Data:Lang zh-hans.json: Difference between revisions

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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?",
"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?",
"AbandonMatchPrompt_Title": "放弃这场比赛?",
"AbandonMatchPrompt_Title": "放弃这场比赛?",
"AbandonTriggerTeam_Title": "玩家已退出比赛",
"AbilityApplyDelay_postfix": "秒",
"AbilityApplyDelay_postfix": "秒",
"AbilityButtonHint_Activate": "激活",
"AbilityButtonHint_Activate": "激活",
Line 445: Line 446:
"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamage_label": "爆炸伤害",
"BarrelDamage_postvalue_label": "爆炸伤害",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "秒",
"BarrelLifetime_postfix": "秒",
Line 759: Line 758:
"BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量",
"BonusSpiritForChargedAbilities_postvalue_label": "充能技能的额外元灵力量",
"BonusSpiritForChargedAbilities_prefix": "+",
"BonusSpiritForChargedAbilities_prefix": "+",
"BonusSpiritLifesteal_label": "元灵吸取生命",
"BonusSpiritLifesteal_postfix": "%",
"BonusSpiritLifesteal_postvalue_label": "元灵吸取生命",
"BonusSpiritLifesteal_prefix": "{s:sign}",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
Line 1,229: Line 1,232:
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神降罪",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "隐王",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "源祖",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士",
"Citadel_AttackerClass_CLASS_TROOPER": "步兵",
"Citadel_AttackerClass_CLASS_TROOPER": "步兵",
Line 1,298: Line 1,303:
"Citadel_Chrono_HeroTag_2": "干 扰 敌 军",
"Citadel_Chrono_HeroTag_2": "干 扰 敌 军",
"Citadel_Chrono_HeroTag_3": "战 术 专 家",
"Citadel_Chrono_HeroTag_3": "战 术 专 家",
"Citadel_CommendNotification_Label:f": "{num_commends, plural, one{一名玩家} other{多名玩家}}称赞了你",
"Citadel_CommendNotification_Nice": "漂亮!",
"Citadel_CommendNotification_NumCommends": "{d:num_commends}",
"Citadel_CommendPlayer_Friendly": "友好有趣",
"Citadel_CommendPlayer_Friendly": "友好有趣",
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。",
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。",
Line 1,387: Line 1,395:
"Citadel_Dashboard_Status_Mode_Placement": "定级比赛",
"Citadel_Dashboard_Status_Mode_Placement": "定级比赛",
"Citadel_Dashboard_Status_Mode_Private": "私人比赛",
"Citadel_Dashboard_Status_Mode_Private": "私人比赛",
"Citadel_Dashboard_Status_Mode_Ranked": "段位比赛",
"Citadel_Dashboard_Status_Mode_Ranked": "天梯比赛",
"Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗",
"Citadel_Dashboard_Status_Mode_StreetBrawl": "街头乱斗",
"Citadel_Dashboard_Status_Mode_Unranked": "比赛",
"Citadel_Dashboard_Status_Mode_Unranked": "比赛",
Line 1,522: Line 1,530:
"Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空",
"Citadel_GlobalLeaderboard_Empty": "选定的排行榜当前为空",
"Citadel_GlobalLeaderboard_Error": "载入排行榜错误",
"Citadel_GlobalLeaderboard_Error": "载入排行榜错误",
"Citadel_GlobalLeaderboard_HeroNote": "在过去30天内必须使用{s:leaderboard_hero_name}玩过至少{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上",
"Citadel_GlobalLeaderboard_HeroNote": "要出现在排行榜上,需要在过去30天内至少使用{s:leaderboard_hero_name}进行{i:required_games_played}场游戏,并且在{s:leaderboard_hero_name}上的总胜场达到{i:min_hero_wins_total}场,账号总场数达到{i:min_games_total}场。",
"Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上",
"Citadel_GlobalLeaderboard_Note": "在过去30天内必须至少玩过{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上",
"Citadel_GlobalLeaderboard_Overall": "总体",
"Citadel_GlobalLeaderboard_Overall": "总体",
Line 1,625: Line 1,633:
"Citadel_HUD_Damage_TooFar": "太远",
"Citadel_HUD_Damage_TooFar": "太远",
"Citadel_HUD_Damage_TooLow": "太低",
"Citadel_HUD_Damage_TooLow": "太低",
"Citadel_HUD_IdolExpired": "灵瓮已经过期……",
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!",
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!",
"Citadel_HUD_IdolReturned": "归还了灵瓮!",
"Citadel_HUD_IdolReturned": "归还了灵瓮!",
"Citadel_HUD_Idol_Time_Warning": "时间快到了...",
"Citadel_HUD_Impact_Asleep": "沉睡中",
"Citadel_HUD_Impact_Asleep": "沉睡中",
"Citadel_HUD_Impact_Assist": "助攻",
"Citadel_HUD_Impact_Assist": "助攻",
Line 1,637: Line 1,645:
"Citadel_HUD_Impact_Stunned": "被眩晕",
"Citadel_HUD_Impact_Stunned": "被眩晕",
"Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天",
"Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天",
"Citadel_HUD_KothCompleted": "裂隙已安全!",
"Citadel_HUD_KothCompletedEnemy": "裂隙已失去",
"Citadel_HUD_KothExpired": "裂隙已消失……",
"Citadel_HUD_KothTimeRanOut": "裂隙渐渐消失……",
"Citadel_HUD_Koth_Time_Warning": "时间快到了...",
"Citadel_HUD_Koth_Warning": "一道不稳定的裂隙正在打开……",
"Citadel_HUD_Koth_Warning_Desc": "前往裂隙夺取力量",
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害",
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
Line 1,801: Line 1,816:
"Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高",
"Citadel_HeroBuilds_WeeklyFavorite": "本周人气最高",
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。",
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "这是此英雄过去 7 天里人气最高的出装之一。",
"Citadel_HeroChangeNotification_Text": "{s:player_name}已更换英雄",
"Citadel_HeroGrid_Assassin": "刺客",
"Citadel_HeroGrid_Assassin": "刺客",
"Citadel_HeroGrid_Brawler": "斗士",
"Citadel_HeroGrid_Brawler": "斗士",
Line 1,848: Line 1,864:
"Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍",
"Citadel_HideoutConnectionFailed_Title": "无法加入大本营队伍",
"Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容",
"Citadel_HideoutConnectionFailed_VersionIncompatible": "客户端不兼容",
"Citadel_Hideout_Exit": "按下{g:citadel_binding:'HideoutUse'}离开《异锁》",
"Citadel_Hideout_Exit": "按下{g:citadel_binding:'Interact'}离开《异锁》",
"Citadel_Hideout_Heroes": "按下{g:citadel_binding:'HideoutUse'}浏览英雄",
"Citadel_Hideout_Heroes": "按下{g:citadel_binding:'Interact'}浏览英雄",
"Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'HideoutUse'}查看假日挑战进度",
"Citadel_Hideout_HolidayChallenge": "按下{g:citadel_binding:'Interact'}查看假日挑战进度",
"Citadel_Hideout_Intro": "按下任意键开始游戏",
"Citadel_Hideout_Intro": "按下任意键开始游戏",
"Citadel_Hideout_Learn": "按下{g:citadel_binding:'HideoutUse'}学习游戏玩法",
"Citadel_Hideout_Learn": "按下{g:citadel_binding:'Interact'}学习游戏玩法",
"Citadel_Hideout_News": "阅读所有相关信息",
"Citadel_Hideout_News": "阅读所有相关信息",
"Citadel_Hideout_News_Button": "按下{g:citadel_binding:'HideoutUse'}查看新闻",
"Citadel_Hideout_News_Button": "按下{g:citadel_binding:'Interact'}查看新闻",
"Citadel_Hideout_Play": "按下{g:citadel_binding:'HideoutUse'}选择游戏模式",
"Citadel_Hideout_Play": "按下{g:citadel_binding:'Interact'}选择游戏模式",
"Citadel_Hideout_Resources": "按下{g:citadel_binding:'HideoutUse'}查看资源",
"Citadel_Hideout_Ranked": "按下{g:citadel_binding:'Interact'}可以查看天梯赛季详情",
"Citadel_Hideout_Resources": "按下{g:citadel_binding:'Interact'}查看资源",
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复",
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复",
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄",
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄",
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成",
"Citadel_Hideout_VaultHint02": "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成",
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'HideoutUse'}为下一名英雄投票",
"Citadel_Hideout_VoteHero": "按下{g:citadel_binding:'Interact'}为下一名英雄投票",
"Citadel_Hideout_Watch": "按下{g:citadel_binding:'HideoutUse'}观看比赛",
"Citadel_Hideout_Watch": "按下{g:citadel_binding:'Interact'}观看比赛",
"Citadel_Hideout_Welcome": "欢迎来到大本营",
"Citadel_Hideout_Welcome": "欢迎来到大本营",
"Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品",
"Citadel_Hideout_XmasGlobeEarned_Temp": "冬季更新期间{s:hideout_owner}获得的纪念品",
Line 2,116: Line 2,133:
