Editing Data:Lang ja.json

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"ability_necro_hauntingskull/stackingdebuff": "死者の魔瓶",
"ability_necro_hauntingskull/stackingdebuff": "死者の魔瓶",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003Eパッシブ:\u003C/span\u003E付近で何かがデスすると、死者の魔瓶に\u003Cspan class=\"highlight\"\u003E死\u003C/span\u003Eを収集する\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003Eアクティブ:\u003C/span\u003E魔瓶を投げて\u003Cspan class=\"highlight\"\u003Eデッドヘッド\u003C/span\u003Eを召喚する。デッドヘッドは敵に繰り返し{g:citadel_inline_attribute:'SpiritDamage'}を与える\u003Cbr\u003E\u003Cbr\u003E付近に敵がいない場合、デッドヘッドはプレイヤーを追従し、武器の攻撃対象を優先する",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003Eパッシブ:\u003C/span\u003E付近で何かがデスすると、死者の魔瓶に\u003Cspan class=\"highlight\"\u003E死\u003C/span\u003Eを収集する\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003Eアクティブ:\u003C/span\u003E魔瓶を投げて\u003Cspan class=\"highlight\"\u003Eデッドヘッド\u003C/span\u003Eを召喚する。デッドヘッドは敵に繰り返し{g:citadel_inline_attribute:'SpiritDamage'}を与える\u003Cbr\u003E\u003Cbr\u003E付近に敵がいない場合、デッドヘッドはプレイヤーを追従し、武器の攻撃対象を優先する",
"ability_necro_hauntingskull_t1_desc": "死を収集するたびにHPを\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E回復する",
"ability_necro_hauntingskull_t1_desc": "死を収集するたびにHPを\u003Cspan class=\"highlight\"\u003E{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}\u003C/span\u003E回復する",
"ability_necro_hauntingskull_t2_desc": "ヒット時:\u003Cspan class=\"highlight\"\u003E1秒間\u003C/span\u003Eスロウ\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_necro_hauntingskull_t2_desc": "ヒット時:\u003Cspan class=\"highlight\"\u003E1秒間\u003C/span\u003Eスロウ\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_necro_hauntingskull_t3_desc": "デッドヘッドの数 \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E\u003Cbr\u003Eデッドヘッド生存時間 \u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E",
"ability_necro_hauntingskull_t3_desc": "デッドヘッドの数 \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E\u003Cbr\u003Eデッドヘッド生存時間 \u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E",
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