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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | "AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | ||
"AbandonMatchPrompt_Title": "放弃这场比赛?", | "AbandonMatchPrompt_Title": "放弃这场比赛?", | ||
"AbilityApplyDelay_postfix": "秒", | "AbilityApplyDelay_postfix": "秒", | ||
"AbilityButtonHint_Activate": "激活", | "AbilityButtonHint_Activate": "激活", | ||
| Line 446: | Line 445: | ||
"BarrelDamageRadius_postfix": "米", | "BarrelDamageRadius_postfix": "米", | ||
"BarrelDamageRadius_postvalue_label": "爆炸半径", | "BarrelDamageRadius_postvalue_label": "爆炸半径", | ||
"BarrelDamage_label": "爆炸伤害", | |||
"BarrelDamage_postvalue_label": "爆炸伤害", | |||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "秒", | "BarrelLifetime_postfix": "秒", | ||
| Line 758: | Line 759: | ||
"BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | "BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
| Line 1,303: | Line 1,300: | ||
"Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | "Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | ||
"Citadel_Chrono_HeroTag_3": "战 术 专 家", | "Citadel_Chrono_HeroTag_3": "战 术 专 家", | ||
"Citadel_CommendPlayer_Friendly": "友好有趣", | "Citadel_CommendPlayer_Friendly": "友好有趣", | ||
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | "Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | ||
| Line 1,395: | Line 1,389: | ||
"Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | "Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | ||
"Citadel_Dashboard_Status_Mode_Private": "私人比赛", | "Citadel_Dashboard_Status_Mode_Private": "私人比赛", | ||
"Citadel_Dashboard_Status_Mode_Ranked": " | "Citadel_Dashboard_Status_Mode_Ranked": "段位比赛", | ||
"Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | "Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | ||
"Citadel_Dashboard_Status_Mode_Unranked": "比赛", | "Citadel_Dashboard_Status_Mode_Unranked": "比赛", | ||
| Line 1,530: | Line 1,524: | ||
"Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | "Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | ||
"Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | "Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | ||
"Citadel_GlobalLeaderboard_HeroNote": " | "Citadel_GlobalLeaderboard_HeroNote": "在过去30天内必须使用{s:leaderboard_hero_name}玩过至少{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上", | "Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Overall": "总体", | "Citadel_GlobalLeaderboard_Overall": "总体", | ||
| Line 1,816: | Line 1,810: | ||
"Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | "Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | ||
"Citadel_HeroGrid_Assassin": "刺客", | "Citadel_HeroGrid_Assassin": "刺客", | ||
"Citadel_HeroGrid_Brawler": "斗士", | "Citadel_HeroGrid_Brawler": "斗士", | ||
| Line 1,864: | Line 1,857: | ||
"Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | "Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | ||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | "Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | ||
"Citadel_Hideout_Exit": "按下{g:citadel_binding:' | "Citadel_Hideout_Exit": "按下{g:citadel_binding:'HideoutUse'}离开《异锁》", | ||
"Citadel_Hideout_Heroes": "按下{g:citadel_binding:' | "Citadel_Hideout_Heroes": "按下{g:citadel_binding:'HideoutUse'}浏览英雄", | ||
"Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:' | "Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'HideoutUse'}查看假日挑战进度", | ||
"Citadel_Hideout_Intro": "按下任意键开始游戏", | "Citadel_Hideout_Intro": "按下任意键开始游戏", | ||
"Citadel_Hideout_Learn": "按下{g:citadel_binding:' | "Citadel_Hideout_Learn": "按下{g:citadel_binding:'HideoutUse'}学习游戏玩法", | ||
"Citadel_Hideout_News": "阅读所有相关信息", | "Citadel_Hideout_News": "阅读所有相关信息", | ||
"Citadel_Hideout_News_Button": "按下{g:citadel_binding:' | "Citadel_Hideout_News_Button": "按下{g:citadel_binding:'HideoutUse'}查看新闻", | ||
"Citadel_Hideout_Play": "按下{g:citadel_binding:' | "Citadel_Hideout_Play": "按下{g:citadel_binding:'HideoutUse'}选择游戏模式", | ||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:'HideoutUse'}查看资源", | |||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:' | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | ||
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | "Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | ||
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:' | "Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", | ||