"Citadel_Lash_HeroTag_2": "高 空 飞 行",
"Citadel_Lash_HeroTag_2": "高 空 飞 行",
"Citadel_Lash_HeroTag_3": "傲  慢",
"Citadel_Lash_HeroTag_3": "傲  慢",
"Citadel_LeaderboardRankDesc": "在{g:citadel_packed_rank_name:leaderboard_packed_rank}和以上的段位,不再通过提升固定数量的积分来获得徽章。所有符合条件的玩家会根据天梯积分进行排名,再根据他们的百分位来分配徽章。",
"Citadel_LearnMore": "了解更多",
"Citadel_LearnMore": "了解更多",
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。",
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。",
Line 2,191: Line 2,209:
"Citadel_MatchEnd_Subtitle": "返回大本营",
"Citadel_MatchEnd_Subtitle": "返回大本营",
"Citadel_MatchEnd_Title": "匹配已取消",
"Citadel_MatchEnd_Title": "匹配已取消",
"Citadel_MatchHistory_Abandoned": "放弃",
"Citadel_MatchHistory_Disbanded": "已解散",
"Citadel_MatchHistory_Disbanded": "已解散",
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛",
"Citadel_MatchHistory_FilterGameMode_All": "所有比赛",
"Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛",
"Citadel_MatchHistory_FilterGameMode_Brawl": "街头乱斗比赛",
"Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战",
"Citadel_MatchHistory_FilterGameMode_CoopBot": "合作人机对战",
"Citadel_MatchHistory_FilterGameMode_Ranked": "天梯比赛",
"Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛",
"Citadel_MatchHistory_FilterGameMode_Standard": "标准比赛",
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误",
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误",
Line 2,200: Line 2,220:
"Citadel_MatchHistory_Loss": "败北",
"Citadel_MatchHistory_Loss": "败北",
"Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。",
"Citadel_MatchHistory_NoResponse": "无法与《异锁》网络通信。请稍后再试。",
"Citadel_MatchHistory_NotScored": "未得分",
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录",
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录",
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用",
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用",
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchInfo_LowPriorityMatch": "低优先级比赛",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
Line 2,209: Line 2,231:
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)",
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)",
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)",
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)",
"Citadel_MatchInfo_Mode_Ranked": "段位",
"Citadel_MatchInfo_Mode_Ranked": "天梯",
"Citadel_MatchInfo_Mode_Standard": "标准比赛",
"Citadel_MatchInfo_Mode_Standard": "标准比赛",
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗",
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗",
Line 2,338: Line 2,360:
"Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式",
"Citadel_PartySetMode_AccountLocked": "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式",
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。",
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。",
"Citadel_PartySetMode_BrawlMemberInLowPri": "你队伍的成员{g:citadel_persona:nl:account_id}当前为低优先级状态,无法游玩街头乱斗",
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式",
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式",
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。",
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。",
Line 2,355: Line 2,378:
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}",
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}",
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式",
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式",
"Citadel_PartySetMode_RankedInCalibration": "你队伍的成员{g:citadel_persona:nl:account_id}还在天梯校准中,因此无法组队游玩天梯比赛",
"Citadel_PartySetMode_RankedInvalidPartySize": "你的队伍人数不支持游玩天梯比赛。天梯比赛中每个队伍只允许有两名玩家。",
"Citadel_PartySetMode_RankedMemberCurrentlyBanned": "你队伍的成员{g:citadel_persona:nl:account_id}当前为匹配封禁状态,无法游玩天梯比赛。",
"Citadel_PartySetMode_RankedMemberInLowPri": "你队伍的成员{g:citadel_persona:nl:account_id}当前为低优先级状态,或者处于其他行为封禁状态,无法游玩天梯比赛。",
"Citadel_PartySetMode_RankedPartySkillRangeInvalid": "你队伍的徽章差距过大,无法一起游玩天梯比赛。",
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。",
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。",
"Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。",
"Citadel_PartySetMode_TooBusy": "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。",
Line 2,416: Line 2,444:
"Citadel_Party_MMEndedByTitle": "匹配已取消",
"Citadel_Party_MMEndedByTitle": "匹配已取消",
"Citadel_Party_MatchHistory": "查看比赛历史记录",
"Citadel_Party_MatchHistory": "查看比赛历史记录",
"Citadel_Party_MatchMaking": "休闲比赛",
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedTitle": "无法匹配",
"Citadel_Party_MatchMakingFailedTitle": "无法匹配",
"Citadel_Party_MatchMakingRanked": "段位比赛",
"Citadel_Party_NoParty_Desc": "邀请好友来组队",
"Citadel_Party_NoParty_Desc": "邀请好友来组队",
"Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络",
"Citadel_Party_NotConnectedToGC": "未连接至《异锁》网络",
Line 2,432: Line 2,458:
"Citadel_Party_PartyRoleTitle": "正在变更角色",
"Citadel_Party_PartyRoleTitle": "正在变更角色",
"Citadel_Party_PartySlotText": "请稍等",
"Citadel_Party_PartySlotText": "请稍等",
"Citadel_Party_PartySlotTitle": "正在变更槽位",
"Citadel_Party_PartySlotTitle": "正在变更栏位",
"Citadel_Party_PartySpectator": "观众",
"Citadel_Party_PartySpectator": "观众",
"Citadel_Party_PlayWithFriends": "与好友同玩",
"Citadel_Party_PlayWithFriends": "与好友同玩",
Line 2,469: Line 2,495:
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。",
"Citadel_PauseMsg_YouPaused:f": "你暂停了游戏,还剩下{i:value}次暂停可以使用。",
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。",
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改聊天轮盘的选项。",
"Citadel_PlayMenu_LowPriorityDisable": "低优先级状态下不可用",
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]",
"Citadel_PlayOfTheGame_Intro_1": "[ 本场最佳 ]",
"Citadel_PlayOfTheGame_PlayedBy": "玩家",
"Citadel_PlayOfTheGame_PlayedBy": "玩家",
Line 2,481: Line 2,508:
"Citadel_Play_NotConnectedToGCTitle": "未连接",
"Citadel_Play_NotConnectedToGCTitle": "未连接",
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。",
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。",
"Citadel_Play_RankedMatchmakingOfflineTitle": "段位匹配已关闭",
"Citadel_Play_RankedMatchmakingOfflineTitle": "天梯匹配已关闭",
"Citadel_Play_RankedNoSchedule": "未选择日程",
"Citadel_Play_RankedNoSchedule": "未选择日程",
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。",
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。",
Line 2,512: Line 2,539:
"Citadel_Player_Level_APShort": "技能点",
"Citadel_Player_Level_APShort": "技能点",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 6 个恩赐时解锁",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 7 个恩赐时解锁",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
Line 2,629: Line 2,656:
"Citadel_Post_Game_Healing": "治疗量",
"Citadel_Post_Game_Healing": "治疗量",
"Citadel_Post_Game_HeroDamage": "英雄伤害",
"Citadel_Post_Game_HeroDamage": "英雄伤害",
"Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount}点经验",
"Citadel_Post_Game_HeroXPReward_Loss": "比赛失败",
"Citadel_Post_Game_HeroXPReward_Win": "比赛获胜",
"Citadel_Post_Game_HighestNetworth": "最高财产总和",
"Citadel_Post_Game_HighestNetworth": "最高财产总和",
"Citadel_Post_Game_Kills": "击败次数",
"Citadel_Post_Game_Kills": "击败次数",
Line 2,642: Line 2,672:
"Citadel_Post_Game_Personal": "个人",
"Citadel_Post_Game_Personal": "个人",
"Citadel_Post_Game_PlayedBy": "玩家",
"Citadel_Post_Game_PlayedBy": "玩家",
"Citadel_Post_Game_Ranked": "天梯",
"Citadel_Post_Game_Requeue": "再玩一局",
"Citadel_Post_Game_Requeue": "再玩一局",
"Citadel_Post_Game_Retry": "重试",
"Citadel_Post_Game_Retry": "重试",
Line 2,647: Line 2,678:
"Citadel_Post_Game_You": "我",
"Citadel_Post_Game_You": "我",
"Citadel_Post_View_Other_Team": "查看其他队伍",
