tire une salve de balles</span> sur les unit\u00e9s ennemies proches avec une <span class=\"highlight\">pr\u00e9cision parfaite</span> et inflige des <span class=\"highlight\">d\u00e9g\u00e2ts balistiques</span> suppl\u00e9mentaires",
    "ability_bullet_flurry_quip": "Lance une salve de balles autour d'elle",
    "ability_bullet_flurry_t3_desc": "<span class=\"highlight\">+60\u00a0%</span> de chance d'esquive des balles et <br><span class=\"highlight\">+3\u00a0m/s</span> de vitesse pendant la danse",
    "ability_burrow": "Forage",
    "ability_burrow2": "Forage",
    "ability_burrow2_desc": "Fore dans le sol pour gagner de la <Panel class=\"AbilityPropertyIcon prop_move_speed\"><span class=\"highlight\">vitesse de d\u00e9placement</span> et de l'<Panel class=\"AbilityPropertyIcon prop_bullet_armor_up\"><span class=\"highlight\">armure</span>. La r\u00e9surgence inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span> et projettent les unit\u00e9s ennemies en l'air.",
    "ability_burrow_cancel_channel": "\u00c9merger",
    "ability_burrow_desc": "Mo & Krill creusent une galerie souterraine qui <span class=\"highlight\">augmente leur vitesse de d\u00e9placement</span> et leurs <span class=\"highlight\">protections spirituelle et balistique</span>. Les d\u00e9g\u00e2ts inflig\u00e9s par les occultistes adverses diminuent le bonus de vitesse. <br><br>Quand Mo & Krill sortent de terre, ils infligent des {g:citadel_inline_attribute:'SpiritDamage'}, un {g:citadel_inline_attribute:'Slow'}, et une {g:citadel_inline_attribute:'KnockUp'}.",
    "ability_burrow_quip": "Creusent une galerie souterraine et sortent de terre avec une attaque circulaire",
    "ability_burrow_t1_desc": "<span class=\"highlight\">+3\u00a0s</span> de dur\u00e9e sous terre",
    "ability_burrow_t2_desc": "<span class=\"highlight\">+67.5</span> de DPS circulaires et +2\u00a0m de rayon",
    "ability_burrow_t3_desc": "<span class=\"highlight\">-19\u00a0s</span> de temps de r\u00e9cup\u00e9ration et <span class=\"highlight\">+2\u00a0m/s</span> de vitesse de d\u00e9placement",
    "ability_cadence_burstaura": "Rebond",
    "ability_cadence_burstaura/modifier_burstaura": "Rebond",
    "ability_cadence_charm": "Coup d'\u0153il vol\u00e9",
    "ability_cadence_charm/modifier_charm": "Sous le charme",
    "ability_cadence_charm/modifier_mark": "Tentation\u2026",
    "ability_cadence_charm_desc": "{s:hero_name} jette un coup d'\u0153il dans une direction, infligeant des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span><Panel class=\"AbilityPropertyIcon prop_tech_damage\"> \u00e0 la premi\u00e8re cible touch\u00e9e et la <span class=\"highlight\">marquant</span>.<br><br>Si la cible \u00e9tait d\u00e9j\u00e0 <span class=\"highlight\">marqu\u00e9e</span>, elle re\u00e7oit des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts suppl\u00e9mentaires</span><Panel class=\"AbilityPropertyIcon prop_tech_damage\"> et tombe <span class=\"highlight\">sous le charme</span>.<br><br><span class=\"diminish\">Les adversaires sous le charme courent vers vous \u00e0 une vitesse moindre.</span>",
    "ability_cadence_tempo_bullet": "Tempo",
    "ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
    "ability_cadence_tempo_bullet_desc": "Lancer une capacit\u00e9 rend vos prochaines <span class=\"highlight\">{s:MaxProcCount} balles</span> surpuissantes. Celles-ci infligent des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts bonus</span><Panel class=\"AbilityPropertyIcon prop_tech_damage\"> et r\u00e9duisent tous vos <span class=\"highlight\">temps de r\u00e9cup\u00e9ration</span><Panel class=\"AbilityPropertyIcon prop_cooldown\">.",
    "ability_cancel_channel": "Interrompre la canalisation",
    "ability_capture_zip_line": "Capture Hyperline",
    "ability_carpetbomb_drone": "Street Cleaner",
    "ability_carpetbomb_drone_desc": "Summon a drone that drops bombs as it flies.  The Drone moves towards the <span class=\"highlight\">aimed direction</span>.  Drone explodes in to a cluster of bombs when it expires",
    "ability_carpetbomb_drone_t1_desc": "Drone Life Time <span class=\"highlight\">+{s:DroneLifeTime}s</span>",
    "ability_carpetbomb_drone_t2_desc": "Ability Cooldown <span class=\"highlight\">{s:AbilityCooldown}s</span> and Drone Health <span class=\"highlight\">+{s:DroneHealth}</span>",
    "ability_carpetbomb_drone_t3_desc": "Bomb drop interval <span class=\"highlight\">{s:AttackRate}s</span> and Drone speed <span class=\"highlight\">+{s:DroneSpeed}</span>",
    "ability_charged_shot": "Tir charg\u00e9",
    "ability_charged_shot_desc": "Grey Talon <span class=\"highlight\">charge un tir puissant</span> qui transperce les unit\u00e9s ennemies. Maintenez {g:citadel_binding:'Ability1'} ou {g:citadel_binding:'Attack'} pour retenir le tir.",
    "ability_charged_shot_quip": "Charger un tir \u00e0 longue port\u00e9e",
    "ability_charged_shot_t2_desc": "<span class=\"highlight\">+54 D\u00e9g\u00e2ts</span>",
    "ability_charged_shot_t3_desc": "<span class=\"highlight\">Augmente les d\u00e9g\u00e2ts</span> et <span class=\"highlight\">-3\u00a0s</span> de d\u00e9lai entre les charges",
    "ability_crackshot": "As de la g\u00e2chette",
    "ability_crackshot_desc": "Les tirs en pleine t\u00eate de Holliday infligent des <Panel class=\"AbilityPropertyIcon prop_bullet_damage\"> <span class=\"highlight_courage\">d\u00e9g\u00e2ts</span> bonus et appliquent un <Panel class=\"AbilityPropertyIcon prop_slow\"> <span class=\"highlight\">ralentissement graduel</span>. Cet effet n'est appliqu\u00e9 que quand la capacit\u00e9 n'est pas en cours de r\u00e9cup\u00e9ration. <br><br>Le temps de r\u00e9cup\u00e9ration est r\u00e9duit de 50\u00a0% par PNJ touch\u00e9. <br><span class=\"diminish\">As de la g\u00e2chette outrepasse la diminution des d\u00e9g\u00e2ts avec la distance, mais ne s'applique pas aux objectifs.</span>",
    "ability_crackshot_quip": "Augmente les d\u00e9g\u00e2ts des tirs en pleine t\u00eate",
    "ability_crackshot_t1_desc": "<span class=\"highlight\">\u221225\u00a0%</span> de ralentissement graduel",
    "ability_crackshot_t3_desc": "<span class=\"highlight\">-4\u00a0s</span> de temps de r\u00e9cup\u00e9ration par tir en pleine t\u00eate d'une unit\u00e9 occultiste. -2\u00a0s par tir en pleine t\u00eate d'un PNJ",
    "ability_death_tax": "Death Tax",
    "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
    "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by <span class=\"highlight\">{s:CooldownReductionOnKill}s</span> when a marked enemy dies",
    "ability_death_tax_t3_desc": "Increase Spirit Power by <span class=\"highlight\">{s:TechPowerAmpBonus}</span> for <span class=\"highlight\">{s:TechPowerAmpBonusDuration}s</span> when a marked enemy dies.  Stacks up to <span class=\"highlight\">{s:TechPowerAmpBonusMaxStacks}</span> times.",
    "ability_digger_mudshield": "Bouclier de boue",
    "ability_digger_mudshield/mudshield_modifier": "Bouclier de boue",
    "ability_digger_mudshield_desc": "Obtient un <span class=\"highlight\">bouclier balistique</span> et <span class=\"highlight\">r\u00e9duit les d\u00e9g\u00e2ts balistiques subis</span>. Apr\u00e8s <span class=\"highlight\">{s:ShieldDuration}\u00a0secondes</span> ou si la capacit\u00e9 est r\u00e9activ\u00e9e, le bouclier explose et inflige des <span class=\"highlight\">d\u00e9g\u00e2ts en fonction de la protection restante du bouclier</span>.",
    "ability_doormab_luggage_cart_on_wall_hit": "En cas de placage contre un mur",
    "ability_doorman_bomb": "Sonnette",
    "ability_doorman_bomb_Explosion": "Explosion",
    "ability_doorman_bomb_debuff": "\u00c0 l'impact",
    "ability_doorman_bomb_desc": "The Doorman lance une sonnette qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} \u00e0 l'impact et qui explose apr\u00e8s un court d\u00e9lai, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} suppl\u00e9mentaires, un {g:citadel_inline_attribute:'Slow'} des d\u00e9placements et r\u00e9duisant temporairement la pr\u00e9cision de l'arme des unit\u00e9s ennemies touch\u00e9es.<br><br><span class=\"diminish\">Peut se d\u00e9clencher plus t\u00f4t si on lui tire dessus.</span>",
    "ability_doorman_bomb_impact": "\u00c0 l'impact",
    "ability_doorman_bomb_t2_desc": "+27\u00a0de d\u00e9g\u00e2ts d'impact<br>+40\u00a0de d\u00e9g\u00e2ts d'explosion",
    "ability_doorman_bomb_t3_desc": "Les impacts provoquent des explosions de 50\u00a0% de rayon",
    "ability_doorman_doorway": "Porte d\u00e9rob\u00e9e",
    "ability_doorman_doorway_clear_first_hint": "Vider l'emplacement",
    "ability_doorman_doorway_close": "Fermer les portes",
    "ability_doorman_doorway_desc": "The Doorman place deux portes connect\u00e9es sur la carte. Les occultistes et la plupart des projectiles entrant par une porte sortiront par l'autre. Les portes se fermeront \u00e0 la fin de la dur\u00e9e ou si la capacit\u00e9 est r\u00e9activ\u00e9e.<br><br><span class=\"diminish\">Les deux portes peuvent \u00eatre plac\u00e9es jusqu'\u00e0 une certaine distance l'une de l'autre.</span>",
    "ability_doorman_doorway_on_portal": "\u00c0 la travers\u00e9e",
    "ability_doorman_doorway_t2_desc": "Accorde une protection \u00e0 la premi\u00e8re travers\u00e9e",
    "ability_doorman_doorway_t3_desc": "+50\u00a0m de distance entre portes<br>+30\u00a0m de port\u00e9e d'incantation",
    "ability_doorman_hotel": "Client\u00e8le de l'h\u00f4tel",
    "ability_doorman_hotel/damage_timer": "En fuite de l'h\u00f4tel Baroness",
    "ability_doorman_hotel_desc": "The Doorman envoie l'enveloppe corporelle de la cible en s\u00e9jour au Baroness Hotel. La cible doit se rendre rapidement \u00e0 l'ascenseur de sortie qui le ram\u00e8nera \u00e0 sa position d'origine. <br><br>Un s\u00e9jour au Baroness Hotel est r\u00e9gl\u00e9 en {g:citadel_inline_attribute:'SpiritDamage'}. Si la cible ne part pas avant l'heure de d\u00e9part, elle le paiera en {g:citadel_inline_attribute:'SpiritDamage'} suppl\u00e9mentaires.",
    "ability_doorman_hotel_t2_desc": "Intouchable pendant la canalisation",
    "ability_doorman_luggage_cart": "Charriot \u00e0 bagages",
    "ability_doorman_luggage_cart_desc": "The Doorman envoie un charriot \u00e0 bagages qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et les {g:citadel_inline_attribute:'Pulls'} sur son chemin. <br><br>L'utilisation secondaire avec {g:citadel_binding:'AltCast'} permet de cibler les occultistes de son \u00e9quipe \u00e0 la place.",
    "ability_doorman_luggage_cart_t3_desc": "+45 de d\u00e9g\u00e2ts du charriot et inflige 117 de d\u00e9g\u00e2ts et 1.2\u00a0s de {g:citadel_inline_attribute:'Stun'} en cas d'impact avec un mur.",
    "ability_doorman_luggage_cart_t3_note": "Si le charriot entre en collision avec un mur alors qu'il traine un adversaire, il {g:citadel_inline_attribute:'Stun'} les cibles et leur inflige {g:citadel_inline_attribute:'SpiritDamage'}suppl\u00e9mentaires.",
    "ability_drifter_header_selfbuff": "Rassasi\u00e9\u00a0:",
    "ability_drifter_header_selfdebuff": "Affam\u00e9\u00a0:",
    "ability_drifter_hunger": "Odeur du sang",
    "ability_drifter_hunger/hunger_hungry": "Affam\u00e9",
    "ability_drifter_hunger/hunger_satiated": "Rassasi\u00e9",
    "ability_drifter_hunger/hunger_target": "Famine",
    "ability_drifter_hunger_active_desc": "Actif\u00a0: aiguisez vos sens en r\u00e9v\u00e9lant une train\u00e9e qui m\u00e8ne aux occultistes les plus proches.",
    "ability_drifter_hunger_desc": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
    "ability_drifter_hunger_on_kill_desc": "Si la victime occultiste est isol\u00e9e\u00a0:",
    "ability_drifter_hunger_passive_desc": "Les unit\u00e9s occultistes <span class=\"highlight\">isol\u00e9es</span> laissent une trace lorsqu'elles se d\u00e9placent et que leur c\u0153ur bat. <br><br>Vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts amplifi\u00e9s</span> aux adversaires <span class=\"highlight\">isol\u00e9s</span>, et vous obtenez des  {g:citadel_inline_attribute:'WeaponDamage'} permanents \u00e0 leur mort.",
    "ability_drifter_hunger_t1_desc": "+2\u00a0m/s de vitesse de d\u00e9placement quand une unit\u00e9 adverse est isol\u00e9e",
    "ability_drifter_hunger_t2_desc": "Si la victime est isol\u00e9e\u00a0: r\u00e9duit le temps de recharge de toutes les capacit\u00e9s de 15\u00a0s et restaure 3\u00a0d'endurance",
    "ability_drifter_stalkers_mark_after_blink_desc": "Apr\u00e8s l'embuscade\u00a0:",
    "ability_empowerbullet": "Passe-passe",
    "ability_empowerbullet/empowerbullet_watcher": "Cartouche surpuissante",
    "ability_empowerbullet_desc": "Un <span class=\"highlight\">\u00e9lan ou une glissade</span> recharge l'arme de {s:hero_name} avec une <span class=\"highlight\">balle surpuissante</span> qui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts bonus</span>, calcul\u00e9s sur la base d'un pourcentage de ses <Panel class=\"AbilityPropertyIcon prop_bullet_damage\"> <span class=\"highlight_weapon\">d\u00e9g\u00e2ts des armes</span>.<br><br><span class=\"diminish\">Si {s:hero_name} n'a plus de balles, une ultime balle apparaitra miraculeusement. Quelle chance.</span>",
    "ability_empowerbullet_t1_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}\u00a0m/s</span> de vitesse de d\u00e9placement lorsque Cartouche surpuissante est active",
    "ability_empowerbullet_t2_desc": "Inflige <span class=\"highlight\">+{s:BulletArmorReduction}\u00a0%</span> de d\u00e9g\u00e2ts des armes pendant {s:DebuffDuration}\u00a0s",
    "ability_explosive_barrel": "Baril de poudre",
    "ability_explosive_barrel_desc": "Holliday lance un baril qui explose apr\u00e8s un certain temps, en infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et en appliquant une {g:citadel_inline_attribute:'KnockUp'}. <br><br> Le baril peut exploser pr\u00e9matur\u00e9ment s'il re\u00e7oit <span class=\"highlight\">une balle</span>, <span class=\"highlight\">une attaque de m\u00eal\u00e9e</span>, ou <span class=\"highlight\">un autre baril</span>.",
    "ability_explosive_barrel_quip": "Lance un baril qui explose si l'on tire dessus",
    "ability_explosive_barrel_t3_desc": "<span class=\"highlight\">+0.4\u00a0s</span> de d\u00e9placement et <span class=\"highlight\">+2</span>\u00a0charges",
    "ability_explosive_trap": "Remote Bomb",
    "ability_explosive_trap_desc": "A bomb that launches everything it hits <span class=\"highlight\">up in the air</span>. Manually detonate by pressing <span class=\"highlight\">[1]</span> after arming.  Useful for <span class=\"highlight\">mobility</span>.",
    "ability_explosive_trap_t1_desc": "ArmTime decreased by <span class=\"highlight\">{s:ArmTime}</span> and Blast Force <span class=\"highlight\">+{s:Force}</span>",
    "ability_explosive_trap_t3_desc": "Bomb throw range <span class=\"highlight\">+{s:ProjectileSpeedBonus}%</span> and damage <span class=\"highlight\">+{s:Damage}</span>",
    "ability_familiar_ability01": "Mauvais r\u00eaves",
    "ability_familiar_ability01/effect": "Roupillon\u2026",
    "ability_familiar_ability01_desc": "Le regard de Rem transperce les murs et le sol. Les unit\u00e9s ennemies dans son champ de vision sont <span class=\"highlight\">ralenties, y compris dans leurs \u00e9lans, et ne peuvent plus utiliser leurs capacit\u00e9s de d\u00e9placement.</span><br><br> Une fois la canalisation termin\u00e9e, <span class=\"highlight\">elles s'endorment</span> avant de se r\u00e9veiller avec un affreux mal de t\u00eate qui leur inflige des {g:citadel_inline_attribute:'SpiritDamage'} consid\u00e9rables.",
    "ability_familiar_ability01_t1_desc": "\u22121 d'endurance au r\u00e9veil et aucune r\u00e9g\u00e9n\u00e9ration d'endurance pendant leur sommeil",
    "ability_familiar_ability01_t2_desc": "Intouchable et d\u00e9g\u00e2ts r\u00e9duits pendant la canalisation",
    "ability_familiar_ability02": "Bataille de polochons",
    "ability_familiar_ability02_desc": "Rem lance son fid\u00e8le oreiller pour infliger des {g:citadel_inline_attribute:'SpiritDamage'} et un {g:citadel_inline_attribute:'KnockBack'} consid\u00e9rable.<br><br>Chaque coup qui touche sa cible r\u00e9duit les temps de r\u00e9cup\u00e9ration des autres capacit\u00e9s de Rem.",
    "ability_familiar_ability02_t2_desc": "Applique \u221235\u00a0% de cadence de tir",
    "ability_familiar_ability02_t3_desc": "+90 de d\u00e9g\u00e2ts et +2\u00a0m de rayon",
    "ability_familiar_attach": "Sieste ambulante",
    "ability_familiar_attach/attached": "Somnole",
    "ability_familiar_attach/attachheal": "Soins de Rem zZz\u2026",
    "ability_familiar_attach/hopoutbuff": "Repos r\u00e9parateur",
    "ability_familiar_attach/recast": "Relance de Sieste ambulante",
    "ability_familiar_attach_desc": "Rem bondit vers une unit\u00e9 alli\u00e9e et fait une sieste. Rem et l'unit\u00e9 re\u00e7oivent des {g:citadel_inline_attribute:'Heal'} instantan\u00e9s en fonction de leur PV manquants, suivi d'une {g:citadel_inline_attribute:'Regen'} qui persiste.<br><br>Passez d'une unit\u00e9 alli\u00e9e \u00e0 l'autre avec {g:citadel_binding:'Ability2'} pour r\u00e9initialiser la dur\u00e9e une fois par unit\u00e9.<br><br><span class=\"diminish\">Rem tombe s'il est \u00e9tourdi par une capacit\u00e9 ultime.<br>Rem peut utiliser ses objets, et toutes les incantations qu'il s'applique normalement \u00e0 lui-m\u00eame ciblent l'unit\u00e9 alli\u00e9e \u00e0 sa place.</span>",
    "ability_familiar_attach_t2_desc": "Augmente la port\u00e9e et la dur\u00e9e des objets ainsi que l'efficacit\u00e9 de la protection pendant la sieste",
    "ability_familiar_attach_t3_desc": "Rem obtient du pouvoir spirituel suppl\u00e9mentaire pendant sa sieste et bri\u00e8vement apr\u00e8s son r\u00e9veil",
    "ability_familiar_attach_trigger": "Bondir sur une unit\u00e9 alli\u00e9e",
    "ability_familiar_attach_trigger_desc": "{s:hero_name} passe \u00e0 une autre unit\u00e9 alli\u00e9e et r\u00e9initialise la dur\u00e9e de {g:citadel_inline_attribute:'Regen'} (une fois par unit\u00e9).",
    "ability_familiar_helpinghands": "Petites mains",
    "ability_familiar_helpinghands/buff": "Petites mains",
    "ability_familiar_helpinghands/infest": "Assistant accompagnateur",
    "ability_familiar_helpinghands/infestbarrier": "Protection onirique",
    "ability_familiar_helpinghands/longdebuff": "Esprit vol\u00e9",
    "ability_familiar_helpinghands/shortdebuff": "Drain spirituel",
    "ability_familiar_helpinghands/spiritbuff": "Pouvoir spirituel vol\u00e9",
    "ability_familiar_helpinghands_desc": "<span class=\"highlight\">Rem d\u00e9l\u00e8gue ses t\u00e2ches \u00e0 l'un de ses assistants</span>. Ils peuvent d\u00e9truire des caisses, utiliser le distributeur d'\u00e2mes et accompagner les unit\u00e9s alli\u00e9es.<br><br><span class=\"diminish\">Suivi d'occultiste\u00a0:</span> conf\u00e8re un bref bonus de {g:citadel_inline_attribute:'SpiritResist'} et de la {g:citadel_inline_attribute:'MoveSpeed'} qui s'estompe.<br><br><span class=\"diminish\">Suivi de troupier\u00a0:</span> accorde <span class=\"highlight\">des soins, des d\u00e9g\u00e2ts, de la r\u00e9sistance et permet de lancer Sieste\u00a0ambulante.</span> En l'absence d'unit\u00e9 h\u00e9ro\u00efque, les \u00e2mes des troupiers tu\u00e9s sont r\u00e9parties entre les membres de l'\u00e9quipe.<br><br><span class=\"diminish\">La capacit\u00e9 peut \u00eatre lanc\u00e9e pendant Sieste\u00a0ambulante. Apr\u00e8s avoir accompagn\u00e9 quelqu'un, les petites mains feront une sieste de 15.1\u00a0s.</span>",
    "ability_familiar_helpinghands_t1_desc": "+1\u00a0assistant",
    "ability_familiar_helpinghands_t2_desc": "+8\u00a0% de r\u00e9sist. spirituelle<br>+1.5\u00a0m/s de vit. de d\u00e9placement",
    "ability_familiar_helpinghands_t3_desc": "+2\u00a0assistants<br>+15\u00a0% de d\u00e9g\u00e2ts et de r\u00e9sist. pour les troupiers",
    "ability_familiar_primary_weapon_bubblegun": "D\u00e9g\u00e2ts balistiques",
    "ability_familiar_primary_weapon_bubblegun_crit": "D\u00e9g\u00e2ts balistiques crit.",
    "ability_fire_bomb": "Combustion explosive",
    "ability_fire_bomb/modifier_progressbar": "Harnessing Power",
    "ability_fire_bomb_desc": "Infernus se transforme en bombe humaine qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Stun'} \u00e0 toutes les unit\u00e9s ennemies proches apr\u00e8s un d\u00e9lai.<br><br><span class=\"diminish\">Une fois lanc\u00e9e, Combustion explosive ne peut pas \u00eatre interrompue.</span>",
    "ability_fire_bomb_quip": "\u00c9tourdit les unit\u00e9s ennemies proches apr\u00e8s un court d\u00e9lai",
    "ability_fire_bomb_t2_desc": "<span class=\"highlight\">+0.5\u00a0s</span> de dur\u00e9e d'\u00e9tourdissement et <span class=\"highlight\">+3\u00a0m</span> de rayon",
    "ability_fire_bomb_t3_desc": "<span class=\"highlight\">+94.5</span> de d\u00e9g\u00e2ts. <br>Par cible occultiste\u00a0: <span class=\"highlight\">soigne</span> \u00e0 hauteur de 70\u00a0% des d\u00e9g\u00e2ts",
    "ability_flame_dash": "\u00c9lanflamm\u00e9",
    "ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
    "ability_flame_dash_desc": "Infernus s'\u00e9lance vers l'avant, obtient de la {g:citadel_inline_attribute:'SlowResistance'} et laisse une train\u00e9e de flammes qui inflige des {g:citadel_inline_attribute:'SpiritDPS'}. <br><br><span class=\"diminish\">Maintenez{g:citadel_binding:'MoveForward'}pendant l'\u00e9lan pour augmenter la distance parcourue.",
    "ability_flame_dash_quip": "S'\u00e9lance vers l'avant et laisse une train\u00e9e de flammes derri\u00e8re lui",
    "ability_flame_dash_t1_desc": "\u00c0 l'impact\u00a0: <span class=\"highlight\">\u201325\u00a0% de cadence de tir</span> pendant 6\u00a0s",
    "ability_flame_dash_t3_desc": "<span class=\"highlight\">Conf\u00e8re des charges \u00e0 cette capacit\u00e9</span> avec <span class=\"highlight\">-15\u00a0s</span> de temps de r\u00e9cup\u00e9ration",
    "ability_flying_nimbus": "Flying Nimbus",
    "ability_frank_painaura": "Aura de souffrance",
    "ability_frank_painaura/painaura/painauradebuff": "Aura de souffrance",
    "ability_frank_painaura_buttonhint": "Interrompre l'aura",
    "ability_frank_painaura_desc": "Victor d\u00e9chaine sa douleur en infligeant des {g:citadel_inline_attribute:'SpiritDPS'} \u00e0 la fois \u00e0 ses adversaires et \u00e0 lui-m\u00eame. <br><br>Les d\u00e9g\u00e2ts <span class=\"highlight\">continuent d'augmenter</span> au fur et \u00e0 mesure que la capacit\u00e9 est canalis\u00e9e, jusqu'\u00e0 son maximum.",
    "ability_frank_painaura_t1_desc": "Inflige <span class=\"highlight\">30\u00a0%</span> de ralentissement aux adversaires",
    "ability_frank_painaura_t2_desc": "<span class=\"highlight\">+8</span>\u00a0de DPS min. et <span class=\"highlight\">+36</span>\u00a0de DPS max.",
    "ability_frank_painaura_t3_desc": "Les adversaires subissent <span class=\"highlight\">+13\u00a0%</span> de d\u00e9g\u00e2ts",
    "ability_frank_revive": "D\u00e9fibrillation",
    "ability_frank_revive/reviving": "D\u00e9fibrillation",
    "ability_frank_revive/selfbuff": "D\u00e9fibrillation",
    "ability_frank_revive/slow": "D\u00e9fibrillation",
    "ability_frank_revive/zombie": "R\u00e9animation temporaire",
    "ability_frank_revive_desc": "Victor se r\u00e9anime apr\u00e8s avoir subi des d\u00e9g\u00e2ts mortels, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et appliquant un {g:citadel_inline_attribute:'Stun'} aux unit\u00e9s adverses les plus proches.",
    "ability_frank_revive_t1_desc": "<span class=\"highlight\">+3\u00a0m</span> de rayon et <span class=\"highlight\">+90</span> de d\u00e9g\u00e2ts.",
    "ability_frank_revive_t3_desc": "Pendant la r\u00e9cup\u00e9ration\u00a0: Victor obtient <span class=\"highlight\">18\u00a0%</span> de cadence de tir et <span class=\"highlight\">9</span> de d\u00e9g\u00e2ts spirituels par balle",
    "ability_frank_selfzap": "Coup de jus",
    "ability_frank_selfzap/selfzap": "Coup de jus",
    "ability_frank_selfzap_desc": "Victor s'autoinflige des {g:citadel_inline_attribute:'SpiritDamage'}. Il obtient ensuite un bonus de {g:citadel_inline_attribute:'Regen'} et de {g:citadel_inline_attribute:'BonusMoveSpeed'} qui diminuent avec le temps.",
    "ability_frank_selfzap_t3_desc": "<span class=\"highlight\">-4\u00a0s</span> de temps de r\u00e9cup\u00e9ration. Au lancement, \u00e9limine tous les effets n\u00e9gatifs non ultimes.",
    "ability_frank_shocktarget": "Batterie d'affliction",
    "ability_frank_shocktarget2": "Batterie d'affliction",
    "ability_frank_shocktarget2_desc": "<span class=\"highlight\">Subir des d\u00e9g\u00e2ts</span> recharge de mani\u00e8re passive la Batterie d'affliction de Victor. <br><br>Une fois recharg\u00e9e, activer la capacit\u00e9 d\u00e9clenche une salve de carreaux \u00e9lectriques qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} une fois par cible.",
    "ability_frank_shocktarget2_t1_desc": "\u00c0 l'impact\u00a0: <span class=\"highlight\">40\u00a0%</span> de ralentissement pendant <span class=\"highlight\">2\u00a0s</span>",
    "ability_frank_shocktarget2_t3_desc": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0: soigne <span class=\"highlight\">18\u00a0%</span> de vos PV manquants",
    "ability_frank_shocktarget_desc": "{s:hero_name} \u00e9lectrocute une cible en face de lui. Elle subit des {g:citadel_inline_attribute:'SpiritDamage'} et un bref {g:citadel_inline_attribute:'Slow'}. <br><br><span class=\"highlight\">Les d\u00e9g\u00e2ts subis</span> sont absorb\u00e9s et servent de bonus de {g:citadel_inline_attribute:'BonusSpiritDamage'} pour votre prochaine incantation (jusqu'\u00e0 une certaine limite).",
    "ability_frank_shocktarget_desc_t3bonus": "L'unit\u00e9 cibl\u00e9e \u00e9lectrocute alors une deuxi\u00e8me cible proche d'elle, infligeant {g:citadel_inline_attribute:'SpiritDPS'}.",
    "ability_frank_shocktarget_t1_desc": "<span class=\"highlight\">+{s:Damage}</span>\u00a0de d\u00e9g\u00e2ts, <span class=\"highlight\">+{s:BonusDamageCap}</span>\u00a0de d\u00e9g\u00e2ts absorb\u00e9s max.",
    "ability_golden_idol": "Urne d'\u00e2mes",
    "ability_gravity_lasso": "Lasso spirituel",
    "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Lasso spirituel",
    "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Lasso spirituel",
    "ability_gravity_lasso_desc": "Holliday lance son lasso. Il inflige des {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'} sa cible et applique un {g:citadel_inline_attribute:'Stun'}<br>L'utilisation du Trampoline prolonge la dur\u00e9e du Lasso spirituel.",
    "ability_gravity_lasso_quip": "Attrape une unit\u00e9 adverse et la traine au sol",
    "ability_guided_arrow": "Hibou guid\u00e9",
    "ability_guided_arrow_desc": "Apr\u00e8s une incantation de 1.5\u00a0s, Grey Talon <span class=\"highlight\">lance un hibou et le contr\u00f4le</span>. \u00c0 l'impact, le hibou explose, <span class=\"highlight\">inflige des d\u00e9g\u00e2ts et \u00e9tourdit</span> les unit\u00e9s ennemies. Maintenez{g:citadel_binding:'MoveForward'}pour augmenter la vitesse du hibou.<br>Appuyez sur{g:citadel_binding:'Mantle'}pour le faire exploser. Grey Talon gagne du <span class=\"highlight\">pouvoir spirituel permanent</span> pour chaque unit\u00e9 occultiste ennemie tu\u00e9e par le hibou.",
    "ability_guided_arrow_quip": "Commande un hibou qui inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies distantes",
    "ability_guided_arrow_t3_desc": "\u00c0 l'impact, tue les cibles ennemies avec moins de <span class=\"highlight\">22\u00a0% de PV</span>",
    "ability_gunslinger_demon_carbine": "Salve sulfureuse",
    "ability_gunslinger_demon_carbine_desc": "{s:hero_name} charge son arme de balles d\u00e9moniaques. Apr\u00e8s un certain temps, les d\u00e9g\u00e2ts et la p\u00e9n\u00e9tration de ses balles augmentent.",
    "ability_gunslinger_salvo": "Blitz d\u00e9moniaque",
    "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "\u00c0 couvert\u00a0!",
    "ability_gunslinger_salvo_desc": "Gunslinger charge son arme avec des <span class=\"highlight\">balles d\u00e9moniaques</span>. Apr\u00e8s un certain temps, Gunslinger <span class=\"highlight\">mitraille</span> sa cible, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts bonus</span>. <br><br>Les adversaires peuvent intercepter les balles.",
    "ability_gunslinger_spreadingfire": "Feu follet",
    "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Brasier imp\u00e9tueux",
    "ability_gunslinger_spreadingfire_desc": "{s:hero_name} lance un projectile impr\u00e9gn\u00e9 d'un esprit de feu follet. Celui-ci poss\u00e8de la cible et lui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span> au fil du temps. <br><br>Si la cible meurt alors qu'elle est poss\u00e9d\u00e9e, le feu follet <span class=\"highlight\">saute sur une autre unit\u00e9 ennemie proche</span>, r\u00e9initialisant ainsi sa dur\u00e9e.",
    "ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS}\u00a0DPS. S'\u00e9tend \u00e0 +{s:SpreadTargets}\u00a0cibles apr\u00e8s la mort",
    "ability_hat_trick": "Coup du chapeau",
    "ability_hat_trick_desc": "Lance son <span class=\"highlight\">chapeau</span> pour frapper ses adversaires, cette attaque <span class=\"highlight\">ralentit</span> et <span class=\"highlight\">r\u00e9v\u00e8le</span> les unit\u00e9s \u00e0 travers les murs.",
    "ability_hat_trick_quip": "Lance son chapeau et r\u00e9v\u00e8le les unit\u00e9s ennemies",
    "ability_head_stomp": "Head Stomp",
    "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
    "ability_header_blasted": "Quand Explos\u00e9\u00a0:",
    "ability_header_blasted_melee": "M\u00eal\u00e9e quand Explos\u00e9\u00a0:",
    "ability_header_bulletamp": "D\u00e9molition\u00a0:",
    "ability_header_helpinghands_ally": "Suivi d'occultiste\u00a0:",
    "ability_header_helpinghands_trooper": "Suivi de troupier\u00a0:",
    "ability_header_human": "Forme humaine\u00a0:",
    "ability_header_on_barrier": "En cas de protection\u00a0:",
    "ability_header_on_barrier_expire": "En cas d'expiration de protection\u00a0:",
    "ability_header_on_buff": "\u00c0 l'effet positif\u00a0:",
    "ability_header_on_cast": "Sur lancement\u00a0:",
    "ability_header_on_death": "Lors de la mort\u00a0:",
    "ability_header_on_debuff": "En cas d'effet n\u00e9gatif\u00a0:",
    "ability_header_on_empowered_cast": "Sur lancement surpuissant\u00a0:",
    "ability_header_on_enemy_hit": "\u00c0 l'impact (unit\u00e9 adversaire)\u00a0:",
    "ability_header_on_friendly_hit": "\u00c0 l'impact (unit\u00e9 alli\u00e9e)\u00a0:",
    "ability_header_on_headshot": "Lors d'un tir en pleine t\u00eate\u00a0:",
    "ability_header_on_hero_hit": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0:",
    "ability_header_on_hero_kill": "En cas de victime (unit\u00e9 occultiste)\u00a0:",
    "ability_header_on_hit": "\u00c0 l'impact\u00a0:",
    "ability_header_on_kill": "En cas de victime\u00a0:",
    "ability_header_on_landing": "\u00c0 l'atterrissage\u00a0:",
    "ability_header_on_max_stacks": "En cas de charges max.\u00a0:",
    "ability_header_on_melee": "En cas de m\u00eal\u00e9e\u00a0:",
    "ability_header_on_proc": "\u00c0 l'activation\u00a0:",
    "ability_header_on_revive": "Sur r\u00e9surrection\u00a0:",
    "ability_header_on_slide": "Par glissade\u00a0:",
    "ability_header_on_stack": "Par charge\u00a0:",
    "ability_header_on_wall_hit": "En cas de placage contre un mur\u00a0:",
    "ability_header_passive": "Passive\u00a0:",
    "ability_header_priest_while_blessed": "Avec b\u00e9n\u00e9diction\u00a0:",
    "ability_header_werewolf": "Forme lupine\u00a0:",
    "ability_header_when_active": "Si active\u00a0:",
    "ability_header_when_inactive": "Si inactive\u00a0:",
    "ability_header_while_transformed": "Pendant la transformation\u00a0:",
    "ability_heal_drone": "Medic Drone",
    "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.<br>Replaces any other drone.",
    "ability_health_swap": "\u00c9change d'\u00e2mes",
    "ability_health_swap/modifier_health_swap_debuff": "Health Swap",
    "ability_health_swap_desc": "Lady Geist <span class=\"highlight\">\u00e9change ses PV</span> avec une unit\u00e9 occultiste ennemie. Les PV de la cible ne peuvent \u00eatre r\u00e9duits en dessous d'un pourcentage minimum, et Lady Geist recevra toujours un nombre de PV minimums en fonction des PV actuels de la cible.",
    "ability_health_swap_quip": "\u00c9change ses PV avec ceux d'une unit\u00e9 occultiste ennemie",
    "ability_health_swap_t2_desc": "\u00c0 l'envoi, <span class=\"highlight\">+35\u00a0%</span> de cadence de tir pendant 8\u00a0s",
    "ability_health_swap_t3_desc": "<span class=\"highlight\">R\u00e9duit au silence</span> les adversaires dans un rayon de 25\u00a0m pendant 3\u00a0s",
    "ability_heavy_drone": "Utility Drone",
    "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
    "ability_heavy_rage": "Heavy Rage",
    "ability_heavy_rage_desc": "Passive - Increases Heavy's gun damage by <span class=\"highlight\">{s:DamageMultiplierPercent}%</span> each time it hits an enemy, up to <span class=\"highlight\">{s:StacksPerEntity} stacks</span> per enemy Hero and NPCs",
    "ability_heavy_rage_t1_desc": "Max stacks per enemy Hero or NPCs <span class=\"highlight\">+{s:StacksPerEntity}</span>",
    "ability_heavy_rage_t3_desc": "Gain <span class=\"highlight\">{s:StacksOnTakeDamage} stacks </span> when an <span class=\"highlight\">enemy damages Heavy</span>",
    "ability_hijack_richochet_projectile": "Ricochet Dagger",
    "ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
    "ability_hijack_richochet_projectile_t3_desc": "<span class=\"highlight\">+{s:PreBounceDamage}</span> Pre-Bounce Damage. <span class=\"highlight\">+{s:PostBounceDamage}</span> Post-Bounce Damage.",
    "ability_ice_dome": "D\u00f4me gel\u00e9",
    "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "D\u00f4me gel\u00e9",
    "ability_ice_dome/modifier_ice_dome/modifier_debuff": "D\u00f4me gel\u00e9",
    "ability_ice_dome_desc": "Kelvin g\u00e8le l'air ambiant et cr\u00e9e un <span class=\"highlight\">d\u00f4me imp\u00e9n\u00e9trable</span> autour de lui. Les unit\u00e9s alli\u00e9es dans le d\u00f4me <span class=\"highlight\">r\u00e9g\u00e9n\u00e8rent leurs PV</span> rapidement, tandis que les unit\u00e9s ennemies sont <span class=\"highlight\">ralenties</span>.<br>Les objectifs deviennent invuln\u00e9rables et g\u00e8lent sous le d\u00f4me gel\u00e9.",
    "ability_ice_dome_quip": "Cr\u00e9e un d\u00f4me de soins imp\u00e9n\u00e9trable",
    "ability_ice_dome_t1_desc": "<span class=\"highlight\">\u221235\u00a0%</span> de cadence de tir adverse",
    "ability_ice_dome_t3_desc": "<span class=\"highlight\">+50</span> de r\u00e9g\u00e9n\u00e9ration de PV (augmente selon le pouvoir spirituel)",
    "ability_ice_dome_trigger": "D\u00f4me gel\u00e9",
    "ability_ice_grenade": "Grenade de givre",
    "ability_ice_grenade/kelvin_ice_grenade_slow": "Grenade de givre\u00a0: ralentissement",
    "ability_ice_grenade_desc": "Kelvin lance une grenade qui explose dans un nuage de glace. <span class=\"highlight\">Inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">ralentit</span> les unit\u00e9s ennemies dans la zone.",
    "ability_ice_grenade_quip": "Ralentit et inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies",
    "ability_ice_grenade_t2_desc": "<span class=\"highlight\">Soigne</span> maintenant les cibles alli\u00e9es de <span class=\"highlight\">80\u00a0PV</span> (augmente selon le pouvoir spirituel)",
    "ability_ice_grenade_t3_desc": "+144 de d\u00e9g\u00e2ts et -30\u00a0% de r\u00e9g\u00e9n\u00e9ration d'endurance",
    "ability_icebeam": "Rayon arctique",
    "ability_icebeam/modifier_buildup": "Gel",
    "ability_icebeam/modifier_slow": "Rayon arctique\u00a0: ralentissement",
    "ability_icebeam_desc": "Kelvin projette de l'\u00e9nergie glaciale devant lui. Les cibles <span class=\"highlight\">subissent des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">leur vitesse de d\u00e9placement et leur cadence de tir sont r\u00e9duites</span>. Plus elles sont cibl\u00e9es longtemps par le rayon, plus la r\u00e9duction est importante. La vitesse de d\u00e9placement de Kelvin est r\u00e9duite quand il utilise Rayon arctique. Le rayon peut \u00eatre utilis\u00e9 pour collecter des \u00e2mes.",
    "ability_icebeam_quip": "Applique un ralentissement croissant",
    "ability_icebeam_t3_desc": "Lance <span class=\"highlight\">2\u00a0autres instances</span> vers les unit\u00e9s ennemies \u00e0 10\u00a0m de la derni\u00e8re cible",
    "ability_icepath": "Voie glac\u00e9e",
    "ability_icepath/modifier_icepath": "Voie glac\u00e9e",
    "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Voie glac\u00e9e",
    "ability_icepath_desc": "Kelvin cr\u00e9e une <span class=\"highlight\">voie flottante</span> faite de glace et de neige qui augmente sa vitesse de d\u00e9placement et celles des unit\u00e9s alli\u00e9es. Pendant la dur\u00e9e de la capacit\u00e9, Kelvin gagne 60\u00a0% de r\u00e9sistance aux ralentissements. Les unit\u00e9s ennemies peuvent aussi marcher sur la voie flottante. <br>Appuyez sur {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} pour faire monter ou baisser la voie.",
    "ability_icepath_quip": "Cr\u00e9e une voie flottante qui augmente la vitesse de d\u00e9placement",
    "ability_icepath_t3_desc": "Pendant la capacit\u00e9, gagne 1 de pouvoir spirituel par m\u00e8tre de voie cr\u00e9\u00e9e (90 max.)",
    "ability_immobilize_trap": "Collet spirituel",
    "ability_immobilize_trap/trap_debuff": "Armure spirituelle r\u00e9duite",
    "ability_immobilize_trap_desc": "<span class=\"highlight\">Lance un pi\u00e8ge</span> qui s'amorce seul. Une fois pr\u00eat, le pi\u00e8ge se referme d\u00e8s qu'une unit\u00e9 ennemie entre dans son rayon. Elle est alors ralentie et se voit inflig\u00e9e une <span class=\"highlight\">mal\u00e9diction</span> qui <span class=\"highlight\">l'interrompt, la r\u00e9duit au silence, la d\u00e9sarme</span> et <span class=\"highlight\">l'emp\u00eache d'utiliser ses objets</span>.<br>Tirer sur le pi\u00e8ge avec Tir charg\u00e9 d\u00e9clenche le pi\u00e8ge pr\u00e9matur\u00e9ment avec un rayon accru.",
    "ability_immobilize_trap_quip": "{s:hero_name} place un pi\u00e8ge qui limite les mouvements de ses adversaires",
    "ability_immobilize_trap_t2_desc": "Applique <span class=\"highlight\">-15\u00a0%</span> de r\u00e9sistance aux balles pendant 10\u00a0s",
    "ability_immobilize_trap_t3_desc": "<span class=\"highlight\">+1\u00a0s</span> de dur\u00e9e de mal\u00e9diction et <span class=\"highlight\">+1.5\u00a0m</span> de rayon",
    "ability_incendiary_projectile": "Napalm",
    "ability_incendiary_projectile_amplification": "Amp. des d\u00e9g\u00e2ts de Catalyseur",
    "ability_incendiary_projectile_debuff_header": "Effets du napalm\u00a0:",
    "ability_incendiary_projectile_desc": "Infernus crache une mixture incendiaire, qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'}, et recouvre les cibles de <span class=\"highlight\">napalm</span>.",
    "ability_incendiary_projectile_quip": "D\u00e9verse du napalm qui amplifie les d\u00e9g\u00e2ts inflig\u00e9s",
    "ability_incendiary_projectile_t2_desc": "Effet du napalm\u00a0: +<span class=\"highlight\">10\u00a0% de vol de vie</span>",
    "ability_incendiary_projectile_t3_desc": "Effet du napalm\u00a0: <span class=\"highlight\">+17\u00a0%</span> de d\u00e9g\u00e2ts subis et <span class=\"highlight\">-33\u00a0%</span> de soin",
    "ability_intimidate": "Intimidation",
    "ability_intimidate_desc": "Mo & Krill infligent des <span class=\"highlight\">d\u00e9g\u00e2ts</span> aux adversaires \u00e0 proximit\u00e9 et se <span class=\"highlight\">soignent</span> en fonction des d\u00e9g\u00e2ts inflig\u00e9s. Les soins sont amplifi\u00e9s pour les d\u00e9g\u00e2ts inflig\u00e9s aux occultistes adverses.",
    "ability_intimidate_quip": "Inflige des d\u00e9g\u00e2ts aux adversaires \u00e0 proximit\u00e9 et prodigue des soins \u00e0 l'impact",
    "ability_intimidate_t3_desc": "Applique un effet n\u00e9gatif aux cibles\u00a0: Mo & Krill leur inflige <span class=\"highlight\">+15\u00a0% de d\u00e9g\u00e2ts </span>. Se cumule et dure 16\u00a0s",
    "ability_kali_dust_storm": "Dust Storm",
    "ability_kali_dust_storm_desc": "Send out a tornado that <span class=\"highlight\">damages enemies</span> it touches, as well as applying a lingering <span class=\"highlight\">movement and fire rate slow</span>.",
    "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies",
    "ability_kali_dust_storm_t3_desc": "<span class=\"highlight\">{s:AbilityCooldown} Cooldown</span> and <span class=\"highlight\">+{s:AbilityDuration}s Duration</span>",
    "ability_kali_tornado_blade": "Whirling Blade",
    "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  <span class=\"highlight\">Press the skill's Ability key</span> to <span class=\"highlight\">stop</span> Whirling Blade in place and to <span class=\"highlight\">expand its size</span>.  Deals additional damage on expansion.",
    "ability_kali_trappers_bolo": "Trapper's Delight",
    "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will <span class=\"highlight\">slow down over 2s</span> and then become <span class=\"highlight\">immobilized for 2s</span>. Bounces once per hero.",
    "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
    "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give <span class=\"highlight\">{s:ReverseLifeLeech}% Lifesteal</span> for <span class=\"highlight\">{s:ReverseLifeLeechDuration}s</span>",
    "ability_kali_trappers_bolo_t3_desc": "<span class=\"highlight\">Stun</span> enemies that are immobilized",
    "ability_lash_flog": "Flagellation",
    "ability_lash_flog/modifier_lash_flog_debuff": "Flagellation",
    "ability_lash_flog_desc": "Lash fouette les adversaires devant lui, ce qui le {g:citadel_inline_attribute:'Healing'} \u00e0 hauteur d'une partie des d\u00e9g\u00e2ts inflig\u00e9s.",
    "ability_lash_flog_quip": "Vole la vie des cibles devant lui",
    "ability_lash_flog_t1_desc": "Ralentit les cibles de <span class=\"highlight\">35\u00a0%</span> pendant 3\u00a0s",
    "ability_lash_flog_t3_desc": "+85.5 de d\u00e9g\u00e2ts et 30\u00a0% de ralentissement de la cadence de tir",
    "ability_life_drain": "Transfert vital",
    "ability_life_drain/modifier_life_drain": "Transfert vital",
    "ability_life_drain/modifier_life_drain_caster": "Transfert vital",
    "ability_life_drain_cancel_trigger": "Cancel Life Drain",
    "ability_life_drain_desc": "Cr\u00e9e un lien qui <span class=\"highlight\">draine les PV d'une cible ennemie au fil du temps</span> et <span class=\"highlight\">soigne</span> Lady Geist. La cible doit \u00eatre dans le champ de vision et \u00e0 port\u00e9e pour que le vol de vie fonctionne. Lady Geist peut tirer et utiliser ses autres capacit\u00e9s pendant ce temps, mais sa vitesse de d\u00e9placement est r\u00e9duite. <br><span class=\"highlight\">{g:citadel_binding:'AltCast'} accorde des PV aux occultistes de l'\u00e9quipe</span>.",
    "ability_life_drain_quip": "Vole les PV d'une cible ennemie au fil du temps",
    "ability_life_drain_t3_desc": "La capacit\u00e9 devient une capacit\u00e9 <span class=\"highlight\">\u00e0 charges</span> et conf\u00e8re <span class=\"highlight\">+1</span>\u00a0charge",
    "ability_magician_animalcurse": "Lagomorphose",
    "ability_magician_animalcurse/animalhex_curse_modifier": "Transformation\u00a0!",
    "ability_magician_animalcurse_desc": "{s:hero_name} maudit une cible, la transformant en <span class=\"highlight\">lapin</span> pour une dur\u00e9e limit\u00e9e.<br><br> Les lapins sont petits et leur <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">vitesse de d\u00e9placement est augment\u00e9e</span>, mais ils sont <Panel class=\"AbilityPropertyIcon prop_damage\"><span class=\"highlight\">plus vuln\u00e9rables aux d\u00e9g\u00e2ts</span> et ils sont dans <Panel class=\"AbilityPropertyIcon prop_cast\"><span class=\"highlight\">l'incapacit\u00e9 d'effectuer la plupart des actions</span>.<br><span class=\"diminish\">La mal\u00e9diction n'interrompt pas les capacit\u00e9s.</span>",
    "ability_magician_animalcurse_quip": "Transforme les occultistes en lapin",
    "ability_magician_animalcurse_t3_desc": "<span class=\"highlight\">Maudit</span> toutes les unit\u00e9s ennemies dans un rayon de <span class=\"highlight\">{s:Radius}\u00a0m</span>",
    "ability_magician_animalhexarea": "Lagomorphose",
    "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Transformation\u00a0!",
    "ability_magician_animalhexarea_desc": "Sinclair maudit une zone cible et transforme les adversaires qui s'y trouvent en <span class=\"highlight\">lapin</span> pour une dur\u00e9e limit\u00e9e.<br><br> Les lapins sont petits et leur <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">vitesse de d\u00e9placement est augment\u00e9e</span>, mais ils sont <Panel class=\"AbilityPropertyIcon prop_damage\"><span class=\"highlight\">plus vuln\u00e9rables aux d\u00e9g\u00e2ts</span> et ils sont dans <Panel class=\"AbilityPropertyIcon prop_cast\"><span class=\"highlight\">l'incapacit\u00e9 d'effectuer la plupart des actions</span>.<br><span class=\"diminish\">La mal\u00e9diction n'interrompt pas les capacit\u00e9s.</span>",
    "ability_magician_animalhexarea_t3_desc": "<span class=\"highlight\">+7\u00a0%</span> d'amplification des d\u00e9g\u00e2ts et <span class=\"highlight\">+3\u00a0m de rayon",
    "ability_magician_bigbolt": "Grand final\u00a0!",
    "ability_magician_bigbolt_desc": "{s:hero_name} pr\u00e9pare trois \u00e9clairs magiques INCROYABLES. Chaque \u00e9clair applique un <span class=\"highlight\">ralentissement graduel</span> et inflige des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span> qui augmentent \u00e0 <span class=\"highlight\">chaque \u00e9clair</span>.",
    "ability_magician_bigbolt_t3_desc": "<span class=\"highlight\">+{s:DamagePerShot}</span> de d\u00e9g\u00e2ts par \u00e9clair. Redonne <span class=\"highlight\">{s:BoltRefundPerKill}</span>\u00a0\u00e9clair(s) par victime",
    "ability_magician_cloneturret": "Assistante spectrale",
    "ability_magician_cloneturret_desc": "Sinclair invoque son <span class=\"highlight\">assistante</span> \u00e0 l'emplacement cibl\u00e9. L'<span class=\"highlight\">Assistante</span> attaque quand Sinclair tire, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span>. <br><br>Quand l'<span class=\"highlight\">Assistante</span> est invoqu\u00e9e, appuyez sur <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> pour \u00e9changer sa position avec Sinclair. <br><br><span class=\"diminish\">Le lancement d'Assistante spectrale recharge \u00e9galement l'arme de Sinclair.</span>",
    "ability_magician_cloneturret_quip": "Invoque sa fid\u00e8le assistante",
    "ability_magician_cloneturret_t2_desc": "<span class=\"highlight\">+7\u00a0s de dur\u00e9e</span> et <span class=\"highlight\">+5\u00a0m de port\u00e9e</span>",
    "ability_magician_cloneturret_t3_desc": "<span class=\"highlight\">+60\u00a0% de cadence de tir</span> et +<span class=\"highlight\">12.6 de d\u00e9g\u00e2ts pour l'Assistante</span>",
    "ability_magician_cloneturret_trigger": "Assistante spectrale",
    "ability_magician_copyult": "Participation du public",
    "ability_magician_copyult/copyult_modifier": "Tada\u00a0!",
    "ability_magician_copyult/ultcopied": "Capacit\u00e9 ultime imit\u00e9e\u2026!",
    "ability_magician_copyult_desc": "Sinclair <span class=\"highlight\">imite la capacit\u00e9 ultime</span> d'une unit\u00e9 occultiste ennemie pendant une dur\u00e9e limit\u00e9e. La r\u00e9activation de la capacit\u00e9 lancera la <span class=\"highlight\">capacit\u00e9 imit\u00e9e</span>.<br><br><span class=\"diminish\">Le niveau d'am\u00e9lioration de cette capacit\u00e9 s'applique aux imitations.<br>La capacit\u00e9 Participation du public imite \u00e9galement le temps de r\u00e9cup\u00e9ration.",
    "ability_magician_copyult_quip": "Copie la capacit\u00e9 ultime d'une unit\u00e9 ennemie pour une dur\u00e9e limit\u00e9e",
    "ability_magician_copyult_t1_desc": "<span class=\"highlight\">Am\u00e9liore</span> l'imitation",
    "ability_magician_copyult_t2_desc": "<span class=\"highlight\">Am\u00e9liore</span> encore l'imitation",
    "ability_magician_copyult_t3_desc": "<span class=\"highlight\">Am\u00e9liore</span> l'imitation encore une nouvelle fois\u00a0!",
    "ability_magician_escape": "Roi de l'\u00e9vasion",
    "ability_magician_escape/escape_buff_modifier": "Pr\u00eat pour l'\u00e9vasion",
    "ability_magician_escape/escape_escaped_modifier": "\u00c9vasion r\u00e9ussie\u00a0!",
    "ability_magician_escape_desc": "{s:hero_name} se t\u00e9l\u00e9porte vers l'emplacement cibl\u00e9. Une fois arriv\u00e9, il gagne de la <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">vitesse de d\u00e9placement</span> et devient <span class=\"highlight\">invisible</span>. <br><br><span class=\"highlight\">[Utilisation principale]</span>\u00a0: t\u00e9l\u00e9portation au point cibl\u00e9.<br><span class=\"highlight\">{g:citadel_binding:'AltCast'}</span>\u00a0: t\u00e9l\u00e9portation au point d'origine.</span><br><span class=\"diminish\">Les occultistes adverses ne sauront pas quelle option aura \u00e9t\u00e9 choisie.</span>",
    "ability_magician_magicbolt": "\u00c9clair accablant",
    "ability_magician_magicbolt_desc": "Sinclair lance un \u00e9clair magique qui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span> qui <span class=\"highlight\">augmentent avec la distance parcourue</span>. Si l'<span class=\"highlight\">Assistante spectrale</span> a \u00e9t\u00e9 invoqu\u00e9e, elle lance une instance d'\u00c9clair accablant, infligeant des d\u00e9g\u00e2ts r\u00e9duits. <br><br>Appuyez sur <span class=\"highlight\">{g:citadel_binding:'Ability1'}</span> pour <span class=\"highlight\">rediriger</span> l'\u00e9clair vers votre viseur.",
    "ability_magician_magicbolt_quip": "Lance un \u00e9clair magique dirigeable",
    "ability_magician_magicbolt_t1_desc": "Les \u00e9clairs appliquent <span class=\"highlight\">\u221225\u00a0%</span> sur la cadence de tir pendant <span class=\"highlight\">5</span>\u00a0s",
    "ability_magician_magicbolt_t3_desc": "<span class=\"highlight\">+126</span> de d\u00e9g\u00e2ts max. +<span class=\"highlight\">50\u00a0%</span> de d\u00e9g\u00e2ts pour l'Assistante",
    "ability_magician_shadowclone": "Le grand homoncule\u00a0!",
    "ability_magician_shadowclone_desc": "{s:hero_name} cr\u00e9\u00e9 une <span class=\"highlight\">copie</span> de lui-m\u00eame. Ses d\u00e9g\u00e2ts inflig\u00e9s et ses PV sont r\u00e9duits. \u00c0 sa mort ou \u00e0 son expiration, le clone explose, infligeant des d\u00e9g\u00e2ts spirituels.<br><br><span class=\"diminish\">La copie ne peut pas lancer la capacit\u00e9 ultime.</span>",
    "ability_magician_shadowclone_t3_desc": "La copie peut lancer sa <span class=\"highlight\">capacit\u00e9 ultime</span>",
    "ability_magician_stage": "Public captif",
    "ability_magician_stage_desc": "{s:hero_name} cible une unit\u00e9 ennemie. Les deux occultistes sont alors pi\u00e9g\u00e9s sur sc\u00e8ne et ne peuvent en sortir. Les autres unit\u00e9s occultistes sont repouss\u00e9es en dehors de la zone.",
    "ability_melee_archer": "M\u00eal\u00e9e",
    "ability_melee_astro": "M\u00eal\u00e9e",
    "ability_melee_bookworm": "Attaque m\u00eal\u00e9e",
    "ability_melee_digger": "M\u00eal\u00e9e",
    "ability_melee_doorman": "Attaque m\u00eal\u00e9e",
    "ability_melee_drifter": "Attaque m\u00eal\u00e9e",
    "ability_melee_familiar": "Attaque m\u00eal\u00e9e",
    "ability_melee_frank": "Attaque m\u00eal\u00e9e",
    "ability_melee_ghost": "M\u00eal\u00e9e",
    "ability_melee_haze": "M\u00eal\u00e9e",
    "ability_melee_heavy": "M\u00eal\u00e9e",
    "ability_melee_inferno": "M\u00eal\u00e9e",
    "ability_melee_kelvin": "M\u00eal\u00e9e",
    "ability_melee_lash": "M\u00eal\u00e9e",
    "ability_melee_magician": "Attaque m\u00eal\u00e9e",
    "ability_melee_mirage": "Attaque m\u00eal\u00e9e",
    "ability_melee_nano": "M\u00eal\u00e9e",
    "ability_melee_necro": "Attaque m\u00eal\u00e9e",
    "ability_melee_opera": "Attaque m\u00eal\u00e9e",
    "ability_melee_priest": "Attaque de m\u00eal\u00e9e",
    "ability_melee_punkgoat": "Attaque m\u00eal\u00e9e",
    "ability_melee_unicorn": "Attaque m\u00eal\u00e9e",
    "ability_melee_vampirebat": "Attaque m\u00eal\u00e9e",
    "ability_melee_viper": "Attaque m\u00eal\u00e9e",
    "ability_melee_viscous": "M\u00eal\u00e9e",
    "ability_melee_werewolf": "Attaque de m\u00eal\u00e9e",
    "ability_melee_wrecker": "M\u00eal\u00e9e",
    "ability_melee_yamato": "M\u00eal\u00e9e",
    "ability_melee_zealot": "M\u00eal\u00e9e",
    "ability_mirv_grenade_buff": "Mad Bomber",
    "ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
    "ability_mirv_grenade_buff_t1": "Mad Bomber",
    "ability_mirv_grenade_buff_t1_desc": "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration",
    "ability_mirv_grenade_buff_t2": "Potency",
    "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration",
    "ability_mirv_grenade_buff_t3": "Carpet Bombing",
    "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
    "ability_nano_catform": "Ava",
    "ability_nano_catform/modifier_catform": "Ava",
    "ability_nano_catform_desc": "Calico rejoint le royaume des ombres et prend possession d'Ava. Elle gagne de la {g:citadel_inline_attribute:'BonusMoveSpeed'} et devient <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">invisible sur la minicarte</span>, mais ne peut utiliser ni son arme ni ses capacit\u00e9s. <br>{g:citadel_keybind:'AbilityMelee'}\u00a0: bondir pour d\u00e9truire des caisses.<br><br><span class=\"diminish\">Quand elle subit des d\u00e9g\u00e2ts d'une unit\u00e9 occultiste ennemie, elle perd 65\u00a0% de vitesse de d\u00e9placement bonus et est incapable de prendre possession d'Ava pendant 6\u00a0s.</span>",
    "ability_nano_catform_quip": "Prend le contr\u00f4le d'Ava",
    "ability_nano_catform_t3_desc": "<span class=\"highlight\">-20\u00a0s</span> de temps de r\u00e9cup\u00e9ration. <span class=\"highlight\">35</span> de r\u00e9g\u00e9n\u00e9ration de PV quand Ava est contr\u00f4l\u00e9e",
    "ability_nano_catform_trigger_buttonhint": "Quitter Ava",
    "ability_nano_clustergrenade": "Bombes moroses",
    "ability_nano_clustergrenade_desc": "Calico lance une grappe de bombes qui explosent apr\u00e8s un certain temps et infligent des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Les cibles touch\u00e9es par plusieurs bombes subissent 65\u00a0% de d\u00e9g\u00e2ts.</span>",
    "ability_nano_clustergrenade_quip": "Lance une grappe de bombes",
    "ability_nano_dash": "Bond lac\u00e9rant",
    "ability_nano_dash_desc": "Calico fonce vers l'avant puis lac\u00e8re les adversaires autour d'elle, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Si la comp\u00e9tence touche au moins une unit\u00e9 occultiste, elle obtient un faible montant de {g:citadel_inline_attribute:'Heal'}.",
    "ability_nano_dash_quip": "S'\u00e9lance vers l'avant et lac\u00e8re ses adversaires",
    "ability_nano_dash_t3_desc": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0: 50\u00a0% de r\u00e9initialisation du temps de r\u00e9cup.",
    "ability_nano_pounce": "Bond",
    "ability_nano_pounce_desc": "{s:hero_name} <span class=\"highlight\">bondit</span> sur une cible et lui inflige de <span class=\"highlight\">l\u00e9gers d\u00e9g\u00e2ts de m\u00eal\u00e9e</span> ainsi qu'un <span class=\"highlight\">ralentissement</span> aux unit\u00e9s proches.<br>Vous pouvez lancer <span class=\"highlight\">Bond sur une deuxi\u00e8me cible</span> dans un intervalle de <span class=\"highlight\">{s:DoublePounceTime}\u00a0s</span> apr\u00e8s le premier lancer.",
    "ability_nano_pounce_quip": "Bondit sur ses adversaires",
    "ability_nano_pounce_t1_desc": "<span class=\"highlight\">+{s:SlowDuration}\u00a0s</span> de dur\u00e9e de ralentissement",
    "ability_nano_pounce_t2_desc": "Recharge jusqu'\u00e0 <span class=\"highlight\">{s:ActiveReloadPercent}\u00a0%</span> de vos munitions et inflige <span class=\"highlight\">+{s:FireRateSlow}\u00a0%</span> de r\u00e9duction de cadence de tir",
    "ability_nano_pounce_t3_desc": "<span class=\"highlight\">+{s:Damage}</span> de d\u00e9g\u00e2ts et <span class=\"highlight\">+{s:AbilityCharges}</span> charges",
    "ability_nano_proximity_ritual": "Vigie de Nekomata",
    "ability_nano_proximity_ritual_desc": "{s:hero_name} envoie une <span class=\"highlight\">statue</span> qui traque ses adversaires dans une zone. La vigie attaque \u00e9galement les unit\u00e9s bless\u00e9es par {s:hero_name}. Les unit\u00e9s ennemies cibl\u00e9es voient leurs soins r\u00e9duits et <span class=\"highlight\">soignent {s:hero_name}</span> quand elles re\u00e7oivent des d\u00e9g\u00e2ts.",
    "ability_nano_proximity_ritual_quip": "D\u00e9ploie une statue qui surveille une zone",
    "ability_nano_proximity_ritual_t1_desc": "Les statues sont <span class=\"highlight\">invisibles</span> tant qu'elles n'attaquent pas",
    "ability_nano_proximity_ritual_t2_desc": "<span class=\"highlight\">+{s:AbilityDuration}\u00a0s</span> de dur\u00e9e et <span class=\"highlight\">+{s:DPS}</span> de DPS",
    "ability_nano_proximity_ritual_t3_desc": "<span class=\"highlight\">{s:StatueVictimDamageReduction}\u00a0%</span> de r\u00e9duction des d\u00e9g\u00e2ts et {s:HealAmpReceivePenaltyPercent}\u00a0% de r\u00e9duction des soins pour les cibles",
    "ability_nano_proximity_ritual_trigger": "Rappeler Ava",
    "ability_nano_shadow_pulse": "Retour aux ombres",
    "ability_nano_shadow_pulse/buff": "Vigueur des ombres",
    "ability_nano_shadow_pulse_desc": "Calico rejoint le royaume des ombres. Elle devient <span class=\"highlight\">intouchable</span>, gagne de la {g:citadel_inline_attribute:'BonusMoveSpeed'}, et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> Apr\u00e8s un d\u00e9lai, elle reprend sa forme humaine et inflige \u00e0 nouveau des {g:citadel_inline_attribute:'SpiritDamage'}.",
    "ability_nano_shadow_pulse_quip": "Se transforme en ombre, gagne en vitesse de d\u00e9placement et inflige des d\u00e9g\u00e2ts \u00e0 retardement",
    "ability_nano_shadow_pulse_t2_desc": "<span class=\"highlight\">+67.5</span> de d\u00e9g\u00e2ts. <span class=\"highlight\">+20\u00a0%</span> de vitesse de d\u00e9placement",
    "ability_nano_shadow_pulse_t3_desc": "<span class=\"highlight\">R\u00e9initialise tous les temps de r\u00e9cup\u00e9ration</span> et obtient <span class=\"highlight\">18\u00a0%</span> de d\u00e9g\u00e2ts pendant <span class=\"highlight\">6\u00a0s</span>",
    "ability_nano_shadow_step": "Reine des ombres",
    "ability_nano_shadow_step_desc": "{s:hero_name} marque ses adversaires et se dissimule dans l'ombre. Ses attaques gagnent en puissance et elle devient <span class=\"highlight\">invisible</span>. Attaquer interrompt temporairement l'invisibilit\u00e9. Infliger des <span class=\"highlight\">d\u00e9g\u00e2ts de m\u00eal\u00e9e</span> \u00e0 des unit\u00e9s ennemies r\u00e9duit leur r\u00e9sistance aux balles (effet cumulable).",
    "ability_nano_shadow_step_quip": "Entre dans le royaume des ombres pour prendre le dessus sur ses adversaires",
    "ability_nano_shadow_step_t2_desc": "<span class=\"highlight\">+{s:SlowResistancePercent}\u00a0%</span> de r\u00e9sistance aux ralentissements lorsque la capacit\u00e9 est activ\u00e9e",
    "ability_nano_shadow_step_t3_desc": "Les attaques de m\u00eal\u00e9e lourde <span class=\"highlight\">r\u00e9duisent au silence</span> pendant {s:SilenceOnHeavyDuration}\u00a0s",
    "ability_necro_coffin": "Vade retro",
    "ability_necro_coffin/buff": "Vade retro",
    "ability_necro_coffin/debuff": "Vade retro",
    "ability_necro_coffin_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} et de la {g:citadel_inline_attribute:'BonusMoveSpeed'}. <br><br>Quand la protection expire, elle rel\u00e2che un anneau d'\u00e9nergie n\u00e9crotique qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_fear": "Vol d'essence",
    "ability_necro_fear/debuff": "Vol d'essence",
    "ability_necro_fear_desc": "L'arme vole des {g:citadel_inline_attribute:'WeaponDamage'} et de la {g:citadel_inline_attribute:'SpiritResist'} au fil du temps, jusqu'\u00e0 un montant max. par cible",
    "ability_necro_fear_t3_desc": "L'arme peut agripper une <span class=\"highlight\">cible suppl\u00e9mentaire</span>",
    "ability_necro_gravestone": "Clause mortuaire",
    "ability_necro_gravestone/gravestone/buff": "Clause mortuaire",
    "ability_necro_gravestone_desc_1": "Graves \u00e9rige une pierre tombale \u00e0 l'emplacement cibl\u00e9 qui invoque des <span class=\"highlight\">goules</span> au fil du temps. Les adversaires peuvent d\u00e9truire la pierre tombale avec 2\u00a0attaques de m\u00eal\u00e9e lourde.",
    "ability_necro_gravestone_desc_2": "Les goules se trainent vers la base ennemie et infligent des {g:citadel_inline_attribute:'MeleeDamage'}. Elles explosent \u00e0 l'approche des occultistes ou des objectifs, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} de zone et un bref {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_gravestone_t2_desc": "<span class=\"highlight\">+25\u00a0%</span> de vitesse pour les goules et <span class=\"highlight\">+10\u00a0s</span> de dur\u00e9e",
    "ability_necro_gravestone_t3_desc": "Les explosions infligent <span class=\"highlight\">+5\u00a0% de d\u00e9g\u00e2ts selon les PV actuels. <span class=\"highlight\">3</span>\u00a0goules apparaissent instantan\u00e9ment \u00e0 l'incantation.",
    "ability_necro_haunt": "Escorte spectrale",
    "ability_necro_haunt/buff": "Escorte spectrale",
    "ability_necro_haunt/slow": "Escorte spectrale",
    "ability_necro_haunt_desc": "{s:hero_name} conf\u00e8re de la {g:citadel_inline_attribute:'BonusMoveSpeed'} \u00e0 une unit\u00e9 alli\u00e9e ainsi que des spectres qui lui tournent autour. <br><br>Les spectres infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires \u00e0 proximit\u00e9 et appliquent un {g:citadel_inline_attribute:'Slow'}.",
    "ability_necro_hauntingskull": "Mort en bocal",
    "ability_necro_hauntingskull/stackingdebuff": "Mort en bocal",
    "ability_necro_hauntingskull_desc": "<span class=\"diminish\">Effet passif\u00a0:</span> Graves pr\u00e9l\u00e8ve l'<span class=\"highlight\">essence mortelle</span> de toutes les unit\u00e9s qui succombent \u00e0 proximit\u00e9 et la conserve dans son bocal.<br><br><span class=\"diminish\">Effet actif\u00a0:</span> Graves lance le bocal pour invoquer des <span class=\"highlight\">t\u00eates de mort</span> qui infligent des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires de mani\u00e8re r\u00e9p\u00e9t\u00e9e. <br><br>En cas d'absence d'unit\u00e9s ennemies \u00e0 proximit\u00e9, les t\u00eates de mort suivent Graves et se concentrent sur la cible de son arme.",
    "ability_necro_hauntingskull_t1_desc": "Le pr\u00e9l\u00e8vement d'essence mortelle soigne de <span class=\"highlight\">{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}</span>\u00a0PV sur le moment.",
    "ability_necro_hauntingskull_t2_desc": "\u00c0 l'impact\u00a0: applique <span class=\"highlight\">30\u00a0%</span> de ralentissement pendant 1\u00a0s",
    "ability_necro_hauntingskull_t3_desc": "<span class=\"highlight\">+2</span>\u00a0t\u00eates de mort. Les t\u00eates de mort d\u00e9clenchent d\u00e9sormais Vol d'essence",
    "ability_necro_killsummon": "Emprunt vital",
    "ability_necro_killsummon_desc": "{s:hero_name} tue une goule ou une unit\u00e9 alli\u00e9e avec peu de PV pour absorber sa force vitale. <br><br><span class=\"highlight\">{g:citadel_binding:'Attack'}</span>\u00a0: {s:hero_name} transforme la force vitale en bombe qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}.<br><span class=\"highlight\">{g:citadel_binding:'AltCast'}</span>\u00a0: {s:hero_name} consomme la force vitale et se {g:citadel_inline_attribute:'Healing'}.",
