Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6290 |
Deadbot v1.6.1-6293 |
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"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | "AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?", | ||
"AbandonMatchPrompt_Title": "放弃这场比赛?", | "AbandonMatchPrompt_Title": "放弃这场比赛?", | ||
"AbilityApplyDelay_postfix": "秒", | "AbilityApplyDelay_postfix": "秒", | ||
"AbilityButtonHint_Activate": "激活", | "AbilityButtonHint_Activate": "激活", | ||
| Line 462: | Line 461: | ||
"BaseAttackDamage_postvalue_label": "基础伤害", | "BaseAttackDamage_postvalue_label": "基础伤害", | ||
"BaseAttackDamage_prefix": "{s:sign}", | "BaseAttackDamage_prefix": "{s:sign}", | ||
"BaseBonusWeaponPower_prefix": "+", | "BaseBonusWeaponPower_prefix": "+", | ||
"BaseBulletDamage_label": "子弹伤害", | "BaseBulletDamage_label": "子弹伤害", | ||
| Line 581: | Line 579: | ||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | "BonusBulletSpeedPercent_prefix": "{s:sign}", | ||
"BonusBullets_postvalue_label": "额外子弹", | "BonusBullets_postvalue_label": "额外子弹", | ||
"BonusChannelTechPower_prefix": "+", | "BonusChannelTechPower_prefix": "+", | ||
"BonusChannelTimePercentage_label": "施法持续时间", | "BonusChannelTimePercentage_label": "施法持续时间", | ||
| Line 700: | Line 697: | ||
"BonusMeleeDamage_postvalue_label": "近战伤害", | "BonusMeleeDamage_postvalue_label": "近战伤害", | ||
"BonusMeleeDamage_prefix": "{s:sign}", | "BonusMeleeDamage_prefix": "{s:sign}", | ||
"BonusMeleeSpeed_postfix": "%", | "BonusMeleeSpeed_postfix": "%", | ||
"BonusMeleeSpeed_prefix": "+", | "BonusMeleeSpeed_prefix": "+", | ||
| Line 728: | Line 724: | ||
"BonusReloadSpeed_label": "装填时间", | "BonusReloadSpeed_label": "装填时间", | ||
"BonusReloadSpeed_postvalue_label": "装填时间", | "BonusReloadSpeed_postvalue_label": "装填时间", | ||
"BonusReloadTime_postfix": "秒", | "BonusReloadTime_postfix": "秒", | ||
"BonusShocks_postvalue_label": "额外震击数", | "BonusShocks_postvalue_label": "额外震击数", | ||
| Line 803: | Line 798: | ||
"BuffBulletResist_postfix": "%", | "BuffBulletResist_postfix": "%", | ||
"BuffBulletResist_postvalue_label": "子弹抗性", | "BuffBulletResist_postvalue_label": "子弹抗性", | ||
"BuffDamage_label": "满怒气值伤害加成", | "BuffDamage_label": "满怒气值伤害加成", | ||
"BuffDamage_postfix": "%", | "BuffDamage_postfix": "%", | ||
| Line 830: | Line 823: | ||
"BuildUpBulletPercentPerHit_postfix": "%", | "BuildUpBulletPercentPerHit_postfix": "%", | ||
"BuildUpBulletPercentPerHit_postvalue_label": "每颗子弹的累积量", | "BuildUpBulletPercentPerHit_postvalue_label": "每颗子弹的累积量", | ||
"BuildUpPerSecond_label": "每秒累积量", | "BuildUpPerSecond_label": "每秒累积量", | ||
"BuildUpPerSecond_postfix": "%", | "BuildUpPerSecond_postfix": "%", | ||
| Line 999: | Line 990: | ||
"BurstFireOnHeroHit_postfix": "秒", | "BurstFireOnHeroHit_postfix": "秒", | ||
"BurstFireShotsFromClipPercent_Postfix": "%", | "BurstFireShotsFromClipPercent_Postfix": "%", | ||
"CDReduceOnPillowHit_postfix": "秒", | "CDReduceOnPillowHit_postfix": "秒", | ||
"CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间", | "CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间", | ||
| Line 1,080: | Line 1,070: | ||
"CasterBuffDuration_postfix": "秒", | "CasterBuffDuration_postfix": "秒", | ||
"CasterBuffDuration_postvalue_label": "增益持续时间", | "CasterBuffDuration_postvalue_label": "增益持续时间", | ||
"CasterHealthPercent_postfix": "%", | "CasterHealthPercent_postfix": "%", | ||
"CasterSlowPercent_postfix": "%", | "CasterSlowPercent_postfix": "%", | ||
"CatExplosionCount_label": "Explosions", | "CatExplosionCount_label": "Explosions", | ||
| Line 1,105: | Line 1,093: | ||
"ChainRadius_postfix": "米", | "ChainRadius_postfix": "米", | ||
"ChainRadius_postvalue_label": "跳跃半径", | "ChainRadius_postvalue_label": "跳跃半径", | ||
"ChannelMoveSpeed_label": "Channel Move Speed", | "ChannelMoveSpeed_label": "Channel Move Speed", | ||
"ChannelMoveSpeed_postfx": "米", | "ChannelMoveSpeed_postfx": "米", | ||
| Line 2,896: | Line 2,883: | ||
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | "Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | ||
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | "Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | ||
"Citadel_RosterUpdate_Disabled": "阵容更新目前已禁用。", | |||
"Citadel_RosterUpdate_FailedTitle": "无法更新阵容", | |||
"Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。", | |||
"Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。", | |||
"Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。", | |||
"Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。", | |||
"Citadel_RosterUpdate_RateLimited": "请求过多。", | |||
"Citadel_RosterUpdate_Timeout": "无法连接至《异锁》网络", | |||
"Citadel_RosterUpdate_TooBusy": "《异锁》网络太过繁忙。", | |||
"Citadel_Roster_AddToRoster": "加入阵容", | "Citadel_Roster_AddToRoster": "加入阵容", | ||
"Citadel_Roster_ClearBan": "停止避开英雄", | "Citadel_Roster_ClearBan": "停止避开英雄", | ||
| Line 3,034: | Line 3,030: | ||
"Citadel_Shop_Rework": "商店重制", | "Citadel_Shop_Rework": "商店重制", | ||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItemsActive_Title": "主动物品栏已满", | |||
"Citadel_Shop_SellMaxItems_Desc": "选择一件物品进行\u003Cspan class='highlight'\u003E替换\u003C/span\u003E", | |||
"Citadel_Shop_SellMaxItems_Recommended": "推荐", | |||
"Citadel_Shop_SellMaxItems_SellButton": "出售", | "Citadel_Shop_SellMaxItems_SellButton": "出售", | ||
"Citadel_Shop_SellMaxItems_Title": "物品栏已满", | |||
"Citadel_Shop_Sort_Tooltip_Categories": "按类别排序物品", | "Citadel_Shop_Sort_Tooltip_Categories": "按类别排序物品", | ||
"Citadel_Shop_Sort_Tooltip_Tier": "按价格排序物品", | "Citadel_Shop_Sort_Tooltip_Tier": "按价格排序物品", | ||
| Line 3,334: | Line 3,334: | ||
"Citael_PrivateLobbyModal_CreateNewButton": "创建新的自定义比赛", | "Citael_PrivateLobbyModal_CreateNewButton": "创建新的自定义比赛", | ||
"Citael_PrivateLobbyModal_JoinCode": "通过代码加入现有大厅", | "Citael_PrivateLobbyModal_JoinCode": "通过代码加入现有大厅", | ||
"ClarityBonusSpirit_prefix": "{s:sign}", | "ClarityBonusSpirit_prefix": "{s:sign}", | ||
"CleavePercentage_label": "Splash Amount", | "CleavePercentage_label": "Splash Amount", | ||
| Line 3,726: | Line 3,725: | ||
"DeployHealthRegen_label": "Deployable Health", | "DeployHealthRegen_label": "Deployable Health", | ||
"DescendSpeed_label": "", | "DescendSpeed_label": "", | ||
"DetectionRadius_label": "探测半径", | "DetectionRadius_label": "探测半径", | ||
"DetectionRadius_postvalue_label": "探测半径", | "DetectionRadius_postvalue_label": "探测半径", | ||
| Line 3,913: | Line 3,911: | ||
"ExplosionRadius_postfix": "米", | "ExplosionRadius_postfix": "米", | ||
"ExplosionRadius_postvalue_label": "爆炸半径", | "ExplosionRadius_postvalue_label": "爆炸半径", | ||
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | ||
"ExplosiveShotRadiusPercent_postfix": "%", | "ExplosiveShotRadiusPercent_postfix": "%", | ||
| Line 4,568: | Line 4,565: | ||
"InitialDamage_label": "初始伤害", | "InitialDamage_label": "初始伤害", | ||
"InitialDamage_postvalue_label": "初始伤害", | "InitialDamage_postvalue_label": "初始伤害", | ||
"InitialFireRateDecrease_postfix": "%", | "InitialFireRateDecrease_postfix": "%", | ||
"InitialFireRateDecrease_prefix": "-", | "InitialFireRateDecrease_prefix": "-", | ||
| Line 5,267: | Line 5,263: | ||
"MaxExplosionRadius_postfix": "米", | "MaxExplosionRadius_postfix": "米", | ||
"MaxExplosionRadius_postvalue_label": "最大爆炸半径", | "MaxExplosionRadius_postvalue_label": "最大爆炸半径", | ||
"MaxFireRateIncrease_postfix": "%", | "MaxFireRateIncrease_postfix": "%", | ||
