Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6293 |
Deadbot v1.6.1-6301 |
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"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E", | "HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E", | ||
"HeroTraining_Outro_Button": "完成", | "HeroTraining_Outro_Button": "完成", | ||
"HeroesPageTitle": "英雄", | "HeroesPageTitle": "英雄", | ||
"HexDuration_label": "扰动持续时间", | "HexDuration_label": "扰动持续时间", | ||
| Line 4,851: | Line 4,849: | ||
"LifestealDuration_postfix": "秒", | "LifestealDuration_postfix": "秒", | ||
"LifestealDuration_postvalue_label": "吸取生命持续时间", | "LifestealDuration_postvalue_label": "吸取生命持续时间", | ||
"LifestealHealPercent_postfix": "%", | "LifestealHealPercent_postfix": "%", | ||
"LifestealHeal_label": "近战命中时获得的治疗", | "LifestealHeal_label": "近战命中时获得的治疗", | ||
"LifestealHeal_postvalue_label": "近战命中时获得的治疗", | "LifestealHeal_postvalue_label": "近战命中时获得的治疗", | ||
| Line 5,592: | Line 5,588: | ||
"NanoTechPerShot_label": "元灵伤害", | "NanoTechPerShot_label": "元灵伤害", | ||
"NanoTechPerShot_postvalue_label": "元灵伤害", | "NanoTechPerShot_postvalue_label": "元灵伤害", | ||
"NewPlayer_NewPlayerFlow": "Learn to Play", | "NewPlayer_NewPlayerFlow": "Learn to Play", | ||
"NewPlayer_Skip": "跳过教程", | "NewPlayer_Skip": "跳过教程", | ||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": "对非英雄单位生命吸取", | "NonHeroHealingFactor_label": "对非英雄单位生命吸取", | ||
| Line 6,055: | Line 6,042: | ||
"SandPhantomProcCooldown_postfix": "秒", | "SandPhantomProcCooldown_postfix": "秒", | ||
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间", | "SandPhantomProcCooldown_postvalue_label": "系数间冷却时间", | ||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | ||
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}", | ||
| Line 6,073: | Line 6,057: | ||
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药", | "Sandbox_Tutorial_Controls_task_Reload": "装填弹药", | ||
"Sandbox_Tutorial_Controls_task_Zoom": "缩放", | "Sandbox_Tutorial_Controls_task_Zoom": "缩放", | ||
"Sandbox_Tutorial_Movement": "测试控制", | "Sandbox_Tutorial_Movement": "测试控制", | ||
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制", | "Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制", | ||
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能", | "Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。", | "Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。", | ||
"Scoreboard": "计分板", | "Scoreboard": "计分板", | ||
"ScrapDamage_label": "伤害", | "ScrapDamage_label": "伤害", | ||
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"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | ||
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | "ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-15秒冷却时间\u003Cbr\u003E+60冲击伤害", | ||
"ability_unicorn_prismaticguard": "炫目戏法", | "ability_unicorn_prismaticguard": "炫目戏法", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | ||
| Line 8,159: | Line 8,131: | ||
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。", | "ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。", | ||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", | "ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", | ||
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+ | "ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+20%元灵吸取生命", | ||
"ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数", | "ability_unicorn_radiantblast_t3_desc": "+25伤害并提升元灵增强系数", | ||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
| Line 8,383: | Line 8,355: | ||
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | "citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值", | "citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
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"guide_movement_slide_header": "滑行", | "guide_movement_slide_header": "滑行", | ||
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。", | "guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。", | ||
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。", | "guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。", | ||
