Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.17.0-6673
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"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamage_label": "爆炸伤害",
"BarrelDamage_postvalue_label": "爆炸伤害",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "秒",
"BarrelLifetime_postfix": "秒",
Line 2,227: Line 2,225:
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchInfo_LowPriorityMatch": "低优先级比赛",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
Line 2,459: Line 2,458:
"Citadel_Party_PartyRoleTitle": "正在变更角色",
"Citadel_Party_PartyRoleTitle": "正在变更角色",
"Citadel_Party_PartySlotText": "请稍等",
"Citadel_Party_PartySlotText": "请稍等",
"Citadel_Party_PartySlotTitle": "正在变更槽位",
"Citadel_Party_PartySlotTitle": "正在变更栏位",
"Citadel_Party_PartySpectator": "观众",
"Citadel_Party_PartySpectator": "观众",
"Citadel_Party_PlayWithFriends": "与好友同玩",
"Citadel_Party_PlayWithFriends": "与好友同玩",
Line 3,171: Line 3,170:
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}",
"Citadel_Shop_AbilityIsImbuing": "已加强{s:imbued_ability_name}",
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能",
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能",
"Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买",
"Citadel_Shop_ActivePlacementTooltip_Title": "选择技能栏位以完成购买",
"Citadel_Shop_BonusAttribute": "加成",
"Citadel_Shop_BonusAttribute": "加成",
"Citadel_Shop_ConditionalAttribute": "有条件",
"Citadel_Shop_ConditionalAttribute": "有条件",
Line 3,553: Line 3,552:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "秒",
"CloudDuration_postfix": "秒",
"ClubSlowPercent_label": "移动减速",
"ClubSlowPercent_label": "移动速度",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "移动减速",
"ClubSlowPercent_postvalue_label": "移动速度",
"ClubSlowPercent_prefix": "-",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrier_label": "屏障",
"CombatBarrier_label": "屏障",
Line 5,501: Line 5,501:
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHealthBuffDuration_postfix": "秒",
"MaxHealthBuffDuration_postvalue_label": "持续时间",
"MaxHealthBuffPct_postfix": "%",
"MaxHealthBuffPct_postvalue_label": "最大生命值",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_postfix": "%",
"MaxHealthDamage_postfix": "%",
Line 7,811: Line 7,815:
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'},\u003Cspan class=\"highlight\"\u003E让敌人着火\u003C/span\u003E,并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E烧灼效果可以叠加,所以重叠的木桶烧灼会造成总伤害。\u003Cbr\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E木桶\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升元灵增强系数\u003C/span\u003E",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E撞击伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E每秒烧灼伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E元灵增强系数\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
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"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_t3_desc": "对还击目标获得\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E子弹、元灵和近战吸血生命,持续7秒",
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E近战抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E眩晕时间",
"ability_fencer_riposte_t3_desc": "对还击目标获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E子弹、元灵和近战吸血生命,持续13秒",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。",
"ability_fencer_throwblade_desc": "在面前画一个符文球,然后\u003Cspan class=\"highlight\"\u003E向后一跃\u003C/span\u003E,符文会爆炸,对波及的敌人\u003Cspan class=\"highlight\"\u003E造成伤害和减速\u003C/span\u003E。",
Line 8,305: Line 8,310:
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/maxhealthbuff": "羊之坚韧",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
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"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t2_desc": "+90伤害并提升元灵增强系数",
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间",
"ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-30秒冷却时间",
"ability_unicorn_luminousstrike": "明辉匕首",
"ability_unicorn_luminousstrike": "明辉匕首",
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"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_desc": "用一枚保护性棱晶把自身包围。如果屏障被摧毁,将会沉默附近敌人并造成一部分屏障生命的伤害。",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时",
"ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数",
"ability_unicorn_prismaticguard_t2_desc": "+70屏障并提升屏障元灵增强系数",
"ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间\u003Cbr\u003E-18秒冷却时间。允许耀光奇迹弹跳。",
"ability_unicorn_prismaticguard_t3_desc": "+1.25秒沉默时间\u003Cbr\u003E-20秒冷却时间。允许耀光奇迹弹跳。",
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
Line 8,896: Line 8,903:
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.75米半径",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
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"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E 最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 9,179: Line 9,186:
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。",
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E眩晕时间并提升元灵增强系数",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间并提升元灵增强系数",
"citadel_ability_tengu_urn": "纠缠荆棘",
"citadel_ability_tengu_urn": "纠缠荆棘",
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
Line 9,735: Line 9,742:
"citadel_settings_communicationkeybinds": "交流",
"citadel_settings_communicationkeybinds": "交流",
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。",
"citadel_settings_communicationkeybinds_reset_tooltip": "恢复默认的交流按键。",
"citadel_settings_contextual_slot": "[情境槽位]",
"citadel_settings_contextual_slot": "[情境栏位]",
"citadel_settings_contextual_slot_invalid": "没有情境信号消息",
"citadel_settings_contextual_slot_invalid": "没有情境信号消息",
"citadel_settings_contextual_slot_label": "情境信号消息轮盘槽位",
"citadel_settings_contextual_slot_label": "情境信号消息轮盘栏位",
"citadel_settings_controller": "控制器",
"citadel_settings_controller": "控制器",
"citadel_settings_coop_fullscreen": "全屏合作模式",
"citadel_settings_coop_fullscreen": "全屏合作模式",
Line 9,948: Line 9,955:
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5",
"citadel_settings_ping_wheel_context_slot5": "情境栏位 5",
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位",
"citadel_settings_ping_wheel_contextual": "使用情境轮盘栏位",
"citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化",
"citadel_settings_ping_wheel_contextual_desc": "情境信号栏位在游戏期间会根据当前相关信号变化",
"citadel_settings_ping_wheel_slot1": "栏位 1",
"citadel_settings_ping_wheel_slot1": "栏位 1",
"citadel_settings_ping_wheel_slot2": "栏位 2",
"citadel_settings_ping_wheel_slot2": "栏位 2",
Line 10,253: Line 10,260:
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E",
"drifter_shadow_mark_teleport": "伏击",
"drifter_shadow_mark_teleport": "伏击",
Line 11,066: Line 11,073:
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_astro_barrel_burn": "火药燃烧",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_rifle_slow": "移动减速",
"modifier_astro_rifle_slow": "移动减速",