"Citadel_Post_View_Other_Team": "查看其他队伍",
"Citadel_PreGameHeroDraft_ButtonLabel": "按下{g:citadel_binding:'Interact'}更改英雄",
"Citadel_PreGameHeroDraft_ButtonLabelDisabled": "无法再次更改英雄",
"Citadel_PreGameHeroDraft_ChangeHero": "更换英雄",
"Citadel_PreGameHeroDraft_Confirm": "锁定英雄",
"Citadel_PreGameHeroDraft_ErrorHeroLocked": "英雄已被选择",
"Citadel_PreGameHeroDraft_ErrorMisc": "由于未知错误,无法选择英雄",
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "{d:lockout_seconds}{lockout_seconds, plural, one{秒} other{秒}}内无法更换英雄",
"Citadel_Pregame_WaitingForMapToLoad": "正在完成加载",
"Citadel_Pregame_WaitingForMapToLoad": "正在完成加载",
"Citadel_Pregame_WaitingForPlayers": "玩家正在连接",
"Citadel_Pregame_WaitingForPlayers": "玩家正在连接",
Line 2,740: Line 2,778:
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileMatchHistory_Failed": "比赛历史载入失败",
"Citadel_Profile_CopyFriendCode": "复制好友代码",
"Citadel_Profile_CopyFriendCodeSuccess": "成功",
"Citadel_Profile_CoreRating": "技术评级",
"Citadel_Profile_CoreRating": "技术评级",
"Citadel_Profile_FriendID": "好友代码:{i:r:account_id}",
"Citadel_Profile_FriendID": "好友代码:{i:r:account_id}",
Line 2,787: Line 2,828:
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票",
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 张选票",
"Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励",
"Citadel_QuestPrompt_DailyHeroVoteHeader": "每日奖励",
"Citadel_QueueOptions_Button": "队列选项",
"Citadel_QueueOptions_Modal_Title": "匹配",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "你确定要将匹配设置重置为默认设置吗?",
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "恢复默认匹配设置。",
"Citadel_RP_Away": "离开",
"Citadel_RP_Away": "离开",
"Citadel_RP_Busy": "忙碌",
"Citadel_RP_Busy": "忙碌",
Line 2,806: Line 2,843:
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中",
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中",
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}",
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}",
"Citadel_RankedHistory_SeasonCalibrating": "校准中",
"Citadel_RankedHistory_SeasonNotCalibrated": "未校准",
"Citadel_RankedHistory_SeasonNotJoined": "未加入",
"Citadel_RankedHistory_SeasonUpcoming": "--",
"Citadel_RankedHistory_Title": "天梯赛季",
"Citadel_RankedMatchHistory_Calibrated": "校准完成",
"Citadel_RankedMatchHistory_Calibrating": "校准中 {d:calibrating_number}/{d:calibration_matches}",
"Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change}点积分",
"Citadel_RankedMatchStatus_Counts": "{d:count_current} / {d:count_required}",
"Citadel_RankedMatchStatus_Wins": "获胜次数",
"Citadel_RankedNotAllowed_CommsBan": "拥有交流封禁时无法游玩。封禁结束时间:{t:ban_expire_time}",
"Citadel_RankedNotAllowed_LowPri:f": "在低优先级匹配状态下无法游玩。还剩{d:low_pri_matches}场{low_pri_matches, plural, one{比赛} other{比赛}}。",
"Citadel_RankedNotAllowed_MissingData": "无法确定资格。请稍后再试。",
"Citadel_RankedNotAllowed_NotEnoughMatches:f": "必须游玩过标准比赛,才会开放天梯比赛。已完成{d:matches_played} / {d:matches_required}场。",
"Citadel_RankedNotAllowed_PartyInvalidSize": "队伍人数无效:{d:party_size}",
"Citadel_RankedNotAllowed_PartyMemberInCalibration": "队伍成员{g:citadel_persona:member_account_id}没有完成校准。",
"Citadel_RankedNotAllowed_PartyMemberMissingData": "无法确定队伍成员{g:citadel_persona:member_account_id}的资格。",
"Citadel_RankedNotAllowed_PartySkillRange": "队伍成员的段位相差过大",
"Citadel_RankedNotAllowed_ReportBan": "拥有举报封禁时无法游玩。封禁结束时间:{t:ban_expire_time}",
"Citadel_RankedProgress_CalibratedRank": "校准完成",
"Citadel_RankedProgress_GainedRank": "段位提升",
"Citadel_RankedProgress_LostRank": "段位滑落",
"Citadel_RankedProgress_RankPoints": "积分",
"Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change}点积分",
"Citadel_RankedSeasonName_BetaSeason1": "测试赛季1",
"Citadel_RankedSeason_Active": "激活",
"Citadel_RankedSeason_Active_NotStarted": "游玩天梯比赛,开始校准。",
"Citadel_RankedSeason_CurrentRank": "当前段位",
"Citadel_RankedSeason_CurrentStreak": "当前连胜",
"Citadel_RankedSeason_EligibilityTitle": "游玩天梯模式的资格要求:",
"Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins} / {d:required_account_wins}场标准模式胜利",
"Citadel_RankedSeason_Eligibility_Eligible": "天梯模式在游玩菜单中可以找到",
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes} / {d:required_unlocked_heroes}名英雄超过{d:required_hero_win_count}场胜利",
"Citadel_RankedSeason_Eligibility_NotEligible": "游玩标准比赛可以解锁天梯模式",
"Citadel_RankedSeason_Finished": "已结束",
"Citadel_RankedSeason_Finished_NoMatches": "没有参加。",
"Citadel_RankedSeason_Finished_NotCalibrated": "没有完成校准。",
"Citadel_RankedSeason_HeroWins:f": "{d:hero_wins}{hero_wins, plural, one{次胜利} other{次胜利}}",
"Citadel_RankedSeason_HeroWinsRequired:f": "每名英雄都需要\u003Cb\u003E{d:wins_required_per_hero}{wins_required_per_hero, plural, one{场胜利} other{场胜利}}\u003C/b\u003E才能在天梯模式中游玩",
"Citadel_RankedSeason_HighestRank": "最高段位",
"Citadel_RankedSeason_InvalidSeason": "无法载入赛季信息。",
"Citadel_RankedSeason_MissingData": "无法载入赛季信息的进度。请稍后再试。",
"Citadel_RankedSeason_ProtectionRemaining": "还剩余{d:demotion_protection_remaining}/{d:demotion_protection_total}次保护",
"Citadel_RankedSeason_ProtectionUsed": "已使用降级保护",
"Citadel_RankedSeason_ResultingRank": "最终段位",
"Citadel_RankedSeason_SeasonEnded": "赛季已经结束",
"Citadel_RankedSeason_SeasonRank": "赛季段位",
"Citadel_RankedSeason_TimeRemaining": "还剩余{t:d:t:T:time_remaining}",
"Citadel_RankedSeason_Upcoming": "即将开始",
"Citadel_RankedSeason_Upcoming_StartsIn": "赛季将于{t:d:t:T:time_until_start}后开始",
"Citadel_RankedSeason_ViewNote": "赛季结束时可查看",
"Citadel_RankedSeason_WinStreak": "连胜",
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}积分",
"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins}场胜利",
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+胜利",
"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}积分",
"Citadel_RankedSeason_WinStreak_Tooltip": "比赛连胜可以让天梯积分的获得速度加快。",
"Citadel_RankedSeason_Wins": "获胜次数",
"Citadel_RankedTitle": "天梯",
"Citadel_Ranked_CalibratingTitle": "校准中",
"Citadel_Ranked_ErrorTitle": "天梯匹配错误",
"Citadel_Ranked_Heroes_Tab_Name": "英雄",
"Citadel_Ranked_InternalError": "内部错误。",
"Citadel_Ranked_Matches_Tab_Name": "比赛",
"Citadel_Ranked_NoSeasonActive": "目前没有进行中的赛季",
"Citadel_Ranked_NotEnoughHeroesUnlocked": "未解锁足够的英雄。",
"Citadel_Ranked_NotEnoughMatchesPlayed": "未游玩足够的比赛。",
"Citadel_Ranked_Overview_Bullet1": "天梯模式能以更具竞技性的玩法在更严格的规则下游玩异锁。",
"Citadel_Ranked_Overview_Bullet2": "有11种不同的段位。每个段位分为6个子段位(1 - VI)。",
"Citadel_Ranked_Overview_Eligibility": "资格",
"Citadel_Ranked_Overview_Eligibility_Bullet1:f": "你的账号必须拥有{d:required_account_wins}场总{d:required_account_wins, plural, one {胜场} other {胜场}}。你还必须拥有至少{d:required_hero_unlocks}名{d:required_hero_unlocks, plural, one {英雄} other {英雄}}在标准模式达到{d:required_hero_wins}场{d:required_hero_wins, plural, one {胜利} other {胜利}}。",
"Citadel_Ranked_Overview_Eligibility_Bullet2": "玩家只能单排或双排去匹配天梯模式。双排的玩家必须在相邻的一个段位以内。不朽之星玩家只能与相差在3个子段位的其他不朽之星玩家一起匹配。",
"Citadel_Ranked_Overview_Eligibility_Bullet3": "必须完成{d:required_solo_calibration_games}场单排校准比赛。完成校准后的最高段位是{g:citadel_packed_rank_name:max_calibration_rank}。",
"Citadel_Ranked_Overview_Header": "什么是天梯比赛?",
"Citadel_Ranked_Overview_HeroSelection": "赛前等候区域",
"Citadel_Ranked_Overview_Hero_Bullet1": "进入新的天梯比赛后,你可以看到游戏中所有玩家的段位分布,然后你将进入赛前等待区域。",
"Citadel_Ranked_Overview_Hero_Bullet2": "可以选择更换英雄,让队伍组成更加完善,或者与队友换路。",
"Citadel_Ranked_Overview_PlayingMatches": "升级",
"Citadel_Ranked_Overview_Playing_Bullet1": "每场胜利/失败会使你平均获得+/-{d:ranked_point_gain}积分。具体数字会根据匹配系统对该场比赛或连胜纪录产生的期望而有所不同。在每场比赛后会通过一个可见的进度条来看到天梯积分的更新。",
"Citadel_Ranked_Overview_Playing_Bullet2": "晋升到新段位或子段位时,你都会获得降级保护代币。每次徽章段位晋升时会获得5枚,子段位晋升时会获得2枚。如果在降级保护生效时比赛失败,原本应该降级实际不会降级,而是消耗一枚代币。",