"Citadel_Hideout_Watch": "按下{g:citadel_binding:' | "Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", | ||
"Citadel_Hideout_Welcome": "欢迎来到大本营", | "Citadel_Hideout_Welcome": "欢迎来到大本营", | ||
"Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | "Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | ||
| Line 2,133: | Line 2,125: | ||
"Citadel_Lash_HeroTag_2": "高 空 飞 行", | "Citadel_Lash_HeroTag_2": "高 空 飞 行", | ||
"Citadel_Lash_HeroTag_3": "傲 慢", | "Citadel_Lash_HeroTag_3": "傲 慢", | ||
"Citadel_LearnMore": "了解更多", | "Citadel_LearnMore": "了解更多", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | "Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | ||
| Line 2,209: | Line 2,200: | ||
"Citadel_MatchEnd_Subtitle": "返回大本营", | "Citadel_MatchEnd_Subtitle": "返回大本营", | ||
"Citadel_MatchEnd_Title": "匹配已取消", | "Citadel_MatchEnd_Title": "匹配已取消", | ||
"Citadel_MatchHistory_Disbanded": "已解散", | "Citadel_MatchHistory_Disbanded": "已解散", | ||
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | "Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | ||
"Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | "Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | ||
"Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | "Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | ||
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | "Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | ||
| Line 2,220: | Line 2,209: | ||
"Citadel_MatchHistory_Loss": "败北", | "Citadel_MatchHistory_Loss": "败北", | ||
"Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | "Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | ||
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | "Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | ||
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | "Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | ||
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | "Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | ||
"Citadel_MatchHistory_Win": "胜利", | "Citadel_MatchHistory_Win": "胜利", | ||
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | "Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | ||
| Line 2,231: | Line 2,218: | ||
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | "Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | "Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | ||
"Citadel_MatchInfo_Mode_Ranked": " | "Citadel_MatchInfo_Mode_Ranked": "段位", | ||
"Citadel_MatchInfo_Mode_Standard": "标准比赛", | "Citadel_MatchInfo_Mode_Standard": "标准比赛", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | "Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | ||
| Line 2,360: | Line 2,347: | ||
"Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | "Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | ||
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | "Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | ||
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | "Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | ||
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | "Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | ||
| Line 2,378: | Line 2,364: | ||
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | "Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | ||
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | "Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | ||
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | "Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | ||
"Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | "Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | ||
| Line 2,444: | Line 2,425: | ||
"Citadel_Party_MMEndedByTitle": "匹配已取消", | "Citadel_Party_MMEndedByTitle": "匹配已取消", | ||
"Citadel_Party_MatchHistory": "查看比赛历史记录", | "Citadel_Party_MatchHistory": "查看比赛历史记录", | ||
"Citadel_Party_MatchMaking": "休闲比赛", | |||
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | "Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | ||
"Citadel_Party_MatchMakingFailedTitle": "无法匹配", | "Citadel_Party_MatchMakingFailedTitle": "无法匹配", | ||
"Citadel_Party_MatchMakingRanked": "段位比赛", | |||
"Citadel_Party_NoParty_Desc": "邀请好友来组队", | "Citadel_Party_NoParty_Desc": "邀请好友来组队", | ||
"Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | "Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | ||
| Line 2,458: | Line 2,441: | ||
"Citadel_Party_PartyRoleTitle": "正在变更角色", | "Citadel_Party_PartyRoleTitle": "正在变更角色", | ||
