Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6290
Deadbot (talk | contribs)
Deadbot v1.6.1-6293
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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?",
"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?",
"AbandonMatchPrompt_Title": "放弃这场比赛?",
"AbandonMatchPrompt_Title": "放弃这场比赛?",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_postfix": "秒",
"AbilityApplyDelay_postfix": "秒",
"AbilityButtonHint_Activate": "激活",
"AbilityButtonHint_Activate": "激活",
Line 462: Line 461:
"BaseAttackDamage_postvalue_label": "基础伤害",
"BaseAttackDamage_postvalue_label": "基础伤害",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_prefix": "+",
"BaseBonusWeaponPower_prefix": "+",
"BaseBulletDamage_label": "子弹伤害",
"BaseBulletDamage_label": "子弹伤害",
Line 581: Line 579:
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBullets_postvalue_label": "额外子弹",
"BonusBullets_postvalue_label": "额外子弹",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTimePercentage_label": "施法持续时间",
"BonusChannelTimePercentage_label": "施法持续时间",
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"BonusMeleeDamage_postvalue_label": "近战伤害",
"BonusMeleeDamage_postvalue_label": "近战伤害",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_prefix": "+",
"BonusMeleeSpeed_prefix": "+",
Line 728: Line 724:
"BonusReloadSpeed_label": "装填时间",
"BonusReloadSpeed_label": "装填时间",
"BonusReloadSpeed_postvalue_label": "装填时间",
"BonusReloadSpeed_postvalue_label": "装填时间",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_postfix": "秒",
"BonusReloadTime_postfix": "秒",
"BonusShocks_postvalue_label": "额外震击数",
"BonusShocks_postvalue_label": "额外震击数",
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"BuffBulletResist_postfix": "%",
"BuffBulletResist_postfix": "%",
"BuffBulletResist_postvalue_label": "子弹抗性",
"BuffBulletResist_postvalue_label": "子弹抗性",
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_postfix": "x",
"BuffDamage_label": "满怒气值伤害加成",
"BuffDamage_label": "满怒气值伤害加成",
"BuffDamage_postfix": "%",
"BuffDamage_postfix": "%",
Line 830: Line 823:
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postvalue_label": "每颗子弹的累积量",
"BuildUpBulletPercentPerHit_postvalue_label": "每颗子弹的累积量",
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero",
"BuildUpMaxDamage_label": "Build Up Damage",
"BuildUpPerSecond_label": "每秒累积量",
"BuildUpPerSecond_label": "每秒累积量",
"BuildUpPerSecond_postfix": "%",
"BuildUpPerSecond_postfix": "%",
Line 999: Line 990:
"BurstFireOnHeroHit_postfix": "秒",
"BurstFireOnHeroHit_postfix": "秒",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CDReduceOnPillowHit_postfix": "秒",
"CDReduceOnPillowHit_postfix": "秒",
"CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间",
"CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间",
Line 1,080: Line 1,070:
"CasterBuffDuration_postfix": "秒",
"CasterBuffDuration_postfix": "秒",
"CasterBuffDuration_postvalue_label": "增益持续时间",
"CasterBuffDuration_postvalue_label": "增益持续时间",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
"CasterHealthPercent_postfix": "%",
"CasterHealthPercent_postfix": "%",
"CasterSlowPercent_label": "Self Slow",
"CasterSlowPercent_postfix": "%",
"CasterSlowPercent_postfix": "%",
"CatExplosionCount_label": "Explosions",
"CatExplosionCount_label": "Explosions",
Line 1,105: Line 1,093:
"ChainRadius_postfix": "米",
"ChainRadius_postfix": "米",
"ChainRadius_postvalue_label": "跳跃半径",
"ChainRadius_postvalue_label": "跳跃半径",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
"ChannelMoveSpeed_label": "Channel Move Speed",
"ChannelMoveSpeed_label": "Channel Move Speed",
"ChannelMoveSpeed_postfx": "米",
"ChannelMoveSpeed_postfx": "米",
Line 2,896: Line 2,883:
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒",
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒",
"Citadel_RosterUpdate_Disabled": "阵容更新目前已禁用。",
"Citadel_RosterUpdate_FailedTitle": "无法更新阵容",
"Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。",
"Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。",
"Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。",
"Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。",
"Citadel_RosterUpdate_RateLimited": "请求过多。",
"Citadel_RosterUpdate_Timeout": "无法连接至《异锁》网络",
"Citadel_RosterUpdate_TooBusy": "《异锁》网络太过繁忙。",
"Citadel_Roster_AddToRoster": "加入阵容",
"Citadel_Roster_AddToRoster": "加入阵容",
"Citadel_Roster_ClearBan": "停止避开英雄",
"Citadel_Roster_ClearBan": "停止避开英雄",
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"Citadel_Shop_Rework": "商店重制",
"Citadel_Shop_Rework": "商店重制",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItemsActive_Title": "主动物品栏已满",
"Citadel_Shop_SellMaxItems_Desc": "选择一件物品进行\u003Cspan class='highlight'\u003E替换\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Recommended": "推荐",
"Citadel_Shop_SellMaxItems_SellButton": "出售",
"Citadel_Shop_SellMaxItems_SellButton": "出售",
"Citadel_Shop_SellMaxItems_Title": "物品栏已满",
"Citadel_Shop_Sort_Tooltip_Categories": "按类别排序物品",
"Citadel_Shop_Sort_Tooltip_Categories": "按类别排序物品",
"Citadel_Shop_Sort_Tooltip_Tier": "按价格排序物品",
"Citadel_Shop_Sort_Tooltip_Tier": "按价格排序物品",
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"Citael_PrivateLobbyModal_CreateNewButton": "创建新的自定义比赛",
"Citael_PrivateLobbyModal_CreateNewButton": "创建新的自定义比赛",
"Citael_PrivateLobbyModal_JoinCode": "通过代码加入现有大厅",
"Citael_PrivateLobbyModal_JoinCode": "通过代码加入现有大厅",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_prefix": "{s:sign}",
"ClarityBonusSpirit_prefix": "{s:sign}",
"CleavePercentage_label": "Splash Amount",
"CleavePercentage_label": "Splash Amount",
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"DeployHealthRegen_label": "Deployable Health",
"DeployHealthRegen_label": "Deployable Health",
"DescendSpeed_label": "",
"DescendSpeed_label": "",
"Detained": "Detained",
"DetectionRadius_label": "探测半径",
"DetectionRadius_label": "探测半径",
"DetectionRadius_postvalue_label": "探测半径",
"DetectionRadius_postvalue_label": "探测半径",
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"ExplosionRadius_postfix": "米",
"ExplosionRadius_postfix": "米",
"ExplosionRadius_postvalue_label": "爆炸半径",
"ExplosionRadius_postvalue_label": "爆炸半径",
"ExplosiveDamage_label": "Explosive Damage",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveShotRadiusPercent_postfix": "%",
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"InitialDamage_label": "初始伤害",
"InitialDamage_label": "初始伤害",
"InitialDamage_postvalue_label": "初始伤害",
"InitialDamage_postvalue_label": "初始伤害",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_prefix": "-",
"InitialFireRateDecrease_prefix": "-",
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"MaxExplosionRadius_postfix": "米",