"Citadel_Ranked_Overview_Playing_Bullet3": "从一个子段位晋升到下一个子段位时,需要获得1 000天梯积分(如{g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'})。从一个完整的徽章段位晋升到下一个段位,需要获得2 000天梯积分(如{g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'})。",
"Citadel_Ranked_Overview_Playing_Bullet4": "在最高段位时,规则稍有变化。还是和以前一样获得或失去天梯积分,但是子段位不再是固定数值。子段位会根据{g:citadel_packed_rank_rank_name:'111'}段位内的玩家百分位每天分配一次。",
"Citadel_Ranked_Overview_Tab_Name": "概览",
"Citadel_Ranked_Table_Header_Percentile": "百分位",
"Citadel_Ranked_Table_Header_Rank": "段位",
"Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile}%",
"Citadel_Ranked_Validating": "正在处理天梯匹配中……",
"Citadel_Ranked_ViewLeaderboards": "查看排行榜",
"Citadel_Ranked_ViewSeasonHistory": "查看赛季历史",
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪",
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪",
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄",
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄",
Line 2,901: Line 3,027:
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等",
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等",
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛",
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛",
"Citadel_RosterMode_PreGameHeroDraft": "更换英雄",
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单",
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单",
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单",
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单",
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等",
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等",
"Citadel_RosterMode_PrivateLobby": "私人房间",
"Citadel_RosterMode_PrivateLobby": "私人房间",
"Citadel_RosterMode_RankedMatchmaking": "段位",
"Citadel_RosterMode_RankedMatchmaking": "天梯",
"Citadel_RosterMode_StreetBrawl": "街头乱斗",
"Citadel_RosterMode_StreetBrawl": "街头乱斗",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
Line 3,043: Line 3,170:
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}",
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}",
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能",
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能",
"Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买",
"Citadel_Shop_ActivePlacementTooltip_Title": "选择技能栏位以完成购买",
"Citadel_Shop_BonusAttribute": "加成",
"Citadel_Shop_BonusAttribute": "加成",
"Citadel_Shop_ConditionalAttribute": "有条件",
"Citadel_Shop_ConditionalAttribute": "有条件",
Line 3,115: Line 3,242:
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力",
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力",
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "处于低优先级时不允许进行街头乱斗的匹配",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配",
Line 3,129: Line 3,257:
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式",
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。",
"Citadel_StartMatchmaking_RankedLocked1": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。",
"Citadel_StartMatchmaking_RankedLockedPlural": "再玩{i:games_needed_to_unlock_ranked}场休闲多人游戏即可解锁段位多人游戏。",
"Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配",
"Citadel_StartMatchmaking_RankedMMNotOpen": "你选择的日程目前尚未启用段位匹配",
"Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配",
"Citadel_StartMatchmaking_RankedNotUnlocked": "你尚未解锁段位匹配",
Line 3,231: Line 3,357:
"Citadel_TeamName_Spectator": "观众",
"Citadel_TeamName_Spectator": "观众",
"Citadel_TeamName_Unassigned": "未分配",
"Citadel_TeamName_Unassigned": "未分配",
"Citadel_TeamOptions_Modal_Title": "队伍",
"Citadel_Tengu_HeroTag_1": "配 合 队 友",
"Citadel_Tengu_HeroTag_1": "配 合 队 友",
"Citadel_Tengu_HeroTag_2": "扰 乱 敌 军",
"Citadel_Tengu_HeroTag_2": "扰 乱 敌 军",
Line 3,293: Line 3,418:
"Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛",
"Citadel_WatchPage_FilterGameMode_Brawl": "街头乱斗比赛",
"Citadel_WatchPage_FilterGameMode_Normal": "标准比赛",
"Citadel_WatchPage_FilterGameMode_Normal": "标准比赛",
"Citadel_WatchPage_FilterGameMode_Ranked": "天梯比赛",
"Citadel_WatchPage_NextPage": "下一页",
"Citadel_WatchPage_NextPage": "下一页",
"Citadel_WatchPage_PrevPage": "上一页",
"Citadel_WatchPage_PrevPage": "上一页",
Line 3,325: Line 3,451:
"Citadel_core_skill_rating": "核心技术评级",
"Citadel_core_skill_rating": "核心技术评级",
"Citadel_library_Modal_CTA": "怎么操作?",
"Citadel_library_Modal_CTA": "怎么操作?",
"Citadel_rank_material_1": "砖石",
"Citadel_rank_material_2": "岩砾",
"Citadel_rank_material_3": "镔铁",
"Citadel_rank_material_4": "青铜",
"Citadel_rank_material_5": "白银",
"Citadel_rank_material_6": "黄金",
"Citadel_rank_material_7": "铂金",
"Citadel_rank_material_8": "钻石",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_ranked_closed": "段位赛已关闭",
"Citadel_ranked_closed": "段位赛已关闭",
Line 3,334: Line 3,468:
"Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。",
"Citadel_ranked_howitworks_desc": "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。\u003Cbr\u003E\u003Cbr\u003E技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的级别,以进一步区分他们在该段位中的位置。\u003Cbr\u003E\u003Cbr\u003E每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。\u003Cbr\u003E\u003Cbr\u003E未使用过的英雄在一开始其权重相对于核心技术评级总是较低。\u003Cbr\u003E\u003Cbr\u003E技术评级会在比赛结束后立即更新。\u003Cbr\u003E\u003Cbr\u003E只有你可以看到自己的技术评级。",
"Citadel_ranked_howitworks_title": "运作机制是什么?",
"Citadel_ranked_howitworks_title": "运作机制是什么?",
"Citadel_ranked_load_more": "载入更多",
"Citadel_ranked_match_history": "比赛历史记录:",
"Citadel_ranked_match_history": "比赛历史记录:",
"Citadel_ranked_no_matches": "本赛季还未游玩过天梯比赛",
"Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛",
"Citadel_ranked_numGamesPlayed": "已游玩{s:games_played}场比赛",
"Citadel_ranked_open": "现已开放",
"Citadel_ranked_open": "现已开放",
Line 3,346: Line 3,482:
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。",
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。",
"Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranked_subranks_explainer": "级别:I、II、III、IV、V、 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranks_0": "无名",
"Citadel_ranks_1": "新人",
"Citadel_ranks_10": "凌世君",
"Citadel_ranks_11": "不朽之星",
"Citadel_ranks_2": "行者",
"Citadel_ranks_3": "侍从",
"Citadel_ranks_4": "近卫",
"Citadel_ranks_5": "秘士",
"Citadel_ranks_6": "侍祭",
"Citadel_ranks_7": "密使",
"Citadel_ranks_8": "神谕者",
"Citadel_ranks_9": "幽虚影",
"Citadel_ranks_rank0": "无名",
"Citadel_ranks_rank0": "无名",
"Citadel_ranks_rank1": "新人",
"Citadel_ranks_rank1": "新人",
Line 3,404: Line 3,552:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "秒",
"CloudDuration_postfix": "秒",
"ClubSlowPercent_label": "移动减速",
"ClubSlowPercent_label": "移动速度",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "移动减速",
"ClubSlowPercent_postvalue_label": "移动速度",
"ClubSlowPercent_prefix": "-",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrier_label": "屏障",
"CombatBarrier_label": "屏障",
Line 4,084: Line 4,233:
"FlyingItemCastRange_prefix": "+",
"FlyingItemCastRange_prefix": "+",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreeAirJumps_label": "免费空中跳跃",
"FreeAirJumps_postvalue_label": "免费空中跳跃",
"FreeAirJumps_prefix": "{s:sign}",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_postfix": "秒",
"FreezeBuildUpTime_postfix": "秒",
Line 5,106: Line 5,258:
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速",
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "射速",
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
"MODIFIER_VALUE_FREE_AIR_JUMPS_label": "免费空中跳跃",
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "免费空中跳跃",
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "生命值",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
Line 5,346: Line 5,501:
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHealthBuffDuration_postfix": "秒",
"MaxHealthBuffDuration_postvalue_label": "持续时间",
"MaxHealthBuffPct_postfix": "%",
"MaxHealthBuffPct_postvalue_label": "最大生命值",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_postfix": "%",
"MaxHealthDamage_postfix": "%",
Line 5,726: Line 5,885:
"NonPlayerResourceScalePct_postvalue_label": "非玩家威力",
"NonPlayerResourceScalePct_postvalue_label": "非玩家威力",
"NormalDPS_label": "Normal DPS",
"NormalDPS_label": "Normal DPS",
"NotScored_Text": "这场比赛不会计分。现在可以安全地离开了。",
"NotSeenByEnemiesRegen_label": "最大生命值恢复",
"NotSeenByEnemiesRegen_label": "最大生命值恢复",
"NotSeenByEnemiesRegen_postfix": "%",
"NotSeenByEnemiesRegen_postfix": "%",
Line 5,986: Line 6,144:
"Range_postfix": "米",
"Range_postfix": "米",
"Range_postvalue_label": "范围",
"Range_postvalue_label": "范围",
"Ranked_AbandonTriggerEarly": "本场比赛不会记录。比赛将于{d:end_game_countdown}秒后结束。你的段位不受影响。",
"Ranked_AbandonTriggerTeam": "本场比赛不再会失去天梯分;现在可以安全离开。如果不离开并赢下比赛,将会记为胜利。",
"RarityTypeDesc": "%s1%s2",
"RarityTypeDesc": "%s1%s2",
"Rarity_Common": "普通",
"Rarity_Common": "普通",
Line 6,142: Line 6,302:
"Roster_Create_Title": "创建阵容",
"Roster_Create_Title": "创建阵容",
"RunSpeed_postfix": "米/秒",
"RunSpeed_postfix": "米/秒",
"SafeToAbandon_Text": "这场比赛可以在无惩罚的情况下弃赛,但退出将被判定为输掉比赛。",
"SalvageBonus_FireRate_label": "每次加成的射速",
"SalvageBonus_FireRate_label": "每次加成的射速",
"SalvageBonus_FireRate_postvalue_label": "每次加成的射速",
"SalvageBonus_FireRate_postvalue_label": "每次加成的射速",
Line 7,039: Line 7,198:
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_postfix": "%",
"TargetGameplayTimeScale_postfix": "%",
"TargetLifestealDuration_label": "吸取生命持续时间",
"TargetLifestealDuration_postfix": "秒",
"TargetLifestealDuration_postvalue_label": "吸取生命持续时间",
"TargetLifesteal_label": "对目标拥有子弹和元灵生命吸取",
"TargetLifesteal_postfix": "%",
"TargetLifesteal_postvalue_label": "对目标拥有生命吸取",
"TargetPracticeDuration_label": "Target Practice Duration",
"TargetPracticeDuration_label": "Target Practice Duration",
"TargetPracticeDuration_postfix": "秒",
"TargetPracticeDuration_postfix": "秒",
Line 7,299: Line 7,464:
"UltimateTechPower_postvalue_label": "终极元灵力量",
"UltimateTechPower_postvalue_label": "终极元灵力量",
"UnitBonusDamagePercent_label": "Damage increase percent",
"UnitBonusDamagePercent_label": "Damage increase percent",
"Unranked_AbandonTriggerEarly": "本场比赛不会记录。比赛将于{d:end_game_countdown}秒后结束。",
"Unranked_AbandonTriggerTeam": "现在可以安全离开;如果离开,比赛不会记录。如果不离开并赢下比赛,将会记为胜利。",
"UnstoppablePerHero_label": "每个英雄",
"UnstoppablePerHero_label": "每个英雄",
"UnstoppablePerHero_postfix": "秒",
"UnstoppablePerHero_postfix": "秒",
Line 7,516: Line 7,683:
"ability_blood_shards_quip": "对敌人叠加伤害增强",
"ability_blood_shards_quip": "对敌人叠加伤害增强",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E伤害增强",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E伤害增强",
"ability_boho_bouncyprojectile": "跳跃射击",
"ability_boho_bouncyprojectile": "跳跃射击",
"ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。",
"ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。",
Line 7,532: Line 7,699:
"ability_bookworm_dragonfire/debuff": "唤龙术",
"ability_bookworm_dragonfire/debuff": "唤龙术",
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E33秒\u003C/span\u003E冷却时间",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges\u003C/span\u003E充能\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:GroundFlameDuration}秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Radius}米\u003C/span\u003E半径",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DragonTravelRange}米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E每秒伤害",
"ability_bookworm_knightbarrier": "主角护体",
"ability_bookworm_knightbarrier": "主角护体",
"ability_bookworm_knightbarrier/attackbuff": "进攻",
"ability_bookworm_knightbarrier/attackbuff": "进攻",
Line 7,541: Line 7,708:
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速",
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间",
"ability_bookworm_knightbarrier_t3_desc": "提升屏障增强系数。\u003Cbr\u003E最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E100%\u003C/span\u003E屏障",
"ability_bookworm_knightbarrier_t3_desc": "作用最多\u003Cspan class=\"highlight\"\u003E2个\u003C/span\u003E额外友军。\u003Cbr\u003E提升屏障增强系数。",
"ability_bookworm_knightcharge": "集结冲锋",
"ability_bookworm_knightcharge": "集结冲锋",
"ability_bookworm_knightcharge/buff": "集结冲锋",
"ability_bookworm_knightcharge/buff": "集结冲锋",
Line 7,617: Line 7,784:
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+45米任意门距离\u003Cbr\u003E会根据元灵力量增强",
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+40米任意门距离\u003Cbr\u003E会根据元灵力量增强",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel/damage_timer": "逃离酒店",
"ability_doorman_hotel/damage_timer": "逃离酒店",
Line 7,623: Line 7,790:
"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-20秒冷却时间",
"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-20秒冷却时间",
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕",
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕",
"ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时13秒冷却时间",
"ability_doorman_hotel_t3_desc": "巴隆妮斯满房时势不可挡\u003Cbr\u003E退房失败时15秒冷却时间",
"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_t2_desc": "+20米施法距离\u003Cbr\u003E+75撞墙时伤害",
"ability_doorman_luggage_cart_t2_desc": "+25米施法距离\u003Cbr\u003E+75撞墙时伤害",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。",
Line 7,648: Line 7,815:
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'},\u003Cspan class=\"highlight\"\u003E让敌人着火\u003C/span\u003E,并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E烧灼效果可以叠加,所以重叠的木桶烧灼会造成总伤害。\u003Cbr\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E木桶\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升元灵增强系数\u003C/span\u003E",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E撞击伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E每秒烧灼伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E元灵增强系数\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
Line 7,683: Line 7,850:
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t1_desc": "+1帮手\u003Cbr\u003E+1.5米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+12%元灵抗性\u003Cbr\u003E+3米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+1帮手\u003Cbr\u003E+15%步兵伤害和抗性",
"ability_familiar_helpinghands_t3_desc": "+1帮手\u003Cbr\u003E+30%步兵伤害和抗性",
"ability_familiar_helpinghands_t3_desc": "+1帮手\u003Cbr\u003E+15%元灵抗性",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
Line 7,702: Line 7,869:
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E近战抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E眩晕时间",
"ability_fencer_riposte_t3_desc": "对还击目标获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E子弹、元灵和近战吸血生命,持续13秒",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。",
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。",
Line 7,988: Line 8,157:
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E",
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E",
"ability_nano_catform_quip": "控制艾娃",
"ability_nano_catform_quip": "控制艾娃",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E最高移动速度",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E最高移动速度",
"ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E。粘滞6秒",
"ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E。粘滞6秒",
"ability_nano_catform_trigger_buttonhint": "离开艾娃",
"ability_nano_catform_trigger_buttonhint": "离开艾娃",
"ability_nano_clustergrenade": "阴郁炸弹",
"ability_nano_clustergrenade": "阴郁炸弹",
