Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.5.3-6219
Deadbot (talk | contribs)
Deadbot v1.5.3-6224
Line 162: Line 162:
"AbsorbPercentage_postfix": "%",
"AbsorbPercentage_postfix": "%",
"AbsorbPercentage_postvalue_label": "伤害吸收量",
"AbsorbPercentage_postvalue_label": "伤害吸收量",
"AccuracyPercentage_label": "武器精准度",
"AccuracyPercentage_postfix": "%",
"AccuracyPercentage_postvalue_label": "武器精准度",
"ActivatedFireRate_label": "射速",
"ActivatedFireRate_label": "射速",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_postfix": "%",
Line 398: Line 401:
"AuraRadius_postfix": "米",
"AuraRadius_postfix": "米",
"AuraRadius_postvalue_label": "灵氲半径",
"AuraRadius_postvalue_label": "灵氲半径",
"AutoActivateHealthThreshold_postfix": "%",
"AutoActivateHealthThreshold_postvalue_label": "自动施放的临界生命值",
"AvaRecallCooldown_label": "召回冷却时间",
"AvaRecallCooldown_label": "召回冷却时间",
"AvaRecallCooldown_postfix": "秒",
"AvaRecallCooldown_postfix": "秒",
Line 587: Line 592:
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusCurrentHealthDamagePercentage_label": "额外当前生命值作为伤害",
"BonusCurrentHealthDamagePercentage_postfix": "%",
"BonusCurrentHealthDamagePercentage_postvalue_label": "额外当前生命值作为伤害",
"BonusDPSPercent_label": "子弹伤害",
"BonusDPSPercent_label": "子弹伤害",
"BonusDPSPercent_postfix": "%",
"BonusDPSPercent_postfix": "%",
Line 947: Line 955:
"BulletSplitShot_label": "武器多重射击",
"BulletSplitShot_label": "武器多重射击",
"BulletSplitShot_postvalue_label": "武器多重射击",
"BulletSplitShot_postvalue_label": "武器多重射击",
"BulletSpread_label": "枪口扩散",
"BulletSpread_postfix": "°",
"BulletSpread_postvalue_label": "枪口扩散",
"BulletVulnerbility_label": "子弹伤害提升",
"BulletVulnerbility_label": "子弹伤害提升",
"BulletVulnerbility_postfix": "%",
"BulletVulnerbility_postfix": "%",
Line 1,001: Line 1,012:
"CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能",
"CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害",
"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "鼠标悬停即可选择海报",
"CITADEL_ABILITY_INVALID_NO_TARGET": "无目标",
"CITADEL_ABILITY_INVALID_NO_TARGET": "无目标",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄",
Line 2,159: Line 2,171:
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchInfo_Mode_CoopBot": "标准(机器人)",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
"Citadel_MatchInfo_Mode_HeroLabs": "英雄实验室",
"Citadel_MatchInfo_Mode_HeroLabs": "英雄实验室",
"Citadel_MatchInfo_Mode_Private": "标准(房间)",
"Citadel_MatchInfo_Mode_Private": "标准比赛(房间)",
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)",
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)",
"Citadel_MatchInfo_Mode_Ranked": "段位",
"Citadel_MatchInfo_Mode_Ranked": "段位",
"Citadel_MatchInfo_Mode_Standard": "标准",
"Citadel_MatchInfo_Mode_Standard": "标准比赛",
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗",
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗",
"Citadel_MatchIntro_HeroReveal": "加入战斗中……",
"Citadel_MatchIntro_HeroReveal": "加入战斗中……",
Line 2,836: Line 2,848:
"Citadel_RosterMode_ChangeHero": "更换英雄",
"Citadel_RosterMode_ChangeHero": "更换英雄",
"Citadel_RosterMode_ChangeOpponent": "更换对手",
"Citadel_RosterMode_ChangeOpponent": "更换对手",
"Citadel_RosterMode_CoopBotMM": "玩人机对战",
"Citadel_RosterMode_CoopBotMM": "机器人",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_EditRoster": "编辑阵容",
"Citadel_RosterMode_EditRoster": "编辑阵容",