"Citadel_Party_PartySlotText": "请稍等", | "Citadel_Party_PartySlotText": "请稍等", | ||
"Citadel_Party_PartySlotTitle": " | "Citadel_Party_PartySlotTitle": "正在变更槽位", | ||
"Citadel_Party_PartySpectator": "观众", | "Citadel_Party_PartySpectator": "观众", | ||
"Citadel_Party_PlayWithFriends": "与好友同玩", | "Citadel_Party_PlayWithFriends": "与好友同玩", | ||
| Line 2,495: | Line 2,478: | ||
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | "Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | ||
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | "Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | ||
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | "Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | ||
"Citadel_PlayOfTheGame_PlayedBy": "玩家", | "Citadel_PlayOfTheGame_PlayedBy": "玩家", | ||
| Line 2,508: | Line 2,490: | ||
"Citadel_Play_NotConnectedToGCTitle": "未连接", | "Citadel_Play_NotConnectedToGCTitle": "未连接", | ||
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | "Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | ||
"Citadel_Play_RankedMatchmakingOfflineTitle": " | "Citadel_Play_RankedMatchmakingOfflineTitle": "段位匹配已关闭", | ||
"Citadel_Play_RankedNoSchedule": "未选择日程", | "Citadel_Play_RankedNoSchedule": "未选择日程", | ||
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | "Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | ||
| Line 2,656: | Line 2,638: | ||
"Citadel_Post_Game_Healing": "治疗量", | "Citadel_Post_Game_Healing": "治疗量", | ||
"Citadel_Post_Game_HeroDamage": "英雄伤害", | "Citadel_Post_Game_HeroDamage": "英雄伤害", | ||
"Citadel_Post_Game_HighestNetworth": "最高财产总和", | "Citadel_Post_Game_HighestNetworth": "最高财产总和", | ||
"Citadel_Post_Game_Kills": "击败次数", | "Citadel_Post_Game_Kills": "击败次数", | ||
| Line 2,672: | Line 2,651: | ||
"Citadel_Post_Game_Personal": "个人", | "Citadel_Post_Game_Personal": "个人", | ||
"Citadel_Post_Game_PlayedBy": "玩家", | "Citadel_Post_Game_PlayedBy": "玩家", | ||
"Citadel_Post_Game_Requeue": "再玩一局", | "Citadel_Post_Game_Requeue": "再玩一局", | ||
"Citadel_Post_Game_Retry": "重试", | "Citadel_Post_Game_Retry": "重试", | ||
| Line 2,678: | Line 2,656: | ||
"Citadel_Post_Game_You": "我", | "Citadel_Post_Game_You": "我", | ||
"Citadel_Post_View_Other_Team": "查看其他队伍", | "Citadel_Post_View_Other_Team": "查看其他队伍", | ||
"Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | "Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | ||
"Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | "Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | ||
| Line 2,778: | Line 2,749: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_Profile_CoreRating": "技术评级", | "Citadel_Profile_CoreRating": "技术评级", | ||
"Citadel_Profile_FriendID": "好友代码:{i:r:account_id}", | "Citadel_Profile_FriendID": "好友代码:{i:r:account_id}", | ||
| Line 2,828: | Line 2,796: | ||
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | ||
"Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | "Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | ||
"Citadel_QueueOptions_Button": "队列选项", | |||
"Citadel_QueueOptions_Modal_Title": "匹配", | |||
"Citadel_QueueOptions_Modal_Title_confirm_reset": "你确定要将匹配设置重置为默认设置吗?", | |||
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "恢复默认匹配设置。", | |||
"Citadel_RP_Away": "离开", | "Citadel_RP_Away": "离开", | ||
"Citadel_RP_Busy": "忙碌", | "Citadel_RP_Busy": "忙碌", | ||
| Line 2,843: | Line 2,815: | ||
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | "Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | ||
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | "Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | ||
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | "Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | ||
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | "Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | ||
| Line 3,027: | Line 2,910: | ||
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | "Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | ||
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | "Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | ||
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | "Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | ||
"Citadel_RosterMode_PrivateLobby": "私人房间", | "Citadel_RosterMode_PrivateLobby": "私人房间", | ||
"Citadel_RosterMode_RankedMatchmaking": " | "Citadel_RosterMode_RankedMatchmaking": "段位", | ||
"Citadel_RosterMode_StreetBrawl": "街头乱斗", | "Citadel_RosterMode_StreetBrawl": "街头乱斗", | ||
