Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6323 |
Deadbot v1.6.1-6336 |
||
| Line 475: | Line 475: | ||
"BasicReflectPercent_label": "Basic Damage Reflect", | "BasicReflectPercent_label": "Basic Damage Reflect", | ||
"BasicReflectPercent_postfix": "%", | "BasicReflectPercent_postfix": "%", | ||
"Basics_Tutorial_Desc": "通过这个快速互动教程,快速掌握基本操作。", | |||
"Basics_Tutorial_Title": "基础教程", | |||
"BatCount_label": "蝙蝠释放总数", | "BatCount_label": "蝙蝠释放总数", | ||
"BatCount_postvalue_label": "蝙蝠释放总数", | "BatCount_postvalue_label": "蝙蝠释放总数", | ||
| Line 3,935: | Line 3,937: | ||
"FencerLungeStabDamage_label": "基础按住伤害", | "FencerLungeStabDamage_label": "基础按住伤害", | ||
"FencerLungeStabDamage_postvalue_label": "基础按住伤害", | "FencerLungeStabDamage_postvalue_label": "基础按住伤害", | ||
"FencerUltDebuffDuration_label": " | "FencerUltDebuffDuration_label": "减益持续时间", | ||
"FencerUltDebuffDuration_postfix": "秒", | "FencerUltDebuffDuration_postfix": "秒", | ||
"FencerUltDebuffDuration_postvalue_label": " | "FencerUltDebuffDuration_postvalue_label": "减益持续时间", | ||
"FervorBulletResist_label": "子弹抗性", | "FervorBulletResist_label": "子弹抗性", | ||
"FervorBulletResist_postfix": "%", | "FervorBulletResist_postfix": "%", | ||
| Line 4,416: | Line 4,418: | ||
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E", | "HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E", | ||
"HeroTraining_Outro_Button": "完成", | "HeroTraining_Outro_Button": "完成", | ||
"HeroTraining_Outro_Desc": "接下来试试玩一局街头乱斗。", | |||
"HeroTraining_Outro_Title": "基础教程完成", | |||
"HeroesPageTitle": "英雄", | "HeroesPageTitle": "英雄", | ||
"HexDuration_label": "扰动持续时间", | "HexDuration_label": "扰动持续时间", | ||
| Line 5,202: | Line 5,206: | ||
"MagicCarpetShieldDuration_postfix": "秒", | "MagicCarpetShieldDuration_postfix": "秒", | ||
"MagicCarpetShieldDuration_postvalue_label": "护盾持续时间", | "MagicCarpetShieldDuration_postvalue_label": "护盾持续时间", | ||
"MagicCarpetSummoning_channel": "召唤中", | |||
"MagicDamagePerBullet_label": "每发子弹造成的元灵伤害", | "MagicDamagePerBullet_label": "每发子弹造成的元灵伤害", | ||
"MagicDamagePerBullet_postvalue_label": "每发子弹造成的元灵伤害", | "MagicDamagePerBullet_postvalue_label": "每发子弹造成的元灵伤害", | ||
| Line 5,380: | Line 5,385: | ||
"MeleeResistPercent_postvalue_label": "近战抗性", | "MeleeResistPercent_postvalue_label": "近战抗性", | ||
"MeleeResistPercent_prefix": "{s:sign}", | "MeleeResistPercent_prefix": "{s:sign}", | ||
"MeleeResistReductionDuration_label": "近战抗性降低持续时间", | |||
"MeleeResistReductionDuration_postfix": "秒", | |||
"MeleeResistReductionDuration_postvalue_label": "减益持续时间", | |||
"MeleeResistReduction_label": "近战抗性", | |||
"MeleeResistReduction_postfix": "%", | |||
"MeleeResistReduction_postvalue_label": "近战抗性", | |||
"MeteorDamageRadius_label": "Meteor Damage Radius", | "MeteorDamageRadius_label": "Meteor Damage Radius", | ||
"MeteorDamage_label": "Meteor Damage", | "MeteorDamage_label": "Meteor Damage", | ||
| Line 5,587: | Line 5,598: | ||
"NanoTechPerShot_label": "元灵伤害", | "NanoTechPerShot_label": "元灵伤害", | ||
"NanoTechPerShot_postvalue_label": "元灵伤害", | "NanoTechPerShot_postvalue_label": "元灵伤害", | ||
"NewPlayer_Finish": "End Tutorial", | |||
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E", | |||
"NewPlayer_GetStarted_Time": "4 mins", | |||
"NewPlayer_HeroSandbox": "Try out your moves in \u003Cspan class='TaskHighlight'\u003EHero Training\u003C/span\u003E", | |||
"NewPlayer_HeroSandbox_Time": "5 mins", | |||
