Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"Citadel_Player_Level_APShort": "技能点", | "Citadel_Player_Level_APShort": "技能点", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 | "Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 6 个恩赐时解锁", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
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"MovementSpeedBonusDuration_postfix": "秒", | "MovementSpeedBonusDuration_postfix": "秒", | ||
"MovementSpeedBonusDuration_postvalue_label": "加速持续时间", | "MovementSpeedBonusDuration_postvalue_label": "加速持续时间", | ||
"MovementSpeedSlow_label": " | "MovementSpeedSlow_label": "移动速度", | ||
"MovementSpeedSlow_postfix": "%", | "MovementSpeedSlow_postfix": "%", | ||
"MovementSpeedSlow_postvalue_label": " | "MovementSpeedSlow_postvalue_label": "移动速度", | ||
"MovementSpeedSlow_prefix": "-", | "MovementSpeedSlow_prefix": "-", | ||
"MultiSwap_label": "多目标半径", | "MultiSwap_label": "多目标半径", | ||
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"MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | "MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | ||
"MyRosterRosterDesc_PartyInvalid": " | "MyRosterRosterDesc_PartyInvalid": "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。", | ||
"MyRosterRosterEmpty": "阵容为空", | "MyRosterRosterEmpty": "阵容为空", | ||
"MyRosterSaveAndBack": "保存并返回", | "MyRosterSaveAndBack": "保存并返回", | ||
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"upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie", | "upgrade_spirit_sap_search": "元灵衰竭 yuanling shuaijie", | ||
"upgrade_spirit_snatch": "元灵收割", | "upgrade_spirit_snatch": "元灵收割", | ||
"upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\ | "upgrade_spirit_snatch_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中的效果减少{s:LightMeleeReduction}%。\u003C/span\u003E", | ||
"upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | "upgrade_spirit_snatch_search": "元灵收割 yuanling shouge", | ||
"upgrade_split_shot": "裂光射击", | "upgrade_split_shot": "裂光射击", | ||