Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.8.1-6379
Deadbot (talk | contribs)
Deadbot v1.8.1-6384
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"Citadel_RecommendFriend_desc": "有好友想玩我们的游戏?\u003Cbr\u003E在下方点击其账户发送邀请吧!",
"Citadel_RecommendFriend_desc": "有好友想玩我们的游戏?\u003Cbr\u003E在下方点击其账户发送邀请吧!",
"Citadel_ReconnectPopup_Abandon": "放弃",
"Citadel_ReconnectPopup_Abandon": "放弃",
"Citadel_ReconnectPopup_AbandonConfirm": "确定要放弃吗?",
"Citadel_ReconnectPopup_Message": "想要重新连接吗?",
"Citadel_ReconnectPopup_Message": "想要重新连接吗?",
"Citadel_ReconnectPopup_Reconnect": "重新连接",
"Citadel_ReconnectPopup_Reconnect": "重新连接",
Line 7,550: Line 7,551:
"ability_doorman_bomb_Explosion": "爆炸",
"ability_doorman_bomb_Explosion": "爆炸",
"ability_doorman_bomb_debuff": "击中时",
"ability_doorman_bomb_debuff": "击中时",
"ability_doorman_bomb_desc": "扔出一个呼叫铃,在短暂延迟后爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'},并使敌人拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前引爆。\u003C/span\u003E",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数",
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E爆炸范围内持续减速",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_clear_first_hint": "清除放置",
Line 7,670: Line 7,668:
"ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。",
"ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。",
"ability_frank_painaura_t1_desc": "敌人减速\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_frank_painaura_t1_desc": "敌人减速\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+26\u003C/span\u003E最高每秒伤害",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+23\u003C/span\u003E最高每秒伤害",
"ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E伤害",
"ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E伤害",
"ability_frank_revive": "骇然复苏",
"ability_frank_revive": "骇然复苏",
Line 7,679: Line 7,677:
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害",
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50秒\u003C/span\u003E冷却时间",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-70秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
Line 7,689: Line 7,687:
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E",
"ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E自身缺失生命值并提升元灵增强系数",
"ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E自身缺失生命值并提升元灵增强系数",
"ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。",
"ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。",
"ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。",
"ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。",
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"ability_header_card_toss_heart": "红桃",
"ability_header_card_toss_heart": "红桃",
"ability_header_card_toss_spade": "黑桃",
"ability_header_card_toss_spade": "黑桃",
"ability_header_card_toss_suits_desc": "\u003Cbr\u003E每种花色都提供不同的加成。\u003Cspan class=\"highlight\"\u003E小丑\u003C/span\u003E被视为所有花色,并且\u003Cspan class=\"highlight\"\u003E会弹跳至附近一个目标\u003C/span\u003E。",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_trooper": "跟随步兵:",
"ability_header_helpinghands_trooper": "跟随步兵:",
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"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_quip": "向前冲刺,爪击敌人",
"ability_nano_dash_quip": "向前冲刺,爪击敌人",
"ability_nano_dash_t2_desc": "4秒内击倒英雄会获得\u003Cspan class=\"highlight\"\u003E+300\u003C/span\u003E魂魄",
"ability_nano_dash_t2_desc": "4秒内击倒英雄会获得\u003Cspan class=\"highlight\"\u003E+225\u003C/span\u003E魂魄",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害\u003Cbr\u003E击中英雄时:\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E冷却时间返还",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害\u003Cbr\u003E击中英雄时:\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E冷却时间返还",
"ability_nano_pounce": "迅猛突袭",
"ability_nano_pounce": "迅猛突袭",
Line 8,219: Line 8,216:
"ability_ult_combo_quip": "按住敌方英雄迅猛出击",
"ability_ult_combo_quip": "按住敌方英雄迅猛出击",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{'Value': 45, 'Scale': {'Value': 1.2, 'Type': 'spirit'}}\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-60秒\u003C/span\u003E冷却时间",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E140秒\u003C/span\u003E冷却时间",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。未命中则返还一半冷却时间。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离",
"ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间",
"ability_unicorn_dazzlingorb_t3_desc": "+10最大弹跳数和-35秒冷却时间",
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"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命",
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命",
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t3_desc": "+3秒持续时间\u003Cbr\u003E充能期间为势不可挡",
"ability_werewolf_cripplingslash": "长尾猛击",
"ability_werewolf_cripplingslash": "长尾猛击",
"ability_werewolf_cripplingslash/debuff": "长尾猛击",
"ability_werewolf_cripplingslash/debuff": "长尾猛击",
Line 8,356: Line 8,351:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗",
Line 8,469: Line 8,464:
"citadel_ability_bull_heal": "生命汲取",
"citadel_ability_bull_heal": "生命汲取",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取",
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。",
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap": "撼天动地",
Line 8,478: Line 8,471:
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss_desc": "造成武器伤害会召唤随机花色的卡牌。每张卡牌都可以掷出,造成伤害并根据花色施加不同效果。掷出的卡牌会飞向准星下的敌人或目标点。",
"citadel_ability_card_toss_quip": "投掷魔法卡牌",
"citadel_ability_card_toss_quip": "投掷魔法卡牌",
"citadel_ability_card_toss_t2_desc": "+40伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_card_toss_t2_desc": "+40伤害\u003Cbr\u003E提升元灵增强系数",
Line 8,664: Line 8,656:
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。",
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。",
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上",
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E半径内敌人1秒\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E10米\u003C/span\u003E施法距离",
"citadel_ability_lightning_ball": "球状闪电",
"citadel_ability_lightning_ball": "球状闪电",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速",
Line 8,720: Line 8,711:
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
Line 8,798: Line 8,788:
"citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E",
"citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E",
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域",
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域",
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1.5秒",
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+25\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+22\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 8,924: Line 8,914:
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65秒\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E飞行速度",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 8,945: Line 8,934:
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强",
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强",
"citadel_ability_tengu_airlift_t2_desc": "对击中的敌人施加\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_tengu_airlift_t2_desc": "对击中的敌人施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E击中的敌人,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E\u003Cbr\u003E提升伤害和屏障增强系数",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E击中的敌人,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E\u003Cbr\u003E提升伤害和屏障增强系数",
"citadel_ability_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form": "石像形态",
Line 11,272: Line 11,261:
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E每秒伤害,提升元灵增强系数",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,提升元灵增强系数",
"synth_barrage": "弹幕",
"synth_barrage": "弹幕",
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。",
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。",
Line 11,354: Line 11,343:
"upgrade_ancient_shield": "远古战盾",
"upgrade_ancient_shield": "远古战盾",
"upgrade_aoe_root": "雷织漩涡",
"upgrade_aoe_root": "雷织漩涡",
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。",
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong",
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong",
"upgrade_apex_combat": "巅峰之战",
"upgrade_apex_combat": "巅峰之战",