Data:Lang tr.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6287
Deadbot (talk | contribs)
Deadbot v1.6.1-6290
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"Citadel_Shop_Rework": "Yenilenmiş Dükkân",
"Citadel_Shop_Rework": "Yenilenmiş Dükkân",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItemsActive_Title": "Tüm aktif yuvalar dolu!",
"Citadel_Shop_SellMaxItems_Desc": "Bu satın almayı tamamlamak için bir mod seçin ve eşyaları \u003Cspan class='highlight'\u003Eyarı fiyatına satıp değiştirin.\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Recommended": "En Düşük Kademe",
"Citadel_Shop_SellMaxItems_SellButton": "Sat",
"Citadel_Shop_SellMaxItems_SellButton": "Sat",
"Citadel_Shop_SellMaxItems_Title": "Tüm yuvalar dolu!",
"Citadel_Shop_Sort_Tooltip_Categories": "Eşyaları Kategoriye Göre Sırala",
"Citadel_Shop_Sort_Tooltip_Categories": "Eşyaları Kategoriye Göre Sırala",
"Citadel_Shop_Sort_Tooltip_Tier": "Eşyaları Fiyata Göre Sırala",
"Citadel_Shop_Sort_Tooltip_Tier": "Eşyaları Fiyata Göre Sırala",
Line 7,564: Line 7,560:
"ability_familiar_ability02": "Yastık Fırlatma",
"ability_familiar_ability02": "Yastık Fırlatma",
"ability_familiar_ability02_desc": "Emektar yastığınızı fırlatarak {g:citadel_inline_attribute:'SpiritDamage'} verin ve etkili bir {g:citadel_inline_attribute:'KnockBack'} uygulayın.\u003Cbr\u003E\u003Cbr\u003Eİsabet eden her vuruş, diğer yeteneklerinizin dolum süresini azaltır.",
"ability_familiar_ability02_desc": "Emektar yastığınızı fırlatarak {g:citadel_inline_attribute:'SpiritDamage'} verin ve etkili bir {g:citadel_inline_attribute:'KnockBack'} uygulayın.\u003Cbr\u003E\u003Cbr\u003Eİsabet eden her vuruş, diğer yeteneklerinizin dolum süresini azaltır.",
"ability_familiar_ability02_t2_desc": "-%35 atış hızı uygular.",
"ability_familiar_ability02_t3_desc": "+90 hasar ve +2 m yarıçap.",
"ability_familiar_attach": "Peşine Takıl",
"ability_familiar_attach": "Peşine Takıl",
"ability_familiar_attach/attached": "Uyku Molası",
"ability_familiar_attach/attached": "Uyku Molası",
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"ability_familiar_helpinghands_t1_desc": "+1 Yardımcı",
"ability_familiar_helpinghands_t1_desc": "+1 Yardımcı",
"ability_familiar_helpinghands_t2_desc": "+%8 Büyü Direnci\u003Cbr\u003E+1.5 m/sn Hareket Hızı",
"ability_familiar_helpinghands_t2_desc": "+%8 Büyü Direnci\u003Cbr\u003E+1.5 m/sn Hareket Hızı",
"ability_familiar_helpinghands_t3_desc": "+2 Yardımcı\u003Cbr\u003E+%15 Asker Hasarı ve Direnci",
"ability_familiar_helpinghands_t3_desc": "+2 Yardımcı\u003Cbr\u003E+%20 Asker Hasarı ve Direnci",
"ability_familiar_primary_weapon_bubblegun": "Silah Hasarı",
"ability_familiar_primary_weapon_bubblegun": "Silah Hasarı",
"ability_familiar_primary_weapon_bubblegun_crit": "Silah Hasarı - Kritik",
"ability_familiar_primary_weapon_bubblegun_crit": "Silah Hasarı - Kritik",
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"ability_priest_beartrap/immobilize": "Lanet Kapanı",
"ability_priest_beartrap/immobilize": "Lanet Kapanı",
"ability_priest_beartrap_desc": "Kısa bir gecikmeyle açılan bir kapanı tekmeyle fırlatın. \u003Cbr\u003E\u003Cbr\u003EKapan, kendisine temas eden ilk düşmanı kıstırarak {g:citadel_inline_attribute:'SpiritDamage'} verir, {g:citadel_inline_attribute:'Immobilize'} uygular ve ardından belirli bir süre boyunca düşmanı \u003Cspan class=\"highlight\"\u003Eortaya çıkarır\u003C/span\u003E.",
"ability_priest_beartrap_desc": "Kısa bir gecikmeyle açılan bir kapanı tekmeyle fırlatın. \u003Cbr\u003E\u003Cbr\u003EKapan, kendisine temas eden ilk düşmanı kıstırarak {g:citadel_inline_attribute:'SpiritDamage'} verir, {g:citadel_inline_attribute:'Immobilize'} uygular ve ardından belirli bir süre boyunca düşmanı \u003Cspan class=\"highlight\"\u003Eortaya çıkarır\u003C/span\u003E.",
"ability_priest_beartrap_t3_desc": "Hedeflere \u003Cspan class=\"highlight\"\u003E+%20\u003C/span\u003E hasar verirsiniz.",
"ability_priest_flashbang": "Kutsal Bomba",
"ability_priest_flashbang": "Kutsal Bomba",
"ability_priest_flashbang_desc": "Patlamadan önce seken bir bomba atın. {g:citadel_inline_attribute:'WeaponDamage'} veren bu bomba düşmanları ateşe verir. \u003Cbr\u003E\u003Cbr\u003EYanan hedefler, alandaki düşmanlara \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E verir ve \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltması\u003C/span\u003E uygular.",
"ability_priest_flashbang_desc": "Patlamadan önce seken bir bomba atın. {g:citadel_inline_attribute:'WeaponDamage'} veren bu bomba düşmanları ateşe verir. \u003Cbr\u003E\u003Cbr\u003EYanan hedefler, alandaki düşmanlara \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E verir ve \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltması\u003C/span\u003E uygular.",
"ability_priest_flashbang_pure": "Kutsal Bomba - Saf",
"ability_priest_flashbang_pure": "Kutsal Bomba - Saf",
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5 m\u003C/span\u003E patlama ve yakma yarıçapı",
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E%-20\u003C/span\u003E iyileştirme azaltması verir ve yetenek şarjına olanak tanır.",
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E%-20\u003C/span\u003E iyileştirme azaltması verir ve yetenek şarjına olanak tanır.",
"ability_priest_knockback": "Karın Deşen",
"ability_priest_knockback": "Karın Deşen",
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"ability_priest_knockback/debuff": "Karın Deşen",
"ability_priest_knockback/debuff": "Karın Deşen",
"ability_priest_knockback_desc": "Pompalı tüfeğinizle ateş ederek {g:citadel_inline_attribute:'WeaponDamage'} verin ve düşmanları geri itin. Duvara ittiğiniz kahramanlara {g:citadel_inline_attribute:'Stun'} ve {g:citadel_inline_attribute:'BonusWeaponDamage'} uygulanır.",
