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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | "AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | ||
"AbandonMatchPrompt_Title": "放弃这场比赛?", | "AbandonMatchPrompt_Title": "放弃这场比赛?", | ||
"AbilityApplyDelay_postfix": "秒", | "AbilityApplyDelay_postfix": "秒", | ||
"AbilityButtonHint_Activate": "激活", | "AbilityButtonHint_Activate": "激活", | ||
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"BarrelDamageRadius_postfix": "米", | "BarrelDamageRadius_postfix": "米", | ||
"BarrelDamageRadius_postvalue_label": "爆炸半径", | "BarrelDamageRadius_postvalue_label": "爆炸半径", | ||
"BarrelDamage_label": "爆炸伤害", | |||
"BarrelDamage_postvalue_label": "爆炸伤害", | |||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "秒", | "BarrelLifetime_postfix": "秒", | ||
| Line 758: | Line 759: | ||
"BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | "BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
| Line 1,232: | Line 1,229: | ||
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": " | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神降罪", | ||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "步兵", | "Citadel_AttackerClass_CLASS_TROOPER": "步兵", | ||
| Line 1,303: | Line 1,298: | ||
"Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | "Citadel_Chrono_HeroTag_2": "干 扰 敌 军", | ||
"Citadel_Chrono_HeroTag_3": "战 术 专 家", | "Citadel_Chrono_HeroTag_3": "战 术 专 家", | ||
"Citadel_CommendPlayer_Friendly": "友好有趣", | "Citadel_CommendPlayer_Friendly": "友好有趣", | ||
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | "Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。", | ||
| Line 1,395: | Line 1,387: | ||
"Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | "Citadel_Dashboard_Status_Mode_Placement": "定级比赛", | ||
"Citadel_Dashboard_Status_Mode_Private": "私人比赛", | "Citadel_Dashboard_Status_Mode_Private": "私人比赛", | ||
"Citadel_Dashboard_Status_Mode_Ranked": " | "Citadel_Dashboard_Status_Mode_Ranked": "段位比赛", | ||
"Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | "Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗", | ||
"Citadel_Dashboard_Status_Mode_Unranked": "比赛", | "Citadel_Dashboard_Status_Mode_Unranked": "比赛", | ||
| Line 1,530: | Line 1,522: | ||
"Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | "Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空", | ||
"Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | "Citadel_GlobalLeaderboard_Error": "载入排行榜错误", | ||
"Citadel_GlobalLeaderboard_HeroNote": " | "Citadel_GlobalLeaderboard_HeroNote": "在过去30天内必须至少使用{s:leaderboard_hero_name}玩过{i:required_games_played}场游戏才能出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played} | "Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏才能出现在排行榜上", | ||
"Citadel_GlobalLeaderboard_Overall": "总体", | "Citadel_GlobalLeaderboard_Overall": "总体", | ||
"Citadel_GlobalLeaderboard_OverallRating": "总体评分", | "Citadel_GlobalLeaderboard_OverallRating": "总体评分", | ||
| Line 1,633: | Line 1,625: | ||
"Citadel_HUD_Damage_TooFar": "太远", | "Citadel_HUD_Damage_TooFar": "太远", | ||
"Citadel_HUD_Damage_TooLow": "太低", | "Citadel_HUD_Damage_TooLow": "太低", | ||
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | "Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | ||
"Citadel_HUD_IdolReturned": "归还了灵瓮!", | "Citadel_HUD_IdolReturned": "归还了灵瓮!", | ||
"Citadel_HUD_Idol_Time_Warning": "时间快到了...", | |||
"Citadel_HUD_Impact_Asleep": "沉睡中", | "Citadel_HUD_Impact_Asleep": "沉睡中", | ||
"Citadel_HUD_Impact_Assist": "助攻", | "Citadel_HUD_Impact_Assist": "助攻", | ||
| Line 1,645: | Line 1,637: | ||
"Citadel_HUD_Impact_Stunned": "被眩晕", | "Citadel_HUD_Impact_Stunned": "被眩晕", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | "Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | ||
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | "Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
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"Citadel_HUD_LevelUpAbilityPointAnnouncement": "技能点", | "Citadel_HUD_LevelUpAbilityPointAnnouncement": "技能点", | ||
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "技能解锁", | "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "技能解锁", | ||
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁", | "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁", | ||
"Citadel_HUD_LevelUp_Title": "收到了恩赐", | "Citadel_HUD_LevelUp_Title": "收到了恩赐", | ||
"Citadel_HUD_NextReward_PowerIncrease": "恩赐", | "Citadel_HUD_NextReward_PowerIncrease": "恩赐", | ||
"Citadel_HUD_PatronBoon": "来自守护神的礼物…", | "Citadel_HUD_PatronBoon": "来自守护神的礼物…", | ||
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;获得了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;获得了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
| Line 1,816: | Line 1,798: | ||
"Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | "Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。", | ||
"Citadel_HeroGrid_Assassin": "刺客", | "Citadel_HeroGrid_Assassin": "刺客", | ||
"Citadel_HeroGrid_Brawler": "斗士", | "Citadel_HeroGrid_Brawler": "斗士", | ||
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"Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | "Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍", | ||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | "Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容", | ||
"Citadel_Hideout_Exit": "按下{g:citadel_binding:' | "Citadel_Hideout_Exit": "按下{g:citadel_binding:'HideoutUse'}离开《异锁》", | ||
"Citadel_Hideout_Heroes": "按下{g:citadel_binding:' | "Citadel_Hideout_Heroes": "按下{g:citadel_binding:'HideoutUse'}浏览英雄", | ||
"Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:' | "Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'HideoutUse'}查看假日挑战进度", | ||
"Citadel_Hideout_Intro": "按下任意键开始游戏", | "Citadel_Hideout_Intro": "按下任意键开始游戏", | ||
"Citadel_Hideout_Learn": "按下{g:citadel_binding:' | "Citadel_Hideout_Learn": "按下{g:citadel_binding:'HideoutUse'}学习游戏玩法", | ||
"Citadel_Hideout_News": "阅读所有相关信息", | "Citadel_Hideout_News": "阅读所有相关信息", | ||
"Citadel_Hideout_News_Button": "按下{g:citadel_binding:' | "Citadel_Hideout_News_Button": "按下{g:citadel_binding:'HideoutUse'}查看新闻", | ||
"Citadel_Hideout_Play": "按下{g:citadel_binding:' | "Citadel_Hideout_Play": "按下{g:citadel_binding:'HideoutUse'}选择游戏模式", | ||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:'HideoutUse'}查看资源", | |||
"Citadel_Hideout_Resources": "按下{g:citadel_binding:' | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄", | ||
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | "Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成", | ||
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:' | "Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票", | ||
"Citadel_Hideout_Watch": "按下{g:citadel_binding:' | "Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛", | ||
"Citadel_Hideout_Welcome": "欢迎来到大本营", | "Citadel_Hideout_Welcome": "欢迎来到大本营", | ||
"Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | "Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品", | ||
| Line 2,133: | Line 2,113: | ||
"Citadel_Lash_HeroTag_2": "高 空 飞 行", | "Citadel_Lash_HeroTag_2": "高 空 飞 行", | ||
"Citadel_Lash_HeroTag_3": "傲 慢", | "Citadel_Lash_HeroTag_3": "傲 慢", | ||
"Citadel_LearnMore": "了解更多", | "Citadel_LearnMore": "了解更多", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | "Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。", | ||
| Line 2,209: | Line 2,188: | ||
"Citadel_MatchEnd_Subtitle": "返回大本营", | "Citadel_MatchEnd_Subtitle": "返回大本营", | ||
"Citadel_MatchEnd_Title": "匹配已取消", | "Citadel_MatchEnd_Title": "匹配已取消", | ||
"Citadel_MatchHistory_Disbanded": "已解散", | "Citadel_MatchHistory_Disbanded": "已解散", | ||
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | "Citadel_MatchHistory_FilterGameMode_All": "所有比赛", | ||
"Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | "Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战", | ||
"Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | "Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛", | ||
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | "Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误", | ||
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"Citadel_MatchHistory_Loss": "败北", | "Citadel_MatchHistory_Loss": "败北", | ||
"Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | "Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。", | ||
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | "Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录", | ||
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | "Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用", | ||