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | "Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | ||
| Line 3,170: | Line 3,052: | ||
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}", | "Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}", | ||
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | "Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | ||
"Citadel_Shop_ActivePlacementTooltip_Title": " | "Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买", | ||
"Citadel_Shop_BonusAttribute": "加成", | "Citadel_Shop_BonusAttribute": "加成", | ||
"Citadel_Shop_ConditionalAttribute": "有条件", | "Citadel_Shop_ConditionalAttribute": "有条件", | ||
| Line 3,242: | Line 3,124: | ||
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | "Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | ||
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | "Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | ||
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | ||
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | ||
| Line 3,257: | Line 3,138: | ||
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | "Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | ||
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | "Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | ||
"Citadel_StartMatchmaking_RankedLocked1": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedLockedPlural": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | "Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | "Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | ||
| Line 3,357: | Line 3,240: | ||
"Citadel_TeamName_Spectator": "观众", | "Citadel_TeamName_Spectator": "观众", | ||
"Citadel_TeamName_Unassigned": "未分配", | "Citadel_TeamName_Unassigned": "未分配", | ||
"Citadel_TeamOptions_Modal_Title": "队伍", | |||
"Citadel_Tengu_HeroTag_1": "配 合 队 友", | "Citadel_Tengu_HeroTag_1": "配 合 队 友", | ||
"Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | "Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | ||
| Line 3,418: | Line 3,302: | ||
"Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | "Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | ||
"Citadel_WatchPage_NextPage": "下一页", | "Citadel_WatchPage_NextPage": "下一页", | ||
"Citadel_WatchPage_PrevPage": "上一页", | "Citadel_WatchPage_PrevPage": "上一页", | ||
| Line 3,451: | Line 3,334: | ||
"Citadel_core_skill_rating": "核心技术评级", | "Citadel_core_skill_rating": "核心技术评级", | ||
"Citadel_library_Modal_CTA": "怎么操作?", | "Citadel_library_Modal_CTA": "怎么操作?", | ||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
"Citadel_ranked_closed": "段位赛已关闭", | "Citadel_ranked_closed": "段位赛已关闭", | ||
| Line 3,468: | Line 3,343: | ||
"Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | "Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | ||
"Citadel_ranked_howitworks_title": "运作机制是什么?", | "Citadel_ranked_howitworks_title": "运作机制是什么?", | ||
"Citadel_ranked_match_history": "比赛历史记录:", | "Citadel_ranked_match_history": "比赛历史记录:", | ||
"Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | "Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | ||
"Citadel_ranked_open": "现已开放", | "Citadel_ranked_open": "现已开放", | ||
| Line 3,482: | Line 3,355: | ||
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | "Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | ||
"Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | "Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_rank0": "无名", | "Citadel_ranks_rank0": "无名", | ||
"Citadel_ranks_rank1": "新人", | "Citadel_ranks_rank1": "新人", | ||
| Line 3,552: | Line 3,413: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "秒", | "CloudDuration_postfix": "秒", | ||
"ClubSlowPercent_label": " | "ClubSlowPercent_label": "移动减速", | ||
"ClubSlowPercent_postfix": "%", | "ClubSlowPercent_postfix": "%", | ||
"ClubSlowPercent_postvalue_label": " | "ClubSlowPercent_postvalue_label": "移动减速", | ||
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | "CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | ||
"CombatBarrier_label": "屏障", | "CombatBarrier_label": "屏障", | ||
| Line 4,233: | Line 4,093: | ||
"FlyingItemCastRange_prefix": "+", | "FlyingItemCastRange_prefix": "+", | ||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
"FreezeBuildUpTime_postfix": "秒", | "FreezeBuildUpTime_postfix": "秒", | ||
| Line 5,258: | Line 5,115: | ||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | ||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | ||
