Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.1-6152
Deadbot (talk | contribs)
Deadbot v1.5.2-6185
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"AbilityButtonHint_CastIceDome": "施放冰冻庇护",
"AbilityButtonHint_CastIceDome": "施放冰冻庇护",
"AbilityButtonHint_CastLifeDrain": "吸取敌人生命值",
"AbilityButtonHint_CastLifeDrain": "吸取敌人生命值",
"AbilityButtonHint_CastOnHost": "紧跟时施放",
"AbilityButtonHint_CastOnSelf": "对自己施放",
"AbilityButtonHint_CastOnSelf": "对自己施放",
"AbilityButtonHint_CastOnTarget": "对目标施放",
"AbilityButtonHint_CastOnTarget": "对目标施放",
Line 81: Line 82:
"AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式",
"AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式",
"AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式",
"AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式",
"AbilityButtonHint_TagAlongHop": "弹出",
"AbilityButtonHint_Teleport": "传送",
"AbilityButtonHint_Teleport": "传送",
"AbilityButtonHint_Throw": "投掷",
"AbilityButtonHint_Throw": "投掷",
Line 393: Line 395:
"AvaRecallCooldown_postfix": "秒",
"AvaRecallCooldown_postfix": "秒",
"AvaRecallCooldown_postvalue_label": "召回冷却时间",
"AvaRecallCooldown_postvalue_label": "召回冷却时间",
"AwakeDamage_label": "睡醒伤害",
"AwakeDamage_postvalue_label": "睡醒伤害",
"AwakenDamage_label": "Awaken Damage",
"AwakenDamage_label": "Awaken Damage",
"BackstabBonusDamagePct_label": "盲点突袭伤害",
"BackstabBonusDamagePct_label": "盲点突袭伤害",
Line 524: Line 528:
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_postfix": "米",
"BonusAttackRange_postfix": "米",
"BonusBarrierAmpPercent_label": "屏障有效性",
"BonusBarrierAmpPercent_postfix": "%",
"BonusBarrierAmpPercent_postvalue_label": "屏障有效性",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_postfix": "%",
"BonusBaseDamage_postfix": "%",
Line 648: Line 655:
"BonusHeavyMeleeDamage_postvalue_label": "额外重击伤害",
"BonusHeavyMeleeDamage_postvalue_label": "额外重击伤害",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusItemDurationPercent_postfix": "%",
"BonusItemDurationPercent_postvalue_label": "额外物品持续时间/距离",
"BonusMaxHealthPerHero_label": "最大生命值",
"BonusMaxHealthPerHero_label": "最大生命值",
"BonusMaxHealthPerHero_postvalue_label": "最大生命值",
"BonusMaxHealthPerHero_postvalue_label": "最大生命值",
Line 683: Line 692:
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusPerMeterPct_postfix": "%",
"BonusRadius_postfix": "米",
"BonusRadius_postvalue_label": "加成半径",
"BonusRegenMaxHealthPercent_label": "最大生命值恢复",
"BonusRegenMaxHealthPercent_label": "最大生命值恢复",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_postfix": "%",
Line 705: Line 716:
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPower_label": "额外元灵力量",
"BonusSpiritPower_postvalue_label": "额外元灵力量",
"BonusSpirit_conditional": "触发后",
"BonusSpirit_conditional": "触发后",
"BonusSpirit_label": "元灵力量",
"BonusSpirit_label": "元灵力量",
Line 945: Line 958:
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CDReduceOnPillowHit_postfix": "秒",
"CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间",
"CDReduceOnPillowHit_prefix": "-",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了",
"CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了",
Line 2,091: Line 2,107:
"Citadel_MatchDetails_PlayerBarriering": "屏障吸收量",
"Citadel_MatchDetails_PlayerBarriering": "屏障吸收量",
"Citadel_MatchDetails_PlayerDmg": "玩家伤害",
"Citadel_MatchDetails_PlayerDmg": "玩家伤害",
"Citadel_MatchDetails_PlayerDmgShort": "玩家伤害",
"Citadel_MatchDetails_PlayerHealing": "治疗量",