"NewPlayer_LaneTraining": "Learn the early game in \u003Cspan class='TaskHighlight'\u003ELane Training\u003C/span\u003E", | |||
"NewPlayer_LaneTraining_Time": "8 mins", | |||
"NewPlayer_NewPlayerFlow": "Learn to Play", | "NewPlayer_NewPlayerFlow": "Learn to Play", | ||
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.", | |||
"NewPlayer_Skip": "跳过教程", | "NewPlayer_Skip": "跳过教程", | ||
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | |||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": "对非英雄单位生命吸取", | "NonHeroHealingFactor_label": "对非英雄单位生命吸取", | ||
| Line 6,041: | Line 6,061: | ||
"SandPhantomProcCooldown_postfix": "秒", | "SandPhantomProcCooldown_postfix": "秒", | ||
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间", | "SandPhantomProcCooldown_postvalue_label": "系数间冷却时间", | ||
"Sandbox_Tutorial_Abilities": "使用一个技能", | |||
"Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法", | |||
"Sandbox_Tutorial_Abilities_Unlock_desc": "按住{g:citadel_binding:'Ability1'}后解锁", | |||
"Sandbox_Tutorial_Abilities_Upgrade_desc": "按住{g:citadel_binding:'Default.Scoreboard'}再点击可以升级", | |||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'}再{g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | ||
"Sandbox_Tutorial_Controls_Cast": "施法", | |||
"Sandbox_Tutorial_Controls_CloseShop": "关闭商店", | |||
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_DestroyGuardian": "卫士已摧毁", | |||
"Sandbox_Tutorial_Controls_HeavyMelee": "按住{g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Mantle": "按住{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle_desc": "攀爬\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(爬上墙壁)\u003C/span\u003E", | "Sandbox_Tutorial_Controls_Mantle_desc": "攀爬\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(爬上墙壁)\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}、{g:citadel_binding:1st:'MoveBackwards'}、{g:citadel_binding:1st:'MoveLeft'}、{g:citadel_binding:1st:'MoveRight'}", | "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}、{g:citadel_binding:1st:'MoveBackwards'}、{g:citadel_binding:1st:'MoveLeft'}、{g:citadel_binding:1st:'MoveRight'}", | ||
"Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}", | |||
"Sandbox_Tutorial_Controls_PurchaseMods": "购买伤上加伤", | |||
"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | ||
"Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'}再{g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Upgraded": "升级", | |||
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | ||
"Sandbox_Tutorial_Controls_task_AirDash": "空中冲刺", | |||
"Sandbox_Tutorial_Controls_task_Attack": "射击", | "Sandbox_Tutorial_Controls_task_Attack": "射击", | ||
"Sandbox_Tutorial_Controls_task_Dash": "冲刺", | "Sandbox_Tutorial_Controls_task_Dash": "冲刺", | ||
"Sandbox_Tutorial_Controls_task_HeavyMelee": "近战重击", | |||
"Sandbox_Tutorial_Controls_task_Jump": "跳跃", | "Sandbox_Tutorial_Controls_task_Jump": "跳跃", | ||
"Sandbox_Tutorial_Controls_task_LightMelee": "近战轻击", | |||
"Sandbox_Tutorial_Controls_task_Move": "移动", | "Sandbox_Tutorial_Controls_task_Move": "移动", | ||
"Sandbox_Tutorial_Controls_task_Parry": "格挡", | |||
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药", | "Sandbox_Tutorial_Controls_task_Reload": "装填弹药", | ||
"Sandbox_Tutorial_Controls_task_Slide": "滑行", | |||
"Sandbox_Tutorial_Controls_task_Zoom": "缩放", | "Sandbox_Tutorial_Controls_task_Zoom": "缩放", | ||
"Sandbox_Tutorial_DestroyGuardian": "击败敌方卫士", | |||