| Line 5,501: | Line 5,355: | ||
"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "最大生命值伤害", | "MaxHPDamage_postvalue_label": "最大生命值伤害", | ||
"MaxHealthDamage_label": "最大生命值伤害", | "MaxHealthDamage_label": "最大生命值伤害", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 5,885: | Line 5,735: | ||
"NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | "NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotScored_Text": "这场比赛不会计分。现在可以安全地离开了。", | |||
"NotSeenByEnemiesRegen_label": "最大生命值恢复", | "NotSeenByEnemiesRegen_label": "最大生命值恢复", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 6,144: | Line 5,995: | ||
"Range_postfix": "米", | "Range_postfix": "米", | ||
"Range_postvalue_label": "范围", | "Range_postvalue_label": "范围", | ||
"RarityTypeDesc": "%s1%s2", | "RarityTypeDesc": "%s1%s2", | ||
"Rarity_Common": "普通", | "Rarity_Common": "普通", | ||
| Line 6,302: | Line 6,151: | ||
"Roster_Create_Title": "创建阵容", | "Roster_Create_Title": "创建阵容", | ||
"RunSpeed_postfix": "米/秒", | "RunSpeed_postfix": "米/秒", | ||
"SafeToAbandon_Text": "这场比赛可以在无惩罚的情况下弃赛,但退出将被判定为输掉比赛。", | |||
"SalvageBonus_FireRate_label": "每次加成的射速", | "SalvageBonus_FireRate_label": "每次加成的射速", | ||
"SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | "SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | ||
| Line 7,198: | Line 7,048: | ||
"TargetGameplayTimeScale_label": "Time Scale", | "TargetGameplayTimeScale_label": "Time Scale", | ||
"TargetGameplayTimeScale_postfix": "%", | "TargetGameplayTimeScale_postfix": "%", | ||
"TargetPracticeDuration_label": "Target Practice Duration", | "TargetPracticeDuration_label": "Target Practice Duration", | ||
"TargetPracticeDuration_postfix": "秒", | "TargetPracticeDuration_postfix": "秒", | ||
| Line 7,464: | Line 7,308: | ||
"UltimateTechPower_postvalue_label": "终极元灵力量", | "UltimateTechPower_postvalue_label": "终极元灵力量", | ||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"UnstoppablePerHero_label": "每个英雄", | "UnstoppablePerHero_label": "每个英雄", | ||
"UnstoppablePerHero_postfix": "秒", | "UnstoppablePerHero_postfix": "秒", | ||
| Line 7,815: | Line 7,657: | ||
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | "ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | ||
"ability_explosive_barrel": "火药桶", | "ability_explosive_barrel": "火药桶", | ||
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'} | "ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | "ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E木桶\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升元灵增强系数\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
| Line 7,869: | Line 7,711: | ||
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E", | "ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | "ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | ||
| Line 8,310: | Line 8,150: | ||
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | "ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | ||
"ability_punkgoat_goatflip/empowermelee": "强化重击", | "ability_punkgoat_goatflip/empowermelee": "强化重击", | ||
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E", | "ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E", | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | ||
| Line 8,354: | Line 8,193: | ||
"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒", | "ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\ | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E30秒\u003C/span\u003E冷却时间\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E层锁定叠加", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2.75秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 8,384: | Line 8,223: | ||
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒", | "ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | ||
"ability_swan_acrobat": "闪转腾挪", | "ability_swan_acrobat": "闪转腾挪", | ||
"ability_swan_acrobat/stack": "闪转腾挪", | "ability_swan_acrobat/stack": "闪转腾挪", | ||
| Line 8,455: | Line 8,293: | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间", | "ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间", | ||
"ability_unicorn_luminousstrike": "明辉匕首", | "ability_unicorn_luminousstrike": "明辉匕首", | ||
| Line 8,466: | Line 8,303: | ||
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | "ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1. | "ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间\u003Cbr\u003E-18秒冷却时间。允许耀光奇迹弹跳。", | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