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_t2_desc": "每次碰到炸弹:\u003Cspan class=\"highlight\"\u003E--6%\u003C/span\u003E近战抗性,持续6秒\u003C/span\u003E",
"ability_nano_clustergrenade_t2_desc": "每次碰到炸弹:\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E近战抗性,持续6秒\u003C/span\u003E",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
Line 8,031: Line 8,200:
"ability_necro_fear/debuff": "精华转移",
"ability_necro_fear/debuff": "精华转移",
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。",
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。",
"ability_necro_fear_t3_desc": "所有\u003Cspan class=\"highlight\"\u003E召唤物\u003C/span\u003E现在施加精华转移",
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最大吸取目标\u003Cbr\u003E所有\u003Cspan class=\"highlight\"\u003E召唤物\u003C/span\u003E现在施加精华转移",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003E固有属性:\u003C/span\u003E技能可以召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003E固有属性:\u003C/span\u003E技能可以召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。",
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E冷却时间",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3秒\u003C/span\u003E产生所需时间",
"ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值的伤害",
"ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值的伤害",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt": "作祟幽影",
Line 8,064: Line 8,234:
"ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E定身持续时间",
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E定身持续时间",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 8,140: Line 8,310:
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/maxhealthbuff": "羊之坚韧",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
Line 8,160: Line 8,331:
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径",
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径",
"ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E50%近战重击伤害\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,183: Line 8,354:
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒",
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-18秒\u003C/span\u003E冷却时间",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E层锁定叠加",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17秒\u003C/span\u003E冷却时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 8,213: Line 8,384:
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒",
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间",
"ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/每层叠加\u003Cbr\u003E跟随武器伤害提升",
"ability_swan_acrobat": "闪转腾挪",
"ability_swan_acrobat": "闪转腾挪",
"ability_swan_acrobat/stack": "闪转腾挪",
"ability_swan_acrobat/stack": "闪转腾挪",
Line 8,283: Line 8,455:
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t2_desc": "+90伤害并提升元灵增强系数",
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间",
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间",
"ability_unicorn_luminousstrike": "明辉匕首",
"ability_unicorn_luminousstrike": "明辉匕首",
Line 8,293: Line 8,466:
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数",
"ability_unicorn_prismaticguard_t2_desc": "+70屏障并提升屏障元灵增强系数",
"ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间和-18冷却时间\u003Cbr\u003E允许耀光奇迹弹跳",
"ability_unicorn_prismaticguard_t3_desc": "+1.25秒沉默时间\u003Cbr\u003E-20秒冷却时间。允许耀光奇迹弹跳。",
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
Line 8,307: Line 8,480:
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次再次施放",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E距离",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
Line 8,333: Line 8,506:
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首",
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首",
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性",
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E击中时:返还\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\\\"highlight\\\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E充能延迟\u003Cbr\u003E击中时:返还\u003Cspan class=\\\"highlight\\\"\u003E55%\u003C/span\u003E充能冷却",
"ability_viper_hookdagger": "连攻飞刃",
"ability_viper_hookdagger": "连攻飞刃",
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。",
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。",
Line 8,415: Line 8,588:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能和持续时间",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能和持续时间",
Line 8,422: Line 8,595:
"ability_werewolf_unloadgun": "火力凶猛",
"ability_werewolf_unloadgun": "火力凶猛",
"ability_werewolf_unloadgun/buff": "火力凶猛",
"ability_werewolf_unloadgun/buff": "火力凶猛",
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。",
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。\u003Cbr\u003E\u003Cbr\u003E对步兵和中立生物造成额外武器伤害。",
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害",
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E当前生命值的伤害",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage": "灰飞烟灭",
Line 8,560: Line 8,733:
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%最大伤害增长率",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-12秒冷却时间\u003Cbr\u003E提升速度增强系数",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%伤害增强系数",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
Line 8,633: Line 8,807:
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "副施法可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E1次额外充能\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 8,729: Line 8,903:
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.75米半径",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
Line 8,778: Line 8,952:
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E 最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 8,885: Line 9,059:
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
Line 8,896: Line 9,070:
"citadel_ability_shiv_killing_blow": "乘胜追击",
"citadel_ability_shiv_killing_blow": "乘胜追击",
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天",
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E达成乘胜追击后\u003Cspan class=\"highlight\"\u003E16秒\u003C/span\u003E内可以再次施放。",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果未命中目标,冷却时间增 30%。\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果未命中英雄,冷却时间增 30%。\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E距离\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E敌人生命临界值",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时",
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时",
Line 8,984: Line 9,158:
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人",
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人",
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E持续施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E最终半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E初始半径",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
Line 9,012: Line 9,186:
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。",
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E眩晕时间并提升元灵增强系数",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间并提升元灵增强系数",
"citadel_ability_tengu_urn": "纠缠荆棘",
"citadel_ability_tengu_urn": "纠缠荆棘",
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
Line 9,335: Line 9,509:
"citadel_keybind_hideout_use": "与大本营物体互动",
"citadel_keybind_hideout_use": "与大本营物体互动",
"citadel_keybind_increase_replay_speed": "加速观看回放",
"citadel_keybind_increase_replay_speed": "加速观看回放",
"citadel_keybind_interact": "互动",
"citadel_keybind_item1": "物品 1",
"citadel_keybind_item1": "物品 1",
"citadel_keybind_item2": "物品 2",
"citadel_keybind_item2": "物品 2",
Line 9,567: Line 9,742:
"citadel_settings_communicationkeybinds": "交流",
"citadel_settings_communicationkeybinds": "交流",
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。",
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。",
"citadel_settings_contextual_slot": "[情境槽位]",
"citadel_settings_contextual_slot": "[情境栏位]",
"citadel_settings_contextual_slot_invalid": "没有情境信号消息",
"citadel_settings_contextual_slot_invalid": "没有情境信号消息",
"citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位",
"citadel_settings_contextual_slot_label": "情境信号消息轮盘栏位",
"citadel_settings_controller": "控制器",
"citadel_settings_controller": "控制器",
"citadel_settings_coop_fullscreen": "全屏合作模式",
"citadel_settings_coop_fullscreen": "全屏合作模式",
"citadel_settings_cosmetic_interact_binding": "交互按键绑定",
"citadel_settings_cosmetic_interact_binding_desc": "“与大本营物体交互”的按键绑定已替换为全新的通用“交互”按键绑定,可以在大本营中使用,也能在其他场景中使用,例如天梯模式更改英雄。如果之前保存过大本营交互的自定义按键绑定,现在需要重新设置。",
"citadel_settings_crosshair": "准星",
"citadel_settings_crosshair": "准星",
"citadel_settings_crosshair_color": "颜色",
"citadel_settings_crosshair_color": "颜色",
Line 9,748: Line 9,925:
"citadel_settings_misckeybinds": "杂项",
"citadel_settings_misckeybinds": "杂项",
"citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。",
"citadel_settings_misckeybinds_reset_tooltip": "恢复默认的杂项按键。",
"citadel_settings_mm_preference_serious_desc": "你更喜欢与那些追求更高水平的协作、沟通和竞技性的玩家一起游戏。\u003Cbr\u003E\u003Cbr\u003E注:如果目前正在组队,更改此设置只会影响当前队伍的匹配。离开这个队伍后,此设置将恢复到之前的数值。",
"citadel_settings_mm_preference_text": "极具竞技性",
"citadel_settings_monitor_mic": "监听我的麦克风",
"citadel_settings_monitor_mic": "监听我的麦克风",
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。",
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。",
Line 9,780: Line 9,955:
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5",
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5",
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位",
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位",
"citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化",
"citadel_settings_ping_wheel_contextual_desc": "情境信号栏位在游戏期间会根据当前相关信号变化",
"citadel_settings_ping_wheel_slot1": "栏位 1",
"citadel_settings_ping_wheel_slot1": "栏位 1",
"citadel_settings_ping_wheel_slot2": "栏位 2",
"citadel_settings_ping_wheel_slot2": "栏位 2",
Line 10,075: Line 10,250:
"drifter_blood_blast_header_on_close_range": "近距离时",
"drifter_blood_blast_header_on_close_range": "近距离时",
"drifter_blood_blast_t2_desc": "-8秒冷却时间",
"drifter_blood_blast_t2_desc": "-8秒冷却时间",
"drifter_blood_blast_t3_desc": "造成近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒",
"drifter_blood_blast_t3_desc": "造成55%近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2秒",
"drifter_darkness": "永恒之夜",
"drifter_darkness": "永恒之夜",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
Line 10,085: Line 10,260:
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E",
"drifter_shadow_mark_teleport": "伏击",
"drifter_shadow_mark_teleport": "伏击",
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金",
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金",
Line 10,779: Line 10,954:
"menu_control_zoo": "控制区",
"menu_control_zoo": "控制区",
"menu_disconnect": "断开连接",
"menu_disconnect": "断开连接",
"menu_edit_roster": "编辑阵容",
"menu_edit_roster_desc": "为下场比赛更新自己的英雄上场阵容。",
"menu_exit": "退出《异锁》",
"menu_exit": "退出《异锁》",
"menu_exit_db_page": "返回",
"menu_exit_db_page": "返回",
Line 10,795: Line 10,972:
"menu_leave": "离开比赛",
"menu_leave": "离开比赛",
"menu_leave_queue": "取消搜索",
"menu_leave_queue": "取消搜索",
"menu_leave_queue_desc": "离开匹配队列",
"menu_leave_spectate": "离开观战",
"menu_leave_spectate": "离开观战",
"menu_leave_testing": "离开测试",
"menu_leave_testing": "离开测试",
"menu_new_tag": "全新!",
"menu_new_tag": "全新!",
"menu_new_violator": "全新",
"menu_news": "新闻",
"menu_news": "新闻",
"menu_placement_matches": "游玩《异锁》",
"menu_placement_matches": "游玩《异锁》",
Line 10,815: Line 10,994:
"menu_play_lane_training_time_est": "8分钟",
"menu_play_lane_training_time_est": "8分钟",
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏",
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏",
"menu_play_low_priority_games:f": "还剩{i:low_pri_games_remaining}场{low_pri_games_remaining, plural, one{比赛} other{比赛}}",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。",
"menu_play_low_priority_title": "低优先级匹配",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_normal": "异锁",
"menu_play_normal": "异锁",
"menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中",
"menu_play_normal_count": "{s:mm_unranked_count}名玩家在队列中",
"menu_play_placement_matches_desc": "开始游玩《异锁》",
"menu_play_placement_matches_desc": "开始游玩《异锁》",
"menu_play_ranked": "玩段位比赛",
"menu_play_ranked": "天梯",
"menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。",
"menu_play_ranked_locked": "待解锁",
"menu_play_ranked_locked_details": "在你的天梯中心查看详情",
"menu_play_ranked_matchmaking": "与其他玩家进行天梯比赛",
"menu_play_roster_button": "开始",
"menu_play_roster_button": "开始",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
Line 10,827: Line 11,010:
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
"menu_play_unavailable_in_queue": "在队列中不可用",
"menu_play_unranked": "标准",
"menu_profile": "个人资料",
"menu_profile": "个人资料",
"menu_ranked": "天梯",
"menu_ranked_schedule_alldays": "每日日程:",
"menu_ranked_schedule_alldays": "每日日程:",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
Line 10,835: Line 11,020:
"menu_ranked_select_schedule": "选择日程",
"menu_ranked_select_schedule": "选择日程",
"menu_ranked_set_schedule": "设置日程",
"menu_ranked_set_schedule": "设置日程",
"menu_ranked_title": "段位:",
"menu_ranked_title": "天梯:",
"menu_ranked_unavailable": "已锁定",
"menu_ranked_unavailable": "已锁定",
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列",
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列",
Line 10,844: Line 11,029:
"menu_resources": "资源",
"menu_resources": "资源",
"menu_resume": "继续",
"menu_resume": "继续",
"menu_roster_detail2": "编辑阵容",
"menu_roster_edit": "编辑",
"menu_sandbox": "沙盒模式",
"menu_sandbox": "沙盒模式",
"menu_seasonal_2025": "假日挑战",
"menu_seasonal_2025": "假日挑战",
Line 10,861: Line 11,044:
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。",
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_t2_desc": "+2充能",
"mirage_fire_beetles_t2_desc": "+1点充能\u003Cbr\u003E+2秒持续时间",
"mirage_sand_phantom": "镇尼之印",
"mirage_sand_phantom": "镇尼之印",
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。",
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。",
Line 10,868: Line 11,051:
"mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.8秒\u003C/span\u003E",
"mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.8秒\u003C/span\u003E",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E系数持续时间",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E系数持续时间",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E",
"mirage_teleport": "旅行者",
"mirage_teleport": "旅行者",
"mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到该地点。在等待期间受到伤害会使传送被打断。",
"mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到该地点。在等待期间受到伤害会使传送被打断。",
Line 10,880: Line 11,063:
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避",
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可重新施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3秒\u003C/span\u003E滞空时间\u003Cbr\u003E提升元灵增强系数",
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内再次施放\u003Cbr\u003E提升元灵增强系数",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 10,890: Line 11,073:
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_astro_barrel_burn": "火药燃烧",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_rifle_slow": "移动减速",