"Sandbox_Tutorial_DestroyGuardian_desc": "你获得了一些补充的额外物品和技能点,现在就去迎战敌方英雄和步兵。\u003Cbr/\u003E\u003Cbr/\u003E在保护己方卫士的同时摧毁敌方卫士。", | |||
"Sandbox_Tutorial_KillTroopers": "击倒步兵(还剩{i:troopers_remaining}个)", | |||
"Sandbox_Tutorial_KillTroopers_desc": "还剩下{i:troopers_remaining}个敌方步兵。", | |||
"Sandbox_Tutorial_Mods": "购买物品", | |||
"Sandbox_Tutorial_Mods_desc": "奇物商店中的物品可以让你的英雄变得更强大。\u003Cbr/\u003E\u003Cbr/\u003E移动到商店的范围内并按下{g:citadel_binding:'OpenHeroSheet'}。", | |||
"Sandbox_Tutorial_Movement": "测试控制", | "Sandbox_Tutorial_Movement": "测试控制", | ||
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制", | "Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制", | ||
"Sandbox_Tutorial_Step_1": "1 / 6", | |||
"Sandbox_Tutorial_Step_2": "2 / 6", | |||
"Sandbox_Tutorial_Step_3": "3 / 6", | |||
"Sandbox_Tutorial_Step_4": "4 / 6", | |||
"Sandbox_Tutorial_Step_5": "5 / 6", | |||
"Sandbox_Tutorial_Step_6": "6 / 6", | |||
"Sandbox_Tutorial_Ultimate": "释放你的终极技能", | |||
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}", | |||
"Sandbox_Tutorial_UltimateAbility_desc": "按下{g:citadel_binding:'Ability4'}施放终极技能。", | |||
"Sandbox_Tutorial_Ultimate_desc": "击倒步兵(还剩{i:troopers_remaining}个)", | |||
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能", | "Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。", | "Sandbox_Tutorial_Unlock_Abilities_desc": "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。", | ||
"Sandbox_Tutorial_Upgrades": "升级技能", | |||
"Sandbox_Tutorial_Upgrades_desc": "按住{g:citadel_binding:'Default.Scoreboard'}分配技能点数。", | |||
"Sandbox_Tutorial_Zipline": "乘上滑索", | |||
"Sandbox_Tutorial_Zipline_desc": "瞄准滑索,然后按住{g:citadel_binding:'Default.Mantle'}就可以乘上去,到达我方卫士。", | |||
"Scoreboard": "计分板", | "Scoreboard": "计分板", | ||
"ScrapDamage_label": "伤害", | "ScrapDamage_label": "伤害", | ||
| Line 6,112: | Line 6,172: | ||
"ShiftingVeilDuration_postfix": "秒", | "ShiftingVeilDuration_postfix": "秒", | ||
"ShiftingVeilDuration_postvalue_label": "持续时间", | "ShiftingVeilDuration_postvalue_label": "持续时间", | ||
"ShiftingVeil_channel_desc": "无敌", | |||
"ShockBuildupDuration_label": "Shock Buildup Lifetime", | "ShockBuildupDuration_label": "Shock Buildup Lifetime", | ||
"ShockBuildupDuration_postfix": "秒", | "ShockBuildupDuration_postfix": "秒", | ||
| Line 7,154: | Line 7,215: | ||
"TurretMoveSlowPercent_label": "Turret Movement Slow", | "TurretMoveSlowPercent_label": "Turret Movement Slow", | ||
"TurretMoveSlowPercent_postfix": "%", | "TurretMoveSlowPercent_postfix": "%", | ||
"Tutorial_BrawlBots": "街头乱斗(机器人)", | |||
"Tutorial_BrawlBots_Desc": "尝试与机器人进行街头乱斗比赛", | |||
"Tutorial_Recommended": "推荐", | |||
"UberChargeTime_label": "Uber Charge Time", | "UberChargeTime_label": "Uber Charge Time", | ||
"UberChargeTime_postfix": "秒", | "UberChargeTime_postfix": "秒", | ||
| Line 7,550: | Line 7,614: | ||
"ability_fencer_riposte_attack": "还击", | "ability_fencer_riposte_attack": "还击", | ||
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | "ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", | ||
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\ | "ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。", | ||
"ability_fencer_riposte_on_parry": "剑柄击中时:", | "ability_fencer_riposte_on_parry": "剑柄击中时:", | ||
"ability_fencer_throwblade": "脱战符文", | "ability_fencer_throwblade": "脱战符文", | ||
| Line 8,683: | Line 8,747: | ||
