Data:Lang zh-hans.json: Difference between revisions

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Deadbot v1.9.3-6413
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Deadbot v1.9.4-6416
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"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad/speed_on_land": "移动速度",
"ability_bounce_pad/speed_on_land": "移动速度",
"ability_bounce_pad_desc": "放置一个弹跳垫,会\u003Cspan class=\"highlight\"\u003E弹飞任意英雄\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E你在落地时会\u003Cspan class=\"highlight\"\u003E爆炸\u003C/span\u003E,对附近所有敌人造成\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003E伤害\u003C/span\u003E。一个弹跳垫只允许发生一次爆炸。",
"ability_bounce_pad_desc": "放置一个弹跳垫,它会\u003Cspan class=\"highlight\"\u003E将所有英雄弹飞\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E你在落地时会\u003Cspan class=\"highlight\"\u003E爆炸\u003C/span\u003E,对附近所有敌人造成\u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E\u003Cspan class=\"highlight_spirit\"\u003E伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一个弹跳垫每人只允许发生一次爆炸。\u003C/span\u003E",
"ability_bounce_pad_quip": "让自己和其他人高飞",
"ability_bounce_pad_quip": "让自己和其他人高飞",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间",
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"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_t2_desc": "+20米施法距离\u003Cbr\u003E+75撞墙时伤害",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标。",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。",
"ability_drifter_header_selfbuff": "满足:",
"ability_drifter_header_selfbuff": "满足:",
"ability_drifter_header_selfdebuff": "嗜血:",
"ability_drifter_header_selfdebuff": "嗜血:",
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"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复",
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复",
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.5秒睡眠持续时间",
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.5秒睡眠持续时间",
"ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低",
"ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低并势不可挡",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
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"ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。",
"ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E总生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E总生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能\u003Cbr\u003E净化非终极技能减益\u003Cbr\u003E提升元灵增强系数",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能\u003Cbr\u003E+50%\u003C/span\u003E减益抗性\u003Cbr\u003E提升元灵增强系数",
"ability_frank_shocktarget": "疼痛蓄积",
"ability_frank_shocktarget": "疼痛蓄积",
"ability_frank_shocktarget2": "疼痛蓄积",
"ability_frank_shocktarget2": "疼痛蓄积",
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"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间并召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵",
"ability_necro_zombiewall_t3_desc": "召唤\u003Cspan class=\"highlight\"\u003E1个\u003C/span\u003E土灵\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身持续时间",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
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"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避",
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可以再次施放\u003Cbr\u003E提升元灵增强系数",
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可重新施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3秒\u003C/span\u003E滞空时间\u003Cbr\u003E提升元灵增强系数",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",