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | "Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | ||
"Citadel_MatchHistory_Win": "胜利", | "Citadel_MatchHistory_Win": "胜利", | ||
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | "Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | ||
| Line 2,231: | Line 2,206: | ||
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | "Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | "Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | ||
"Citadel_MatchInfo_Mode_Ranked": " | "Citadel_MatchInfo_Mode_Ranked": "段位", | ||
"Citadel_MatchInfo_Mode_Standard": "标准比赛", | "Citadel_MatchInfo_Mode_Standard": "标准比赛", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | "Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | ||
| Line 2,360: | Line 2,335: | ||
"Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | "Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式", | ||
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | "Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。", | ||
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | "Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式", | ||
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | "Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。", | ||
| Line 2,378: | Line 2,352: | ||
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | "Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}", | ||
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | "Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式", | ||
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | "Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。", | ||
"Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | "Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。", | ||
| Line 2,444: | Line 2,413: | ||
"Citadel_Party_MMEndedByTitle": "匹配已取消", | "Citadel_Party_MMEndedByTitle": "匹配已取消", | ||
"Citadel_Party_MatchHistory": "查看比赛历史记录", | "Citadel_Party_MatchHistory": "查看比赛历史记录", | ||
"Citadel_Party_MatchMaking": "休闲比赛", | |||
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | "Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}", | ||
"Citadel_Party_MatchMakingFailedTitle": "无法匹配", | "Citadel_Party_MatchMakingFailedTitle": "无法匹配", | ||
"Citadel_Party_MatchMakingRanked": "段位比赛", | |||
"Citadel_Party_NoParty_Desc": "邀请好友来组队", | "Citadel_Party_NoParty_Desc": "邀请好友来组队", | ||
"Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | "Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络", | ||
| Line 2,458: | Line 2,429: | ||
"Citadel_Party_PartyRoleTitle": "正在变更角色", | "Citadel_Party_PartyRoleTitle": "正在变更角色", | ||
"Citadel_Party_PartySlotText": "请稍等", | "Citadel_Party_PartySlotText": "请稍等", | ||
"Citadel_Party_PartySlotTitle": " | "Citadel_Party_PartySlotTitle": "正在变更槽位", | ||
"Citadel_Party_PartySpectator": "观众", | "Citadel_Party_PartySpectator": "观众", | ||
"Citadel_Party_PlayWithFriends": "与好友同玩", | "Citadel_Party_PlayWithFriends": "与好友同玩", | ||
| Line 2,495: | Line 2,466: | ||
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | "Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。", | ||
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | "Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。", | ||
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | "Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]", | ||
"Citadel_PlayOfTheGame_PlayedBy": "玩家", | "Citadel_PlayOfTheGame_PlayedBy": "玩家", | ||
| Line 2,508: | Line 2,478: | ||
"Citadel_Play_NotConnectedToGCTitle": "未连接", | "Citadel_Play_NotConnectedToGCTitle": "未连接", | ||
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | "Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。", | ||
"Citadel_Play_RankedMatchmakingOfflineTitle": " | "Citadel_Play_RankedMatchmakingOfflineTitle": "段位匹配已关闭", | ||
"Citadel_Play_RankedNoSchedule": "未选择日程", | "Citadel_Play_RankedNoSchedule": "未选择日程", | ||
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | "Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。", | ||
| Line 2,539: | Line 2,509: | ||
"Citadel_Player_Level_APShort": "技能点", | "Citadel_Player_Level_APShort": "技能点", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 | "Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 6 个恩赐时解锁", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
| Line 2,656: | Line 2,626: | ||
"Citadel_Post_Game_Healing": "治疗量", | "Citadel_Post_Game_Healing": "治疗量", | ||
"Citadel_Post_Game_HeroDamage": "英雄伤害", | "Citadel_Post_Game_HeroDamage": "英雄伤害", | ||
"Citadel_Post_Game_HighestNetworth": "最高财产总和", | "Citadel_Post_Game_HighestNetworth": "最高财产总和", | ||
"Citadel_Post_Game_Kills": "击败次数", | "Citadel_Post_Game_Kills": "击败次数", | ||
| Line 2,672: | Line 2,639: | ||
"Citadel_Post_Game_Personal": "个人", | "Citadel_Post_Game_Personal": "个人", | ||
"Citadel_Post_Game_PlayedBy": "玩家", | "Citadel_Post_Game_PlayedBy": "玩家", | ||
"Citadel_Post_Game_Requeue": "再玩一局", | "Citadel_Post_Game_Requeue": "再玩一局", | ||
"Citadel_Post_Game_Retry": "重试", | "Citadel_Post_Game_Retry": "重试", | ||
| Line 2,678: | Line 2,644: | ||
"Citadel_Post_Game_You": "我", | "Citadel_Post_Game_You": "我", | ||
"Citadel_Post_View_Other_Team": "查看其他队伍", | "Citadel_Post_View_Other_Team": "查看其他队伍", | ||
"Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | "Citadel_Pregame_WaitingForMapToLoad": "正在完成加载", | ||
"Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | "Citadel_Pregame_WaitingForPlayers": "玩家正在连接", | ||
| Line 2,778: | Line 2,737: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_Profile_CoreRating": "技术评级", | "Citadel_Profile_CoreRating": "技术评级", | ||
"Citadel_Profile_FriendID": "好友代码:{i:r:account_id}", | "Citadel_Profile_FriendID": "好友代码:{i:r:account_id}", | ||
| Line 2,828: | Line 2,784: | ||
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票", | ||
"Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | "Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励", | ||
"Citadel_QueueOptions_Button": "队列选项", | |||
"Citadel_QueueOptions_Modal_Title": "匹配", | |||
"Citadel_QueueOptions_Modal_Title_confirm_reset": "你确定要将匹配设置重置为默认设置吗?", | |||
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "恢复默认匹配设置。", | |||
"Citadel_RP_Away": "离开", | "Citadel_RP_Away": "离开", | ||
"Citadel_RP_Busy": "忙碌", | "Citadel_RP_Busy": "忙碌", | ||
| Line 2,843: | Line 2,803: | ||
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | "Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中", | ||
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | "Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}", | ||
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | "Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪", | ||
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | "Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄", | ||
| Line 3,027: | Line 2,898: | ||
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | "Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等", | ||
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | "Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛", | ||
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | "Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单", | ||
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | "Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | ||
"Citadel_RosterMode_PrivateLobby": "私人房间", | "Citadel_RosterMode_PrivateLobby": "私人房间", | ||
"Citadel_RosterMode_RankedMatchmaking": " | "Citadel_RosterMode_RankedMatchmaking": "段位", | ||
"Citadel_RosterMode_StreetBrawl": "街头乱斗", | "Citadel_RosterMode_StreetBrawl": "街头乱斗", | ||
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | "Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | ||
| Line 3,170: | Line 3,040: | ||
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}", | "Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}", | ||
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | "Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能", | ||
"Citadel_Shop_ActivePlacementTooltip_Title": " | "Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买", | ||
"Citadel_Shop_BonusAttribute": "加成", | "Citadel_Shop_BonusAttribute": "加成", | ||
"Citadel_Shop_ConditionalAttribute": "有条件", | "Citadel_Shop_ConditionalAttribute": "有条件", | ||
| Line 3,242: | Line 3,112: | ||
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | "Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}", | ||
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | "Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力", | ||
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。", | ||
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配", | ||