"MaxFireRateIncrease_prefix": "+", | "MaxFireRateIncrease_prefix": "+", | ||
| Line 5,289: | Line 5,284: | ||
"MaxHealthPercentAsDPS_postfix": "%", | "MaxHealthPercentAsDPS_postfix": "%", | ||
"MaxHealthPercentAsDPS_postvalue_label": "每秒最大生命值", | "MaxHealthPercentAsDPS_postvalue_label": "每秒最大生命值", | ||
"MaxHealthRegenPct_label": "最大生命值恢复", | "MaxHealthRegenPct_label": "最大生命值恢复", | ||
"MaxHealthRegenPct_postfix": "%", | "MaxHealthRegenPct_postfix": "%", | ||
| Line 5,610: | Line 5,603: | ||
"NewPlayer_Skip": "跳过教程", | "NewPlayer_Skip": "跳过教程", | ||
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | ||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": "对非英雄单位生命吸取", | "NonHeroHealingFactor_label": "对非英雄单位生命吸取", | ||
| Line 5,731: | Line 5,723: | ||
"OverchargePct_postfix": "%", | "OverchargePct_postfix": "%", | ||
"OverdriveClipDuration_Postfix": "秒", | "OverdriveClipDuration_Postfix": "秒", | ||
"OverflowBonusDamage_postfix": "%", | "OverflowBonusDamage_postfix": "%", | ||
"OverflowTechPower_label": "元灵力量", | "OverflowTechPower_label": "元灵力量", | ||
| Line 5,771: | Line 5,761: | ||
"PercentHealthHealing_postfix": "%", | "PercentHealthHealing_postfix": "%", | ||
"PercentHealthHealing_postvalue_label": "生命值治疗", | "PercentHealthHealing_postvalue_label": "生命值治疗", | ||
"PerfectDamage_label": "完美伤害", | "PerfectDamage_label": "完美伤害", | ||
"PerfectDamage_postvalue_label": "完美伤害", | "PerfectDamage_postvalue_label": "完美伤害", | ||
| Line 6,003: | Line 5,992: | ||
"RespawnBonusHealthDuration_postfix": "秒", | "RespawnBonusHealthDuration_postfix": "秒", | ||
"RespawnBonusHealth_label": "Respawn Bonus Health", | "RespawnBonusHealth_label": "Respawn Bonus Health", | ||
"RespawnDelay_postfix": "秒", | "RespawnDelay_postfix": "秒", | ||
"RespawnHealthPercent_label": "重生生命值", | "RespawnHealthPercent_label": "重生生命值", | ||
| Line 6,117: | Line 6,105: | ||
"SelfDamage_label": "对自身伤害", | "SelfDamage_label": "对自身伤害", | ||
"SelfDamage_postvalue_label": "对自身伤害", | "SelfDamage_postvalue_label": "对自身伤害", | ||
"SelfModifier_postfix": "%", | "SelfModifier_postfix": "%", | ||
"SelfMovementBonus_label": "Ivy Speed Bonus", | "SelfMovementBonus_label": "Ivy Speed Bonus", | ||
| Line 6,204: | Line 6,191: | ||
"SilenceRadius_postfix": "米", | "SilenceRadius_postfix": "米", | ||
"SilenceRadius_postvalue_label": "沉默半径", | "SilenceRadius_postvalue_label": "沉默半径", | ||
"SingleAbilityCooldownReduction_label": "技能冷却时间减少", | "SingleAbilityCooldownReduction_label": "技能冷却时间减少", | ||
"SingleAbilityCooldownReduction_postfix": "%", | "SingleAbilityCooldownReduction_postfix": "%", | ||
| Line 6,360: | Line 6,344: | ||
"SpinDuration_postfix": "秒", | "SpinDuration_postfix": "秒", | ||
"SpinDuration_postvalue_label": "旋转持续时间", | "SpinDuration_postvalue_label": "旋转持续时间", | ||
"SpinUpTime_postfix": "秒", | "SpinUpTime_postfix": "秒", | ||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
| Line 6,405: | Line 6,388: | ||
"SpiritStealDuration_postfix": "秒", | "SpiritStealDuration_postfix": "秒", | ||
"SpiritStealDuration_postvalue_label": "元灵减益效果持续时间", | "SpiritStealDuration_postvalue_label": "元灵减益效果持续时间", | ||
"SpiritStrike_conditional": "成功近战攻击后", | "SpiritStrike_conditional": "成功近战攻击后", | ||
"SplitShotWeaponDuration_label": "叠加持续时间", | "SplitShotWeaponDuration_label": "叠加持续时间", | ||
"SplitShotWeaponDuration_postfix": "秒", | "SplitShotWeaponDuration_postfix": "秒", | ||
"SplitShotWeaponDuration_postvalue_label": "叠加持续时间", | "SplitShotWeaponDuration_postvalue_label": "叠加持续时间", | ||
"SpottedRadius_label": "有效半径", | "SpottedRadius_label": "有效半径", | ||
"SpottedRadius_postfix": "米", | "SpottedRadius_postfix": "米", | ||
| Line 6,674: | Line 6,654: | ||
"StatStealDuration_postfix": "秒", | "StatStealDuration_postfix": "秒", | ||
"StatStealDuration_postvalue_label": "窃取生命值持续时间", | "StatStealDuration_postvalue_label": "窃取生命值持续时间", | ||
"StationaryRecoilReduction_postfix": "%", | "StationaryRecoilReduction_postfix": "%", | ||
"StationaryWeaponPower_prefix": "+", | "StationaryWeaponPower_prefix": "+", | ||
"StatueActivateRange_label": "敌人暴露", | "StatueActivateRange_label": "敌人暴露", | ||
| Line 7,075: | Line 7,053: | ||
"TeleporterBonus": "额外移动速度!", | "TeleporterBonus": "额外移动速度!", | ||
"TempBulletShieldHealth_label": "Temp Bullet Shield Health", | "TempBulletShieldHealth_label": "Temp Bullet Shield Health", | ||
"TempTechShieldHealth_label": "Temp Spirit Shield Health", | "TempTechShieldHealth_label": "Temp Spirit Shield Health", | ||
"TemporaryBonusClipSizePercent_label": "临时弹药", | "TemporaryBonusClipSizePercent_label": "临时弹药", | ||
| Line 7,260: | Line 7,237: | ||
"WallImpactRange_postfix": "米", | "WallImpactRange_postfix": "米", | ||
"WallImpactRange_postvalue_label": "影响范围", | "WallImpactRange_postvalue_label": "影响范围", | ||
"WallStunDistance_label": "墙壁眩晕距离", | |||
"WallStunDistance_postfix": "米", | |||
"WallStunDistance_postvalue_label": "墙壁眩晕距离", | |||
"WallStunDuration_label": "眩晕时间", | "WallStunDuration_label": "眩晕时间", | ||
"WallStunDuration_postfix": "秒", | "WallStunDuration_postfix": "秒", | ||
| Line 7,562: | Line 7,542: | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
"ability_familiar_ability02_t2_desc": "+2伤害\u003Cbr\u003E施加-35%射速", | |||
"ability_familiar_ability02_t3_desc": "+90 伤害\u003Cbr\u003E+1 充能", | |||
"ability_familiar_attach": "紧跟同伴", | "ability_familiar_attach": "紧跟同伴", | ||
"ability_familiar_attach/attached": "小憩", | "ability_familiar_attach/attached": "小憩", | ||
| Line 7,585: | Line 7,567: | ||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | "ability_familiar_primary_weapon_bubblegun": "武器伤害", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | ||
"ability_fencer_lunge": " | "ability_fencer_lunge": "无瑕突进", | ||
"ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在\u003Cspan class=\"highlight\"\u003E完美窗口\u003C/span\u003E期间放开可以造成\u003Cspan class=\"highlight\"\u003E最高伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'Ability3'}可以重新施放。\u003C/span\u003E", | "ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在\u003Cspan class=\"highlight\"\u003E完美窗口\u003C/span\u003E期间放开可以造成\u003Cspan class=\"highlight\"\u003E最高伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'Ability3'}可以重新施放。\u003C/span\u003E", | ||
"ability_fencer_lunge_on_hold_threshold": "完美施放时:", | "ability_fencer_lunge_on_hold_threshold": "完美施放时:", | ||
| Line 7,973: | Line 7,955: | ||
"ability_priest_beartrap/immobilize": "六角陷阱", | "ability_priest_beartrap/immobilize": "六角陷阱", | ||
"ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | "ability_priest_beartrap_desc": "放出一个经过短暂延迟后部署的陷阱。\u003Cbr\u003E\u003Cbr\u003E陷阱会在第一个敌人碰到时启动,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Immobilize'}并在之后一段时间内\u003Cspan class=\"highlight\"\u003E显示\u003C/span\u003E敌人。", | ||
"ability_priest_beartrap_t3_desc": "对显形目标造成\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E伤害", | |||
"ability_priest_flashbang": "祝圣榴弹", | "ability_priest_flashbang": "祝圣榴弹", | ||
"ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | "ability_priest_flashbang_desc": "发射一枚在爆炸前会弹跳的榴弹,造成{g:citadel_inline_attribute:'WeaponDamage'}并把敌人点燃。\u003Cbr\u003E\u003Cbr\u003E燃烧的目标对区域内所有单位造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E并承受\u003Cspan class=\"highlight\"\u003E治疗降低效果\u003C/span\u003E。", | ||
"ability_priest_flashbang_pure": "祝圣榴弹 - 纯粹", | "ability_priest_flashbang_pure": "祝圣榴弹 - 纯粹", | ||