"Citadel_MatchDetails_PlayerHealing": "治疗量",
"Citadel_MatchDetails_RateLimited": "请稍等片刻,然后再请求更多比赛详情",
"Citadel_MatchDetails_RateLimited": "请稍等片刻,然后再请求更多比赛详情",
Line 2,202: Line 2,219:
"Citadel_Notification_Unpaused_Message": "游戏即将结束暂停…",
"Citadel_Notification_Unpaused_Message": "游戏即将结束暂停…",
"Citadel_Notification_Unpaused_Title": "结束暂停",
"Citadel_Notification_Unpaused_Title": "结束暂停",
"Citadel_Opera_HeroTag_1": "啦",
"Citadel_Opera_HeroTag_2": "啦~",
"Citadel_Opera_HeroTag_3": "啦~~~",
"Citadel_OrbClaimTime_postfix": "ms",
"Citadel_OrbClaimTime_postfix": "ms",
"Citadel_Orion_HeroTag_1": "百 步 穿 杨",
"Citadel_Orion_HeroTag_1": "百 步 穿 杨",
Line 2,578: Line 2,592:
"Citadel_Priest_HeroTag_2": "武 器 专 家",
"Citadel_Priest_HeroTag_2": "武 器 专 家",
"Citadel_Priest_HeroTag_3": "战  术",
"Citadel_Priest_HeroTag_3": "战  术",
"Citadel_PriorityToken": "新英雄优先代币",
"Citadel_PriorityToken": "新英雄优先币",
"Citadel_PriorityToken_Available": "可用",
"Citadel_PriorityToken_Available": "可用",
"Citadel_PriorityToken_Cancel": "取消",
"Citadel_PriorityToken_Cancel": "移除",
"Citadel_PriorityToken_Desc": "从第一个新英雄推出开始,通过游玩比赛可以积累代币进度。解锁代币后,将其拖到英雄卡上可以使选到特定英雄的几率提升到最高。只有选到该英雄时才会消耗代币。随着更多新英雄加入匹配池,获得代币的速度也会加快。",
"Citadel_PriorityToken_Desc": "游玩比赛可以获得英雄优先币。\u003Cbr\u003E\u003Cbr\u003E解锁代币后,将其放置到英雄卡上可以把选到特定英雄的几率提升到最高。只有选到该英雄时才会消耗代币。\u003Cbr\u003E\u003Cbr\u003E随着更多新英雄进入匹配池,获得代币的速度也会加快。",
"Citadel_PrivateLobby_Bot_Easy": "机器人:简单",
"Citadel_PrivateLobby_Bot_Easy": "机器人:简单",
"Citadel_PrivateLobby_Bot_Hard": "机器人:困难",
"Citadel_PrivateLobby_Bot_Hard": "机器人:困难",
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"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postvalue_label": "消耗治疗百分比",
"ConsumeHealPercentage_postvalue_label": "消耗治疗百分比",
"ConsumeStaminaOnWake_postvalue_label": "睡醒时耐力",
"ConvertedHealth_label": "Trooper Health",
"ConvertedHealth_label": "Trooper Health",
"CooldownBetweenChargeReduction_label": "充能间隔缩短",
"CooldownBetweenChargeReduction_label": "充能间隔缩短",
Line 3,495: Line 3,510:
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postvalue_label": "推迟的承受伤害",
"DamagePctDeferred_postvalue_label": "推迟的承受伤害",
"DamagePctInAura_postfix": "%",
"DamagePctInAura_postvalue_label": "对雷姆的伤害",
"DamagePctPerWallHit_label": "最大生命值伤害",
"DamagePctPerWallHit_label": "最大生命值伤害",
"DamagePctPerWallHit_postfix": "%",
"DamagePctPerWallHit_postfix": "%",
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"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postvalue_label": "触发几率",
"DamageReflectedFrequencyPct_postvalue_label": "触发几率",
"DamageResistPctWhileChanneling_postfix": "%",
"DamageResistPctWhileChanneling_postvalue_label": "持续施法减免伤害",
"DamageSharePercentage_label": "连接伤害",
"DamageSharePercentage_label": "连接伤害",
"DamageSharePercentage_postfix": "%",
"DamageSharePercentage_postfix": "%",
Line 3,549: Line 3,568:
"DamageShareRadius_postfix": "米",
"DamageShareRadius_postfix": "米",
"DamageShareRadius_postvalue_label": "连接距离",
"DamageShareRadius_postvalue_label": "连接距离",
"DamageTakenPct_postfix": "%",
"DamageTakenPct_postvalue_label": "承受的伤害",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageTakenPercentIncreasePerStack_postfix": "%",
Line 4,137: Line 4,158:
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealCooldown_postfix": "秒",
"HealCooldown_postvalue_label": "治疗冷却时间",
"HealFixedHealth_label": "命中英雄时获得的治疗",
"HealFixedHealth_label": "命中英雄时获得的治疗",
"HealFixedHealth_postvalue_label": "命中英雄时获得的治疗",
"HealFixedHealth_postvalue_label": "命中英雄时获得的治疗",