| Line 3,257: | Line 3,126: | ||
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | "Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式", | ||
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | "Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。", | ||
"Citadel_StartMatchmaking_RankedLocked1": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedLockedPlural": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。", | |||
"Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | "Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配", | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | "Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配", | ||
| Line 3,357: | Line 3,228: | ||
"Citadel_TeamName_Spectator": "观众", | "Citadel_TeamName_Spectator": "观众", | ||
"Citadel_TeamName_Unassigned": "未分配", | "Citadel_TeamName_Unassigned": "未分配", | ||
"Citadel_TeamOptions_Modal_Title": "队伍", | |||
"Citadel_Tengu_HeroTag_1": "配 合 队 友", | "Citadel_Tengu_HeroTag_1": "配 合 队 友", | ||
"Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | "Citadel_Tengu_HeroTag_2": "扰 乱 敌 军", | ||
| Line 3,418: | Line 3,290: | ||
"Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | "Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛", | ||
"Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | "Citadel_WatchPage_FilterGameMode_Normal": "标准比赛", | ||
"Citadel_WatchPage_NextPage": "下一页", | "Citadel_WatchPage_NextPage": "下一页", | ||
"Citadel_WatchPage_PrevPage": "上一页", | "Citadel_WatchPage_PrevPage": "上一页", | ||
| Line 3,451: | Line 3,322: | ||
"Citadel_core_skill_rating": "核心技术评级", | "Citadel_core_skill_rating": "核心技术评级", | ||
"Citadel_library_Modal_CTA": "怎么操作?", | "Citadel_library_Modal_CTA": "怎么操作?", | ||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
"Citadel_ranked_closed": "段位赛已关闭", | "Citadel_ranked_closed": "段位赛已关闭", | ||
| Line 3,468: | Line 3,331: | ||
"Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | "Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。", | ||
"Citadel_ranked_howitworks_title": "运作机制是什么?", | "Citadel_ranked_howitworks_title": "运作机制是什么?", | ||
"Citadel_ranked_match_history": "比赛历史记录:", | "Citadel_ranked_match_history": "比赛历史记录:", | ||
"Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | "Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛", | ||
"Citadel_ranked_open": "现已开放", | "Citadel_ranked_open": "现已开放", | ||
| Line 3,482: | Line 3,343: | ||
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | "Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。", | ||
"Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | "Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_rank0": "无名", | "Citadel_ranks_rank0": "无名", | ||
"Citadel_ranks_rank1": "新人", | "Citadel_ranks_rank1": "新人", | ||
| Line 3,552: | Line 3,401: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "秒", | "CloudDuration_postfix": "秒", | ||
"ClubSlowPercent_label": " | "ClubSlowPercent_label": "移动减速", | ||
"ClubSlowPercent_postfix": "%", | "ClubSlowPercent_postfix": "%", | ||
"ClubSlowPercent_postvalue_label": " | "ClubSlowPercent_postvalue_label": "移动减速", | ||
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | "CombatBarrierPerStack_postvalue_label": "每层叠加屏障", | ||
"CombatBarrier_label": "屏障", | "CombatBarrier_label": "屏障", | ||
| Line 4,233: | Line 4,081: | ||
"FlyingItemCastRange_prefix": "+", | "FlyingItemCastRange_prefix": "+", | ||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
"FreezeBuildUpTime_postfix": "秒", | "FreezeBuildUpTime_postfix": "秒", | ||
| Line 5,258: | Line 5,103: | ||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速", | ||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | ||
| Line 5,501: | Line 5,343: | ||
"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "最大生命值伤害", | "MaxHPDamage_postvalue_label": "最大生命值伤害", | ||
"MaxHealthDamage_label": "最大生命值伤害", | "MaxHealthDamage_label": "最大生命值伤害", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 5,885: | Line 5,723: | ||
"NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | "NonPlayerResourceScalePct_postvalue_label": "非玩家威力", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotScored_Text": "这场比赛不会计分。现在可以安全地离开了。", | |||
"NotSeenByEnemiesRegen_label": "最大生命值恢复", | "NotSeenByEnemiesRegen_label": "最大生命值恢复", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 6,144: | Line 5,983: | ||
"Range_postfix": "米", | "Range_postfix": "米", | ||
"Range_postvalue_label": "范围", | "Range_postvalue_label": "范围", | ||
"RarityTypeDesc": "%s1%s2", | "RarityTypeDesc": "%s1%s2", | ||
"Rarity_Common": "普通", | "Rarity_Common": "普通", | ||
| Line 6,161: | Line 5,998: | ||
"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "脚步声距离", | "ReduceFootstepSound_postvalue_label": "脚步声距离", | ||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
| Line 6,302: | Line 6,131: | ||
"Roster_Create_Title": "创建阵容", | "Roster_Create_Title": "创建阵容", | ||
"RunSpeed_postfix": "米/秒", | "RunSpeed_postfix": "米/秒", | ||
"SafeToAbandon_Text": "这场比赛可以在无惩罚的情况下弃赛,但退出将被判定为输掉比赛。", | |||
"SalvageBonus_FireRate_label": "每次加成的射速", | "SalvageBonus_FireRate_label": "每次加成的射速", | ||
"SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | "SalvageBonus_FireRate_postvalue_label": "每次加成的射速", | ||
| Line 7,198: | Line 7,028: | ||
"TargetGameplayTimeScale_label": "Time Scale", | "TargetGameplayTimeScale_label": "Time Scale", | ||
"TargetGameplayTimeScale_postfix": "%", | "TargetGameplayTimeScale_postfix": "%", | ||
"TargetPracticeDuration_label": "Target Practice Duration", | "TargetPracticeDuration_label": "Target Practice Duration", | ||
"TargetPracticeDuration_postfix": "秒", | "TargetPracticeDuration_postfix": "秒", | ||
| Line 7,464: | Line 7,288: | ||
"UltimateTechPower_postvalue_label": "终极元灵力量", | "UltimateTechPower_postvalue_label": "终极元灵力量", | ||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"UnstoppablePerHero_label": "每个英雄", | "UnstoppablePerHero_label": "每个英雄", | ||
"UnstoppablePerHero_postfix": "秒", | "UnstoppablePerHero_postfix": "秒", | ||
| Line 7,653: | Line 7,475: | ||
"ability_afterburn_SpiritSteal_AMP": "复燃伤害提升", | "ability_afterburn_SpiritSteal_AMP": "复燃伤害提升", | ||
"ability_afterburn_burn_header": "燃烧效果:", | "ability_afterburn_burn_header": "燃烧效果:", | ||
"ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E技能会刷新燃烧持续时间。\u003C/span\u003E", | ||
"ability_afterburn_quip": "射击敌人,让他们燃烧起来", | "ability_afterburn_quip": "射击敌人,让他们燃烧起来", | ||
"ability_afterburn_t2_desc": "燃烧效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E元灵伤害", | "ability_afterburn_t2_desc": "燃烧效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E元灵伤害", | ||
| Line 7,683: | Line 7,505: | ||
"ability_blood_shards_quip": "对敌人叠加伤害增强", | "ability_blood_shards_quip": "对敌人叠加伤害增强", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E伤害增强", | ||
"ability_boho_bouncyprojectile": "跳跃射击", | "ability_boho_bouncyprojectile": "跳跃射击", | ||
"ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | "ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | ||
| Line 7,699: | Line 7,521: | ||
"ability_bookworm_dragonfire/debuff": "唤龙术", | "ability_bookworm_dragonfire/debuff": "唤龙术", | ||
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | "ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | ||
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径", | ||
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | |||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | ||
"ability_bookworm_knightbarrier": "主角护体", | "ability_bookworm_knightbarrier": "主角护体", | ||
"ability_bookworm_knightbarrier/attackbuff": "进攻", | "ability_bookworm_knightbarrier/attackbuff": "进攻", | ||
| Line 7,708: | Line 7,530: | ||
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": " | "ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障", | ||
"ability_bookworm_knightcharge": "集结冲锋", | "ability_bookworm_knightcharge": "集结冲锋", | ||
"ability_bookworm_knightcharge/buff": "集结冲锋", | "ability_bookworm_knightcharge/buff": "集结冲锋", | ||
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | "ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。", | ||
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E最高增强", | ||
"ability_bounce_pad": "弹跳垫", | "ability_bounce_pad": "弹跳垫", | ||
"ability_bounce_pad/speed_on_land": "移动速度", | "ability_bounce_pad/speed_on_land": "移动速度", | ||
| Line 7,720: | Line 7,542: | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | ||
"ability_bounce_pad_t2_desc": "自身和友军在落地时获得+4米/秒的移动速度加成,持续4秒", | "ability_bounce_pad_t2_desc": "自身和友军在落地时获得+4米/秒的移动速度加成,持续4秒", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度", | ||
"ability_bullet_flurry": "子弹之舞", | "ability_bullet_flurry": "子弹之舞", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