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E烧灼时间", | |||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E治疗降低\u003Cbr\u003E允许充能", | "ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E治疗降低\u003Cbr\u003E允许充能", | ||
"ability_priest_knockback": "重创一击", | "ability_priest_knockback": "重创一击", | ||
| Line 7,981: | Line 7,965: | ||
"ability_priest_knockback/debuff": "重创一击", | "ability_priest_knockback/debuff": "重创一击", | ||
"ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | "ability_priest_knockback_desc": "用霰弹枪发动轰击,造成{g:citadel_inline_attribute:'WeaponDamage'}并击退敌人。墙壁附近的敌人会受到{g:citadel_inline_attribute:'Stun'},并受到{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | ||
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E技能冷却\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.4秒\u003C/span\u003E眩晕时间", | |||
"ability_priest_knockback_t3_desc": "在墙壁眩晕时:\u003Cbr\u003E你的下次近战重击受到\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E", | "ability_priest_knockback_t3_desc": "在墙壁眩晕时:\u003Cbr\u003E你的下次近战重击受到\u003Cspan class=\"highlight\"\u003E福佑\u003C/span\u003E", | ||
"ability_priest_selfheal": "灵雾舒愈", | "ability_priest_selfheal": "灵雾舒愈", | ||
| Line 8,172: | Line 8,157: | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
"ability_unicorn_radiantblast_desc": "用耀眼的光芒轰击面前锥形范围内的敌人。被击中的敌人受到Celeste攻击时会受到{g:citadel_inline_attribute:'SpiritDamage'},并且向她提供\u003Cspan class=\"highlight\"\u003E元灵生命吸取\u003C/span\u003E。", | |||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", | "ability_unicorn_radiantblast_on_bullet_hit_desc": "子弹击中时", | ||
"ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命", | "ability_unicorn_radiantblast_t2_desc": "+3米施法距离\u003Cbr\u003E+15%元灵吸取生命", | ||
| Line 9,921: | Line 9,907: | ||
"cosmetic_item_snowball_desc": "向你的朋友和敌人投掷雪球。随着你在\u003Cspan class=\"highlight\"\u003E2025年假日挑战\u003C/span\u003E获得进度,距离和其他属性都会得到提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E向盟友投掷雪球不会造成伤害,并且会重置其冷却时间。\u003C/span\u003E", | "cosmetic_item_snowball_desc": "向你的朋友和敌人投掷雪球。随着你在\u003Cspan class=\"highlight\"\u003E2025年假日挑战\u003C/span\u003E获得进度,距离和其他属性都会得到提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E向盟友投掷雪球不会造成伤害,并且会重置其冷却时间。\u003C/span\u003E", | ||
"cosmetic_item_voting_poster": "地点海报", | "cosmetic_item_voting_poster": "地点海报", | ||
"damage_reduction_postfix": "%", | "damage_reduction_postfix": "%", | ||
"disarm_immune": "Disarm Immune", | "disarm_immune": "Disarm Immune", | ||
"doorman_hotel_cost": "逗留代价", | "doorman_hotel_cost": "逗留代价", | ||
| Line 10,740: | Line 10,724: | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
"modifier_acolytes_glove_triggered": "大伤元气", | "modifier_acolytes_glove_triggered": "大伤元气", | ||
"modifier_afterburn_dot": "来自复燃的炙烤", | "modifier_afterburn_dot": "来自复燃的炙烤", | ||
"modifier_airlift_ally": "空投", | "modifier_airlift_ally": "空投", | ||
"modifier_arcane_surge_ability": "技能涌动!", | "modifier_arcane_surge_ability": "技能涌动!", | ||
"modifier_arcane_surge_triggered": "秘法涌动!", | "modifier_arcane_surge_triggered": "秘法涌动!", | ||
"modifier_armor_reactive_armor": "回应射击", | "modifier_armor_reactive_armor": "回应射击", | ||
"modifier_armor_return_fire": "回应射击", | "modifier_armor_return_fire": "回应射击", | ||
| Line 10,759: | Line 10,736: | ||
"modifier_bolo_immobilized": "被定身", | "modifier_bolo_immobilized": "被定身", | ||
"modifier_bolo_leech": "Leeching...", | "modifier_bolo_leech": "Leeching...", | ||
"modifier_cadence_anthem_aoe": "Singing Anthem", | "modifier_cadence_anthem_aoe": "Singing Anthem", | ||
"modifier_cadence_anthem_buff": "Cadence Anthem", | "modifier_cadence_anthem_buff": "Cadence Anthem", | ||
| Line 10,775: | Line 10,750: | ||
"modifier_charged_tackle_active": "Tackling", | "modifier_charged_tackle_active": "Tackling", | ||
"modifier_charged_tackle_prepare": "Building Power", | "modifier_charged_tackle_prepare": "Building Power", | ||
"modifier_cheat_death_immunity": " | "modifier_cheat_death_immunity": "幸免于难", | ||
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低", | "modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低", | ||
"modifier_chrono_sphere_friendly": "Time Accelerated", | "modifier_chrono_sphere_friendly": "Time Accelerated", | ||
"modifier_chrono_swap_bubble_move": "悖论置换", | "modifier_chrono_swap_bubble_move": "悖论置换", | ||
"modifier_citadel_accuracy_tracker": "精准度", | "modifier_citadel_accuracy_tracker": "精准度", | ||
"modifier_citadel_afterburn_buildup": "正在点燃", | "modifier_citadel_afterburn_buildup": "正在点燃", | ||
"modifier_citadel_archer_air_raid": "Power Jump", | "modifier_citadel_archer_air_raid": "Power Jump", | ||
| Line 10,788: | Line 10,762: | ||
"modifier_citadel_banished": "被放逐", | "modifier_citadel_banished": "被放逐", | ||
"modifier_citadel_barrier": "屏障", | "modifier_citadel_barrier": "屏障", | ||
"modifier_citadel_bolo": "Immobilizing...", | "modifier_citadel_bolo": "Immobilizing...", | ||
"modifier_citadel_bubble": "身躯虚化", | "modifier_citadel_bubble": "身躯虚化", | ||
| Line 10,862: | Line 10,835: | ||
"modifier_citadel_root": "被定身", | "modifier_citadel_root": "被定身", | ||
"modifier_citadel_rootgrenade": "被定身", | "modifier_citadel_rootgrenade": "被定身", | ||
"modifier_citadel_shiv_dagger": "尖锋短刀", | "modifier_citadel_shiv_dagger": "尖锋短刀", | ||
"modifier_citadel_shiv_dash": "一网打尽", | "modifier_citadel_shiv_dash": "一网打尽", | ||
| Line 10,912: | Line 10,884: | ||
"modifier_fencer_ultimate_target": "终结乐章", | "modifier_fencer_ultimate_target": "终结乐章", | ||
"modifier_fervor_aura_active": "背水一战", | "modifier_fervor_aura_active": "背水一战", | ||
"modifier_flamedash": "Flame Dashing", | "modifier_flamedash": "Flame Dashing", | ||
"modifier_flamedash_debuff": "烈焰冲刺", | "modifier_flamedash_debuff": "烈焰冲刺", | ||
| Line 10,923: | Line 10,894: | ||
"modifier_health_nova": "治疗之环", | "modifier_health_nova": "治疗之环", | ||
"modifier_health_swap_buff": "灵魂互换", | "modifier_health_swap_buff": "灵魂互换", | ||
"modifier_hint_can_cancel": "按下{g:citadel_binding:'Mantle'}取消", | "modifier_hint_can_cancel": "按下{g:citadel_binding:'Mantle'}取消", | ||
"modifier_hint_vertical_movement": "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。", | "modifier_hint_vertical_movement": "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。", | ||
| Line 10,939: | Line 10,909: | ||
"modifier_item_burning_bullets_damageovertime": "正在流失生命", | "modifier_item_burning_bullets_damageovertime": "正在流失生命", | ||
"modifier_item_disarmed": "被缴械", | "modifier_item_disarmed": "被缴械", | ||
"modifier_kinetic_sash_triggered": "动能冲刺", | "modifier_kinetic_sash_triggered": "动能冲刺", | ||
"modifier_knocked_off_zipline_slow": "被撞下滑索", | "modifier_knocked_off_zipline_slow": "被撞下滑索", | ||
| Line 10,984: | Line 10,953: | ||
"modifier_power_surge": "连锁闪电", | "modifier_power_surge": "连锁闪电", | ||
"modifier_power_surge_debuff": "元灵抗性降低", | "modifier_power_surge_debuff": "元灵抗性降低", | ||
"modifier_prevent_healing": "Healing Disabled", | "modifier_prevent_healing": "Healing Disabled", | ||
"modifier_pullaura": "Pulled", | "modifier_pullaura": "Pulled", | ||
"modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷", | "modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷", | ||
"modifier_reinforcing_casings": "层层防御", | "modifier_reinforcing_casings": "层层防御", | ||
"modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石", | "modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石", | ||
| Line 11,018: | Line 10,985: | ||
"modifier_slow_immunity": "势不可挡", | "modifier_slow_immunity": "势不可挡", | ||