"ability_priest_knockback_desc": "Pompalı tüfeğinizle ateş ederek {g:citadel_inline_attribute:'WeaponDamage'} verin ve düşmanları geri itin. Duvara ittiğiniz kahramanlara {g:citadel_inline_attribute:'Stun'} ve {g:citadel_inline_attribute:'BonusWeaponDamage'} uygulanır.",
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8 sn\u003C/span\u003E yetenek dolum süresi ve \u003Cspan class=\"highlight\"\u003E+2.5 m\u003C/span\u003E yetenek menzili",
"ability_priest_knockback_t3_desc": "Duvar sersemletmesinde: Bir sonraki ağır yakın dövüş saldırınız \u003Cspan class=\"highlight\"\u003Ekutsanır\u003C/span\u003E.",
"ability_priest_knockback_t3_desc": "Duvar sersemletmesinde: Bir sonraki ağır yakın dövüş saldırınız \u003Cspan class=\"highlight\"\u003Ekutsanır\u003C/span\u003E.",
"ability_priest_selfheal": "Güçlü Duman",
"ability_priest_selfheal": "Güçlü Duman",
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"ability_priest_weaponswap_desc": "Arbaletinize \u003Cspan class=\"highlight\"\u003E3 kazık\u003C/span\u003E takın ve büyük ölçüde artırılmış {g:citadel_inline_attribute:'WeaponDamage'} verin.\u003Cbr\u003E\u003Cbr\u003ESon kazık \u003Cspan class=\"highlight\"\u003Ekutsanarak\u003C/span\u003E bonus {g:citadel_inline_attribute:'PureDamage'} verir ve sağlığı düşük düşmanları \u003Cspan class=\"highlight\"\u003Eöldürür\u003C/span\u003E.",
"ability_priest_weaponswap_desc": "Arbaletinize \u003Cspan class=\"highlight\"\u003E3 kazık\u003C/span\u003E takın ve büyük ölçüde artırılmış {g:citadel_inline_attribute:'WeaponDamage'} verin.\u003Cbr\u003E\u003Cbr\u003ESon kazık \u003Cspan class=\"highlight\"\u003Ekutsanarak\u003C/span\u003E bonus {g:citadel_inline_attribute:'PureDamage'} verir ve sağlığı düşük düşmanları \u003Cspan class=\"highlight\"\u003Eöldürür\u003C/span\u003E.",
"ability_priest_weaponswap_t1_desc": "Etkinken: \u003Cspan class=\"highlight\"\u003E1.2 m/sn\u003C/span\u003E hareket hızı kazanın.",
"ability_priest_weaponswap_t1_desc": "Etkinken: \u003Cspan class=\"highlight\"\u003E1.2 m/sn\u003C/span\u003E hareket hızı kazanın.",
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 sn\u003C/span\u003E yetenek dolum süresi ve \u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E bonus hasar",
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15 sn\u003C/span\u003E yetenek dolum süresi ve \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E bonus hasar",
"ability_priest_weaponswap_t3_desc": "Tüm Kazıklar Kutsandı",
"ability_priest_weaponswap_t3_desc": "Tüm Kazıklar Kutsandı",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
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"ability_unicorn_radiantblast": "Işık Darbesi",
"ability_unicorn_radiantblast": "Işık Darbesi",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Işık Darbesi",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Işık Darbesi",
"ability_unicorn_radiantblast_desc": "Önünüzdeki düşmanlara koni şeklinde bir ışıkla saldırın. Etkilenen düşmanlar Celeste'in saldırılarından {g:citadel_inline_attribute:'SpiritDamage'} alır ve \u003Cspan class=\"highlight\"\u003Ebüyü can çalması\u003C/span\u003E verir.",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "Mermi İsabetinde",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "Mermi İsabetinde",
"ability_unicorn_radiantblast_t2_desc": "+3 m Kullanma Menzili ve +%15 Büyü Can Çalması",
"ability_unicorn_radiantblast_t2_desc": "+3 m Kullanma Menzili ve +%15 Büyü Can Çalması",
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"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPasif: \u003C/span\u003EHasar vermek kana susatır ve bu düşük sağlıkta daha da artar. Maksimum kana susamaya ulaştığınızda otomatik olarak Kurt Laneti'ni kullanırsınız.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAktif:\u003C/span\u003E Anında dönüşerek artırılmış {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'} ve düşman kahramanlara karşı istiflenen {g:citadel_inline_attribute:'FireRate'} elde edersiniz. Ayrıca \u003Cspan class=\"highlight\"\u003Eyetenekleriniz ve silahınız\u003C/span\u003E vahşi versiyonlarıyla değiştirilir.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPasif: \u003C/span\u003EHasar vermek kana susatır ve bu düşük sağlıkta daha da artar. Maksimum kana susamaya ulaştığınızda otomatik olarak Kurt Laneti'ni kullanırsınız.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAktif:\u003C/span\u003E Anında dönüşerek artırılmış {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'} ve düşman kahramanlara karşı istiflenen {g:citadel_inline_attribute:'FireRate'} elde edersiniz. Ayrıca \u003Cspan class=\"highlight\"\u003Eyetenekleriniz ve silahınız\u003C/span\u003E vahşi versiyonlarıyla değiştirilir.",
"ability_werewolf_transformation_ready_hint": "Hazır!",
"ability_werewolf_transformation_ready_hint": "Hazır!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+%15\u003C/span\u003E Mermi ve Büyü Direnci",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+%14\u003C/span\u003E Mermi ve Büyü Direnci",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E Hareket Hızı ve \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E Bonus Sağlık",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E Hareket Hızı ve \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E Bonus Sağlık",
"ability_werewolf_transformation_t3_desc": "Kahraman öldürüldüğünde: Yetenekler, süre ve dönüşüm iyileştirmesi yenilenir.",
"ability_werewolf_transformation_t3_desc": "Kahraman öldürüldüğünde: Yetenekler, süre ve dönüşüm iyileştirmesi yenilenir.",
