Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.2-6190
Deadbot (talk | contribs)
Deadbot v1.5.2-6198
Line 64: Line 64:
"AbilityButtonHint_MagicianBigBoltFire": "发射闪电",
"AbilityButtonHint_MagicianBigBoltFire": "发射闪电",
"AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营",
"AbilityButtonHint_MeleeChangeTeam": "近战重击后更改阵营",
"AbilityButtonHint_MeleeHeavyPunchDestroy": "摧毁需近战重击",
"AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄",
"AbilityButtonHint_MeleePickUp": "近战重击拾取魂魄",
"AbilityButtonHint_MeleePowerUp": "近战重击拾取增益",
"AbilityButtonHint_MeleePowerUp": "近战重击拾取增益",
Line 358: Line 359:
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
"ArmorDamageReductionPerStack_postfix": "%",
"ArmorDamageReductionPerStack_postvalue_label": "每层叠加子弹和元灵抗性",
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_postfix": "%",
"ArmorLossPerHit_postfix": "%",
Line 392: Line 395:
"AuraDuration_postfix": "秒",
"AuraDuration_postfix": "秒",
"AuraDuration_postvalue_label": "光环持续时间",
"AuraDuration_postvalue_label": "光环持续时间",
"AuraRadius_label": "灵氲半径",
"AuraRadius_postfix": "米",
"AuraRadius_postvalue_label": "灵氲半径",
"AvaRecallCooldown_label": "召回冷却时间",
"AvaRecallCooldown_label": "召回冷却时间",
"AvaRecallCooldown_postfix": "秒",
"AvaRecallCooldown_postfix": "秒",
Line 708: Line 714:
"BonusSoulsPct_postvalue_label": "额外魂魄",
"BonusSoulsPct_postvalue_label": "额外魂魄",
"BonusSoulsPct_prefix": "+",
"BonusSoulsPct_prefix": "+",
"BonusSpiritDamagePercentage_label": "额外元灵伤害",
"BonusSpiritDamagePercentage_postfix": "%",
"BonusSpiritDamagePercentage_postvalue_label": "额外元灵伤害",
"BonusSpiritDuration_label": "额外元灵持续时间",
"BonusSpiritDuration_label": "额外元灵持续时间",
"BonusSpiritDuration_postfix": "秒",
"BonusSpiritDuration_postfix": "秒",
Line 4,081: Line 4,090:
"GarbageRadius_postfix": "米",
"GarbageRadius_postfix": "米",
"GarbageRadius_postvalue_label": "过载冲击半径",
"GarbageRadius_postvalue_label": "过载冲击半径",
"GhoulCount_label": "复活土灵数",
"GhoulCount_postvalue_label": "复活土灵数",
"GhoulDPS_label": "土灵每秒伤害",
"GhoulDPS_postvalue_label": "土灵每秒伤害",
"GhoulHealth_label": "土灵生命值",
"GhoulHealth_postvalue_label": "土灵生命值",
"GhoulLifetime_label": "土灵时长",
"GhoulLifetime_postfix": "秒",
"GhoulLifetime_postvalue_label": "部署时长",
"GhoulMeleeDamage_label": "土灵近战伤害",
"GhoulMeleeDamage_postvalue_label": "土灵近战伤害",
"GhoulSummonFrequency_label": "召唤土灵时间",
"GhoulSummonFrequency_postfix": "秒",
"GhoulSummonFrequency_postvalue_label": "召唤土灵时间",
"GlassCannon_SlowPercent_label": "子弹减速特效",
"GlassCannon_SlowPercent_label": "子弹减速特效",
"GlassCannon_SlowPercent_postfix": "%",
"GlassCannon_SlowPercent_postfix": "%",
Line 4,094: Line 4,117:
"GrabRange_label": "Grab Range",
"GrabRange_label": "Grab Range",
"GrabRange_postfix": "米",
"GrabRange_postfix": "米",
"GravestoneHealth_label": "墓碑生命值",
"GravestoneHealth_postvalue_label": "墓碑生命值",
"GravityScale_label": "重力比例",
"GravityScale_label": "重力比例",
"GravityScale_postfix": "%",
"GravityScale_postfix": "%",
Line 4,120: Line 4,145:
"GuidedBotMatch_Start": "开始",
"GuidedBotMatch_Start": "开始",
"HalfHeight_postfix": "米",
"HalfHeight_postfix": "米",
"HauntCount_label": "作祟次数",
"HauntCount_postvalue_label": "作祟次数",
