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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | "AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | ||
"AbandonMatchPrompt_Title": "放弃这场比赛?", | "AbandonMatchPrompt_Title": "放弃这场比赛?", | ||
"AbilityApplyDelay_postfix": "秒", | "AbilityApplyDelay_postfix": "秒", | ||
"AbilityButtonHint_Activate": "激活", | "AbilityButtonHint_Activate": "激活", | ||
| Line 14: | Line 13: | ||
"AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方", | "AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方", | ||
"AbilityButtonHint_AltCastStickyBomb": "炸自己", | "AbilityButtonHint_AltCastStickyBomb": "炸自己", | ||
"AbilityButtonHint_AltCastVoidSphere": "带上友军", | "AbilityButtonHint_AltCastVoidSphere": "带上友军", | ||
"AbilityButtonHint_AssassinateFoVCycle": "切换倍率", | "AbilityButtonHint_AssassinateFoVCycle": "切换倍率", | ||
| Line 36: | Line 34: | ||
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "传送", | "AbilityButtonHint_CastVoidSphere": "传送", | ||
"AbilityButtonHint_ClimbRope": "按住{g:citadel_binding:' | "AbilityButtonHint_ClimbRope": "按住{g:citadel_binding:'Mantle'}攀爬绳索", | ||
"AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | "AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | ||
"AbilityButtonHint_Deploy": "部署", | "AbilityButtonHint_Deploy": "部署", | ||
| Line 42: | Line 40: | ||
"AbilityButtonHint_Detonate": "触发", | "AbilityButtonHint_Detonate": "触发", | ||
"AbilityButtonHint_DetonateDjinnBomb": "触发镇尼炸弹", | "AbilityButtonHint_DetonateDjinnBomb": "触发镇尼炸弹", | ||
"AbilityButtonHint_DragonsFireAscend": "Ascend", | |||
"AbilityButtonHint_DragonsFireDive": "Dive", | |||
"AbilityButtonHint_DragonsFireSpeedDown": "减速", | "AbilityButtonHint_DragonsFireSpeedDown": "减速", | ||
"AbilityButtonHint_DragonsFireSpeedUp": "加速", | "AbilityButtonHint_DragonsFireSpeedUp": "加速", | ||
| Line 64: | Line 64: | ||
"AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营", | "AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营", | ||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击", | "AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击", | ||
"AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄", | "AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄", | ||
"AbilityButtonHint_MeleePowerUp": "近战重击拾取增益", | "AbilityButtonHint_MeleePowerUp": "近战重击拾取增益", | ||
| Line 199: | Line 197: | ||
"ActiveFireRate_postfix": "%", | "ActiveFireRate_postfix": "%", | ||
"ActiveFireRate_postvalue_label": "射速", | "ActiveFireRate_postvalue_label": "射速", | ||
"ActiveFlightTime_label": "Flight time", | |||
"ActiveFlightTime_postfix": "秒", | |||
"ActiveHealAmount_label": "Self Heal", | "ActiveHealAmount_label": "Self Heal", | ||
"ActiveHealAmount_postfix": "HP", | "ActiveHealAmount_postfix": "HP", | ||
| Line 247: | Line 247: | ||
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | "AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | ||
"AfterProc_conditional": "触发后", | "AfterProc_conditional": "触发后", | ||
"AfterburnExplodeDamage_label": "Explode Damage", | "AfterburnExplodeDamage_label": "Explode Damage", | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
| Line 263: | Line 257: | ||
"AirBonusDamageTaken_postfix": "%", | "AirBonusDamageTaken_postfix": "%", | ||
"AirBonusDamageTaken_postvalue_label": "空中时受到伤害", | "AirBonusDamageTaken_postvalue_label": "空中时受到伤害", | ||
"AirControlPercent_label": "空中控制", | "AirControlPercent_label": "空中控制", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
"AirControlPercent_postvalue_label": "空中控制", | "AirControlPercent_postvalue_label": "空中控制", | ||
"AirControlPercent_prefix": "{s:sign}", | "AirControlPercent_prefix": "{s:sign}", | ||
"AirDropBuffDuration_label": " | "AirDropBuffDuration_label": "护盾持续时间", | ||
"AirDropBuffDuration_postfix": "秒", | "AirDropBuffDuration_postfix": "秒", | ||
"AirDropBuffDuration_postvalue_label": " | "AirDropBuffDuration_postvalue_label": "护盾持续时间", | ||
"AirDropBuffDuration_prefix": "", | "AirDropBuffDuration_prefix": "", | ||
"AirDropBulletArmorReduction_label": "敌人子弹抗性", | "AirDropBulletArmorReduction_label": "敌人子弹抗性", | ||
| Line 286: | Line 272: | ||
"AirDropBulletResist_postvalue_label": "友军子弹抗性", | "AirDropBulletResist_postvalue_label": "友军子弹抗性", | ||
"AirDropBulletResist_prefix": "+", | "AirDropBulletResist_prefix": "+", | ||
"AirDropBulletShield_label": " | "AirDropBulletShield_label": "战斗屏障", | ||
"AirDropBulletShield_postfix": "", | "AirDropBulletShield_postfix": "", | ||
"AirDropBulletShield_postvalue_label": " | "AirDropBulletShield_postvalue_label": "战斗屏障", | ||
"AirDropDebuff02Duration_label": "子弹抗性持续时间", | "AirDropDebuff02Duration_label": "子弹抗性持续时间", | ||
"AirDropDebuff02Duration_postfix": "秒", | "AirDropDebuff02Duration_postfix": "秒", | ||
| Line 298: | Line 284: | ||
"AirDropExplodeRadius_postfix": "米", | "AirDropExplodeRadius_postfix": "米", | ||
"AirDropExplodeRadius_postvalue_label": "爆炸半径", | "AirDropExplodeRadius_postvalue_label": "爆炸半径", | ||
"AirDropSelfCastDelay_label": "对自身施放时间", | "AirDropSelfCastDelay_label": "对自身施放时间", | ||
"AirDropSelfCastDelay_postfix": "秒", | "AirDropSelfCastDelay_postfix": "秒", | ||
| Line 318: | Line 301: | ||
"AirSpeedBonus_postvalue_label": "空中速度加成", | "AirSpeedBonus_postvalue_label": "空中速度加成", | ||
"AirSpeedBonus_prefix": "{s:sign}", | "AirSpeedBonus_prefix": "{s:sign}", | ||
"AirSpeedHealthBonus_label": "Healthy Speed Bonus", | |||
"AirSpeedHealthBonus_postfix": "米", | |||
"AllyCooldownReduction_label": "Ally Cooldown Reduction", | |||
"AllyCooldownReduction_postfix": "秒", | |||
"AllyDistance_label": "友军距离", | "AllyDistance_label": "友军距离", | ||
"AllyDistance_postfix": "米", | "AllyDistance_postfix": "米", | ||
| Line 364: | Line 351: | ||
"ApolloUltBonusTotalDamage_prefix": "+", | "ApolloUltBonusTotalDamage_prefix": "+", | ||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcticBlastPercentDamage_label": "冻结额外伤害", | "ArcticBlastPercentDamage_label": "冻结额外伤害", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
| Line 446: | Line 430: | ||
"BarrelDamageRadius_postfix": "米", | "BarrelDamageRadius_postfix": "米", | ||
"BarrelDamageRadius_postvalue_label": "爆炸半径", | "BarrelDamageRadius_postvalue_label": "爆炸半径", | ||
"BarrelDamage_label": "爆炸伤害", | |||
"BarrelDamage_postvalue_label": "爆炸伤害", | |||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "秒", | "BarrelLifetime_postfix": "秒", | ||
| Line 509: | Line 495: | ||
"BeamWidth_postfix": "米", | "BeamWidth_postfix": "米", | ||
"BeamWidth_postvalue_label": "光束宽度", | "BeamWidth_postvalue_label": "光束宽度", | ||
"BelowHealthThreshold_conditional": "低于生命临界值", | "BelowHealthThreshold_conditional": "低于生命临界值", | ||
"BlastAOERadius_postvalue_label": "冲击半径", | "BlastAOERadius_postvalue_label": "冲击半径", | ||
| Line 653: | Line 636: | ||
"BonusDamagePercent_postvalue_label": "额外伤害", | "BonusDamagePercent_postvalue_label": "额外伤害", | ||
"BonusDamagePercent_prefix": "{s:sign}", | "BonusDamagePercent_prefix": "{s:sign}", | ||
"BonusDamage_label": "额外伤害", | "BonusDamage_label": "额外伤害", | ||
"BonusDamage_postvalue_label": "额外伤害", | "BonusDamage_postvalue_label": "额外伤害", | ||
| Line 677: | Line 659: | ||
"BonusGoldOnKill_label": "每次狙击额外魂魄", | "BonusGoldOnKill_label": "每次狙击额外魂魄", | ||
"BonusGoldOnKill_postvalue_label": "每次狙击额外魂魄", | "BonusGoldOnKill_postvalue_label": "每次狙击额外魂魄", | ||
"BonusHeadshotDamage_label": "额外头弹伤害", | "BonusHeadshotDamage_label": "额外头弹伤害", | ||
"BonusHeadshotDamage_postfix": "%", | "BonusHeadshotDamage_postfix": "%", | ||
| Line 734: | Line 715: | ||
"BonusPerHeadshot_postfix": "%", | "BonusPerHeadshot_postfix": "%", | ||
"BonusPerHeadshot_prefix": "+", | "BonusPerHeadshot_prefix": "+", | ||
"BonusPerMeterPct_label": "Shield Gain Per Meter", | |||
"BonusPerMeterPct_postfix": "%", | |||
"BonusRadius_postfix": "米", | "BonusRadius_postfix": "米", | ||
"BonusRadius_postvalue_label": "加成半径", | "BonusRadius_postvalue_label": "加成半径", | ||
| Line 758: | Line 741: | ||
"BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | "BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
| Line 813: | Line 792: | ||
"BounceRadius_postfix": "米", | "BounceRadius_postfix": "米", | ||
"BounceRadius_postvalue_label": "弹跳距离", | "BounceRadius_postvalue_label": "弹跳距离", | ||
"BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!", | "BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!", | ||
"BrowseItems_Title": "浏览物品", | "BrowseItems_Title": "浏览物品", | ||
| Line 980: | Line 956: | ||
"BulletShieldOnLand_label": "传送时的屏障", | "BulletShieldOnLand_label": "传送时的屏障", | ||
"BulletShieldOnLand_postvalue_label": "传送时的屏障", | "BulletShieldOnLand_postvalue_label": "传送时的屏障", | ||
"BulletShieldPerHero_label": "Bullet Shield Per Hero", | |||
"BulletShieldPoints_label": "子弹护盾", | "BulletShieldPoints_label": "子弹护盾", | ||
"BulletShieldPoints_postvalue_label": "子弹护盾", | "BulletShieldPoints_postvalue_label": "子弹护盾", | ||
| Line 1,016: | Line 993: | ||
"CDReduceOnPillowHit_prefix": "-", | "CDReduceOnPillowHit_prefix": "-", | ||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | ||
"CITADEL_ABILITY_INVALID_ASLEEP": " | "CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了", | ||
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫", | ||
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙", | ||
| Line 1,022: | Line 999: | ||
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足", | ||
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用", | ||
"CITADEL_ABILITY_INVALID_CHAINED": " | "CITADEL_ABILITY_INVALID_CHAINED": "你被禁锢了", | ||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满", | ||
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "目标无法被消耗", | ||
"CITADEL_ABILITY_INVALID_DISARMED": " | "CITADEL_ABILITY_INVALID_DISARMED": "你已被缴械", | ||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "这里不允许放门", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低", | ||
| Line 1,035: | Line 1,012: | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "{f:1:cooldown_seconds}秒后完成冷却", | ||
"CITADEL_ABILITY_INVALID_MUTED": " | "CITADEL_ABILITY_INVALID_MUTED": "禁言后会禁用技能和物品", | ||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容", | ||
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | "CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着", | ||
| Line 1,063: | Line 1,040: | ||
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "耐力不足", | "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "耐力不足", | ||
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "拾取灵瓮期间禁用", | "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "拾取灵瓮期间禁用", | ||
"CITADEL_ABILITY_INVALID_POSITION": "无效位置", | "CITADEL_ABILITY_INVALID_POSITION": "无效位置", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | "CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始", | ||
"CITADEL_ABILITY_INVALID_ROOTED": " | "CITADEL_ABILITY_INVALID_ROOTED": "你已被定身", | ||
"CITADEL_ABILITY_INVALID_SILENCED": " | "CITADEL_ABILITY_INVALID_SILENCED": "被沉默时无法使用技能", | ||
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": " | "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "持有灵瓮时无法使用技能", | ||
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": " | "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "移动技能已禁用", | ||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "耐力已禁用", | ||
"CITADEL_ABILITY_INVALID_STUNNED": " | "CITADEL_ABILITY_INVALID_STUNNED": "你被眩晕了", | ||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": " | "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "目标超出范围", | ||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "无法传送", | ||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用", | ||
| Line 1,085: | Line 1,061: | ||
"CarbineHeadshotBonus_postvalue_label": "头弹额外伤害", | "CarbineHeadshotBonus_postvalue_label": "头弹额外伤害", | ||
"CarbineHeadshotBonus_prefix": "+", | "CarbineHeadshotBonus_prefix": "+", | ||
"CardResourceGenPctScale_label": "卡牌召唤速率", | "CardResourceGenPctScale_label": "卡牌召唤速率", | ||
"CardResourceGenPctScale_postfix": "%", | "CardResourceGenPctScale_postfix": "%", | ||
| Line 1,130: | Line 1,104: | ||
"ChargeSpeed_postfix": "米", | "ChargeSpeed_postfix": "米", | ||
"ChargeSpeed_postvalue_label": "冲锋速度", | "ChargeSpeed_postvalue_label": "冲锋速度", | ||
"ChargeUpTime_label": "Charge Time", | |||
"ChargeUpTime_postfix": "秒", | |||
"ChargedDuration_label": "Charged Duration", | "ChargedDuration_label": "Charged Duration", | ||
"ChargedDuration_postfix": "秒", | "ChargedDuration_postfix": "秒", | ||
| Line 1,143: | Line 1,119: | ||
"CharmDamage_label": "魅惑伤害", | "CharmDamage_label": "魅惑伤害", | ||
"CharmDamage_postvalue_label": "魅惑伤害", | "CharmDamage_postvalue_label": "魅惑伤害", | ||
"ChronoTimeScale_label": "Paradox Time Acceleration", | |||
"ChronoTimeScale_postfix": "%", | |||
"CitadelCategoryArmor": "活力", | "CitadelCategoryArmor": "活力", | ||
"CitadelCategoryBuilds": "出装", | "CitadelCategoryBuilds": "出装", | ||
| Line 1,232: | Line 1,210: | ||
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": " | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神降罪", | ||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "步兵", | "Citadel_AttackerClass_CLASS_TROOPER": "步兵", | ||
| Line 1,303: | Line 1,279: | ||
"Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | "Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | ||
"Citadel_Chrono_HeroTag_3": "战 术 专 家", | "Citadel_Chrono_HeroTag_3": "战 术 专 家", | ||
"Citadel_CommendPlayer_Friendly": "友好有趣", | "Citadel_CommendPlayer_Friendly": "友好有趣", | ||
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | "Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | ||
| Line 1,395: | Line 1,368: | ||
"Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | "Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | ||
"Citadel_Dashboard_Status_Mode_Private": "私人比赛", | "Citadel_Dashboard_Status_Mode_Private": "私人比赛", | ||
"Citadel_Dashboard_Status_Mode_Ranked": " | "Citadel_Dashboard_Status_Mode_Ranked": "段位比赛", | ||
"Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | "Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | ||
"Citadel_Dashboard_Status_Mode_Unranked": "比赛", | "Citadel_Dashboard_Status_Mode_Unranked": "比赛", | ||
| Line 1,502: | Line 1,475: | ||
"Citadel_FriendsCategory_PlayingCitadel": "游戏中", | "Citadel_FriendsCategory_PlayingCitadel": "游戏中", | ||
"Citadel_FriendsCategory_SentInvite": "已发送邀请", | "Citadel_FriendsCategory_SentInvite": "已发送邀请", | ||
"Citadel_Friends_Add_Friend_Entry_Placeholder": " | "Citadel_Friends_Add_Friend_Entry_Placeholder": "输入好友 ID 以搜索", | ||
"Citadel_Friends_Add_Friend_Tooltip": "添加好友", | "Citadel_Friends_Add_Friend_Tooltip": "添加好友", | ||
"Citadel_Friends_Add_Friend_Your_ID": " | "Citadel_Friends_Add_Friend_Your_ID": "你的好友 ID:", | ||
"Citadel_Friends_Empty": "好友列表当前为空", | "Citadel_Friends_Empty": "好友列表当前为空", | ||
"Citadel_Friends_Friend_Code_Button": "添加好友", | "Citadel_Friends_Friend_Code_Button": "添加好友", | ||
| Line 1,530: | Line 1,503: | ||
"Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | "Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | ||
"Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | "Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | ||
"Citadel_GlobalLeaderboard_HeroNote": " | "Citadel_GlobalLeaderboard_HeroNote": "在过去30天内必须至少使用{s:leaderboard_hero_name}玩过{i:required_games_played}场游戏才能出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played} | "Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏才能出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Overall": "总体", | "Citadel_GlobalLeaderboard_Overall": "总体", | ||
"Citadel_GlobalLeaderboard_OverallRating": "总体评分", | "Citadel_GlobalLeaderboard_OverallRating": "总体评分", | ||
| Line 1,563: | Line 1,536: | ||
"Citadel_Graph_Souls_Denies": "回收", | "Citadel_Graph_Souls_Denies": "回收", | ||
"Citadel_Graph_Souls_ItemCultistSacrifice": "特异供奉", | "Citadel_Graph_Souls_ItemCultistSacrifice": "特异供奉", | ||
"Citadel_Graph_Souls_ItemTrophyCollector": "寻猎季节", | "Citadel_Graph_Souls_ItemTrophyCollector": "寻猎季节", | ||
"Citadel_Graph_Souls_Lane": "步兵", | "Citadel_Graph_Souls_Lane": "步兵", | ||
| Line 1,614: | Line 1,586: | ||
"Citadel_HUD_DamageReport_Time600": "10分钟", | "Citadel_HUD_DamageReport_Time600": "10分钟", | ||
"Citadel_HUD_DamageReport_Title": "伤害报告", | "Citadel_HUD_DamageReport_Title": "伤害报告", | ||
"Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, | "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, 最高伤害来源 other{最高的{i:num_damage_rows}个伤害来源}}", | ||
"Citadel_HUD_DamageReport_Total": "总伤害:", | "Citadel_HUD_DamageReport_Total": "总伤害:", | ||
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", | "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", | ||
| Line 1,633: | Line 1,605: | ||
"Citadel_HUD_Damage_TooFar": "太远", | "Citadel_HUD_Damage_TooFar": "太远", | ||
"Citadel_HUD_Damage_TooLow": "太低", | "Citadel_HUD_Damage_TooLow": "太低", | ||
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | "Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | ||
"Citadel_HUD_IdolReturned": "归还了灵瓮!", | "Citadel_HUD_IdolReturned": "归还了灵瓮!", | ||
| Line 1,645: | Line 1,616: | ||
"Citadel_HUD_Impact_Stunned": "被眩晕", | "Citadel_HUD_Impact_Stunned": "被眩晕", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | "Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | ||
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | "Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 1,667: | Line 1,631: | ||
"Citadel_HUD_LevelUp_Title": "收到了恩赐", | "Citadel_HUD_LevelUp_Title": "收到了恩赐", | ||
"Citadel_HUD_NextReward_PowerIncrease": "恩赐", | "Citadel_HUD_NextReward_PowerIncrease": "恩赐", | ||
"Citadel_HUD_PatronBoon": "来自守护神的礼物…", | "Citadel_HUD_PatronBoon": "来自守护神的礼物…", | ||
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;获得了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;获得了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
| Line 1,674: | Line 1,637: | ||
"Citadel_HUD_PowerIncrease": "力量提升", | "Citadel_HUD_PowerIncrease": "力量提升", | ||
"Citadel_HUD_RejuvCaptured": "捕获了复生石", | "Citadel_HUD_RejuvCaptured": "捕获了复生石", | ||
"Citadel_HUD_RejuvStolen": " | "Citadel_HUD_RejuvStolen": "偷走了复生石!", | ||
"Citadel_HUD_TotalPowerIncreasesLabel": "恩赐总数", | "Citadel_HUD_TotalPowerIncreasesLabel": "恩赐总数", | ||
"Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害", | "Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害", | ||
| Line 1,816: | Line 1,779: | ||
"Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | "Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | ||
"Citadel_HeroGrid_Assassin": "刺客", | "Citadel_HeroGrid_Assassin": "刺客", | ||
"Citadel_HeroGrid_Brawler": "斗士", | "Citadel_HeroGrid_Brawler": "斗士", | ||
| Line 1,864: | Line 1,826: | ||
"Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | "Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | ||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | "Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | ||
"Citadel_Hideout_Exit": "按下{g:citadel_binding:' | "Citadel_Hideout_Exit": "按下{g:citadel_binding:'HideoutUse'}离开《异锁》", | ||
"Citadel_Hideout_Heroes": "按下{g:citadel_binding:' | "Citadel_Hideout_Heroes": "按下{g:citadel_binding:'HideoutUse'}浏览英雄", | ||
"Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:' | "Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'HideoutUse'}查看假日挑战进度", | ||
"Citadel_Hideout_Intro": "按下任意键开始游戏", | "Citadel_Hideout_Intro": "按下任意键开始游戏", | ||
"Citadel_Hideout_Learn": "按下{g:citadel_binding:' | "Citadel_Hideout_Learn": "按下{g:citadel_binding:'HideoutUse'}学习游戏玩法", | ||
"Citadel_Hideout_News": "阅读所有相关信息", | "Citadel_Hideout_News": "阅读所有相关信息", | ||
"Citadel_Hideout_News_Button": "按下{g:citadel_binding:' | "Citadel_Hideout_News_Button": "按下{g:citadel_binding:'HideoutUse'}查看新闻", | ||
"Citadel_Hideout_Play": "按下{g:citadel_binding:' | "Citadel_Hideout_Play": "按下{g:citadel_binding:'HideoutUse'}选择游戏模式", | ||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:'HideoutUse'}查看资源", | |||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:' | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | ||
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | "Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | ||
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:' | "Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", | ||
"Citadel_Hideout_Watch": "按下{g:citadel_binding:' | "Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", | ||
"Citadel_Hideout_Welcome": "欢迎来到大本营", | "Citadel_Hideout_Welcome": "欢迎来到大本营", | ||
"Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | "Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | ||
| Line 2,133: | Line 2,094: | ||
"Citadel_Lash_HeroTag_2": "高 空 飞 行", | "Citadel_Lash_HeroTag_2": "高 空 飞 行", | ||
"Citadel_Lash_HeroTag_3": "傲 慢", | "Citadel_Lash_HeroTag_3": "傲 慢", | ||
"Citadel_LearnMore": "了解更多", | "Citadel_LearnMore": "了解更多", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | "Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | ||
| Line 2,209: | Line 2,169: | ||
"Citadel_MatchEnd_Subtitle": "返回大本营", | "Citadel_MatchEnd_Subtitle": "返回大本营", | ||
"Citadel_MatchEnd_Title": "匹配已取消", | "Citadel_MatchEnd_Title": "匹配已取消", | ||
"Citadel_MatchHistory_Disbanded": "已解散", | "Citadel_MatchHistory_Disbanded": "已解散", | ||
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | "Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | ||
"Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | "Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | ||
"Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | "Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | ||
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | "Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | ||
| Line 2,220: | Line 2,178: | ||
"Citadel_MatchHistory_Loss": "败北", | "Citadel_MatchHistory_Loss": "败北", | ||
"Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | "Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | ||
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | "Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | ||
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | "Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | ||
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | "Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | ||
"Citadel_MatchHistory_Win": "胜利", | "Citadel_MatchHistory_Win": "胜利", | ||
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | "Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | ||
| Line 2,231: | Line 2,187: | ||
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | "Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | "Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | ||
"Citadel_MatchInfo_Mode_Ranked": " | "Citadel_MatchInfo_Mode_Ranked": "段位", | ||
"Citadel_MatchInfo_Mode_Standard": "标准比赛", | "Citadel_MatchInfo_Mode_Standard": "标准比赛", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | "Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | ||
| Line 2,360: | Line 2,316: | ||
"Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | "Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | ||
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | "Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | ||
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | "Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | ||
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | "Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | ||
| Line 2,378: | Line 2,333: | ||
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | "Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | ||
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | "Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | ||
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | "Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | ||
"Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | "Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | ||
| Line 2,444: | Line 2,394: | ||
"Citadel_Party_MMEndedByTitle": "匹配已取消", | "Citadel_Party_MMEndedByTitle": "匹配已取消", | ||
"Citadel_Party_MatchHistory": "查看比赛历史记录", | "Citadel_Party_MatchHistory": "查看比赛历史记录", | ||
"Citadel_Party_MatchMaking": "休闲比赛", | |||
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | "Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | ||
"Citadel_Party_MatchMakingFailedTitle": "无法匹配", | "Citadel_Party_MatchMakingFailedTitle": "无法匹配", | ||
"Citadel_Party_MatchMakingRanked": "段位比赛", | |||
"Citadel_Party_NoParty_Desc": "邀请好友来组队", | "Citadel_Party_NoParty_Desc": "邀请好友来组队", | ||
"Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | "Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | ||
| Line 2,458: | Line 2,410: | ||
"Citadel_Party_PartyRoleTitle": "正在变更角色", | "Citadel_Party_PartyRoleTitle": "正在变更角色", | ||
"Citadel_Party_PartySlotText": "请稍等", | "Citadel_Party_PartySlotText": "请稍等", | ||
"Citadel_Party_PartySlotTitle": " | "Citadel_Party_PartySlotTitle": "正在变更槽位", | ||
"Citadel_Party_PartySpectator": "观众", | "Citadel_Party_PartySpectator": "观众", | ||
"Citadel_Party_PlayWithFriends": "与好友同玩", | "Citadel_Party_PlayWithFriends": "与好友同玩", | ||
| Line 2,495: | Line 2,447: | ||
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | "Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | ||
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | "Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | ||
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | "Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | ||
"Citadel_PlayOfTheGame_PlayedBy": "玩家", | "Citadel_PlayOfTheGame_PlayedBy": "玩家", | ||
| Line 2,508: | Line 2,459: | ||
"Citadel_Play_NotConnectedToGCTitle": "未连接", | "Citadel_Play_NotConnectedToGCTitle": "未连接", | ||
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | "Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | ||
"Citadel_Play_RankedMatchmakingOfflineTitle": " | "Citadel_Play_RankedMatchmakingOfflineTitle": "段位匹配已关闭", | ||
"Citadel_Play_RankedNoSchedule": "未选择日程", | "Citadel_Play_RankedNoSchedule": "未选择日程", | ||
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | "Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | ||