    "ability_necro_summonskele": "Fossoyage",
    "ability_necro_summonskele_desc": "{s:hero_name} d\u00e9terre une goule enfouie qui se traine vers la base adverse et inflige {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Celle-ci explose \u00e0 sa mort ou lorsqu'elle s'approche d'une unit\u00e9 occultiste, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un court {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Le mode alternatif {g:citadel_binding:'AltCast'} force la goule \u00e0 rester en place.<br>Les goules s'en prennent en priorit\u00e9 \u00e0 la cible de votre arme.</span>",
    "ability_necro_summonskele_t2_desc": "<span class=\"highlight\">+{s:MoveSpeedPercent}\u00a0%</span> de vitesse pour les goules",
    "ability_necro_summonskele_t3_desc": "<span class=\"highlight\">+{s:GhoulHealth}</span> de PV pour les goules, et des goules sont d\u00e9terr\u00e9es \u00e0 chaque pierre tombale.",
    "ability_necro_wither": "Fl\u00e9trissure mortif\u00e8re",
    "ability_necro_wither_desc_1": "Les unit\u00e9s ennemies touch\u00e9es par l'arme de {s:hero_name} <span class=\"highlight\">d\u00e9p\u00e9rissent</span>. Elles subissent un {g:citadel_inline_attribute:'Slow'} croissant et un affaiblissement de leur {g:citadel_inline_attribute:'SpiritResist'}.",
    "ability_necro_wither_desc_2": "Les unit\u00e9s ennemies qui meurent alors qu'elles sont sous l'effet de <span class=\"highlight\">Fl\u00e9trissure mortif\u00e8re</span> font apparaitre des t\u00eates de mort qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}. <br><br><span class=\"diminish\">En cas d'absence d'adversaires \u00e0 proximit\u00e9, les t\u00eates de mort suivent {s:hero_name}.<br>Les t\u00eates de mort attaquent en priorit\u00e9 les cibles de l'arme de {s:hero_name}</span>",
    "ability_necro_wither_t3_desc": "Invoque une t\u00eate de mort toutes les <span class=\"highlight\">{s:StacksToProcSkull}</span>\u00a0charges",
    "ability_necro_zombiewall": "Mains d'outre-tombe",
    "ability_necro_zombiewall/buff": "Mains d'outre-tombe",
    "ability_necro_zombiewall/immobilize": "Mains d'outre-tombe",
    "ability_necro_zombiewall/zombiewall/debuff": "Mains d'outre-tombe",
    "ability_necro_zombiewall_desc": "Graves d\u00e9terre un mur de mains d'outre-tombe qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'} aux unit\u00e9s ennemies qui le traversent. <br><br><span class=\"diminish\">L'utilisation secondaire {g:citadel_binding:'AltCast'} fait pivoter le mur.",
    "ability_necro_zombiewall_t3_desc": "<span class=\"highlight\">+15\u00a0m</span> de longueur pour le mur et <span class=\"highlight\">-10\u00a0s</span> de temps de r\u00e9cup\u00e9ration",
    "ability_overcharge": "Energy Surge",
    "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
    "ability_perched_predator": "Esprit de Sekhmet",
    "ability_perched_predator_desc": "{s:hero_name} invoque un chat spirituel qui attrape les cibles sur son passage. La prise d'une unit\u00e9 occultiste provoque une explosion l\u00e9g\u00e8rement diff\u00e9r\u00e9e. <br>Appuyez sur {g:citadel_binding:'Ability1'} pour d\u00e9clencher l'explosion manuellement.",
    "ability_perched_predator_quip": "Envoie un chat spirituel qui attrape ses adversaires",
    "ability_power_jump": "Pluie de fl\u00e8ches",
    "ability_power_jump/modifier_air_raid/modifier_slow_base": "Ralentissement",
    "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Balles ralentissantes",
    "ability_power_jump_desc": "Grey Talon saute dans les airs et plane lentement. Tant qu'il est dans les airs, il gagne des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> et des <span class=\"highlight\">tirs multiples</span>. <br>{g:citadel_binding:'AltCast'} permet de r\u00e9duire la hauteur du saut. <br>Appuyez sur {g:citadel_binding:'Mantle'} pour arr\u00eater de planer.",
    "ability_power_jump_quip": "Saute dans les airs et d\u00e9coche plusieurs tirs",
    "ability_power_jump_t2_desc": "Dans les airs, <span class=\"highlight\">+5</span> de d\u00e9g\u00e2ts des armes\u00a0; ceux-ci appliquent <span class=\"highlight\">40\u00a0%</span> de ralentissement pendant 1.5\u00a0s",
    "ability_power_jump_t3_desc": "Dans les airs, <span class=\"highlight\">+30\u00a0%</span>de vol de vie pour les balles, <span class=\"highlight\">+30\u00a0%</span> de vol de vie spirituel, et <span class=\"highlight\">+30\u00a0%</span> d'esquive des balles.",
    "ability_power_surge": "Surtension",
    "ability_power_surge_desc": "Seven \u00e9lectrise son arme. <span class=\"highlight\">Ses balles infligent des d\u00e9g\u00e2ts de choc \u00e0 ses cibles</span>. Ce choc <span class=\"highlight\">rebondit sur les unit\u00e9s ennemies</span> proches de la cible. Se produit une fois pour chaque rafale de tirs.",
    "ability_power_surge_quip": "Cr\u00e9e des arcs \u00e9lectriques \u00e0 chaque tir",
    "ability_power_surge_t2_desc": "Les d\u00e9g\u00e2ts de choc \u00e9lectrique appliquent -10\u00a0% de r\u00e9sistance spirituelle pendant 6\u00a0s",
    "ability_power_surge_t3_desc": "+11 de d\u00e9g\u00e2ts de choc, augmentation du mult. de pouvoir spirituel et +3\u00a0rebonds max.",
    "ability_priest_antispiritvest": "Gilet de la foi",
    "ability_priest_antispiritvest_desc": "{s:hero_name} obtient une {g:citadel_inline_attribute:'CombatBarrier'} passive qui octroie de la {g:citadel_inline_attribute:'BulletResist'} et de la {g:citadel_inline_attribute:'SpiritResist'}. La protection se restaure automatiquement en dehors du combat.",
    "ability_priest_antispiritvest_t3_desc": "En cas de rupture de la protection\u00a0: {s:hero_name} obtient <span class=\"highlight\">{s:BaseAttackDamagePercent}\u00a0%</span> de d\u00e9g\u00e2ts des armes pendant <span class=\"highlight\">{s:BuffDuration}\u00a0s</span>",
    "ability_priest_barrage": "Pieux punitifs",
    "ability_priest_barrage_desc": "{s:hero_name} change de m\u00e9thode et arme son arbal\u00e8te pour infliger des {g:citadel_inline_attribute:'PureDamage'} et appliquer un bref {g:citadel_inline_attribute:'Slow'}.",
    "ability_priest_barrage_fire_hint": "Tirer",
    "ability_priest_barrage_t3_desc": "\u00c0 l'impact\u00a0: ex\u00e9cute les occultistes avec moins de {s:ExecuteThreshold}\u00a0%",
    "ability_priest_beartrap": "Sourici\u00e8re sainte",
    "ability_priest_beartrap/debuff": "Unit\u00e9 r\u00e9v\u00e9l\u00e9e",
    "ability_priest_beartrap/immobilize": "Sourici\u00e8re sainte",
    "ability_priest_beartrap_desc": "Venator lance un pi\u00e8ge qui s'arme apr\u00e8s un bref d\u00e9lai. <br><br>Le pi\u00e8ge se d\u00e9clenche au premier contact avec une unit\u00e9 ennemie, ce qui lui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et une {g:citadel_inline_attribute:'Immobilize'}. Les unit\u00e9s pi\u00e9g\u00e9es sont \u00e9galement temporairement <span class=\"highlight\">r\u00e9v\u00e9l\u00e9es</span>.",
    "ability_priest_beartrap_t3_desc": "<span class=\"highlight\"> +20\u00a0%</span> de d\u00e9g\u00e2ts aux cibles",
    "ability_priest_flashbang": "Grenade cons\u00e9cratrice",
    "ability_priest_flashbang_desc": "Venator lance une grenade qui rebondit avant d'exploser. Elle inflige des {g:citadel_inline_attribute:'WeaponDamage'} et enflamme les adversaires. <br><br>Les cibles en feu infligent des <span class=\"highlight\">{g:citadel_inline_attribute:'PureDamage'}</span> aux unit\u00e9s ennemies proches et subissent une <span class=\"highlight\">p\u00e9nalit\u00e9 de soins</span>.",
    "ability_priest_flashbang_pure": "Grenade cons\u00e9cratrice\u00a0: d\u00e9g\u00e2ts purs",
    "ability_priest_flashbang_t2_desc": "<span class=\"highlight\">+1.5\u00a0m</span> de rayon d'explosion et de combustion",
    "ability_priest_flashbang_t3_desc": "<span class=\"highlight\">-20\u00a0%</span> de r\u00e9duction des soins et conf\u00e8re des charges",
    "ability_priest_knockback": "Quinte ventrale",
    "ability_priest_knockback/buff": "Quinte ventrale",
    "ability_priest_knockback/debuff": "Quinte ventrale",
    "ability_priest_knockback_desc": "Venator tire avec son arme, ce qui inflige des {g:citadel_inline_attribute:'WeaponDamage'} et repousse les unit\u00e9s ennemies. Celles qui se trouvent pr\u00e8s d'un mur subissent un {g:citadel_inline_attribute:'Stun'} et des {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
    "ability_priest_knockback_t2_desc": "<span class=\"highlight\">-8\u00a0s</span> de temps de r\u00e9cup\u00e9ration de la capacit\u00e9 et <span class=\"highlight\">+2.5\u00a0m</span> de port\u00e9e",
    "ability_priest_knockback_t3_desc": "En cas d'\u00e9tourdissement contre un mur\u00a0: votre prochaine attaque de m\u00eal\u00e9e lourde sera <span class=\"highlight\">b\u00e9nite</span>",
    "ability_priest_selfheal": "Encensement",
    "ability_priest_selfheal_desc": "{s:hero_name} brule son encensoir, <span class=\"highlight\">ce qui r\u00e9duit les d\u00e9g\u00e2ts subis</span> et le {g:citadel_inline_attribute:'Healing'} progressivement.<br><br>{s:hero_name} ne peut pas attaquer tant qu'Encensement est activ\u00e9e.",
    "ability_priest_silencebomb": "Encens suffocant",
    "ability_priest_silencebomb_desc": "{s:hero_name} jette un encensoir qui lib\u00e8re un <span class=\"highlight\">nuage qui se r\u00e9pand</span>. Les unit\u00e9s ennemies en contact avec le nuage sont <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">ralenties</span> et <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">r\u00e9duites au silence</span>.",
    "ability_priest_silencebomb_t3_desc": "\u00c0 l'application de l'effet n\u00e9gatif\u00a0: emp\u00eache l'utilisation d'endurance",
    "ability_priest_smokegrenade": "Grenade lacrymog\u00e8ne",
    "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Gaz lacrymog\u00e8ne",
    "ability_priest_smokegrenade_desc": "{s:hero_name} lance une grenade lacrymog\u00e8ne qui explose apr\u00e8s un d\u00e9lai, <span class=\"highlight\">bloquant la vision</span>. Les adversaires dans la zone voient {g:citadel_inline_attribute:'ReducedFireRate'}.",
    "ability_priest_smokegrenade_t2_desc": "Pendant l'effet n\u00e9gatif\u00a0: vole <span class=\"highlight\">{s:StaminaDrain}</span>d'endurance par seconde",
    "ability_priest_stackingdefense": "T\u00e9nacit\u00e9",
    "ability_priest_stackingdefense/stackingdefense": "T\u00e9nacit\u00e9",
    "ability_priest_stackingdefense_desc": "Quand {s:hero_name} subit des d\u00e9g\u00e2ts, il obtient des charges de {g:citadel_inline_attribute:'BulletResist'} et de {g:citadel_inline_attribute:'SpiritResist'} qui expirent au fil du temps.",
    "ability_priest_weaponswap": "Ira Domini",
    "ability_priest_weaponswap_desc": "Venator arme son arbal\u00e8te de <span class=\"highlight\">3\u00a0pieux</span> pour infliger des {g:citadel_inline_attribute:'WeaponDamage'} d\u00e9vastateurs.<br><br>Le pieu final est <span class=\"highlight\">b\u00e9nit</span>, ce qui inflige des {g:citadel_inline_attribute:'PureDamage'} suppl\u00e9mentaires et <span class=\"highlight\">ach\u00e8ve</span> les occultistes avec peu de PV.",
    "ability_priest_weaponswap_t1_desc": "\u00c0 l'activation\u00a0: accorde <span class=\"highlight\">1.2\u00a0m/s</span> de vitesse de d\u00e9placement",
    "ability_priest_weaponswap_t2_desc": "<span class=\"highlight\">-15\u00a0s</span> de temps de r\u00e9cup\u00e9ration de la capacit\u00e9 et <span class=\"highlight\">+150</span>\u00a0de d\u00e9g\u00e2ts bonus",
    "ability_priest_weaponswap_t3_desc": "Tous les pieux sont b\u00e9nis",
    "ability_propulsion_gel": "Propulsion Gel",
    "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants <span class=\"highlight\">increased move speed</span> for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
    "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by <span class=\"highlight\">{s:ShootingSpeedPenaltyReduction}%</span> to friendly units",
    "ability_propulsion_gel_t2_desc": "Gel travel distance <span class=\"highlight\">+{s:AbilityCastRange}m</span>",
    "ability_propulsion_gel_t3_desc": "Move speed bonus <span class=\"highlight\">+{s:MoveSpeedFriendlyBuff}</span>",
    "ability_punkgoat_blasted": "Cul sec",
    "ability_punkgoat_blasted/blasted": "Assomm\u00e9",
    "ability_punkgoat_blasted/blastedactive": "Explos\u00e9",
    "ability_punkgoat_blasted/blastedhealthdisplay": "Assomm\u00e9",
    "ability_punkgoat_blasted/blastedshred": "D\u00e9molition",
    "ability_punkgoat_blasted_desc": "<span class=\"diminish\">Passive\u00a0:</span> les attaques de m\u00eal\u00e9e <span class=\"highlight\">restaurent des munitions</span> et infligent <span class=\"highlight_special\">D\u00e9molition</span> sur l'unit\u00e9 cibl\u00e9e.",
    "ability_punkgoat_blasted_t1_desc": "Quand Explos\u00e9\u00a0: <span class=\"highlight\">+2.25\u00a0m/s</span> {g:citadel_inline_attribute:'BonusMoveSpeed'}",
    "ability_punkgoat_blasted_t2_desc": "<span class=\"highlight\">+1\u00a0Charge de Coup de boule</span> apr\u00e8s utilisation et +7\u00a0% \u00e0 D\u00e9molition\u00a0: amplification balistique",
    "ability_punkgoat_blastedactive_desc": "<span class=\"diminish\">Capacit\u00e9 active\u00a0:</span> am\u00e9liore vos armes. Le combat en m\u00eal\u00e9e augmente les {g:citadel_inline_attribute:'MaxHealth'} et les balles sont amplifi\u00e9es contre les unit\u00e9s ennemies <span class=\"highlight_special\">d\u00e9molies</span>.<br> Infligez des d\u00e9g\u00e2ts des armes pour rester Explos\u00e9 plus longtemps.",
    "ability_punkgoat_goatflip": "B\u00e9lier de t\u00eate",
    "ability_punkgoat_goatflip/damagebuff": "B\u00e9lier\u00a0: amplification des d\u00e9g\u00e2ts",
    "ability_punkgoat_goatflip/empowermelee": "M\u00eal\u00e9e surpuissante",
    "ability_punkgoat_goatflip_desc": "Billy fonce t\u00eate la premi\u00e8re sur un adversaire. <span class=\"highlight\">Billy et sa cible sont projet\u00e9s dans les airs.</span>",
    "ability_punkgoat_goatflip_on_hero_collide_header": "\u00c0 l'impact\u00a0:",
    "ability_punkgoat_goatflip_t1_desc": "\u00c0 l'impact\u00a0: -50\u00a0% de temps de r\u00e9cup.",
    "ability_punkgoat_goatflip_t2_desc": "\u00c0 l'impact\u00a0: +35\u00a0% {g:citadel_inline_attribute:'WeaponDamage'} pendant 5\u00a0s",
    "ability_punkgoat_goatflip_t3_desc": "\u00c0 l'impact\u00a0: inflige 6.5\u00a0% des PV max. sous forme de {g:citadel_inline_attribute:'SpiritDamage'}",
    "ability_punkgoat_tether": "Chaine de for\u00e7ats",
    "ability_punkgoat_tether/immobilize": "Immobilisation",
    "ability_punkgoat_tether/pull": "Chaine qui tire",
    "ability_punkgoat_tether/tether": "Enchain\u00e9 \u00e0 Billy",
    "ability_punkgoat_tether/tether_caster": "Enchainement",
    "ability_punkgoat_tether/tether_firerate_slow": "Enchainement",
    "ability_punkgoat_tether/waiting_for_pull": "Enchainement",
    "ability_punkgoat_tether_desc": "Billy enchaine les adversaires \u00e0 proximit\u00e9. Les unit\u00e9s enchain\u00e9es <span class=\"highlight\">ne peuvent pas utiliser leurs capacit\u00e9s de d\u00e9placement</span> et re\u00e7oivent un {g:citadel_inline_attribute:'Slow'} consid\u00e9rable lorsqu'elles tirent sur la chaine.<br><br>Apr\u00e8s un certain temps, <span class=\"highlight\">tire tout le monde vers Billy</span> et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">La chaine se brise si Billy perd la ligne de mire pendant un court instant.</span>",
    "ability_punkgoat_tether_t2_desc": "+15\u00a0% de {g:citadel_inline_attribute:'SpiritResist'} et de {g:citadel_inline_attribute:'BulletResist'}",
    "ability_punkgoat_tether_t3_desc": "+90 de {g:citadel_inline_attribute:'SpiritDamage'}<br>Traction sur la chaine\u00a0: <span class=\"highlight\">Intouchable pendant 2\u00a0s</span>",
    "ability_punkgoat_ult": "Matraquage",
    "ability_punkgoat_ult/slam_firerate_slow": "Bourr\u00e9",
    "ability_punkgoat_ult/stacking_damage": "Amplification du sceau",
    "ability_punkgoat_ult_desc": "Billy frappe sa batte au sol et {g:citadel_inline_attribute:'Pulling'} l'adversaire \u00e0 terre, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>L'impact cr\u00e9e une onde de choc qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique une {g:citadel_inline_attribute:'KnockUp'}.",
    "ability_punkgoat_ult_t1_desc": "-10\u00a0s de temps de r\u00e9cup\u00e9ration",
    "ability_punkgoat_ult_t2_desc": "+1.3\u00a0m de rayon",
    "ability_punkgoat_ult_t3_desc": "Inflige d\u00e9sormais 60\u00a0% <span class=\"highlight\">de d\u00e9g\u00e2ts de m\u00eal\u00e9e lourde</span>",
    "ability_rocket_drone": "Heavy Drone",
    "ability_rocket_drone_desc": "Deploy a drone which shoots <span class=\"highlight\">homing rockets</span> at enemies at close range that <span class=\"highlight\">slows</span> enemies.",
    "ability_rocket_drone_t1_desc": "The Drone adds <span class=\"highlight\">{s:ClipReloadPercentagePerSecond}% of max clip per second</span> to Heavy's gun",
    "ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for <span class=\"highlight\">{s:DroneHealthRegen} health per second </span>.",
    "ability_rocket_drone_t3_desc": "Maximum rockets per second <span class=\"highlight\">+{s:RocketsPerSecond}</span>",
    "ability_scrap_blast": "Projection organique",
    "ability_scrap_blast/modifier_scrap_blast_debuff": "Ralentissement",
    "ability_scrap_blast_desc": "Tire un jet fait de restes de cadavres liqu\u00e9fi\u00e9s qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">ralentit</span> les unit\u00e9s ennemies. Si une unit\u00e9 est touch\u00e9e plusieurs fois, le ralentissement qu'elle subit est plus cons\u00e9quent.",
    "ability_scrap_blast_quip": "Tire une masse de substance organique",
    "ability_self_purge": "Uproar",
    "ability_self_purge_desc": "<span class=\"highlight\">Drags enemies</span> towards heavy and causes an explosion.",
    "ability_self_purge_t1_desc": "Permanent Ammo <span class=\"highlight\">+{s:ClipBonusOnHit}</span> for every enemy Hero hit by the explosion",
    "ability_shielded_sentry_rocket": "Sentry Rocket",
    "ability_skyrunner_flakshot": "Tir antia\u00e9rien",
    "ability_skyrunner_flakshot_desc": "Les balles de Skyrunner infligent {g:citadel_inline_attribute:'BonusWeaponDamage'} et peuvent <span class=\"highlight\">ricocher</span> sur les surfaces.",
    "ability_skyrunner_swingline": "Cordon d'argent",
    "ability_skyrunner_swingline_desc": "Skyrunner lance un c\u00e2ble pour se balancer qui peut s'accrocher \u00e0 l'environnement. <br><br>Cordon d'argent r\u00e9initialise tous les sauts, y compris les sauts \u00e9lanc\u00e9s.",
    "ability_sleep_dagger": "Dague de sommeil",
    "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Endormissement",
    "ability_sleep_dagger_desc": "Lance une dague qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">endort</span> la cible ennemie. Les cibles endormies se r\u00e9veillent peu apr\u00e8s avoir subi des d\u00e9g\u00e2ts. Lancer une dague ne met pas fin \u00e0 l'effet d'invisibilit\u00e9. La dague n'interrompt pas les capacit\u00e9s canalis\u00e9es des cibles ennemies.",
    "ability_sleep_dagger_quip": "Endort une unit\u00e9 ennemie",
    "ability_sleep_dagger_t1_desc": "<span class=\"highlight\">\u22121 d'endurance</span> au r\u00e9veil",
    "ability_sleep_dagger_t2_desc": "<span class=\"highlight\">-12 de temps de r\u00e9cup\u00e9ration</span> et <span class=\"highlight\">-60\u00a0%</span> de r\u00e9cup\u00e9ration d'endurance pendant 6\u00a0s au r\u00e9veil",
    "ability_sleep_dagger_t3_desc": "Applique <span class=\"highlight\">-12\u00a0%</span> de r\u00e9sistance aux balles et <span class=\"highlight\">\u221235\u00a0%</span> de ralentissement de cadence de tir pendant 6\u00a0s au r\u00e9veil",
    "ability_slingshot_bruising_shot": "Bruising Shot",
    "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
    "ability_slingshot_bruising_shot_t1_desc": "<span class=\"highlight\">+{s:BruiseFireRate}% fire rate</span> per stack when shooting at a bruised enemy.",
    "ability_slingshot_catapult": "Catapult",
    "ability_slingshot_catapult_desc": "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.",
    "ability_slingshot_open_wounds": "Open Wounds",
    "ability_slingshot_open_wounds_desc": "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.",
    "ability_slingshot_open_wounds_t3_desc": "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area.",
    "ability_slingshot_ultimate": "Earthquake",
    "ability_slingshot_ultimate_desc": "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.",
    "ability_smelt": "Smelt",
    "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
    "ability_smoke_bomb": "Fumibombe",
    "ability_smoke_bomb/modifier_buff": "Stabilizer",
    "ability_smoke_bomb_desc": "Disparait du champ de bataille. Devient <span class=\"highlight\">invisible</span> et gagne de la <span class=\"highlight\">vitesse de course</span>. L'invisibilit\u00e9 prend fin apr\u00e8s avoir attaqu\u00e9, mais pas si des objets sont utilis\u00e9s. M\u00eame invisible, Haze est visible des unit\u00e9s ennemies proches.",
    "ability_smoke_bomb_quip": "Disparait du champ de bataille",
    "ability_smoke_bomb_t1_desc": "<span class=\"highlight\">{s:AbilityCooldown}s</span> Ability Cooldown",
    "ability_smoke_bomb_t2_desc": "Apr\u00e8s l'invisibilit\u00e9, <span class=\"highlight\">+10\u00a0% de vol de vie pour les balles</span> pendant 8\u00a0s",
    "ability_smoke_bomb_t3_desc": "<span class=\"highlight\">Active des charges de capacit\u00e9</span> et conf\u00e8re <span class=\"highlight\">0.5\u00a0s</span> d'invincibilit\u00e9",
    "ability_speed_drone": "Speed Drone",
    "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.<br>Replaces any other drone.",
    "ability_stacking_damage": "Fixation",
    "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixation",
    "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Ralentissement",
    "ability_stacking_damage_desc": "Quand Haze tire sur une cible, <span class=\"highlight\">augmente les d\u00e9g\u00e2ts balistiques contre celle-ci</span>. Gagne une <span class=\"highlight\">charge</span> par tir r\u00e9ussi (deux s'il s'agit d'un tir en pleine t\u00eate).",
    "ability_stacking_damage_quip": "Inflige des d\u00e9g\u00e2ts balistiques croissants \u00e0 une cible",
    "ability_stacking_damage_t1_desc": "<span class=\"highlight\">49.5</span> de d\u00e9g\u00e2ts spirituels et <span class=\"highlight\">15\u00a0%</span> de ralentissement pendant 2\u00a0s sur la cible toutes les <span class=\"highlight\">20</span>\u00a0charges",
    "ability_stacking_damage_t2_desc": "<span class=\"highlight\">+40</span>\u00a0charges max. et <span class=\"highlight\">+5\u00a0s</span> de dur\u00e9e",
    "ability_swan_acrobat": "Acrobatie",
    "ability_swan_acrobat/stack": "Acrobatie",
    "ability_swan_acrobat_desc": "Swan obtient des charges \u00e0 chaque <span class=\"highlight\">\u00e9lan</span>, <span class=\"highlight\">double saut</span>, <span class=\"highlight\">saut sur les murs</span>, ou <span class=\"highlight\">t\u00e9l\u00e9portation</span>.<br><br>L'obtention de nouvelles charges r\u00e9initialise la dur\u00e9e.",
    "ability_swan_leap": "Jet\u00e9",
    "ability_swan_leap/leapmodifier": "Jet\u00e9",
    "ability_swan_leap_desc": "Swan bondit vers la direction cibl\u00e9e. Si aucune direction n'est choisie, Swan bondit vers le haut.",
    "ability_target_practice": "Target Practice",
    "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them <span class=\"highlight\">{s:ShotsToProc} times</span> to deal a burst of spirit damage.  Every Headshot will increase the burst",
    "ability_target_practice_quip": "Focus shots on a target to gain an advantage",
    "ability_target_practice_t3_desc": "Your bullets reduce your target's <span class=\"highlight\">Bullet Resist by {s:BulletArmorReduction}%</span> for {s:DebuffDuration}s",
    "ability_teammate_armor_buff": "Protective Shell",
    "ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
    "ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
    "ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect <span class=\"highlight\">+{s:SpeedBonus}m/s</span>",
    "ability_teammate_armor_buff_t2_desc": "Adds health regen effect <span class=\"highlight\">+{s:HealthRegenBonus}</span>",
    "ability_teammate_armor_buff_t3_desc": "Bullet Shield <span class=\"highlight\">+{s:BulletShieldHealth}</span> and Spirit Shield <span class=\"highlight\">+{s:TechShieldHealth}</span>",
    "ability_tempest_faraday_cage": "Faraday Cage",
    "ability_tempest_faraday_cage_desc": "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.",
    "ability_tempest_ion_dagger": "Ion Dagger",
    "ability_tempest_ion_dagger_desc": "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.",
    "ability_tempest_tesla_coil": "Tesla Coil",
    "ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert": "Tesla Coil Nearby",
    "ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp": "Tesla Coil Nearby",
    "ability_tempest_tesla_coil_desc": "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.",
    "ability_tempest_weathermaker": "Weathermaker",
    "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming": "100% Chance of Lightning",
    "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
    "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
    "ability_throw_sand": "Jet de sable",
    "ability_throw_sand_desc": "Mo & Krill jettent du sable qui <span class=\"highlight\">d\u00e9sarme</span> les unit\u00e9s ennemies en face d'eux et leur inflige des <span class=\"highlight\">d\u00e9g\u00e2ts</span>.",
    "ability_throw_sand_quip": "D\u00e9sarme les adversaires en face",
    "ability_throw_sand_t3_desc": "Ralentit les cibles de <span class=\"highlight\">40\u00a0% et r\u00e9duit la distance des \u00e9lans de -40\u00a0%</span>",
    "ability_trapper_fear": "Soie spectrale",
    "ability_trapper_fear/trapper_fear_modifier": "Peur",
    "ability_trapper_fear_desc": "Les d\u00e9g\u00e2ts spirituels inflig\u00e9s cumulent du <span class=\"highlight\">ralentissement</span>. Une fois le ralentissement max. atteint, la cible est <span class=\"highlight\">immobilis\u00e9e</span> et re\u00e7oit une rafale de <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span>.<br><br>Le temps de r\u00e9cup\u00e9ration de cet effet est propre \u00e0 chaque cible.",
    "ability_trapper_poisonjar": "Fantomicide",
    "ability_trapper_poisonjar_desc": "Trapper jette un flacon qui laisse une <span class=\"highlight\">flaque toxique qui se r\u00e9pand</span> au sol. Les unit\u00e9s ennemies en contact avec la flaque sont <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">ralenties</span> et <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">r\u00e9duites au silence</span>.",
    "ability_trapper_poisonjar_quip": "Lance un flacon de poison",
    "ability_trapper_poisonjar_t3_desc": "<span class=\"highlight\">-25</span>\u00a0% de r\u00e9sistance spirituelle pour les unit\u00e9s ennemies dans la flaque",
    "ability_trapper_spidershield": "Bouclier parasite",
    "ability_trapper_spidershield_desc": "Trapper applique une protection \u00e0 la cible alli\u00e9e, qui inflige p\u00e9riodiquement des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span> et provoque un <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissement</span>.",
    "ability_trapper_spidershield_quip": "Applique une barri\u00e8re nocive",
    "ability_trapper_spiderwave": "Nu\u00e9e aran\u00e9ide",
    "ability_trapper_spiderwave/trapper_stealspirit_buff": "Mar\u00e9e d'Arachn\u00e9",
    "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Mar\u00e9e d'Arachn\u00e9",
    "ability_trapper_spiderwave_desc": "Trapper lib\u00e8re une vague d'araign\u00e9es spectrales qui <span class=\"highlight\">pourchassent les adversaires</span> et explosent, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span>. <br><br>Les unit\u00e9s ennemies touch\u00e9es sont <span class=\"highlight\">empoisonn\u00e9es</span> et perdent temporairement de la <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">puissance spirituelle</span> et de la <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">r\u00e9sistance spirituelle</span>. Cet effet est cumulable.",
    "ability_trapper_spiderwave_quip": "Lib\u00e8re une vague d'araign\u00e9es spectrales",
    "ability_trapper_spiderwave_t2_desc": "\u2212<span class=\"highlight\">-3 de puissance spirituelle</span> et <span class=\"highlight\">\u22123\u00a0% de r\u00e9sistance spirituelle</span>",
    "ability_trapper_spiderwave_t3_desc": "Invoque <span class=\"highlight\">+5\u00a0araign\u00e9es</span>",
    "ability_trapper_webwall": "Pi\u00e8ge de soie",
    "ability_trapper_webwall/modifier_webwall_debuff": "Pi\u00e9g\u00e9(e)",
    "ability_trapper_webwall_desc": "Trapper tisse une toile entre deux surfaces. Les unit\u00e9s ennemies qui touchent la toile subissent des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts au fil du temps</span>, un <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissement</span> et sont <Panel class=\"AbilityPropertyIcon prop_revealed\"><span class=\"highlight\">r\u00e9v\u00e9l\u00e9es</span>.",
    "ability_trapper_webwall_quip": "Cr\u00e9e une toile dangereuse",
    "ability_trapper_webwall_t3_desc": "+<span class=\"highlight\">2</span>\u00a0s de dur\u00e9e. La toile <span class=\"highlight\">r\u00e9duit aussi au silence </span> pendant <span class=\"highlight\">2.5</span>\u00a0s",
    "ability_uber_drone": "Uber Charge",
    "ability_uber_drone_desc": "After a charge-up time, Heavy turns <span class=\"highlight\">invulnerable</span>",
    "ability_uber_drone_t1_desc": "While Ubered, <span class=\"highlight\">infinite clip</span> and <span class=\"highlight\">no windup</span>",
    "ability_uber_drone_t2_desc": "Uber Duration <span class=\"highlight\">+{s:UberDuration}s</span>",
    "ability_uber_drone_t3_desc": "Gain <span class=\"highlight\">+{s:RageOnUber} stacks of Heavy Rage</span>",
    "ability_ult_combo": "D\u00e9rouill\u00e9e",
    "ability_ult_combo_desc": "Mo & Krill immobilisent l'occultiste adverse, <span class=\"highlight\">l'\u00e9tourdissent et lui infligent des d\u00e9g\u00e2ts</span> pendant toute la dur\u00e9e de la canalisation. En cas de victime pendant la capacit\u00e9 ou dans les 3\u00a0secondes qui suivent, accorde un bonus permanent de PV max.",
    "ability_ult_combo_quip": "Immobilise l'unit\u00e9 occultiste adverse pour la rouer de coups",
    "ability_ult_combo_t1_desc": "<span class=\"highlight\">+30\u00a0%</span> de r\u00e9sistance aux balles pendant la d\u00e9rouill\u00e9e",
    "ability_ult_combo_t2_desc": "<span class=\"highlight\">+0.7\u00a0s</span> de dur\u00e9e",
    "ability_ult_combo_t3_desc": "<span class=\"highlight\">+31.5</span> de DPS et <span class=\"highlight\">80\u00a0% de vol de vie</span>",
    "ability_unicorn_dazzlingorb": "Astre prodigieux",
    "ability_unicorn_dazzlingorb_desc": "Celeste lance un globe de lumi\u00e8re mortel qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, applique un {g:citadel_inline_attribute:'Slow'} et r\u00e9duit la <span class=\"highlight\">distance d'\u00e9lan</span> \u00e0 l'impact. Le globe rebondit ensuite sur les unit\u00e9s ennemies proches. En l'absence de cible, le globe persistera un instant en continuant \u00e0 chercher des cibles.<br><br><span class=\"diminish\">Les occultistes adverses sont prioritaires lors de la s\u00e9lection des cibles. Si aucune cible n'est touch\u00e9e, la moiti\u00e9 du temps de r\u00e9cup\u00e9ration est r\u00e9initialis\u00e9e.</span>",
    "ability_unicorn_dazzlingorb_t1_desc": "\u221220\u00a0% de vitesse de d\u00e9placement et -15\u00a0% de distance d'\u00e9lan",
    "ability_unicorn_dazzlingorb_t3_desc": "+10\u00a0rebondissements max. et -35\u00a0s de temps de r\u00e9cup\u00e9ration",
    "ability_unicorn_luminousstrike": "Dagues rayonnantes",
    "ability_unicorn_luminousstrike/luminous_strike_buff": "Dagues rayonnantes",
    "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Brulure de Charge lumineuse",
    "ability_unicorn_luminousstrike_desc": "Un faisceau de lumi\u00e8re tombe du ciel. Apr\u00e8s un court laps de temps, le faisceau se forme compl\u00e8tement et provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} \u00e0 toutes les cibles de la zone.<br><br> Celeste re\u00e7oit un bonus cumulable de d\u00e9g\u00e2ts spirituels \u00e0 chaque fois qu'une unit\u00e9 occultiste est touch\u00e9e.",
    "ability_unicorn_luminousstrike_t2_desc": "-12\u00a0s de temps de r\u00e9cup\u00e9ration et +60\u00a0de d\u00e9g\u00e2ts \u00e0 l'impact",
    "ability_unicorn_prismaticguard": "Prisme cristallin",
    "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Prisme cristallin",
    "ability_unicorn_prismaticguard_desc": "Celeste s'entoure d'un prisme protecteur qui fournit de la {g:citadel_inline_attribute:'BonusMoveSpeed'}. Si la protection est d\u00e9truite, elle r\u00e9duit au silence les adversaires les plus proches et leur inflige une partie de la quantit\u00e9 de protection sous forme de d\u00e9g\u00e2ts.",
    "ability_unicorn_prismaticguard_on_explode_desc": "\u00c0 l'explosion",
    "ability_unicorn_prismaticguard_t2_desc": "+100 de protection et multiplicateur spirituel de la protection augment\u00e9",
    "ability_unicorn_prismaticguard_t3_desc": "+2\u00a0de dur\u00e9e du silence et -18\u00a0de temps de r\u00e9cup\u00e9ration. Permet de faire rebondir Astre prodigieux",
    "ability_unicorn_radiantblast": "Luminophage",
    "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminophage",
    "ability_unicorn_radiantblast_desc": "Celeste braque un projecteur sur les adversaires qui lui font face dans une zone conique. Celeste inflige des {g:citadel_inline_attribute:'SpiritDamage'} d\u00e8s qu'elle les attaque et re\u00e7oit du <span class=\"highlight\">vol de vie spirituel</span>.",
    "ability_unicorn_radiantblast_on_bullet_hit_desc": "\u00c0 l'impact",
    "ability_unicorn_radiantblast_t2_desc": "+3\u00a0m de port\u00e9e d'incantation et +15\u00a0% de vol de vie spirituel",
    "ability_unicorn_radiantblast_t3_desc": "+25 de d\u00e9g\u00e2ts et multiplicateur spirituel augment\u00e9",
    "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
    "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
    "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
    "ability_vampirebat_batblink": "Retraite sanguine",
    "ability_vampirebat_batblink_desc": "Mina se disperse bri\u00e8vement, elle devient <span class=\"highlight\">intouchable</span> et s'envole vers l'emplacement cibl\u00e9. <br><br>La capacit\u00e9 peut \u00eatre <span class=\"highlight\">relanc\u00e9e</span> pendant un bref laps de temps.",
    "ability_vampirebat_batblink_t2_desc": "\u00c0 l'envoi, <span class=\"highlight\">+25\u00a0%</span> de cadence de tir pendant 8\u00a0s et bonus de <span class=\"highlight\">8</span>\u00a0balles",
    "ability_vampirebat_batswarm": "Nox Nostra",
    "ability_vampirebat_batswarm/debuff": "Nox Nostra",
    "ability_vampirebat_batswarm_desc": "<span class=\"diminish\">Active\u00a0:</span> Mina lib\u00e8re une nu\u00e9e importante de chauvesouris, chacune infligeant des {g:citadel_inline_attribute:'SpiritDamage'} et appliquant {g:citadel_inline_attribute:'Silence'}.<br><br><span class=\"diminish\">Passive\u00a0:</span> lancer Morsures passionnelles sur une unit\u00e9 occultiste augmente de mani\u00e8re permanente le <span class=\"highlight\">nombre de chauvesouris</span> lib\u00e9r\u00e9es.",
    "ability_vampirebat_batswarm_t3_desc": "\u00c0 l'impact\u00a0: inflige <span class=\"highlight\">1\u00a0%</span> de d\u00e9g\u00e2ts selon les PV actuels",
    "ability_vampirebat_doubledagger": "Doubles dagues",
    "ability_vampirebat_doubledagger_desc": "{s:hero_name} lance deux dagues cons\u00e9cutives qui infligent des {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Si les deux dagues touchent la m\u00eame cible, inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'} \u00e0 la place.",
    "ability_vampirebat_doubledagger_header": "Double impact\u00a0:",
    "ability_vampirebat_doubledagger_t1_desc": "<span class=\"highlight\">+{s:Damage}</span> de d\u00e9g\u00e2ts et de d\u00e9g\u00e2ts bonus",
    "ability_vampirebat_doubledagger_t3_desc": "Double impact\u00a0: r\u00e9duit la r\u00e9sistance spirituelle de <span class=\"highlight\">{s:TechArmorDamageReduction}\u00a0%</span> pendant {s:DebuffDuration}\u00a0s",
    "ability_vampirebat_lovebites": "Morsures passionnelles",
    "ability_vampirebat_lovebites/lovebites_proc": "Morsures passionnelles",
    "ability_vampirebat_lovebites_desc": "Les balles et les capacit\u00e9s appliquent des {g:citadel_inline_attribute:'SpiritDamage'} et chargent une rafale de {g:citadel_inline_attribute:'BonusSpiritDamage'}. <br><br><span class=\"diminish\"> Les cibles deviennent alors bri\u00e8vement immunis\u00e9es contre Morsures passionnelles.",
    "ability_vampirebat_lovebites_flatdamage": "Morsures passionnelles (par coup)",
    "ability_vampirebat_lovebites_t1_desc": "\u00c0 l'activation\u00a0: <span class=\"highlight\">+4.064\u00a0m/s</span> de vitesse de d\u00e9placement pendant 3\u00a0s",
    "ability_vampirebat_lovebites_t2_desc": "<span class=\"highlight\">+3.6</span> de d\u00e9g\u00e2ts, <span class=\"highlight\">+49.5</span> de d\u00e9g\u00e2ts bonus",
    "ability_vampirebat_lovebites_t3_desc": "\u00c0 l'activation\u00a0: <span class=\"highlight\">-1</span> d'endurance et <span class=\"highlight\">30\u00a0%</span> de ralentissement pendant 3\u00a0s",
    "ability_vampirebat_steallife": "Ratissage",
    "ability_vampirebat_steallife_desc": "<span class=\"diminish\">Capacit\u00e9 active\u00a0: </span>Mina fait des taillades \u00e0 l'aide de son parapluie, infligeant des {g:citadel_inline_attribute:'SpiritDamage'} plus importants proportionnellement aux PV manquants de la cible. Si la cible est \u00e9limin\u00e9e, Mina re\u00e7oit des {g:citadel_inline_attribute:'Heal'}.<br><br><span class=\"diminish\">Capacit\u00e9 passive\u00a0: </span> si {g:citadel_binding:'ADS'} est maintenue, Mina flottera bri\u00e8vement.",
    "ability_vampirebat_steallife_t2_desc": "+54 de d\u00e9g\u00e2ts et augmentation du multiplicateur de soins par victime",
    "ability_viper_debuffdagger": "Lame fulgurante",
    "ability_viper_debuffdagger/debuff": "Lame fulgurante",
    "ability_viper_debuffdagger_desc": "Vyper lance une dague qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}. <br><br>Chaque nouvelle dague lanc\u00e9e sur la m\u00eame cible cumule des {g:citadel_inline_attribute:'SpiritDamage'} et du {g:citadel_inline_attribute:'Slow'}.",
    "ability_viper_debuffdagger_quip": "Lance une dague ralentissante",
    "ability_viper_debuffdagger_t2_desc": "\u00c0 l'impact\u00a0: <span class=\"highlight\">-8\u00a0%</span> de r\u00e9sistance aux balles et <span class=\"highlight\">-5\u00a0%</span> de r\u00e9sistance aux balles par charge",
    "ability_viper_debuffdagger_t3_desc": "\u00c0 l'impact\u00a0: r\u00e9initialise <span class=\"highlight\">55\u00a0%</span> du temps de r\u00e9cup\u00e9ration d'une charge.",
    "ability_viper_hookdagger": "Lame-crochet",
    "ability_viper_hookdagger_desc": "{s:hero_name} lance une lame qui inflige des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span>. La lame d\u00e9vie et revient rapidement pour appliquer \u00e0 nouveau des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span>, ainsi qu'un <span class=\"highlight\">ralentissement</span>.",
    "ability_viper_hookdagger_quip": "Lance une dague qui revient vers elle",
    "ability_viper_hookdagger_t3_desc": "Lance <span class=\"highlight\">2\u00a0couteaux</span> suppl\u00e9mentaires",
    "ability_viper_petrifybola": "Bolas p\u00e9trifiants",
    "ability_viper_petrifybola/petrifybola_petrify": "P\u00e9trification",
    "ability_viper_petrifybola_desc": "Vyper lance des bolas explosifs. En explosant, les bolas <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissent</span> et <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">infligent des d\u00e9g\u00e2ts</span> \u00e0 toutes les unit\u00e9s ennemies dans la zone. <br><br>Les unit\u00e9s ennemies touch\u00e9es par un bola subissent des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts suppl\u00e9mentaires</span> et sont <span class=\"highlight\">p\u00e9trifi\u00e9es</span>.Les unit\u00e9s <span class=\"highlight\">p\u00e9trifi\u00e9es</span> bloquent tous les d\u00e9g\u00e2ts, mais ne peuvent effectuer la moindre action.",
    "ability_viper_petrifybola_quip": "Lance des bolas p\u00e9trifiants",
    "ability_viper_petrifybola_t3_desc": "+<span class=\"highlight\">1\u00a0s</span> de p\u00e9trification. P\u00e9trifie tous les adversaires dans la zone</span>",
    "ability_viper_snakedash": "Reptation",
    "ability_viper_snakedash_desc": "La distance de glissade de Vyper augmente, il peut glisser m\u00eame dans les mont\u00e9es et sa vitesse de rotation augmente pendant les glissades.</span>",
    "ability_viper_snakedash_quip": "Am\u00e9liore l'agilit\u00e9 de ses glissades",
    "ability_viper_snakedash_t3_desc": "En cas de glissade\u00a0: Vyper <span class=\"highlight\">obtient 180</span> de protection pendant <span class=\"highlight\">5\u00a0s</span>",
    "ability_viper_ult": "P\u00e9trification",
    "ability_viper_ult/viper_ult_petrify": "P\u00e9trifi\u00e9",
    "ability_viper_ult_desc": "Cr\u00e9e une zone d'impact au sol. Apr\u00e8s un d\u00e9lai, TOUTES les unit\u00e9s dans la zone cylindrique sont <span id=\"TestID\"/></span><span class=\"highlight\">p\u00e9trifi\u00e9es</span>. Les unit\u00e9s ennemies subissent des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span>. Les unit\u00e9s p\u00e9trifi\u00e9es bloquent les d\u00e9g\u00e2ts, mais elles ne peuvent pas agir.",
    "ability_viper_ult_quip": "Transforme les unit\u00e9s alli\u00e9es comme ennemies en pierre",
    "ability_viper_venom": "Venin mortel",
    "ability_viper_venom/viper_venom_modifier_subclass": "Venin mortel",
    "ability_viper_venom_desc": "Injecte du venin mortel \u00e0 une cible. Apr\u00e8s un certain temps, le venin se d\u00e9clenche et inflige des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span> proportionnellement aux PV manquants de la cible.<br><br><span class=\"diminish\">Venin mortel outrepasse le blocage des d\u00e9g\u00e2ts de la p\u00e9trification.</span>",
    "ability_viper_venom_quip": "Injecte un venin mortel \u00e0 ses adversaires",
    "ability_viper_venom_t2_desc": "<span class=\"highlight\">-40\u00a0%</span> de r\u00e9duction des soins et <span class=\"highlight\">-8\u00a0s</span> de temps de r\u00e9cup\u00e9ration",
    "ability_viper_venom_t3_desc": "Les balles accumulent \u00e9galement <span class=\"highlight\">Venin mortel</span>",
    "ability_warden_crowd_control": "Flasque alchimique",
    "ability_warden_crowd_control_desc": "Warden lance une flasque qui inflige des <span class=\"highlight\">d\u00e9g\u00e2ts</span> et r\u00e9duit les <span class=\"highlight\">d\u00e9g\u00e2ts des armes et la vitesse de d\u00e9placement</span> des cibles touch\u00e9es.",
    "ability_warden_crowd_control_quip": "Inflige des d\u00e9g\u00e2ts et des effets n\u00e9gatifs aux adversaires proches",
    "ability_warden_crowd_control_t1_desc": "Les unit\u00e9s ennemies touch\u00e9es perdent <span class=\"highlight\">1 d'endurance</span>",
    "ability_warden_crowd_control_t2_desc": "<span class=\"highlight\">+36 de d\u00e9g\u00e2ts</span> et <span class=\"highlight\">+1\u00a0m de rayon</span>",
    "ability_warden_crowd_control_t3_desc": "<span class=\"highlight\">-6.5\u00a0s</span> de temps de r\u00e9cup\u00e9ration et applique <span class=\"highlight\">30\u00a0%</span> de ralentissement de la cadence de tir",
    "ability_warden_high_alert": "Bravoure",
    "ability_warden_high_alert_desc": "Warden gagne une <span class=\"highlight\">protection</span> et de la <span class=\"highlight\">vitesse de d\u00e9placement</span>.",
    "ability_warden_high_alert_quip": "Gagne une protection et de la vitesse de d\u00e9placement",
    "ability_warden_high_alert_t3_desc": "<span class=\"highlight\">+150</span>\u00a0PV pour le bouclier (augmente selon le pouvoir spirituel)",
    "ability_warden_lock_down": "Mitard",
    "ability_warden_lock_down_desc": "Warden immobilise l'occultiste adverse. Si la cible ne sort pas de la zone pendant le <span class=\"highlight\">temps d'\u00e9vasion</span>, elle subira des <span class=\"highlight\">d\u00e9g\u00e2ts</span> et sera <span class=\"highlight\">immobilis\u00e9e</span>.",
    "ability_warden_lock_down_quip": "Immobilise la cible si elle ne s'\u00e9chappe pas",
    "ability_warden_lock_down_t3_desc": "Warden inflige <span class=\"highlight\">+20\u00a0% de d\u00e9g\u00e2ts des armes</span> aux unit\u00e9s immobilis\u00e9es pendant <span class=\"highlight\">6\u00a0s</span>",
    "ability_warden_riot_protocol": "Charge ultime",
    "ability_warden_riot_protocol_desc": "Apr\u00e8s 2\u00a0s de canalisation, Warden <span class=\"highlight\">\u00e9met des impulsions qui infligent des d\u00e9g\u00e2ts et le soignent</span> en fonction des d\u00e9g\u00e2ts inflig\u00e9s. <br>Durant la canalisation de Charge ultime, Warden b\u00e9n\u00e9ficie d'une meilleure <span class=\"highlight\">r\u00e9sistance spirituelle et aux balles</span>.",
    "ability_warden_riot_protocol_quip": "\u00c9met des impulsions qui volent les PV des adversaires",
    "ability_warden_riot_protocol_t2_desc": "+40.5 de DPS<br>-30\u00a0s de temps de r\u00e9cup\u00e9ration",
    "ability_warden_riot_protocol_t3_desc": "+50\u00a0% de r\u00e9sistance aux balles<br>+50\u00a0% de r\u00e9sistance spirituelle<br>+2.5\u00a0s de dur\u00e9e",
    "ability_werewolf_cripplingslash": "Coup de queue",
    "ability_werewolf_cripplingslash/debuff": "Coup de queue",
    "ability_werewolf_cripplingslash/disarm": "Coup de queue",
    "ability_werewolf_cripplingslash_desc": "Silver (Transformed) \u00e9crase les adversaires qui l'entourent et leur inflige des {g:citadel_inline_attribute:'SpiritDamage'}. Les unit\u00e9s touch\u00e9es sont <span class=\"highlight\">d\u00e9sarm\u00e9es</span> et subissent un bref {g:citadel_inline_attribute:'Slow'}.",
    "ability_werewolf_frenzy": "Prise \u00e0 la gorge",
    "ability_werewolf_frenzy_desc": "Silver (Transformed) inflige des {g:citadel_inline_attribute:'MeleeDamage'} \u00e0 toutes les unit\u00e9s ennemies en face d'elle et re\u00e7oit des {g:citadel_inline_attribute:'Heal'} proportionnels aux d\u00e9g\u00e2ts inflig\u00e9s. Moins la cible a de PV, plus les d\u00e9g\u00e2ts sont importants.",
    "ability_werewolf_kickflip": "Coup de botte",
    "ability_werewolf_kickflip/disarm": "Coup de botte",
    "ability_werewolf_kickflip_desc_1": "Silver s'\u00e9lance vers l'avant et donne un coup de pied \u00e0 la premi\u00e8re unit\u00e9 adverse rencontr\u00e9e pour infliger des {g:citadel_inline_attribute:'MeleeDamage'}. Apr\u00e8s le coup de pied, Silver se repositionne et <span class=\"highlight\">marque</span> la cible.",
    "ability_werewolf_kickflip_desc_2": "Les tirs sur la cible <span class=\"highlight\">marqu\u00e9e</span> infligent des {g:citadel_inline_attribute:'SpiritDamage'} et retirent la marque.",
    "ability_werewolf_kickflip_t2_desc": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0: restaure <span class=\"highlight\">2</span> d'endurance",
    "ability_werewolf_kickflip_t3_desc": "<span class=\"highlight\">+80</span> de d\u00e9g\u00e2ts bonus et les adversaires qui ont re\u00e7u un coup infligent <span class=\"highlight\">-35\u00a0%</span> de d\u00e9g\u00e2ts pendant 5\u00a0s",
    "ability_werewolf_leap": "Bond fracassant",
    "ability_werewolf_leap/buff": "Bond fracassant",
    "ability_werewolf_leap/debuff": "Bond fracassant",
    "ability_werewolf_leap_desc": "{s:hero_name} bondit dans les airs. \u00c0 l'atterrissage, elle inflige des {g:citadel_inline_attribute:'MeleeDamage'} et applique un {g:citadel_inline_attribute:'Slow'} aux unit\u00e9s ennemies proches tout en les repoussant.",
    "ability_werewolf_leap_t1_desc": "\u00c0 l'atterrissage\u00a0: <span class=\"highlight\">+{s:BonusMoveSpeed}\u00a0m/s</span> de vitesse de d\u00e9placement pendant {s:LandingBonusesDuration}\u00a0s",
    "ability_werewolf_leap_t3_desc": "Applique <span class=\"highlight\">{s:StunDuration}\u00a0s</span> d'\u00e9tourdissement",
    "ability_werewolf_maulingleap": "Ru\u00e9e bestiale",
    "ability_werewolf_maulingleap_desc": "Silver (Transformed) bondit vers l'avant et mutile la premi\u00e8re cible ennemie rencontr\u00e9e en lui infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. La cible voit sa {g:citadel_inline_attribute:'BulletResist'} r\u00e9duite et subit des {g:citadel_inline_attribute:'SpiritDamage'} au fil du temps.",
    "ability_werewolf_netshot": "Bola entravant",
    "ability_werewolf_netshot/debuff": "Bola entravant",
    "ability_werewolf_netshot_desc": "Lance un bola qui inflige des {g:citadel_inline_attribute:'SpiritDamage'}, ce qui applique un {g:citadel_inline_attribute:'Slow'} et entrave les capacit\u00e9s de d\u00e9placement, les sauts et l'utilisation de l'endurance.",
    "ability_werewolf_netshot_t3_desc": "<span class=\"highlight\">\u00a0-5\u00a0s</span> de temps de r\u00e9cup\u00e9ration de la capacit\u00e9. Le bola ricoche sur un maximum de <span class=\"highlight\">2</span>\u00a0cibles suppl\u00e9mentaires",
    "ability_werewolf_onthehunt": "Chasse ouverte",
    "ability_werewolf_onthehunt_desc": "{s:hero_name} obtient un {g:citadel_inline_attribute:'BonusFireRate'} et un {g:citadel_inline_attribute:'BonusMoveSpeed'}. Les unit\u00e9s alli\u00e9es \u00e0 proximit\u00e9 re\u00e7oivent la moiti\u00e9 de ces bonus. En cas de victime pendant que Chasse ouverte est active, celle-ci est relanc\u00e9e.",
    "ability_werewolf_passive_desc": "<span class=\"diminish\">Forme humaine\u00a0:</span>{s:hero_name} traque la derni\u00e8re unit\u00e9 occultiste qu'elle a attaqu\u00e9e. Si celle-ci est tu\u00e9e, {s:hero_name} re\u00e7oit des \u00e2mes suppl\u00e9mentaires.<br><br><span class=\"diminish\">Forme lupine\u00a0:</span>{s:hero_name} traque les occultistes proches avec peu de PV restants. Si elle tue une cible traqu\u00e9e, ses temps de r\u00e9cup\u00e9ration sont r\u00e9duits.",
    "ability_werewolf_primary_weapon_rifle": "D\u00e9g\u00e2ts balistiques",
    "ability_werewolf_primary_weapon_rifle_crit": "D\u00e9g\u00e2ts balistiques crit.",
    "ability_werewolf_transformation": "Lycanthropie",
    "ability_werewolf_transformation/ready": "La transformation est imminente\u2026",
    "ability_werewolf_transformation/werewolf": "Lycanthropie",
    "ability_werewolf_transformation/werewolf/stackingbuff": "Lycanthropie",
    "ability_werewolf_transformation_desc": "<span class=\"diminish\">Effet passif\u00a0: </span>les d\u00e9g\u00e2ts inflig\u00e9s g\u00e9n\u00e8rent de la soif de sang, augment\u00e9e en cas de PV faibles. Au paroxysme de sa soif de sang, Silver (Transformed) lance automatiquement Lycanthropie.<br><br><span class=\"diminish\">Effet actif\u00a0:</span> Silver (Transformed) se transforme instantan\u00e9ment et obtient un bonus de {g:citadel_inline_attribute:'MaxHealth'} et de {g:citadel_inline_attribute:'MoveSpeed'}. Elle cumule des charges de {g:citadel_inline_attribute:'FireRate'} sur les occultistes adverses et <span class=\"highlight\">\u00e9change ses capacit\u00e9s et son arme</span> contre des versions plus f\u00e9roces.",
    "ability_werewolf_transformation_ready_hint": "D\u00e9chainez-vous\u00a0!",
    "ability_werewolf_transformation_t1_desc": "<span class=\"highlight\">+15\u00a0%</span> de r\u00e9sistance aux balles et spirituelle",
    "ability_werewolf_transformation_t2_desc": "<span class=\"highlight\">+3\u00a0m/s</span> de vitesse de d\u00e9placement et <span class=\"highlight\">125</span>\u00a0PV bonus",
    "ability_werewolf_transformation_t3_desc": "\u00c0 chaque \u00e9limination d'occultiste\u00a0: r\u00e9initialise les capacit\u00e9s, la dur\u00e9e et les soins de la transformation",
    "ability_werewolf_transformation_trigger": "Mettre fin \u00e0 la transformation",
    "ability_werewolf_transformation_trigger_desc": "Reprenez forme humaine.",
    "ability_werewolf_unloadgun": "Rafale \u00e9clair",
    "ability_werewolf_unloadgun/buff": "Rafale \u00e9clair",
    "ability_werewolf_unloadgun_desc": "Silver recharge son arme instantan\u00e9ment. Elle gagne un {g:citadel_inline_attribute:'BonusFireRate'} et inflige des {g:citadel_inline_attribute:'WeaponDamage'} bonus en fonction des PV de la cible pendant un nombre limit\u00e9 de tirs dont la pr\u00e9cision est r\u00e9duite.",
    "ability_werewolf_unloadgun_t3_desc": "Si tous ses tirs font mouche, Silver inflige <span class=\"highlight\">8\u00a0%</span> de d\u00e9g\u00e2ts selon les PV actuels",
    "ability_wrecker_salvage": "R\u00e9cup\u00e9ration",
    "ability_wrecker_salvage/modifier_wrecker_salvage": "Attach\u00e9",
    "ability_wrecker_salvage_desc": "Wrecker s'accroche \u00e0 une unit\u00e9 ennemie. Tant qu'il est actif, le lien <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">soigne</span> Wrecker. Les cibles doivent se trouver en ligne de mire et \u00e0 moins de la port\u00e9e max. pour ne pas rompre le lien. En cas de victime, Wrecker obtient une charge de <span class=\"highlight\">Projection organique</span>.",
    "ability_wrecker_salvage_quip": "Consomme un troupier ennemi ou neutre",
    "ability_wrecker_salvage_t3_desc": "<span class=\"highlight\">+2</span>\u00a0cibles suppl\u00e9mentaires",
    "ability_wrecker_teleport": "Projection astrale",
    "ability_wrecker_teleport_desc": "Projette une <span class=\"highlight\">ombre volante, copie de vous-m\u00eame, sous votre cont\u00f4le</span>. Votre corps d'origine est <span class=\"highlight\">t\u00e9l\u00e9port\u00e9</span> l\u00e0 o\u00f9 votre copie atterrit. La t\u00e9l\u00e9portation aboutit sur une explosion qui <span class=\"highlight\">ralentit les adversaires et leur inflige des d\u00e9g\u00e2ts</span> en fonction de la dur\u00e9e du vol de votre copie.",
    "ability_wrecker_teleport_quip": "Projette une illusion de vous-m\u00eame dans les airs, ce qui vous permet de t\u00e9l\u00e9porter votre corps l\u00e0 o\u00f9 l'illusion atterrit",
    "ability_wrecker_ultimate": "Flux magn\u00e9tique",
    "ability_wrecker_ultimate_desc": "<span class=\"highlight\">Capture</span> n'importe quel adversaire dans la ligne de mire de Wrecker, le place en \u00e9tat de <span class=\"highlight\">stase</span> et le maintient au-dessus de sa t\u00eate. Toutes les unit\u00e9s captur\u00e9es sont <span class=\"highlight\">\u00e9tourdies</span> et subissent des <span class=\"highlight\">d\u00e9g\u00e2ts</span> \u00e0 la fin de l'effet. Tous les PNJ captur\u00e9s sont <span class=\"highlight\">r\u00e9cup\u00e9r\u00e9s</span>.",
    "ability_wrecker_ultimate_t3_desc": "Wrecker est <span class=\"highlight\">invuln\u00e9rable</span> lorsqu'il utilise la capacit\u00e9",
    "ability_wrecking_ball": "Boule de d\u00e9molition",
    "ability_wrecking_ball_desc": "Cr\u00e9e une grosse boule de ferraille qui peut \u00eatre lanc\u00e9e, <span class=\"highlight\">infligeant des d\u00e9g\u00e2ts et \u00e9tourdissant</span> la premi\u00e8re unit\u00e9 ennemie touch\u00e9e. La formation de cette boule prend un certain temps et elle vous ralentit lorsque vous la portez.",
    "ability_wrecking_ball_quip": "Lance une boule de ferraille qui \u00e9tourdit les unit\u00e9s ennemies",
    "active_bullet_shield": "Bouclier balistique",
    "afterburn_spirit_stolen_buff": "Spirit Taken",
    "afterburn_spirit_stolen_debuff": "Spirit Stolen",
    "akimbo_bulletshield": "Bouclier balistique",
    "akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
    "akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  <br>Prevents",
    "akimbo_chargedshot": "Overload",
    "akimbo_chargedshot_desc": "{s:hero_name} charges gun and deals <span class=\"highlight\">Spirit Damage</span> to nearby enemies in front.",
    "akimbo_chargedshot_t1_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}m/s</span> move speed while charging.",
    "akimbo_chargedshot_t3_desc": "Reduces enemy bullet armor by <span class=\"highlight\">{s:BulletArmorReduction}</span> for <span class=\"highlight\">{s:BulletArmorReductionDuration}s</span>",
    "akimbo_rocketman": "Rocket Man",
    "akimbo_rocketman_desc": "{s:hero_name} transforms into a grenade that stuns enemies.",
    "akimbo_stealammo": "Steal Clip",
    "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus",
    "akimbo_stealammo/modifier_reload_speed": "Slow Reload",
    "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains <span class=\"highlight\">{s:StealTechPower}% Spirit Power</span> per target.",
    "ammo_permanent_pickup_label": "+3\u00a0% de munitions max.",
    "ammo_permanent_pickup_label_lv2": "+5\u00a0% de munitions max.",
    "ammo_permanent_pickup_label_lv3": "+7\u00a0% de munitions max.",
    "apocalypse_armageddon": "Armageddon",
    "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
    "apocalypse_discharge_soul": "Discharge Soul",
    "apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby": "Tombstone Nearby",
    "apocalypse_discharge_soul_desc": "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.",
    "apocalypse_four_horsemen": "Four Horsemen",
    "apocalypse_four_horsemen_desc": "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.",
    "apocalypse_gigantic_sword": "Gigantic Sword",
    "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
    "assassin_modifier": "+ D\u00e9g\u00e2ts des armes",
    "base_stat_regen": "R\u00e9g\u00e9n. de base de l'occultiste",
    "berserker_stack": "Furie",
    "breakable_pickup_missing_loc": "TRADUCTION DE L'OBJET NON DISPONIBLE",
    "cadence_ability_anthem": "Anthem",
    "cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
    "cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs",
    "cadence_ability_crescendo": "Crescendo",
    "cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
    "cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it",
    "cadence_ability_grandfinale": "Grand Finale",
    "cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.",
    "cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.",
    "cadence_ability_lullaby": "Lullaby",
    "cadence_ability_lullaby_desc": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.",
    "cadence_ability_lullaby_quip": "Lull any foe you come within earshot of to sleep.",
    "cadence_ability_silencecontraptions": "Silence Contraptions",
    "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
    "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
    "capture_point_escort/capturing_escort": "Capture",
    "casting_powerup_pickup": "Incantation",
    "ccitadel_settings_alt_cast_hold_time_tooltip": "D\u00e9finit la dur\u00e9e pendant laquelle le bouton de capacit\u00e9 doit \u00eatre maintenu enfonc\u00e9 pour d\u00e9clencher l'utilisation secondaire.",
    "cd_permanent_pickup_label": "+0,5\u00a0% de r\u00e9duct. des temps de r\u00e9cup\u00e9ration",
    "cd_permanent_pickup_label_lv2": "+0,75\u00a0% de r\u00e9duct. des temps de r\u00e9cup\u00e9ration",
    "cd_permanent_pickup_label_lv3": "+1\u00a0% de r\u00e9duct. des temps de r\u00e9cup\u00e9ration",
    "change_team_powerup_pickup": "Changer d'\u00e9quipe",
    "chat_wheel_options": "OPTIONS DE LA ROUE",
    "chrono_time_trap_debuff": "Time Bomb",
    "citadel_ClearHeroHotkeyBindings": "R\u00e9initialiser {s:selected_hero_name}",
    "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Activer/d\u00e9sactiver les raccourcis sp\u00e9cifiques par occultiste.",
    "citadel_ability_ballista_ammo_pack": "Belt Feed",
    "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.<br><br>This can be cancelled by toggling off. Remaining shells will be lost.",
    "citadel_ability_ballista_ammo_pack_t1_desc": "<span class=\"highlight\">+{s:ClipSize}</span> shells",
    "citadel_ability_ballista_bullet_storm": "Bullet Storm",
    "citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff": "Bullet Storm",
    "citadel_ability_ballista_bullet_storm_desc": "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.",
    "citadel_ability_ballista_fusion_bomb": "Fusion Bomb",
    "citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
    "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
    "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Ralentissement",
    "citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
    "citadel_ability_ballista_mine_field": "Mine Field",
    "citadel_ability_ballista_mine_field_desc": "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims",
    "citadel_ability_ballista_mine_field_t2_desc": "<span class=\"highlight\">+{s:NumMines}</span> mines",
    "citadel_ability_ballista_shell_shotgun": "Flak Cannon",
    "citadel_ability_ballista_shell_shotgun_desc": "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.<br><br>Deals weapon damage",
    "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting <span class=\"highlight\">{s:TargetsToAddCharge}+</span> targets refunds charge",
    "citadel_ability_basicdamagereflect": "Reflect Basic Damage",
    "citadel_ability_bebop_laser_beam": "Hyperlaser",
    "citadel_ability_bebop_laser_beam_desc": "Bebop canalise un puissant flux d'\u00e9nergie qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}.",
    "citadel_ability_bebop_laser_beam_quip": "Lance un tir de laser qui inflige des d\u00e9g\u00e2ts consid\u00e9rables",
    "citadel_ability_bebop_laser_beam_t3_desc": "Bebop est soign\u00e9 pour <span class=\"highlight\">65\u00a0%</span> des d\u00e9g\u00e2ts inflig\u00e9s par Hyperlaser aux occultistes adverses (20\u00a0% pour les non-occultistes)",
    "citadel_ability_bull_charge": "Charge taurine",
    "citadel_ability_bull_charge_desc": "Abrams charge vers l'avant et {g:citadel_inline_attribute:'Pulling'} les unit\u00e9s ennemies. Plaquer une unit\u00e9 h\u00e9ro\u00efque contre un mur applique un {g:citadel_inline_attribute:'Stun'}.<br><span class=\"diminish\">Entrer en collision avec l'adversaire augmente la vitesse de charge.</span>",
    "citadel_ability_bull_charge_on_hero_collide_header": "En cas de collision\u00a0:",
    "citadel_ability_bull_charge_on_wall_header": "En cas de placage contre un mur\u00a0:",
    "citadel_ability_bull_charge_quip": "Charge droit dans le tas et entraine ses adversaires dans la foul\u00e9e",
    "citadel_ability_bull_charge_t1_desc": "Collision\u00a0: <span class=\"highlight\">+2.2\u00a0%</span> de d\u00e9g\u00e2ts des armes pendant <span class=\"highlight\">8</span>\u00a0s",
    "citadel_ability_bull_charge_t2_desc": "En cas de placage contre un mur : <span class=\"highlight\">+0.45\u00a0s</span> de dur\u00e9e d'\u00e9tourdissement",
    "citadel_ability_bull_heal": "Siphonnage",
    "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphonnage",
    "citadel_ability_bull_heal_desc": "Abrams draine la vie des unit\u00e9s ennemies proches devant lui. Inflige des {g:citadel_inline_attribute:'SpiritDPS'} et {g:citadel_inline_attribute:'Healing'} \u00e0 hauteur d'une partie des d\u00e9g\u00e2ts inflig\u00e9s.",
    "citadel_ability_bull_heal_quip": "Draine la vie des unit\u00e9s ennemies \u00e0 proximit\u00e9 devant lui",
    "citadel_ability_bull_heal_t3_desc": "+<span class=\"highlight\">20</span>\u00a0de DPS et <span class=\"highlight\">augmentation de l'\u00e9chelle des d\u00e9g\u00e2ts</span>",
    "citadel_ability_bull_leap": "Impact sismique",
    "citadel_ability_bull_leap_desc": "Abrams s'\u00e9lance dans les airs avant de s'\u00e9craser au sol, ce qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et provoque un {g:citadel_inline_attribute:'Stun'}.",