"guide_neutrals_header": "中立生物", | "guide_neutrals_header": "中立生物", | ||
| Line 10,012: | Line 9,982: | ||
"guide_the_map_guardians_header": "卫士", | "guide_the_map_guardians_header": "卫士", | ||
"guide_the_map_header": "概览", | "guide_the_map_header": "概览", | ||
"guide_the_map_lanes_header": "分路", | "guide_the_map_lanes_header": "分路", | ||
"guide_the_map_main_header": "概览", | "guide_the_map_main_header": "概览", | ||
| Line 10,333: | Line 10,302: | ||
"hero_necro": "格瑞墓", | "hero_necro": "格瑞墓", | ||
"hero_necro:n": "格瑞墓", | "hero_necro:n": "格瑞墓", | ||
"hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | "hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | ||
"hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | "hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | ||
| Line 10,657: | Line 10,625: | ||
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。", | "menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。", | ||
"menu_play_lane_training_time_est": "8分钟", | "menu_play_lane_training_time_est": "8分钟", | ||
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | ||
"menu_play_matchmaking": "与其他玩家进行标准比赛", | "menu_play_matchmaking": "与其他玩家进行标准比赛", | ||
| Line 10,667: | Line 10,634: | ||
"menu_play_roster_button": "开始", | "menu_play_roster_button": "开始", | ||
"menu_play_sandbox_desc": "测试英雄技能、移动和物品", | "menu_play_sandbox_desc": "测试英雄技能、移动和物品", | ||
"menu_play_unavailable_in_party": "在队伍中时不可用", | "menu_play_unavailable_in_party": "在队伍中时不可用", | ||
"menu_play_unavailable_in_queue": "在队列中不可用", | "menu_play_unavailable_in_queue": "在队列中不可用", | ||
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"upgrade_celestial_guidance_desc": "施加极其强力的净化效果,为全城的友军提供补给。", | "upgrade_celestial_guidance_desc": "施加极其强力的净化效果,为全城的友军提供补给。", | ||
"upgrade_chain_lightning": "特斯拉弹", | "upgrade_chain_lightning": "特斯拉弹", | ||
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan", | "upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan", | ||
"upgrade_cheat_death": "幸免于难", | "upgrade_cheat_death": "幸免于难", | ||
| Line 11,354: | Line 11,319: | ||
"upgrade_clip_size_search": "kuorong 扩容", | "upgrade_clip_size_search": "kuorong 扩容", | ||
"upgrade_cloak_of_opportunity": "机遇斗篷", | "upgrade_cloak_of_opportunity": "机遇斗篷", | ||
"upgrade_cloaking_device_active": "来去无踪", | "upgrade_cloaking_device_active": "来去无踪", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。", | ||
| Line 11,418: | Line 11,382: | ||
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。", | "upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。", | ||
"upgrade_electric_slippers": "霹雳便鞋", | "upgrade_electric_slippers": "霹雳便鞋", | ||
"upgrade_enchanted_holsters": "施术之手", | "upgrade_enchanted_holsters": "施术之手", | ||
"upgrade_enchanted_holsters_desc": "每次在战斗中施放技能或物品时,都会获得提高射速和装填速度的可叠加增益。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E每层叠加都会刷新持续时间。\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "每次在战斗中施放技能或物品时,都会获得提高射速和装填速度的可叠加增益。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E每层叠加都会刷新持续时间。\u003C/span\u003E", | ||
| Line 11,435: | Line 11,398: | ||
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | "upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | ||
"upgrade_express_shot": "疾速射击", | "upgrade_express_shot": "疾速射击", | ||
"upgrade_express_shot_search": "疾速射击 jixu 连击刀 lianji 回音战刃 huiyin", | "upgrade_express_shot_search": "疾速射击 jixu 连击刀 lianji 回音战刃 huiyin", | ||
"upgrade_extra_charge": "额外充能", | "upgrade_extra_charge": "额外充能", | ||
| Line 11,457: | Line 11,419: | ||
"upgrade_glass_cannon": "玻璃大炮", | "upgrade_glass_cannon": "玻璃大炮", | ||
"upgrade_glass_cannon2": "玻璃大炮 v2", | "upgrade_glass_cannon2": "玻璃大炮 v2", | ||
"upgrade_glass_cannon2_search": "玻璃大炮 v2 boli dapao", | "upgrade_glass_cannon2_search": "玻璃大炮 v2 boli dapao", | ||
"upgrade_glass_cannon_plus1": "玻璃大炮 +1", | "upgrade_glass_cannon_plus1": "玻璃大炮 +1", | ||
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | ||
| Line 11,562: | Line 11,522: | ||
"upgrade_magic_burst_search": "mishu 秘术爆发", | "upgrade_magic_burst_search": "mishu 秘术爆发", | ||
