Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.17.0-6677
Deadbot (talk | contribs)
Deadbot v1.17.0-6683
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"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postfix": "米",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamageRadius_postvalue_label": "爆炸半径",
"BarrelDamage_label": "爆炸伤害",
"BarrelDamage_postvalue_label": "爆炸伤害",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "秒",
"BarrelLifetime_postfix": "秒",
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"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchInfo_LowPriorityMatch": "低优先级比赛",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)",
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"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "秒",
"CloudDuration_postfix": "秒",
"ClubSlowPercent_label": "移动减速",
"ClubSlowPercent_label": "移动速度",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "移动减速",
"ClubSlowPercent_postvalue_label": "移动速度",
"ClubSlowPercent_prefix": "-",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrier_label": "屏障",
"CombatBarrier_label": "屏障",
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"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHPDamage_postvalue_label": "最大生命值伤害",
"MaxHealthBuffDuration_postfix": "秒",
"MaxHealthBuffDuration_postvalue_label": "持续时间",
"MaxHealthBuffPct_postfix": "%",
"MaxHealthBuffPct_postvalue_label": "最大生命值",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_label": "最大生命值伤害",
"MaxHealthDamage_postfix": "%",
"MaxHealthDamage_postfix": "%",
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"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_empowerbullet_t2_desc": "对受害者造成额外\u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E的武器伤害,持续{s:DebuffDuration}秒",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_desc": "扔出一个在一定延迟后会爆炸的木桶,造成{g:citadel_inline_attribute:'SpiritDamage'},\u003Cspan class=\"highlight\"\u003E让敌人着火\u003C/span\u003E,并施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E木桶被\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E另一个木桶激活\u003C/span\u003E都会提前爆炸。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E烧灼效果可以叠加,所以重叠的木桶烧灼会造成总伤害。\u003Cbr\u003E可以通过副施法,在Holliday前方放置木桶。\u003C/span\u003E",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BarrelDamage}\u003C/span\u003E木桶\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldownBetweenCharge}\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升元灵增强系数\u003C/span\u003E",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E撞击伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E每秒烧灼伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E充能时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E元灵增强系数\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
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"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_desc": "准备好\u003Cspan class=\"highlight\"\u003E偏转\u003C/span\u003E即将到来的攻击。在成功偏转时,暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E并选定一个敌方英雄冲向他们,造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并降低他们的\u003Cspan class=\"highlight\"\u003E近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按{g:citadel_binding:'Ability2'}选择目标。\u003Cbr\u003E不会对士兵或中立生物触发。\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E近战抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E眩晕时间",
"ability_fencer_riposte_t3_desc": "对还击目标获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E子弹、元灵和近战吸血生命,持续13秒",
"ability_fencer_riposte_t3_desc": "对还击目标获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E子弹、元灵和近战吸血生命,持续13秒",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
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"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/maxhealthbuff": "羊之坚韧",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
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"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+0%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6.5秒\u003C/span\u003E持续时间",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E 最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
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"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_astro_barrel_burn": "火药燃烧",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_rifle_slow": "移动减速",
"modifier_astro_rifle_slow": "移动减速",