Data:Lang zh-hans.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6338
Deadbot (talk | contribs)
Deadbot v1.8.1-6359
Line 40: Line 40:
"AbilityButtonHint_Detonate": "触发",
"AbilityButtonHint_Detonate": "触发",
"AbilityButtonHint_DetonateDjinnBomb": "触发镇尼炸弹",
"AbilityButtonHint_DetonateDjinnBomb": "触发镇尼炸弹",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireSpeedDown": "减速",
"AbilityButtonHint_DragonsFireSpeedDown": "减速",
"AbilityButtonHint_DragonsFireSpeedUp": "加速",
"AbilityButtonHint_DragonsFireSpeedUp": "加速",
Line 197: Line 195:
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postvalue_label": "射速",
"ActiveFireRate_postvalue_label": "射速",
"ActiveFlightTime_label": "Flight time",
"ActiveFlightTime_postfix": "秒",
"ActiveHealAmount_label": "Self Heal",
"ActiveHealAmount_label": "Self Heal",
"ActiveHealAmount_postfix": "HP",
"ActiveHealAmount_postfix": "HP",
Line 247: Line 243:
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
"AfterProc_conditional": "触发后",
"AfterProc_conditional": "触发后",
"AfterburnDurationBase_label": "基础燃烧持续时间",
"AfterburnDurationBase_postfix": "秒",
"AfterburnDurationBase_postvalue_label": "基础燃烧持续时间",
"AfterburnDurationMax_label": "最长燃烧持续时间",
"AfterburnDurationMax_postfix": "秒",
"AfterburnDurationMax_postvalue_label": "最长燃烧持续时间",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_label": "Spread Radius",
Line 261: Line 263:
"AirControlPercent_postvalue_label": "空中控制",
"AirControlPercent_postvalue_label": "空中控制",
"AirControlPercent_prefix": "{s:sign}",
"AirControlPercent_prefix": "{s:sign}",
"AirDropBuffDuration_label": "护盾持续时间",
"AirDropBuffDuration_label": "增益持续时间",
"AirDropBuffDuration_postfix": "秒",
"AirDropBuffDuration_postfix": "秒",
"AirDropBuffDuration_postvalue_label": "护盾持续时间",
"AirDropBuffDuration_postvalue_label": "增益持续时间",
"AirDropBuffDuration_prefix": "",
"AirDropBuffDuration_prefix": "",
"AirDropBulletArmorReduction_label": "敌人子弹抗性",
"AirDropBulletArmorReduction_label": "敌人子弹抗性",
Line 272: Line 274:
"AirDropBulletResist_postvalue_label": "友军子弹抗性",
"AirDropBulletResist_postvalue_label": "友军子弹抗性",
"AirDropBulletResist_prefix": "+",
"AirDropBulletResist_prefix": "+",
"AirDropBulletShield_label": "战斗屏障",
"AirDropBulletShield_label": "屏障",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postvalue_label": "战斗屏障",
"AirDropBulletShield_postvalue_label": "屏障",
"AirDropDebuff02Duration_label": "子弹抗性持续时间",
"AirDropDebuff02Duration_label": "子弹抗性持续时间",
"AirDropDebuff02Duration_postfix": "秒",
"AirDropDebuff02Duration_postfix": "秒",
Line 284: Line 286:
"AirDropExplodeRadius_postfix": "米",
"AirDropExplodeRadius_postfix": "米",
"AirDropExplodeRadius_postvalue_label": "爆炸半径",
"AirDropExplodeRadius_postvalue_label": "爆炸半径",
"AirDropOutgoingDamagePercent_label": "输出伤害加成",
"AirDropOutgoingDamagePercent_postfix": "%",
"AirDropOutgoingDamagePercent_postvalue_label": "输出伤害加成",
"AirDropSelfCastDelay_label": "对自身施放时间",
"AirDropSelfCastDelay_label": "对自身施放时间",
"AirDropSelfCastDelay_postfix": "秒",
"AirDropSelfCastDelay_postfix": "秒",
Line 301: Line 306:
"AirSpeedBonus_postvalue_label": "空中速度加成",
"AirSpeedBonus_postvalue_label": "空中速度加成",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedHealthBonus_label": "Healthy Speed Bonus",
"AirSpeedHealthBonus_postfix": "米",
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_postfix": "秒",
"AllyDistance_label": "友军距离",
"AllyDistance_label": "友军距离",
"AllyDistance_postfix": "米",
"AllyDistance_postfix": "米",
Line 495: Line 496:
"BeamWidth_postfix": "米",
"BeamWidth_postfix": "米",
"BeamWidth_postvalue_label": "光束宽度",
"BeamWidth_postvalue_label": "光束宽度",
"BellLifetime_label": "铃铛时长",
"BellLifetime_postfix": "秒",
"BellLifetime_postvalue_label": "铃铛时长",
"BelowHealthThreshold_conditional": "低于生命临界值",
"BelowHealthThreshold_conditional": "低于生命临界值",
"BlastAOERadius_postvalue_label": "冲击半径",
"BlastAOERadius_postvalue_label": "冲击半径",
Line 636: Line 640:
"BonusDamagePercent_postvalue_label": "额外伤害",
"BonusDamagePercent_postvalue_label": "额外伤害",
"BonusDamagePercent_prefix": "{s:sign}",
"BonusDamagePercent_prefix": "{s:sign}",
"BonusDamageVsBarrier_postvalue_label": "对屏障的额外伤害",
"BonusDamage_label": "额外伤害",
"BonusDamage_label": "额外伤害",
"BonusDamage_postvalue_label": "额外伤害",
"BonusDamage_postvalue_label": "额外伤害",
Line 659: Line 664:
"BonusGoldOnKill_label": "每次狙击额外魂魄",
"BonusGoldOnKill_label": "每次狙击额外魂魄",
"BonusGoldOnKill_postvalue_label": "每次狙击额外魂魄",
"BonusGoldOnKill_postvalue_label": "每次狙击额外魂魄",
"BonusGoldPerMinute_postvalue_label": "每分钟魂魄价值",
"BonusHeadshotDamage_label": "额外头弹伤害",
"BonusHeadshotDamage_label": "额外头弹伤害",
"BonusHeadshotDamage_postfix": "%",
"BonusHeadshotDamage_postfix": "%",
Line 715: Line 721:
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_prefix": "+",
"BonusPerHeadshot_prefix": "+",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusRadius_postfix": "米",
"BonusRadius_postfix": "米",
"BonusRadius_postvalue_label": "加成半径",
"BonusRadius_postvalue_label": "加成半径",
Line 792: Line 796:
"BounceRadius_postfix": "米",
"BounceRadius_postfix": "米",
"BounceRadius_postvalue_label": "弹跳距离",
"BounceRadius_postvalue_label": "弹跳距离",
"BountyDuration_label": "奖励持续时间",
"BountyDuration_postfix": "秒",
"BountyDuration_postvalue_label": "奖励持续时间",
"BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!",
"BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!",
"BrowseItems_Title": "浏览物品",
"BrowseItems_Title": "浏览物品",
Line 956: Line 963:
"BulletShieldOnLand_label": "传送时的屏障",
"BulletShieldOnLand_label": "传送时的屏障",
"BulletShieldOnLand_postvalue_label": "传送时的屏障",
"BulletShieldOnLand_postvalue_label": "传送时的屏障",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletShieldPoints_label": "子弹护盾",
"BulletShieldPoints_label": "子弹护盾",
"BulletShieldPoints_postvalue_label": "子弹护盾",
"BulletShieldPoints_postvalue_label": "子弹护盾",
Line 1,061: Line 1,067:
"CarbineHeadshotBonus_postvalue_label": "头弹额外伤害",
"CarbineHeadshotBonus_postvalue_label": "头弹额外伤害",
"CarbineHeadshotBonus_prefix": "+",
"CarbineHeadshotBonus_prefix": "+",
"CardHandDuration_label": "手牌持续时间",
"CardHandDuration_postvalue_label": "手牌持续时间",
"CardResourceGenPctScale_label": "卡牌召唤速率",
"CardResourceGenPctScale_label": "卡牌召唤速率",
"CardResourceGenPctScale_postfix": "%",
"CardResourceGenPctScale_postfix": "%",
Line 1,104: Line 1,112:
"ChargeSpeed_postfix": "米",
"ChargeSpeed_postfix": "米",
"ChargeSpeed_postvalue_label": "冲锋速度",
"ChargeSpeed_postvalue_label": "冲锋速度",
"ChargeUpTime_label": "Charge Time",
"ChargeUpTime_postfix": "秒",
"ChargedDuration_label": "Charged Duration",
"ChargedDuration_label": "Charged Duration",
"ChargedDuration_postfix": "秒",
"ChargedDuration_postfix": "秒",
Line 1,119: Line 1,125:
"CharmDamage_label": "魅惑伤害",
"CharmDamage_label": "魅惑伤害",
"CharmDamage_postvalue_label": "魅惑伤害",
"CharmDamage_postvalue_label": "魅惑伤害",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_postfix": "%",
"CitadelCategoryArmor": "活力",
"CitadelCategoryArmor": "活力",
"CitadelCategoryBuilds": "出装",
"CitadelCategoryBuilds": "出装",
Line 2,864: Line 2,868:
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_EditRoster": "编辑阵容",
"Citadel_RosterMode_EditRoster": "编辑阵容",
"Citadel_RosterMode_ExploreMap": "探索纽约",
"Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室",
"Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室",
"Citadel_RosterMode_HeroTesting": "沙盒模式",
"Citadel_RosterMode_HeroTesting": "沙盒模式",
Line 2,886: Line 2,891:
"Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。",
"Citadel_RosterUpdate_InternalError": "意外错误代码 {d:error_code}。",
"Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。",
"Citadel_RosterUpdate_InvalidHeroSelection": "英雄选择无效。",
"Citadel_RosterUpdate_InvalidMode": "游戏模式不支持编辑阵容。",
"Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。",
"Citadel_RosterUpdate_MMBusy": "比赛已经开始进行。",
"Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。",
"Citadel_RosterUpdate_NotInMatchmaking": "不在匹配队列中。",
Line 3,370: Line 3,376:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "秒",
"CloudDuration_postfix": "秒",
"ClubSlowPercent_label": "移动减速",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "移动减速",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrierPerStack_postvalue_label": "每层叠加屏障",
"CombatBarrier_label": "屏障",
"CombatBarrier_label": "屏障",
Line 3,396: Line 3,405:
"CooldownOnMissReduction_postfix": "%",
"CooldownOnMissReduction_postfix": "%",
"CooldownOnMissReduction_postvalue_label": "未命中时冷却",
"CooldownOnMissReduction_postvalue_label": "未命中时冷却",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "秒",
"CooldownReductionFlat_label": "冷却时间减少",
"CooldownReductionFlat_label": "冷却时间减少",
"CooldownReductionFlat_postfix": "秒",
"CooldownReductionFlat_postfix": "秒",
Line 3,410: Line 3,417:
"CooldownReductionOnHitMin_postfix": "秒",
"CooldownReductionOnHitMin_postfix": "秒",
"CooldownReductionOnHitMin_postvalue_label": "最低减少",
"CooldownReductionOnHitMin_postvalue_label": "最低减少",
"CooldownReductionOnHitNonHero_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitNonHero_postfix": "s",
"CooldownReductionOnHitNonHero_postvalue_label": "击中非英雄时冷却时间减少",
"CooldownReductionOnHitPct_label": "击中时减少冷却时间",
"CooldownReductionOnHitPct_label": "击中时减少冷却时间",
"CooldownReductionOnHitPct_postfix": "%",
"CooldownReductionOnHitPct_postfix": "%",
"CooldownReductionOnHitPct_postvalue_label": "击中时减少冷却时间",
"CooldownReductionOnHitPct_postvalue_label": "击中时减少冷却时间",
"CooldownReductionOnHit_label": "击中时减少冷却",
"CooldownReductionOnHit_label": "击中英雄时冷却时间减少",
"CooldownReductionOnHit_postfix": "秒",
"CooldownReductionOnHit_postfix": "秒",
"CooldownReductionOnHit_postvalue_label": "击中时减少冷却",
"CooldownReductionOnHit_postvalue_label": "击中英雄时冷却时间减少",
"CooldownReductionOnKill_label": "冷却时间减少",
"CooldownReductionOnKill_label": "冷却时间减少",
"CooldownReductionOnKill_postfix": "秒",
"CooldownReductionOnKill_postfix": "秒",
Line 3,467: Line 3,477:
"CubeHealth_label": "立方生命值",
"CubeHealth_label": "立方生命值",
"CubeHealth_postvalue_label": "立方生命值",
"CubeHealth_postvalue_label": "立方生命值",
"CurrentBonus_label": "当前加成:",
"CurrentBonus_postvalue_label": "当前加成:",
"CurrentHealthDamagePercentage_label": "当前生命值作为伤害",
"CurrentHealthDamagePercentage_label": "当前生命值作为伤害",
"CurrentHealthDamagePercentage_postfix": "%",
"CurrentHealthDamagePercentage_postfix": "%",
Line 3,486: Line 3,498:
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"CycleTimePercent_postfix": "%",
"DMarkMaxMarks_label": "最高印记数量",
"DMarkMaxMarks_postvalue_label": "最高印记数量",
"DMarkMultiplierPerStack_label": "每个印记伤害",
"DMarkMultiplierPerStack_postfix": "倍",
"DMarkMultiplierPerStack_postvalue_label": "每个印记伤害",
"DMarkProcCD_label": "每个目标冷却时间",
"DMarkProcCD_postfix": "秒",
"DMarkProcCD_postvalue_label": "每个目标冷却时间",
"DOTDuration_Label": "持续时间",
"DOTDuration_Label": "持续时间",
"DOTDuration_postfix": "秒",
"DOTDuration_postfix": "秒",
Line 3,491: Line 3,511:
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_postfix": "%",
"DPSDmgPercent_postfix": "%",
"DPSDuration_label": "Damage Duration",
"DPSDuration_postfix": "秒",
"DPSIncrease_label": "Damage Increase Rate",
"DPSIncrease_label": "Damage Increase Rate",
"DPSMax_label": "最高每秒伤害",
"DPSMax_label": "最高每秒伤害",
Line 3,550: Line 3,568:
"DamageIncrease_postvalue_label": "承受的伤害",
"DamageIncrease_postvalue_label": "承受的伤害",
"DamageIncrease_prefix": "{s:sign}",
"DamageIncrease_prefix": "{s:sign}",
"DamageInterval_label": "Damage Interval",
"DamageInterval_postfix": "秒",
"DamageMaxDisplay_label": "Max Damage",
"DamageMaxDisplay_label": "Max Damage",
"DamageMax_label": "Maximum Damage",
"DamageMax_label": "Maximum Damage",
Line 3,735: Line 3,751:
"DevMenu_UnstickHero": "重置英雄位置",
"DevMenu_UnstickHero": "重置英雄位置",
"DevMenu_UnstickHeroTooltip": "开发工具 - 使用后可把被地形困住的英雄解救",
"DevMenu_UnstickHeroTooltip": "开发工具 - 使用后可把被地形困住的英雄解救",
"DiamondResistShred_label": "子弹和元灵抗性降低",
"DiamondResistShred_postfix": "%",
"DiamondResistShred_postvalue_label": "子弹和元灵抗性降低",
"DisarmDuration_label": "缴械持续时间",
"DisarmDuration_label": "缴械持续时间",
"DisarmDuration_postfix": "秒",
"DisarmDuration_postfix": "秒",
Line 3,757: Line 3,776:
"DragonTravelRange_postfix": "米",
"DragonTravelRange_postfix": "米",
"DragonTravelRange_postvalue_label": "龙的行进距离",
"DragonTravelRange_postvalue_label": "龙的行进距离",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_postfix": "秒",
"DrainPulseRadius_label": "Drain Pulse Radius",
"DrainPulseRadius_label": "Drain Pulse Radius",
"DrainPulseRadius_postfix": "米",
"DrainPulseRadius_postfix": "米",
Line 3,766: Line 3,783:
"DrifterNearbyRangeCheck_postfix": "m",
"DrifterNearbyRangeCheck_postfix": "m",
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
"DrifterRend_SpiritDamage_label": "伤害",
"DrifterRend_SpiritDamage_postvalue_label": "伤害",
"DroneBonusMoveSpeed_label": "移动速度",
"DroneBonusMoveSpeed_label": "移动速度",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_postfix": "",
Line 3,930: Line 3,949:
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageHealth_label": "Cage Health",
"FaradayCageHealth_label": "Cage Health",
"FastFireBullets_label": "Fast Fire Shots",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "秒",
"FencerLungeBaseDamage_label": "基础按住伤害",
"FencerLungeBaseDamage_label": "基础按住伤害",
"FencerLungeBaseDamage_postvalue_label": "基础按住伤害",
"FencerLungeBaseDamage_postvalue_label": "基础按住伤害",
Line 4,002: Line 4,018:
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraMovementSlow_postvalue_label": "敌人移动减速",
"FlameAuraMovementSlow_postvalue_label": "敌人移动减速",
"FlameAuraRadius_label": "轨迹宽度",
"FlameAuraRadius_label": "路径宽度",
"FlameAuraRadius_postfix": "米",
"FlameAuraRadius_postfix": "米",
"FlameAuraRadius_postvalue_label": "轨迹宽度",
"FlameAuraRadius_postvalue_label": "路径宽度",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_postfix": "%",
"FlameAuraSlowFireRate_postfix": "%",
Line 4,022: Line 4,038:
"FlatHealthHealing_label": "治疗量",
"FlatHealthHealing_label": "治疗量",
"FlatHealthHealing_postvalue_label": "治疗量",
"FlatHealthHealing_postvalue_label": "治疗量",
"FlightControlEnabled_label": "飞行速度",
"FlightControlEnabled_postfix": "米",
"FlightControlEnabled_postvalue_label": "飞行速度",
"FloatMoveSpeed_label": "漂浮速度",
"FloatMoveSpeed_label": "漂浮速度",
"FloatMoveSpeed_postfix": "米",
"FloatMoveSpeed_postfix": "米",
Line 4,028: Line 4,047:
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postvalue_label": "子弹抗性",
"FlyingBulletResist_postvalue_label": "子弹抗性",
"FlyingItemCastRange_label": "物品距离",
"FlyingItemCastRange_postfix": "%",
"FlyingItemCastRange_postvalue_label": "物品距离",
"FlyingItemCastRange_prefix": "+",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
Line 4,034: Line 4,057:
"FreezeDuration_postfix": "秒",
"FreezeDuration_postfix": "秒",
"FreezeDuration_postvalue_label": "冻结持续时间",
"FreezeDuration_postvalue_label": "冻结持续时间",
"FriendlyBulletDamageBonus_label": "友军武器伤害",
"FriendlyBulletDamageBonus_postfix": "%",
"FriendlyBulletDamageBonus_postvalue_label": "友军武器伤害",
"FriendlyBulletDamageBonus_prefix": "+",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown_label": "Friendly Cooldown",
"FriendlyTargetCooldown_label": "Friendly Cooldown",
"FriendlyTargetCooldown_postfix": "秒",
"FriendlyTargetCooldown_postfix": "秒",
"FriendlyTimeBoost_label": "Time acceleration",
"FullChargeDamage_label": "完全充能伤害",
"FullChargeDamage_label": "完全充能伤害",
"FullChargeDamage_postvalue_label": "完全充能伤害",
"FullChargeDamage_postvalue_label": "完全充能伤害",
Line 4,175: Line 4,201:
"GlassCannon_SlowPercent_postvalue_label": "子弹减速特效",