"Citadel_RosterMode_HeroLabsMatchmaking": "玩英雄实验室",
"Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室",
"Citadel_RosterMode_HeroTesting": "沙盒模式",
"Citadel_RosterMode_HeroTesting": "沙盒模式",
"Citadel_RosterMode_Matchmaking": "玩《异锁》",
"Citadel_RosterMode_Matchmaking": "异锁",
"Citadel_RosterMode_Party_CoopBotMM": "玩人机对战",
"Citadel_RosterMode_Party_CoopBotMM": "玩人机对战",
"Citadel_RosterMode_Party_HeroLabsMatchmake": "玩英雄实验室",
"Citadel_RosterMode_Party_HeroLabsMatchmake": "玩英雄实验室",
Line 2,853: Line 2,865:
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等",
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等",
"Citadel_RosterMode_PrivateLobby": "私人房间",
"Citadel_RosterMode_PrivateLobby": "私人房间",
"Citadel_RosterMode_RankedMatchmaking": "玩段位比赛",
"Citadel_RosterMode_RankedMatchmaking": "段位",
"Citadel_RosterMode_StreetBrawl": "游玩街头乱斗",
"Citadel_RosterMode_StreetBrawl": "街头乱斗",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒",
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒",
Line 3,123: Line 3,135:
"Citadel_StreetBrawl_RoundSubtitle": "率先获得3胜",
"Citadel_StreetBrawl_RoundSubtitle": "率先获得3胜",
"Citadel_StreetBrawl_RoundTitle": "第 {d:sb_round} 回合",
"Citadel_StreetBrawl_RoundTitle": "第 {d:sb_round} 回合",
"Citadel_StreetBrawl_Tooltip_Modified": "= 已为街头乱斗调整数值",
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E:\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E:\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
Line 3,427: Line 3,440:
"CubeHealth_label": "立方生命值",
"CubeHealth_label": "立方生命值",
"CubeHealth_postvalue_label": "立方生命值",
"CubeHealth_postvalue_label": "立方生命值",
"CurrentHealthDamagePercentage_label": "当前生命值作为伤害",
"CurrentHealthDamagePercentage_postfix": "%",
"CurrentHealthDamagePercentage_postvalue_label": "当前生命值作为伤害",
"CurrentHealthDamage_label": "当前生命值伤害",
"CurrentHealthDamage_label": "当前生命值伤害",
"CurrentHealthDamage_postfix": "%",
"CurrentHealthDamage_postfix": "%",
Line 4,398: Line 4,414:
"IcePathShardRadius_postfix": "米",
"IcePathShardRadius_postfix": "米",
"Ignore": "忽略",
"Ignore": "忽略",
"ImbueAbilityLifesteal_label": "加强生命吸取",
"ImbueAbilityLifesteal_postfix": "%",
"ImbueAbilityLifesteal_postvalue_label": "加强生命吸取",
"ImbueAbilityLifesteal_prefix": "{s:sign}",
"ImbuedBonusDuration_label": "已加强技能持续时间",
"ImbuedBonusDuration_label": "已加强技能持续时间",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_postfix": "%",
Line 4,718: Line 4,738:
"JumpVelocity_postfix": "米",
"JumpVelocity_postfix": "米",
"JumpVelocity_postvalue_label": "跳跃速度",
"JumpVelocity_postvalue_label": "跳跃速度",
"KillDurationBonus_label": "击倒额外持续时间",
"KillDurationBonus_postfix": "秒",
"KillDurationBonus_postvalue_label": "击倒额外持续时间",
"KillDuration_label": "击败持续时间",
"KillDuration_label": "击败持续时间",
"KillDuration_postfix": "秒",
"KillDuration_postfix": "秒",
Line 5,141: Line 5,164:
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postvalue_label": "当前生命值额外伤害",
"MagicShockDamage_postvalue_label": "当前生命值额外伤害",
"MarkDuration_label": "标记持续时间",
"MarkDuration_postfix": "秒",
"MarkDuration_postvalue_label": "标记持续时间",
"MaxAmpDistance_postfix": "米",
"MaxAmpDistance_postfix": "米",
"MaxAmpDistance_postvalue_label": "最高增强所需距离",
"MaxAmpDistance_postvalue_label": "最高增强所需距离",
Line 5,164: Line 5,190:
"MaxDPS_postvalue_label": "最高每秒伤害",
