Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"FervorMovespeed_postfix": "米/秒", | "FervorMovespeed_postfix": "米/秒", | ||
"FervorMovespeed_postvalue_label": "移动速度", | "FervorMovespeed_postvalue_label": "移动速度", | ||
"FervorStatusResistancePercent_label": "减益抗性", | |||
"FervorStatusResistancePercent_postfix": "%", | |||
"FervorStatusResistancePercent_postvalue_label": "减益抗性", | |||
"FervorStatusResistancePercent_prefix": "{s:sign}", | |||
"FervorTechResist_label": "元灵抗性", | "FervorTechResist_label": "元灵抗性", | ||
"FervorTechResist_postfix": "%", | "FervorTechResist_postfix": "%", | ||
| Line 4,648: | Line 4,652: | ||
"InlineAttribute_Stun": "眩晕", | "InlineAttribute_Stun": "眩晕", | ||
"InlineAttribute_WeaponDamage": "武器伤害", | "InlineAttribute_WeaponDamage": "武器伤害", | ||
"InnateStatusResistancePercent_label": "减益抗性", | |||
"InnateStatusResistancePercent_postfix": "%", | |||
"InnateStatusResistancePercent_postvalue_label": "减益抗性", | |||
"InnateStatusResistancePercent_prefix": "{s:sign}", | |||
"InterruptCooldown_label": "打断冷却", | "InterruptCooldown_label": "打断冷却", | ||
"InterruptCooldown_postfix": "秒", | "InterruptCooldown_postfix": "秒", | ||
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"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。", | ||
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹", | "ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹", | ||
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2米\u003C/span\u003E半径\u003Cbr\u003E+\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E伤害", | |||
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | "ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"ability_blood_shards": "怨念", | "ability_blood_shards": "怨念", | ||
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"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度", | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E踩踏伤害。提升随元灵力量增强的幅度", | ||
"ability_bullet_flurry": "子弹之舞", | "ability_bullet_flurry": "子弹之舞", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | |||
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。", | "ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。", | ||
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | "ability_bullet_flurry_quip": "向四周爆发一阵弹雨", | ||
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度", | |||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75秒\u003C/span\u003E冷却时间", | |||
"ability_burrow": "钻地", | "ability_burrow": "钻地", | ||
"ability_burrow2": "钻地", | "ability_burrow2": "钻地", | ||
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"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_search": "kuangluan 狂乱", | "upgrade_fervor_search": "kuangluan 狂乱", | ||
"upgrade_fleetfoot_boots": "轻盈飞步", | "upgrade_fleetfoot_boots": "轻盈飞步", | ||
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"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | ||
"upgrade_tech_overflow": "元灵漫溢", | "upgrade_tech_overflow": "元灵漫溢", | ||
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\ | "upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获得额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。", | ||
"upgrade_tech_overflow_search": "yuanling 元灵漫溢", | "upgrade_tech_overflow_search": "yuanling 元灵漫溢", | ||
"upgrade_tech_purge": "元灵护体", | "upgrade_tech_purge": "元灵护体", | ||
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"upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque", | "upgrade_transcendent_cooldown_search": "超凡冷却 chaofan lengque", | ||
"upgrade_trophy_collector": "寻猎季节", | "upgrade_trophy_collector": "寻猎季节", | ||
"upgrade_trophy_collector_search": "寻猎季节 xunlie jijie", | "upgrade_trophy_collector_search": "寻猎季节 xunlie jijie", | ||
"upgrade_ultimate_burst": "雷鸣卷轴", | "upgrade_ultimate_burst": "雷鸣卷轴", | ||
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"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003E秘术缓速效果\u003C/span\u003E", | "upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003E秘术缓速效果\u003C/span\u003E", | ||
"upgrade_unstable_concoction": "不稳定化合物", | "upgrade_unstable_concoction": "不稳定化合物", | ||
"upgrade_unstable_concoction_desc": "服下一种药剂,获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\ | "upgrade_unstable_concoction_desc": "服下一种药剂,获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E速度、生命值、元灵和武器伤害\u003C/span\u003E提高。短暂持续时间后\u003Cspan class=\"highlight\"\u003E会倒下并爆炸\u003C/span\u003E,使附近的敌人眩晕,并根据自身的最大生命值造成伤害。这种情况下倒下会减少\u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E复活时间。", | ||
"upgrade_unstoppable": "势不可挡", | "upgrade_unstoppable": "势不可挡", | ||
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | "upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。", | ||
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | "upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | ||
"upgrade_upgrade_auto_cleanse_desc": "下一个\u003Cspan class=\"highlight\"\u003E眩晕、禁锢、定身、睡眠或沉默\u003C/span\u003E效果会被自动净化。净化时获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E并且所有的\u003Cspan class=\"highlight\"\u003E技能冷却时间\u003C/span\u003E减少{s:CooldownReductionOnProc}%。", | |||
"upgrade_vampire": "子弹回复", | "upgrade_vampire": "子弹回复", | ||
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | "upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | ||
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"upgrade_veil_walker_search": "穿幕行者 chuanmu", | "upgrade_veil_walker_search": "穿幕行者 chuanmu", | ||
"upgrade_vex_barrier": "应急屏障", | "upgrade_vex_barrier": "应急屏障", | ||
"upgrade_vex_barrier_desc": " | "upgrade_vex_barrier_desc": "在\u003Cspan class=\"highlight\"\u003E晕眩、禁锢、定身、睡眠或沉默\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | ||
"upgrade_vex_barrier_search": "应急屏障 yingji pingzhang", | "upgrade_vex_barrier_search": "应急屏障 yingji pingzhang", | ||
"upgrade_vex_barrier_shield": "应急屏障", | "upgrade_vex_barrier_shield": "应急屏障", | ||