    "citadel_ability_bull_leap_quip": "Retombe sur ses adversaires et les \u00e9tourdit",
    "citadel_ability_bull_leap_t2_desc": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0: +100 de PV max. et +14\u00a0% de cadence de tir",
    "citadel_ability_bull_leap_t3_desc": "\u00c0 l'incantation, devient <span class=\"highlight\">intouchable</span>",
    "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
    "citadel_ability_card_toss": "Tour de cartes",
    "citadel_ability_card_toss_desc": "Wraith inflige des d\u00e9g\u00e2ts des armes pour invoquer des cartes. Activer la capacit\u00e9 lance une carte vers l'unit\u00e9 ennemie cibl\u00e9e ou sous le viseur de Wraith.",
    "citadel_ability_card_toss_quip": "Lance des cartes \u00e0 t\u00eate chercheuse",
    "citadel_ability_card_toss_t3_desc": "<span class=\"highlight\">50\u00a0%</span> de vitesse d'obtention des cartes. Les cartes appliquent <span class=\"highlight\">30\u00a0%</span> de ralentissement pendant <span class=\"highlight\">1\u00a0s</span>",
    "citadel_ability_chain_lightning": "Chain Lightning",
    "citadel_ability_chain_lightning_t1": "Chain Radius",
    "citadel_ability_chain_lightning_t2": "Chain Damage",
    "citadel_ability_chain_lightning_t3": "360 Cone",
    "citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.",
    "citadel_ability_charged_tackle": "Charged Tackle",
    "citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle",
    "citadel_ability_charged_tackle_cancel_channel": "Stop Charging",
    "citadel_ability_charged_tackle_desc": "Build up power then enter a charge, <span class=\"highlight\">dragging and damaging enemies</span> in your path. Can be canceled early.",
    "citadel_ability_charged_tackle_quip": "Charge into combat",
    "citadel_ability_charged_tackle_t1_desc": "<span class=\"highlight\">+{s:Damage}</span> Damage and <span class=\"highlight\">+{s:ChargeDistance}m</span> Charge Distance.",
    "citadel_ability_charged_tackle_t2_desc": "Gain a <span class=\"highlight\">{s:TechShield}HP Spirit Shield</span> for <span class=\"highlight\">{s:TechShieldDuration}s</span> when Charged Tackle ends.",
    "citadel_ability_charged_tackle_t3_desc": "<span class=\"highlight\">Remove Prepare Time</span> and <span class=\"highlight\">{s:AbilityCooldown}s</span> Ability Cooldown",
    "citadel_ability_chrono_kinetic_carbine": "Carabine cin\u00e9tique",
    "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabine cin\u00e9tique",
    "citadel_ability_chrono_kinetic_carbine_charged": "CHARG\u00c9E\u00a0!",
    "citadel_ability_chrono_kinetic_carbine_desc": "Paradox charge un puissant tir d'\u00e9nergie temporelle, qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et <span class=\"highlight\">arr\u00eate le temps</span> pour les unit\u00e9s ennemies touch\u00e9es. Les d\u00e9g\u00e2ts inflig\u00e9s augmentent avec le {g:citadel_inline_attribute:'WeaponDamage'}. La vitesse de d\u00e9placement est augment\u00e9e pendant la charge. <br><br>Pendant que vous \u00eates en vol et que vous chargez, appuyez sur {g:citadel_binding:'ADS'} pour ralentir vos mouvements.",
    "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRE\u2026",
    "citadel_ability_chrono_kinetic_carbine_quip": "Charge son arme pour infliger de lourds d\u00e9g\u00e2ts et arr\u00eater le temps",
    "citadel_ability_chrono_kinetic_carbine_t2_desc": "-8\u00a0s de temps de r\u00e9cup\u00e9ration et +2\u00a0s de dur\u00e9e de charge",
    "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50\u00a0% de multiplicateur de d\u00e9g\u00e2ts max.",
    "citadel_ability_chrono_pulse_grenade": "Grenade \u00e0 impulsion",
    "citadel_ability_chrono_pulse_grenade_AMP": "Amp. de d\u00e9g\u00e2ts de Grenade \u00e0 impulsion",
    "citadel_ability_chrono_pulse_grenade_desc": "Lance une grenade qui \u00e9met des impulsions \u00e0 l'impact. Chaque impulsion <span class=\"highlight\">inflige des d\u00e9g\u00e2ts, ralentit et amplifie de mani\u00e8re cumulative les d\u00e9g\u00e2ts</span> que Paradox inflige \u00e0 la cible.",
    "citadel_ability_chrono_pulse_grenade_quip": "Lance une grenade qui inflige des d\u00e9g\u00e2ts et ralentit \u00e0 chaque impulsion",
    "citadel_ability_chrono_pulse_grenade_t3_desc": "<span class=\"highlight\">+36 de d\u00e9g\u00e2ts d'impulsion et <span class=\"highlight\">+0.75\u00a0m de rayon par impulsion",
    "citadel_ability_chrono_sphere": "Chrono's Sphere",
    "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that <span class=\"highlight\">slows down the flow of time</span> for enemies. Enemies are also <span class=\"highlight\">Silenced</span> while in the Vortex.",
    "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
    "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will <span class=\"highlight\">pull all enemies in to its center.</span>",
    "citadel_ability_chrono_swap": "Permutation paradoxale",
    "citadel_ability_chrono_swap_desc": "Paradox tire un projectile qui permet d'<span class=\"highlight\">\u00e9changer sa position avec celle de l'unit\u00e9 occultiste ennemie cibl\u00e9e</span>. Pendant l'effet, Paradox gagne du <span class=\"highlight\">vol de vie spirituel</span>, tandis que la cible <span class=\"highlight\">subit des d\u00e9g\u00e2ts au fil du temps</span>.",
    "citadel_ability_chrono_swap_quip": "\u00c9change de position avec une unit\u00e9 occultiste ennemie.",
    "citadel_ability_chrono_time_wall": "\u00c9cran temporel",
    "citadel_ability_chrono_time_wall_desc": "\u00c9rige un \u00e9cran de distorsion temporelle qui <span class=\"highlight\">arr\u00eate le temps</span> pour tous les <span class=\"highlight\">projectiles et balles ennemis</span> qui le touchent. Les unit\u00e9s ennemies qui touchent le mur sont bri\u00e8vement <span class=\"highlight\">ralenties</span>.",
    "citadel_ability_chrono_time_wall_quip": "\u00c9rige un \u00e9cran qui ralentit consid\u00e9rablement les projectiles",
    "citadel_ability_chrono_time_wall_t1_desc": "<span class=\"highlight\">+2\u00a0m</span> de largeur,<br><span class=\"highlight\">+1\u00a0m</span> de hauteur",
    "citadel_ability_chrono_time_wall_t2_desc": "<span class=\"highlight\">+9\u00a0%</span> de d\u00e9g\u00e2ts selon les PV max. au contact",
    "citadel_ability_chrono_time_wall_t3_desc": "Les unit\u00e9s ennemies qui touchent l'\u00e9cran temporel sont <span class=\"highlight\">r\u00e9duites au silence</span> pendant 2.5\u00a0s",
    "citadel_ability_converge": "Converge",
    "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
    "citadel_ability_dash": "S'\u00e9lancer",
    "citadel_ability_defensive_fortress": "Defensive Fortress",
    "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
    "citadel_ability_drone_boss_laser_beam": "Laser du boss",
    "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
    "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
    "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera",
    "citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera",
    "citadel_ability_drone_teleport": "Drone Teleport",
    "citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.",
    "citadel_ability_duo_arc_cannon": "Arc Cannon",
    "citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser <span class=\"highlight\">{s:SweepCount} times</span> from the sky, dealing damage to anyone caught in its path.",
    "citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing <span class=\"highlight\">{s:BurnDPS} dps</span> for <span class=\"highlight\">{s:BurnDuration}s</span>",
    "citadel_ability_duo_arc_cannon_t3_desc": "<span class=\"highlight\">+{s:SweepCount}</span> sweeps<br><span class=\"highlight\">{s:SweepInterval}s</span> between laser sweeps",
    "citadel_ability_duo_energy_link": "Energy Link",
    "citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.<br><br>If targeting an enemy, deals damage instead.",
    "citadel_ability_duo_energy_link_t2_desc": "<span class=\"highlight\">+{s:ExternalBonusHealthRegen}</span> Regen<br><span class=\"highlight\">+{s:DPS}</span> DPS",
    "citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target",
    "citadel_ability_duo_fusion_scalpel": "Fusion Scalpel",
    "citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it",
    "citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by <span class=\"highlight\">{s:SlowPercent}%</span> for {s:DebuffDuration}s",
    "citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to <span class=\"highlight\">{s:MaxAllyLinks}</span> nearby allies",
    "citadel_ability_duo_grenade": "Grenade",
    "citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s",
    "citadel_ability_duo_grenade_t3_desc": "<span class=\"highlight\">+{s:AbilityCharges}</span> charges and Charge Delay <span class=\"highlight\">{s:AbilityCooldownBetweenCharge}s</span>",
    "citadel_ability_duo_order": "Order",
    "citadel_ability_duo_order_attack": "Attack",
    "citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target",
    "citadel_ability_duo_order_cancel": "Cancel",
    "citadel_ability_duo_order_follow": "Follow",
    "citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.",
    "citadel_ability_duo_order_sentry": "Sentry",
    "citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats",
    "citadel_ability_duo_summon_drone": "Summon",
    "citadel_ability_duo_summon_drone_desc": "Summons your drone.",
    "citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items",
    "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
    "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
    "citadel_ability_fissure_wall": "Mur spectral",
    "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Mur spectral\u00a0: effet n\u00e9gatif des d\u00e9g\u00e2ts",
    "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
    "citadel_ability_fissure_wall_desc": "McGinnis cr\u00e9e un mur qui <span class=\"highlight\">divise le terrain</span> en deux. Lors de sa cr\u00e9ation, le mur <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">ralentit</span> les adversaires proches. <br>Appuyez sur{g:citadel_binding:'Attack'}ou{g:citadel_binding:'Ability3'}pour mettre fin au mur pr\u00e9matur\u00e9ment.",
    "citadel_ability_fissure_wall_quip": "Invoque un mur pour bloquer les unit\u00e9s ennemies",
    "citadel_ability_fissure_wall_t1_desc": "<span class=\"highlight\">\u20131\u00a0d'endurance</span> et d\u00e9g\u00e2ts de McGinnis amplifi\u00e9s de <span class=\"highlight\">15\u00a0%</span> sur les cibles pendant 7\u00a0s",
    "citadel_ability_fissure_wall_t3_desc": "<span class=\"highlight\">+0.75\u00a0s d'\u00e9tourdissement</span> pour les cibles",
    "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
    "citadel_ability_flying_strike": "Sabre-grappin",
    "citadel_ability_flying_strike/slow": "Sabre-grappin\u00a0: ralentissement",
    "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
    "citadel_ability_flying_strike_desc": "Lance un grappin <span class=\"highlight\">qui tracte Yamato jusqu'\u00e0 sa cible</span>. <span class=\"highlight\">Inflige des d\u00e9g\u00e2ts et ralentit</span> la cible \u00e0 l'arriv\u00e9e.",
    "citadel_ability_flying_strike_quip": "S'envole vers une cible ennemie",
    "citadel_ability_flying_strike_t3_desc": "Peut s'accrocher aux <span class=\"highlight\">unit\u00e9s occultistes</span> alli\u00e9es et <span class=\"highlight\">+6</span> de d\u00e9g\u00e2ts des armes pendant <span class=\"highlight\">10\u00a0s</span>",
    "citadel_ability_gigawatt_lightning_strike": "Foudroiement d'Orage magn\u00e9tique",
    "citadel_ability_grapplehook": "Grapple Hook",
    "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
    "citadel_ability_healing_slash": "Shomen \u00e9carlate",
    "citadel_ability_healing_slash/debuff": "Shomen \u00e9carlate",
    "citadel_ability_healing_slash_desc": "Yamato taillade les adversaires en face d'elle, <span class=\"highlight\">leur inflige des d\u00e9g\u00e2ts et r\u00e9duit leur cadence de tir</span>. Blesser des occultistes <span class=\"highlight\">soigne</span> Yamato.",
    "citadel_ability_healing_slash_quip": "Inflige des d\u00e9g\u00e2ts aux adversaires \u00e0 proximit\u00e9 et prodigue des soins \u00e0 l'impact",
    "citadel_ability_hijack_mind_control": "Hack Enemy Units",
    "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
    "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra <span class=\"highlight\">{s:UnitBonusDamagePercent}</span>% damage",
    "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra <span class=\"highlight\">{s:UnitBonusDamagePercent}</span>% damage",
    "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
    "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a <span class=\"highlight\">Weapon Jammer</span> on enemy heroes that will give them a <span class=\"highlight\">percent chance to misfire</span> (bullet does not fire and they damage themselves).",
    "citadel_ability_hook": "Bras m\u00e9canique",
    "citadel_ability_hook_desc": "Bebop lance une main m\u00e9canique qui {g:citadel_inline_attribute:'Pulls'} la premi\u00e8re cible sur sa trajectoire et la ram\u00e8ne. <br><br><span class=\"diminish\">Bras m\u00e9canique peut \u00eatre utilis\u00e9 sur les unit\u00e9s alli\u00e9es.</br>",
    "citadel_ability_hook_quip": "Tire une cible vers soi",
    "citadel_ability_hook_t1_desc": "<span class=\"highlight\">+20\u00a0% de d\u00e9g\u00e2ts des armes</span> aux unit\u00e9s ennemies accroch\u00e9es pendant 6\u00a0s",
    "citadel_ability_hornet_chain": "Entrave",
    "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Entrave",
    "citadel_ability_hornet_chain_desc": "Lance un pieu qui permet d'<span class=\"highlight\">attacher les unit\u00e9s ennemies</span> \u00e0 l'endroit o\u00f9 il atterrit. Les d\u00e9placements de l'unit\u00e9 pi\u00e9g\u00e9e sont limit\u00e9s \u00e0 la longueur de la corde attach\u00e9e au pieu.",
    "citadel_ability_hornet_chain_quip": "Attache les unit\u00e9s ennemies au sol",
    "citadel_ability_hornet_chain_t3_desc": "<span class=\"highlight\">+0.5\u00a0s</span> de dur\u00e9e du lien et <span class=\"highlight\">+1\u00a0m</span> de rayon de capture",
    "citadel_ability_hornet_crit_stacking_buff": "Headhunter",
    "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
    "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark",
    "citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them.  Headshots are guaranteed to apply this effect.",
    "citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
    "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
    "citadel_ability_hornet_leap": "Envol",
    "citadel_ability_hornet_leap_desc": "Vindicta <span class=\"highlight\">s'envole</span>. Une fois en l'air, son arme inflige des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels bonus</span>.",
    "citadel_ability_hornet_leap_quip": "S'envole et am\u00e9liore son arme",
    "citadel_ability_hornet_leap_t1_desc": "<span class=\"highlight\">+50\u00a0%</span> de capacit\u00e9 du chargeur de base en vol",
    "citadel_ability_hornet_mark": "Vindicta's Mark",
    "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
    "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains <span class=\"highlight\">{s:ChargeForKill} Charge for Assassinate</span>",
    "citadel_ability_hornet_nest": "Vindicta Nest",
    "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
    "citadel_ability_hornet_snipe": "Assassinat",
    "citadel_ability_hornet_snipe_desc": "Vindicta utilise la lunette de son fusil pour effectuer un puissant tir de longue port\u00e9e. La totalit\u00e9 des d\u00e9g\u00e2ts n'est inflig\u00e9e qu'apr\u00e8s la charge compl\u00e8te, atteinte 1\u00a0s apr\u00e8s avoir utilis\u00e9 la lunette. Inflige des <span class=\"highlight\">d\u00e9g\u00e2ts bonus</span> aux cibles ennemies \u00e0 qui il reste <span class=\"highlight\">moins de 50\u00a0% de PV</span>. Les victimes d'Assassinat <span class=\"highlight\">accordent des d\u00e9g\u00e2ts de l'arme armes bonus</span>.",
    "citadel_ability_hornet_snipe_quip": "Effectue un puissant tir de pr\u00e9cision",
    "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls",
    "citadel_ability_hornet_sting": "Nu\u00e9e de corneilles",
    "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Nu\u00e9e de corneilles",
    "citadel_ability_hornet_sting_desc": "Les corneilles de Vindicta infligent des <span class=\"highlight\">d\u00e9g\u00e2ts d'impact</span>, r\u00e9duisent la r\u00e9sistance aux balles de la cible et la font <span class=\"highlight\">saigner</span>, ce qui lui inflige des d\u00e9g\u00e2ts en fonction de ses <span class=\"highlight\">PV actuels</span>.",
    "citadel_ability_hornet_sting_quip": "Provoque un saignement au fil du temps",
    "citadel_ability_hornet_sting_t1_desc": "La nu\u00e9e <span class=\"highlight\">rebondit jusqu'\u00e0 2\u00a0fois</span> sur d'autres cibles ennemies dans un rayon de 15\u00a0m",
    "citadel_ability_hornet_sting_t3_desc": "-8\u00a0% de r\u00e9sistance aux balles et -8\u00a0% de r\u00e9sistance spirituelle",
    "citadel_ability_infinity_slash": "Transformation s\u00e9pulcrale",
    "citadel_ability_infinity_slash/timer": "Forme s\u00e9pulcrale",
    "citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
    "citadel_ability_infinity_slash_desc": "Yamato se transforme en esprit et devient <span class=\"highlight\">invincible</span>. Ses capacit\u00e9s <span class=\"highlight\">sont r\u00e9initialis\u00e9es et sont 60\u00a0% plus rapides</span>. Accorde <span class=\"highlight\">l'immunit\u00e9 contre les effets de statut n\u00e9gatifs</span>, et augmente consid\u00e9rablement sa <span class=\"highlight\">r\u00e9sistance spirituelle et aux balles</span>.<br> Les victimes occultistes de Yamato lui conf\u00e8rent des <span class=\"highlight\">soins</span> et <span class=\"highlight\">prolongent la dur\u00e9e</span> de cette forme.",
    "citadel_ability_infinity_slash_quip": "Devient invincible et gagne en puissance",
    "citadel_ability_infinity_slash_t3_desc": "+3\u00a0s de dur\u00e9e<br>+20\u00a0% de r\u00e9sistance aux balles<br>+20\u00a0% de r\u00e9sistance spirituelle",
    "citadel_ability_interrupted": "Interrompue",
    "citadel_ability_jump": "Sauter",
    "citadel_ability_kali_disruptive_charge": "Pack Hunter",
    "citadel_ability_kali_disruptive_charge_desc": "Provides a <span class=\"highlight\">large speed bonus</span> to you and nearby allies. The speed bonus decays over time.",
    "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster",
    "citadel_ability_kali_disruptive_charge_t2_desc": "<span class=\"highlight\">{s:LifestealPercent}% Damage Lifesteal</span> for the duration of Pack Hunter",
    "citadel_ability_kali_spinning_blade": "Occilioblade",
    "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that <span class=\"highlight\">deals damage</span> and <span class=\"highlight\">returns</span> to you.",
    "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back",
    "citadel_ability_kali_spinning_blade_t1_desc": "<span class=\"highlight\">{s:SlowPercent}% slow</span> for <span class=\"highlight\">{s:SlowDuration}s</span> on enemies hit",
    "citadel_ability_kali_spinning_blade_t2_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and Occilioblade gains <span class=\"highlight\">+100% more damage</span> from spirit",
    "citadel_ability_kali_spinning_blade_t3_desc": "<span class=\"highlight\">{s:CooldownReductionOnHit}s Cooldown</span> for each enemy hit by Occilioblade",
    "citadel_ability_lash": "Grappin",
    "citadel_ability_lash_desc": "<span class=\"highlight\">Lash s'\u00e9lance dans les airs</span> en direction d'une cible. Grappin r\u00e9initialise \u00e9galement la limite de <span class=\"highlight\">sauts a\u00e9riens et \u00e9lanc\u00e9s</span>.",
    "citadel_ability_lash_down_strike": "Frappe au sol",
    "citadel_ability_lash_down_strike_desc": "Lash frappe le sol et <span class=\"highlight\">inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies</span> devant lui. Si Lash lance Frappe au sol en l'air, il plonge rapidement vers le sol. Les d\u00e9g\u00e2ts par m\u00e8tre sont r\u00e9duits apr\u00e8s 25\u00a0m.",
    "citadel_ability_lash_down_strike_quip": "Frappe le sol et inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies",
    "citadel_ability_lash_down_strike_t2_desc": "Les cibles sont <span class=\"highlight\">projet\u00e9es en l'air</span> et ralenties de <span class=\"highlight\">50\u00a0%</span> pendant <span class=\"highlight\">3\u00a0s</span>",
    "citadel_ability_lash_down_strike_t3_desc": "+110\u00a0% de <span class=\"highlight\">d\u00e9g\u00e2ts par m\u00e8tre</span>  et augmentation du mult. de puissance spirituelle",
    "citadel_ability_lash_high_explosive": "High Explosive",
    "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
    "citadel_ability_lash_quip": "Utilise son fouet pour atteindre une unit\u00e9",
    "citadel_ability_lash_t2_desc": "<span class=\"highlight\">+20\u00a0m</span> de port\u00e9e d'utilisation et <span class=\"highlight\">+6</span> de d\u00e9g\u00e2ts des armes pendant 10\u00a0s",
    "citadel_ability_lash_t3_desc": "<span class=\"highlight\">+20\u00a0%</span> de cadence de tir",
    "citadel_ability_lash_throw_grenade": "Throw Explosive",
    "citadel_ability_lash_ultimate": "Placage mortel",
    "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Placage mortel",
    "citadel_ability_lash_ultimate_debuff": "Ralentissement",
    "citadel_ability_lash_ultimate_desc": "Lash se concentre pour lier les unit\u00e9s ennemies avec son fouet. Apr\u00e8s la canalisation, les unit\u00e9s ennemies li\u00e9es sont <span class=\"highlight\">soulev\u00e9es et \u00e9tourdies</span>, puis jet\u00e9es au sol. Les cibles et toute unit\u00e9 ennemie dans la zone d'atterrissage sont <span class=\"highlight\">ralenties et subissent des d\u00e9g\u00e2ts</span>. <br>Appuyez sur{g:citadel_binding:'Attack'}pour jeter pr\u00e9matur\u00e9ment les unit\u00e9s ennemies li\u00e9es. N'attrape pas les unit\u00e9s qui ne sont pas dans le champ de vision ou qui quittent la zone pendant la canalisation.",
    "citadel_ability_lash_ultimate_quip": "Soul\u00e8ve les unit\u00e9s ennemies et les jette au sol",
    "citadel_ability_lash_ultimate_t3_desc": "<span class=\"highlight\">\u00c9tourdit</span> les adversaires dans la zone d'atterrissage pendant 1\u00a0s",
    "citadel_ability_lightning_ball": "Boule de foudre",
    "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Boule de foudre\u00a0: ralentissement",
    "citadel_ability_lightning_ball_desc": "Lance une boule de foudre qui se d\u00e9place en ligne droite. Inflige <span class=\"highlight\">des d\u00e9g\u00e2ts \u00e0 toutes les cibles dans son rayon</span>. La boule ralentit sa course lorsqu'elle inflige des d\u00e9g\u00e2ts \u00e0 des unit\u00e9s ennemies et s'arr\u00eate si elle rencontre un obstacle.",
    "citadel_ability_lightning_ball_quip": "Lance une boule de foudre d\u00e9vastatrice",
    "citadel_ability_lightning_ball_t3_desc": "+58.5 de DPS et +1.5\u00a0m de rayon",
    "citadel_ability_lightning_dodge": "Lightning Roll",
    "citadel_ability_lightning_dodge_passive": "Lightning Roll",
    "citadel_ability_magewalk": "Subterfuge",
    "citadel_ability_magewalkk_desc": "{s:hero_name} devient <span class=\"highlight\">intouchable</span> avant d'arriver \u00e0 destination. Ses premi\u00e8res <span class=\"highlight\">{s:EmpoweredAttackCount}\u00a0attaques</span> infligent des <span class=\"highlight_spirit\">d\u00e9g\u00e2ts spirituels</span> bonus. <br><br><span class=\"highlight\">[Incantation]</span> {s:hero_name} apparait \u00e0 l'endroit cibl\u00e9.<br><span class=\"highlight\">{g:citadel_binding:'AltCast'}</span> {s:hero_name} r\u00e9apparait au m\u00eame endroit.</span><br><span class=\"diminish\">Le mode d'incantation n'est pas connu des occultistes adverses.</span>",
    "citadel_ability_mechaguy_defense_field": "Reactive Armor",
    "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
    "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery",
    "citadel_ability_mechaguy_double_edge": "Double Edge",
    "citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target",
    "citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage",
    "citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets",
    "citadel_ability_mechaguy_echo": "Echo",
    "citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by <span class=\"highlight\">{s:SlowPercent}%</span> for <span class=\"highlight\">{s:SlowDuration}s</span>",
    "citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by <span class=\"highlight\">{s:RefreshAmount}s</span>",
    "citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies",
    "citadel_ability_mechaguy_retaliate": "Retaliate",
    "citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging",
    "citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius",
    "citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
    "citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
    "citadel_ability_melee_apocalypse": "M\u00eal\u00e9e",
    "citadel_ability_melee_ballista": "M\u00eal\u00e9e",
    "citadel_ability_melee_bebop": "M\u00eal\u00e9e",
    "citadel_ability_melee_bull": "M\u00eal\u00e9e",
    "citadel_ability_melee_chrono": "M\u00eal\u00e9e",
    "citadel_ability_melee_clawdril": "M\u00eal\u00e9e",
    "citadel_ability_melee_coldmetal": "M\u00eal\u00e9e",
    "citadel_ability_melee_demoman": "M\u00eal\u00e9e",
    "citadel_ability_melee_engineer": "M\u00eal\u00e9e",
    "citadel_ability_melee_genericperson": "Attaque m\u00eal\u00e9e",
    "citadel_ability_melee_gigawatt": "M\u00eal\u00e9e",
    "citadel_ability_melee_hornet": "M\u00eal\u00e9e",
    "citadel_ability_melee_kali": "M\u00eal\u00e9e",
    "citadel_ability_melee_parry": "Parade",
    "citadel_ability_melee_parry/parry_cooldown_display": "Temps de r\u00e9cup\u00e9ration de la parade",
    "citadel_ability_melee_phalanx": "M\u00eal\u00e9e",
    "citadel_ability_melee_revenant": "M\u00eal\u00e9e",
    "citadel_ability_melee_shiv": "M\u00eal\u00e9e",
    "citadel_ability_melee_spade": "M\u00eal\u00e9e",
    "citadel_ability_melee_sumo": "M\u00eal\u00e9e",
    "citadel_ability_melee_tengu": "M\u00eal\u00e9e",
    "citadel_ability_melee_tokamak": "M\u00eal\u00e9e",
    "citadel_ability_melee_warden": "M\u00eal\u00e9e",
    "citadel_ability_melee_wraith": "M\u00eal\u00e9e",
    "citadel_ability_mobile_resupply": "Vaporisateur m\u00e9dicinal",
    "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Soins",
    "citadel_ability_mobile_resupply_desc": "McGinnis conjure un esprit qui <span class=\"highlight\">{g:citadel_inline_attribute:'Healing'}</span> et r\u00e9g\u00e9n\u00e8re l'endurance des unit\u00e9s alli\u00e9es proches.",
    "citadel_ability_mobile_resupply_quip": "D\u00e9ploie une capsule de soin",
    "citadel_ability_mobile_resupply_t1_desc": "<span class=\"highlight\">+30\u00a0% de cadence de tir</span> pour les unit\u00e9s soign\u00e9es",
    "citadel_ability_mobile_resupply_t3_desc": "+2.5\u00a0% des PV max. r\u00e9g\u00e9n\u00e9r\u00e9s par seconde",
    "citadel_ability_mortarsentry": "Mortar Sentry",
    "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the <span class=\"highlight\">target area</span>.  Deals reduced damage to boss types",
    "citadel_ability_mortarsentry_t1_desc": "Sentry health <span class=\"highlight\">+{s:Health}Hp </span> and Sentry Lifetime <span class=\"highlight\">+{s:TurretLifetime}s</span>",
    "citadel_ability_mortarsentry_t2_desc": "Ability charges <span class=\"highlight\">+{s:AbilityCharges}s</span> and search radius <span class=\"highlight\">+{s:SearchRadius}m</span>",
    "citadel_ability_mortarsentry_t3_desc": "Bombs per volley <span class=\"highlight\">+{s:GrenadesPerVolley}</span>",
    "citadel_ability_nikuman": "Aurore curative",
    "citadel_ability_nikuman/modifier_nikuman": "Aurore curative",
    "citadel_ability_nikuman_desc": "Pendant la canalisation, Dynamo <span class=\"highlight\">restaure progressivement ses PV</span> et ceux des occultistes de l'\u00e9quipe \u00e0 proximit\u00e9.<br><span class=\"diminish\">Les \u00e9lans et les attaques de m\u00eal\u00e9e n'interrompent pas la canalisation.</span>",
    "citadel_ability_nikuman_quip": "Se soigne ainsi que les unit\u00e9s alli\u00e9es \u00e0 proximit\u00e9",
    "citadel_ability_nikuman_t1_desc": "<span class=\"highlight\">+4\u00a0m/s de vit. de d\u00e9pl.</span> pendant 8\u00a0s en cas de canalisation compl\u00e8te, ou instantan\u00e9ment si la capacit\u00e9 est au niveau max.",
    "citadel_ability_nikuman_t3_desc": "<span class=\"highlight\">Peut se d\u00e9placer et utiliser d'autres capacit\u00e9s</span>, et soigne en plus <span class=\"highlight\">2.5\u00a0% des PV max.</span> par\u00a0s",
    "citadel_ability_passive_beefy": "R\u00e9silience infernale",
    "citadel_ability_passive_beefy_desc": "Abrams obtient un bonus de d\u00e9fense. Quand il subit des d\u00e9g\u00e2ts, conf\u00e8re temporairement de la {g:citadel_inline_attribute:'Regen'} en fonction des d\u00e9g\u00e2ts subis.",
    "citadel_ability_passive_beefy_quip": "R\u00e9g\u00e9n\u00e8re une partie des d\u00e9g\u00e2ts subis",
    "citadel_ability_pestilence_contaminate": "Contaminate",
    "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
    "citadel_ability_pestilence_contaminate_t1": "DPS",
    "citadel_ability_pestilence_contaminate_t2": "DPS",
    "citadel_ability_pestilence_contaminate_t3": "DPS",
    "citadel_ability_pestilence_drone": "Drones",
    "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.",
    "citadel_ability_pestilence_drone_t1": "Add Attach Time",
    "citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies",
    "citadel_ability_pestilence_drone_t2": "Add Drones",
    "citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones",
    "citadel_ability_pestilence_drone_t3": "Drone DPS",
    "citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS",
    "citadel_ability_pestilence_infection": "Infection",
    "citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.",
    "citadel_ability_phalanx_reflect": "Reflect",
    "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.",
    "citadel_ability_phalanx_sword_strike": "Ground Strike",
    "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
    "citadel_ability_player_ping": "Ping",
    "citadel_ability_power_slash": "Estafilade",
    "citadel_ability_power_slash_desc": "Yamato canalise son attaque pendant 1.4\u00a0secondes pour augmenter ses d\u00e9g\u00e2ts, puis ass\u00e8ne une <span class=\"highlight\">attaque compl\u00e8tement charg\u00e9e avec son sabre</span>.<br>Appuyez sur{g:citadel_binding:'Ability1'}ou{g:citadel_binding:'Attack'}pour d\u00e9clencher l'attaque pr\u00e9matur\u00e9ment et n'infliger qu'une partie des d\u00e9g\u00e2ts.",
    "citadel_ability_power_slash_quip": "Charge une attaque pour infliger des d\u00e9g\u00e2ts accrus",
    "citadel_ability_power_slash_t1_desc": "<span class=\"highlight\">+60 de r\u00e9sistance aux balles</span> pendant la canalisation",
    "citadel_ability_power_slash_t2_desc": "<span class=\"highlight\">-2\u00a0s</span> de temps de r\u00e9cup\u00e9ration et applique <span class=\"highlight\">40\u00a0%</span> de ralentissement pendant <span class=\"highlight\">3\u00a0s</span>",
    "citadel_ability_power_slash_t3_desc": "+150 de d\u00e9gats et accroissement du facteur d'augmentation du pouvoir spirituel</span>",
    "citadel_ability_projectmind": "Projection mentale",
    "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Protection",
    "citadel_ability_projectmind_desc": "<span class=\"highlight\">T\u00e9l\u00e9porte</span> Wraith \u00e0 l'endroit cibl\u00e9.",
    "citadel_ability_projectmind_quip": "D\u00e9clenche une t\u00e9l\u00e9portation vers l'endroit cibl\u00e9",
    "citadel_ability_projectmind_t2_desc": "<span class=\"highlight\">+300</span>\u00a0PV pour le bouclier pendant 5\u00a0s (augmente selon le pouvoir spirituel)",
    "citadel_ability_psychic_daggers": "Royal Flush",
    "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that <span class=\"highlight\">hit random targets</span> around you.",
    "citadel_ability_psychic_daggers_quip": "Damage random targets around you",
    "citadel_ability_psychic_daggers_t3_desc": "Each card <span class=\"highlight\">bounces once</span> onto another enemy in range",
    "citadel_ability_psychic_lift": "Psychokin\u00e9sie",
    "citadel_ability_psychic_lift/lift": "Psychokin\u00e9sie",
    "citadel_ability_psychic_lift_desc": "Soul\u00e8ve une unit\u00e9 occultiste ennemie dans les airs et l'<span class=\"highlight\">\u00e9tourdit</span> avant de l'\u00e9craser contre le sol. Lorsqu'elle retombe, la cible est r\u00e9duite au silence et d\u00e9sarm\u00e9e.",
    "citadel_ability_psychic_lift_quip": "Soul\u00e8ve une unit\u00e9 ennemie, interrompt ses canalisations et la r\u00e9duit au silence",
    "citadel_ability_psychic_lift_t3_desc": "Psychokin\u00e9sie rebondit sur une cible suppl\u00e9mentaire proche",
    "citadel_ability_psychic_pulse": "Psychic Pulse",
    "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
    "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
    "citadel_ability_quick_melee": "M\u00eal\u00e9e",
    "citadel_ability_reflect_shield": "Reflect Shield",
    "citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
    "citadel_ability_revenant_blast": "Shock Wave",
    "citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target",
    "citadel_ability_revenant_energy_strike": "Energy Strike",
    "citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.",
    "citadel_ability_revenant_infuse_weapon": "Infuse Weapon",
    "citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities.  Drains energy while active.",
    "citadel_ability_revenant_infuse_weapon_trigger": "Disable",
    "citadel_ability_revenant_siphon_energy": "Siphon Energy",
    "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
    "citadel_ability_rocket_barrage": "Tir de barrage",
    "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Tir de barrage\u00a0: ralentissement",
    "citadel_ability_rocket_barrage_desc": "McGinnis d\u00e9ploie une vol\u00e9e de roquettes \u00e0 t\u00eate chercheuse sur la zone cibl\u00e9e. <br><br><span class=\"diminish\">McGinnis est ralentie, mais elle peut toujours utiliser de l'endurance.</span>",
    "citadel_ability_rocket_barrage_quip": "Bombarde une zone avec des roquettes",
    "citadel_ability_rocket_barrage_t1_desc": "Applique <span class=\"highlight\">40\u00a0% de ralentissement</span>",
    "citadel_ability_rocket_barrage_t3_desc": "<span class=\"highlight\">+20.7 de d\u00e9g\u00e2ts par roquette </span>et <span class=\"highlight\">augmentation de l'\u00e9chelle des d\u00e9g\u00e2ts</span>",
    "citadel_ability_running_decoy": "Decoy",
    "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
    "citadel_ability_running_decoy_t1_desc": "Move speed <span class=\"highlight\">+{s:MoveSpeedMod} m/s</span> while decoy is active",
    "citadel_ability_running_decoy_t2_desc": "Astro is <span class=\"highlight\">healed {s:HealOnCloneDamage}%</span> of the damage taken by the decoy",
    "citadel_ability_self_vacuum": "Singularit\u00e9",
    "citadel_ability_self_vacuum_desc": "Dynamo g\u00e9n\u00e8re une singularit\u00e9 dans ses mains, ce qui inflige des <{g:citadel_inline_attribute:'SpiritDPS'}, applique un {g:citadel_inline_attribute:'Stun'} et <span class=\"highlight\">attire</span> les unit\u00e9s ennemies \u00e0 proximit\u00e9.",
    "citadel_ability_self_vacuum_quip": "Attire et \u00e9tourdit l'\u00e9quipe ennemie",
    "citadel_ability_shield_toss": "Shield Toss",
    "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
    "citadel_ability_shieldedsentry": "Minitourelle",
    "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
    "citadel_ability_shieldedsentry_desc": "McGinnis d\u00e9ploie une tourelle qui tire sur les adversaires et leur inflige des {g:citadel_inline_attribute:'SpiritDPS'}. La tourelle disparait apr\u00e8s un certain temps.<br>Les tourelles gagnent <span class=\"highlight\">10\u00a0PV par obole</span>. Elles infligent des d\u00e9g\u00e2ts r\u00e9duits aux troupiers et aux objectifs.",
    "citadel_ability_shieldedsentry_quip": "D\u00e9ploie une tourelle automatis\u00e9e",
    "citadel_ability_shieldedsentry_t1_desc": "Les tourelles appliquent <span class=\"highlight\">+25\u00a0% de ralentissement",
    "citadel_ability_shieldedsentry_t2_desc": "<span class=\"highlight\">+10\u00a0m</span> de port\u00e9e d'attaque et <span class=\"highlight\">+10\u00a0%</span> de cadence de tir pour les tourelles",
    "citadel_ability_shieldedsentry_t3_desc": "<span class=\"highlight\">+37.8</span> de DPS et <span class=\"highlight\">+14\u00a0%</span> de dur\u00e9e de vie pour les tourelles",
    "citadel_ability_shiv_dagger": "Couteau de chasse",
    "citadel_ability_shiv_dagger_desc": "Shiv lance un couteau qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts et fait saigner</span> une cible ennemie. Chaque attaque suppl\u00e9mentaire ajoute une <span class=\"highlight\">charge</span> et r\u00e9initialise la dur\u00e9e du saignement. Chaque charge augmente l'intensit\u00e9 du saignement.",
    "citadel_ability_shiv_dagger_dot": "D\u00e9g\u00e2ts de saignement de Couteau de chasse",
    "citadel_ability_shiv_dagger_max_rage_desc": "D\u00e9blocage ultime\u00a0: <span class=\"highlight\">tant que la rage est \u00e0 son maximum</span>, les couteaux ricochent sur une autre cible et appliquent un ralentissement aux occultistes victimes de saignement.",
    "citadel_ability_shiv_dagger_quip": "Applique des charges de saignement \u00e0 la cible",
    "citadel_ability_shiv_dagger_t3_desc": "+30 de d\u00e9g\u00e2ts et +5.5 de DPS de saignement",
    "citadel_ability_shiv_dash": "\u00c9lan incisif",
    "citadel_ability_shiv_dash_desc": "<span class=\"highlight\">S'\u00e9lance et inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies sur le chemin</span>.<br><br>D\u00e9blocage ultime\u00a0: <span class=\"highlight\">tant que la rage est \u00e0 son maximum</span>, un \u00e9cho de Shiv revient sur la trajectoire apr\u00e8s un court laps de temps, et inflige de nouveau des d\u00e9g\u00e2ts aux unit\u00e9s ennemies.",
    "citadel_ability_shiv_dash_quip": "S'\u00e9lance et blesse les adversaires sur son chemin",
    "citadel_ability_shiv_dash_t3_desc": "R\u00e9duit le temps de r\u00e9cup\u00e9ration de 2\u00a0s par unit\u00e9 occultiste adverse touch\u00e9e (1\u00a0s pour les non-occultistes). \u22128\u00a0s max. par \u00e9lan",
    "citadel_ability_shiv_dash_t3_tooltip": "Par coup",
    "citadel_ability_shiv_defer_damage": "Saign\u00e9e",
    "citadel_ability_shiv_defer_damage_desc": "Shiv ne subit qu'une partie des d\u00e9g\u00e2ts imm\u00e9diats. Les d\u00e9g\u00e2ts restants sont retard\u00e9s et appliqu\u00e9s au fur et \u00e0 mesure. \u00c0 l'activation, <span class=\"highlight\">annule une partie des d\u00e9g\u00e2ts retard\u00e9s</span>.",
    "citadel_ability_shiv_defer_damage_max_rage_desc": "D\u00e9blocage ultime\u00a0: <span class=\"highlight\">tant que la rage est \u00e0 son maximum</span>, augmente le nombre de d\u00e9g\u00e2ts retard\u00e9s.",
    "citadel_ability_shiv_defer_damage_on_cast": "\u00c0 l'activation",
    "citadel_ability_shiv_defer_damage_quip": "Reporte une partie des d\u00e9g\u00e2ts subis",
    "citadel_ability_shiv_killing_blow": "Coup de gr\u00e2ce",
    "citadel_ability_shiv_killing_blow/active_buff": "Enrag\u00e9",
    "citadel_ability_shiv_killing_blow_active_desc": "Shiv se jette sur l'occultiste adverse et <span class=\"highlight\">l'ach\u00e8ve</span> si ses PV sont <span class=\"highlight\">inf\u00e9rieurs au seuil mortel</span>. Sinon, lui inflige 200 de d\u00e9g\u00e2ts.",
    "citadel_ability_shiv_killing_blow_passive_desc": "Passif\u00a0: quand Shiv inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies, sa rage augmente. Quand elle atteint son maximum, les d\u00e9g\u00e2ts de Shiv augmentent et ses autres capacit\u00e9s obtiennent des <span class=\"highlight\">propri\u00e9t\u00e9s sp\u00e9ciales</span>.",
    "citadel_ability_shiv_killing_blow_quip": "Se d\u00e9place vers une unit\u00e9 occultiste faible en PV et la tue instantan\u00e9ment",
    "citadel_ability_shiv_killing_blow_t1_desc": "<span class=\"highlight\">+2\u00a0m/s</span> de vitesse de d\u00e9placement lorsqu'il est enrag\u00e9",
    "citadel_ability_shiv_killing_blow_t2_desc": "<span class=\"highlight\">+5\u00a0%</span> de seuil de PV des adversaires et <span class=\"highlight\">+6\u00a0%</span> de d\u00e9g\u00e2ts bonus lorsque la barre de rage est pleine",
    "citadel_ability_shiv_killing_blow_t3_desc": "Si Coup de gr\u00e2ce fait une victime, <span class=\"highlight\">son temps de r\u00e9cup\u00e9ration est r\u00e9initialis\u00e9</span>",
    "citadel_ability_shiv_killing_blow_ui_meter": "Rage",
    "citadel_ability_shiv_killing_blow_while_full_rage": "Lorsque la barre de rage est pleine",
    "citadel_ability_shoryuken": "Shoryuken",
    "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
    "citadel_ability_shoryuken_t3_desc": "Hits <span class=\"highlight\">multiple targets</span> around Lash.",
    "citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies",
    "citadel_ability_spade_draw": "Draw",
    "citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "D\u00e9sarmement",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Immobilisation",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "R\u00e9g\u00e9n\u00e9ration",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Saignement",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Cuir blind\u00e9",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced",
    "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed",
    "citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss",
    "citadel_ability_spade_draw_t2_desc": "+100% card bonus",
    "citadel_ability_spade_draw_t3_desc": "Draw two cards",
    "citadel_ability_spade_hat_trick": "Hat Trick",
    "citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks",
    "citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with <span class=\"highlight\">successive hits</span><br><br>Restores all charges when cooldown completes.",
    "citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit",
    "citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges",
    "citadel_ability_spade_misdirection": "Shadow Box",
    "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection",
    "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone",
    "citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.",
    "citadel_ability_spade_play": "Play",
    "citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.<br><br>BUG: Play your card to show upgrades in the shop",
    "citadel_ability_spade_puppeteer": "Puppeteer",
    "citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted",
    "citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to <span class=\"highlight\">shoot nearby allies</span>. Control is reduced if no targets are in range.<br><br>Puppets take reduced damage while being controlled.",
    "citadel_ability_spade_sleeve_toss": "Sleeve toss",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!",
    "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss",
    "citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
    "citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
    "citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Ralentissement",
    "citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from <span class=\"highlight\">behind</span>, heavily slows the target.",
    "citadel_ability_spade_translocate": "Smoke and Mirrors",
    "citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...",
    "citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.",
    "citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport",
    "citadel_ability_spade_vanishing_act": "Vanishing Act",
    "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished",
    "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains <span class=\"highlight\">bonus damage</span>.",
    "citadel_ability_spade_vanishing_act_t3_desc": "<span class=\"highlight\">+50%</span> bonus damage",
    "citadel_ability_sprint_roll": "Course",
    "citadel_ability_static_charge": "Charge statique",
    "citadel_ability_static_charge/modifier_citadel_staticcharge": "Charge statique",
    "citadel_ability_static_charge_desc": "Applique une charge \u00e0 une unit\u00e9 occultiste cibl\u00e9e. Apr\u00e8s une courte dur\u00e9e, la charge statique <span class=\"highlight\">\u00e9tourdit et inflige des d\u00e9g\u00e2ts</span> aux unit\u00e9s ennemies dans son rayon.",
    "citadel_ability_static_charge_quip": "Applique un \u00e9tourdissement de zone diff\u00e9r\u00e9 autour d'une unit\u00e9 occultiste ennemie",
    "citadel_ability_static_charge_v2": "Charge statique",
    "citadel_ability_static_charge_v2_desc": "Applique une charge de foudre \u00e0 une unit\u00e9 ou une zone devant vous. Apr\u00e8s une courte dur\u00e9e, la charge statique <span class=\"highlight\">\u00e9tourdit et inflige des d\u00e9g\u00e2ts</span> aux unit\u00e9s ennemies \u00e0 port\u00e9e.",
    "citadel_ability_static_charge_v2_quip": "Applique un \u00e9tourdissement de zone diff\u00e9r\u00e9",
    "citadel_ability_sticky_bomb": "Bombe collante",
    "citadel_ability_sticky_bomb_desc": "Bebop colle une bombe \u00e0 retardement. L'explosion inflige des {g:citadel_inline_attribute:'SpiritDamage'} aux adversaires \u00e0 proximit\u00e9. <br><br>Si la bombe touche ou tue une unit\u00e9 occultiste, Bombe collante obtient un <span class=\"highlight\">bonus permanent de d\u00e9g\u00e2ts</span>. <br><br><span class=\"diminish\">Les charges sont r\u00e9duites de moiti\u00e9 apr\u00e8s 60\u00a0attaques r\u00e9ussies et 7\u00a0victimes.",
    "citadel_ability_sticky_bomb_quip": "Pose une bombe sur une unit\u00e9",
    "citadel_ability_sticky_bomb_t3_desc": "Au lancement\u00a0: <span class=\"highlight\">+5\u00a0m/s</span> de vitesse de d\u00e9placement et <span class=\"highlight\">+20\u00a0%</span> de cadence de tir pendant <span class=\"highlight\">5\u00a0s</span>",
    "citadel_ability_stomp": "Impulsion cin\u00e9tique",
    "citadel_ability_stomp_desc": "Dynamo lib\u00e8re un choc \u00e9nerg\u00e9tique. La cible subit des {g:citadel_inline_attribute:'SpiritDamage'} ainsi qu'une {g:citadel_inline_attribute:'KnockUp'}.",
    "citadel_ability_stomp_quip": "Lib\u00e8re une impulsion au sol qui projette les cibles ennemies en l'air",
    "citadel_ability_stomp_t1_desc": "\u00c0 l'impact\u00a0: <span class=\"highlight\">35\u00a0%</span> de ralentissement et <span class=\"highlight\">-30\u00a0%</span> de cadence de tir pendant 4\u00a0s",
    "citadel_ability_stomp_t2_desc": "\u00c0 l'impact\u00a0: <span class=\"highlight\">+30\u00a0%</span> de d\u00e9g\u00e2ts balistiques pendant <span class=\"highlight\">8\u00a0s</span>",
    "citadel_ability_stomp_t3_desc": "<span class=\"highlight\">+103.5</span> de d\u00e9g\u00e2ts et <span class=\"highlight\">+1</span>\u00a0charges",
    "citadel_ability_storm_cloud": "Orage magn\u00e9tique",
    "citadel_ability_storm_cloud_desc": "Canalise un orage magn\u00e9tique grandissant autour de Seven qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts \u00e0 toutes les unit\u00e9s ennemies</span> dans son rayon. Ces derni\u00e8res ne subissent pas de d\u00e9g\u00e2ts si elles sont hors du champ de vision. Augmente la <span class=\"highlight\">r\u00e9sistance aux balles</span> pendant la canalisation.",
    "citadel_ability_storm_cloud_lightning_strike": "Foudroiement",
    "citadel_ability_storm_cloud_lightning_strike_desc": "Pendant la canalisation, appuyez sur{g:citadel_binding:'Attack'}pour marquer la zone sur laquelle s'abattra la foudre qui <span class=\"highlight\">repoussera les unit\u00e9s ennemies</span> apr\u00e8s un d\u00e9lai de 0.25\u00a0s (une zone max. par lancement).",
    "citadel_ability_storm_cloud_quip": "\u00c9lectrocute toutes les unit\u00e9s ennemies dans une grande zone",
    "citadel_ability_storm_cloud_t1_desc": "<span class=\"highlight\">+35\u00a0% de r\u00e9sistance aux balles</span> lors de la canalisation",
    "citadel_ability_storm_cloud_t2_desc": "<span class=\"highlight\">+7\u00a0s</span> de canalisation et <span class=\"highlight\">+10\u00a0m</span> de rayon",
    "citadel_ability_storm_cloud_t3_desc": "+65 de DPS et permet de contr\u00f4ler les d\u00e9placements",
    "citadel_ability_surveillance_drone": "Deploy Combat Drone",
    "citadel_ability_surveillance_drone_camera": "Drone Camera",
    "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone",
    "citadel_ability_surveillance_drone_crash": "Drone Crash",
    "citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage",
    "citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.",
    "citadel_ability_surveillance_drone_player_camera": "Player Camera",
    "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
    "citadel_ability_surveillance_drone_t2_desc": "+<span class=\"highlight\">{s:CrashImpactRadius}</span> crash impact radius, +<span class=\"highlight\">{s:DroneCrashDamage}</span> drone crash damage",
    "citadel_ability_tangotether": "Liane de soin",
    "citadel_ability_tangotether_desc": "Ivy gagne des bonus et se lie automatiquement \u00e0 une unit\u00e9 alli\u00e9e proche pour les partager avec elle. Quand Ivy se <span class=\"highlight\">{g:citadel_inline_attribute:'Healing'}</span>, les unit\u00e9s li\u00e9es re\u00e7oivent \u00e9galement des PV. <br>Supprime la p\u00e9nalit\u00e9 de <span class=\"highlight\">{g:citadel_inline_attribute:'MoveSpeed'}</span> en tirant. <br>Appuyez sur{g:citadel_binding:'Ability2'}pour verrouiller une cible. <span class=\"diminish\"><br>La cible doit \u00eatre dans le champ de vision.</span>",
    "citadel_ability_tangotether_lock": "Verrouillage de cible",
    "citadel_ability_tangotether_quip": "Gagne des bonus et les partage avec une unit\u00e9 alli\u00e9e proche",
    "citadel_ability_tangotether_t2_desc": "+2\u00a0m/s de vitesse de d\u00e9placement",
    "citadel_ability_teleport": "T\u00e9l\u00e9portation",
    "citadel_ability_tengu_airlift": "Largage a\u00e9rien",
    "citadel_ability_tengu_airlift_desc": "<span class=\"highlight\">Ivy agrippe une unit\u00e9 alli\u00e9e</span> et <span class=\"highlight\">s'envole</span> avec elle. Larguer l'unit\u00e9 alli\u00e9e provoque une explosion qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'} et une {g:citadel_inline_attribute:'KnockUp'}. Ivy et l'unit\u00e9 alli\u00e9e gagnent une protection \u00e0 la fin du vol. <br><br>Dans les airs, l'unit\u00e9 alli\u00e9 ne peut pas attaquer et inflige -20\u00a0% de ses d\u00e9g\u00e2ts.<br><br><span class=\"diminish\">{g:citadel_binding:'AltCast'}permet de s'envoler en portant une bombe au lieu d'une unit\u00e9 alli\u00e9e.<br>{g:citadel_binding:'Attack'}pour larguer l'unit\u00e9/la bombe.<br>{g:citadel_binding:'MoveForward'} pour acc\u00e9l\u00e9rer en vol. <br>Maintenez {g:citadel_binding:'MoveDown'} pendant l'incantation pour r\u00e9duire la hauteur du largage.",
    "citadel_ability_tengu_airlift_quip": "S'envole et largue une unit\u00e9 alli\u00e9e sur ses adversaires.",
    "citadel_ability_tengu_airlift_t1_desc": "<span class=\"highlight\">-20\u00a0%</span> de r\u00e9sistance aux balles pour les cibles touch\u00e9es pendant <span class=\"highlight\">8\u00a0s</span>",
    "citadel_ability_tengu_airlift_t2_desc": "<span class=\"highlight\">+200\u00a0%</span> de protection et <span class=\"highlight\">+5\u00a0m</span> de rayon d'explosion",
    "citadel_ability_tengu_airlift_t3_desc": "R\u00e9duit les cibles touch\u00e9es au <span class=\"highlight\">silence</span> pendant <span class=\"highlight\">+3\u00a0s</span>",
    "citadel_ability_tengu_dragonsfire": "Wildfire",
    "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
    "citadel_ability_tengu_dragonsfire_t3_desc": "<span class=\"highlight\">+{s:AbilityDuration}s</span> Duration and <span class=\"highlight\">+{s:FlyingBulletResist}</span> Flying Bullet Resist",
    "citadel_ability_tengu_ghost": "Ghost",
    "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
    "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
    "citadel_ability_tengu_lightningcrash": "Chute c\u00e9leste",
    "citadel_ability_tengu_lightningcrash_desc": "{s:hero_name} saute dans les airs et vole pendant quelques instants. \u00c0 l'atterrissage, elle <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> en fonction de la dur\u00e9e de vol, et elle gagne un <span class=\"highlight\">bonus de r\u00e9g\u00e9n\u00e9ration</span>. Appuyez sur <span class='keybind'>{g:citadel_binding:'Attack'}</span> pour mettre fin au vol pr\u00e9matur\u00e9ment.",
    "citadel_ability_tengu_lightningcrash_quip": "Vole au-dessus du champ de bataille",
    "citadel_ability_tengu_lightningcrash_t3_desc": "<span class=\"highlight\">+{s:Damage}</span> de d\u00e9g\u00e2ts et <span class=\"highlight\">+{s:Regeneration}</span> de r\u00e9g\u00e9n\u00e9ration",
    "citadel_ability_tengu_stone_form": "P\u00e9trification",
    "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "P\u00e9trification",
    "citadel_ability_tengu_stone_form_desc": "Transforme Ivy en <span class=\"highlight\">pierre</span> et la rend invuln\u00e9rable. Elle tombe au sol, et <span class=\"highlight\">\u00e9tourdit et inflige des d\u00e9g\u00e2ts</span> aux adversaires proches. Ivy est soign\u00e9e selon un pourcentage de ses PV max. Elle dispose d'une marge de man\u0153uvre avant de tomber.",
    "citadel_ability_tengu_stone_form_quip": "Se transforme en pierre, \u00e9tourdit les adversaires proches et devient invuln\u00e9rable",
    "citadel_ability_tengu_stone_form_t2_desc": "<span class=\"highlight\">+67.5 de d\u00e9g\u00e2ts</span> et \u00e9tourdit pendant <span class=\"highlight\">+0.5\u00a0s</span>",
    "citadel_ability_tengu_urn": "Bombe de ronces",
    "citadel_ability_tengu_urn_desc": "Ivy invoque un fouillis de ronces qui <span class=\"highlight\">infligent des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">ralentissent</span> les unit\u00e9s ennemies dans la zone.",
    "citadel_ability_tengu_urn_quip": "Inflige des d\u00e9g\u00e2ts et ralentit les unit\u00e9s ennemies dans la zone",
    "citadel_ability_tengu_urn_t3_desc": "<span class=\"highlight\">+36 de DPS</span> et <span class=\"highlight\">+2\u00a0m de rayon</span>",
    "citadel_ability_tier2boss_laser_beam": "Laser",
    "citadel_ability_tier2boss_rocket_barrage": "Salve de roquettes",
    "citadel_ability_tier2boss_stomp": "Pi\u00e9tinement",
    "citadel_ability_tier3boss_aoe_wave": "Patron",
    "citadel_ability_tier3boss_drop_bombs": "Patron",
    "citadel_ability_tier3boss_laser_beam": "Laser du Patron",
    "citadel_ability_tier3boss_rocket_barrage": "Patron",
    "citadel_ability_time_bank": "Time Bank",
    "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of <span class=\"highlight\">accelerated time</span> where they <span class=\"highlight\">move, shoot and reload</span> faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
    "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly",
    "citadel_ability_time_bank_trigger": "Speed Time",
    "citadel_ability_time_bomb": "Time Bomb",
    "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick <span class=\"highlight\">time freeze</span> and deals <span class=\"highlight\">{s:SingleTargetMult}x more damage</span> if it only hits a single target.",
    "citadel_ability_time_bomb_quip": "Proximity explosion",
    "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their <span class=\"highlight\">bullet resist reduced by {s:BulletArmorReduction}</span> for <span class=\"highlight\">{s:BulletArmorReductionDuration}s</span>",
    "citadel_ability_time_bomb_t3_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and Time Bomb gains <span class=\"highlight\">+50% more damage</span> from Spirit Power",
    "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] am\u00e9liorera vos capacit\u00e9s. Il s'agit de liens suppl\u00e9mentaires.",
    "citadel_ability_uppercut": "Uppercut explosif",
    "citadel_ability_uppercut_desc": "Bebop repousse et inflige des {g:citadel_inline_attribute:'MeleeDamage'} aux adversaires \u00e0 proximit\u00e9 et inflige du {g:citadel_inline_attribute:'KnockBack'}. <br><br>\u00c0 l'atterrissage, les cibles infligent des {g:citadel_inline_attribute:'SpiritDamage'} et appliquent une {g:citadel_inline_attribute:'ReducedFireRate'} aux autres adversaires proches. <br><br><span class=\"diminish\">Uppercut explosif peut \u00eatre lanc\u00e9e sur les unit\u00e9s alli\u00e9es.</br>",
    "citadel_ability_uppercut_quip": "Projette les unit\u00e9s \u00e0 proximit\u00e9 dans les airs",
    "citadel_ability_uppercut_t2_desc": "Unit\u00e9 occultiste adverse touch\u00e9e\u00a0: <span class=\"highlight\">acc\u00e9l\u00e8re le temps de r\u00e9armement, double la port\u00e9e des armes et gagne 40\u00a0% de d\u00e9g. des armes</span> pendant 9\u00a0s",
    "citadel_ability_uppercut_t3_desc": "\u00c0 l'impact (unit\u00e9 occultiste)\u00a0: <span class=\"highlight\">recharge Bras m\u00e9canique</span> et restaure <span class=\"highlight\">+17\u00a0%</span> des PV manquants",
    "citadel_ability_viscous_ball_boost": "Slam Ball",
    "citadel_ability_void_sphere": "Intrication quantique",
    "citadel_ability_void_sphere_desc": "Dynamo devient bri\u00e8vement <span class=\"highlight\">intouchable</span> et se t\u00e9l\u00e9porte \u00e0 l'emplacement cibl\u00e9. \u00c0 sa r\u00e9apparition, obtient un {g:citadel_inline_attribute:'BonusFireRate'} et <span class=\"highlight\">recharge</span> son arme. <br><br><span class=\"highlight\">{g:citadel_binding:'AltCast'}</span>\u00a0: attire les unit\u00e9s alli\u00e9es proches, <span class=\"highlight\">recharge</span> leurs armes et leur conf\u00e8re la moiti\u00e9 de son {g:citadel_inline_attribute:'BonusFireRate'}.",
    "citadel_ability_void_sphere_quip": "Disparait bri\u00e8vement pour se t\u00e9l\u00e9porter",
    "citadel_ability_void_sphere_t3_desc": "<span class=\"highlight\">-5\u00a0s</span> de temps de r\u00e9cup\u00e9ration et <span class=\"highlight\">+120\u00a0%</span> de munitions max.",
    "citadel_ability_wing_blast": "Wing Blast",
    "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
    "citadel_ability_wraith_rapidfire": "Salve automatique",
    "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
    "citadel_ability_wraith_rapidfire_desc": "Wraith augmente temporairement sa <span class=\"highlight\">cadence de tir</span>. Les unit\u00e9s alli\u00e9es proches b\u00e9n\u00e9ficient de la moiti\u00e9 de ce bonus.",
    "citadel_ability_wraith_rapidfire_quip": "Augmente la cadence de tir",
    "citadel_ability_wraith_rapidfire_t3_desc": "<span class=\"highlight\">+15\u00a0% de vol de vie des balles et spirituel</span> et augmentation de l'\u00e9chelle des d\u00e9g\u00e2ts spirituels par balle",
    "citadel_ability_wrecker_bouldergrenade": "Boule de d\u00e9molition",
    "citadel_ability_wrecker_bouldergrenade_desc": "Cr\u00e9e une grosse boule de ferraille qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts et \u00e9tourdit</span> la premi\u00e8re unit\u00e9 ennemie touch\u00e9e. Les adversaires \u00e0 proximit\u00e9 subissent des d\u00e9g\u00e2ts moindres.",
    "citadel_ability_wrecker_garbage_suck": "Surcharge",
    "citadel_ability_wrecker_garbage_suck_desc": "Cr\u00e9e une zone dans laquelle les unit\u00e9s ennemies proches sont <span class=\"highlight\">ralenties</span> et subissent des <span class=\"highlight\">d\u00e9g\u00e2ts</span> apr\u00e8s une canalisation. Les d\u00e9g\u00e2ts sont proportionnels \u00e0 la dur\u00e9e totale de la canalisation.",
    "citadel_ability_wrecker_garbage_suck_quip": "Ralentit et inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies proches",
    "citadel_ability_zealot_energy_warp": "Energy Warp",
    "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
    "citadel_ability_zealot_energy_warp_t2_desc": "<span class=\"highlight\">+{s:SilenceDuration}</span> EMP Duration",
    "citadel_ability_zealot_energy_warp_t3_desc": "<span class=\"highlight\">Refresh</span> Energy Warp <span class=\"highlight\">cooldown</span> upon killing any of the enemies EMPed by Energy Warp.",
    "citadel_ability_zealot_inner_fire": "Inner Fire",
    "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.",
    "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed <span class=\"highlight\">+{s:BonusMoveSpeedWhileTethered}</span> while tethered",
    "citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist <span class=\"highlight\">+{s:DamageReductionWhileSpirits}%</span> while using Summon Spirits",
    "citadel_ability_zealot_inner_fire_t3_desc": "Health Regen <span class=\"highlight\">+{s:BonusHealthRegenWhileEnergyWarp}</span> while using Energy Warp",
    "citadel_ability_zealot_spirit_echo": "Spirit Echo",
    "citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.",
    "citadel_ability_zealot_spirit_echo_t1_desc": "<span class=\"highlight\">+{s:SpiritShotSlowDuration}</span> second Slow Duration",
    "citadel_ability_zealot_spirit_echo_t2_desc": "<span class=\"highlight\">+{s:MaxBounces}</span> Max Bounces",
    "citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate <span class=\"highlight\">{s:FireRateReduction}</span>",
    "citadel_ability_zealot_summon_spirits": "Energy Spirits",
    "citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.",
    "citadel_ability_zealot_summon_spirits_t1_desc": "<span class=\"highlight\">+{s:SpiritBulletArmor} Bullet Armor</span> while there is a spirit active.",
    "citadel_ability_zealot_summon_spirits_t3_desc": "<span class=\"highlight\">+{s:SpiritLifeSteal}% Life Steal</span> on Energy Spirit damage.",
    "citadel_ability_zealot_tether": "Tether",
    "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing <span class=\"highlight\">{s:TetheredShareStatsPct}%</span> of their <span class=\"highlight\">health regen</span>, <span class=\"highlight\">fire rate</span> and <span class=\"highlight\">spirit</span> bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.",
    "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
    "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
    "citadel_ability_zip_line": "Tyrolienne",
    "citadel_all_chat_label_prefix": "[G\u00c9N\u00c9RAL]",
    "citadel_ap_max_level": "max Lvl",
    "citadel_bot_message": "{s:lane_color} \u2212 {s:assignment}",
    "citadel_bot_message_verbose": "{s:persona} \u2212 {s:lane_color} [{d:lane_number}] \u2212 {s:assignment}",
    "citadel_bot_name": "Bot",
    "citadel_bot_name_prefix": "[Bot]",
    "citadel_bot_name_unknown": "Inconnu",
    "citadel_bot_objective_attack_lane": "Charge sur la voie",
    "citadel_bot_objective_attack_t1": "Attaque des Gardiens",
    "citadel_bot_objective_attack_t2": "Attaque des sentinelles",
    "citadel_bot_objective_defend_base": "D\u00e9fense de la base",
    "citadel_bot_objective_defend_lane": "D\u00e9fense de la voie",
    "citadel_bot_objective_defend_zipline": "D\u00e9fense des gardiens",
    "citadel_bot_objective_none": "Aucun",
    "citadel_bot_objective_push_zipline": "Offensive sur la tyrolienne",
    "citadel_build_tag_complexity_1": "Niveau d\u00e9butant",
    "citadel_build_tag_complexity_2": "Niveau interm\u00e9diaire",
    "citadel_build_tag_complexity_3": "Niveau avanc\u00e9",
    "citadel_build_tag_crowd_control": "Contr\u00f4le de masse",
    "citadel_build_tag_damage": "D\u00e9g\u00e2ts",
    "citadel_build_tag_debuff": "Effet n\u00e9gatif",
    "citadel_build_tag_headshots": "Tirs en pleine t\u00eate",
    "citadel_build_tag_healing": "Soins",
