Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.11.2-6514 |
Deadbot v1.11.2-6522 |
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"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "传送", | "AbilityButtonHint_CastVoidSphere": "传送", | ||
"AbilityButtonHint_ClimbRope": "按住{g:citadel_binding:'Zipline'}攀爬绳索", | |||
"AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | "AbilityButtonHint_CloneTurretSwap": "与助手互换位置", | ||
"AbilityButtonHint_Deploy": "部署", | "AbilityButtonHint_Deploy": "部署", | ||
| Line 62: | Line 63: | ||
"AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营", | "AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营", | ||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击", | "AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击", | ||
"AbilityButtonHint_MeleeIdolCashIn": "近战重击来争夺灵瓮", | |||
"AbilityButtonHint_MeleeIdolPickup": "近战拾取灵瓮", | |||
"AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄", | "AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄", | ||
"AbilityButtonHint_MeleePowerUp": "近战重击拾取增益", | "AbilityButtonHint_MeleePowerUp": "近战重击拾取增益", | ||
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"AirControlAccelPercent_postvalue_label": "空中加速", | "AirControlAccelPercent_postvalue_label": "空中加速", | ||
"AirControlAccelPercent_prefix": "{s:sign}", | "AirControlAccelPercent_prefix": "{s:sign}", | ||
"AirControlPercentBarrier_label": "空中控制", | |||
"AirControlPercentBarrier_postfix": "%", | |||
"AirControlPercentBarrier_postvalue_label": "空中控制", | |||
"AirControlPercentBarrier_prefix": "{s:sign}", | |||
"AirControlPercent_label": "空中控制", | "AirControlPercent_label": "空中控制", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
| Line 356: | Line 363: | ||
"ApolloUltBonusTotalDamage_prefix": "+", | "ApolloUltBonusTotalDamage_prefix": "+", | ||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcaneSurgeWindow_label": "施放窗口", | |||
"ArcaneSurgeWindow_postfix": "秒", | |||
"ArcaneSurgeWindow_postvalue_label": "施放窗口", | |||
"ArcticBlastPercentDamage_label": "冻结额外伤害", | "ArcticBlastPercentDamage_label": "冻结额外伤害", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
| Line 3,235: | Line 3,245: | ||
"Citadel_Unicorn_HeroTag_3": "眩 目", | "Citadel_Unicorn_HeroTag_3": "眩 目", | ||
"Citadel_UnknownKey": "未知键", | "Citadel_UnknownKey": "未知键", | ||
"Citadel_UnstickFailure_GameAnnouncement": "如果近期受到过伤害,解救功能无法使用。", | |||
"Citadel_UserFeedback_Result_GenericFailure": "提交反馈失败,无法与《异锁》网络通信。请稍后再试。", | "Citadel_UserFeedback_Result_GenericFailure": "提交反馈失败,无法与《异锁》网络通信。请稍后再试。", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "无法发送", | "Citadel_UserFeedback_Result_GenericFailureTitle": "无法发送", | ||
| Line 5,439: | Line 5,450: | ||
"MeleeLifestealPercent_postvalue_label": "近战吸取生命", | "MeleeLifestealPercent_postvalue_label": "近战吸取生命", | ||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeLifesteal_label": "近战吸取生命", | |||
"MeleeLifesteal_postfix": "%", | |||
"MeleeLifesteal_postvalue_label": "近战吸取生命", | |||
"MeleeReflectPercentage_label": "近战伤害反弹", | "MeleeReflectPercentage_label": "近战伤害反弹", | ||
"MeleeReflectPercentage_postfix": "%", | "MeleeReflectPercentage_postfix": "%", | ||
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"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
"ability_doorman_doorway_close": "关门", | "ability_doorman_doorway_close": "关门", | ||
"ability_doorman_doorway_desc": "在世界中放置两扇相连的门。玩家和大多数投射物进入一扇门后会从另一扇门出来。持续时间结束后两扇门都会关闭。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E两扇门相距的距离必须在任意门距离内。\u003C/span\u003E", | |||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
| Line 7,642: | Line 7,657: | ||
"ability_familiar_attach": "紧跟同伴", | "ability_familiar_attach": "紧跟同伴", | ||
"ability_familiar_attach/attached": "小憩", | "ability_familiar_attach/attached": "小憩", | ||
"ability_familiar_attach/attachheal": "小憩治疗", | |||
"ability_familiar_attach/hopoutbuff": "休息充足", | "ability_familiar_attach/hopoutbuff": "休息充足", | ||
"ability_familiar_attach/recast": "重新施放紧跟同伴", | "ability_familiar_attach/recast": "重新施放紧跟同伴", | ||
"ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'}可以在友军之间跳跃并施加治疗,每个友军只会触发一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被终极技能眩晕则会被击落。\u003Cbr\u003E你可以使用物品,并且所有对自己施放的技能都会改为以友军为目标。\u003C/span\u003E", | |||
"ability_familiar_attach_t2_desc": "小憩时35%额外物品距离,持续时间和屏障有效性", | |||
"ability_familiar_attach_t3_desc": "小憩时和小憩后10秒内+15%元灵力量和+35元灵力量\u003Cbr\u003E提升元灵增强系数", | |||
"ability_familiar_attach_trigger": "跳到友军", | "ability_familiar_attach_trigger": "跳到友军", | ||
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | "ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | ||
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"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | "ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | ||
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E", | |||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