"modifier_slowaura": "被减速", | "modifier_slowaura": "被减速", | ||
"modifier_snakedash": "灵蛇化身", | "modifier_snakedash": "灵蛇化身", | ||
"modifier_spin": "旋转", | "modifier_spin": "旋转", | ||
"modifier_stimpak_regen": "治疗仪式", | "modifier_stimpak_regen": "治疗仪式", | ||
"modifier_stomp_debuff": "脉冲减益", | "modifier_stomp_debuff": "脉冲减益", | ||
| Line 11,039: | Line 11,004: | ||
"modifier_target_practice_debuff": "Armor Break", | "modifier_target_practice_debuff": "Armor Break", | ||
"modifier_target_practice_slow": "Slow", | "modifier_target_practice_slow": "Slow", | ||
"modifier_tech_defense_shredders_debuff": "碎灵子弹", | "modifier_tech_defense_shredders_debuff": "碎灵子弹", | ||
"modifier_tech_overflow": "元灵漫溢", | "modifier_tech_overflow": "元灵漫溢", | ||
| Line 11,057: | Line 11,019: | ||
"modifier_unstable_concoction": "不稳定化合物", | "modifier_unstable_concoction": "不稳定化合物", | ||
"modifier_unstoppable": "势不可挡", | "modifier_unstoppable": "势不可挡", | ||
"modifier_upgrade_magic_storm": "灵能涌动", | "modifier_upgrade_magic_storm": "灵能涌动", | ||
"modifier_upgrade_siphon_buff": "Siphon", | "modifier_upgrade_siphon_buff": "Siphon", | ||
"modifier_upgrade_siphon_debuff": "被吸取的生命值", | "modifier_upgrade_siphon_debuff": "被吸取的生命值", | ||
| Line 11,305: | Line 11,265: | ||
"upgrade_ability_refresher": "刷新环", | "upgrade_ability_refresher": "刷新环", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003E重置所有技能的冷却时间\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E恢复所有充能\u003C/span\u003E。", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003E重置所有技能的冷却时间\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E恢复所有充能\u003C/span\u003E。", | ||
"upgrade_ability_refresher_search": "刷新环 shuaxin 刷新球 shuaxinqiu refresher", | "upgrade_ability_refresher_search": "刷新环 shuaxin 刷新球 shuaxinqiu refresher", | ||
"upgrade_absorbing_armor": "巫师护甲", | "upgrade_absorbing_armor": "巫师护甲", | ||
"upgrade_absorbing_armor_desc": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低\u003Cspan class=\"highlight\"\u003E一项随机技能的冷却时间\u003C/span\u003E。", | "upgrade_absorbing_armor_desc": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低\u003Cspan class=\"highlight\"\u003E一项随机技能的冷却时间\u003C/span\u003E。", | ||
| Line 11,316: | Line 11,272: | ||
"upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "对英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会对其造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi", | "upgrade_acolytes_glove_search": "大伤元气 dashang yuanqi", | ||
"upgrade_active_reload": "高速装填", | "upgrade_active_reload": "高速装填", | ||
"upgrade_active_reload/buff": "高速装填", | "upgrade_active_reload/buff": "高速装填", | ||
"upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下{g:citadel_binding:'Reload'}会\u003Cspan class=\"highlight\"\u003E瞬间完成装填\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E子弹吸取生命\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。", | "upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下{g:citadel_binding:'Reload'}会\u003Cspan class=\"highlight\"\u003E瞬间完成装填\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E子弹吸取生命\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。", | ||
"upgrade_active_reload_search": "高速装填 gaosu", | "upgrade_active_reload_search": "高速装填 gaosu", | ||
"upgrade_aerial_supremacy": "空中霸权", | "upgrade_aerial_supremacy": "空中霸权", | ||
"upgrade_aerial_supremacy_passive": "在落地前允许\u003Cspan class=\"highlight\"\u003E无限次\u003C/span\u003E使用\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。", | "upgrade_aerial_supremacy_passive": "在落地前允许\u003Cspan class=\"highlight\"\u003E无限次\u003C/span\u003E使用\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。", | ||
| Line 11,333: | Line 11,285: | ||
"upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。", | "upgrade_aoe_root_active": "投掷一枚\u003Cspan class=\"highlight\"\u003E真空\u003C/span\u003E手雷,将所有敌人拉入一个小区域并施加\u003Cspan class=\"highlight\"\u003E减速魔咒\u003C/span\u003E。", | ||
"upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | "upgrade_aoe_root_search": "雷织漩涡 leizhi xuanwo 真空 zhenkong", | ||
"upgrade_apex_combat": "巅峰之战", | "upgrade_apex_combat": "巅峰之战", | ||
"upgrade_apex_combat_desc": "子弹会\u003Cspan class=\"highlight\"\u003E反弹\u003C/span\u003E到目标附近的敌人身上,\u003Cspan class=\"highlight\"\u003E施加所有子弹特效\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E按原始伤害的一定百分比施加伤害\u003C/span\u003E。", | "upgrade_apex_combat_desc": "子弹会\u003Cspan class=\"highlight\"\u003E反弹\u003C/span\u003E到目标附近的敌人身上,\u003Cspan class=\"highlight\"\u003E施加所有子弹特效\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E按原始伤害的一定百分比施加伤害\u003C/span\u003E。", | ||
| Line 11,343: | Line 11,290: | ||
"upgrade_aprounds_desc": "子弹有几率变得无法躲避,可以\u003Cspan class=\"highlight\"\u003E穿透\u003C/span\u003E敌人\u003Cspan class=\"highlight\"\u003E并忽视其子弹抗性\u003C/span\u003E。", | "upgrade_aprounds_desc": "子弹有几率变得无法躲避,可以\u003Cspan class=\"highlight\"\u003E穿透\u003C/span\u003E敌人\u003Cspan class=\"highlight\"\u003E并忽视其子弹抗性\u003C/span\u003E。", | ||
"upgrade_aprounds_search": "穿甲弹 chuanjia zidan 金箍棒 mkb jingubang", | "upgrade_aprounds_search": "穿甲弹 chuanjia zidan 金箍棒 mkb jingubang", | ||
"upgrade_arcane_extension": "余威回荡", | "upgrade_arcane_extension": "余威回荡", | ||
"upgrade_arcane_extension_desc": "加强一个技能,提高其\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。", | "upgrade_arcane_extension_desc": "加强一个技能,提高其\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。", | ||
"upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | "upgrade_arcane_extension_search": "余威回荡 yuwei huidang", | ||
"upgrade_arcane_surge": "秘法涌动", | "upgrade_arcane_surge": "秘法涌动", | ||
"upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。", | "upgrade_arcane_surge_desc": "\u003Cspan class=\"highlight\"\u003E冲刺跳跃\u003C/span\u003E后\u003Cspan class=\"highlight\"\u003E下一次使用的技能\u003C/span\u003E将获得额外的\u003Cspan class=\"highlight\"\u003E范围、持续时间\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。效果最多持续{s:AbilityDuration}秒。", | ||
| Line 11,354: | Line 11,299: | ||
"upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。", | "upgrade_arctic_blast_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E冻结\u003C/span\u003E,随后\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。目标在冻结期间受到更多伤害。", | ||
"upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | "upgrade_arctic_blast_search": "极地冰暴 jidi bingbao", | ||
"upgrade_banshee_slugs": "头弹破防", | "upgrade_banshee_slugs": "头弹破防", | ||
"upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。", | "upgrade_banshee_slugs_headshots_desc": "命中英雄\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会减少其\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。", | ||
"upgrade_banshee_slugs_search": "toudan 头弹破防", | "upgrade_banshee_slugs_search": "toudan 头弹破防", | ||
"upgrade_berserker": "狂战士", | "upgrade_berserker": "狂战士", | ||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士", | "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士", | ||
"upgrade_berserker_desc": "受到持续伤害时,\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E会增加。", | "upgrade_berserker_desc": "受到持续伤害时,\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E会增加。", | ||
"upgrade_berserker_search": "kuangzhanshi 狂战士", | "upgrade_berserker_search": "kuangzhanshi 狂战士", | ||
"upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…", | "upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…", | ||
"upgrade_blitz_bullets": "迅捷突击", | "upgrade_blitz_bullets": "迅捷突击", | ||