    "citadel_build_tag_label": "{s:tag_name}",
    "citadel_build_tag_melee": "Attaque m\u00eal\u00e9e",
    "citadel_build_tag_mobility": "Mobilit\u00e9",
    "citadel_build_tag_spirit": "Pouvoir spirituel",
    "citadel_build_tag_utility": "Utilitaire",
    "citadel_build_tag_vitality": "Vitalit\u00e9",
    "citadel_build_tag_weapon": "Arme",
    "citadel_camera_hero_fov": "Champ de vision de la cam\u00e9ra",
    "citadel_camera_hero_fov_new": "L'ancien param\u00e8tre de champ de vision a \u00e9t\u00e9 remplac\u00e9 par un curseur permettant une plus grande personnalisation de votre champ de vision.",
    "citadel_camera_hero_fov_tooltip": "Ajuste le champ de vision. Un angle plus grand offre un champ de vision plus large, tandis qu'un angle plus petit le r\u00e9tr\u00e9cit.",
    "citadel_camera_pitch_inverted": "Souris invers\u00e9e",
    "citadel_camera_pitch_inverted_search": "inverser l'axe\u00a0y",
    "citadel_camera_pitch_inverted_tooltip": "En mode invers\u00e9, d\u00e9placez la souris vers l'avant pour regarder vers le bas et vers l'arri\u00e8re pour regarder vers le haut.",
    "citadel_camera_zoom_is_toggle": "Verrouillage du zoom",
    "citadel_camera_zoom_is_toggle_tooltip": "Maintient le zoom activ\u00e9 jusqu'\u00e0 ce que vous appuyiez une seconde fois sur le bouton de zoom pour annuler.",
    "citadel_chat_all": "[G\u00c9N\u00c9RAL]",
    "citadel_chat_allies": "[\u00c9QUIPE]",
    "citadel_chat_item_draft_reaction_legendary": "L\u00e9gendaire\u00a0!",
    "citadel_chat_item_draft_reaction_rare": "Rare\u00a0!",
    "citadel_chat_placeholder": "\u00c0 (G\u00c9N\u00c9RAL)\u00a0:",
    "citadel_chat_placeholder_party": "\u00c0 (GROUPE)\u00a0:",
    "citadel_chat_placeholder_spec_team": "\u00c0 (PUBLIC)\u00a0:",
    "citadel_chat_placeholder_team": "\u00c0 (\u00c9QUIPE)\u00a0:",
    "citadel_chat_spectators": "[SPECTATEURS SEULEMENT]",
    "citadel_chatmessage": "{s:target} {s:message}",
    "citadel_chatmessage_old": "{s:target} {s:persona}\u00a0: {s:message}",
    "citadel_chatwheel_can_heal": "Je peux te soigner, {s:param_1}",
    "citadel_chatwheel_going_shop": "Je vais \u00e0 la boutique",
    "citadel_chatwheel_have_heal": "J'ai des soins",
    "citadel_chatwheel_heal_please": "Des soins, svp",
    "citadel_chatwheel_help_with_idol_label": "Aide avec l'urne",
    "citadel_chatwheel_help_with_idol_message": "Aidez-moi \u00e0 livrer l'urne",
    "citadel_chatwheel_label_Attack_Hero": "Attaquez {s:hero_name}",
    "citadel_chatwheel_label_BRB": "Je reviens dans un instant",
    "citadel_chatwheel_label_Care": "Attention",
    "citadel_chatwheel_label_Defend": "D\u00e9fendez la voie\u2026",
    "citadel_chatwheel_label_GetBack": "Repliez-vous",
    "citadel_chatwheel_label_Go": "C'est parti",
    "citadel_chatwheel_label_GoingIn": "J'attaque",
    "citadel_chatwheel_label_GoodGame": "GG",
    "citadel_chatwheel_label_GoodJob": "Bravo",
    "citadel_chatwheel_label_GoodJobGameOver": "Bravo",
    "citadel_chatwheel_label_HeadedToBase": "Je rentre \u00e0 la base",
    "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} va vers la bleue",
    "citadel_chatwheel_label_Headed_Green": "{s:hero_name} va vers la verte",
    "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va vers la verte",
    "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} va vers la jaune",
    "citadel_chatwheel_label_Help": "\u00c0 l'aide",
    "citadel_chatwheel_label_HoldUp": "Attendez",
    "citadel_chatwheel_label_ImBack": "De retour",
    "citadel_chatwheel_label_No": "Non\u00a0!",
    "citadel_chatwheel_label_OMW": "J'arrive",
    "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
    "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
    "citadel_chatwheel_label_Push": "Push la voie",
    "citadel_chatwheel_label_Rejuv_Drop": "Le r\u00e9animateur va apparaitre",
    "citadel_chatwheel_label_StayTogether": "Restez ensemble",
    "citadel_chatwheel_label_Stun": "\u00c9tourdissez",
    "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
    "citadel_chatwheel_label_WellPlayed": "Bien <br>jou\u00e9",
    "citadel_chatwheel_label_Yes": "Oui\u00a0!",
    "citadel_chatwheel_label_cancel": "Annuler",
    "citadel_chatwheel_label_clear_troopers": "Je vais \u00e9liminer les troupiers",
    "citadel_chatwheel_label_danger_area": "C'est dangereux",
    "citadel_chatwheel_label_flank": "Je prends le flanc",
    "citadel_chatwheel_label_follow_me": "Suivez-moi",
    "citadel_chatwheel_label_headed_this_way": "Je vais l\u00e0-bas",
    "citadel_chatwheel_label_leaving_area": "Quitte la zone",
    "citadel_chatwheel_label_lets_go_here": "Allons ici",
    "citadel_chatwheel_label_lets_hide": "Cachons-nous ici",
    "citadel_chatwheel_label_meet_here": "Rendez-vous ici",
    "citadel_chatwheel_label_missing": "Absence",
    "citadel_chatwheel_label_missing_blue": "Absence sur la bleue",
    "citadel_chatwheel_label_missing_green": "Absence sur la verte\u00a0!",
    "citadel_chatwheel_label_missing_hero": "Absence",
    "citadel_chatwheel_label_missing_purple": "Personne sur la verte",
    "citadel_chatwheel_label_missing_yellow": "Absence sur la jaune",
    "citadel_chatwheel_label_need_cover": "Couvrez-moi",
    "citadel_chatwheel_label_nevermind": "Tant pis",
    "citadel_chatwheel_label_no_teamfight": "Pas pr\u00eat(e) pour un combat d'\u00e9quipe",
    "citadel_chatwheel_label_placeholder": "",
    "citadel_chatwheel_label_press_advantage": "On avance",
    "citadel_chatwheel_label_respond": "Respond 'On My Way'",
    "citadel_chatwheel_label_retreat": "Repli",
    "citadel_chatwheel_label_see_enemy": "Adversaire ici",
    "citadel_chatwheel_label_thanks": "Merci",
    "citadel_chatwheel_label_thanksGameOver": "Merci",
    "citadel_chatwheel_message_BRB": "Je reviens dans un instant\u00a0!",
    "citadel_chatwheel_message_Care": "Attention\u00a0!",
    "citadel_chatwheel_message_Defend": "D\u00e9fendez la voie\u00a0!",
    "citadel_chatwheel_message_Defend_Blue": "D\u00e9fendez la bleue",
    "citadel_chatwheel_message_Defend_Green": "D\u00e9fendez la verte",
    "citadel_chatwheel_message_Defend_Purple": "D\u00e9fendez la verte",
    "citadel_chatwheel_message_Defend_Yellow": "D\u00e9fendez la jaune",
    "citadel_chatwheel_message_GetBack": "Repliez-vous\u00a0!",
    "citadel_chatwheel_message_Go": "C'est parti\u00a0!",
    "citadel_chatwheel_message_GoingIn": "J'attaque\u00a0!",
    "citadel_chatwheel_message_GoodGame": "GG\u00a0!",
    "citadel_chatwheel_message_GoodJob": "Bravo\u00a0!",
    "citadel_chatwheel_message_GoodJobGameOver": "Bien jou\u00e9\u00a0!",
    "citadel_chatwheel_message_HeadedToBase": "Je rentre \u00e0 la base\u00a0!",
    "citadel_chatwheel_message_HeadedToBlue": "Je vais vers la bleue",
    "citadel_chatwheel_message_HeadedToGreen": "Je vais vers la verte",
    "citadel_chatwheel_message_HeadedToPurple": "Je vais vers la verte",
    "citadel_chatwheel_message_HeadedToYellow": "Je vais vers la jaune",
    "citadel_chatwheel_message_Help": "Besoin d'aide\u00a0!",
    "citadel_chatwheel_message_Help_blue": "Besoin d'aide sur la bleue\u00a0!",
    "citadel_chatwheel_message_Help_green": "Besoin d'aide sur la verte\u00a0!",
    "citadel_chatwheel_message_Help_purple": "Besoin d'aide sur la violette\u00a0!",
    "citadel_chatwheel_message_Help_yellow": "Besoin d'aide sur la jaune\u00a0!",
    "citadel_chatwheel_message_HoldUp": "Attendez {s:param_1}",
    "citadel_chatwheel_message_ImBack": "De retour",
    "citadel_chatwheel_message_Missing": "Absence\u00a0!",
    "citadel_chatwheel_message_No": "Non\u00a0!",
    "citadel_chatwheel_message_OMW": "J'arrive\u00a0!",
    "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
    "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
    "citadel_chatwheel_message_Push": "Push\u00a0!",
    "citadel_chatwheel_message_Rejuv_Drop": "Le r\u00e9animateur va apparaitre",
    "citadel_chatwheel_message_Request_Follow": "Venez avec moi\u00a0!",
    "citadel_chatwheel_message_StayTogether": "Restez ensemble",
    "citadel_chatwheel_message_Stun": "\u00c9tourdissez\u00a0!",
    "citadel_chatwheel_message_WellPlayed": "Bien jou\u00e9\u00a0!",
    "citadel_chatwheel_message_Yes": "Affirmatif\u00a0!",
    "citadel_chatwheel_message_clear_troopers": "Je vais m'occuper des troupiers",
    "citadel_chatwheel_message_danger_area": "C'est dangereux ici\u2026",
    "citadel_chatwheel_message_flank": "Je vais les prendre de c\u00f4t\u00e9",
    "citadel_chatwheel_message_gank": "Je vais tendre une embuscade",
    "citadel_chatwheel_message_headed_to_lane": "Je prends la voie\u2026",
    "citadel_chatwheel_message_leaving_area": "Je quitte la zone\u00a0!",
    "citadel_chatwheel_message_lets_hide": "Cachons-nous ici",
    "citadel_chatwheel_message_meet_here": "On se retrouve ici",
    "citadel_chatwheel_message_missing_blue": "Absence sur la bleue\u00a0!",
    "citadel_chatwheel_message_missing_green": "Absence sur la verte\u00a0!",
    "citadel_chatwheel_message_missing_hero": "{s:param_1} n'est plus l\u00e0",
    "citadel_chatwheel_message_missing_purple": "Il n'y a personne sur la verte\u00a0!",
    "citadel_chatwheel_message_missing_yellow": "Absence sur la jaune\u00a0!",
    "citadel_chatwheel_message_need_cover": "Couvrez-moi\u00a0!",
    "citadel_chatwheel_message_nevermind": "Tant pis",
    "citadel_chatwheel_message_no_teamfight": "Je ne suis pas pr\u00eat(e) pour un combat d'\u00e9quipes",
    "citadel_chatwheel_message_press_advantage": "On en profite pour avancer\u00a0!",
    "citadel_chatwheel_message_thanks": "Merci\u00a0!",
    "citadel_chatwheel_message_thanksGameOver": "Merci\u00a0!",
    "citadel_chatwheel_need_heal": "Besoin de soins",
    "citadel_chatwheel_need_plan": "Qu'est-ce qu'on fait\u00a0?",
    "citadel_chatwheel_push_blue": "Push la bleue",
    "citadel_chatwheel_push_green": "Push la verte",
    "citadel_chatwheel_push_purple": "Push la violette",
    "citadel_chatwheel_push_yellow": "Push la jaune",
    "citadel_chatwheel_responding_to": "R\u00e9pond \u00e0\u00a0:",
    "citadel_chatwheel_sorry": "Pardon",
    "citadel_chatwheel_youre_welcome": "De rien",
    "citadel_clientversion": "#{d:client_version_number}",
    "citadel_confirm_reset_audio": "Voulez-vous vraiment r\u00e9initialiser les param\u00e8tres audios aux valeurs par d\u00e9faut\u00a0?",
    "citadel_confirm_reset_communication": "Voulez-vous vraiment r\u00e9initialiser tous les param\u00e8tres de communication aux valeurs par d\u00e9faut\u00a0?",
    "citadel_confirm_reset_controller": "Voulez-vous vraiment r\u00e9initialiser les param\u00e8tres des symboles de boutons aux valeurs par d\u00e9faut\u00a0?",
    "citadel_confirm_reset_game": "Voulez-vous vraiment r\u00e9initialiser tous les param\u00e8tres de la section \u00ab\u00a0Jeu\u00a0\u00bb aux valeurs par d\u00e9faut\u00a0?",
    "citadel_confirm_reset_keybindings": "Voulez-vous vraiment r\u00e9initialiser tous vos raccourcis (y compris vos raccourcis sp\u00e9cifiques \u00e0 chaque occultiste)\u00a0?",
    "citadel_confirm_reset_keybindings_for_default": "Voulez-vous vraiment r\u00e9initialiser votre configuration par d\u00e9faut\u00a0? <br>Les raccourcis personnalis\u00e9s des occultistes ne seront pas r\u00e9initialis\u00e9s.",
    "citadel_confirm_reset_keybindings_for_either": "R\u00e9initialiser tous les raccourcis pour cette s\u00e9lection.<br><br>Les raccourcis de l'occultiste en question seront annul\u00e9s et les touches retrouveront votre configuration par d\u00e9faut actuelle.<br><br>Si la configuration par d\u00e9faut est s\u00e9lectionn\u00e9e, vos raccourcis par d\u00e9faut seront r\u00e9initialis\u00e9s et ils retrouveront leurs valeurs pr\u00e9d\u00e9finies.",
    "citadel_confirm_reset_keybindings_for_hero": "Voulez-vous vraiment r\u00e9initialiser tous les raccourcis pour l'occultiste\u00a0?",
    "citadel_confirm_reset_language": "Voulez-vous vraiment r\u00e9tablir les param\u00e8tres par d\u00e9faut\u00a0?<br>Cela ne modifiera pas votre langue principale.",
    "citadel_confirm_reset_video": "Voulez-vous vraiment configurer votre \u00e9cran sur sa r\u00e9solution native et restaurer les param\u00e8tres vid\u00e9o par d\u00e9faut\u00a0?",
    "citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
    "citadel_east_team_name": "AMBRE",
    "citadel_enable_ping_indicator": "Indicateur de pings dans l'interface",
    "citadel_game_audio_muted": "Son du jeu coup\u00e9",
    "citadel_game_audio_press_unmute": "Appuyez sur {g:citadel_binding:'ToggleMute'} pour r\u00e9activer le son du jeu",
    "citadel_gun_damage": "D\u00e9g\u00e2ts balistiques",
    "citadel_gun_damage_alt": "D\u00e9g\u00e2ts balistiques secondaires",
    "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
    "citadel_hint_activate_wall": "Appuyez sur {g:citadel_binding:'Attack'} pour \u00e9riger le mur pr\u00e9matur\u00e9ment.",
    "citadel_hint_buy_items": "Rendez-vous \u00e0 la base ou \u00e0 une boutique pour acheter des <span class=\"hintTextEmphasis\">objets</span>.",
    "citadel_hint_flamedash_boost": "Appuyez sur {g:citadel_binding:'Roll'} pour acc\u00e9l\u00e9rer. Utilise de l'endurance.",
    "citadel_hint_flying_strike_early_activate": "Appuyez sur {g:citadel_binding:'Attack'} pour voler vers votre cible pr\u00e9matur\u00e9ment.",
    "citadel_hint_guided_arrow_boost": "Maintenez {g:citadel_binding:'Attack'} pour augmenter la vitesse des fl\u00e8ches.",
    "citadel_hint_hero_testing_shop": "Appuyez sur {g:citadel_binding:'OpenHeroSheet'} pour ouvrir la boutique et d\u00e9finir les options de test.",
    "citadel_hint_ladder": "Appuyez sur {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} pour sauter sur l'\u00e9chelle.",
    "citadel_hint_learn_ability": "Maintenez une touche de capacit\u00e9 {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} ou {g:citadel_binding:'Ability4'} pour l'apprendre.",
    "citadel_hint_learn_initial_ability": "Maintenez{g:citadel_binding:'Scoreboard'}pour choisir une capacit\u00e9 \u00e0 d\u00e9bloquer.",
    "citadel_hint_mantle": "Maintenez {g:citadel_binding:'Mantle'} pour escalader les obstacles.",
    "citadel_hint_melee": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour ass\u00e9ner une attaque de m\u00eal\u00e9e.",
    "citadel_hint_slide": "Maintenez {g:citadel_binding:'Crouch'} dans une pente pour glisser.",
    "citadel_hint_upgrade_ability": "Maintenez {g:citadel_binding:'Scoreboard'} pour am\u00e9liorer vos capacit\u00e9s.",
    "citadel_hint_zipline": "Maintenez {g:citadel_binding:'Zipline'} pour emprunter une tyrolienne.",
    "citadel_hint_zoom": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.",
    "citadel_hotkeys_tooltip_chatvoiceparty": "Utilisez votre microphone pour communiquer avec l'ensemble du groupe. Si le param\u00e8tre \u00ab\u00a0Micro ouvert\u00a0\u00bb est activ\u00e9, vous pourrez \u00e9galement communiquer dans le menu.",
    "citadel_hotkeys_tooltip_chatvoiceteam": "Utilisez votre microphone pour communiquer avec l'ensemble de l'\u00e9quipe.",
    "citadel_hotkeys_tooltip_togglemute": "Activer ou d\u00e9sactiver le son du jeu.",
    "citadel_keybind_ability1": "Capacit\u00e9 1",
    "citadel_keybind_ability2": "Capacit\u00e9 2",
    "citadel_keybind_ability3": "Capacit\u00e9\u00a03",
    "citadel_keybind_ability4": "Capacit\u00e9 4",
    "citadel_keybind_ads": "Tir secondaire",
    "citadel_keybind_alt": "ALT",
    "citadel_keybind_alt_cast": "Utilisation secondaire",
    "citadel_keybind_alt_modifier": "Modificateur \u00ab\u00a0ALT\u00a0\u00bb",
    "citadel_keybind_attack": "Tirer",
    "citadel_keybind_backwards": "Reculer",
    "citadel_keybind_cancel_ability": "Interrompre la capacit\u00e9",
    "citadel_keybind_chat_all": "Message (g\u00e9n\u00e9ral)",
    "citadel_keybind_chat_team": "Message (\u00e9quipe)",
    "citadel_keybind_chatwheel_option1": "Ping rapide\u00a01",
    "citadel_keybind_chatwheel_option2": "Ping rapide\u00a02",
    "citadel_keybind_chatwheel_option3": "Ping rapide\u00a03",
    "citadel_keybind_chatwheel_option4": "Ping rapide\u00a04",
    "citadel_keybind_chatwheel_option5": "Ping rapide\u00a05",
    "citadel_keybind_command": "CMD",
    "citadel_keybind_cosmetic1": "Cosm\u00e9tique\u00a0n\u00b01",
    "citadel_keybind_cosmetic1_search": "poster de boule de neige",
    "citadel_keybind_crouch": "S'accroupir/glisser (maintenir)",
    "citadel_keybind_crouch_toggle": "S'accroupir/glisser (basculer)",
    "citadel_keybind_ctrl": "CTRL",
    "citadel_keybind_cursorcontext": "Menu",
    "citadel_keybind_cursormiddle": "Bouton central de la souris",
    "citadel_keybind_cursorselect": "S\u00e9lectionner",
    "citadel_keybind_decrease_replay_speed": "Ralentir la vitesse de la rediffusion",
    "citadel_keybind_dev_console": "Console",
    "citadel_keybind_down": "Descendre",
    "citadel_keybind_extra_info": "Infos suppl\u00e9mentaires",
    "citadel_keybind_forward": "Avancer",
    "citadel_keybind_held_item": "Parade m\u00eal\u00e9e/jeter l'objet",
    "citadel_keybind_hideout_accept_request": "Accepter la demande",
    "citadel_keybind_hideout_cancel_matchmaking": "Annuler le matchmaking",
    "citadel_keybind_hideout_news": "Afficher les actualit\u00e9s r\u00e9centes",
    "citadel_keybind_hideout_reject_request": "Refuser la demande",
    "citadel_keybind_hideout_survey_option_1": "Option\u00a01 de l'enqu\u00eate",
    "citadel_keybind_hideout_survey_option_2": "Option\u00a02 de l'enqu\u00eate",
    "citadel_keybind_hideout_survey_option_3": "Option\u00a03 de l'enqu\u00eate",
    "citadel_keybind_hideout_survey_option_4": "Option\u00a04 de l'enqu\u00eate",
    "citadel_keybind_hideout_survey_option_5": "Option\u00a05 de l'enqu\u00eate",
    "citadel_keybind_hideout_survey_skip": "Passer l'enqu\u00eate",
    "citadel_keybind_hideout_use": "Interagir avec un objet de la planque",
    "citadel_keybind_increase_replay_speed": "Augmenter la vitesse de la rediffusion",
    "citadel_keybind_item1": "Objet\u00a01",
    "citadel_keybind_item2": "Objet\u00a02",
    "citadel_keybind_item3": "Objet\u00a03",
    "citadel_keybind_item4": "Objet\u00a04",
    "citadel_keybind_left": "D\u00e9placement lat\u00e9ral gauche",
    "citadel_keybind_mantle": "Sauter/grimper",
    "citadel_keybind_melee": "Attaque m\u00eal\u00e9e",
    "citadel_keybind_menuback": "Retour",
    "citadel_keybind_menudown": "Bas",
    "citadel_keybind_menuleft": "Gauche",
    "citadel_keybind_menuright": "Droit",
    "citadel_keybind_menuup": "Haut",
    "citadel_keybind_minimap_view_amber_team": "Affichage de la minicarte\u00a0: Ambre",
    "citadel_keybind_minimap_view_sapphire_team": "Affichage de la minicarte\u00a0: Saphir",
    "citadel_keybind_minimap_view_spectator_team": "Affichage de la minicarte\u00a0: deux \u00e9quipes",
    "citadel_keybind_minimap_view_targets_team": "Affichage de la minicarte\u00a0: cible",
    "citadel_keybind_mouse_wheel": "Roue des dialogues",
    "citadel_keybind_open_hero_sheet": "Ouvrir la boutique",
    "citadel_keybind_open_main_menu": "Menu principal",
    "citadel_keybind_pause": "Pause",
    "citadel_keybind_ping": "Ping/Roue des dialogues",
    "citadel_keybind_popup_cancel": "Annuler",
    "citadel_keybind_popup_confirm": "Confirmer",
    "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} de plus",
    "citadel_keybind_popup_conflict_name": "{s:first_command}",
    "citadel_keybind_popup_ignore_conflict": "Associer quand m\u00eame",
    "citadel_keybind_popup_single_key_bind": "Touches individuelles uniquement. Les combinaisons de touches ne sont pas prises en charge.",
    "citadel_keybind_popup_subtitle": "{s:command}",
    "citadel_keybind_popup_title": "Associer le raccourci",
    "citadel_keybind_postgame_graphs": "Graphiques",
    "citadel_keybind_postgame_scoreboard": "Tableau des scores",
    "citadel_keybind_purchase_quickbuy": "Achat rapide",
    "citadel_keybind_push_to_talk": "Chat vocal (\u00e9quipe)",
    "citadel_keybind_push_to_talk_party": "Chat vocal (groupe)",
    "citadel_keybind_push_to_talk_party_search": "appuyer-pour-parler VoIP",
    "citadel_keybind_push_to_talk_search": "appuyer-pour-parler VoIP",
    "citadel_keybind_quick_response": "R\u00e9ponse rapide",
    "citadel_keybind_reload": "Recharger",
    "citadel_keybind_replay_change_Team": "Regarder l'autre l'\u00e9quipe",
    "citadel_keybind_replay_death": "Cam\u00e9ra postmortem",
    "citadel_keybind_replay_fly_down": "Descendre",
    "citadel_keybind_replay_fly_up": "Monter",
    "citadel_keybind_replay_next_target": "Personne suivante",
    "citadel_keybind_replay_prev_target": "Personne pr\u00e9c\u00e9dente",
    "citadel_keybind_reset_camera": "R\u00e9initialiser la cam\u00e9ra",
    "citadel_keybind_right": "D\u00e9placement lat\u00e9ral droit",
    "citadel_keybind_roll": "S'\u00e9lancer",
    "citadel_keybind_scoreboard": "Tableau des scores",
    "citadel_keybind_scoreboard_sheet": "Vue d\u00e9taill\u00e9e de l'interface",
    "citadel_keybind_settings_postgame_scoreboard": "R\u00e9sultats finaux",
    "citadel_keybind_shift": "SHIFT/MAJ",
    "citadel_keybind_spec_change_Team": "Changer d'\u00e9quipe",
    "citadel_keybind_spec_chase": "Poursuite libre",
    "citadel_keybind_spec_in_eye": "Cam\u00e9ra \u00e0 la 1\u02b3\u1d49\u00a0personne",
    "citadel_keybind_spec_next_target": "Personne suivante",
    "citadel_keybind_spec_prev_target": "Personne pr\u00e9c\u00e9dente",
    "citadel_keybind_spectator_fly_down": "Descendre",
    "citadel_keybind_spectator_fly_up": "Monter",
    "citadel_keybind_tab": "TAB",
    "citadel_keybind_teleport_to_objective": "Se t\u00e9l\u00e9porter",
    "citadel_keybind_toggle_free_cursor": "Curseur libre",
    "citadel_keybind_toggle_mute": "Activer/d\u00e9sactiver l'audio",
    "citadel_keybind_toggle_replay_camera": "Changer le mode de la cam\u00e9ra",
    "citadel_keybind_toggle_replay_pause": "Mettre la rediffusion en pause",
    "citadel_keybind_toggle_spec_camera": "Mode de cam\u00e9ra",
    "citadel_keybind_up": "Monter",
    "citadel_keybind_upgrade_ability1": "Am\u00e9liorer la capacit\u00e9\u00a01",
    "citadel_keybind_upgrade_ability2": "Am\u00e9liorer la capacit\u00e9\u00a02",
    "citadel_keybind_upgrade_ability3": "Am\u00e9liorer la capacit\u00e9\u00a03",
    "citadel_keybind_upgrade_ability4": "Am\u00e9liorer la capacit\u00e9\u00a04",
    "citadel_keybind_upgrade_ability_1": "Am\u00e9liorer la capacit\u00e9\u00a01",
    "citadel_keybind_upgrade_ability_2": "Am\u00e9liorer la capacit\u00e9\u00a02",
    "citadel_keybind_upgrade_ability_3": "Am\u00e9liorer la capacit\u00e9\u00a03",
    "citadel_keybind_upgrade_ability_4": "Am\u00e9liorer la capacit\u00e9\u00a04",
    "citadel_keybind_upgrade_ability_menu": "Menu d'am\u00e9lioration des capacit\u00e9s",
    "citadel_keybind_windows": "WINDOWS",
    "citadel_keybind_zipline": "Tyrolienne",
    "citadel_metadata_manager_error_decompress_failure": "Impossible de d\u00e9compresser le fichier de m\u00e9tadonn\u00e9es du match",
    "citadel_metadata_manager_error_download_failure": "Impossible de t\u00e9l\u00e9charger le fichier de m\u00e9tadonn\u00e9es pour le match %match_id%",
    "citadel_metadata_manager_error_id_mismatch": "L'ID de match du fichier de m\u00e9tadonn\u00e9es ne correspondait pas \u00e0 ce qui \u00e9tait attendu",
    "citadel_metadata_manager_error_invalid_version": "La version du fichier de m\u00e9tadonn\u00e9es n'\u00e9tait pas valide",
    "citadel_metadata_manager_error_parse_failure": "Impossible d'analyser le fichier de m\u00e9tadonn\u00e9es du match",
    "citadel_modifier_duo_arc_cannon": "Arc Cannon",
    "citadel_modifier_duo_drone_tracker": "Drone",
    "citadel_modifier_hideout_teleport": "Sortie de la planque",
    "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed",
    "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer",
    "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
    "citadel_modifier_tangotether_tether_receiver": "Covenant",
    "citadel_modifier_teleport": "T\u00e9l\u00e9portation",
    "citadel_mute_game_audio": "Couper le son du jeu",
    "citadel_mute_player": "Cliquez pour bloquer les communications",
    "citadel_next_ap_abilities": "<Panel class=\"goldIcon\"/> <span class=\"nextAPGoldLabel\">{i:gold_to_next_level}</span> to next Lvl",
    "citadel_next_attack_delay_reason_disarmed": "D\u00e9sarmement",
    "citadel_next_attack_delay_reason_reload": "Recharge",
    "citadel_next_attack_delay_reason_stunned": "\u00c9tourdissement",
    "citadel_ping_wheel_disabled_while_dead": "Roue d\u00e9sactiv\u00e9e pendant la mort",
    "citadel_ping_wheel_message": "{s:message}",
    "citadel_purchasemessage": "{s:param_1}",
    "citadel_quick_response_cancel": "Cancel Last Ping Message",
    "citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
    "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
    "citadel_quickbuy_auto_buy_enable": "Achat rapide automatique",
    "citadel_quickbuy_auto_buy_enable_tooltip": "Quand elle est activ\u00e9e, cette option permet de v\u00e9rifier si vous avez de quoi acheter le prochain objet de votre file d'achat rapide, et l'ach\u00e8te si vous \u00eates \u00e0 proximit\u00e9 d'une boutique.",
    "citadel_quickbuy_purchase_prompts_enable": "Notifications de l'achat rapide",
    "citadel_quickbuy_purchase_prompts_enable_tooltip": "Quand cette option est activ\u00e9e, elle affiche les notifications quand vous mettez des objets dans votre liste d'achat, au lieu de les montrer quand vous effectuez ces achats.",
    "citadel_replay_manager_error_chunk_failed": "La rediffusion n'est pas encore pr\u00eate au t\u00e9l\u00e9chargement.",
    "citadel_replay_manager_error_write_failure": "\u00c9chec de l'\u00e9criture de la rediffusion sur le disque local.",
    "citadel_reset_audio": "R\u00e9initialiser les param\u00e8tres audios du jeu\u00a0?",
    "citadel_reset_communication": "R\u00e9initialiser les param\u00e8tres de communication\u00a0?",
    "citadel_reset_controller": "R\u00e9tablir les param\u00e8tres du contr\u00f4leur\u00a0?",
    "citadel_reset_game": "R\u00e9initialiser les param\u00e8tres du jeu\u00a0?",
    "citadel_reset_keybind": "R\u00e9initialiser les raccourcis\u00a0?",
    "citadel_reset_language": "R\u00e9initialiser les param\u00e8tres de langue\u00a0?",
    "citadel_reset_video": "R\u00e9initialiser les param\u00e8tres vid\u00e9os du jeu\u00a0?",
    "citadel_settings_2speakers": "2 enceintes",
    "citadel_settings_4speakers": "4 enceintes",
    "citadel_settings_5speakers": "Enceintes 5.1",
    "citadel_settings_7speakers": "Enceintes 7.1",
    "citadel_settings_abilitieskeybinds": "Capacit\u00e9s",
    "citadel_settings_abilitieskeybinds_reset_tooltip": "R\u00e9tablit les param\u00e8tres de capacit\u00e9s par d\u00e9faut.",
    "citadel_settings_ability_quickcast_tooltip": "Activer/d\u00e9sactiver l'incantation rapide pour cette capacit\u00e9 ou cet objet uniquement.",
    "citadel_settings_about": "\u00c0 propos",
    "citadel_settings_active_item_slot_popup": "Lors de l'achat d'un objet actif, affiche une fen\u00eatre contextuelle permettant de s\u00e9lectionner et de g\u00e9rer les affectations d'emplacement.",
    "citadel_settings_active_window_unpause": "Premier plan \u00e0 la reprise",
    "citadel_settings_active_window_unpause_tooltip": "Activez cette option pour que la fen\u00eatre du jeu s'affiche au premier plan quand la partie est sur le point de reprendre apr\u00e8s une pause.",
    "citadel_settings_advancedvideosettings": "Param\u00e8tres avanc\u00e9s",
    "citadel_settings_alt_cast_double_tap": "Double appui",
    "citadel_settings_alt_cast_double_tap_tooltip": "Appuyez deux fois sur un raccourci de capacit\u00e9 pour l'utilisation secondaire.",
    "citadel_settings_alt_cast_double_tap_window": "Intervalle entre les deux appuis",
    "citadel_settings_alt_cast_double_tap_window_tooltip": "D\u00e9finit l'intervalle pendant lequel un deuxi\u00e8me clic sera consid\u00e9r\u00e9 comme un doubleclic et d\u00e9clenchera l'utilisation secondaire.",
    "citadel_settings_alt_cast_hold_time": "Dur\u00e9e pour l'utilisation secondaire",
    "citadel_settings_alt_cast_key": "Raccourci utilisation secondaire",
    "citadel_settings_alt_cast_key_tooltip": "Lancez l'utilisation secondaire d'une capacit\u00e9 en la s\u00e9lectionnant puis en appuyant sur le raccourci d'utilisation secondaire, ou en maintenant celui-ci puis en appuyant sur la touche de la capacit\u00e9.",
    "citadel_settings_alt_cast_mode": "Mode d'utilisation secondaire",
    "citadel_settings_alt_cast_mode_section": "Utilisation secondaire",
    "citadel_settings_alt_cast_mode_tooltip": "D\u00e9finit la m\u00e9thode d'entr\u00e9e pour effectuer une utilisation secondaire au lieu d'une utilisation ordinaire.",
    "citadel_settings_alt_cast_press_and_hold": "Maintenir enfonc\u00e9",
    "citadel_settings_alt_cast_press_and_hold_tooltip": "Maintenez un raccourci de capacit\u00e9 pendant quelques instants pour lancer l'utilisation secondaire.",
    "citadel_settings_always_show_hud_stats": "Toujours afficher les statistiques dans le HUD",
    "citadel_settings_always_show_hud_stats_tooltip": "Activez cette option pour que les statistiques situ\u00e9es \u00e0 gauche du HUD restent toujours visibles.",
    "citadel_settings_antialiasing": "Anticr\u00e8nelage",
    "citadel_settings_antialiasing_cmaa": "CMAA",
    "citadel_settings_antialiasing_desc": "Effet d'anticr\u00e8nelage post-traitement \u00e0 utiliser quand FSR2 est d\u00e9sactiv\u00e9.<br><br>Impact sur les performances\u00a0: faible/constant.",
    "citadel_settings_antialiasing_fxaa": "FXAA",
    "citadel_settings_antialiasing_none": "D\u00e9sactiv\u00e9",
    "citadel_settings_appearancevideo": "Plus beau",
    "citadel_settings_apply": "Appliquer les param\u00e8tres",
    "citadel_settings_area_lights": "\u00c9clairage de zone",
    "citadel_settings_area_lights_desc": "Permet un rendu correct des sources de lumi\u00e8re importantes ou aux formes irr\u00e9guli\u00e8res (effets des faisceaux lumineux, par exemple). L'impact sur les performances peut \u00eatre plus \u00e9lev\u00e9 sur les syst\u00e8mes d'entr\u00e9e de gamme.<br><br>Impact sur les performances\u00a0: faible/constant.",
    "citadel_settings_aspectratio": "Rapport hauteur-largeur",
    "citadel_settings_aspectratio1610": "16:10",
    "citadel_settings_aspectratio169": "16:9",
    "citadel_settings_aspectratio219": "21:9",
    "citadel_settings_audio": "Audio",
    "citadel_settings_audio_options": "Options",
    "citadel_settings_audio_output": "Sortie",
    "citadel_settings_audio_output_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres de sortie audio aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_audio_output_reset_tooltip": "R\u00e9tablit les param\u00e8tres de sortie audio par d\u00e9faut.",
    "citadel_settings_audio_search": "son",
    "citadel_settings_audiodefaults": "Restaurer les param\u00e8tres par d\u00e9faut",
    "citadel_settings_audiokeybinds": "Audio",
    "citadel_settings_audiokeybinds_reset_tooltip": "R\u00e9tablit les raccourcis audios par d\u00e9faut.",
    "citadel_settings_basicvideosettings": "Utiliser les param\u00e8tres de base",
    "citadel_settings_borderless": "Fen\u00eatr\u00e9 plein \u00e9cran",
    "citadel_settings_camera": "Cam\u00e9ra",
    "citadel_settings_camera_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser votre cam\u00e9ra aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_camera_preset_1": "Cam\u00e9ra\u00a01",
    "citadel_settings_camera_preset_2": "Cam\u00e9ra\u00a02",
    "citadel_settings_camera_preset_3": "Cam\u00e9ra\u00a03",
    "citadel_settings_camera_preset_default": "Par d\u00e9faut",
    "citadel_settings_camera_presets": "Pr\u00e9r\u00e9glages de cam\u00e9ra",
    "citadel_settings_camera_reset_tooltip": "R\u00e9tablit les param\u00e8tres de la cam\u00e9ra par d\u00e9faut.",
    "citadel_settings_camera_volume_cutout": "D\u00e9coupage de la cam\u00e9ra",
    "citadel_settings_camera_volume_cutout_desc": "Inutilis\u00e9 actuellement",
    "citadel_settings_cancel_ability_mode": "Changer le mode d'interruption de capacit\u00e9\u00a0:",
    "citadel_settings_cancel_ability_mode_ability_key": "Touche de la capacit\u00e9",
    "citadel_settings_cancel_ability_mode_ability_key_tooltip": "Interrompez une capacit\u00e9 active en appuyant sur la touche de la capacit\u00e9.",
    "citadel_settings_cancel_ability_mode_cancel_key": "Touche d'annulation",
    "citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Interrompez une capacit\u00e9 en cours \u00e0 l'aide de la touche d'annulation.",
    "citadel_settings_cancel_ability_mode_desc": "Remarque\u00a0: si possible, les capacit\u00e9s seront annul\u00e9es \u00e0 l'aide de la touche d'annulation.",
    "citadel_settings_cancel_ability_mode_either": "Touche d'annulation ou touche de la capacit\u00e9",
    "citadel_settings_cancel_ability_mode_either_tooltip": "Interrompez une capacit\u00e9 active en appuyant sur la touche d'annulation ou de la capacit\u00e9.",
    "citadel_settings_cancel_with_ability_key": "Annuler les capacit\u00e9s avec la touche de capacit\u00e9",
    "citadel_settings_cancel_with_ability_key_tooltip": "Permet d'annuler une capacit\u00e9 avec la touche de la capacit\u00e9 et la touche d'annulation.",
    "citadel_settings_category_reset": "R\u00e9initialiser les param\u00e8tres\u00a0?",
    "citadel_settings_chat": "Chat",
    "citadel_settings_chat_allow_global": "Les messages d'un canal apparaissent dans les autres",
    "citadel_settings_chat_filter": "Messages autoris\u00e9s",
    "citadel_settings_chat_filter_allow_all": "Tout le monde",
    "citadel_settings_chat_filter_allow_friendly": "Contacts et membres de l'\u00e9quipe",
    "citadel_settings_chat_filter_allow_none": "Aucun",
    "citadel_settings_chat_filter_allow_teams": "Contacts, groupe, guilde et membres de l'\u00e9qp.",
    "citadel_settings_chat_filter_onlyfriends": "Messages\u00a0: groupe et contacts uniquement",
    "citadel_settings_chat_filter_settings_apply_to_spectating": "Appliquer les param\u00e8tres du filtre des messages autoris\u00e9s au mode spectateur",
    "citadel_settings_chat_invert_ping": "Inverser les pings",
    "citadel_settings_chat_join_regional": "Rejoindre un canal de chat r\u00e9gional au d\u00e9marrage",
    "citadel_settings_chat_mute_enemies": "Bloquer les messages de l'\u00e9quipe adverse",
    "citadel_settings_chat_mute_everyone": "Bloquer tous les chats entrants",
    "citadel_settings_chat_openmic": "Micro actif",
    "citadel_settings_chat_openmic_party": "Micro actif (groupe)",
    "citadel_settings_chat_openmic_party_desc": "Activez cette option pour retransmettre votre voix aux membres de votre groupe en permanence, et non plus seulement lorsque vous maintenez la touche associ\u00e9e au chat vocal (groupe).",
    "citadel_settings_chat_openmic_team": "Micro actif (\u00e9quipe)",
    "citadel_settings_chat_openmic_team_desc": "Activez cette option pour retransmettre votre voix aux membres de votre \u00e9quipe en permanence, et non plus seulement lorsque vous maintenez la touche associ\u00e9e au chat vocal (\u00e9quipe).",
    "citadel_settings_chat_ptt": "Appuyer-pour-parler",
    "citadel_settings_chat_wheel_all": "[G\u00c9N\u00c9RAL]",
    "citadel_settings_chat_whispers": "Messages Steam comme chuchotements",
    "citadel_settings_chatwheel": "Roue des dialogues",
    "citadel_settings_chatwheel_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser votre roue des dialogues\u00a0aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_chatwheel_reset_tooltip": "R\u00e9tablit les param\u00e8tres de la roue des dialogues par d\u00e9faut.",
    "citadel_settings_chatwheel_search": "roue des dialogues",
    "citadel_settings_clear_all": "Tout effacer",
    "citadel_settings_clear_keybind_tooltip": "Supprimer le raccourci.",
    "citadel_settings_combatkeybinds": "Combat",
    "citadel_settings_combatkeybinds_reset_tooltip": "R\u00e9tablit les param\u00e8tres de combat par d\u00e9faut.",
    "citadel_settings_communication": "Communication",
    "citadel_settings_communication_allies": "Unit\u00e9s alli\u00e9es",
    "citadel_settings_communication_allow_pings": "Pings",
    "citadel_settings_communication_allow_text": "Texte",
    "citadel_settings_communication_allow_voice": "Voix",
    "citadel_settings_communication_allow_voice_search": "VoIP",
    "citadel_settings_communication_opponents": "Unit\u00e9s ennemies",
    "citadel_settings_communication_party": "Membres du groupe",
    "citadel_settings_communication_permissions": "Autorisations",
    "citadel_settings_communication_permissions_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser les autorisations de communication\u00a0aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_communication_permissions_desc": "Choisissez les types de communication que vous souhaitez recevoir par d\u00e9faut. Vous pouvez \u00e9galement mettre en sourdine le micro des autres personnes en jeu individuellement via le menu \u00c9CHAP. La d\u00e9sactivation des pings d\u00e9sactivera \u00e9galement la roue des dialogues et les dessins sur la carte pour ces m\u00eames personnes.",
    "citadel_settings_communication_permissions_new_setting": "Autorisations de communication",
    "citadel_settings_communication_permissions_reset_tooltip": "R\u00e9tablit les autorisations de communication par d\u00e9faut.",
    "citadel_settings_communication_permissions_tooltip": "Param\u00e8tres du chat vocal et par texte",
    "citadel_settings_communication_spectated": "Personnes observ\u00e9es",
    "citadel_settings_communicationkeybinds": "Communication",
    "citadel_settings_communicationkeybinds_reset_tooltip": "R\u00e9tablit les raccourcis de communication par d\u00e9faut.",
    "citadel_settings_contextual_slot": "[Emplacement contextuel]",
    "citadel_settings_contextual_slot_invalid": "Aucun ping contextuel",
    "citadel_settings_contextual_slot_label": "Emplacement contextuel",
    "citadel_settings_controller": "Contr\u00f4leur",
    "citadel_settings_coop_fullscreen": "Coop en plein \u00e9cran",
    "citadel_settings_crosshair": "R\u00e9ticule",
    "citadel_settings_crosshair_color": "Couleur",
    "citadel_settings_crosshair_color_b": "Remplissage bleu",
    "citadel_settings_crosshair_color_g": "Remplissage vert",
    "citadel_settings_crosshair_color_r": "Remplissage rouge",
    "citadel_settings_crosshair_color_search": "couleur",
    "citadel_settings_crosshair_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser votre r\u00e9ticule aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_crosshair_custom": "R\u00e9ticules sp\u00e9ciaux des occultistes",
    "citadel_settings_crosshair_custom_tooltip": "Utiliser les r\u00e9ticules propres aux occultistes au lieu du r\u00e9ticule de base",
    "citadel_settings_crosshair_customization": "Personnalisation avanc\u00e9e du r\u00e9ticule",
    "citadel_settings_crosshair_customization_desc": "Vous pouvez maintenant personnaliser votre r\u00e9ticule en modifiant l'\u00e9paisseur, l'espacement et la couleur des lignes et du point central, ainsi que la taille de ce dernier.",
    "citadel_settings_crosshair_defaults": "R\u00e9tablir les valeurs par d\u00e9faut",
    "citadel_settings_crosshair_disable_custom": "D\u00e9sactiver les r\u00e9ticules sp\u00e9ciaux des occultistes",
    "citadel_settings_crosshair_dot_opacity": "Opacit\u00e9 du point central",
    "citadel_settings_crosshair_dot_outline_border": "Contour du point",
    "citadel_settings_crosshair_dot_outline_gap": "Espacement du contour du point",
    "citadel_settings_crosshair_dot_outline_opacity": "Opacit\u00e9 du contour du point central",
    "citadel_settings_crosshair_dot_size": "Taille du point",
    "citadel_settings_crosshair_outline_color_b": "Contour bleu",
    "citadel_settings_crosshair_outline_color_g": "Contour vert",
    "citadel_settings_crosshair_outline_color_r": "Contour rouge",
    "citadel_settings_crosshair_outline_color_search": "couleur",
    "citadel_settings_crosshair_pip_border": "Contour des lignes",
    "citadel_settings_crosshair_pip_gap": "Espacement des lignes",
    "citadel_settings_crosshair_pip_height": "Hauteur des lignes",
    "citadel_settings_crosshair_pip_opacity": "Opacit\u00e9 des lignes",
    "citadel_settings_crosshair_pip_outline_border": "Contour des lignes",
    "citadel_settings_crosshair_pip_outline_gap": "Espacement du contour des lignes",
    "citadel_settings_crosshair_pip_outline_opacity": "Opacit\u00e9 du contour des lignes",
    "citadel_settings_crosshair_pip_width": "Largeur des lignes",
    "citadel_settings_crosshair_reset_tooltip": "R\u00e9tablit les param\u00e8tres du r\u00e9ticule par d\u00e9faut.",
    "citadel_settings_crosshair_search": "Viseur",
    "citadel_settings_crosshair_size": "Viseur",
    "citadel_settings_crosshair_static_pip_gap": "Mouvement du r\u00e9ticule",
    "citadel_settings_crosshair_static_pip_gap_tooltip": "Activer l'animation de tir pour le r\u00e9ticule.",
    "citadel_settings_crosshair_visibility": "Point central",
    "citadel_settings_customresolution": "R\u00e9solution personnalis\u00e9e",
    "citadel_settings_defaultaudio": "Par d\u00e9faut",
    "citadel_settings_defaultkeybinds": "Par d\u00e9faut",
    "citadel_settings_depth_of_field": "Profondeur de champ",
    "citadel_settings_depth_of_field_desc": "Simule la variation de la focale et de l'ouverture de l'objectif de la cam\u00e9ra. Dans son \u00e9tat actuel, cette option ne devrait pas avoir d'impact sur les performances en jeu.<br><br>Impact sur les performances\u00a0: n\u00e9gligeable.",
    "citadel_settings_dfao": "Ombres (champ de distance)",
    "citadel_settings_dfao_desc": "Occlusion ambiante. Estime les ombres des objets en contact des personnages et des objets dynamiques \u00e0 l'aide des donn\u00e9es d'espace de l'\u00e9cran.<br><br>Impact sur les performances\u00a0: mod\u00e9r\u00e9/variable.",
    "citadel_settings_dfao_quality_high": "\u00c9lev\u00e9e",
    "citadel_settings_dfao_quality_low": "Faible",
    "citadel_settings_dfao_quality_med": "Moyenne",
    "citadel_settings_dfao_quality_off": "D\u00e9sactiv\u00e9e",
    "citadel_settings_dfao_quality_ultra": "Ultra",
    "citadel_settings_dismiss": "Ignorer",
    "citadel_settings_displacement_mapping": "Mappage de d\u00e9placement",
    "citadel_settings_displacement_mapping_desc": "Effet de d\u00e9placement dans l'espace \u00e9cran qui am\u00e9liore la fid\u00e9lit\u00e9 des reliefs sur la g\u00e9om\u00e9trie de la carte.<br><br>Impact sur les performances\u00a0: mod\u00e9r\u00e9/constant.",
    "citadel_settings_display": "Affichage",
    "citadel_settings_display_choice": "\u00c9cran\u00a0{d:displayNumber} ({s:displayName})",
    "citadel_settings_display_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres d'affichage aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_display_device": "Affichage",
    "citadel_settings_display_reset_tooltip": "R\u00e9tablit les param\u00e8tres d'affichage par d\u00e9faut.",
    "citadel_settings_dlssscaling": "Mode de conversion",
    "citadel_settings_dlssscaling_DLAA": "1\u00a0\u00d7\u00a0(DLAA)",
    "citadel_settings_dlssscaling_auto": "Auto",
    "citadel_settings_dlssscaling_balanced": "\u00d7\u00a01,7",
    "citadel_settings_dlssscaling_desc": "La super r\u00e9solution am\u00e9liore les fr\u00e9quences d'images en produisant un rendu avec moins de pixels et en utilisant l'IA afin de produire des images haute d\u00e9finition. Cette fonctionnalit\u00e9 requiert une carte graphique GeForce\u00a0RTX.<br><br>Un taux de conversion plus \u00e9lev\u00e9 r\u00e9duit la r\u00e9solution native pour un rendu plus rapide.",
    "citadel_settings_dlssscaling_performance": "\u00d7\u00a02",
    "citadel_settings_dlssscaling_quality": "\u00d7\u00a01,5",
    "citadel_settings_dlsstechnology": "Mod\u00e8le DLSS",
    "citadel_settings_dlsstechnology_cnn": "CNN",
    "citadel_settings_dlsstechnology_desc": "Mod\u00e8le\u00a0DLSS utilis\u00e9<br><br>Il s'agit de CNN, qui est le mod\u00e8le actuel par d\u00e9faut utilisant des r\u00e9seaux neuronaux convolutifs<br><br>Transformeur est la version b\u00eata la plus r\u00e9cente du mod\u00e8le sorti avec DLSS4, avec des r\u00e9sultats plus nets et pr\u00e9cis, surtout \u00e0 des rapports d'\u00e9chelle plus \u00e9lev\u00e9s, mais il consomme \u00e9galement plus de ressources.",
    "citadel_settings_dlsstechnology_transformer": "Transformeur",
    "citadel_settings_effects_bloom": "Effets de flou lumineux",
    "citadel_settings_effects_bloom_desc": "Permet au jeu d'ajouter des effets directement au tampon de halo lumineux pour am\u00e9liorer les effets visuels.<br><br>Impact sur les performances\u00a0: faible/constant.",
    "citadel_settings_enable_console": "Console de commandes de d\u00e9v.",
    "citadel_settings_enable_console_tooltip": "Si vous avez ajout\u00e9 des options de lancement telles que -dev ou -console (qui activent la console), ce param\u00e8tre ne sera pas pris en compte.",
    "citadel_settings_english_hero_names": "Noms d'occultistes en anglais",
    "citadel_settings_english_hero_names_desc": "Les noms d'occultistes s'afficheront en anglais, quel que soit le param\u00e8tre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.",
    "citadel_settings_english_mod_names": "Noms d'objets en anglais",
    "citadel_settings_english_mod_names_desc": "Les noms d'objets s'afficheront en anglais, quel que soit le param\u00e8tre de langue. Les noms traduits peuvent toujours apparaitre dans les textes de description.",
    "citadel_settings_fastestvideo": "Plus rapide",
    "citadel_settings_fogquality": "Qualit\u00e9 du brouillard",
    "citadel_settings_fogquality_desc": "Des valeurs plus faibles diminuent la r\u00e9solution du brouillard volum\u00e9trique pour am\u00e9liorer les performances sur les syst\u00e8mes les moins performants.",
    "citadel_settings_fogquality_high": "\u00c9lev\u00e9e",
    "citadel_settings_fogquality_low": "Faible",
    "citadel_settings_fps_max": "FPS maximum en jeu",
    "citadel_settings_fps_max_tip": "De plus grandes valeurs peuvent \u00eatre autoris\u00e9es \u00e0 l'aide de l'option de lancement \u00ab\u00a0+fps_max\u00a0\u00bb.<br>Cette option sera d\u00e9sactiv\u00e9e si cette option de lancement est ajout\u00e9e.",
    "citadel_settings_fps_max_ui": "FPS maximum du tableau de bord",
    "citadel_settings_fps_max_ui_tip": "De plus grandes valeurs peuvent \u00eatre autoris\u00e9es \u00e0 l'aide de l'option de lancement \u00ab\u00a0+fps_max_ui\u00a0\u00bb.<br>Si ces valeurs d\u00e9passent la limite, le curseur sera d\u00e9sactiv\u00e9.",
    "citadel_settings_fsr": "FidelityFX Super Resolution",
    "citadel_settings_fsr2": "FSR2",
    "citadel_settings_fsr2_desc": "Int\u00e9gration exp\u00e9rimentale de mise \u00e0 l'\u00e9chelle/d'anticr\u00e8nelage temporel avec FidelityFX Super Resolution\u00a02 d'AMD.",
    "citadel_settings_fsr2_sharpness": "Nettet\u00e9 du FSR",
    "citadel_settings_fsr2_sharpness_desc": "Ajuste la force du filtre de nettet\u00e9 appliqu\u00e9e afin d'augmenter la clart\u00e9 de l'image \u00e0 l'\u00e9cran optimis\u00e9e par FSR.",
    "citadel_settings_fsr2scaling": "Mode de conversion",
    "citadel_settings_fsr2scaling_balanced": "\u00d7\u00a01,7",
    "citadel_settings_fsr2scaling_desc": "La conversion\u00a0FSR am\u00e9liore les fr\u00e9quences d'images en produisant un rendu avec moins de pixels. Un taux de conversion plus \u00e9lev\u00e9 r\u00e9duit la r\u00e9solution native pour un rendu plus rapide.",
    "citadel_settings_fsr2scaling_native": "\u00d7\u00a01",
    "citadel_settings_fsr2scaling_performance": "\u00d7\u00a02",
    "citadel_settings_fsr2scaling_quality": "\u00d7\u00a01,5",
    "citadel_settings_fsr_rcas_sharpness": "Nettet\u00e9 du FSR",
    "citadel_settings_fsr_rcas_sharpness_desc": "Ajuste la force du filtre de nettet\u00e9 appliqu\u00e9e afin d'augmenter la clart\u00e9 de l'image \u00e0 l'\u00e9cran optimis\u00e9e par FSR.",
    "citadel_settings_fsr_tooltip": "Mise \u00e0 l'\u00e9chelle de haute qualit\u00e9 quand la qualit\u00e9 de rendu de l'\u00e9cran n'est pas \u00e0 100\u00a0%.<br>N\u00e9cessite d'activer l'anticr\u00e8nelage.",
    "citadel_settings_fullscreen": "Plein \u00e9cran",
    "citadel_settings_fullscreen_focus_behavior": "R\u00e9duire si la fen\u00eatre n'est plus active",
    "citadel_settings_fullscreen_focus_behavior_desc": "R\u00e9duit la fen\u00eatre du jeu si une autre application est au premier plan.<br><br>Ce param\u00e8tre s'applique uniquement en mode plein \u00e9cran.",
    "citadel_settings_fullscreenbrightness": "Luminosit\u00e9 (plein \u00e9cran)",
    "citadel_settings_fxaa": "Anticr\u00e8nelage",
    "citadel_settings_fxaa_desc": "R\u00e9duit les art\u00e9facts de cr\u00e8nelage caus\u00e9s par le sous-\u00e9chantillonnage de l'image. L'anticr\u00e8nelage est en cours de d\u00e9veloppement. Nous prenons actuellement en charge le FXAA.<br><br>Impact sur les performances\u00a0: faible/constant.",
    "citadel_settings_game": "Jeu",
    "citadel_settings_game_abilities_items_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser tous les param\u00e8tres de capacit\u00e9s et d'objets aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_game_abilities_items_reset_tooltip": "R\u00e9tablit les param\u00e8tres de capacit\u00e9s et d'objets par d\u00e9faut.",
    "citadel_settings_game_options": "Options",
    "citadel_settings_gamevoicevolume": "Volume du micro",
    "citadel_settings_gamevoicevolume_desc": "Ajuste le volume de votre micro.",
    "citadel_settings_gamevolume": "Audio du jeu",
    "citadel_settings_gamevolume_desc": "Ajuste le volume des effets sonores, de la musique et des dialogues.",
    "citadel_settings_gamevolume_search": "effets sonores",
    "citadel_settings_glyph_lock_mode": "Type d'ic\u00f4nes",
    "citadel_settings_glyph_lock_mode_gamepad": "Manette",
    "citadel_settings_glyph_lock_mode_kbm": "Clavier et souris",
    "citadel_settings_glyph_lock_mode_off": "Automatique",
    "citadel_settings_glyph_lock_mode_search": "ic\u00f4nes",
    "citadel_settings_glyph_lock_mode_tooltip": "Choisissez si le jeu doit toujours afficher les ic\u00f4nes d'entr\u00e9e du clavier et de la souris, toujours afficher les ic\u00f4nes des boutons du contr\u00f4leur (tant qu'un contr\u00f4leur est d\u00e9tect\u00e9), ou modifier automatiquement les ic\u00f4nes en fonction du dernier p\u00e9riph\u00e9rique d\u00e9tect\u00e9.",
    "citadel_settings_glyph_universal_toggle": "Ic\u00f4nes de contr\u00f4leur universel",
    "citadel_settings_glyph_universal_toggle_search": "ic\u00f4nes pour les boutons",
    "citadel_settings_glyph_universal_tooltip": "Affiche les ic\u00f4nes g\u00e9n\u00e9riques des boutons du contr\u00f4leur, quel que soit le type de contr\u00f4leur connect\u00e9.",
    "citadel_settings_gsync": "NVIDIA G-Sync",
    "citadel_settings_gsync_disabled": "D\u00e9sactiv\u00e9e",
    "citadel_settings_gsync_enabled": "Activ\u00e9e",
    "citadel_settings_gsync_info": "NVIDIA\u00a0G-Sync permet \u00e0 un \u00e9cran de modifier dynamiquement sa fr\u00e9quence de rafraichissement en fonction de la fr\u00e9quence d'images du jeu, dans la mesure du possible, pour garantir une exp\u00e9rience visuelle plus fluide. Cette fonctionnalit\u00e9 n'est disponible que sur certains \u00e9crans et est le plus efficace lorsque la fr\u00e9quence d'images du jeu est inf\u00e9rieure \u00e0 la fr\u00e9quence de rafraichissement maximale de l'\u00e9cran. Pour activer cette fonctionnalit\u00e9, acc\u00e9dez au panneau de configuration NVIDIA en dehors du jeu. Vous devrez peut-\u00eatre red\u00e9marrer le jeu pour que les modifications prennent effet.",
    "citadel_settings_headphones": "Casque audio",
    "citadel_settings_hero_specific_hotkeys": "Raccourcis propres aux occultistes",
    "citadel_settings_hero_specific_hotkeys_hero": "Occultiste",
    "citadel_settings_hideoutkeybinds": "Planque",
    "citadel_settings_hideoutkeybinds_reset_tooltip": "R\u00e9tablit les param\u00e8tres de la planque par d\u00e9faut.",
    "citadel_settings_hotkeys": "Raccourcis",
    "citadel_settings_hotkeys_reset": "R\u00e9initialiser",
    "citadel_settings_ingamemenukeybinds": "Menus en jeu",
    "citadel_settings_ingamemenukeybinds_reset_tooltip": "R\u00e9tablit les raccourcis du menu en jeu par d\u00e9faut.",
    "citadel_settings_interface": "Interface",
    "citadel_settings_interface_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres d'interface aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_interface_reset_tooltip": "R\u00e9tablit les param\u00e8tres d'interface par d\u00e9faut.",
    "citadel_settings_invert_ping_desc": "Activez cette option pour inverser le comportement des pings.<br><br>Par d\u00e9faut\u00a0: <br>Un ping = passif <br>Double ping = aggressif <br><br>Mode invers\u00e9\u00a0: <br>Un ping = aggressif <br>Double ping = passif",
    "citadel_settings_itemkeybinds": "Objets",
    "citadel_settings_itemkeybinds_reset_tooltip": "R\u00e9tablit les raccourcis des objets et le mode d'utilisation des objets par d\u00e9faut.",
    "citadel_settings_keybind_category_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser tous les raccourcis clavier de ce groupe \u00e0 leurs valeurs par d\u00e9faut\u00a0?<br><br>Cette action pourrait entrainer la d\u00e9sactivation des raccourcis clavier d\u2019autres groupes s\u2019ils sont actuellement associ\u00e9s aux valeurs par d\u00e9faut de ce groupe.",
    "citadel_settings_keybind_category_reset": "R\u00e9initialiser les raccourcis\u00a0?",
    "citadel_settings_keybind_conjunction_or": "ou",
    "citadel_settings_keybind_hero_name": "{s:hero_name}",
    "citadel_settings_keybind_primary": "Principale",
    "citadel_settings_keybind_secondary": "Secondaire (facultatif)",
    "citadel_settings_keybind_unbound": "[?]",
    "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Vous avez enregistr\u00e9 un ou plusieurs raccourcis qui \u00e9taient pr\u00e9c\u00e9demment attribu\u00e9s \u00e0 une autre action\u00a0:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}{s:existing_binding_secondary}</span><br><br>Veuillez associer \u00e0 nouveau cette action \u00e0 un autre raccourci.} other{Vous avez enregistr\u00e9 plusieurs raccourcis qui \u00e9taient pr\u00e9c\u00e9demment attribu\u00e9s \u00e0 d'autres actions\u00a0:<br><br><span class=\"h4 CriticalText\">{s:existing_binding_primary}<br>{s:existing_binding_secondary}</span><br><br>Veuillez associer \u00e0 nouveau ces actions \u00e0 d'autres raccourcis.}}",
    "citadel_settings_keybind_unbound_warning_title": "Association ant\u00e9rieure supprim\u00e9e",
    "citadel_settings_keybinddefaults": "R\u00e9initialiser tous les raccourcis",
    "citadel_settings_language": "Langue",
    "citadel_settings_language_change_body": "Les modifications apport\u00e9es aux param\u00e8tres de langue ne seront prises en compte qu'au prochain red\u00e9marrage de Deadlock.",
    "citadel_settings_language_change_title": "Modification en attente",
    "citadel_settings_language_none": "Aucune",
    "citadel_settings_language_options": "Options de langue",
    "citadel_settings_language_search": "langue",
    "citadel_settings_light_sensitivity_mode": "Mode sensibilit\u00e9 \u00e0 la lumi\u00e8re",
    "citadel_settings_light_sensitivity_mode_desc": "Ce param\u00e8tre r\u00e9duit les effets de clignotements et stroboscopiques, sans les \u00e9liminer compl\u00e8tement. Il vise \u00e0 rendre l'exp\u00e9rience de jeu plus confortable, mais certains effets peuvent persister.",
    "citadel_settings_light_sensitivity_mode_search": "photosensibilit\u00e9",
    "citadel_settings_low_latency": "NVIDIA\u00a0Reflex",
    "citadel_settings_low_latency_amd": "AMD Anti-Lag\u00a02.0",
    "citadel_settings_low_latency_tip": "NVIDIA Reflex est une technologie \u00e0 faible latence qui r\u00e9duit le d\u00e9calage d'entr\u00e9e en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).",
    "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag\u00a02.0 est une technologie \u00e0 faible latence qui r\u00e9duit le d\u00e9calage d'entr\u00e9e en synchronisant le processeur central (CPU) avec le processeur graphique (GPU).",
    "citadel_settings_low_latency_tooltip_boost": "Le mode latence faible est activ\u00e9, ce qui va r\u00e9duire la latence du syst\u00e8me. Pour y parvenir, cette option a recours \u00e0 des techniques qui risquent de solliciter davantage la carte graphique et de r\u00e9duire l\u00e9g\u00e8rement le nombre d'images par seconde.",
    "citadel_settings_low_latency_tooltip_off": "Le mode latence faible est d\u00e9sactiv\u00e9.",
    "citadel_settings_low_latency_tooltip_on": "Le mode latence faible est activ\u00e9, ce qui va r\u00e9duire la latence du syst\u00e8me.",
    "citadel_settings_lowlatency_boost": "Activ\u00e9e\u00a0+\u00a0mode Boost",
    "citadel_settings_lowlatency_off": "D\u00e9sactiv\u00e9e",
    "citadel_settings_lowlatency_on": "Activ\u00e9e",
    "citadel_settings_mastervolume": "Volume principal",
    "citadel_settings_mastervolume_desc": "Ajuste le volume g\u00e9n\u00e9ral du jeu.",
    "citadel_settings_mboit": "MBOIT",
    "citadel_settings_mboit_desc": "Cette fonctionnalit\u00e9 exp\u00e9rimentale permet un rendu plus coh\u00e9rent des effets et \u00e0 une d\u00e9finition plus basse que le reste de l'image.",
    "citadel_settings_misckeybinds": "Divers",
    "citadel_settings_misckeybinds_reset_tooltip": "R\u00e9tablit les raccourcis de la section \u00ab\u00a0Divers\u00a0\u00bb\u00a0par d\u00e9faut.",
    "citadel_settings_mm_preference_serious_desc": "Vous pr\u00e9f\u00e9rez jouer avec d'autres personnes pour qui la coordination, la communication et la comp\u00e9titivit\u00e9 sont primordiales.<br><br>Remarque\u00a0: si vous \u00eates actuellement dans un groupe, la modification de ce param\u00e8tre n'affectera que le matchmaking de votre groupe actuel. Lorsque vous quitterez le groupe, ce param\u00e8tre reprendra sa valeur pr\u00e9c\u00e9dente.",
    "citadel_settings_mm_preference_text": "Tr\u00e8s comp\u00e9titif",
    "citadel_settings_monitor_mic": "Retour micro",
    "citadel_settings_monitor_mic_desc": "Activez cette option pour avoir un retour de votre microphone quand vous ajustez les param\u00e8tres vocaux.",
    "citadel_settings_motion_blur": "Flou de mouvement",
    "citadel_settings_motion_blur_desc": "Flou de mouvement sur les objets uniquement (exp\u00e9rimental)",
    "citadel_settings_motion_blur_objects_only": "Activ\u00e9",
    "citadel_settings_motion_blur_off": "D\u00e9sactiv\u00e9",
    "citadel_settings_motion_blur_player_only": "Sur le personnage uniquement",
    "citadel_settings_mousesensitivity": "Sensibilit\u00e9 de la souris",
    "citadel_settings_mousesensitivity_y_scale": "Sensibilit\u00e9 de la souris\u00a0: \u00e9chelle de l'axe\u00a0y",
    "citadel_settings_mousesensitivity_y_scale_search": "Mise \u00e0 l'echelle de l'axe\u00a0y",
    "citadel_settings_mousezoomsensitivity": "Ratio de sensibilit\u00e9 du zoom",
    "citadel_settings_mousezoomsensitivity_tooltip": "Ajuste la sensibilit\u00e9 de la souris lorsque le zoom est activ\u00e9.",
    "citadel_settings_movementkeybinds": "D\u00e9placements",
    "citadel_settings_movementkeybinds_reset_tooltip": "R\u00e9tablit les param\u00e8tres de d\u00e9placements par d\u00e9faut.",
    "citadel_settings_musicvolume": "Musique du menu",
    "citadel_settings_musicvolume_desc": "R\u00e8gle le volume de la musique dans le menu principal.",
    "citadel_settings_network": "R\u00e9seau",
    "citadel_settings_new": "Nouveaut\u00e9s",
    "citadel_settings_no_audio_input_devices": "Aucun microphone d\u00e9tect\u00e9",
    "citadel_settings_no_results": "Aucun param\u00e8tre trouv\u00e9.",
    "citadel_settings_openmicthreshold": "Seuil de d\u00e9clenchement du micro",
    "citadel_settings_openmicthreshold_desc": "Ne retransmet votre voix que lorsque le volume d'entr\u00e9e audio d\u00e9passe ce niveau. Ce seuil s'applique m\u00eame si votre micro est activ\u00e9 pour le chat vocal.",
    "citadel_settings_particlequality": "Qualit\u00e9 des effets",
    "citadel_settings_particlequality_desc": "All\u00e8ge les effets superflus pour am\u00e9liorer les performances. Inutilis\u00e9 actuellement.",
    "citadel_settings_particlequality_high": "\u00c9lev\u00e9e",
    "citadel_settings_particlequality_low": "Faible",
    "citadel_settings_particlequality_med": "Moyenne",
    "citadel_settings_per_unit_hotkeys": "Raccourcis sp\u00e9cifiques aux occultistes",
    "citadel_settings_ping_wheel_context_slot5": "Emplacement contextuel",
    "citadel_settings_ping_wheel_contextual": "Activer l'emplacement contextuel",
    "citadel_settings_ping_wheel_contextual_desc": "Le dialogue dans l'emplacement contextuel change en fonction du cours de la partie.",
    "citadel_settings_ping_wheel_slot1": "Emplacement\u00a01",
    "citadel_settings_ping_wheel_slot2": "Emplacement\u00a02",
    "citadel_settings_ping_wheel_slot3": "Emplacement\u00a03",
    "citadel_settings_ping_wheel_slot4": "Emplacement\u00a04",
    "citadel_settings_ping_wheel_slot5": "Emplacement\u00a05",
    "citadel_settings_ping_wheel_slot6": "Emplacement\u00a06",
    "citadel_settings_ping_wheel_slot7": "Emplacement\u00a07",
    "citadel_settings_ping_wheel_slot8": "Emplacement\u00a08",
    "citadel_settings_pingwheeldefaults": "R\u00e9initialiser la roue des dialogues",
    "citadel_settings_playsoundinbackground": "Audio en arri\u00e8re-plan",
    "citadel_settings_playsoundinbackground_desc": "Choisissez si le son du jeu doit \u00eatre diffus\u00e9 m\u00eame lorsqu'une autre fen\u00eatre d'application est active.",
    "citadel_settings_post_bloom": "Flou lumineux",
    "citadel_settings_post_bloom_desc": "Fait d\u00e9border la lumi\u00e8re sur les zones obscures pour simuler les imperfections des objectifs de cam\u00e9ra afin de fournir un indice visuel pour les zones de haute luminosit\u00e9.<br><br>Impact sur les performances\u00a0: faible/constant.",
    "citadel_settings_quick_cast_desc": "Mode d'incantation rapide\u00a0:",
    "citadel_settings_quick_cast_global": "Mode d'incantation",
    "citadel_settings_quick_cast_global_confirm": "Cela remplacera tous les param\u00e8tres d'incantation rapide propres \u00e0 chaque occultiste, ainsi que votre param\u00e8tre d'incantation rapide par d\u00e9faut.<br><br>Voulez-vous vraiment modifier le mode d'incantation rapide de mani\u00e8re globale\u00a0?",
    "citadel_settings_quick_cast_global_desc": "D\u00e9finit le mode d'incantation des capacit\u00e9s pour l'ensemble des occultistes.",
    "citadel_settings_quick_cast_global_warning": "Confirmer le changement",
    "citadel_settings_quick_cast_items_desc": "Utilisation active d'un objet",
    "citadel_settings_quick_cast_set_success": "Mode d'incantation rapide pour l'ensemble des capacit\u00e9s d\u00e9fini avec succ\u00e8s.",
    "citadel_settings_quick_cast_success": "Succ\u00e8s",
    "citadel_settings_quickcast_confirm_cast": "Confirmer l'incantation",
    "citadel_settings_quickcast_confirm_cast_tooltip": "S\u00e9lectionne une capacit\u00e9 quand la touche de la capacit\u00e9 est enfonc\u00e9e, puis la lance sur pression du bouton \u00ab\u00a0Tirer\u00a0\u00bb.",
    "citadel_settings_quickcast_default": "Par d\u00e9faut",
    "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide par d\u00e9faut pour l'objet.",
    "citadel_settings_quickcast_disabled": "Incantation rapide",
    "citadel_settings_quickcast_disabled_tooltip": "S\u00e9lectionne une capacit\u00e9 quand sa touche est enfonc\u00e9e et la lance quand celle-ci est rel\u00e2ch\u00e9e.",
    "citadel_settings_quickcast_enabled": "Incantation instantan\u00e9e",
    "citadel_settings_quickcast_enabled_tooltip": "Lance une capacit\u00e9 quand sa touche est enfonc\u00e9e.",
    "citadel_settings_quickcast_item_default": "Par d\u00e9faut",