"GlassCannon_SlowPercent_postvalue_label": "子弹减速特效",
"GlassCannon_SlowPercent_prefix": "+",
"GlassCannon_SlowPercent_prefix": "+",
"GoldPerMinute_postvalue_label": "每分钟收集魂魄",
"GoldPerMinute_prefix": "{s:sign}",
"GooDuration_label": "黏液污渍持续时间",
"GooDuration_label": "黏液污渍持续时间",
"GooDuration_postfix": "秒",
"GooDuration_postfix": "秒",
Line 4,204: Line 4,232:
"GroundDashReductionPercent_postfix": "%",
"GroundDashReductionPercent_postfix": "%",
"GroundDashReductionPercent_postvalue_label": "冲刺距离",
"GroundDashReductionPercent_postvalue_label": "冲刺距离",
"GroundFlameDuration_label": "轨迹持续时间",
"GroundFlameDuration_label": "路径持续时间",
"GroundFlameDuration_postfix": "秒",
"GroundFlameDuration_postfix": "秒",
"GroundFlameDuration_postvalue_label": "轨迹持续时间",
"GroundFlameDuration_postvalue_label": "路径持续时间",
"GuidedBotMatch_Concluded": "你已经了解了基本要点!加入比赛,或在测试模式中测试英雄吧!",
"GuidedBotMatch_Concluded": "你已经了解了基本要点!加入比赛,或在测试模式中测试英雄吧!",
"GuidedBotMatch_Finish": "完成",
"GuidedBotMatch_Finish": "完成",
Line 4,284: Line 4,312:
"HealOnCounterSpell_postvalue_label": "治疗量",
"HealOnCounterSpell_postvalue_label": "治疗量",
"HealOnHit_postvalue_label": "击中时治疗",
"HealOnHit_postvalue_label": "击中时治疗",
"HealOnKillPct_label": "击倒落单英雄时治疗",
"HealOnKillPct_label": "缺失生命值转为治疗",
"HealOnKillPct_postfix": "%",
"HealOnKillPct_postfix": "%",
"HealOnKillPct_postvalue_label": "击倒落单英雄时治疗",
"HealOnKillPct_postvalue_label": "缺失生命值转为治疗",
"HealOnKill_label": "击败英雄时获得治疗",
"HealOnKill_label": "击败英雄时获得治疗",
"HealOnKill_postvalue_label": "击败英雄时获得治疗",
"HealOnKill_postvalue_label": "击败英雄时获得治疗",
Line 4,367: Line 4,395:
"Health_label": "生命值",
"Health_label": "生命值",
"Health_postvalue_label": "生命值",
"Health_postvalue_label": "生命值",
"HeartHeal_label": "治疗",
"HeartHeal_postvalue_label": "治疗",
"HeatDPS_label": "Heat Powered DPS",
"HeatDPS_label": "Heat Powered DPS",
"HeatDamage_label": "Heat Powered Damage",
"HeatDamage_label": "Heat Powered Damage",
Line 4,609: Line 4,639:
"InlineAttribute_WeaponDamage": "武器伤害",
"InlineAttribute_WeaponDamage": "武器伤害",
"InterruptCooldown_label": "打断冷却",
"InterruptCooldown_label": "打断冷却",
"InterruptCooldown_postfix": "秒",
"InterruptCooldown_postvalue_label": "打断冷却",
"InterruptCooldown_postvalue_label": "打断冷却",
"InvisDuration_label": "隐身持续时间",
"InvisDuration_label": "隐身持续时间",
Line 4,782: Line 4,813:
"ItemTypeDescNoLevel": "第 %s1 级",
"ItemTypeDescNoLevel": "第 %s1 级",
"Item_Rejuvenator": "复生石",
"Item_Rejuvenator": "复生石",
"JokerExtraCards_label": "卡牌分裂",
"JokerExtraCards_postvalue_label": "卡牌分裂",
"JumpVelocity_label": "跳跃速度",
"JumpVelocity_label": "跳跃速度",
"JumpVelocity_postfix": "米",
"JumpVelocity_postfix": "米",
Line 4,817: Line 4,850:
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_postfix": "",
"LaunchDamage_postfix": "",
"LaunchWindowCooldown_label": "冷却时间",
"LaunchWindowCooldown_postfix": "秒",
"LaunchWindowCooldown_postvalue_label": "冷却时间",
"LaunchWindowDuration_label": "发射窗口",
"LaunchWindowDuration_postfix": "秒",
"LaunchWindowDuration_postvalue_label": "发射窗口",
"LeashRadius_label": "最大牵引半径",
"LeashRadius_label": "最大牵引半径",
"LeashRadius_postfix": "米",
"LeashRadius_postfix": "米",
Line 5,232: Line 5,259:
"MaxBonusBulletDamage_label": "最大伤害",
"MaxBonusBulletDamage_label": "最大伤害",
"MaxBonusBulletDamage_postvalue_label": "最大伤害",
"MaxBonusBulletDamage_postvalue_label": "最大伤害",
"MaxBonusMoveSpeedPercent_postfix": "%",
"MaxBonusMoveSpeedPercent_postvalue_label": "最大移动速度",
"MaxBounces_label": "弹跳次数",
"MaxBounces_label": "弹跳次数",
"MaxBounces_postvalue_label": "弹跳次数",
"MaxBounces_postvalue_label": "弹跳次数",
Line 5,237: Line 5,266:
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postvalue_label": "最大子弹抗性",
"MaxBulletResist_postvalue_label": "最大子弹抗性",
"MaxCards_label": "手牌大小",
"MaxCards_postvalue_label": "手牌大小",
"MaxChargeDuration_label": "完整充能时间",
"MaxChargeDuration_label": "完整充能时间",
"MaxChargeDuration_postfix": "秒",
"MaxChargeDuration_postfix": "秒",
Line 5,242: Line 5,273:
"MaxCharges_label": "Max Charges",
"MaxCharges_label": "Max Charges",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxCooldownReductionsFromHits_label": "最高冷却时间减少",
"MaxCooldownReductionsFromHits_postvalue_label": "最高冷却时间减少",
"MaxDPS_label": "最高每秒伤害",
"MaxDPS_label": "最高每秒伤害",
"MaxDPS_postvalue_label": "最高每秒伤害",
"MaxDPS_postvalue_label": "最高每秒伤害",
Line 5,271: Line 5,304:
"MaxGravestones_label": "最大墓碑数",
"MaxGravestones_label": "最大墓碑数",
"MaxGravestones_postvalue_label": "最大墓碑数",
"MaxGravestones_postvalue_label": "最大墓碑数",
"MaxGroundDashReductionPercent_label": "最大冲刺减速",
"MaxGroundDashReductionPercent_postfix": "%",
"MaxGroundDashReductionPercent_postvalue_label": "最大冲刺减速",
"MaxHPDamage_label": "最大生命值伤害",
"MaxHPDamage_label": "最大生命值伤害",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
Line 5,330: Line 5,366:
"MaxStacks_label": "最大叠加层数",
"MaxStacks_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
"MaxStacks_postvalue_label": "最大叠加层数",
"MaxStaminaRestore_label": "最高耐力恢复",
"MaxStaminaRestore_postvalue_label": "最高耐力恢复",
"MaxStolenAttackDamage_postfix": "%",
"MaxStolenAttackDamage_postfix": "%",
"MaxStolenAttackDamage_postvalue_label": "最高武器伤害吸取",
"MaxStolenAttackDamage_postvalue_label": "最高武器伤害吸取",
Line 5,397: Line 5,435:
"MinBonusBulletDamage_label": "最小伤害",
"MinBonusBulletDamage_label": "最小伤害",
"MinBonusBulletDamage_postvalue_label": "最小伤害",
"MinBonusBulletDamage_postvalue_label": "最小伤害",
"MinBonusMoveSpeedPercent_postfix": "%",
"MinBonusMoveSpeedPercent_postvalue_label": "最低移动速度",
"MinChargeDamagePercent_label": "无充能伤害",
"MinChargeDamagePercent_label": "无充能伤害",
"MinChargeDamagePercent_postfix": "%",
"MinChargeDamagePercent_postfix": "%",
Line 5,407: Line 5,447:
"MinDistance_postfix": "米",
"MinDistance_postfix": "米",
"MinDistance_postvalue_label": "最小范围",
"MinDistance_postvalue_label": "最小范围",
"MinDuration_label": "Min Duration",
"MinDuration_postfix": "秒",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_postfix": "",
"MinExplosionDamage_postfix": "",
Line 5,431: Line 5,469:
"MinSlowDuration_postfix": "秒",
"MinSlowDuration_postfix": "秒",
"MinSlowDuration_postvalue_label": "最小时间停止",
"MinSlowDuration_postvalue_label": "最小时间停止",
"MinStaminaRestore_label": "最低耐力恢复",
"MinStaminaRestore_postvalue_label": "最低耐力恢复",
"MinStunDuration_label": "最短眩晕时间",
"MinStunDuration_label": "最短眩晕时间",
"MinStunDuration_postfix": "秒",
"MinStunDuration_postfix": "秒",
Line 5,442: Line 5,482:
"MinimumSleepTime_postfix": "秒",
"MinimumSleepTime_postfix": "秒",
"MinimumSleepTime_postvalue_label": "最低沉睡时间",
"MinimumSleepTime_postvalue_label": "最低沉睡时间",
"MirageDjinnsMarkMaxStacks_label": "最大系数",
"MirageDjinnsMarkMaxStacks_postfix": "倍",
"MirageDjinnsMarkMaxStacks_postvalue_label": "最大系数",
"MirageFireScarabsHealthSteal_label": "获取最大生命值",
"MirageFireScarabsHealthSteal_label": "获取最大生命值",
"MirageFireScarabsHealthSteal_postvalue_label": "获取最大生命值",
"MirageFireScarabsHealthSteal_postvalue_label": "获取最大生命值",
Line 5,492: Line 5,529:
"MoveSpeedBonus_postvalue_label": "移动速度",
"MoveSpeedBonus_postvalue_label": "移动速度",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedDuration_label": "移动速度",
"MoveSpeedDuration_postfix": "秒",
"MoveSpeedDuration_postvalue_label": "移动速度",
"MoveSpeedDuration_prefix": "+",
"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
"MoveSpeedFriendlyBuff_postfix": "米/秒",
"MoveSpeedFriendlyBuff_postfix": "米/秒",
Line 5,538: Line 5,571:
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postvalue_label": "移动减速",
"MovementSpeedSlow_postvalue_label": "移动减速",
"MultiSwap_label": "多目标半径",
"MultiSwap_postfix": "米",
"MultiSwap_postvalue_label": "多目标半径",
"MyRosterAddHeroes": "添加英雄",
"MyRosterAddHeroes": "添加英雄",
"MyRosterAssignedOpenTesting": "开放测试",
"MyRosterAssignedOpenTesting": "开放测试",
Line 5,801: Line 5,837:
"PoisonDuration_postvalue_label": "持续时间",
"PoisonDuration_postvalue_label": "持续时间",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostCastDelay_postfix": "秒",
"PostCubeBuffDuration_label": "增益持续时间",
"PostCubeBuffDuration_label": "增益持续时间",
"PostCubeBuffDuration_postfix": "秒",
"PostCubeBuffDuration_postfix": "秒",
Line 5,822: Line 5,857:
"PrepareTime_postfix": "秒",
"PrepareTime_postfix": "秒",
"ProcAmmoConsumed_label": "消耗的额外弹药",
"ProcAmmoConsumed_label": "消耗的额外弹药",
"ProcAmmoConsumed_postfix": "%",
"ProcAmmoConsumed_postvalue_label": "消耗的额外弹药",
"ProcAmmoConsumed_postvalue_label": "消耗的额外弹药",
"ProcBonusMagicDamageEscalation_label": "不断提高的元灵伤害",
"ProcBonusMagicDamageEscalation_postvalue_label": "不断提高的元灵伤害",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamage_label": "元灵伤害",
"ProcBonusMagicDamage_label": "元灵伤害",
"ProcBonusMagicDamage_postvalue_label": "元灵伤害",
"ProcBonusMagicDamage_postvalue_label": "元灵伤害",
Line 5,852: Line 5,883:
"ProcMaxRange_postfix": "米",
"ProcMaxRange_postfix": "米",
"ProcMaxRange_postvalue_label": "最大触发距离",
"ProcMaxRange_postvalue_label": "最大触发距离",
"ProcRadius_label": "近距离",
"ProcRadius_postfix": "米",
"ProcRadius_postvalue_label": "近距离",
"ProjectileAmount_label": "投射物数量",
"ProjectileAmount_label": "投射物数量",
"ProjectileAmount_postvalue_label": "投射物数量",
"ProjectileAmount_postvalue_label": "投射物数量",
Line 5,877: Line 5,911:
"PulseGrenadeDebuffDuration_postfix": "秒",
"PulseGrenadeDebuffDuration_postfix": "秒",
"PulseGrenadeDebuffDuration_postvalue_label": "增强持续时间",
"PulseGrenadeDebuffDuration_postvalue_label": "增强持续时间",
"PulseGrenadeTimeSlow_label": "时间变慢",
"PulseGrenadeTimeSlow_postfix": "%",
"PulseGrenadeTimeSlow_postvalue_label": "时间变慢",
"PulseInterval_label": "脉冲间隔",
"PulseInterval_label": "脉冲间隔",
"PulseInterval_postfix": "秒",
"PulseInterval_postfix": "秒",
Line 5,887: Line 5,924:
"PushToTalk": "按下说话",
"PushToTalk": "按下说话",
"Quicksilver_conditional": "使用技能后",
"Quicksilver_conditional": "使用技能后",
"RadiusIncreasePerPulse_label": "每次脉冲半径",
"RadiusIncreasePerPulse_postfix": "米",
"RadiusIncreasePerPulse_postvalue_label": "每次脉冲半径",
"RadiusPerSecond_label": "半径增长率",
"RadiusPerSecond_label": "半径增长率",
"RadiusPerSecond_postfix": "米",
"RadiusPerSecond_postfix": "米",
Line 5,896: Line 5,936:
"RampDuration_label": "Ramp Duration",
"RampDuration_label": "Ramp Duration",
"RampDuration_postfix": "秒",
"RampDuration_postfix": "秒",
"RangeForBonusDamage_label": "额外伤害距离",
"RangeForBonusDamage_label": "近程",
"RangeForBonusDamage_postfix": "米",
"RangeForBonusDamage_postfix": "米",
"RangeForBonusDamage_postvalue_label": "额外伤害距离",
"RangeForBonusDamage_postvalue_label": "近程",
"Range_label": "范围",
"Range_label": "范围",
"Range_postfix": "米",
"Range_postfix": "米",
Line 6,058: Line 6,098:
"SalvageDuration_postfix": "秒",
"SalvageDuration_postfix": "秒",
"SalvageDuration_postvalue_label": "最大持续时间",
"SalvageDuration_postvalue_label": "最大持续时间",
"SandPhantomProcCooldown_label": "系数间冷却时间",
"SandPhantomProcCooldown_postfix": "秒",
"SandPhantomProcCooldown_postvalue_label": "系数间冷却时间",
"Sandbox_Tutorial_Abilities": "使用一个技能",
"Sandbox_Tutorial_Abilities": "使用一个技能",
"Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法",
"Sandbox_Tutorial_Abilities_Cast_desc": "按下{g:citadel_binding:'Ability1'}进行施法",
Line 6,140: Line 6,177:
"SelfMovementBonus_postfix": "米",
"SelfMovementBonus_postfix": "米",
"SelfMovementBonus_prefix": "+",
"SelfMovementBonus_prefix": "+",
"SellBonusSouls_label": "积累额外灵魂:",
"SellBonusSouls_postvalue_label": "Sell Bonus Souls:",
"SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}",
"SenseRange_label": "Sense Range",
"SenseRange_label": "Sense Range",
"SequentialHitScalePct_postfix": "%",
"SequentialHitScalePct_postfix": "%",
Line 6,227: Line 6,267:
"SingleAbilityCooldownReduction_postvalue_label": "技能冷却时间减少",
"SingleAbilityCooldownReduction_postvalue_label": "技能冷却时间减少",
"SingleAbilityCooldownReduction_prefix": "{s:sign}",
"SingleAbilityCooldownReduction_prefix": "{s:sign}",
"SiphonBullets_HealthStealPctHero_label": "最大生命值吸取",
"SiphonBullets_HealthStealPctHero_postfix": "%",
"SiphonBullets_HealthStealPctHero_postvalue_label": "最大生命值吸取",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_postfix": "米",
"SiphonRadius_postfix": "米",
Line 6,265: Line 6,308:
"SlideScale_postvalue_label": "滑行距离",
"SlideScale_postvalue_label": "滑行距离",
"SlideScale_prefix": "+",
"SlideScale_prefix": "+",
"SlowAuraPercent_label": "敌人移动减速",
"SlowAuraPercent_postfix": "%",
"SlowAuraPercent_postvalue_label": "敌人移动减速",
"SlowAuraRadius_label": "减速半径",
"SlowAuraRadius_postfix": "米",
"SlowAuraRadius_postvalue_label": "减速半径",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_postfix": "",
"SlowCoatingDuration_postfix": "",
Line 6,318: Line 6,355:
"SnowballSpeed_postvalue_label": "速度",
"SnowballSpeed_postvalue_label": "速度",
"SoulProjectileRadius_label": "Projectile Radius",
"SoulProjectileRadius_label": "Projectile Radius",
"SpadeDamageBonus_label": "额外伤害",
"SpadeDamageBonus_postfix": "%",
"SpadeDamageBonus_postvalue_label": "额外伤害",
"SpawnTimePenalty_label": "重生时间增加",
"SpawnTimePenalty_label": "重生时间增加",
"SpawnTimePenalty_postfix": "秒",
"SpawnTimePenalty_postfix": "秒",
Line 6,335: Line 6,375:
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBuildDuration_postfix": "秒",
"SpeedBuildDuration_postvalue_label": "最大加成所需时间",
"SpeedBurstSpeed_label": "最大冲刺速度",
"SpeedBurstSpeed_label": "最大冲刺速度",
"SpeedBurstSpeed_postfix": "米",
"SpeedBurstSpeed_postfix": "米",
Line 6,347: Line 6,389:
"SpellAmplificationPercent_postvalue_label": "元灵力量",
"SpellAmplificationPercent_postvalue_label": "元灵力量",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellLifestealNonHero_label": "元灵吸取生命(非英雄)",
"SpellLifestealNonHero_postfix": "%",
"SpellLifestealNonHero_postvalue_label": "元灵吸取生命(非英雄)",
"SpellLifesteal_label": "元灵吸取生命",
"SpellLifesteal_postfix": "%",
"SpellLifesteal_postvalue_label": "元灵吸取生命",
"SpellParryDuration_label": "法术格挡持续时间",
"SpellParryDuration_label": "法术格挡持续时间",
"SpellParryDuration_postfix": "秒",
"SpellParryDuration_postfix": "秒",
Line 6,361: Line 6,397:
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "命中头部的元灵抗性",
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "命中头部的元灵抗性",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_postfix": "米",
"SpiderCount_label": "释放的蜘蛛数量",
"SpiderCount_label": "释放的蜘蛛数量",
"SpiderCount_postvalue_label": "释放的蜘蛛数量",
"SpiderCount_postvalue_label": "释放的蜘蛛数量",
Line 6,377: Line 6,411:
"SpinDuration_postvalue_label": "旋转持续时间",
"SpinDuration_postvalue_label": "旋转持续时间",
"SpinUpTime_postfix": "秒",
"SpinUpTime_postfix": "秒",
"SpiritBonus_label": "额外元灵",
"SpiritBonus_postvalue_label": "额外元灵",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
"SpiritDamagePerAttack_label": "元灵伤害触发",
"SpiritDamagePerAttack_label": "元灵伤害触发",
Line 6,451: Line 6,487:
"StackingGoldPerMinute_postvalue_label": "每分钟收集魂魄",
"StackingGoldPerMinute_postvalue_label": "每分钟收集魂魄",
"StacksPerShot_label": "Stacks Per Shot",
"StacksPerShot_label": "Stacks Per Shot",
"StacksRequiredForSlow_label": "减速所需系数",
"StacksRequiredForSlow_postvalue_label": "减速所需系数",
"StageDuration_label": "持续时间",
"StageDuration_label": "持续时间",
"StageDuration_postfix": "秒",
"StageDuration_postfix": "秒",
Line 6,477: Line 6,511:
"StaminaReduction_label": "耐力降低",
"StaminaReduction_label": "耐力降低",
"StaminaReduction_postvalue_label": "耐力降低",
"StaminaReduction_postvalue_label": "耐力降低",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPercent_label": "耐力恢复",
"StaminaRegenPercent_label": "耐力恢复",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postfix": "%",
Line 6,933: Line 6,966:
"SwapTotalDamage_label": "置换伤害",
"SwapTotalDamage_label": "置换伤害",
"SwapTotalDamage_postvalue_label": "置换伤害",