| Line 2,539: | Line 2,490: | ||
"Citadel_Player_Level_APShort": "技能点", | "Citadel_Player_Level_APShort": "技能点", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 | "Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、1 个、4 个和 6 个恩赐时解锁", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
| Line 2,613: | Line 2,564: | ||
"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | "Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | ||
"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003E季军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | "Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003E季军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | ||
"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003E冠军\u003C/span\u003E\u003Cbr/\u003E治疗量", | "Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003E冠军\u003C/span\u003E\u003Cbr/\u003E治疗量", | ||
"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E治疗量", | "Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E治疗量", | ||
| Line 2,656: | Line 2,606: | ||
"Citadel_Post_Game_Healing": "治疗量", | "Citadel_Post_Game_Healing": "治疗量", | ||
"Citadel_Post_Game_HeroDamage": "英雄伤害", | "Citadel_Post_Game_HeroDamage": "英雄伤害", | ||
"Citadel_Post_Game_HighestNetworth": "最高财产总和", | "Citadel_Post_Game_HighestNetworth": "最高财产总和", | ||
"Citadel_Post_Game_Kills": "击败次数", | "Citadel_Post_Game_Kills": "击败次数", | ||
| Line 2,672: | Line 2,619: | ||
"Citadel_Post_Game_Personal": "个人", | "Citadel_Post_Game_Personal": "个人", | ||
"Citadel_Post_Game_PlayedBy": "玩家", | "Citadel_Post_Game_PlayedBy": "玩家", | ||
"Citadel_Post_Game_Requeue": "再玩一局", | "Citadel_Post_Game_Requeue": "再玩一局", | ||
"Citadel_Post_Game_Retry": "重试", | "Citadel_Post_Game_Retry": "重试", | ||
| Line 2,678: | Line 2,624: | ||
"Citadel_Post_Game_You": "我", | "Citadel_Post_Game_You": "我", | ||
"Citadel_Post_View_Other_Team": "查看其他队伍", | "Citadel_Post_View_Other_Team": "查看其他队伍", | ||
"Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | "Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | ||
"Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | "Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | ||
| Line 2,778: | Line 2,717: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_Profile_CoreRating": "技术评级", | "Citadel_Profile_CoreRating": "技术评级", | ||
"Citadel_Profile_Loading": "正在载入…", | "Citadel_Profile_Loading": "正在载入…", | ||
"Citadel_Profile_Loss": "败北", | "Citadel_Profile_Loss": "败北", | ||
| Line 2,819: | Line 2,754: | ||
"Citadel_Profile_Title": "个人资料", | "Citadel_Profile_Title": "个人资料", | ||
"Citadel_Profile_ViewLeaderboard": "查看全球排行榜", | "Citadel_Profile_ViewLeaderboard": "查看全球排行榜", | ||
"Citadel_Profile_Win": "获胜", | "Citadel_Profile_Win": "获胜", | ||
"Citadel_Profile_Win_Short": "胜", | "Citadel_Profile_Win_Short": "胜", | ||
| Line 2,828: | Line 2,762: | ||
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | ||
"Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | "Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | ||
"Citadel_QueueOptions_Button": "队列选项", | |||
"Citadel_QueueOptions_Modal_Title": "匹配", | |||
"Citadel_QueueOptions_Modal_Title_confirm_reset": "你确定要将匹配设置重置为默认设置吗?", | |||
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "恢复默认匹配设置。", | |||
"Citadel_RP_Away": "离开", | "Citadel_RP_Away": "离开", | ||
"Citadel_RP_Busy": "忙碌", | "Citadel_RP_Busy": "忙碌", | ||
| Line 2,843: | Line 2,781: | ||
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | "Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | ||
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | "Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | ||
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | "Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | ||
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | "Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | ||
| Line 2,955: | Line 2,804: | ||
"Citadel_RecommendFriend_desc": "有好友想玩我们的游戏?\u003Cbr\u003E在下方点击其账户发送邀请吧!", | "Citadel_RecommendFriend_desc": "有好友想玩我们的游戏?\u003Cbr\u003E在下方点击其账户发送邀请吧!", | ||
"Citadel_ReconnectPopup_Abandon": "放弃", | "Citadel_ReconnectPopup_Abandon": "放弃", | ||
"Citadel_ReconnectPopup_Message": "想要重新连接吗?", | "Citadel_ReconnectPopup_Message": "想要重新连接吗?", | ||
"Citadel_ReconnectPopup_Reconnect": "重新连接", | "Citadel_ReconnectPopup_Reconnect": "重新连接", | ||
| Line 3,016: | Line 2,864: | ||
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | ||
"Citadel_RosterMode_EditRoster": "编辑阵容", | "Citadel_RosterMode_EditRoster": "编辑阵容", | ||
"Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室", | "Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室", | ||
"Citadel_RosterMode_HeroTesting": "沙盒模式", | "Citadel_RosterMode_HeroTesting": "沙盒模式", | ||
| Line 3,027: | Line 2,874: | ||
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | "Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | ||
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | "Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | ||
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | "Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | ||
"Citadel_RosterMode_PrivateLobby": "私人房间", | "Citadel_RosterMode_PrivateLobby": "私人房间", | ||
"Citadel_RosterMode_RankedMatchmaking": " | "Citadel_RosterMode_RankedMatchmaking": "段位", | ||
"Citadel_RosterMode_StreetBrawl": "街头乱斗", | "Citadel_RosterMode_StreetBrawl": "街头乱斗", | ||
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | "Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | ||
| Line 3,040: | Line 2,886: | ||
"Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。", | "Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。", | ||
"Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。", | "Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。", | ||
"Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。", | "Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。", | ||
"Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。", | "Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。", | ||
| Line 3,168: | Line 3,013: | ||
"Citadel_ShopStats_Total": "总计", | "Citadel_ShopStats_Total": "总计", | ||
"Citadel_Shop_AbilityIsImbued": "{s:imbuing_ability_name}加强", | "Citadel_Shop_AbilityIsImbued": "{s:imbuing_ability_name}加强", | ||
"Citadel_Shop_AbilityIsImbuing": " | "Citadel_Shop_AbilityIsImbuing": "受到{s:imbued_ability_name}加强", | ||
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | "Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | ||
"Citadel_Shop_ActivePlacementTooltip_Title": " | "Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买", | ||
"Citadel_Shop_BonusAttribute": "加成", | "Citadel_Shop_BonusAttribute": "加成", | ||
"Citadel_Shop_ConditionalAttribute": "有条件", | "Citadel_Shop_ConditionalAttribute": "有条件", | ||
| Line 3,242: | Line 3,087: | ||
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | "Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | ||
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | "Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | ||
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | ||
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | ||
| Line 3,257: | Line 3,101: | ||
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | "Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | ||
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | "Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | ||
"Citadel_StartMatchmaking_RankedLocked1": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedLockedPlural": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | "Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | "Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | ||
| Line 3,265: | Line 3,111: | ||
"Citadel_StartMatchmaking_TooManySpectators": "队伍中观众过多,无法在此模式中进入匹配", | "Citadel_StartMatchmaking_TooManySpectators": "队伍中观众过多,无法在此模式中进入匹配", | ||
"Citadel_StartMatchmaking_UnableToFillTeam": "无法在当前玩家队伍的基础上创建有效队伍", | "Citadel_StartMatchmaking_UnableToFillTeam": "无法在当前玩家队伍的基础上创建有效队伍", | ||
"Citadel_StartupPause_Continue": "继续", | "Citadel_StartupPause_Continue": "继续", | ||
"Citadel_StartupPause_Exit": "退出游戏", | "Citadel_StartupPause_Exit": "退出游戏", | ||
| Line 3,316: | Line 3,161: | ||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
"Citadel_Survey_Question_Desc": "请提供您宏观的总体反应。玩家的反馈有助于完善游戏。", | "Citadel_Survey_Question_Desc": "请提供您宏观的总体反应。玩家的反馈有助于完善游戏。", | ||
"Citadel_Survey_Question_HeroPlayAgainst": "与这个英雄\u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003E对抗\u003C/b\u003E\u003C/span\u003E有趣吗?", | "Citadel_Survey_Question_HeroPlayAgainst": "与这个英雄\u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003E对抗\u003C/b\u003E\u003C/span\u003E有趣吗?", | ||
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "很享受", | "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "很享受", | ||
| Line 3,328: | Line 3,170: | ||
"Citadel_Survey_Question_HeroPower_HighLabel": "强", | "Citadel_Survey_Question_HeroPower_HighLabel": "强", | ||
"Citadel_Survey_Question_HeroPower_LowLabel": "弱", | "Citadel_Survey_Question_HeroPower_LowLabel": "弱", | ||
"Citadel_Survey_Question_ItemDesign": "这个物品有趣吗?", | "Citadel_Survey_Question_ItemDesign": "这个物品有趣吗?", | ||
"Citadel_Survey_Question_ItemDesign_HighLabel": "很有趣", | "Citadel_Survey_Question_ItemDesign_HighLabel": "很有趣", | ||
| Line 3,357: | Line 3,198: | ||
"Citadel_TeamName_Spectator": "观众", | "Citadel_TeamName_Spectator": "观众", | ||
"Citadel_TeamName_Unassigned": "未分配", | "Citadel_TeamName_Unassigned": "未分配", | ||
"Citadel_TeamOptions_Modal_Title": "队伍", | |||
"Citadel_Tengu_HeroTag_1": "配 合 队 友", | "Citadel_Tengu_HeroTag_1": "配 合 队 友", | ||
"Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | "Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | ||
| Line 3,372: | Line 3,214: | ||
"Citadel_Unicorn_HeroTag_3": "眩 目", | "Citadel_Unicorn_HeroTag_3": "眩 目", | ||
"Citadel_UnknownKey": "未知键", | "Citadel_UnknownKey": "未知键", | ||
"Citadel_UserFeedback_Result_GenericFailure": "提交反馈失败,无法与《异锁》网络通信。请稍后再试。", | "Citadel_UserFeedback_Result_GenericFailure": "提交反馈失败,无法与《异锁》网络通信。请稍后再试。", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "无法发送", | "Citadel_UserFeedback_Result_GenericFailureTitle": "无法发送", | ||
| Line 3,418: | Line 3,259: | ||
"Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | "Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | ||
"Citadel_WatchPage_NextPage": "下一页", | "Citadel_WatchPage_NextPage": "下一页", | ||
"Citadel_WatchPage_PrevPage": "上一页", | "Citadel_WatchPage_PrevPage": "上一页", | ||
| Line 3,451: | Line 3,291: | ||
"Citadel_core_skill_rating": "核心技术评级", | "Citadel_core_skill_rating": "核心技术评级", | ||
"Citadel_library_Modal_CTA": "怎么操作?", | "Citadel_library_Modal_CTA": "怎么操作?", | ||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
"Citadel_ranked_closed": "段位赛已关闭", | "Citadel_ranked_closed": "段位赛已关闭", | ||
| Line 3,468: | Line 3,300: | ||
"Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | "Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | ||
"Citadel_ranked_howitworks_title": "运作机制是什么?", | "Citadel_ranked_howitworks_title": "运作机制是什么?", | ||
"Citadel_ranked_match_history": "比赛历史记录:", | "Citadel_ranked_match_history": "比赛历史记录:", | ||
"Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | "Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | ||
"Citadel_ranked_open": "现已开放", | "Citadel_ranked_open": "现已开放", | ||
| Line 3,482: | Line 3,312: | ||
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | "Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | ||
"Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | "Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_rank0": "无名", | "Citadel_ranks_rank0": "无名", | ||
"Citadel_ranks_rank1": "新人", | "Citadel_ranks_rank1": "新人", | ||
| Line 3,552: | Line 3,370: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "秒", | "CloudDuration_postfix": "秒", | ||
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | "CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | ||
"CombatBarrier_label": "屏障", | "CombatBarrier_label": "屏障", | ||
| Line 3,582: | Line 3,396: | ||
"CooldownOnMissReduction_postfix": "%", | "CooldownOnMissReduction_postfix": "%", | ||
"CooldownOnMissReduction_postvalue_label": "未命中时冷却", | "CooldownOnMissReduction_postvalue_label": "未命中时冷却", | ||
"CooldownOnMiss_Label": "Cooldown on miss", | |||
"CooldownOnMiss_postfix": "秒", | |||
"CooldownReductionFlat_label": "冷却时间减少", | "CooldownReductionFlat_label": "冷却时间减少", | ||
"CooldownReductionFlat_postfix": "秒", | "CooldownReductionFlat_postfix": "秒", | ||
| Line 3,594: | Line 3,410: | ||
"CooldownReductionOnHitMin_postfix": "秒", | "CooldownReductionOnHitMin_postfix": "秒", | ||
"CooldownReductionOnHitMin_postvalue_label": "最低减少", | "CooldownReductionOnHitMin_postvalue_label": "最低减少", | ||
"CooldownReductionOnHitPct_label": "击中时减少冷却时间", | "CooldownReductionOnHitPct_label": "击中时减少冷却时间", | ||
"CooldownReductionOnHitPct_postfix": "%", | "CooldownReductionOnHitPct_postfix": "%", | ||
"CooldownReductionOnHitPct_postvalue_label": "击中时减少冷却时间", | "CooldownReductionOnHitPct_postvalue_label": "击中时减少冷却时间", | ||
"CooldownReductionOnHit_label": " | "CooldownReductionOnHit_label": "击中时减少冷却", | ||
"CooldownReductionOnHit_postfix": "秒", | "CooldownReductionOnHit_postfix": "秒", | ||
"CooldownReductionOnHit_postvalue_label": " | "CooldownReductionOnHit_postvalue_label": "击中时减少冷却", | ||
"CooldownReductionOnKill_label": "冷却时间减少", | "CooldownReductionOnKill_label": "冷却时间减少", | ||
"CooldownReductionOnKill_postfix": "秒", | "CooldownReductionOnKill_postfix": "秒", | ||
| Line 3,654: | Line 3,467: | ||
"CubeHealth_label": "立方生命值", | "CubeHealth_label": "立方生命值", | ||
"CubeHealth_postvalue_label": "立方生命值", | "CubeHealth_postvalue_label": "立方生命值", | ||
"CurrentHealthDamagePercentage_label": "当前生命值作为伤害", | "CurrentHealthDamagePercentage_label": "当前生命值作为伤害", | ||
"CurrentHealthDamagePercentage_postfix": "%", | "CurrentHealthDamagePercentage_postfix": "%", | ||
| Line 3,675: | Line 3,486: | ||
"CycleTimePercent_label": "Fire Rate compared to Gun", | "CycleTimePercent_label": "Fire Rate compared to Gun", | ||
"CycleTimePercent_postfix": "%", | "CycleTimePercent_postfix": "%", | ||
"DOTDuration_Label": "持续时间", | "DOTDuration_Label": "持续时间", | ||
"DOTDuration_postfix": "秒", | "DOTDuration_postfix": "秒", | ||
| Line 3,688: | Line 3,491: | ||
"DPSDmgPercent_label": "DPS as Damage", | "DPSDmgPercent_label": "DPS as Damage", | ||
"DPSDmgPercent_postfix": "%", | "DPSDmgPercent_postfix": "%", | ||
"DPSDuration_label": "Damage Duration", | |||
"DPSDuration_postfix": "秒", | |||
"DPSIncrease_label": "Damage Increase Rate", | "DPSIncrease_label": "Damage Increase Rate", | ||
"DPSMax_label": "最高每秒伤害", | "DPSMax_label": "最高每秒伤害", | ||
| Line 3,745: | Line 3,550: | ||
"DamageIncrease_postvalue_label": "承受的伤害", | "DamageIncrease_postvalue_label": "承受的伤害", | ||
"DamageIncrease_prefix": "{s:sign}", | "DamageIncrease_prefix": "{s:sign}", | ||
"DamageInterval_label": "Damage Interval", | |||
"DamageInterval_postfix": "秒", | |||
"DamageMaxDisplay_label": "Max Damage", | "DamageMaxDisplay_label": "Max Damage", | ||
"DamageMax_label": "Maximum Damage", | "DamageMax_label": "Maximum Damage", | ||
| Line 3,928: | Line 3,735: | ||
"DevMenu_UnstickHero": "重置英雄位置", | "DevMenu_UnstickHero": "重置英雄位置", | ||
"DevMenu_UnstickHeroTooltip": "开发工具 - 使用后可把被地形困住的英雄解救", | "DevMenu_UnstickHeroTooltip": "开发工具 - 使用后可把被地形困住的英雄解救", | ||
"DisarmDuration_label": "缴械持续时间", | "DisarmDuration_label": "缴械持续时间", | ||
"DisarmDuration_postfix": "秒", | "DisarmDuration_postfix": "秒", | ||
| Line 3,953: | Line 3,757: | ||
"DragonTravelRange_postfix": "米", | "DragonTravelRange_postfix": "米", | ||
"DragonTravelRange_postvalue_label": "龙的行进距离", | "DragonTravelRange_postvalue_label": "龙的行进距离", | ||
"DragonsFireBurnDuration_label": "Burn Duration", | |||
"DragonsFireBurnDuration_postfix": "秒", | |||
"DrainPulseRadius_label": "Drain Pulse Radius", | "DrainPulseRadius_label": "Drain Pulse Radius", | ||
"DrainPulseRadius_postfix": "米", | "DrainPulseRadius_postfix": "米", | ||
| Line 3,960: | Line 3,766: | ||
"DrifterNearbyRangeCheck_postfix": "m", | "DrifterNearbyRangeCheck_postfix": "m", | ||
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | ||
"DroneBonusMoveSpeed_label": "移动速度", | "DroneBonusMoveSpeed_label": "移动速度", | ||
"DroneBonusMoveSpeed_postfix": "", | "DroneBonusMoveSpeed_postfix": "", | ||
| Line 4,126: | Line 3,930: | ||
"FaradayCageDuration_label": "Cage Duration", | "FaradayCageDuration_label": "Cage Duration", | ||
"FaradayCageHealth_label": "Cage Health", | "FaradayCageHealth_label": "Cage Health", | ||
"FastFireBullets_label": "Fast Fire Shots", | |||
"FastFireDuration_label": "Fast Fire Duration", | |||
"FastFireDuration_postfix": "秒", | |||
"FencerLungeBaseDamage_label": "基础按住伤害", | "FencerLungeBaseDamage_label": "基础按住伤害", | ||
"FencerLungeBaseDamage_postvalue_label": "基础按住伤害", | "FencerLungeBaseDamage_postvalue_label": "基础按住伤害", | ||
| Line 4,145: | Line 3,952: | ||
"FervorMovespeed_postfix": "米/秒", | "FervorMovespeed_postfix": "米/秒", | ||
"FervorMovespeed_postvalue_label": "移动速度", | "FervorMovespeed_postvalue_label": "移动速度", | ||
"FervorTechResist_label": "元灵抗性", | "FervorTechResist_label": "元灵抗性", | ||
"FervorTechResist_postfix": "%", | "FervorTechResist_postfix": "%", | ||
| Line 4,199: | Line 4,002: | ||
"FlameAuraMovementSlow_postfix": "%", | "FlameAuraMovementSlow_postfix": "%", | ||
"FlameAuraMovementSlow_postvalue_label": "敌人移动减速", | "FlameAuraMovementSlow_postvalue_label": "敌人移动减速", | ||
"FlameAuraRadius_label": " | "FlameAuraRadius_label": "轨迹宽度", | ||
"FlameAuraRadius_postfix": "米", | "FlameAuraRadius_postfix": "米", | ||
"FlameAuraRadius_postvalue_label": " | "FlameAuraRadius_postvalue_label": "轨迹宽度", | ||
"FlameAuraSlowFireRate_label": "Enemy Fire Rate", | "FlameAuraSlowFireRate_label": "Enemy Fire Rate", | ||
"FlameAuraSlowFireRate_postfix": "%", | "FlameAuraSlowFireRate_postfix": "%", | ||
| Line 4,219: | Line 4,022: | ||
"FlatHealthHealing_label": "治疗量", | "FlatHealthHealing_label": "治疗量", | ||
"FlatHealthHealing_postvalue_label": "治疗量", | "FlatHealthHealing_postvalue_label": "治疗量", | ||
"FloatMoveSpeed_label": "漂浮速度", | "FloatMoveSpeed_label": "漂浮速度", | ||
"FloatMoveSpeed_postfix": "米", | "FloatMoveSpeed_postfix": "米", | ||
| Line 4,228: | Line 4,028: | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
"FlyingBulletResist_postvalue_label": "子弹抗性", | "FlyingBulletResist_postvalue_label": "子弹抗性", | ||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
"FreezeBuildUpTime_postfix": "秒", | "FreezeBuildUpTime_postfix": "秒", | ||
| Line 4,241: | Line 4,034: | ||
"FreezeDuration_postfix": "秒", | "FreezeDuration_postfix": "秒", | ||
"FreezeDuration_postvalue_label": "冻结持续时间", | "FreezeDuration_postvalue_label": "冻结持续时间", | ||
"FriendlyTargetCooldown": "Ally Target Cooldown", | "FriendlyTargetCooldown": "Ally Target Cooldown", | ||
"FriendlyTargetCooldown_label": "Friendly Cooldown", | "FriendlyTargetCooldown_label": "Friendly Cooldown", | ||
"FriendlyTargetCooldown_postfix": "秒", | "FriendlyTargetCooldown_postfix": "秒", | ||
"FriendlyTimeBoost_label": "Time acceleration", | |||
"FullChargeDamage_label": "完全充能伤害", | "FullChargeDamage_label": "完全充能伤害", | ||
"FullChargeDamage_postvalue_label": "完全充能伤害", | "FullChargeDamage_postvalue_label": "完全充能伤害", | ||
| Line 4,385: | Line 4,175: | ||
"GlassCannon_SlowPercent_postvalue_label": "子弹减速特效", | "GlassCannon_SlowPercent_postvalue_label": "子弹减速特效", | ||
"GlassCannon_SlowPercent_prefix": "+", | "GlassCannon_SlowPercent_prefix": "+", | ||
"GooDuration_label": "黏液污渍持续时间", | "GooDuration_label": "黏液污渍持续时间", | ||
"GooDuration_postfix": "秒", | "GooDuration_postfix": "秒", | ||
| Line 4,416: | Line 4,204: | ||
"GroundDashReductionPercent_postfix": "%", | "GroundDashReductionPercent_postfix": "%", | ||
"GroundDashReductionPercent_postvalue_label": "冲刺距离", | "GroundDashReductionPercent_postvalue_label": "冲刺距离", | ||
"GroundFlameDuration_label": " | "GroundFlameDuration_label": "轨迹持续时间", | ||
"GroundFlameDuration_postfix": "秒", | "GroundFlameDuration_postfix": "秒", | ||
"GroundFlameDuration_postvalue_label": " | "GroundFlameDuration_postvalue_label": "轨迹持续时间", | ||
"GuidedBotMatch_Concluded": "你已经了解了基本要点!加入比赛,或在测试模式中测试英雄吧!", | "GuidedBotMatch_Concluded": "你已经了解了基本要点!加入比赛,或在测试模式中测试英雄吧!", | ||
"GuidedBotMatch_Finish": "完成", | "GuidedBotMatch_Finish": "完成", | ||
| Line 4,496: | Line 4,284: | ||
"HealOnCounterSpell_postvalue_label": "治疗量", | "HealOnCounterSpell_postvalue_label": "治疗量", | ||
"HealOnHit_postvalue_label": "击中时治疗", | "HealOnHit_postvalue_label": "击中时治疗", | ||
"HealOnKillPct_label": " | "HealOnKillPct_label": "击倒落单英雄时治疗", | ||
"HealOnKillPct_postfix": "%", | "HealOnKillPct_postfix": "%", | ||
"HealOnKillPct_postvalue_label": " | "HealOnKillPct_postvalue_label": "击倒落单英雄时治疗", | ||
"HealOnKill_label": "击败英雄时获得治疗", | "HealOnKill_label": "击败英雄时获得治疗", | ||
"HealOnKill_postvalue_label": "击败英雄时获得治疗", | "HealOnKill_postvalue_label": "击败英雄时获得治疗", | ||
| Line 4,579: | Line 4,367: | ||
"Health_label": "生命值", | "Health_label": "生命值", | ||
"Health_postvalue_label": "生命值", | "Health_postvalue_label": "生命值", | ||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
"HeatDamage_label": "Heat Powered Damage", | "HeatDamage_label": "Heat Powered Damage", | ||
| Line 4,822: | Line 4,608: | ||
"InlineAttribute_Stun": "眩晕", | "InlineAttribute_Stun": "眩晕", | ||
"InlineAttribute_WeaponDamage": "武器伤害", | "InlineAttribute_WeaponDamage": "武器伤害", | ||
"InterruptCooldown_label": "打断冷却", | "InterruptCooldown_label": "打断冷却", | ||
"InterruptCooldown_postvalue_label": "打断冷却", | "InterruptCooldown_postvalue_label": "打断冷却", | ||
"InvisDuration_label": "隐身持续时间", | "InvisDuration_label": "隐身持续时间", | ||
| Line 5,001: | Line 4,782: | ||
"ItemTypeDescNoLevel": "第 %s1 级", | "ItemTypeDescNoLevel": "第 %s1 级", | ||
"Item_Rejuvenator": "复生石", | "Item_Rejuvenator": "复生石", | ||
"JumpVelocity_label": "跳跃速度", | "JumpVelocity_label": "跳跃速度", | ||
"JumpVelocity_postfix": "米", | "JumpVelocity_postfix": "米", | ||
| Line 5,038: | Line 4,817: | ||
"LaunchDamage_label": "Knockback Damage", | "LaunchDamage_label": "Knockback Damage", | ||
"LaunchDamage_postfix": "", | "LaunchDamage_postfix": "", | ||
"LaunchWindowCooldown_label": "冷却时间", | |||
"LaunchWindowCooldown_postfix": "秒", | |||
"LaunchWindowCooldown_postvalue_label": "冷却时间", | |||
"LaunchWindowDuration_label": "发射窗口", | |||
"LaunchWindowDuration_postfix": "秒", | |||
"LaunchWindowDuration_postvalue_label": "发射窗口", | |||
"LeashRadius_label": "最大牵引半径", | "LeashRadius_label": "最大牵引半径", | ||
"LeashRadius_postfix": "米", | "LeashRadius_postfix": "米", | ||
| Line 5,143: | Line 4,928: | ||
"LungeDistance_postfix": "米", | "LungeDistance_postfix": "米", | ||
"LungeDistance_postvalue_label": "突刺距离", | "LungeDistance_postvalue_label": "突刺距离", | ||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "对非英雄角色", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "对非英雄角色的武器伤害", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "对非英雄角色的武器伤害", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | ||
"MODIFIER_STATE_BLINDED": "被致盲", | "MODIFIER_STATE_BLINDED": "被致盲", | ||
| Line 5,188: | Line 4,978: | ||
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "基础生命值", | "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "基础生命值", | ||
"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label": "副武器伤害", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix": "%", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label": "副武器伤害", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label": "武器伤害", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label": "武器伤害", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "基础伤害", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "基础伤害", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "基础伤害", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "基础伤害", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label": "武器伤害", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label": "武器伤害", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "额外技能充能数", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "额外技能充能数", | ||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "额外技能充能数", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "额外技能充能数", | ||
| Line 5,220: | Line 5,022: | ||
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "子弹护甲", | "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "子弹护甲", | ||
"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "子弹护甲", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "子弹护甲", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | ||
| Line 5,258: | Line 5,056: | ||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | ||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | ||
| Line 5,289: | Line 5,084: | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "物品冷却时间减少", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "物品冷却时间减少", | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "最小距离", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "米", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label": "最小距离", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional": "射程外", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label": "武器伤害", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "武器伤害", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "近战伤害", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "近战伤害", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "近战伤害", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "近战伤害", | ||
| Line 5,302: | Line 5,097: | ||
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | ||
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_label": "Melee Armor", | ||
" | "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix": "%", | ||
" | "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "减速抗性", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "减速抗性", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | ||