"HauntingSkullHealth_postvalue_label": "怨灵生命值",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_postfix": "m",
"HazeDaggerRadius_postfix": "m",
Line 4,202: Line 4,230:
"HealPctVsNonHeroes_postfix": "%",
"HealPctVsNonHeroes_postfix": "%",
"HealPctVsNonHeroes_postvalue_label": "来自非英雄的治疗",
"HealPctVsNonHeroes_postvalue_label": "来自非英雄的治疗",
"HealPerPickup_label": "拾取时治疗",
"HealPerPickup_postvalue_label": "拾取时治疗",
"HealPerSecond_label": "每秒治疗",
"HealPerSecond_postvalue_label": "每秒治疗",
"HealPerStack_label": "每层叠加治疗量",
"HealPerStack_label": "每层叠加治疗量",
"HealPerStack_postvalue_label": "每层叠加治疗量",
"HealPerStack_postvalue_label": "每层叠加治疗量",
Line 4,422: Line 4,454:
"IncomingBulletDamagePercentFromCaster_postvalue_label": "承受的子弹伤害",
"IncomingBulletDamagePercentFromCaster_postvalue_label": "承受的子弹伤害",
"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}",
"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}",
"IncomingDamagePercentFromCasterPerStack_postfix": "%",
"IncomingDamagePercentFromCasterPerStack_postvalue_label": "每层叠加承受伤害",
"IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}",
"IncomingDamagePercentFromCaster_label": "承受的伤害",
"IncomingDamagePercentFromCaster_label": "承受的伤害",
"IncomingDamagePercentFromCaster_postfix": "%",
"IncomingDamagePercentFromCaster_postfix": "%",
Line 5,143: Line 5,178:
"MaxFireRateSlowPercent_postvalue_label": "最大射速",
"MaxFireRateSlowPercent_postvalue_label": "最大射速",
"MaxFireRateSlowPercent_prefix": "-",
"MaxFireRateSlowPercent_prefix": "-",
"MaxGravestones_label": "最大墓碑数",
"MaxGravestones_postvalue_label": "最大墓碑数",
"MaxHPDamage_label": "最大生命值伤害",
"MaxHPDamage_label": "最大生命值伤害",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
Line 5,167: Line 5,204:
"MaxHealth_postvalue_label": "最大生命值",
"MaxHealth_postvalue_label": "最大生命值",
"MaxHealth_prefix": "{s:sign}",
"MaxHealth_prefix": "{s:sign}",
"MaxHits_label": "最高击中次数",
"MaxHits_postvalue_label": "最高击中次数",
"MaxLifetime_label": "部署时长",
"MaxLifetime_label": "部署时长",
"MaxLifetime_postfix": "秒",
"MaxLifetime_postfix": "秒",
Line 5,199: Line 5,238:
"MaxStacks_label": "最大叠加层数",
"MaxStacks_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
"MaxStolenAttackDamage_postfix": "%",
"MaxStolenAttackDamage_postvalue_label": "最高武器伤害吸取",
"MaxStolenFireRate_label": "最高射速吸取",
"MaxStolenFireRate_postfix": "%",
"MaxStolenFireRate_postvalue_label": "最高射速吸取",
"MaxStolenSpiritResist_label": "最高元灵抗性吸取",
"MaxStolenSpiritResist_postfix": "%",
"MaxStolenSpiritResist_postvalue_label": "最高元灵抗性吸取",
"MaxStolenTargets_label": "最多吸取目标数",
"MaxStolenTargets_postvalue_label": "最多吸取目标数",
"MaxStunDuration_label": "最长眩晕时间",
"MaxStunDuration_label": "最长眩晕时间",
"MaxStunDuration_postfix": "秒",
"MaxStunDuration_postfix": "秒",
Line 5,557: Line 5,606:
"OutgoingDamagePercentHungry_postvalue_label": "伤害",
"OutgoingDamagePercentHungry_postvalue_label": "伤害",
"OutgoingDamagePercentHungry_prefix": "{s:sign}",
"OutgoingDamagePercentHungry_prefix": "{s:sign}",
"OutgoingDamagePercentPerStack_postfix": "%",
"OutgoingDamagePercentPerStack_postvalue_label": "每层叠加的伤害输出",
"OutgoingDamagePercentPerStack_prefix": "{s:sign}",