"MaxExplosionRadius_postfix": "米",
"MaxExplosionRadius_postvalue_label": "最大爆炸半径",
"MaxExplosionRadius_postvalue_label": "最大爆炸半径",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateIncrease_prefix": "+",
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"MaxHealthPercentAsDPS_postfix": "%",
"MaxHealthPercentAsDPS_postfix": "%",
"MaxHealthPercentAsDPS_postvalue_label": "每秒最大生命值",
"MaxHealthPercentAsDPS_postvalue_label": "每秒最大生命值",
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthRegenPct_label": "最大生命值恢复",
"MaxHealthRegenPct_label": "最大生命值恢复",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegenPct_postfix": "%",
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"NewPlayer_Skip": "跳过教程",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
"NonHeroHealingFactor_label": "对非英雄单位生命吸取",
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"OverchargePct_postfix": "%",
"OverchargePct_postfix": "%",
"OverdriveClipDuration_Postfix": "秒",
"OverdriveClipDuration_Postfix": "秒",
"OverdriveClipDuration_label": "Clip Duration",
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_postfix": "%",
"OverflowBonusDamage_postfix": "%",
"OverflowTechPower_label": "元灵力量",
"OverflowTechPower_label": "元灵力量",
Line 5,771: Line 5,761:
"PercentHealthHealing_postfix": "%",
"PercentHealthHealing_postfix": "%",
"PercentHealthHealing_postvalue_label": "生命值治疗",
"PercentHealthHealing_postvalue_label": "生命值治疗",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectDamage_label": "完美伤害",
"PerfectDamage_label": "完美伤害",
"PerfectDamage_postvalue_label": "完美伤害",
"PerfectDamage_postvalue_label": "完美伤害",
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"RespawnBonusHealthDuration_postfix": "秒",
"RespawnBonusHealthDuration_postfix": "秒",
"RespawnBonusHealth_label": "Respawn Bonus Health",
"RespawnBonusHealth_label": "Respawn Bonus Health",
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_postfix": "秒",
"RespawnDelay_postfix": "秒",
"RespawnHealthPercent_label": "重生生命值",
"RespawnHealthPercent_label": "重生生命值",
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"SelfDamage_label": "对自身伤害",
"SelfDamage_label": "对自身伤害",
"SelfDamage_postvalue_label": "对自身伤害",
"SelfDamage_postvalue_label": "对自身伤害",
"SelfModifier_label": "Self Modifier",
"SelfModifier_postfix": "%",
"SelfModifier_postfix": "%",
"SelfMovementBonus_label": "Ivy Speed Bonus",
"SelfMovementBonus_label": "Ivy Speed Bonus",
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"SilenceRadius_postfix": "米",
"SilenceRadius_postfix": "米",
"SilenceRadius_postvalue_label": "沉默半径",
"SilenceRadius_postvalue_label": "沉默半径",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_postfix": "%",
"SilencerSlowPercent_prefix": "+",
"SingleAbilityCooldownReduction_label": "技能冷却时间减少",
"SingleAbilityCooldownReduction_label": "技能冷却时间减少",
"SingleAbilityCooldownReduction_postfix": "%",
"SingleAbilityCooldownReduction_postfix": "%",
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"SpinDuration_postfix": "秒",
"SpinDuration_postfix": "秒",
"SpinDuration_postvalue_label": "旋转持续时间",
"SpinDuration_postvalue_label": "旋转持续时间",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_postfix": "秒",
"SpinUpTime_postfix": "秒",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
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"SpiritStealDuration_postfix": "秒",
"SpiritStealDuration_postfix": "秒",
"SpiritStealDuration_postvalue_label": "元灵减益效果持续时间",
"SpiritStealDuration_postvalue_label": "元灵减益效果持续时间",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStrike_conditional": "成功近战攻击后",
"SpiritStrike_conditional": "成功近战攻击后",
"SplitShotWeaponDuration_label": "叠加持续时间",
"SplitShotWeaponDuration_label": "叠加持续时间",
"SplitShotWeaponDuration_postfix": "秒",
"SplitShotWeaponDuration_postfix": "秒",
"SplitShotWeaponDuration_postvalue_label": "叠加持续时间",
"SplitShotWeaponDuration_postvalue_label": "叠加持续时间",
"SplitShotsCount_label": "Split Shots",
"SpottedRadius_label": "有效半径",
"SpottedRadius_label": "有效半径",
"SpottedRadius_postfix": "米",
"SpottedRadius_postfix": "米",
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"StatStealDuration_postfix": "秒",
"StatStealDuration_postfix": "秒",
"StatStealDuration_postvalue_label": "窃取生命值持续时间",
"StatStealDuration_postvalue_label": "窃取生命值持续时间",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
"StationaryRecoilReduction_postfix": "%",
"StationaryRecoilReduction_postfix": "%",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_prefix": "+",
"StationaryWeaponPower_prefix": "+",
"StatueActivateRange_label": "敌人暴露",
"StatueActivateRange_label": "敌人暴露",
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"TeleporterBonus": "额外移动速度!",
"TeleporterBonus": "额外移动速度!",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempMaxHealth_label": "Overheal Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TemporaryBonusClipSizePercent_label": "临时弹药",
"TemporaryBonusClipSizePercent_label": "临时弹药",
Line 7,260: Line 7,237:
"WallImpactRange_postfix": "米",
"WallImpactRange_postfix": "米",
"WallImpactRange_postvalue_label": "影响范围",
"WallImpactRange_postvalue_label": "影响范围",
"WallStunDistance_label": "墙壁眩晕距离",
"WallStunDistance_postfix": "米",
"WallStunDistance_postvalue_label": "墙壁眩晕距离",
"WallStunDuration_label": "眩晕时间",
"WallStunDuration_label": "眩晕时间",
"WallStunDuration_postfix": "秒",
"WallStunDuration_postfix": "秒",
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"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速",
"ability_familiar_ability02_t3_desc": "+90 伤害\u003Cbr\u003E+1 充能",
"ability_familiar_attach": "紧跟同伴",
"ability_familiar_attach": "紧跟同伴",
"ability_familiar_attach/attached": "小憩",
"ability_familiar_attach/attached": "小憩",
Line 7,585: Line 7,567:
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击",
"ability_fencer_lunge": "无暇突进",
"ability_fencer_lunge": "无瑕突进",
"ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在\u003Cspan class=\"highlight\"\u003E完美窗口\u003C/span\u003E期间放开可以造成\u003Cspan class=\"highlight\"\u003E最高伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'Ability3'}可以重新施放。\u003C/span\u003E",
"ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在\u003Cspan class=\"highlight\"\u003E完美窗口\u003C/span\u003E期间放开可以造成\u003Cspan class=\"highlight\"\u003E最高伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'Ability3'}可以重新施放。\u003C/span\u003E",
"ability_fencer_lunge_on_hold_threshold": "完美施放时:",
"ability_fencer_lunge_on_hold_threshold": "完美施放时:",
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"ability_priest_beartrap/immobilize": "六角陷阱",
"ability_priest_beartrap/immobilize": "六角陷阱",
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。",