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"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_search": "Yenileyici",
"upgrade_ability_refresher_search": "Yenileyici",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
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"upgrade_acolytes_glove_desc": "Bir kahramana karşı \u003Cspan class=\"highlight\"\u003Ehafif veya ağır yakın dövüş\u003C/span\u003E saldırısı yaptığınızda ekstra \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E verirsiniz ve hedefin \u003Cspan class=\"highlight\"\u003Ebüyü direncini\u003C/span\u003E azaltırsınız.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EHafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.\u003C/span\u003E",
"upgrade_acolytes_glove_desc": "Bir kahramana karşı \u003Cspan class=\"highlight\"\u003Ehafif veya ağır yakın dövüş\u003C/span\u003E saldırısı yaptığınızda ekstra \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E verirsiniz ve hedefin \u003Cspan class=\"highlight\"\u003Ebüyü direncini\u003C/span\u003E azaltırsınız.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EHafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.\u003C/span\u003E",
"upgrade_acolytes_glove_search": "Büyülü Yumruk",
"upgrade_acolytes_glove_search": "Büyülü Yumruk",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
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"upgrade_active_reload_desc": "Şarjör değiştirirken çıkan göstergedeki işaret yeşil alana geldiğinde {g:citadel_binding:'Reload'} tuşuna basarsanız \u003Cspan class=\"highlight\"\u003Eşarjör değiştirme anında tamamlanır\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emermi can çalması\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızı\u003C/span\u003E kazanırsınız.",
"upgrade_active_reload_desc": "Şarjör değiştirirken çıkan göstergedeki işaret yeşil alana geldiğinde {g:citadel_binding:'Reload'} tuşuna basarsanız \u003Cspan class=\"highlight\"\u003Eşarjör değiştirme anında tamamlanır\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emermi can çalması\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızı\u003C/span\u003E kazanırsınız.",
"upgrade_active_reload_search": "Aktif Şarjör Değiştirme",
"upgrade_active_reload_search": "Aktif Şarjör Değiştirme",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
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"upgrade_aoe_root_active": "\u003Cspan class=\"highlight\"\u003EVakum\u003C/span\u003E bombası atarak tüm düşmanları küçük bir alana çeker ve onlara \u003Cspan class=\"highlight\"\u003EYavaşlatma Büyüsü\u003C/span\u003E uygularsınız.",
"upgrade_aoe_root_active": "\u003Cspan class=\"highlight\"\u003EVakum\u003C/span\u003E bombası atarak tüm düşmanları küçük bir alana çeker ve onlara \u003Cspan class=\"highlight\"\u003EYavaşlatma Büyüsü\u003C/span\u003E uygularsınız.",
"upgrade_aoe_root_search": "Girdap Ağı",
"upgrade_aoe_root_search": "Girdap Ağı",
"upgrade_aoe_silence": "EMP Grenade",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
Line 11,359: Line 11,342:
"upgrade_aprounds_desc": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların \u003Cspan class=\"highlight\"\u003Emermi direncini yok sayayarak\u003C/span\u003E onları \u003Cspan class=\"highlight\"\u003Edelip geçer\u003C/span\u003E.",
"upgrade_aprounds_desc": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların \u003Cspan class=\"highlight\"\u003Emermi direncini yok sayayarak\u003C/span\u003E onları \u003Cspan class=\"highlight\"\u003Edelip geçer\u003C/span\u003E.",
"upgrade_aprounds_search": "Zırh Delici Mermiler",
"upgrade_aprounds_search": "Zırh Delici Mermiler",
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "Süre Uzatıcı",
"upgrade_arcane_extension": "Süre Uzatıcı",
"upgrade_arcane_extension_desc": "\u003Cspan class=\"highlight\"\u003ESüresini\u003C/span\u003E artırmak için bir yeteneği güçlendirin.",
"upgrade_arcane_extension_desc": "\u003Cspan class=\"highlight\"\u003ESüresini\u003C/span\u003E artırmak için bir yeteneği güçlendirin.",
"upgrade_arcane_extension_search": "Süre Uzatıcı",
"upgrade_arcane_extension_search": "Süre Uzatıcı",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "Gizemli Dalgalanma",
"upgrade_arcane_surge": "Gizemli Dalgalanma",
Line 11,372: Line 11,353:
"upgrade_arctic_blast_desc": "Vurduğu hedeflere \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E veren, onları \u003Cspan class=\"highlight\"\u003Edonduran\u003C/span\u003E ve ardından \u003Cspan class=\"highlight\"\u003Eyavaşlatan\u003C/span\u003E genişleyen bir buz patlamasına neden olun. Donmuş hedefler daha fazla hasar alır.",
"upgrade_arctic_blast_desc": "Vurduğu hedeflere \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E veren, onları \u003Cspan class=\"highlight\"\u003Edonduran\u003C/span\u003E ve ardından \u003Cspan class=\"highlight\"\u003Eyavaşlatan\u003C/span\u003E genişleyen bir buz patlamasına neden olun. Donmuş hedefler daha fazla hasar alır.",
"upgrade_arctic_blast_search": "Arktik Patlama",
"upgrade_arctic_blast_search": "Arktik Patlama",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_attack_speed_1": "Fire Rate",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "Sakatlayan Kafadan Vuruş",
"upgrade_banshee_slugs": "Sakatlayan Kafadan Vuruş",
"upgrade_banshee_slugs_headshots_desc": "Kahramanlara \u003Cspan class=\"highlight\"\u003Ekafadan vuruş yapmak\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emermi ve büyü dirençlerini\u003C/span\u003E azaltır. Ayrıca hedefe \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltması\u003C/span\u003E uygular.",