| Line 5,345: | Line 5,140: | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "减益抗性", | "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "减益抗性", | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label": "元灵抗性", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label": "元灵抗性", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_ARMOR_label": "元灵护甲", | "MODIFIER_VALUE_TECH_ARMOR_label": "元灵护甲", | ||
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "元灵护甲", | "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "元灵护甲", | ||
"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label": "伤害", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix": "%", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label": "伤害", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_label": "元灵吸取生命", | "MODIFIER_VALUE_TECH_LIFESTEAL_label": "元灵吸取生命", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | ||
| Line 5,378: | Line 5,177: | ||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "技能距离", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "技能距离", | ||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_WEAPON_POWER_label": "武器伤害", | "MODIFIER_VALUE_WEAPON_POWER_label": "武器伤害", | ||
"MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | "MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | ||
| Line 5,450: | Line 5,232: | ||
"MaxBonusBulletDamage_label": "最大伤害", | "MaxBonusBulletDamage_label": "最大伤害", | ||
"MaxBonusBulletDamage_postvalue_label": "最大伤害", | "MaxBonusBulletDamage_postvalue_label": "最大伤害", | ||
"MaxBounces_label": "弹跳次数", | "MaxBounces_label": "弹跳次数", | ||
"MaxBounces_postvalue_label": "弹跳次数", | "MaxBounces_postvalue_label": "弹跳次数", | ||
| Line 5,457: | Line 5,237: | ||
"MaxBulletResist_postfix": "%", | "MaxBulletResist_postfix": "%", | ||
"MaxBulletResist_postvalue_label": "最大子弹抗性", | "MaxBulletResist_postvalue_label": "最大子弹抗性", | ||
"MaxChargeDuration_label": "完整充能时间", | "MaxChargeDuration_label": "完整充能时间", | ||
"MaxChargeDuration_postfix": "秒", | "MaxChargeDuration_postfix": "秒", | ||
| Line 5,464: | Line 5,242: | ||
"MaxCharges_label": "Max Charges", | "MaxCharges_label": "Max Charges", | ||
"MaxClipBonus_label": "Max Clip Bonus", | "MaxClipBonus_label": "Max Clip Bonus", | ||
"MaxDPS_label": "最高每秒伤害", | "MaxDPS_label": "最高每秒伤害", | ||
"MaxDPS_postvalue_label": "最高每秒伤害", | "MaxDPS_postvalue_label": "最高每秒伤害", | ||
| Line 5,495: | Line 5,271: | ||
"MaxGravestones_label": "最大墓碑数", | "MaxGravestones_label": "最大墓碑数", | ||
"MaxGravestones_postvalue_label": "最大墓碑数", | "MaxGravestones_postvalue_label": "最大墓碑数", | ||
"MaxHPDamage_label": "最大生命值伤害", | "MaxHPDamage_label": "最大生命值伤害", | ||
"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "最大生命值伤害", | "MaxHPDamage_postvalue_label": "最大生命值伤害", | ||
"MaxHealthDamage_label": "最大生命值伤害", | "MaxHealthDamage_label": "最大生命值伤害", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 5,561: | Line 5,330: | ||
"MaxStacks_label": "最大叠加层数", | "MaxStacks_label": "最大叠加层数", | ||
"MaxStacks_postvalue_label": "最大叠加层数", | "MaxStacks_postvalue_label": "最大叠加层数", | ||
"MaxStolenAttackDamage_postfix": "%", | "MaxStolenAttackDamage_postfix": "%", | ||
"MaxStolenAttackDamage_postvalue_label": "最高武器伤害吸取", | "MaxStolenAttackDamage_postvalue_label": "最高武器伤害吸取", | ||
| Line 5,611: | Line 5,378: | ||
"MeleeLifestealPercent_postvalue_label": "近战吸取生命", | "MeleeLifestealPercent_postvalue_label": "近战吸取生命", | ||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeReflectPercentage_label": "近战伤害反弹", | "MeleeReflectPercentage_label": "近战伤害反弹", | ||
"MeleeReflectPercentage_postfix": "%", | "MeleeReflectPercentage_postfix": "%", | ||
| Line 5,633: | Line 5,397: | ||
"MinBonusBulletDamage_label": "最小伤害", | "MinBonusBulletDamage_label": "最小伤害", | ||
"MinBonusBulletDamage_postvalue_label": "最小伤害", | "MinBonusBulletDamage_postvalue_label": "最小伤害", | ||
"MinChargeDamagePercent_label": "无充能伤害", | "MinChargeDamagePercent_label": "无充能伤害", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
| Line 5,645: | Line 5,407: | ||
"MinDistance_postfix": "米", | "MinDistance_postfix": "米", | ||
"MinDistance_postvalue_label": "最小范围", | "MinDistance_postvalue_label": "最小范围", | ||
"MinDuration_label": "Min Duration", | |||
"MinDuration_postfix": "秒", | |||
"MinExplosionDamage_label": "Min Explosion Damage:", | "MinExplosionDamage_label": "Min Explosion Damage:", | ||
"MinExplosionDamage_postfix": "", | "MinExplosionDamage_postfix": "", | ||
| Line 5,667: | Line 5,431: | ||
"MinSlowDuration_postfix": "秒", | "MinSlowDuration_postfix": "秒", | ||
"MinSlowDuration_postvalue_label": "最小时间停止", | "MinSlowDuration_postvalue_label": "最小时间停止", | ||
"MinStunDuration_label": "最短眩晕时间", | "MinStunDuration_label": "最短眩晕时间", | ||
"MinStunDuration_postfix": "秒", | "MinStunDuration_postfix": "秒", | ||
| Line 5,680: | Line 5,442: | ||
"MinimumSleepTime_postfix": "秒", | "MinimumSleepTime_postfix": "秒", | ||
"MinimumSleepTime_postvalue_label": "最低沉睡时间", | "MinimumSleepTime_postvalue_label": "最低沉睡时间", | ||
"MirageFireScarabsHealthSteal_label": " | "MirageDjinnsMarkMaxStacks_label": "最大系数", | ||
"MirageFireScarabsHealthSteal_postvalue_label": " | "MirageDjinnsMarkMaxStacks_postfix": "倍", | ||
"MirageDjinnsMarkMaxStacks_postvalue_label": "最大系数", | |||
"MirageFireScarabsHealthSteal_label": "获取最大生命值", | |||
"MirageFireScarabsHealthSteal_postvalue_label": "获取最大生命值", | |||
"MirageTeleportMoveSpeed_conditional": "传送后", | "MirageTeleportMoveSpeed_conditional": "传送后", | ||
"MirvExplodeTime_label": "Mini-Bomb Fuse", | "MirvExplodeTime_label": "Mini-Bomb Fuse", | ||
| Line 5,720: | Line 5,485: | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
"MoveSpeedBonusPct_postvalue_label": "移动速度加成", | "MoveSpeedBonusPct_postvalue_label": "移动速度加成", | ||
"MoveSpeedBonusPercentStart_label": "Speed Bonus", | "MoveSpeedBonusPercentStart_label": "Speed Bonus", | ||
"MoveSpeedBonusPercentStart_postfix": "%", | "MoveSpeedBonusPercentStart_postfix": "%", | ||
| Line 5,728: | Line 5,492: | ||
"MoveSpeedBonus_postvalue_label": "移动速度", | "MoveSpeedBonus_postvalue_label": "移动速度", | ||
"MoveSpeedBonus_prefix": "{s:sign}", | "MoveSpeedBonus_prefix": "{s:sign}", | ||
"MoveSpeedDuration_label": "移动速度", | |||
"MoveSpeedDuration_postfix": "秒", | |||
"MoveSpeedDuration_postvalue_label": "移动速度", | |||
"MoveSpeedDuration_prefix": "+", | |||
"MoveSpeedFriendlyBuff_label": "Ally Move Speed", | "MoveSpeedFriendlyBuff_label": "Ally Move Speed", | ||
"MoveSpeedFriendlyBuff_postfix": "米/秒", | "MoveSpeedFriendlyBuff_postfix": "米/秒", | ||
| Line 5,767: | Line 5,535: | ||
"MovementSpeedBonusDuration_postfix": "秒", | "MovementSpeedBonusDuration_postfix": "秒", | ||
"MovementSpeedBonusDuration_postvalue_label": "加速持续时间", | "MovementSpeedBonusDuration_postvalue_label": "加速持续时间", | ||
"MovementSpeedSlow_label": " | "MovementSpeedSlow_label": "移动减速", | ||
"MovementSpeedSlow_postfix": "%", | "MovementSpeedSlow_postfix": "%", | ||
"MovementSpeedSlow_postvalue_label": " | "MovementSpeedSlow_postvalue_label": "移动减速", | ||
"MyRosterAddHeroes": "添加英雄", | "MyRosterAddHeroes": "添加英雄", | ||
"MyRosterAssignedOpenTesting": "开放测试", | "MyRosterAssignedOpenTesting": "开放测试", | ||
| Line 5,800: | Line 5,564: | ||
"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | "MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | ||
"MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。", | |||
"MyRosterRosterDesc_PartyInvalid": " | |||
"MyRosterRosterEmpty": "阵容为空", | "MyRosterRosterEmpty": "阵容为空", | ||
"MyRosterSaveAndBack": "保存并返回", | "MyRosterSaveAndBack": "保存并返回", | ||
| Line 5,885: | Line 5,647: | ||
"NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | "NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotScored_Text": "这场比赛不会计分。现在可以安全地离开了。", | |||
"NotSeenByEnemiesRegen_label": "最大生命值恢复", | "NotSeenByEnemiesRegen_label": "最大生命值恢复", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 6,038: | Line 5,801: | ||
"PoisonDuration_postvalue_label": "持续时间", | "PoisonDuration_postvalue_label": "持续时间", | ||
"PostBounceDamage_label": "Post-Bounce Damage", | "PostBounceDamage_label": "Post-Bounce Damage", | ||
"PostCastDelay_postfix": "秒", | |||
"PostCubeBuffDuration_label": "增益持续时间", | "PostCubeBuffDuration_label": "增益持续时间", | ||
"PostCubeBuffDuration_postfix": "秒", | "PostCubeBuffDuration_postfix": "秒", | ||
| Line 6,058: | Line 5,822: | ||
"PrepareTime_postfix": "秒", | "PrepareTime_postfix": "秒", | ||
"ProcAmmoConsumed_label": "消耗的额外弹药", | "ProcAmmoConsumed_label": "消耗的额外弹药", | ||
"ProcAmmoConsumed_postfix": "%", | |||
"ProcAmmoConsumed_postvalue_label": "消耗的额外弹药", | "ProcAmmoConsumed_postvalue_label": "消耗的额外弹药", | ||
"ProcBonusMagicDamageEscalation_label": "不断提高的元灵伤害", | |||
"ProcBonusMagicDamageEscalation_postvalue_label": "不断提高的元灵伤害", | |||
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}", | |||
"ProcBonusMagicDamage_label": "元灵伤害", | "ProcBonusMagicDamage_label": "元灵伤害", | ||
"ProcBonusMagicDamage_postvalue_label": "元灵伤害", | "ProcBonusMagicDamage_postvalue_label": "元灵伤害", | ||
| Line 6,084: | Line 5,852: | ||
"ProcMaxRange_postfix": "米", | "ProcMaxRange_postfix": "米", | ||
"ProcMaxRange_postvalue_label": "最大触发距离", | "ProcMaxRange_postvalue_label": "最大触发距离", | ||
"ProjectileAmount_label": "投射物数量", | "ProjectileAmount_label": "投射物数量", | ||
"ProjectileAmount_postvalue_label": "投射物数量", | "ProjectileAmount_postvalue_label": "投射物数量", | ||
| Line 6,112: | Line 5,877: | ||
"PulseGrenadeDebuffDuration_postfix": "秒", | "PulseGrenadeDebuffDuration_postfix": "秒", | ||
"PulseGrenadeDebuffDuration_postvalue_label": "增强持续时间", | "PulseGrenadeDebuffDuration_postvalue_label": "增强持续时间", | ||
"PulseInterval_label": "脉冲间隔", | "PulseInterval_label": "脉冲间隔", | ||
"PulseInterval_postfix": "秒", | "PulseInterval_postfix": "秒", | ||
| Line 6,125: | Line 5,887: | ||
"PushToTalk": "按下说话", | "PushToTalk": "按下说话", | ||
"Quicksilver_conditional": "使用技能后", | "Quicksilver_conditional": "使用技能后", | ||
"RadiusPerSecond_label": "半径增长率", | "RadiusPerSecond_label": "半径增长率", | ||
"RadiusPerSecond_postfix": "米", | "RadiusPerSecond_postfix": "米", | ||
| Line 6,138: | Line 5,896: | ||
"RampDuration_label": "Ramp Duration", | "RampDuration_label": "Ramp Duration", | ||
"RampDuration_postfix": "秒", | "RampDuration_postfix": "秒", | ||
"RangeForBonusDamage_label": " | "RangeForBonusDamage_label": "额外伤害距离", | ||
"RangeForBonusDamage_postfix": "米", | "RangeForBonusDamage_postfix": "米", | ||
"RangeForBonusDamage_postvalue_label": " | "RangeForBonusDamage_postvalue_label": "额外伤害距离", | ||
"Range_label": "范围", | "Range_label": "范围", | ||
"Range_postfix": "米", | "Range_postfix": "米", | ||
"Range_postvalue_label": "范围", | "Range_postvalue_label": "范围", | ||
"RarityTypeDesc": "%s1%s2", | "RarityTypeDesc": "%s1%s2", | ||
"Rarity_Common": "普通", | "Rarity_Common": "普通", | ||
| Line 6,161: | Line 5,917: | ||
"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "脚步声距离", | "ReduceFootstepSound_postvalue_label": "脚步声距离", | ||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
| Line 6,302: | Line 6,050: | ||
"Roster_Create_Title": "创建阵容", | "Roster_Create_Title": "创建阵容", | ||
"RunSpeed_postfix": "米/秒", | "RunSpeed_postfix": "米/秒", | ||
"SafeToAbandon_Text": "这场比赛可以在无惩罚的情况下弃赛,但退出将被判定为输掉比赛。", | |||
"SalvageBonus_FireRate_label": "每次加成的射速", | "SalvageBonus_FireRate_label": "每次加成的射速", | ||
"SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | "SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | ||
| Line 6,309: | Line 6,058: | ||
"SalvageDuration_postfix": "秒", | "SalvageDuration_postfix": "秒", | ||
"SalvageDuration_postvalue_label": "最大持续时间", | "SalvageDuration_postvalue_label": "最大持续时间", | ||
"SandPhantomProcCooldown_label": "系数间冷却时间", | |||
"SandPhantomProcCooldown_postfix": "秒", | |||
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间", | |||
"Sandbox_Tutorial_Abilities": "使用一个技能", | "Sandbox_Tutorial_Abilities": "使用一个技能", | ||
"Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法", | "Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法", | ||
| Line 6,388: | Line 6,140: | ||
"SelfMovementBonus_postfix": "米", | "SelfMovementBonus_postfix": "米", | ||
"SelfMovementBonus_prefix": "+", | "SelfMovementBonus_prefix": "+", | ||
"SenseRange_label": "Sense Range", | "SenseRange_label": "Sense Range", | ||
"SequentialHitScalePct_postfix": "%", | "SequentialHitScalePct_postfix": "%", | ||
| Line 6,478: | Line 6,227: | ||
"SingleAbilityCooldownReduction_postvalue_label": "技能冷却时间减少", | "SingleAbilityCooldownReduction_postvalue_label": "技能冷却时间减少", | ||
"SingleAbilityCooldownReduction_prefix": "{s:sign}", | "SingleAbilityCooldownReduction_prefix": "{s:sign}", | ||
"SiphonRadius_label": "Activate Radius", | "SiphonRadius_label": "Activate Radius", | ||
"SiphonRadius_postfix": "米", | "SiphonRadius_postfix": "米", | ||
| Line 6,519: | Line 6,265: | ||
"SlideScale_postvalue_label": "滑行距离", | "SlideScale_postvalue_label": "滑行距离", | ||
"SlideScale_prefix": "+", | "SlideScale_prefix": "+", | ||
"SlowAuraPercent_label": "敌人移动减速", | |||
"SlowAuraPercent_postfix": "%", | |||
"SlowAuraPercent_postvalue_label": "敌人移动减速", | |||
"SlowAuraRadius_label": "减速半径", | |||
"SlowAuraRadius_postfix": "米", | |||
"SlowAuraRadius_postvalue_label": "减速半径", | |||
"SlowCoatingDuration_label": "Slowing Coating Slow Duration", | "SlowCoatingDuration_label": "Slowing Coating Slow Duration", | ||
"SlowCoatingDuration_postfix": "", | "SlowCoatingDuration_postfix": "", | ||
| Line 6,566: | Line 6,318: | ||
"SnowballSpeed_postvalue_label": "速度", | "SnowballSpeed_postvalue_label": "速度", | ||
"SoulProjectileRadius_label": "Projectile Radius", | "SoulProjectileRadius_label": "Projectile Radius", | ||
"SpawnTimePenalty_label": "重生时间增加", | "SpawnTimePenalty_label": "重生时间增加", | ||
"SpawnTimePenalty_postfix": "秒", | "SpawnTimePenalty_postfix": "秒", | ||
| Line 6,586: | Line 6,335: | ||
"SpeedBoostPercent_postfix": "%", | "SpeedBoostPercent_postfix": "%", | ||
"SpeedBoostPercent_prefix": "{s:sign}", | "SpeedBoostPercent_prefix": "{s:sign}", | ||
"SpeedBurstSpeed_label": "最大冲刺速度", | "SpeedBurstSpeed_label": "最大冲刺速度", | ||
"SpeedBurstSpeed_postfix": "米", | "SpeedBurstSpeed_postfix": "米", | ||
| Line 6,600: | Line 6,347: | ||
"SpellAmplificationPercent_postvalue_label": "元灵力量", | "SpellAmplificationPercent_postvalue_label": "元灵力量", | ||
"SpellAmplificationPercent_prefix": "{s:sign}", | "SpellAmplificationPercent_prefix": "{s:sign}", | ||
"SpellLifestealNonHero_label": "元灵吸取生命(非英雄)", | |||
"SpellLifestealNonHero_postfix": "%", | |||
"SpellLifestealNonHero_postvalue_label": "元灵吸取生命(非英雄)", | |||
"SpellLifesteal_label": "元灵吸取生命", | |||
"SpellLifesteal_postfix": "%", | |||
"SpellLifesteal_postvalue_label": "元灵吸取生命", | |||
"SpellParryDuration_label": "法术格挡持续时间", | "SpellParryDuration_label": "法术格挡持续时间", | ||
"SpellParryDuration_postfix": "秒", | "SpellParryDuration_postfix": "秒", | ||
| Line 6,608: | Line 6,361: | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "命中头部的元灵抗性", | "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "命中头部的元灵抗性", | ||
"SphereRadius_label": "Sphere Radius", | |||
"SphereRadius_postfix": "米", | |||
"SpiderCount_label": "释放的蜘蛛数量", | "SpiderCount_label": "释放的蜘蛛数量", | ||
"SpiderCount_postvalue_label": "释放的蜘蛛数量", | "SpiderCount_postvalue_label": "释放的蜘蛛数量", | ||
| Line 6,622: | Line 6,377: | ||
"SpinDuration_postvalue_label": "旋转持续时间", | "SpinDuration_postvalue_label": "旋转持续时间", | ||
"SpinUpTime_postfix": "秒", | "SpinUpTime_postfix": "秒", | ||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
"SpiritDamagePerAttack_label": "元灵伤害触发", | "SpiritDamagePerAttack_label": "元灵伤害触发", | ||
| Line 6,698: | Line 6,451: | ||
"StackingGoldPerMinute_postvalue_label": "每分钟收集魂魄", | "StackingGoldPerMinute_postvalue_label": "每分钟收集魂魄", | ||
"StacksPerShot_label": "Stacks Per Shot", | "StacksPerShot_label": "Stacks Per Shot", | ||
"StacksRequiredForSlow_label": "减速所需系数", | |||
"StacksRequiredForSlow_postvalue_label": "减速所需系数", | |||
"StageDuration_label": "持续时间", | "StageDuration_label": "持续时间", | ||
"StageDuration_postfix": "秒", | "StageDuration_postfix": "秒", | ||
| Line 6,722: | Line 6,477: | ||
"StaminaReduction_label": "耐力降低", | "StaminaReduction_label": "耐力降低", | ||
"StaminaReduction_postvalue_label": "耐力降低", | "StaminaReduction_postvalue_label": "耐力降低", | ||
"StaminaRegenPenalty_postfix": "%", | |||
"StaminaRegenPercent_label": "耐力恢复", | "StaminaRegenPercent_label": "耐力恢复", | ||
"StaminaRegenPercent_postfix": "%", | "StaminaRegenPercent_postfix": "%", | ||
"StaminaRegenPercent_postvalue_label": "耐力恢复", | "StaminaRegenPercent_postvalue_label": "耐力恢复", | ||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"StaminaToRestore_label": "耐力恢复", | "StaminaToRestore_label": "耐力恢复", | ||
| Line 6,787: | Line 6,541: | ||
"StatDesc_DPS": "每秒伤害", | "StatDesc_DPS": "每秒伤害", | ||
"StatDesc_DPS_postvalue_label": "每秒伤害", | "StatDesc_DPS_postvalue_label": "每秒伤害", | ||
"StatDesc_DashSpeedInMeters": "冲刺速度", | "StatDesc_DashSpeedInMeters": "冲刺速度", | ||
"StatDesc_DashSpeedInMeters_postfix": "米", | "StatDesc_DashSpeedInMeters_postfix": "米", | ||
| Line 7,178: | Line 6,931: | ||
"SurgeDelay_postvalue_label": "延迟", | "SurgeDelay_postvalue_label": "延迟", | ||
"SurgeOfPower_conditional": "使用技能后", | "SurgeOfPower_conditional": "使用技能后", | ||
" | "SwapTotalDamage_label": "置换伤害", | ||
" | "SwapTotalDamage_postvalue_label": "置换伤害", | ||
"SwapTotalHeal_label": "Heal Over Swap Time", | |||
"SwordSlow_label": "Movement Penalty", | "SwordSlow_label": "Movement Penalty", | ||
"SwordSlow_suffix": "%", | "SwordSlow_suffix": "%", | ||
| Line 7,198: | Line 6,952: | ||
"TargetGameplayTimeScale_label": "Time Scale", | "TargetGameplayTimeScale_label": "Time Scale", | ||
"TargetGameplayTimeScale_postfix": "%", | "TargetGameplayTimeScale_postfix": "%", | ||
"TargetPracticeDuration_label": "Target Practice Duration", | "TargetPracticeDuration_label": "Target Practice Duration", | ||
"TargetPracticeDuration_postfix": "秒", | "TargetPracticeDuration_postfix": "秒", | ||
| Line 7,219: | Line 6,967: | ||
"TargetsPerTick_label": "每次射击命中目标数", | "TargetsPerTick_label": "每次射击命中目标数", | ||
"TargetsPerTick_postvalue_label": "每次射击命中目标数", | "TargetsPerTick_postvalue_label": "每次射击命中目标数", | ||
"TechAmpLinger_label": "Spirit Amp Duration", | |||
"TechAmpLinger_postfix": "秒", | |||
"TechAmpPerBullet_label": "Spirit Amp Per Shot", | |||
"TechAmpPerBullet_postfix": "%", | |||
"TechArmorDamageReductionPerStack_label": "每层叠加元灵抗性", | "TechArmorDamageReductionPerStack_label": "每层叠加元灵抗性", | ||
"TechArmorDamageReductionPerStack_postfix": "%", | "TechArmorDamageReductionPerStack_postfix": "%", | ||
| Line 7,327: | Line 7,079: | ||
"TechShieldPerSecond_label": "Spirit Shield Added", | "TechShieldPerSecond_label": "Spirit Shield Added", | ||
"TechShieldPerSecond_postfix": "/秒", | "TechShieldPerSecond_postfix": "/秒", | ||
"TeleportDamage_label": "Blink Damage", | "TeleportDamage_label": "Blink Damage", | ||
"TeleportDamage_postvalue_label": "Blink Damage", | "TeleportDamage_postvalue_label": "Blink Damage", | ||
| Line 7,352: | Line 7,101: | ||
"TetherDuration_postfix": "秒", | "TetherDuration_postfix": "秒", | ||
"TetherDuration_postvalue_label": "束缚持续时间", | "TetherDuration_postvalue_label": "束缚持续时间", | ||
"TetherLength_label": "Tether Length", | |||
"TetherLength_postfix": "米", | |||
"TetherRadius_label": "Tether Radius", | "TetherRadius_label": "Tether Radius", | ||
"TetherRadius_postfix": "米", | "TetherRadius_postfix": "米", | ||
| Line 7,371: | Line 7,122: | ||
"ThrowRange_postfix": "米", | "ThrowRange_postfix": "米", | ||
"TickDamage_label": "Damage per bomb tick", | "TickDamage_label": "Damage per bomb tick", | ||
"TimeBankSpeedBonus_label": "Time acceleration", | |||
"TimeBankSpeedBonus_postfix": "%", | |||
"TimeBankSpeedDurationMax_label": "Accelerated Duration", | |||
"TimeBankSpeedDurationMax_postfix": "秒", | |||
"TimeBeforeCursed_label": "敌人受干扰倒计时", | "TimeBeforeCursed_label": "敌人受干扰倒计时", | ||
"TimeBeforeCursed_postfix": "秒", | "TimeBeforeCursed_postfix": "秒", | ||
| Line 7,378: | Line 7,133: | ||
"TimeBetweenShots_label": "Time between shots", | "TimeBetweenShots_label": "Time between shots", | ||
"TimeBetweenShots_postfix": "", | "TimeBetweenShots_postfix": "", | ||
"TimeFreeze_label": "Time Freeze", | |||
"TimeFreeze_postfix": "秒", | |||
"TimeSaveDuration_label": "Max Charge Time", | |||
"TimeSaveDuration_postfix": "秒", | |||
"TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration", | |||
"TimeSaveSpeedPenaltyDuration_postfix": "秒", | |||
"TimeSaveSpeedPenalty_label": "Time Penalty", | |||
"TimeSaveSpeedPenalty_postfix": "%", | |||
"TimeScaleDuration_label": "时间停止持续时间", | "TimeScaleDuration_label": "时间停止持续时间", | ||
"TimeScaleDuration_postfix": "秒", | "TimeScaleDuration_postfix": "秒", | ||
| Line 7,392: | Line 7,155: | ||
"TimeWallHeight_postfix": "米", | "TimeWallHeight_postfix": "米", | ||
"TimeWallHeight_postvalue_label": "墙体高度", | "TimeWallHeight_postvalue_label": "墙体高度", | ||
"TimeWallWidth_label": "墙体宽度", | "TimeWallWidth_label": "墙体宽度", | ||
"TimeWallWidth_postfix": "米", | "TimeWallWidth_postfix": "米", | ||
"TimeWallWidth_postvalue_label": "墙体宽度", | "TimeWallWidth_postvalue_label": "墙体宽度", | ||
"TornadoDuration_label": "Tornado Lifetime", | |||
"TornadoDuration_postfix": "s", | |||
"TorrentDelay_Label": "Torrent Delay", | "TorrentDelay_Label": "Torrent Delay", | ||
"TorrentDuration_Label": "Torrent Duration", | "TorrentDuration_Label": "Torrent Duration", | ||
"TorrentRadius_Label": "Torrent Radius", | "TorrentRadius_Label": "Torrent Radius", | ||
"TorrentRadius_postfix": "米", | "TorrentRadius_postfix": "米", | ||
"TossDuration_postfix": "秒", | "TossDuration_postfix": "秒", | ||
"TossDuration_postvalue_label": "持续时间", | "TossDuration_postvalue_label": "持续时间", | ||
"TotalBolts_label": "魔法闪电", | "TotalBolts_label": "魔法闪电", | ||
"TotalBolts_postvalue_label": "魔法闪电", | "TotalBolts_postvalue_label": "魔法闪电", | ||
"TotalDamage_label": "总伤害", | |||
"TotalDamage_postvalue_label": "总伤害", | |||
"TotalHealthRegen_label": "总生命值恢复", | "TotalHealthRegen_label": "总生命值恢复", | ||
"TotalHealthRegen_postvalue_label": "总生命值恢复", | "TotalHealthRegen_postvalue_label": "总生命值恢复", | ||
| Line 7,427: | Line 7,185: | ||
"TrailDuration_postvalue_label": "路径持续时间", | "TrailDuration_postvalue_label": "路径持续时间", | ||
"TrickShotTargetCount_label": "Targets Per Shot", | "TrickShotTargetCount_label": "Targets Per Shot", | ||
"TriggerDelay_label": "爆炸延迟", | |||
"TriggerDelay_postfix": "秒", | |||
"TriggerDelay_postvalue_label": "爆炸延迟", | |||
"TrooperLifetime_label": "Trooper lifetime", | "TrooperLifetime_label": "Trooper lifetime", | ||
"TrooperLifetime_postfix": "秒", | "TrooperLifetime_postfix": "秒", | ||
| Line 7,464: | Line 7,225: | ||
"UltimateTechPower_postvalue_label": "终极元灵力量", | "UltimateTechPower_postvalue_label": "终极元灵力量", | ||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"UppercutBuffOnHit_label": "Boost Duration", | "UppercutBuffOnHit_label": "Boost Duration", | ||
"UppercutBuffOnHit_postfix": "秒", | "UppercutBuffOnHit_postfix": "秒", | ||
| Line 7,496: | Line 7,251: | ||
"VenomMissingHealthDamagePercentage_postfix": "%", | "VenomMissingHealthDamagePercentage_postfix": "%", | ||
"VenomMissingHealthDamagePercentage_postvalue_label": "生命值丢失伤害", | "VenomMissingHealthDamagePercentage_postvalue_label": "生命值丢失伤害", | ||
"VictimStackDuration_label": " | "VictimStackDuration_label": "系数持续时间", | ||
"VictimStackDuration_postfix": "秒", | "VictimStackDuration_postfix": "秒", | ||
"VictimStackDuration_postvalue_label": " | "VictimStackDuration_postvalue_label": "系数持续时间", | ||
"VisionDistance_label": "Vision Range", | "VisionDistance_label": "Vision Range", | ||
"VisionDistance_postfix": "m", | "VisionDistance_postfix": "m", | ||
| Line 7,569: | Line 7,324: | ||
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | ||
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | ||
"WeaponPowerBonusDuration_label": "Bonus Courage Duration", | |||
"WeaponPowerBonus_label": "Bonus Courage", | |||
"WeaponPowerDebuff_label": "武器伤害", | "WeaponPowerDebuff_label": "武器伤害", | ||
"WeaponPowerDebuff_postfix": "%", | "WeaponPowerDebuff_postfix": "%", | ||
| Line 7,653: | Line 7,410: | ||
"ability_afterburn_SpiritSteal_AMP": "复燃伤害提升", | "ability_afterburn_SpiritSteal_AMP": "复燃伤害提升", | ||
"ability_afterburn_burn_header": "燃烧效果:", | "ability_afterburn_burn_header": "燃烧效果:", | ||
"ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E子弹与技能会刷新燃烧持续时间。\u003C/span\u003E", | ||
"ability_afterburn_quip": "射击敌人,让他们燃烧起来", | "ability_afterburn_quip": "射击敌人,让他们燃烧起来", | ||
" | "ability_afterburn_t1_desc": "燃烧效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E元灵伤害", | ||
"ability_ammo_pouch": "Bandolier", | "ability_ammo_pouch": "Bandolier", | ||
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | ||
| Line 7,675: | Line 7,431: | ||
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。", | ||
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹", | "ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹", | ||
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | "ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"ability_blood_shards": "怨念", | "ability_blood_shards": "怨念", | ||
| Line 7,683: | Line 7,438: | ||
"ability_blood_shards_quip": "对敌人叠加伤害增强", | "ability_blood_shards_quip": "对敌人叠加伤害增强", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E伤害增强", | ||
"ability_boho_bouncyprojectile": "跳跃射击", | "ability_boho_bouncyprojectile": "跳跃射击", | ||
"ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | "ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | ||
| Line 7,695: | Line 7,450: | ||
"ability_bookworm_aoemagic/areamodifier/root": "迷人读物", | "ability_bookworm_aoemagic/areamodifier/root": "迷人读物", | ||
"ability_bookworm_aoemagic_desc": "以一片区域为目标降下潜藏的魔法,施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E魔法会在一定延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。", | "ability_bookworm_aoemagic_desc": "以一片区域为目标降下潜藏的魔法,施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E魔法会在一定延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。", | ||