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。",
"ability_priest_beartrap_t3_desc": "对显形目标造成\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E伤害",
"ability_priest_flashbang": "祝圣榴弹",
"ability_priest_flashbang": "祝圣榴弹",
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。",
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。",
"ability_priest_flashbang_pure": "祝圣榴弹 - 纯粹",
"ability_priest_flashbang_pure": "祝圣榴弹 - 纯粹",
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E烧灼时间",
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E治疗降低\u003Cbr\u003E允许充能",
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E治疗降低\u003Cbr\u003E允许充能",
"ability_priest_knockback": "重创一击",
"ability_priest_knockback": "重创一击",
Line 7,981: Line 7,965:
"ability_priest_knockback/debuff": "重创一击",
"ability_priest_knockback/debuff": "重创一击",
"ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。",
"ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。",
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E技能冷却\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E眩晕时间",
"ability_priest_knockback_t3_desc": "在墙壁眩晕时:\u003Cbr\u003E你的下次近战重击受到\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E",
"ability_priest_knockback_t3_desc": "在墙壁眩晕时:\u003Cbr\u003E你的下次近战重击受到\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E",
"ability_priest_selfheal": "灵雾舒愈",
"ability_priest_selfheal": "灵雾舒愈",
Line 8,172: Line 8,157:
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒",
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时",
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时",
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命",
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命",
Line 9,921: Line 9,907:
"cosmetic_item_snowball_desc": "向你的朋友和敌人投掷雪球。随着你在\u003Cspan class=\"highlight\"\u003E2025年假日挑战\u003C/span\u003E获得进度,距离和其他属性都会得到提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E向盟友投掷雪球不会造成伤害,并且会重置其冷却时间。\u003C/span\u003E",
"cosmetic_item_snowball_desc": "向你的朋友和敌人投掷雪球。随着你在\u003Cspan class=\"highlight\"\u003E2025年假日挑战\u003C/span\u003E获得进度,距离和其他属性都会得到提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E向盟友投掷雪球不会造成伤害,并且会重置其冷却时间。\u003C/span\u003E",
"cosmetic_item_voting_poster": "地点海报",
"cosmetic_item_voting_poster": "地点海报",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_postfix": "%",
"damage_reduction_postfix": "%",
"detention_immune": "Detention Immune",
"disarm_immune": "Disarm Immune",
"disarm_immune": "Disarm Immune",
"doorman_hotel_cost": "逗留代价",
"doorman_hotel_cost": "逗留代价",
Line 10,740: Line 10,724:
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
"modifier_acolytes_glove_triggered": "大伤元气",
"modifier_acolytes_glove_triggered": "大伤元气",
"modifier_aerial_assault": "Aerial Assault",
"modifier_afterburn_dot": "来自复燃的炙烤",
"modifier_afterburn_dot": "来自复燃的炙烤",
"modifier_airlift_ally": "空投",
"modifier_airlift_ally": "空投",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_smoke_bomb": "Smoke",
"modifier_arcane_eater_buff": "Spirit Power Taken",
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_surge_ability": "技能涌动!",
"modifier_arcane_surge_ability": "技能涌动!",
"modifier_arcane_surge_triggered": "秘法涌动!",
"modifier_arcane_surge_triggered": "秘法涌动!",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_return_fire": "回应射击",
"modifier_armor_return_fire": "回应射击",
Line 10,759: Line 10,736:
"modifier_bolo_immobilized": "被定身",
"modifier_bolo_immobilized": "被定身",
"modifier_bolo_leech": "Leeching...",
"modifier_bolo_leech": "Leeching...",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
"modifier_burst_fire_actuator": "Burst Actuator",
"modifier_cadence_anthem_aoe": "Singing Anthem",
"modifier_cadence_anthem_aoe": "Singing Anthem",
"modifier_cadence_anthem_buff": "Cadence Anthem",
"modifier_cadence_anthem_buff": "Cadence Anthem",
Line 10,775: Line 10,750:
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_cheat_death_immunity": "幸免于难",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "悖论置换",
"modifier_chrono_swap_bubble_move": "悖论置换",
"modifier_citadel_accuracy_tracker": "精准度",
"modifier_citadel_accuracy_tracker": "精准度",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_afterburn_buildup": "正在点燃",
"modifier_citadel_afterburn_buildup": "正在点燃",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_air_raid": "Power Jump",
Line 10,788: Line 10,762:
"modifier_citadel_banished": "被放逐",
"modifier_citadel_banished": "被放逐",
"modifier_citadel_barrier": "屏障",
"modifier_citadel_barrier": "屏障",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bubble": "身躯虚化",
"modifier_citadel_bubble": "身躯虚化",
Line 10,862: Line 10,835:
"modifier_citadel_root": "被定身",
"modifier_citadel_root": "被定身",
"modifier_citadel_rootgrenade": "被定身",
"modifier_citadel_rootgrenade": "被定身",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_shiv_dagger": "尖锋短刀",
"modifier_citadel_shiv_dagger": "尖锋短刀",
"modifier_citadel_shiv_dash": "一网打尽",
"modifier_citadel_shiv_dash": "一网打尽",
Line 10,912: Line 10,884:
"modifier_fencer_ultimate_target": "终结乐章",
"modifier_fencer_ultimate_target": "终结乐章",
"modifier_fervor_aura_active": "背水一战",
"modifier_fervor_aura_active": "背水一战",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash_debuff": "烈焰冲刺",
"modifier_flamedash_debuff": "烈焰冲刺",
Line 10,923: Line 10,894:
"modifier_health_nova": "治疗之环",
"modifier_health_nova": "治疗之环",
"modifier_health_swap_buff": "灵魂互换",
"modifier_health_swap_buff": "灵魂互换",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hint_can_cancel": "按下{g:citadel_binding:'Mantle'}取消",
"modifier_hint_can_cancel": "按下{g:citadel_binding:'Mantle'}取消",
"modifier_hint_vertical_movement": "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。",
"modifier_hint_vertical_movement": "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。",
Line 10,939: Line 10,909:
"modifier_item_burning_bullets_damageovertime": "正在流失生命",
"modifier_item_burning_bullets_damageovertime": "正在流失生命",
"modifier_item_disarmed": "被缴械",
"modifier_item_disarmed": "被缴械",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_kinetic_sash_triggered": "动能冲刺",
"modifier_kinetic_sash_triggered": "动能冲刺",
"modifier_knocked_off_zipline_slow": "被撞下滑索",
"modifier_knocked_off_zipline_slow": "被撞下滑索",
Line 10,984: Line 10,953:
"modifier_power_surge": "连锁闪电",
"modifier_power_surge": "连锁闪电",
"modifier_power_surge_debuff": "元灵抗性降低",
"modifier_power_surge_debuff": "元灵抗性降低",
"modifier_predator_vision": "Predator Vision",
"modifier_prevent_healing": "Healing Disabled",
"modifier_prevent_healing": "Healing Disabled",
"modifier_pullaura": "Pulled",
"modifier_pullaura": "Pulled",
"modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷",
"modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_reinforcing_casings": "层层防御",
"modifier_reinforcing_casings": "层层防御",
"modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石",
"modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石",
Line 11,018: Line 10,985:
"modifier_slow_immunity": "势不可挡",
"modifier_slow_immunity": "势不可挡",
"modifier_slowaura": "被减速",
"modifier_slowaura": "被减速",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_snakedash": "灵蛇化身",
"modifier_snakedash": "灵蛇化身",
"modifier_spin": "旋转",
"modifier_spin": "旋转",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stimpak_regen": "治疗仪式",
"modifier_stimpak_regen": "治疗仪式",
"modifier_stomp_debuff": "脉冲减益",
"modifier_stomp_debuff": "脉冲减益",
Line 11,039: Line 11,004:
"modifier_target_practice_debuff": "Armor Break",
"modifier_target_practice_debuff": "Armor Break",
"modifier_target_practice_slow": "Slow",
"modifier_target_practice_slow": "Slow",
"modifier_tech_armor_reduction": "Spirit Armor Reduced",
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders_debuff": "碎灵子弹",
"modifier_tech_defense_shredders_debuff": "碎灵子弹",
"modifier_tech_overflow": "元灵漫溢",
"modifier_tech_overflow": "元灵漫溢",
Line 11,057: Line 11,019:
"modifier_unstable_concoction": "不稳定化合物",
"modifier_unstable_concoction": "不稳定化合物",
"modifier_unstoppable": "势不可挡",
"modifier_unstoppable": "势不可挡",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_magic_storm": "灵能涌动",
"modifier_upgrade_magic_storm": "灵能涌动",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_debuff": "被吸取的生命值",
"modifier_upgrade_siphon_debuff": "被吸取的生命值",
Line 11,305: Line 11,265:
"upgrade_ability_refresher": "刷新环",
"upgrade_ability_refresher": "刷新环",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003E重置所有技能的冷却时间\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E恢复所有充能\u003C/span\u003E。",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003E重置所有技能的冷却时间\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E恢复所有充能\u003C/span\u003E。",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_search": "刷新环 shuaxin 刷新球 shuaxinqiu refresher",
"upgrade_ability_refresher_search": "刷新环 shuaxin 刷新球 shuaxinqiu refresher",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_absorbing_armor": "巫师护甲",
"upgrade_absorbing_armor": "巫师护甲",
"upgrade_absorbing_armor_desc": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低\u003Cspan class=\"highlight\"\u003E一项随机技能的冷却时间\u003C/span\u003E。",
"upgrade_absorbing_armor_desc": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低\u003Cspan class=\"highlight\"\u003E一项随机技能的冷却时间\u003C/span\u003E。",
Line 11,316: Line 11,272:
"upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E",
"upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E",
"upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi",
"upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_reload": "高速装填",
"upgrade_active_reload": "高速装填",
"upgrade_active_reload/buff": "高速装填",
"upgrade_active_reload/buff": "高速装填",
"upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下{g:citadel_binding:'Reload'}会\u003Cspan class=\"highlight\"\u003E瞬间完成装填\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E子弹吸取生命\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。",
"upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下{g:citadel_binding:'Reload'}会\u003Cspan class=\"highlight\"\u003E瞬间完成装填\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E子弹吸取生命\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。",
"upgrade_active_reload_search": "高速装填 gaosu",
"upgrade_active_reload_search": "高速装填 gaosu",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_supremacy": "空中霸权",
"upgrade_aerial_supremacy": "空中霸权",
"upgrade_aerial_supremacy_passive": "在落地前允许\u003Cspan class=\"highlight\"\u003E无限次\u003C/span\u003E使用\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。",
"upgrade_aerial_supremacy_passive": "在落地前允许\u003Cspan class=\"highlight\"\u003E无限次\u003C/span\u003E使用\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。",
Line 11,333: Line 11,285:
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。",
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。",
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong",
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"upgrade_apex_combat": "巅峰之战",
"upgrade_apex_combat": "巅峰之战",
"upgrade_apex_combat_desc": "子弹会\u003Cspan class=\"highlight\"\u003E反弹\u003C/span\u003E到目标附近的敌人身上,\u003Cspan class=\"highlight\"\u003E施加所有子弹特效\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E按原始伤害的一定百分比施加伤害\u003C/span\u003E。",
"upgrade_apex_combat_desc": "子弹会\u003Cspan class=\"highlight\"\u003E反弹\u003C/span\u003E到目标附近的敌人身上,\u003Cspan class=\"highlight\"\u003E施加所有子弹特效\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E按原始伤害的一定百分比施加伤害\u003C/span\u003E。",
Line 11,343: Line 11,290:
"upgrade_aprounds_desc": "子弹有几率变得无法躲避,可以\u003Cspan class=\"highlight\"\u003E穿透\u003C/span\u003E敌人\u003Cspan class=\"highlight\"\u003E并忽视其子弹抗性\u003C/span\u003E。",
"upgrade_aprounds_desc": "子弹有几率变得无法躲避,可以\u003Cspan class=\"highlight\"\u003E穿透\u003C/span\u003E敌人\u003Cspan class=\"highlight\"\u003E并忽视其子弹抗性\u003C/span\u003E。",
"upgrade_aprounds_search": "穿甲弹 chuanjia zidan 金箍棒 mkb jingubang",
"upgrade_aprounds_search": "穿甲弹 chuanjia zidan 金箍棒 mkb jingubang",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "余威回荡",
"upgrade_arcane_extension": "余威回荡",
"upgrade_arcane_extension_desc": "加强一个技能,提高其\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
"upgrade_arcane_extension_desc": "加强一个技能,提高其\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang",
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "秘法涌动",
"upgrade_arcane_surge": "秘法涌动",
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。",
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。",
Line 11,354: Line 11,299:
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。",
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。",
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao",
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "头弹破防",
"upgrade_banshee_slugs": "头弹破防",
"upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。",
"upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。",
"upgrade_banshee_slugs_search": "toudan 头弹破防",
"upgrade_banshee_slugs_search": "toudan 头弹破防",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "狂战士",
"upgrade_berserker": "狂战士",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士",
"upgrade_berserker_desc": "受到持续伤害时,\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E会增加。",
"upgrade_berserker_desc": "受到持续伤害时,\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E会增加。",