"upgrade_banshee_slugs_headshots_desc": "Kahramanlara \u003Cspan class=\"highlight\"\u003Ekafadan vuruş yapmak\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emermi ve büyü dirençlerini\u003C/span\u003E azaltır. Ayrıca hedefe \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltması\u003C/span\u003E uygular.",
"upgrade_banshee_slugs_search": "Sakatlayan Kafadan Vuruş",
"upgrade_banshee_slugs_search": "Sakatlayan Kafadan Vuruş",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "Vahşi Savaşçı",
"upgrade_berserker": "Vahşi Savaşçı",
Line 11,394: Line 11,371:
"upgrade_blood_tribute_desc": "Aktif: {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003Ezayıflatma direnci\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızını\u003C/span\u003E geliştirmek için sürekli olarak sağlık tüketir. Bu esnada alınan iyileştirme azalır.",
"upgrade_blood_tribute_desc": "Aktif: {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003Ezayıflatma direnci\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızını\u003C/span\u003E geliştirmek için sürekli olarak sağlık tüketir. Bu esnada alınan iyileştirme azalır.",
"upgrade_blood_tribute_search": "Kanlı Haraç",
"upgrade_blood_tribute_search": "Kanlı Haraç",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boundless_spirit": "Sınırsız Büyü",
"upgrade_boundless_spirit": "Sınırsız Büyü",
Line 11,402: Line 11,378:
"upgrade_boxing_glove_search": "Güçlendirici Yumruklar",
"upgrade_boxing_glove_search": "Güçlendirici Yumruklar",
"upgrade_bullet_armor": "Mermi Zırhı",
"upgrade_bullet_armor": "Mermi Zırhı",
"upgrade_bullet_armor_2": "Bullet Resilience Disabled",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
Line 11,410: Line 11,385:
"upgrade_bullet_armor_reduction_aura_search": "Avcı Aurası",
"upgrade_bullet_armor_reduction_aura_search": "Avcı Aurası",
"upgrade_bullet_armor_search": "Mermi Zırhı",
"upgrade_bullet_armor_search": "Mermi Zırhı",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
Line 11,422: Line 11,396:
"upgrade_burst_fire": "Salvo",
"upgrade_burst_fire": "Salvo",
"upgrade_burst_fire/modifier_burst_fire_buff": "Salvo",
"upgrade_burst_fire/modifier_burst_fire_buff": "Salvo",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızı\u003C/span\u003E kazanırsınız.",
"upgrade_burst_fire_desc": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ehareket hızı\u003C/span\u003E kazanırsınız.",
"upgrade_burst_fire_search": "Salvo",
"upgrade_burst_fire_search": "Salvo",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_capacitor": "Kondansatör",
"upgrade_capacitor": "Kondansatör",
Line 11,439: Line 11,411:
"upgrade_chain_lightning_desc": "Mermilerinizin hedefinize \u003Cspan class=\"highlight\"\u003Eelektrik çarpma\u003C/span\u003E şansı vardır. \u003Cspan class=\"highlight\"\u003EElektrik çarpması\u003C/span\u003E yakındaki bir düşmana seker.",
"upgrade_chain_lightning_desc": "Mermilerinizin hedefinize \u003Cspan class=\"highlight\"\u003Eelektrik çarpma\u003C/span\u003E şansı vardır. \u003Cspan class=\"highlight\"\u003EElektrik çarpması\u003C/span\u003E yakındaki bir düşmana seker.",
"upgrade_chain_lightning_search": "Tesla Mermileri",
"upgrade_chain_lightning_search": "Tesla Mermileri",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charmed_wraps": "Charmed Wraps",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_cheat_death": "Ölümden Dönme",
"upgrade_cheat_death": "Ölümden Dönme",
Line 11,452: Line 11,422:
"upgrade_chonky_search": "Metanet",
"upgrade_chonky_search": "Metanet",
"upgrade_clip_size": "Genişletilmiş Şarjör",
"upgrade_clip_size": "Genişletilmiş Şarjör",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3": "Extra Large Magazine",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed": "Extended Magazine",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3": "Extra Large Magazine",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_search": "Genişletilmiş Şarjör",
"upgrade_clip_size_search": "Genişletilmiş Şarjör",
"upgrade_cloak_of_opportunity": "Fırsat Pelerini",
"upgrade_cloak_of_opportunity": "Fırsat Pelerini",
"upgrade_cloak_of_opportunity_desc": "\u003Cspan class=\"highlight\"\u003EHareket engelleme, sersemletme, zincirleme, hareketsizleştirme veya uyutma\u003C/span\u003E uygulayacak bir sonraki zayıflatmayı engeller ve kahramanı \u003Cspan class=\"highlight\"\u003Edurdurulamaz\u003C/span\u003E hâle getirir. Ayrıca \u003Cspan class=\"highlight\"\u003Ebariyer\u003C/span\u003E ve fazladan {g:citadel_inline_attribute:'MoveSpeed'} sağlar.",
"upgrade_cloak_of_opportunity_desc": "\u003Cspan class=\"highlight\"\u003EHareket engelleme, sersemletme, zincirleme, hareketsizleştirme veya uyutma\u003C/span\u003E uygulayacak bir sonraki zayıflatmayı engeller ve kahramanı \u003Cspan class=\"highlight\"\u003Edurdurulamaz\u003C/span\u003E hâle getirir. Ayrıca \u003Cspan class=\"highlight\"\u003Ebariyer\u003C/span\u003E ve fazladan {g:citadel_inline_attribute:'MoveSpeed'} sağlar.",
"upgrade_cloaking_device": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
Line 11,486: Line 11,451:
"upgrade_colossus_desc": "\u003Cspan class=\"highlight\"\u003EMermi ve büyü direnci\u003C/span\u003E kazanın ve yakındaki düşmanların \u003Cspan class=\"highlight\"\u003Ehareket ve atılma hızlarını yavaşlatın.\u003C/span\u003E Model boyutunuzu büyütür.",
"upgrade_colossus_desc": "\u003Cspan class=\"highlight\"\u003EMermi ve büyü direnci\u003C/span\u003E kazanın ve yakındaki düşmanların \u003Cspan class=\"highlight\"\u003Ehareket ve atılma hızlarını yavaşlatın.\u003C/span\u003E Model boyutunuzu büyütür.",
"upgrade_colossus_search": "Dev",
"upgrade_colossus_search": "Dev",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