"OutgoingDamagePercent_label": "伤害",
"OutgoingDamagePercent_label": "伤害",
"OutgoingDamagePercent_postfix": "%",
"OutgoingDamagePercent_postfix": "%",
Line 5,587: Line 5,639:
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postvalue_label": "转化为治疗的格挡伤害量",
"ParrySuccessHealPercentage_postvalue_label": "转化为治疗的格挡伤害量",
"PartCollectionRadius_label": "收集半径",
"PartCollectionRadius_postfix": "米",
"PartCollectionRadius_postvalue_label": "收集半径",
"PartCollectionRequired_label": "必须被击倒",
"PartCollectionRequired_postvalue_label": "必须被击倒",
"PartyWarningPostGame": "技术水平差异大的队伍比赛",
"PartyWarningPostGame": "技术水平差异大的队伍比赛",
"PassiveFireRate_label": "射速",
"PassiveFireRate_label": "射速",
Line 6,028: Line 6,085:
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_postfix": "米",
"SiphonRadius_postfix": "米",
"SkullLifetime_label": "怨灵持续时间",
"SkullLifetime_postfix": "秒",
"SkullLifetime_postvalue_label": "怨灵持续时间",
"SkullRevives_label": "怨灵复活数",
"SkullRevives_postvalue_label": "怨灵复活数",
"SkullsOnKill_label": "倒下时怨灵数量",
"SkullsOnKill_postvalue_label": "倒下时怨灵数量",
"SkullsOnPlayerKill_label": "英雄倒下时怨灵数量",
"SkullsOnPlayerKill_postvalue_label": "英雄倒下时怨灵数量",
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_postfix": "米",
"SlamDownRadius_postfix": "米",
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"SpiritDamage_label": "元灵伤害",
"SpiritDamage_label": "元灵伤害",
"SpiritDamage_postvalue_label": "元灵伤害",
"SpiritDamage_postvalue_label": "元灵伤害",
"SpiritPerStack_label": "每层叠加元灵",
"SpiritPerStack_postvalue_label": "每层叠加元灵",
"SpiritPowerGainPct_label": "元灵力量",
"SpiritPowerGainPct_label": "元灵力量",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerGainPct_postfix": "%",
Line 6,340: Line 6,408:
"StatDesc_FireRate_postfix": "%",
"StatDesc_FireRate_postfix": "%",
"StatDesc_FireRate_postvalue_label": "射速",
"StatDesc_FireRate_postvalue_label": "射速",
"StatDesc_HealingAmpDesc": "\u003Cb\u003E治疗增强\u003C/b\u003E - 对你获得的治疗效果进行的百分比修改",
"StatDesc_HealingBoostDesc": "\u003Cb\u003E治疗效果\u003C/b\u003E - 对你的治疗效果进行的百分比修改",
"StatDesc_HealingBoostDesc": "\u003Cb\u003E治疗效果\u003C/b\u003E - 对你的治疗效果进行的百分比修改",
"StatDesc_HealingOutput": "治疗提升",
"StatDesc_HealingOutput": "治疗提升",
Line 6,562: Line 6,631:
"Steam_Citadel_RP_MainMenu": "主菜单",
"Steam_Citadel_RP_MainMenu": "主菜单",
"Steam_Citadel_RP_Online": "在线",
"Steam_Citadel_RP_Online": "在线",
"Steam_Citadel_RP_StreetBrawl": "街头乱斗:",
"Steam_Citadel_Spectating": "观看比赛",
"Steam_Citadel_Spectating": "观看比赛",
"Steam_RP_hero_airheart": "Airheart",
"Steam_RP_hero_airheart": "Airheart",
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"SummonDuration_postfix": "秒",
"SummonDuration_postfix": "秒",
"SummonDuration_postvalue_label": "召唤持续时间",
"SummonDuration_postvalue_label": "召唤持续时间",
"SummonHealth_label": "Gangster Health",
"SummonFrequency_label": "召唤所需时间",
"SummonLifetime_label": "Gangster Lifetime",
"SummonFrequency_postfix": "秒",
"SummonFrequency_postvalue_label": "召唤所需时间",
"SummonHealth_label": "召唤物生命值",
"SummonHealth_postvalue_label": "召唤物生命值",
"SummonLifetime_label": "召唤物时长",
"SummonLifetime_postfix": "秒",
"SummonLifetime_postfix": "秒",