"SwapTotalDamage_postvalue_label": "置换伤害",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_suffix": "%",
"SwordSlow_suffix": "%",
Line 6,967: Line 6,999:
"TargetsPerTick_label": "每次射击命中目标数",
"TargetsPerTick_label": "每次射击命中目标数",
"TargetsPerTick_postvalue_label": "每次射击命中目标数",
"TargetsPerTick_postvalue_label": "每次射击命中目标数",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_postfix": "秒",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_postfix": "%",
"TechArmorDamageReductionPerStack_label": "每层叠加元灵抗性",
"TechArmorDamageReductionPerStack_label": "每层叠加元灵抗性",
"TechArmorDamageReductionPerStack_postfix": "%",
"TechArmorDamageReductionPerStack_postfix": "%",
Line 7,079: Line 7,107:
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_postfix": "/秒",
"TechShieldPerSecond_postfix": "/秒",
"TeleportCompletedTime_label": "等待时间",
"TeleportCompletedTime_postfix": "秒",
"TeleportCompletedTime_postvalue_label": "等待时间",
"TeleportDamage_label": "Blink Damage",
"TeleportDamage_label": "Blink Damage",
"TeleportDamage_postvalue_label": "Blink Damage",
"TeleportDamage_postvalue_label": "Blink Damage",
Line 7,101: Line 7,132:
"TetherDuration_postfix": "秒",
"TetherDuration_postfix": "秒",
"TetherDuration_postvalue_label": "束缚持续时间",
"TetherDuration_postvalue_label": "束缚持续时间",
"TetherLength_label": "Tether Length",
"TetherLength_postfix": "米",
"TetherRadius_label": "Tether Radius",
"TetherRadius_label": "Tether Radius",
"TetherRadius_postfix": "米",
"TetherRadius_postfix": "米",
Line 7,122: Line 7,151:
"ThrowRange_postfix": "米",
"ThrowRange_postfix": "米",
"TickDamage_label": "Damage per bomb tick",
"TickDamage_label": "Damage per bomb tick",
"TimeBankSpeedBonus_label": "Time acceleration",
"TimeBankSpeedBonus_postfix": "%",
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_postfix": "秒",
"TimeBeforeCursed_label": "敌人受干扰倒计时",
"TimeBeforeCursed_label": "敌人受干扰倒计时",
"TimeBeforeCursed_postfix": "秒",
"TimeBeforeCursed_postfix": "秒",
Line 7,133: Line 7,158:
"TimeBetweenShots_label": "Time between shots",
"TimeBetweenShots_label": "Time between shots",
"TimeBetweenShots_postfix": "",
"TimeBetweenShots_postfix": "",
"TimeFreeze_label": "Time Freeze",
"TimeFreeze_postfix": "秒",
"TimeSaveDuration_label": "Max Charge Time",
"TimeSaveDuration_postfix": "秒",
"TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration",
"TimeSaveSpeedPenaltyDuration_postfix": "秒",
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeScaleDuration_label": "时间停止持续时间",
"TimeScaleDuration_label": "时间停止持续时间",
"TimeScaleDuration_postfix": "秒",
"TimeScaleDuration_postfix": "秒",
Line 7,155: Line 7,172:
"TimeWallHeight_postfix": "米",
"TimeWallHeight_postfix": "米",
"TimeWallHeight_postvalue_label": "墙体高度",
"TimeWallHeight_postvalue_label": "墙体高度",
"TimeWallTimeScaleFriendly_label": "友军子弹速度",
"TimeWallTimeScaleFriendly_postfix": "倍",
"TimeWallTimeScaleFriendly_postvalue_label": "友军子弹速度",
"TimeWallWidth_label": "墙体宽度",
"TimeWallWidth_label": "墙体宽度",
"TimeWallWidth_postfix": "米",
"TimeWallWidth_postfix": "米",
"TimeWallWidth_postvalue_label": "墙体宽度",
"TimeWallWidth_postvalue_label": "墙体宽度",
"TornadoDuration_label": "Tornado Lifetime",
"TornadoDuration_postfix": "s",
"TorrentDelay_Label": "Torrent Delay",
"TorrentDelay_Label": "Torrent Delay",
"TorrentDuration_Label": "Torrent Duration",
"TorrentDuration_Label": "Torrent Duration",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_postfix": "米",
"TorrentRadius_postfix": "米",
"TossDistance_label": "投掷距离",
"TossDistance_postfix": "米",
"TossDistance_postvalue_label": "投掷距离",
"TossDuration_postfix": "秒",
"TossDuration_postfix": "秒",
"TossDuration_postvalue_label": "持续时间",
"TossDuration_postvalue_label": "持续时间",
"TotalBolts_label": "魔法闪电",
"TotalBolts_label": "魔法闪电",
"TotalBolts_postvalue_label": "魔法闪电",
"TotalBolts_postvalue_label": "魔法闪电",
"TotalDamage_label": "总伤害",
"TotalDamage_postvalue_label": "总伤害",
"TotalHealthRegen_label": "总生命值恢复",
"TotalHealthRegen_label": "总生命值恢复",
"TotalHealthRegen_postvalue_label": "总生命值恢复",
"TotalHealthRegen_postvalue_label": "总生命值恢复",
Line 7,185: Line 7,204:
"TrailDuration_postvalue_label": "路径持续时间",
"TrailDuration_postvalue_label": "路径持续时间",
"TrickShotTargetCount_label": "Targets Per Shot",
"TrickShotTargetCount_label": "Targets Per Shot",
"TriggerDelay_label": "爆炸延迟",
"TriggerDelay_postfix": "秒",
"TriggerDelay_postvalue_label": "爆炸延迟",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_postfix": "秒",
"TrooperLifetime_postfix": "秒",
Line 7,251: Line 7,267:
"VenomMissingHealthDamagePercentage_postfix": "%",
"VenomMissingHealthDamagePercentage_postfix": "%",
"VenomMissingHealthDamagePercentage_postvalue_label": "生命值丢失伤害",
"VenomMissingHealthDamagePercentage_postvalue_label": "生命值丢失伤害",
"VictimStackDuration_label": "系数持续时间",
"VictimStackDuration_label": "镇尼之印持续时间",
"VictimStackDuration_postfix": "秒",
"VictimStackDuration_postfix": "秒",
"VictimStackDuration_postvalue_label": "系数持续时间",
"VictimStackDuration_postvalue_label": "镇尼之印持续时间",
"VisionDistance_label": "Vision Range",
"VisionDistance_label": "Vision Range",
"VisionDistance_postfix": "m",
"VisionDistance_postfix": "m",
Line 7,324: Line 7,340:
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerDebuff_label": "武器伤害",
"WeaponPowerDebuff_label": "武器伤害",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDebuff_postfix": "%",
Line 7,410: Line 7,424:
"ability_afterburn_SpiritSteal_AMP": "复燃伤害提升",
"ability_afterburn_SpiritSteal_AMP": "复燃伤害提升",
"ability_afterburn_burn_header": "燃烧效果:",
"ability_afterburn_burn_header": "燃烧效果:",
"ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E子弹与技能会刷新燃烧持续时间。\u003C/span\u003E",
"ability_afterburn_desc": "武器命中会积累燃烧效果,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E技能会刷新燃烧持续时间。\u003C/span\u003E",
"ability_afterburn_quip": "射击敌人,让他们燃烧起来",
"ability_afterburn_quip": "射击敌人,让他们燃烧起来",
"ability_afterburn_t1_desc": "燃烧效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E元灵伤害",
"ability_afterburn_t2_desc": "燃烧效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E元灵伤害",
"ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E最长燃烧持续时间",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
Line 7,431: Line 7,446:
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003E消耗部分生命\u003C/span\u003E发射一枚在短暂布置时间后\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。",
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹",
"ability_blood_bomb_quip": "消耗部分生命来发射可以造成伤害的炸弹",
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害",
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_blood_bomb_t3_desc": "炸弹会在地面留下毒性区域,造成原伤害量\u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_blood_shards": "怨念",
"ability_blood_shards": "怨念",
Line 7,450: Line 7,466:
"ability_bookworm_aoemagic/areamodifier/root": "迷人读物",
"ability_bookworm_aoemagic/areamodifier/root": "迷人读物",
"ability_bookworm_aoemagic_desc": "以一片区域为目标降下潜藏的魔法,施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E魔法会在一定延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。",
"ability_bookworm_aoemagic_desc": "以一片区域为目标降下潜藏的魔法,施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E魔法会在一定延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。",
"ability_bookworm_aoemagic_t3_desc": "击中时:\u003Cbr\u003E降低\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E元灵抗性,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径\u003Cbr\u003E击中时:降低\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E元灵抗性,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_bookworm_dragonfire": "唤龙术",
"ability_bookworm_dragonfire": "书龙",
"ability_bookworm_dragonfire/debuff": "唤龙术",
"ability_bookworm_dragonfire/debuff": "唤龙术",
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+27\u003C/span\u003E每秒伤害",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E半径",
"ability_bookworm_knightbarrier": "攻守兼备!",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"ability_bookworm_knightbarrier": "主角护体",
"ability_bookworm_knightbarrier/attackbuff": "进攻",
"ability_bookworm_knightbarrier/attackbuff": "进攻",
"ability_bookworm_knightbarrier/knightbarrier": "防守",
"ability_bookworm_knightbarrier/knightbarrier": "防守",
Line 7,465: Line 7,483:
"ability_bookworm_knightcharge/buff": "集结冲锋",
"ability_bookworm_knightcharge/buff": "集结冲锋",
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。",
"ability_bookworm_knightcharge_desc": "释放一波骑着战马的幽灵骑士,冲锋穿过\u003Cspan class=\"highlight\"\u003E整座城市\u003C/span\u003E,{g:citadel_inline_attribute:'Healing'}友军并对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E{g:citadel_inline_attribute:'Heal'}和{g:citadel_inline_attribute:'SpiritDamage'}的威力都会随着骑士的行进距离而增强。",
"ability_bookworm_knightcharge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4战马来提升宽度\u003C/span\u003E",
"ability_bookworm_knightcharge_t2_desc": "宽度提升\u003Cspan class=\"highlight\"\u003E+4战马\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30秒\u003C/span\u003E冷却时间",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E最高增强",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad/speed_on_land": "移动速度",
"ability_bounce_pad/speed_on_land": "移动速度",
Line 7,478: Line 7,496:
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。",
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan class=\"highlight\"\u003E完美精准度\u003C/span\u003E和额外\u003Cspan class=\"highlight\"\u003E子弹伤害\u003C/span\u003E向附近敌人\u003Cspan class=\"highlight\"\u003E射击\u003C/span\u003E。",
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨",
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹闪避\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E弹舞移动速度",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45秒\u003C/span\u003E冷却时间",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1个\u003C/span\u003E额外目标\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E弹舞移动速度",
"ability_burrow": "钻地",
"ability_burrow": "钻地",
"ability_burrow2": "钻地",
"ability_burrow2": "钻地",
Line 7,485: Line 7,504:
"ability_burrow_desc": "钻入地下,\u003Cspan class=\"highlight\"\u003E移动速度提高\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E元灵和子弹护甲\u003C/span\u003E。来自敌方英雄的伤害会降低速度加成。\u003Cbr\u003E\u003Cbr\u003E跳出地面时,会造成{g:citadel_inline_attribute:'SpiritDamage'}、{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。",
"ability_burrow_desc": "钻入地下,\u003Cspan class=\"highlight\"\u003E移动速度提高\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E元灵和子弹护甲\u003C/span\u003E。来自敌方英雄的伤害会降低速度加成。\u003Cbr\u003E\u003Cbr\u003E跳出地面时,会造成{g:citadel_inline_attribute:'SpiritDamage'}、{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。",
"ability_burrow_quip": "钻入地下行动,现身时造成旋转伤害",
"ability_burrow_quip": "钻入地下行动,现身时造成旋转伤害",
"ability_burrow_t1_desc": "钻地时间\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E",
"ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E旋转每秒伤害",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E旋转每秒伤害\u003Cbr\u003E+2米半径",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E钻地时间\u003Cbr\u003E+2半径",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度",
"ability_cadence_burstaura": "跃升",
"ability_cadence_burstaura": "跃升",
"ability_cadence_burstaura/modifier_burstaura": "跃升",
"ability_cadence_burstaura/modifier_burstaura": "跃升",
Line 7,525: Line 7,544:
"ability_doorman_bomb_Explosion": "爆炸",
"ability_doorman_bomb_Explosion": "爆炸",
"ability_doorman_bomb_debuff": "击中时",
"ability_doorman_bomb_debuff": "击中时",
"ability_doorman_bomb_desc": "扔出一个呼叫铃,撞击时造成{g:citadel_inline_attribute:'SpiritDamage'}。短暂延迟后爆炸,造成额外{g:citadel_inline_attribute:'SpiritDamage'},并使受作用的敌人暂时拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前激活。\u003C/span\u003E",
"ability_doorman_bomb_desc": "扔出一个呼叫铃,在短暂延迟后爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'},并使敌人拥有较差的武器精准度,并且移动被{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以射击提前引爆。\u003C/span\u003E",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_impact": "撞击时",
"ability_doorman_bomb_t2_desc": "+27撞击伤害\u003Cbr\u003E+40爆炸伤害",
"ability_doorman_bomb_t2_desc": "+75爆炸伤害\u003Cbr\u003E提升增强系数",
"ability_doorman_bomb_t3_desc": "撞击会引发半额半径的爆炸",
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+22秒铃铛时长\u003Cbr\u003E铃铛持续放出减益",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway": "任意门",
"ability_doorman_doorway_clear_first_hint": "清除放置",
"ability_doorman_doorway_clear_first_hint": "清除放置",
Line 7,535: Line 7,554:
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_on_portal": "穿门时",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障",
"ability_doorman_doorway_t3_desc": "+50米任意门距离\u003Cbr\u003E+30米施法距离",
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+50米任意门距离\u003Cbr\u003E会根据元灵力量增强",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel": "酒店宾客",
"ability_doorman_hotel/damage_timer": "逃离酒店",
"ability_doorman_hotel/damage_timer": "逃离酒店",
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_hotel_desc": "把目标的身体送走,使其成为巴隆妮斯酒店的宾客。宾客会立即前往出口电梯,然后被送回原来的地点。 \u003Cbr\u003E\u003Cbr\u003E在巴隆妮斯酒店逗留要受到{g:citadel_inline_attribute:'SpiritDamage'}。没有及时退房会额外受到{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_hotel_t2_desc": "施法时势不可挡",
"ability_doorman_hotel_t1_desc": "1耐力消耗\u003Cbr\u003E-25秒冷却时间",
"ability_doorman_hotel_t2_desc": "+150伤害\u003Cbr\u003E退房失败时+1.5秒眩晕",
"ability_doorman_hotel_t3_desc": "巴隆妮斯入住时势不可挡\u003Cbr\u003E退房失败时10秒冷却时间",
"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart": "行李车",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。",
"ability_doorman_luggage_cart_t3_desc": "+45行李车伤害\u003Cbr\u003E\u003Cbr\u003E撞墙时造成117伤害和1.2秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.5秒{g:citadel_inline_attribute:'Stun'}",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会{g:citadel_inline_attribute:'Stun'}目标并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_drifter_header_selfbuff": "满足:",
"ability_drifter_header_selfbuff": "满足:",
Line 7,552: Line 7,573:
"ability_drifter_hunger_active_desc": "主动:增强自己的感官,显示一条通往附近英雄的路径。",
"ability_drifter_hunger_active_desc": "主动:增强自己的感官,显示一条通往附近英雄的路径。",
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.",
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.",
"ability_drifter_hunger_on_kill_desc": "击倒落单英雄时:",
"ability_drifter_hunger_on_kill_desc": "落单敌人倒下时:",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且击倒他们会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄移动时会留下一条路径,并从远处发出心跳声。\u003Cbr\u003E\u003Cbr\u003E对\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E英雄造成\u003Cspan class=\"highlight\"\u003E加深伤害\u003C/span\u003E,并且落单英雄在附近倒下时会获得永久{g:citadel_inline_attribute:'WeaponDamage'}。",
"ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+2米/秒移动速度",
"ability_drifter_hunger_t1_desc": "在落单敌方英雄附近时+2米/秒移动速度",
"ability_drifter_hunger_t2_desc": "击倒落单英雄时:\u003Cbr\u003E所有技能的冷却时间减少15秒\u003Cbr\u003E恢复3耐力",
"ability_drifter_hunger_t2_desc": "落单英雄倒下时:\u003Cbr\u003E治疗18%自身缺失生命值\u003Cbr\u003E恢复2耐力",
"ability_drifter_stalkers_mark_after_blink_desc": "伏击后:",
"ability_drifter_stalkers_mark_after_blink_desc": "伏击后:",
"ability_empowerbullet": "妙手奇技",
"ability_empowerbullet": "妙手奇技",
Line 7,572: Line 7,593:
"ability_familiar_ability01": "小睡片刻",
"ability_familiar_ability01": "小睡片刻",
"ability_familiar_ability01/effect": "打个盹儿……",
"ability_familiar_ability01/effect": "打个盹儿……",
"ability_familiar_ability01_desc": "雷姆的双眼向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_familiar_ability01_desc": "向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复",
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复",