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"HealthPercent_postfix": "%",
"HealthPercent_postfix": "%",
"HealthPercent_postvalue_label": "生命值百分比",
"HealthPercent_postvalue_label": "生命值百分比",
"HealthRegenDuration_label": "恢复持续时间",
"HealthRegenDuration_postfix": "秒",
"HealthRegenDuration_postvalue_label": "恢复持续时间",
"HealthRegenPerTrooper_label": "生命恢复",
"HealthRegenPerTrooper_label": "生命恢复",
"HealthRegenPerTrooper_postfix": "每个附近步兵",
"HealthRegenPerTrooper_postfix": "每个附近步兵",
Line 4,313: Line 4,339:
"HoldInPlaceDuration_postfix": "秒",
"HoldInPlaceDuration_postfix": "秒",
"HoldInPlaceDuration_postvalue_label": "离地持续时间",
"HoldInPlaceDuration_postvalue_label": "离地持续时间",
"HopOffEffecDuration_label": "增益持续时间",
"HopOffEffecDuration_postfix": "秒",
"HopOffEffecDuration_postvalue_label": "增益持续时间",
"HotDPS_label": "Hot DPS",
"HotDPS_label": "Hot DPS",
"HotelTimeScale_label": "减速",
"HotelTimeScale_label": "减速",
Line 4,408: Line 4,437:
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_prefix": "",
"InfestDamageTakenPercent_postfix": "%",
"InfestDamageTakenPercent_postvalue_label": "伤害/抗性",
"InfestDamageTakenPercent_prefix": "+",
"InfestHealInterval_postfix": "秒",
"InfestHealInterval_postvalue_label": "治疗间隔",
"InfestHeal_label": "步兵治疗",
"InfestHeal_postfix": "/秒",
"InfestHeal_postvalue_label": "治疗",
"InfinitySlashHealOnCast_label": "施法后最大生命值治疗",
"InfinitySlashHealOnCast_label": "施法后最大生命值治疗",
"InfinitySlashHealOnCast_postfix": "%",
"InfinitySlashHealOnCast_postfix": "%",
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"IsolationRange_postfix": "米",
"IsolationRange_postfix": "米",
"IsolationRange_postvalue_label": "落单检测范围",
"IsolationRange_postvalue_label": "落单检测范围",
"ItemCooldownReducePct_postfix": "%",
"ItemCooldownReducePct_postvalue_label": "使用时物品冷却时间",
"ItemCooldownReduce_postfix": "秒",
"ItemCooldownReduce_postvalue_label": "使用时物品冷却时间",
"ItemCooldownReduction_label": "物品冷却时间减少",
"ItemCooldownReduction_label": "物品冷却时间减少",
"ItemCooldownReduction_postfix": "%",
"ItemCooldownReduction_postfix": "%",
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"MinRange_postfix": "米",
"MinRange_postfix": "米",
"MinRange_postvalue_label": "最低距离",
"MinRange_postvalue_label": "最低距离",
"MinSleepTime_postfix": "秒",
"MinSleepTime_postvalue_label": "最短沉睡时间",
"MinSlowDuration_label": "最小时间停止",
"MinSlowDuration_label": "最小时间停止",
"MinSlowDuration_postfix": "秒",
"MinSlowDuration_postfix": "秒",
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"MissCooldown_label": "Cooldown on miss",
"MissCooldown_label": "Cooldown on miss",
"MissCooldown_postfix": "秒",
"MissCooldown_postfix": "秒",
"MissingHealthBurstPct_label": "缺失生命值爆发",
"MissingHealthBurstPct_postfix": "%",
"MissingHealthBurstPct_postvalue_label": "缺失生命值爆发",
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postfix": "%",
"MissingHealthDamagePercentage_postvalue_label": "缺失生命值作为伤害",
"MissingHealthDamagePercentage_postvalue_label": "缺失生命值作为伤害",
"MissingHealthHealPct_postfix": "%",
"MissingHealthHealPct_postvalue_label": "缺失生命值治疗",
"MissingHealthPercentHeal_label": "缺失生命值转为治疗",
"MissingHealthPercentHeal_label": "缺失生命值转为治疗",
"MissingHealthPercentHeal_postfix": "%",
"MissingHealthPercentHeal_postfix": "%",
"MissingHealthPercentHeal_postvalue_label": "缺失生命值转为治疗",
"MissingHealthPercentHeal_postvalue_label": "缺失生命值转为治疗",
"MissingHealthRegenPct_postfix": "%",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "倍",