| Line 11,372: | Line 11,312: | ||
"upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。", | "upgrade_blood_tribute_desc": "切换:持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、\u003Cspan class=\"highlight\"\u003E减益抗性\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。消耗期间受到的治疗量会降低。", | ||
"upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | "upgrade_blood_tribute_search": "殷红贡礼 yinhong hongli 臂章 bizhang", | ||
"upgrade_boundless_spirit": "灵力无边", | "upgrade_boundless_spirit": "灵力无边", | ||
"upgrade_boundless_spirit_search": "灵力无边 lingli", | "upgrade_boundless_spirit_search": "灵力无边 lingli", | ||
| Line 11,379: | Line 11,318: | ||
"upgrade_boxing_glove_search": "shengming daji 生命打击", | "upgrade_boxing_glove_search": "shengming daji 生命打击", | ||
"upgrade_bullet_armor": "子弹护甲", | "upgrade_bullet_armor": "子弹护甲", | ||
"upgrade_bullet_armor_reduction_aura": "猎人光环", | "upgrade_bullet_armor_reduction_aura": "猎人光环", | ||
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。", | "upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。", | ||
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环", | "upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环", | ||
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun", | "upgrade_bullet_armor_search": "子弹护盾 zidan hudun", | ||
"upgrade_bullet_resist_shredder": "粉碎护甲", | "upgrade_bullet_resist_shredder": "粉碎护甲", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少", | ||
| Line 11,397: | Line 11,331: | ||
"upgrade_burst_fire": "健步疾射", | "upgrade_burst_fire": "健步疾射", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射", | "upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射", | ||
"upgrade_burst_fire_desc": "当子弹击中敌方英雄时,短暂地获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E的提升。", | "upgrade_burst_fire_desc": "当子弹击中敌方英雄时,短暂地获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E的提升。", | ||
"upgrade_burst_fire_search": "jianbu 健步疾射", | "upgrade_burst_fire_search": "jianbu 健步疾射", | ||
"upgrade_capacitor": "积雷电容", | "upgrade_capacitor": "积雷电容", | ||
"upgrade_capacitor_desc": "发射一个投射物,造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E,并施加会随时间逐渐失效的强力减速效果,\u003Cspan class=\"highlight\"\u003E阻止耐力的使用\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E他们的\u003Cspan class=\"highlight\"\u003E位移类物品和技能\u003C/span\u003E。", | "upgrade_capacitor_desc": "发射一个投射物,造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E,并施加会随时间逐渐失效的强力减速效果,\u003Cspan class=\"highlight\"\u003E阻止耐力的使用\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E他们的\u003Cspan class=\"highlight\"\u003E位移类物品和技能\u003C/span\u003E。", | ||
| Line 11,412: | Line 11,344: | ||
"upgrade_chain_lightning_desc": "子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E目标。\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。", | "upgrade_chain_lightning_desc": "子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E目标。\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。", | ||
"upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan", | "upgrade_chain_lightning_search": "tesila 特斯拉 漩涡 xuanwo 电锤 dianchui zidan", | ||
"upgrade_cheat_death": "幸免于难", | "upgrade_cheat_death": "幸免于难", | ||
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang", | "upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang", | ||
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。", | "upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。", | ||
| Line 11,423: | Line 11,352: | ||
"upgrade_chonky_search": "坚毅之心 jianyizhixin", | "upgrade_chonky_search": "坚毅之心 jianyizhixin", | ||
"upgrade_clip_size": "扩容弹匣", | "upgrade_clip_size": "扩容弹匣", | ||
"upgrade_clip_size_search": "kuorong 扩容", | "upgrade_clip_size_search": "kuorong 扩容", | ||
"upgrade_cloak_of_opportunity": "机遇斗篷", | "upgrade_cloak_of_opportunity": "机遇斗篷", | ||
"upgrade_cloak_of_opportunity_desc": "下一个施加\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、连锁、定身或睡眠\u003C/span\u003E的减益效果会被抵挡,并变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E。还会获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和额外{g:citadel_inline_attribute:'MoveSpeed'}", | "upgrade_cloak_of_opportunity_desc": "下一个施加\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、连锁、定身或睡眠\u003C/span\u003E的减益效果会被抵挡,并变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E。还会获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和额外{g:citadel_inline_attribute:'MoveSpeed'}", | ||
"upgrade_cloaking_device_active": "来去无踪", | "upgrade_cloaking_device_active": "来去无踪", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并发动一次\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E。", | ||
"upgrade_cloaking_device_active_desc": "进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。在隐身状态下受到伤害时会短暂现形。", | "upgrade_cloaking_device_active_desc": "进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。在隐身状态下受到伤害时会短暂现形。", | ||
"upgrade_cloaking_device_active_search": "来去无踪 laiquwuzong 隐刀 yindao", | "upgrade_cloaking_device_active_search": "来去无踪 laiquwuzong 隐刀 yindao", | ||
"upgrade_close_quarter_combat": "近身猛击", | "upgrade_close_quarter_combat": "近身猛击", | ||
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "减速", | "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "减速", | ||
| Line 11,452: | Line 11,372: | ||
"upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。", | "upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。", | ||
"upgrade_colossus_search": "巨人 juren", | "upgrade_colossus_search": "巨人 juren", | ||
"upgrade_containment": "减速魔咒", | "upgrade_containment": "减速魔咒", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E", | ||
| Line 11,478: | Line 11,396: | ||
"upgrade_damage_recycler_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。", | "upgrade_damage_recycler_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。", | ||
"upgrade_damage_recycler_search": "赤蟥 chihuang", | "upgrade_damage_recycler_search": "赤蟥 chihuang", | ||
"upgrade_debuff_reducer": "减益缩短", | "upgrade_debuff_reducer": "减益缩短", | ||
"upgrade_debuff_reducer_desc": "减少对自身施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。", | "upgrade_debuff_reducer_desc": "减少对自身施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。", | ||
| Line 11,485: | Line 11,402: | ||
"upgrade_deflecting_armor_desc": "有概率使射来的子弹转向,阻止所有{g:citadel_inline_attribute:'WeaponDamage'},或者阻止子弹所有的\u003Cspan class=\"highlight\"\u003E命中效果\u003C/span\u003E。", | "upgrade_deflecting_armor_desc": "有概率使射来的子弹转向,阻止所有{g:citadel_inline_attribute:'WeaponDamage'},或者阻止子弹所有的\u003Cspan class=\"highlight\"\u003E命中效果\u003C/span\u003E。", | ||
"upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | "upgrade_deflecting_armor_search": "铁板重甲 tiebanzhongjia", | ||
"upgrade_discord": "敌之灾患", | "upgrade_discord": "敌之灾患", | ||
"upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。", | "upgrade_discord_desc": "给予一个友方目标\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E和一个光环,光环会按敌人最大生命值的一定比例对其造成\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E。\u003Cbr\u003E可以对自身施放。", | ||
| Line 11,496: | Line 11,411: | ||
"upgrade_diviners_kevlar_desc": "施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E后,获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和临时的\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。", | "upgrade_diviners_kevlar_desc": "施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E后,获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和临时的\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。", | ||