"ability_familiar_ability01_t2_desc": "持续施法时势不可挡且承伤降低",
"ability_familiar_ability01_t2_desc": "+3米半径\u003Cbr\u003E+0.5秒睡眠持续时间",
"ability_familiar_ability01_t3_desc": "-65秒冷却时间\u003Cbr\u003E持续施法时承伤降低",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02": "枕头大战",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。",
Line 7,609: Line 7,631:
"ability_fencer_lunge_recast_hint": "重新施放",
"ability_fencer_lunge_recast_hint": "重新施放",
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗30",
"ability_fencer_lunge_t1_desc": "完美击中英雄时:\u003Cbr\u003E治疗30",
"ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性提升",
"ability_fencer_lunge_t2_desc": "-10秒冷却时间\u003Cbr\u003E突刺期间获得\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E子弹抗性",
"ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺距离",
"ability_fencer_lunge_t3_desc": "+65完美伤害和元灵增强系数\u003Cbr\u003E提升突刺攻击冲刺距离",
"ability_fencer_riposte": "还击",
"ability_fencer_riposte": "还击",
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack": "还击",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。",
"ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。成功偏转时会暂时变得\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E,再发动一次向前冲刺,\u003Cspan class=\"highlight\"\u003E击晕一个敌人\u003C/span\u003E,并降低\u003Cspan class=\"highlight\"\u003E其近战抗性\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会对步兵或中立生物的伤害触发。",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_riposte_on_parry": "剑柄击中时:",
"ability_fencer_throwblade": "脱战符文",
"ability_fencer_throwblade": "脱战符文",
Line 7,628: Line 7,650:
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E",
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E",
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人",
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65%\u003C/span\u003E爆炸吸取生命",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+94.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cbr\u003E命中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E70%造成的伤害",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"ability_flame_dash": "烈焰冲刺",
"ability_flame_dash": "烈焰冲刺",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。",
"ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。",
"ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹",
"ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹",
"ability_flame_dash_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25%射速\u003C/span\u003E,持续6秒",
"ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20每秒伤害\u003C/span\u003E",
"ability_flame_dash_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E技能冷却",
"ability_flame_dash_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2点技能充能\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E14秒\u003C/span\u003E充能时间",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_frank_painaura": "苦楚灵氲",
"ability_frank_painaura": "苦楚灵氲",
Line 7,642: Line 7,664:
"ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。",
"ability_frank_painaura_desc": "释放痛苦,对敌人和自身均造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E随着技能的持续施法,伤害\u003Cspan class=\"highlight\"\u003E会持续增加\u003C/span\u003E,最后达到上限。",
"ability_frank_painaura_t1_desc": "敌人减速\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_frank_painaura_t1_desc": "敌人减速\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E最高每秒伤害",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E最低每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+26\u003C/span\u003E最高每秒伤害",
"ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E伤害",
"ability_frank_painaura_t3_desc": "敌人承受\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E伤害",
"ability_frank_revive": "骇然复苏",
"ability_frank_revive": "骇然复苏",
"ability_frank_revive/reviving": "骇然复苏",
"ability_frank_revive/reviving": "骇然复苏",
Line 7,650: Line 7,672:
"ability_frank_revive/zombie": "暂时复苏",
"ability_frank_revive/zombie": "暂时复苏",
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害",
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害",
"ability_frank_revive_t3_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E元灵伤害",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
"ability_frank_selfzap/selfzap": "快速启动",
"ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。",
"ability_frank_selfzap_desc": "对自己造成{g:citadel_inline_attribute:'SpiritDamage'},获得额外{g:citadel_inline_attribute:'Regen'}和 {g:citadel_inline_attribute:'BonusMoveSpeed'},随时间衰减。",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4秒\u003C/span\u003E冷却时间。\u003Cbr\u003E施放时:\u003Cbr\u003E净化非终极技能的减益效果",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E总生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能\u003Cbr\u003E净化非终极技能减益\u003Cbr\u003E提升元灵增强系数",
"ability_frank_shocktarget": "疼痛蓄积",
"ability_frank_shocktarget": "疼痛蓄积",
"ability_frank_shocktarget2": "疼痛蓄积",
"ability_frank_shocktarget2": "疼痛蓄积",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003E受到任意伤害\u003C/span\u003E会被动地在疼痛源泉中蓄积。\u003Cbr\u003E\u003Cbr\u003E蓄积完毕后主动施放技能会释放多道震击,对每个目标造成一次{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E",
"ability_frank_shocktarget2_t1_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E自身缺失生命值",
"ability_frank_shocktarget2_t3_desc": "击中英雄时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E自身缺失生命值并提升元灵增强系数",
"ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。",
"ability_frank_shocktarget_desc": "痛击面前的一个目标,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加短暂的{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E即将到来的伤害\u003C/span\u003E将会被存储下来,在下一次施法时作为{g:citadel_inline_attribute:'BonusSpiritDamage'},但有上限。",
"ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。",
"ability_frank_shocktarget_desc_t3bonus": "目标会再电击一个附近目标,造成{g:citadel_inline_attribute:'SpiritDPS'}。",
Line 7,691: Line 7,714:
"ability_header_blasted_melee": "烂醉的近战攻击时:",
"ability_header_blasted_melee": "烂醉的近战攻击时:",
"ability_header_bulletamp": "醉酒:",
"ability_header_bulletamp": "醉酒:",
"ability_header_card_toss_club": "梅花",
"ability_header_card_toss_diamond": "方块",
"ability_header_card_toss_heart": "红桃",
"ability_header_card_toss_spade": "黑桃",
"ability_header_card_toss_suits_desc": "\u003Cbr\u003E每种花色都提供不同的加成。\u003Cspan class=\"highlight\"\u003E小丑\u003C/span\u003E被视为所有花色,并且\u003Cspan class=\"highlight\"\u003E会弹跳至附近一个目标\u003C/span\u003E。",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_ally": "跟随英雄:",
"ability_header_helpinghands_trooper": "跟随步兵:",
"ability_header_helpinghands_trooper": "跟随步兵:",
Line 7,728: Line 7,756:
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。",
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值",
"ability_health_swap_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E射速,持续8秒",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒",
"ability_health_swap_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E元灵力量,\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E射速和\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E元灵抗性,持续 8秒",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 7,742: Line 7,770:
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护",
"ability_ice_dome_desc": "Kelvin冻结周围的空气,在自己周围形成一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军可以快速\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,而罩子中的敌人则会\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E冰冻庇护下的目标物变得无敌并被冻结。",
"ability_ice_dome_desc": "以自己或一名英雄为目标,冻结周围的空气,在其身边制造一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军会获得快速{g:citadel_inline_attribute:'Regen'},而敌人会被\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冰冻庇护下的目标物变得无敌并被冻结。\u003C/span\u003E",
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩",
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩",
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E敌方射速",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E净化\u003C/span\u003E自身和友军的非终极技能减益效果。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E生命恢复,现在会根据元灵力量增强",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E生命恢复,现在此值会跟随元灵力量变化",
"ability_ice_dome_trigger": "冰冻庇护",
"ability_ice_dome_trigger": "冰冻庇护",
"ability_ice_grenade": "冰霜手雷",
"ability_ice_grenade": "冰霜手雷",
"ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速",
"ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速",
"ability_ice_grenade_desc": "扔出一枚手雷,爆炸时形成一片冰晶云雾,对敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E降低其移动速度\u003C/span\u003E。",
"ability_ice_grenade_desc": "扔出一枚手雷,爆炸时形成一片冰晶云雾,会{g:citadel_inline_attribute:'Heals'}友军并对敌人施加{g:citadel_inline_attribute:'SpiritDamage'}和\u003Cspan class=\"highlight\"\u003E移动速度降低\u003C/span\u003E。",
"ability_ice_grenade_quip": "对敌人造成伤害并减速",
"ability_ice_grenade_quip": "对敌人造成伤害并减速",
"ability_ice_grenade_t2_desc": "冰霜手雷现在会对友方目标\u003Cspan class=\"highlight\"\u003E治疗80生命值\u003C/span\u003E。跟随元灵力量变化",
"ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E治疗量",
"ability_ice_grenade_t3_desc": "+144伤害\u003Cbr\u003E-30%耐力恢复",
"ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间\u003Cbr\u003E减益现在\u003Cspan class=\"highlight\"\u003E冻结耐力恢复\u003C/span\u003E",
"ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E伤害和治疗的元灵增强系数提升",
"ability_icebeam": "极寒光束",
"ability_icebeam": "极寒光束",
"ability_icebeam/modifier_buildup": "冻结",
"ability_icebeam/modifier_buildup": "冻结",
Line 7,758: Line 7,786:
"ability_icebeam_desc": "向前方射出冰冷的冻结能量,\u003Cspan class=\"highlight\"\u003E对目标造成伤害\u003C/span\u003E ,并在持续照射目标时逐渐降低其\u003Cspan class=\"highlight\"\u003E移动速度和射速\u003C/span\u003E。使用极寒光束时,自身移动速度会降低。该光束还可获取魂魄。",
"ability_icebeam_desc": "向前方射出冰冷的冻结能量,\u003Cspan class=\"highlight\"\u003E对目标造成伤害\u003C/span\u003E ,并在持续照射目标时逐渐降低其\u003Cspan class=\"highlight\"\u003E移动速度和射速\u003C/span\u003E。使用极寒光束时,自身移动速度会降低。该光束还可获取魂魄。",
"ability_icebeam_quip": "施加不断提高的减速效果",
"ability_icebeam_quip": "施加不断提高的减速效果",
"ability_icebeam_t3_desc": "向上次命中目标10米内的敌人额外射出\u003Cspan class=\"highlight\"\u003E2道极寒光束\u003C/span\u003E",
"ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E射速和移动速度",
"ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E每秒伤害\u003Cbr\u003E提升元灵增强系数",
"ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13秒\u003C/span\u003E冷却时间\u003Cbr\u003E向上次命中目标10米内的敌人额外射出\u003Cspan class=\"highlight\"\u003E2道极寒光束\u003C/span\u003E",
"ability_icepath": "冰封路径",
"ability_icepath": "冰封路径",
"ability_icepath/modifier_icepath": "冰封路径",
"ability_icepath/modifier_icepath": "冰封路径",
Line 7,764: Line 7,794:
"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。",
"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得+1元灵力量。最多90元灵力量",
"ability_icepath_t1_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E子弹抗性",
"ability_icepath_t3_desc": "在冰封路径上Kelvin\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E元灵力量",
"ability_immobilize_trap": "伏灵陷阱",
"ability_immobilize_trap": "伏灵陷阱",
"ability_immobilize_trap/trap_debuff": "元灵护甲降低",
"ability_immobilize_trap/trap_debuff": "元灵护甲降低",
Line 7,776: Line 7,807:
"ability_incendiary_projectile_desc": "喷射一种燃烧混合物,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}效果,并使目标被\u003Cspan class=\"highlight\"\u003E凝固汽油弹\u003C/span\u003E覆盖。",
"ability_incendiary_projectile_desc": "喷射一种燃烧混合物,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}效果,并使目标被\u003Cspan class=\"highlight\"\u003E凝固汽油弹\u003C/span\u003E覆盖。",
"ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强伤害输出",
"ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强伤害输出",
"ability_incendiary_projectile_t2_desc": "凝固汽油弹效果:+\u003Cspan class=\"highlight\"\u003E10%吸取生命\u003C/span\u003E",
"ability_incendiary_projectile_t2_desc": "凝固汽油弹效果:+\u003Cspan class=\"highlight\"\u003E15%吸取生命\u003C/span\u003E",
"ability_incendiary_projectile_t3_desc": "凝固汽油弹效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E承受伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E治疗",
"ability_incendiary_projectile_t3_desc": "凝固汽油弹效果:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E承受伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E治疗",
"ability_intimidate": "蔑视",
"ability_intimidate": "蔑视",
Line 7,798: Line 7,829:
"ability_lash_flog_quip": "攻击前方目标获得治疗",
"ability_lash_flog_quip": "攻击前方目标获得治疗",
"ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒",
"ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒",
"ability_lash_flog_t3_desc": "+85.5伤害\u003Cbr\u003E-30%射速",
"ability_lash_flog_t2_desc": "施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16秒\u003C/span\u003E冷却时间",
"ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E攻击角度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E治疗",
"ability_life_drain": "生命吸取",
"ability_life_drain": "生命吸取",
"ability_life_drain/modifier_life_drain": "生命吸取",
"ability_life_drain/modifier_life_drain": "生命吸取",
Line 7,805: Line 7,837:
"ability_life_drain_desc": "创造一个\u003Cspan class=\"highlight\"\u003E持续吸取敌人生命\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E的连结。只能吸取在视线范围内且在技能最大射程内目标的生命。你在吸取生命期间可以开枪/使用其他技能,但移动速度将会降低。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}可给予友方英雄生命值\u003C/span\u003E。",
"ability_life_drain_desc": "创造一个\u003Cspan class=\"highlight\"\u003E持续吸取敌人生命\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E的连结。只能吸取在视线范围内且在技能最大射程内目标的生命。你在吸取生命期间可以开枪/使用其他技能,但移动速度将会降低。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}可给予友方英雄生命值\u003C/span\u003E。",
"ability_life_drain_quip": "持续吸取敌人的生命值",
"ability_life_drain_quip": "持续吸取敌人的生命值",
"ability_life_drain_t3_desc": "技能变为\u003Cspan class=\"highlight\"\u003E充能型\u003C/span\u003E,并给予\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E次充能",
"ability_life_drain_t3_desc": "启用并获得\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E充能\u003Cbr\u003E提升元灵增强系数",
"ability_magician_animalcurse": "诡兔咒术",
"ability_magician_animalcurse": "诡兔咒术",
"ability_magician_animalcurse/animalhex_curse_modifier": "扰动!",
"ability_magician_animalcurse/animalhex_curse_modifier": "扰动!",
Line 7,886: Line 7,918:
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_nano_catform": "艾娃",
"ability_nano_catform": "艾娃",
"ability_nano_catform/damageamp": "艾娃",
"ability_nano_catform/modifier_catform": "艾娃",
"ability_nano_catform/modifier_catform": "艾娃",
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得{g:citadel_inline_attribute:'BonusMoveSpeed'}\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐身\u003C/span\u003E,但无法使用武器或施放技能。\u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'}:猛扑后打破盒子。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E当受到敌方英雄伤害时,额外移动速度将降低65%,并且在6秒内无法激活艾娃。\u003C/span\u003E",
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E",
"ability_nano_catform_quip": "控制艾娃",
"ability_nano_catform_quip": "控制艾娃",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E艾娃期间获得\u003Cspan class=\"highlight\"\u003E35\u003C/span\u003E生命恢复",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E最高移动速度",
"ability_nano_catform_t3_desc": "持续获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E。粘滞6秒",
"ability_nano_catform_trigger_buttonhint": "离开艾娃",
"ability_nano_catform_trigger_buttonhint": "离开艾娃",
"ability_nano_clustergrenade": "阴郁炸弹",
"ability_nano_clustergrenade": "阴郁炸弹",
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_quip": "投掷集束弹",
"ability_nano_clustergrenade_t2_desc": "炸弹对护盾造成\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E伤害",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash": "跃进爪击",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。",
"ability_nano_dash_quip": "向前冲刺,爪击敌人",
"ability_nano_dash_quip": "向前冲刺,爪击敌人",