| Line 7,726: | Line 7,548: | ||
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | "ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | ||
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度", | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间", | ||
"ability_burrow": "钻地", | "ability_burrow": "钻地", | ||
"ability_burrow2": "钻地", | "ability_burrow2": "钻地", | ||
| Line 7,784: | Line 7,606: | ||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+ | "ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+45米任意门距离\u003Cbr\u003E会根据元灵力量增强", | ||
"ability_doorman_hotel": "酒店宾客", | "ability_doorman_hotel": "酒店宾客", | ||
"ability_doorman_hotel/damage_timer": "逃离酒店", | "ability_doorman_hotel/damage_timer": "逃离酒店", | ||
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E- | "ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-25秒冷却时间", | ||
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | "ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕", | ||
"ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\ | "ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时13秒冷却时间", | ||
"ability_doorman_luggage_cart": "行李车", | "ability_doorman_luggage_cart": "行李车", | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
"ability_doorman_luggage_cart_t2_desc": "+ | "ability_doorman_luggage_cart_t2_desc": "+20米施法距离\u003Cbr\u003E+75撞墙时伤害", | ||
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}", | "ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}", | ||
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。", | "ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。", | ||
| Line 7,806: | Line 7,628: | ||
"ability_drifter_hunger_on_kill_desc": "落单敌人倒下时:", | "ability_drifter_hunger_on_kill_desc": "落单敌人倒下时:", | ||
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且落单英雄在附近倒下时会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。", | "ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且落单英雄在附近倒下时会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。", | ||
"ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+ | "ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+2米/秒移动速度", | ||
"ability_drifter_hunger_t2_desc": "落单英雄倒下时:\u003Cbr\ | "ability_drifter_hunger_t2_desc": "落单英雄倒下时:\u003Cbr\u003E治疗18%自身缺失生命值\u003Cbr\u003E恢复2耐力", | ||
"ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | "ability_drifter_stalkers_mark_after_blink_desc": "伏击后:", | ||
"ability_empowerbullet": "妙手奇技", | "ability_empowerbullet": "妙手奇技", | ||
| Line 7,815: | Line 7,637: | ||
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | "ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒", | ||
"ability_explosive_barrel": "火药桶", | "ability_explosive_barrel": "火药桶", | ||
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'} | "ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。", | ||
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | "ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E位移\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E充能", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
| Line 7,827: | Line 7,649: | ||
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | "ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | ||
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.75秒睡眠持续时间", | "ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.75秒睡眠持续时间", | ||
"ability_familiar_ability01_t3_desc": "- | "ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低并势不可挡", | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
| Line 7,850: | Line 7,672: | ||
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | "ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | ||
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | "ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | ||
"ability_familiar_helpinghands_t1_desc": " | "ability_familiar_helpinghands_t1_desc": "+1 帮手", | ||
"ability_familiar_helpinghands_t2_desc": "+ | "ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1.5米/秒移动速度", | ||
"ability_familiar_helpinghands_t3_desc": "+ | "ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+20%步兵伤害和抗性", | ||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | "ability_familiar_primary_weapon_bubblegun": "武器伤害", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | ||
| Line 7,863: | Line 7,685: | ||
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗35", | "ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗35", | ||
"ability_fencer_lunge_t2_desc": "-12秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性", | "ability_fencer_lunge_t2_desc": "-12秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性", | ||
"ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\ | "ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺速度和距离", | ||
"ability_fencer_riposte": "还击", | "ability_fencer_riposte": "还击", | ||
"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
| Line 7,869: | Line 7,691: | ||
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E", | "ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | "ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。", | ||
"ability_fencer_throwblade_on_player_hit": "击中玩家时", | "ability_fencer_throwblade_on_player_hit": "击中玩家时", | ||
" | "ability_fencer_throwblade_t2_desc": "+30%射速和+50%子弹速度,持续10秒", | ||
" | "ability_fencer_throwblade_t3_desc": "击中玩家时:\u003Cbr\u003E+2耐力恢复,并重置空中跳跃/冲刺限制", | ||
"ability_fencer_ultimate": "见证精彩", | "ability_fencer_ultimate": "见证精彩", | ||
"ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人\u003Cspan class=\"highlight\"\u003E无法行动或治疗\u003C/span\u003E,以慢动作进行移动。这个效果结束时, 他们将受到\u003Cspan class=\"highlight\"\u003E极大的伤害\u003C/span\u003E。对低生命值的敌人造成更高伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。\u003C/span\u003E", | "ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人\u003Cspan class=\"highlight\"\u003E无法行动或治疗\u003C/span\u003E,以慢动作进行移动。这个效果结束时, 他们将受到\u003Cspan class=\"highlight\"\u003E极大的伤害\u003C/span\u003E。对低生命值的敌人造成更高伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。\u003C/span\u003E", | ||
| Line 7,884: | Line 7,703: | ||
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
| Line 7,899: | Line 7,718: | ||
"ability_frank_painaura_t1_desc": "敌人受到\u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E移动/冲刺减速", | "ability_frank_painaura_t1_desc": "敌人受到\u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E移动/冲刺减速", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E最高每秒伤害", | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E最高每秒伤害", | ||
"ability_frank_painaura_t3_desc": " | "ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E伤害", | ||
"ability_frank_revive": "骇然复苏", | "ability_frank_revive": "骇然复苏", | ||
"ability_frank_revive/reviving": "骇然复苏", | "ability_frank_revive/reviving": "骇然复苏", | ||
| Line 7,907: | Line 7,726: | ||
"ability_frank_revive_desc": "遭受严重伤害后释放一阵冲击波,施加逐渐减弱的{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E经过短暂持续施法后复活,对周围敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "ability_frank_revive_desc": "遭受严重伤害后释放一阵冲击波,施加逐渐减弱的{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E经过短暂持续施法后复活,对周围敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | "ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-120秒\u003C/span\u003E冷却时间", | ||
"ability_frank_selfzap": "快速启动", | "ability_frank_selfzap": "快速启动", | ||
"ability_frank_selfzap/selfzap": "快速启动", | "ability_frank_selfzap/selfzap": "快速启动", | ||
| Line 8,157: | Line 7,976: | ||
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E", | "ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E", | ||
"ability_nano_catform_quip": "控制艾娃", | "ability_nano_catform_quip": "控制艾娃", | ||
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E最高移动速度", | ||
"ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\ | "ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E。粘滞6秒", | ||
"ability_nano_catform_trigger_buttonhint": "离开艾娃", | "ability_nano_catform_trigger_buttonhint": "离开艾娃", | ||
"ability_nano_clustergrenade": "阴郁炸弹", | "ability_nano_clustergrenade": "阴郁炸弹", | ||
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_clustergrenade_t2_desc": " | "ability_nano_clustergrenade_t2_desc": "每颗炸弹减少\u003Cspan class=\"highlight\"\u003E--5%\u003C/span\u003E近战抗性,持续5秒\u003C/span\u003E", | ||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
| Line 8,186: | Line 8,005: | ||
"ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害", | "ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E移动速度", | ||
"ability_nano_shadow_pulse_t3_desc": "完成时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "完成时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E350\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E返还\u003C/span\u003E所有技能冷却时间", | ||