"upgrade_diviners_kevlar_search": "金刚宝衫 jingang baoshan", | "upgrade_diviners_kevlar_search": "金刚宝衫 jingang baoshan", | ||
"upgrade_dps_aura": "英雄光环", | "upgrade_dps_aura": "英雄光环", | ||
"upgrade_dps_aura_active_desc": "为自身和附近的友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E小兵\u003C/span\u003E获得的值翻倍。", | "upgrade_dps_aura_active_desc": "为自身和附近的友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E小兵\u003C/span\u003E获得的值翻倍。", | ||
"upgrade_dps_aura_desc": "为附近的友方单位提供\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_dps_aura_desc": "为附近的友方单位提供\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_dps_aura_search": "yingxiong 英雄光环 战鼓 zhangu", | "upgrade_dps_aura_search": "yingxiong 英雄光环 战鼓 zhangu", | ||
"upgrade_eldritch_shot": "灵异子弹", | "upgrade_eldritch_shot": "灵异子弹", | ||
"upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。", | "upgrade_eldritch_shot_desc": "你的下一颗子弹会施加一个强力的减益效果,降低敌人的伤害输出、治疗和移动速度。还会根据目标的当前生命值造成{g:citadel_inline_attribute:'BonusSpiritDamage'}伤害。\u003Cbr\u003E\u003Cbr\u003E子弹体积更大,可以穿透目标。", | ||
| Line 11,522: | Line 11,434: | ||
"upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\u003E子弹会根据元灵力量造成额外元灵伤害\u003C/span\u003E。", | "upgrade_ethereal_bullets_desc": "得到加强的技能会逐渐充能,在使用时会获得{g:citadel_inline_attribute:'BonusSpiritDamage'}和{g:citadel_inline_attribute:'BonusFireRate'},并会\u003Cspan class=\"highlight\"\u003E装填子弹\u003C/span\u003E。在下次装填弹药前,\u003Cspan class=\"highlight\"\u003E子弹会根据元灵力量造成额外元灵伤害\u003C/span\u003E。", | ||
"upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | "upgrade_ethereal_bullets_search": "水银重弹 shuiyin zidan", | ||
"upgrade_express_shot": "疾速射击", | "upgrade_express_shot": "疾速射击", | ||
"upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续\u003Cspan class=\"highlight\"\u003E发射两次\u003C/span\u003E,造成\u003Cspan class=\"highlight\"\u003E更多伤害\u003C/span\u003E。此攻击会消耗额外的弹药。", | "upgrade_express_shot_desc": "下一次攻击会以更高的子弹速度快速连续\u003Cspan class=\"highlight\"\u003E发射两次\u003C/span\u003E,造成\u003Cspan class=\"highlight\"\u003E更多伤害\u003C/span\u003E。此攻击会消耗额外的弹药。", | ||
| Line 11,534: | Line 11,445: | ||
"upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。", | "upgrade_fervor_passive": "当生命值\u003Cspan class=\"highlight\"\u003E低于{s:LowHealthThreshold}%时\u003C/span\u003E将获得属性加成。", | ||
"upgrade_fervor_search": "kuangluan 狂乱", | "upgrade_fervor_search": "kuangluan 狂乱", | ||
"upgrade_fleetfoot_boots": "轻盈飞步", | "upgrade_fleetfoot_boots": "轻盈飞步", | ||
"upgrade_fleetfoot_boots_active_desc": "获得额外\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E减速抗性\u003C/span\u003E。", | "upgrade_fleetfoot_boots_active_desc": "获得额外\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E减速抗性\u003C/span\u003E。", | ||
| Line 11,544: | Line 11,452: | ||
"upgrade_focus_lens_desc": "使目标敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默期间\u003Cspan class=\"highlight\"\u003E对其造成的所有伤害\u003C/span\u003E的一部分在沉默结束后会施加给目标。", | "upgrade_focus_lens_desc": "使目标敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默期间\u003Cspan class=\"highlight\"\u003E对其造成的所有伤害\u003C/span\u003E的一部分在沉默结束后会施加给目标。", | ||
"upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | "upgrade_focus_lens_search": "聚焦透镜 jujiao toujing 紫怨 ziyuan", | ||
"upgrade_fury_trance": "怒意之潮", | "upgrade_fury_trance": "怒意之潮", | ||
"upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。", | "upgrade_fury_trance_active": "获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,但会使自身\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E无法使用和恢复耐力\u003C/span\u003E。", | ||
"upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | "upgrade_fury_trance_search": "nuyi 怒意之潮 疯脸 fenglian", | ||
"upgrade_glass_cannon": "玻璃大炮", | "upgrade_glass_cannon": "玻璃大炮", | ||
"upgrade_glass_cannon2": "玻璃大炮 v2", | "upgrade_glass_cannon2": "玻璃大炮 v2", | ||
| Line 11,600: | Line 11,501: | ||
"upgrade_health_2": "坚韧", | "upgrade_health_2": "坚韧", | ||
"upgrade_health_2_search": "坚韧 jianren", | "upgrade_health_2_search": "坚韧 jianren", | ||
"upgrade_health_nova": "治疗之环", | "upgrade_health_nova": "治疗之环", | ||
"upgrade_health_nova_desc": "对自己和附近友军进行\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。", | "upgrade_health_nova_desc": "对自己和附近友军进行\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。", | ||
"upgrade_health_nova_search": "治疗之环 zhiliaozhihuan 梅肯斯姆 meikensimu", | "upgrade_health_nova_search": "治疗之环 zhiliaozhihuan 梅肯斯姆 meikensimu", | ||
"upgrade_health_search": "额外生命 ewai shengming", | "upgrade_health_search": "额外生命 ewai shengming", | ||
"upgrade_health_stealing_magic": "元灵吸收", | "upgrade_health_stealing_magic": "元灵吸收", | ||
"upgrade_health_stealing_magic_search": "元灵吸取生命 yuanling 吸血 xixue", | "upgrade_health_stealing_magic_search": "元灵吸取生命 yuanling 吸血 xixue", | ||
"upgrade_health_stimpak": "治疗仪式", | "upgrade_health_stimpak": "治疗仪式", | ||
| Line 11,616: | Line 11,511: | ||
"upgrade_health_stimpak_desc": "赋予目标\u003Cspan class=\"highlight\"\u003E生命值恢复\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E。如果受到敌方玩家或目标物的伤害,效果会被解除。可以对自身施放。", | "upgrade_health_stimpak_desc": "赋予目标\u003Cspan class=\"highlight\"\u003E生命值恢复\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E。如果受到敌方玩家或目标物的伤害,效果会被解除。可以对自身施放。", | ||
"upgrade_health_stimpak_search": "治疗仪式 zhiliao yishi", | "upgrade_health_stimpak_search": "治疗仪式 zhiliao yishi", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流失生命", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流失生命", | ||
"upgrade_high_velocity_mag": "高速弹", | "upgrade_high_velocity_mag": "高速弹", | ||
"upgrade_high_velocity_mag_search": "gaosu 高速 zidan", | "upgrade_high_velocity_mag_search": "gaosu 高速 zidan", | ||
| Line 11,625: | Line 11,517: | ||
"upgrade_hollow_point_rounds_desc": "当生命值高于\u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E,并且子弹会降低敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_hollow_point_rounds_desc": "当生命值高于\u003Cspan class=\"highlight\"\u003E{s:LifeThreshold}%\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E,并且子弹会降低敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan", | "upgrade_hollow_point_rounds_search": "kongjian 空尖弹 zidan", | ||
"upgrade_icarus_wings": "炽天使之翼", | "upgrade_icarus_wings": "炽天使之翼", | ||
"upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。", | "upgrade_icarus_wings_desc": "在空中时,造成的伤害提升,受到的伤害减少。在落地前允许额外使用一次\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E。", | ||
"upgrade_imbued_duration_extender": "余威久久", | "upgrade_imbued_duration_extender": "余威久久", | ||
"upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。", | "upgrade_imbued_duration_extender_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E 。", | ||
| Line 11,662: | Line 11,551: | ||
"upgrade_kinetic_sash_search": "动能冲刺 dongneng chongci", | "upgrade_kinetic_sash_search": "动能冲刺 dongneng chongci", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_lifestrike_gauntlets": "近战疗法", | "upgrade_lifestrike_gauntlets": "近战疗法", | ||
"upgrade_lifestrike_gauntlets_desc": "下一次\u003Cspan class=\"highlight\"\u003E近战\u003C/span\u003E攻击会\u003Cspan class=\"highlight\"\u003E对自身进行治疗\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E", | "upgrade_lifestrike_gauntlets_desc": "下一次\u003Cspan class=\"highlight\"\u003E近战\u003C/span\u003E攻击会\u003Cspan class=\"highlight\"\u003E对自身进行治疗\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E如果是对非英雄造成伤害,则治疗量为原本的{s:NonHeroHealPct}%。\u003Cbr\u003E近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。\u003C/span\u003E", | ||