"SummonLifetime_postvalue_label": "召唤物时长",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
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"Tag_Category_ManaCost": "魔力消耗",
"Tag_Category_ManaCost": "魔力消耗",
"Tag_Category_Rarity": "稀有度",
"Tag_Category_Rarity": "稀有度",
"TargetDashRadius_label": "冲刺距离",
"TargetDashRadius_postfix": "米",
"TargetDashRadius_postvalue_label": "冲刺距离",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_postfix": "%",
"TargetGameplayTimeScale_postfix": "%",
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"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetSearchRadiusVsHeroes_label": "搜索半径",
"TargetSearchRadiusVsHeroes_postfix": "米",
"TargetSearchRadiusVsHeroes_postvalue_label": "搜索半径",
"TargetSearchRadius_label": "搜索范围",
"TargetSearchRadius_postfix": "米",
"TargetSearchRadius_postvalue_label": "搜索范围",
"TargetingConeAngle_label": "攻击角度",
"TargetingConeAngle_label": "攻击角度",
"TargetingConeAngle_postfix": "º",
"TargetingConeAngle_postfix": "º",
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"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_postfix": "%",
"TechAmpPerBullet_postfix": "%",
"TechArmorDamageReductionPerStack_label": "每层叠加元灵抗性",
"TechArmorDamageReductionPerStack_postfix": "%",
"TechArmorDamageReductionPerStack_postvalue_label": "每层叠加元灵抗性",
"TechArmorDamageReduction_Label": "元灵抗性",
"TechArmorDamageReduction_Label": "元灵抗性",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_postfix": "%",
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"TotalShots_label": "总射击数",
"TotalShots_label": "总射击数",
"TotalShots_postvalue_label": "总射击数",
"TotalShots_postvalue_label": "总射击数",
"TotalSkullCount_postvalue_label": "最大怨灵召唤数",
"TotalSwaps_label": "最大互换次数",
"TotalSwaps_label": "最大互换次数",
"TotalSwaps_postvalue_label": "最大互换次数",
"TotalSwaps_postvalue_label": "最大互换次数",
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"ZombieLifeDuration_postfix": "秒",
"ZombieLifeDuration_postfix": "秒",
"ZombieLifeDuration_postvalue_label": "暂时复活持续时间",
"ZombieLifeDuration_postvalue_label": "暂时复活持续时间",
"ZombieWallDuration_postfix": "秒",
"ZombieWallHeight_postfix": "米",
"ZombieWallLength_postfix": "米",
"_back_": "{s:param_1}快回来!",
"_back_": "{s:param_1}快回来!",
"_missing_": "{s:param_1}消失",
"_missing_": "{s:param_1}消失",
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"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,帮手会拾取魂魄并在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
Line 7,627: Line 7,717:
"ability_nano_shadow_step_t2_desc": "激活时\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E减速抗性",
"ability_nano_shadow_step_t2_desc": "激活时\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E减速抗性",
"ability_nano_shadow_step_t3_desc": "近战重击会造成\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,持续{s:SilenceOnHeavyDuration}秒",
"ability_nano_shadow_step_t3_desc": "近战重击会造成\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,持续{s:SilenceOnHeavyDuration}秒",
"ability_necro_coffin": "退后!",
"ability_necro_coffin/buff": "退后!",
"ability_necro_coffin/debuff": "退后!",
