Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.2-6185
Deadbot (talk | contribs)
Deadbot v1.5.2-6190
Line 2,875: Line 2,875:
"Citadel_Scoreboard_Items": "物品",
"Citadel_Scoreboard_Items": "物品",
"Citadel_Scoreboard_KDA_Assists": "助攻",
"Citadel_Scoreboard_KDA_Assists": "助攻",
"Citadel_Scoreboard_KDA_Deaths": "死亡",
"Citadel_Scoreboard_KDA_Deaths": "击倒",
"Citadel_Scoreboard_KDA_Kills": "击败",
"Citadel_Scoreboard_KDA_Kills": "击败",
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "点击即可请求交换分路。",
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "点击即可请求交换分路。",
Line 3,666: Line 3,666:
"DevMenu_ChangeHero": "更换英雄",
"DevMenu_ChangeHero": "更换英雄",
"DevMenu_ChangeTeam": "更换队伍",
"DevMenu_ChangeTeam": "更换队伍",
"DevMenu_Collapse": "收起",
"DevMenu_Expand": "展开",
"DevMenu_SelfKill": "倒下",
"DevMenu_SelfKill": "倒下",
"DevMenu_Substitute": "替代",
"DevMenu_Substitute": "替代",
Line 8,805: Line 8,807:
"citadel_keybind_push_to_talk": "语音聊天(队伍)",
"citadel_keybind_push_to_talk": "语音聊天(队伍)",
"citadel_keybind_push_to_talk_party": "语音聊天(组队)",
"citadel_keybind_push_to_talk_party": "语音聊天(组队)",
"citadel_keybind_push_to_talk_party_search": "语音 yuyin",
"citadel_keybind_push_to_talk_search": "语音 yuyin",
"citadel_keybind_quick_response": "快速回复",
"citadel_keybind_quick_response": "快速回复",
"citadel_keybind_reload": "装填弹药",
"citadel_keybind_reload": "装填弹药",
Line 8,989: Line 8,993:
"citadel_settings_communication_allow_text": "文本",
"citadel_settings_communication_allow_text": "文本",
"citadel_settings_communication_allow_voice": "语音",
"citadel_settings_communication_allow_voice": "语音",
"citadel_settings_communication_allow_voice_search": "语音 yuyin",
"citadel_settings_communication_opponents": "对手",
"citadel_settings_communication_opponents": "对手",
"citadel_settings_communication_party": "组队成员",
"citadel_settings_communication_party": "组队成员",
Line 9,357: Line 9,362:
"citadel_settings_voice_level": "语音级别",
"citadel_settings_voice_level": "语音级别",
"citadel_settings_voice_level_desc": "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。",
"citadel_settings_voice_level_desc": "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。",
"citadel_settings_voice_level_search": "语音 yuyin",
"citadel_settings_voice_reset_tooltip": "恢复语音聊天的默认输入设置。",
"citadel_settings_voice_reset_tooltip": "恢复语音聊天的默认输入设置。",
"citadel_settings_voice_search": "语音 yuyin",
"citadel_settings_voice_sounddevice": "输入设备",
"citadel_settings_voice_sounddevice": "输入设备",
"citadel_settings_voice_sounddevice_desc": "选择用于语音聊天的麦克风。",
"citadel_settings_voice_sounddevice_desc": "选择用于语音聊天的麦克风。",
Line 9,364: Line 9,371:
"citadel_settings_voicevolume": "语音聊天(他人)",
"citadel_settings_voicevolume": "语音聊天(他人)",
"citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量。",
"citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量。",
"citadel_settings_voicevolume_search": "语音 yuyin",
"citadel_settings_volume": "音量",
"citadel_settings_volume": "音量",
"citadel_settings_volume_confirm_reset": "你确定要将音量设置重置为默认设置吗?",
"citadel_settings_volume_confirm_reset": "你确定要将音量设置重置为默认设置吗?",
Line 9,617: Line 9,625:
"guide_upgrades_upgrade_abilities_desc": "消耗技能点来升级技能。\u003Cbr\u003E\u003Cbr\u003E共有 3 个升级等级。",
"guide_upgrades_upgrade_abilities_desc": "消耗技能点来升级技能。\u003Cbr\u003E\u003Cbr\u003E共有 3 个升级等级。",
"guide_upgrades_upgrade_abilities_header": "提升技能",
"guide_upgrades_upgrade_abilities_header": "提升技能",
"guide_upgrades_yellow_orbs_desc": "当敌人死亡时,额外的魂魄就会出现。\u003Cbr\u003E\u003Cbr\u003E你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。",
"guide_upgrades_yellow_orbs_desc": "当敌人倒下时,额外的魂魄就会出现。\u003Cbr\u003E\u003Cbr\u003E你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。",
"guide_upgrades_yellow_orbs_header": "稳获魂魄",
"guide_upgrades_yellow_orbs_header": "稳获魂魄",
"gun_powerup_pickup": "枪械攻击",
"gun_powerup_pickup": "枪械攻击",
Line 11,445: Line 11,453:
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人死亡,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity": "Unstoppable - Deprecated",