"ability_nano_shadow_step": "幽冥女王", | "ability_nano_shadow_step": "幽冥女王", | ||
"ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。", | "ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。", | ||
| Line 8,200: | Line 8,019: | ||
"ability_necro_fear/debuff": "精华转移", | "ability_necro_fear/debuff": "精华转移", | ||
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。", | "ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。", | ||
"ability_necro_fear_t3_desc": " | "ability_necro_fear_t3_desc": "所有\u003Cspan class=\"highlight\"\u003E召唤物\u003C/span\u003E现在施加精华转移", | ||
"ability_necro_gravestone": "代行敕令", | "ability_necro_gravestone": "代行敕令", | ||
"ability_necro_gravestone/gravestone/buff": "代行敕令", | "ability_necro_gravestone/gravestone/buff": "代行敕令", | ||
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003E固有属性:\u003C/span\u003E技能可以召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | "ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003E固有属性:\u003C/span\u003E技能可以召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。", | "ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。", | ||
" | "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | ||
"ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值的伤害", | "ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值的伤害", | ||
"ability_necro_haunt": "作祟幽影", | "ability_necro_haunt": "作祟幽影", | ||
| Line 8,234: | Line 8,052: | ||
"ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | "ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | ||
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身持续时间", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 8,251: | Line 8,069: | ||
"ability_power_surge_quip": "射击会创造出电弧", | "ability_power_surge_quip": "射击会创造出电弧", | ||
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E伤害和元灵增强系数", | "ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E伤害和元灵增强系数", | ||
"ability_power_surge_t3_desc": "+ | "ability_power_surge_t3_desc": "+12秒持续时间\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E元灵抗性", | ||
"ability_priest_antispiritvest": "神佑背心", | "ability_priest_antispiritvest": "神佑背心", | ||
"ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", | "ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。", | ||
| Line 8,310: | Line 8,128: | ||
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | "ability_punkgoat_goatflip/damagebuff": "公羊伤害提升", | ||
"ability_punkgoat_goatflip/empowermelee": "强化重击", | "ability_punkgoat_goatflip/empowermelee": "强化重击", | ||
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E", | "ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E", | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | ||
| Line 8,331: | Line 8,148: | ||
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | "ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | ||
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | "ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | ||
"ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\ | "ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
| Line 8,353: | Line 8,170: | ||
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | "ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。", | ||
"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性降低,持续6秒", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17秒\u003C/span\u003E冷却时间", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 8,374: | Line 8,191: | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | "ability_smoke_bomb_t2_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | ||
"ability_smoke_bomb_t3_desc": "驱散非终极技能减益\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+ | "ability_smoke_bomb_t3_desc": "驱散非终极技能减益\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+40%子弹吸取生命\u003C/span\u003E,持续5秒", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 8,384: | Line 8,201: | ||
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒", | "ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间", | ||
"ability_swan_acrobat": "闪转腾挪", | "ability_swan_acrobat": "闪转腾挪", | ||
"ability_swan_acrobat/stack": "闪转腾挪", | "ability_swan_acrobat/stack": "闪转腾挪", | ||
| Line 8,417: | Line 8,233: | ||
"ability_throw_sand_quip": "缴械前方的敌人", | "ability_throw_sand_quip": "缴械前方的敌人", | ||
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离", | ||
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E- | "ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E", | ||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间", | ||
"ability_trapper_fear": "诡异丝线", | "ability_trapper_fear": "诡异丝线", | ||
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | "ability_trapper_fear/trapper_fear_modifier": "惊恐万状", | ||
| Line 8,450: | Line 8,266: | ||
"ability_ult_combo_quip": "按住敌方英雄迅猛出击", | "ability_ult_combo_quip": "按住敌方英雄迅猛出击", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害并且元灵增强系数提升", | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害并且元灵增强系数提升", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | "ability_unicorn_dazzlingorb": "耀光奇迹", | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-35秒冷却时间", | |||
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和- | |||
"ability_unicorn_luminousstrike": "明辉匕首", | "ability_unicorn_luminousstrike": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | "ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | ||
| Line 8,466: | Line 8,281: | ||
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | "ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1. | "ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间和-18冷却时间\u003Cbr\u003E允许耀光奇迹弹跳", | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
| Line 8,480: | Line 8,295: | ||
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | "ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\ | "ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次再次施放", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
| Line 8,506: | Line 8,321: | ||
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | ||
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class= | "ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E击中时:返还\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却", | ||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
| Line 8,534: | Line 8,349: | ||
"ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果", | "ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果", | ||
"ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20%武器伤害\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7秒\u003C/span\u003E冷却时间并\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速", | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7秒\u003C/span\u003E冷却时间并\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速", | ||
"ability_warden_high_alert": "意志力", | "ability_warden_high_alert": "意志力", | ||
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | "ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | ||
"ability_warden_high_alert_quip": "获得屏障和移动速度", | "ability_warden_high_alert_quip": "获得屏障和移动速度", | ||
"ability_warden_high_alert_t2_desc": "- | "ability_warden_high_alert_t2_desc": "-22秒冷却时间\u003Cbr\u003E+2秒持续时间", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减益抗性\u003Cbr\u003E提升屏障增强系数", | "ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减益抗性\u003Cbr\u003E提升屏障增强系数", | ||
"ability_warden_lock_down": "束缚之言", | "ability_warden_lock_down": "束缚之言", | ||
| Line 8,546: | Line 8,361: | ||
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间", | "ability_warden_lock_down_t2_desc": "+0.75秒持续时间", | ||
"ability_warden_lock_down_t3_desc": "- | "ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | ||
"ability_warden_riot_protocol": "屹立不倒", | "ability_warden_riot_protocol": "屹立不倒", | ||
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | "ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。", | ||
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | "ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | ||
"ability_warden_riot_protocol_t3_desc": "+ | "ability_warden_riot_protocol_t3_desc": "+3秒持续时间\u003Cbr\u003E持续施法期间势不可挡且+30%抗性", | ||
"ability_werewolf_cripplingslash": "长尾猛击", | "ability_werewolf_cripplingslash": "长尾猛击", | ||
"ability_werewolf_cripplingslash/debuff": "长尾猛击", | "ability_werewolf_cripplingslash/debuff": "长尾猛击", | ||
| Line 8,588: | Line 8,403: | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | ||
"ability_werewolf_transformation_ready_hint": "释放!", | "ability_werewolf_transformation_ready_hint": "释放!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E子弹和元灵抗性", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值", | ||