"ability_nano_dash_t3_desc": "命中英雄时:\u003Cbr\u003E50%冷却时间减免",
"ability_nano_dash_t2_desc": "4秒内击倒英雄会获得\u003Cspan class=\"highlight\"\u003E+300\u003C/span\u003E魂魄",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害\u003Cbr\u003E击中英雄时:\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E冷却时间返还",
"ability_nano_pounce": "迅猛突袭",
"ability_nano_pounce": "迅猛突袭",
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003E跳向\u003C/span\u003E目标,造成\u003Cspan class=\"highlight\"\u003E近战轻击伤害\u003C/span\u003E并对附近的敌人施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果。\u003Cbr\u003E如果在\u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}秒\u003C/span\u003E内使用,还可以\u003Cspan class=\"highlight\"\u003E扑向第二个目标\u003C/span\u003E。",
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003E跳向\u003C/span\u003E目标,造成\u003Cspan class=\"highlight\"\u003E近战轻击伤害\u003C/span\u003E并对附近的敌人施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果。\u003Cbr\u003E如果在\u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}秒\u003C/span\u003E内使用,还可以\u003Cspan class=\"highlight\"\u003E扑向第二个目标\u003C/span\u003E。",
Line 7,915: Line 7,951:
"ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_nano_shadow_pulse_desc": "立即化为阴影,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E,获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E过一段时间后,从阴影回归,再次造成{g:citadel_inline_attribute:'SpiritDamage'}。",
"ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害",
"ability_nano_shadow_pulse_quip": "融入阴影,获得移动速度并造成延迟伤害",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E移动速度",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E移动速度",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E减免所有冷却时间\u003C/span\u003E并提升\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E伤害,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"ability_nano_shadow_pulse_t3_desc": "完成时:\u003Cbr\u003E治疗\u003Cspan class=\"highlight\"\u003E350\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E返还\u003C/span\u003E所有技能冷却时间",
"ability_nano_shadow_step": "幽冥女王",
"ability_nano_shadow_step": "幽冥女王",
"ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。",
"ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强攻击并使自身进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露行踪。使用\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。",
Line 7,961: Line 7,997:
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪",
"ability_necro_zombiewall/zombiewall/debuff": "束缚之爪",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E爪墙宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 7,977: Line 8,014:
"ability_power_surge_desc": "为武器加上电击效果,使\u003Cspan class=\"highlight\"\u003E子弹对目标造成电击伤害\u003C/span\u003E。此电击伤害会\u003Cspan class=\"highlight\"\u003E弹射到目标附近的敌人身上\u003C/span\u003E。每次爆发性射击时发生一次。",
"ability_power_surge_desc": "为武器加上电击效果,使\u003Cspan class=\"highlight\"\u003E子弹对目标造成电击伤害\u003C/span\u003E。此电击伤害会\u003Cspan class=\"highlight\"\u003E弹射到目标附近的敌人身上\u003C/span\u003E。每次爆发性射击时发生一次。",
"ability_power_surge_quip": "射击会创造出电弧",
"ability_power_surge_quip": "射击会创造出电弧",
"ability_power_surge_t2_desc": "电击伤害施加-10%元灵抗性,持续6秒",
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E伤害和元灵增强系数",
"ability_power_surge_t3_desc": "+11电击伤害,跟随元灵力量逐渐增强\u003Cbr\u003E+3最大跳跃次数",
"ability_power_surge_t3_desc": "+12秒持续时间\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E元灵抗性",
"ability_priest_antispiritvest": "神佑背心",
"ability_priest_antispiritvest": "神佑背心",
"ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。",
"ability_priest_antispiritvest_desc": "获得提供{g:citadel_inline_attribute:'BulletResist'}和{g:citadel_inline_attribute:'SpiritResist'}的被动{g:citadel_inline_attribute:'CombatBarrier'}。屏障在脱离战斗时会自行修复。",
Line 8,029: Line 8,066:
"ability_punkgoat_blasted/blastedhealthdisplay": "生气",
"ability_punkgoat_blasted/blastedhealthdisplay": "生气",
"ability_punkgoat_blasted/blastedshred": "醉酒",
"ability_punkgoat_blasted/blastedshred": "醉酒",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E近战攻击会\u003Cspan class=\"highlight\"\u003E恢复弹药\u003C/span\u003E并对受害者施加\u003Cspan class=\"highlight_special\"\u003E醉酒状态\u003C/span\u003E。",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E近战攻击会\u003Cspan class=\"highlight\"\u003E恢复弹药\u003C/span\u003E并对受害者施加\u003Cspan class=\"highlight_special\"\u003E醉酒状态\u003C/span\u003E,持续7秒。",
"ability_punkgoat_blasted_t1_desc": "烂醉时:\u003Cspan class=\"highlight\"\u003E+2.25米/秒\u003C/span\u003E{g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t1_desc": "烂醉时:\u003Cspan class=\"highlight\"\u003E+2.25米/秒\u003C/span\u003E{g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t2_desc": "使用时\u003Cspan class=\"highlight\"\u003E+1向下猛击充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E+7%醉酒子弹增强",
"ability_punkgoat_blasted_t2_desc": "使用时\u003Cspan class=\"highlight\"\u003E+1向下猛击充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E+7%醉酒子弹增强",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E增强自身武器。近战攻击提升{g:citadel_inline_attribute:'MaxHealth'}并且子弹攻击\u003Cspan class=\"highlight_special\"\u003E醉酒\u003C/span\u003E的敌人伤害更高。\u003Cbr\u003E造成武器伤害会使烂醉状态持续得更久。",
"ability_punkgoat_blasted_t3_desc": "+50近战额外生命值并提升元灵增强系数",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E子弹攻击\u003Cspan class=\"highlight_special\"\u003E醉酒\u003C/span\u003E的敌人伤害更高。使用近战攻击会提升{g:citadel_inline_attribute:'MaxHealth'}并延长持续时间。",
"ability_punkgoat_goatflip": "暴动之羊",
"ability_punkgoat_goatflip": "暴动之羊",
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/damagebuff": "公羊伤害提升",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip/empowermelee": "强化重击",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "以头部向前冲向一个敌人,\u003Cspan class=\"highlight\"\u003E把他和比利一同顶到空中。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冷却时间在撞击时减少50%。\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_on_hero_collide_header": "撞击时:",
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E50%冷却时间",
"ability_punkgoat_goatflip_t1_desc": "撞击时:\u003Cbr\u003E+25%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒",
"ability_punkgoat_goatflip_t2_desc": "撞击时:\u003Cbr\u003E+35%{g:citadel_inline_attribute:'WeaponDamage'},持续5秒",
"ability_punkgoat_goatflip_t3_desc": "撞击时:\u003Cbr\u003E造成8%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_goatflip_t3_desc": "撞击时:\u003Cbr\u003E造成6.5%最大生命值的{g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "锁链囚徒",
"ability_punkgoat_tether": "锁链囚徒",
"ability_punkgoat_tether/immobilize": "被定身",
"ability_punkgoat_tether/immobilize": "被定身",
Line 8,049: Line 8,086:
"ability_punkgoat_tether/waiting_for_pull": "锁住",
"ability_punkgoat_tether/waiting_for_pull": "锁住",
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E",
"ability_punkgoat_tether_desc": "用锁链把附近的敌人和你锁住。被锁住的敌人\u003Cspan class=\"highlight\"\u003E无法使用移动类技能\u003C/span\u003E,并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。\u003Cbr\u003E\u003Cbr\u003E在一定延迟后,\u003Cspan class=\"highlight\"\u003E把所有人拉向比利\u003C/span\u003E并造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果短时间内失去视线,将会使锁链断裂。\u003C/span\u003E",
"ability_punkgoat_tether_t2_desc": "+15%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t1_desc": "+40%{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t3_desc": "+90{g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003E拖行时:\u003Cspan class=\"highlight\"\u003E2秒势不可挡\u003C/span\u003E",
"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离\u003Cbr\u003E每锁住一个英雄\u003Cspan class=\"highlight\"\u003E+1.3秒\u003C/span\u003E\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E",
"ability_punkgoat_ult": "向下猛击",
"ability_punkgoat_ult": "向下猛击",
"ability_punkgoat_ult/slam_firerate_slow": "被猛击",
"ability_punkgoat_ult/slam_firerate_slow": "被猛击",
Line 8,056: Line 8,093:
"ability_punkgoat_ult_desc": "挥舞棍棒猛击地面,把敌人{g:citadel_inline_attribute:'Pulling'}下去,并造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E猛击会产生一道冲击波,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。",
"ability_punkgoat_ult_desc": "挥舞棍棒猛击地面,把敌人{g:citadel_inline_attribute:'Pulling'}下去,并造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E猛击会产生一道冲击波,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。",
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t1_desc": "-10秒冷却时间",
"ability_punkgoat_ult_t2_desc": "+1.3米半径",
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径",
"ability_punkgoat_ult_t3_desc": "现在造成60%\u003Cspan class=\"highlight\"\u003E近战重击伤害\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "现在造成\u003Cspan class=\"highlight\"\u003E60%近战重击伤害\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,079: Line 8,116:
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。",
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。",
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性降低,持续6秒",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E冷却时间",
"ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续6秒",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E2.5秒\u003C/span\u003E",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 8,099: Line 8,136:
"ability_smoke_bomb_quip": "淡出视线",
"ability_smoke_bomb_quip": "淡出视线",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "隐身结束后,获得\u003Cspan class=\"highlight\"\u003E+10%子弹吸取生命\u003C/span\u003E,持续8秒",
"ability_smoke_bomb_t2_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能",
"ability_smoke_bomb_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E无敌状态",
"ability_smoke_bomb_t3_desc": "驱散非终极技能减益\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+30%子弹吸取生命\u003C/span\u003E,持续5秒",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
Line 8,108: Line 8,145:
"ability_stacking_damage_desc": "射击目标\u003Cspan class=\"highlight\"\u003E会使自身对该目标的子弹伤害持续增加\u003C/span\u003E。每次击中获得一层\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E,击中头部则获得两层。",
"ability_stacking_damage_desc": "射击目标\u003Cspan class=\"highlight\"\u003E会使自身对该目标的子弹伤害持续增加\u003C/span\u003E。每次击中获得一层\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E,击中头部则获得两层。",
"ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加",
"ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加",
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E49.5\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒",
"ability_stacking_damage_t1_desc": "每\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E层叠加效果对目标造成\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E元灵伤害和\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E减速,持续2秒",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E叠加层数上限\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5秒\u003C/span\u003E持续时间",
"ability_swan_acrobat": "闪转腾挪",
"ability_swan_acrobat": "闪转腾挪",
Line 8,141: Line 8,178:
"ability_throw_sand_desc": "喷出沙子,\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E前方敌人并造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。",
"ability_throw_sand_desc": "喷出沙子,\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E前方敌人并造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。",
"ability_throw_sand_quip": "缴械前方的敌人",
"ability_throw_sand_quip": "缴械前方的敌人",
"ability_throw_sand_t3_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-40%并减少-40%冲刺距离\u003C/span\u003E",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E距离",
"ability_throw_sand_t2_desc": "让目标减速\u003Cspan class=\"highlight\"\u003E-25%并减少-25%冲刺距离\u003C/span\u003E",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间",
"ability_trapper_fear": "诡异丝线",
"ability_trapper_fear": "诡异丝线",
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状",
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状",
Line 8,172: Line 8,211:
"ability_ult_combo_desc": "将目标按在原地,施法期间\u003Cspan class=\"highlight\"\u003E使其眩晕并造成伤害\u003C/span\u003E。如果目标在连招过程中或连招结束3秒内被击倒,自身会永久获得最大生命值。",
"ability_ult_combo_desc": "将目标按在原地,施法期间\u003Cspan class=\"highlight\"\u003E使其眩晕并造成伤害\u003C/span\u003E。如果目标在连招过程中或连招结束3秒内被击倒,自身会永久获得最大生命值。",
"ability_ult_combo_quip": "按住敌方英雄迅猛出击",
"ability_ult_combo_quip": "按住敌方英雄迅猛出击",
"ability_ult_combo_t1_desc": "连招过程中\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E子弹抗性",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E",
"ability_ult_combo_t2_desc": "连招持续时间\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E80%吸取生命\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-60秒\u003C/span\u003E冷却时间",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb": "耀光奇迹",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。未命中则返还一半冷却时间。\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。未命中则返还一半冷却时间。\u003C/span\u003E",
Line 8,201: Line 8,240:
"ability_vampirebat_batblink": "绯红蝠影",
"ability_vampirebat_batblink": "绯红蝠影",
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。",
"ability_vampirebat_batblink_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并添加\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1次\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3.5秒\u003C/span\u003E再次施放窗口",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
"ability_vampirebat_batswarm/debuff": "夜晚霸主",
Line 8,215: Line 8,255:
"ability_vampirebat_lovebites_desc": "子弹和技能均会施加{g:citadel_inline_attribute:'SpiritDamage'},积累后爆发,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爱的轻啮对每个目标拥有单独的冷却时间。\u003C/span\u003E",
"ability_vampirebat_lovebites_desc": "子弹和技能均会施加{g:citadel_inline_attribute:'SpiritDamage'},积累后爆发,造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E爱的轻啮对每个目标拥有单独的冷却时间。\u003C/span\u003E",
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)",
"ability_vampirebat_lovebites_flatdamage": "爱的轻啮(击中时)",
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4.064米/秒\u003C/span\u003E移动速度,持续3秒",
"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E减速,持续3秒",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E额外伤害",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E额外伤害",
"ability_vampirebat_lovebites_t3_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E耐力和\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续3秒",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E冷却时间\u003Cbr\u003E触发时:\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速,持续5秒",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife": "挥伞",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。",
"ability_vampirebat_steallife_t2_desc": "+54伤害和每次击败后治疗提升比例",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E每次击倒治疗\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E缺失生命值伤害并提升每次击倒治疗的元灵增强系数",
"ability_viper_debuffdagger": "突刺匕首",
"ability_viper_debuffdagger": "突刺匕首",
"ability_viper_debuffdagger/debuff": "突刺匕首",
"ability_viper_debuffdagger/debuff": "突刺匕首",
Line 8,254: Line 8,295:
"ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果",
"ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果",
"ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20%武器伤害\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cbr\u003E武器减益效果施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7秒\u003C/span\u003E冷却时间并\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速",
"ability_warden_high_alert": "意志力",
"ability_warden_high_alert": "意志力",
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。",
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。",
"ability_warden_high_alert_quip": "获得屏障和移动速度",
"ability_warden_high_alert_quip": "获得屏障和移动速度",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E屏障生命值,现在此值会跟随元灵力量变化",
"ability_warden_high_alert_t2_desc": "-22秒冷却时间\u003Cbr\u003E+2秒持续时间",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减益抗性\u003Cbr\u003E提升屏障增强系数",