    "citadel_settings_quickcast_select_option": "S\u00e9lectionnez une option\u2026",
    "citadel_settings_render_portals": "Rendu des portails",
    "citadel_settings_render_system": "Rendu",
    "citadel_settings_render_system_recommended": "recommand\u00e9",
    "citadel_settings_render_system_tooltip": "API graphique",
    "citadel_settings_rendering": "Performances",
    "citadel_settings_rendering_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos performances de rendu aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_rendering_reset_tooltip": "R\u00e9tablit les param\u00e8tres de qualit\u00e9 du rendu par d\u00e9faut.",
    "citadel_settings_rendering_search": "graphismes et rendu",
    "citadel_settings_renderquality": "Qualit\u00e9 du rendu",
    "citadel_settings_renderquality_desc": "Rapport de mise \u00e0 l'\u00e9chelle par dimension pour le calcul de la r\u00e9solution de rendu interne. Plus les valeurs seront faibles, plus le rendu sera rapide. Des valeurs plus \u00e9lev\u00e9es offrent un rendu plus net, avec moins d'art\u00e9facts.",
    "citadel_settings_replaykeybinds": "Sp\u00e9cifique aux rediffusions",
    "citadel_settings_replaykeybinds_reset_tooltip": "R\u00e9tablit les raccourcis sp\u00e9cifiques aux rediffusions par d\u00e9faut.",
    "citadel_settings_reset": "R\u00e9initialiser",
    "citadel_settings_reset_audio_tooltip": "R\u00e9tablit les param\u00e8tres audios par d\u00e9faut.",
    "citadel_settings_reset_communication_tooltip": "R\u00e9initialise la roue des dialogues et r\u00e9tablit les options de communication par d\u00e9faut.",
    "citadel_settings_reset_controller_tooltip": "R\u00e9tablit les param\u00e8tres des symboles de boutons par d\u00e9faut.",
    "citadel_settings_reset_game_tooltip": "R\u00e9tablit les param\u00e8tres de jeu par d\u00e9faut.",
    "citadel_settings_reset_keybind": "R\u00e9initialiser",
    "citadel_settings_reset_keybind_tooltip": "R\u00e9initialise le raccourci \u00e0 sa valeur par d\u00e9faut.",
    "citadel_settings_reset_language_tooltip": "R\u00e9tablit les param\u00e8tres de langue par d\u00e9faut.",
    "citadel_settings_reset_video_tooltip": "Configure l'affichage sur la r\u00e9solution native et restaure les param\u00e8tres vid\u00e9os par d\u00e9faut.",
    "citadel_settings_resolution": "R\u00e9solution",
    "citadel_settings_resolution_display_mode": "Mode fen\u00eatr\u00e9",
    "citadel_settings_resolution_size": "R\u00e9solution",
    "citadel_settings_screen_space_shadows": "Ombres de contact",
    "citadel_settings_screen_space_shadows_desc": "Inutilis\u00e9 actuellement.",
    "citadel_settings_search": "Rechercher",
    "citadel_settings_search_subsetting_prefix": ":",
    "citadel_settings_secondary_language_builds": "Autre langue pour les builds d'occultiste",
    "citadel_settings_secondary_language_builds_desc": "Les builds publics cr\u00e9\u00e9s dans cette langue seront affich\u00e9s en plus des builds cr\u00e9\u00e9s dans votre langue principale.",
    "citadel_settings_shadow_quality": "Qualit\u00e9 des ombres",
    "citadel_settings_shadow_quality_desc": "Des valeurs plus faibles diminuent la qualit\u00e9 de rendu des ombres pour am\u00e9liorer les performances sur les syst\u00e8mes les moins performants.",
    "citadel_settings_shadow_quality_high": "\u00c9lev\u00e9e",
    "citadel_settings_shadow_quality_low": "Faible",
    "citadel_settings_shadow_quality_med": "Moyenne",
    "citadel_settings_shadow_quality_ultra": "Ultra",
    "citadel_settings_shop": "Boutique",
    "citadel_settings_shop_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser les param\u00e8tres de la boutique\u00a0?",
    "citadel_settings_shop_reset_tooltip": "R\u00e9tablit les param\u00e8tres de la boutique par d\u00e9faut.",
    "citadel_settings_show_active_slot_popup": "Fen\u00eatre contextuelle d'objet actif",
    "citadel_settings_show_telemtry_settings": "Afficher les param\u00e8tres de t\u00e9l\u00e9m\u00e9trie",
    "citadel_settings_skill_rating": "Niveau",
    "citadel_settings_skill_rating_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres de classement aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_skill_rating_notification": "Notifications de changement de grade",
    "citadel_settings_skill_rating_notification_tip": "Afficher les notifications quand votre classement change.",
    "citadel_settings_skill_rating_post_game": "Classement des \u00e9quipes apr\u00e8s la partie",
    "citadel_settings_skill_rating_post_game_tip": "Afficher le grade moyen du groupe apr\u00e8s chaque partie.",
    "citadel_settings_skill_rating_reset_tooltip": "R\u00e9tablit les param\u00e8tres de classement par d\u00e9faut.",
    "citadel_settings_slider_percentage": "%",
    "citadel_settings_social": "Social",
    "citadel_settings_sounddevice": "P\u00e9riph\u00e9rique de sortie",
    "citadel_settings_sounddevice_desc": "S\u00e9lectionnez les hautparleurs ou le casque sur lesquels vous souhaitez diffuser le son du jeu.",
    "citadel_settings_sounddevice_search": "hautparleurs, casque audio",
    "citadel_settings_speakerconfig": "Configuration des hautparleurs",
    "citadel_settings_speakerconfig_desc": "S\u00e9lectionnez le type de p\u00e9riph\u00e9rique (casque ou hautparleurs) pour lequel la sortie audio doit \u00eatre optimis\u00e9e.",
    "citadel_settings_spectatorkeybinds": "Mode spectateur et rediffusions",
    "citadel_settings_spectatorkeybinds_reset_tooltip": "R\u00e9tablit les raccourcis du mode spectateur et rediffusions par d\u00e9faut.",
    "citadel_settings_ssao": "Occlusion ambiante sur l'\u00e9cran (SSAO)",
    "citadel_settings_ssao_desc": "Occlusion ambiante. Estime les ombres des objets en contact \u00e0 l'aide des donn\u00e9es d'espace de l'\u00e9cran.<br><br>Impact sur les performances\u00a0: mod\u00e9r\u00e9/constant.",
    "citadel_settings_ssao_quality_high": "\u00c9lev\u00e9e",
    "citadel_settings_ssao_quality_low": "Faible",
    "citadel_settings_ssao_quality_med": "Moyenne",
    "citadel_settings_ssao_quality_off": "D\u00e9sactiv\u00e9e",
    "citadel_settings_ssao_quality_ultra": "Ultra",
    "citadel_settings_steam_input": "Options du contr\u00f4leur",
    "citadel_settings_steam_input_config:f": "{d:controller_count}\u00a0{controller_count, plural, one{contr\u00f4leur} other{contr\u00f4leurs}}",
    "citadel_settings_steam_input_no_controller": "Aucun contr\u00f4leur d\u00e9tect\u00e9",
    "citadel_settings_steam_input_open_configurator": "Ouvrir les param\u00e8tres de Steam",
    "citadel_settings_steam_text_filter": "Param\u00e8tre de filtrage des messages Steam",
    "citadel_settings_steam_text_filter_new": "Ouvrir les param\u00e8tres de Steam",
    "citadel_settings_steam_text_filter_title": "Filtrage des messages",
    "citadel_settings_steaminput": "Contr\u00f4leur",
    "citadel_settings_streamer_mode": "Mode diffusion",
    "citadel_settings_streamer_mode_search": "masquer les noms des personnes en jeu",
    "citadel_settings_streamer_mode_tooltip": "Activez cette option pour masquer les noms des joueurs et joueuses en jeu et dans le tableau de bord. Les noms sur les cartes de profil ne seront pas masqu\u00e9s.",
    "citadel_settings_streamlined_mic": "Micro optimis\u00e9",
    "citadel_settings_streamlined_mic_desc": "Active le p\u00e9riph\u00e9rique d'enregistrement d\u00e8s le lancement du jeu, et non plus lors de la premi\u00e8re utilisation du micro.",
    "citadel_settings_telemtry_settings_info_desc": "Cliquez ici pour ouvrir la page d'assistance sur l'interface de t\u00e9l\u00e9m\u00e9trie de Source2 et obtenir plus d'informations sur le sujet.",
    "citadel_settings_text_filter_filtered": "Filtre \u00e0 grossi\u00e8ret\u00e9s",
    "citadel_settings_texturequality": "Qualit\u00e9 des textures",
    "citadel_settings_texturequality_desc": "Des valeurs plus faibles diminuent la r\u00e9solution des textures pour am\u00e9liorer les performances sur les syst\u00e8mes les moins performants.",
    "citadel_settings_texturequality_high": "\u00c9lev\u00e9e",
    "citadel_settings_texturequality_low": "Faible",
    "citadel_settings_texturequality_med": "Moyenne",
    "citadel_settings_ui_language": "Texte en jeu",
    "citadel_settings_ui_language_tooltip": "D\u00e9finit la langue principale de l'interface utilisateur.",
    "citadel_settings_upscaling": "Technologie de mise \u00e0 l'\u00e9chelle",
    "citadel_settings_upscaling_desc": "G\u00e9n\u00e8re des images en haute r\u00e9solution \u00e0 partir d'images internes en basse r\u00e9solution, pour un rendu plus rapide.<br><br>FSR2 utilise un anticr\u00e8nelage temporel (TAA).<br><br>Impact sur les performances\u00a0: mod\u00e9r\u00e9/constant.",
    "citadel_settings_upscaling_dlss": "NVIDIA DLSS",
    "citadel_settings_upscaling_fsr": "FSR",
    "citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
    "citadel_settings_upscaling_fsr3": "FSR3 (TAA)",
    "citadel_settings_upscaling_none": "Aucune",
    "citadel_settings_usenativeresolution": "Utiliser la r\u00e9solution native de l'\u00e9cran",
    "citadel_settings_video": "Vid\u00e9o",
    "citadel_settings_video_options": "Options",
    "citadel_settings_video_options_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres vid\u00e9os\u00a0aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_video_options_reset_tooltip": "R\u00e9tablit les param\u00e8tres vid\u00e9os par d\u00e9faut.",
    "citadel_settings_video_search": "graphismes",
    "citadel_settings_videodefaults": "Restaurer les param\u00e8tres par d\u00e9faut",
    "citadel_settings_videopreset": "Qualit\u00e9 du rendu",
    "citadel_settings_videopreset_high": "\u00c9lev\u00e9e",
    "citadel_settings_videopreset_low": "Faible",
    "citadel_settings_videopreset_med": "Moyenne",
    "citadel_settings_videopreset_ultra": "Ultra",
    "citadel_settings_violator_new": "Nouveaut\u00e9s",
    "citadel_settings_violator_updated": "Mis \u00e0 jour",
    "citadel_settings_voice": "Voix",
    "citadel_settings_voice_always_sample_mic": "Toujours \u00e9chantillonner le micro",
    "citadel_settings_voice_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres de micro aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_voice_level": "Volume de la voix",
    "citadel_settings_voice_level_desc": "Cette barre affiche le volume actuel d\u00e9tect\u00e9 par votre microphone. Utilisez-la pour tester votre micro et d\u00e9finir un seuil de d\u00e9clenchement du micro si n\u00e9cessaire.",
    "citadel_settings_voice_level_search": "VoIP",
    "citadel_settings_voice_reset_tooltip": "R\u00e9tablit les param\u00e8tres d'entr\u00e9e audio par d\u00e9faut pour le chat vocal.",
    "citadel_settings_voice_search": "VoIP",
    "citadel_settings_voice_sounddevice": "P\u00e9riph\u00e9rique d'entr\u00e9e",
    "citadel_settings_voice_sounddevice_desc": "S\u00e9lectionnez le microphone \u00e0 utiliser pour le chat vocal.",
    "citadel_settings_voice_sounddevice_search": "microphone",
    "citadel_settings_voice_steam_link": "Les r\u00e9glages du p\u00e9riph\u00e9rique d'enregistrement sont configur\u00e9s d'apr\u00e8s les <a href=\"event:DOTAShowSteamVoiceSettings()\">param\u00e8tres de voix de Steam</a>.",
    "citadel_settings_voicevolume": "Chat vocal (entrant)",
    "citadel_settings_voicevolume_desc": "R\u00e8gle le volume des micros des autres personnes.",
    "citadel_settings_voicevolume_search": "VoIP",
    "citadel_settings_volume": "Volume",
    "citadel_settings_volume_confirm_reset": "Voulez-vous vraiment r\u00e9initialiser vos param\u00e8tres de volume aux valeurs par d\u00e9faut\u00a0?",
    "citadel_settings_volume_reset_tooltip": "R\u00e9tablit les param\u00e8tres de volume par d\u00e9faut.",
    "citadel_settings_vsync": "Synchronisation verticale",
    "citadel_settings_vsync_desc": "\u00c9limine les art\u00e9facts li\u00e9s \u00e0 la synchronisation verticale, mais augmente la latence d'entr\u00e9e.",
    "citadel_settings_will_reset_tooltip": "Les raccourcis conflictuels seront supprim\u00e9s\u00a0:",
    "citadel_settings_window": "Fen\u00eatre",
    "citadel_spectator_voice_mode_0": "Voix\u00a0: activ\u00e9e",
    "citadel_spectator_voice_mode_1": "Voix\u00a0: d\u00e9sactiv\u00e9e",
    "citadel_survey_fun_hero": "Avez-vous appr\u00e9ci\u00e9 la partie avec votre occultiste\u00a0?",
    "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
    "citadel_survey_match_fun": "Votre partie \u00e9tait-elle amusante\u00a0?",
    "citadel_switch_camera_teammate_1": "Cam\u00e9ra\u00a0: membre de l'\u00e9quipe\u00a01",
    "citadel_switch_camera_teammate_2": "Cam\u00e9ra\u00a0: membre de l'\u00e9quipe\u00a02",
    "citadel_switch_camera_teammate_3": "Cam\u00e9ra\u00a0: membre de l'\u00e9quipe\u00a03",
    "citadel_switch_camera_teammate_4": "Cam\u00e9ra\u00a0: membre de l'\u00e9quipe\u00a04",
    "citadel_switch_camera_teammate_5": "Cam\u00e9ra\u00a0: membre de l'\u00e9quipe\u00a05",
    "citadel_trick_shot": "Shooting Star",
    "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
    "citadel_trigger_teleport_hideout": "T\u00e9l\u00e9portation vers la planque",
    "citadel_trigger_teleport_sandbox": "T\u00e9l\u00e9portation vers le bac \u00e0 sable",
    "citadel_unmute_game_audio": "Remettre le son du jeu",
    "citadel_unmute_player": "Cliquez pour r\u00e9activer les communications",
    "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} \u2192 <span class=\"greenUpgradedText\">{s:ValueThen}</span>)",
    "citadel_weapon_combo_melee": "Melee Combo",
    "citadel_weapon_hero_akimbo_set": "Akimbo Gun",
    "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
    "citadel_weapon_hero_astro_set": "Ordonnance",
    "citadel_weapon_hero_atlas_set": "Affaire class\u00e9e",
    "citadel_weapon_hero_atlas_set_desc": "Recharge une cartouche \u00e0 la fois. La capacit\u00e9 peut \u00eatre interrompue.",
    "citadel_weapon_hero_ballista_set": "Ballista Gun",
    "citadel_weapon_hero_bebop_set": "Dose d'humilit\u00e9",
    "citadel_weapon_hero_bebop_set_desc": "Tire un laser en continu, sans d\u00e9lai.",
    "citadel_weapon_hero_bookworm_set": "Fin du chapitre",
    "citadel_weapon_hero_cadence_set": "Arioso Annihilator",
    "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
    "citadel_weapon_hero_chrono_set": "Secret de fabrication",
    "citadel_weapon_hero_clawdril_set": "Clawdril Gun",
    "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
    "citadel_weapon_hero_demoman_set": "Demoman Gun",
    "citadel_weapon_hero_doorman_set": "Toujours serviable",
    "citadel_weapon_hero_drifter_alt": "Arme secondaire de N\u00e9cro",
    "citadel_weapon_hero_drifter_set": "Poigne \u00e9carlate",
    "citadel_weapon_hero_duo_set": "Duo Gun",
    "citadel_weapon_hero_dynamo_set": "Le Vonnegun",
    "citadel_weapon_hero_familiar_set": "Longue nuit",
    "citadel_weapon_hero_fencer_set": "Fiert\u00e9 d'Ixia",
    "citadel_weapon_hero_forge_set": "Services rendus",
    "citadel_weapon_hero_forge_set_desc": "Augmente la cadence de tir \u00e0 mesure que les canons tournent.",
    "citadel_weapon_hero_frank_set": "Memento Mori",
    "citadel_weapon_hero_ghost_set": "Le pr\u00e9sent de Johann",
    "citadel_weapon_hero_gigawatt_set": "Calcul placide",
    "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
    "citadel_weapon_hero_haze_set": "Censure et p\u00e9nitence",
    "citadel_weapon_hero_heavy_set": "Heavy Gun",
    "citadel_weapon_hero_hijack_set": "Hijack Gun",
    "citadel_weapon_hero_hornet_set": "La revanche d'une introvertie",
    "citadel_weapon_hero_inferno_set": "Remarques incendiaires",
    "citadel_weapon_hero_kali_set": "Kali Gun",
    "citadel_weapon_hero_kelvin_set": "Au terme de l'exp\u00e9dition",
    "citadel_weapon_hero_krill_set": "Un canari jaune",
    "citadel_weapon_hero_lash_set": "Une histoire de cassette",
    "citadel_weapon_hero_magician_set": "Le prestige",
    "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
    "citadel_weapon_hero_mirage_set": "Promesses tenues",
    "citadel_weapon_hero_nano_set": "Doux mensonge",
    "citadel_weapon_hero_necro_set": "La pr\u00e9ceptrice",
    "citadel_weapon_hero_opera_set": "Trag\u00e9dienne",
    "citadel_weapon_hero_operative_set": "Parapluie mitrailleur",
    "citadel_weapon_hero_orion_set": "L'arriv\u00e9e du deuil",
    "citadel_weapon_hero_phalanx_set": "Phalanx Gun",
    "citadel_weapon_hero_priest_set": "J\u00e9r\u00e9mie\u00a051:20",
    "citadel_weapon_hero_punkgoat_set": "Biquette",
    "citadel_weapon_hero_revenant_set": "Revenant Gun",
    "citadel_weapon_hero_rutger_set": "Rutger Gun",
    "citadel_weapon_hero_shiv_set": "D\u00e9ception",
    "citadel_weapon_hero_slork_set": "Contrecourant",
    "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
    "citadel_weapon_hero_spade_set": "Spade Dice Launcher",
    "citadel_weapon_hero_synth_set": "Le mouton noir",
    "citadel_weapon_hero_tempest_set": "Tempest Gun",
    "citadel_weapon_hero_tengu_set": "Main tut\u00e9laire",
    "citadel_weapon_hero_tokamak_set": "Curie-ous Times",
    "citadel_weapon_hero_trapper_set": "Fonctionnaire",
    "citadel_weapon_hero_unicorn_set": "Carnage-val",
    "citadel_weapon_hero_vampirebat_set": "Nouveau riche",
    "citadel_weapon_hero_viper_set": "Le crotale",
    "citadel_weapon_hero_viscous_set": "Interpr\u00e8te des mers profondes",
    "citadel_weapon_hero_warden_set": "Le prix de la libert\u00e9",
    "citadel_weapon_hero_werewolf_set": "Chienlit",
    "citadel_weapon_hero_werewolf_wolf_set": "Museli\u00e8re l\u00e2che",
    "citadel_weapon_hero_wraith_set": "Le r\u00e2teau",
    "citadel_weapon_hero_wrecker_set": "La main du boucher",
    "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
    "citadel_weapon_hero_yamato_set": "La complainte d'une s\u0153ur",
    "citadel_weapon_hero_zealot_set": "Zealotry Gun",
    "citadel_weapon_priest_crossbow": "Ira Domini",
    "citadel_weapon_priest_crossbow_crit": "Ira Domini\u00a0: d\u00e9g. crit.",
    "citadel_weapon_priest_crossbow_pure": "Ira Domini\u00a0: d\u00e9g. purs",
    "citadel_weapon_werewolf_claws": "Griffes lupines",
    "citadel_west_team_name": "SAPHIR",
    "clawdril_cyclone": "Cyclone",
    "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
    "clawdril_drill_and_pin": "Drill & Pin",
    "clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.",
    "clawdril_mining_expedition": "Mining Expedition",
    "clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.",
    "clawdril_plasma_laser": "Plasma Laser",
    "clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
    "clip_size_pickup/clip_size": "3\u00a0chargeurs grande capacit\u00e9",
    "clip_size_pickup_label": "3\u00a0chargeurs grande capacit\u00e9",
    "coldmetal_charged_rocket": "Charged Rocket",
    "coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
    "coldmetal_cold_metal_killer": "Cold Metal Killer",
    "coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.",
    "coldmetal_contract_to_kill": "Contract to Kill",
    "coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract",
    "coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.",
    "coldmetal_impenetrable_cube": "Impenetrable Cube",
    "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
    "cooldown_reduction_pickup/cooldown_reduction": "Temps de r\u00e9cup\u00e9ration r\u00e9duit",
    "cooldown_reduction_pickup_label": "Temps de r\u00e9cup\u00e9ration r\u00e9duits",
    "cosmetic_item_snowball": "Boule de neige",
    "cosmetic_item_snowball_desc": "Lancez des boules de neige sur les occultistes de votre \u00e9quipe et ceux de l'\u00e9quipe adverse. Certaines propri\u00e9t\u00e9s, telles que votre port\u00e9e, s'am\u00e9liorent selon vote progression dans le <span class=\"highlight\">D\u00e9fi des f\u00eates de\u00a02025</span>.<br><br><span class=\"diminish\">Lancer une boule de neige sur un occultiste alli\u00e9 n'inflige pas de d\u00e9g\u00e2t et r\u00e9initialise le temps de r\u00e9cup\u00e9ration.</span>",
    "cosmetic_item_voting_poster": "Placer une affiche",
    "damage_reduction_label": "Damage Reduction",
    "damage_reduction_postfix": "%",
    "detention_immune": "Detention Immune",
    "disarm_immune": "Disarm Immune",
    "doorman_hotel_cost": "Co\u00fbt du s\u00e9jour",
    "doorman_hotel_debuff": "En tant que client\u00e8le de l'h\u00f4tel",
    "doorman_hotel_duration_override_label": "Heure de d\u00e9part",
    "doorman_hotel_duration_override_postfix": "s",
    "doorman_hotel_duration_override_postvalue_label": "Heure de d\u00e9part",
    "doorman_hotel_fail": "D\u00e9part tardif",
    "double_jump_pickup/double_jump": "Double saut et vitesse de la tyrolienne",
    "drifter_blood_blast": "D\u00e9chirure",
    "drifter_blood_blast_desc": "Drifter frappe les adversaires devant lui, leur infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. Si la cible se trouve <span class=\"highlight\">\u00e0 bout portant</span>, il inflige des {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
    "drifter_blood_blast_t3_desc": "Drifter gagne 45\u00a0% de points de vol de vie des balles contre les unit\u00e9s adverses affect\u00e9es pendant 4\u00a0s",
    "drifter_darkness": "Nuit \u00e9ternelle",
    "drifter_darkness_desc": "Drifter enveloppe les adversaires proches dans l'obscurit\u00e9, <span class=\"highlight\">limitant s\u00e9v\u00e8rement leur vision des autres unit\u00e9s</span>. Les unit\u00e9s ennemies affect\u00e9es sont bri\u00e8vement r\u00e9v\u00e9l\u00e9es.<br><br>Drifter gagne de la {g:citadel_inline_attribute:'BonusSprintSpeed'} et ses attaques infligent des {g:citadel_inline_attribute:'SpiritDamage'} pendant la dur\u00e9e de la capacit\u00e9.",
    "drifter_darkness_t2_desc": "-30\u00a0s de temps de r\u00e9cup\u00e9ration et +3\u00a0m/s de vitesse de course",
    "drifter_darkness_t3_desc": "+2\u00a0s de dur\u00e9e et +1\u00a0cibles max.",
    "drifter_infinity_slash": "Taillades obscures",
    "drifter_last_breath": "\u00c9treinte des profondeurs",
    "drifter_last_breath_desc": "{s:hero_name} s'enveloppe dans une sph\u00e8re d'eau qui peut absorber les d\u00e9g\u00e2ts avant d'\u00e9clater. Lorsque la sph\u00e8re se dissipe pour une raison quelconque, les adversaires \u00e0 port\u00e9e subissent des d\u00e9g\u00e2ts.",
    "drifter_shadow_mark": "Marque du r\u00f4deur",
    "drifter_shadow_mark_desc": "Drifter envoie une marque qui saigne la premi\u00e8re cible touch\u00e9e, infligeant des {g:citadel_inline_attribute:'SpiritDPS'}. <br><br>Tant que l'unit\u00e9 adverse saigne, vous pouvez r\u00e9activer la Marque du r\u00f4deur pour <span class=\"highlight\">apparaitre instantan\u00e9ment derri\u00e8re elle.</span>",
    "drifter_shadow_mark_t2_desc": "+<span class=\"highlight\">22\u00a0%</span>\u00a0de cadence de tir pendant 6\u00a0s apr\u00e8s l'embuscade",
    "drifter_shadow_mark_t3_desc": "Active <span class=\"highlight\">2\u00a0</span>charges de capacit\u00e9 et +<span class=\"highlight\">2\u00a0s</span> de dur\u00e9e",
    "drifter_shadow_mark_teleport": "Embuscade",
    "extra_gold_pickup/extra_gold_pickup": "Prime bonus pour la prochaine victime",
    "extra_stamina_pickup/extra_stamina": "Endurance bonus",
    "extra_stamina_pickup_label": "Endurance bonus",
    "fathom_breach": "Br\u00e8che",
    "fathom_breach_desc": "Fathom s'\u00e9lance vers l'avant. \u00c0 l'arriv\u00e9e, les unit\u00e9s adverses sont bless\u00e9es et projet\u00e9es dans les airs.",
    "fathom_breach_quip": "{s:hero_name} s'\u00e9lance sur ses adversaires",
    "fathom_lurkers_ambush": "Embuscade du r\u00f4deur",
    "fathom_lurkers_ambush/immobilize": "Immobilisation",
    "fathom_lurkers_ambush/invis": "Invisible",
    "fathom_lurkers_ambush/regen": "R\u00e9g\u00e9n. de PV",
    "fathom_lurkers_ambush_active_desc": "Maintenez 4 pour <span class=\"highlight\">charger</span> de la salive gluante qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies et les ralentit</span>. Les d\u00e9g\u00e2ts et la dur\u00e9e du ralentissement augmentent selon la dur\u00e9e de retenue en bouche.<br>La dur\u00e9e est r\u00e9duite de moiti\u00e9 si Fathom n'est pas coll\u00e9 \u00e0 un mur.",
    "fathom_lurkers_ambush_passive_desc": "Capacit\u00e9 passive. Fathom r\u00e9cup\u00e8re <span class=\"highlight\">une partie de ses PV max.</span> par seconde lorsqu'il est hors combat et que ses adversaires ne le voient pas. <span class=\"highlight\">Si Fathom ne bouge pas, il devient \u00e9galement invisible</span>, tant qu'il reste immobile ou accroupi et qu'il n'effectue aucune action. Pendant l'invisibilit\u00e9, Fathom est <span class=\"highlight\">invuln\u00e9rable</span>.",
    "fathom_lurkers_ambush_quip": "Devient invisible et crache de la salive immobilisante",
    "fathom_reefdweller_harpoon": "Harpon r\u00e9cifal",
    "fathom_reefdweller_harpoon/detach_buff": "Cadence de tir",
    "fathom_reefdweller_harpoon/regen": "R\u00e9g\u00e9n\u00e9ration du Harpon r\u00e9cifal",
    "fathom_reefdweller_harpoon_desc": "Fathom lance un harpon qui s'accroche au mur ou au plafond, et <span class=\"highlight\">le hisse</span>. Active <span class=\"highlight\">l'invisibilit\u00e9 de l'Embuscade du r\u00f4deur</span> si Fathom est rep\u00e9r\u00e9. Une fois le harpon accroch\u00e9 \u00e0 une surface, Fathom <span class=\"highlight\">gagne des charges suppl\u00e9mentaires</span>.<br><br><span class=\"diminish\">Lancer le harpon n'interrompt pas l'invisibilit\u00e9.</span>",
    "fathom_reefdweller_harpoon_passive_desc": "Passif\u00a0: quand {s:hero_name} n'est pas en plein combat et qu'il n'est pas visible sur la minicarte, <span class=\"highlight\">soigne une portion de ses PV max.</span> chaque seconde.",
    "fathom_reefdweller_harpoon_quip": "{s:hero_name} lance un harpon pour se hisser vers une surface",
    "fathom_reefdweller_harpoon_t3_desc": "Apr\u00e8s s'\u00eatre d\u00e9tach\u00e9, Fathom gagne 30\u00a0% de cadence de tir pendant 7\u00a0s ou jusqu'\u00e0 ce qu'il recharge",
    "fathom_scalding_spray": "\u00c9bouillantage",
    "fathom_scalding_spray_desc": "Fathom pulv\u00e9rise un jet d'eau bouillante dans un c\u00f4ne en face de lui. Fathom accumule des d\u00e9g\u00e2ts bonus pour chaque unit\u00e9 occultiste touch\u00e9e.",
    "fathom_scalding_spray_quip": "Projette de l'eau bouillante dans une zone c\u00f4nique devant {s:hero_name}.",
    "fire_rate_pickup/small_fire_rate": "Cadence de tir augment\u00e9e",
    "fire_rate_pickup_label": "Cadence de tir",
    "firerate_permanent_pickup_label": "+1,5\u00a0% de cadence de tir",
    "firerate_permanent_pickup_label_lv2": "+2\u00a0% de cadence de tir",
    "firerate_permanent_pickup_label_lv3": "+2,5\u00a0% de cadence de tir",
    "frozen_shelter_modifier_buff": "D\u00f4me gel\u00e9",
    "ghost_malice_stack_effect_header": "Effet par charge\u00a0:",
    "golden_idol_bonus_01": "+25\u00a0% d'\u00e2mes suppl\u00e9mentaires",
    "golden_idol_bonus_02": "+1\u00a0point de capacit\u00e9",
    "guardian_unit": "Gardien",
    "guide_advanced_main_header": "Mouvements sp\u00e9ciaux",
    "guide_advanced_parry_desc": "Appuyez sur {g:citadel_binding:'HeldItem'} pour parer une attaque de m\u00eal\u00e9e ennemie.<br><br>\u00c9tourdit l'adversaire et augmente les d\u00e9g\u00e2ts de m\u00eal\u00e9e que vous lui infligez.",
    "guide_advanced_parry_header": "Parade",
    "guide_back_to_dashboard": "Revenir au menu principal",
    "guide_basics_abilities_desc": "Appuyez sur {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} pour utiliser les capacit\u00e9s de votre occultiste.",
    "guide_basics_abilities_header": "Capacit\u00e9s",
    "guide_basics_aim_desc": "Maintenez {g:citadel_binding:'ADS'} pour zoomer avec votre arme.",
    "guide_basics_aim_header": "Zoom",
    "guide_basics_main_header": "Contr\u00f4les de base",
    "guide_basics_melee_desc": "Appuyez sur {g:citadel_binding:'AbilityMelee'} pour faire une attaque rapide. Maintenez {g:citadel_binding:'AbilityMelee'} pour attaquer avec une charge puissante.",
    "guide_basics_melee_header": "M\u00eal\u00e9e",
    "guide_basics_reload_desc": "Appuyez sur {g:citadel_binding:'Reload'} pour recharger votre arme. Certaines actions, comme les attaques de m\u00eal\u00e9e, interrompent le rechargement.",
    "guide_basics_reload_header": "Recharger",
    "guide_basics_shoot_desc": "Appuyez sur {g:citadel_binding:'Attack'} pour tirer.<br><br>Les d\u00e9g\u00e2ts balistiques diminuent avec la distance.",
    "guide_basics_shoot_header": "Tirer",
    "guide_get_started_title": "Les bases",
    "guide_movement_airdash_desc": "Quand vous \u00eates dans les airs, appuyez sur {g:citadel_binding:'Roll'} pour effectuer un \u00e9lan propuls\u00e9.<br><br>N\u00e9cessite de l'endurance.",
    "guide_movement_airdash_header": "Saut \u00e9lanc\u00e9",
    "guide_movement_crouch_desc": "Maintenez {g:citadel_binding:'Crouch'} pour vous accroupir.",
    "guide_movement_crouch_header": "S'accroupir",
    "guide_movement_dodge_desc": "En cours de d\u00e9placement, appuyez sur {g:citadel_binding:'Roll'} pour vous \u00e9lancer vers la direction choisie.<br><br>N\u00e9cessite de l'endurance.",
    "guide_movement_dodge_header": "S'\u00e9lancer",
    "guide_movement_dodge_jump_desc": "\u00c9lancez-vous puis sautez au bon moment pour effectuer un \u00e9lan propulseur.<br><br> N\u00e9cessite de l'endurance.",
    "guide_movement_dodge_jump_header": "\u00c9lan propulseur",
    "guide_movement_double_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} une fois en l'air pour effectuer un double saut.<br><br>Les mouvements sp\u00e9ciaux tels que le double saut font baisser votre barre d'endurance qui se trouve sous votre viseur.",
    "guide_movement_double_jump_header": "Double saut",
    "guide_movement_jump_desc": "Appuyez sur {g:citadel_binding:'Mantle'} pour sauter.",
    "guide_movement_jump_header": "Sauter",
    "guide_movement_mantle_desc": "Maintenez {g:citadel_binding:'Mantle'} \u00e0 proximit\u00e9 d'un rebord pour vous hisser.",
    "guide_movement_mantle_header": "Grimper",
    "guide_movement_slide_desc": "Maintenez {g:citadel_binding:'Crouch'} pour glisser dans une pente. Fonctionne \u00e9galement lorsque vous b\u00e9n\u00e9ficiez d'un bonus de vitesse.",
    "guide_movement_slide_header": "Glissade",
    "guide_movement_zipline_desc": "Maintenez {g:citadel_binding:'Zipline'} pour vous accrocher \u00e0 la tyrolienne.<br><br>Appuyez sur {g:citadel_binding:'Mantle'} pour l\u00e2cher prise.",
    "guide_movement_zipline_header": "Tyroliennes",
    "guide_neutrals_desc": "De nombreuses cr\u00e9atures neutres r\u00f4dent sur la carte. \u00c9liminez-les pour r\u00e9cup\u00e9rer des \u00e2mes.<br><br>Une cr\u00e9ature puissante apparaitra parfois au centre de la carte\u2026 Terrassez-la et votre \u00e9quipe sera copieusement r\u00e9compens\u00e9e.",
    "guide_neutrals_header": "Neutres",
    "guide_outro_main_header": "Moments forts",
    "guide_overview_desc": "Parcourez les diff\u00e9rentes sections pour apprendre \u00e0 jouer.",
    "guide_overview_header": "Bienvenue dans Deadlock",
    "guide_overview_main_header": "Bienvenue",
    "guide_the_map_core_alt_desc": "Votre objectif est d'assi\u00e9ger la base ennemie et de d\u00e9truire ses d\u00e9fenses pour r\u00e9v\u00e9ler le Patron adverse. D\u00e9truisez le Patron pour remporter la partie.",
    "guide_the_map_core_alt_header": "Base",
    "guide_the_map_core_desc": "Il y a deux sanctuaires \u00e0 l'arri\u00e8re de la base de chaque \u00e9quipe. D\u00e9truisez les sanctuaires adverses pour atteindre l'objectif ultime.",
    "guide_the_map_core_header": "Noyau",
    "guide_the_map_desc": "Passez la souris sur les zones de la carte pour en savoir plus sur les choses que vous rencontrerez lors d'une partie de Deadlock.",
    "guide_the_map_guardians_desc": "Les gardiens constituent la premi\u00e8re ligne de d\u00e9fense de chaque voie. Leurs attaques sont tr\u00e8s puissantes, il est donc pr\u00e9f\u00e9rable de les attaquer avec vos troupiers.",
    "guide_the_map_guardians_header": "Gardiens",
    "guide_the_map_header": "G\u00e9n\u00e9ral",
    "guide_the_map_lanes_desc": "Il y a trois voies, chacune avec une tyrolienne que les occultistes peuvent emprunter pour se d\u00e9placer rapidement.",
    "guide_the_map_lanes_header": "Voies",
    "guide_the_map_main_header": "G\u00e9n\u00e9ral",
    "guide_the_map_midboss_desc": "Un puissant boss neutre vous attend au milieu de la carte. L'\u00e9quipe qui le vaincra obtiendra une r\u00e9apparition imm\u00e9diate lors de sa prochaine mort.",
    "guide_the_map_midboss_header": "Concierge",
    "guide_the_map_troopers_desc": "Les troupiers apparaissent p\u00e9riodiquement dans la base, puis se d\u00e9placent sur une voie en attaquant quiconque se trouve sur leur chemin.",
    "guide_the_map_troopers_header": "Troupiers",
    "guide_the_map_walkers_desc": "Les sentinelles se dressent au milieu des voies qu'elles d\u00e9fendent \u00e0 l'aide d'un arsenal de mouvements d\u00e9fensifs.",
    "guide_the_map_walkers_header": "Sentinelles",
    "guide_the_map_welcome_desc": "Bienvenue \u00e0 la Pomme perdue. Pour sortir victorieuse, votre \u00e9quipe devra \u00e0 la fois manier les armes et les pouvoirs surnaturels pour assi\u00e9ger la base ennemie.",
    "guide_the_map_welcome_header": "Pr\u00e9sentation",
    "guide_the_map_welcome_sub_header": "Pr\u00e9sentation",
    "guide_upgrades_buy_mods_desc": "Les objets peuvent modifier notamment le nombre de munitions, les d\u00e9g\u00e2ts de m\u00eal\u00e9e inflig\u00e9s ou encore la r\u00e9g\u00e9n\u00e9ration de PV. Les objets qui augmentent le pouvoir spirituel am\u00e9liorent l'efficacit\u00e9 de vos capacit\u00e9s.<br><br>Les recommandations de l'onglet \u00ab\u00a0Objets recommand\u00e9s\u00a0\u00bb sont tri\u00e9es sur le volet pour chaque occultiste.",
    "guide_upgrades_buy_mods_header": "Acheter des objets",
    "guide_upgrades_deny_desc": "Les orbes d'\u00e2mes ennemies sont orange. Vos adversaires peuvent les r\u00e9cup\u00e9rer en leur tirant dessus ou en les laissant s'envoler.<br><br>Tirez sur ces orbes orange pour les voler \u00e0 l'\u00e9quipe adverse.",
    "guide_upgrades_deny_header": "Voler des \u00e2mes",
    "guide_upgrades_going_home_desc": "Lorsque vous avez des \u00e2mes \u00e0 d\u00e9penser, retournez \u00e0 la base pour vous soigner et acheter des objets puissants qui augmenteront vos statistiques et vous accorderont des capacit\u00e9s suppl\u00e9mentaires.<br><br>\u00c0 c\u00f4t\u00e9 de chaque gardien, vous trouverez une boutique qui reste ouverte jusqu'\u00e0 la destruction du gardien.",
    "guide_upgrades_going_home_header": "Boutique",
    "guide_upgrades_killing_guardians_desc": "Quand vous r\u00e9cup\u00e9rez des \u00e2mes, vous obtenez \u00e9galement des points de comp\u00e9tence (PC).<br><br>Vous pouvez d\u00e9penser ces points pour am\u00e9liorer vos capacit\u00e9s en maintenant {g:citadel_binding:'Scoreboard'}.",
    "guide_upgrades_killing_guardians_header": "Points de capacit\u00e9",
    "guide_upgrades_last_hit_desc": "Obtenez des \u00e2mes en tuant des troupiers et des occultistes. Vous pouvez \u00e9galement obtenir des \u00e2mes en tuant des cr\u00e9atures neutres r\u00e9parties sur la carte.<br><br>Les \u00e2mes sont partag\u00e9es entre les membres de l'\u00e9quipe \u00e0 proximit\u00e9.",
    "guide_upgrades_last_hit_header": "\u00c2mes",
    "guide_upgrades_main_header": "Monter en puissance",
    "guide_upgrades_upgrade_abilities_desc": "Am\u00e9liorez vos capacit\u00e9s avec vos points de capacit\u00e9s.<br><br>Chaque capacit\u00e9 peut \u00eatre am\u00e9lior\u00e9e trois fois.",
    "guide_upgrades_upgrade_abilities_header": "Am\u00e9liorer les capacit\u00e9s",
    "guide_upgrades_yellow_orbs_desc": "Lorsque vous faites une victime, des \u00e2mes suppl\u00e9mentaires apparaissent.<br><br>Vous pouvez vous approprier ces \u00e2mes en tirant sur l'orbe vert qui les contient ou en les laissant flotter.",
    "guide_upgrades_yellow_orbs_header": "R\u00e9cup\u00e9rer des \u00e2mes",
    "gun_powerup_pickup": "Arme \u00e0 feu",
    "gunslinger_demonMark": "Marquage infernal",
    "gunslinger_demonMark/demonmark": "Marquage infernal",
    "gunslinger_demonMark/demonmark/demonmark_buff": "Cible marqu\u00e9e",
    "gunslinger_demonMark_desc": "Capacit\u00e9 passive. Gunslinger marque les occultistes adverses \u00e0 proximit\u00e9 <span class=\"highlight\">au fer infernal</span>. Tirer sur une cible <span class=\"highlight\">marqu\u00e9e</span>consomme l'effet, lui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">d\u00e9g\u00e2ts</span> et accorde un bonus de <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">cadence de tir</span> et de <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">vitesse de d\u00e9placement</span> \u00e0 Gunslinger.",
    "gunslinger_rapid_fire": "Rapid Fire",
    "gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Tirs en rafale",
    "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
    "gunslinger_rocket_launcher": "Rocket Launcher",
    "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets.  Rocket blasts can launch enemies and {s:hero_name} into the air.",
    "gunslinger_sleep_bomb": "Sleep Bomb",
    "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.",
    "gunslinger_tenacity": "Tenacity",
    "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
    "headed_this_way": "Je vais l\u00e0-bas",
    "headed_to_blue": "{s:param_1} va vers la bleue",
    "headed_to_green": "{s:param_1} va vers la verte",
    "headed_to_purple": "{s:param_1} va vers la verte",
    "headed_to_yellow": "{s:param_1} va vers la jaune",
    "health_regen_pickup/small_health_regen": "R\u00e9g\u00e9n\u00e9ration de PV augment\u00e9e",
    "health_regen_pickup_label": "Soins",
    "hero_akimbo": "#|m|#Akimbo",
    "hero_akimbo:n": "#|m|#Akimbo",
    "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
    "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.",
    "hero_akimbo_search": "#|m|#Akimbo",
    "hero_akimbo_search:n": "#|m|#Akimbo",
    "hero_apocalypse": "#|m|#Apocalypse",
    "hero_apocalypse:n": "#|m|#Apocalypse",
    "hero_apocalypse_search": "#|m|#Apocalypse",
    "hero_apocalypse_search:n": "#|m|#Apocalypse",
    "hero_architect": "#|m|#Architect",
    "hero_architect:n": "#|m|#Architect",
    "hero_architect_search": "#|m|#Architect architecte",
    "hero_architect_search:n": "#|m|#Architect architecte",
    "hero_assassin": "#|m|#Assassin",
    "hero_assassin:n": "#|m|#Assassin",
    "hero_assassin_search": "#|m|#Assassin",
    "hero_assassin_search:n": "#|m|#Assassin",
    "hero_astro": "#|f|#Holliday",
    "hero_astro:n": "#|f|#Holliday",
    "hero_astro_lore": "Il y a des gens qui passent leur vie \u00e0 r\u00eaver de d\u00e9m\u00e9nager \u00e0 New York. Ce n'est pas le cas d'Holliday. Elle \u00e9tait tout \u00e0 fait satisfaite de son poste de sh\u00e9rif dans une petite ville, et de n'avoir eu \u00e0 d\u00e9gainer son arme qu'une seule fois dans sa carri\u00e8re pour faire montre de ses talents au stand de tir \u00e0 la foire du comt\u00e9\u2026 Puis les meurtres ont commenc\u00e9.<br><br>Ils \u00e9taient macabres et inhumains. Les corps avaient \u00e9t\u00e9 retrouv\u00e9s avec leurs cages thoraciques d\u00e9chir\u00e9es, leurs entrailles \u00e9visc\u00e9r\u00e9es comme si quelques charognards \u00e9taient venus se repaitre. Holliday retrouva le tueur, un musicien de folk itin\u00e9rant que les m\u00e9dias avaient surnomm\u00e9 \u00ab\u00a0Le Troubadour\u00a0\u00bb. Lorsqu'elle le confronta, il explosa en une nu\u00e9e de corbeaux et s'envola.<br><br>C'\u00e9tait il y a six mois. Les meurtres dans le centre de l'Illinois ont depuis cess\u00e9, mais l'enqu\u00eate d'Holliday continue. Elle pense que Le Troubadour est \u00e0 New York, et quand elle le trouvera, elle tuera ce maudit salopard.",
    "hero_astro_playstyle": "Holliday compte sur ses comp\u00e9tences de tireuse d'\u00e9lite. Elle aime lancer des objets en l'air et les abattre. Avec une vue d\u00e9gag\u00e9e, elle peut infliger de lourds d\u00e9g\u00e2ts. Son agilit\u00e9 lui permet d'isoler ses adversaires ou de rapidement battre en retraite.",
    "hero_astro_role": "Bondit \u00e7\u00e0 et l\u00e0 tout en ex\u00e9cutant des tirs audacieux",
    "hero_astro_search": "#|f|#Holliday",
    "hero_astro_search:n": "#|f|#Holliday",
    "hero_atlas": "#|m|#Abrams",
    "hero_atlas:n": "#|m|#Abrams",
    "hero_atlas_lore": "Brut de d\u00e9coffrage, t\u00eatu et imbib\u00e9 d'alcool, le d\u00e9tective Abrams est une figure incontournable de la sc\u00e8ne des enqu\u00eates new-yorkaises depuis bien des ann\u00e9es. Qu'il s'agisse d'\u0153uvres d'art vol\u00e9es, de personnes disparues ou de rituels meurtriers, Abrams ne s'est pas content\u00e9 de mener n'importe quelle affaire qui \u00e9chouait sur son bureau. Il les a r\u00e9solues.<br><br>Mais ses nuits de filature \u00e0 traquer les conjoints infid\u00e8les ont pris fin le jour o\u00f9 le Tome fit son apparition sur son bureau.<br><br>Aucune explication ne lui avait \u00e9t\u00e9 donn\u00e9e, \u00e0 l'exception d'une br\u00e8ve note griffonn\u00e9e avec du sang couleur d'onyx sur laquelle on pouvait lire \u00ab\u00a0Ne les laissez pas mettre la main dessus\u00a0\u00bb. Abrams ne sait pas d'o\u00f9 vient ce bouquin. Mais comme sa maison a \u00e9t\u00e9 cambriol\u00e9e, son bureau d\u00e9truit \u00e0 trois reprises et sa voiture brul\u00e9e, il a tout int\u00e9r\u00eat \u00e0 faire la lumi\u00e8re sur cette affaire.",
    "hero_atlas_playstyle": "Abrams poss\u00e8de la force et la r\u00e9sistance n\u00e9cessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'\u00e9quipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arri\u00e8re-ligne en profitent pour leur infliger des d\u00e9g\u00e2ts en toute impunit\u00e9.",
    "hero_atlas_role": "Charge dans la m\u00eal\u00e9e",
    "hero_atlas_search": "#|m|#Abrams",
    "hero_atlas_search:n": "#|m|#Abrams",
    "hero_ballista": "#|m|#Ballista",
    "hero_ballista:n": "#|m|#Ballista",
    "hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
    "hero_ballista_role": "Shields up to drop the bomb",
    "hero_ballista_search": "#|m|#Ballista",
    "hero_ballista_search:n": "#|m|#Ballista",
    "hero_bebop": "#|m|#Bebop",
    "hero_bebop:n": "#|m|#Bebop",
    "hero_bebop_lore": "Fabriqu\u00e9 de toutes pi\u00e8ces par une employ\u00e9e de la casse, Bebop \u00e9tait bien plus qu'un simple golem de ferraille\u2026 Il \u00e9tait le fils qu'elle, veuve, n'avait jamais pu avoir. Ils passaient leurs journ\u00e9es \u00e0 travailler dans l'entrep\u00f4t et quand venait le soir, \u00e0 \u00e9couter du jazz. C'\u00e9tait une routine pr\u00e9visible, voire r\u00e9confortante. Seulement voil\u00e0, la cr\u00e9atrice de Bebop est tomb\u00e9e malade. Pour financer son traitement, Bebop a d\u00fb se r\u00e9soudre \u00e0 des activit\u00e9s nocturnes secr\u00e8tes que Miss Shelly n'aurait pas approuv\u00e9es. Mais ce qu'elle ne sait pas ne peut pas lui faire de mal.",
    "hero_bebop_playstyle": "Bebop peut combiner ses capacit\u00e9s aussi bien pour affaiblir les positions ennemies, venir \u00e0 la rescousse d'occultistes ou infliger des rafales de d\u00e9g\u00e2ts. Et, quand la subtilit\u00e9 n'est plus de mise, son laser g\u00e9ant met tout le monde d'accord.",
    "hero_bebop_role": "Accroche une unit\u00e9 ennemie pour l'assommer",
    "hero_bebop_search": "#|m|#Bebop",
    "hero_bebop_search:n": "#|m|#Bebop",
    "hero_bebop_sort": "#|m|#Bebop",
    "hero_bebop_sort:n": "#|m|#Bebop",
    "hero_boho": "#|f|#Carmen",
    "hero_boho:n": "#|f|#Carmen",
    "hero_boho_search": "#|f|#Carmen Boho",
    "hero_boho_search:n": "#|f|#Carmen Boho",
    "hero_bomber": "#|m|#Bomber",
    "hero_bomber:n": "#|m|#Bomber",
    "hero_bomber_search": "#|m|#Bomber",
    "hero_bomber_search:n": "#|m|#Bomber",
    "hero_bookworm": "#|f|#Paige",
    "hero_bookworm:n": "#|f|#Paige",
    "hero_bookworm_lore": "Fille d'un marchand de livres rares, Paige a grandi dans une famille aimante o\u00f9 r\u00e9gnaient la gentillesse, la magie et les contes. Mais si Paige a naturellement adopt\u00e9 les valeurs de ses parents, son petit fr\u00e8re Bryce n'en a pas fait de m\u00eame.<br><br>Adolescent rebelle, Bryce reprochait \u00e0 sa famille non seulement sa disposition mi\u00e8vre, mais aussi son refus de lui permettre de s'adonner \u00e0 des magies plus dangereuses. Paige a tout essay\u00e9 pour lui \u00e9viter des ennuis, mais comme la plupart des jeunes de son \u00e2ge, plus sa grande s\u0153ur essayait de lui donner des conseils, plus il s'en d\u00e9tournait.<br><br>Paige ne sait pas ce que Bryce a bien pu faire pour \u00eatre chass\u00e9 de chez lui\u2026 elle sait seulement qu'\u00e0 son retour de la biblioth\u00e8que, son fr\u00e8re \u00e9tait parti et ses parents \u00e9taient en larmes.<br><br>Les jours sont devenus des semaines, des mois, puis des ann\u00e9es. Paige a grandi et est devenue une bibliomancienne talentueuse, gagnant sa vie en tant que conteuse dans les biblioth\u00e8ques des cinq arrondissements. Ses parents ont gard\u00e9 le silence sur les raisons du d\u00e9part de Bryce, mais l'id\u00e9e de le retrouver obs\u00e8de Paige de plus en plus. Elle va d\u00e9couvrir ce qui est arriv\u00e9 \u00e0 son fr\u00e8re\u2026 et aucun \u00eatre ne l'en emp\u00eachera, qu'il soit humain ou divin.",
    "hero_bookworm_search": "#|f|#Paige",
    "hero_bookworm_search:n": "#|f|#Paige",
    "hero_cadence": "#|f|#Cadence",
    "hero_cadence:n": "#|f|#Cadence",
    "hero_cadence_search": "#|f|#Cadence",
    "hero_cadence_search:n": "#|f|#Cadence",
    "hero_chrono": "#|f|#Paradox",
    "hero_chrono:n": "#|f|#Paradox",
    "hero_chrono_lore": "Paradox. Un art\u00e9fact du temps, et le nom d'une guilde de cambrioleurs c\u00e9l\u00e8bres. Guilde qui se targue de monter des casses \u00e9labor\u00e9s ciblant les individus et institutions r\u00e9put\u00e9s intouchables. Que fait Paradox de tous ces art\u00e9facts, secrets d'\u00c9tat et autres tests de paternit\u00e9 de c\u00e9l\u00e9brit\u00e9 vol\u00e9s\u00a0? La guilde les expose dans des installations \u00e9ph\u00e9m\u00e8res, afin de prouver au monde que personne n'est \u00e0 l'abri d'un coup d'\u00e9clat de Paradox.<br><br>S'enveloppant de myst\u00e8re, chaque membre de la guilde porte un masque et prend le nom de l'organisation. Ils sont partout et nulle part \u00e0 la fois. Et s'ils veulent quelque chose, ils l'auront.",
    "hero_chrono_playstyle": "Paradox manipule la fabrique du temps pour devancer l'\u00e9quipe ennemie. En cas de duel, elle peut \u00e9changer sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades \u00e0 impulsion, \u00e0 travers son \u00e9cran temporel ou au beau milieu de son \u00e9quipe.",
    "hero_chrono_role": "Manipule l'espace et le temps",
    "hero_chrono_search": "#|f|#Paradox",
    "hero_chrono_search:n": "#|f|#Paradox",
    "hero_clawdril": "#|m|#Clawdril",
    "hero_clawdril:n": "#|m|#Clawdril",
    "hero_clawdril_search": "#|m|#Clawdril",
    "hero_clawdril_search:n": "#|m|#Clawdril",
    "hero_coldmetal": "#|m|#Cold Metal",
    "hero_coldmetal:n": "#|m|#Cold Metal",
    "hero_coldmetal_search": "#|m|#Cold Metal",
    "hero_coldmetal_search:n": "#|m|#Cold Metal",
    "hero_cowboy": "#|m|#Cowboy",
    "hero_cowboy:n": "#|m|#Cowboy",
    "hero_cowboy_search": "#|m|#Cowboy",
    "hero_cowboy_search:n": "#|m|#Cowboy",
    "hero_demoman": "#|m|#Demolitions Expert",
    "hero_demoman:n": "#|m|#Demolitions Expert",
    "hero_demoman_search": "#|m|#Expert en d\u00e9molition",
    "hero_demoman_search:n": "#|m|#Expert en d\u00e9molition",
    "hero_doorman": "#|m|#Alphonse",
    "hero_doorman:n": "#|m|#Alphonse",
    "hero_doorman_lore": "Il est correct, il est poli, mais l'humble portier du Baroness Hotel est plus int\u00e9ressant qu'il n'y parait.<br><br>Initialement il n'avait pr\u00e9vu de ne passer que quelques semaines dans ce monde, mais Alphonse a rapidement d\u00e9couvert que le secteur tertiaire new-yorkais \u00e9tait un excellent moyen de comprendre les demandes \u00e9tranges des humains.",
    "hero_doorman_search": "#|m|#Alphonse Doorman",
    "hero_doorman_search:n": "#|m|#Alphonse Doorman",
    "hero_doorman_sort": "#|m|#Alphonse",
    "hero_doorman_sort:n": "#|m|#Alphonse",
    "hero_drifter": "#|m|#N\u00e9cro",
    "hero_drifter:n": "#|m|#N\u00e9cro",
    "hero_drifter_lore": "Ancien vampire errant sur le continent am\u00e9ricain, la terreur connue seulement sous le nom de N\u00e9cro (The Drifter) s'en prend aux vivants depuis des g\u00e9n\u00e9rations.<br><br>Contrairement \u00e0 la plupart des vampires, N\u00e9cro n'appr\u00e9cie ni parure, ni titre, et n'a que m\u00e9pris pour les lois et les traditions vampiriques. Ce refus de toute contrainte a fait de lui un homme exil\u00e9 des baronnages d'Am\u00e9rique du Nord\u2026 pourtant, tandis que les vicomtes et les anciens r\u00e9clament son \u00e9x\u00e9cution \u00e0 cor et \u00e0 cri, N\u00e9cro continue de faire ce qu'il lui plait\u2026",
    "hero_drifter_search": "#|m|#N\u00e9cro Drifter",
    "hero_drifter_search:n": "#|m|#N\u00e9cro Drifter",
    "hero_drifter_sort": "#|m|#N\u00e9cro",
    "hero_drifter_sort:n": "#|m|#N\u00e9cro",
    "hero_druid": "#|m|#Druid",
    "hero_druid:n": "#|m|#Druid",
    "hero_druid_search": "#|m|#Druide Druid",
    "hero_druid_search:n": "#|m|#Druide Druid",
    "hero_duo": "#|m|#Duo",
    "hero_duo:n": "#|m|#Duo",
    "hero_duo_search": "#|m|#Duo",
    "hero_duo_search:n": "#|m|#Duo",
    "hero_dynamo": "#|m|#Dynamo",
    "hero_dynamo:n": "#|m|#Dynamo",
    "hero_dynamo_lore": "En tant que scientifique, le professeur Dynamo a toujours eu un esprit curieux. Ainsi, lorsqu'une faille dans l'espace-temps s'est ouverte en plein Central Park, il \u00e9tait le premier sur les lieux \u00e0 enqu\u00eater. Il s'attendait certes \u00e0 ce qu'une telle d\u00e9couverte change sa vie, mais ce d'une mani\u00e8re m\u00e9taphorique, pas d'une mani\u00e8re atomique qui r\u00e9duirait son corps \u00e0 une minuscule \u00e9toile mourante comme ce fut le cas.<br><br>Mais si son corps s'est volatilis\u00e9, son esprit et sa soif de connaissances perdurent. Professeur titulaire au Columbia College, Dynamo cherche \u00e0 en apprendre davantage sur son \u00e9tat de sant\u00e9 tout en poursuivant ses cours. La future g\u00e9n\u00e9ration ne va pas s'\u00e9duquer toute seule\u00a0!",
    "hero_dynamo_playstyle": "Dynamo prot\u00e8ge sa vie et celle de son \u00e9quipe, \u00e0 l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'\u00e9quipes comme une utilisation bien coordonn\u00e9e de Singularit\u00e9.",
    "hero_dynamo_role": "Immobilise toute l'\u00e9quipe ennemie",
    "hero_dynamo_search": "#|m|#Dynamo",
    "hero_dynamo_search:n": "#|m|#Dynamo",
    "hero_familiar": "#|m|#Rem",
    "hero_familiar:n": "#|m|#Rem",
    "hero_familiar_lore": "Rem, passager clandestin tout droit venu du monde des r\u00eaves, se retrouve coinc\u00e9 dans la ville qui ne dort jamais. Curieux de nature, Rem et ses assistants miniatures ont \u00e9t\u00e9 aper\u00e7us errants \u00e0 travers les cinq arrondissements \u00e0 la recherche d'un moyen de rentrer chez eux.<br><br>Ainsi, si jamais vous piquez du nez sur la tyrolienne bleue en rentrant chez vous un soir, c'est peut-\u00eatre signe que vous venez de croiser le chemin de l'un des nouveaux habitants de la Pomme perdue.",
    "hero_familiar_search": "#|m|#Rem",
    "hero_familiar_search:n": "#|m|#Rem",
    "hero_fencer": "#|m|#Apollon",
    "hero_fencer:n": "#|m|#Apollon",
    "hero_fencer_search": "#|m|#Apollon Apollo",
    "hero_fencer_search:n": "#|m|#Apollon Apollo",
    "hero_forge": "#|f|#McGinnis",
    "hero_forge:n": "#|f|#McGinnis",
    "hero_forge_lore": "Maggie McGinnis a toujours eu un don pour la construction. \u00c0 4\u00a0ans, elle utilisait des buchettes pour recr\u00e9er des merveilles architecturales. \u00c0 10\u00a0ans, elle a construit et rec\u00e2bl\u00e9 un luminaire personnalis\u00e9 pour l'anniversaire de mariage de ses parents. \u00c0 15\u00a0ans, elle a con\u00e7u une machine qui raffinait les \u00e2mes des morts\u2026 cette derni\u00e8re a re\u00e7u un peu plus d'attention que ses constructions en bois enfantines.<br><br>Aujourd'hui \u00e0 la t\u00eate du d\u00e9partement de recherche et d\u00e9veloppement militaire de Fairfax\u00a0Industries, McGinnis passe le plus clair de son temps dans l'atelier d'usinage au lieu d'un laboratoire. La th\u00e9orie ne l'int\u00e9resse pas, pour elle, la science est une magie que l'on peut toucher du doigt.",
    "hero_forge_playstyle": "Qu'il s'agisse de bombarder une position ou de diviser l'\u00e9quipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son \u00e9quipe qui, une fois retranch\u00e9e derri\u00e8re ses tirs de barrage, devient difficile \u00e0 d\u00e9loger.",
    "hero_forge_role": "Contr\u00f4le le champ de bataille avec ses tourelles",
    "hero_forge_search": "#|f|#McGinnis",
    "hero_forge_search:n": "#|f|#McGinnis",
    "hero_fortuna": "#|f|#Fortuna",
    "hero_fortuna:n": "#|f|#Fortuna",
    "hero_fortuna_search": "#|f|#Fortuna",
    "hero_fortuna_search:n": "#|f|#Fortuna",
    "hero_frank": "#|m|#Victor",
    "hero_frank:n": "#|m|#Victor",
    "hero_frank_lore": "Tant de gens passent leur vie enti\u00e8re \u00e0 chercher leur v\u00e9ritable identit\u00e9. Pour Victor, cette question existentielle est d'autant plus compliqu\u00e9e qu'il s'est \u00e9veill\u00e9 sur une table mortuaire sans connaitre son cr\u00e9ateur, sa raison d'\u00eatre ni la provenance de ses membres corporels.<br><br>Depuis, il parcourt sans rel\u00e2che les cinq arrondissements en qu\u00eate de r\u00e9ponses, et il esp\u00e8re trouver quelqu'un qui saura identifier une partie de son \u00eatre.",
    "hero_frank_search": "#|m|#Victor",
    "hero_frank_search:n": "#|m|#Victor",
    "hero_frank_sort": "#|m|#Victor",
    "hero_frank_sort:n": "#|m|#Victor",
    "hero_gadgeteer": "#|m|#Gadgeteer",
    "hero_gadgeteer:n": "#|m|#Gadgeteer",
    "hero_gadgeteer_search": "#|m|#Gadgeteer",
    "hero_gadgeteer_search:n": "#|m|#Gadgeteer",
    "hero_gadgetman": "#|m|#Gadget\u00a0Man",
    "hero_gadgetman:n": "#|m|#Gadget\u00a0Man",
    "hero_gadgetman_search": "#|m|#Gadget\u00a0Man",
    "hero_gadgetman_search:n": "#|m|#Gadget\u00a0Man",
    "hero_genericperson": "#|f|#Generic Person",
    "hero_genericperson:n": "#|f|#Generic Person",
    "hero_ghost": "#|f|#Dame Geist",
    "hero_ghost:n": "#|f|#Dame Geist",
    "hero_ghost_lore": "Il fut un temps o\u00f9 Lady Jeanne\u00a0Geist avait toute la ville \u00e0 ses pieds. Mais la beaut\u00e9 finit par faner, et la nostalgie de ces jours o\u00f9 la haute soci\u00e9t\u00e9 n'avait d'yeux que pour elle finit par l'envahir. Dans sa maison de retraite, la vieille femme fr\u00eale radotait les histoires de son pass\u00e9 glorieux. C'est alors que le Gardien du serment se r\u00e9v\u00e9la. Esprit puissant provenant d'un autre plan, le Gardien lui proposa de nouer un pacte pour retrouver sa gloire pass\u00e9e\u2026 Il pouvait lui rendre sa jeunesse, en \u00e9change de quoi elle devrait se sustenter de l'essence des vivants.<br><br> Choix difficile pour Lady\u00a0Geist, qui ne faisait pas confiance \u00e0 ce Gardien du serment et r\u00e9pugnait \u00e0 l'id\u00e9e de devoir tuer pour vivre\u2026 mais tout de m\u00eame, avoir une deuxi\u00e8me chance de revivre sa jeunesse, elle n'allait pas laisser passer \u00e7a\u00a0! Elle concocta donc un plan\u00a0: apr\u00e8s avoir conclu le pacte avec le Gardien du serment, elle le neutralisa et le lui jeta un sort de restriction afin de limiter son emprise sur elle. Le Gardien du serment serait certes nourri, mais \u00e0 ses conditions \u00e0 elle.<br><br>Cependant, les ann\u00e9es sont devenues des d\u00e9cennies, le sort s'est affaibli, et la faim du Gardien du serment est plus d\u00e9vorante que jamais\u2026",
    "hero_ghost_playstyle": "Cette occultiste sacrifie une partie de sa sant\u00e9 en \u00e9change d'un pouvoir d\u00e9vastateur et peut voler l'essence vitale de ses adversaires pour rester en vie.",
    "hero_ghost_role": "Sacrifie ses PV pour voler ceux de ses adversaires",
    "hero_ghost_search": "#|f|#Dame Geist",
    "hero_ghost_search:n": "#|f|#Dame Geist",
    "hero_gigawatt": "#|m|#Seven",
    "hero_gigawatt:n": "#|m|#Seven",
    "hero_gigawatt_lore": "Lorsque l'\u00e9nergie mystique se r\u00e9veilla sur Terre, la face du monde changea\u2026 et tout devint possible. Cependant, tous les possibles ne devaient pas l'\u00eatre pour autant. Le gouvernement \u00e9dicta donc des r\u00e8gles. Des lois qui permettraient aux citoyennes et citoyens am\u00e9ricains de profiter des avantages du monde surnaturel sans s'y bruler les ailes. Mais les r\u00e8gles et les lois c'\u00e9taient pour les faibles. Les \u00eatres limit\u00e9s. Seven, lui, n'\u00e9tait pas de ceux-l\u00e0.<br><br>Les rumeurs vont bon train sur ce qui a men\u00e9 Seven au Murmure perdu, une oubliette r\u00e9serv\u00e9e aux occultistes les plus dangereux. Mais il n'y a aucun myst\u00e8re sur la nuit de son ex\u00e9cution.<br><br>Les protections plac\u00e9es par les plus puissants ritualistes de 7\u00a0nations\u2026 des protections con\u00e7ues non seulement pour emp\u00eacher toute interf\u00e9rence mystique avec l'ex\u00e9cution, mais aussi pour oblit\u00e9rer l'\u00e2me de Seven afin qu'elle ne puisse jamais \u00eatre contact\u00e9e, ressuscit\u00e9e ni utilis\u00e9e par toute personne cherchant \u00e0 suivre ses traces\u2026 Ces protections ont failli.<br><br>Dans une sc\u00e8ne macabre aux nombreux t\u00e9moins, la t\u00eate du mentaliste le plus fort recrut\u00e9 par l'arm\u00e9e am\u00e9ricaine \u00e9clata comme un ballon. Des hurlements accompagn\u00e8rent le premier inspecteur occulte de Scotland\u00a0Yard, celui qui avait pr\u00e9tendument captur\u00e9 Seven, lorsqu'il fut r\u00e9duit en cendres. Le corps de Seven se d\u00e9formait et se tordait sous ses entraves, sa peau brulait sous les d\u00e9charges \u00e9lectriques\u2026 pourtant, il ne finit pas par en mourir\u2026 mais par en rire.<br><br>Il rit en se lib\u00e9rant de ses liens, il rit des tremblements de peur de ses ravisseurs.<br><br>Il rit en massacrant ses bourreaux.<br><br>Il rit en goutant l'air vivifiant qui lui avait \u00e9t\u00e9 refus\u00e9 toutes ces ann\u00e9es\u2026<br><br>et il rit de plus belle en songeant aux actes qu'il allait commettre une fois arriv\u00e9 \u00e0 New\u00a0York.",
    "hero_gigawatt_playstyle": "Seven est sp\u00e9cialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et d\u00e9chaine sa foudre sur l'\u00e9quipe ennemie.",
    "hero_gigawatt_role": "\u00c9lectrise les cibles ennemies group\u00e9es",
    "hero_gigawatt_search": "#|m|#Seven",
    "hero_gigawatt_search:n": "#|m|#Seven",
    "hero_glider": "#|m|#Glider",
    "hero_glider:n": "#|m|#Glider",
    "hero_glider_search": "#|m|#Planeur Glider",
    "hero_glider_search:n": "#|m|#Planeur Glider",
    "hero_graf": "#|m|#Graf",
    "hero_graf:n": "#|m|#Graf",
    "hero_graf_search": "#|m|#Graf",
    "hero_graf_search:n": "#|m|#Graf",
    "hero_gunner": "#|m|#Gunner",
    "hero_gunner:n": "#|m|#Gunner",
    "hero_gunner_search": "#|m|#Tireur Gunner",
    "hero_gunner_search:n": "#|m|#Tireur Gunner",
    "hero_gunslinger": "#|m|#Gunslinger",
    "hero_gunslinger:n": "#|m|#Gunslinger",
    "hero_gunslinger_search": "#|f|#Fine g\u00e2chette Gunslinger",
    "hero_gunslinger_search:n": "#|f|#Fine g\u00e2chette Gunslinger",
    "hero_haze": "#|f|#N\u00e9bula",
    "hero_haze:n": "#|f|#N\u00e9bula",
    "hero_haze_lore": "L'OSIC, l'Occult\u00a0Security\u00a0and\u00a0Investigation\u00a0Commission (ou \u00ab\u00a0Commission d'Investigation et de S\u00e9curit\u00e9 sur l'Occultisme\u00a0\u00bb) est un organisme gouvernemental si opaque qu'\u00e0 c\u00f4t\u00e9 d'elle, la CIA semble transparente. Il incombe aux hommes, femmes et entit\u00e9s de l'OSIC de prot\u00e9ger le pays de forces sinistres d\u00e9passant les capacit\u00e9s des agences de police classiques.<br><br>En tant que membre de la c\u00e9l\u00e8bre division Sandman, Haze est r\u00e9guli\u00e8rement charg\u00e9e d'infiltrer les r\u00eaves des personnes soup\u00e7onn\u00e9es, d'\u00e9valuer leur dangerosit\u00e9 et si besoin\u2026 de leur accorder un repos \u00e9ternel.",
    "hero_haze_playstyle": "Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacit\u00e9 \u00e0 esquiver les d\u00e9g\u00e2ts lui permettent de tenir t\u00eate aux adversaires les plus tenaces lors de combats singuliers.",
    "hero_haze_role": "Se faufile et mitraille tout autour d'elle",
    "hero_haze_search": "#|f|#N\u00e9bula Haze",
    "hero_haze_search:n": "#|f|#N\u00e9bula Haze",
    "hero_haze_sort": "#|f|#N\u00e9bula",
    "hero_haze_sort:n": "#|f|#N\u00e9bula",
    "hero_heavy_role": "Heavy Weapon Expert",
    "hero_hijack": "#|m|#Hijack",
    "hero_hijack:n": "#|m|#Hijack",
    "hero_hijack_search": "#|m|#Pirate Hijack",
    "hero_hijack_search:n": "#|m|#Pirate Hijack",
    "hero_hornet": "#|f|#Vindicta",
    "hero_hornet:n": "#|f|#Vindicta",
    "hero_hornet_lore": "Condamn\u00e9e \u00e0 mort par John Hathorne lors des proc\u00e8s des sorci\u00e8res de Salem, Vindicta obtint une deuxi\u00e8me chance de vivre quand son esprit fut ramen\u00e9 par del\u00e0 le plan de la mortalit\u00e9 pendant le premier malstrom (le cataclysme qui fit d\u00e9couvrir le surnaturel \u00e0 la face du monde).<br><br>En guerre spirituelle totale contre les \u00ab\u00a0Amis de l'humanit\u00e9\u00a0\u00bb, une n\u00e9o-inquisition form\u00e9e des descendants de Hathorne, Vindicta cherche \u00e0 prot\u00e9ger tout ce qui a trait au surnaturel de leurs m\u00e9faits, et elle est pr\u00eate \u00e0 amonceler autant de cadavres qu'il le faudra pour arriver \u00e0 ses fins.",
    "hero_hornet_playstyle": "De par son excellente mobilit\u00e9, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance\u00a0: en cas de blessure, ses adversaires ont int\u00e9r\u00eat \u00e0 rester hors de sa ligne de mire.",
    "hero_hornet_role": "Tire \u00e0 couvert avec son fusil de pr\u00e9cision",
    "hero_hornet_search": "#|f|#Vindicta",
    "hero_hornet_search:n": "#|f|#Vindicta",
    "hero_hornet_sort": "#|f|#Vindicta",
    "hero_hornet_sort:n": "#|f|#Vindicta",
    "hero_inferno": "#|m|#Infernus",
    "hero_inferno:n": "#|m|#Infernus",
    "hero_inferno_lore": "Comme la plupart des adolescents, Infernus \u00e9tait rebelle, imp\u00e9tueux et sauvage. Pourtant, contrairement \u00e0 la plupart d'entre eux, il provient d'un autre plan et est dot\u00e9 d'une maitrise du feu surnaturelle. Il va sans dire que sa jeunesse ne fut qu'une suite d'incendies, de meurtres et d'\u00e9liminations de preuves. Depuis, Infernus a pris de l'\u00e2ge et s'est consid\u00e9rablement adouci. Derri\u00e8re le bar o\u00f9 il travaille, il se plait \u00e0 discuter avec la client\u00e8le et \u00e0 profiter des concerts qui y sont organis\u00e9s. Toutefois, si quelqu'un a le malheur de semer la zizanie dans son \u00e9tablissement, il n'h\u00e9site pas \u00e0 user des talents qu'il a perfectionn\u00e9s par le pass\u00e9.",
    "hero_inferno_playstyle": "Infernus dispose de plusieurs moyens pour infliger des d\u00e9g\u00e2ts au fil du temps. Il enflamme d'abord ses adversaires, puis se pr\u00e9cipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'\u00e9chapper \u00e0 ses flammes d\u00e9vorantes.",
    "hero_inferno_role": "Enflamme ses adversaires et les r\u00e9duit en cendres",
    "hero_inferno_search": "#|m|#Infernus",
    "hero_inferno_search:n": "#|m|#Infernus",
    "hero_inferno_sort": "#|m|#Infernus",
    "hero_inferno_sort:n": "#|m|#Infernus",
    "hero_kali": "#|f|#Kali",
    "hero_kali:n": "#|f|#Kali",
    "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
    "hero_kali_search": "#|f|#Kali",
    "hero_kali_search:n": "#|f|#Kali",
    "hero_kelvin": "#|m|#Kelvin",
    "hero_kelvin:n": "#|m|#Kelvin",
