Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.9.3-6407 |
Deadbot v1.9.3-6413 |
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"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | "Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | ||
"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003E季军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | "Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003E季军\u003C/span\u003E\u003Cbr/\u003E头弹击倒次数", | ||
"Citadel_PostGame_AwardHeadshotKills_RankOther": "\u003Cbr/\u003E头弹击倒次数", | |||
"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003E冠军\u003C/span\u003E\u003Cbr/\u003E治疗量", | "Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003E冠军\u003C/span\u003E\u003Cbr/\u003E治疗量", | ||
"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E治疗量", | "Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003E亚军\u003C/span\u003E\u003Cbr/\u003E治疗量", | ||
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"MinimumSleepTime_postfix": "秒", | "MinimumSleepTime_postfix": "秒", | ||
"MinimumSleepTime_postvalue_label": "最低沉睡时间", | "MinimumSleepTime_postvalue_label": "最低沉睡时间", | ||
"MirageFireScarabsHealthSteal_label": " | "MirageFireScarabsHealthSteal_label": "每秒生命吸取", | ||
"MirageFireScarabsHealthSteal_postvalue_label": " | "MirageFireScarabsHealthSteal_postvalue_label": "每秒生命吸取", | ||
"MirageTeleportMoveSpeed_conditional": "传送后", | "MirageTeleportMoveSpeed_conditional": "传送后", | ||
"MirvExplodeTime_label": "Mini-Bomb Fuse", | "MirvExplodeTime_label": "Mini-Bomb Fuse", | ||
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"ability_crackshot_quip": "命中头部将造成额外伤害", | "ability_crackshot_quip": "命中头部将造成额外伤害", | ||
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E逐渐衰减的移动速度", | "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E逐渐衰减的移动速度", | ||
"ability_crackshot_t3_desc": "命中英雄头部时\u003Cspan class=\"highlight\"\u003E- | "ability_crackshot_t3_desc": "命中英雄头部时\u003Cspan class=\"highlight\"\u003E-6秒\u003C/span\u003E冷却时间\u003Cbr\u003E命中非玩家角色头部时-3秒", | ||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
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"ability_doorman_luggage_cart": "行李车", | "ability_doorman_luggage_cart": "行李车", | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1. | "ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}", | ||
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标。", | "ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标。", | ||
"ability_drifter_header_selfbuff": "满足:", | "ability_drifter_header_selfbuff": "满足:", | ||
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"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E爆炸吸取生命", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
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"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | "ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | ||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间并召唤\u003Cspan class=\"highlight\"\ | "ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间并召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
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"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | ||
"ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数", | "ability_unicorn_prismaticguard_t2_desc": "+100屏障并提升屏障元灵增强系数", | ||
"ability_unicorn_prismaticguard_t3_desc": "+ | "ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间和-18冷却时间\u003Cbr\u003E允许耀光奇迹弹跳", | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
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"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | "citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
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"mirage_tornado_quip": "将自己变身为旋风,将敌人卷到空中", | "mirage_tornado_quip": "将自己变身为旋风,将敌人卷到空中", | ||
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | ||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | ||
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可以再次施放\u003Cbr\u003E提升元灵增强系数", | "mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可以再次施放\u003Cbr\u003E提升元灵增强系数", | ||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||