| Line 8,595: | Line 8,432: | ||
"ability_werewolf_unloadgun": "火力凶猛", | "ability_werewolf_unloadgun": "火力凶猛", | ||
"ability_werewolf_unloadgun/buff": "火力凶猛", | "ability_werewolf_unloadgun/buff": "火力凶猛", | ||
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。 | "ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。", | ||
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害", | "ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害", | ||
"ability_wrecker_salvage": "灰飞烟灭", | "ability_wrecker_salvage": "灰飞烟灭", | ||
| Line 8,808: | Line 8,645: | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | "citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": "副施法可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\ | "citadel_ability_flying_strike_t3_desc": "副施法可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,903: | Line 8,740: | ||
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | "citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | ||
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长", | "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1. | "citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 8,952: | Line 8,789: | ||
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。", | "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。", | ||
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\ | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 9,186: | Line 9,023: | ||
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。", | "citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。", | ||
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | "citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | ||
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E眩晕时间并提升元灵增强系数", | ||
"citadel_ability_tengu_urn": "纠缠荆棘", | "citadel_ability_tengu_urn": "纠缠荆棘", | ||
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | "citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | ||
| Line 9,509: | Line 9,346: | ||
"citadel_keybind_hideout_use": "与大本营物体互动", | "citadel_keybind_hideout_use": "与大本营物体互动", | ||
"citadel_keybind_increase_replay_speed": "加速观看回放", | "citadel_keybind_increase_replay_speed": "加速观看回放", | ||
"citadel_keybind_item1": "物品 1", | "citadel_keybind_item1": "物品 1", | ||
"citadel_keybind_item2": "物品 2", | "citadel_keybind_item2": "物品 2", | ||
| Line 9,742: | Line 9,578: | ||
"citadel_settings_communicationkeybinds": "交流", | "citadel_settings_communicationkeybinds": "交流", | ||
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | "citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | ||
"citadel_settings_contextual_slot": "[ | "citadel_settings_contextual_slot": "[情境槽位]", | ||
"citadel_settings_contextual_slot_invalid": "没有情境信号消息", | "citadel_settings_contextual_slot_invalid": "没有情境信号消息", | ||
"citadel_settings_contextual_slot_label": " | "citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位", | ||
"citadel_settings_controller": "控制器", | "citadel_settings_controller": "控制器", | ||
"citadel_settings_coop_fullscreen": "全屏合作模式", | "citadel_settings_coop_fullscreen": "全屏合作模式", | ||
"citadel_settings_crosshair": "准星", | "citadel_settings_crosshair": "准星", | ||
"citadel_settings_crosshair_color": "颜色", | "citadel_settings_crosshair_color": "颜色", | ||
| Line 9,925: | Line 9,759: | ||
"citadel_settings_misckeybinds": "杂项", | "citadel_settings_misckeybinds": "杂项", | ||
"citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | "citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | ||
"citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。\u003Cbr\u003E\u003Cbr\u003E注:如果目前正在组队,更改此设置只会影响当前队伍的匹配。离开这个队伍后,此设置将恢复到之前的数值。", | |||
"citadel_settings_mm_preference_text": "极具竞技性", | |||
"citadel_settings_monitor_mic": "监听我的麦克风", | "citadel_settings_monitor_mic": "监听我的麦克风", | ||
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | "citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | ||
| Line 9,955: | Line 9,791: | ||
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | "citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | ||
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | "citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | ||
"citadel_settings_ping_wheel_contextual_desc": " | "citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化", | ||
"citadel_settings_ping_wheel_slot1": "栏位 1", | "citadel_settings_ping_wheel_slot1": "栏位 1", | ||
