Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.5.4-6232
Deadbot (talk | contribs)
Deadbot v1.5.4-6236
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"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。",
"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。",
"ability_werewolf_kickflip_t2_desc": "击中英雄时:\u003Cbr\u003E恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力",
"ability_werewolf_kickflip_t2_desc": "击中英雄时:\u003Cbr\u003E恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力",
"ability_werewolf_kickflip_t3_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒",
"ability_werewolf_kickflip_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E额外伤害\u003Cbr\u003E被踢敌人造成\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒",
"ability_werewolf_leap": "粉碎跃击",
"ability_werewolf_leap": "粉碎跃击",
"ability_werewolf_leap/buff": "粉碎跃击",
"ability_werewolf_leap/buff": "粉碎跃击",
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"ability_werewolf_netshot/debuff": "缠结兽索",
"ability_werewolf_netshot/debuff": "缠结兽索",
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。",
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。",
"ability_werewolf_netshot_t3_desc": "兽索会反弹给\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标",
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5秒\u003C/span\u003E技能冷却。\u003Cbr\u003E兽索弹跳至\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标",
"ability_werewolf_onthehunt": "狩猎中途",
"ability_werewolf_onthehunt": "狩猎中途",
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。",
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。",
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"ability_werewolf_unloadgun/buff": "火力凶猛",
"ability_werewolf_unloadgun/buff": "火力凶猛",
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。",
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。",
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E当前生命值的伤害",
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E当前生命值的伤害",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚",
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚",
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"citadel_ability_uppercut_quip": "将别人从身边打飞",
"citadel_ability_uppercut_quip": "将别人从身边打飞",
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒",
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒",
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E的已损失生命值",
"citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E的已损失生命值",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere": "量子闪现",