Line 11,513: Line 11,477:
"upgrade_damage_recycler_desc": "Düşmanların uyguladığı \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltmalarının\u003C/span\u003E etkisini azaltır.",
"upgrade_damage_recycler_desc": "Düşmanların uyguladığı \u003Cspan class=\"highlight\"\u003Eiyileştirme azaltmalarının\u003C/span\u003E etkisini azaltır.",
"upgrade_damage_recycler_search": "Sülük",
"upgrade_damage_recycler_search": "Sülük",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "Zayıflatma Azaltıcı",
"upgrade_debuff_reducer": "Zayıflatma Azaltıcı",
Line 11,521: Line 11,484:
"upgrade_deflecting_armor_desc": "Gelen mermileri saptırarak {g:citadel_inline_attribute:'WeaponDamage'} engelleme veya mermilerin uyguladığı tüm \u003Cspan class=\"highlight\"\u003Evuruş etkilerini\u003C/span\u003E engelleme şansı kazanın.",
"upgrade_deflecting_armor_desc": "Gelen mermileri saptırarak {g:citadel_inline_attribute:'WeaponDamage'} engelleme veya mermilerin uyguladığı tüm \u003Cspan class=\"highlight\"\u003Evuruş etkilerini\u003C/span\u003E engelleme şansı kazanın.",
"upgrade_deflecting_armor_search": "Kaplamalı Zırh",
"upgrade_deflecting_armor_search": "Kaplamalı Zırh",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_disarm": "Drain Will",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_discord": "Bela",
"upgrade_discord": "Bela",
Line 11,534: Line 11,495:
"upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003ESon yeteneğinizi\u003C/span\u003E kullandığınızda bir \u003Cspan class=\"highlight\"\u003Ebariyer\u003C/span\u003E ve geçici \u003Cspan class=\"highlight\"\u003Ebüyü gücü\u003C/span\u003E kazanırsınız.",
"upgrade_diviners_kevlar_desc": "\u003Cspan class=\"highlight\"\u003ESon yeteneğinizi\u003C/span\u003E kullandığınızda bir \u003Cspan class=\"highlight\"\u003Ebariyer\u003C/span\u003E ve geçici \u003Cspan class=\"highlight\"\u003Ebüyü gücü\u003C/span\u003E kazanırsınız.",
"upgrade_diviners_kevlar_search": "Kâhinin Kevlar Zırhı",
"upgrade_diviners_kevlar_search": "Kâhinin Kevlar Zırhı",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "Kahramanlık Aurası",
"upgrade_dps_aura": "Kahramanlık Aurası",
Line 11,540: Line 11,500:
"upgrade_dps_aura_desc": "Yakındaki dost birimlere \u003Cspan class=\"highlight\"\u003Emermi direnci\u003C/span\u003E sağlar.",
"upgrade_dps_aura_desc": "Yakındaki dost birimlere \u003Cspan class=\"highlight\"\u003Emermi direnci\u003C/span\u003E sağlar.",
"upgrade_dps_aura_search": "Kahramanlık Aurası",
"upgrade_dps_aura_search": "Kahramanlık Aurası",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_eldritch_shot": "Ürpertici Atış",
"upgrade_eldritch_shot": "Ürpertici Atış",
Line 11,575: Line 11,533:
"upgrade_fervor_passive": "\u003Cspan class=\"highlight\"\u003E%{s:LowHealthThreshold} sağlığın altındayken\u003C/span\u003E özellik bonusları kazanırsınız.",
"upgrade_fervor_passive": "\u003Cspan class=\"highlight\"\u003E%{s:LowHealthThreshold} sağlığın altındayken\u003C/span\u003E özellik bonusları kazanırsınız.",
"upgrade_fervor_search": "Savaş Çılgınlığı",
"upgrade_fervor_search": "Savaş Çılgınlığı",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
Line 11,590: Line 11,547:
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_full_spectrum": "Full Spectrum",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_fury_trance": "Öfke Transı",
"upgrade_fury_trance": "Öfke Transı",
"upgrade_fury_trance_active": "\u003Cspan class=\"highlight\"\u003EAtış hızı\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ebüyü direnci\u003C/span\u003E verir ancak sizi hem \u003Cspan class=\"highlight\"\u003Esusturur\u003C/span\u003E hem de \u003Cspan class=\"highlight\"\u003Ekuvvet kullanımınızı ve yenilemesini devre dışı bırakır\u003C/span\u003E.",
"upgrade_fury_trance_active": "\u003Cspan class=\"highlight\"\u003EAtış hızı\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ebüyü direnci\u003C/span\u003E verir ancak sizi hem \u003Cspan class=\"highlight\"\u003Esusturur\u003C/span\u003E hem de \u003Cspan class=\"highlight\"\u003Ekuvvet kullanımınızı ve yenilemesini devre dışı bırakır\u003C/span\u003E.",
"upgrade_fury_trance_search": "Öfke Transı",
"upgrade_fury_trance_search": "Öfke Transı",
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
Line 11,644: Line 11,599:
"upgrade_health_2": "Dayanıklılık",
"upgrade_health_2": "Dayanıklılık",
"upgrade_health_2_search": "Dayanıklılık",
"upgrade_health_2_search": "Dayanıklılık",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
Line 11,650: Line 11,604:
"upgrade_health_nova_desc": "Kendinizi ve etrafınızdaki dostları \u003Cspan class=\"highlight\"\u003Eiyileştirin\u003C/span\u003E.",
"upgrade_health_nova_desc": "Kendinizi ve etrafınızdaki dostları \u003Cspan class=\"highlight\"\u003Eiyileştirin\u003C/span\u003E.",
"upgrade_health_nova_search": "İyileştirme Dalgası",
"upgrade_health_nova_search": "İyileştirme Dalgası",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_aura": "Healing Aura",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_search": "Ekstra Sağlık",
"upgrade_health_search": "Ekstra Sağlık",
Line 11,664: Line 11,615:
"upgrade_health_stimpak_desc": "Hedefe \u003Cspan class=\"highlight\"\u003Eyenilenme\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ekoşu hızı\u003C/span\u003E verir. Düşman oyunculardan veya hedeflerden hasar alırsanız geçer. Kendi üzerinizde kullanabilirsiniz.",
"upgrade_health_stimpak_desc": "Hedefe \u003Cspan class=\"highlight\"\u003Eyenilenme\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Ekoşu hızı\u003C/span\u003E verir. Düşman oyunculardan veya hedeflerden hasar alırsanız geçer. Kendi üzerinizde kullanabilirsiniz.",
