Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "中立生物", | "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "中立生物", | ||
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "雷击", | "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "雷击", | ||
"Citadel_BannedHeroes": "被禁英雄", | |||
"Citadel_BannedWarning_Desc": "你在这场比赛中看到这名英雄的可能性会降低。", | |||
"Citadel_BannedWarning_Title": "避开英雄", | |||
"Citadel_Bebop_HeroTag_1": "钩 子", | "Citadel_Bebop_HeroTag_1": "钩 子", | ||
"Citadel_Bebop_HeroTag_2": "炸 弹", | "Citadel_Bebop_HeroTag_2": "炸 弹", | ||
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"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | "Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | ||
"Citadel_Roster_AddToRoster": "加入阵容", | "Citadel_Roster_AddToRoster": "加入阵容", | ||
"Citadel_Roster_ClearBan": "停止避开英雄", | |||
"Citadel_Roster_ClearPriority": "清除优先", | "Citadel_Roster_ClearPriority": "清除优先", | ||
"Citadel_Roster_HeroCount": "阵容中的英雄:", | "Citadel_Roster_HeroCount": "阵容中的英雄:", | ||
| Line 2,868: | Line 2,872: | ||
"Citadel_Roster_Instructions_Title": "创造你的阵容", | "Citadel_Roster_Instructions_Title": "创造你的阵容", | ||
"Citadel_Roster_Instructions_Title_HeroLabs": "英雄实验室", | "Citadel_Roster_Instructions_Title_HeroLabs": "英雄实验室", | ||
"Citadel_Roster_MakeBanned": "避开英雄", | |||
"Citadel_Roster_MakeHighPriority": "设为高优先", | "Citadel_Roster_MakeHighPriority": "设为高优先", | ||
"Citadel_Roster_MakePriority": "设为优先", | "Citadel_Roster_MakePriority": "设为优先", | ||
"Citadel_Roster_NewHeroInvalidBan": "新英雄无法避免", | |||
"Citadel_Roster_NoHeroes": "无", | "Citadel_Roster_NoHeroes": "无", | ||
"Citadel_Roster_PreferredCount": "优先英雄:", | "Citadel_Roster_PreferredCount": "优先英雄:", | ||
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"ConeRadius_label": "Lightning Distance", | "ConeRadius_label": "Lightning Distance", | ||
"ConeRadius_postfix": "米", | "ConeRadius_postfix": "米", | ||
"ConfirmRoster_BadRoster": " | "ConfirmRoster_BadRoster": "你的阵容中需要至少{d:min_roster_size}名英雄才能加入比赛。", | ||
"ConsumeHealPercentage_label": "消耗治疗百分比", | "ConsumeHealPercentage_label": "消耗治疗百分比", | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
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"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪", | ||
"MyRosterReadyUp": "就绪!", | "MyRosterReadyUp": "就绪!", | ||
"MyRosterRosterDesc": " | "MyRosterRosterDesc": "至少需要{d:min_roster_size}名英雄才能匹配", | ||
"MyRosterRosterDesc_HeroLabs": "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。", | "MyRosterRosterDesc_HeroLabs": "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。", | ||
"MyRosterRosterDesc_MinNonNew": "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄", | "MyRosterRosterDesc_MinNonNew": "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": " | "MyRosterRosterDesc_NeedsMoreNonNew": "至少需要{d:min_non_limited_heroes}名非新英雄才能匹配", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", | ||
"MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。", | "MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。", | ||
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"WeaponDamageBonusDuration_postfix": "秒", | "WeaponDamageBonusDuration_postfix": "秒", | ||
"WeaponDamageBonusDuration_postvalue_label": "加成持续时间", | "WeaponDamageBonusDuration_postvalue_label": "加成持续时间", | ||
"WeaponDamageBonusPerKill_label": "每次击败获得武器伤害", | |||
"WeaponDamageBonusPerKill_postfix": "%", | |||
"WeaponDamageBonusPerKill_postvalue_label": "每次击败获得武器伤害", | |||
"WeaponDamageBonusPerKill_prefix": "{s:sign}", | |||
"WeaponDamageBonusPerSec_label": "每秒获得的武器伤害", | "WeaponDamageBonusPerSec_label": "每秒获得的武器伤害", | ||
"WeaponDamageBonusPerSec_postfix": "%", | "WeaponDamageBonusPerSec_postfix": "%", | ||
| Line 7,993: | Line 8,003: | ||
"ability_viper_venom_desc": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。目标缺失的生命值会使受到的伤害增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E危险蛇毒会无视石化的伤害阻挡。\u003C/span\u003E", | "ability_viper_venom_desc": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。目标缺失的生命值会使受到的伤害增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E危险蛇毒会无视石化的伤害阻挡。\u003C/span\u003E", | ||
"ability_viper_venom_quip": "给敌人注射危险蛇毒", | "ability_viper_venom_quip": "给敌人注射危险蛇毒", | ||
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E治疗降低\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间", | |||
"ability_viper_venom_t3_desc": "子弹还会积累\u003Cspan class=\"highlight\"\u003E危险蛇毒\u003C/span\u003E", | "ability_viper_venom_t3_desc": "子弹还会积累\u003Cspan class=\"highlight\"\u003E危险蛇毒\u003C/span\u003E", | ||
"ability_warden_crowd_control": "炼金瓶", | "ability_warden_crowd_control": "炼金瓶", | ||