"ability_werewolf_transformation_t3_desc": " | "ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗", | ||
"ability_werewolf_transformation_trigger": "终止咒缚", | "ability_werewolf_transformation_trigger": "终止咒缚", | ||
"ability_werewolf_transformation_trigger_desc": "恢复人形。", | "ability_werewolf_transformation_trigger_desc": "恢复人形。", | ||
"ability_werewolf_unloadgun": "火力凶猛", | "ability_werewolf_unloadgun": "火力凶猛", | ||
"ability_werewolf_unloadgun/buff": "火力凶猛", | "ability_werewolf_unloadgun/buff": "火力凶猛", | ||
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。 | "ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。", | ||
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害", | "ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害", | ||
"ability_wrecker_salvage": "灰飞烟灭", | "ability_wrecker_salvage": "灰飞烟灭", | ||
| Line 8,698: | Line 8,513: | ||
"citadel_ability_bull_charge_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | "citadel_ability_bull_charge_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.8秒\u003C/span\u003E眩晕", | "citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.8秒\u003C/span\u003E眩晕", | ||
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E与英雄相撞时:\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E秒", | ||
"citadel_ability_bull_heal": "生命汲取", | "citadel_ability_bull_heal": "生命汲取", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取", | ||
"citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | "citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | "citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
| Line 8,733: | Line 8,548: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | "citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | "citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%最大伤害增长率", | |||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55% | |||
"citadel_ability_chrono_pulse_grenade": "脉冲手雷", | "citadel_ability_chrono_pulse_grenade": "脉冲手雷", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | "citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | ||
| Line 8,745: | Line 8,559: | ||
"citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | "citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置", | ||
"citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | "citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升", | ||
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13米\u003C/span\u003E施法距离", | ||
"citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E最大生命值伤害", | "citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E最大生命值伤害", | ||
"citadel_ability_chrono_time_wall": "时间之墙", | "citadel_ability_chrono_time_wall": "时间之墙", | ||
| Line 8,807: | Line 8,621: | ||
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | "citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": " | "citadel_ability_flying_strike_t3_desc": "可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,858: | Line 8,672: | ||
"citadel_ability_hornet_sting_quip": "使目标持续流失生命", | "citadel_ability_hornet_sting_quip": "使目标持续流失生命", | ||
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低", | "citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E治疗降低", | ||
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | "citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E", | ||
"citadel_ability_infinity_slash": "暗影变身术", | "citadel_ability_infinity_slash": "暗影变身术", | ||
| Line 8,865: | Line 8,679: | ||
"citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | "citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。", | ||
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | "citadel_ability_infinity_slash_quip": "变得无敌且更为强大", | ||
"citadel_ability_infinity_slash_t2_desc": "+4米移动速度\u003Cbr\u003E- | "citadel_ability_infinity_slash_t2_desc": "+4米移动速度\u003Cbr\u003E-25秒冷却时间", | ||
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+30%子弹抗性\u003Cbr\u003E+30%元灵抗性", | "citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+30%子弹抗性\u003Cbr\u003E+30%元灵抗性", | ||
"citadel_ability_interrupted": "被打断", | "citadel_ability_interrupted": "被打断", | ||
| Line 8,903: | Line 8,717: | ||
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | "citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电", | ||
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长", | "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1. | "citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 8,952: | Line 8,766: | ||
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。", | "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。", | ||
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\ | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 9,032: | Line 8,846: | ||
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | "citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域", | ||
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | "citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | ||
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数", | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
| Line 9,048: | Line 8,862: | ||
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | "citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | ||
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E炮塔每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E攻击距离", | "citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E炮塔每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E攻击距离", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E炮塔射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+12秒\u003C/span\u003E炮塔时长", | ||
"citadel_ability_shiv_dagger": "尖锋短刀", | "citadel_ability_shiv_dagger": "尖锋短刀", | ||
"citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\u003E流失生命\u003C/span\u003E。每次额外击中都会\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E一层效果,并刷新流失生命持续时间,使每层流失生命值增加。", | "citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\u003E流失生命\u003C/span\u003E。每次额外击中都会\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E一层效果,并刷新流失生命持续时间,使每层流失生命值增加。", | ||
| Line 9,059: | Line 8,873: | ||
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。", | "citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。", | ||
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | "citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害", | ||
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离", | ||
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间", | "citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_shiv_dash_t3_tooltip": "命中时", | "citadel_ability_shiv_dash_t3_tooltip": "命中时", | ||
| Line 9,070: | Line 8,884: | ||
"citadel_ability_shiv_killing_blow": "乘胜追击", | "citadel_ability_shiv_killing_blow": "乘胜追击", | ||
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | "citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | ||
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。 | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。", | ||
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得 | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | "citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | ||
| Line 9,145: | Line 8,958: | ||
"citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。", | "citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。", | ||
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | "citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | ||
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E射速,持续\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E", | ||
"citadel_ability_stomp": "动能脉冲", | "citadel_ability_stomp": "动能脉冲", | ||
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | "citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | ||
| Line 9,158: | Line 8,971: | ||
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | "citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | ||
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | "citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\ | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65秒\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 9,177: | Line 8,990: | ||
"citadel_ability_teleport": "传送动作", | "citadel_ability_teleport": "传送动作", | ||
"citadel_ability_tengu_airlift": "空投", | "citadel_ability_tengu_airlift": "空投", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\ | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E对友军使用时冷却时间减少25%。\u003Cbr\u003E承受伤害会使本技能暂时无法使用。\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | "citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军", | ||
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强", | "citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强", | ||