"citadel_ability_shieldedsentry": "迷你炮塔", | "citadel_ability_shieldedsentry": "迷你炮塔", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\ | "citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E", | ||
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | "citadel_ability_shieldedsentry_quip": "部署一台自动炮塔", | ||
"citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速", | "citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速", | ||
| Line 9,968: | Line 10,032: | ||
"guide_movement_slide_header": "滑行", | "guide_movement_slide_header": "滑行", | ||
"guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。", | "guide_movement_zipline_desc": "按住{g:citadel_binding:'Zipline'}上滑索。\u003Cbr\u003E\u003Cbr\u003E按住{g:citadel_binding:'Mantle'}可跳下滑索。", | ||
"guide_movement_zipline_header": "滑索", | |||
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。", | "guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。", | ||
"guide_neutrals_header": "中立生物", | "guide_neutrals_header": "中立生物", | ||
| Line 9,982: | Line 10,047: | ||
"guide_the_map_guardians_header": "卫士", | "guide_the_map_guardians_header": "卫士", | ||
"guide_the_map_header": "概览", | "guide_the_map_header": "概览", | ||
"guide_the_map_lanes_desc": "共有 3 条分路,每条都有一条滑索,玩家可搭乘滑索快速移动。", | |||
"guide_the_map_lanes_header": "分路", | "guide_the_map_lanes_header": "分路", | ||
"guide_the_map_main_header": "概览", | "guide_the_map_main_header": "概览", | ||
| Line 10,626: | Line 10,692: | ||
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。", | "menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。", | ||
"menu_play_lane_training_time_est": "8分钟", | "menu_play_lane_training_time_est": "8分钟", | ||
"menu_play_learn_to_play_desc": "学习基础知识,开始上手游戏", | |||
"menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | "menu_play_low_priority_matchmaking:f": "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。 \u003Cbr\u003E\u003Cbr\u003E你必须在低优先级队列中赢得\u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。", | ||
"menu_play_matchmaking": "与其他玩家进行标准比赛", | "menu_play_matchmaking": "与其他玩家进行标准比赛", | ||
| Line 10,635: | Line 10,702: | ||
"menu_play_roster_button": "开始", | "menu_play_roster_button": "开始", | ||
"menu_play_sandbox_desc": "测试英雄技能、移动和物品", | "menu_play_sandbox_desc": "测试英雄技能、移动和物品", | ||
"menu_play_sandbox_time_est": "3分钟", | |||
"menu_play_unavailable_in_party": "在队伍中时不可用", | "menu_play_unavailable_in_party": "在队伍中时不可用", | ||
"menu_play_unavailable_in_queue": "在队列中不可用", | "menu_play_unavailable_in_queue": "在队列中不可用", | ||
| Line 11,553: | Line 11,621: | ||
"upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | "upgrade_magic_tempo_search": "冷却压缩 lengque yasuo", | ||
"upgrade_magic_vulnerability": "秘术脆弱", | "upgrade_magic_vulnerability": "秘术脆弱", | ||
"upgrade_magic_vulnerability_desc": "敌人受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E会被降低。", | |||
"upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | "upgrade_magic_vulnerability_search": "秘术脆弱 mishu", | ||
"upgrade_medic_bullets": "疗愈子弹", | "upgrade_medic_bullets": "疗愈子弹", | ||
| Line 11,748: | Line 11,817: | ||
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | ||
"upgrade_tech_overflow": "元灵漫溢", | "upgrade_tech_overflow": "元灵漫溢", | ||
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\ | "upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E。", | ||
"upgrade_tech_overflow_search": "yuanling 元灵漫溢", | "upgrade_tech_overflow_search": "yuanling 元灵漫溢", | ||
"upgrade_tech_purge": "元灵护体", | "upgrade_tech_purge": "元灵护体", | ||