    "hero_kelvin_lore": "Scientifique aventurier reconnu, Kelvin s'\u00e9tait donn\u00e9 comme mission dans la vie d'explorer et de comprendre l'insondable. Alors naturellement, quand des rumeurs sur un 8\u1d49\u00a0portail astral cach\u00e9 dans l'Arctique remont\u00e8rent jusqu'\u00e0 lui, Kelvin monta une \u00e9quipe d'exp\u00e9dition en un temps record. S'entourant des esprits les plus brillants de sa g\u00e9n\u00e9ration, Kelvin se mit en route avec toute son \u00e9quipe sous des tonnerres d'applaudissements.<br><br>Personne n'en revint jamais.<br><br>Un an et demi plus tard, l'\u00e9quipage d'un chalutier rep\u00eacha le corps congel\u00e9 de Kelvin qui tenait dans ses mains une pierre grav\u00e9e de runes luisantes. Les marins bris\u00e8rent la glace pour mieux l'observer et furent choqu\u00e9s quand Kelvin ouvrit les yeux. Ils v\u00e9rifi\u00e8rent ses signes vitaux\u2026 son pouls \u00e9tait inexistant. Ils voulurent bander ses blessures ouvertes\u2026 il ne saignait pas. Et pourtant, bien que ce f\u00fbt impossible, Kelvin \u00e9tait \u00ab\u00a0vivant\u00a0\u00bb.<br><br>Ayant perdu tout souvenir des \u00e9v\u00e8nements de l'exp\u00e9dition, Kelvin se mit en qu\u00eate de r\u00e9ponses.",
    "hero_kelvin_playstyle": "Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'\u00e9quipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en am\u00e9liorant la mobilit\u00e9 de son \u00e9quipe.",
    "hero_kelvin_role": "Cong\u00e8le ses adversaires sur place",
    "hero_kelvin_search": "#|m|#Kelvin",
    "hero_kelvin_search:n": "#|m|#Kelvin",
    "hero_krill": "#|m|#Miro et Minus",
    "hero_krill:n": "#|m|#Miro et Minus",
    "hero_krill_lore": "Mo et Krill sont membres des Rats des Tunnels, une organisation qui facilite le commerce illicite entre les diff\u00e9rents quartiers gr\u00e2ce \u00e0 un r\u00e9seau de tunnels souterrains. Mais si la plupart des truands de la p\u00e8gre new-yorkaise respectent le travail des Rats, de temps \u00e0 autre, un gang tente d'exploiter le syst\u00e8me de tunnels pour r\u00e9gler ses comptes\u2026 C'est alors que Mo et Krill interviennent et rappellent \u00e0 la ville ce qui arrive quand on manque de respect \u00e0 leur hospitalit\u00e9.",
    "hero_krill_playstyle": "Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au d\u00e9pourvu. Quand ils \u00e9mergent, c'est pour infliger des d\u00e9g\u00e2ts d\u00e9vastateurs.",
    "hero_krill_role": "Fore sous ses adversaires",
    "hero_krill_search": "#|m|#Miro et Minus MO & Krill",
    "hero_krill_search:n": "#|m|#Miro et Minus MO & Krill",
    "hero_lash": "#|m|#Brutus",
    "hero_lash:n": "#|m|#Brutus",
    "hero_lash_lore": "Jacob Lash est un salaud.",
    "hero_lash_playstyle": "Cet occultiste ne laisse pas une seconde de r\u00e9pit \u00e0 l'\u00e9quipe ennemie\u00a0: il s'envole sur de longues distances pour ass\u00e9ner des attaques plongeantes \u00e0 ses adversaires et les poursuit sans rel\u00e2che.",
    "hero_lash_role": "Plonge du ciel pour pi\u00e9tiner ses adversaires",
    "hero_lash_search": "#|m|#Brutus Lash",
    "hero_lash_search:n": "#|m|#Brutus Lash",
    "hero_magician": "#|m|#Sinclair",
    "hero_magician:n": "#|m|#Sinclair",
    "hero_magician_lore": "Plut\u00f4t que de lui faire cadeau d'un coffret de magie, trop dangereux pour un enfant espi\u00e8gle de son \u00e2ge, les parents du petit Henry lui offrirent un jeu de cartes. Les tours de passepasse lui vinrent naturellement et bient\u00f4t, ses fantastiques prouesses d'illusions r\u00e9alis\u00e9es sans art\u00e9facts mystiques ni incantations \u00e9blouissaient l'ensemble de ses camarades de classe.<br><br>Au lyc\u00e9e, il rencontra Savannah, et leur amour mutuel pour la magie sur sc\u00e8ne donna naissance \u00e0 une romance \u00e9clair et \u00e0 un num\u00e9ro qu'ils mont\u00e8rent ensemble. Ils \u00e9taient faits l'un pour l'autre, alors, au bal de fin d'ann\u00e9e, Henry fit sa demande en mariage et ils se mari\u00e8rent peu apr\u00e8s l'obtention de leur dipl\u00f4me.<br><br>Leurs parents respectifs n'\u00e9taient cependant pas particuli\u00e8rement enthousiasm\u00e9s, mais Henry et Savannah en \u00e9taient persuad\u00e9s\u00a0: ils \u00e9taient deux \u00e2mes s\u0153urs. Pour sceller leur union, ils entreprirent un rituel mystique de sang qui lia leurs \u00e2mes pour l'\u00e9ternit\u00e9.<br><br>Quand un accident leur couta la vie sur sc\u00e8ne, il fut difficile de d\u00e9terminer \u00e0 qui la faute revenait. Selon Henry, Savannah ne se tenait pas au bon endroit. Selon Savannah, Henry n'avait pas attendu le signal convenu. Mais une chose est sure, puisque leurs \u00e2mes sont li\u00e9es l'une \u00e0 l'autre, il ne leur est pas possible de rompre. Devenus deux fant\u00f4mes chamailleurs, Henry et Savannah n'ont d'autre choix que de coop\u00e9rer pour peut-\u00eatre un jour mettre fin \u00e0 leur union \u00e9ternelle.",
    "hero_magician_playstyle": "Avec l'aide de son assistante r\u00e9ticente, <i>Sinclair, le Magnifique</i> d\u00e9route ses adversaires \u00e0 coups de m\u00e9tamorphoses et de tours de passepasse.",
    "hero_magician_role": "D\u00e9tourne l'attention et m\u00e9tamorphose ses adversaires",
    "hero_magician_search": "#|m|#Sinclair",
    "hero_magician_search:n": "#|m|#Sinclair",
    "hero_magician_sort": "#|m|#Sinclair",
    "hero_magician_sort:n": "#|m|#Sinclair",
    "hero_mechaguy": "#|m|#Mecha Guy",
    "hero_mechaguy:n": "#|m|#Mecha Guy",
    "hero_mechaguy_search": "#|m|#Mecha Guy",
    "hero_mechaguy_search:n": "#|m|#Mecha Guy",
    "hero_mirage": "#|m|#Mirage",
    "hero_mirage:n": "#|m|#Mirage",
    "hero_mirage_lore": "Les djinns comptent parmi les individus les plus \u00e9tranges du monde moderne. Dou\u00e9s d'une grande puissance \u00e0 doses contr\u00f4l\u00e9es, les djinns sont incapables de conserver leur forme incarn\u00e9e pendant plus de 48\u00a0minutes sans recourir \u00e0 un quelconque vaisseau corporel. La plupart des djinns emploient donc des gardes du corps humains pour leur transport, leur protection et un peu de compagnie.<br><br>Mirage est l'un de ces gardes du corps. Employ\u00e9 par l'ambassadrice djinn Nashala Dion, Mirage est en mission diplomatique \u00e0 New\u00a0York. Les djinns esp\u00e8rent pouvoir n\u00e9gocier avec le gouvernement am\u00e9ricain la vente d'une partie du Wyoming afin d'\u00e9tablir une nation souveraine pour leur peuple.",
    "hero_mirage_playstyle": "Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Gr\u00e2ce \u00e0 ses scarab\u00e9es, il se maintient en vie au c\u0153ur de la m\u00eal\u00e9e, et il peut facilement aider un comp\u00e8re ou malmener une unit\u00e9 ennemie o\u00f9 qu'il se trouve.",
    "hero_mirage_role": "Planifie ses tirs et intercepte les occultistes en fuite",
    "hero_mirage_search": "#|m|#Mirage",
    "hero_mirage_search:n": "#|m|#Mirage",
    "hero_mirage_sort": "#|m|#Mirage",
    "hero_mirage_sort:n": "#|m|#Mirage",
    "hero_nano": "#|f|#Calico",
    "hero_nano:n": "#|f|#Calico",
    "hero_nano_lore": "Autrefois membre d\u00e9cor\u00e9e de la \u00ab Baxter Society \u00bb, Calico quitta l'ordre prestigieux lorsqu'elle prit conscience du fait qu'il \u00e9tait moins rentable de tuer des monstres gratuitement que de tuer des gens pour de l'argent.<br><br>Calico vit d\u00e9sormais sa meilleure vie de tueuse \u00e0 gages r\u00e9put\u00e9e en mettant fin \u00e0 celles des autres.",
    "hero_nano_playstyle": "Calico utilise les ombres \u00e0 son avantage\u00a0: elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.",
    "hero_nano_role": "Fait des ravages \u00e0 distance",
    "hero_nano_search": "#|f|#Calico",
    "hero_nano_search:n": "#|f|#Calico",
    "hero_necro": "#|f|#Morella",
    "hero_necro:n": "#|f|#Morella",
    "hero_necro_lore": "Fille d'avocats de la d\u00e9fense r\u00e9put\u00e9s, Morella a grandi dans une maison o\u00f9 chaque conversation se transformait en dispute, en n\u00e9gociation ou en plaidoyer. C'\u00e9tait \u00e9puisant. Mais, contrairement \u00e0 ses parents qui passaient le plus clair de leur temps en r\u00e9union avec la client\u00e8le ou \u00e0 \u00e9tudier leurs dossiers au lieu de nouer des liens avec elle, les morts \u00e9taient toujours disponibles pour l\u2019\u00e9couter.<br><br>Morella savourait ses visites au cimeti\u00e8re. C\u2019\u00e9tait un havre de paix o\u00f9 elle pouvait apaiser ses pens\u00e9es et r\u00e9fl\u00e9chir \u00e0 ses probl\u00e8mes\u2026 mais un jour, ses conversations \u00e0 sens unique se mirent \u00e0 changer.<br><br>Tout commen\u00e7a par un l\u00e9ger murmure\u2026 la voix d'une femme qui semblait r\u00e9pondre aux plaintes de Morella. L'adolescente \u00e9couta, intrigu\u00e9e\u2026 et ob\u00e9it aux consignes de la voix jusqu\u2019\u00e0 ce qu\u2019elle la guide \u00e0 un coffre plomb\u00e9, enfoui dans le parc Van\u00a0Cortlandt. La plupart des gens de son \u00e2ge auraient paniqu\u00e9 en d\u00e9terrant une main de liche coup\u00e9e, mais Morella n'\u00e9tait certainement pas une adolescente comme les autres. Une fois la main lib\u00e9r\u00e9e de sa prison, la voix de la liche devint plus forte\u2026 elle avait pass\u00e9 des ann\u00e9es \u00e0 chercher l'\u00e9l\u00e8ve \u00e0 qui transmettre son savoir, et Morella avait soif de connaissance.<br><br>D\u00e9sormais n\u00e9cromancienne en herbe, Morella jongle non seulement avec ses devoirs \u00e0 l'Acad\u00e9mie Blackmore\u2026 mais aussi avec les demandes pressantes des \u00e2mes qui reposent au cimeti\u00e8re, toutes ayant quelque affaire en suspens pour laquelle elles sollicitent son aide.",
    "hero_necro_search": "#|f|#Morella Graves",
    "hero_necro_search:n": "#|f|#Morella Graves",
    "hero_necro_sort": "#|f|#Morella",
    "hero_necro_sort:n": "#|f|#Morella",
    "hero_opera": "#|f|#Op\u00e9ra Opera",
    "hero_opera:n": "#|f|#Op\u00e9ra Opera",
    "hero_opera_search": "#|f|#Op\u00e9ra Opera",
    "hero_opera_search:n": "#|f|#Op\u00e9ra Opera",
    "hero_operative": "#|m|#Corbek",
    "hero_operative:n": "#|m|#Corbek",
    "hero_operative_lore": "Sous l'\u00e9gide du spectre de Catherine la Grande, l'Empire sovi\u00e9tique a su prosp\u00e9rer jusqu'\u00e0 devenir une v\u00e9ritable utopie mystique. Bien qu'elle se garde de r\u00e9v\u00e9ler ses motivations profondes sur la sc\u00e8ne mondiale, une chose est sure\u00a0: elle d\u00e9teste \u00eatre un fant\u00f4me. Pour rem\u00e9dier \u00e0 cela, elle a confi\u00e9 au maitre espion de l'Empire une mission de la plus haute importance\u00a0: trouver un moyen de lui rendre sa forme corporelle.<br><br>Implacable dans la poursuite de sa t\u00e2che, l'agent connu uniquement sous le nom de Raven a parcouru la Terre \u00e0 la recherche d'art\u00e9facts \u00e9tranges, d'\u00e9crits apocryphes et de bribes de savoirs sur l'au-del\u00e0. D\u00e9sormais \u00e0 New\u00a0York, Raven est d\u00e9termin\u00e9 \u00e0 ramener l'esprit de Catherine dans son enveloppe charnelle.",
    "hero_operative_playstyle": "Cet occultiste entrave les d\u00e9placements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.",
    "hero_operative_role": "Fait preuve de ruse pour infliger un maximum de d\u00e9g\u00e2ts",
    "hero_operative_search": "#|m|#Corbek Raven",
    "hero_operative_search:n": "#|m|#Corbek Raven",
    "hero_orion": "#|m|#Serregrise",
    "hero_orion:n": "#|m|#Serregrise",
    "hero_orion_lore": "Membre fondateur de la \u00ab\u00a0Baxter Society\u00a0\u00bb, Wesley Grey Talon passa pr\u00e8s de 40\u00a0ans \u00e0 pourchasser les monstres mangeurs d'hommes avant de trouver quelqu'un pour le remplacer et de raccrocher enfin son arc. Les obligations de Grey Talon l'avaient emp\u00each\u00e9 de passer du temps avec sa femme et son fils. Lorsque ce dernier fonda sa propre famille, Wesley r\u00e9alisa que c'\u00e9tait l\u00e0 sa derni\u00e8re chance de r\u00e9tablir le lien avec les \u00eatres qui lui \u00e9taient chers.<br><br>La retraite r\u00e9ussissait \u00e0 Wesley. Il rattrapait le temps perdu avec sa femme. Il g\u00e2tait ses petits-enfants. Il cuisinait pour toute la famille chaque mercredi. Il \u00e9tait heureux.<br><br>Et puis, le t\u00e9l\u00e9phone sonna.<br><br>Les autorit\u00e9s pr\u00e9tendirent qu'il s'agissait d'un malheureux accident\u2026 que le feu avait d\u00e9vor\u00e9 la maison de son fils avant que quiconque n'ait eu le temps de s'enfuir, mais Wesley n'\u00e9tait pas dupe. La femme de son fils \u00e9tait ixienne et pouvait \u00e9teindre une flamme rien que par la pens\u00e9e. Si leurs corps avaient \u00e9t\u00e9 retrouv\u00e9s brul\u00e9s, c'\u00e9tait qu'ils \u00e9taient morts bien avant l'incendie.<br><br>Grey Talon a depuis reprit son arc, et quand il trouvera les responsables, sa justice sera sanglante.",
    "hero_orion_playstyle": "Cet occultiste est un pr\u00e9dateur rus\u00e9. Son \u0153il d'aigle, son arsenal de pi\u00e8ges et ses positionnements strat\u00e9giques lui permettent d'abattre les adversaires les plus coriaces.",
    "hero_orion_role": "D\u00e9coche des fl\u00e8ches pr\u00e9cises \u00e0 longue port\u00e9e",
    "hero_orion_search": "#|m|#Serregrise Grey Talon",
    "hero_orion_search:n": "#|m|#Serregrise Grey Talon",
    "hero_phalanx": "#|m|#Phalanx",
    "hero_phalanx:n": "#|m|#Phalanx",
    "hero_phalanx_search": "#|m|#Phalanx",
    "hero_phalanx_search:n": "#|m|#Phalanx",
    "hero_phoenix": "#|m|#Phoenix",
    "hero_phoenix:n": "#|m|#Phoenix",
    "hero_phoenix_search": "#|m|#Phoenix ph\u00e9nix ph\u0153nix phenix",
    "hero_phoenix_search:n": "#|m|#Phoenix ph\u00e9nix ph\u0153nix phenix",
    "hero_priest": "#|m|#Venator",
    "hero_priest:n": "#|m|#Venator",
    "hero_priest_lore": "Les Venators de l'ordre de Saint-Beno\u00eet forment une unit\u00e9 d'\u00e9lite mandat\u00e9e par le Vatican, d\u00e9ploy\u00e9e dans les r\u00e9gions \u00e0 forte concentration de cr\u00e9atures surnaturelles. Leur mission\u00a0: observer, identifier et exterminer. M\u00e9thodiques et pr\u00e9cis, ils ne m\u00e9nagent aucun effort une fois la menace rep\u00e9r\u00e9e.<br><br>Pourtant, m\u00eame parmi les forces de l'\u00c9p\u00e9e de Saint-Beno\u00eet, un homme se distingue de tous les autres, un homme dont le c\u0153ur dur comme la pierre lui a permis de payer le prix fort au nom du bien\u2026 et il a encore une fois \u00e9t\u00e9 envoy\u00e9 \u00e0 New\u00a0York.",
    "hero_priest_search": "#|m|#Venator",
    "hero_priest_search:n": "#|m|#Venator",
    "hero_priest_sort": "#|m|#Venator",
    "hero_priest_sort:n": "#|m|#Venator",
    "hero_punkgoat": "#|m|#Billy",
    "hero_punkgoat:n": "#|m|#Billy",
    "hero_punkgoat_lore": "Billy est une boule de rage incandescente, furieux \u00e0 l'id\u00e9e m\u00eame... d'un truc. Possible que ce soit les flics. Possible que ce soit les r\u00e8glementations magiques. Possible que ce soit le service au resto grec en ville.  (Non, pas celui-l\u00e0, l'autre.)<br><br>Ne lui demandez jamais d'o\u00f9 vient sa t\u00eate de bouc.",
    "hero_punkgoat_search": "#|m|#Billy",
    "hero_punkgoat_search:n": "#|m|#Billy",
    "hero_punkgoat_sort": "#|m|#Billy",
    "hero_punkgoat_sort:n": "#|m|#Billy",
    "hero_revenant": "#|m|#Revenant",
    "hero_revenant:n": "#|m|#Revenant",
    "hero_revenant_search": "#|m|#Revenant",
    "hero_revenant_search:n": "#|m|#Revenant",
    "hero_rutger": "#|m|#Rutger",
    "hero_rutger:n": "#|m|#Rutger",
    "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
    "hero_rutger_search": "#|m|#Rutger",
    "hero_rutger_search:n": "#|m|#Rutger",
    "hero_sapper": "#|m|#Sapper",
    "hero_sapper:n": "#|m|#Sapper",
    "hero_sapper_search": "#|m|#Sapeur Sapper",
    "hero_sapper_search:n": "#|m|#Sapeur Sapper",
    "hero_shieldguy": "#|m|#Shield Guy",
    "hero_shieldguy:n": "#|m|#Shield Guy",
    "hero_shieldguy_search": "#|m|#Shield Guy",
    "hero_shieldguy_search:n": "#|m|#Shield Guy",
    "hero_shiv": "#|m|#Surin",
    "hero_shiv:n": "#|m|#Surin",
    "hero_shiv_lore": "Membre \u00e9m\u00e9rite de la \u00ab\u00a0Baxter\u00a0Society\u00a0\u00bb, un ordre international d\u00e9di\u00e9 \u00e0 la chasse aux monstres, Shiv passe son temps \u00e0 \u00e9cumer les routes d'Am\u00e9rique du Nord en qu\u00eate de cr\u00e9atures \u00e0 abattre.<br><br>Bien que sa nature peu raffin\u00e9e et son pass\u00e9 criminel rendent m\u00e9fiants les membres les plus traditionnels de l'ordre, personne ne peut nier son efficacit\u00e9.",
    "hero_shiv_playstyle": "Cet occultiste n'a que faire des r\u00e8gles du jeu. Il ass\u00e8ne des s\u00e9ries de coups rapides \u00e0 ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'\u00e9lance dans leur direction pour porter le coup de gr\u00e2ce.",
    "hero_shiv_role": "Blesse ses adversaires avant de les achever",
    "hero_shiv_search": "#|m|#Surin Shiv",
    "hero_shiv_search:n": "#|m|#Surin Shiv",
    "hero_shiv_sort": "#|m|#Surin",
    "hero_shiv_sort:n": "#|m|#Surin",
    "hero_skymonk": "#|m|#Sky Monk",
    "hero_skymonk:n": "#|m|#Sky Monk",
    "hero_skymonk_role": "Initiation",
    "hero_skymonk_search": "#|m|#Moine cosmique Sky monk",
    "hero_skymonk_search:n": "#|m|#Moine cosmique Sky monk",
    "hero_skymonk_strengths": "Crafty",
    "hero_skyrunner": "#|m|#C\u00e9leste",
    "hero_skyrunner:n": "#|m|#C\u00e9leste",
    "hero_skyrunner_search": "#|f|#C\u00e9leste",
    "hero_skyrunner_search:n": "#|f|#C\u00e9leste",
    "hero_slingshot": "#|m|#Slingshot",
    "hero_slingshot:n": "#|m|#Slingshot",
    "hero_slingshot_search": "#|m|#Slingshot",
    "hero_slingshot_search:n": "#|m|#Slingshot",
    "hero_slork": "#|m|#Sonar",
    "hero_slork:n": "#|m|#Sonar",
    "hero_slork_lore": "Monstre bien connu des profondeurs, Fathom avait su cultiver une aura de myst\u00e8re m\u00eal\u00e9 de peur. Jusqu'ici, il se contentait de d\u00e9vorer les marins \u00e0 la d\u00e9rive et de ran\u00e7onner les selkies. Mais c'\u00e9tait sans compter sur l'Adversaire, dont l'arriv\u00e9e mit \u00e0 mal sa r\u00e9putation. Comment rivaliser avec une telle force de la nature dont le simple nom \u00e9tait synonyme de terreurs et de g\u00e9nocides\u00a0? C'\u00e9tait trop injuste. Pour ne pas sombrer dans l'oubli et pour rappeler \u00e0 tout le monde qu'il dominait la chaine alimentaire, il entreprit de participer au rituel d'invocation du Patron.",
    "hero_slork_playstyle": "Sp\u00e9cialiste de l'assassinat \u00e0 bout portant, cet occultiste s'immisce et se retire des combats et domine ses adversaires \u00e0 l'usure.",
    "hero_slork_role": "S'immisce dans le combat et se cache pour r\u00e9cup\u00e9rer",
    "hero_slork_search": "#|m|#Sonar Fathom",
    "hero_slork_search:n": "#|m|#Sonar Fathom",
    "hero_spade": "#|f|#Spade",
    "hero_spade:n": "#|f|#Spade",
    "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
    "hero_spade_search": "#|f|#Spade",
    "hero_spade_search:n": "#|f|#Spade",
    "hero_swan": "#|f|#Cylarine",
    "hero_swan:n": "#|f|#Cylarine",
    "hero_swan_search": "#|f|#Cylarine Swan",
    "hero_swan_search:n": "#|f|#Cylarine Swan",
    "hero_synth": "#|m|#Pocket",
    "hero_synth:n": "#|m|#Pocket",
    "hero_synth_lore": "Arin Fairfax, l'h\u00e9ritier ain\u00e9 de Fairfax Industries, vit dans la clandestinit\u00e9 depuis cinq ans, apr\u00e8s avoir \u00e9t\u00e9 abattu et laiss\u00e9 pour mort le jour de ses 18\u00a0ans. Arin ne sait pas qui essaie de l'emp\u00eacher de prendre le contr\u00f4le de l'entreprise de sa m\u00e8re\u2026 mais au sein du nid de vip\u00e8res nourries d'avarice qu'est Fairfax Industries, il pourrait s'agir de n'importe qui.<br><br>Sous le nom de \u00ab\u00a0Pocket\u00a0\u00bb, Arin veut d\u00e9sesp\u00e9r\u00e9ment garder secr\u00e8te sa v\u00e9ritable identit\u00e9\u2026 pour sa propre protection, mais aussi pour forger sa propre identit\u00e9 ind\u00e9pendamment de celle de ses parents.",
    "hero_synth_playstyle": "Silhouette fr\u00eale avec un fusil \u00e0 pompe puissant \u00e0 la main, Pocket peut se r\u00e9fugier \u00e0 tout moment dans sa mallette mystique et se t\u00e9l\u00e9porter vers sa redingote volante afin de survivre aux affrontements trop risqu\u00e9s.",
    "hero_synth_role": "S'infiltre dans les lignes ennemies",
    "hero_synth_search": "#|m|#Pocket",
    "hero_synth_search:n": "#|m|#Pocket",
    "hero_targetdummy": "#|m|#TargetDummy",
    "hero_targetdummy:n": "#|m|#TargetDummy",
    "hero_tempest": "#|m|#Tempest",
    "hero_tempest:n": "#|m|#Tempest",
    "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
    "hero_tempest_search": "#|m|#Tempest",
    "hero_tempest_search:n": "#|m|#Tempest",
    "hero_tengu": "#|f|#Lyanne",
    "hero_tengu:n": "#|f|#Lyanne",
    "hero_tengu_lore": "Quand elle revint \u00e0 la vie, la gargouille n'avait aucune id\u00e9e d'o\u00f9 elle se trouvait\u2026 seulement qu'un grand et un petit humain souffraient. Alors la gargouille s'anima imp\u00e9tueusement et fit fuir les agresseurs terrifi\u00e9s. La petite humaine la remercia et lui demanda comment elle s'appelait. La gargouille ne le savait pas. Alors la petite lui dit \u00ab\u00a0Je vais t'appeler Ivy, comme le lierre\u00a0\u00bb. La gargouille qui \u00e9tait recouverte de lierre \u00e0 ce moment-l\u00e0, trouvait le nom un peu trop \u00e9vident, mais d\u00e9cida de l'accepter pour lui faire plaisir.<br><br>Les humains lui demand\u00e8rent si elle accepterait d'aller chez eux pour qu'ils puissent la remercier convenablement, alors Ivy les accompagna. Elle apprit beaucoup de choses ce soir-l\u00e0\u00a0: la famille s'appelait les Arroyo, la petite s'appelait Sophia, ce plat d\u00e9licieux s'appelait Mofongo\u2026 Mais surtout, les m\u00e9chants s'appelaient le \u00ab\u00a0Syndicat Mendoza\u00a0\u00bb et ils faisaient du mal aux gentils comme les Arroyo.<br><br>Dix-huit ans ont pass\u00e9 depuis le jour o\u00f9 les Arroyo ont amen\u00e9 Ivy chez eux\u2026 et elle a pass\u00e9 toutes ces ann\u00e9es \u00e0 d\u00e9manteler le Syndicat Mendoza et \u00e0 lib\u00e9rer le Barrio d'Harlem de son emprise. Le probl\u00e8me quand on consacre presque vingt ans de sa vie \u00e0 une seule et m\u00eame poursuite, c'est qu'on ne sait pas quoi faire une fois l'objectif accompli. Pour la premi\u00e8re fois de sa vie, Ivy est pr\u00eate \u00e0 s'aventurer \u00e0 l'ext\u00e9rieur d'Harlem et \u00e0 voir si le monde peut lui offrir d'autres r\u00f4les que celui de justici\u00e8re.",
    "hero_tengu_playstyle": "Cette occultiste peut ralentir et \u00e9tourdir ses adversaires. C'est en faisant \u00e9quipe avec quelqu'un qu'elle est la plus efficace\u00a0: elle renforce alors ses armes et partage ses soins.",
    "hero_tengu_role": "Forme un duo redoutable avec l'occultiste de son choix",
    "hero_tengu_search": "#|f|#Lyanne Ivy",
    "hero_tengu_search:n": "#|f|#Lyanne Ivy",
    "hero_test": "#|m|#Tester l'occultiste",
    "hero_test:n": "#|m|#Tester l'occultiste",
    "hero_test_search": "#|m|#Occultiste \u00e0 essayer",
    "hero_test_search:n": "#|m|#Occultiste \u00e0 essayer",
    "hero_thumper": "#|m|#Thumper",
    "hero_thumper:n": "#|m|#Thumper",
    "hero_thumper_search": "#|m|#Thumper",
    "hero_thumper_search:n": "#|m|#Thumper",
    "hero_tokamak": "#|m|#Tokamak",
    "hero_tokamak:n": "#|m|#Tokamak",
    "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
    "hero_tokamak_search": "#|m|#Tokamak",
    "hero_tokamak_search:n": "#|m|#Tokamak",
    "hero_trapper": "#|m|#Trappeur",
    "hero_trapper:n": "#|m|#Trappeur",
    "hero_trapper_lore": "Employ\u00e9 municipal de l'assembl\u00e9e de sorci\u00e8res de New\u00a0York, Trapper passe ses journ\u00e9es \u00e0 confectionner des urnes spirituelles, \u00e0 attirer des rats g\u00e9ants et \u00e0 capturer diverses esp\u00e8ces invasives venues des plans ext\u00e9rieurs. Ce n'est pas le m\u00e9tier le plus glamour qui soit, et son arachnophobie n'arrange rien, mais ces billets pour la saison de baseball ne vont pas se payer tout seuls.",
    "hero_trapper_playstyle": "Cet occultiste infeste le champ de bataille de ses araign\u00e9es hant\u00e9es et maudit les endroits cl\u00e9s de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un pi\u00e8ge.",
    "hero_trapper_role": "Pi\u00e8ge ses adversaires et contr\u00f4le la zone",
    "hero_trapper_search": "#|m|#Trappeur Trapper",
    "hero_trapper_search:n": "#|m|#Trappeur Trapper",
    "hero_unicorn": "#|f|#C\u00e9leste",
    "hero_unicorn:n": "#|f|#C\u00e9leste",
    "hero_unicorn_lore": "M\u00eame dans un monde impr\u00e9gn\u00e9 de magie, certaines choses demeurent rares, presque incongrues. C'est notamment le cas des licornes. Quels choix se pr\u00e9sentaient \u00e0 elle\u00a0? Proclamer son existence au grand jour, au risque d'attirer des braconniers pr\u00eats \u00e0 lui scier la corne\u00a0? Ou se fondre dans le d\u00e9cor, \u00e0 la vue de tous, au sein d'un spectacle de curiosit\u00e9s de Coney Island, o\u00f9 le public prendrait son apparence pour une illusion soigneusement mise en sc\u00e8ne\u00a0?<br><br>Au fil des ann\u00e9es, \u00ab\u00a0L'\u00e9tincelante C\u00e9leste\u00a0\u00bb est devenue l'une des attractions les plus populaires de Coney. Si elle savoure les applaudissements d'un public en liesse, ce qui la fait vraiment se lever chaque matin, c'est la famille qu'elle s'est choisie au travail.<br><br>Keruba la sir\u00e8ne.<br><br>Lenny le cracheur de clous.<br><br>Aile-de-Poulet.<br><br>Ted.<br><br>Cette troupe, c'\u00e9tait sa v\u00e9ritable famille.<br><br>Alors, lorsqu'elle a d\u00e9couvert que l'un d'entre eux avait \u00e9t\u00e9 contraint de vendre une partie de son \u00e2me pour \u00e9ponger une dette de jeu, C\u00e9leste a su qu'il \u00e9tait temps de sortir de l'ombre et de tout faire pour la r\u00e9cup\u00e9rer.<br><br>Prend-elle un risque en r\u00e9v\u00e9lant sa v\u00e9ritable puissance aux Patrons\u00a0? Oui.<br><br>Mais qui ne risque rien n' a rien, et sa famille passe avant tout.",
    "hero_unicorn_search": "#|f|#C\u00e9leste Celeste",
    "hero_unicorn_search:n": "#|f|#C\u00e9leste Celeste",
    "hero_vampire": "#|m|#Vampire",
    "hero_vampire:n": "#|m|#Vampire",
    "hero_vampire_search": "#|m|#Vampire",
    "hero_vampire_search:n": "#|m|#Vampire",
    "hero_vampirebat": "#|f|#Mina",
    "hero_vampirebat:n": "#|f|#Mina",
    "hero_vampirebat_lore": "Mina Ha avait tout pour \u00eatre combl\u00e9e... des parents riches, une \u00e9ducation d'\u00e9lite et un mariage arrang\u00e9 qui lui a permis de passer de la classe sup\u00e9rieure ordinaire \u00e0 la royaut\u00e9 am\u00e9ricaine. Elle \u00e9tait heureuse.<br><br>Puis son fianc\u00e9 a \u00e9t\u00e9 assassin\u00e9.<br><br>Mina a lament\u00e9, non pas la vie de son fianc\u00e9, mais l'avenir qui lui a \u00e9t\u00e9 vol\u00e9. Pourquoi le tueur n'a-t-il pas pu attendre la fin du mariage\u00a0? Elle aurait alors port\u00e9 le nom de famille dont elle a toujours r\u00eav\u00e9 et personne n'aurait m\u00eame \u00e0 faire semblant d'aimer l'autre. Cela aurait pu \u00eatre parfait, mais la vie n'\u00e9tait pas juste... Mina a donc fait ce qu'elle fait toujours quand les choses ne se passent pas comme pr\u00e9vu\u00a0: elle a demand\u00e9 \u00e0 ses parents d'y rem\u00e9dier.<br><br>M. et Mme Ha savaient que le seul moyen d'apaiser leur fille \u00e9tait de lui offrir quelque chose de plus grand que ce qu'elle avait perdu... Et \u00e9pouser l'une des familles les plus r\u00e9put\u00e9es du monde \u00e9tait un d\u00e9fi de taille. Ils ont d\u00fb voir les choses en grand. Ils ont d\u00fb sortir des sentiers battus. Ils ont d\u00fb promettre l'immortalit\u00e9 \u00e0 leur fille.<br><br>Il leur a fallu une petite fortune, mais ils ont fini par trouver un vampire pr\u00eat \u00e0 la transformer. Comme on pouvait s'y attendre, Mina a trouv\u00e9 que l'id\u00e9e d'une jeunesse \u00e9ternelle et d'un fonds fiduciaire \u00e9tait un plan\u00a0B acceptable et a accept\u00e9 la proposition avec joie. Devenue vampire en herbe, Mina d\u00e9couvre rapidement que l'influence qu'elle avait en tant qu'humaine n'a aucun poids dans la haute soci\u00e9t\u00e9 des vampires... Elle \u00e9tait d'abord agac\u00e9e, mais s'il y a une chose pour laquelle Mina est dou\u00e9e, c'est d'apprendre les r\u00e8gles pour pouvoir les contourner. Elle sera vicomte de New York un jour, toujours \u00e0 l'insu de ses comp\u00e8res vampires.",
    "hero_vampirebat_search": "#|f|#Mina",
    "hero_vampirebat_search:n": "#|f|#Mina",
    "hero_vampirebat_sort": "#|f|#Mina",
    "hero_vampirebat_sort:n": "#|f|#Mina",
    "hero_vandal": "#|m|#Vandal",
    "hero_vandal:n": "#|m|#Vandal",
    "hero_vandal_search": "#|m|#Vandal vandale",
    "hero_vandal_search:n": "#|m|#Vandal vandale",
    "hero_viper": "#|f|#Vyp\u00e8re",
    "hero_viper:n": "#|f|#Vyp\u00e8re",
    "hero_viper_lore": "Quand on enfreint la loi, il s'agit de ne pas se faire prendre. Vyp\u00e8re n'a jamais appris ce pr\u00e9cepte. Si elle excelle \u00e0 se faire arr\u00eater, heureusement pour elle, elle brille encore plus par ses talents d'\u00e9vasion.<br><br>Apr\u00e8s \u00eatre rest\u00e9e \u00e0 l'ombre dans toutes les grandes prisons de la m\u00e9tropole, Vyp\u00e8re se targue aujourd'hui d'\u00eatre \u00e0 la t\u00eate d'un impressionnant r\u00e9seau de petites canailles, qui lui sont toutes redevables. Bien entendu, une telle r\u00e9putation lui vaut \u00e9galement d'\u00eatre la cible \u00e0 abattre pour une bonne partie de la p\u00e8gre locale, mais elle essaie de se concentrer sur le positif.",
    "hero_viper_playstyle": "Dot\u00e9e d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derri\u00e8re l'\u00e9quipe adverse et assassiner ses cibles une \u00e0 une sous un d\u00e9luge de balles.",
    "hero_viper_role": "Se faufile et assassine ses adversaires",
    "hero_viper_search": "#|f|#Vyp\u00e8re",
    "hero_viper_search:n": "#|f|#Vyp\u00e8re",
    "hero_viscous": "#|m|#Myxo",
    "hero_viscous:n": "#|m|#Myxo",
    "hero_viscous_lore": "Le triangle des Bermudes \u00e9tait bien plus qu'un simple mythe, c'\u00e9tait un r\u00e9seau d'ombres situ\u00e9 sous le fond de l'oc\u00e9an Atlantique. Si la plupart des cr\u00e9atures qui s'\u00e9chapp\u00e8rent de ce portail astral \u00e9taient inoffensives (Nessie, par exemple), l'une d'entre elles, un sombre pr\u00e9dateur connu seulement sous le nom de l'Adversaire, a fait des oc\u00e9ans son terrain de chasse\u2026 et les cr\u00e9atures marines en sont terrifi\u00e9es.<br><br>Parmi elles, une an\u00e9mone de mer dou\u00e9e de clairvoyance est pr\u00eate \u00e0 se dresser contre lui. Viscous, corps ectoplasmique tout gluant, a travers\u00e9 la surface et tente d\u00e9sesp\u00e9r\u00e9ment d'invoquer le Patron afin de prot\u00e9ger les profondeurs marines de l'horreur qu'elles abritent en leur sein.",
    "hero_viscous_playstyle": "Cette occultiste \u00e9vite les coups gr\u00e2ce \u00e0 des techniques \u00e9vasives astucieuses. Sa maitrise avanc\u00e9e du soin lui permet de r\u00e9sister aux attaques ennemies les plus brutales.",
    "hero_viscous_role": "Se met en boule pour \u00e9viter les tirs",
    "hero_viscous_search": "#|m|#Myxo Viscous",
    "hero_viscous_search:n": "#|m|#Myxo Viscous",
    "hero_warden": "#|m|#Marshal",
    "hero_warden:n": "#|m|#Marshal",
    "hero_warden_lore": "La plupart des gens pensent que le surnaturel est apparu il y a 50\u00a0ans. Erreur grossi\u00e8re. Le folklore en atteste depuis des g\u00e9n\u00e9rations. Et depuis que la peur du noir existe, il y a eu ceux et celles qui ont consacr\u00e9 leur vie \u00e0 combattre les t\u00e9n\u00e8bres.<br><br>Issue d'une lign\u00e9e d'alchimistes militants, la famille de Warden s'est toujours d\u00e9vou\u00e9e \u00e0 la pr\u00e9paration d'une apocalypse mystique. Mais au fil du temps, l'importance des enseignements ancestraux perdit en cons\u00e9quence. Ce qui \u00e9tait autrefois consid\u00e9r\u00e9 comme un avertissement sinc\u00e8re se transforma lentement en quelques amusantes anecdotes, racont\u00e9es par de superstitieux grands-parents.<br><br>Lorsque le portail s'ouvrit \u00e0 Central Park, les parents de Warden r\u00e9alis\u00e8rent non seulement la v\u00e9racit\u00e9 de ces vieux contes, mais pire, qu'ils n'\u00e9taient pas pr\u00eats \u00e0 les affronter. Voulant s'assurer que la prochaine g\u00e9n\u00e9ration ferait sa part de travail, ils entrain\u00e8rent Warden d\u00e8s sa naissance pour devenir une machine \u00e0 tuer le surnaturel avec un seul objectif\u00a0: emp\u00eacher les Patrons d'entrer dans notre monde.",
    "hero_warden_playstyle": "Cet occultiste fonce t\u00eate baiss\u00e9e dans la m\u00eal\u00e9e et s\u00e8me le chaos dans les rangs ennemis. Bien que t\u00e9m\u00e9raire, il peut facilement se retrouver d\u00e9pass\u00e9 s'il ne fait pas preuve de prudence.",
    "hero_warden_role": "Affaiblit ses adversaires et les pourchasse",
    "hero_warden_search": "#|m|#Marshal Warden",
    "hero_warden_search:n": "#|m|#Marshal Warden",
    "hero_werewolf": "#|f|#Silver",
    "hero_werewolf:n": "#|f|#Silver",
    "hero_werewolf_lore": "Lilah Silver est un d\u00e9sastre ambulant. Elle boit trop, elle fume trop, et mieux vaut ne pas s'\u00e9tendre sur sa vie priv\u00e9e. Malgr\u00e9 ses d\u00e9fauts, elle a r\u00e9ussi \u00e0 se forger une r\u00e9putation de chasseuse de primes respect\u00e9e. M\u00eame si elle attribue sa r\u00e9ussite seulement \u00e0 son intuition hors du commun, le fait qu\u2019elle soit une louve-garou y est certainement pour quelque chose.",
    "hero_werewolf_search": "#|f|#Silver",
    "hero_werewolf_search:n": "#|f|#Silver",
    "hero_werewolf_sort": "#|f|#Silver",
    "hero_werewolf_sort:n": "#|f|#Silver",
    "hero_wraith": "#|f|#Scopa",
    "hero_wraith:n": "#|f|#Scopa",
    "hero_wraith_lore": "Bien que tenue secr\u00e8te, l'organisation de Wraith, gr\u00e2ce \u00e0 sa r\u00e9putation de pierre angulaire du monde du jeu \u00e0 New York, est connue de l'ensemble de la p\u00e8gre. Cependant, l'abondance de pots-de-vin, de racket et de chantage aura suffi \u00e0 placer Wraith au-dessus des lois.",
    "hero_wraith_playstyle": "Adepte du combat singulier, cette occultiste isole ses cibles, les \u00e9limine avec une efficacit\u00e9 redoutable, puis se t\u00e9l\u00e9porte avant que quiconque ne puisse riposter.",
    "hero_wraith_role": "Annihile les cibles isol\u00e9es",
    "hero_wraith_search": "#|f|#Scopa Wraith",
    "hero_wraith_search:n": "#|f|#Scopa Wraith",
    "hero_wrecker": "#|m|#Rafistol",
    "hero_wrecker:n": "#|m|#Rafistol",
    "hero_wrecker_lore": "La premi\u00e8re fois que le malstrom frappa New\u00a0York, ce n'est pas seulement un nouvel \u00e2ge de mysticisme qui \u00e9mergea dans le monde\u2026 la g\u00e9opolitique s'en trouva boulevers\u00e9e. Voyants embauch\u00e9s par la CIA pour deviner les menaces des d\u00e9cennies avant qu'elles ne s'imposent au monde, pactes occultes conclus dans des arri\u00e8re-salles enfum\u00e9es\u2026 ces nouvelles m\u00e9thodes ont \u00e9vit\u00e9 d'innombrables guerres et atrocit\u00e9s qui auraient chang\u00e9 le cours de l'Histoire. Cela ne veut pas dire qu'il n'y a pas de guerre pour autant\u2026 elle a seulement chang\u00e9 de forme.<br><br> Des soci\u00e9t\u00e9s de mercenariat paranormal ont connu une mont\u00e9e en puissance. Ces groupes ont trouv\u00e9 comment contourner les normes de s\u00e9curit\u00e9s \u00e9tablies par les oracles gardiens de la nation en combinant cr\u00e9atures extradimensionnelles et diff\u00e9rentes magies sanguines, ce qui leur permet d'agir comme mandataires de nations belliqueuses.<br><br>Wrecker est l'un de ces mercenaires.<br><br>Employ\u00e9 par Eldritch Tactical Solutions (une filiale de Fairfax Industries), Wrecker est un soldat d'\u00e9lite et de fortune dont la r\u00e9putation n'est plus \u00e0 faire\u00a0: quand les autres SMP rechignent \u00e0 faire le sale boulot, il s'ex\u00e9cute sans broncher.",
    "hero_wrecker_playstyle": "Collecteur de pi\u00e8ces d\u00e9tach\u00e9es, cet occultiste peut d\u00e9monter les troupiers, \u00e9craser ses adversaires avec sa boule de d\u00e9molition et les pi\u00e9ger dans son pi\u00e8ge de stase.",
    "hero_wrecker_role": "R\u00e9cup\u00e8re de la ferraille pour cr\u00e9er des armes",
    "hero_wrecker_search": "#|m|#Rafistol Wrecker",
    "hero_wrecker_search:n": "#|m|#Rafistol Wrecker",
    "hero_yakuza": "#|m|#The Boss",
    "hero_yakuza:n": "#|m|#The Boss",
    "hero_yakuza_search": "#|m|#The Boss",
    "hero_yakuza_search:n": "#|m|#The Boss",
    "hero_yamato": "#|f|#Yamato",
    "hero_yamato:n": "#|f|#Yamato",
    "hero_yamato_lore": "\u72af\u7f6a\u7d44\u7e54\u306e\u30dc\u30b9\u306e\u5bb6\u306b\u751f\u307e\u308c\u305f\u82b1\u685c\u68a8\u3068\u305d\u306e\u5144\u306e\u5927\u548c\u306b\u3068\u3063\u3066\u3001<br>\u7236\u306e\u6b7b\u5f8c\u306b\u300c\u30bb\u30d6\u30f3\u30b9\u30e0\u30fc\u30f3\u300d\u306e\u8de1\u76ee\u3092\u7d99\u3050\u306e\u306f\u81ea\u660e\u306e\u3053\u3068\u3067\u3082\u3042\u3063\u305f\u3002<br>\u305d\u3057\u3066\u4f55\u5e74\u3082\u306e\u9593\u3001\u304b\u308c\u3089\u306f\u5bfe\u7b49\u306e\u7acb\u5834\u3067\u7d44\u7e54\u3092\u7387\u3044\u3066\u5229\u76ca\u3068\u6210\u529f\u3092<br>\u3082\u305f\u3089\u3057\u3001\u3084\u304c\u3066\u306f\u30a2\u30e1\u30ea\u30ab\u3078\u306e\u9032\u51fa\u3092\u3082\u76ee\u8ad6\u3080\u3088\u3046\u306b\u306a\u3063\u305f\u3002<br><br>\u601d\u3044\u63cf\u3044\u3066\u3044\u305f\u8a08\u753b\u306f\u5358\u7d14\u3067\u3001 \u5927\u548c\u304c\u30a2\u30e1\u30ea\u30ab\u306b\u6e21\u3063\u3066\u82b1\u685c\u68a8\u306e<br>\u56fd\u969b\u7684\u306a\u5b58\u5728\u611f\u3092\u9ad8\u3081\u3001\u305d\u306e\u9593\u82b1\u685c\u68a8\u306f\u65e5\u672c\u306b\u6b8b\u3063\u3066\u56fd\u5185\u3092\u7d71\u5236\u3059\u308b\u3001<br>\u3068\u3044\u3063\u305f\u3082\u306e\u3060\u3063\u305f\u3002 \u5144\u59b9\u306b\u3068\u3063\u3066\u4e0d\u904b\u3060\u3063\u305f\u306e\u306f\u3001\u82b1\u685c\u68a8\u304c\u65e5\u672c\u3067<br>\u6307\u63ee\u3092\u3068\u308b\u3068\u3044\u3046\u8a08\u753b\u3092\u5feb\u304f\u601d\u308f\u306a\u3044\u90e8\u4e0b\u305f\u3061\u304c\u3044\u305f\u3053\u3068\u3060\u3063\u305f\u3002<br><br>\u305d\u3057\u3066\u8fc5\u901f\u304b\u3064\u66b4\u529b\u7684\u306a\u5f62\u3067\u3001\u53cd\u4e71\u306f\u767a\u751f\u3057\u305f\u3002\u5927\u548c\u306f\u82b1\u685c\u68a8\u3092<br>\u5b88\u308b\u305f\u3081\u306b\u547d\u3092\u843d\u3068\u3057\u3001\u82b1\u685c\u68a8\u3068\u6570\u4eba\u306e\u5fe0\u5b9f\u306a\u90e8\u4e0b\u305f\u3061\u306f\u3001<br>\u305d\u306e\u5927\u548c\u306e\u72a0\u7272\u306e\u304a\u304b\u3052\u3082\u3042\u3063\u3066\u3001\u65e5\u672c\u304b\u3089\u30a2\u30e1\u30ea\u30ab\u3078\u3068<br>\u9003\u3052\u5ef6\u3073\u308b\u3053\u3068\u306b\u6210\u529f\u3057\u305f\u3002<br><br>\u30a2\u30e1\u30ea\u30ab\u306b\u7740\u3044\u305f\u82b1\u685c\u68a8\u305f\u3061\u3092\u51fa\u8fce\u3048\u305f\u306e\u306f\u3001\u672c\u6765\u3067\u3042\u308c\u3070\u5927\u548c\u304c<br>\u4f1a\u3046\u4e88\u5b9a\u3068\u306a\u3063\u3066\u3044\u305f\u7537\u3067\u3042\u3063\u305f\u3002\u5f7c\u306f\u65e5\u672c\u4eba\u306e\u540d\u524d\u306b\u306a\u3058\u307f\u304c<br>\u306a\u304b\u3063\u305f\u305f\u3081\u6027\u5225\u306e\u533a\u5225\u304c\u3064\u3044\u3066\u304a\u3089\u305a\u3001\u82b1\u685c\u68a8\u306e\u3053\u3068\u3092<br>\u300c\u30e4\u30de\u30c8\u300d\u3068\u547c\u3093\u3060\u3002\u82b1\u685c\u68a8\u306f\u7537\u306e\u9593\u9055\u3044\u3092\u6b63\u305d\u3046\u3068\u601d\u3063\u305f\u304c\u3001<br>\u7d50\u5c40\u305d\u306e\u307e\u307e\u306b\u3057\u305f\u3002\u5144\u306e\u8a18\u61b6\u3092\u6b8b\u3057\u7d9a\u3051\u308b\u305f\u3081\u306b\u3082\u3001\u305d\u306e\u540d\u3092\u540d\u4e57\u308a\u3001<br>\u305d\u306e\u5922\u3092\u53d7\u3051\u7d99\u3050\u3053\u3068\u304c\u6700\u5584\u306e\u9053\u3067\u3042\u308d\u3046\u3068\u8003\u3048\u305f\u304b\u3089\u3060\u3002",
    "hero_yamato_playstyle": "Yamato d\u00e9cime ses adversaires avec ses frappes d'une pr\u00e9cision mortelle. Cependant, de telles attaques la laissent souvent expos\u00e9e, elle doit donc faire en sorte que chaque coup compte.",
    "hero_yamato_role": "Ass\u00e8ne des attaques charg\u00e9es avec finesse",
    "hero_yamato_search": "#|f|#Yamato",
    "hero_yamato_search:n": "#|f|#Yamato",
    "hero_zealot": "#|m|#Zealot",
    "hero_zealot:n": "#|m|#Zealot",
    "hero_zealot_search": "#|m|#Zealot",
    "hero_zealot_search:n": "#|m|#Zealot",
    "hint_throw_wrecking_ball": "Lancer la boule",
    "hold_up": "Hold up {s:param_1}",
    "hp_permanent_pickup_label": "+15\u00a0PV bonus",
    "hp_permanent_pickup_label_lv2": "+25\u00a0PV bonus",
    "hp_permanent_pickup_label_lv3": "+30\u00a0PV bonus",
    "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Changer la cam\u00e9ra",
    "hud_free_cursor_mode_0": "Activer la souris",
    "hud_free_cursor_mode_1": "Activer le contr\u00f4le de la cam\u00e9ra",
    "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Occultiste suivant",
    "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Occultiste pr\u00e9c\u00e9dent",
    "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Changer d'\u00e9quipe",
    "hud_spectate_count": "{d:spectatorCount}",
    "hud_spectate_count_tooltip": "Personnes spectatrices",
    "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descendre",
    "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Monter",
    "hud_spectate_minimap_view": "Affichage de la carte",
    "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Ambre",
    "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Les deux \u00e9quipes",
    "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Saphir",
    "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Cible",
    "hud_spectate_next_prev": "Suiv. / Pr\u00e9c.",
    "hud_spectating": "Personne observ\u00e9e\u00a0:",
    "in_mid": "{s:param_1} au milieu",
    "item_disabled_playtest": "Objet d\u00e9sactiv\u00e9",
    "item_info_abilities": "Capacit\u00e9s",
    "item_info_active": "Actif",
    "item_info_actives_full": "Emplacements actifs complets",
    "item_info_add_to_queue": "Ajouter \u00e0 la file",
    "item_info_buy": "Cliquez pour acheter",
    "item_info_cant_afford": "Pas assez d'\u00e2mes",
    "item_info_component_locked": "Utilis\u00e9 comme composant",
    "item_info_component_required": "Composant n\u00e9cessaire\u00a0: <span class=\"boldedText\">{s:component_required}</span>",
    "item_info_flex_slots": "Emplacements suppl\u00e9mentaires",
    "item_info_imbue": "Impr\u00e9gner",
    "item_info_new": "NOUVEAU",
    "item_info_no_shop": "Aucune boutique \u00e0 proximit\u00e9",
    "item_info_purchasing_disabled": "Les achats sont d\u00e9sactiv\u00e9s pendant le combat",
    "item_info_queue": "Clic droit pour ajouter \u00e0 la file",
    "item_info_queued": "Dans la file d'achat\u00a0!",
    "item_info_sell": "Vendre",
    "item_info_sold_out": "Poss\u00e9d\u00e9",
    "item_info_tier_tier1": "niv.\u00a01",
    "item_info_tier_tier2": "niv.\u00a02",
    "item_info_tier_tier3": "niv.\u00a03",
    "item_info_tier_tier4": "niv.\u00a04",
    "kill_hype_FirstBlood": "Premier<br>sang\u00a0!",
    "kill_hype_KillStreak": "victimes<br>d'affil\u00e9e\u00a0!",
    "kill_hype_KillStreak_count": "{d:kill_streak}",
    "lash_down_strike_slow_modifier": "Ralentissement",
    "lash_grapple_buff": "D\u00e9g\u00e2ts des armes",
    "menu_abandon": "ABANDONNER la partie",
    "menu_announcements": "Annonces",
    "menu_book_library": "La Biblioth\u00e8que",
    "menu_bot_custom": "Partie personnalis\u00e9e",
    "menu_bot_hero_labs": "Labo d'occultisme",
    "menu_bot_practice": "Partie avec bots",
    "menu_botmatchmaking": "Partie avec des bots",
    "menu_bots": "Partie avec des bots",
    "menu_bots_coop": "Coop en ligne",
    "menu_bots_easy": "Facile",
    "menu_bots_guided": "Guid\u00e9",
    "menu_bots_hard": "Difficile",
    "menu_bots_lane_training": "Voies",
    "menu_bots_medium": "Moyenne",
    "menu_browseshop": "Parcourir les objets",
    "menu_changehero": "CHANGER d'occultiste",
    "menu_clear_party_mode": "Changer de mode",
    "menu_clear_ready_up": "Pas pr\u00eat(e)",
    "menu_control_zoo": "Control Zoo",
    "menu_disconnect": "D\u00c9CONNECTER",
    "menu_exit": "Quitter Deadlock",
    "menu_exit_db_page": "Retour",
    "menu_exit_deadlock": "QUITTER LE JEU",
    "menu_explore_map": "Explorer New York",
    "menu_getstarted": "Les bases",
    "menu_hero_grid": "Occultistes",
    "menu_hero_labs_schedule_times": "{t:t:start_time}\u00a0\u2013 {t:t:end_time}",
    "menu_hero_labs_schedule_title": "Cr\u00e9neaux disponibles\u00a0:",
    "menu_hero_labs_unavailable": "Verrouill\u00e9",
    "menu_hero_training": "Les occultistes",
    "menu_heroes": "Occultistes",
    "menu_learn": "Tutoriel",
    "menu_learn_completed": "Termin\u00e9",
    "menu_learn_incomplete": "Non termin\u00e9",
    "menu_leave": "QUITTER la partie",
    "menu_leave_queue": "ANNULER la recherche",
    "menu_leave_spectate": "QUITTER mode spect.",
    "menu_leave_testing": "QUITTER le test",
    "menu_new_tag": "Nouveaut\u00e9\u00a0!",
    "menu_news": "Actualit\u00e9s",
    "menu_placement_matches": "Jouer \u00e0 Deadlock",
    "menu_play": "Jouer",
    "menu_play_allmodes_count": "{s:queued_users} dans la file d'attente",
    "menu_play_botmatchmaking_desc": "Jouez contre des bots en solo ou avec d'autres personnes.",
    "menu_play_bots_easy_desc": "Faites une partie priv\u00e9e contre des bots.",
    "menu_play_browse_shop_desc": "Parcourez le catalogue d'objets de la boutique et anticipez vos achats pour votre prochaine partie\u00a0!",
    "menu_play_custom_game_desc": "Cr\u00e9ez ou rejoignez une partie personnalis\u00e9e (12\u00a0personnes maximum).",
    "menu_play_explore_map_desc": "Arpentez une ville d\u00e9sert\u00e9e pour tester vos mouvements et vos d\u00e9placements.",
    "menu_play_get_started_desc": "D\u00e9couvrez les objectifs et les contr\u00f4les du jeu.",
    "menu_play_get_started_time_est": "4 minutes",
    "menu_play_hero_labs_desc": "Aidez \u00e0 tester les occultistes en phase d'essai",
    "menu_play_hero_labs_locked_desc": "Aidez \u00e0 tester les occultistes en phase d'essai. D\u00e9bloqu\u00e9 apr\u00e8s 50\u00a0parties",
    "menu_play_lane_training": "Les voies",
    "menu_play_lane_training_desc": "D\u00e9couvrez comment se d\u00e9roule un d\u00e9but de partie en choisissant un personnage facile \u00e0 prendre en main.",
    "menu_play_lane_training_time_est": "8 minutes",
    "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
    "menu_play_low_priority_matchmaking:f": "Votre groupe se trouve dans la file d'attente de matchmaking basse priorit\u00e9 soit en raison d'abandons de match par une personne du groupe ou de votre part, soit \u00e0 cause de comportements inappropri\u00e9s signal\u00e9s par la communaut\u00e9. <br><br>Pour retrouver le matchmaking normal, vous devrez gagner <span class=\"LowPriGamesText\">{i:low_pri_games_remaining}</span> {low_pri_games_remaining, plural, one{partie} other{parties}} en matchmaking basse priorit\u00e9 ou bien exclure la personne p\u00e9nalis\u00e9e du groupe.",
    "menu_play_matchmaking": "Faites une partie standard contre d'autres personnes.",
    "menu_play_normal": "Deadlock",
    "menu_play_normal_count": "{s:mm_unranked_count} dans la file d'attente",
    "menu_play_placement_matches_desc": "Jouez vos premi\u00e8res parties de Deadlock.",
    "menu_play_ranked": "Jouer en mode class\u00e9",
    "menu_play_ranked_desc": "Jouer \u00e0 une partie plus comp\u00e9titive contre des personnes de votre niveau.",
    "menu_play_roster_button": "Jouer",
    "menu_play_sandbox_desc": "Essayez les contr\u00f4les, les objets et les capacit\u00e9s des occultistes.",
    "menu_play_sandbox_time_est": "5 minutes",
    "menu_play_unavailable_in_party": "Indisponible au sein d'un groupe",
    "menu_play_unavailable_in_queue": "Indisponible lors de la recherche de partie",
    "menu_profile": "Profil",
    "menu_ranked_schedule_alldays": "Horaires du jour\u00a0:",
    "menu_ranked_schedule_timeplaceholder": "{t:t:start_time}\u00a0\u2013 {t:t:end_time}",
    "menu_ranked_schedule_title": "Cr\u00e9neaux disponibles\u00a0:",
    "menu_ranked_schedule_weekdays_monfri": "Lun.\u00a0\u2013 ven.\u00a0:",
    "menu_ranked_schedule_weekends_satsun": "Sam.\u00a0\u2013 dim.\u00a0:",
    "menu_ranked_select_schedule": "S\u00e9lectionner un cr\u00e9neau",
    "menu_ranked_set_schedule": "D\u00e9finir le cr\u00e9neau",
    "menu_ranked_title": "Mode class\u00e9\u00a0:",
    "menu_ranked_unavailable": "Verrouill\u00e9",
    "menu_ranked_unavailable_desc": "Vous devez faire 50\u00a0parties standards avant de pouvoir rejoindre une file d'attente en mode class\u00e9.",
    "menu_ranked_view_schedules": "Voir tous les cr\u00e9neaux",
    "menu_ranked_week_dates": "{t:s:start_day}\u00a0\u2013 {t:s:end_day}",
    "menu_ready_up": "Pr\u00eat(e)",
    "menu_rejoin": "REJOINDRE",
    "menu_resources": "Ressources",
    "menu_resume": "REPRENDRE",
    "menu_roster_detail2": "MODIFIER l'escouade",
    "menu_roster_edit": "Modifier",
    "menu_sandbox": "Mode bac \u00e0 sable",
    "menu_seasonal_2025": "D\u00e9fi des f\u00eates",
    "menu_settings": "PARAM\u00c8TRES",
    "menu_shoparea": "L'atrium",
    "menu_shoparea_sub": "Gymnase",
    "menu_social": "Groupe",
    "menu_submit_feedback": "Envoyer le commentaire",
    "menu_tphideout": "Se t\u00e9l\u00e9porter vers la planque",
    "menu_tpsandbox": "Se t\u00e9l\u00e9porter vers le bac \u00e0 sable",
    "menu_training": "Entrainement",
    "menu_watch": "Regarder",
    "menu_watch_live_games": "{d:live_matches} en direct",
    "mirage_fire_beetles": "Scarab\u00e9es de feu",
    "mirage_fire_beetles_desc": "Mirage lance des scarab\u00e9es de feu. Chaque scarab\u00e9e peut \u00eatre <span class=\"highlight\">lanc\u00e9 s\u00e9par\u00e9ment</span>. Les scarab\u00e9es <span class=\"highlight\">volent progressivement les PV max.</span> des unit\u00e9s ennemies qu'ils touchent et <span class=\"highlight\">r\u00e9duisent leur r\u00e9sistance aux balles</span>. Lancer plusieurs scarab\u00e9es sur une m\u00eame unit\u00e9 ennemie augmente la dur\u00e9e du vol de vie. Le vol de vie est trois fois plus efficace contre les occultistes.",
    "mirage_fire_beetles_quip": "Envoie des scarab\u00e9es qui volent les PV des unit\u00e9s ennemies",
    "mirage_sand_phantom": "Marque de Djinn",
    "mirage_sand_phantom_desc": "Capacit\u00e9 active\u00a0: <span class=\"highlight\">consomme le multiplicateur</span> de Marque de Djinn pour infliger les d\u00e9g\u00e2ts imm\u00e9diatement.",
    "mirage_sand_phantom_passive_desc": "Passif\u00a0: les tirs de Mirage <span class=\"highlight\">appliquent un multiplicateur croissant</span> \u00e0 la cible. Quand le multiplicateur sur une cible est au max., elle subit des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> et sa position est bri\u00e8vement <span class=\"highlight\">r\u00e9v\u00e9l\u00e9e sur la minicarte</span>. Les d\u00e9g\u00e2ts finaux correspondent aux d\u00e9g\u00e2ts de base multipli\u00e9s par le multiplicateur.",
    "mirage_sand_phantom_quip": "Applique des charges de d\u00e9g\u00e2ts croissants",
    "mirage_sand_phantom_t1_desc": "Applique 60\u00a0% de ralentissement pendant 0.5\u00a0s \u00e0 chaque application d'un multiplicateur\u00a02x ou sup\u00e9rieur",
    "mirage_sand_phantom_t2_desc": "+2.5\u00a0s de dur\u00e9e du multiplicateur et +8.1 de d\u00e9g\u00e2ts de base",
    "mirage_sand_phantom_t3_desc": "-0.75\u00a0s de temps de r\u00e9cup\u00e9ration entre les multiplicateurs et +4\u00a0multiplicateurs max.",
    "mirage_teleport": "Voyage",
    "mirage_teleport_desc": "Capacit\u00e9 canalis\u00e9e. Mirage cible un b\u00e2timent de son \u00e9quipe ou une unit\u00e9 occultiste alli\u00e9e ou ennemie visible sur la minicarte. Il se <span class=\"highlight\">t\u00e9l\u00e9porte</span> ensuite \u00e0 l'endroit o\u00f9 la cible se trouvait au d\u00e9but de la canalisation. Apr\u00e8s la t\u00e9l\u00e9portation, Mirage gagne bri\u00e8vement en <span class=\"highlight\">vitesse de d\u00e9placement</span> et en <span class=\"highlight\">cadence de tir jusqu'\u00e0 ce qu'il recharge</span>.",
    "mirage_teleport_movespeed": "Voyage\u00a0: vitesse de d\u00e9placement bonus",
    "mirage_teleport_quip": "Se t\u00e9l\u00e9porte vers une unit\u00e9 occultiste alli\u00e9e ou ennemie",
    "mirage_teleport_t1_desc": "+2\u00a0m/s de vitesse de d\u00e9placement et -35\u00a0s de temps de r\u00e9cup\u00e9ration",
    "mirage_teleport_t2_desc": "Accorde de la vit. de d\u00e9pl. bonus aux unit\u00e9s alli\u00e9es",
    "mirage_teleport_t3_desc": "\u00c0 son arriv\u00e9e, Mirage devient <span class=\"highlight\">immunis\u00e9</span>\u00a0: il ne peut pas \u00eatre \u00e9tourdi, r\u00e9duit au silence, endormi, enracin\u00e9 ou d\u00e9sarm\u00e9 pendant <span class=\"highlight\">3\u00a0s</span>",
    "mirage_tornado": "Tornade",
    "mirage_tornado_desc": "Mirage se transforme en une tornade qui se d\u00e9place vers l'avant, <span class=\"highlight\">infligeant des d\u00e9g\u00e2ts aux unit\u00e9s ennemies</span> et <span class=\"highlight\">les soulevant dans les airs</span>. Apr\u00e8s avoir \u00e9merg\u00e9 de la tornade, Mirage b\u00e9n\u00e9ficie d'une meilleure <span class=\"highlight\">esquive des balles</span>.",
    "mirage_tornado_quip": "Se transforme en une tornade qui soul\u00e8ve les adversaires",
    "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
    "modifier_abrams_immunity": "Immunity",
    "modifier_acolytes_glove_triggered": "Frappe spirituelle",
    "modifier_aerial_assault": "Aerial Assault",
    "modifier_afterburn_dot": "Ignition persistante\u00a0: brulure",
    "modifier_airlift_ally": "Largage a\u00e9rien",
    "modifier_aoe_silence": "Silenced - Abilities Disabled",
    "modifier_aoe_smoke_bomb": "Smoke",
    "modifier_arcane_eater_buff": "Spirit Power Taken",
    "modifier_arcane_eater_debuff": "Spirit Power Stolen",
    "modifier_arcane_medallion_triggered": "Arcane Medallion",
    "modifier_arcane_surge_ability": "Bonus d'arcane\u00a0!",
    "modifier_arcane_surge_triggered": "Pouss\u00e9e d'arcane\u00a0!",
    "modifier_armor_breaking_bullets": "Armor Piercing Rounds",
    "modifier_armor_reactive_armor": "Retour de balle",
    "modifier_armor_return_fire": "Retour de balle",
    "modifier_astro_lasso_tether": "Prise au lasso",
    "modifier_astro_rifle_slow": "Ralentissement",
    "modifier_bebop_laser_beam": "Hyperlaser",
    "modifier_blood_exchange": "Blood Exchange",
    "modifier_bolo_immobilized": "Immobilisation",
    "modifier_bolo_leech": "Leeching...",
    "modifier_bullet_armor_reduction": "Bullet Resist Reduced",
    "modifier_burst_fire_actuator": "Burst Actuator",
    "modifier_cadence_anthem_aoe": "Singing Anthem",
    "modifier_cadence_anthem_buff": "Cadence Anthem",
    "modifier_cadence_crescendo_in_aoe": "Encased in Glass",
    "modifier_cadence_crescendo_post_aoe": "Shattered",
    "modifier_cadence_grandfinale_buff": "Grand Finale",
    "modifier_cadence_silence_contraptions": "Silence Contraptions",
    "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions",
    "modifier_cadence_sleep_aoe": "Singing a Lullaby",
    "modifier_cadence_sleeping": "Sleeping",
    "modifier_camouflage_invis": "Camouflaged",
    "modifier_charge_drag_enemy": "Charge taurine",
    "modifier_charged_bomb": "Charged Bomb",
    "modifier_charged_tackle_active": "Tackling",
    "modifier_charged_tackle_prepare": "Building Power",
    "modifier_cheat_death_immunity": "Death Immune",
    "modifier_chrono_pulse_grenade_tech_resist_debuff": "Grenade \u00e0 impulsion\u00a0: r\u00e9duction de la r\u00e9sistance spirituelle",
    "modifier_chrono_sphere_friendly": "Time Accelerated",
    "modifier_chrono_swap_bubble_move": "Permutation paradoxale",
    "modifier_citadel_accuracy_tracker": "Pr\u00e9cision",
    "modifier_citadel_active_disarm_spirit_steal": "Drain Will",
    "modifier_citadel_afterburn_buildup": "Ignition",
    "modifier_citadel_archer_air_raid": "Power Jump",
    "modifier_citadel_archer_guided_arrow": "Hibou guid\u00e9",
    "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
    "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
    "modifier_citadel_banished": "Bannissement",
    "modifier_citadel_barrier": "Protection",
    "modifier_citadel_basicdamagereflect": "Reflecting Damage",
    "modifier_citadel_bolo": "Immobilizing...",
    "modifier_citadel_bubble": "Refuge c\u00e9leste",
    "modifier_citadel_bull_charging": "Charging",
    "modifier_citadel_bull_leap": "Boosting",
    "modifier_citadel_capture_point_meteor/contributor": "Point de capture",
    "modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
    "modifier_citadel_charging": "Charging",
    "modifier_citadel_chrono_pulse_grenade_debuff": "Grenade \u00e0 impulsion",
    "modifier_citadel_chrono_sphere": "Time Stop",
    "modifier_citadel_chrono_swap_buff": "Immunit\u00e9 spirituelle",
    "modifier_citadel_chrono_swap_debuff": "Ralentissement",
    "modifier_citadel_chrono_time_wall_effect": "\u00c9cran temporel",
    "modifier_citadel_containment_victim": "Containment",
    "modifier_citadel_crystal_shield": "Absorbing Damage",
    "modifier_citadel_damage_reduction": "Armor Boost",
    "modifier_citadel_damageboost": "Damage Boost",
    "modifier_citadel_dazed": "Confusion",
    "modifier_citadel_death_tax": "Death Tax",
    "modifier_citadel_death_tax_tech_amp": "Death Tax Power",
    "modifier_citadel_delayed_catapult_launch": "D\u00e9g\u00e2ts (trampoline en cours de recharge)",
    "modifier_citadel_delayed_stun": "\u00c9tourdissement retard\u00e9",
    "modifier_citadel_disarm_proc": "D\u00e9sarmement",
    "modifier_citadel_disarm_proc_buildup": "Disarming...",
    "modifier_citadel_disarmed": "D\u00e9sarmement",
    "modifier_citadel_disarmed_icebeam": "Arme congel\u00e9e",
    "modifier_citadel_disruptive_charge": "Pack Hunter",
    "modifier_citadel_dodging": "Dodging",
    "modifier_citadel_dps_tracker": "DPS",
    "modifier_citadel_drone_spotted_enemy": "Visible to Enemy",
    "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position",
    "modifier_citadel_duo_energy_link": "Energy Link",
    "modifier_citadel_duo_energy_link_duration": "Energy Link",
    "modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel",
    "modifier_citadel_enemy_uppercutted": "Uppercutted!",
    "modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging",
    "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
    "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
    "modifier_citadel_holding_golden_idol": "Apportez l'urne \u00e0 un autel",
    "modifier_citadel_holding_golden_idol_revealed": "Transporte l'urne",
    "modifier_citadel_holding_golden_idol_visible": "Visible des adversaires",
    "modifier_citadel_hornet_chain_connection": "Entrave",
    "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
    "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
    "modifier_citadel_hornetleap": "Vindicta Leap",
    "modifier_citadel_hornetmark": "Vindicta's Mark",
    "modifier_citadel_idol_pickup_disabled": "D\u00e9lai de l'urne d\u00e9pass\u00e9 pour l'\u00e9quipe",
    "modifier_citadel_immobilize_trap_immobilize": "Collet spirituel",
    "modifier_citadel_immobilize_trap_immobilize_debuff": "Effet n\u00e9gatif de Collet spirituel",
    "modifier_citadel_in_fountain": "Base",
    "modifier_citadel_in_shop": "In Shop",
    "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
    "modifier_citadel_kelvin_frozen": "Gel\u00e9",
    "modifier_citadel_knockdown": "\u00c9tourdissement",
    "modifier_citadel_knockdown_stumble": "Stumble",
    "modifier_citadel_lineslow": "Ralentissement",
    "modifier_citadel_mechaguy_echo": "Echo",
    "modifier_citadel_mechaguy_echo_slow": "Ralentissement",
    "modifier_citadel_mechaguy_retaliate": "Retaliate",
    "modifier_citadel_metal_skin": "Cuir blind\u00e9",
    "modifier_citadel_muted": "Muted",
    "modifier_citadel_pestilence_infection_buildup": "Infecting",
    "modifier_citadel_phalanx_reflect": "Reflect",
    "modifier_citadel_pre_match_wait": "En attente du lancement\u2026",
    "modifier_citadel_psychiclift": "On vous soul\u00e8ve dans les airs\u00a0!",
    "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
    "modifier_citadel_rapid_fire": "Bullet Storm",
    "modifier_citadel_reflect_shield": "Reflect Shield",
    "modifier_citadel_respawn_credit": "R\u00e9surrection instantan\u00e9e",
    "modifier_citadel_returning_golden_idol": "D\u00e9p\u00f4t de l'urne",
    "modifier_citadel_revealed_on_map": "Position r\u00e9v\u00e9l\u00e9e",
    "modifier_citadel_root": "Immobilisation",
    "modifier_citadel_rootgrenade": "Immobilisation",
    "modifier_citadel_rupture": "Ruptured - Don't Move",
    "modifier_citadel_shiv_dagger": "Couteau de chasse",
    "modifier_citadel_shiv_dash": "\u00c9lan incisif",
    "modifier_citadel_shiv_dash_impact_slow": "\u00c9lan incisif",
    "modifier_citadel_silence_proc_tech_damage_reduction": "\u2212 D\u00e9g\u00e2ts spirituels",
    "modifier_citadel_silenced": "Silence",
    "modifier_citadel_sleep_dagger_asleep": "Endormissement",
    "modifier_citadel_sleep_dagger_postsleep": "D\u00e9g\u00e2ts r\u00e9duits",
    "modifier_citadel_slowtarget": "Ralentissement",
    "modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
    "modifier_citadel_smoke_bomb_invis": "Invisible",
    "modifier_citadel_speed_boost": "Speed Boost",
    "modifier_citadel_sprint_end": "Sort son arme\u2026",
    "modifier_citadel_sprint_start": "Rengaine son arme\u2026",
    "modifier_citadel_sticky_bomb_attached": "Bombe coll\u00e9e",
    "modifier_citadel_stunned": "\u00c9tourdissement",
    "modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
    "modifier_citadel_tech_shield": "Bouclier spirituel",
    "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
    "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
    "modifier_citadel_tethered": "Attach\u00e9(e)",
    "modifier_citadel_throw_sand_debuff": "Ensablement",
    "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
    "modifier_citadel_unstick": "D\u00e9blocage",
    "modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
    "modifier_cloaking_device_active_ambush": "Tissu d'ombres\u00a0: embuscade",
    "modifier_cloaking_device_active_stealth": "Tissu d'ombres\u00a0: invisibilit\u00e9",
    "modifier_colossus_active": "Colosse",
    "modifier_consumed_armor_buff": "Spirit and Bullet Armor",
    "modifier_damageovertime": "Saignement",
    "modifier_decoy_self_buff": "Decoy Active",
    "modifier_dps_aura_active": "Aura h\u00e9ro\u00efque active",
    "modifier_dps_aura_player": "Cadence de tir (occultiste)",
    "modifier_drifter_darkness_target": "Nuit \u00e9ternelle",
    "modifier_drifter_hunger_stealth": "Ruse",
    "modifier_drone_activation_medic": "Medic Drone - deploying",
    "modifier_drone_activation_rockets": "Rocket Drone - deploying",
    "modifier_drone_activation_speed": "Speed Drone - deploying",
    "modifier_drone_heal": "Medic Drone",
    "modifier_drone_heal_watcher": "Medic Drone",
    "modifier_drone_rockets": "Rocket Drone",
    "modifier_drone_speed": "Speed Drone",
    "modifier_drone_uber": "UBER INVULNERABILITY",
    "modifier_drone_uber_charging": "Uber Charging",
    "modifier_duo_drone_health": "Drone",
    "modifier_dust_storm_debuff": "Slow Firerate & Movement",
    "modifier_early_gold_pickup_aura/aura_target/timer": "Capture des \u00e2mes de l'\u00e9quipe",
    "modifier_fervor_aura_active": "Fr\u00e9n\u00e9tique",
    "modifier_fire_rate_reduction_aura": "Weapon Jammer",
    "modifier_flamedash": "Flame Dashing",
    "modifier_flamedash_debuff": "\u00c9lanflamm\u00e9",
    "modifier_fleetfoot_boots": "Pied plume",
    "modifier_forge_mini_turret_debuff": "Minitourelle\u00a0: ralentissement",
    "modifier_galvanic_storm": "Galvanic Storm",
    "modifier_gigantic_sword": "You have a Gigantic Sword",
    "modifier_glitch_debuff": "Mal\u00e9diction\u00a0!",
    "modifier_healaura": "Healing",
    "modifier_health_nova": "Nova curative",
    "modifier_health_swap_buff": "\u00c9change d'\u00e2mes",
    "modifier_hemorrhage": "Eviscerator Rounds",
    "modifier_hint_can_cancel": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler.",