"modifier_astro_rifle_slow": "移动减速",
Line 10,958: Line 11,142:
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_holding_golden_idol": "将灵瓮带至圣坛",
"modifier_citadel_holding_golden_idol": "交付灵瓮",
"modifier_citadel_holding_golden_idol_revealed": "运送灵瓮中",
"modifier_citadel_holding_golden_idol_visible": "对敌人可见",
"modifier_citadel_holding_golden_idol_visible": "对敌人可见",
"modifier_citadel_hornet_chain_connection": "束缚于地面",
"modifier_citadel_hornet_chain_connection": "束缚于地面",
Line 11,040: Line 11,223:
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄",
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄",
"modifier_fencer_riposte": "还击",
"modifier_fencer_riposte": "还击",
"modifier_fencer_riposte_target_lifesteal": "标记为生命吸取",
"modifier_fencer_ultimate_target": "终结乐章",
"modifier_fencer_ultimate_target": "终结乐章",
"modifier_fervor_aura_active": "背水一战",
"modifier_fervor_aura_active": "背水一战",
Line 11,049: Line 11,233:
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_glitch_debuff": "受到干扰!",
"modifier_glitch_debuff": "受到干扰!",
"modifier_glitch_self_penalty": "天谴圣物反噬",
"modifier_healaura": "Healing",
"modifier_healaura": "Healing",
"modifier_health_nova": "治疗之环",
"modifier_health_nova": "治疗之环",
Line 11,141: Line 11,326:
"modifier_snakedash": "灵蛇化身",
"modifier_snakedash": "灵蛇化身",
"modifier_spin": "旋转",
"modifier_spin": "旋转",
"modifier_spirit_burn_immunity": "元灵燃烧免疫",
"modifier_stimpak_regen": "治疗仪式",
"modifier_stimpak_regen": "治疗仪式",
"modifier_stomp_debuff": "脉冲减益",
"modifier_stomp_debuff": "脉冲减益",
Line 11,242: Line 11,428:
"ping_im_back": "我回来了!",
"ping_im_back": "我回来了!",
"ping_jar_call": "灵瓮在此!",
"ping_jar_call": "灵瓮在此!",
"ping_koth": "不稳定裂隙在这里!",
"ping_lets_go_blue": "我们去蓝路吧",
"ping_lets_go_blue": "我们去蓝路吧",
"ping_lets_go_green": "我们去绿路吧",
"ping_lets_go_green": "我们去绿路吧",
Line 11,337: Line 11,524:
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14\u003C/span\u003E每秒伤害,提升元灵增强系数",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E每秒伤害,提升元灵增强系数",
"synth_barrage": "弹幕",
"synth_barrage": "弹幕",
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。",
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。",
Line 11,346: Line 11,533:
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-11秒\u003C/span\u003E冷却时间",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间",
"synth_plasma_flux_teleport": "传送",
"synth_plasma_flux_teleport": "传送",
"synth_pulse": "提箱遁形",
"synth_pulse": "提箱遁形",
Line 11,396: Line 11,583:
"under_garage": "{s:param_1}在车库里面",
"under_garage": "{s:param_1}在车库里面",
"upgrade_ability_power_shard": "回音碎片",
"upgrade_ability_power_shard": "回音碎片",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E已加强的非终极技能的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E已加强的非终极技能的冷却时间。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E已加强技能的冷却时间\u003C/span\u003E会使这件物品的冷却时间增加。",
"upgrade_ability_power_shard_search": "回音碎片 huiyin suipian",
"upgrade_ability_power_shard_search": "回音碎片 huiyin suipian",
"upgrade_ability_refresher": "刷新环",
"upgrade_ability_refresher": "刷新环",
Line 11,540: Line 11,727:
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia",
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia",
"upgrade_discord": "敌之灾患",
"upgrade_discord": "敌之灾患",
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。",
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。目标身上的现有减益效果也会减少。\u003Cbr\u003E可以对自身施放。",
"upgrade_discord_search": "敌之灾患 dizhizaihuan",
"upgrade_discord_search": "敌之灾患 dizhizaihuan",
"upgrade_divine_barrier": "神圣屏障",
"upgrade_divine_barrier": "神圣屏障",
Line 11,590: Line 11,777:
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan",
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan",
"upgrade_fury_trance": "怒意之潮",
"upgrade_fury_trance": "怒意之潮",
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。",
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E,并且射击时移除\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E惩罚,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。",
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian",
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian",
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon": "玻璃大炮",
Line 11,600: Line 11,787:
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
"upgrade_glitch": "天谴圣物",
"upgrade_glitch": "天谴圣物",
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。",
"upgrade_glitch_desc": "干扰一个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E你的\u003Cspan class=\"highlight\"\u003E伤害输出\u003C/span\u003E在持续时间内会减少。",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_goose_egg": "金鹅蛋",
"upgrade_goose_egg": "金鹅蛋",
Line 11,731: Line 11,918:
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo",
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo",
"upgrade_magic_vulnerability": "秘术脆弱",
"upgrade_magic_vulnerability": "秘术脆弱",
"upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:'SpiritDamage'}会被降低。",
"upgrade_magic_vulnerability_desc": "敌人受到{g:citadel_inline_attribute:'SpiritDamage'}时,其{g:citadel_inline_attribute:'SpiritResist'}会被降低。",
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu",
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu",
"upgrade_medic_bullets": "疗愈子弹",
"upgrade_medic_bullets": "疗愈子弹",
Line 11,883: Line 12,070:
"upgrade_spirit_burn": "元灵燃烧",
"upgrade_spirit_burn": "元灵燃烧",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧",
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}s 内对敌人造成严重{g:citadel_inline_attribute:'SpiritDamage'}会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E对非英雄目标使用时,冷却时间减半但造成半额伤害。\u003C/span\u003E",
"upgrade_spirit_burn_desc": "在 {s:DamageThresholdDuration}秒内对敌人造成严重{g:citadel_inline_attribute:'SpiritDamage'}会引发爆炸,令附近敌人受到伤害并燃烧。燃烧期间,敌人会持续受到伤害,且治疗量减少。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间是根据敌人而定,每个目标在每次冷却时只能燃烧一次。对非英雄目标使用时,造成半额伤害。\u003C/span\u003E",
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao",
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao",
"upgrade_spirit_sap": "元灵衰竭",
"upgrade_spirit_sap": "元灵衰竭",
Line 11,990: Line 12,177:
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。",
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。",
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆",
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆",
"viscous_goo_bowling_ball_t2_desc": "+70伤害和+10%抗性",
"viscous_goo_bowling_ball_t2_desc": "+70伤害和+20%抗性",
"viscous_goo_bowling_ball_t3_desc": "+7秒持续时间\u003Cbr\u003E+0.3秒眩晕时间",
"viscous_goo_bowling_ball_t3_desc": "+7秒持续时间\u003Cbr\u003E+0.3秒眩晕时间",
"viscous_goo_grenade": "爆汁魔球",
"viscous_goo_grenade": "爆汁魔球",
Line 11,999: Line 12,186:
"viscous_goo_grenade_quip": "伤害敌人并污染环境",
"viscous_goo_grenade_quip": "伤害敌人并污染环境",
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径",
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径",
"viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长",
"viscous_goo_grenade_t3_desc": "弹跳1次并提升元灵成长",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
Line 12,013: Line 12,200:
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复",
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复",
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间",
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间",
"viscous_telepunch": "绿水神拳",
"viscous_telepunch": "绿水神拳",
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E",
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E",