Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"ability_familiar_ability01_desc": "向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。", | "ability_familiar_ability01_desc": "向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。", | ||
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | "ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | ||
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0. | "ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.75秒睡眠持续时间", | ||
"ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低并势不可挡", | "ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低并势不可挡", | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||