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"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_clustergrenade_t2_desc": "每颗炸弹减少\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E近战抗性,持续5秒\u003C/span\u003E", | |||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
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"ability_necro_gravestone": "代行敕令", | "ability_necro_gravestone": "代行敕令", | ||
"ability_necro_gravestone/gravestone/buff": "代行敕令", | "ability_necro_gravestone/gravestone/buff": "代行敕令", | ||
"ability_necro_gravestone_desc_1": " | "ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003E固有属性:\u003C/span\u003E技能可以召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E,向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。", | |||
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | ||
"ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E当前生命值的伤害", | "ability_necro_gravestone_t3_desc": "倒下时:\u003Cbr\u003E造成\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E当前生命值的伤害", | ||
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"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值", | "ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值", | ||
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | "ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E怨灵时长", | |||
"ability_necro_killsummon": "借命", | "ability_necro_killsummon": "借命", | ||
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | "ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。", | ||
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"ability_necro_zombiewall/immobilize": "束缚之爪", | "ability_necro_zombiewall/immobilize": "束缚之爪", | ||
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | "ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | ||
"ability_necro_zombiewall_desc": " | "ability_necro_zombiewall_desc": "放出一排束缚之爪,召唤一个\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E并留下一道裂隙。对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | ||
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身持续时间", | |||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
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"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | "ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,提升\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E{g:citadel_binding:'AltCast'}会降低跳跃高度。\u003Cbr\u003E按下{g:citadel_binding:'Mantle'}取消滑翔。", | ||
"ability_power_jump_quip": "跃至高空并射出多重箭矢", | "ability_power_jump_quip": "跃至高空并射出多重箭矢", | ||
"ability_power_jump_t1_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E武器伤害\u003Cbr\u003E\u003Cbr\u003E武器伤害施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E移动减速,持续1.5秒", | |||
"ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | "ability_power_jump_t3_desc": "在空中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E元灵吸取生命\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹闪避", | ||
"ability_power_surge": "澎湃电力", | "ability_power_surge": "澎湃电力", | ||
| Line 8,058: | Line 8,082: | ||
"ability_priest_beartrap/immobilize": "六角陷阱", | "ability_priest_beartrap/immobilize": "六角陷阱", | ||
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | "ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | ||
"ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能\u003Cbr\u003E对显形目标造成\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E伤害", | |||
"ability_priest_flashbang": "祝圣榴弹", | "ability_priest_flashbang": "祝圣榴弹", | ||
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | "ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | ||
| Line 8,107: | Line 8,132: | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | "ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:", | ||
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", | "ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒", | ||
" | "ability_punkgoat_goatflip_t2_desc": "0.4秒冲刺持续时间\u003Cbr\u003E", | ||
"ability_punkgoat_tether": "锁链囚徒", | "ability_punkgoat_tether": "锁链囚徒", | ||
"ability_punkgoat_tether/immobilize": "被定身", | "ability_punkgoat_tether/immobilize": "被定身", | ||
| Line 8,283: | Line 8,308: | ||
"ability_vampirebat_lovebites": "爱的轻啮", | "ability_vampirebat_lovebites": "爱的轻啮", | ||
"ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | "ability_vampirebat_lovebites/lovebites_proc": "爱的轻啮", | ||
"ability_vampirebat_lovebites_desc": "子弹会造成额外{g:citadel_inline_attribute:'SpiritDamage'}。技能造成伤害时会积累形成猛烈的\u003Cspan class=\"highlight\"\u003E啮痕\u003C/span\u003E,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}.。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爱的轻啮对每个目标拥有单独的冷却时间。\u003C/span\u003E", | |||
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | "ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)", | ||
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒", | "ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E每颗子弹元灵伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E额外伤害", | |||
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒", | "ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒", | ||
"ability_vampirebat_steallife": "挥伞", | "ability_vampirebat_steallife": "挥伞", | ||
| Line 8,295: | Line 8,322: | ||
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | ||
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E击中时:返还\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却", | |||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
| Line 8,333: | Line 8,361: | ||
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | "ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身", | ||
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间", | |||
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | "ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被定身", | ||
"ability_warden_riot_protocol": "屹立不倒", | "ability_warden_riot_protocol": "屹立不倒", | ||
| Line 8,362: | Line 8,391: | ||
"ability_werewolf_netshot": "缠结兽索", | "ability_werewolf_netshot": "缠结兽索", | ||
"ability_werewolf_netshot/debuff": "缠结兽索", | "ability_werewolf_netshot/debuff": "缠结兽索", | ||
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能或耐力。", | |||
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E减益持续时间。\u003Cbr\u003E兽索弹跳至\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标", | |||
"ability_werewolf_onthehunt": "狩猎中途", | "ability_werewolf_onthehunt": "狩猎中途", | ||
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | "ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | ||
| Line 8,492: | Line 8,523: | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | "citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | ||
"citadel_ability_bull_leap_t3_desc": "施法时\u003Cbr\u003E变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,持续6秒\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E冲击半径", | |||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "卡牌戏法", | "citadel_ability_card_toss": "卡牌戏法", | ||
| Line 8,535: | Line 8,567: | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害", | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3秒\u003C/span\u003E沉默时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E武器伤害", | ||
"citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E技能充能", | |||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 8,586: | Line 8,619: | ||
"citadel_ability_flying_strike": "飞跃斩击", | "citadel_ability_flying_strike": "飞跃斩击", | ||
"citadel_ability_flying_strike/slow": "飞跃斩击减速效果", | "citadel_ability_flying_strike/slow": "飞跃斩击减速效果", | ||
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | |||
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | "citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | |||
"citadel_ability_flying_strike_t3_desc": "可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E", | |||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,669: | Line 8,705: | ||
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | "citadel_ability_lash_quip": "用鞭子将自己拉向敌人", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒", | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒", | ||
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能\u003Cbr\u003E施放时:\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E耐力\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E空中控制", | |||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "死亡猛击", | "citadel_ability_lash_ultimate": "死亡猛击", | ||
| Line 8,852: | Line 8,889: | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间", | |||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
| Line 8,990: | Line 9,028: | ||
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。", | "citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。使用时恢复耐力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。", | ||
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | "citadel_ability_void_sphere_quip": "瞬间消失并重新出现", | ||
"citadel_ability_void_sphere_t3_desc": "非大招减益降低\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E\u003Cbr\u003E恢复\u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E点充能", | |||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 9,360: | Line 9,399: | ||
"citadel_keybind_upgrade_ability_menu": "升级技能菜单", | "citadel_keybind_upgrade_ability_menu": "升级技能菜单", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "滑索 / 绳索", | |||
"citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | "citadel_metadata_manager_error_decompress_failure": "比赛元数据文件解压失败", | ||
"citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | "citadel_metadata_manager_error_download_failure": "比赛%match_id%的比赛元数据文件下载失败", | ||
| Line 9,784: | Line 9,824: | ||
"citadel_settings_resolution_display_mode": "窗口模式", | "citadel_settings_resolution_display_mode": "窗口模式", | ||
"citadel_settings_resolution_size": "分辨率", | "citadel_settings_resolution_size": "分辨率", | ||
"citadel_settings_rope_zipline_binding": "绳索按键绑定", | |||
"citadel_settings_rope_zipline_binding_desc": "现在,滑索的快捷键也适用于绳索。如果更改默认设置,滑索键将代替跳跃键用于攀爬或脱离绳索。现在支持使用鼠标滚轮绑定滑索/绳索,并且如果绑定的按键与跳跃键不同,则无需按住滚轮。", | |||