"upgrade_berserker_search": "kuangzhanshi 狂战士",
"upgrade_berserker_search": "kuangzhanshi 狂战士",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…",
"upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…",
"upgrade_blitz_bullets": "迅捷突击",
"upgrade_blitz_bullets": "迅捷突击",
Line 11,372: Line 11,312:
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。",
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。",
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang",
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boundless_spirit": "灵力无边",
"upgrade_boundless_spirit": "灵力无边",
"upgrade_boundless_spirit_search": "灵力无边 lingli",
"upgrade_boundless_spirit_search": "灵力无边 lingli",
Line 11,379: Line 11,318:
"upgrade_boxing_glove_search": "shengming daji 生命打击",
"upgrade_boxing_glove_search": "shengming daji 生命打击",
"upgrade_bullet_armor": "子弹护甲",
"upgrade_bullet_armor": "子弹护甲",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_reduction_aura": "猎人光环",
"upgrade_bullet_armor_reduction_aura": "猎人光环",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。",
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。",
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环",
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环",
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun",
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_resist_shredder": "粉碎护甲",
"upgrade_bullet_resist_shredder": "粉碎护甲",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少",
Line 11,397: Line 11,331:
"upgrade_burst_fire": "健步疾射",
"upgrade_burst_fire": "健步疾射",
"upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射",
"upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "当子弹击中敌方英雄时,短暂地获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E的提升。",
"upgrade_burst_fire_desc": "当子弹击中敌方英雄时,短暂地获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E的提升。",
"upgrade_burst_fire_search": "jianbu 健步疾射",
"upgrade_burst_fire_search": "jianbu 健步疾射",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_capacitor": "积雷电容",
"upgrade_capacitor": "积雷电容",
"upgrade_capacitor_desc": "发射一个投射物,造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E,并施加会随时间逐渐失效的强力减速效果,\u003Cspan class=\"highlight\"\u003E阻止耐力的使用\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E他们的\u003Cspan class=\"highlight\"\u003E位移类物品和技能\u003C/span\u003E。",
"upgrade_capacitor_desc": "发射一个投射物,造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E,并施加会随时间逐渐失效的强力减速效果,\u003Cspan class=\"highlight\"\u003E阻止耐力的使用\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E他们的\u003Cspan class=\"highlight\"\u003E位移类物品和技能\u003C/span\u003E。",
Line 11,412: Line 11,344:
"upgrade_chain_lightning_desc": "子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E目标。\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。",
"upgrade_chain_lightning_desc": "子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E目标。\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。",
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan",
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_cheat_death": "幸免于难",
"upgrade_cheat_death": "幸免于难",
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.",
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang",
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang",
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。",
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。",
Line 11,423: Line 11,352:
"upgrade_chonky_search": "坚毅之心 jianyizhixin",
"upgrade_chonky_search": "坚毅之心 jianyizhixin",
"upgrade_clip_size": "扩容弹匣",
"upgrade_clip_size": "扩容弹匣",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_search": "kuorong 扩容",
"upgrade_clip_size_search": "kuorong 扩容",
"upgrade_cloak_of_opportunity": "机遇斗篷",
"upgrade_cloak_of_opportunity": "机遇斗篷",
"upgrade_cloak_of_opportunity_desc": "下一个施加\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、连锁、定身或睡眠\u003C/span\u003E的减益效果会被抵挡,并变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E。还会获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和额外{g:citadel_inline_attribute:'MoveSpeed'}",
"upgrade_cloak_of_opportunity_desc": "下一个施加\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、连锁、定身或睡眠\u003C/span\u003E的减益效果会被抵挡,并变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E。还会获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和额外{g:citadel_inline_attribute:'MoveSpeed'}",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active": "来去无踪",
"upgrade_cloaking_device_active": "来去无踪",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。",
"upgrade_cloaking_device_active_desc": "进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。在隐身状态下受到伤害时会短暂现形。",
"upgrade_cloaking_device_active_desc": "进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。在隐身状态下受到伤害时会短暂现形。",
"upgrade_cloaking_device_active_search": "来去无踪 laiquwuzong 隐刀 yindao",
"upgrade_cloaking_device_active_search": "来去无踪 laiquwuzong 隐刀 yindao",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_close_quarter_combat": "近身猛击",
"upgrade_close_quarter_combat": "近身猛击",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "减速",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "减速",
Line 11,452: Line 11,372:
"upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。",
"upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。",
"upgrade_colossus_search": "巨人 juren",
"upgrade_colossus_search": "巨人 juren",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_containment": "减速魔咒",
"upgrade_containment": "减速魔咒",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E",
Line 11,478: Line 11,396:
"upgrade_damage_recycler_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。",
"upgrade_damage_recycler_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。",
"upgrade_damage_recycler_search": "赤蟥 chihuang",
"upgrade_damage_recycler_search": "赤蟥 chihuang",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "减益缩短",
"upgrade_debuff_reducer": "减益缩短",
"upgrade_debuff_reducer_desc": "减少对自身施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
"upgrade_debuff_reducer_desc": "减少对自身施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
Line 11,485: Line 11,402:
"upgrade_deflecting_armor_desc": "有概率使射来的子弹转向,阻止所有{g:citadel_inline_attribute:'WeaponDamage'},或者阻止子弹所有的\u003Cspan class=\"highlight\"\u003E命中效果\u003C/span\u003E。",
"upgrade_deflecting_armor_desc": "有概率使射来的子弹转向,阻止所有{g:citadel_inline_attribute:'WeaponDamage'},或者阻止子弹所有的\u003Cspan class=\"highlight\"\u003E命中效果\u003C/span\u003E。",
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia",
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_discord": "敌之灾患",
"upgrade_discord": "敌之灾患",
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。",