    "modifier_hint_vertical_movement": "Appuyez sur {g:citadel_binding:'Mantle'} pour annuler. {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} pour monter/descendre.",
    "modifier_hollow_point_stack": "Pointe creuse",
    "modifier_icebeam_stacking_slow": "Rayon arctique",
    "modifier_idol_pickup_aura/aura_target/timer": "R\u00e9cup\u00e9ration de l'urne",
    "modifier_infuse_weapon_active": "Weapon Infused",
    "modifier_infuse_weapon_proc_buildup": "Weakening",
    "modifier_infuser": "Second souffle",
    "modifier_inhibitor_debuff": "Inhibiteur",
    "modifier_intimidate_debuff": "Intimidation",
    "modifier_invis": "Stealthed",
    "modifier_invis_fading": "Fading",
    "modifier_invis_start_delay": "Entering Stealth",
    "modifier_item_burning_bullets_damageovertime": "Saignement",
    "modifier_item_disarmed": "D\u00e9sarmement",
    "modifier_item_weapon_power_for_health": "Overdrive",
    "modifier_kinetic_sash_triggered": "\u00c9lan cin\u00e9tique",
    "modifier_knocked_off_zipline_slow": "Tyrolienne l\u00e2ch\u00e9e",
    "modifier_lash_charge_grenade": "High Explosive",
    "modifier_lash_shoryuken": "Shoryuken",
    "modifier_lasso_enemy": "Being dragged",
    "modifier_lasso_self": "Dragging someone",
    "modifier_learning_hero_ability": "Apprentissage",
    "modifier_life_drain_silence": "Silence",
    "modifier_limit_ability_cooldown": "Quick Cooldowns",
    "modifier_luggage_cart_drag": "Charriot \u00e0 bagages",
    "modifier_magewalk_empoweredattacks": "Carte chance",
    "modifier_magiccarpet": "Tapis volant",
    "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
    "modifier_mirage_fire_beetles_launch_window": "Lancer des scarab\u00e9es de feu",
    "modifier_mirage_fire_scarabs_health_gain": "Scarab\u00e9es de feu",
    "modifier_mirage_fire_scarabs_health_loss": "Scarab\u00e9es de feu",
    "modifier_mirage_sand_phantom": "Derviche tourneur",
    "modifier_mirage_sand_phantom_passive_victim": "Marque de Djinn\u00a0: multiplicateur",
    "modifier_mirage_sand_phantom_slow_aura_effect": "Derviche tourneur",
    "modifier_mirage_sand_phantom_whirlwind_reflect": "Derviche tourneur",
    "modifier_mirage_tornado_hold_in_place": "Tornade",
    "modifier_mirage_tornado_lift": "Tornade",
    "modifier_mirage_tornado_slow": "Ralentissement de la tornade",
    "modifier_mirv_grenades": "Mad Bomber",
    "modifier_mobile_resupply": "Vaporisateur m\u00e9dicinal",
    "modifier_nano_shadow_debuff": "\u2013R\u00e9sist. aux balles",
    "modifier_nano_shadow_step": "Soubresaut \u00e9cliptique",
    "modifier_neutral_gold_pickup_aura/aura_target/timer": "R\u00e9cup\u00e9ration des \u00e2mes volatiles",
    "modifier_nikuman_buff": "+Fire Rate",
    "modifier_nikuman_self_buff": "+Move Speed",
    "modifier_nikuman_techshield": "Bouclier spirituel",
    "modifier_obscured_by_steam": "Obscured",
    "modifier_operative_revelation_caster": "R\u00e9v\u00e9lation",
    "modifier_operative_revelation_debuff": "Mal\u00e9diction de R\u00e9v\u00e9lation",
    "modifier_operative_umbrella_maneuver_air_hang": "Coup du parapluie",
    "modifier_operative_umbrella_maneuver_watcher": "Coup du parapluie",
    "modifier_overcharge_rapidfire": "Energy Surge",
    "modifier_passive_heavy_rage_stacks": "Rage Stacks",
    "modifier_phantom_strike_bulletshield": "Bouclier balistique",
    "modifier_pool_of_light_buff": "Pool of Light",
    "modifier_pool_of_light_debuff": "Decreased Courage",
    "modifier_power_shard_bonus": "Echo Boost",
    "modifier_power_surge": "\u00c9clairs en chaine",
    "modifier_power_surge_debuff": "R\u00e9sistance spirituelle r\u00e9duite",
    "modifier_predator_vision": "Predator Vision",
    "modifier_prevent_healing": "Healing Disabled",
    "modifier_pullaura": "Pulled",
    "modifier_pulsegrenade_magic_resist_debuff": "Grenade \u00e0 impulsion",
    "modifier_quick_silver_buff": "+Fire Rate",
    "modifier_reinforcing_casings": "D\u00e9fense renforc\u00e9e",
    "modifier_rejuv_pickup_aura/aura_target/timer": "R\u00e9cup\u00e9ration du r\u00e9animateur de l'\u00e9quipe",
    "modifier_restorative_goo": "Cube g\u00e9latineux",
    "modifier_restorative_locket_stacks": "M\u00e9daillon de soin",
    "modifier_sentry_deploy": "Initializing...",
    "modifier_shifting_veil_buff": "Refuge c\u00e9leste",
    "modifier_shiv_bleed": "Saignement",
    "modifier_shiv_bleed_dash": "\u00c9lan incisif",
    "modifier_shiv_bleed_thrown_shiv": "Couteau de chasse",
    "modifier_shiv_dash_heal_reduction": "R\u00e9duction du soin",
    "modifier_shiv_thrown_shiv_slow_debuff": "Couteau de chasse",
    "modifier_shoulder_charge_buff": "D\u00e9g\u00e2ts bonus",
    "modifier_shrink_ray": "Rayon r\u00e9tr\u00e9cissant",
    "modifier_silencer_proc_active": "SOURDINE",
    "modifier_siphon_bullets_health_gain": "Balles drainantes",
    "modifier_siphon_bullets_health_loss": "Balles drainantes",
    "modifier_slork_ambush": "Ambush Damage",
    "modifier_slork_chomp_grapple": "Chomping an Enemy",
    "modifier_slork_chomp_hobbled": "Getting Chomped",
    "modifier_slork_gun_poison": "Slork Poison Sprayer",
    "modifier_slork_invis": "Invisible",
    "modifier_slork_lastbreath": "Last Breath",
    "modifier_slork_lastbreath_damage_amp": "Baited",
    "modifier_slork_riptide": "Burned by Riptide",
    "modifier_slork_scald": "Slork Scalding Spray",
    "modifier_slork_visible": "Can't hide",
    "modifier_slow_base": "Ralentissement",
    "modifier_slow_immunity": "Intouchable",
    "modifier_slowaura": "Ralentissement",
    "modifier_slowing_tech_slow": "Slowing Spirit",
    "modifier_snakedash": "Forme serpentine",
    "modifier_spin": "Tourner",
    "modifier_stabilizing_tripod_self_debuff": "Field Sentry",
    "modifier_stimpak_regen": "Rite de gu\u00e9rison",
    "modifier_stomp_debuff": "Effet n\u00e9gatif du pi\u00e9tinement",
    "modifier_succor_move": "Faisceau de d\u00e9tresse",
    "modifier_summon_magiccarpet": "Tapis volant\u00a0: invocation",
    "modifier_summon_spirits": "Energy Spirits",
    "modifier_surging_power": "Pulsion vampirique",
    "modifier_synth_affliction_debuff": "Fl\u00e9au",
    "modifier_synth_barrage_amp": "Tirs de couverture\u00a0: amplification des d\u00e9g\u00e2ts",
    "modifier_synth_barrage_debuff": "Tirs de couverture\u00a0: ralentissement",
    "modifier_synth_grasp_caster": "Grasp",
    "modifier_synth_grasp_victim": "Grasp",
    "modifier_synth_plasma_flux_auto_projectile": "Redingote volante",
    "modifier_synth_plasma_flux_dps": "Redingote volante",
    "modifier_synth_plasma_flux_weapon_damage": "D\u00e9g\u00e2ts des armes bonus",
    "modifier_target_practice": "Target Practice",
    "modifier_target_practice_debuff": "Armor Break",
    "modifier_target_practice_slow": "Slow",
    "modifier_tech_armor_reduction": "Spirit Armor Reduced",
    "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
    "modifier_tech_defense_shredders": "Spirit Armor Reduced",
    "modifier_tech_defense_shredders_debuff": "Balles anti-esprit",
    "modifier_tech_overflow": "Saturation spirituelle",
    "modifier_tech_overflow_building": "Saturation spirituelle imminente\u2026",
    "modifier_tempest_ionized_bullets_buildup": "Ionizing",
    "modifier_tempest_ionized_bullets_charged": "Charged!",
    "modifier_tengu_lightningcrash_regeneration": "Chute c\u00e9leste\u00a0: r\u00e9g\u00e9n\u00e9ration",
    "modifier_tier2boss_rocket_damage_aura_debuff": "Salve de roquettes",
    "modifier_time_bank_save_time": "Slow time",
    "modifier_time_bank_speed_time": "Accelerating time",
    "modifier_timewall_damageamp": "Damage Vulnerability",
    "modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
    "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
    "modifier_tokamak_radiance": "Blinding Light",
    "modifier_unstable_concoction": "Concoction instable",
    "modifier_unstoppable": "Intouchable",
    "modifier_upgrade_detention_ammo_detaining": "Detaining...",
    "modifier_upgrade_magic_storm": "Regain de puissance",
    "modifier_upgrade_overdrive_clip": "Overdrive Clip",
    "modifier_upgrade_siphon_buff": "Siphon",
    "modifier_upgrade_siphon_debuff": "PV vol\u00e9s",
    "modifier_uppercut_buff": "Bonus d'arme",
    "modifier_uppercut_movespeed": "Uppercut Move Speed",
    "modifier_vanguard_buff": "Effet d'avant-garde",
    "modifier_veil_walker_stealth": "Sentinelle du voile\u00a0: invisibilit\u00e9",
    "modifier_veil_walker_triggered": "Sentinelle du voile\u00a0: cadence de tir",
    "modifier_void_sphere": "Intrication quantique",
    "modifier_voidsphere_buff": "Void Sphere +Fire Rate",
    "modifier_walker_resist_aura": "Aura de r\u00e9sistance de la sentinelle",
    "modifier_warden_crowd_control_debuff": "Flasque alchimique",
    "modifier_warden_high_alert": "Bravoure",
    "modifier_warden_high_alert_hint": "",
    "modifier_warden_lockdown_debuff": "Mitard",
    "modifier_warden_lockdown_debuff_hint": "Quittez la zone pour \u00e9viter le mitard",
    "modifier_warden_lockdown_root": "Mitard",
    "modifier_warden_riot_protocol": "Charge ultime",
    "modifier_warden_riot_protocol_enemy_debuff": "Ralentissement",
    "modifier_warp_stone_caster": "Pierre de distorsion",
    "modifier_weapon_drain_pulse": "Weapon Drain Pulse",
    "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
    "modifier_withering_whip_debuff": "\u2212 Cadence de tir",
    "modifier_wraith_project_mind_shield": "Protection de combat",
    "modifier_wrecker_salvage_buff": "Augmentation de la cadence de tir",
    "modifier_wrecking_ball_auto_throw": "Boule de d\u00e9molition",
    "modifier_zealot_energy_warp": "Energy Warp",
    "modifier_zealot_spirit_echo_debuff": "Spirit Echo",
    "modifier_zealot_tether": "Tether",
    "modifier_zealot_tether_self": "Tether",
    "mortar_sentry_grenade": "Mortar Sentry Grenade",
    "move_speed_pickup/small_move_speed": "Vitesse de d\u00e9placement augment\u00e9e",
    "move_speed_pickup_label": "D\u00e9placements acc\u00e9l\u00e9r\u00e9s",
    "movement_powerup_pickup": "D\u00e9placements",
    "movement_slow": "-vitesse de d\u00e9placement",
    "not_ready": "{s:param_1} est en cours de r\u00e9cup\u00e9ration ({s:param_2}\u00a0s)",
    "notification_crushing_fists_stun": "Poings \u00e9crasants\u00a0\u2212\u00a0\u00c9tourdissement\u00a0!",
    "on_bridge": "{s:param_1} est sur le pont",
    "on_roof": "{s:param_1} est sur le toit",
    "on_top_of_mid": "{s:param_1} est en haut du milieu",
    "operative_blindside": "Angle mort",
    "operative_blindside_active_desc": "Capacit\u00e9 active. Raven lance une grenade \u00e9tourdissante qui r\u00e9duit la vitesse de rotation de ses adversaires.",
    "operative_blindside_passive_desc": "Capacit\u00e9 passive. Raven inflige des d\u00e9g\u00e2ts des armes et de m\u00eal\u00e9e suppl\u00e9mentaires aux unit\u00e9s ennemies attaqu\u00e9es par derri\u00e8re.",
    "operative_revelation": "R\u00e9v\u00e9lation",
    "operative_revelation_desc": "Raven active sa relique. La vitesse de d\u00e9placement et d'\u00e9lan des unit\u00e9s occultistes adverses \u00e0 proximit\u00e9 est ralentie et elles re\u00e7oivent des d\u00e9g\u00e2ts au fil du temps <span class=\"highlight\">si elles regardent dans la direction de Raven</span>. Si elles le fixent pendant trop longtemps, elles deviennent <span class=\"highlight\">maudites</span>.",
    "operative_scattercharge": "Charges dispers\u00e9es",
    "operative_scattercharge_desc": "{s:hero_name} fait tourner son parapluie et lance de nombreuses charges dans une zone conique qui lui fait face. Elles explosent peu apr\u00e8s avoir atterri.",
    "operative_umbrella_maneuver": "Coup du parapluie",
    "operative_umbrella_maneuver_desc": "Raven utilise son parapluie pour intercepter une rafale de vent qui le soul\u00e8ve en arri\u00e8re. Il charge ensuite son parapluie pour tirer un projectile qui explose \u00e0 l'impact.",
    "operative_umbrella_maneuver_t3_desc": "[\u00c0 venir]",
    "ping_ability_on_cooldown": "{s:param_1} est en cours de r\u00e9cup\u00e9ration ({s:param_2}\u00a0s)",
    "ping_ability_ready": "Je peux utiliser {s:param_1}\u00a0!",
    "ping_affermative_": "Affirmatif",
    "ping_attack": "Attaquons {s:param_1}",
    "ping_attack_enemy_titan": "Attaquons leur Patron",
    "ping_blue_help": "Besoin d'aide sur la bleue",
    "ping_careful": "Attention, {s:param_1}",
    "ping_defend": "D\u00e9fendez",
    "ping_defend_base": "D\u00e9fendez la base",
    "ping_defend_blue": "D\u00e9fendez la bleue",
    "ping_defend_green": "D\u00e9fendez la verte",
    "ping_defend_purple": "D\u00e9fendez la verte",
    "ping_defend_yellow": "D\u00e9fendez la jaune",
    "ping_enemy_has_item": "Attention\u00a0! {s:param_1} a {s:param_2}",
    "ping_enemy_take_mid": "Assaut ennemi sur le milieu\u00a0!",
    "ping_going_in": "J'attaque\u00a0!",
    "ping_good_job": "Bravo",
    "ping_green_help": "Besoin d'aide sur la verte",
    "ping_headed_blue": "Je vais vers la bleue",
    "ping_headed_green": "Je vais vers la verte",
    "ping_headed_purple": "Je vais vers la verte",
    "ping_headed_yellow": "Je vais vers la jaune",
    "ping_im_back": "De retour\u00a0!",
    "ping_jar_call": "L'urne spirituelle est arriv\u00e9e\u00a0!",
    "ping_lets_go_blue": "Allons vers la bleue",
    "ping_lets_go_green": "Allons vers la verte",
    "ping_lets_go_purple": "Allons vers la verte",
    "ping_lets_go_yellow": "Allons vers la jaune",
    "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
    "ping_missing_blue": "Absence sur la bleue\u00a0!",
    "ping_missing_green": "Absence sur la verte\u00a0!",
    "ping_missing_purple": "Personne sur la verte\u00a0!",
    "ping_missing_yellow": "Absence sur la jaune\u00a0!",
    "ping_need_help_blue": "Besoin d'aide sur la bleue",
    "ping_need_help_green": "Besoin d'aide sur la verte",
    "ping_need_help_purple": "Besoin d'aide sur la verte",
    "ping_need_help_yellow": "Besoin d'aide sur la jaune",
    "ping_nevermind": "Laissez tomber",
    "ping_nice_work": "Bien jou\u00e9",
    "ping_on_way": "J'arrive",
    "ping_post_exclamation": "!",
    "ping_pre_exclamation": "",
    "ping_purple_help": "Besoin d'aide sur la verte",
    "ping_push_blue": "Push la bleue",
    "ping_push_green": "Push la verte",
    "ping_push_purple": "Push la verte",
    "ping_push_yellow": "Push la jaune",
    "ping_request_follow": "Suivez-moi",
    "ping_retreat": "Repli\u00a0!",
    "ping_see": "Je vois {s:param_1}",
    "ping_see_param_2": "Je vois {s:param_1} avec {s:param_2} PV",
    "ping_stay_together": "Restez ensemble",
    "ping_stun": "\u00c9tourdissez {s:param_1}\u00a0!",
    "ping_take_core": "Attaquons leur noyau",
    "ping_take_mid": "Prenons le milieu\u00a0!",
    "ping_thank_you": "Merci\u00a0!",
    "ping_the_enemy": "l'adversaire\u00a0!",
    "ping_they_are": "Ils sont",
    "ping_titan_under": "Notre Patron est en danger",
    "ping_use_ability": "Je peux utiliser {s:param_1}\u00a0!",
    "ping_yellow_help": "Besoin d'aide sur la jaune",
    "player_wait": "Wait {s:param_1}",
    "pounce_double_notify": "Double Bond",
    "power_slash_debuff": "Estafilade",
    "proc_silence_buildup": "Application du silence\u2026",
    "psychic_lift_debuff_duration_label": "Dur\u00e9e du silence et du d\u00e9sarmement",
    "psychic_lift_debuff_duration_postfix": "s",
    "psychic_lift_debuff_duration_postvalue_label": "Dur\u00e9e du silence et du d\u00e9sarmement",
    "refresh_powerup_pickup": "Recharger",
    "respond_no": "Non\u00a0!",
    "respond_yes": "Oui\u00a0!",
    "rutger_cheat_death": "Cheat Death",
    "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
    "rutger_cheat_death_t2_desc": "<span class=\"highlight\">+{s:BonusMoveSpeed}% Bonus move speed</span> when Cheat Death activates.",
    "rutger_cheat_death_t3_desc": "<span class=\"highlight\">+{s:BulletLifestealPercent}% Bullet Lifesteal</span> when Cheat Death activates.",
    "rutger_force_field": "Force Field",
    "rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.",
    "rutger_pulse": "Pulse",
    "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and <span class=\"highlight\">prevents enemies from using abilities</span>.<br>The damage dealt is based on how close the enemy is to the center of the pulse.",
    "rutger_rocket": "Rocket Launcher",
    "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
    "shifting_veil_bonus": "Pouvoir spirituel, vitesse et r\u00e9sistance spirituelle",
    "silencer_immune": "Immunit\u00e9 contre la sourdine",
    "skymonk_break_of_dawn": "Break of Dawn",
    "skymonk_pool_of_light": "Pool of Light",
    "skymonk_sky_duel": "Sky Duel",
    "slork_ability_4": "Torrent",
    "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.",
    "slork_ability_invis": "Ambush Predator",
    "slork_ability_invis_desc": "<span class=\"highlight\">Fade from view</span> when not shooting or using abilities. When fully invisible, can be cast to deal <span class=\"highlight_tech\">{s:AmbushDamage}</span> damage and <span class=\"highlight\">+{s:StaminaDamage}</span> stamina damage to enemies in front of Slork.",
    "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading",
    "slork_chomp": "Chomp",
    "slork_chomp_desc": "<span class=\"highlight\">Dash forward and grab onto an enemy</span>, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is <span class=\"highlight\">below half health</span>, deal an additional <span class=\"highlight_tech\">{s:DamagePercentHealth}%</span> of their max health in damage.",
    "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage",
    "slork_chomp_t3_desc": "Chomp deals <span class=\"highlight\">{s:DamageMissingPercentHealth}%</span> of the enemies missing health each second.",
    "slork_last_breath": "Deep's Embrace",
    "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to <span class=\"highlight_tech\">{s:DamageAbsorb}</span> damage before bursting. When the sphere disipates for any reason enemies in range take <span class=\"highlight_tech\">{s:BurstDamage}</span> damage.",
    "slork_raging_current": "Torrent Storm",
    "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.",
    "slork_riptide": "Riptide",
    "slork_riptide_desc": "Summon a churning vortex of superheated water that <span class=\"highlight\">burns enemies</span> and <span class=\"highlight\">lauches them towards Slork</span>.",
    "slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
    "slork_scald": "Scald",
    "slork_scald_desc": "Spray out an arc of superheated water that <span class=\"highlight\">damages enemies over time</span>.",
    "slork_scald_t1_desc": "Spray in a wide arc",
    "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
    "small_gold_pickup_label:p": "\u00c2me#|#\u00c2mes",
    "spirit_permanent_pickup_label": "+2\u00a0de pouvoir spirituel",
    "spirit_permanent_pickup_label_lv2": "+3\u00a0de pouvoir spirituel",
    "spirit_permanent_pickup_label_lv3": "+4\u00a0de pouvoir spirituel",
    "stomp_buff_modifier": "+Fire Rate",
    "super_neutral_charge": "Charge du boss du milieu",
    "super_neutral_gun": "Arme du boss du milieu",
    "superior_stamina_buff": "Bonus Spirit Power",
    "suppressor_debuff": "-Cadence de tir",
    "survival_powerup_pickup": "Survie",
    "synth_affliction": "Fl\u00e9au",
    "synth_affliction_desc": "Pocket inflige des <span class=\"highlight\">d\u00e9g\u00e2ts </span> puis inflige des <span class=\"highlight\">d\u00e9g\u00e2ts sur la dur\u00e9e</span> aux adversaires \u00e0 proximit\u00e9.<br>Les d\u00e9g\u00e2ts de Fl\u00e9au ne sont pas mortels et ne d\u00e9clenchent pas les effets d'objets.",
    "synth_affliction_quip": "Inflige des d\u00e9g\u00e2ts sur la dur\u00e9e aux adversaires proches",
    "synth_affliction_t2_desc": "+4\u00a0s de dur\u00e9e et -40\u00a0% de r\u00e9duction des soins",
    "synth_affliction_t3_desc": "+16.2 de DPS et +6\u00a0m de rayon",
    "synth_barrage": "Tirs de couverture",
    "synth_barrage_desc": "Pocket canalise ses pouvoirs et tire des projectiles qui <span class=\"highlight\">infligent des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">ralentissent</span> dans un rayon \u00e0 l'impact. Chaque projectile qui atteint une unit\u00e9 occultiste ennemie accorde <span class=\"highlight\">une charge qui amplifie tous les d\u00e9g\u00e2ts inflig\u00e9s par Pocket</span>.<br>Activez la capacit\u00e9 en plein vol pour <span class=\"highlight\">planer</span> \u00e0 votre vitesse de d\u00e9placement actuelle.",
    "synth_barrage_quip": "Plane dans les airs et tire une s\u00e9rie de projectiles",
    "synth_barrage_t3_desc": "<span class=\"highlight\">+4\u00a0%</span> d'amp. par charge et <span class=\"highlight\">2\u00a0m</span> de rayon",
    "synth_blitz": "Blitz",
    "synth_blitz/modifier_synth_blitz": "Blitz",
    "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp",
    "synth_blitz_desc": "Gain <span class=\"highlight\">fast firing rate</span> and <span class=\"highlight\">bullet lifesteal</span> for a brief flurry of shots.",
    "synth_blitz_quip": "Your bullets fire faster and apply spirit amp",
    "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s",
    "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks",
    "synth_dematerialize": "Dematerialize",
    "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.",
    "synth_dematerialize_t3_desc": "Dematerialize applies a stacking <span class=\"highlight\">-15% Fire Rate</span> to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.</span>",
    "synth_grasp": "Grasp",
    "synth_grasp_cancel": "Cancel Grasp",
    "synth_grasp_desc": "<span class=\"highlight\">Tether all nearby enemy heroes</span> to you and gain <span class=\"highlight\">Bullet Shield</span> for each enemy hero tethered. You're <span class=\"highlight\">immobilized</span> for the duration.",
    "synth_grasp_quip": "Tether nearby enemy heroes to your position",
    "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
    "synth_plasma_flux": "Redingote volante",
    "synth_plasma_flux_desc": "Pocket lance une redingote ensorcel\u00e9e <span class=\"highlight\">vers l'avant</span> qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies</span>. Appuyez sur <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> pour <span class=\"highlight\">vous t\u00e9l\u00e9porter</span> vers son emplacement.",
    "synth_plasma_flux_quip": "Lance une redingote qui inflige des d\u00e9g\u00e2ts et vers laquelle il est possible de se t\u00e9l\u00e9porter",
    "synth_plasma_flux_t3_desc": "<span class=\"highlight\">+7 de d\u00e9g\u00e2ts des armes</span> pendant 10\u00a0s</span> apr\u00e8s la t\u00e9l\u00e9portation",
    "synth_plasma_flux_teleport": "T\u00e9l\u00e9portation",
    "synth_pulse": "Mallette de passepasse",
    "synth_pulse_desc": "Pocket <span class=\"highlight\">se r\u00e9fugie</span> dans sa mallette. Quand la capacit\u00e9 prend fin, <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> aux adversaires \u00e0 proximit\u00e9. La capacit\u00e9 peut \u00eatre interrompue en effectuant n'importe quelle action.",
    "synth_pulse_quip": "Se r\u00e9fugie bri\u00e8vement dans sa mallette, puis inflige des d\u00e9g\u00e2ts",
    "synth_pulse_t3_desc": "Applique <span class=\"highlight\">\u221235\u00a0%</span> de r\u00e9duction de cadence de tir pendant 4\u00a0s. <br>+0.5\u00a0s de dur\u00e9e d'\u00e9vasion",
    "target_practice_buildup": "Target Buildup",
    "team_msg_Idol_Desc": "Urne d'\u00e2mes",
    "team_msg_TheirTitanDefeated_Desc": "Votre \u00e9quipe a d\u00e9truit le Patron adverse",
    "team_msg_TitanDefeated_Desc": "Un Patron a \u00e9t\u00e9 d\u00e9truit",
    "team_msg_TitanDefeated_Title": "Patron d\u00e9truit",
    "team_msg_YourTitanDefeated_Desc": "Votre Patron a \u00e9t\u00e9 d\u00e9truit",
    "tether_disconnected": "Covenant - Disconnected",
    "tether_disconnecting": "Covenant - Disconnecting...",
    "thumper_ability_1": "Shatter Cannon",
    "thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
    "thumper_ability_2": "Spike Strip",
    "thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.",
    "thumper_ability_3": "Badger Drone",
    "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.",
    "thumper_ability_4": "Vortex",
    "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
    "titan_unit": "Patron",
    "tokamak_breach": "Breach",
    "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
    "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.",
    "tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.",
    "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.",
    "tokamak_crimson_cannnon_hint": "Fire!",
    "tokamak_crimson_cannon": "Pulse Cannon",
    "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.",
    "tokamak_crimson_cannon_t2_desc": "<span class=\"highlight\">+{s:Damage} Damage</span> and <span class=\"highlight\">+{s:Damage_scale}</span> Damage Scale",
    "tokamak_dying_star": "Dying Star",
    "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.",
    "tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale",
    "tokamak_heat_sinks": "Thermal Vault",
    "tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.",
    "tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed",
    "tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power",
    "tokamak_hot_shot": "Hot Shot",
    "tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.",
    "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale<br>+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale",
    "tokamak_radiance": "Blinding Radiance",
    "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
    "top_of_garage": "{s:param_1} est en haut du garage",
    "trooper_boss_grenade": "Grenade \u00e9tourdissante",
    "trooper_neutral_grenade": "Grenade \u00e9tourdissante",
    "trooper_neutral_gun": "Arme de conserve",
    "under_garage": "{s:param_1} est dans le garage",
    "upgrade_ability_power_shard": "\u00c9clat d'\u00e9cho",
    "upgrade_ability_power_shard_active": "<span class=\"highlight\">R\u00e9initialise le temps de r\u00e9cup\u00e9ration</span> d'une capacit\u00e9 impr\u00e9gn\u00e9e non ultime.",
    "upgrade_ability_power_shard_search": "\u00c9clat d'\u00e9cho Echo Shard",
    "upgrade_ability_refresher": "Rembobineur",
    "upgrade_ability_refresher_desc": "<span class=\"highlight\">R\u00e9initialise les temps de r\u00e9cup\u00e9ration</span> de toutes vos capacit\u00e9s et <span class=\"highlight\">restaure toutes vos charges</span>.",
    "upgrade_ability_refresher_innate_desc": "Health<br>Spirit Power",
    "upgrade_ability_refresher_search": "Rembobineur Refresher",
    "upgrade_ability_speed": "Ability Speed",
    "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
    "upgrade_ablative_coat": "Ablative Coat",
    "upgrade_ablative_coat_desc": "Provides <span class=\"highlight\">Bullet Resist</span> but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
    "upgrade_ablative_coat_innate": "Increases your <span class=\"highlight\">forward move speed</span> over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for <span class=\"highlight\">1.5s</span>",
    "upgrade_absorbing_armor": "Cuirasse ensorcel\u00e9e",
    "upgrade_absorbing_armor_desc": "Quand vous recevez des {g:citadel_inline_attribute:'SpiritDamage'} importants, le <span class=\"highlight\">temps de r\u00e9cup\u00e9ration d'une de vos capacit\u00e9s choisie al\u00e9atoirement</span> est r\u00e9duit.",
    "upgrade_absorbing_armor_search": "Cuirasse ensorcel\u00e9e Witchmail",
    "upgrade_acolytes_glove": "Frappe spirituelle",
    "upgrade_acolytes_glove_desc": "Vos attaques de <span class=\"highlight\">m\u00eal\u00e9e l\u00e9g\u00e8re ou lourde</span> infligent des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> suppl\u00e9mentaires aux occultistes et r\u00e9duisent leur <span class=\"highlight\">r\u00e9sistance spirituelle</span>. <span class=\"diminish\"><br><br>Le temps de r\u00e9cup\u00e9ration est multipli\u00e9 par {s:LightMeleeCooldownMult} pour les attaques de m\u00eal\u00e9e l\u00e9g\u00e8res.</span>",
    "upgrade_acolytes_glove_search": "Frappe spirituelle Spirit Strike",
    "upgrade_active_bullet_shield": "Shield Rush",
    "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
    "upgrade_active_bullet_shield_desc": "Give temporary <span class=\"highlight\">bullet shield</span> for you and nearby allied Heros and their minions.",
    "upgrade_active_reload": "Recharge manuelle",
    "upgrade_active_reload/buff": "Recharge manuelle",
    "upgrade_active_reload_desc": "Pendant le rechargement, appuyez sur {g:citadel_binding:'Reload'} pendant la phase de surbrillance pour <span class=\"highlight\">terminer le rechargement instantan\u00e9ment</span> et obtenir de la <span class=\"highlight\">cadence de tir</span>, des <span class=\"highlight\">balles voleuses de vie</span> et de la <span class=\"highlight\">vitesse de d\u00e9placement</span>.",
    "upgrade_active_reload_search": "Recharge manuelle Active Reload",
    "upgrade_aerial_assault": "Aerial Assault",
    "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
    "upgrade_aerial_assault_active": "<span class=\"highlight\">Launch straight up</span> high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s</span>.  During this time you gain <span class=\"highlight\">+{s:AssaultLifestealPercent}% bullet lifesteal</span>, <span class=\"highlight\">unlimited clip</span>, <span class=\"highlight\">+{s:AssaultFireRate}% fire rate</span>, and bullets that <span class=\"highlight\">explode</span> in a {s:ExplodeRadius}m radius.",
    "upgrade_aerial_supremacy": "Supr\u00e9matie a\u00e9rienne",
    "upgrade_aerial_supremacy_passive": "Permet d'effectuer des <span class=\"highlight\">sauts \u00e9lanc\u00e9s</span> ou <span class=\"highlight\">\u00e9lans propuls\u00e9s</span> illimit\u00e9s avant l'atterrissage.",
    "upgrade_ammo_scavenger": "Ramasse-balle",
    "upgrade_ammo_scavenger_desc": "Pour chaque \u00e2me obtenue ou confisqu\u00e9e, vous <span class=\"highlight\">r\u00e9cup\u00e9rez des munitions</span> et gagnez des charges de <span class=\"highlight\">pouvoir spirituel</span> cumulable.<br>Lorsque les charges sont \u00e0 leur maximum, la vitesse de course est augment\u00e9e.",
    "upgrade_ammo_scavenger_search": "Ramasse-balle Ammo Scavenger",
    "upgrade_ancient_shield": "Ancien bouclier",
    "upgrade_aoe_root": "Toile tourbillonnante",
    "upgrade_aoe_root_active": "Lance une grenade <span class=\"highlight\">aspirante</span> qui attire les unit\u00e9s ennemies dans une petite zone, et leur applique un <span class=\"highlight\">mal\u00e9fice de ralentissement</span>.",
    "upgrade_aoe_root_search": "Toile tourbillonnante Vortex Web",
    "upgrade_aoe_silence": "EMP Grenade",
    "upgrade_aoe_silence_desc": "Throw a grenade that <span class=\"highlight\">silences</span> enemies and lowers their <span class=\"highlight\">spirit resistance</span>.",
    "upgrade_aoe_smoke_bomb": "Smoke",
    "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
    "upgrade_aoe_smoke_bomb_desc": "Give you and teammates <span class=\"highlight\">invisibility</span> and a <span class=\"highlight\">move speed</span> bonus.  Attacking or taking damage will remove the invisibility.<br>Cast delay: {s:AbilityCastDelay}s.",
    "upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
    "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
    "upgrade_aoe_tech_shield_desc": "Temporarily gain <span class=\"highlight\">spirit barrier</span> for you and all nearby allied units.",
    "upgrade_apex_combat": "Acm\u00e9 du combat",
    "upgrade_apex_combat_desc": "Vos balles <span class=\"highlight\">ricochent</span> sur les unit\u00e9s ennemies proches de votre cible\u00a0: elles <span class=\"highlight\">appliquent les modificateurs de balles</span> et <span class=\"highlight\">infligent un pourcentage des d\u00e9g\u00e2ts originaux</span>.",
    "upgrade_aprounds": "Balles perforantes",
    "upgrade_aprounds_desc": "Vos balles ont une chance de toujours toucher leur cible, <span class=\"highlight\">transper\u00e7ant</span> les unit\u00e9s ennemies et <span class=\"highlight\">ignorant leur r\u00e9sistance aux balles</span>.",
    "upgrade_aprounds_search": "Balles perforantes Armor Piercing Rounds",
    "upgrade_arcane_eater": "Arcane Eater",
    "upgrade_arcane_eater_desc": "Your bullets <span class=\"highlight\">Steal Spirit Power</span> from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
    "upgrade_arcane_extension": "Prolongation",
    "upgrade_arcane_extension_desc": "Impr\u00e8gne une capacit\u00e9 pour prolonger sa <span class=\"highlight\">dur\u00e9e</span>.",
    "upgrade_arcane_extension_search": "Prolongation Duration Extender",
    "upgrade_arcane_medallion": "Arcane Medallion",
    "upgrade_arcane_medallion_desc": "Whenever you deal <span class=\"highlight\">{s:MinimumDamage} Spirit damage</span> or more in a single hit against an enemy hero, gain <span class=\"highlight\">temporary Spirit Power</span>.",
    "upgrade_arcane_surge": "Pouss\u00e9e d'arcane",
    "upgrade_arcane_surge_desc": "Apr\u00e8s un <span class=\"highlight\">\u00e9lan propulseur</span>, votre <span class=\"highlight\">prochaine capacit\u00e9</span> b\u00e9n\u00e9ficie d'un bonus <span class=\"highlight\">de port\u00e9e, de dur\u00e9e,</span> et de <span class=\"highlight\">pouvoir spirituel</span>. L'effet dure jusqu'\u00e0 {s:AbilityDuration}\u00a0s.",
    "upgrade_arcane_surge_search": "Pouss\u00e9e d'arcane Arcane Surge",
    "upgrade_arctic_blast": "Explosion arctique",
    "upgrade_arctic_blast_desc": "Lib\u00e8re une explosion de glace qui inflige des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span>, <span class=\"highlight\">cong\u00e8le</span> puis <span class=\"highlight\">ralentit</span> la cible touch\u00e9e. Les cibles congel\u00e9es sont plus vuln\u00e9rables aux d\u00e9g\u00e2ts.",
    "upgrade_arctic_blast_search": "Explosion arctique Arctic Blast",
    "upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
    "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's <span class=\"highlight\">bullet resistance by {s:ResistReduction}%</span> of their current value for {s:AbilityDuration}s and deal bonus damage <span class=\"highlight\">against bullet shields</span>.",
    "upgrade_attack_speed_1": "Fire Rate",
    "upgrade_attack_speed_1_desc": "Increases your <span class=\"highlight\">Fire Rate</span>.",
    "upgrade_attack_speed_2": "Improved Fire Rate",
    "upgrade_attack_speed_2_desc": "Increases your <span class=\"highlight\">Fire Rate</span>.",
    "upgrade_banshee_slugs": "Brise-t\u00eate",
    "upgrade_banshee_slugs_headshots_desc": "Vos <span class=\"highlight\">tirs en pleine t\u00eate</span> r\u00e9duisent la <span class=\"highlight\">r\u00e9sistance spirituelle et aux balles</span> des occultistes et appliquent une <span class=\"highlight\">r\u00e9duction des soins</span>.",
    "upgrade_banshee_slugs_search": "Brise-t\u00eate Crippling Headshot",
    "upgrade_belt_fed_magazine": "Belt-Fed Magazine",
    "upgrade_belt_fed_magazine_desc": "Your weapon gains a <span class=\"highlight\">much larger magazine that </span><span class=\"isNegative\">requires spin-up time</span>, starting with a <span class=\"highlight\">slower initial fire rate and becoming faster over the spin-up time</span>.",
    "upgrade_berserker": "Furie",
    "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Furie",
    "upgrade_berserker_desc": "Augmente vos <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> \u00e0 mesure que vous subissez des d\u00e9g\u00e2ts r\u00e9p\u00e9t\u00e9s.",
    "upgrade_berserker_search": "Furie Berserker",
    "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
    "upgrade_bleeding_bullets_buildup": "Saignement imminent\u2026",
    "upgrade_blitz_bullets": "Tir v\u00e9loce",
    "upgrade_blitz_bullets_search": "Tir v\u00e9loce Swift Striker",
    "upgrade_blood_tribute": "Offrande sanglante",
    "upgrade_blood_tribute_desc": "Capacit\u00e9 active\u00a0: vous sacrifiez continuellement vos PV pour am\u00e9liorer votre {g:citadel_inline_attribute:'FireRate'}, votre <span class=\"highlight\">r\u00e9sistance aux effets n\u00e9gatifs</span> et votre <span class=\"highlight\">vitesse de d\u00e9placement</span>. Les PV restaur\u00e9s sont r\u00e9duits pendant le sacrifice.",
    "upgrade_blood_tribute_search": "Offrande sanglante Blood Tribute",
    "upgrade_bonus_ability_charge_3": "Hyper Charge",
    "upgrade_bonus_ability_charge_3_desc": "<span class=\"highlight\">+{s:BonusAbilityCharges}</span> to your max ability <span class=\"highlight\">charges</span>.",
    "upgrade_boundless_spirit": "Profusion spirituelle",
    "upgrade_boundless_spirit_search": "Profusion spirituelle Boundless Spirit",
    "upgrade_boxing_glove": "Frappe fortifiante",
    "upgrade_boxing_glove_desc": "Votre <span class=\"highlight\">attaque de m\u00eal\u00e9e</span> applique un <span class=\"highlight\">ralentissement</span> et <span class=\"highlight\">vous soigne</span> d'un pourcentage des <span class=\"highlight\">d\u00e9g\u00e2ts de m\u00eal\u00e9e</span> inflig\u00e9s plus un montant fixe. <span class=\"diminish\"><br><br>Soigne \u00e0 hauteur de {s:NonHeroHealPct}\u00a0% pour les d\u00e9g\u00e2ts inflig\u00e9s aux non-occultistes. <br>Le temps de r\u00e9cup\u00e9ration est multipli\u00e9 par {s:LightMeleeCooldownMult} pour les attaques de m\u00eal\u00e9e l\u00e9g\u00e8res.</span>",
    "upgrade_boxing_glove_search": "Frappe fortifiante Lifestrike",
    "upgrade_bullet_armor": "Armure balistique",
    "upgrade_bullet_armor_2": "Bullet Resilience Disabled",
    "upgrade_bullet_armor_2_desc": "Decreases <span class=\"highlight\">damage taken</span> from bullets.",
    "upgrade_bullet_armor_desc": "Decreases <span class=\"highlight\">damage taken</span> from bullets.",
    "upgrade_bullet_armor_reduction_aura": "Aura pr\u00e9datrice",
    "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
    "upgrade_bullet_armor_reduction_aura_desc": "R\u00e9duit <span class=\"highlight\">la r\u00e9sistance aux balles et la cadence de tir</span> des unit\u00e9s ennemies proches. S'il n'y a qu'une unit\u00e9 occultiste ennemie \u00e0 proximit\u00e9, l'<span class=\"highlight\">effet est tripl\u00e9</span>.",
    "upgrade_bullet_armor_reduction_aura_search": "Aura pr\u00e9datrice Hunter's Aura",
    "upgrade_bullet_armor_search": "Armure balistique Bullet Armor",
    "upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
    "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
    "upgrade_bullet_damage_reduction_aura_desc": "Reduces the <span class=\"highlight\">Fire Rate</span> of all nearby enemies.",
    "upgrade_bullet_resist_shredder": "Balles perforantes",
    "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armure balistique r\u00e9duite",
    "upgrade_bullet_resist_shredder_desc": "R\u00e9duit la <span class=\"highlight\">r\u00e9sistance aux balles</span> des adversaires lorsque vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span>.",
    "upgrade_bullet_resist_shredder_search": "Balles perforantes Bullet Resist Shredder",
    "upgrade_bulletshredimbue": "Enchantement balistique",
    "upgrade_bulletshredimbue_desc": "Impr\u00e9gnez une capacit\u00e9 d'une <span class=\"highlight\">port\u00e9e</span> augment\u00e9e. Quand vous infligez des d\u00e9g\u00e2ts avec cette capacit\u00e9, les <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> par <span class=\"highlight\">unit\u00e9 occultiste touch\u00e9e</span> augmentent. Son effet est r\u00e9duit sur les non-occultistes.",
    "upgrade_bulletshredimbue_search": "Enchantement balistique Ballistic Enchantment",
    "upgrade_burst_fire": "Rafale",
    "upgrade_burst_fire/modifier_burst_fire_buff": "Rafale",
    "upgrade_burst_fire_actuator": "Burst Fire Actuator",
    "upgrade_burst_fire_actuator_desc": "Your weapon <span class=\"highlight\"> fires an additional percentage of your gun's starting clip as a burst</span>.  If all bullets in a burst connect with an enemy Hero, <span class=\"highlight\">gain temporary Base Bullet Damage</span> for the rest of the clip.",
    "upgrade_burst_fire_desc": "Votre <span class=\"highlight\">cadence de tir</span> et votre <span class=\"highlight\">vitesse de d\u00e9placement</span> sont bri\u00e8vement am\u00e9lior\u00e9es lorsqu'une de vos balles touche une unit\u00e9 occultiste adverse.",
    "upgrade_burst_fire_search": "Rafale Burst Fire",
    "upgrade_camouflage": "Camouflage Suit",
    "upgrade_camouflage_desc": "Go <span class=\"highlight\">invisible</span> and maintain invisibility by <span class=\"highlight\">not moving or attacking</span>.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
    "upgrade_capacitor": "Condensateur",
    "upgrade_capacitor_desc": "Lance un projectile qui inflige des <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritIcon'}d\u00e9g\u00e2ts</span>, applique un ralentissement puissant qui s'amenuise au fil du temps, <span class=\"highlight\">emp\u00eache l'adversaire de puiser dans son endurance</span> et <span class=\"highlight\">r\u00e9duit au silence</span> ses <span class=\"highlight\">objets et capacit\u00e9s de d\u00e9placement</span>.",
    "upgrade_capacitor_search": "Condensateur Capacitor",
    "upgrade_cardio_calibrator": "Vitesse persistante",
    "upgrade_cardio_calibrator_desc": "R\u00e9duit les p\u00e9nalit\u00e9s de <span class=\"highlight\">vitesse de d\u00e9placement</span> appliqu\u00e9es par vos adversaires.",
    "upgrade_cardio_calibrator_search": "Vitesse persistante Enduring Speed",
    "upgrade_celestial_guidance": "B\u00e9n\u00e9diction c\u00e9leste",
    "upgrade_celestial_guidance_desc": "Applique une purification extr\u00eamement puissante qui soigne l'ensemble des membres de votre \u00e9quipe.",
    "upgrade_chain_lightning": "Balles teslas",
    "upgrade_chain_lightning_desc": "Vos balles ont une chance d'<span class=\"highlight\">\u00e9lectriser</span> la cible. Le <span class=\"highlight\">choc \u00e9lectrique</span> rebondira sur une unit\u00e9 ennemie \u00e0 proximit\u00e9.",
    "upgrade_chain_lightning_search": "Balles teslas Tesla Bullets",
    "upgrade_charge_mastery": "Charge Mastery",
    "upgrade_charge_mastery_passive": "Charged abilities have <span class=\"highlight\">{s:BonusChargedAbilityDamage}%</span> increased damage and <span class=\"highlight\">{s:BonusChargedCooldownReduction}%</span> reduced cooldown.",
    "upgrade_charmed_wraps": "Charmed Wraps",
    "upgrade_charmed_wraps_desc": "Your abilities get their <span class=\"highlight\">cooldowns reduced</span> when you perform a <span class=\"highlight\">heavy melee</span> attack against a hero (or <span class=\"highlight\">two light melee</span> attacks within {s:LightMeleeTimeWindow}s).",
    "upgrade_cheat_death": "Trompe-la-mort",
    "upgrade_cheat_death_pulse_passive": "Releases a <span class=\"highlight\">periodic pulse</span>, damaging nearby enemies.<br>While death immune, the <span class=\"highlight\">rate of the damage pulse</span> is greatly increased.",
    "upgrade_cheat_death_search": "Trompe-la-mort Cheat Death",
    "upgrade_cheat_death_unkillable_passive": "Au lieu de subir des d\u00e9g\u00e2ts mortels, vous gagnez une <span class=\"highlight\">immunit\u00e9 temporaire contre la mort</span> et <span class=\"highlight\">vos effets n\u00e9gatifs hors \u00e9tourdissements sont supprim\u00e9s</span>. <br><br>Pendant l'immunit\u00e9, vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts r\u00e9duits</span>, recevez des <span class=\"highlight\">soins r\u00e9duits</span> et <span class=\"highlight\">vous vous d\u00e9placez plus lentement</span>.",
    "upgrade_chonky": "Fortitude",
    "upgrade_chonky_desc": "Donne de la r\u00e9g\u00e9n. de PV si aucun d\u00e9g\u00e2t n'a \u00e9t\u00e9 re\u00e7u pendant un certain temps.",
    "upgrade_chonky_high_health_passive_desc": "Augmente votre <span class=\"highlight\">vitesse de d\u00e9placement</span> quand vos PV sont <span class=\"highlight\">sup\u00e9rieurs \u00e0 {s:HealthThreshold}\u00a0%</span>.",
    "upgrade_chonky_search": "Fortitude",
    "upgrade_clip_size": "Chargeur\u00a0XL",
    "upgrade_clip_size_2": "Big Clip",
    "upgrade_clip_size_2_desc": "Big Increase <span class=\"highlight\">ammo</span>.",
    "upgrade_clip_size_3": "Extra Large Magazine",
    "upgrade_clip_size_3_desc": "Greatly Increases <span class=\"highlight\">ammo</span>.",
    "upgrade_clip_size_desc": "Increases <span class=\"highlight\">ammo</span>.",
    "upgrade_clip_size_fixed": "Extended Magazine",
    "upgrade_clip_size_fixed_desc": "Increases <span class=\"highlight\">ammo</span>.",
    "upgrade_clip_size_fixed_t3": "Extra Large Magazine",
    "upgrade_clip_size_fixed_t3_desc": "Greatly Increases <span class=\"highlight\">ammo</span>.",
    "upgrade_clip_size_search": "Chargeur\u00a0XL Extended Magazine extra large",
    "upgrade_cloak_of_opportunity": "Cape d'opportunit\u00e9",
    "upgrade_cloak_of_opportunity_desc": "Bloque le prochain effet n\u00e9gatif qui appliquerait un <span class=\"highlight\">d\u00e9placement bloqu\u00e9, un \u00e9tourdissement, un pi\u00e8ge, une immobilisation ou un endormissement </span> et deviendra <span class=\"highlight\">intouchable</span>. Accorde \u00e9galement une <span class=\"highlight\">barri\u00e8re</span> et de la {g:citadel_inline_attribute:'MoveSpeed'} bonus.",
    "upgrade_cloaking_device": "Cloaking Device",
    "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
    "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
    "upgrade_cloaking_device_active": "Tissu d'ombres",
    "upgrade_cloaking_device_active/modifier_invis": "Stealthed",
    "upgrade_cloaking_device_active_ambush_desc": "<br>L'invisibilit\u00e9 se termine quand vous attaquez ou que vous utilisez une capacit\u00e9, ce qui d\u00e9clenche une <span class=\"highlight\">embuscade</span>. Vous obtenez alors un bonus temporaire de <span class=\"highlight\">cadence de tir</span>, de <span class=\"highlight\">pouvoir spirituel</span> et de <span class=\"highlight\">d\u00e9g\u00e2ts de m\u00eal\u00e9e</span>.",
    "upgrade_cloaking_device_active_desc": "Vous devenez <span class=\"highlight\">invisible</span>. Quand vous subissez des d\u00e9g\u00e2ts pendant l'effet, votre position est bri\u00e8vement r\u00e9v\u00e9l\u00e9e.",
    "upgrade_cloaking_device_active_search": "Tissu d'ombres Shadow Weave",
    "upgrade_cloaking_device_desc": "Become <span class=\"highlight\">invisible</span>. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
    "upgrade_close_quarter_combat": "\u00c0 bout portant",
    "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Ralentissement",
    "upgrade_close_quarter_combat_desc": "Quand vous tirez sur votre cible <span class=\"highlight\">\u00e0 bout portant</span>, vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> bonus et vos balles appliquent un <span class=\"highlight\">ralentissement</span>.",
    "upgrade_close_quarter_combat_search": "\u00c0 bout portant Point Blank",
    "upgrade_close_range": "Tir rapproch\u00e9",
    "upgrade_close_range_desc": "Augmente vos <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> quand vous attaquez une cible <span class=\"highlight\">\u00e0 courte port\u00e9e</span>.",
    "upgrade_close_range_search": "Tir rapproch\u00e9 Close Quarters",
    "upgrade_cold_front": "Souffle glacial",
    "upgrade_cold_front_desc": "Lib\u00e8re une explosion de glace qui s'\u00e9tend et inflige des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> et <span class=\"highlight\">ralentit</span> les cibles \u00e0 l'impact.",
    "upgrade_cold_front_search": "Souffle glacial Cold Front",
    "upgrade_colossus": "Colosse",
    "upgrade_colossus_desc": "Augmente vos <span class=\"highlight\">r\u00e9sistances spirituelle et aux balles</span>, et <span class=\"highlight\">r\u00e9duit les vitesses de d\u00e9placement et d'\u00e9lan</span> des unit\u00e9s ennemies proches. Augmente la taille de votre mod\u00e8le.",
    "upgrade_colossus_search": "Colosse Colossus",
    "upgrade_combo_breaker": "Combo Breaker",
    "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
    "upgrade_combo_breaker_desc": "<span class=\"highlight\">Remove all debuffs</span> and heal yourself. <br><span class=\"highlight\">Can be used while stunned.</span>",
    "upgrade_containment": "Mal\u00e9diction de ralentissement",
    "upgrade_containment_desc": "<span class=\"highlight\">Ralentit les d\u00e9placements</span> d'une cible ennemie et <span class=\"highlight\">r\u00e9duit au silence</span> ses <span class=\"highlight\">objets et capacit\u00e9s de mobilit\u00e9</span>.<br><span class=\"diminish\">N'a pas d'effet sur l'endurance de la cible.</span>",
    "upgrade_containment_search": "Mal\u00e9diction de ralentissement Slowing Hex",
    "upgrade_cooldown_reduction": "R\u00e9cup\u00e9ration sup\u00e9rieure",
    "upgrade_cooldown_reduction_desc": "R\u00e9duit les <span class=\"highlight\">temps de r\u00e9cup\u00e9ration</span> de vos capacit\u00e9s.",
    "upgrade_cooldown_reduction_search": "R\u00e9cup\u00e9ration sup\u00e9rieure Superior Cooldown",
    "upgrade_corpse_explosion": "Explosion animique",
    "upgrade_corpse_explosion_desc": "Si vous faites une victime ou que vous obtenez une coop\u00e9ration, une <span class=\"highlight\">explosion</span> se d\u00e9clenche \u00e0 l'endroit o\u00f9 git la victime. Les victimes occultistes ont un rayon d'explosion plus important et provoquent plus de d\u00e9g\u00e2ts.",
    "upgrade_corpse_explosion_search": "Explosion animique Soul Explosion",
    "upgrade_counterspell": "Contresort",
    "upgrade_counterspell_desc": "Votre prochaine parade vous <span class=\"highlight\">prot\u00e8ge des d\u00e9g\u00e2ts et des effets d'objets et de capacit\u00e9s adverses</span>. En cas de parade de sort r\u00e9ussie, vous obtenez des {g:citadel_inline_attribute:'Heal'}, de la {g:citadel_inline_attribute:'MoveSpeed'} et du {g:citadel_inline_attribute:'Spirit'}.",
    "upgrade_counterspell_search": "Contresort Counterspell",
    "upgrade_crackshot": "Tir mystique",
    "upgrade_crackshot_desc": "Votre prochaine balle inflige des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> bonus.",
    "upgrade_crackshot_search": "Tir mystique Mystic Shot",
    "upgrade_critshot": "Tir veinard",
    "upgrade_critshot_desc": "Vos balles ont une chance d'\u00eatre surpuissantes et de provoquer des <span class=\"highlight\">d\u00e9g\u00e2ts des armes bonus</span> quand elles touchent leur cible.<br><span class=\"diminish\">Les d\u00e9g\u00e2ts bonus ne peuvent pas \u00eatre critiques.</span>",
    "upgrade_critshot_search": "Tir veinard Lucky Shot",
    "upgrade_crushing_fists": "Poings \u00e9crasants",
    "upgrade_crushing_fists_desc": "Vos <span class=\"highlight\">{g:citadel_inline_attribute:'MeleeDamage'}</span> <span class=\"highlight\">rechargent vos munitions</span> et appliquent un <span class=\"highlight\">effet n\u00e9gatif cumulable sur la r\u00e9sistance aux balles</span> des adversaires. Les attaques de m\u00eal\u00e9e lourde appliquent 2\u00a0charges. <br><br>En cas de charges max., la cible est <span class=\"highlight\">\u00e9tourdie</span>.",
    "upgrade_crushing_fists_search": "Poings \u00e9crasants Crushing Fists",
    "upgrade_damage_recycler": "Sangsue",
    "upgrade_damage_recycler_desc": "R\u00e9duit les effets de <span class=\"highlight\">r\u00e9duction de soins</span> appliqu\u00e9s par les unit\u00e9s ennemies.",
    "upgrade_damage_recycler_search": "Sangsue Leech",
    "upgrade_debuff_absorb": "Tech Defender",
    "upgrade_debuff_absorb_desc": "Shield against <span class=\"highlight\">all spirit damage and debuffs</span>.",
    "upgrade_debuff_reducer": "Att\u00e9nuateur d'effets n\u00e9gatifs",
    "upgrade_debuff_reducer_desc": "R\u00e9duit la <span class=\"highlight\">dur\u00e9e</span> de tous les effets n\u00e9gatifs re\u00e7us.",
    "upgrade_debuff_reducer_search": "Att\u00e9nuateur d'effets n\u00e9gatifs Debuff Reducer",
    "upgrade_deflecting_armor": "Armure de plates",
    "upgrade_deflecting_armor_desc": "Accorde une chance de d\u00e9vier les balles qui arrivent sur vous en emp\u00eachant tous les {g:citadel_inline_attribute:'WeaponDamage'} ou tous les <span class=\"highlight\">effets \u00e0 l'impact</span> des balles.",
    "upgrade_deflecting_armor_search": "Armure de plates Plated Armor",
    "upgrade_deflector_shield": "Bullet Deflector Shield",
    "upgrade_deflector_shield_desc": "Adds <span class=\"highlight\">bullet armor</span>, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
    "upgrade_disarm": "Drain Will",
    "upgrade_disarm_desc": "Fires a projectile which reduces the <span class=\"highlight\">Fire Rate</span> of the target and <span class=\"highlight\">steals Spirit</span>.",
    "upgrade_discord": "Fl\u00e9au",
    "upgrade_discord_desc": "Applique une <span class=\"highlight\">r\u00e9sistance spirituelle</span> et une aura sur une cible alli\u00e9e, pour infliger des d\u00e9g\u00e2ts <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritIcon'}</span> aux unit\u00e9s ennemies proportionnelles \u00e0 leurs PV max. <br>Autociblage possible.",
    "upgrade_discord_search": "Fl\u00e9au Scourge",
    "upgrade_divine_barrier": "Protection divine",
    "upgrade_divine_barrier_desc": "<span class=\"highlight\">Annule tous les effets n\u00e9gatifs (sauf les \u00e9tourdissements)</span> appliqu\u00e9s \u00e0 une cible et lui accorde une <span class=\"highlight\">protection</span> et de la <span class=\"highlight\">vitesse de d\u00e9placement</span>. <span class=\"diminish\"><br>Peut \u00eatre utilis\u00e9e sur soi-m\u00eame. Le temps de r\u00e9cup\u00e9ration est r\u00e9duit de moiti\u00e9 en cas de lancer sur une autre unit\u00e9.</span>",
    "upgrade_divine_barrier_search": "Protection divine Divine Barrier",
    "upgrade_diviners_kevlar": "Kevlar de l'augure",
    "upgrade_diviners_kevlar_desc": "Lorsque vous lancez une <span class=\"highlight\">capacit\u00e9 ultime</span>, vous obtenez un <span class=\"highlight\">bouclier</span> et, temporairement, du <span class=\"highlight\">pouvoir spirituel</span>.",
    "upgrade_diviners_kevlar_search": "Kevlar de l'augure Diviner's Kevlar",
    "upgrade_double_jump": "Double-Jump",
    "upgrade_double_jump_desc": "Allows you to perform an additional <span class=\"highlight\">jump</span> in mid-air.",
    "upgrade_dps_aura": "Aura h\u00e9ro\u00efque",
    "upgrade_dps_aura_active_desc": "Augmente votre <span class=\"highlight\">{g:citadel_inline_attribute:'MoveSpeed'}</span> et <span class=\"highlight\">{g:citadel_inline_attribute:'FireRate'}</span> ainsi que celles des unit\u00e9s alli\u00e9es \u00e0 proximit\u00e9. Les <span class=\"highlight\">sbires</span> voient ces attributs doubl\u00e9s.",
    "upgrade_dps_aura_desc": "Augmente la <span class=\"highlight\">r\u00e9sistance aux balles</span> des unit\u00e9s alli\u00e9es \u00e0 proximit\u00e9.",
    "upgrade_dps_aura_search": "Aura h\u00e9ro\u00efque Heroic Aura",
    "upgrade_drum_magazine": "Drum Magazine",
    "upgrade_drum_magazine_desc": "Provides a large <span class=\"highlight\">ammo bonus</span>, and <span class=\"highlight\">increased reload speed</span>",
    "upgrade_duration_extender": "[Deprecated] Duration Extender",
    "upgrade_duration_extender_desc": "Increases <span class=\"highlight\">Duration</span> of your abilities and items by <span class=\"highlight\">{s:NonImbuedBonusDuration}%</span>.",
    "upgrade_eldritch_shot": "Tir r\u00e9sonant",
    "upgrade_eldritch_shot_desc": "Votre prochaine balle applique un effet n\u00e9gatif puissant qui r\u00e9duit le potentiel de d\u00e9g\u00e2ts, les soins et la vitesse de d\u00e9placement de l'adversaire. Elle inflige \u00e9galement {g:citadel_inline_attribute:'BonusSpiritDamage'} en fonction des PV actuels de la cible. <br><br>La balle est plus grande et traverse les cibles.",
    "upgrade_electric_slippers": "Chaussons \u00e9lectriques",
    "upgrade_electric_slippers_desc": "Pendant une glissade, vous \u00e9vite les balles, accorde de la cadence de tir et inflige des d\u00e9g\u00e2ts aux unit\u00e9s ennemies autour de vous. <span class=\"diminish\"><br><br>Le temps de r\u00e9cup\u00e9ration est propre \u00e0 chaque cible.</span>",
    "upgrade_enchanted_holsters": "Fronde magique",
    "upgrade_enchanted_holsters_desc": "\u00c0 chaque fois que vous lancez une capacit\u00e9 ou un objet pendant un combat, vous obtenez un bonus cumulable qui am\u00e9liore la cadence de tir et la vitesse de rechargement. <br><span class=\"diminish\">Chaque charge r\u00e9initialise la dur\u00e9e.</span>",
    "upgrade_enchanted_holsters_search": "Fronde magique Spellslinger",
    "upgrade_endurance": "Bonus de r\u00e9g\u00e9n\u00e9ration",
    "upgrade_endurance_search": "Bonus de r\u00e9g\u00e9n\u00e9ration Extra Regen",
    "upgrade_escalating_exposure": "Exposition spirituelle",
    "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposition spirituelle",
    "upgrade_escalating_exposure_desc": "Infliger des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> applique une <span class=\"highlight\">amplification spirituelle</span> qui se cumule et qui augmente vos <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> sur la cible.",
    "upgrade_escalating_exposure_search": "Exposition spirituelle Escalating Exposure",
    "upgrade_eternal_gift": "Cadeau \u00e9ternel",
    "upgrade_eternal_gift_desc": "Obtient r\u00e9guli\u00e8rement un effet positif al\u00e9atoire sur les attributs.",
    "upgrade_eternal_gift_respawn_desc": "R\u00e9duit le d\u00e9lai de r\u00e9apparition lors de votre mort suivante.",
    "upgrade_ethereal_bullets": "Magnum mercuriel",
    "upgrade_ethereal_bullets_desc": "Vos charges de capacit\u00e9 impr\u00e9gn\u00e9es se chargent au fil du temps avec vos {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, et vous <span class=\"highlight\">rechargez votre arme</span> lorsque vous utilisez la capacit\u00e9. Jusqu'au prochain rechargement, vos <span class=\"highlight\">balles infligent des d\u00e9g\u00e2ts spirituels bonus</span> en fonction de votre pouvoir spirituel.",
    "upgrade_ethereal_bullets_search": "Magnum mercuriel Mercurial Magnum",
    "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds",
    "upgrade_express_shot": "Tir express",
    "upgrade_express_shot_desc": "Votre prochaine attaque permettra de <span class=\"highlight\">tirer deux fois</span> d'affil\u00e9e, avec des <span class=\"highlight\">d\u00e9g\u00e2ts et une vitesse des balles</span> accrus. Cette attaque consomme des munitions suppl\u00e9mentaires.",
    "upgrade_express_shot_search": "Tir express Express Shot",
    "upgrade_extra_charge": "Charge bonus",
    "upgrade_extra_charge_desc": "Adds one to your ability max <span class=\"highlight\">charges</span>.",
    "upgrade_extra_charge_search": "Charge bonus Extra Charge",
    "upgrade_fervor": "Fr\u00e9n\u00e9sie",
    "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
    "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
    "upgrade_fervor_passive": "Augmente vos statistiques quand vous avez <span class=\"highlight\">moins de {s:LowHealthThreshold}\u00a0% de vos PV</span>.",
    "upgrade_fervor_search": "Fr\u00e9n\u00e9sie Frenzy",
    "upgrade_fire_rate_aura": "Fire Rate Aura",
    "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
    "upgrade_fire_rate_aura_desc": "Provides a <span class=\"highlight\">Fire Rate</span> increase to you and nearby teammates.  Different bonus to non-Heroes",
    "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
    "upgrade_fleetfoot_boots": "Pied plume",
    "upgrade_fleetfoot_boots_active_desc": "Augmente votre <span class=\"highlight\">vitesse de d\u00e9placement</span> et votre <span class=\"highlight\">r\u00e9sistance aux ralentissements</span>.",
    "upgrade_fleetfoot_boots_passive_desc": "Supprime la p\u00e9nalit\u00e9 de <span class=\"highlight\">vitesse de d\u00e9placement</span> quand vous tirez.",
    "upgrade_fleetfoot_boots_search": "Pied plume Fleetfoot",
    "upgrade_focus_lens": "Lentille focale",
    "upgrade_focus_lens_desc": "Ciblez une unit\u00e9 ennemie pour la <span class=\"highlight\">r\u00e9duire au silence</span>. Une partie de <span class=\"highlight\">tous les d\u00e9g\u00e2ts inflig\u00e9s</span> pendant le silence est appliqu\u00e9e \u00e0 la cible apr\u00e8s dissipation de l'effet.",
    "upgrade_focus_lens_search": "Lentille focale Focus Lens",
    "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
    "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
    "upgrade_frenzy_aura_desc": "Nearby enemies take <span class=\"highlight\">increased damage</span> from bullets.<br><br>If an enemy hero dies under this aura, you gain <span class=\"highlight\">+{s:KillBonusMoveSpeedPerStack} m/s</span>. This effect <span class=\"highlight\">lasts until you die</span> and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
    "upgrade_frenzy_vampire_desc": "Your <span class=\"highlight\">bullets heal you</span> for a percentage of the damage they deal to enemies.<br><br>When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional <span class=\"highlight\">{s:LowHealthLifeStealPercent}% Bullet Lifesteal</span> against them.",
    "upgrade_full_spectrum": "Full Spectrum",
    "upgrade_full_spectrum_passive": "Adds <span class=\"highlight\">bonus damage</span> for every hero hit from your spirit damage mods or abilities and applies a <span class=\"highlight\">movement slow</span>.",
    "upgrade_fury_trance": "Transe furieuse",
    "upgrade_fury_trance_active": "Am\u00e9liore votre <span class=\"highlight\">cadence de tir</span> et votre <span class=\"highlight\">pouvoir spirituel</span>, mais vous <span class=\"highlight\">r\u00e9duit au silence</span> et <span class=\"highlight\">emp\u00eache l'utilisation et la r\u00e9g\u00e9n\u00e9ration de votre endurance</span>.",
    "upgrade_fury_trance_search": "Transe furieuse Fury Trance",
    "upgrade_galvanic_storm": "Galvanic Storm",
    "upgrade_galvanic_storm_passive1": "Your bullets have a chance to <span class=\"highlight\">shock</span> your target.  The shock will jump to a nearby enemy.",
    "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting <span class=\"highlight\">{s:BuffDamageMult}x shock damage</span> and increased <span class=\"highlight\">move speed</span>",
    "upgrade_glass_cannon": "Canon de verre",
    "upgrade_glass_cannon2": "Canon de verre v2",
    "upgrade_glass_cannon2_desc": "Chaque victime vous conf\u00e8re une <span class=\"highlight\">charge permanente de d\u00e9g\u00e2ts des armes</span> (jusqu'\u00e0 {s:MaxStacks}\u00a0charges cumulables). La mort entraine la perte d'une charge.",
    "upgrade_glass_cannon2_search": "Canon de verre v2 Glass Cannon v2",
    "upgrade_glass_cannon_desc": "Chaque victime vous conf\u00e8re une <span class=\"highlight\">charge permanente de cadence de tir</span> (jusqu'\u00e0 {s:MaxStacks}\u00a0charges cumulables). La mort entraine la perte d'une charge.",
    "upgrade_glass_cannon_plus1": "Canon de verre\u00a0+1",
    "upgrade_glass_cannon_search": "Canon de verre Glass Cannon",
    "upgrade_glitch": "Relique maudite",
    "upgrade_glitch_desc": "Maudit une unit\u00e9 occultiste ennemie. Elle est <span class=\"highlight\">interrompue, r\u00e9duite au silence, d\u00e9sarm\u00e9e</span> et ne peut pas non plus <span class=\"highlight\">utiliser d'objets</span>.<span class=\"highlight\">Retire tous les effets positifs non ultimes.</span>.",
    "upgrade_glitch_search": "Relique maudite maudire Curse Relic Cursed Relic",
    "upgrade_greater_withering_whip": "Mal\u00e9diction d\u00e9sarmante",
    "upgrade_greater_withering_whip_debuff": "D\u00e9sarmement",
    "upgrade_greater_withering_whip_desc": "<span class=\"highlight\">D\u00e9sarme</span> une cible ennemie et r\u00e9duit sa <span class=\"highlight\">r\u00e9sistance aux balles</span>.",