"MobileResupplyRegenMultiplier_postfix": "倍",
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"ModelScaleGrowthTooltip_postfix": "%",
"ModelScaleGrowthTooltip_postfix": "%",
"ModelScaleGrowthTooltip_postvalue_label": "模型比例",
"ModelScaleGrowthTooltip_postvalue_label": "模型比例",
"MoveSpeedAndDashSlowPct_label": "移动/冲刺减速",
"MoveSpeedAndDashSlowPct_postfix": "%",
"MoveSpeedAndDashSlowPct_postvalue_label": "移动/冲刺减速",
"MoveSpeedBonusPct_label": "移动速度加成",
"MoveSpeedBonusPct_label": "移动速度加成",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
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"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"NPCInfestDuration_postfix": "秒",
"NPCInfestDuration_postvalue_label": "持续时间",
"NPCProcChance_label": "步兵触发几率",
"NPCProcChance_label": "步兵触发几率",
"NPCProcChance_postfix": "%",
"NPCProcChance_postfix": "%",
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"PhaseOutDuration_postvalue_label": "无敌状态持续时间",
"PhaseOutDuration_postvalue_label": "无敌状态持续时间",
"Ping_Low_Health": "低",
"Ping_Low_Health": "低",
"PlayerInfestDuration_label": "持续时间",
"PlayerInfestDuration_postfix": "秒",
"PlayerInfestDuration_postvalue_label": "持续时间",
"Player_DisconnectReason_Idle": "与服务器断开连接。你的挂机时间太长。",
"Player_DisconnectReason_Idle": "与服务器断开连接。你的挂机时间太长。",
"PoisonDamage_label": "Poison Damage",
"PoisonDamage_label": "Poison Damage",
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"Rarity_Rare": "稀有",
"Rarity_Rare": "稀有",
"Rarity_Uncommon": "罕见",
"Rarity_Uncommon": "罕见",
"RecastDuration_postfix": "秒",
"RecastDuration_postvalue_label": "重新施放持续时间",
"RecastWindow_label": "再次施放窗口",
"RecastWindow_label": "再次施放窗口",
"RecastWindow_postfix": "秒",
"RecastWindow_postfix": "秒",
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"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_postfix": "米",
"SlashWideRadius_postfix": "米",
"SleepDamageThreshold_label": "睡眠伤害阈值",
"SleepDamageThreshold_postvalue_label": "睡眠伤害阈值",
"SleepDuration_label": "沉睡持续时间",
"SleepDuration_label": "沉睡持续时间",
"SleepDuration_postfix": "秒",
"SleepDuration_postfix": "秒",
Line 6,456: Line 6,517:
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方",
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方",
"Steam_Citadel_Hideout_Default": "在大本营放松自己",
"Steam_Citadel_Hideout_Default": "在大本营放松自己",
"Steam_Citadel_Hideout_Dreams": "在大本营做美梦",
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补",
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补",
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营",
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营",
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"TechArmorDamageReduction_postvalue_label": "元灵抗性",
"TechArmorDamageReduction_postvalue_label": "元灵抗性",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorGain_postfix": "%",
"TechArmorGain_postvalue_label": "元灵抗性",
"TechArmor_label": "元灵护甲",
"TechArmor_label": "元灵护甲",
"TechArmor_postvalue_label": "元灵护盾",
"TechArmor_postvalue_label": "元灵护盾",
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"TemporaryBonusClipSize_postvalue_label": "临时弹药",
"TemporaryBonusClipSize_postvalue_label": "临时弹药",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryHealth_postvalue_label": "临时生命值",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilLifetime_label": "Tesla Coil Lifetime",
"TeslaCoilLifetime_label": "Tesla Coil Lifetime",