"ability_warden_lock_down": "束缚之言",
"ability_warden_lock_down": "束缚之言",
"ability_warden_lock_down_desc": "干扰一名敌方英雄。如果对方未在\u003Cspan class=\"highlight\"\u003E逃脱时间\u003C/span\u003E内从初始位置离开,则会受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并被\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E。",
"ability_warden_lock_down_desc": "干扰一名敌方英雄。如果对方未在\u003Cspan class=\"highlight\"\u003E逃脱时间\u003C/span\u003E内从初始位置离开,则会受到\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并被\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E。",
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身",
"ability_warden_lock_down_quip": "干扰目标,若其未逃脱,则会被定身",
"ability_warden_lock_down_t3_desc": "Warden在\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t1_desc": "Warden在\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内对定身英雄造成的子弹伤害\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E",
"ability_warden_lock_down_t2_desc": "+0.75秒持续时间\u003Cbr\u003E12米施法距离",
"ability_warden_lock_down_t3_desc": "-18秒冷却时间\u003Cbr\u003E沉默敌人,直到他们逃跑或被缠绕",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。",
"ability_warden_riot_protocol_desc": "充能2秒后,\u003Cspan class=\"highlight\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害治疗自身\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,\u003Cspan class=\"highlight\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。",
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命",
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸取生命",
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间",
"ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间",
"ability_warden_riot_protocol_t3_desc": "+3秒持续时间\u003Cbr\u003E充能期间为势不可挡",
"ability_werewolf_cripplingslash": "长尾猛击",
"ability_werewolf_cripplingslash": "长尾猛击",
"ability_werewolf_cripplingslash/debuff": "长尾猛击",
"ability_werewolf_cripplingslash/debuff": "长尾猛击",
"ability_werewolf_cripplingslash/disarm": "长尾猛击",
"ability_werewolf_cripplingslash/disarm": "长尾猛击",
"ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。",
"ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。",
"ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E减益持续时间",
"ability_werewolf_frenzy": "直击要害",
"ability_werewolf_frenzy": "直击要害",
"ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。",
"ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。",
Line 8,304: Line 8,349:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_ready_hint": "释放!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_trigger": "终止咒缚",
"ability_werewolf_transformation_trigger": "终止咒缚",
Line 8,412: Line 8,457:
"citadel_ability_bull_charge_on_wall_header": "撞墙时:",
"citadel_ability_bull_charge_on_wall_header": "撞墙时:",
"citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人",
"citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人",
"citadel_ability_bull_charge_t1_desc": "与英雄相撞时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2.2\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E秒",
"citadel_ability_bull_charge_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.45秒\u003C/span\u003E眩晕",
"citadel_ability_bull_charge_t2_desc": "撞到墙壁时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.8秒\u003C/span\u003E眩晕",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E与英雄相撞时:\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E秒",
"citadel_ability_bull_heal": "生命汲取",
"citadel_ability_bull_heal": "生命汲取",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "生命汲取",
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。",
"citadel_ability_bull_heal_desc": "吸取前方附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。",
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值",
"citadel_ability_bull_heal_quip": "吸取前方附近敌人的生命值",
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E提升伤害系数\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。",
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕",
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕",
"citadel_ability_bull_leap_t2_desc": "命中英雄时:\u003Cbr\u003E+100最大生命值\u003Cbr\u003E+14%射速",
"citadel_ability_bull_leap_t3_desc": "施法时:\u003Cbr\u003E变为\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E冲击半径",
"citadel_ability_bull_leap_t3_desc": "施放时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss_desc": "造成武器伤害会召唤卡牌。技能激活后会投掷一张卡牌,该卡牌会飞向准星下的敌人或目标点。",
"citadel_ability_card_toss_desc": "造成武器伤害会召唤随机花色的卡牌。每张卡牌都可以掷出,造成伤害并根据花色施加不同效果。掷出的卡牌会飞向准星下的敌人或目标点。",
"citadel_ability_card_toss_quip": "投掷魔法卡牌",
"citadel_ability_card_toss_quip": "投掷魔法卡牌",
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E卡牌召唤速率\u003Cbr\u003E\u003Cbr\u003E卡牌会施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E1秒\u003C/span\u003E",
"citadel_ability_card_toss_t2_desc": "+40伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_card_toss_t3_desc": "所有花色都得到增强\u003Cbr\u003E更高几率出现\u003Cspan class=\"highlight\"\u003E小丑\u003C/span\u003E",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",
Line 8,448: Line 8,494:
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-8秒冷却时间\u003Cbr\u003E+2秒保持充能持续时间",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+50%最大伤害增长率",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+50%最大伤害增长率",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升",
"citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会让Paradox对受害者造成\u003Cspan class=\"highlight\"\u003E伤害、移动减速,并叠加伤害加深\u003C/span\u003E。",
"citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会扩大半径,并施加{g:citadel_inline_attribute:'SpiritDamage'},\u003Cspan class=\"highlight\"\u003E时间减速和可叠加的\u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'},让Paradox对受害者造成的伤害加深。",
"citadel_ability_chrono_pulse_grenade_quip": "投掷一枚会产生脉冲的手雷,造成伤害和减速",
"citadel_ability_chrono_pulse_grenade_quip": "投掷一枚会产生脉冲的手雷,造成伤害和时间减速",
"citadel_ability_chrono_pulse_grenade_t3_desc": "每次脉冲:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E脉冲伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75米\u003C/span\u003E半径",
"citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E伤害加深\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E持续时间",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_swap": "悖论置换",
"citadel_ability_chrono_swap": "悖论置换",
"citadel_ability_chrono_swap_desc": "发射一个投射物,\u003Cspan class=\"highlight\"\u003E将自身与目标敌方英雄的位置互换\u003C/span\u003E。效果持续期间,会获得\u003Cspan class=\"highlight\"\u003E元灵吸取生命\u003C/span\u003E,敌人会\u003Cspan class=\"highlight\"\u003E持续受到伤害\u003C/span\u003E。",
"citadel_ability_chrono_swap_desc": "发射一个投射物,\u003Cspan class=\"highlight\"\u003E将自身与目标敌方英雄的位置互换。",
"citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置",
"citadel_ability_chrono_swap_quip": "与一名敌方英雄互换位置",
"citadel_ability_chrono_swap_t1_desc": "持续8秒的\u003Cspan class=\"highlight\"\u003E200屏障\u003C/span\u003E\u003Cbr\u003E屏障数值会根据元灵提升",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13米\u003C/span\u003E施法距离",
"citadel_ability_chrono_swap_t3_desc": "与击中目标\u003Cspan class=\"highlight\"\u003E7米\u003C/span\u003E内所有敌人交换\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E当前生命值伤害",
"citadel_ability_chrono_time_wall": "时间之墙",
"citadel_ability_chrono_time_wall": "时间之墙",
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E。触碰墙壁的敌人将会短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan class=\"highlight\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan class=\"highlight\"\u003E时间停止\u003C/span\u003E,并且提升友军子弹的\u003Cspan class=\"highlight\"\u003E速度和伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E触碰墙壁的敌人将会短暂\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙",
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E宽度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E高度",
"citadel_ability_chrono_time_wall_t2_desc": "接触时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+9%\u003C/span\u003E最大生命值的伤害",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E武器伤害",
"citadel_ability_chrono_time_wall_t3_desc": "碰到时间之墙的敌人将被\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E,持续2.5秒",
"citadel_ability_chrono_time_wall_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2点\u003C/span\u003E技能充能,4秒充能时间",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
Line 8,511: Line 8,556:
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "创建一面\u003Cspan class=\"highlight\"\u003E将地形分隔\u003C/span\u003E为两半的墙。墙体生成时会对附近的敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E施加减速效果\u003C/span\u003E。\u003Cbr\u003E施放后,按{g:citadel_binding:'Attack'}或{g:citadel_binding:'Ability3'}可以提前拆除墙体。",
"citadel_ability_fissure_wall_desc": "创建一面对穿过的敌人\u003Cspan class=\"highlight\"\u003E施加减速\u003C/span\u003E的墙。拆除墙体时会把\u003Cspan class=\"highlight\"\u003E地形分隔\u003C/span\u003E成两半,并对附近敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E。\u003Cbr\u003E施放后,按{g:citadel_binding:'Attack'}或{g:citadel_binding:'Ability3'}可以提前拆除墙体。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E近战攻击可以摧毁墙体。\u003C/span\u003E",
"citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡敌人",
"citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡敌人",
"citadel_ability_fissure_wall_t1_desc": "对于屏障击中的敌人,\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E并且McGinnis对其的伤害增加\u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E,持续7秒",
"citadel_ability_fissure_wall_t1_desc": "McGinnis对击中的敌人施加的伤害提升\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E,持续7秒",
"citadel_ability_fissure_wall_t3_desc": "对幻影屏障击中的敌人施加\u003Cspan class=\"highlight\"\u003E0.75秒眩晕\u003C/span\u003E",
"citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒持续时间\u003C/span\u003E",
"citadel_ability_fissure_wall_t3_desc": "在墙附近部署\u003Cspan class=\"highlight\"\u003E2台迷你炮塔\u003C/span\u003E,持续8秒\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%减速\u003C/span\u003E",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_flying_strike": "飞跃进击",
"citadel_ability_flying_strike": "飞跃斩击",
"citadel_ability_flying_strike/slow": "飞跃进击减速效果",
"citadel_ability_flying_strike/slow": "飞跃斩击减速效果",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\"highlight\"\u003E将自已拉向敌人,落地时对目标造成伤害并使其减速\u003C/span\u003E。",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_t3_desc": "可以将自己拉向友方\u003Cspan class=\"highlight\"\u003E英雄\u003C/span\u003E,此外还会获得\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E武器伤害,持续\u003Cspan class=\"highlight\"\u003E10秒\u003C/span\u003E",
"citadel_ability_flying_strike_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "可以将自身拉向友方\u003Cspan class=\"highlight\"\u003E英雄\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E一点充能\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 8,529: Line 8,576:
"citadel_ability_healing_slash_desc": "攻击面前的敌人,\u003Cspan class=\"highlight\"\u003E对其造成伤害并降低其射速\u003C/span\u003E。击中敌方英雄可获得\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。",
"citadel_ability_healing_slash_desc": "攻击面前的敌人,\u003Cspan class=\"highlight\"\u003E对其造成伤害并降低其射速\u003C/span\u003E。击中敌方英雄可获得\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。",
"citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己",
"citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己",
"citadel_ability_healing_slash_t1_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E近战伤害,持续4秒",
"citadel_ability_healing_slash_t2_desc": "击中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E最大生命值治疗",
"citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间并提升增强系数",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
Line 8,543: Line 8,593:
"citadel_ability_hornet_chain_desc": "投出一根木桩\u003Cspan class=\"highlight\"\u003E将敌人束缚在\u003C/span\u003E木桩落地地点。敌人的移动将限制在束缚距离之内。",
"citadel_ability_hornet_chain_desc": "投出一根木桩\u003Cspan class=\"highlight\"\u003E将敌人束缚在\u003C/span\u003E木桩落地地点。敌人的移动将限制在束缚距离之内。",
"citadel_ability_hornet_chain_quip": "将敌人束缚于地面",
"citadel_ability_hornet_chain_quip": "将敌人束缚于地面",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E束缚时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米\u003C/span\u003E捕获半径",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E束缚时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E捕获半径",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 8,551: Line 8,601:
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_leap": "飞行",
"citadel_ability_hornet_leap": "飞行",
"citadel_ability_hornet_leap_desc": "腾空\u003Cspan class=\"highlight\"\u003E飞行\u003C/span\u003E。飞行中武器会造成\u003Cspan class=\"highlight\"\u003E额外元灵伤害\u003C/span\u003E。",
"citadel_ability_hornet_leap_desc": "跃入空中并\u003Cspan class=\"highlight\"\u003E飞行\u003C/span\u003E。飞行中武器会造成\u003Cspan class=\"highlight\"\u003E额外元灵伤害\u003C/span\u003E,并且物品的\u003Cspan class=\"highlight\"\u003E距离\u003C/span\u003E提升。",
"citadel_ability_hornet_leap_quip": "腾空飞行并强化武器",
"citadel_ability_hornet_leap_quip": "腾空飞行并强化武器",
"citadel_ability_hornet_leap_t1_desc": "飞行时\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E基础弹药",
"citadel_ability_hornet_leap_t1_desc": "飞行时\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E基础弹药",
"citadel_ability_hornet_leap_t3_desc": "击倒英雄将\u003Cspan class=\"highlight\"\u003E刷新\u003C/span\u003E持续时间。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E元灵伤害,提升元灵增强系数",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
Line 8,562: Line 8,613:
"citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外武器伤害\u003C/span\u003E。",
"citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外武器伤害\u003C/span\u003E。",
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害",
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls",
"citadel_ability_hornet_sting": "渡鸦仆使",
"citadel_ability_hornet_sting": "渡鸦仆使",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使",
"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。",
"citadel_ability_hornet_sting_desc": "渡鸦仆使造成\u003Cspan class=\"highlight\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan class=\"highlight\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan class=\"highlight\"\u003E生命流失\u003C/span\u003E伤害。",
"citadel_ability_hornet_sting_quip": "使目标持续流失生命",
"citadel_ability_hornet_sting_quip": "使目标持续流失生命",
"citadel_ability_hornet_sting_t1_desc": "渡鸦在15米内的其他敌方目标间\u003Cspan class=\"highlight\"\u003E反弹最多2次\u003C/span\u003E",
"citadel_ability_hornet_sting_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E--35%\u003C/span\u003E治疗降低",
"citadel_ability_hornet_sting_t3_desc": "-8%子弹抗性\u003Cbr\u003E-8%元灵抗性",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E生命流失伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%子弹抗性\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%元灵抗性\u003C/span\u003E",
"citadel_ability_infinity_slash": "暗影变身术",
"citadel_ability_infinity_slash": "暗影变身术",
"citadel_ability_infinity_slash/timer": "暗魂形态",
"citadel_ability_infinity_slash/timer": "暗魂形态",
Line 8,574: Line 8,625:
"citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。",
"citadel_ability_infinity_slash_desc": "和Yamato的暗魂融为一体。在最初的\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E变身后,\u003Cspan class=\"highlight\"\u003E技能会刷新并加快60%\u003C/span\u003E。获得\u003Cspan class=\"highlight\"\u003E负面状态免疫\u003C/span\u003E,并大幅提升\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。\u003Cbr\u003E击倒一名英雄时会\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,同时\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E延长。",
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大",
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大",