"citadel_settings_screen_space_shadows": "接触阴影", | "citadel_settings_screen_space_shadows": "接触阴影", | ||
"citadel_settings_screen_space_shadows_desc": "当前未使用", | "citadel_settings_screen_space_shadows_desc": "当前未使用", | ||
| Line 10,021: | Line 10,063: | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "-7秒冷却时间", | "drifter_blood_blast_t2_desc": "-7秒冷却时间", | ||
"drifter_blood_blast_t3_desc": "造成近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒", | |||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | ||
| Line 10,869: | Line 10,912: | ||
"modifier_citadel_bubble": "身躯虚化", | "modifier_citadel_bubble": "身躯虚化", | ||
"modifier_citadel_bull_charging": "Charging", | "modifier_citadel_bull_charging": "Charging", | ||
"modifier_citadel_bull_leap": "Boosting", | |||
"modifier_citadel_capture_point_meteor/contributor": "捕获点", | "modifier_citadel_capture_point_meteor/contributor": "捕获点", | ||
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | ||
| Line 10,910: | Line 10,954: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": "灵瓮超时", | |||
"modifier_citadel_idol_pickup_disabled_desc": "无法拾取灵瓮", | |||
"modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | "modifier_citadel_immobilize_trap_immobilize": "伏灵陷阱", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | "modifier_citadel_immobilize_trap_immobilize_debuff": "伏灵陷阱减益效果", | ||
| Line 11,371: | Line 11,417: | ||
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | "upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | ||
"upgrade_arcane_surge": "秘法涌动", | "upgrade_arcane_surge": "秘法涌动", | ||
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后{s:ArcaneSurgeWindow}秒内使用的\u003Cspan class=\"highlight\"\u003E下一个技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。", | |||
"upgrade_arcane_surge_search": "秘法涌动 mifa", | "upgrade_arcane_surge_search": "秘法涌动 mifa", | ||
"upgrade_arctic_blast": "极地冰暴", | "upgrade_arctic_blast": "极地冰暴", | ||
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成{g:citadel_inline_attribute:'SpiritDamage'},使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。减速的目标\u003Cspan class=\"highlight\"\u003E会冻结耐力恢复\u003C/span\u003E。", | |||
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | "upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | ||
"upgrade_auto_cleanse": "不屈之志", | "upgrade_auto_cleanse": "不屈之志", | ||
"upgrade_auto_cleanse_search": "不屈之志净化", | "upgrade_auto_cleanse_search": "不屈之志净化", | ||
"upgrade_banshee_slugs": "头弹破防", | "upgrade_banshee_slugs": "头弹破防", | ||
"upgrade_banshee_slugs_headshots_desc": "命中\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。", | |||
"upgrade_banshee_slugs_search": "toudan 头弹破防", | "upgrade_banshee_slugs_search": "toudan 头弹破防", | ||
"upgrade_berserker": "狂战士", | "upgrade_berserker": "狂战士", | ||
| Line 11,550: | Line 11,599: | ||
"upgrade_greater_withering_whip_desc": "使敌方目标\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E并减少其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_greater_withering_whip_desc": "使敌方目标\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E并减少其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_greater_withering_whip_search": "缴械魔咒 jiaoxie mozhou 天堂之戟 tiantang 天堂", | "upgrade_greater_withering_whip_search": "缴械魔咒 jiaoxie mozhou 天堂之戟 tiantang 天堂", | ||
"upgrade_grit": "刚毅", | |||
"upgrade_grit_desc": "短时间内获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | |||
"upgrade_grit_search": "gangyi dun xiaodun", | |||
"upgrade_guardian_ward": "护卫结界", | "upgrade_guardian_ward": "护卫结界", | ||
"upgrade_guardian_ward_desc": "为目标提供\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和短暂的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E可以对自身施放。\u003Cbr\u003E对他人施放时冷却时间减半。\u003C/span\u003E", | "upgrade_guardian_ward_desc": "为目标提供\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和短暂的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E可以对自身施放。\u003Cbr\u003E对他人施放时冷却时间减半。\u003C/span\u003E", | ||
| Line 11,560: | Line 11,612: | ||
"upgrade_headshot_booster": "头弹奖励", | "upgrade_headshot_booster": "头弹奖励", | ||
"upgrade_headshot_booster2": "头弹弱防", | "upgrade_headshot_booster2": "头弹弱防", | ||
"upgrade_headshot_booster2_desc": "命中\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会降低其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | |||
"upgrade_headshot_booster2_search": "toudan 头弹弱防", | "upgrade_headshot_booster2_search": "toudan 头弹弱防", | ||
"upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | "upgrade_headshot_booster_desc": "下一次命中敌方英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | ||
| Line 11,951: | Line 12,004: | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | ||
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | "viscous_telepunch_quip": "用硕大的拳头把敌人打飞", | ||
"viscous_telepunch_t1_desc": "+1充能\u003Cbr\u003E+20伤害", | |||
"viscous_telepunch_t2_desc": "+1.5米半径\u003Cbr\u003E+40%吸取生命", | |||
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E", | ||
"walker_unit": "机甲", | "walker_unit": "机甲", | ||