"ability_necro_coffin_desc": "获得一个{g:citadel_inline_attribute:'CombatBarrier'}和{g:citadel_inline_attribute:'BonusMoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E屏障消失时会放出一圈幽冥能量,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_fear": "精华转移",
"ability_necro_fear/debuff": "精华转移",
"ability_necro_fear_desc": "你的武器会逐渐吸取{g:citadel_inline_attribute:'WeaponDamage'}和{g:citadel_inline_attribute:'SpiritResist'},每个目标最多会达到一个最大数值。",
"ability_necro_fear_t3_desc": "武器可以附着在一个\u003Cspan class=\"highlight\"\u003E额外目标\u003C/span\u003E",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone_desc_1": "在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过一次近战重击摧毁墓碑。",
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt/buff": "作祟鬼影",
"ability_necro_haunt/slow": "作祟鬼影",
"ability_necro_haunt_desc": "使一个友军获得{g:citadel_inline_attribute:'BonusMoveSpeed'}和环绕他们的鬼影。\u003Cbr\u003E\u003Cbr\u003E鬼影会寻找附近的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_hauntingskull": "故人之罐",
"ability_necro_hauntingskull/stackingdebuff": "故人之罐",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移",
"ability_necro_killsummon": "借命",
"ability_necro_killsummon_desc": "击倒土灵或低血量的盟友,获得他们的生命力。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E:把生命力作为炸弹扔出,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:消耗生命力,获得{g:citadel_inline_attribute:'Healing'}。",
"ability_necro_summonskele": "掘墓",
"ability_necro_summonskele_desc": "挖出一个埋在地下的土灵,它会蹒跚地走向敌方基地,造成 {g:citadel_inline_attribute:'MeleeDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E当它倒下或靠近英雄时会爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}伤害并施加一个短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt施放 {g:citadel_binding:'AltCast'}会使生成的土灵停留在原地。\u003Cbr\u003E土灵会优先攻击你的武器目标。\u003C/span\u003E",
"ability_necro_summonskele_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedPercent}%\u003C/span\u003E土灵速度",
"ability_necro_summonskele_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:GhoulHealth}\u003C/span\u003E土灵生命值并且每个墓碑都有土灵出没",
"ability_necro_wither": "枯萎凋零",
"ability_necro_wither_desc_1": "你的武器击中的敌人会开始\u003Cspan class=\"highlight\"\u003E枯萎\u003C/span\u003E,对他们施加逐渐提升的{g:citadel_inline_attribute:'Slow'},并且降低{g:citadel_inline_attribute:'SpiritResist'}。",
"ability_necro_wither_desc_2": "\u003Cspan class=\"highlight\"\u003E枯萎\u003C/span\u003E状态下被击倒的敌人会产生怨灵,开始追逐附近敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果附近没有敌人,怨灵会改为跟随你。\u003Cbr\u003E怨灵会优先攻击你的武器目标。\u003C/span\u003E",
"ability_necro_wither_t3_desc": "每\u003Cspan class=\"highlight\"\u003E{s:StacksToProcSkull}\u003C/span\u003E层叠加召唤一个怨灵",
"ability_necro_zombiewall": "束缚之爪",
"ability_necro_zombiewall/buff": "束缚之爪",
"ability_necro_zombiewall/immobilize": "束缚之爪",
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 9,767: Line 9,893:
"hero_familiar:n": "雷姆",
"hero_familiar:n": "雷姆",
"hero_familiar_lore": "雷姆意外地从梦境世界偷渡而来,发现自己滞留在这座不夜城里。出于好奇心,雷姆和他的朋友们在五大区四处游荡,寻找回家的路。\u003Cbr\u003E\u003Cbr\u003E要是下班乘坐蓝线地铁回家时打起了瞌睡,也许刚刚就是遇到了诅咒纽约城里的最新居民。",
"hero_familiar_lore": "雷姆意外地从梦境世界偷渡而来,发现自己滞留在这座不夜城里。出于好奇心,雷姆和他的朋友们在五大区四处游荡,寻找回家的路。\u003Cbr\u003E\u003Cbr\u003E要是下班乘坐蓝线地铁回家时打起了瞌睡,也许刚刚就是遇到了诅咒纽约城里的最新居民。",
"hero_familiar_search": "leimu",