"ability_bookworm_aoemagic_t3_desc": " | "ability_bookworm_aoemagic_t3_desc": "击中时:\u003Cbr\u003E降低\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E元灵抗性,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"ability_bookworm_dragonfire": " | "ability_bookworm_dragonfire": "唤龙术", | ||
"ability_bookworm_dragonfire/debuff": "唤龙术", | "ability_bookworm_dragonfire/debuff": "唤龙术", | ||
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | "ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+27\u003C/span\u003E每秒伤害", | |||
"ability_bookworm_knightbarrier": "攻守兼备!", | |||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | |||
"ability_bookworm_knightbarrier": " | |||
"ability_bookworm_knightbarrier/attackbuff": "进攻", | "ability_bookworm_knightbarrier/attackbuff": "进攻", | ||
"ability_bookworm_knightbarrier/knightbarrier": "防守", | "ability_bookworm_knightbarrier/knightbarrier": "防守", | ||
| Line 7,708: | Line 7,461: | ||
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": " | "ability_bookworm_knightbarrier_t3_desc": "最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障", | ||
"ability_bookworm_knightcharge": "集结冲锋", | "ability_bookworm_knightcharge": "集结冲锋", | ||
"ability_bookworm_knightcharge/buff": "集结冲锋", | "ability_bookworm_knightcharge/buff": "集结冲锋", | ||
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | "ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | ||
"ability_bookworm_knightcharge_t2_desc": " | "ability_bookworm_knightcharge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4战马来提升宽度\u003C/span\u003E", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间", | ||
"ability_bounce_pad": "弹跳垫", | "ability_bounce_pad": "弹跳垫", | ||
"ability_bounce_pad/speed_on_land": "移动速度", | "ability_bounce_pad/speed_on_land": "移动速度", | ||
"ability_bounce_pad_desc": " | "ability_bounce_pad_desc": "放置一个弹跳垫,会\u003Cspan class=\"highlight\"\u003E弹飞任意英雄\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E你在落地时会\u003Cspan class=\"highlight\"\u003E爆炸\u003C/span\u003E,对附近所有敌人造成\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003E伤害\u003C/span\u003E。一个弹跳垫只允许发生一次爆炸。", | ||
"ability_bounce_pad_quip": "让自己和其他人高飞", | "ability_bounce_pad_quip": "让自己和其他人高飞", | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | ||
"ability_bounce_pad_t2_desc": "自身和友军在落地时获得+4米/秒的移动速度加成,持续4秒", | "ability_bounce_pad_t2_desc": "自身和友军在落地时获得+4米/秒的移动速度加成,持续4秒", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度", | ||
"ability_bullet_flurry": "子弹之舞", | "ability_bullet_flurry": "子弹之舞", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。", | "ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。", | ||
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | "ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | ||
" | "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E弹舞移动速度", | ||
"ability_burrow": "钻地", | "ability_burrow": "钻地", | ||
"ability_burrow2": "钻地", | "ability_burrow2": "钻地", | ||
| Line 7,733: | Line 7,485: | ||
"ability_burrow_desc": "钻入地下,\u003Cspan class=\"highlight\"\u003E移动速度提高\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E元灵和子弹护甲\u003C/span\u003E。来自敌方英雄的伤害会降低速度加成。\u003Cbr\u003E\u003Cbr\u003E跳出地面时,会造成{g:citadel_inline_attribute:'SpiritDamage'}、{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。", | "ability_burrow_desc": "钻入地下,\u003Cspan class=\"highlight\"\u003E移动速度提高\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E元灵和子弹护甲\u003C/span\u003E。来自敌方英雄的伤害会降低速度加成。\u003Cbr\u003E\u003Cbr\u003E跳出地面时,会造成{g:citadel_inline_attribute:'SpiritDamage'}、{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。", | ||
"ability_burrow_quip": "钻入地下行动,现身时造成旋转伤害", | "ability_burrow_quip": "钻入地下行动,现身时造成旋转伤害", | ||
"ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t1_desc": "钻地时间\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E", | ||
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E旋转每秒伤害\u003Cbr\u003E+2米半径", | ||
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"ability_cadence_burstaura": "跃升", | "ability_cadence_burstaura": "跃升", | ||
"ability_cadence_burstaura/modifier_burstaura": "跃升", | "ability_cadence_burstaura/modifier_burstaura": "跃升", | ||
| Line 7,761: | Line 7,513: | ||
"ability_crackshot_quip": "命中头部将造成额外伤害", | "ability_crackshot_quip": "命中头部将造成额外伤害", | ||
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E逐渐衰减的移动速度", | "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E逐渐衰减的移动速度", | ||
"ability_crackshot_t3_desc": "命中英雄头部时\u003Cspan class=\"highlight\"\u003E- | "ability_crackshot_t3_desc": "命中英雄头部时\u003Cspan class=\"highlight\"\u003E-4秒\u003C/span\u003E冷却时间\u003Cbr\u003E命中非玩家角色头部时-2秒", | ||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
| Line 7,775: | Line 7,527: | ||
"ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E", | "ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E", | ||
"ability_doorman_bomb_impact": "撞击时", | "ability_doorman_bomb_impact": "撞击时", | ||
"ability_doorman_bomb_t2_desc": "+27撞击伤害\u003Cbr\u003E+40爆炸伤害", | |||
"ability_doorman_bomb_t2_desc": "+ | "ability_doorman_bomb_t3_desc": "撞击会引发半额半径的爆炸", | ||
"ability_doorman_bomb_t3_desc": " | |||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
"ability_doorman_doorway_close": "关门", | "ability_doorman_doorway_close": "关门", | ||
"ability_doorman_doorway_desc": " | "ability_doorman_doorway_desc": "在世界中放置两扇相连的门。玩家和大多数投射物进入一扇门后会从另一扇门出来。持续时间结束后,或者再次激活技能时两扇门都会关闭。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E两扇门相距的距离必须在任意门距离内。\u003C/span\u003E", | ||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
"ability_doorman_doorway_t3_desc": "+ | "ability_doorman_doorway_t3_desc": "+50米任意门距离\u003Cbr\u003E+30米施法距离", | ||
"ability_doorman_hotel": "酒店宾客", | "ability_doorman_hotel": "酒店宾客", | ||
"ability_doorman_hotel/damage_timer": "逃离酒店", | "ability_doorman_hotel/damage_timer": "逃离酒店", | ||
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_doorman_hotel_t2_desc": "施法时势不可挡", | |||
"ability_doorman_hotel_t2_desc": " | |||
"ability_doorman_luggage_cart": "行李车", | "ability_doorman_luggage_cart": "行李车", | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
" | "ability_doorman_luggage_cart_t3_desc": "+45行李车伤害\u003Cbr\u003E\u003Cbr\u003E撞墙时造成117伤害和1.2秒{g:citadel_inline_attribute:'Stun'}", | ||
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。", | |||
"ability_doorman_luggage_cart_t3_note": " | |||
"ability_drifter_header_selfbuff": "满足:", | "ability_drifter_header_selfbuff": "满足:", | ||
"ability_drifter_header_selfdebuff": "嗜血:", | "ability_drifter_header_selfdebuff": "嗜血:", | ||
| Line 7,804: | Line 7,552: | ||
"ability_drifter_hunger_active_desc": "主动:增强自己的感官,显示一条通往附近英雄的路径。", | "ability_drifter_hunger_active_desc": "主动:增强自己的感官,显示一条通往附近英雄的路径。", | ||
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | "ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | ||
"ability_drifter_hunger_on_kill_desc": " | "ability_drifter_hunger_on_kill_desc": "击倒落单英雄时:", | ||
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\ | "ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且击倒他们会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。", | ||
"ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+ | "ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+2米/秒移动速度", | ||
"ability_drifter_hunger_t2_desc": " | "ability_drifter_hunger_t2_desc": "击倒落单英雄时:\u003Cbr\u003E所有技能的冷却时间减少15秒\u003Cbr\u003E恢复3耐力", | ||
"ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | "ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | ||
"ability_empowerbullet": "妙手奇技", | "ability_empowerbullet": "妙手奇技", | ||
| Line 7,815: | Line 7,563: | ||
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | "ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | ||
"ability_explosive_barrel": "火药桶", | "ability_explosive_barrel": "火药桶", | ||
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'} | "ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。", | ||
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | "ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E位移\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E充能", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
| Line 7,824: | Line 7,572: | ||
"ability_familiar_ability01": "小睡片刻", | "ability_familiar_ability01": "小睡片刻", | ||
"ability_familiar_ability01/effect": "打个盹儿……", | "ability_familiar_ability01/effect": "打个盹儿……", | ||
"ability_familiar_ability01_desc": " | "ability_familiar_ability01_desc": "雷姆的双眼向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | "ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | ||
"ability_familiar_ability01_t2_desc": " | "ability_familiar_ability01_t2_desc": "持续施法时势不可挡且承伤降低", | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速", | "ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速", | ||
"ability_familiar_ability02_t3_desc": "+ | "ability_familiar_ability02_t3_desc": "+90 伤害\u003Cbr\u003E+1 充能", | ||
"ability_familiar_attach": "紧跟同伴", | "ability_familiar_attach": "紧跟同伴", | ||
"ability_familiar_attach/attached": "小憩", | "ability_familiar_attach/attached": "小憩", | ||
"ability_familiar_attach/attachheal": " | "ability_familiar_attach/attachheal": "雷姆治疗呼呼", | ||
"ability_familiar_attach/hopoutbuff": "休息充足", | "ability_familiar_attach/hopoutbuff": "休息充足", | ||
"ability_familiar_attach/recast": "重新施放紧跟同伴", | "ability_familiar_attach/recast": "重新施放紧跟同伴", | ||
"ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'} | "ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'}可以在友军之间跳跃并刷新持续时间,每个友军只会触发一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被终极技能眩晕则会被击落。\u003Cbr\u003E你可以使用物品,并且所有对自己施放的技能都会改为以友军为目标。\u003C/span\u003E", | ||
"ability_familiar_attach_t2_desc": " | "ability_familiar_attach_t2_desc": "小憩时额外物品距离,持续时间和屏障有效性", | ||
"ability_familiar_attach_t3_desc": " | "ability_familiar_attach_t3_desc": "小憩时还有睡醒后短时间内额外元灵力量", | ||
"ability_familiar_attach_trigger": "跳到友军", | "ability_familiar_attach_trigger": "跳到友军", | ||
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | "ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | ||
| Line 7,850: | Line 7,597: | ||
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | "ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | ||
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | "ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | ||
"ability_familiar_helpinghands_t1_desc": " | "ability_familiar_helpinghands_t1_desc": "+1 帮手", | ||
"ability_familiar_helpinghands_t2_desc": "+ | "ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1.5米/秒移动速度", | ||
"ability_familiar_helpinghands_t3_desc": "+ | "ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+20%步兵伤害和抗性", | ||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | "ability_familiar_primary_weapon_bubblegun": "武器伤害", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | ||
| Line 7,861: | Line 7,608: | ||
"ability_fencer_lunge_on_proc": "最高叠加层数触发时", | "ability_fencer_lunge_on_proc": "最高叠加层数触发时", | ||
"ability_fencer_lunge_recast_hint": "重新施放", | "ability_fencer_lunge_recast_hint": "重新施放", | ||
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\ | "ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗30", | ||
"ability_fencer_lunge_t2_desc": "- | "ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性提升", | ||
"ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\ | "ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺距离", | ||
"ability_fencer_riposte": "还击", | "ability_fencer_riposte": "还击", | ||
"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | "ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | ||
"ability_fencer_riposte_desc": " | "ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。", | ||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | "ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | ||
"ability_fencer_throwblade_on_player_hit": "击中玩家时", | "ability_fencer_throwblade_on_player_hit": "击中玩家时", | ||
" | "ability_fencer_throwblade_t2_desc": "+20%射速和+50%子弹速度,持续10秒", | ||
" | "ability_fencer_throwblade_t3_desc": "击中玩家时:\u003Cbr\u003E+2耐力恢复,并重置空中跳跃/冲刺限制", | ||
"ability_fencer_ultimate": "见证精彩", | "ability_fencer_ultimate": "见证精彩", | ||
"ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人\u003Cspan class=\"highlight\"\u003E无法行动或治疗\u003C/span\u003E,以慢动作进行移动。这个效果结束时, 他们将受到\u003Cspan class=\"highlight\"\u003E极大的伤害\u003C/span\u003E。对低生命值的敌人造成更高伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。\u003C/span\u003E", | "ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人\u003Cspan class=\"highlight\"\u003E无法行动或治疗\u003C/span\u003E,以慢动作进行移动。这个效果结束时, 他们将受到\u003Cspan class=\"highlight\"\u003E极大的伤害\u003C/span\u003E。对低生命值的敌人造成更高伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。\u003C/span\u003E", | ||
| Line 7,884: | Line 7,628: | ||
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+94.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cbr\u003E命中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E70%造成的伤害", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。", | "ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。", | ||
"ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹", | "ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹", | ||
" | "ability_flame_dash_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25%射速\u003C/span\u003E,持续6秒", | ||
"ability_flame_dash_t3_desc": " | "ability_flame_dash_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E技能冷却", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_frank_painaura": "苦楚灵氲", | "ability_frank_painaura": "苦楚灵氲", | ||
| Line 7,897: | Line 7,641: | ||
"ability_frank_painaura_buttonhint": "结束灵氲", | "ability_frank_painaura_buttonhint": "结束灵氲", | ||
"ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。", | "ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。", | ||
"ability_frank_painaura_t1_desc": " | "ability_frank_painaura_t1_desc": "敌人减速\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E最高每秒伤害", | ||
"ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E伤害", | ||
"ability_frank_revive": "骇然复苏", | "ability_frank_revive": "骇然复苏", | ||
"ability_frank_revive/reviving": "骇然复苏", | "ability_frank_revive/reviving": "骇然复苏", | ||
| Line 7,905: | Line 7,649: | ||
"ability_frank_revive/slow": "骇然复苏", | "ability_frank_revive/slow": "骇然复苏", | ||
"ability_frank_revive/zombie": "暂时复苏", | "ability_frank_revive/zombie": "暂时复苏", | ||
"ability_frank_revive_desc": " | "ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。", | ||
"ability_frank_revive_t1_desc": " | "ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害", | ||
"ability_frank_revive_t3_desc": " | "ability_frank_revive_t3_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E元灵伤害", | ||
"ability_frank_selfzap": "快速启动", | "ability_frank_selfzap": "快速启动", | ||
"ability_frank_selfzap/selfzap": "快速启动", | "ability_frank_selfzap/selfzap": "快速启动", | ||
"ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。", | "ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。", | ||
" | "ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4秒\u003C/span\u003E冷却时间。\u003Cbr\u003E施放时:\u003Cbr\u003E净化非终极技能的减益效果", | ||
"ability_frank_shocktarget": "疼痛蓄积", | "ability_frank_shocktarget": "疼痛蓄积", | ||
"ability_frank_shocktarget2": "疼痛蓄积", | "ability_frank_shocktarget2": "疼痛蓄积", | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E", | "ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\ | "ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E自身缺失生命值", | ||
"ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。", | "ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。", | ||
"ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。", | "ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。", | ||
| Line 7,948: | Line 7,691: | ||
"ability_header_blasted_melee": "烂醉的近战攻击时:", | "ability_header_blasted_melee": "烂醉的近战攻击时:", | ||
"ability_header_bulletamp": "醉酒:", | "ability_header_bulletamp": "醉酒:", | ||
"ability_header_helpinghands_ally": "跟随英雄:", | "ability_header_helpinghands_ally": "跟随英雄:", | ||
"ability_header_helpinghands_trooper": "跟随步兵:", | "ability_header_helpinghands_trooper": "跟随步兵:", | ||
| Line 7,988: | Line 7,726: | ||
"ability_health_swap": "灵魂互换", | "ability_health_swap": "灵魂互换", | ||
"ability_health_swap/modifier_health_swap_debuff": "Health Swap", | "ability_health_swap/modifier_health_swap_debuff": "Health Swap", | ||
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\ | "ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。", | ||
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | ||
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\ | "ability_health_swap_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E射速,持续8秒", | ||
"ability_health_swap_t3_desc": " | "ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
| Line 8,004: | Line 7,742: | ||
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护", | "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护", | ||
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护", | "ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护", | ||
"ability_ice_dome_desc": " | "ability_ice_dome_desc": "Kelvin冻结周围的空气,在自己周围形成一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军可以快速\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,而罩子中的敌人则会\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E冰冻庇护下的目标物变得无敌并被冻结。", | ||
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | "ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | ||
" | "ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E敌方射速", | ||
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E生命恢复,现在此值会跟随元灵力量变化", | |||
"ability_ice_dome_trigger": "冰冻庇护", | "ability_ice_dome_trigger": "冰冻庇护", | ||
"ability_ice_grenade": "冰霜手雷", | "ability_ice_grenade": "冰霜手雷", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速", | "ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速", | ||
"ability_ice_grenade_desc": " | "ability_ice_grenade_desc": "扔出一枚手雷,爆炸时形成一片冰晶云雾,对敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E降低其移动速度\u003C/span\u003E。", | ||
"ability_ice_grenade_quip": "对敌人造成伤害并减速", | "ability_ice_grenade_quip": "对敌人造成伤害并减速", | ||
"ability_ice_grenade_t2_desc": "冰霜手雷现在会对友方目标\u003Cspan class=\"highlight\"\u003E治疗80生命值\u003C/span\u003E。跟随元灵力量变化", | |||
"ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\ | "ability_ice_grenade_t3_desc": "+144伤害\u003Cbr\u003E-30%耐力恢复", | ||
"ability_ice_grenade_t3_desc": " | |||
"ability_icebeam": "极寒光束", | "ability_icebeam": "极寒光束", | ||
"ability_icebeam/modifier_buildup": "冻结", | "ability_icebeam/modifier_buildup": "冻结", | ||
| Line 8,020: | Line 7,758: | ||
"ability_icebeam_desc": "向前方射出冰冷的冻结能量,\u003Cspan class=\"highlight\"\u003E对目标造成伤害\u003C/span\u003E ,并在持续照射目标时逐渐降低其\u003Cspan class=\"highlight\"\u003E移动速度和射速\u003C/span\u003E。使用极寒光束时,自身移动速度会降低。该光束还可获取魂魄。", | "ability_icebeam_desc": "向前方射出冰冷的冻结能量,\u003Cspan class=\"highlight\"\u003E对目标造成伤害\u003C/span\u003E ,并在持续照射目标时逐渐降低其\u003Cspan class=\"highlight\"\u003E移动速度和射速\u003C/span\u003E。使用极寒光束时,自身移动速度会降低。该光束还可获取魂魄。", | ||
"ability_icebeam_quip": "施加不断提高的减速效果", | "ability_icebeam_quip": "施加不断提高的减速效果", | ||
"ability_icebeam_t3_desc": "向上次命中目标10米内的敌人额外射出\u003Cspan class=\"highlight\"\u003E2道极寒光束\u003C/span\u003E", | |||
"ability_icebeam_t3_desc": " | |||
"ability_icepath": "冰封路径", | "ability_icepath": "冰封路径", | ||
"ability_icepath/modifier_icepath": "冰封路径", | "ability_icepath/modifier_icepath": "冰封路径", | ||
| Line 8,028: | Line 7,764: | ||
"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | "ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | ||
"ability_icepath_quip": "在漂浮的冰封路径上快速移动", | "ability_icepath_quip": "在漂浮的冰封路径上快速移动", | ||
"ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得+1元灵力量。最多90元灵力量", | |||
"ability_icepath_t3_desc": " | |||
"ability_immobilize_trap": "伏灵陷阱", | "ability_immobilize_trap": "伏灵陷阱", | ||
"ability_immobilize_trap/trap_debuff": "元灵护甲降低", | "ability_immobilize_trap/trap_debuff": "元灵护甲降低", | ||
| Line 8,041: | Line 7,776: | ||
"ability_incendiary_projectile_desc": "喷射一种燃烧混合物,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}效果,并使目标被\u003Cspan class=\"highlight\"\u003E凝固汽油弹\u003C/span\u003E覆盖。", | "ability_incendiary_projectile_desc": "喷射一种燃烧混合物,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}效果,并使目标被\u003Cspan class=\"highlight\"\u003E凝固汽油弹\u003C/span\u003E覆盖。", | ||
"ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强伤害输出", | "ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强伤害输出", | ||
"ability_incendiary_projectile_t2_desc": "凝固汽油弹效果:+\u003Cspan class=\"highlight\"\ | "ability_incendiary_projectile_t2_desc": "凝固汽油弹效果:+\u003Cspan class=\"highlight\"\u003E10%吸取生命\u003C/span\u003E", | ||
"ability_incendiary_projectile_t3_desc": "凝固汽油弹效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E承受伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E治疗", | "ability_incendiary_projectile_t3_desc": "凝固汽油弹效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E承受伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E治疗", | ||
"ability_intimidate": "蔑视", | "ability_intimidate": "蔑视", | ||
"ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。", | "ability_intimidate_desc": "对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan class=\"highlight\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。", | ||
"ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己", | "ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己", | ||
"ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | "ability_intimidate_t3_desc": "对敌人施加可叠加的16秒减益效果,让Mo \u0026 Krill对其的伤害\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E", | ||
"ability_kali_dust_storm": "Dust Storm", | "ability_kali_dust_storm": "Dust Storm", | ||
| Line 8,064: | Line 7,798: | ||
"ability_lash_flog_quip": "攻击前方目标获得治疗", | "ability_lash_flog_quip": "攻击前方目标获得治疗", | ||
"ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒", | "ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒", | ||
"ability_lash_flog_t3_desc": "+85.5伤害\u003Cbr\u003E-30%射速", | |||
"ability_lash_flog_t3_desc": " | |||
"ability_life_drain": "生命吸取", | "ability_life_drain": "生命吸取", | ||
"ability_life_drain/modifier_life_drain": "生命吸取", | "ability_life_drain/modifier_life_drain": "生命吸取", | ||
| Line 8,072: | Line 7,805: | ||
"ability_life_drain_desc": "创造一个\u003Cspan class=\"highlight\"\u003E持续吸取敌人生命\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E的连结。只能吸取在视线范围内且在技能最大射程内目标的生命。你在吸取生命期间可以开枪/使用其他技能,但移动速度将会降低。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}可给予友方英雄生命值\u003C/span\u003E。", | "ability_life_drain_desc": "创造一个\u003Cspan class=\"highlight\"\u003E持续吸取敌人生命\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E的连结。只能吸取在视线范围内且在技能最大射程内目标的生命。你在吸取生命期间可以开枪/使用其他技能,但移动速度将会降低。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}可给予友方英雄生命值\u003C/span\u003E。", | ||
"ability_life_drain_quip": "持续吸取敌人的生命值", | "ability_life_drain_quip": "持续吸取敌人的生命值", | ||
"ability_life_drain_t3_desc": " | "ability_life_drain_t3_desc": "技能变为\u003Cspan class=\"highlight\"\u003E充能型\u003C/span\u003E,并给予\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次充能", | ||
"ability_magician_animalcurse": "诡兔咒术", | "ability_magician_animalcurse": "诡兔咒术", | ||
"ability_magician_animalcurse/animalhex_curse_modifier": "扰动!", | "ability_magician_animalcurse/animalhex_curse_modifier": "扰动!", | ||
| Line 8,153: | Line 7,886: | ||
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | ||
"ability_nano_catform": "艾娃", | "ability_nano_catform": "艾娃", | ||
"ability_nano_catform/modifier_catform": "艾娃", | "ability_nano_catform/modifier_catform": "艾娃", | ||
"ability_nano_catform_desc": " | "ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐身\u003C/span\u003E,但无法使用武器或施放技能。\u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'}:猛扑后打破盒子。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E当受到敌方英雄伤害时,额外移动速度将降低65%,并且在6秒内无法激活艾娃。\u003C/span\u003E", | ||
"ability_nano_catform_quip": "控制艾娃", | "ability_nano_catform_quip": "控制艾娃", | ||
" | "ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E艾娃期间获得\u003Cspan class=\"highlight\"\u003E35\u003C/span\u003E生命恢复", | ||
"ability_nano_catform_trigger_buttonhint": "离开艾娃", | "ability_nano_catform_trigger_buttonhint": "离开艾娃", | ||
"ability_nano_clustergrenade": "阴郁炸弹", | "ability_nano_clustergrenade": "阴郁炸弹", | ||
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
"ability_nano_dash_quip": "向前冲刺,爪击敌人", | "ability_nano_dash_quip": "向前冲刺,爪击敌人", | ||
"ability_nano_dash_t3_desc": "命中英雄时:\u003Cbr\u003E50%冷却时间减免", | |||
"ability_nano_dash_t3_desc": " | |||
"ability_nano_pounce": "迅猛突袭", | "ability_nano_pounce": "迅猛突袭", | ||
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003E跳向\u003C/span\u003E目标,造成\u003Cspan class=\"highlight\"\u003E近战轻击伤害\u003C/span\u003E并对附近的敌人施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果。\u003Cbr\u003E如果在\u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}秒\u003C/span\u003E内使用,还可以\u003Cspan class=\"highlight\"\u003E扑向第二个目标\u003C/span\u003E。", | "ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003E跳向\u003C/span\u003E目标,造成\u003Cspan class=\"highlight\"\u003E近战轻击伤害\u003C/span\u003E并对附近的敌人施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果。\u003Cbr\u003E如果在\u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}秒\u003C/span\u003E内使用,还可以\u003Cspan class=\"highlight\"\u003E扑向第二个目标\u003C/span\u003E。", | ||
| Line 8,186: | Line 7,915: | ||
"ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害", | "ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E移动速度", | ||
"ability_nano_shadow_pulse_t3_desc": " | "ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E减免所有冷却时间\u003C/span\u003E并提升\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E伤害,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"ability_nano_shadow_step": "幽冥女王", | "ability_nano_shadow_step": "幽冥女王", | ||
"ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。", | "ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。", | ||
| Line 8,200: | Line 7,929: | ||
"ability_necro_fear/debuff": "精华转移", | "ability_necro_fear/debuff": "精华转移", | ||
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。", | "ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。", | ||