| Line 11,672: | Line 11,558: | ||
"upgrade_long_range_search": "yuanji 远击威力", | "upgrade_long_range_search": "yuanji 远击威力", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速", | ||
"upgrade_magic_burst": "秘术爆发", | "upgrade_magic_burst": "秘术爆发", | ||
"upgrade_magic_burst_desc": "随时间推移逐渐充能,让伤害值超过\u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。", | "upgrade_magic_burst_desc": "随时间推移逐渐充能,让伤害值超过\u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E的技能造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。", | ||
| Line 11,715: | Line 11,600: | ||
"upgrade_metal_skin_desc": "获得\u003Cspan class=\"highlight\"\u003E对子弹的免疫\u003C/span\u003E。", | "upgrade_metal_skin_desc": "获得\u003Cspan class=\"highlight\"\u003E对子弹的免疫\u003C/span\u003E。", | ||
"upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu", | "upgrade_metal_skin_search": "铜皮铁骨 tongpitiegu", | ||
"upgrade_mystic_regeneration": "秘术愈疗", | "upgrade_mystic_regeneration": "秘术愈疗", | ||
"upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。", | "upgrade_mystic_regeneration_desc": "对敌方英雄造成元灵伤害将使自身获得额外生命恢复。对不同英雄造成伤害时效果可以叠加。", | ||
| Line 11,723: | Line 11,607: | ||
"upgrade_mystical_piano": "神秘钢琴", | "upgrade_mystical_piano": "神秘钢琴", | ||
"upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。", | "upgrade_mystical_piano_desc": "短暂延迟后,目标区域内的敌人将被眩晕并耗尽耐力。眩晕后他们会暂时发呆。", | ||
"upgrade_non_player_bonus": "猎怪弹", | "upgrade_non_player_bonus": "猎怪弹", | ||
"upgrade_non_player_bonus_sacrifice": "特异供奉", | "upgrade_non_player_bonus_sacrifice": "特异供奉", | ||
"upgrade_non_player_bonus_sacrifice_desc": "消除目标敌方非玩家角色,获得\u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}%额外魂魄\u003C/span\u003E,并赋予强大持久的增益。", | "upgrade_non_player_bonus_sacrifice_desc": "消除目标敌方非玩家角色,获得\u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}%额外魂魄\u003C/span\u003E,并赋予强大持久的增益。", | ||
| Line 11,736: | Line 11,618: | ||
"upgrade_omnicharge_pendant_charges": "额外充能点数", | "upgrade_omnicharge_pendant_charges": "额外充能点数", | ||
"upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得\u003Cspan class=\"highlight\"\u003E额外技能充能点数\u003C/span\u003E。已加强的物品会获得更多额外充能点数。", | "upgrade_omnicharge_pendant_desc": "加强任意主动非终极技能,使其获得\u003Cspan class=\"highlight\"\u003E额外技能充能点数\u003C/span\u003E。已加强的物品会获得更多额外充能点数。", | ||
"upgrade_patrons_blessing": "秘术管道", | "upgrade_patrons_blessing": "秘术管道", | ||
"upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。", | "upgrade_patrons_blessing_desc": "为自身和友军提供强大的精神集中光环。对友军的数值有所降低。", | ||
| Line 11,746: | Line 11,627: | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,并将其拉向地面。造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E减缓并\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E。", | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,并将其拉向地面。造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,使其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E减缓并\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E。", | ||
"upgrade_phantom_strike_search": "幻影突袭 huanying tuxi", | "upgrade_phantom_strike_search": "幻影突袭 huanying tuxi", | ||
"upgrade_prism_blast": "棱镜冲击", | "upgrade_prism_blast": "棱镜冲击", | ||
"upgrade_prism_blast_desc": "进入虚空状态,在短时间内变为\u003Cspan class=\"highlight\"\u003E无法选中且无敌\u003C/span\u003E ,在此期间,激光会不断释放并围绕你旋转。", | "upgrade_prism_blast_desc": "进入虚空状态,在短时间内变为\u003Cspan class=\"highlight\"\u003E无法选中且无敌\u003C/span\u003E ,在此期间,激光会不断释放并围绕你旋转。", | ||
| Line 11,752: | Line 11,632: | ||
"upgrade_pristine_emblem_desc": "攻击会对\u003Cspan class=\"highlight\"\u003E生命值高于{s:EnemyLifeThreshold}%的敌人\u003C/span\u003E造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。", | "upgrade_pristine_emblem_desc": "攻击会对\u003Cspan class=\"highlight\"\u003E生命值高于{s:EnemyLifeThreshold}%的敌人\u003C/span\u003E造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。", | ||
"upgrade_pristine_emblem_search": "xianfa qiangxi 先发强袭", | "upgrade_pristine_emblem_search": "xianfa qiangxi 先发强袭", | ||
"upgrade_proc_silence": "沉默子弹", | "upgrade_proc_silence": "沉默子弹", | ||
"upgrade_proc_silence_debuff_desc": "子弹会减少目标\u003Cspan class=\"highlight\"\u003E输出的元灵伤害\u003C/span\u003E。", | "upgrade_proc_silence_debuff_desc": "子弹会减少目标\u003Cspan class=\"highlight\"\u003E输出的元灵伤害\u003C/span\u003E。", | ||
"upgrade_proc_silence_desc": "子弹的累积效果会导致目标\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默结束后,目标将在\u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}秒\u003C/span\u003E内对累积效果免疫。", | "upgrade_proc_silence_desc": "子弹的累积效果会导致目标\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E。沉默结束后,目标将在\u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}秒\u003C/span\u003E内对累积效果免疫。", | ||
"upgrade_proc_silence_search": "chemo 沉默子弹 zidan", | "upgrade_proc_silence_search": "chemo 沉默子弹 zidan", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quick_silver": "魔力装填", | "upgrade_quick_silver": "魔力装填", | ||
"upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}和\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。", | "upgrade_quick_silver_desc": "得到加强的技能会逐渐充能,在使用时会拥有{g:citadel_inline_attribute:'BonusSpiritDamage'}、{g:citadel_inline_attribute:'BonusFireRate'}和\u003Cspan class=\"highlight\"\u003E额外子弹\u003C/span\u003E。", | ||
| Line 11,772: | Line 11,648: | ||
"upgrade_rebirth_passive": "如果被击倒,{s:RespawnDelay}秒后将\u003Cspan class=\"highlight\"\u003E在击败地点重生\u003C/span\u003E,并恢复部分生命值。", | "upgrade_rebirth_passive": "如果被击倒,{s:RespawnDelay}秒后将\u003Cspan class=\"highlight\"\u003E在击败地点重生\u003C/span\u003E,并恢复部分生命值。", | ||
"upgrade_rebirth_search": "原地复活 yuandi fuhuo", | "upgrade_rebirth_search": "原地复活 yuandi fuhuo", | ||
"upgrade_rechargingbullets": "能量迸发", | "upgrade_rechargingbullets": "能量迸发", | ||
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。", | "upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。", | ||
| Line 11,782: | Line 11,657: | ||
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。", | "upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。", | ||
"upgrade_regenerating_bullet_shield_search": "战斗背心 zhandou beixin", | "upgrade_regenerating_bullet_shield_search": "战斗背心 zhandou beixin", | ||
"upgrade_reinforcing_casings": "层层防御", | "upgrade_reinforcing_casings": "层层防御", | ||
"upgrade_reinforcing_casings_desc": "当子弹击中敌方英雄时,赋予\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E每次射击只能赋予一次抗性叠加。\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "当子弹击中敌方英雄时,赋予\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E每次射击只能赋予一次抗性叠加。\u003C/span\u003E", | ||
"upgrade_reinforcing_casings_search": "cengceng fangyu 层层防御", | "upgrade_reinforcing_casings_search": "cengceng fangyu 层层防御", | ||
"upgrade_rescue_beam": "营救光束", | "upgrade_rescue_beam": "营救光束", | ||
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E一个目标友方英雄和自身,治疗量为\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的一定百分比。在治疗过程中,可以将目标\u003Cspan class=\"highlight\"\u003E拉向\u003C/span\u003E自己。可以对自身施放。", | "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E一个目标友方英雄和自身,治疗量为\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的一定百分比。在治疗过程中,可以将目标\u003Cspan class=\"highlight\"\u003E拉向\u003C/span\u003E自己。可以对自身施放。", | ||
| Line 11,810: | Line 11,683: | ||
"upgrade_rocket_booster_search": "升空飞跃 shengkong feiyue", | "upgrade_rocket_booster_search": "升空飞跃 shengkong feiyue", | ||
"upgrade_rocket_boots": "升空飞跃 - 已禁用", | "upgrade_rocket_boots": "升空飞跃 - 已禁用", | ||