"upgrade_health_stimpak_search": "İyileştirme Ayini",
"upgrade_health_stimpak_search": "İyileştirme Ayini",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Kanıyor",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Kanıyor",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "Yüksek Hızlı Mermiler",
"upgrade_high_velocity_mag": "Yüksek Hızlı Mermiler",
Line 11,678: Line 11,627:
"upgrade_icarus_wings": "Seraf Kanatları",
"upgrade_icarus_wings": "Seraf Kanatları",
"upgrade_icarus_wings_desc": "Havadayken, daha fazla hasar verir ve daha az hasar alırsınız. İnmeden önce ilave olarak bir defa \u003Cspan class=\"highlight\"\u003Ehavada zıplama\u003C/span\u003E veya \u003Cspan class=\"highlight\"\u003Ezıplayarak atılma\u003C/span\u003E olanağı verir.",
"upgrade_icarus_wings_desc": "Havadayken, daha fazla hasar verir ve daha az hasar alırsınız. İnmeden önce ilave olarak bir defa \u003Cspan class=\"highlight\"\u003Ehavada zıplama\u003C/span\u003E veya \u003Cspan class=\"highlight\"\u003Ezıplayarak atılma\u003C/span\u003E olanağı verir.",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
Line 11,712: Line 11,660:
"upgrade_kinetic_sash_desc": "\u003Cspan class=\"highlight\"\u003EZıplayarak atıldığınızda\u003C/span\u003E tekrar şarjör değiştirene kadar \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E ve bonus \u003Cspan class=\"highlight\"\u003Ecephane\u003C/span\u003E kazanırsınız. En fazla {s:AbilityDuration} saniye sürer.",
"upgrade_kinetic_sash_desc": "\u003Cspan class=\"highlight\"\u003EZıplayarak atıldığınızda\u003C/span\u003E tekrar şarjör değiştirene kadar \u003Cspan class=\"highlight\"\u003Eatış hızı\u003C/span\u003E ve bonus \u003Cspan class=\"highlight\"\u003Ecephane\u003C/span\u003E kazanırsınız. En fazla {s:AbilityDuration} saniye sürer.",
"upgrade_kinetic_sash_search": "Kinetik Atılma",
"upgrade_kinetic_sash_search": "Kinetik Atılma",
"upgrade_leveler": "Leveler",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
Line 11,723: Line 11,670:
"upgrade_long_range_desc": "Hedefinizle aranızdaki mesafe \u003Cspan class=\"highlight\"\u003Eminimum mesafeden daha fazlaysa\u003C/span\u003E, hedefinize ilave \u003Cspan class=\"highlight\"\u003Esilah hasarı\u003C/span\u003E verirsiniz.",
"upgrade_long_range_desc": "Hedefinizle aranızdaki mesafe \u003Cspan class=\"highlight\"\u003Eminimum mesafeden daha fazlaysa\u003C/span\u003E, hedefinize ilave \u003Cspan class=\"highlight\"\u003Esilah hasarı\u003C/span\u003E verirsiniz.",
"upgrade_long_range_search": "Uzun Menzil",
"upgrade_long_range_search": "Uzun Menzil",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
Line 11,732: Line 11,678:
"upgrade_magic_carpet_desc": "Sizi \u003Cspan class=\"highlight\"\u003Euçuran\u003C/span\u003E bir Sihirli Halı çağırır. Uçarken yavaşlatmalara karşı bağışıklık kazanırsınız. Uçarken yapacağınız herhangi bir eylem halının kaybolmasına neden olur. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EHalıyı çağırırken yetenek kullanamazsınız.\u003C/span\u003E",
"upgrade_magic_carpet_desc": "Sizi \u003Cspan class=\"highlight\"\u003Euçuran\u003C/span\u003E bir Sihirli Halı çağırır. Uçarken yavaşlatmalara karşı bağışıklık kazanırsınız. Uçarken yapacağınız herhangi bir eylem halının kaybolmasına neden olur. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EHalıyı çağırırken yetenek kullanamazsınız.\u003C/span\u003E",
"upgrade_magic_carpet_search": "Sihirli Halı",
"upgrade_magic_carpet_search": "Sihirli Halı",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "Sihirli Füzeler",
"upgrade_magic_missile": "Sihirli Füzeler",
Line 11,769: Line 11,714:
"upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003EMermilere karşı bağışıklık\u003C/span\u003E kazanın.",
"upgrade_metal_skin_desc": "\u003Cspan class=\"highlight\"\u003EMermilere karşı bağışıklık\u003C/span\u003E kazanın.",
"upgrade_metal_skin_search": "Metal Deri",
"upgrade_metal_skin_search": "Metal Deri",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mystic_regeneration": "Mistik Yenilenme",
"upgrade_mystic_regeneration": "Mistik Yenilenme",
Line 11,778: Line 11,722:
"upgrade_mystical_piano": "Mistik Piyano",
"upgrade_mystical_piano": "Mistik Piyano",
"upgrade_mystical_piano_desc": "Kısa bir gecikmeden sonra, hedef alandaki düşmanlar sersemletilecek ve kuvvetleri tükenecek. Sersemletme sonrası geçici olarak afallayacaklar.",
"upgrade_mystical_piano_desc": "Kısa bir gecikmeden sonra, hedef alandaki düşmanlar sersemletilecek ve kuvvetleri tükenecek. Sersemletme sonrası geçici olarak afallayacaklar.",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "Anticanavar Mermileri",
"upgrade_non_player_bonus": "Anticanavar Mermileri",
Line 11,802: Line 11,745:
"upgrade_phantom_strike_desc": "Bir düşman hedefe \u003Cspan class=\"highlight\"\u003Eışınlanıp\u003C/span\u003E ardından onu yere çalarak \u003Cspan class=\"highlight\"\u003Ehasar verin\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Ehareket hızını\u003C/span\u003E azaltın ve \u003Cspan class=\"highlight\"\u003Eetkisizleştirin\u003C/span\u003E.",
"upgrade_phantom_strike_desc": "Bir düşman hedefe \u003Cspan class=\"highlight\"\u003Eışınlanıp\u003C/span\u003E ardından onu yere çalarak \u003Cspan class=\"highlight\"\u003Ehasar verin\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Ehareket hızını\u003C/span\u003E azaltın ve \u003Cspan class=\"highlight\"\u003Eetkisizleştirin\u003C/span\u003E.",
"upgrade_phantom_strike_search": "Hayalet Saldırı",
"upgrade_phantom_strike_search": "Hayalet Saldırı",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_prism_blast": "Prizma Patlaması",