    "upgrade_greater_withering_whip_search": "Mal\u00e9diction d\u00e9sarmante Disarming Hex",
    "upgrade_guardian_ward": "Sentinelle gardienne",
    "upgrade_guardian_ward_desc": "Conf\u00e8re \u00e0 la cible une <span class=\"highlight\">protection</span> et de la <span class=\"highlight\">vitesse de d\u00e9placement</span> temporaire. <span class=\"diminish\"><br>Peut \u00eatre utilis\u00e9e sur l'unit\u00e9 incantatrice.<br>Le temps de r\u00e9cup\u00e9ration est r\u00e9duit de moiti\u00e9 en cas de lancement sur une autre unit\u00e9.</span>",
    "upgrade_guardian_ward_search": "Sentinelle gardienne Guardian Ward",
    "upgrade_haunting_scream": "Cri gla\u00e7ant",
    "upgrade_haunting_scream_desc": "Lance un projectile qui grandit. Celui-ci <span class=\"highlight\">maudit</span> les unit\u00e9s ennemies bri\u00e8vement.",
    "upgrade_headhunter": "Chasseur de t\u00eates",
    "upgrade_headhunter_desc": "Votre prochain <span class=\"highlight\">tir \u00e0 la t\u00eate</span> sur une unit\u00e9 occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}, vous conf\u00e8re des {g:citadel_inline_attribute:'Heal'} ainsi que de la {g:citadel_inline_attribute:'BonusMoveSpeed'} temporaire.",
    "upgrade_headhunter_search": "Chasseur de t\u00eates Headhunter",
    "upgrade_headshot_booster": "Explose-t\u00eate",
    "upgrade_headshot_booster2": "Tirs ent\u00eatants",
    "upgrade_headshot_booster2_desc": "En cas de <span class=\"highlight\">tir \u00e0 la t\u00eate</span> sur une cible occultiste, r\u00e9duit sa <span class=\"highlight\">r\u00e9sistance aux balles</span>.",
    "upgrade_headshot_booster2_search": "Tirs ent\u00eatants Weakening Headshot",
    "upgrade_headshot_booster_desc": "Votre prochain <span class=\"highlight\">tir \u00e0 la t\u00eate</span> contre une unit\u00e9 occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
    "upgrade_headshot_booster_search": "Explose-t\u00eate Headshot Booster",
    "upgrade_heal_on_level": "Soin du patron",
    "upgrade_heal_on_level/heal_on_level_buff": "Soins par niveau",
    "upgrade_heal_on_level_buff": "Soins par niveau",
    "upgrade_heal_on_level_desc": "Les <span class=\"highlight\">oboles</span> vous <span class=\"highlight\">soignent</span> automatiquement.",
    "upgrade_heal_on_level_search": "Soin du patron Patron's Healing",
    "upgrade_healbane": "Ch\u00e2timent curatif",
    "upgrade_healbane_desc": "Vos <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> appliquent une <span class=\"highlight\">r\u00e9duction des soins</span>. Si une unit\u00e9 occultiste ennemie meurt sous son effet, vous recevrez des soins importants.",
    "upgrade_healbane_search": "Ch\u00e2timent curatif Healbane",
    "upgrade_healbuff": "Tempo curatif",
    "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Tempo curatif",
    "upgrade_healbuff_desc": "L'application de {g:citadel_inline_attribute:'Heal'} sur vous ou une unit\u00e9 alli\u00e9e donne \u00e0 la cible un {g:citadel_inline_attribute:'BonusFireRate'} et un {g:citadel_inline_attribute:'BonusMoveSpeed'}.<br><br><span class=\"diminish\">Ne s'applique pas \u00e0 la r\u00e9g\u00e9n\u00e9ration inn\u00e9e, ni au vol passif spirituel ou de balles.",
    "upgrade_healbuff_search": "Tempo curatif Healing Tempo",
    "upgrade_healing_booster": "Amplisoins",
    "upgrade_healing_booster_desc": "Am\u00e9liore l'efficacit\u00e9 de vos <span class=\"highlight\">soins</span>.",
    "upgrade_healing_booster_search": "Amplisoins Healing Booster",
    "upgrade_health": "Bonus de PV",
    "upgrade_health_2": "R\u00e9silience",
    "upgrade_health_2_search": "R\u00e9silience Toughness",
    "upgrade_health_bullet_deflector": "Bullet Deflector",
    "upgrade_health_bullet_deflector_desc": "Prevents <span class=\"highlight\">{s:BulletDamageReductionPct}%</span> of incoming bullet damage, with a maximum of <span class=\"highlight\">{s:BulletDamageReductionPerSecond}</span> damage deflected per second.",
    "upgrade_health_desc": "Increase <span class=\"highlight\">health</span>.",
    "upgrade_health_nova": "Nova curative",
    "upgrade_health_nova_desc": "Vous <span class=\"highlight\">soigne</span> ainsi que les unit\u00e9s alli\u00e9es proches.",
    "upgrade_health_nova_search": "Nova curative Healing Nova",
    "upgrade_health_regen_1": "Health Regen",
    "upgrade_health_regen_1_desc": "Increases <span class=\"highlight\">health regen</span>.",
    "upgrade_health_regen_aura": "Healing Aura",
    "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every <span class=\"highlight\">{s:HealInterval} seconds</span>.  <br>Effect does not stack.",
    "upgrade_health_regenerative_armor": "Regenerative Armor",
    "upgrade_health_regenerative_armor_desc": "Automatically <span class=\"highlight\">restores health</span> lost from <span class=\"highlight\">bullet damage</span>, regenerating up to <span class=\"highlight\">{s:BulletDamageRecoveredPerSecond} health</span> per second.",
    "upgrade_health_search": "Bonus de PV Extra Health",
    "upgrade_health_stealing_magic": "Vol de vie spirituel",
    "upgrade_health_stealing_magic_desc": "Your <span class=\"highlight\">spirit items and abilities heal you</span> for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
    "upgrade_health_stealing_magic_search": "Vol de vie spirituel Spirit Lifesteal",
    "upgrade_health_stimpak": "Rite de gu\u00e9rison",
    "upgrade_health_stimpak/modifier_stimpak_regen": "Rite de gu\u00e9rison",
    "upgrade_health_stimpak_desc": "<span class=\"highlight\">R\u00e9g\u00e9n\u00e8re les PV</span> et augmente la <span class=\"highlight\">vitesse de course</span> de la cible. L'effet est dissip\u00e9 si la cible subit des d\u00e9g\u00e2ts d'occultistes ou d'objectifs adverses. Autociblage possible.",
    "upgrade_health_stimpak_search": "Rite de gu\u00e9rison Healing Rite",
    "upgrade_height_advantage": "Height Advantage",
    "upgrade_height_advantage_desc": "Gain additional <span class=\"highlight_weapon\">{s:HighGroundBonusWeaponPower}% Weapon Damage</span> when attacking targets that are <span class=\"highlight\">below you</span>.",
    "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Saignement",
    "upgrade_hemorrhage_buildup": "Eviscerator building...",
    "upgrade_high_impact_armor": "High Impact Armor",
    "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any <span class=\"highlight\">bullet damage</span> portion above the threshold is reduced by {s:DamageReduction}%.",
    "upgrade_high_velocity_mag": "Balles v\u00e9loces",
    "upgrade_high_velocity_mag_search": "Balles v\u00e9loces High-Velocity Rounds",
    "upgrade_hollow_point_rounds": "Pointe creuse",
    "upgrade_hollow_point_rounds_desc": "Lorsque votre seuil de PV d\u00e9passe <span class=\"highlight\">{s:LifeThreshold}\u00a0%</span>, vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> suppl\u00e9mentaires et vos balles r\u00e9duisent la <span class=\"highlight\">r\u00e9sistance aux balles</span> de la cible.",
    "upgrade_hollow_point_rounds_search": "Pointe creuse Hollow Point",
    "upgrade_hollow_point_rounds_shield_desc": "Gain a <span class=\"highlight\">Spirit Shield</span> that blocks incoming <span class=\"highlight\">Spirit Damage</span>. The shield is restored when out of combat.",
    "upgrade_icarus_wings": "Ailes de s\u00e9raphin",
    "upgrade_icarus_wings_desc": "Quand vous \u00eates dans les airs, vous infligez plus de d\u00e9g\u00e2ts et en subissez moins. Accorde un autre <span class=\"highlight\">double saut</span> ou <span class=\"highlight\">saut \u00e9lanc\u00e9</span> avant l'atterrissage.",
    "upgrade_imbued_ability": "Imbued Ability",
    "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with <span class=\"highlight\">{s:ImbuedBonusDuration}% bonus duration</span> and <span class=\"highlight\">{s:ImbuedBonusDamage}% bonus damage</span>.",
    "upgrade_imbued_ability_passive2": "Your spirit damage <span class=\"highlight\">slows</span> your target's movement.",
    "upgrade_imbued_duration_extender": "Prolongation sup\u00e9rieure",
    "upgrade_imbued_duration_extender_desc": "<span class=\"highlight\">Prolonge</span> les effets de vos capacit\u00e9s et objets.",
    "upgrade_imbued_duration_extender_search": "Prolongation sup\u00e9rieure Superior Duration",
    "upgrade_improved_bullet_armor": "R\u00e9silience balistique",
    "upgrade_improved_bullet_armor_desc": "Quand vous avez moins de <span class=\"highlight\">{s:HealthThreshold}\u00a0% de vos PV</span>, vous gagnez en <span class=\"highlight\">r\u00e9sistance aux balles</span>.",
    "upgrade_improved_bullet_armor_search": "R\u00e9silience balistique Bullet Resilience",
    "upgrade_improved_spirit": "Esprit bonus",
    "upgrade_improved_spirit_search": "Esprit bonus Extra Spirit",
    "upgrade_improved_stamina": "Bonus d'endurance",
    "upgrade_improved_stamina_search": "Bonus d'endurance Extra Stamina",
    "upgrade_infinite_rounds": "Manches infinies",
    "upgrade_infinite_rounds_desc": "Vous avez des munitions <span class=\"highlight\">infinies</span>.",
    "upgrade_infinitemagazine": "Munitions infinies",
    "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Munitions infinies",
    "upgrade_infinitemagazine_desc": "Accorde des <span class=\"highlight\">munitions infinies </span> et {g:citadel_inline_attribute:'BonusFireRate'}.",
    "upgrade_infinitemagazine_search": "Munitions infinies Endless Magazine",
    "upgrade_infuser": "Second souffle",
    "upgrade_infuser_desc": "Vous conf\u00e8re du <span class=\"highlight\">vol de vie spirituel</span> et du <span class=\"highlight\">pouvoir spirituel</span>.",
    "upgrade_infuser_search": "Second souffle Infuser deuxi\u00e8me 2e",
    "upgrade_inhibitor": "Inhibiteur",
    "upgrade_inhibitor_desc": "Vos balles s'accumulent pour r\u00e9duire les <span class=\"highlight\">d\u00e9g\u00e2ts inflig\u00e9s</span> par la cible et appliquent une <span class=\"highlight\">r\u00e9duction des soins</span>.",
    "upgrade_inhibitor_search": "Inhibiteur Inhibitor",
    "upgrade_intensifying_clip": "Chargeur exponentiel",
    "upgrade_intensifying_clip_desc": "Augmente vos <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> lorsque vous tirez sans interruption.",
    "upgrade_intensifying_clip_search": "Chargeur exponentiel Intensifying Magazine",
    "upgrade_juggernaut": "Implacable",
    "upgrade_juggernaut_search": "Implacable Juggernaut",
    "upgrade_juggernaut_slow_desc": "Les adversaires qui vous tirent dessus voient leur <span class=\"highlight\">cadence de tir</span> ralentie.",
    "upgrade_kinetic_sash": "\u00c9lan cin\u00e9tique",
    "upgrade_kinetic_sash_desc": "L'<span class=\"highlight\">\u00e9lan propulseur</span> augmentera votre <span class=\"highlight\">cadence de tir</span> et la taille de votre <span class=\"highlight\">chargeur</span> jusqu'au rechargement suivant. L'effet dure jusqu'\u00e0 {s:AbilityDuration}\u00a0secondes.",
    "upgrade_kinetic_sash_search": "\u00c9lan cin\u00e9tique Kinetic Dash",
    "upgrade_leveler": "Leveler",
    "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
    "upgrade_leveler_active_desc": "Applies a <span class=\"highlight\">tether</span> to the target and reduces the <span class=\"highlight\">bullet resist</span> of both <span class=\"highlight\">you and them</span>.",
    "upgrade_leveler_innate_desc": "Close Range<br>Detention Rounds",
    "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
    "upgrade_lifestrike_gauntlets": "Vol de vie m\u00eal\u00e9e",
    "upgrade_lifestrike_gauntlets_desc": "Votre prochaine attaque de <span class=\"highlight\">m\u00eal\u00e9e</span> <span class=\"highlight\">vous soigne</span>. <span class=\"diminish\"><br><br>Le soin est de {s:NonHeroHealPct}\u00a0% contre les unit\u00e9s non-occultistes. <br>Le temps de r\u00e9cup\u00e9ration est multipli\u00e9 par\u00a0{s:LightMeleeCooldownMult} pour les attaques de m\u00eal\u00e9e l\u00e9g\u00e8res.</span>",
    "upgrade_lifestrike_gauntlets_search": "Vol de vie en m\u00eal\u00e9e Melee Lifesteal",
    "upgrade_long_range": "Longue port\u00e9e",
    "upgrade_long_range_desc": "Vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> bonus quand vous attaquez une cible <span class=\"highlight\">au-del\u00e0 de la distance minimale</span>.",
    "upgrade_long_range_search": "Longue port\u00e9e Long Range",
    "upgrade_long_range_slowing_tech": "Omni Spirit",
    "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentissement",
    "upgrade_long_range_slowing_tech_desc": "Applies a <span class=\"highlight\">movement slow</span> to enemies when dealing spirit damage.",
    "upgrade_magic_burst": "Choc mystique",
    "upgrade_magic_burst_desc": "Se recharge au fil du temps avec {g:citadel_inline_attribute:'BonusSpiritDamage'}. Ainsi, les capacit\u00e9s qui font plus de <span class=\"highlight\">{s:MinimumDamage}</span> de d\u00e9g\u00e2ts infligent des d\u00e9g\u00e2ts suppl\u00e9mentaires.",
    "upgrade_magic_burst_search": "Choc mystique Mystic Burst",
    "upgrade_magic_carpet": "Tapis volant",
    "upgrade_magic_carpet_desc": "Invoque un tapis volant qui vous <span class=\"highlight\">emporte</span> dans les airs. Pendant le vol, vous outrepassez les effets de ralentissement. Le tapis disparaitra si vous effectuez une action.<span class=\"diminish\"><br>Impossible de lancer une capacit\u00e9 lorsque le tapis est invoqu\u00e9.</span>",
    "upgrade_magic_carpet_search": "Tapis volant Magic Carpet",
    "upgrade_magic_clarity": "Clarity",
    "upgrade_magic_clarity_desc": "On ability or item use, gain a <span class=\"highlight\">move speed</span> bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a <span class=\"highlight\">Spirit</span> bonus to that ability.",
    "upgrade_magic_missile": "Invocation de missiles",
    "upgrade_magic_missile_search": "Invocation de missiles Conjure Missiles",
    "upgrade_magic_reach": "Expansion mystique",
    "upgrade_magic_reach_desc": "Impr\u00e8gne une capacit\u00e9 pour augmenter sa <span class=\"highlight\">port\u00e9e</span> et son <span class=\"highlight\">rayon d'effet</span>.",
    "upgrade_magic_reach_search": "Expansion mystique Mystic Expansion",
    "upgrade_magic_shield": "Embl\u00e8me enchanteur",
    "upgrade_magic_shield_desc": "Quand vos PV sont <span class=\"highlight\">sup\u00e9rieurs \u00e0 {s:LifeThreshold}\u00a0%</span>, vous obtenez un bonus de <span class=\"highlight\">{g:citadel_inline_attribute:'Spirit'}</span> et de <span class=\"highlight\">temps de r\u00e9cup\u00e9ration</span>.",
    "upgrade_magic_shield_search": "Embl\u00e8me enchanteur Enchanter's Emblem",
    "upgrade_magic_shock": "Antichar",
    "upgrade_magic_shock_desc": "Se recharge au fil du temps avec {g:citadel_inline_attribute:'BonusSpiritDamage'}. Ainsi, les capacit\u00e9s qui font plus de <span class=\"highlight\">{s:MinimumDamage}</span> de d\u00e9g\u00e2ts infligent des d\u00e9g\u00e2ts suppl\u00e9mentaires. <span class=\"highlight\">Outrepasse la r\u00e9sistance spirituelle.</span>",
    "upgrade_magic_shock_search": "Antichar Tankbuster",
    "upgrade_magic_slow": "Ralentissement mystique",
    "upgrade_magic_slow_desc": "Quand la cible subit des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span>, elle voit sa <span class=\"highlight\">vitesse de d\u00e9placement</span> r\u00e9duite.",
    "upgrade_magic_slow_search": "Ralentissement mystique Mystic Slow",
    "upgrade_magic_storm": "Regain de puissance",
    "upgrade_magic_storm_desc": "Impr\u00e8gne une capacit\u00e9 de <span class=\"highlight\">pouvoir spirituel permanent</span>. Quand celle-ci est utilis\u00e9e, vous obtenez un bonus de <span class=\"highlight\">vitesse de d\u00e9placement</span> qui continue m\u00eame lorsque vous attaquez.",
    "upgrade_magic_storm_search": "Regain de puissance Surge of Power",
    "upgrade_magic_tempo": "R\u00e9cup\u00e9ration comprim\u00e9e",
    "upgrade_magic_tempo_desc": "Impr\u00e8gne une capacit\u00e9 pour r\u00e9duire son <span class=\"highlight\">temps de r\u00e9cup\u00e9ration</span>.",
    "upgrade_magic_tempo_search": "R\u00e9cup\u00e9ration comprim\u00e9e Compress Cooldown",
    "upgrade_magic_vulnerability": "Vuln\u00e9rabilit\u00e9 mystique",
    "upgrade_magic_vulnerability_desc": "Quand la cible subit des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span>, elle voit sa <span class=\"highlight\">r\u00e9sistance spirituelle</span> r\u00e9duite.",
    "upgrade_magic_vulnerability_search": "Vuln\u00e9rabilit\u00e9 mystique Mystic Vulnerability",
    "upgrade_medic_bullets": "Tir curatif",
    "upgrade_medic_bullets_desc": "Votre prochain tir <span class=\"highlight\">vous soigne</span> en fonction de la cible touch\u00e9e.",
    "upgrade_medic_bullets_search": "Tir curatif Restorative Shot",
    "upgrade_melee_charge": "Charge brute",
    "upgrade_melee_charge_desc": "Votre prochaine <span class=\"highlight\">attaque de m\u00eal\u00e9e lourde</span> <span class=\"highlight\">inflige des d\u00e9g\u00e2ts suppl\u00e9mentaires</span>.",
    "upgrade_melee_charge_search": "Charge brute Melee Charge",
    "upgrade_melee_rebuttal": "R\u00e9futation",
    "upgrade_melee_rebuttal_desc": "En cas de <span class=\"highlight\">parade</span> r\u00e9ussie contre une unit\u00e9 occultiste ennemie, vous gagnez des <span class=\"highlight\">PV</span> d'un montant des d\u00e9g\u00e2ts par\u00e9s et renvoyez ces derniers \u00e0 la cible. Accorde un bonus temporaire de <span class=\"highlight\">d\u00e9g\u00e2ts.</span>",
    "upgrade_melee_rebuttal_search": "R\u00e9futation Rebuttal",
    "upgrade_metal_skin": "Cuir blind\u00e9",
    "upgrade_metal_skin_desc": "<span class=\"highlight\">Immunise contre les balles</span>.",
    "upgrade_metal_skin_search": "Cuir blind\u00e9 Metal Skin",
    "upgrade_mod_disruptor": "Soul Disruptor",
    "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies <span class=\"highlight\">silence</span> and <span class=\"highlight\">increasing amounts of damage</span> to each enemy.",
    "upgrade_mystic_regeneration": "R\u00e9g\u00e9n\u00e9ration mystique",
    "upgrade_mystic_regeneration_desc": "Vous obtenez un bonus de r\u00e9g\u00e9n\u00e9ration de PV quand vous infligez des d\u00e9g\u00e2ts spirituels aux occultistes. Quand plusieurs occultistes subissent des d\u00e9g\u00e2ts, le bonus se cumule.",
    "upgrade_mystic_regeneration_search": "R\u00e9g\u00e9n\u00e9ration mystique Mystic Regeneration",
    "upgrade_mystic_reverb": "R\u00e9verb\u00e9ration mystique Mystic Reverb",
    "upgrade_mystic_reverb_search": "R\u00e9verb\u00e9ration mystique Mystic Reverb",
    "upgrade_mystical_piano": "Piano mystique",
    "upgrade_mystical_piano_desc": "Les unit\u00e9s ennemies dans la zone cibl\u00e9es sont \u00e9tourdies apr\u00e8s un bref d\u00e9lai et elles perdent leur endurance. Leur \u00e9tourdissement est suivi d'une confusion temporaire.",
    "upgrade_nearby_enemy_boost": "Adrenaline Rush",
    "upgrade_nearby_enemy_boost_desc": "Gain bonus <span class=\"highlight\">Weapon Damage</span> and <span class=\"highlight\">Fire Rate</span> when there are two or more enemy heroes nearby.",
    "upgrade_non_player_bonus": "Balles antimonstres",
    "upgrade_non_player_bonus_desc": "Gain additional <span class=\"highlight_weapon\">{s:NonPlayerBonusWeaponPower}% Weapon Damage</span> when attacking <span class=\"highlight\">Troopers</span>, <span class=\"highlight\">Neutrals</span> and <span class=\"highlight\">Bosses</span>.",
    "upgrade_non_player_bonus_sacrifice": "Sacrifice rituel",
    "upgrade_non_player_bonus_sacrifice_desc": "Vous ciblez un PNJ hostile et le drainez pour obtenir <span class=\"highlight\">{s:BonusSoulsPct}\u00a0% d'\u00e2mes bonus</span> et un bonus puissant de longue dur\u00e9e.",
    "upgrade_non_player_bonus_sacrifice_search": "Sacrifice rituel Cultist Sacrifice",
    "upgrade_non_player_bonus_search": "Balles antimonstres Monster Rounds",
    "upgrade_nullification_aura": "Rafale de suppression",
    "upgrade_nullification_aura_deathdamage_desc": "Inflige de lourds d\u00e9g\u00e2ts spirituels \u00e0 votre mort.",
    "upgrade_nullification_aura_desc": "Supprime tous les effets positifs et emp\u00eache l'utilisation de l'endurance et les effets de gu\u00e9rison sur les adversaires.",
    "upgrade_omnicharge_pendant": "Chevali\u00e8re d'Omnicharge",
    "upgrade_omnicharge_pendant_charges": "Charges suppl\u00e9mentaires",
    "upgrade_omnicharge_pendant_desc": "Impr\u00e9gnez une capacit\u00e9 non ultime active de <span class=\"highlight\">charges de capacit\u00e9 bonus </span>. Les objets d\u00e9j\u00e0 charg\u00e9s ne re\u00e7oivent pas de charges suppl\u00e9mentaires.",
    "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
    "upgrade_patrons_blessing": "Interm\u00e9diaire mystique",
    "upgrade_patrons_blessing_desc": "Vous accorde une aura spirituelle puissante. Les membres de votre \u00e9quipe en b\u00e9n\u00e9ficient \u00e9galement en moindre mesure.",
    "upgrade_patrons_blessing_proc_desc": "L'infliction de <span class=\"highlight\">d\u00e9g\u00e2ts</span> importants \u00e0 une unit\u00e9 occultiste ennemie dans les {s:DamageThresholdDuration}\u00a0secondes vous soigne vous et les unit\u00e9s alli\u00e9es proches.",
    "upgrade_personal_rejuvenator": "Renaissance",
    "upgrade_personal_rejuvenator_desc": "Apr\u00e8s sa mort, l'occultiste r\u00e9apparait au m\u00eame endroit.",
    "upgrade_personal_rejuvenator_search": "Renaissance Rebirth",
    "upgrade_phantom_strike": "Frappe spectrale",
    "upgrade_phantom_strike_desc": "<span class=\"highlight\">T\u00e9l\u00e9portez-vous</span> sur une unit\u00e9 ennemie et faites-la tomber. La cible subit des <span class=\"highlight\">d\u00e9g\u00e2ts</span>, est <span class=\"highlight\">ralentie</span> et <span class=\"highlight\">d\u00e9sarm\u00e9e</span>.",
    "upgrade_phantom_strike_search": "Frappe spectrale Phantom Strike",
    "upgrade_predator_precision": "Predator Precision",
    "upgrade_predator_precision_desc": "Gain additional <span class=\"highlight\">weapon damage</span> against enemy Heroes that are <span class=\"highlight\">low health</span>",
    "upgrade_prism_blast": "Explosion prismatique",
    "upgrade_prism_blast_desc": "Vous entrez dans un \u00e9tat de vide pour devenir bri\u00e8vement <span class=\"highlight\">intouchable et invincible</span>, pendant ce temps des lasers sont \u00e9mis et tournent autour de vous.",
    "upgrade_pristine_emblem": "Balles ouvrantes",
    "upgrade_pristine_emblem_desc": "Vos attaques appliquent des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> suppl\u00e9mentaires contre les <span class=\"highlight\">adversaires avec plus de {s:EnemyLifeThreshold}\u00a0% de PV</span>.",
    "upgrade_pristine_emblem_search": "Balles ouvrantes Opening Rounds",
    "upgrade_proc_disarm": "Disarming Bullets",
    "upgrade_proc_disarm_desc": "Your bullets <span class=\"highlight\">disarm</span> enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for <span class=\"highlight\">{s:ImmunityDuration}s</span> after application expires.",
    "upgrade_proc_melee_stun": "Melee Knockdown",
    "upgrade_proc_melee_stun_desc": "The 3rd hit of your <span class=\"highlight\">melee combo</span> will <span class=\"highlight\">stun</span> enemies.",
    "upgrade_proc_silence": "Sourdine",
    "upgrade_proc_silence_debuff_desc": "Vos balles r\u00e9duisent les <span class=\"highlight\">d\u00e9g\u00e2ts spirituels inflig\u00e9s \u00e0 la cible</span>.",
    "upgrade_proc_silence_desc": "Vos balles finissent par r\u00e9duire leurs cibles au <span class=\"highlight\">silence</span>. \u00c0 l'expiration de l'effet, les cibles y sont immunis\u00e9es pendant <span class=\"highlight\">{s:ImmunityDuration}\u00a0s</span>.",
    "upgrade_proc_silence_search": "Sourdine Silencer silencieux",
    "upgrade_proc_tech_damage": "Magitech Rounds",
    "upgrade_proc_tech_damage_desc": "Your bullets also deal your <span class=\"highlight\">base bullet damage [{s:BaseDamagePerShot}] </span> as spirit damage.  Magitech Rounds receives <span class=\"highlight\">{s:SpellAmplificationMultiplier}x</span> amplification from <span class=\"highlight\">Spirit Power</span>. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
    "upgrade_quarantine": "Quarantine",
    "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
    "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them <span class=\"highlight\">invincible</span> but also <span class=\"highlight\">silencing and disarming</span> them.",
    "upgrade_quick_silver": "Rechargement \u00e9clair",
    "upgrade_quick_silver_desc": "Vos charges de capacit\u00e9 impr\u00e9gn\u00e9es se rechargent au fil du temps avec {g:citadel_inline_attribute:'BonusSpiritDamage'}, et vous obtenez des <span class=\"highlight\">balles bonus</span> lorsque vous utilisez la capacit\u00e9.",
    "upgrade_quick_silver_search": "Rechargement \u00e9clair Quicksilver Reload",
    "upgrade_rapid_recharge": "Recharge rapide",
    "upgrade_rapid_recharge_search": "Recharge rapide Rapid Recharge",
    "upgrade_rapid_rounds": "Cadence infernale",
    "upgrade_rapid_rounds_search": "Cadence infernale Rapid Rounds",
    "upgrade_rebirth": "Renaissance",
    "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
    "upgrade_rebirth_passive": "Si vous mourez, vous <span class=\"highlight\">r\u00e9apparaitrez \u00e0 l'endroit de votre mort</span> {s:RespawnDelay}\u00a0s plus tard avec une partie de vos PV.",
    "upgrade_rebirth_search": "Renaissance Soul Rebirth",
    "upgrade_recharge_duration_reduction": "Spiritual Recharge",
    "upgrade_recharge_duration_reduction_desc": "Reduces the <span class=\"highlight\">recharge duration<%s> of your ability chages.",
    "upgrade_rechargingbullets": "Rechargement express",
    "upgrade_rechargingbullets_desc": "L'infliction de {g:citadel_inline_attribute:'WeaponDamage'} importants accorde une recharge de <span class=\"highlight\">chacune de vos capacit\u00e9s charg\u00e9es</span>.",
    "upgrade_rechargingbullets_search": "Rechargement express Recharging Rush",
    "upgrade_reduce_debuff_duration": "Dissipateur de magie",
    "upgrade_reduce_debuff_duration_active_desc": "<span class=\"highlight\">Supprime tous les effets n\u00e9gatifs non ultimes</span> qui vous affectent. Lors d'une suppression, vous <span class=\"highlight\">r\u00e9cup\u00e9rez des PV</span> et obtenez un <span class=\"highlight\">bonus de vitesse de d\u00e9placement</span>. <br><span class=\"diminish\">N'est pas utilisable en cas d'\u00e9tourdissement ou d'endormissement.</span>",
    "upgrade_reduce_debuff_duration_search": "Dissipateur de magie",
    "upgrade_regenerating_bullet_shield": "Veste de combat",
    "upgrade_regenerating_bullet_shield_desc": "Quand vos PV sont <span class=\"highlight\">sup\u00e9rieurs \u00e0 {s:LifeThreshold}\u00a0%</span>, vous infligez plus de <span class=\"highlight\">{g:citadel_inline_attribute:'WeaponDamage'}</span> et gagnez en <span class=\"highlight\">{g:citadel_inline_attribute:'BonusFireRate'}</span>.",
    "upgrade_regenerating_bullet_shield_search": "Veste de combat Battle Vest",
    "upgrade_regenerative_armor": "Regenerative Armor",
    "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
    "upgrade_reinforcing_casings": "D\u00e9fense renforc\u00e9e",
    "upgrade_reinforcing_casings_desc": "Accorde de la <span class=\"highlight\">r\u00e9sistance aux balles</span> quand vos balles touchent une unit\u00e9 occultiste ennemie.<span class=\"highlight\">Chaque tir ne peut accorder qu'une charge.</span>",
    "upgrade_reinforcing_casings_search": "D\u00e9fense renforc\u00e9e Escalating Resilience",
    "upgrade_reload_speed": "Fast Reload",
    "upgrade_reload_speed_desc": "Increased <span class=\"highlight\">reload speed</span>.",
    "upgrade_rescue_beam": "Faisceau de d\u00e9tresse",
    "upgrade_rescue_beam_desc": "<span class=\"highlight\">Soigne</span> une cible occultiste alli\u00e9e et vous-m\u00eame d'un pourcentage des <span class=\"highlight\">PV max.</span> Pendant les soins, vous pouvez <span class=\"highlight\">tirer</span> la cible vers vous une fois. Autociblage possible.",
    "upgrade_rescue_beam_pull": "Attirer la cible",
    "upgrade_rescue_beam_search": "Faisceau de d\u00e9tresse Rescue Beam",
    "upgrade_resilience": "C\u0153ur vaillant",
    "upgrade_resilience_search": "C\u0153ur vaillant Enduring Spirit",
    "upgrade_resonant_healing": "R\u00e9g\u00e9n\u00e9ration radieuse",
    "upgrade_resonant_healing_desc": "<span class=\"highlight\">Soigne</span> et accorde un bonus de <span class=\"highlight\">vitesse de d\u00e9placement</span> pendant un court lorsque vous lancez une capacit\u00e9.",
    "upgrade_resonant_healing_search": "R\u00e9g\u00e9n\u00e9ration radieuse Radiant Regeneration",
    "upgrade_restorative_locket": "M\u00e9daillon de soin",
    "upgrade_restorative_locket_active_desc": "Quand une unit\u00e9 adverse utilise une capacit\u00e9 \u00e0 moins de {s:Radius}\u00a0m de {s:hero_name}, {s:hero_name} accumule une <span class=\"highlight\">charge de restauration</span>. <br><br>La consommation de toutes les charges <span class=\"highlight\"> soignera {s:hero_name} </span> et restaurera <span class=\"highlight\">{s:MaxStaminaRestore}\u00a0points d'endurance</span> selon le nombre de charges.",
    "upgrade_restorative_locket_search": "M\u00e9daillon de soin Restorative Locket",
    "upgrade_return_fire": "Retour de balle",
    "upgrade_return_fire_desc": "<span class=\"highlight\">Tire une balle</span> automatiquement vers l'unit\u00e9 ennemie qui vous a inflig\u00e9 des d\u00e9g\u00e2ts avec ses capacit\u00e9s ou son arme.",
    "upgrade_return_fire_search": "Retour de balle Return Fire",
    "upgrade_ricochet": "Ricochet",
    "upgrade_ricochet_desc": "Vos balles <span class=\"highlight\">ricochent</span> sur les unit\u00e9s ennemies proches de votre cible\u00a0: elles <span class=\"highlight\">appliquent les modificateurs de balles</span> et <span class=\"highlight\">infligent un pourcentage des d\u00e9g\u00e2ts originaux</span>.",
    "upgrade_ricochet_search": "Ricochet",
    "upgrade_rocket_booster": "Bond majestueux",
    "upgrade_rocket_booster_desc": "<span class=\"highlight\">\u00c9lancez-vous</span> haut dans les airs et activez une <span class=\"highlight\">protection</span>. De l\u00e0-haut, vous pouvez r\u00e9activer l'objet pour descendre plus rapidement.<br><br><span class=\"diminish\">Ne peut pas \u00eatre utilis\u00e9 pendant {s:InterruptCooldown}\u00a0s si une unit\u00e9 occultiste adverse vous attaque.</span>",
    "upgrade_rocket_booster_drop_down": "Descendre",
    "upgrade_rocket_booster_search": "Bond majestueux Majestic Leap",
    "upgrade_rocket_boots": "Bond majestueux (d\u00e9sactiv\u00e9)",
    "upgrade_rocket_boots_desc": "<span class=\"highlight\">Launch yourself</span> high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
    "upgrade_rocket_boots_search": "Bond majestueux (d\u00e9sactiv\u00e9) Majestic Leap - Disabled",
    "upgrade_runed_gauntlets": "Gantelets runiques",
    "upgrade_runed_gauntlets_desc": "Chaque fois que vous lancez une attaque de m\u00eal\u00e9e lourde, vos temps de recharge existants sont r\u00e9duits.",
    "upgrade_runed_gauntlets_parry_desc": "Perce la parade.",
    "upgrade_rupture": "D\u00e9composition",
    "upgrade_rupture/modifier_rupture": "D\u00e9composition",
    "upgrade_rupture_desc": "Inflige des <span class=\"highlight\">d\u00e9g\u00e2ts sur la dur\u00e9e</span>. Les d\u00e9g\u00e2ts d\u00e9pendent des PV actuels de la cible.<br>Les d\u00e9g\u00e2ts de D\u00e9composition ne sont pas mortels et ne d\u00e9clenchent pas les effets d'objets.",
    "upgrade_rupture_search": "D\u00e9composition Decay",
    "upgrade_self_bubble": "Refuge c\u00e9leste",
    "upgrade_self_bubble_desc": "Vous entrez dans un \u00e9tat de vide pour devenir bri\u00e8vement <span class=\"highlight\">intouchable et invincible</span>, ce qui vous fait flotter et vous emp\u00eache d'agir. Ensuite, vous obtenez un bonus <span class=\"highlight\">de pouvoir spirituel, de vitesse de d\u00e9placement et de r\u00e9sistance spirituelle</span>.<br>Peut \u00eatre annul\u00e9e rapidement.<br><span class=\"diminish\">Son activation annule toute autre capacit\u00e9 active.</span>",
    "upgrade_self_bubble_search": "Refuge c\u00e9leste Ethereal Shift",
    "upgrade_shadow_step": "Soubresaut \u00e9cliptique",
    "upgrade_shadow_step_desc": "<span class=\"highlight\">Vous t\u00e9l\u00e9porte</span> droit devant.",
    "upgrade_shadow_step_passive_desc": "Inflige de mani\u00e8re p\u00e9riodique des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> \u00e0 toutes les unit\u00e9s ennemies proches.",
    "upgrade_shadow_strike": "Frappe spectrale",
    "upgrade_shadow_strike_desc": "Devenez <span class=\"highlight\">invisible</span> en <span class=\"highlight\">utilisant de l'endurance</span>, sans aucun rayon de d\u00e9tection. Une <span class=\"highlight\">attaque de m\u00eal\u00e9e</span> sous cet \u00e9tat vous accordera du <span class=\"highlight\">vol de balles et de r\u00e9sistance spirituelle</span> des unit\u00e9s ennemies et leur infligera<span class=\"highlight\">des d\u00e9g\u00e2ts au fil du temps</span>.",
    "upgrade_sharpshooter": "Tir d'\u00e9lite",
    "upgrade_sharpshooter_desc": "Vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts des armes</span> bonus quand vous attaquez une cible <span class=\"highlight\">au-del\u00e0 de la distance minimale</span>.",
    "upgrade_sharpshooter_search": "Tir d'\u00e9lite Sharpshooter",
    "upgrade_shivas_bracelet": "Amulette d'engelure",
    "upgrade_shivas_bracelet_desc": "La capacit\u00e9 impr\u00e9gn\u00e9e a un temps de r\u00e9cup\u00e9ration <span class=\"highlight\">r\u00e9duit de</span> et elle gagne du <span class=\"highlight\">pouvoir spirituel</span>. Lorsque la comp\u00e9tence inflige des d\u00e9g\u00e2ts, elle  <span class=\"highlight\">g\u00e8le</span> la cible et applique des <span class=\"highlight\">d\u00e9g\u00e2ts suppl\u00e9mentaires</span>. <span class=\"diminish\"><br><br>Le temps de r\u00e9cup\u00e9ration est propre \u00e0 chaque cible.</span>",
    "upgrade_shrink_ray": "Rayon r\u00e9tr\u00e9cissant",
    "upgrade_shrink_ray/modifier_shrink_ray": "Rayon r\u00e9tr\u00e9cissant",
    "upgrade_shrink_ray_desc": "R\u00e9duit la <span class=\"highlight\">taille du mod\u00e8le</span> et conf\u00e8re de la <span class=\"highlight\">vitesse de d\u00e9placement</span> \u00e0 la cible. Permet l'<span class=\"highlight\">utilisation des tunnels</span> dans ce mode. Peut \u00eatre lanc\u00e9 sur soi-m\u00eame.",
    "upgrade_silencer": "Sourdine",
    "upgrade_silencer_active": "Au cours des {s:AbilityDuration}\u00a0prochaines secondes, <span class=\"highlight\">toutes vos balles appliquent imm\u00e9diatement un effet de silence</span>. Les cibles r\u00e9duites au silence ne peuvent pas utiliser leurs capacit\u00e9s.",
    "upgrade_silencer_passive1": "Your bullets deal <span class=\"highlight\">+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets</span>.",
    "upgrade_silencer_passive2": "Your bullets build up an <span class=\"highlight\">EMP</span> on enemy heroes, preventing them from using abilities.",
    "upgrade_silencer_search": "Sourdine Silencer silencieux",
    "upgrade_siphon_bullets": "Balles drainantes",
    "upgrade_siphon_bullets_desc_passive1": "When in <span class=\"highlight\">close range</span> of your target, deal additional <span class=\"highlight\">Weapon Damage</span>.",
    "upgrade_siphon_bullets_desc_passive2": "Vos balles <span class=\"highlight\">volent temporairement les PV max.</span> de vos adversaires. Les unit\u00e9s ennemies r\u00e9cup\u00e8rent leurs PV \u00e0 la fin de l'effet n\u00e9gatif. Si une unit\u00e9 sous cet effet meurt, vous lui volez {s:StealPerKill}\u00a0charges de PV de mani\u00e8re permanente. Vous perdez {s:StackLostPerDeath}\u00a0charges \u00e0 votre mort.",
    "upgrade_siphon_bullets_search": "Balles drainantes Siphon Bullets",
    "upgrade_slow_immunity": "Unstoppable - Deprecated",
    "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
    "upgrade_slowing_bullets": "Balles ralentissantes",
    "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Ralentissement",
    "upgrade_slowing_bullets_desc": "Vos balles <span class=\"highlight\">ralentissent</span> les cibles.",
    "upgrade_slowing_bullets_search": "Balles ralentissantes Slowing Bullets",
    "upgrade_slowing_tech": "Slowing Spirit",
    "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentissement",
    "upgrade_slowing_tech_desc": "Dealing <span class=\"highlight\">Spirit Damage</span> applies <span class=\"highlight\">Movement Slows</span> to your target.",
    "upgrade_small_attack_speed": "Basic Fire Rate",
    "upgrade_small_attack_speed_desc": "Increases your <span class=\"highlight\">Fire Rate</span>.",
    "upgrade_soaring_spirit": "Esprit am\u00e9lior\u00e9",
    "upgrade_soaring_spirit_search": "Esprit am\u00e9lior\u00e9 Improved Spirit",
    "upgrade_spell_absorb": "Tech Absorber",
    "upgrade_spell_absorb_desc": "<span class=\"highlight\">Blocks</span> a targeted ability.",
    "upgrade_spellbreaker": "Brise-magie",
    "upgrade_spellbreaker_desc": "La prochaine instance de d\u00e9g\u00e2ts spirituels importants subis est consid\u00e9rablement r\u00e9duite.",
    "upgrade_spellbreaker_search": "Brise-magie Spellbreaker",
    "upgrade_spellshield": "Sceau cabalistique",
    "upgrade_spellshield/modifier_spellshield_buff": "Sceau cabalistique",
    "upgrade_spellshield/modifier_spellshield_linger_buff": "Le sceau cabalistique s'est bris\u00e9\u00a0!",
    "upgrade_spellshield_desc": "Bloque les prochains <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> ou le prochain <span class=\"highlight\">effet n\u00e9gatif</span>. Ne se r\u00e9g\u00e9n\u00e8re qu'en dehors des combats.",
    "upgrade_spellshield_search": "Sceau cabalistique Hexafoil Ward",
    "upgrade_spellshield_shield": "Sceau contresprit",
    "upgrade_spellslinger_headshots": "Entaille spirituelle",
    "upgrade_spellslinger_headshots_component_passive_desc": "<span class=\"highlight\">Soul Shredder Bullets</span> Effect",
    "upgrade_spellslinger_headshots_part1_desc": "Vos balles appliquent un effet n\u00e9gatif qui r\u00e9duit la <span class=\"highlight\">r\u00e9sistance spirituelle</span> de la cible et vous conf\u00e8re \u00e0 vous et votre \u00e9quipe du <span class=\"highlight\">vol de vie spirituel</span> contre cette cible.",
    "upgrade_spellslinger_headshots_part2_desc": "Vos <span class=\"highlight\">tirs en pleine t\u00eate</span> r\u00e9duisent davantage la <span class=\"highlight\">r\u00e9sistance spirituelle</span> de la cible.",
    "upgrade_spellslinger_headshots_search": "Entaille spirituelle Spirit Rend",
    "upgrade_spirit_bubble": "Bouclier spirituel",
    "upgrade_spirit_bubble_desc": "Vous accorde une <span class=\"highlight\">protection</span> en cas de {g:citadel_inline_attribute:'SpiritDamage'} consid\u00e9rables inflig\u00e9s par des occultistes adverses dans un court laps de temps.",
    "upgrade_spirit_bubble_search": "Bouclier spirituel Spirit Shielding",
    "upgrade_spirit_burn": "Brulure spirituelle",
    "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Brulure spirituelle",
    "upgrade_spirit_burn_desc": "L'infliction de <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> consid\u00e9rables \u00e0 moins de {s:DamageThresholdDuration}\u00a0s d'intervalle provoque une explosion qui blesse les adversaires \u00e0 proximit\u00e9 et les brule. Les unit\u00e9s enflamm\u00e9es subissent des d\u00e9g\u00e2ts au fil du temps et re\u00e7oivent moins de soins.<br><span class=\"diminish\">Les d\u00e9g\u00e2ts et le temps de r\u00e9cup\u00e9ration sont r\u00e9duits de moiti\u00e9 contre les unit\u00e9s non-occultistes.</span>",
    "upgrade_spirit_burn_search": "Brulure spirituelle Spirit Burn",
    "upgrade_spirit_sap": "Sape spirituelle",
    "upgrade_spirit_sap_desc": "Ciblez une unit\u00e9 ennemie pour <span class=\"highlight\">r\u00e9duire sa r\u00e9sistance spirituelle</span> et sa <span class=\"highlight\">puissance spirituelle</span>.",
    "upgrade_spirit_sap_search": "Sape spirituelle Spirit Sap",
    "upgrade_spirit_snatch": "Razzia spirituelle",
    "upgrade_spirit_snatch_desc": "Vos attaques de <span class=\"highlight\">m\u00eal\u00e9e l\u00e9g\u00e8re ou lourde</span> infligent des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> suppl\u00e9mentaires aux occultistes et volent de la <span class=\"highlight\">r\u00e9sistance spirituelle</span> et du <span class=\"highlight\">pouvoir spirituel</span>.<span class=\"diminish\"><br><br>Les effets sont r\u00e9duits de {s:LightMeleeScale}\u00a0% pour les attaques de m\u00eal\u00e9e l\u00e9g\u00e8res.</span>",
    "upgrade_spirit_snatch_search": "Razzia spirituelle Spirit Snatch",
    "upgrade_split_shot": "Tir divis\u00e9",
    "upgrade_split_shot_desc": "Conf\u00e8re \u00e0 votre arme des <span class=\"highlight\">tirs multiples</span>. <br><br> Si vous touchez plus d'une unit\u00e9 occultiste par attaque, vous obtenez un <span class=\"highlight\">bonus de d\u00e9g\u00e2ts des armes cumulable</span>. <br><br><span class=\"diminish\">Chaque cible ne peut \u00eatre touch\u00e9e qu'une fois par tir multiple.</span>",
    "upgrade_split_shot_desc_02": "Bonus multicoup",
    "upgrade_split_shot_search": "Tir divis\u00e9 Split Shot",
    "upgrade_sprint_booster": "Bottes de course",
    "upgrade_sprint_booster_desc": "Increases your <span class=\"highlight\">forward move speed</span> over time. Taking damage resets the effect for <span class=\"highlight\">1.5s</span>",
    "upgrade_sprint_booster_search": "Bottes de course Sprint Boots",
    "upgrade_stabilizer": "Stabilizer",
    "upgrade_stabilizer_desc": "Removes the <span class=\"highlight\">move speed penalty</span> while shooting, and increases <span class=\"highlight\">bullet speed</span>.",
    "upgrade_stabilizing_tripod": "Stabilizing Tripod",
    "upgrade_stabilizing_tripod_desc": "<span class=\"highlight\">Disarm yourself</span> to toss your weapon to the target location where it transforms into a <span class=\"highlight\">Field Sentry that will attack enemies using your weapon with an unlimited clip</span>.  You can melee the sentry to end the effect early.",
    "upgrade_stasis_bomb": "Stasis Bomb",
    "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
    "upgrade_stasis_bomb_active1": "Creates an <span class=\"highlight\">EMP aura</span> around you and become <span class=\"highlight\">invincible</span> for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
    "upgrade_stasis_bomb_active2": "<span class=\"spacer\"></span><br>If the Stasis lasts the full duration, it will <span class=\"highlight\">stun and damage</span> nearby enemies.",
    "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an <span class=\"highlight\">EMP</span> on enemy heroes, preventing them from using abilities.",
    "upgrade_succor": "Rescue",
    "upgrade_succor_desc": "<span class=\"highlight\">Pulls</span> the targeted teammate out of battle and brings them next to you.",
    "upgrade_superacolytes_glove": "Gantelets de mal\u00e9fice",
    "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Mal\u00e9fice jet\u00e9\u00a0!",
    "upgrade_superacolytes_glove_desc": "Apr\u00e8s avoir inflig\u00e9 <span class=\"highlight\">{s:StoredSpiritDamage}</span>\u00a0de d\u00e9g\u00e2ts spirituels, votre prochaine <span class=\"highlight\">attaque de m\u00eal\u00e9e lourde</span> inflige <span class=\"highlight\">{s:StoredSpiritDamage}\u00a0de d\u00e9g\u00e2ts spirituels</span> suppl\u00e9mentaires.",
    "upgrade_superacolytes_glove_search": "Gantelets de mal\u00e9fice Hex-Sealed Knuckles",
    "upgrade_superior_stamina": "Maitrise d'endurance",
    "upgrade_superior_stamina_passive": "Permet d'effectuer un second <span class=\"highlight\">saut \u00e9lanc\u00e9</span> ou <span class=\"highlight\">\u00e9lan propuls\u00e9</span> avant l'atterrissage.",
    "upgrade_superior_stamina_search": "Maitrise d'endurance Stamina Mastery",
    "upgrade_suppressor": "Sabotage",
    "upgrade_suppressor_desc": "Lorsque vous infligez des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> aux unit\u00e9s ennemies, vous r\u00e9duisez \u00e9galement leur <span class=\"highlight\">cadence de tir</span>.",
    "upgrade_suppressor_search": "Sabotage Suppressor",
    "upgrade_surging_power": "Pulsion vampirique",
    "upgrade_surging_power/surge": "Surging Power",
    "upgrade_surging_power/surge/active": "Surging Power",
    "upgrade_surging_power/surge/windup": "Surging Power",
    "upgrade_surging_power_active": "Conf\u00e8re le <span class=\"highlight\">vol de vie</span>, une augmentation de la <span class=\"highlight\">cadence de tir</span> et des <span class=\"highlight\">munitions</span>. Ces derni\u00e8res ne sont pas limit\u00e9es par la taille max. de votre chargeur.",
    "upgrade_surging_power_search": "Pulsion vampirique Vampiric Burst",
    "upgrade_target_stun": "Coup d'enclume",
    "upgrade_target_stun_desc": "Applique un <span class=\"highlight\">\u00e9tourdissement</span> apr\u00e8s <span class=\"highlight\">{s:StunDelay}\u00a0s</span>. Sa dur\u00e9e est augment\u00e9e contre les cibles <span class=\"highlight\">dans les airs</span>.",
    "upgrade_target_stun_search": "Coup d'enclume Knockdown",
    "upgrade_targeted_silence": "Onde de silence",
    "upgrade_targeted_silence_desc": "Lance un projectile qui se d\u00e9ploie devant vous, et qui <span class=\"highlight\">r\u00e9duit au silence</span> les adversaires pendant une courte dur\u00e9e et leur inflige des d\u00e9g\u00e2ts d'impact.<br><br><span class=\"diminish\">Le silence n'interrompt pas la canalisation des capacit\u00e9s.</span>",
    "upgrade_targeted_silence_search": "Onde de silence Silence Wave",
    "upgrade_tech_3": "Energy",
    "upgrade_tech_3_desc": "Large increase in <span class=\"highlight\">Energy</span>.",
    "upgrade_tech_armor": "Pare-esprit",
    "upgrade_tech_armor_2": "Spirit Armor+",
    "upgrade_tech_armor_2_desc": "Reduces the damage you take from <span class=\"highlight\">Spirit</span> abilities.",
    "upgrade_tech_armor_desc": "Reduces the damage you take from <span class=\"highlight\">Spirit</span> abilities.",
    "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
    "upgrade_tech_armor_reduction_aura_desc": "Increases <span class=\"highlight\">Spirit Damage</span> taken by nearby enemies.",
    "upgrade_tech_armor_search": "Pare-esprit Spirit Armor",
    "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "R\u00e9verb\u00e9ration mystique",
    "upgrade_tech_bleed_desc": "Impr\u00e8gne une capacit\u00e9 de <span class=\"highlight\">Vol de vie</span> et d'un <span class=\"highlight\">effet de ralentissement</span> appliqu\u00e9 \u00e0 l'impact. La capacit\u00e9 inflige un <span class=\"highlight\">pourcentage de d\u00e9g\u00e2ts subis suppl\u00e9mentaire</span> aux unit\u00e9s ennemies autour de la cible apr\u00e8s quelques instants.",
    "upgrade_tech_cleave": "Quantum Chimaera",
    "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for <span class=\"highlight\">75% of the total damage</span>.",
    "upgrade_tech_damage_pulse": "Onde de tourment",
    "upgrade_tech_damage_pulse_desc": "Inflige de mani\u00e8re p\u00e9riodique des <span class=\"highlight\">d\u00e9g\u00e2ts spirituels</span> aux deux unit\u00e9s ennemies les plus proches.",
    "upgrade_tech_damage_pulse_search": "Onde de tourment Torment Pulse",
    "upgrade_tech_defender": "Tech Defender",
    "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
    "upgrade_tech_defender_active": "Protect against <span class=\"highlight\">all spirit damage and debuffs</span>.",
    "upgrade_tech_defense_shredders": "Balles anti-esprit",
    "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
    "upgrade_tech_defense_shredders_desc": "Vos balles appliquent un effet n\u00e9gatif qui r\u00e9duit la <span class=\"highlight\">r\u00e9sistance spirituelle</span> de la cible et vous conf\u00e8re \u00e0 vous et votre \u00e9quipe du <span class=\"highlight\">vol de vie spirituel</span> contre cette cible.",
    "upgrade_tech_defense_shredders_search": "Balles anti-esprit Spirit Shredder Bullets",
    "upgrade_tech_overflow": "Saturation spirituelle",
    "upgrade_tech_overflow_desc": "Augmente votre <span class=\"highlight\">cadence de tir</span> et votre <span class=\"highlight\">pouvoir spirituel</span> en <span class=\"highlight\">chargeant</span> vos tirs sur les occultistes.",
    "upgrade_tech_overflow_search": "Saturation spirituelle Spiritual Overflow",
    "upgrade_tech_purge": "R\u00e9silience spirituelle",
    "upgrade_tech_purge_desc": "Quand vous avez moins de <span class=\"highlight\">{s:HealthThreshold}\u00a0% de vos PV</span>, vous gagnez en r\u00e9sistance spirituelle.",
    "upgrade_tech_purge_search": "R\u00e9silience spirituelle Spirit Resilience",
    "upgrade_tech_range": "Expansion sup\u00e9rieure",
    "upgrade_tech_range_2": "Mystic Range",
    "upgrade_tech_range_2_desc": "Increases your spirit <span class=\"highlight\">range</span>, <span class=\"highlight\">aura radius</span>, and <span class=\"highlight\">effect radius</span>.",
    "upgrade_tech_range_desc": "Augmente la <span class=\"highlight\">port\u00e9e</span> et le <span class=\"highlight\">rayon d'effet</span> de vos capacit\u00e9s et objets.",
    "upgrade_tech_range_search": "Expansion sup\u00e9rieure Greater Expansion",
    "upgrade_thermal_detonator": "Pyroalchimie",
    "upgrade_thermal_detonator_desc": "Jette une flasque qui explose \u00e0 l'impact et cr\u00e9e une zone o\u00f9 les <span class=\"highlight\">d\u00e9g\u00e2ts spirituels augmentent chaque seconde</span> et o\u00f9 la <span class=\"highlight\">r\u00e9sistance aux balles</span> des adversaires diminue.<br><br>{s:NonHeroReductionPercent}\u00a0% moins efficace contre les unit\u00e9s non occultistes.",
    "upgrade_thermal_detonator_search": "Pyroalchimie Alchemical Fire",
    "upgrade_timeless_emblem": "Embl\u00e8me intemporelle",
    "upgrade_titan_round": "Chargeur titanesque",
    "upgrade_titan_round_search": "Chargeur titanesque Titanic Magazine",
    "upgrade_toughness_3": "Toughness",
    "upgrade_toughness_3_desc": "Increases <span class=\"highlight\">Health</span> and <span class=\"highlight\">health regen</span>.",
    "upgrade_toxic_bullets": "Balles toxiques",
    "upgrade_toxic_bullets_buildup": "Empoisonnement imminent\u2026",
    "upgrade_toxic_bullets_desc": "Vos balles provoquent un <span class=\"highlight\">saignement</span> cumulable sur les unit\u00e9s ennemies touch\u00e9es. Elles perdent un <span class=\"highlight\">pourcentage</span> de leurs <span class=\"highlight\">PV\u00a0max.</span> au fil du temps, et <span class=\"highlight\">les soins qu'elles re\u00e7oivent sont r\u00e9duits</span>.",
    "upgrade_toxic_bullets_search": "Balles toxiques Toxic Bullets",
    "upgrade_transcendent_cooldown": "R\u00e9cup\u00e9ration transcendante",
    "upgrade_transcendent_cooldown_desc": "R\u00e9duit les <span class=\"highlight\">temps de r\u00e9cup\u00e9ration</span> de vos capacit\u00e9s et objets.",
    "upgrade_transcendent_cooldown_search": "R\u00e9cup\u00e9ration transcendante Transcendent Cooldown",
    "upgrade_trophy_collector": "Troph\u00e9e de chasse",
    "upgrade_trophy_collector_desc": "Chaque fois que vous faites une <span class=\"highlight\">victime ou une coop\u00e9ration</span>, vous gagnez un bonus de <span class=\"highlight\">PV</span>, de <span class=\"highlight\">course</span>, de <span class=\"highlight\">port\u00e9e pour vos capacit\u00e9s</span> et vous g\u00e9n\u00e9rez des <span class=\"highlight\">\u00e2mes de mani\u00e8re passive</span>. Cet effet est cumulable et persiste apr\u00e8s la mort.",
    "upgrade_trophy_collector_search": "Troph\u00e9e de chasse Trophy Collector",
    "upgrade_ultimate_burst": "Parchemin de foudre",
    "upgrade_ultimate_burst_desc": "Les d\u00e9g\u00e2ts de votre capacit\u00e9 ultime appliquent un {g:citadel_inline_attribute:'Stun'} et infligent {g:citadel_inline_attribute:'BonusSpiritDamage'} apr\u00e8s un bref d\u00e9lai.</span>",
    "upgrade_ultimate_burst_hint": "<span class=\"diminish\">Cet effet ne peut \u00eatre d\u00e9clench\u00e9 qu'une seule fois par cible et par capacit\u00e9 ultime.</span>",
    "upgrade_ultimate_burst_search": "Parchemin de foudre Lightning Scroll",
    "upgrade_unstable_concoction": "Concoction instable",
    "upgrade_unstable_concoction_desc": "Consommez une pr\u00e9paration qui augmente votre <span class=\"highlight\">vitesse, sant\u00e9, esprit et vos d\u00e9g\u00e2ts des armes</span>. Apr\u00e8s une courte dur\u00e9e, <span class=\"highlight\">vous mourez et explosez</span>, ce qui \u00e9tourdit les unit\u00e9s ennemies proches et leur infligent des d\u00e9g\u00e2ts en fonction de vos PV max.",
    "upgrade_unstoppable": "Intouchable",
    "upgrade_unstoppable_desc": "Supprime temporairement les <span class=\"highlight\">effets de statut n\u00e9gatifs</span>  et conf\u00e8re l'<span class=\"highlight\">immunit\u00e9</span> contre les <span class=\"highlight\">\u00e9tourdissements, r\u00e9ductions au silence, endormissements, enracinements et d\u00e9sarmements</span>. <br>Ne peut pas \u00eatre utilis\u00e9e pendant un <span class=\"highlight\">\u00e9tourdissement</span> ou <span class=\"highlight\">endormissement</span>.",
    "upgrade_unstoppable_search": "Intouchable Unstoppable",
    "upgrade_vampire": "Balles vampiriques",
    "upgrade_vampire_desc": "Your <span class=\"highlight\">bullets heal you</span> for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
    "upgrade_vampire_search": "Balles vampiriques Bullet Lifesteal",
    "upgrade_veil_walker": "Sentinelle du voile",
    "upgrade_veil_walker_desc": "Traverser un <span class=\"highlight\">voile cosmique</span> vous rend <span class=\"highlight\">invisible</span>, vous <span class=\"highlight\">soigne</span> et augmente votre <span class=\"highlight\">vitesse de d\u00e9placement</span>.",
    "upgrade_veil_walker_search": "Sentinelle du voile Veil Walker",
    "upgrade_vex_barrier": "Protection d'urgence",
    "upgrade_vex_barrier_desc": "Restaure automatiquement <span class=\"highlight\">un point d'endurance</span> et accorde un <span class=\"highlight\">bouclier</span> en situation de <span class=\"highlight\">d\u00e9placement bloqu\u00e9, d'\u00e9tourdissement, de pi\u00e8ge, d'immobilisation ou d'endormissement</span>.",
    "upgrade_vex_barrier_search": "Protection d'urgence Reactive Barrier",
    "upgrade_vex_barrier_shield": "Protection d'urgence",
    "upgrade_warp_stone": "Pierre de distorsion",
    "upgrade_warp_stone_desc": "<span class=\"highlight\">Vous t\u00e9l\u00e9porte</span> droit devant et augmente votre <span class=\"highlight\">r\u00e9sistance aux balles</span>.",
    "upgrade_warp_stone_search": "Pierre de distorsion Warp Stone",
    "upgrade_weapon_backstabber": "Traitre",
    "upgrade_weapon_backstabber_desc": "Attaquer les unit\u00e9s ennemies par-derri\u00e8re (\u00e0 distance ou au corps \u00e0 corps) ouvre une plaie qui inflige des {g:citadel_inline_attribute:'SpiritDPS'} et r\u00e9duit leur r\u00e9sistance aux balles. Pendant ce d\u00e9lai, si vous ou vos partenaires se trouvent pr\u00e8s d'une cible bless\u00e9e, vous verrez sa silhouette <span class=\"highlight\">\u00e0 travers les murs</span> et obtiendrez {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
    "upgrade_weapon_backstabber_search": "Traitre Backstabber",
    "upgrade_weapon_detention_ammo": "Detention Rounds",
    "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be <span class=\"highlight\">tethered</span> to their position.",
    "upgrade_weapon_eater": "Weapon Eater",
    "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
    "upgrade_weapon_eater_desc": "Reduces Courage by <span class=\"highlight_weapon\">{s:BaseBonusCounter}</span>. <br>Gain <span class=\"highlight_weapon\">{s:WeaponPowerPerKill} Courage</span> (Up to <span class=\"highlight_weapon\">{s:MaxWeaponPower}</span>) for <span class=\"highlight\">killing an enemy Hero</span> but lose <span class=\"highlight_weapon\">{s:WeaponPowerPerDeath} gained Courage</span> on <span class=\"highlight\">Death</span>. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
    "upgrade_weapon_instant_reload": "Reloader + Huge Clip",
    "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
    "upgrade_weapon_overdrive_clip": "Overdrive Clip",
    "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
    "upgrade_weapon_overdrive_clip_desc": "<span class=\"highlight\">Deal non-lethal damage based on your max health to yourself</span> and <span class=\"highlight\">reload bullets in your clip equal to your max ammo, no matter how many bullets are left.</span>  The bullets in this clip have additional <span class=\"highlight\">courage</span>.",
    "upgrade_weapon_power_and_health_drain": "Overdrive",
    "upgrade_weapon_power_and_health_drain_desc": "Increase your <span class=\"highlight\">Courage</span> while draining your own <span class=\"highlight\">health</span>.",
    "upgrade_weapon_shielding": "Bouclier balistique",
    "upgrade_weapon_shielding_desc": "Vous accorde une <span class=\"highlight\">protection</span> en cas de {g:citadel_inline_attribute:'WeaponDamage'} consid\u00e9rables inflig\u00e9s par des occultistes adverses dans un court laps de temps.",
    "upgrade_weapon_shielding_search": "Bouclier balistique Weapon Shielding",
    "upgrade_weighted_shots": "Tirs lest\u00e9s",
    "upgrade_weighted_shots_search": "Tirs lest\u00e9s Weighted Shots",
    "upgrade_withering_whip": "Canon rouill\u00e9",
    "upgrade_withering_whip_desc": "Ciblez une unit\u00e9 ennemie pour r\u00e9duire sa <span class=\"highlight\">cadence de tir</span> et sa <span class=\"highlight\">r\u00e9sistance aux balles</span>.",
    "upgrade_withering_whip_search": "Canon rouill\u00e9 Rusted Barrel",
    "upgrade_zipine_mastery": "Zip Line Mastery",
    "upgrade_zipine_mastery_desc": "Zip line speed <span class=\"highlight\">accelerates</span> and allows you to use <span class=\"highlight\">neutral</span> zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
    "vampirebat_lovebites": "Morsures passionnelles",
    "viscous_goo_bowling_ball": "Boule visqueuse",
    "viscous_goo_bowling_ball_desc": "Transforme Viscous en une boule visqueuse qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et <span class=\"highlight\">\u00e9tourdit</span> les unit\u00e9s ennemies \u00e0 l'impact. La boule augmente consid\u00e9rablement la <span class=\"highlight\">r\u00e9sistance aux balles</span> et la <span class=\"highlight\">r\u00e9sistance spirituelle</span> de Viscous. La boule rebondit contre les murs. Pendant qu'il est transform\u00e9, Viscous peut faire des <span class=\"highlight\">doubles sauts</span>.",
    "viscous_goo_bowling_ball_quip": "Roule et d\u00e9truit tout sur son passage",
    "viscous_goo_bowling_ball_t3_desc": "Capacit\u00e9s et objets utilisables pendant la transformation",
    "viscous_goo_grenade": "Explosion gluante",
    "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Ralentissement",
    "viscous_goo_grenade_bounce_desc": "Les attaques r\u00e9p\u00e9t\u00e9es sur une cible infligent moins de d\u00e9g\u00e2ts.",
    "viscous_goo_grenade_desc": "Lance une boule visqueuse qui <span class=\"highlight\">inflige des d\u00e9g\u00e2ts</span> et laisse une flaque gluante qui <span class=\"highlight\">ralentit</span> les adversaires dans la zone.",
    "viscous_goo_grenade_puddle_desc": "La flaque visqueuse reste au sol et <span class=\"highlight\">ralentit</span> les adversaires qui passent dessus.",
    "viscous_goo_grenade_quip": "Inflige des d\u00e9g\u00e2ts et cr\u00e9e une flaque visqueuse",
    "viscous_goo_grenade_t1_desc": "+36 de d\u00e9g\u00e2ts et +1\u00a0m de rayon",
    "viscous_goo_grenade_t3_desc": "Rebondit 2\u00a0fois et am\u00e9liore l'\u00e9chelle du pouvoir spirituel",
    "viscous_goo_puddle": "Goo Form",
    "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming <span class=\"highlight\">immune to harm</span> and <span class=\"highlight\">dealing damage to nearby enemies</span>.",
    "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
    "viscous_gootapult": "Lance-morve",
    "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
    "viscous_gootapult_hint": "Launch!",
    "viscous_restorative_goo": "Cube g\u00e9latineux",
    "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
    "viscous_restorative_goo_buff_desc": "Apr\u00e8s avoir quitt\u00e9 le cube, la cible b\u00e9n\u00e9ficie d'un <span class=\"highlight\">bonus de vitesse de d\u00e9placement et de r\u00e9cup\u00e9ration d'endurance</span> pendant un court instant.",
    "viscous_restorative_goo_desc": "Viscous enveloppe la cible dans un cube de gel\u00e9e curative qui <span class=\"highlight\">prot\u00e8ge des d\u00e9g\u00e2ts et augmente la r\u00e9g\u00e9n\u00e9ration de PV</span>. La cible <span class=\"highlight\">ne peut pas agir</span> dans le cube. Viscous peut utiliser la capacit\u00e9 sur lui-m\u00eame. Appuyez sur <span class=\"highlight\">{g:citadel_binding:'Mantle'}</span> pour sortir du cube pr\u00e9matur\u00e9ment.",
    "viscous_restorative_goo_quip": "Le Cube g\u00e9latineux est un refuge",
    "viscous_restorative_goo_t1_desc": "Augmente la vitesse de d\u00e9placement et la r\u00e9cup\u00e9ration d'endurance",
    "viscous_restorative_goo_t2_desc": "+25 de r\u00e9g\u00e9n\u00e9ration de PV et +1\u00a0s de dur\u00e9e",
    "viscous_restorative_goo_t3_desc": "<span class=\"highlight\">Supprime tous les effets n\u00e9gatifs (sauf ceux appliqu\u00e9s par les capacit\u00e9s ultimes)</span>. Temps de r\u00e9cup\u00e9ration\u00a0: <span class=\"highlight\">-21\u00a0s</span>",
    "viscous_telepunch": "Poing poisseux",
    "viscous_telepunch_desc": "Viscous fait apparaitre un poing qui frappe toutes les unit\u00e9s ennemies dans la zone, et applique une {g:citadel_inline_attribute:'KnockUp'}. <br><br>Les cibles frapp\u00e9es subissent des {g:citadel_inline_attribute:'MeleeDamage'} et un {g:citadel_inline_attribute:'Slow'}.",
    "viscous_telepunch_quip": "Donne un coup de poing g\u00e9ant aux adversaires",
    "viscous_telepunch_t2_desc": "+27 de d\u00e9g\u00e2ts et +15\u00a0% de ralentissement",
    "viscous_telepunch_t3_desc": "-12\u00a0s de temps de r\u00e9cup\u00e9ration et inflige maintenant <span class=\"highlight\">des d\u00e9g\u00e2ts de m\u00eal\u00e9e lourds</span>",
    "walker_unit": "Sentinelle",
    "wp_permanent_pickup_label": "+3\u00a0% de d\u00e9g\u00e2ts des armes",
    "wp_permanent_pickup_label_lv2": "+4\u00a0% de d\u00e9g\u00e2ts des armes",
    "wp_permanent_pickup_label_lv3": "+6\u00a0% de d\u00e9g\u00e2ts des armes",
    "wraith_project_mind_t2_title": "Protection\u00a0:",
    "wrecker_ultimate_grab_debuff": "Stase",
    "yakuza_kobun": "Hired Muscle",
    "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.",
    "yakuza_protection_racket": "Protection Racket",
    "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
    "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.",
    "yakuza_setting_sun": "Setting Sun",
    "yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.",
    "yakuza_shakedown": "Shakedown",
    "yakuza_shakedown_target": "Shakedown",
    "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
    "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
    "yamato_flying_strike_t3_header": "\u00c0 l'impact\u00a0:",
    "zipline_boost": "Acc\u00e9l\u00e9rateur",
    "zipline_speed_pickup/zipline_speed": "Vitesse de la tyrolienne augment\u00e9e",
    "zipline_speed_pickup_label": "Vitesse de la tyrolienne",
    "zombiewall_rotate_hint": "Faire pivoter"
}