Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.2-6199
Deadbot (talk | contribs)
Deadbot v1.5.2-6203
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"SiphonRadius_label": "Activate Radius",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_postfix": "米",
"SiphonRadius_postfix": "米",
"SkullCount_label": "怨灵数",
"SkullCount_postvalue_label": "怨灵数",
"SkullLifetime_label": "怨灵持续时间",
"SkullLifetime_label": "怨灵持续时间",
"SkullLifetime_postfix": "秒",
"SkullLifetime_postfix": "秒",
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"Steam_Citadel_Hideout_Cocktails": "在大本营调制饮品",
"Steam_Citadel_Hideout_Cocktails": "在大本营调制饮品",
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方",
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方",
"Steam_Citadel_Hideout_Dead": "在大本营和亡灵玩耍",
"Steam_Citadel_Hideout_Default": "在大本营放松自己",
"Steam_Citadel_Hideout_Default": "在大本营放松自己",
"Steam_Citadel_Hideout_Dreams": "在大本营做美梦",
"Steam_Citadel_Hideout_Dreams": "在大本营做美梦",
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"SummonLifetime_postfix": "秒",
"SummonLifetime_postfix": "秒",
"SummonLifetime_postvalue_label": "召唤物时长",
"SummonLifetime_postvalue_label": "召唤物时长",
"SummonMeleeDamage_label": "近战伤害",
"SummonMeleeDamage_postvalue_label": "近战伤害",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
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"ZombieLifeDuration_postvalue_label": "暂时复活持续时间",
"ZombieLifeDuration_postvalue_label": "暂时复活持续时间",
"ZombieWallDuration_postfix": "秒",
"ZombieWallDuration_postfix": "秒",
"ZombieWallDuration_postvalue_label": "爪墙持续时间",
"ZombieWallHeight_postfix": "米",
"ZombieWallHeight_postfix": "米",
"ZombieWallHeight_postvalue_label": "爪墙高度",
"ZombieWallLength_label": "爪墙长度",
"ZombieWallLength_postfix": "米",
"ZombieWallLength_postfix": "米",
"ZombieWallLength_postvalue_label": "爪墙长度",
"_back_": "{s:param_1}快回来!",
"_back_": "{s:param_1}快回来!",
"_missing_": "{s:param_1}消失",
"_missing_": "{s:param_1}消失",
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"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/shortdebuff": "元灵吸取",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
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"ability_melee_mirage": "近战",
"ability_melee_mirage": "近战",
"ability_melee_nano": "近战",
"ability_melee_nano": "近战",
"ability_melee_necro": "近战",
"ability_melee_opera": "近战",
"ability_melee_opera": "近战",
"ability_melee_punkgoat": "近战",
"ability_melee_punkgoat": "近战",
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"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone/gravestone/buff": "代行敕令",
"ability_necro_gravestone_desc_1": "在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。",
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E最大生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E个土灵",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt/buff": "作祟鬼影",
"ability_necro_haunt/buff": "作祟鬼影",
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"ability_necro_hauntingskull": "故人之罐",
"ability_necro_hauntingskull": "故人之罐",
"ability_necro_hauntingskull/stackingdebuff": "故人之罐",
"ability_necro_hauntingskull/stackingdebuff": "故人之罐",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。",
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移",
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"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪",
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E爪墙宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",