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+20%子弹抗性\u003Cbr\u003E+20%元灵抗性",
"citadel_ability_infinity_slash_t2_desc": "+4米移动速度\u003Cbr\u003E130秒冷却时间",
"citadel_ability_infinity_slash_t3_desc": "+3秒持续时间\u003Cbr\u003E+30%子弹抗性\u003Cbr\u003E+30%元灵抗性",
"citadel_ability_interrupted": "被打断",
"citadel_ability_interrupted": "被打断",
"citadel_ability_jump": "跳跃",
"citadel_ability_jump": "跳跃",
Line 8,597: Line 8,649:
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人",
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E武器伤害,持续10秒",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E射程并获得\u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E武器伤害,持续10秒",
"citadel_ability_lash_t3_desc": "武器加成增益\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E射速",
"citadel_ability_lash_t3_desc": "施放时:\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E耐力\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E空中控制",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "死亡猛击",
"citadel_ability_lash_ultimate": "死亡猛击",
Line 8,605: Line 8,657:
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。",
"citadel_ability_lash_ultimate_desc": "聚焦于敌人后将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan class=\"highlight\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和落地区域内的所有敌人都会\u003Cspan class=\"highlight\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。",
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上",
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上",
"citadel_ability_lash_ultimate_t3_desc": "对落地区域内敌人造成\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E,持续1秒",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E半径内敌人1秒\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E10米\u003C/span\u003E施法距离",
"citadel_ability_lightning_ball": "球状闪电",
"citadel_ability_lightning_ball": "球状闪电",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速",
"citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。\u003Cspan class=\"highlight\"\u003E对其半径内的所有目标造成伤害\u003C/span\u003E。伤害敌人时会施加减速,并在撞击到环境时停止。",
"citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。\u003Cspan class=\"highlight\"\u003E对其半径内的所有目标造成伤害\u003C/span\u003E。伤害敌人时会施加减速,并在撞击到环境时停止。",
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E击中目标移速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E时长",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径",
"citadel_ability_lightning_ball_t3_desc": "+58.5每秒伤害\u003Cbr\u003E+1.5米半径",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
Line 8,657: Line 8,710:
"citadel_ability_mobile_resupply": "疗伤幽灵",
"citadel_ability_mobile_resupply": "疗伤幽灵",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}和耐力恢复。",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E。",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "被疗伤幽灵治疗的单位\u003Cspan class=\"highlight\"\u003E+30%射速\u003C/span\u003E",
"citadel_ability_mobile_resupply_t1_desc": "治疗之灵提供\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E元灵抗性",
"citadel_ability_mobile_resupply_t3_desc": "+2.5%每秒最大生命值恢复",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间\u003Cbr\u003E提供\u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E耐力恢复",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E每秒最大生命值恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E治疗半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E持续时间",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 8,670: Line 8,724:
"citadel_ability_nikuman_desc": "在施法期间,对自身和附近的友军\u003Cspan class=\"highlight\\",
"citadel_ability_nikuman_desc": "在施法期间,对自身和附近的友军\u003Cspan class=\"highlight\\",
"citadel_ability_nikuman_quip": "治疗自己和周围的友军",
"citadel_ability_nikuman_quip": "治疗自己和周围的友军",
"citadel_ability_nikuman_t1_desc": "完成极光的施法后获得\u003Cspan class=\"highlight\"\u003E+4米/秒移动速度加成\u003C/span\u003E,持续8秒\u003Cbr\u003E5技能点升级后可立即获得加成",
"citadel_ability_nikuman_t1_desc": "持续施法期间光环提供+4米移动速度",
"citadel_ability_nikuman_t2_desc": "-20秒冷却时间\u003Cbr\u003E+1秒持续时间",
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003E全速移动并可使用所有技能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每秒额外治疗\u003Cspan class=\"highlight\"\u003E+2.5%最大生命值\u003C/span\u003E",
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003E全速移动并可使用所有技能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每秒额外治疗\u003Cspan class=\"highlight\"\u003E+2.5%最大生命值\u003C/span\u003E",
"citadel_ability_passive_beefy": "顽胄韧甲",
"citadel_ability_passive_beefy": "顽胄韧甲",
"citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。",
"citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。",
"citadel_ability_passive_beefy_quip": "恢复部分受到的伤害",
"citadel_ability_passive_beefy_quip": "恢复部分受到的伤害",
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E减益抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E伤害恢复",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
Line 8,698: Line 8,754:
"citadel_ability_power_slash_desc": "经过1.4秒施法来提升伤害,然后发动\u003Cspan class=\"highlight\"\u003E全额威力的剑术攻击\u003C/span\u003E。\u003Cbr\u003E按{g:citadel_binding:'Ability1'}或{g:citadel_binding:'Attack'}可提前释放攻击,但造成的伤害会减少。",
"citadel_ability_power_slash_desc": "经过1.4秒施法来提升伤害,然后发动\u003Cspan class=\"highlight\"\u003E全额威力的剑术攻击\u003C/span\u003E。\u003Cbr\u003E按{g:citadel_binding:'Ability1'}或{g:citadel_binding:'Attack'}可提前释放攻击,但造成的伤害会减少。",
"citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成高额伤害",
"citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成高额伤害",
"citadel_ability_power_slash_t1_desc": "在施法时获得\u003Cspan class=\"highlight\"\u003E+60子弹抗性\u003C/span\u003E",
"citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E移动减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E技能冷却时间\u003Cbr\u003E\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E移动减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4秒\u003C/span\u003E技能冷却",
"citadel_ability_power_slash_t3_desc": "+150伤害并提升元灵增强系数\u003C/span\u003E",
"citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8米\u003C/span\u003E施法距离\u003Cbr\u003E+150伤害并提升元灵增强系数",
"citadel_ability_projectmind": "心灵投射",
"citadel_ability_projectmind": "心灵投射",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "屏障",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "屏障",
Line 8,712: Line 8,768:
"citadel_ability_psychic_lift": "念力",
"citadel_ability_psychic_lift": "念力",
"citadel_ability_psychic_lift/lift": "念力",
"citadel_ability_psychic_lift/lift": "念力",
"citadel_ability_psychic_lift_desc": "将敌方英雄抬升至空中,使其\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E,然后摔到地上。随后目标被沉默并缴械。",
"citadel_ability_psychic_lift_desc": "把一名敌方英雄举到空中,然后\u003Cspan class=\"highlight\"\u003E向目标地点\u003C/span\u003E砸去。",
"citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默",
"citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默",
"citadel_ability_psychic_lift_t3_desc": "念力会弹跳至一个附近目标",
"citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003E把目标砸向地面会造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止\u003Cspan class=\"highlight\"\u003E基于耐力和移动的物品和技能\u003C/span\u003E。",
"citadel_ability_psychic_lift_t3_desc": "+1.5秒减益持续时间\u003Cbr\u003E+6秒投掷和施法距离",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
Line 8,734: Line 8,791:
"citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E",
"citadel_ability_rocket_barrage_desc": "释放一群火箭弹,自动瞄准目标位置。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis移动速度降低,但仍可使用耐力。\u003C/span\u003E",
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域",
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域",
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E40%移动减速\u003C/span\u003E效果",
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1.5秒",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E每枚火箭弹+20.7伤害\u003C/span\u003E,并且\u003Cspan class=\"highlight\"\u003E伤害增长率提升\u003C/span\u003E",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+25\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 8,749: Line 8,807:
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E",
"citadel_ability_shieldedsentry_desc": "部署一个会射击敌人的炮塔,造成{g:citadel_inline_attribute:'SpiritDPS'}。炮塔在有限的部署时长后会失效。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E炮塔对步兵和目标物造成的伤害较低。\u003C/span\u003E",
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔",
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔",
"citadel_ability_shieldedsentry_t1_desc": "炮塔会施加\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E移动减速",
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E炮塔每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E攻击距离",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E攻击范围\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E炮塔射速",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E炮塔射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+12秒\u003C/span\u003E炮塔时长",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.8\u003C/span\u003E炮塔每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14秒\u003C/span\u003E炮塔部署时长",
"citadel_ability_shiv_dagger": "尖锋短刀",
"citadel_ability_shiv_dagger": "尖锋短刀",
"citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\u003E受到伤害并流失生命\u003C/span\u003E。每次额外击中都会\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E一层效果,并刷新流失生命持续时间,使每层流失生命值增加。",
"citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan class=\"highlight\"\u003E流失生命\u003C/span\u003E。每次额外击中都会\u003Cspan class=\"highlight\"\u003E叠加\u003C/span\u003E一层效果,并刷新流失生命持续时间,使每层流失生命值增加。",
"citadel_ability_shiv_dagger_dot": "尖锋短刀流失生命伤害",
"citadel_ability_shiv_dagger_dot": "尖锋短刀流失生命伤害",
"citadel_ability_shiv_dagger_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_t3_desc": "+30伤害\u003Cbr\u003E+5.5流失生命每秒伤害",
"citadel_ability_shiv_dagger_t3_desc": "+12生命流失每秒伤害并提升元灵增强系数",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。击中的敌人其{g:citadel_inline_attribute:'SpiritResist'}会减少。这个减益效果可以叠加。",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_t3_desc": "每击中一名敌方英雄,冷却时间就会减少2秒(非英雄则为1秒)。每次冲刺最多减少8秒",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E元灵抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E冲刺距离",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E冲击伤害\u003Cbr\u003E每次击中英雄\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E冷却时间",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
"citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。",
"citadel_ability_shiv_defer_damage": "缓伤之法",
"citadel_ability_shiv_defer_damage": "缓伤之法",
"citadel_ability_shiv_defer_damage_desc": "承受伤害时只有一部分会即时生效,剩余伤害会随时间慢慢施加。激活后可\u003Cspan class=\"highlight\"\u003E清除一部分推迟的伤害\u003C/span\u003E。",
"citadel_ability_shiv_defer_damage_desc": "承受伤害时只有一部分会即时生效,剩余伤害会随时间慢慢施加。激活后可\u003Cspan class=\"highlight\"\u003E清除一部分推迟的伤害\u003C/span\u003E。",
"citadel_ability_shiv_defer_damage_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,推迟的伤害量会增加。",
"citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,推迟的伤害量会增加。",
"citadel_ability_shiv_defer_damage_on_cast": "激活时",
"citadel_ability_shiv_defer_damage_on_cast": "激活时",
"citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效",
"citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效",
"citadel_ability_shiv_killing_blow": "乘胜追击",
"citadel_ability_shiv_killing_blow": "乘胜追击",
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天",
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天",
"citadel_ability_shiv_killing_blow_active_desc": "激活后,跳向敌方英雄,如果对方生命值\u003Cspan class=\"highlight\"\u003E低于击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E立即将其击倒\u003C/span\u003E,否则对其造成 200 伤害。",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_passive_desc": "被动:对敌人造成伤害会累积怒气值。怒气值满时,希弗获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%敌人生命临界值\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E满怒气值额外伤害",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E满怒气额外伤害",
"citadel_ability_shiv_killing_blow_t3_desc": "乘胜追击击倒敌人会\u003Cspan class=\"highlight\"\u003E重置冷却时间\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E敌人生命临界值\u003Cbr\u003E乘胜追击击倒敌人后可以在\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内再次施放",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时",
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时",
Line 8,836: Line 8,895:
"citadel_ability_static_charge_desc": "对目标敌方英雄施加电能。短暂时间后,静态电荷会\u003Cspan class=\"highlight\"\u003E眩晕并伤害\u003C/span\u003E半径内的敌人。",
"citadel_ability_static_charge_desc": "对目标敌方英雄施加电能。短暂时间后,静态电荷会\u003Cspan class=\"highlight\"\u003E眩晕并伤害\u003C/span\u003E半径内的敌人。",
"citadel_ability_static_charge_quip": "对敌方英雄施加延迟触发的范围型眩晕",
"citadel_ability_static_charge_quip": "对敌方英雄施加延迟触发的范围型眩晕",
"citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E施法距离",
"citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160米\u003C/span\u003E伤害",
"citadel_ability_static_charge_v2": "静态电荷",
"citadel_ability_static_charge_v2": "静态电荷",
"citadel_ability_static_charge_v2_desc": "用闪电打击前方,对击中的单位或区域施加电荷。在短时间后,静态电荷会对范围内的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。",
"citadel_ability_static_charge_v2_desc": "用闪电打击前方,对击中的单位或区域施加电荷。在短时间后,静态电荷会对范围内的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。",
Line 8,846: Line 8,907:
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。",
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。",
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空",
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空",
"citadel_ability_stomp_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E减速和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速,持续4秒",
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能",
"citadel_ability_stomp_t2_desc": "命中时:\u003Cbr\u003E受到的子弹伤害\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能数",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16米\u003C/span\u003E施法距离",
"citadel_ability_storm_cloud": "雷霆风暴",
"citadel_ability_storm_cloud": "雷霆风暴",
"citadel_ability_storm_cloud_desc": "在自身周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan class=\"highlight\"\u003E所有敌人造成伤害\u003C/span\u003E。在视线范围外的敌人不会受到伤害。在施法过程中自身的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E会提高。",
"citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan class=\"highlight\"\u003E所有敌人造成伤害\u003C/span\u003E。敌人在视线范围外时不会受到伤害。",
"citadel_ability_storm_cloud_lightning_strike": "闪电袭击",
"citadel_ability_storm_cloud_lightning_strike": "闪电袭击",
"citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下{g:citadel_binding:'Attack'}标记要用强大闪电击中的目标区域,闪电会在0.25秒延迟后\u003Cspan class=\"highlight\"\u003E击退敌人\u003C/span\u003E。每次施放可使用一次。",
"citadel_ability_storm_cloud_lightning_strike_desc": "施法时,按下{g:citadel_binding:'Attack'}标记要用强大闪电击中的目标区域,闪电会在0.25秒延迟后\u003Cspan class=\"highlight\"\u003E击退敌人\u003C/span\u003E。每次施放可使用一次。",
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人",
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人",
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+35%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径",
"citadel_ability_storm_cloud_t3_desc": "+65每秒伤害\u003Cbr\u003E允许移动控制",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65秒\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E飞行速度",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 8,866: Line 8,927:
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "守望者盟约",
"citadel_ability_tangotether": "葛根连结",
"citadel_ability_tangotether_desc": "获得增益并自动与附近的一名友军连接进行分享。\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}会被复制\u003C/span\u003E给所有连接的单位。\u003Cbr\u003E移除开火\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}损失\u003C/span\u003E。\u003Cbr\u003E按下{g:citadel_binding:'Ability2'}锁定目标。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E需要在视线范围内才能连接。\u003C/span\u003E",