"upgrade_rocket_boots_search": "升空飞跃 - 已禁用", | "upgrade_rocket_boots_search": "升空飞跃 - 已禁用", | ||
"upgrade_runed_gauntlets": "符文手套", | "upgrade_runed_gauntlets": "符文手套", | ||
| Line 11,837: | Line 11,709: | ||
"upgrade_silencer": "沉默子弹", | "upgrade_silencer": "沉默子弹", | ||
"upgrade_silencer_active": "在接下来的{s:AbilityDuration}秒内,\u003Cspan class=\"highlight\"\u003E所有子弹都会立即施加沉默效果\u003C/span\u003E。沉默效果会阻止目标使用技能。", | "upgrade_silencer_active": "在接下来的{s:AbilityDuration}秒内,\u003Cspan class=\"highlight\"\u003E所有子弹都会立即施加沉默效果\u003C/span\u003E。沉默效果会阻止目标使用技能。", | ||
"upgrade_silencer_search": "chenmo 沉默子弹 zidan", | "upgrade_silencer_search": "chenmo 沉默子弹 zidan", | ||
"upgrade_siphon_bullets": "虹吸弹", | "upgrade_siphon_bullets": "虹吸弹", | ||
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。", | "upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。", | ||
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | "upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | ||
"upgrade_slowing_bullets": "减速弹", | "upgrade_slowing_bullets": "减速弹", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速", | ||
| Line 11,850: | Line 11,718: | ||
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan", | "upgrade_slowing_bullets_search": "jiansu 减速弹 zidan", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速", | ||
"upgrade_soaring_spirit": "灵力高涨", | "upgrade_soaring_spirit": "灵力高涨", | ||
"upgrade_soaring_spirit_search": "灵力高涨 lingli", | "upgrade_soaring_spirit_search": "灵力高涨 lingli", | ||
"upgrade_spellbreaker": "破咒护符", | "upgrade_spellbreaker": "破咒护符", | ||
"upgrade_spellbreaker_desc": "下一次受到高额的元灵伤害会显著降低。", | "upgrade_spellbreaker_desc": "下一次受到高额的元灵伤害会显著降低。", | ||
| Line 11,865: | Line 11,730: | ||
"upgrade_spellshield_shield": "反灵符", | "upgrade_spellshield_shield": "反灵符", | ||
"upgrade_spellslinger_headshots": "元灵撕裂", | "upgrade_spellslinger_headshots": "元灵撕裂", | ||
"upgrade_spellslinger_headshots_part1_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。", | "upgrade_spellslinger_headshots_part1_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。", | ||
"upgrade_spellslinger_headshots_part2_desc": "命中目标\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会进一步降低其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E", | "upgrade_spellslinger_headshots_part2_desc": "命中目标\u003Cspan class=\"highlight\"\u003E头部\u003C/span\u003E会进一步降低其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E", | ||
| Line 11,887: | Line 11,751: | ||
"upgrade_split_shot_search": "裂光射击 lieguang", | "upgrade_split_shot_search": "裂光射击 lieguang", | ||
"upgrade_sprint_booster": "疾跑靴", | "upgrade_sprint_booster": "疾跑靴", | ||
"upgrade_sprint_booster_search": "疾跑靴 jipaoxue", | "upgrade_sprint_booster_search": "疾跑靴 jipaoxue", | ||
"upgrade_superacolytes_glove": "咒印铁拳", | "upgrade_superacolytes_glove": "咒印铁拳", | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!", | ||
| Line 11,907: | Line 11,763: | ||
"upgrade_suppressor_search": "元灵压制 yuanling yazhi", | "upgrade_suppressor_search": "元灵压制 yuanling yazhi", | ||
"upgrade_surging_power": "疗愈爆发", | "upgrade_surging_power": "疗愈爆发", | ||
"upgrade_surging_power_active": "提供\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。此额外弹药不受最大弹匣容量限制。", | "upgrade_surging_power_active": "提供\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。此额外弹药不受最大弹匣容量限制。", | ||
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan", | "upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan", | ||
| Line 11,918: | Line 11,771: | ||
"upgrade_targeted_silence_desc": "发射一波不断扩大的投射物,使敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E短暂时间并受到冲击伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E沉默不会打断正在施法的技能。\u003C/span\u003E", | "upgrade_targeted_silence_desc": "发射一波不断扩大的投射物,使敌人\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E短暂时间并受到冲击伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E沉默不会打断正在施法的技能。\u003C/span\u003E", | ||
"upgrade_targeted_silence_search": "chenmo 沉默之潮", | "upgrade_targeted_silence_search": "chenmo 沉默之潮", | ||
"upgrade_tech_armor": "元灵护甲", | "upgrade_tech_armor": "元灵护甲", | ||
"upgrade_tech_armor_search": "元灵护盾 yuanling hudun", | "upgrade_tech_armor_search": "元灵护盾 yuanling hudun", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | "upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | ||
"upgrade_tech_damage_pulse": "痛苦脉冲", | "upgrade_tech_damage_pulse": "痛苦脉冲", | ||
"upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | "upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。", | ||
"upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi", | "upgrade_tech_damage_pulse_search": "tongku maichong 痛苦脉冲 风暴宝器 fengbao baoqi", | ||
"upgrade_tech_defense_shredders": "碎灵子弹", | "upgrade_tech_defense_shredders": "碎灵子弹", | ||
"upgrade_tech_defense_shredders_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。", | "upgrade_tech_defense_shredders_desc": "子弹会施加一个减益效果,降低目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E,并让自身和友军可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E。", | ||
"upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | "upgrade_tech_defense_shredders_search": "suiling 碎灵子弹 zidan", | ||
| Line 11,943: | Line 11,788: | ||
"upgrade_tech_purge_search": "元灵护体 yuanling huti", | "upgrade_tech_purge_search": "元灵护体 yuanling huti", | ||
"upgrade_tech_range": "强效扩张", | "upgrade_tech_range": "强效扩张", | ||
"upgrade_tech_range_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。", | "upgrade_tech_range_desc": "增加技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。", | ||
"upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang", | "upgrade_tech_range_search": "强效扩张 qiangxiao kuozhang", | ||
| Line 11,952: | Line 11,796: | ||
"upgrade_titan_round": "巨型弹匣", | "upgrade_titan_round": "巨型弹匣", | ||
"upgrade_titan_round_search": "juxing 巨型弹匣", | "upgrade_titan_round_search": "juxing 巨型弹匣", | ||
"upgrade_toxic_bullets": "毒弹", | "upgrade_toxic_bullets": "毒弹", | ||
"upgrade_toxic_bullets_buildup": "正在累积毒性…", | "upgrade_toxic_bullets_buildup": "正在累积毒性…", | ||
| Line 11,973: | Line 11,816: | ||
"upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | "upgrade_unstoppable_search": "势不可挡 shibukedang 黑皇杖 heihuangzhang bkb heihuang", | ||
"upgrade_vampire": "子弹回复", | "upgrade_vampire": "子弹回复", | ||
"upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | "upgrade_vampire_search": "子弹吸取生命 zidan 吸血 xixue", | ||
"upgrade_veil_walker": "穿幕行者", | "upgrade_veil_walker": "穿幕行者", | ||
| Line 11,988: | Line 11,830: | ||
"upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。", | "upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。", | ||
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici", | "upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici", | ||
"upgrade_weapon_shielding": "武器防护", | "upgrade_weapon_shielding": "武器防护", | ||
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | "upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。", | ||
| Line 12,003: | Line 11,838: | ||
"upgrade_withering_whip_desc": "降低敌方目标的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | "upgrade_withering_whip_desc": "降低敌方目标的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。", | ||
"upgrade_withering_whip_search": "锈蚀枪管 xiushi qiangguan", | "upgrade_withering_whip_search": "锈蚀枪管 xiushi qiangguan", | ||
"vampirebat_lovebites": "爱的轻啮", | "vampirebat_lovebites": "爱的轻啮", | ||
"viscous_goo_bowling_ball": "浓浆滚滚", | "viscous_goo_bowling_ball": "浓浆滚滚", | ||