Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.5.2-6199 |
Deadbot v1.5.2-6203 |
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"SiphonRadius_label": "Activate Radius", | "SiphonRadius_label": "Activate Radius", | ||
"SiphonRadius_postfix": "米", | "SiphonRadius_postfix": "米", | ||
"SkullCount_label": "怨灵数", | |||
"SkullCount_postvalue_label": "怨灵数", | |||
"SkullLifetime_label": "怨灵持续时间", | "SkullLifetime_label": "怨灵持续时间", | ||
"SkullLifetime_postfix": "秒", | "SkullLifetime_postfix": "秒", | ||
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"Steam_Citadel_Hideout_Cocktails": "在大本营调制饮品", | "Steam_Citadel_Hideout_Cocktails": "在大本营调制饮品", | ||
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方", | "Steam_Citadel_Hideout_Cube": "希望大本营是复元立方", | ||
"Steam_Citadel_Hideout_Dead": "在大本营和亡灵玩耍", | |||
"Steam_Citadel_Hideout_Default": "在大本营放松自己", | "Steam_Citadel_Hideout_Default": "在大本营放松自己", | ||
"Steam_Citadel_Hideout_Dreams": "在大本营做美梦", | "Steam_Citadel_Hideout_Dreams": "在大本营做美梦", | ||
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"SummonLifetime_postfix": "秒", | "SummonLifetime_postfix": "秒", | ||
"SummonLifetime_postvalue_label": "召唤物时长", | "SummonLifetime_postvalue_label": "召唤物时长", | ||
"SummonMeleeDamage_label": "近战伤害", | |||
"SummonMeleeDamage_postvalue_label": "近战伤害", | |||
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", | "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", | ||
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}", | "SuperiorStaminaBonusSpirit_prefix": "{s:sign}", | ||
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"ZombieLifeDuration_postvalue_label": "暂时复活持续时间", | "ZombieLifeDuration_postvalue_label": "暂时复活持续时间", | ||
"ZombieWallDuration_postfix": "秒", | "ZombieWallDuration_postfix": "秒", | ||
"ZombieWallDuration_postvalue_label": "爪墙持续时间", | |||
"ZombieWallHeight_postfix": "米", | "ZombieWallHeight_postfix": "米", | ||
"ZombieWallHeight_postvalue_label": "爪墙高度", | |||
"ZombieWallLength_label": "爪墙长度", | |||
"ZombieWallLength_postfix": "米", | "ZombieWallLength_postfix": "米", | ||
"ZombieWallLength_postvalue_label": "爪墙长度", | |||
"_back_": "{s:param_1}快回来!", | "_back_": "{s:param_1}快回来!", | ||
"_missing_": "{s:param_1}消失", | "_missing_": "{s:param_1}消失", | ||
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"ability_familiar_helpinghands/shortdebuff": "元灵吸取", | "ability_familiar_helpinghands/shortdebuff": "元灵吸取", | ||
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | "ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | ||
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | |||
"ability_familiar_helpinghands_t1_desc": "+1 帮手", | "ability_familiar_helpinghands_t1_desc": "+1 帮手", | ||
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度", | "ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度", | ||
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"ability_melee_mirage": "近战", | "ability_melee_mirage": "近战", | ||
"ability_melee_nano": "近战", | "ability_melee_nano": "近战", | ||
"ability_melee_necro": "近战", | |||
"ability_melee_opera": "近战", | "ability_melee_opera": "近战", | ||
"ability_melee_punkgoat": "近战", | "ability_melee_punkgoat": "近战", | ||
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"ability_necro_gravestone": "代行敕令", | "ability_necro_gravestone": "代行敕令", | ||
"ability_necro_gravestone/gravestone/buff": "代行敕令", | "ability_necro_gravestone/gravestone/buff": "代行敕令", | ||
"ability_necro_gravestone_desc_1": "在目标地点创造一块墓碑,会持续召唤\u003Cspan class=\"highlight\"\u003E土灵\u003C/span\u003E。敌人可以通过两次近战重击摧毁墓碑。", | |||
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | "ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | ||
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E最大生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E个土灵", | |||
"ability_necro_haunt": "作祟幽影", | "ability_necro_haunt": "作祟幽影", | ||
"ability_necro_haunt/buff": "作祟鬼影", | "ability_necro_haunt/buff": "作祟鬼影", | ||
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"ability_necro_hauntingskull": "故人之罐", | "ability_necro_hauntingskull": "故人之罐", | ||
"ability_necro_hauntingskull/stackingdebuff": "故人之罐", | "ability_necro_hauntingskull/stackingdebuff": "故人之罐", | ||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", | |||
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E生命值", | |||
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | "ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移", | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移", | ||
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"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | "ability_necro_zombiewall/zombiewall/debuff": "束缚之爪", | ||
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | "ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E爪墙宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | |||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||