Editing Data:Lang zh-hans.json

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"Citadel_HUD_DamageReport_Time600": "10分钟",
"Citadel_HUD_DamageReport_Time600": "10分钟",
"Citadel_HUD_DamageReport_Title": "伤害报告",
"Citadel_HUD_DamageReport_Title": "伤害报告",
"Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{最高伤害来源} other{最高的{i:num_damage_rows}个伤害来源}}",
"Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, 最高伤害来源 other{最高的{i:num_damage_rows}个伤害来源}}",
"Citadel_HUD_DamageReport_Total": "总伤害:",
"Citadel_HUD_DamageReport_Total": "总伤害:",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
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"Citadel_StartMatchmaking_TooManySpectators": "队伍中观众过多,无法在此模式中进入匹配",
"Citadel_StartMatchmaking_TooManySpectators": "队伍中观众过多,无法在此模式中进入匹配",
"Citadel_StartMatchmaking_UnableToFillTeam": "无法在当前玩家队伍的基础上创建有效队伍",
"Citadel_StartMatchmaking_UnableToFillTeam": "无法在当前玩家队伍的基础上创建有效队伍",
"Citadel_StartMatchmaking_UnverifiedPGI": "无法在组队成员运行工具模式(Tools-mode)或对'gameinfo.gi'进行下列不支持的部分更改的情况下进行队伍匹配: Engine2,MaterialSystem2,NetworkSystem,Particles,RenderSystem,SceneSystem,WorldRenderer",
"Citadel_StartupPause_Continue": "继续",
"Citadel_StartupPause_Continue": "继续",
"Citadel_StartupPause_Exit": "退出游戏",
"Citadel_StartupPause_Exit": "退出游戏",
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