"MaxDPS_postvalue_label": "最高每秒伤害",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDamageHealthPercentage_label": "最大伤害的生命值百分比",
"MaxDamageHealthPercentage_postfix": "%",
"MaxDamageHealthPercentage_postvalue_label": "最大伤害的生命值百分比",
"MaxDamageTime_label": "最大伤害时间",
"MaxDamageTime_label": "最大伤害时间",
"MaxDamageTime_postfix": "秒",
"MaxDamageTime_postfix": "秒",
Line 5,231: Line 5,260:
"MaxRecasts_label": "最大重新施法次数",
"MaxRecasts_label": "最大重新施法次数",
"MaxRecasts_postvalue_label": "最大重新施法次数",
"MaxRecasts_postvalue_label": "最大重新施法次数",
"MaxShots_label": "Max Shots",
"MaxShots_label": "最大射击次数",
"MaxShots_postvalue_label": "最大射击次数",
"MaxSlowDuration_label": "最大时间停止",
"MaxSlowDuration_label": "最大时间停止",
"MaxSlowDuration_postfix": "秒",
"MaxSlowDuration_postfix": "秒",
Line 5,363: Line 5,393:
"MissCooldown_label": "Cooldown on miss",
"MissCooldown_label": "Cooldown on miss",
"MissCooldown_postfix": "秒",
"MissCooldown_postfix": "秒",
"MissingHPHeal_label": "缺失生命值治疗",
"MissingHPHeal_postfix": "%",
"MissingHPHeal_postvalue_label": "缺失生命值治疗",
"MissingHealthBurstPct_label": "缺失生命值爆发",
"MissingHealthBurstPct_label": "缺失生命值爆发",
"MissingHealthBurstPct_postfix": "%",
"MissingHealthBurstPct_postfix": "%",
Line 6,403: Line 6,436:
"StatDesc_DPS": "每秒伤害",
"StatDesc_DPS": "每秒伤害",
"StatDesc_DPS_postvalue_label": "每秒伤害",
"StatDesc_DPS_postvalue_label": "每秒伤害",
"StatDesc_DashSpeedInMeters": "冲刺速度",
"StatDesc_DashSpeedInMeters_postfix": "米",
"StatDesc_DashSpeedInMeters_postvalue_label": "冲刺速度",
"StatDesc_DebuffResist": "减益抗性",
"StatDesc_DebuffResist": "减益抗性",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DebuffResist_postfix": "%",
Line 6,600: Line 6,636:
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补",
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补",
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营",
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营",
"Steam_Citadel_Hideout_Hangover": "努力回忆昨晚在大本营干了什么",
"Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营",
"Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营",
"Steam_Citadel_Hideout_Ignoring_Lash": "在大本营不理劳什",
"Steam_Citadel_Hideout_Ignoring_Lash": "在大本营不理劳什",
Line 7,518: Line 7,555:
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_trooper": "跟随步兵:",
"ability_header_helpinghands_trooper": "跟随步兵:",
"ability_header_human": "人形态:",
"ability_header_on_barrier": "获得屏障时:",
"ability_header_on_barrier": "获得屏障时:",
"ability_header_on_barrier_expire": "屏障结束时:",
"ability_header_on_barrier_expire": "屏障结束时:",
Line 7,541: Line 7,579:
"ability_header_on_wall_hit": "撞到墙壁时:",
"ability_header_on_wall_hit": "撞到墙壁时:",
"ability_header_passive": "被动:",
"ability_header_passive": "被动:",
"ability_header_werewolf": "狼人形态:",
"ability_header_when_active": "启用时:",
"ability_header_when_active": "启用时:",
"ability_header_when_inactive": "未启用时:",
"ability_header_when_inactive": "未启用时:",
"ability_header_while_transformed": "变身时:",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.",
Line 7,690: Line 7,730:
"ability_melee_viper": "近战",
"ability_melee_viper": "近战",
"ability_melee_viscous": "近战",
"ability_melee_viscous": "近战",
"ability_melee_werewolf": "近战",
"ability_melee_wrecker": "近战",
"ability_melee_wrecker": "近战",
"ability_melee_yamato": "近战",
"ability_melee_yamato": "近战",
Line 8,024: Line 8,065:
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间",
"ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间",
"ability_werewolf_cripplingslash": "长尾猛击",
"ability_werewolf_cripplingslash/debuff": "长尾猛击",
"ability_werewolf_cripplingslash/disarm": "长尾猛击",
"ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。",
"ability_werewolf_frenzy": "直击要害",
"ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。",
"ability_werewolf_kickflip": "狼爪飞踢",
"ability_werewolf_kickflip/disarm": "狼爪飞踢",
"ability_werewolf_kickflip_desc_1": "向前冲刺,踢飞第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}同时把自己推开,并且\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E他们。",
"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。",
"ability_werewolf_kickflip_t2_desc": "击中英雄时:恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力",
"ability_werewolf_kickflip_t3_desc": "击中时:\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒",
"ability_werewolf_leap": "粉碎跃击",
"ability_werewolf_leap/buff": "粉碎跃击",
"ability_werewolf_leap/debuff": "粉碎跃击",
"ability_werewolf_leap_desc": "跃向空中,然后落地,对附近的敌人造成{g:citadel_inline_attribute:'MeleeDamage'}伤害并施加 {g:citadel_inline_attribute:'Slow'},同时把他们推开。",
"ability_werewolf_leap_t1_desc": "落地时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}米/秒\u003C/span\u003E移动速度,持续{s:LandingBonusesDuration}秒",
"ability_werewolf_leap_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E{s:StunDuration}秒\u003C/span\u003E眩晕",
"ability_werewolf_maulingleap": "撕咬飞跃",
"ability_werewolf_maulingleap_desc": "向前跳跃,撕咬第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们的{g:citadel_inline_attribute:'BulletResist'}会降低并持续受到{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_werewolf_netshot": "缠结兽索",
"ability_werewolf_netshot/debuff": "缠结兽索",
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。",
"ability_werewolf_netshot_t3_desc": "兽索会反弹给\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标",
"ability_werewolf_onthehunt": "狩猎中途",
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。",
"ability_werewolf_passive_desc": "\u003Cspan class=\"diminish\"\u003E人形态:\u003C/span\u003E追踪最后一个击中的英雄。击倒追踪的敌人会获得额外魂魄。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E狼人形态:\u003C/span\u003E追踪附近的所有低生命值英雄。击倒追踪的英雄会减少自身的冷却时间。",
"ability_werewolf_primary_weapon_rifle": "武器伤害",
"ability_werewolf_primary_weapon_rifle_crit": "武器伤害 - 强击",
"ability_werewolf_transformation": "狼人咒缚",
"ability_werewolf_transformation/ready": "咒缚在呼唤……",
"ability_werewolf_transformation/werewolf": "狼人咒缚",
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_trigger": "终止咒缚",
"ability_werewolf_transformation_trigger_desc": "恢复人形。",
"ability_werewolf_unloadgun": "火力凶猛",
"ability_werewolf_unloadgun/buff": "火力凶猛",
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。",
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E当前生命值的伤害",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚",
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚",
Line 9,622: Line 9,707:
"citadel_weapon_hero_yamato_set": "思兄之泣",
"citadel_weapon_hero_yamato_set": "思兄之泣",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_werewolf_claws": "狼人利爪",
"citadel_west_team_name": "宝蓝",
"citadel_west_team_name": "宝蓝",
"clawdril_cyclone": "Cyclone",
"clawdril_cyclone": "Cyclone",
Line 10,253: Line 10,339:
"hero_werewolf": "西尔芙",
"hero_werewolf": "西尔芙",
"hero_werewolf:n": "西尔芙",