| Line 9,186: | Line 8,999: | ||
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。", | "citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。", | ||
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | "citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕", | ||
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E眩晕时间并提升元灵增强系数", | ||
"citadel_ability_tengu_urn": "纠缠荆棘", | "citadel_ability_tengu_urn": "纠缠荆棘", | ||
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | "citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。", | ||
| Line 9,209: | Line 9,022: | ||
"citadel_ability_uppercut_quip": "将别人从身边打飞", | "citadel_ability_uppercut_quip": "将别人从身边打飞", | ||
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+30%武器伤害\u003C/span\u003E,持续9秒", | "citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+30%武器伤害\u003C/span\u003E,持续9秒", | ||
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
| Line 9,509: | Line 9,322: | ||
"citadel_keybind_hideout_use": "与大本营物体互动", | "citadel_keybind_hideout_use": "与大本营物体互动", | ||
"citadel_keybind_increase_replay_speed": "加速观看回放", | "citadel_keybind_increase_replay_speed": "加速观看回放", | ||
"citadel_keybind_item1": "物品 1", | "citadel_keybind_item1": "物品 1", | ||
"citadel_keybind_item2": "物品 2", | "citadel_keybind_item2": "物品 2", | ||
| Line 9,742: | Line 9,554: | ||
"citadel_settings_communicationkeybinds": "交流", | "citadel_settings_communicationkeybinds": "交流", | ||
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | "citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。", | ||
"citadel_settings_contextual_slot": "[ | "citadel_settings_contextual_slot": "[情境槽位]", | ||
"citadel_settings_contextual_slot_invalid": "没有情境信号消息", | "citadel_settings_contextual_slot_invalid": "没有情境信号消息", | ||
"citadel_settings_contextual_slot_label": " | "citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位", | ||
"citadel_settings_controller": "控制器", | "citadel_settings_controller": "控制器", | ||
"citadel_settings_coop_fullscreen": "全屏合作模式", | "citadel_settings_coop_fullscreen": "全屏合作模式", | ||
"citadel_settings_crosshair": "准星", | "citadel_settings_crosshair": "准星", | ||
"citadel_settings_crosshair_color": "颜色", | "citadel_settings_crosshair_color": "颜色", | ||
| Line 9,925: | Line 9,735: | ||
"citadel_settings_misckeybinds": "杂项", | "citadel_settings_misckeybinds": "杂项", | ||
"citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | "citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。", | ||
"citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。\u003Cbr\u003E\u003Cbr\u003E注:如果目前正在组队,更改此设置只会影响当前队伍的匹配。离开这个队伍后,此设置将恢复到之前的数值。", | |||
"citadel_settings_mm_preference_text": "极具竞技性", | |||
"citadel_settings_monitor_mic": "监听我的麦克风", | "citadel_settings_monitor_mic": "监听我的麦克风", | ||
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | "citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。", | ||
| Line 9,955: | Line 9,767: | ||
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | "citadel_settings_ping_wheel_context_slot5": "情境栏位 5", | ||
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | "citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位", | ||
"citadel_settings_ping_wheel_contextual_desc": " | "citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化", | ||
"citadel_settings_ping_wheel_slot1": "栏位 1", | "citadel_settings_ping_wheel_slot1": "栏位 1", | ||
"citadel_settings_ping_wheel_slot2": "栏位 2", | "citadel_settings_ping_wheel_slot2": "栏位 2", | ||
| Line 10,249: | Line 10,061: | ||
"drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。", | "drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。", | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "- | "drifter_blood_blast_t2_desc": "-7秒冷却时间", | ||
"drifter_blood_blast_t3_desc": " | "drifter_blood_blast_t3_desc": "造成近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒", | ||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | ||
| Line 10,260: | Line 10,072: | ||
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | ||
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性", | "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性", | ||
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间", | ||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E", | ||
"drifter_shadow_mark_teleport": "伏击", | "drifter_shadow_mark_teleport": "伏击", | ||
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | "extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | ||
| Line 10,887: | Line 10,699: | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
"hp_permanent_pickup_label": "+15 额外生命值", | "hp_permanent_pickup_label": "+15 额外生命值", | ||
"hp_permanent_pickup_label_lv2": "+ | "hp_permanent_pickup_label_lv2": "+25 额外生命值", | ||
"hp_permanent_pickup_label_lv3": "+30 额外生命值", | "hp_permanent_pickup_label_lv3": "+30 额外生命值", | ||
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角", | "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角", | ||
| Line 10,954: | Line 10,766: | ||
"menu_control_zoo": "控制区", | "menu_control_zoo": "控制区", | ||
"menu_disconnect": "断开连接", | "menu_disconnect": "断开连接", | ||
"menu_exit": "退出《异锁》", | "menu_exit": "退出《异锁》", | ||
"menu_exit_db_page": "返回", | "menu_exit_db_page": "返回", | ||
| Line 10,972: | Line 10,782: | ||
"menu_leave": "离开比赛", | "menu_leave": "离开比赛", | ||
"menu_leave_queue": "取消搜索", | "menu_leave_queue": "取消搜索", | ||
"menu_leave_spectate": "离开观战", | "menu_leave_spectate": "离开观战", | ||
"menu_leave_testing": "离开测试", | "menu_leave_testing": "离开测试", | ||
"menu_new_tag": "全新!", | "menu_new_tag": "全新!", | ||
"menu_news": "新闻", | "menu_news": "新闻", | ||
"menu_placement_matches": "游玩《异锁》", | "menu_placement_matches": "游玩《异锁》", | ||
| Line 10,994: | Line 10,802: | ||
"menu_play_lane_training_time_est": "8分钟", | "menu_play_lane_training_time_est": "8分钟", | ||
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | "menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | ||
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | ||
"menu_play_matchmaking": "与其他玩家进行标准比赛", | "menu_play_matchmaking": "与其他玩家进行标准比赛", | ||
"menu_play_normal": "异锁", | "menu_play_normal": "异锁", | ||
"menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | "menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中", | ||
"menu_play_placement_matches_desc": "开始游玩《异锁》", | "menu_play_placement_matches_desc": "开始游玩《异锁》", | ||
"menu_play_ranked": " | "menu_play_ranked": "玩段位比赛", | ||
" | "menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。", | ||
"menu_play_roster_button": "开始", | "menu_play_roster_button": "开始", | ||
"menu_play_sandbox_desc": "测试英雄技能、移动和物品", | "menu_play_sandbox_desc": "测试英雄技能、移动和物品", | ||
| Line 11,010: | Line 10,814: | ||
"menu_play_unavailable_in_party": "在队伍中时不可用", | "menu_play_unavailable_in_party": "在队伍中时不可用", | ||
"menu_play_unavailable_in_queue": "在队列中不可用", | "menu_play_unavailable_in_queue": "在队列中不可用", | ||
"menu_profile": "个人资料", | "menu_profile": "个人资料", | ||
"menu_ranked_schedule_alldays": "每日日程:", | "menu_ranked_schedule_alldays": "每日日程:", | ||
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | ||
| Line 11,020: | Line 10,822: | ||
"menu_ranked_select_schedule": "选择日程", | "menu_ranked_select_schedule": "选择日程", | ||
"menu_ranked_set_schedule": "设置日程", | "menu_ranked_set_schedule": "设置日程", | ||
"menu_ranked_title": " | "menu_ranked_title": "段位:", | ||
"menu_ranked_unavailable": "已锁定", | "menu_ranked_unavailable": "已锁定", | ||
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | "menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列", | ||
| Line 11,029: | Line 10,831: | ||
"menu_resources": "资源", | "menu_resources": "资源", | ||
"menu_resume": "继续", | "menu_resume": "继续", | ||
"menu_roster_detail2": "编辑阵容", | |||
"menu_roster_edit": "编辑", | |||
"menu_sandbox": "沙盒模式", | "menu_sandbox": "沙盒模式", | ||
"menu_seasonal_2025": "假日挑战", | "menu_seasonal_2025": "假日挑战", | ||
| Line 11,044: | Line 10,848: | ||
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | "mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | ||
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | "mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | ||
"mirage_fire_beetles_t2_desc": "+ | "mirage_fire_beetles_t2_desc": "+2充能", | ||
"mirage_sand_phantom": "镇尼之印", | "mirage_sand_phantom": "镇尼之印", | ||
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | "mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | ||
| Line 11,051: | Line 10,855: | ||
"mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.8秒\u003C/span\u003E", | "mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.8秒\u003C/span\u003E", | ||