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_necro_fear_t3_desc": "武器可以附着在一个\u003Cspan class=\"highlight\"\u003E额外目标\u003C/span\u003E", | ||
"ability_necro_gravestone": "代行敕令", | "ability_necro_gravestone": "代行敕令", | ||
"ability_necro_gravestone/gravestone/buff": "代行敕令", | "ability_necro_gravestone/gravestone/buff": "代行敕令", | ||
"ability_necro_gravestone_desc_1": "\u003Cspan class=\" | "ability_necro_gravestone_desc_1": "在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。", | ||
" | "ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | |||
" | "ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E个土灵", | ||
"ability_necro_haunt": "作祟幽影", | "ability_necro_haunt": "作祟幽影", | ||
"ability_necro_haunt/buff": "作祟鬼影", | "ability_necro_haunt/buff": "作祟鬼影", | ||
| Line 8,215: | Line 7,943: | ||
"ability_necro_hauntingskull/stackingdebuff": "故人之罐", | "ability_necro_hauntingskull/stackingdebuff": "故人之罐", | ||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", | "ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", | ||
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\ | "ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}\u003C/span\u003E生命值", | ||
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | "ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\ | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移", | ||
"ability_necro_killsummon": "借命", | "ability_necro_killsummon": "借命", | ||
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | "ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | ||
| Line 8,232: | Line 7,960: | ||
"ability_necro_zombiewall/immobilize": "束缚之爪", | "ability_necro_zombiewall/immobilize": "束缚之爪", | ||
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | "ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | ||
"ability_necro_zombiewall_desc": " | "ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
" | "ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E爪墙宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 8,245: | Line 7,972: | ||
"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | "ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | ||
"ability_power_jump_quip": "跃至高空并射出多重箭矢", | "ability_power_jump_quip": "跃至高空并射出多重箭矢", | ||
" | "ability_power_jump_t2_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害\u003Cbr\u003E\u003Cbr\u003E武器伤害施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E移动减速,持续1.5秒", | ||
"ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | "ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | ||
"ability_power_surge": "澎湃电力", | "ability_power_surge": "澎湃电力", | ||
"ability_power_surge_desc": "为武器加上电击效果,使\u003Cspan class=\"highlight\"\u003E子弹对目标造成电击伤害\u003C/span\u003E。此电击伤害会\u003Cspan class=\"highlight\"\u003E弹射到目标附近的敌人身上\u003C/span\u003E。每次爆发性射击时发生一次。", | "ability_power_surge_desc": "为武器加上电击效果,使\u003Cspan class=\"highlight\"\u003E子弹对目标造成电击伤害\u003C/span\u003E。此电击伤害会\u003Cspan class=\"highlight\"\u003E弹射到目标附近的敌人身上\u003C/span\u003E。每次爆发性射击时发生一次。", | ||
"ability_power_surge_quip": "射击会创造出电弧", | "ability_power_surge_quip": "射击会创造出电弧", | ||
"ability_power_surge_t2_desc": " | "ability_power_surge_t2_desc": "电击伤害施加-10%元灵抗性,持续6秒", | ||
"ability_power_surge_t3_desc": "+ | "ability_power_surge_t3_desc": "+11电击伤害,跟随元灵力量逐渐增强\u003Cbr\u003E+3最大跳跃次数", | ||
"ability_priest_antispiritvest": "神佑背心", | "ability_priest_antispiritvest": "神佑背心", | ||
"ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", | "ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", | ||
| Line 8,263: | Line 7,990: | ||
"ability_priest_beartrap/immobilize": "六角陷阱", | "ability_priest_beartrap/immobilize": "六角陷阱", | ||
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | "ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | ||
"ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_priest_beartrap_t3_desc": "对显形目标造成\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E伤害", | ||
"ability_priest_flashbang": "祝圣榴弹", | "ability_priest_flashbang": "祝圣榴弹", | ||
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | "ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | ||
| Line 8,302: | Line 8,029: | ||
"ability_punkgoat_blasted/blastedhealthdisplay": "生气", | "ability_punkgoat_blasted/blastedhealthdisplay": "生气", | ||
"ability_punkgoat_blasted/blastedshred": "醉酒", | "ability_punkgoat_blasted/blastedshred": "醉酒", | ||
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E近战攻击会\u003Cspan class=\"highlight\"\u003E恢复弹药\u003C/span\u003E并对受害者施加\u003Cspan class=\"highlight_special\"\u003E醉酒状态\u003C/span\ | "ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E近战攻击会\u003Cspan class=\"highlight\"\u003E恢复弹药\u003C/span\u003E并对受害者施加\u003Cspan class=\"highlight_special\"\u003E醉酒状态\u003C/span\u003E。", | ||
"ability_punkgoat_blasted_t1_desc": "烂醉时:\u003Cspan class=\"highlight\"\u003E+2.25米/秒\u003C/span\u003E{g:citadel_inline_attribute:'BonusMoveSpeed'}", | "ability_punkgoat_blasted_t1_desc": "烂醉时:\u003Cspan class=\"highlight\"\u003E+2.25米/秒\u003C/span\u003E{g:citadel_inline_attribute:'BonusMoveSpeed'}", | ||
"ability_punkgoat_blasted_t2_desc": "使用时\u003Cspan class=\"highlight\"\u003E+1向下猛击充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E+7%醉酒子弹增强", | "ability_punkgoat_blasted_t2_desc": "使用时\u003Cspan class=\"highlight\"\u003E+1向下猛击充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E+7%醉酒子弹增强", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E增强自身武器。近战攻击提升{g:citadel_inline_attribute:'MaxHealth'}并且子弹攻击\u003Cspan class=\"highlight_special\"\u003E醉酒\u003C/span\u003E的敌人伤害更高。\u003Cbr\u003E造成武器伤害会使烂醉状态持续得更久。", | |||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\ | |||
"ability_punkgoat_goatflip": "暴动之羊", | "ability_punkgoat_goatflip": "暴动之羊", | ||
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | "ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | ||
"ability_punkgoat_goatflip/empowermelee": "强化重击", | "ability_punkgoat_goatflip/empowermelee": "强化重击", | ||
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E", | |||
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。 | |||
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | ||
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+ | "ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E50%冷却时间", | ||
" | "ability_punkgoat_goatflip_t2_desc": "撞击时:\u003Cbr\u003E+35%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", | ||
"ability_punkgoat_goatflip_t3_desc": "撞击时:\u003Cbr\u003E造成6.5%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}", | |||
"ability_punkgoat_tether": "锁链囚徒", | "ability_punkgoat_tether": "锁链囚徒", | ||
"ability_punkgoat_tether/immobilize": "被定身", | "ability_punkgoat_tether/immobilize": "被定身", | ||
| Line 8,323: | Line 8,049: | ||
"ability_punkgoat_tether/waiting_for_pull": "锁住", | "ability_punkgoat_tether/waiting_for_pull": "锁住", | ||
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E", | "ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E", | ||
" | "ability_punkgoat_tether_t2_desc": "+15%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}", | ||
"ability_punkgoat_tether_t3_desc": " | "ability_punkgoat_tether_t3_desc": "+90{g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003E拖行时:\u003Cspan class=\"highlight\"\u003E2秒势不可挡\u003C/span\u003E", | ||
"ability_punkgoat_ult": "向下猛击", | "ability_punkgoat_ult": "向下猛击", | ||
"ability_punkgoat_ult/slam_firerate_slow": "被猛击", | "ability_punkgoat_ult/slam_firerate_slow": "被猛击", | ||
| Line 8,330: | Line 8,056: | ||
"ability_punkgoat_ult_desc": "挥舞棍棒猛击地面,把敌人{g:citadel_inline_attribute:'Pulling'}下去,并造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E猛击会产生一道冲击波,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。", | "ability_punkgoat_ult_desc": "挥舞棍棒猛击地面,把敌人{g:citadel_inline_attribute:'Pulling'}下去,并造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E猛击会产生一道冲击波,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。", | ||
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | "ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | ||
"ability_punkgoat_ult_t2_desc": "+ | "ability_punkgoat_ult_t2_desc": "+1.3米半径", | ||
"ability_punkgoat_ult_t3_desc": " | "ability_punkgoat_ult_t3_desc": "现在造成60%\u003Cspan class=\"highlight\"\u003E近战重击伤害\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
| Line 8,353: | Line 8,079: | ||
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | "ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | ||
"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": " | "ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒", | ||
"ability_sleep_dagger_t3_desc": " | "ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续6秒", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 8,373: | Line 8,099: | ||
"ability_smoke_bomb_quip": "淡出视线", | "ability_smoke_bomb_quip": "淡出视线", | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": " | "ability_smoke_bomb_t2_desc": "隐身结束后,获得\u003Cspan class=\"highlight\"\u003E+10%子弹吸取生命\u003C/span\u003E,持续8秒", | ||
"ability_smoke_bomb_t3_desc": " | "ability_smoke_bomb_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E无敌状态", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 8,382: | Line 8,108: | ||
"ability_stacking_damage_desc": "射击目标\u003Cspan class=\"highlight\"\u003E会使自身对该目标的子弹伤害持续增加\u003C/span\u003E。每次击中获得一层\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E,击中头部则获得两层。", | "ability_stacking_damage_desc": "射击目标\u003Cspan class=\"highlight\"\u003E会使自身对该目标的子弹伤害持续增加\u003C/span\u003E。每次击中获得一层\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E,击中头部则获得两层。", | ||
"ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加", | "ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加", | ||
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\ | "ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E49.5\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | ||
"ability_swan_acrobat": "闪转腾挪", | "ability_swan_acrobat": "闪转腾挪", | ||
"ability_swan_acrobat/stack": "闪转腾挪", | "ability_swan_acrobat/stack": "闪转腾挪", | ||
| Line 8,416: | Line 8,141: | ||
"ability_throw_sand_desc": "喷出沙子,\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E前方敌人并造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。", | "ability_throw_sand_desc": "喷出沙子,\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E前方敌人并造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。", | ||
"ability_throw_sand_quip": "缴械前方的敌人", | "ability_throw_sand_quip": "缴械前方的敌人", | ||
" | "ability_throw_sand_t3_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-40%并减少-40%冲刺距离\u003C/span\u003E", | ||
"ability_trapper_fear": "诡异丝线", | "ability_trapper_fear": "诡异丝线", | ||
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | "ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | ||
| Line 8,449: | Line 8,172: | ||
"ability_ult_combo_desc": "将目标按在原地,施法期间\u003Cspan class=\"highlight\"\u003E使其眩晕并造成伤害\u003C/span\u003E。如果目标在连招过程中或连招结束3秒内被击倒,自身会永久获得最大生命值。", | "ability_ult_combo_desc": "将目标按在原地,施法期间\u003Cspan class=\"highlight\"\u003E使其眩晕并造成伤害\u003C/span\u003E。如果目标在连招过程中或连招结束3秒内被击倒,自身会永久获得最大生命值。", | ||
"ability_ult_combo_quip": "按住敌方英雄迅猛出击", | "ability_ult_combo_quip": "按住敌方英雄迅猛出击", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t1_desc": "连招过程中\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹抗性", | ||
"ability_ult_combo_t2_desc": " | "ability_ult_combo_t2_desc": "连招持续时间\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E80%吸取生命\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | "ability_unicorn_dazzlingorb": "耀光奇迹", | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。未命中则返还一半冷却时间。\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间", | |||
"ability_unicorn_dazzlingorb_t3_desc": "+ | |||
"ability_unicorn_luminousstrike": "明辉匕首", | "ability_unicorn_luminousstrike": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | "ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | ||
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | "ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-15秒冷却时间\u003Cbr\u003E+60冲击伤害", | ||
"ability_unicorn_prismaticguard": "炫目戏法", | "ability_unicorn_prismaticguard": "炫目戏法", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | ||
"ability_unicorn_prismaticguard_desc": " | "ability_unicorn_prismaticguard_desc": "用一枚护体棱晶把自身包围,提供{g:citadel_inline_attribute:'BonusMoveSpeed'}。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数", | ||
"ability_unicorn_prismaticguard_t3_desc": "+ | "ability_unicorn_prismaticguard_t3_desc": "+2秒沉默时间和-18冷却时间\u003Cbr\u003E允许耀光奇迹弹跳", | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
| Line 8,479: | Line 8,201: | ||
"ability_vampirebat_batblink": "绯红蝠影", | "ability_vampirebat_batblink": "绯红蝠影", | ||
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
" | "ability_vampirebat_batblink_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并添加\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E释放一大群会寻找目标的蝙蝠,每只都会造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Silence'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对英雄触发爱的轻啮会永久增加释放的\u003Cspan class=\"highlight\"\u003E蝙蝠数量\u003C/span\u003E。", | ||
"ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batswarm_t3_desc": "击中时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+1%\u003C/span\u003E当前生命值的伤害", | ||
"ability_vampirebat_doubledagger": "双刃飞袭", | "ability_vampirebat_doubledagger": "双刃飞袭", | ||
"ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。", | "ability_vampirebat_doubledagger_desc": "连续投掷两把飞刀,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果两把飞刀命中同一目标,则会造成 {g:citadel_inline_attribute:'BonusSpiritDamage'}。", | ||
| Line 8,492: | Line 8,213: | ||
"ability_vampirebat_lovebites": "爱的轻啮", | "ability_vampirebat_lovebites": "爱的轻啮", | ||
"ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | "ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | ||
"ability_vampirebat_lovebites_desc": " | "ability_vampirebat_lovebites_desc": "子弹和技能均会施加{g:citadel_inline_attribute:'SpiritDamage'},积累后爆发,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爱的轻啮对每个目标拥有单独的冷却时间。\u003C/span\u003E", | ||
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | "ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | ||
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4.064米/秒\u003C/span\u003E移动速度,持续3秒", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\ | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E额外伤害", | ||
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_vampirebat_lovebites_t3_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E耐力和\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续3秒", | ||
"ability_vampirebat_steallife": "挥伞", | "ability_vampirebat_steallife": "挥伞", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。 | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。", | ||
"ability_vampirebat_steallife_t2_desc": " | "ability_vampirebat_steallife_t2_desc": "+54伤害和每次击败后治疗提升比例", | ||
"ability_viper_debuffdagger": "突刺匕首", | "ability_viper_debuffdagger": "突刺匕首", | ||
"ability_viper_debuffdagger/debuff": "突刺匕首", | "ability_viper_debuffdagger/debuff": "突刺匕首", | ||
"ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。", | "ability_viper_debuffdagger_desc": "掷出一把匕首,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E- | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E子弹抗性", | ||
"ability_viper_debuffdagger_t3_desc": " | "ability_viper_debuffdagger_t3_desc": "击中时:减少\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却", | ||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
| Line 8,528: | Line 8,248: | ||
"ability_viper_venom_desc": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。目标缺失的生命值会使受到的伤害增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E危险蛇毒会无视石化的伤害阻挡。\u003C/span\u003E", | "ability_viper_venom_desc": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。目标缺失的生命值会使受到的伤害增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E危险蛇毒会无视石化的伤害阻挡。\u003C/span\u003E", | ||
"ability_viper_venom_quip": "给敌人注射危险蛇毒", | "ability_viper_venom_quip": "给敌人注射危险蛇毒", | ||
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E治疗降低\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E治疗降低\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间", | ||
"ability_viper_venom_t3_desc": "子弹还会积累\u003Cspan class=\"highlight\"\u003E危险蛇毒\u003C/span\u003E", | "ability_viper_venom_t3_desc": "子弹还会积累\u003Cspan class=\"highlight\"\u003E危险蛇毒\u003C/span\u003E", | ||
"ability_warden_crowd_control": "炼金瓶", | "ability_warden_crowd_control": "炼金瓶", | ||
| Line 8,534: | Line 8,254: | ||
"ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果", | "ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果", | ||
"ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cbr\u003E武器减益效果施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速", | ||
"ability_warden_high_alert": "意志力", | "ability_warden_high_alert": "意志力", | ||
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | "ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | ||
"ability_warden_high_alert_quip": "获得屏障和移动速度", | "ability_warden_high_alert_quip": "获得屏障和移动速度", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E屏障生命值,现在此值会跟随元灵力量变化", | |||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | |||
"ability_warden_lock_down": "束缚之言", | "ability_warden_lock_down": "束缚之言", | ||
"ability_warden_lock_down_desc": "干扰一名敌方英雄。如果对方未在\u003Cspan class=\"highlight\"\u003E逃脱时间\u003C/span\u003E内从初始位置离开,则会受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并被\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E。", | "ability_warden_lock_down_desc": "干扰一名敌方英雄。如果对方未在\u003Cspan class=\"highlight\"\u003E逃脱时间\u003C/span\u003E内从初始位置离开,则会受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并被\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E。", | ||
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | "ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | ||
" | "ability_warden_lock_down_t3_desc": "Warden在\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | ||
"ability_warden_riot_protocol": "屹立不倒", | "ability_warden_riot_protocol": "屹立不倒", | ||
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | "ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | ||
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | ||
"ability_warden_riot_protocol_t3_desc": "+ | "ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间", | ||
"ability_werewolf_cripplingslash": "长尾猛击", | "ability_werewolf_cripplingslash": "长尾猛击", | ||
"ability_werewolf_cripplingslash/debuff": "长尾猛击", | "ability_werewolf_cripplingslash/debuff": "长尾猛击", | ||
"ability_werewolf_cripplingslash/disarm": "长尾猛击", | "ability_werewolf_cripplingslash/disarm": "长尾猛击", | ||
"ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。", | "ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。", | ||
"ability_werewolf_frenzy": "直击要害", | "ability_werewolf_frenzy": "直击要害", | ||
"ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。", | "ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。", | ||
| Line 8,575: | Line 8,291: | ||
"ability_werewolf_netshot": "缠结兽索", | "ability_werewolf_netshot": "缠结兽索", | ||
"ability_werewolf_netshot/debuff": "缠结兽索", | "ability_werewolf_netshot/debuff": "缠结兽索", | ||
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'} | "ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。", | ||
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5秒\u003C/span\u003E技能冷却。\u003Cbr\u003E兽索弹跳至\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标", | ||
"ability_werewolf_onthehunt": "狩猎中途", | "ability_werewolf_onthehunt": "狩猎中途", | ||
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | "ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | ||
| Line 8,586: | Line 8,302: | ||
"ability_werewolf_transformation/werewolf": "狼人咒缚", | "ability_werewolf_transformation/werewolf": "狼人咒缚", | ||
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", | "ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | ||
"ability_werewolf_transformation_ready_hint": "释放!", | "ability_werewolf_transformation_ready_hint": "释放!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E子弹和元灵抗性", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值", | ||
"ability_werewolf_transformation_t3_desc": " | "ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗", | ||
"ability_werewolf_transformation_trigger": "终止咒缚", | "ability_werewolf_transformation_trigger": "终止咒缚", | ||
"ability_werewolf_transformation_trigger_desc": "恢复人形。", | "ability_werewolf_transformation_trigger_desc": "恢复人形。", | ||
"ability_werewolf_unloadgun": "火力凶猛", | "ability_werewolf_unloadgun": "火力凶猛", | ||
"ability_werewolf_unloadgun/buff": "火力凶猛", | "ability_werewolf_unloadgun/buff": "火力凶猛", | ||
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。 | "ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。", | ||
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E当前生命值的伤害", | ||
"ability_wrecker_salvage": "灰飞烟灭", | "ability_wrecker_salvage": "灰飞烟灭", | ||
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚", | "ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚", | ||
| Line 8,696: | Line 8,412: | ||
"citadel_ability_bull_charge_on_wall_header": "撞墙时:", | "citadel_ability_bull_charge_on_wall_header": "撞墙时:", | ||
"citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人", | "citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人", | ||
"citadel_ability_bull_charge_t1_desc": " | "citadel_ability_bull_charge_t1_desc": "与英雄相撞时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2.2\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E秒", | ||
"citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.45秒\u003C/span\u003E眩晕", | ||
"citadel_ability_bull_heal": "生命汲取", | "citadel_ability_bull_heal": "生命汲取", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | ||
"citadel_ability_bull_heal_desc": " | "citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": " | "citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升伤害系数\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | "citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | ||
" | "citadel_ability_bull_leap_t2_desc": "命中英雄时:\u003Cbr\u003E+100最大生命值\u003Cbr\u003E+14%射速", | ||
"citadel_ability_bull_leap_t3_desc": "施放时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E", | |||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "卡牌戏法", | "citadel_ability_card_toss": "卡牌戏法", | ||
"citadel_ability_card_toss_desc": " | "citadel_ability_card_toss_desc": "造成武器伤害会召唤卡牌。技能激活后会投掷一张卡牌,该卡牌会飞向准星下的敌人或目标点。", | ||
"citadel_ability_card_toss_quip": "投掷魔法卡牌", | "citadel_ability_card_toss_quip": "投掷魔法卡牌", | ||
" | "citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E卡牌召唤速率\u003Cbr\u003E\u003Cbr\u003E卡牌会施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E1秒\u003C/span\u003E", | ||
"citadel_ability_chain_lightning": "Chain Lightning", | "citadel_ability_chain_lightning": "Chain Lightning", | ||
"citadel_ability_chain_lightning_t1": "Chain Radius", | "citadel_ability_chain_lightning_t1": "Chain Radius", | ||
| Line 8,733: | Line 8,448: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | "citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | "citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | ||
"citadel_ability_chrono_kinetic_carbine_t2_desc": "- | "citadel_ability_chrono_kinetic_carbine_t2_desc": "-8秒冷却时间\u003Cbr\u003E+2秒保持充能持续时间", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+ | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+50%最大伤害增长率", | ||
"citadel_ability_chrono_pulse_grenade": "脉冲手雷", | "citadel_ability_chrono_pulse_grenade": "脉冲手雷", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | "citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | ||
"citadel_ability_chrono_pulse_grenade_desc": " | "citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会让Paradox对受害者造成\u003Cspan class=\"highlight\"\u003E伤害、移动减速,并叠加伤害加深\u003C/span\u003E。", | ||
"citadel_ability_chrono_pulse_grenade_quip": " | "citadel_ability_chrono_pulse_grenade_quip": "投掷一枚会产生脉冲的手雷,造成伤害和减速", | ||
" | "citadel_ability_chrono_pulse_grenade_t3_desc": "每次脉冲:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E脉冲伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75米\u003C/span\u003E半径", | ||
" | "citadel_ability_chrono_sphere": "Chrono's Sphere", | ||
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.", | |||
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", | |||
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E", | |||
"citadel_ability_chrono_swap": "悖论置换", | "citadel_ability_chrono_swap": "悖论置换", | ||
"citadel_ability_chrono_swap_desc": "发射一个投射物,\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_swap_desc": "发射一个投射物,\u003Cspan class=\"highlight\"\u003E将自身与目标敌方英雄的位置互换\u003C/span\u003E。效果持续期间,会获得\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E,敌人会\u003Cspan class=\"highlight\"\u003E持续受到伤害\u003C/span\u003E。", | ||
"citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | "citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | ||
"citadel_ability_chrono_time_wall": "时间之墙", | "citadel_ability_chrono_time_wall": "时间之墙", | ||
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\ | "citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E。触碰墙壁的敌人将会短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | ||
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | "citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | ||
"citadel_ability_chrono_time_wall_t2_desc": " | "citadel_ability_chrono_time_wall_t2_desc": "接触时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+9%\u003C/span\u003E最大生命值的伤害", | ||
"citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_time_wall_t3_desc": "碰到时间之墙的敌人将被\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,持续2.5秒", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 8,796: | Line 8,511: | ||
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": " | "citadel_ability_fissure_wall_desc": "创建一面\u003Cspan class=\"highlight\"\u003E将地形分隔\u003C/span\u003E为两半的墙。墙体生成时会对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E施加减速效果\u003C/span\u003E。\u003Cbr\u003E施放后,按{g:citadel_binding:'Attack'}或{g:citadel_binding:'Ability3'}可以提前拆除墙体。", | ||
"citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡敌人", | "citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡敌人", | ||
"citadel_ability_fissure_wall_t1_desc": " | "citadel_ability_fissure_wall_t1_desc": "对于屏障击中的敌人,\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E并且McGinnis对其的伤害增加\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E,持续7秒", | ||
"citadel_ability_fissure_wall_t3_desc": "对幻影屏障击中的敌人施加\u003Cspan class=\"highlight\"\u003E0.75秒眩晕\u003C/span\u003E", | |||
"citadel_ability_fissure_wall_t3_desc": " | |||
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | ||
"citadel_ability_flying_strike": " | "citadel_ability_flying_strike": "飞跃进击", | ||
"citadel_ability_flying_strike/slow": " | "citadel_ability_flying_strike/slow": "飞跃进击减速效果", | ||
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | ||
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class= | "citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\"highlight\"\u003E将自已拉向敌人,落地时对目标造成伤害并使其减速\u003C/span\u003E。", | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
" | "citadel_ability_flying_strike_t3_desc": "可以将自己拉向友方\u003Cspan class=\"highlight\"\u003E英雄\u003C/span\u003E,此外还会获得\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E10秒\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,816: | Line 8,529: | ||
"citadel_ability_healing_slash_desc": "攻击面前的敌人,\u003Cspan class=\"highlight\"\u003E对其造成伤害并降低其射速\u003C/span\u003E。击中敌方英雄可获得\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。", | "citadel_ability_healing_slash_desc": "攻击面前的敌人,\u003Cspan class=\"highlight\"\u003E对其造成伤害并降低其射速\u003C/span\u003E。击中敌方英雄可获得\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。", | ||
"citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己", | "citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己", | ||
"citadel_ability_hijack_mind_control": "Hack Enemy Units", | "citadel_ability_hijack_mind_control": "Hack Enemy Units", | ||
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | ||
| Line 8,833: | Line 8,543: | ||
"citadel_ability_hornet_chain_desc": "投出一根木桩\u003Cspan class=\"highlight\"\u003E将敌人束缚在\u003C/span\u003E木桩落地地点。敌人的移动将限制在束缚距离之内。", | "citadel_ability_hornet_chain_desc": "投出一根木桩\u003Cspan class=\"highlight\"\u003E将敌人束缚在\u003C/span\u003E木桩落地地点。敌人的移动将限制在束缚距离之内。", | ||
"citadel_ability_hornet_chain_quip": "将敌人束缚于地面", | "citadel_ability_hornet_chain_quip": "将敌人束缚于地面", | ||
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E束缚时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E捕获半径", | ||
"citadel_ability_hornet_crit_stacking_buff": "Headhunter", | "citadel_ability_hornet_crit_stacking_buff": "Headhunter", | ||
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | ||
| Line 8,841: | Line 8,551: | ||
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | ||
"citadel_ability_hornet_leap": "飞行", | "citadel_ability_hornet_leap": "飞行", | ||
"citadel_ability_hornet_leap_desc": " | "citadel_ability_hornet_leap_desc": "腾空\u003Cspan class=\"highlight\"\u003E飞行\u003C/span\u003E。飞行中武器会造成\u003Cspan class=\"highlight\"\u003E额外元灵伤害\u003C/span\u003E。", | ||
"citadel_ability_hornet_leap_quip": "腾空飞行并强化武器", | "citadel_ability_hornet_leap_quip": "腾空飞行并强化武器", | ||
"citadel_ability_hornet_leap_t1_desc": "飞行时\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E基础弹药", | "citadel_ability_hornet_leap_t1_desc": "飞行时\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E基础弹药", | ||
"citadel_ability_hornet_mark": "Vindicta's Mark", | "citadel_ability_hornet_mark": "Vindicta's Mark", | ||
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | ||
| Line 8,853: | Line 8,562: | ||
"citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外武器伤害\u003C/span\u003E。", | "citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外武器伤害\u003C/span\u003E。", | ||
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | "citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | ||
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls", | |||
"citadel_ability_hornet_sting": "渡鸦仆使", | "citadel_ability_hornet_sting": "渡鸦仆使", | ||
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使", | "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使", | ||
"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。", | "citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。", | ||
"citadel_ability_hornet_sting_quip": "使目标持续流失生命", | "citadel_ability_hornet_sting_quip": "使目标持续流失生命", | ||
"citadel_ability_hornet_sting_t1_desc": " | "citadel_ability_hornet_sting_t1_desc": "渡鸦在15米内的其他敌方目标间\u003Cspan class=\"highlight\"\u003E反弹最多2次\u003C/span\u003E", | ||
"citadel_ability_hornet_sting_t3_desc": "-8%子弹抗性\u003Cbr\u003E-8%元灵抗性", | |||
"citadel_ability_hornet_sting_t3_desc": " | |||
"citadel_ability_infinity_slash": "暗影变身术", | "citadel_ability_infinity_slash": "暗影变身术", | ||
"citadel_ability_infinity_slash/timer": "暗魂形态", | "citadel_ability_infinity_slash/timer": "暗魂形态", | ||
| Line 8,865: | Line 8,574: | ||
"citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | "citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | ||
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | "citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | ||
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+20%子弹抗性\u003Cbr\u003E+20%元灵抗性", | |||
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+ | |||
"citadel_ability_interrupted": "被打断", | "citadel_ability_interrupted": "被打断", | ||
"citadel_ability_jump": "跳跃", | "citadel_ability_jump": "跳跃", | ||
| Line 8,889: | Line 8,597: | ||
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | ||
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | "citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E武器伤害,持续10秒", | ||
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t3_desc": "武器加成增益\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E射速", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "死亡猛击", | "citadel_ability_lash_ultimate": "死亡猛击", | ||
| Line 8,897: | Line 8,605: | ||
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。", | "citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。", | ||
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上", | "citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\ | "citadel_ability_lash_ultimate_t3_desc": "对落地区域内敌人造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E,持续1秒", | ||
"citadel_ability_lightning_ball": "球状闪电", | "citadel_ability_lightning_ball": "球状闪电", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速", | ||
"citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。\u003Cspan class=\"highlight\"\u003E对其半径内的所有目标造成伤害\u003C/span\u003E。伤害敌人时会施加减速,并在撞击到环境时停止。", | "citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。\u003Cspan class=\"highlight\"\u003E对其半径内的所有目标造成伤害\u003C/span\u003E。伤害敌人时会施加减速,并在撞击到环境时停止。", | ||
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | "citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径", | |||
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1. | |||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 8,950: | Line 8,657: | ||
"citadel_ability_mobile_resupply": "疗伤幽灵", | "citadel_ability_mobile_resupply": "疗伤幽灵", | ||
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药", | "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药", | ||
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} | "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}和耐力恢复。", | ||
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "被疗伤幽灵治疗的单位\u003Cspan class=\"highlight\"\u003E+30%射速\u003C/span\u003E", | ||
"citadel_ability_mobile_resupply_t3_desc": "+2.5%每秒最大生命值恢复", | |||
"citadel_ability_mobile_resupply_t3_desc": " | |||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 8,964: | Line 8,670: | ||
"citadel_ability_nikuman_desc": "在施法期间,对自身和附近的友军\u003Cspan class=\"highlight\\", | "citadel_ability_nikuman_desc": "在施法期间,对自身和附近的友军\u003Cspan class=\"highlight\\", | ||
"citadel_ability_nikuman_quip": "治疗自己和周围的友军", | "citadel_ability_nikuman_quip": "治疗自己和周围的友军", | ||
"citadel_ability_nikuman_t1_desc": " | "citadel_ability_nikuman_t1_desc": "完成极光的施法后获得\u003Cspan class=\"highlight\"\u003E+4米/秒移动速度加成\u003C/span\u003E,持续8秒\u003Cbr\u003E5技能点升级后可立即获得加成", | ||
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003E全速移动并可使用所有技能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每秒额外治疗\u003Cspan class=\"highlight\"\u003E+2.5%最大生命值\u003C/span\u003E", | "citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003E全速移动并可使用所有技能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每秒额外治疗\u003Cspan class=\"highlight\"\u003E+2.5%最大生命值\u003C/span\u003E", | ||
"citadel_ability_passive_beefy": "顽胄韧甲", | "citadel_ability_passive_beefy": "顽胄韧甲", | ||
"citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。", | "citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。", | ||
"citadel_ability_passive_beefy_quip": "恢复部分受到的伤害", | "citadel_ability_passive_beefy_quip": "恢复部分受到的伤害", | ||
"citadel_ability_pestilence_contaminate": "Contaminate", | "citadel_ability_pestilence_contaminate": "Contaminate", | ||
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", | "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", | ||
| Line 8,994: | Line 8,698: | ||
"citadel_ability_power_slash_desc": "经过1.4秒施法来提升伤害,然后发动\u003Cspan class=\"highlight\"\u003E全额威力的剑术攻击\u003C/span\u003E。\u003Cbr\u003E按{g:citadel_binding:'Ability1'}或{g:citadel_binding:'Attack'}可提前释放攻击,但造成的伤害会减少。", | "citadel_ability_power_slash_desc": "经过1.4秒施法来提升伤害,然后发动\u003Cspan class=\"highlight\"\u003E全额威力的剑术攻击\u003C/span\u003E。\u003Cbr\u003E按{g:citadel_binding:'Ability1'}或{g:citadel_binding:'Attack'}可提前释放攻击,但造成的伤害会减少。", | ||
"citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成高额伤害", | "citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成高额伤害", | ||
"citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_power_slash_t1_desc": "在施法时获得\u003Cspan class=\"highlight\"\u003E+60子弹抗性\u003C/span\u003E", | ||
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E技能冷却时间\u003Cbr\u003E\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E移动减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | |||
"citadel_ability_power_slash_t3_desc": " | "citadel_ability_power_slash_t3_desc": "+150伤害并提升元灵增强系数\u003C/span\u003E", | ||
"citadel_ability_projectmind": "心灵投射", | "citadel_ability_projectmind": "心灵投射", | ||
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "屏障", | "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "屏障", | ||
| Line 9,008: | Line 8,712: | ||
"citadel_ability_psychic_lift": "念力", | "citadel_ability_psychic_lift": "念力", | ||
"citadel_ability_psychic_lift/lift": "念力", | "citadel_ability_psychic_lift/lift": "念力", | ||
"citadel_ability_psychic_lift_desc": " | "citadel_ability_psychic_lift_desc": "将敌方英雄抬升至空中,使其\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E,然后摔到地上。随后目标被沉默并缴械。", | ||
"citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默", | "citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默", | ||
"citadel_ability_psychic_lift_t3_desc": "念力会弹跳至一个附近目标", | |||
"citadel_ability_psychic_lift_t3_desc": " | |||
"citadel_ability_psychic_pulse": "Psychic Pulse", | "citadel_ability_psychic_pulse": "Psychic Pulse", | ||
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | ||
| Line 9,031: | Line 8,734: | ||
"citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E", | "citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | "citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | ||
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\ | "citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E40%移动减速\u003C/span\u003E效果", | ||
" | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E每枚火箭弹+20.7伤害\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E伤害增长率提升\u003C/span\u003E", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 9,047: | Line 8,749: | ||
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E", | "citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E", | ||
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | "citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | ||
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E攻击范围\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E炮塔射速", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.8\u003C/span\u003E炮塔每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14秒\u003C/span\u003E炮塔部署时长", | |||
"citadel_ability_shiv_dagger": "尖锋短刀", | "citadel_ability_shiv_dagger": "尖锋短刀", | ||
"citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\ | "citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\u003E受到伤害并流失生命\u003C/span\u003E。每次额外击中都会\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E一层效果,并刷新流失生命持续时间,使每层流失生命值增加。", | ||
"citadel_ability_shiv_dagger_dot": "尖锋短刀流失生命伤害", | "citadel_ability_shiv_dagger_dot": "尖锋短刀流失生命伤害", | ||
"citadel_ability_shiv_dagger_max_rage_desc": " | "citadel_ability_shiv_dagger_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。", | ||
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果", | "citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果", | ||
" | "citadel_ability_shiv_dagger_t3_desc": "+30伤害\u003Cbr\u003E+5.5流失生命每秒伤害", | ||
"citadel_ability_shiv_dash": "一网打尽", | "citadel_ability_shiv_dash": "一网打尽", | ||
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\ | "citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。", | ||
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | "citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | ||
"citadel_ability_shiv_dash_t3_desc": "每击中一名敌方英雄,冷却时间就会减少2秒(非英雄则为1秒)。每次冲刺最多减少8秒", | |||
"citadel_ability_shiv_dash_t3_desc": " | |||
"citadel_ability_shiv_dash_t3_tooltip": "命中时", | "citadel_ability_shiv_dash_t3_tooltip": "命中时", | ||
"citadel_ability_shiv_defer_damage": "缓伤之法", | "citadel_ability_shiv_defer_damage": "缓伤之法", | ||
"citadel_ability_shiv_defer_damage_desc": "承受伤害时只有一部分会即时生效,剩余伤害会随时间慢慢施加。激活后可\u003Cspan class=\"highlight\"\u003E清除一部分推迟的伤害\u003C/span\u003E。", | "citadel_ability_shiv_defer_damage_desc": "承受伤害时只有一部分会即时生效,剩余伤害会随时间慢慢施加。激活后可\u003Cspan class=\"highlight\"\u003E清除一部分推迟的伤害\u003C/span\u003E。", | ||
"citadel_ability_shiv_defer_damage_max_rage_desc": " | "citadel_ability_shiv_defer_damage_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,推迟的伤害量会增加。", | ||
"citadel_ability_shiv_defer_damage_on_cast": "激活时", | "citadel_ability_shiv_defer_damage_on_cast": "激活时", | ||
"citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效", | "citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效", | ||
"citadel_ability_shiv_killing_blow": "乘胜追击", | "citadel_ability_shiv_killing_blow": "乘胜追击", | ||
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | "citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | ||
"citadel_ability_shiv_killing_blow_active_desc": " | "citadel_ability_shiv_killing_blow_active_desc": "激活后,跳向敌方英雄,如果对方生命值\u003Cspan class=\"highlight\"\u003E低于击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E立即将其击倒\u003C/span\u003E,否则对其造成 200 伤害。", | ||
"citadel_ability_shiv_killing_blow_passive_desc": " | "citadel_ability_shiv_killing_blow_passive_desc": "被动:对敌人造成伤害会累积怒气值。怒气值满时,希弗获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得 | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%敌人生命临界值\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E满怒气值额外伤害", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_shiv_killing_blow_t3_desc": "乘胜追击击倒敌人会\u003Cspan class=\"highlight\"\u003E重置冷却时间\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | "citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | ||
| Line 9,137: | Line 8,836: | ||
"citadel_ability_static_charge_desc": "对目标敌方英雄施加电能。短暂时间后,静态电荷会\u003Cspan class=\"highlight\"\u003E眩晕并伤害\u003C/span\u003E半径内的敌人。", | "citadel_ability_static_charge_desc": "对目标敌方英雄施加电能。短暂时间后,静态电荷会\u003Cspan class=\"highlight\"\u003E眩晕并伤害\u003C/span\u003E半径内的敌人。", | ||
"citadel_ability_static_charge_quip": "对敌方英雄施加延迟触发的范围型眩晕", | "citadel_ability_static_charge_quip": "对敌方英雄施加延迟触发的范围型眩晕", | ||
"citadel_ability_static_charge_v2": "静态电荷", | "citadel_ability_static_charge_v2": "静态电荷", | ||
"citadel_ability_static_charge_v2_desc": "用闪电打击前方,对击中的单位或区域施加电荷。在短时间后,静态电荷会对范围内的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。", | "citadel_ability_static_charge_v2_desc": "用闪电打击前方,对击中的单位或区域施加电荷。在短时间后,静态电荷会对范围内的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。", | ||
| Line 9,145: | Line 8,842: | ||
"citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。", | "citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。", | ||
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | "citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | ||
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E射速,持续\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E", | ||
"citadel_ability_stomp": "动能脉冲", | "citadel_ability_stomp": "动能脉冲", | ||
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | "citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | ||
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | "citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | ||
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_stomp_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E减速和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速,持续4秒", | ||
"citadel_ability_stomp_t2_desc": "命中时:\u003Cbr\u003E受到的子弹伤害\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E", | |||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能数", | ||
"citadel_ability_storm_cloud": "雷霆风暴", | "citadel_ability_storm_cloud": "雷霆风暴", | ||
"citadel_ability_storm_cloud_desc": " | "citadel_ability_storm_cloud_desc": "在自身周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan class=\"highlight\"\u003E所有敌人造成伤害\u003C/span\u003E。在视线范围外的敌人不会受到伤害。在施法过程中自身的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E会提高。", | ||
"citadel_ability_storm_cloud_lightning_strike": "闪电袭击", | "citadel_ability_storm_cloud_lightning_strike": "闪电袭击", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下{g:citadel_binding:'Attack'}标记要用强大闪电击中的目标区域,闪电会在0.25秒延迟后\u003Cspan class=\"highlight\"\u003E击退敌人\u003C/span\u003E。每次施放可使用一次。", | "citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下{g:citadel_binding:'Attack'}标记要用强大闪电击中的目标区域,闪电会在0.25秒延迟后\u003Cspan class=\"highlight\"\u003E击退敌人\u003C/span\u003E。每次施放可使用一次。", | ||
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | "citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | ||
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+35%子弹抗性\u003C/span\u003E", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\ | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"citadel_ability_storm_cloud_t3_desc": " | "citadel_ability_storm_cloud_t3_desc": "+65每秒伤害\u003Cbr\u003E允许移动控制", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 9,169: | Line 8,866: | ||
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": " | "citadel_ability_tangotether": "守望者盟约", | ||
"citadel_ability_tangotether_desc": " | "citadel_ability_tangotether_desc": "获得增益并自动与附近的一名友军连接进行分享。\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}会被复制\u003C/span\u003E给所有连接的单位。\u003Cbr\u003E移除开火\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}损失\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Ability2'}锁定目标。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E需要在视线范围内才能连接。\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "锁定目标", | "citadel_ability_tangotether_lock": "锁定目标", | ||
"citadel_ability_tangotether_quip": "强化自己和附近的一名友军", | "citadel_ability_tangotether_quip": "强化自己和附近的一名友军", | ||
"citadel_ability_tangotether_t2_desc": " | "citadel_ability_tangotether_t2_desc": "+2米/秒移动加成", | ||
"citadel_ability_teleport": "传送动作", | "citadel_ability_teleport": "传送动作", | ||
"citadel_ability_tengu_airlift": "空投", | "citadel_ability_tengu_airlift": "空投", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\ | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。你和友军在飞行结束后获得屏障。\u003Cbr\u003E\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}可以让你飞行时携带炸弹而不是友军。\u003Cbr\u003E{g:citadel_binding:'Attack'}投下友军/炸弹。\u003Cbr\u003E{g:citadel_binding:'MoveForward'}增加飞行速度。\u003Cbr\u003E施放时按住{g:citadel_binding:'MoveDown'}可以降低发射高度。", | ||
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | "citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | ||
"citadel_ability_tengu_airlift_t1_desc": " | "citadel_ability_tengu_airlift_t1_desc": "被击中的敌人的子弹抗性\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E", | ||
" | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E爆炸半径", | ||
" | "citadel_ability_tengu_airlift_t3_desc": "对击中的敌人施加\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E效果,持续\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E", | ||
"citadel_ability_tengu_dragonsfire": "Wildfire", | |||
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", | |||
"citadel_ability_tengu_dragonsfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:FlyingBulletResist}\u003C/span\u003E Flying Bullet Resist", | |||
"citadel_ability_tengu_ghost": "Ghost", | |||
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", | |||
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", | |||
"citadel_ability_tengu_lightningcrash": "坠落恩典", | |||
"citadel_ability_tengu_lightningcrash_desc": "跃入空中并开始飞翔一小段时间。落地时将根据飞行时间\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E恢复加速\u003C/span\u003E。可按\u003Cspan class='binding'\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E提前结束飞行并俯冲。", | |||
"citadel_ability_tengu_lightningcrash_quip": "飞至战场上空", | |||
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E恢复", | |||
"citadel_ability_tengu_stone_form": "石像形态", | "citadel_ability_tengu_stone_form": "石像形态", | ||
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态", | "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态", | ||
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\ | "citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。可在一定程度上控制落地位置。", | ||
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | "citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | ||
" | "citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕", | ||
"citadel_ability_tengu_urn": " | "citadel_ability_tengu_urn": "葛根炸弹", | ||
"citadel_ability_tengu_urn_desc": " | "citadel_ability_tengu_urn_desc": "召唤一片窒息藤蔓,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | ||
"citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速", | "citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速", | ||
" | "citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36每秒伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米半径\u003C/span\u003E", | ||
"citadel_ability_tier2boss_laser_beam": "激光", | "citadel_ability_tier2boss_laser_beam": "激光", | ||
"citadel_ability_tier2boss_rocket_barrage": "火箭弹幕", | "citadel_ability_tier2boss_rocket_barrage": "火箭弹幕", | ||
| Line 9,199: | Line 8,904: | ||
"citadel_ability_tier3boss_laser_beam": "守护神激光", | "citadel_ability_tier3boss_laser_beam": "守护神激光", | ||
"citadel_ability_tier3boss_rocket_barrage": "守护神", | "citadel_ability_tier3boss_rocket_barrage": "守护神", | ||
"citadel_ability_time_bank": "Time Bank", | |||
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", | |||
"citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", | |||
"citadel_ability_time_bank_trigger": "Speed Time", | |||
"citadel_ability_time_bomb": "Time Bomb", | "citadel_ability_time_bomb": "Time Bomb", | ||
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | ||
| Line 9,208: | Line 8,917: | ||
"citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E", | "citadel_ability_uppercut_desc": "对附近敌人造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E当敌人落地时,对其他附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'ReducedFireRate'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爆炸勾拳也可对友军使用。\u003C/span\u003E", | ||
"citadel_ability_uppercut_quip": "将别人从身边打飞", | "citadel_ability_uppercut_quip": "将别人从身边打飞", | ||
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+ | "citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒", | ||
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\ | "citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。重新现身时,获得{g:citadel_inline_attribute:'BonusFireRate'},并\u003Cspan class=\"highlight\"\u003E重新装填\u003C/span\u003E武器。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军,一同\u003Cspan class=\"highlight\"\u003E重新装填\u003C/span\u003E武器,并为他们提供一半的{g:citadel_inline_attribute:'BonusFireRate'}。", | ||
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | ||
"citadel_ability_void_sphere_t3_desc": " | "citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5秒\u003C/span\u003E冷却时间\u003Cbr\u003E获得增益效果时:\u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E最大弹药量", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
"citadel_ability_wraith_rapidfire": "全自动", | "citadel_ability_wraith_rapidfire": "全自动", | ||
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | ||
"citadel_ability_wraith_rapidfire_desc": " | "citadel_ability_wraith_rapidfire_desc": "临时提升\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。附近的友军将获得一半的射速加成。", | ||
"citadel_ability_wraith_rapidfire_quip": "提升自身射速", | "citadel_ability_wraith_rapidfire_quip": "提升自身射速", | ||
" | "citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15%子弹和元灵吸取生命\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每发子弹元灵伤害的增长率提升", | ||
"citadel_ability_wrecker_bouldergrenade": "破坏球", | "citadel_ability_wrecker_bouldergrenade": "破坏球", | ||
"citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人\u003Cspan class=\"highlight\"\u003E造成伤害并使其眩晕\u003C/span\u003E。附近的敌人会受到较低的伤害。", | "citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人\u003Cspan class=\"highlight\"\u003E造成伤害并使其眩晕\u003C/span\u003E。附近的敌人会受到较低的伤害。", | ||
| Line 9,509: | Line 9,217: | ||
"citadel_keybind_hideout_use": "与大本营物体互动", | "citadel_keybind_hideout_use": "与大本营物体互动", | ||
"citadel_keybind_increase_replay_speed": "加速观看回放", | "citadel_keybind_increase_replay_speed": "加速观看回放", | ||
"citadel_keybind_item1": "物品 1", | "citadel_keybind_item1": "物品 1", | ||