"citadel_settings_ping_wheel_slot2": "栏位 2", | "citadel_settings_ping_wheel_slot2": "栏位 2", | ||
| Line 10,260: | Line 10,096: | ||
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | ||
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性", | "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性", | ||
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间", | ||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E", | "drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E", | ||
"drifter_shadow_mark_teleport": "伏击", | "drifter_shadow_mark_teleport": "伏击", | ||
| Line 10,954: | Line 10,790: | ||
"menu_control_zoo": "控制区", | "menu_control_zoo": "控制区", | ||
"menu_disconnect": "断开连接", | "menu_disconnect": "断开连接", | ||
"menu_exit": "退出《异锁》", | "menu_exit": "退出《异锁》", | ||
"menu_exit_db_page": "返回", | "menu_exit_db_page": "返回", | ||
| Line 10,972: | Line 10,806: | ||
"menu_leave": "离开比赛", | "menu_leave": "离开比赛", | ||
"menu_leave_queue": "取消搜索", | "menu_leave_queue": "取消搜索", | ||
"menu_leave_spectate": "离开观战", | "menu_leave_spectate": "离开观战", | ||
"menu_leave_testing": "离开测试", | "menu_leave_testing": "离开测试", | ||
"menu_new_tag": "全新!", | "menu_new_tag": "全新!", | ||
"menu_news": "新闻", | "menu_news": "新闻", | ||
"menu_placement_matches": "游玩《异锁》", | "menu_placement_matches": "游玩《异锁》", | ||
| Line 10,994: | Line 10,826: | ||
"menu_play_lane_training_time_est": "8分钟", | "menu_play_lane_training_time_est": "8分钟", | ||
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | "menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | ||
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | ||
"menu_play_matchmaking": "与其他玩家进行标准比赛", | "menu_play_matchmaking": "与其他玩家进行标准比赛", | ||
"menu_play_normal": "异锁", | "menu_play_normal": "异锁", | ||
"menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | "menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | ||
"menu_play_placement_matches_desc": "开始游玩《异锁》", | "menu_play_placement_matches_desc": "开始游玩《异锁》", | ||
"menu_play_ranked": " | "menu_play_ranked": "玩段位比赛", | ||
" | "menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。", | ||
"menu_play_roster_button": "开始", | "menu_play_roster_button": "开始", | ||
"menu_play_sandbox_desc": "测试英雄技能、移动和物品", | "menu_play_sandbox_desc": "测试英雄技能、移动和物品", | ||
| Line 11,010: | Line 10,838: | ||
"menu_play_unavailable_in_party": "在队伍中时不可用", | "menu_play_unavailable_in_party": "在队伍中时不可用", | ||
"menu_play_unavailable_in_queue": "在队列中不可用", | "menu_play_unavailable_in_queue": "在队列中不可用", | ||
"menu_profile": "个人资料", | "menu_profile": "个人资料", | ||
"menu_ranked_schedule_alldays": "每日日程:", | "menu_ranked_schedule_alldays": "每日日程:", | ||
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | ||
| Line 11,020: | Line 10,846: | ||
"menu_ranked_select_schedule": "选择日程", | "menu_ranked_select_schedule": "选择日程", | ||
"menu_ranked_set_schedule": "设置日程", | "menu_ranked_set_schedule": "设置日程", | ||
"menu_ranked_title": " | "menu_ranked_title": "段位:", | ||
"menu_ranked_unavailable": "已锁定", | "menu_ranked_unavailable": "已锁定", | ||
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | "menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | ||
| Line 11,029: | Line 10,855: | ||
"menu_resources": "资源", | "menu_resources": "资源", | ||
"menu_resume": "继续", | "menu_resume": "继续", | ||
"menu_roster_detail2": "编辑阵容", | |||
"menu_roster_edit": "编辑", | |||
"menu_sandbox": "沙盒模式", | "menu_sandbox": "沙盒模式", | ||
"menu_seasonal_2025": "假日挑战", | "menu_seasonal_2025": "假日挑战", | ||
| Line 11,044: | Line 10,872: | ||
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | "mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | ||
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | "mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | ||
"mirage_fire_beetles_t2_desc": "+ | "mirage_fire_beetles_t2_desc": "+1充能", | ||
"mirage_sand_phantom": "镇尼之印", | "mirage_sand_phantom": "镇尼之印", | ||
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | "mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | ||
| Line 11,063: | Line 10,891: | ||
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | ||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | "mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | ||
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\ | "mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可重新施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3秒\u003C/span\u003E滞空时间\u003Cbr\u003E提升元灵增强系数", | ||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