"upgrade_prism_blast": "Prizma Patlaması",
Line 11,809: Line 11,751:
"upgrade_pristine_emblem_desc": "Saldırılarınız \u003Cspan class=\"highlight\"\u003E%{s:EnemyLifeThreshold} üzerinde sağlığa sahip düşmanlara\u003C/span\u003E karşı ilave \u003Cspan class=\"highlight\"\u003Esilah hasarı\u003C/span\u003E verir.",
"upgrade_pristine_emblem_desc": "Saldırılarınız \u003Cspan class=\"highlight\"\u003E%{s:EnemyLifeThreshold} üzerinde sağlığa sahip düşmanlara\u003C/span\u003E karşı ilave \u003Cspan class=\"highlight\"\u003Esilah hasarı\u003C/span\u003E verir.",
"upgrade_pristine_emblem_search": "Deşici Mermiler",
"upgrade_pristine_emblem_search": "Deşici Mermiler",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "Susturucu",
"upgrade_proc_silence": "Susturucu",
Line 11,817: Line 11,757:
"upgrade_proc_silence_desc": "Mermileriniz \u003Cspan class=\"highlight\"\u003Esusturma\u003C/span\u003E uygular. Kurbanlar, susturma sona erdikten sonra \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} saniye\u003C/span\u003E boyunca bu etkiye karşı bağışıklık kazanır.",
"upgrade_proc_silence_desc": "Mermileriniz \u003Cspan class=\"highlight\"\u003Esusturma\u003C/span\u003E uygular. Kurbanlar, susturma sona erdikten sonra \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} saniye\u003C/span\u003E boyunca bu etkiye karşı bağışıklık kazanır.",
"upgrade_proc_silence_search": "Susturucu",
"upgrade_proc_silence_search": "Susturucu",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_quarantine": "Quarantine",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
Line 11,833: Line 11,771:
"upgrade_rebirth_passive": "Ölürseniz, {s:RespawnDelay} saniye sonra eksik sağlıklıka \u003Cspan class=\"highlight\"\u003Eöldüğünüz yerde yeniden doğarsınız\u003C/span\u003E.",
"upgrade_rebirth_passive": "Ölürseniz, {s:RespawnDelay} saniye sonra eksik sağlıklıka \u003Cspan class=\"highlight\"\u003Eöldüğünüz yerde yeniden doğarsınız\u003C/span\u003E.",
"upgrade_rebirth_search": "Ruhun Yeniden Doğuşu",
"upgrade_rebirth_search": "Ruhun Yeniden Doğuşu",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_rechargingbullets": "Şarj Edici Mermiler",
"upgrade_rechargingbullets": "Şarj Edici Mermiler",
Line 11,844: Line 11,781:
"upgrade_regenerating_bullet_shield_desc": "\u003Cspan class=\"highlight\"\u003E%{s:LifeThreshold} sağlığın üzerindeyken\u003C/span\u003E \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E kazanın.",
"upgrade_regenerating_bullet_shield_desc": "\u003Cspan class=\"highlight\"\u003E%{s:LifeThreshold} sağlığın üzerindeyken\u003C/span\u003E \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E kazanın.",
"upgrade_regenerating_bullet_shield_search": "Savaş Yeleği",
"upgrade_regenerating_bullet_shield_search": "Savaş Yeleği",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "Artan Direnç",
"upgrade_reinforcing_casings": "Artan Direnç",
"upgrade_reinforcing_casings_desc": "Mermileriniz bir düşman kahramana isabet ettiğinde \u003Cspan class=\"highlight\"\u003Emermi direnci\u003C/span\u003E verir. \u003Cspan class=\"highlight\"\u003EHer atış sadece bir istif verebilir.\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "Mermileriniz bir düşman kahramana isabet ettiğinde \u003Cspan class=\"highlight\"\u003Emermi direnci\u003C/span\u003E verir. \u003Cspan class=\"highlight\"\u003EHer atış sadece bir istif verebilir.\u003C/span\u003E",
"upgrade_reinforcing_casings_search": "Artan Direnç",
"upgrade_reinforcing_casings_search": "Artan Direnç",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "Kurtarma Işını",
"upgrade_rescue_beam": "Kurtarma Işını",
Line 11,908: Line 11,843:
"upgrade_siphon_bullets_desc_passive2": "Mermileriniz geçici olarak düşmanların \u003Cspan class=\"highlight\"\u003Emaksimum sağlığını çalar\u003C/span\u003E. Zayıflatma sona erdikten sonra düşman çalınan sağlığını geri kazanır. Hedefiniz ölürse kalıcı olarak {s:StealPerKill} sağlık istifi çalarsınız, ölürseniz {s:StackLostPerDeath} istif kaybedersiniz.",
"upgrade_siphon_bullets_desc_passive2": "Mermileriniz geçici olarak düşmanların \u003Cspan class=\"highlight\"\u003Emaksimum sağlığını çalar\u003C/span\u003E. Zayıflatma sona erdikten sonra düşman çalınan sağlığını geri kazanır. Hedefiniz ölürse kalıcı olarak {s:StealPerKill} sağlık istifi çalarsınız, ölürseniz {s:StackLostPerDeath} istif kaybedersiniz.",
"upgrade_siphon_bullets_search": "Can Çalma Mermileri",
"upgrade_siphon_bullets_search": "Can Çalma Mermileri",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "Yavaşlatan Mermiler",
"upgrade_slowing_bullets": "Yavaşlatan Mermiler",
Line 11,914: Line 11,848:
"upgrade_slowing_bullets_desc": "Mermileriniz düşmanlara \u003Cspan class=\"highlight\"\u003Ehareket yavaşlatması\u003C/span\u003E uygular.",
"upgrade_slowing_bullets_desc": "Mermileriniz düşmanlara \u003Cspan class=\"highlight\"\u003Ehareket yavaşlatması\u003C/span\u003E uygular.",
"upgrade_slowing_bullets_search": "Yavaşlatan Mermiler",
"upgrade_slowing_bullets_search": "Yavaşlatan Mermiler",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Yavaşlatıldı",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "Geliştirilmiş Büyü",
"upgrade_soaring_spirit": "Geliştirilmiş Büyü",
"upgrade_soaring_spirit_search": "Geliştirilmiş Büyü",
"upgrade_soaring_spirit_search": "Geliştirilmiş Büyü",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellbreaker": "Büyü Bozan",
"upgrade_spellbreaker": "Büyü Bozan",
Line 11,957: Line 11,888:
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_search": "Hızlı Koşma Botları",