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。",
Line 11,496: Line 11,411:
"upgrade_diviners_kevlar_desc": "施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E后,获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和临时的\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_diviners_kevlar_desc": "施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E后,获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和临时的\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_diviners_kevlar_search": "金刚宝衫 jingang baoshan",
"upgrade_diviners_kevlar_search": "金刚宝衫 jingang baoshan",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "英雄光环",
"upgrade_dps_aura": "英雄光环",
"upgrade_dps_aura_active_desc": "为自身和附近的友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E小兵\u003C/span\u003E获得的值翻倍。",
"upgrade_dps_aura_active_desc": "为自身和附近的友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E小兵\u003C/span\u003E获得的值翻倍。",
"upgrade_dps_aura_desc": "为附近的友方单位提供\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_dps_aura_desc": "为附近的友方单位提供\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_dps_aura_search": "yingxiong 英雄光环 战鼓 zhangu",
"upgrade_dps_aura_search": "yingxiong 英雄光环 战鼓 zhangu",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_eldritch_shot": "灵异子弹",
"upgrade_eldritch_shot": "灵异子弹",
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。",
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。",
Line 11,522: Line 11,434:
"upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\u003E子弹会根据元灵力量造成额外元灵伤害\u003C/span\u003E。",
"upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\u003E子弹会根据元灵力量造成额外元灵伤害\u003C/span\u003E。",
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan",
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan",
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds",
"upgrade_express_shot": "疾速射击",
"upgrade_express_shot": "疾速射击",
"upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续\u003Cspan class=\"highlight\"\u003E发射两次\u003C/span\u003E,造成\u003Cspan class=\"highlight\"\u003E更多伤害\u003C/span\u003E。此攻击会消耗额外的弹药。",
"upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续\u003Cspan class=\"highlight\"\u003E发射两次\u003C/span\u003E,造成\u003Cspan class=\"highlight\"\u003E更多伤害\u003C/span\u003E。此攻击会消耗额外的弹药。",
Line 11,534: Line 11,445:
"upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。",
"upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。",
"upgrade_fervor_search": "kuangluan 狂乱",
"upgrade_fervor_search": "kuangluan 狂乱",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "轻盈飞步",
"upgrade_fleetfoot_boots": "轻盈飞步",
"upgrade_fleetfoot_boots_active_desc": "获得额外\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E减速抗性\u003C/span\u003E。",
"upgrade_fleetfoot_boots_active_desc": "获得额外\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E减速抗性\u003C/span\u003E。",
Line 11,544: Line 11,452:
"upgrade_focus_lens_desc": "使目标敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默期间\u003Cspan class=\"highlight\"\u003E对其造成的所有伤害\u003C/span\u003E的一部分在沉默结束后会施加给目标。",
"upgrade_focus_lens_desc": "使目标敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默期间\u003Cspan class=\"highlight\"\u003E对其造成的所有伤害\u003C/span\u003E的一部分在沉默结束后会施加给目标。",
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan",
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_fury_trance": "怒意之潮",
"upgrade_fury_trance": "怒意之潮",
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。",
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。",
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian",
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon2": "玻璃大炮 v2",
"upgrade_glass_cannon2": "玻璃大炮 v2",
Line 11,600: Line 11,501:
"upgrade_health_2": "坚韧",
"upgrade_health_2": "坚韧",
"upgrade_health_2_search": "坚韧 jianren",
"upgrade_health_2_search": "坚韧 jianren",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_nova": "治疗之环",
"upgrade_health_nova": "治疗之环",
"upgrade_health_nova_desc": "对自己和附近友军进行\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。",
"upgrade_health_nova_desc": "对自己和附近友军进行\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。",
"upgrade_health_nova_search": "治疗之环 zhiliaozhihuan 梅肯斯姆 meikensimu",
"upgrade_health_nova_search": "治疗之环 zhiliaozhihuan 梅肯斯姆 meikensimu",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_search": "额外生命 ewai shengming",
"upgrade_health_search": "额外生命 ewai shengming",
"upgrade_health_stealing_magic": "元灵吸收",
"upgrade_health_stealing_magic": "元灵吸收",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stealing_magic_search": "元灵吸取生命 yuanling 吸血 xixue",
"upgrade_health_stealing_magic_search": "元灵吸取生命 yuanling 吸血 xixue",
"upgrade_health_stimpak": "治疗仪式",
"upgrade_health_stimpak": "治疗仪式",
Line 11,616: Line 11,511:
"upgrade_health_stimpak_desc": "赋予目标\u003Cspan class=\"highlight\"\u003E生命值恢复\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E。如果受到敌方玩家或目标物的伤害,效果会被解除。可以对自身施放。",
"upgrade_health_stimpak_desc": "赋予目标\u003Cspan class=\"highlight\"\u003E生命值恢复\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E。如果受到敌方玩家或目标物的伤害,效果会被解除。可以对自身施放。",
"upgrade_health_stimpak_search": "治疗仪式 zhiliao yishi",
"upgrade_health_stimpak_search": "治疗仪式 zhiliao yishi",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流失生命",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流失生命",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "高速弹",
"upgrade_high_velocity_mag": "高速弹",
"upgrade_high_velocity_mag_search": "gaosu 高速 zidan",
"upgrade_high_velocity_mag_search": "gaosu 高速 zidan",
Line 11,625: Line 11,517:
"upgrade_hollow_point_rounds_desc": "当生命值高于\u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E,并且子弹会降低敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_hollow_point_rounds_desc": "当生命值高于\u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E,并且子弹会降低敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan",
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_icarus_wings": "炽天使之翼",
"upgrade_icarus_wings": "炽天使之翼",
"upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。",
"upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_duration_extender": "余威久久",
"upgrade_imbued_duration_extender": "余威久久",
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。",
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。",
Line 11,662: Line 11,551:
"upgrade_kinetic_sash_search": "动能冲刺 dongneng chongci",
"upgrade_kinetic_sash_search": "动能冲刺 dongneng chongci",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_lifestrike_gauntlets": "近战疗法",
"upgrade_lifestrike_gauntlets": "近战疗法",
"upgrade_lifestrike_gauntlets_desc": "下一次\u003Cspan class=\"highlight\"\u003E近战\u003C/span\u003E攻击会\u003Cspan class=\"highlight\"\u003E对自身进行治疗\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E",