"citadel_keybind_item2": "物品 2", | "citadel_keybind_item2": "物品 2", | ||
| Line 9,586: | Line 9,293: | ||
"citadel_keybind_upgrade_ability_menu": "升级技能菜单", | "citadel_keybind_upgrade_ability_menu": "升级技能菜单", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "滑索 | "citadel_keybind_zipline": "滑索", | ||
"citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | "citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | ||
"citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | "citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | ||
| Line 9,742: | Line 9,449: | ||
"citadel_settings_communicationkeybinds": "交流", | "citadel_settings_communicationkeybinds": "交流", | ||
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | "citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | ||
"citadel_settings_contextual_slot": "[ | "citadel_settings_contextual_slot": "[情境槽位]", | ||
"citadel_settings_contextual_slot_invalid": "没有情境信号消息", | "citadel_settings_contextual_slot_invalid": "没有情境信号消息", | ||
"citadel_settings_contextual_slot_label": " | "citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位", | ||
"citadel_settings_controller": "控制器", | "citadel_settings_controller": "控制器", | ||
"citadel_settings_coop_fullscreen": "全屏合作模式", | "citadel_settings_coop_fullscreen": "全屏合作模式", | ||
"citadel_settings_crosshair": "准星", | "citadel_settings_crosshair": "准星", | ||
"citadel_settings_crosshair_color": "颜色", | "citadel_settings_crosshair_color": "颜色", | ||
| Line 9,925: | Line 9,630: | ||
"citadel_settings_misckeybinds": "杂项", | "citadel_settings_misckeybinds": "杂项", | ||
"citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | "citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | ||
"citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。\u003Cbr\u003E\u003Cbr\u003E注:如果目前正在组队,更改此设置只会影响当前队伍的匹配。离开这个队伍后,此设置将恢复到之前的数值。", | |||
"citadel_settings_mm_preference_text": "极具竞技性", | |||
"citadel_settings_monitor_mic": "监听我的麦克风", | "citadel_settings_monitor_mic": "监听我的麦克风", | ||
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | "citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | ||
| Line 9,955: | Line 9,662: | ||
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | "citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | ||
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | "citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | ||
"citadel_settings_ping_wheel_contextual_desc": " | "citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化", | ||
"citadel_settings_ping_wheel_slot1": "栏位 1", | "citadel_settings_ping_wheel_slot1": "栏位 1", | ||
"citadel_settings_ping_wheel_slot2": "栏位 2", | "citadel_settings_ping_wheel_slot2": "栏位 2", | ||
| Line 10,011: | Line 9,718: | ||
"citadel_settings_resolution_display_mode": "窗口模式", | "citadel_settings_resolution_display_mode": "窗口模式", | ||
"citadel_settings_resolution_size": "分辨率", | "citadel_settings_resolution_size": "分辨率", | ||
"citadel_settings_screen_space_shadows": "接触阴影", | "citadel_settings_screen_space_shadows": "接触阴影", | ||
"citadel_settings_screen_space_shadows_desc": "当前未使用", | "citadel_settings_screen_space_shadows_desc": "当前未使用", | ||
| Line 10,247: | Line 9,952: | ||
"double_jump_pickup/double_jump": "二段跳和滑索速度", | "double_jump_pickup/double_jump": "二段跳和滑索速度", | ||
"drifter_blood_blast": "撕裂", | "drifter_blood_blast": "撕裂", | ||
"drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:' | "drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。", | ||
"drifter_blood_blast_t3_desc": "对受作用的敌人具有45%子弹吸取生命,持续4秒", | |||
"drifter_blood_blast_t3_desc": " | |||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\ | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形。\u003Cbr\u003E\u003Cbr\u003E自身在持续时间内获得{g:citadel_inline_attribute:'BonusSprintSpeed'},并且攻击会触发{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"drifter_darkness_t3_desc": "+ | "drifter_darkness_t2_desc": "-30秒冷却时间\u003Cbr\u003E+3米/秒冲刺速度", | ||
"drifter_darkness_t3_desc": "+2秒持续时间\u003Cbr\u003E+1最大目标数", | |||
"drifter_infinity_slash": "暗影挥击", | "drifter_infinity_slash": "暗影挥击", | ||
"drifter_last_breath": "深渊之拥", | "drifter_last_breath": "深渊之拥", | ||
| Line 10,259: | Line 9,963: | ||
"drifter_shadow_mark": "潜行印记", | "drifter_shadow_mark": "潜行印记", | ||
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | ||
" | "drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E射速,持续6秒", | ||
"drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能\u003Cbr\u003E+\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E持续时间", | |||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\ | |||
"drifter_shadow_mark_teleport": "伏击", | "drifter_shadow_mark_teleport": "伏击", | ||
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | "extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | ||
| Line 10,293: | Line 9,996: | ||
"frozen_shelter_modifier_buff": "冰冻庇护", | "frozen_shelter_modifier_buff": "冰冻庇护", | ||
"ghost_malice_stack_effect_header": "每层叠加效果:", | "ghost_malice_stack_effect_header": "每层叠加效果:", | ||
"golden_idol_bonus_01": "+ | "golden_idol_bonus_01": "+25% 额外魂魄", | ||
"golden_idol_bonus_02": "+1 技能点", | "golden_idol_bonus_02": "+1 技能点", | ||
"guardian_unit": "卫士", | "guardian_unit": "卫士", | ||
| Line 10,661: | Line 10,364: | ||
"hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。", | "hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,把她的敌人逐个击破。", | ||
"hero_nano_role": "在战场边缘造成严重破坏", | "hero_nano_role": "在战场边缘造成严重破坏", | ||
"hero_nano_search": "kalike 猫女 | "hero_nano_search": "kalike 猫女 maomv 艾娃 aiwa", | ||
"hero_nano_search:n": "kalike 猫女 | "hero_nano_search:n": "kalike 猫女 maomv 艾娃 aiwa", | ||
"hero_necro": "格瑞墓", | "hero_necro": "格瑞墓", | ||
"hero_necro:n": "格瑞墓", | "hero_necro:n": "格瑞墓", | ||
| Line 10,782: | Line 10,485: | ||
"hero_tengu": "青藤", | "hero_tengu": "青藤", | ||
"hero_tengu:n": "青藤", | "hero_tengu:n": "青藤", | ||
"hero_tengu_lore": "当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。\u003Cbr\u003E\u003Cbr\ | "hero_tengu_lore": "当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。\u003Cbr\u003E\u003Cbr\u003E那两个人类问青藤是否原因跟他们回家,好让他们答谢它,于是青藤跟着他们走了。那天晚上青藤了解到了很多事情。那一家人姓阿若悠。那个小小人类叫索菲亚。他们管一盘美味佳肴叫“磨丰果”。不过最重要的是,她了解到袭击那两个人类的家伙们叫“门多萨集团”,他们到处害人,像阿若悠一家那样的好人。\u003Cbr\u003E\u003Cbr\u003E自阿若悠一家收留青藤那天起已经过了18年。这些年里,她视捣毁门多萨集团、解放东哈勒姆区为己任。不过,把将近20年的时间全都花在一桩事业上的问题在于,达成目标后就无所适从了。生平第一次,青藤准备好要走出东哈勒姆区,看看世间除了做义警之外还有什么。", | ||
"hero_tengu_playstyle": "青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的作战效率,让她和搭档的武器得到强化,还能让两人共享治疗。", | "hero_tengu_playstyle": "青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的作战效率,让她和搭档的武器得到强化,还能让两人共享治疗。", | ||
"hero_tengu_role": "和一名幸运的队友组成强力搭档", | "hero_tengu_role": "和一名幸运的队友组成强力搭档", | ||
| Line 10,887: | Line 10,590: | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
"hp_permanent_pickup_label": "+15 额外生命值", | "hp_permanent_pickup_label": "+15 额外生命值", | ||
"hp_permanent_pickup_label_lv2": "+ | "hp_permanent_pickup_label_lv2": "+25 额外生命值", | ||
"hp_permanent_pickup_label_lv3": "+30 额外生命值", | "hp_permanent_pickup_label_lv3": "+30 额外生命值", | ||
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角", | "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角", | ||
| Line 10,954: | Line 10,657: | ||
"menu_control_zoo": "控制区", | "menu_control_zoo": "控制区", | ||
"menu_disconnect": "断开连接", | "menu_disconnect": "断开连接", | ||
"menu_exit": "退出《异锁》", | "menu_exit": "退出《异锁》", | ||
"menu_exit_db_page": "返回", | "menu_exit_db_page": "返回", | ||
| Line 10,972: | Line 10,673: | ||
"menu_leave": "离开比赛", | "menu_leave": "离开比赛", | ||
"menu_leave_queue": "取消搜索", | "menu_leave_queue": "取消搜索", | ||
"menu_leave_spectate": "离开观战", | "menu_leave_spectate": "离开观战", | ||
"menu_leave_testing": "离开测试", | "menu_leave_testing": "离开测试", | ||
"menu_new_tag": "全新!", | "menu_new_tag": "全新!", | ||
"menu_news": "新闻", | "menu_news": "新闻", | ||
"menu_placement_matches": "游玩《异锁》", | "menu_placement_matches": "游玩《异锁》", | ||
| Line 10,994: | Line 10,693: | ||
"menu_play_lane_training_time_est": "8分钟", | "menu_play_lane_training_time_est": "8分钟", | ||
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | "menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | ||
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | ||
"menu_play_matchmaking": "与其他玩家进行标准比赛", | "menu_play_matchmaking": "与其他玩家进行标准比赛", | ||
"menu_play_normal": "异锁", | "menu_play_normal": "异锁", | ||
"menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | "menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | ||
"menu_play_placement_matches_desc": "开始游玩《异锁》", | "menu_play_placement_matches_desc": "开始游玩《异锁》", | ||
"menu_play_ranked": " | "menu_play_ranked": "玩段位比赛", | ||
" | "menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。", | ||
"menu_play_roster_button": "开始", | "menu_play_roster_button": "开始", | ||
"menu_play_sandbox_desc": "测试英雄技能、移动和物品", | "menu_play_sandbox_desc": "测试英雄技能、移动和物品", | ||
| Line 11,010: | Line 10,705: | ||
"menu_play_unavailable_in_party": "在队伍中时不可用", | "menu_play_unavailable_in_party": "在队伍中时不可用", | ||
"menu_play_unavailable_in_queue": "在队列中不可用", | "menu_play_unavailable_in_queue": "在队列中不可用", | ||
"menu_profile": "个人资料", | "menu_profile": "个人资料", | ||
"menu_ranked_schedule_alldays": "每日日程:", | "menu_ranked_schedule_alldays": "每日日程:", | ||
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | ||
| Line 11,020: | Line 10,713: | ||
"menu_ranked_select_schedule": "选择日程", | "menu_ranked_select_schedule": "选择日程", | ||
"menu_ranked_set_schedule": "设置日程", | "menu_ranked_set_schedule": "设置日程", | ||
"menu_ranked_title": " | "menu_ranked_title": "段位:", | ||
"menu_ranked_unavailable": "已锁定", | "menu_ranked_unavailable": "已锁定", | ||
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | "menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | ||
| Line 11,029: | Line 10,722: | ||
"menu_resources": "资源", | "menu_resources": "资源", | ||
"menu_resume": "继续", | "menu_resume": "继续", | ||
"menu_roster_detail2": "编辑阵容", | |||
"menu_roster_edit": "编辑", | |||
"menu_sandbox": "沙盒模式", | "menu_sandbox": "沙盒模式", | ||
"menu_seasonal_2025": "假日挑战", | "menu_seasonal_2025": "假日挑战", | ||
| Line 11,042: | Line 10,737: | ||
"menu_watch_live_games": "{d:live_matches}场比赛正在进行", | "menu_watch_live_games": "{d:live_matches}场比赛正在进行", | ||
"mirage_fire_beetles": "烈焰圣甲虫", | "mirage_fire_beetles": "烈焰圣甲虫", | ||
"mirage_fire_beetles_desc": " | "mirage_fire_beetles_desc": "开始发射烈焰圣甲虫。每只圣甲虫都可以\u003Cspan class=\"highlight\"\u003E单独发射\u003C/span\u003E,逐渐从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E并对其施加\u003Cspan class=\"highlight\"\u003E子弹抗性降低\u003C/span\u003E。对同一个敌人施放多只圣甲虫将延长吸取生命值的持续时间。从击中的英雄身上获得的生命值是非英雄的3倍。", | ||
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | "mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | ||
"mirage_sand_phantom": "镇尼之印", | "mirage_sand_phantom": "镇尼之印", | ||
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\ | "mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗镇尼之印的系数\u003C/span\u003E可以立即造成伤害。", | ||
"mirage_sand_phantom_passive_desc": " | "mirage_sand_phantom_passive_desc": "被动:射击会\u003Cspan class=\"highlight\"\u003E对目标施加逐渐累积的系数\u003C/span\u003E。当对目标施加的系数失效或达到最高系数时,系数会被消耗,目标会受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并短暂地\u003Cspan class=\"highlight\"\u003E在地图上暴露位置\u003C/span\u003E。最终伤害为基础伤害乘以系数。", | ||
"mirage_sand_phantom_quip": " | "mirage_sand_phantom_quip": "施加不断增加伤害的效果", | ||
"mirage_sand_phantom_t1_desc": " | "mirage_sand_phantom_t1_desc": "每次施加2倍或更高系数时,造成60%移动减速,持续0.5秒", | ||
"mirage_sand_phantom_t2_desc": " | "mirage_sand_phantom_t2_desc": "+2.5秒系数持续时间\u003Cbr\u003E+8.1基础伤害", | ||
"mirage_sand_phantom_t3_desc": " | "mirage_sand_phantom_t3_desc": "系数之间冷却为-0.75秒\u003Cbr\u003E\u003Cbr\u003E最大系数+4", | ||
"mirage_teleport": "旅行者", | "mirage_teleport": "旅行者", | ||
"mirage_teleport_desc": " | "mirage_teleport_desc": "施法技能。选择小地图上的一个友方目标、友方或可见敌方英雄,然后\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到你开始施法时他们所在的位置。传送后,你的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会增加,此外\u003Cspan class=\"highlight\"\u003E射速也会提升,直到下次装填为止\u003C/span\u003E。", | ||
"mirage_teleport_movespeed": "旅行者 - 额外移动速度", | "mirage_teleport_movespeed": "旅行者 - 额外移动速度", | ||
"mirage_teleport_quip": "传送至友方或敌方英雄所在的位置", | "mirage_teleport_quip": "传送至友方或敌方英雄所在的位置", | ||
"mirage_teleport_t1_desc": "\u003Cbr\u003E | "mirage_teleport_t1_desc": "+2米/秒移动速度\u003Cbr\u003E-35秒冷却时间", | ||
"mirage_teleport_t2_desc": " | "mirage_teleport_t2_desc": "让友军获得“旅行者”的增益", | ||
" | "mirage_teleport_t3_desc": "到达时:\u003Cbr\u003E对眩晕、沉默、睡眠、缠绕和缴械\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"mirage_tornado": "龙卷风", | |||
" | "mirage_tornado_desc": "将自己变身为龙卷风并向前移动,\u003Cspan class=\"highlight\"\u003E对敌人造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E将他们卷入空中\u003C/span\u003E。从龙卷风中现身后会获得\u003Cspan class=\"highlight\"\u003E子弹闪避\u003C/span\u003E。", | ||
" | "mirage_tornado_quip": "将自己变身为龙卷风,将敌人卷到空中", | ||
" | |||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
| Line 11,073: | Line 10,765: | ||
"modifier_armor_reactive_armor": "回应射击", | "modifier_armor_reactive_armor": "回应射击", | ||
"modifier_armor_return_fire": "回应射击", | "modifier_armor_return_fire": "回应射击", | ||
"modifier_astro_lasso_tether": "受到套索束缚", | "modifier_astro_lasso_tether": "受到套索束缚", | ||
"modifier_astro_rifle_slow": "移动减速", | "modifier_astro_rifle_slow": "移动减速", | ||
| Line 11,096: | Line 10,787: | ||
"modifier_cheat_death_immunity": "幸免于难", | "modifier_cheat_death_immunity": "幸免于难", | ||
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低", | "modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低", | ||
"modifier_chrono_sphere_friendly": "Time Accelerated", | |||
"modifier_chrono_swap_bubble_move": "悖论置换", | "modifier_chrono_swap_bubble_move": "悖论置换", | ||
"modifier_citadel_accuracy_tracker": "精准度", | "modifier_citadel_accuracy_tracker": "精准度", | ||
| Line 11,113: | Line 10,805: | ||
"modifier_citadel_charging": "Charging", | "modifier_citadel_charging": "Charging", | ||
"modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷", | "modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷", | ||
"modifier_citadel_chrono_sphere": "Time Stop", | |||
"modifier_citadel_chrono_swap_buff": "元灵免疫", | "modifier_citadel_chrono_swap_buff": "元灵免疫", | ||
"modifier_citadel_chrono_swap_debuff": "被减速", | "modifier_citadel_chrono_swap_debuff": "被减速", | ||
| Line 11,142: | Line 10,835: | ||
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": " | "modifier_citadel_holding_golden_idol": "将灵瓮带至圣坛", | ||
"modifier_citadel_holding_golden_idol_revealed": "运送灵瓮中", | |||
"modifier_citadel_holding_golden_idol_visible": "对敌人可见", | "modifier_citadel_holding_golden_idol_visible": "对敌人可见", | ||
"modifier_citadel_hornet_chain_connection": "束缚于地面", | "modifier_citadel_hornet_chain_connection": "束缚于地面", | ||
| Line 11,149: | Line 10,843: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": " | "modifier_citadel_idol_pickup_disabled": "团队灵瓮超时", | ||
"modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | "modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | "modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | ||
| Line 11,198: | Line 10,891: | ||
"modifier_citadel_tethered": "被束缚", | "modifier_citadel_tethered": "被束缚", | ||
"modifier_citadel_throw_sand_debuff": "沙暴", | "modifier_citadel_throw_sand_debuff": "沙暴", | ||
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", | |||
"modifier_citadel_unstick": "取消固定", | "modifier_citadel_unstick": "取消固定", | ||
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | ||
| Line 11,223: | Line 10,917: | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | "modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | ||
"modifier_fencer_riposte": "还击", | "modifier_fencer_riposte": "还击", | ||
"modifier_fencer_ultimate_target": "终结乐章", | "modifier_fencer_ultimate_target": "终结乐章", | ||
"modifier_fervor_aura_active": "背水一战", | "modifier_fervor_aura_active": "背水一战", | ||
| Line 11,233: | Line 10,926: | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "受到干扰!", | "modifier_glitch_debuff": "受到干扰!", | ||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "治疗之环", | "modifier_health_nova": "治疗之环", | ||
| Line 11,265: | Line 10,957: | ||
"modifier_magiccarpet": "魔毯", | "modifier_magiccarpet": "魔毯", | ||
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | ||
"modifier_mirage_fire_beetles_launch_window": "发射烈焰圣甲虫", | |||
"modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫", | "modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫", | ||
"modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫", | "modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫", | ||
"modifier_mirage_sand_phantom_passive_victim": " | "modifier_mirage_sand_phantom": "旋舞之僧", | ||
"modifier_mirage_tornado_hold_in_place": " | "modifier_mirage_sand_phantom_passive_victim": "镇尼之印系数", | ||
"modifier_mirage_tornado_lift": " | "modifier_mirage_sand_phantom_slow_aura_effect": "旋舞之僧", | ||
"modifier_mirage_tornado_slow": " | "modifier_mirage_sand_phantom_whirlwind_reflect": "旋舞之僧", | ||
"modifier_mirage_tornado_hold_in_place": "龙卷风", | |||
"modifier_mirage_tornado_lift": "龙卷风", | |||
"modifier_mirage_tornado_slow": "龙卷风 - 减速", | |||
"modifier_mirv_grenades": "Mad Bomber", | "modifier_mirv_grenades": "Mad Bomber", | ||
"modifier_mobile_resupply": "疗伤幽灵", | "modifier_mobile_resupply": "疗伤幽灵", | ||
| Line 11,326: | Line 11,022: | ||
"modifier_snakedash": "灵蛇化身", | "modifier_snakedash": "灵蛇化身", | ||
"modifier_spin": "旋转", | "modifier_spin": "旋转", | ||
"modifier_stimpak_regen": "治疗仪式", | "modifier_stimpak_regen": "治疗仪式", | ||
"modifier_stomp_debuff": "脉冲减益", | "modifier_stomp_debuff": "脉冲减益", | ||
| Line 11,336: | Line 11,031: | ||
"modifier_synth_barrage_amp": "弹幕 - 伤害增强", | "modifier_synth_barrage_amp": "弹幕 - 伤害增强", | ||
"modifier_synth_barrage_debuff": "弹幕减速", | "modifier_synth_barrage_debuff": "弹幕减速", | ||
"modifier_synth_grasp_caster": "Grasp", | |||
"modifier_synth_grasp_victim": "Grasp", | |||
"modifier_synth_plasma_flux_auto_projectile": "飞行斗篷", | "modifier_synth_plasma_flux_auto_projectile": "飞行斗篷", | ||
"modifier_synth_plasma_flux_dps": "飞行斗篷", | "modifier_synth_plasma_flux_dps": "飞行斗篷", | ||
| Line 11,347: | Line 11,044: | ||
"modifier_tempest_ionized_bullets_buildup": "Ionizing", | "modifier_tempest_ionized_bullets_buildup": "Ionizing", | ||
"modifier_tempest_ionized_bullets_charged": "Charged!", | "modifier_tempest_ionized_bullets_charged": "Charged!", | ||
"modifier_tengu_lightningcrash_regeneration": "坠落恩典恢复", | |||
"modifier_tier2boss_rocket_damage_aura_debuff": "火箭弹幕", | "modifier_tier2boss_rocket_damage_aura_debuff": "火箭弹幕", | ||
"modifier_time_bank_save_time": "Slow time", | |||
"modifier_time_bank_speed_time": "Accelerating time", | |||
"modifier_timewall_damageamp": "Damage Vulnerability", | "modifier_timewall_damageamp": "Damage Vulnerability", | ||
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | ||
| Line 11,428: | Line 11,128: | ||
"ping_im_back": "我回来了!", | "ping_im_back": "我回来了!", | ||
"ping_jar_call": "灵瓮在此!", | "ping_jar_call": "灵瓮在此!", | ||
"ping_lets_go_blue": "我们去蓝路吧", | "ping_lets_go_blue": "我们去蓝路吧", | ||
"ping_lets_go_green": "我们去绿路吧", | "ping_lets_go_green": "我们去绿路吧", | ||
| Line 11,469: | Line 11,168: | ||
"power_slash_debuff": "剑客无情", | "power_slash_debuff": "剑客无情", | ||
"proc_silence_buildup": "正在累积沉默效果…", | "proc_silence_buildup": "正在累积沉默效果…", | ||
"psychic_lift_debuff_duration_label": " | "psychic_lift_debuff_duration_label": "沉默和缴械时间", | ||
"psychic_lift_debuff_duration_postfix": "秒", | "psychic_lift_debuff_duration_postfix": "秒", | ||
"psychic_lift_debuff_duration_postvalue_label": " | "psychic_lift_debuff_duration_postvalue_label": "沉默和缴械时间", | ||
"refresh_powerup_pickup": "刷新", | "refresh_powerup_pickup": "刷新", | ||
"respond_no": "不!", | "respond_no": "不!", | ||
| Line 11,521: | Line 11,220: | ||
"survival_powerup_pickup": "战场存活", | "survival_powerup_pickup": "战场存活", | ||
"synth_affliction": "痛苦", | "synth_affliction": "痛苦", | ||
"synth_affliction_desc": " | "synth_affliction_desc": "对附近所有敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并施加\u003Cspan class=\"highlight\"\u003E持续伤害\u003C/span\u003E。\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。", | ||
"synth_affliction_quip": "对附近的敌人施加持续伤害", | "synth_affliction_quip": "对附近的敌人施加持续伤害", | ||
"synth_affliction_t2_desc": " | "synth_affliction_t2_desc": "+4秒持续时间\u003Cbr\u003E抑制目标-40%治疗", | ||
"synth_affliction_t3_desc": " | "synth_affliction_t3_desc": "+16.2每秒伤害\u003Cbr\u003E+6米半径", | ||
"synth_barrage": "弹幕", | "synth_barrage": "弹幕", | ||
"synth_barrage_desc": " | "synth_barrage_desc": "施法并开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在击中点附近\u003Cspan class=\"highlight\"\u003E施加移动减速\u003C/span\u003E。每个击中英雄的投射物都会使自身获得一层\u003Cspan class=\"highlight\"\u003E增强所有伤害的可叠加增益\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能,则将\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E并保持起始时的水平移动。", | ||
"synth_barrage_quip": "在空中滑行并发出多枚投射物", | "synth_barrage_quip": "在空中滑行并发出多枚投射物", | ||
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E每层叠加增强\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E每层叠加增强\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径", | ||
"synth_blitz": "Blitz", | |||
"synth_blitz/modifier_synth_blitz": "Blitz", | |||
"synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", | |||
"synth_blitz_desc": "Gain \u003Cspan class=\"highlight\"\u003Efast firing rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebullet lifesteal\u003C/span\u003E for a brief flurry of shots.", | |||
"synth_blitz_quip": "Your bullets fire faster and apply spirit amp", | |||
"synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", | |||
"synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", | |||
"synth_dematerialize": "Dematerialize", | |||
"synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", | |||
"synth_dematerialize_t3_desc": "Dematerialize applies a stacking \u003Cspan class=\"highlight\"\u003E-15% Fire Rate\u003C/span\u003E to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.\u003C/span\u003E", | |||
"synth_grasp": "Grasp", | |||
"synth_grasp_cancel": "Cancel Grasp", | |||
"synth_grasp_desc": "\u003Cspan class=\"highlight\"\u003ETether all nearby enemy heroes\u003C/span\u003E to you and gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E for each enemy hero tethered. You're \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E for the duration.", | |||
"synth_grasp_quip": "Tether nearby enemy heroes to your position", | |||
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", | |||
"synth_plasma_flux": "飞行斗篷", | "synth_plasma_flux": "飞行斗篷", | ||
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。", | "synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。", | ||
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | ||
" | "synth_plasma_flux_t3_desc": "使用飞行斗篷传送后,\u003Cspan class=\"highlight\"\u003E+7武器伤害\u003C/span\u003E,持续10秒\u003C/span\u003E", | ||
"synth_plasma_flux_teleport": "传送", | "synth_plasma_flux_teleport": "传送", | ||
"synth_pulse": "提箱遁形", | "synth_pulse": "提箱遁形", | ||
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\ | "synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E。执行任意操作即可提前结束。", | ||
"synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害", | "synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害", | ||
"synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "synth_pulse_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续4秒\u003Cbr\u003E+0.5秒躲避时间", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "灵瓮", | "team_msg_Idol_Desc": "灵瓮", | ||
| Line 11,583: | Line 11,296: | ||
"under_garage": "{s:param_1}在车库里面", | "under_garage": "{s:param_1}在车库里面", | ||
"upgrade_ability_power_shard": "回音碎片", | "upgrade_ability_power_shard": "回音碎片", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\ | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E已加强的非终极技能的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。", | ||
"upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | "upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | ||
"upgrade_ability_refresher": "刷新环", | "upgrade_ability_refresher": "刷新环", | ||
| Line 11,592: | Line 11,305: | ||
"upgrade_absorbing_armor_search": "巫师护甲 wushi hujia", | "upgrade_absorbing_armor_search": "巫师护甲 wushi hujia", | ||
"upgrade_acolytes_glove": "大伤元气", | "upgrade_acolytes_glove": "大伤元气", | ||
"upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外 | "upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi", | "upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi", | ||
"upgrade_active_reload": "高速装填", | "upgrade_active_reload": "高速装填", | ||
| Line 11,605: | Line 11,318: | ||
"upgrade_ancient_shield": "远古战盾", | "upgrade_ancient_shield": "远古战盾", | ||
"upgrade_aoe_root": "雷织漩涡", | "upgrade_aoe_root": "雷织漩涡", | ||
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\ | "upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。", | ||
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | "upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | ||
"upgrade_apex_combat": "巅峰之战", | "upgrade_apex_combat": "巅峰之战", | ||
| Line 11,616: | Line 11,329: | ||
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | "upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | ||
"upgrade_arcane_surge": "秘法涌动", | "upgrade_arcane_surge": "秘法涌动", | ||
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后 | "upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。", | ||
"upgrade_arcane_surge_search": "秘法涌动 mifa", | "upgrade_arcane_surge_search": "秘法涌动 mifa", | ||
"upgrade_arctic_blast": "极地冰暴", | "upgrade_arctic_blast": "极地冰暴", | ||
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成 | "upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。", | ||
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | "upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | ||
"upgrade_banshee_slugs": "头弹破防", | "upgrade_banshee_slugs": "头弹破防", | ||
"upgrade_banshee_slugs_headshots_desc": " | "upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。", | ||
