Data:Lang ja.json: Difference between revisionsGive feedback
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Deadbot v1.8.1-6369 |
Deadbot v1.8.1-6373 |
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"ability_health_swap_quip": "敵ヒーローと現在のHPを交換する", | "ability_health_swap_quip": "敵ヒーローと現在のHPを交換する", | ||
"ability_health_swap_t2_desc": "25m以内にいる敵を 3秒間\u003Cspan class=\"highlight\"\u003Eサイレンス状態\u003C/span\u003Eにする", | "ability_health_swap_t2_desc": "25m以内にいる敵を 3秒間\u003Cspan class=\"highlight\"\u003Eサイレンス状態\u003C/span\u003Eにする", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
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"ability_werewolf_transformation_ready_hint": "解放!", | "ability_werewolf_transformation_ready_hint": "解放!", | ||
"ability_werewolf_transformation_t1_desc": "弾薬&スピリット耐性 \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | "ability_werewolf_transformation_t1_desc": "弾薬&スピリット耐性 \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | ||
"ability_werewolf_transformation_t2_desc": "移動速度 \u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t2_desc": "移動速度 \u003Cspan class=\"highlight\"\u003E+4 m/秒\u003C/span\u003E、HP増加 \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E", | ||
"ability_werewolf_transformation_t3_desc": "ヒーローキル時:アビリティ、継続時間、変身回復をリフレッシュ", | "ability_werewolf_transformation_t3_desc": "ヒーローキル時:アビリティ、継続時間、変身回復をリフレッシュ", | ||
"ability_werewolf_transformation_trigger": "呪いを解く", | "ability_werewolf_transformation_trigger": "呪いを解く", | ||
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"citadel_ability_chrono_swap_t1_desc": "8秒間\u003Cspan class=\"highlight\"\u003E200バリア\u003C/span\u003Eを獲得、バリア量はスピリットでスケールする", | "citadel_ability_chrono_swap_t1_desc": "8秒間\u003Cspan class=\"highlight\"\u003E200バリア\u003C/span\u003Eを獲得、バリア量はスピリットでスケールする", | ||
"citadel_ability_chrono_swap_t2_desc": "クールダウン \u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E、キャスト範囲 \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E", | "citadel_ability_chrono_swap_t2_desc": "クールダウン \u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E、キャスト範囲 \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E", | ||
"citadel_ability_chrono_swap_t3_desc": "ヒットした対象から\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_swap_t3_desc": "ヒットした対象から\u003Cspan class=\"highlight\"\u003E{s:MultiSwap}m\u003C/span\u003E以内にいるすべての敵を入れ替える、現在HPの割合ダメージ \u003Cspan class=\"highlight\"\u003E+{s:CurrentHealthDamage}%\u003C/span\u003E", | ||
"citadel_ability_chrono_time_wall": "タイムウォール", | "citadel_ability_chrono_time_wall": "タイムウォール", | ||
"citadel_ability_chrono_time_wall_desc": "時間をゆがめる壁を作り出す。この壁は触れた\u003Cspan class=\"highlight\"\u003E敵の発射物や弾薬\u003C/span\u003Eすべての\u003Cspan class=\"highlight\"\u003E時間を停止\u003C/span\u003Eさせ、味方の弾薬の\u003Cspan class=\"highlight\"\u003E弾速とダメージ\u003C/span\u003Eを上昇させる。壁に直接触れた敵は一時的に\u003Cspan class=\"highlight\"\u003Eスロウ\u003C/span\u003E状態になる", | "citadel_ability_chrono_time_wall_desc": "時間をゆがめる壁を作り出す。この壁は触れた\u003Cspan class=\"highlight\"\u003E敵の発射物や弾薬\u003C/span\u003Eすべての\u003Cspan class=\"highlight\"\u003E時間を停止\u003C/span\u003Eさせ、味方の弾薬の\u003Cspan class=\"highlight\"\u003E弾速とダメージ\u003C/span\u003Eを上昇させる。壁に直接触れた敵は一時的に\u003Cspan class=\"highlight\"\u003Eスロウ\u003C/span\u003E状態になる", | ||
"citadel_ability_chrono_time_wall_quip": "発射物の速度を大幅に低下させる壁を生成する", | "citadel_ability_chrono_time_wall_quip": "発射物の速度を大幅に低下させる壁を生成する", | ||
"citadel_ability_chrono_time_wall_t1_desc": "幅 \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E、\u003Cbr\u003E高さ \u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E", | "citadel_ability_chrono_time_wall_t1_desc": "幅 \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E、\u003Cbr\u003E高さ \u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E", | ||
"citadel_ability_chrono_time_wall_t2_desc": "継続時間 \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t2_desc": "継続時間 \u003Cspan class=\"highlight\"\u003E+5.5秒\u003C/span\u003E、武器ダメージ \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E", | ||
"citadel_ability_chrono_time_wall_t3_desc": "リチャージ時間が4秒のチャージを\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E個獲得する", | "citadel_ability_chrono_time_wall_t3_desc": "リチャージ時間が4秒のチャージを\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E個獲得する", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||