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"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_familiar_ability01": "小睡片刻",
"ability_familiar_ability01/effect": "打个盹儿……",
"ability_familiar_ability01_desc": "雷姆的双眼向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复",
"ability_familiar_ability01_t2_desc": "持续施法时势不可挡且承伤降低",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_t2_desc": "施加-40%射速",
"ability_familiar_ability02_t3_desc": "+90伤害\u003Cbr\u003E+2米半径",
"ability_familiar_attach": "紧跟同伴",
"ability_familiar_attach/attached": "小憩",
"ability_familiar_attach/attachheal": "雷姆治疗呼呼",
"ability_familiar_attach/hopoutbuff": "休息充足",
"ability_familiar_attach/recast": "重新施放紧跟同伴",
"ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'}可以在友军之间跳跃并刷新持续时间,每个友军只会触发一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被终极技能眩晕则会被击落。\u003Cbr\u003E你可以使用物品,并且所有对自己施放的技能都会改为以友军为目标。\u003C/span\u003E",
"ability_familiar_attach_t2_desc": "小憩时额外物品距离,持续时间和屏障有效性",
"ability_familiar_attach_t3_desc": "小憩时还有睡醒后短时间内额外元灵力量",
"ability_familiar_attach_trigger": "跳到友军",
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。",
"ability_familiar_helpinghands": "小小帮手",
"ability_familiar_helpinghands/buff": "小小帮手",
"ability_familiar_helpinghands/infest": "帮手跟随中",
"ability_familiar_helpinghands/infestbarrier": "虚构屏障",
"ability_familiar_helpinghands/longdebuff": "元灵吸取",
"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,帮手会拾取魂魄并在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
"ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+15%步兵伤害和抗性",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_fire_bomb": "震荡燃烧",
"ability_fire_bomb": "震荡燃烧",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
Line 7,307: Line 7,404:
"ability_header_blasted_melee": "烂醉的近战攻击时:",
"ability_header_blasted_melee": "烂醉的近战攻击时:",
"ability_header_bulletamp": "醉酒:",
"ability_header_bulletamp": "醉酒:",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_trooper": "跟随步兵:",
"ability_header_on_barrier": "获得屏障时:",
"ability_header_on_barrier": "获得屏障时:",
"ability_header_on_barrier_expire": "屏障结束时:",
"ability_header_on_barrier_expire": "屏障结束时:",
Line 7,462: Line 7,561:
"ability_melee_doorman": "近战",
"ability_melee_doorman": "近战",
"ability_melee_drifter": "近战",
"ability_melee_drifter": "近战",
"ability_melee_familiar": "近战",
"ability_melee_frank": "近战",
"ability_melee_frank": "近战",
"ability_melee_ghost": "近战",
"ability_melee_ghost": "近战",
Line 7,603: Line 7,703:
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E",
"ability_sleep_dagger_t2_desc": "苏醒时获得\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒",
"ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E射速,持续6秒",
"ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E射速,持续6秒",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
Line 9,658: Line 9,758:
"hero_familiar": "雷姆",
"hero_familiar": "雷姆",
"hero_familiar:n": "雷姆",
"hero_familiar:n": "雷姆",
"hero_familiar_lore": "雷姆意外地从梦境世界偷渡而来,发现自己滞留在这座不夜城里。出于好奇心,雷姆和他的朋友们在五大区四处游荡,寻找回家的路。\u003Cbr\u003E\u003Cbr\u003E要是下班乘坐蓝线地铁回家时打起了瞌睡,也许刚刚就是遇到了诅咒纽约城里的最新居民。",
"hero_familiar_search": "leimu",
"hero_familiar_search": "leimu",
"hero_familiar_search:n": "leimu",
"hero_familiar_search:n": "leimu",
Line 9,813: Line 9,914:
"hero_opera": "Opera",
"hero_opera": "Opera",
"hero_opera:n": "Opera",
"hero_opera:n": "Opera",
"hero_opera_lore": "I'M SINGING",
"hero_opera_search": "Opera",
"hero_opera_search": "Opera",
"hero_opera_search:n": "Opera",
"hero_opera_search:n": "Opera",