"upgrade_banshee_slugs_search": "toudan 头弹破防", | "upgrade_banshee_slugs_search": "toudan 头弹破防", | ||
"upgrade_berserker": "狂战士", | "upgrade_berserker": "狂战士", | ||
| Line 11,634: | Line 11,345: | ||
"upgrade_blitz_bullets_search": "xunjie 迅捷突击", | "upgrade_blitz_bullets_search": "xunjie 迅捷突击", | ||
"upgrade_blood_tribute": "殷红贡礼", | "upgrade_blood_tribute": "殷红贡礼", | ||
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\ | "upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。", | ||
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | "upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | ||
"upgrade_boundless_spirit": "灵力无边", | "upgrade_boundless_spirit": "灵力无边", | ||
| Line 11,643: | Line 11,354: | ||
"upgrade_bullet_armor": "子弹护甲", | "upgrade_bullet_armor": "子弹护甲", | ||
"upgrade_bullet_armor_reduction_aura": "猎人光环", | "upgrade_bullet_armor_reduction_aura": "猎人光环", | ||
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\ | "upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。", | ||
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环", | "upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环", | ||
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun", | "upgrade_bullet_armor_search": "子弹护盾 zidan hudun", | ||
"upgrade_bullet_resist_shredder": "粉碎护甲", | "upgrade_bullet_resist_shredder": "粉碎护甲", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少", | ||
"upgrade_bullet_resist_shredder_desc": "造成 | "upgrade_bullet_resist_shredder_desc": "造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时会减少敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_bullet_resist_shredder_search": "粉碎护甲 fensui hujia", | "upgrade_bullet_resist_shredder_search": "粉碎护甲 fensui hujia", | ||
"upgrade_bulletshredimbue": "弹道附魔", | "upgrade_bulletshredimbue": "弹道附魔", | ||
| Line 11,670: | Line 11,381: | ||
"upgrade_cheat_death": "幸免于难", | "upgrade_cheat_death": "幸免于难", | ||
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang", | "upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang", | ||
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\ | "upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。", | ||
"upgrade_chonky": "坚毅之心", | "upgrade_chonky": "坚毅之心", | ||
"upgrade_chonky_desc": "在一段时间内未受到伤害后,获得生命恢复。", | "upgrade_chonky_desc": "在一段时间内未受到伤害后,获得生命恢复。", | ||
| Line 11,691: | Line 11,402: | ||
"upgrade_close_range_search": "jinshen 近身决斗", | "upgrade_close_range_search": "jinshen 近身决斗", | ||
"upgrade_cold_front": "冰天雪地", | "upgrade_cold_front": "冰天雪地", | ||
"upgrade_cold_front_desc": "释放一个不断扩大的冰暴,对击中的目标造成 | "upgrade_cold_front_desc": "释放一个不断扩大的冰暴,对击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | ||
"upgrade_cold_front_search": "冰天雪地 bingtian xuedi 冰甲 bingjia", | "upgrade_cold_front_search": "冰天雪地 bingtian xuedi 冰甲 bingjia", | ||
"upgrade_colossus": "巨人", | "upgrade_colossus": "巨人", | ||
"upgrade_colossus_desc": " | "upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。", | ||
"upgrade_colossus_search": "巨人 juren", | "upgrade_colossus_search": "巨人 juren", | ||
"upgrade_containment": "减速魔咒", | "upgrade_containment": "减速魔咒", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\" | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E", | ||
"upgrade_containment_search": "减速魔咒 jiansu mozhou", | "upgrade_containment_search": "减速魔咒 jiansu mozhou", | ||
"upgrade_cooldown_reduction": "超速冷却", | "upgrade_cooldown_reduction": "超速冷却", | ||
| Line 11,709: | Line 11,420: | ||
"upgrade_counterspell_search": "法术反制 fashu fanzhi 法反 fafan", | "upgrade_counterspell_search": "法术反制 fashu fanzhi 法反 fafan", | ||
"upgrade_crackshot": "秘术射击", | "upgrade_crackshot": "秘术射击", | ||
"upgrade_crackshot_desc": "下一颗子弹将造成额外 | "upgrade_crackshot_desc": "下一颗子弹将造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | ||
"upgrade_crackshot_search": "mishu 秘术射击", | "upgrade_crackshot_search": "mishu 秘术射击", | ||
"upgrade_critshot": "幸运一击", | "upgrade_critshot": "幸运一击", | ||
| Line 11,727: | Line 11,438: | ||
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | "upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | ||
"upgrade_discord": "敌之灾患", | "upgrade_discord": "敌之灾患", | ||
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性 | "upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。", | ||
"upgrade_discord_search": "敌之灾患 dizhizaihuan", | "upgrade_discord_search": "敌之灾患 dizhizaihuan", | ||
"upgrade_divine_barrier": "神圣屏障", | "upgrade_divine_barrier": "神圣屏障", | ||
| Line 11,750: | Line 11,461: | ||
"upgrade_escalating_exposure": "伤上加伤", | "upgrade_escalating_exposure": "伤上加伤", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "伤上加伤", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "伤上加伤", | ||
"upgrade_escalating_exposure_desc": "造成 | "upgrade_escalating_exposure_desc": "造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时会施加可叠加的\u003Cspan class=\"highlight\"\u003E元灵增强\u003C/span\u003E效果,增加自身对目标的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | ||
"upgrade_escalating_exposure_search": "伤上加伤 shangshangjiashang", | "upgrade_escalating_exposure_search": "伤上加伤 shangshangjiashang", | ||
"upgrade_eternal_gift": "天赐之礼", | "upgrade_eternal_gift": "天赐之礼", | ||
| Line 11,756: | Line 11,467: | ||
"upgrade_eternal_gift_respawn_desc": "减少下次被击倒后的复活时间。", | "upgrade_eternal_gift_respawn_desc": "减少下次被击倒后的复活时间。", | ||
"upgrade_ethereal_bullets": "水银重弹", | "upgrade_ethereal_bullets": "水银重弹", | ||
"upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\ | "upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\u003E子弹会根据元灵力量造成额外元灵伤害\u003C/span\u003E。", | ||
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | "upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | ||
"upgrade_express_shot": "疾速射击", | "upgrade_express_shot": "疾速射击", | ||
| Line 11,767: | Line 11,478: | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\ | "upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。", | ||
"upgrade_fervor_search": "kuangluan 狂乱", | "upgrade_fervor_search": "kuangluan 狂乱", | ||
"upgrade_fleetfoot_boots": "轻盈飞步", | "upgrade_fleetfoot_boots": "轻盈飞步", | ||
| Line 11,777: | Line 11,488: | ||
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | "upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | ||
"upgrade_fury_trance": "怒意之潮", | "upgrade_fury_trance": "怒意之潮", | ||
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\ | "upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。", | ||
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | "upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | ||
"upgrade_glass_cannon": "玻璃大炮", | "upgrade_glass_cannon": "玻璃大炮", | ||
| Line 11,787: | Line 11,498: | ||
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | ||
"upgrade_glitch": "天谴圣物", | "upgrade_glitch": "天谴圣物", | ||
"upgrade_glitch_desc": " | "upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。", | ||
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | ||
"upgrade_greater_withering_whip": "缴械魔咒", | "upgrade_greater_withering_whip": "缴械魔咒", | ||
"upgrade_greater_withering_whip_debuff": "被缴械", | "upgrade_greater_withering_whip_debuff": "被缴械", | ||
"upgrade_greater_withering_whip_desc": "使敌方目标\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E并减少其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_greater_withering_whip_desc": "使敌方目标\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E并减少其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_greater_withering_whip_search": "缴械魔咒 jiaoxie mozhou 天堂之戟 tiantang 天堂", | "upgrade_greater_withering_whip_search": "缴械魔咒 jiaoxie mozhou 天堂之戟 tiantang 天堂", | ||
"upgrade_guardian_ward": "护卫结界", | "upgrade_guardian_ward": "护卫结界", | ||
"upgrade_guardian_ward_desc": "为目标提供\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和短暂的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E可以对自身施放。\u003Cbr\u003E对他人施放时冷却时间减半。\u003C/span\u003E", | "upgrade_guardian_ward_desc": "为目标提供\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和短暂的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E可以对自身施放。\u003Cbr\u003E对他人施放时冷却时间减半。\u003C/span\u003E", | ||
| Line 11,811: | Line 11,514: | ||
"upgrade_headshot_booster": "头弹奖励", | "upgrade_headshot_booster": "头弹奖励", | ||
"upgrade_headshot_booster2": "头弹弱防", | "upgrade_headshot_booster2": "头弹弱防", | ||
"upgrade_headshot_booster2_desc": " | "upgrade_headshot_booster2_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会降低其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_headshot_booster2_search": "toudan 头弹弱防", | "upgrade_headshot_booster2_search": "toudan 头弹弱防", | ||
"upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | "upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | ||
| Line 11,821: | Line 11,524: | ||
"upgrade_heal_on_level_search": "守护神的治疗", | "upgrade_heal_on_level_search": "守护神的治疗", | ||
"upgrade_healbane": "不治魔咒", | "upgrade_healbane": "不治魔咒", | ||
"upgrade_healbane_desc": " | "upgrade_healbane_desc": "\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E会造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。如果敌方英雄在此效果下被击倒,自身将获得大量治疗。", | ||
"upgrade_healbane_search": "不治魔咒 buzhi mozhou", | "upgrade_healbane_search": "不治魔咒 buzhi mozhou", | ||
"upgrade_healbuff": "治疗律动", | "upgrade_healbuff": "治疗律动", | ||
| Line 11,850: | Line 11,553: | ||
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan", | "upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan", | ||
"upgrade_icarus_wings": "炽天使之翼", | "upgrade_icarus_wings": "炽天使之翼", | ||
"upgrade_icarus_wings_desc": " | "upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。", | ||
"upgrade_imbued_duration_extender": "余威久久", | "upgrade_imbued_duration_extender": "余威久久", | ||
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。", | "upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。", | ||
| Line 11,909: | Line 11,612: | ||
"upgrade_magic_shock_search": "zhongzhuang kexing 重装克星", | "upgrade_magic_shock_search": "zhongzhuang kexing 重装克星", | ||
"upgrade_magic_slow": "秘术缓速", | "upgrade_magic_slow": "秘术缓速", | ||
"upgrade_magic_slow_desc": "当目标受到 | "upgrade_magic_slow_desc": "当目标受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会被降低。", | ||
"upgrade_magic_slow_search": "秘术缓速 mishu", | "upgrade_magic_slow_search": "秘术缓速 mishu", | ||
"upgrade_magic_storm": "灵能涌动", | "upgrade_magic_storm": "灵能涌动", | ||
| Line 11,918: | Line 11,621: | ||
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | "upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | ||
"upgrade_magic_vulnerability": "秘术脆弱", | "upgrade_magic_vulnerability": "秘术脆弱", | ||
"upgrade_magic_vulnerability_desc": "敌人受到 | "upgrade_magic_vulnerability_desc": "敌人受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E会被降低。", | ||
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | "upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | ||
"upgrade_medic_bullets": "疗愈子弹", | "upgrade_medic_bullets": "疗愈子弹", | ||
| Line 11,933: | Line 11,636: | ||
"upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu", | "upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu", | ||
"upgrade_mystic_regeneration": "秘术愈疗", | "upgrade_mystic_regeneration": "秘术愈疗", | ||
"upgrade_mystic_regeneration_desc": " | "upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。", | ||
"upgrade_mystic_regeneration_search": "秘术愈疗 mishu", | "upgrade_mystic_regeneration_search": "秘术愈疗 mishu", | ||
"upgrade_mystic_reverb": "秘术余波", | "upgrade_mystic_reverb": "秘术余波", | ||
| Line 11,970: | Line 11,673: | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quick_silver": "魔力装填", | "upgrade_quick_silver": "魔力装填", | ||
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'} | "upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}和\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。", | ||
"upgrade_quick_silver_search": "魔力装填 魔力 zhuangtian", | "upgrade_quick_silver_search": "魔力装填 魔力 zhuangtian", | ||
"upgrade_rapid_recharge": "火速充能", | "upgrade_rapid_recharge": "火速充能", | ||
| Line 12,028: | Line 11,731: | ||
"upgrade_shadow_step": "幽影瞬步", | "upgrade_shadow_step": "幽影瞬步", | ||
"upgrade_shadow_step_desc": "向正前方\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E。", | "upgrade_shadow_step_desc": "向正前方\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E。", | ||
"upgrade_shadow_step_passive_desc": "周期性地对附近所有敌人造成 | "upgrade_shadow_step_passive_desc": "周期性地对附近所有敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | ||
"upgrade_shadow_strike": "暗影突袭", | "upgrade_shadow_strike": "暗影突袭", | ||
"upgrade_shadow_strike_desc": "\u003Cspan class=\"highlight\"\u003E使用耐力\u003C/span\u003E时会变为\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E,没有显隐距离。隐身时发动\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E可以\u003Cspan class=\"highlight\"\u003E吸取子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E持续伤害\u003C/span\u003E。", | "upgrade_shadow_strike_desc": "\u003Cspan class=\"highlight\"\u003E使用耐力\u003C/span\u003E时会变为\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E,没有显隐距离。隐身时发动\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E可以\u003Cspan class=\"highlight\"\u003E吸取子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E持续伤害\u003C/span\u003E。", | ||
| Line 12,043: | Line 11,746: | ||
"upgrade_silencer_search": "chenmo 沉默子弹 zidan", | "upgrade_silencer_search": "chenmo 沉默子弹 zidan", | ||
"upgrade_siphon_bullets": "虹吸弹", | "upgrade_siphon_bullets": "虹吸弹", | ||
"upgrade_siphon_bullets_desc_passive2": " | "upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。", | ||
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | "upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | ||
"upgrade_slowing_bullets": "减速弹", | "upgrade_slowing_bullets": "减速弹", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": " | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速", | ||
"upgrade_slowing_bullets_desc": "子弹的累积效果会导致敌人\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E。", | "upgrade_slowing_bullets_desc": "子弹的累积效果会导致敌人\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E。", | ||
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan", | "upgrade_slowing_bullets_search": "jiansu 减速弹 zidan", | ||
| Line 12,053: | Line 11,756: | ||
"upgrade_soaring_spirit_search": "灵力高涨 lingli", | "upgrade_soaring_spirit_search": "灵力高涨 lingli", | ||
"upgrade_spellbreaker": "破咒护符", | "upgrade_spellbreaker": "破咒护符", | ||
"upgrade_spellbreaker_desc": " | "upgrade_spellbreaker_desc": "下一次受到高额的元灵伤害会显著降低。", | ||
"upgrade_spellbreaker_search": "破咒护符 pozhou hujia", | "upgrade_spellbreaker_search": "破咒护符 pozhou hujia", | ||
"upgrade_spellshield": "六叶结界", | "upgrade_spellshield": "六叶结界", | ||
"upgrade_spellshield/modifier_spellshield_buff": "六叶结界", | "upgrade_spellshield/modifier_spellshield_buff": "六叶结界", | ||
"upgrade_spellshield/modifier_spellshield_linger_buff": "六叶结界破损!", | "upgrade_spellshield/modifier_spellshield_linger_buff": "六叶结界破损!", | ||
"upgrade_spellshield_desc": "阻挡下一次 | "upgrade_spellshield_desc": "阻挡下一次\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E减益效果\u003C/span\u003E,防止其生效。仅能在战斗外恢复。", | ||
"upgrade_spellshield_search": "六叶结界 liuye jiejie", | "upgrade_spellshield_search": "六叶结界 liuye jiejie", | ||
"upgrade_spellshield_shield": "反灵符", | "upgrade_spellshield_shield": "反灵符", | ||
| Line 12,070: | Line 11,773: | ||
"upgrade_spirit_burn": "元灵燃烧", | "upgrade_spirit_burn": "元灵燃烧", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | ||
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration} | "upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E对非英雄目标使用时,冷却时间减半但造成半额伤害。\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | "upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | ||
"upgrade_spirit_sap": "元灵衰竭", | "upgrade_spirit_sap": "元灵衰竭", | ||
| Line 12,076: | Line 11,779: | ||
"upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie", | "upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie", | ||
"upgrade_spirit_snatch": "元灵收割", | "upgrade_spirit_snatch": "元灵收割", | ||
"upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外 | "upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并吸取其的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中的效果减少至{s:LightMeleeScale}%。\u003C/span\u003E", | ||
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | "upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | ||
"upgrade_split_shot": "裂光射击", | "upgrade_split_shot": "裂光射击", | ||
| Line 12,092: | Line 11,795: | ||
"upgrade_superior_stamina_search": "跑酷大师 paoku dashi", | "upgrade_superior_stamina_search": "跑酷大师 paoku dashi", | ||
"upgrade_suppressor": "元灵压制", | "upgrade_suppressor": "元灵压制", | ||
"upgrade_suppressor_desc": "对敌人造成 | "upgrade_suppressor_desc": "对敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时还会降低其\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。", | ||
"upgrade_suppressor_search": "元灵压制 yuanling yazhi", | "upgrade_suppressor_search": "元灵压制 yuanling yazhi", | ||
"upgrade_surging_power": "疗愈爆发", | "upgrade_surging_power": "疗愈爆发", | ||
| Line 12,098: | Line 11,801: | ||
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan", | "upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan", | ||
"upgrade_target_stun": "天锤压顶", | "upgrade_target_stun": "天锤压顶", | ||
"upgrade_target_stun_desc": "\u003Cspan class=\"highlight\"\u003E{s:StunDelay}秒\u003C/span\u003E后施加\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E效果。对\u003Cspan class=\"highlight\"\u003E空中\u003C/span\u003E目标的眩晕时间会增加。 | "upgrade_target_stun_desc": "\u003Cspan class=\"highlight\"\u003E{s:StunDelay}秒\u003C/span\u003E后施加\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E效果。对\u003Cspan class=\"highlight\"\u003E空中\u003C/span\u003E目标的眩晕时间会增加。", | ||
"upgrade_target_stun_search": "天锤压顶 tianchui yading 锤 chui", | "upgrade_target_stun_search": "天锤压顶 tianchui yading 锤 chui", | ||
"upgrade_targeted_silence": "沉默之潮", | "upgrade_targeted_silence": "沉默之潮", | ||
| Line 12,108: | Line 11,811: | ||
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | "upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | ||
"upgrade_tech_damage_pulse": "痛苦脉冲", | "upgrade_tech_damage_pulse": "痛苦脉冲", | ||
"upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成 | "upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | ||
"upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi", | "upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi", | ||
"upgrade_tech_defense_shredders": "碎灵子弹", | "upgrade_tech_defense_shredders": "碎灵子弹", | ||
| Line 12,114: | Line 11,817: | ||
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | ||
"upgrade_tech_overflow": "元灵漫溢", | "upgrade_tech_overflow": "元灵漫溢", | ||
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\ | "upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E。", | ||
"upgrade_tech_overflow_search": "yuanling 元灵漫溢", | "upgrade_tech_overflow_search": "yuanling 元灵漫溢", | ||
"upgrade_tech_purge": "元灵护体", | "upgrade_tech_purge": "元灵护体", | ||
| Line 12,123: | Line 11,826: | ||
"upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang", | "upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang", | ||
"upgrade_thermal_detonator": "炼金之火", | "upgrade_thermal_detonator": "炼金之火", | ||
"upgrade_thermal_detonator_desc": "投掷一个瓶子,触碰后爆炸并形成一个区域,该区域会造成逐渐增加的\u003Cspan class=\"highlight\"\ | "upgrade_thermal_detonator_desc": "投掷一个瓶子,触碰后爆炸并形成一个区域,该区域会造成逐渐增加的\u003Cspan class=\"highlight\"\u003E每秒元灵伤害\u003C/span\u003E,并减少敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E对非英雄目标造成的效果降低 {s:NonHeroReductionPercent}%。", | ||
"upgrade_thermal_detonator_search": "炼金之火 lianjin", | "upgrade_thermal_detonator_search": "炼金之火 lianjin", | ||
"upgrade_timeless_emblem": "永恒纹章", | "upgrade_timeless_emblem": "永恒纹章", | ||
| Line 12,136: | Line 11,839: | ||
"upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque", | "upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque", | ||
"upgrade_trophy_collector": "寻猎季节", | "upgrade_trophy_collector": "寻猎季节", | ||
"upgrade_trophy_collector_desc": "\u003Cspan class=\"highlight\"\u003E助攻或击败\u003C/span\u003E时获得额外\u003Cspan class=\"highlight\"\u003E疾跑\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E技能有效范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E被动魂魄生成\u003C/span\u003E。此效果可叠加,被击倒不会导致失效。", | "upgrade_trophy_collector_desc": "\u003Cspan class=\"highlight\"\u003E助攻或击败\u003C/span\u003E时获得额外\u003Cspan class=\"highlight\"\u003E生命值\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E疾跑\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E技能有效范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E被动魂魄生成\u003C/span\u003E。此效果可叠加,被击倒不会导致失效。", | ||
"upgrade_trophy_collector_search": "寻猎季节 xunlie jijie", | "upgrade_trophy_collector_search": "寻猎季节 xunlie jijie", | ||
"upgrade_ultimate_burst": "雷鸣卷轴", | "upgrade_ultimate_burst": "雷鸣卷轴", | ||
| Line 12,142: | Line 11,845: | ||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003E每个终极技能对每个目标只会触发一次本效果。\u003C/span\u003E", | "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003E每个终极技能对每个目标只会触发一次本效果。\u003C/span\u003E", | ||
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou", | "upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou", | ||
"upgrade_unstable_concoction": "不稳定化合物", | "upgrade_unstable_concoction": "不稳定化合物", | ||
"upgrade_unstable_concoction_desc": " | "upgrade_unstable_concoction_desc": "服下一种药剂,可使你的\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。", | ||
"upgrade_unstoppable": "势不可挡", | "upgrade_unstoppable": "势不可挡", | ||
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | "upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | ||
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | "upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | ||
"upgrade_vampire": "子弹回复", | "upgrade_vampire": "子弹回复", | ||
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | "upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | ||
| Line 12,155: | Line 11,856: | ||
"upgrade_veil_walker_search": "穿幕行者 chuanmu", | "upgrade_veil_walker_search": "穿幕行者 chuanmu", | ||
"upgrade_vex_barrier": "应急屏障", | "upgrade_vex_barrier": "应急屏障", | ||
"upgrade_vex_barrier_desc": " | "upgrade_vex_barrier_desc": "处于\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、禁锢、定身、睡眠\u003C/span\u003E效果之下时,自动\u003Cspan class=\"highlight\"\u003E恢复一个耐力点\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | ||
"upgrade_vex_barrier_search": "应急屏障 yingji pingzhang", | "upgrade_vex_barrier_search": "应急屏障 yingji pingzhang", | ||
"upgrade_vex_barrier_shield": "应急屏障", | "upgrade_vex_barrier_shield": "应急屏障", | ||
| Line 12,161: | Line 11,862: | ||
"upgrade_warp_stone_desc": "向前进行\u003Cspan class=\"highlight\"\u003E直接传送\u003C/span\u003E,获得\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_warp_stone_desc": "向前进行\u003Cspan class=\"highlight\"\u003E直接传送\u003C/span\u003E,获得\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian", | "upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian", | ||
"upgrade_weapon_backstabber": " | "upgrade_weapon_backstabber": "暗袭背刺", | ||
"upgrade_weapon_backstabber_desc": " | "upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。", | ||
"upgrade_weapon_backstabber_search": " | "upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici", | ||
"upgrade_weapon_shielding": "武器防护", | "upgrade_weapon_shielding": "武器防护", | ||
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | "upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | ||
"upgrade_weapon_shielding_search": "武器防护 wuqi fanghu", | "upgrade_weapon_shielding_search": "武器防护 wuqi fanghu", | ||
"upgrade_weighted_shots": "重压射击", | "upgrade_weighted_shots": "重压射击", | ||
"upgrade_weighted_shots_search": "zhongya 重压射击", | "upgrade_weighted_shots_search": "zhongya 重压射击", | ||
"upgrade_withering_whip": "锈蚀枪管", | "upgrade_withering_whip": "锈蚀枪管", | ||
| Line 12,177: | Line 11,877: | ||
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | "viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | ||
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | "viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | ||
"viscous_goo_bowling_ball_t3_desc": "滚动时可施展技能并使用物品", | |||
"viscous_goo_bowling_ball_t3_desc": " | |||
"viscous_goo_grenade": "爆汁魔球", | "viscous_goo_grenade": "爆汁魔球", | ||
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | ||
"viscous_goo_grenade_bounce_desc": "多次击中同个敌人后造成的伤害会减少。", | "viscous_goo_grenade_bounce_desc": "多次击中同个敌人后造成的伤害会减少。", | ||
"viscous_goo_grenade_desc": "投掷出一个黏液球,能\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在地上留下数团黏液污渍,对踏入污渍范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。", | "viscous_goo_grenade_desc": "投掷出一个黏液球,能\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在地上留下数团黏液污渍,对踏入污渍范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。", | ||
"viscous_goo_grenade_puddle_desc": " | "viscous_goo_grenade_puddle_desc": "黏液污渍会留在地上,并对踏入其范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。", | ||
"viscous_goo_grenade_quip": "伤害敌人并污染环境", | "viscous_goo_grenade_quip": "伤害敌人并污染环境", | ||
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+ | "viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+1米半径", | ||
"viscous_goo_grenade_t3_desc": " | "viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 12,200: | Line 11,899: | ||
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | "viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | ||
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | "viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-21秒\u003C/span\u003E冷却时间", | ||
"viscous_telepunch": "绿水神拳", | "viscous_telepunch": "绿水神拳", | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。 | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。", | ||
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | "viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | ||
"viscous_telepunch_t2_desc": "+27伤害\u003Cbr\u003E+15%移动减速", | |||
"viscous_telepunch_t2_desc": "+ | "viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | ||
"viscous_telepunch_t3_desc": "- | |||
"walker_unit": "机甲", | "walker_unit": "机甲", | ||
"wp_permanent_pickup_label": "+3% 武器伤害", | "wp_permanent_pickup_label": "+3% 武器伤害", | ||