"upgrade_lifestrike_gauntlets_desc": "下一次\u003Cspan class=\"highlight\"\u003E近战\u003C/span\u003E攻击会\u003Cspan class=\"highlight\"\u003E对自身进行治疗\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E",
Line 11,672: Line 11,558:
"upgrade_long_range_search": "yuanji 远击威力",
"upgrade_long_range_search": "yuanji 远击威力",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_magic_burst": "秘术爆发",
"upgrade_magic_burst": "秘术爆发",
"upgrade_magic_burst_desc": "随时间推移逐渐充能,让伤害值超过\u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。",
"upgrade_magic_burst_desc": "随时间推移逐渐充能,让伤害值超过\u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。",
Line 11,715: Line 11,600:
"upgrade_metal_skin_desc": "获得\u003Cspan class=\"highlight\"\u003E对子弹的免疫\u003C/span\u003E。",
"upgrade_metal_skin_desc": "获得\u003Cspan class=\"highlight\"\u003E对子弹的免疫\u003C/span\u003E。",
"upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu",
"upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mystic_regeneration": "秘术愈疗",
"upgrade_mystic_regeneration": "秘术愈疗",
"upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。",
"upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。",
Line 11,723: Line 11,607:
"upgrade_mystical_piano": "神秘钢琴",
"upgrade_mystical_piano": "神秘钢琴",
"upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。",
"upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "猎怪弹",
"upgrade_non_player_bonus": "猎怪弹",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_sacrifice": "特异供奉",
"upgrade_non_player_bonus_sacrifice": "特异供奉",
"upgrade_non_player_bonus_sacrifice_desc": "消除目标敌方非玩家角色,获得\u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}%额外魂魄\u003C/span\u003E,并赋予强大持久的增益。",
"upgrade_non_player_bonus_sacrifice_desc": "消除目标敌方非玩家角色,获得\u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}%额外魂魄\u003C/span\u003E,并赋予强大持久的增益。",
Line 11,736: Line 11,618:
"upgrade_omnicharge_pendant_charges": "额外充能点数",
"upgrade_omnicharge_pendant_charges": "额外充能点数",
"upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得\u003Cspan class=\"highlight\"\u003E额外技能充能点数\u003C/span\u003E。已加强的物品会获得更多额外充能点数。",
"upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得\u003Cspan class=\"highlight\"\u003E额外技能充能点数\u003C/span\u003E。已加强的物品会获得更多额外充能点数。",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_patrons_blessing": "秘术管道",
"upgrade_patrons_blessing": "秘术管道",
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。",
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。",
Line 11,746: Line 11,627:
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,并将其拉向地面。造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E减缓并\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E。",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,并将其拉向地面。造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E减缓并\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E。",
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi",
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_prism_blast": "棱镜冲击",
"upgrade_prism_blast": "棱镜冲击",
"upgrade_prism_blast_desc": "进入虚空状态,在短时间内变为\u003Cspan class=\"highlight\"\u003E无法选中且无敌\u003C/span\u003E ,在此期间,激光会不断释放并围绕你旋转。",
"upgrade_prism_blast_desc": "进入虚空状态,在短时间内变为\u003Cspan class=\"highlight\"\u003E无法选中且无敌\u003C/span\u003E ,在此期间,激光会不断释放并围绕你旋转。",
Line 11,752: Line 11,632:
"upgrade_pristine_emblem_desc": "攻击会对\u003Cspan class=\"highlight\"\u003E生命值高于{s:EnemyLifeThreshold}%的敌人\u003C/span\u003E造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_pristine_emblem_desc": "攻击会对\u003Cspan class=\"highlight\"\u003E生命值高于{s:EnemyLifeThreshold}%的敌人\u003C/span\u003E造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_pristine_emblem_search": "xianfa qiangxi 先发强袭",
"upgrade_pristine_emblem_search": "xianfa qiangxi 先发强袭",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "沉默子弹",
"upgrade_proc_silence": "沉默子弹",
"upgrade_proc_silence_debuff_desc": "子弹会减少目标\u003Cspan class=\"highlight\"\u003E输出的元灵伤害\u003C/span\u003E。",
"upgrade_proc_silence_debuff_desc": "子弹会减少目标\u003Cspan class=\"highlight\"\u003E输出的元灵伤害\u003C/span\u003E。",
"upgrade_proc_silence_desc": "子弹的累积效果会导致目标\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默结束后,目标将在\u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}秒\u003C/span\u003E内对累积效果免疫。",
"upgrade_proc_silence_desc": "子弹的累积效果会导致目标\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默结束后,目标将在\u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}秒\u003C/span\u003E内对累积效果免疫。",
"upgrade_proc_silence_search": "chemo 沉默子弹 zidan",
"upgrade_proc_silence_search": "chemo 沉默子弹 zidan",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quick_silver": "魔力装填",
"upgrade_quick_silver": "魔力装填",
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}和\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。",
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}和\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。",
Line 11,772: Line 11,648:
"upgrade_rebirth_passive": "如果被击倒,{s:RespawnDelay}秒后将\u003Cspan class=\"highlight\"\u003E在击败地点重生\u003C/span\u003E,并恢复部分生命值。",
"upgrade_rebirth_passive": "如果被击倒,{s:RespawnDelay}秒后将\u003Cspan class=\"highlight\"\u003E在击败地点重生\u003C/span\u003E,并恢复部分生命值。",
"upgrade_rebirth_search": "原地复活 yuandi fuhuo",
"upgrade_rebirth_search": "原地复活 yuandi fuhuo",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_rechargingbullets": "能量迸发",
"upgrade_rechargingbullets": "能量迸发",
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。",
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。",
Line 11,782: Line 11,657:
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。",
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。",
"upgrade_regenerating_bullet_shield_search": "战斗背心 zhandou beixin",
"upgrade_regenerating_bullet_shield_search": "战斗背心 zhandou beixin",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "层层防御",
"upgrade_reinforcing_casings": "层层防御",
"upgrade_reinforcing_casings_desc": "当子弹击中敌方英雄时,赋予\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E每次射击只能赋予一次抗性叠加。\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "当子弹击中敌方英雄时,赋予\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E每次射击只能赋予一次抗性叠加。\u003C/span\u003E",
"upgrade_reinforcing_casings_search": "cengceng fangyu 层层防御",
"upgrade_reinforcing_casings_search": "cengceng fangyu 层层防御",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "营救光束",
"upgrade_rescue_beam": "营救光束",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E一个目标友方英雄和自身,治疗量为\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的一定百分比。在治疗过程中,可以将目标\u003Cspan class=\"highlight\"\u003E拉向\u003C/span\u003E自己。可以对自身施放。",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E一个目标友方英雄和自身,治疗量为\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的一定百分比。在治疗过程中,可以将目标\u003Cspan class=\"highlight\"\u003E拉向\u003C/span\u003E自己。可以对自身施放。",