"upgrade_magic_carpet": "魔毯", | "upgrade_magic_carpet": "魔毯", | ||
"upgrade_magic_carpet_search": "魔毯 motan", | "upgrade_magic_carpet_search": "魔毯 motan", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "召唤导弹", | "upgrade_magic_missile": "召唤导弹", | ||
"upgrade_magic_missile_search": "召唤导弹 zhaohuan", | "upgrade_magic_missile_search": "召唤导弹 zhaohuan", | ||
| Line 11,606: | Line 11,565: | ||
"upgrade_mystic_reverb_search": "mishu 秘术余波", | "upgrade_mystic_reverb_search": "mishu 秘术余波", | ||
"upgrade_mystical_piano": "神秘钢琴", | "upgrade_mystical_piano": "神秘钢琴", | ||
"upgrade_non_player_bonus": "猎怪弹", | "upgrade_non_player_bonus": "猎怪弹", | ||
"upgrade_non_player_bonus_sacrifice": "特异供奉", | "upgrade_non_player_bonus_sacrifice": "特异供奉", | ||
| Line 11,617: | Line 11,575: | ||
"upgrade_omnicharge_pendant": "跃升之印", | "upgrade_omnicharge_pendant": "跃升之印", | ||
"upgrade_omnicharge_pendant_charges": "额外充能点数", | "upgrade_omnicharge_pendant_charges": "额外充能点数", | ||
"upgrade_patrons_blessing": "秘术管道", | "upgrade_patrons_blessing": "秘术管道", | ||
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。", | "upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。", | ||
| Line 11,625: | Line 11,582: | ||
"upgrade_personal_rejuvenator_search": "重生 chongsheng", | "upgrade_personal_rejuvenator_search": "重生 chongsheng", | ||
"upgrade_phantom_strike": "幻影突袭", | "upgrade_phantom_strike": "幻影突袭", | ||
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi", | "upgrade_phantom_strike_search": "幻影突袭 huanying tuxi", | ||
"upgrade_prism_blast": "棱镜冲击", | "upgrade_prism_blast": "棱镜冲击", | ||
| Line 11,703: | Line 11,659: | ||
"upgrade_sharpshooter_search": "danwuxufa 弹无虚发", | "upgrade_sharpshooter_search": "danwuxufa 弹无虚发", | ||
"upgrade_shivas_bracelet": "寒霜护符", | "upgrade_shivas_bracelet": "寒霜护符", | ||
"upgrade_shrink_ray": "缩小射线", | "upgrade_shrink_ray": "缩小射线", | ||
"upgrade_shrink_ray/modifier_shrink_ray": "缩小射线", | "upgrade_shrink_ray/modifier_shrink_ray": "缩小射线", | ||
| Line 11,711: | Line 11,666: | ||
"upgrade_silencer_search": "chenmo 沉默子弹 zidan", | "upgrade_silencer_search": "chenmo 沉默子弹 zidan", | ||
"upgrade_siphon_bullets": "虹吸弹", | "upgrade_siphon_bullets": "虹吸弹", | ||
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | "upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | ||
"upgrade_slowing_bullets": "减速弹", | "upgrade_slowing_bullets": "减速弹", | ||
| Line 11,738: | Line 11,692: | ||
"upgrade_spirit_burn": "元灵燃烧", | "upgrade_spirit_burn": "元灵燃烧", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "元灵燃烧", | ||
"upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | "upgrade_spirit_burn_search": "元灵燃烧 yuanling ranshao", | ||
"upgrade_spirit_sap": "元灵衰竭", | "upgrade_spirit_sap": "元灵衰竭", | ||
| Line 11,747: | Line 11,700: | ||
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | "upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | ||
"upgrade_split_shot": "裂光射击", | "upgrade_split_shot": "裂光射击", | ||
"upgrade_split_shot_desc_02": "裂光弹雨多重击中加成", | "upgrade_split_shot_desc_02": "裂光弹雨多重击中加成", | ||
"upgrade_split_shot_search": "裂光射击 lieguang", | "upgrade_split_shot_search": "裂光射击 lieguang", | ||
| Line 11,811: | Line 11,763: | ||
"upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou", | "upgrade_ultimate_burst_search": "雷鸣卷轴 leiming juanzhou", | ||
"upgrade_unstable_concoction": "不稳定化合物", | "upgrade_unstable_concoction": "不稳定化合物", | ||
"upgrade_unstoppable": "势不可挡", | "upgrade_unstoppable": "势不可挡", | ||
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | "upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | ||
| Line 11,828: | Line 11,779: | ||
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian", | "upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian", | ||
"upgrade_weapon_backstabber": "暗袭背刺", | "upgrade_weapon_backstabber": "暗袭背刺", | ||
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici", | "upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici", | ||
"upgrade_weapon_shielding": "武器防护", | "upgrade_weapon_shielding": "武器防护", | ||