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"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | "citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值", | "citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值", | ||
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升伤害系数\u003C/span\u003E", | |||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
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"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | ||
"citadel_ability_hornet_snipe": "狙击", | "citadel_ability_hornet_snipe": "狙击", | ||
"citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\ | "citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外武器伤害\u003C/span\u003E。", | ||
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | "citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | ||
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls", | "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls", | ||
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"citadel_ability_static_charge_v2_quip": "施加延迟触发的范围型眩晕", | "citadel_ability_static_charge_v2_quip": "施加延迟触发的范围型眩晕", | ||
"citadel_ability_sticky_bomb": "粘性炸弹", | "citadel_ability_sticky_bomb": "粘性炸弹", | ||
"citadel_ability_sticky_bomb_desc": " | "citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。", | ||
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | "citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | ||
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米/秒\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | "citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米/秒\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
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"citadel_ability_uppercut_quip": "将别人从身边打飞", | "citadel_ability_uppercut_quip": "将别人从身边打飞", | ||
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒", | "citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒", | ||
"citadel_ability_uppercut_t3_desc": " | "citadel_ability_uppercut_t3_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为0\u003C/span\u003E并恢复\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E的已损失生命值", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
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"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_cursorcontext": "菜单", | "citadel_keybind_cursorcontext": "菜单", | ||
"citadel_keybind_cursormiddle": "鼠标中键", | |||
"citadel_keybind_cursorselect": "选择", | "citadel_keybind_cursorselect": "选择", | ||
"citadel_keybind_decrease_replay_speed": "减速观看回放", | "citadel_keybind_decrease_replay_speed": "减速观看回放", | ||
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"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | ||
"drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E射速,持续6秒", | "drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E射速,持续6秒", | ||
"drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | "drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能\u003Cbr\u003E+\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E持续时间", | ||
"drifter_shadow_mark_teleport": "伏击", | "drifter_shadow_mark_teleport": "伏击", | ||
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | "extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金", | ||
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"upgrade_resonant_healing_search": "容光焕发 rongguang", | "upgrade_resonant_healing_search": "容光焕发 rongguang", | ||
"upgrade_restorative_locket": "疗愈护符", | "upgrade_restorative_locket": "疗愈护符", | ||
"upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang", | "upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang", | ||
"upgrade_return_fire": "回应射击", | "upgrade_return_fire": "回应射击", | ||
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"upgrade_tech_bleed": "秘术余波", | "upgrade_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed_search": "mishu 秘术余波", | "upgrade_tech_bleed_search": "mishu 秘术余波", | ||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||
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"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | "viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | ||
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | "viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\ | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-21秒\u003C/span\u003E冷却时间", | ||
"viscous_telepunch": "绿水神拳", | "viscous_telepunch": "绿水神拳", | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。", | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。", | ||