"upgrade_sprint_booster_search": "Hızlı Koşma Botları",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stasis_bomb": "Stasis Bomb",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_succor": "Rescue",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "Büyü Mühürlü Yumruklar",
"upgrade_superacolytes_glove": "Büyü Mühürlü Yumruklar",
Line 11,990: Line 11,917:
"upgrade_targeted_silence_desc": "Düşmanları kısa bir süreliğine \u003Cspan class=\"highlight\"\u003Esusturan\u003C/span\u003E ve ve çarpma hasarı veren genişleyen bir atış yapın. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESusturma yönlendirmeli yetenekleri durdurmaz.\u003C/span\u003E",
"upgrade_targeted_silence_desc": "Düşmanları kısa bir süreliğine \u003Cspan class=\"highlight\"\u003Esusturan\u003C/span\u003E ve ve çarpma hasarı veren genişleyen bir atış yapın. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESusturma yönlendirmeli yetenekleri durdurmaz.\u003C/span\u003E",
"upgrade_targeted_silence_search": "Susturma Dalgası",
"upgrade_targeted_silence_search": "Susturma Dalgası",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "Büyü Zırhı",
"upgrade_tech_armor": "Büyü Zırhı",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_search": "Büyü Zırhı",
"upgrade_tech_armor_search": "Büyü Zırhı",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mistik Titreşimler",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mistik Titreşimler",
"upgrade_tech_bleed_desc": "Vurulan hedefe \u003Cspan class=\"highlight\"\u003Eyavaşlatma\u003C/span\u003E uygulamak ve kısa bir gecikme sonrasında \u003Cspan class=\"highlight\"\u003Everilmiş hasarın bir bölümünü ilave olarak\u003C/span\u003E hedefin etrafındaki düşmanlara vermek için bir yeteneği \u003Cspan class=\"highlight\"\u003Ecan çalma\u003C/span\u003E ile güçlendirin.",
"upgrade_tech_bleed_desc": "Vurulan hedefe \u003Cspan class=\"highlight\"\u003Eyavaşlatma\u003C/span\u003E uygulamak ve kısa bir gecikme sonrasında \u003Cspan class=\"highlight\"\u003Everilmiş hasarın bir bölümünü ilave olarak\u003C/span\u003E hedefin etrafındaki düşmanlara vermek için bir yeteneği \u003Cspan class=\"highlight\"\u003Ecan çalma\u003C/span\u003E ile güçlendirin.",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "Yayılan İşkence",
"upgrade_tech_damage_pulse": "Yayılan İşkence",
"upgrade_tech_damage_pulse_desc": "Düzenli aralıklarla en yakın iki düşmana \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E verir.",
"upgrade_tech_damage_pulse_desc": "Düzenli aralıklarla en yakın iki düşmana \u003Cspan class=\"highlight\"\u003Ebüyü hasarı\u003C/span\u003E verir.",
"upgrade_tech_damage_pulse_search": "Yayılan İşkence",
"upgrade_tech_damage_pulse_search": "Yayılan İşkence",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
Line 12,020: Line 11,942:
"upgrade_tech_purge_search": "Büyü Dayanıklılığı",
"upgrade_tech_purge_search": "Büyü Dayanıklılığı",
"upgrade_tech_range": "Büyük Genişleme",
"upgrade_tech_range": "Büyük Genişleme",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "Yeteneklerinizin ve eşyalarınızın \u003Cspan class=\"highlight\"\u003Emenzilini\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Eetki yarıçapını\u003C/span\u003E artırır.",
"upgrade_tech_range_desc": "Yeteneklerinizin ve eşyalarınızın \u003Cspan class=\"highlight\"\u003Emenzilini\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Eetki yarıçapını\u003C/span\u003E artırır.",
Line 12,030: Line 11,951:
"upgrade_titan_round": "Devasa Şarjör",
"upgrade_titan_round": "Devasa Şarjör",
"upgrade_titan_round_search": "Devasa Şarjör",
"upgrade_titan_round_search": "Devasa Şarjör",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "Toksik Mermiler",
"upgrade_toxic_bullets": "Toksik Mermiler",
Line 12,067: Line 11,987:
"upgrade_weapon_backstabber_desc": "Düşmanlara silah veya yakın dövüş saldırısıyla arkalarından saldırmak onlara {g:citadel_inline_attribute:'SpiritDPS'} veren bir yaraya neden olur ve mermi dirençlerini azaltır. Bu esnada siz veya hedefe yakın dostlarınız hedefi \u003Cspan class=\"highlight\"\u003Eduvarların arkasından\u003C/span\u003E görebilir ve {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanır.",
"upgrade_weapon_backstabber_desc": "Düşmanlara silah veya yakın dövüş saldırısıyla arkalarından saldırmak onlara {g:citadel_inline_attribute:'SpiritDPS'} veren bir yaraya neden olur ve mermi dirençlerini azaltır. Bu esnada siz veya hedefe yakın dostlarınız hedefi \u003Cspan class=\"highlight\"\u003Eduvarların arkasından\u003C/span\u003E görebilir ve {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanır.",
"upgrade_weapon_backstabber_search": "Hain",
"upgrade_weapon_backstabber_search": "Hain",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_eater": "Weapon Eater",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_instant_reload": "Reloader + Huge Clip",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_overdrive_clip": "Overdrive Clip",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_shielding": "Silah Kalkanı",
"upgrade_weapon_shielding": "Silah Kalkanı",
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"upgrade_withering_whip_desc": "Bir düşmanı hedef alarak \u003Cspan class=\"highlight\"\u003Eatış hızını\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Emermi direncini\u003C/span\u003E azaltın.",
"upgrade_withering_whip_desc": "Bir düşmanı hedef alarak \u003Cspan class=\"highlight\"\u003Eatış hızını\u003C/span\u003E ve \u003Cspan class=\"highlight\"\u003Emermi direncini\u003C/span\u003E azaltın.",
"upgrade_withering_whip_search": "Paslı Namlu",
"upgrade_withering_whip_search": "Paslı Namlu",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"vampirebat_lovebites": "Aşk Isırığı",
"vampirebat_lovebites": "Aşk Isırığı",