| Line 11,073: | Line 10,901: | ||
"modifier_armor_reactive_armor": "回应射击", | "modifier_armor_reactive_armor": "回应射击", | ||
"modifier_armor_return_fire": "回应射击", | "modifier_armor_return_fire": "回应射击", | ||
"modifier_astro_lasso_tether": "受到套索束缚", | "modifier_astro_lasso_tether": "受到套索束缚", | ||
"modifier_astro_rifle_slow": "移动减速", | "modifier_astro_rifle_slow": "移动减速", | ||
| Line 11,223: | Line 11,050: | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | "modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | ||
"modifier_fencer_riposte": "还击", | "modifier_fencer_riposte": "还击", | ||
"modifier_fencer_ultimate_target": "终结乐章", | "modifier_fencer_ultimate_target": "终结乐章", | ||
"modifier_fervor_aura_active": "背水一战", | "modifier_fervor_aura_active": "背水一战", | ||
| Line 11,233: | Line 11,059: | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "受到干扰!", | "modifier_glitch_debuff": "受到干扰!", | ||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "治疗之环", | "modifier_health_nova": "治疗之环", | ||
| Line 11,326: | Line 11,151: | ||
"modifier_snakedash": "灵蛇化身", | "modifier_snakedash": "灵蛇化身", | ||
"modifier_spin": "旋转", | "modifier_spin": "旋转", | ||
"modifier_stimpak_regen": "治疗仪式", | "modifier_stimpak_regen": "治疗仪式", | ||
"modifier_stomp_debuff": "脉冲减益", | "modifier_stomp_debuff": "脉冲减益", | ||
| Line 11,583: | Line 11,407: | ||
"under_garage": "{s:param_1}在车库里面", | "under_garage": "{s:param_1}在车库里面", | ||
"upgrade_ability_power_shard": "回音碎片", | "upgrade_ability_power_shard": "回音碎片", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\ | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E已加强的非终极技能的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。", | ||
"upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | "upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | ||
"upgrade_ability_refresher": "刷新环", | "upgrade_ability_refresher": "刷新环", | ||
| Line 11,727: | Line 11,551: | ||
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | "upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | ||
"upgrade_discord": "敌之灾患", | "upgrade_discord": "敌之灾患", | ||
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性 | "upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。", | ||
"upgrade_discord_search": "敌之灾患 dizhizaihuan", | "upgrade_discord_search": "敌之灾患 dizhizaihuan", | ||
"upgrade_divine_barrier": "神圣屏障", | "upgrade_divine_barrier": "神圣屏障", | ||
| Line 11,777: | Line 11,601: | ||
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | "upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | ||
"upgrade_fury_trance": "怒意之潮", | "upgrade_fury_trance": "怒意之潮", | ||
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\ | "upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。", | ||
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | "upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | ||
"upgrade_glass_cannon": "玻璃大炮", | "upgrade_glass_cannon": "玻璃大炮", | ||
| Line 11,787: | Line 11,611: | ||
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | ||
"upgrade_glitch": "天谴圣物", | "upgrade_glitch": "天谴圣物", | ||
"upgrade_glitch_desc": " | "upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。", | ||
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | ||
"upgrade_goose_egg": "金鹅蛋", | "upgrade_goose_egg": "金鹅蛋", | ||
| Line 11,918: | Line 11,742: | ||
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | "upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | ||
"upgrade_magic_vulnerability": "秘术脆弱", | "upgrade_magic_vulnerability": "秘术脆弱", | ||
"upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:' | "upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:'SpiritDamage'}会被降低。", | ||
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | "upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | ||
"upgrade_medic_bullets": "疗愈子弹", | "upgrade_medic_bullets": "疗愈子弹", | ||
| Line 12,070: | Line 11,894: | ||
"upgrade_spirit_burn": "元灵燃烧", | "upgrade_spirit_burn": "元灵燃烧", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | ||
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration} | "upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重{g:citadel_inline_attribute:'SpiritDamage'}会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E对非英雄目标使用时,冷却时间减半但造成半额伤害。\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | "upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | ||
"upgrade_spirit_sap": "元灵衰竭", | "upgrade_spirit_sap": "元灵衰竭", | ||