"hero_werewolf:n": "西尔芙",
"hero_werewolf_lore": "莉拉·西尔芙简直一团糟。她沉迷杯中物,她沉迷相思草,至于她的私生活,还是少提为妙。尽管西尔芙有不少缺点,但她作为赏金猎人还是闯出了一番名堂。她自认为事业的成功完全归功于她超凡的直觉,但她身为狼人的身份也功不可没。",
"hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
"hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
"hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
"hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
Line 11,310: Line 11,397:
"upgrade_glass_cannon_plus1": "玻璃大炮 +1",
"upgrade_glass_cannon_plus1": "玻璃大炮 +1",
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮",
"upgrade_glitch": "扰动",
"upgrade_glitch": "天谴圣物",
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。",
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。",
"upgrade_glitch_search": "扰动 raodong 羊刀 yangdao",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_greater_withering_whip": "缴械魔咒",
"upgrade_greater_withering_whip": "缴械魔咒",
"upgrade_greater_withering_whip_debuff": "被缴械",
"upgrade_greater_withering_whip_debuff": "被缴械",
Line 11,541: Line 11,628:
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。",
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。",
"upgrade_rechargingbullets_search": "能量迸发 nengliang",
"upgrade_rechargingbullets_search": "能量迸发 nengliang",
"upgrade_reduce_debuff_duration": "减益消除",
"upgrade_reduce_debuff_duration": "驱散魔法",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003E清除当前对自身施加的所有非终极技能减益效果\u003C/span\u003E。如果有效果被移除,那么\u003Cspan class=\"highlight\"\u003E会得到治疗\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。\u003Cbr\u003E在\u003Cspan class=\"diminish\"\u003E眩晕或睡眠\u003C/span\u003E状态下无法使用。",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003E清除当前对自身施加的所有非终极技能减益效果\u003C/span\u003E。如果有效果被移除,那么\u003Cspan class=\"highlight\"\u003E会得到治疗\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。\u003Cbr\u003E在\u003Cspan class=\"diminish\"\u003E眩晕或睡眠\u003C/span\u003E状态下无法使用。",
"upgrade_reduce_debuff_duration_search": "减益消除 jianyi xiaochu",
"upgrade_reduce_debuff_duration_search": "驱散魔法 qusanmofa jinghua",
"upgrade_regenerating_bullet_shield": "战斗背心",
"upgrade_regenerating_bullet_shield": "战斗背心",
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。",
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。",
Line 11,564: Line 11,651:
"upgrade_resonant_healing_search": "容光焕发 rongguang",
"upgrade_resonant_healing_search": "容光焕发 rongguang",
"upgrade_restorative_locket": "疗愈护符",
"upgrade_restorative_locket": "疗愈护符",
"upgrade_restorative_locket_active_desc": "敌人在距你{s:Radius}米范围内使用技能时,添加一层\u003Cspan class=\"highlight\"\u003E恢复叠加\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E消耗所有叠加可以\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E并恢复最多\u003Cspan class=\"highlight\"\u003E{s:MaxStaminaRestore}个耐力值点数\u003C/span\u003E,取决于拥有的叠加层数。",
"upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang",
"upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang",
"upgrade_return_fire": "回应射击",
"upgrade_return_fire": "回应射击",
Line 11,703: Line 11,791:
"upgrade_tech_bleed": "秘术余波",
"upgrade_tech_bleed": "秘术余波",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波",
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。",
"upgrade_tech_bleed_search": "mishu 秘术余波",
"upgrade_tech_bleed_search": "mishu 秘术余波",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave": "Quantum Chimaera",