"hero_familiar_search": "leimu rem 悠米 youmi",
"hero_familiar_search:n": "leimu",
"hero_familiar_search:n": "leimu rem 悠米 youmi",
"hero_fencer": "阿波罗",
"hero_fencer": "阿波罗",
"hero_fencer:n": "阿波罗",
"hero_fencer:n": "阿波罗",
"hero_fencer_search": "aboluo 击剑 jijian",
"hero_fencer_search": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
"hero_fencer_search:n": "aboluo 击剑 jijian",
"hero_fencer_search:n": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林",
"hero_forge": "麦金妮",
"hero_forge": "麦金妮",
"hero_forge:n": "麦金妮",
"hero_forge:n": "麦金妮",
Line 9,916: Line 10,042:
"hero_necro": "格瑞墓",
"hero_necro": "格瑞墓",
"hero_necro:n": "格瑞墓",
"hero_necro:n": "格瑞墓",
"hero_necro_search": "geruimu necro 亡灵 wangling",
"hero_necro_lore": "达西·格瑞墓的双亲是叱咤风云的辩护律师,她从小就生活在一言不合就辩论、争吵或谈判的家庭里。这样的生活令人疲惫不堪。不过她的父母常常忙于会见客户或处理案件,无暇顾及她,而亡灵却一直倾听她的心声。\u003Cbr\u003E\u003Cbr\u003E格瑞墓很享受她在墓地的时光。宁静祥和,非常适合她平复思绪、倾诉烦恼……但有一天这种单方面的倾诉开始发生改变。\u003Cbr\u003E\u003Cbr\u003E一切始于微弱的耳语,一个女人的声音似乎在回应格瑞墓的抱怨。格瑞墓受好奇心驱使,倾听着……并循着声音的指引,最终来到范科特兰公园里一个铅衬的盒子前。如果大多数高中生挖出一只巫妖的断手,恐怕都会吓得魂飞魄散,但格瑞墓显然不是一般的青少年。手恢复自由后,巫妖的声音变得更加洪亮……她多年来一直在寻找学生去传授知识,而格瑞墓渴望学习。\u003Cbr\u003E\u003Cbr\u003E作为一名初出茅庐的亡灵法师,达西不仅要兼顾布莱克莫学院的学业……还要应对墓园居民的各种需求,他们每个人都有未了的心愿,需要她的帮助才能解决。",
"hero_necro_search:n": "geruimu necro 亡灵 wangling",
"hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
"hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei",
"hero_necro_sort": "格瑞墓",
"hero_necro_sort": "格瑞墓",
"hero_necro_sort:n": "格瑞墓",
"hero_necro_sort:n": "格瑞墓",
Line 10,058: Line 10,185:
"hero_unicorn": "赛凌",
"hero_unicorn": "赛凌",
"hero_unicorn:n": "赛凌",
"hero_unicorn:n": "赛凌",
"hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn",
"hero_unicorn_search": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
"hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn",
"hero_unicorn_search:n": "sailing 独角兽 dujiaoshou unicorn 独角妹 dujiaomei",
"hero_vampire": "Vampire",
"hero_vampire": "Vampire",
"hero_vampire:n": "Vampire",
"hero_vampire:n": "Vampire",
Line 10,098: Line 10,225:
"hero_werewolf": "西尔芙",
"hero_werewolf": "西尔芙",
"hero_werewolf:n": "西尔芙",
"hero_werewolf:n": "西尔芙",
"hero_werewolf_search": "xierfu 狼人 langren",
"hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
"hero_werewolf_search:n": "xierfu 狼人 langren",
"hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui",
"hero_werewolf_sort": "西尔芙",
"hero_werewolf_sort": "西尔芙",
"hero_werewolf_sort:n": "西尔芙",
"hero_werewolf_sort:n": "西尔芙",
Line 10,178: Line 10,305:
"kill_hype_FirstBlood": "第一\u003Cbr\u003E滴血!",
"kill_hype_FirstBlood": "第一\u003Cbr\u003E滴血!",
"kill_hype_KillStreak": "连续\u003Cbr\u003E击败!",
"kill_hype_KillStreak": "连续\u003Cbr\u003E击败!",
"kill_hype_KillStreak_count": "{d:kill_streak}",
"lash_down_strike_slow_modifier": "被减速",
"lash_down_strike_slow_modifier": "被减速",
"lash_grapple_buff": "武器伤害",
"lash_grapple_buff": "武器伤害",
Line 11,690: Line 11,818:
"zipline_boost": "滑索速度加成",
"zipline_boost": "滑索速度加成",
"zipline_speed_pickup/zipline_speed": "滑索移动速度提高",
"zipline_speed_pickup/zipline_speed": "滑索移动速度提高",
"zipline_speed_pickup_label": "滑索速度"
"zipline_speed_pickup_label": "滑索速度",
"zombiewall_rotate_hint": "旋转"
}
}