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E系数持续时间", | "mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E系数持续时间", | ||
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E", | ||
"mirage_teleport": "旅行者", | "mirage_teleport": "旅行者", | ||
"mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到该地点。在等待期间受到伤害会使传送被打断。", | "mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到该地点。在等待期间受到伤害会使传送被打断。", | ||
| Line 11,063: | Line 10,867: | ||
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | ||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | "mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | ||
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\ | "mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可重新施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3秒\u003C/span\u003E滞空时间\u003Cbr\u003E提升元灵增强系数", | ||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
| Line 11,073: | Line 10,877: | ||
"modifier_armor_reactive_armor": "回应射击", | "modifier_armor_reactive_armor": "回应射击", | ||
"modifier_armor_return_fire": "回应射击", | "modifier_armor_return_fire": "回应射击", | ||
"modifier_astro_lasso_tether": "受到套索束缚", | "modifier_astro_lasso_tether": "受到套索束缚", | ||
"modifier_astro_rifle_slow": "移动减速", | "modifier_astro_rifle_slow": "移动减速", | ||
| Line 11,142: | Line 10,945: | ||
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": " | "modifier_citadel_holding_golden_idol": "将灵瓮带至圣坛", | ||
"modifier_citadel_holding_golden_idol_revealed": "运送灵瓮中", | |||
"modifier_citadel_holding_golden_idol_visible": "对敌人可见", | "modifier_citadel_holding_golden_idol_visible": "对敌人可见", | ||
"modifier_citadel_hornet_chain_connection": "束缚于地面", | "modifier_citadel_hornet_chain_connection": "束缚于地面", | ||
| Line 11,223: | Line 11,027: | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | "modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", | ||
"modifier_fencer_riposte": "还击", | "modifier_fencer_riposte": "还击", | ||
"modifier_fencer_ultimate_target": "终结乐章", | "modifier_fencer_ultimate_target": "终结乐章", | ||
"modifier_fervor_aura_active": "背水一战", | "modifier_fervor_aura_active": "背水一战", | ||
| Line 11,233: | Line 11,036: | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "受到干扰!", | "modifier_glitch_debuff": "受到干扰!", | ||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "治疗之环", | "modifier_health_nova": "治疗之环", | ||
| Line 11,326: | Line 11,128: | ||
"modifier_snakedash": "灵蛇化身", | "modifier_snakedash": "灵蛇化身", | ||
"modifier_spin": "旋转", | "modifier_spin": "旋转", | ||
"modifier_stimpak_regen": "治疗仪式", | "modifier_stimpak_regen": "治疗仪式", | ||
"modifier_stomp_debuff": "脉冲减益", | "modifier_stomp_debuff": "脉冲减益", | ||
| Line 11,428: | Line 11,229: | ||
"ping_im_back": "我回来了!", | "ping_im_back": "我回来了!", | ||
"ping_jar_call": "灵瓮在此!", | "ping_jar_call": "灵瓮在此!", | ||
"ping_lets_go_blue": "我们去蓝路吧", | "ping_lets_go_blue": "我们去蓝路吧", | ||
"ping_lets_go_green": "我们去绿路吧", | "ping_lets_go_green": "我们去绿路吧", | ||
| Line 11,524: | Line 11,324: | ||
"synth_affliction_quip": "对附近的敌人施加持续伤害", | "synth_affliction_quip": "对附近的敌人施加持续伤害", | ||
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | ||
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14\u003C/span\u003E每秒伤害,提升元灵增强系数", | ||
"synth_barrage": "弹幕", | "synth_barrage": "弹幕", | ||
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。", | "synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。", | ||
| Line 11,533: | Line 11,333: | ||
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-13秒\u003C/span\u003E冷却时间", | ||
"synth_plasma_flux_teleport": "传送", | "synth_plasma_flux_teleport": "传送", | ||
"synth_pulse": "提箱遁形", | "synth_pulse": "提箱遁形", | ||
| Line 11,583: | Line 11,383: | ||
"under_garage": "{s:param_1}在车库里面", | "under_garage": "{s:param_1}在车库里面", | ||
"upgrade_ability_power_shard": "回音碎片", | "upgrade_ability_power_shard": "回音碎片", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\ | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E已加强的非终极技能的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。", | ||
"upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | "upgrade_ability_power_shard_search": "回音碎片 huiyin suipian", | ||
"upgrade_ability_refresher": "刷新环", | "upgrade_ability_refresher": "刷新环", | ||
| Line 11,727: | Line 11,527: | ||
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | "upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | ||
"upgrade_discord": "敌之灾患", | "upgrade_discord": "敌之灾患", | ||
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性 | "upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。", | ||
"upgrade_discord_search": "敌之灾患 dizhizaihuan", | "upgrade_discord_search": "敌之灾患 dizhizaihuan", | ||
"upgrade_divine_barrier": "神圣屏障", | "upgrade_divine_barrier": "神圣屏障", | ||
| Line 11,777: | Line 11,577: | ||
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | "upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | ||
"upgrade_fury_trance": "怒意之潮", | "upgrade_fury_trance": "怒意之潮", | ||
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\ | "upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。", | ||
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | "upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | ||
"upgrade_glass_cannon": "玻璃大炮", | "upgrade_glass_cannon": "玻璃大炮", | ||
| Line 11,787: | Line 11,587: | ||
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | ||
"upgrade_glitch": "天谴圣物", | "upgrade_glitch": "天谴圣物", | ||
"upgrade_glitch_desc": " | "upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。", | ||
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | ||
"upgrade_goose_egg": "金鹅蛋", | "upgrade_goose_egg": "金鹅蛋", | ||
| Line 11,918: | Line 11,718: | ||
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | "upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | ||
"upgrade_magic_vulnerability": "秘术脆弱", | "upgrade_magic_vulnerability": "秘术脆弱", | ||
"upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:' | "upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:'SpiritDamage'}会被降低。", | ||
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | "upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | ||
"upgrade_medic_bullets": "疗愈子弹", | "upgrade_medic_bullets": "疗愈子弹", | ||
| Line 12,070: | Line 11,870: | ||
"upgrade_spirit_burn": "元灵燃烧", | "upgrade_spirit_burn": "元灵燃烧", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | ||
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration} | "upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重{g:citadel_inline_attribute:'SpiritDamage'}会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E对非英雄目标使用时,冷却时间减半但造成半额伤害。\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | "upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | ||
"upgrade_spirit_sap": "元灵衰竭", | "upgrade_spirit_sap": "元灵衰竭", | ||
| Line 12,177: | Line 11,977: | ||
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | "viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | ||
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | "viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | ||
"viscous_goo_bowling_ball_t3_desc": "+6秒持续时间\u003Cbr\u003E+0.3秒眩晕时间", | |||
"viscous_goo_bowling_ball_t3_desc": "+ | |||
"viscous_goo_grenade": "爆汁魔球", | "viscous_goo_grenade": "爆汁魔球", | ||
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速", | ||
| Line 12,186: | Line 11,985: | ||
"viscous_goo_grenade_quip": "伤害敌人并污染环境", | "viscous_goo_grenade_quip": "伤害敌人并污染环境", | ||
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径", | "viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径", | ||
"viscous_goo_grenade_t3_desc": " | "viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 12,200: | Line 11,999: | ||
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | "viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | ||
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | "viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间", | ||
"viscous_telepunch": "绿水神拳", | "viscous_telepunch": "绿水神拳", | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | ||
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | "viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | ||
"viscous_telepunch_t1_desc": "+1充能\u003Cbr\u003E+20伤害", | "viscous_telepunch_t1_desc": "+1充能\u003Cbr\u003E+20伤害", | ||
"viscous_telepunch_t2_desc": "+1.5米半径\u003Cbr\u003E+ | "viscous_telepunch_t2_desc": "+1.5米半径\u003Cbr\u003E+40%吸取生命", | ||
"viscous_telepunch_t3_desc": "- | "viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | ||
"walker_unit": "机甲", | "walker_unit": "机甲", | ||
"wp_permanent_pickup_label": "+3% 武器伤害", | "wp_permanent_pickup_label": "+3% 武器伤害", | ||