Line 11,810: Line 11,683:
"upgrade_rocket_booster_search": "升空飞跃 shengkong feiyue",
"upgrade_rocket_booster_search": "升空飞跃 shengkong feiyue",
"upgrade_rocket_boots": "升空飞跃 - 已禁用",
"upgrade_rocket_boots": "升空飞跃 - 已禁用",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
"upgrade_rocket_boots_search": "升空飞跃 - 已禁用",
"upgrade_rocket_boots_search": "升空飞跃 - 已禁用",
"upgrade_runed_gauntlets": "符文手套",
"upgrade_runed_gauntlets": "符文手套",
Line 11,837: Line 11,709:
"upgrade_silencer": "沉默子弹",
"upgrade_silencer": "沉默子弹",
"upgrade_silencer_active": "在接下来的{s:AbilityDuration}秒内,\u003Cspan class=\"highlight\"\u003E所有子弹都会立即施加沉默效果\u003C/span\u003E。沉默效果会阻止目标使用技能。",
"upgrade_silencer_active": "在接下来的{s:AbilityDuration}秒内,\u003Cspan class=\"highlight\"\u003E所有子弹都会立即施加沉默效果\u003C/span\u003E。沉默效果会阻止目标使用技能。",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速",
Line 11,850: Line 11,718:
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan",
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "灵力高涨",
"upgrade_soaring_spirit": "灵力高涨",
"upgrade_soaring_spirit_search": "灵力高涨 lingli",
"upgrade_soaring_spirit_search": "灵力高涨 lingli",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellbreaker": "破咒护符",
"upgrade_spellbreaker": "破咒护符",
"upgrade_spellbreaker_desc": "下一次受到高额的元灵伤害会显著降低。",
"upgrade_spellbreaker_desc": "下一次受到高额的元灵伤害会显著降低。",
Line 11,865: Line 11,730:
"upgrade_spellshield_shield": "反灵符",
"upgrade_spellshield_shield": "反灵符",
"upgrade_spellslinger_headshots": "元灵撕裂",
"upgrade_spellslinger_headshots": "元灵撕裂",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_part1_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。",
"upgrade_spellslinger_headshots_part1_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。",
"upgrade_spellslinger_headshots_part2_desc": "命中目标\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会进一步降低其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E",
"upgrade_spellslinger_headshots_part2_desc": "命中目标\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会进一步降低其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E",
Line 11,887: Line 11,751:
"upgrade_split_shot_search": "裂光射击 lieguang",
"upgrade_split_shot_search": "裂光射击 lieguang",
"upgrade_sprint_booster": "疾跑靴",
"upgrade_sprint_booster": "疾跑靴",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_search": "疾跑靴 jipaoxue",
"upgrade_sprint_booster_search": "疾跑靴 jipaoxue",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "咒印铁拳",
"upgrade_superacolytes_glove": "咒印铁拳",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!",
Line 11,907: Line 11,763:
"upgrade_suppressor_search": "元灵压制 yuanling yazhi",
"upgrade_suppressor_search": "元灵压制 yuanling yazhi",
"upgrade_surging_power": "疗愈爆发",
"upgrade_surging_power": "疗愈爆发",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power_active": "提供\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。此额外弹药不受最大弹匣容量限制。",
"upgrade_surging_power_active": "提供\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。此额外弹药不受最大弹匣容量限制。",
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan",
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan",
Line 11,918: Line 11,771:
"upgrade_targeted_silence_desc": "发射一波不断扩大的投射物,使敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E短暂时间并受到冲击伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E沉默不会打断正在施法的技能。\u003C/span\u003E",
"upgrade_targeted_silence_desc": "发射一波不断扩大的投射物,使敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E短暂时间并受到冲击伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E沉默不会打断正在施法的技能。\u003C/span\u003E",
"upgrade_targeted_silence_search": "chenmo 沉默之潮",
"upgrade_targeted_silence_search": "chenmo 沉默之潮",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "元灵护甲",
"upgrade_tech_armor": "元灵护甲",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_search": "元灵护盾 yuanling hudun",
"upgrade_tech_armor_search": "元灵护盾 yuanling hudun",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波",
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。",
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "痛苦脉冲",
"upgrade_tech_damage_pulse": "痛苦脉冲",
"upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi",
"upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defense_shredders": "碎灵子弹",
"upgrade_tech_defense_shredders": "碎灵子弹",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。",
"upgrade_tech_defense_shredders_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。",
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan",
Line 11,943: Line 11,788:
"upgrade_tech_purge_search": "元灵护体 yuanling huti",
"upgrade_tech_purge_search": "元灵护体 yuanling huti",
"upgrade_tech_range": "强效扩张",
"upgrade_tech_range": "强效扩张",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。",
"upgrade_tech_range_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。",
"upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang",
"upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang",
Line 11,952: Line 11,796:
"upgrade_titan_round": "巨型弹匣",
"upgrade_titan_round": "巨型弹匣",
"upgrade_titan_round_search": "juxing 巨型弹匣",
"upgrade_titan_round_search": "juxing 巨型弹匣",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "毒弹",
"upgrade_toxic_bullets": "毒弹",
"upgrade_toxic_bullets_buildup": "正在累积毒性…",
"upgrade_toxic_bullets_buildup": "正在累积毒性…",
Line 11,973: Line 11,816:
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang",
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang",
"upgrade_vampire": "子弹回复",
"upgrade_vampire": "子弹回复",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue",
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue",
"upgrade_veil_walker": "穿幕行者",
"upgrade_veil_walker": "穿幕行者",
Line 11,988: Line 11,830:
"upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。",
"upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。",
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici",
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_shielding": "武器防护",
"upgrade_weapon_shielding": "武器防护",
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
Line 12,003: Line 11,838:
"upgrade_withering_whip_desc": "降低敌方目标的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_withering_whip_desc": "降低敌方目标的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_withering_whip_search": "锈蚀枪管 xiushi qiangguan",
"upgrade_withering_whip_search": "锈蚀枪管 xiushi qiangguan",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"vampirebat_lovebites": "爱的轻啮",
"vampirebat_lovebites": "爱的轻啮",
"viscous_goo_bowling_ball": "浓浆滚滚",
"viscous_goo_bowling_ball": "浓浆滚滚",