"citadel_ability_tangotether_desc": "与附近的一名友军连结,获得加成效果,\u003Cspan class=\"highlight\"\u003E复制治疗\u003C/span\u003E,并且射击时无视移动速度惩罚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\\\"diminish\\\"\u003E需要在视线范围内才能连结。\u003C/span\u003E",
"citadel_ability_tangotether_lock": "锁定目标",
"citadel_ability_tangotether_lock": "锁定目标",
"citadel_ability_tangotether_quip": "强化自己和附近的一名友军",
"citadel_ability_tangotether_quip": "强化自己和附近的一名友军",
"citadel_ability_tangotether_t2_desc": "+2米/秒移动加成",
"citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E射速\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E子弹吸取生命",
"citadel_ability_tangotether_t3_desc": "技能始终为生效状态",
"citadel_ability_teleport": "传送动作",
"citadel_ability_teleport": "传送动作",
"citadel_ability_tengu_airlift": "空投",
"citadel_ability_tengu_airlift": "空投",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}和{g:citadel_inline_attribute:'KnockUp'}。你和友军在飞行结束后获得屏障。\u003Cbr\u003E\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}可以让你飞行时携带炸弹而不是友军。\u003Cbr\u003E{g:citadel_binding:'Attack'}投下友军/炸弹。\u003Cbr\u003E{g:citadel_binding:'MoveForward'}增加飞行速度。\u003Cbr\u003E施放时按住{g:citadel_binding:'MoveDown'}可以降低发射高度。",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003E抓住一名友军\u003C/span\u003E并与其\u003Cspan class=\"highlight\"\u003E一起飞翔\u003C/span\u003E。投下友军会引发爆炸,造成{g:citadel_inline_attribute:'SpiritDamage'}。你和友军在飞行结束后获得伤害输出提升。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E承受伤害会使本技能暂时无法使用。\u003Cbr\u003E在空中时,友军无法攻击,造成-20%伤害。\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放友军",
"citadel_ability_tengu_airlift_t1_desc": "被击中的敌人的子弹抗性\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "飞行结束时:\u003Cbr\u003E对Ivy和友军施加\u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E,会根据元灵力量增强",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E爆炸半径",
"citadel_ability_tengu_airlift_t2_desc": "对击中的敌人施加\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "对击中的敌人施加\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E效果,持续\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E击中的敌人,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E\u003Cbr\u003E提升伤害和屏障增强系数",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
"citadel_ability_tengu_dragonsfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:FlyingBulletResist}\u003C/span\u003E Flying Bullet Resist",
"citadel_ability_tengu_ghost": "Ghost",
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_lightningcrash": "坠落恩典",
"citadel_ability_tengu_lightningcrash_desc": "跃入空中并开始飞翔一小段时间。落地时将根据飞行时间\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E恢复加速\u003C/span\u003E。可按\u003Cspan class='binding'\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E提前结束飞行并俯冲。",
"citadel_ability_tengu_lightningcrash_quip": "飞至战场上空",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E恢复",
"citadel_ability_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。可在一定程度上控制落地位置。",
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan class=\"highlight\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan class=\"highlight\"\u003E眩晕和伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5秒\u003C/span\u003E眩晕",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E眩晕时间并提升元灵增强系数",
"citadel_ability_tengu_urn": "葛根炸弹",
"citadel_ability_tengu_urn": "纠缠荆棘",
"citadel_ability_tengu_urn_desc": "召唤一片窒息藤蔓,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_tengu_urn_desc": "召唤一片使人透不过气的荆棘,对作用半径内的敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。",
"citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速",
"citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36每秒伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米半径\u003C/span\u003E",
"citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E提升元灵增强系数",
"citadel_ability_tengu_urn_t3_desc": "敌人被荆棘困住2秒后会被\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "激光",
"citadel_ability_tier2boss_laser_beam": "激光",
"citadel_ability_tier2boss_rocket_barrage": "火箭弹幕",
"citadel_ability_tier2boss_rocket_barrage": "火箭弹幕",
Line 8,904: Line 8,957:
"citadel_ability_tier3boss_laser_beam": "守护神激光",
"citadel_ability_tier3boss_laser_beam": "守护神激光",
"citadel_ability_tier3boss_rocket_barrage": "守护神",
"citadel_ability_tier3boss_rocket_barrage": "守护神",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
"citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly",
"citadel_ability_time_bank_trigger": "Speed Time",
"citadel_ability_time_bomb": "Time Bomb",
"citadel_ability_time_bomb": "Time Bomb",
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.",
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.",
Line 8,921: Line 8,970:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。重新现身时,获得{g:citadel_inline_attribute:'BonusFireRate'},并\u003Cspan class=\"highlight\"\u003E重新装填\u003C/span\u003E武器。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军,一同\u003Cspan class=\"highlight\"\u003E重新装填\u003C/span\u003E武器,并为他们提供一半的{g:citadel_inline_attribute:'BonusFireRate'}",
"citadel_ability_void_sphere_desc": "短暂进入\u003Cspan class=\"highlight\"\u003E不可成为目标\u003C/span\u003E的状态,并传送至目标位置。到达时,获得{g:citadel_inline_attribute:'CombatBarrier'}\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E:带上附近的友军。友军获得一半的{g:citadel_inline_attribute:'CombatBarrier'}数值。",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5秒\u003C/span\u003E冷却时间\u003Cbr\u003E获得增益效果时:\u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E最大弹药量",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:CombatBarrier}护盾\u003C/span\u003E\u003Cbr\u003E新增元灵增强系数",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wraith_rapidfire": "全自动",
"citadel_ability_wraith_rapidfire": "全自动",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire_desc": "临时提升\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。附近的友军将获得一半的射速加成。",
"citadel_ability_wraith_rapidfire_desc": "暂时提升\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E并造成额外{g:citadel_inline_attribute:'SpiritDamage'}。",
"citadel_ability_wraith_rapidfire_quip": "提升自身射速",
"citadel_ability_wraith_rapidfire_quip": "提升自身射速",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15%子弹和元灵吸取生命\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E每发子弹元灵伤害的增长率提升",
"citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%射速\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒持续时间\u003C/span\u003E",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E无限弹药\u003C/span\u003E\u003Cbr\u003E每颗子弹的元灵伤害增强系数提升",
"citadel_ability_wrecker_bouldergrenade": "破坏球",
"citadel_ability_wrecker_bouldergrenade": "破坏球",
"citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人\u003Cspan class=\"highlight\"\u003E造成伤害并使其眩晕\u003C/span\u003E。附近的敌人会受到较低的伤害。",
"citadel_ability_wrecker_bouldergrenade_desc": "制作一个巨大的废料球,对击中的第一名敌人\u003Cspan class=\"highlight\"\u003E造成伤害并使其眩晕\u003C/span\u003E。附近的敌人会受到较低的伤害。",
Line 9,952: Line 10,002:
"double_jump_pickup/double_jump": "二段跳和滑索速度",
"double_jump_pickup/double_jump": "二段跳和滑索速度",
"drifter_blood_blast": "撕裂",
"drifter_blood_blast": "撕裂",
"drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成{g:citadel_inline_attribute:'BonusSpiritDamage'}。",
"drifter_blood_blast_desc": "挥击前方锥形区域内的敌人,造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E内,会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。",
"drifter_blood_blast_t3_desc": "对受作用的敌人具有45%子弹吸取生命,持续4秒",
"drifter_blood_blast_header_on_close_range": "近距离时",
"drifter_blood_blast_t2_desc": "-7秒冷却时间",
"drifter_blood_blast_t3_desc": "近距离时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E敌人2.3秒",
"drifter_darkness": "永恒之夜",
"drifter_darkness": "永恒之夜",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形。\u003Cbr\u003E\u003Cbr\u003E自身在持续时间内获得{g:citadel_inline_attribute:'BonusSprintSpeed'},并且攻击会触发{g:citadel_inline_attribute:'SpiritDamage'}。",
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
"drifter_darkness_t2_desc": "-30秒冷却时间\u003Cbr\u003E+3米/秒冲刺速度",
"drifter_darkness_t3_desc": "+2.5秒持续时间\u003Cbr\u003E+1最大目标数",
"drifter_darkness_t3_desc": "+2秒持续时间\u003Cbr\u003E+1最大目标数",
"drifter_infinity_slash": "暗影挥击",
"drifter_infinity_slash": "暗影挥击",
"drifter_last_breath": "深渊之拥",
"drifter_last_breath": "深渊之拥",
Line 9,963: Line 10,014:
"drifter_shadow_mark": "潜行印记",
"drifter_shadow_mark": "潜行印记",
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。",
"drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E射速,持续6秒",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%子弹抗性",
"drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能\u003Cbr\u003E+\u003Cspan class=\"highlight\"\u003E2秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%生命流失\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%治疗降低\u003C/span\u003E",
"drifter_shadow_mark_teleport": "伏击",
"drifter_shadow_mark_teleport": "伏击",
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金",
"extra_gold_pickup/extra_gold_pickup": "下次击败英雄的额外赏金",
Line 10,737: Line 10,789:
"menu_watch_live_games": "{d:live_matches}场比赛正在进行",
"menu_watch_live_games": "{d:live_matches}场比赛正在进行",
"mirage_fire_beetles": "烈焰圣甲虫",
"mirage_fire_beetles": "烈焰圣甲虫",
"mirage_fire_beetles_desc": "开始发射烈焰圣甲虫。每只圣甲虫都可以\u003Cspan class=\"highlight\"\u003E单独发射\u003C/span\u003E,逐渐从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E并对其施加\u003Cspan class=\"highlight\"\u003E子弹抗性降低\u003C/span\u003E。对同一个敌人施放多只圣甲虫将延长吸取生命值的持续时间。从击中的英雄身上获得的生命值是非英雄的3倍。",
"mirage_fire_beetles_desc": "利用烈焰圣甲虫感染一个敌人。被感染的敌人会被\u003Cspan class=\"highlight\"\u003E吸取\u003C/span\u003E{g:citadel_inline_attribute:'MaxHealth'},并且受到来自Mirage的{g:citadel_inline_attribute:'DamageAmp'}",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_fire_beetles_t2_desc": "+2充能",
"mirage_sand_phantom": "镇尼之印",
"mirage_sand_phantom": "镇尼之印",
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗镇尼之印的系数\u003C/span\u003E可以立即造成伤害。",
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。",
"mirage_sand_phantom_passive_desc": "被动:射击会\u003Cspan class=\"highlight\"\u003E对目标施加逐渐累积的系数\u003C/span\u003E。当对目标施加的系数失效或达到最高系数时,系数会被消耗,目标会受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并短暂地\u003Cspan class=\"highlight\"\u003E在地图上暴露位置\u003C/span\u003E。最终伤害为基础伤害乘以系数。",
"mirage_sand_phantom_passive_desc": "被动:射击会对目标\u003Cspan class=\"highlight\"\u003E施加一个镇尼之印\u003C/span\u003E。印记消失或被消耗时造成{g:citadel_inline_attribute:'SpiritDamage'}并且目标短暂地\u003Cspan class=\"highlight\"\u003E在地图上暴露位置\u003C/span\u003E。每次增加一个印记都会使当前伤害加倍。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E施加额外印记时对每个目标都有单独的冷却时间。\u003C/span\u003E",
"mirage_sand_phantom_quip": "施加不断增加伤害的效果",
"mirage_sand_phantom_quip": "施加不断增加伤害的印记",
"mirage_sand_phantom_t1_desc": "每次施加2倍或更高系数时,造成60%移动减速,持续0.5秒",
"mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E",
"mirage_sand_phantom_t2_desc": "+2.5秒系数持续时间\u003Cbr\u003E+8.1基础伤害",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2.5秒\u003C/span\u003E系数持续时间",
"mirage_sand_phantom_t3_desc": "系数之间冷却为-0.75秒\u003Cbr\u003E\u003Cbr\u003E最大系数+4",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E",
"mirage_teleport": "旅行者",
"mirage_teleport": "旅行者",
"mirage_teleport_desc": "施法技能。选择小地图上的一个友方目标、友方或可见敌方英雄,然后\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到你开始施法时他们所在的位置。传送后,你的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会增加,此外\u003Cspan class=\"highlight\"\u003E射速也会提升,直到下次装填为止\u003C/span\u003E。",
"mirage_teleport_desc": "以小地图上的一个地点为目标。在短暂等待后,\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E到该地点。在等待期间受到伤害会使传送被打断。",
"mirage_teleport_movespeed": "旅行者 - 额外移动速度",
"mirage_teleport_movespeed": "旅行者 - 额外移动速度",
"mirage_teleport_quip": "传送至友方或敌方英雄所在的位置",
"mirage_teleport_quip": "传送至友方或敌方英雄所在的位置",
"mirage_teleport_t1_desc": "+2米/秒移动速度\u003Cbr\u003E-35秒冷却时间",
"mirage_teleport_t1_desc": "+3米/秒移动速度,持续12秒",
"mirage_teleport_t2_desc": "让友军获得“旅行者”的增益",
"mirage_teleport_t2_desc": "400屏障,跟随元灵力量增强",
"mirage_teleport_t3_desc": "到达时:\u003Cbr\u003E对眩晕、沉默、睡眠、缠绕和缴械\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"mirage_tornado": "尘卷风",
"mirage_tornado": "龙卷风",
"mirage_tornado_desc": "将自己变身为旋风并向前移动,\u003Cspan class=\"highlight\"\u003E对敌人造成伤害\u003C/span\u003E,减缓他们的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E将他们卷入空中\u003C/span\u003E。从旋风中现身后会获得\u003Cspan class=\"highlight\"\u003E子弹闪避\u003C/span\u003E。",
"mirage_tornado_desc": "将自己变身为龙卷风并向前移动,\u003Cspan class=\"highlight\"\u003E对敌人造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E将他们卷入空中\u003C/span\u003E。从龙卷风中现身后会获得\u003Cspan class=\"highlight\"\u003E子弹闪避\u003C/span\u003E。",
"mirage_tornado_quip": "将自己变身为旋风,将敌人卷到空中",
"mirage_tornado_quip": "将自己变身为龙卷风,将敌人卷到空中",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避",
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E内可以再次施放\u003Cbr\u003E提升元灵增强系数",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 10,787: Line 10,842:
"modifier_cheat_death_immunity": "幸免于难",
"modifier_cheat_death_immunity": "幸免于难",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "悖论置换",
"modifier_chrono_swap_bubble_move": "悖论置换",
"modifier_citadel_accuracy_tracker": "精准度",
"modifier_citadel_accuracy_tracker": "精准度",
Line 10,805: Line 10,859:
"modifier_citadel_charging": "Charging",
"modifier_citadel_charging": "Charging",
"modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷",
"modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_swap_buff": "元灵免疫",
"modifier_citadel_chrono_swap_buff": "元灵免疫",
"modifier_citadel_chrono_swap_debuff": "被减速",
"modifier_citadel_chrono_swap_debuff": "被减速",
Line 10,891: Line 10,944:
"modifier_citadel_tethered": "被束缚",
"modifier_citadel_tethered": "被束缚",
"modifier_citadel_throw_sand_debuff": "沙暴",
"modifier_citadel_throw_sand_debuff": "沙暴",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_unstick": "取消固定",
"modifier_citadel_unstick": "取消固定",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
Line 10,957: Line 11,009:
"modifier_magiccarpet": "魔毯",
"modifier_magiccarpet": "魔毯",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mirage_fire_beetles_launch_window": "发射烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫",
"modifier_mirage_sand_phantom": "旋舞之僧",
"modifier_mirage_sand_phantom_passive_victim": "镇尼之印",
"modifier_mirage_sand_phantom_passive_victim": "镇尼之印系数",
"modifier_mirage_tornado_hold_in_place": "被定身",
"modifier_mirage_sand_phantom_slow_aura_effect": "旋舞之僧",
"modifier_mirage_tornado_lift": "尘卷风",
"modifier_mirage_sand_phantom_whirlwind_reflect": "旋舞之僧",
"modifier_mirage_tornado_slow": "尘卷风 - 减速",
"modifier_mirage_tornado_hold_in_place": "龙卷风",
"modifier_mirage_tornado_lift": "龙卷风",
"modifier_mirage_tornado_slow": "龙卷风 - 减速",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mobile_resupply": "疗伤幽灵",
"modifier_mobile_resupply": "疗伤幽灵",
Line 11,031: Line 11,079:
"modifier_synth_barrage_amp": "弹幕 - 伤害增强",
"modifier_synth_barrage_amp": "弹幕 - 伤害增强",
"modifier_synth_barrage_debuff": "弹幕减速",
"modifier_synth_barrage_debuff": "弹幕减速",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_plasma_flux_auto_projectile": "飞行斗篷",
"modifier_synth_plasma_flux_auto_projectile": "飞行斗篷",
"modifier_synth_plasma_flux_dps": "飞行斗篷",
"modifier_synth_plasma_flux_dps": "飞行斗篷",
Line 11,044: Line 11,090:
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tengu_lightningcrash_regeneration": "坠落恩典恢复",
"modifier_tier2boss_rocket_damage_aura_debuff": "火箭弹幕",
"modifier_tier2boss_rocket_damage_aura_debuff": "火箭弹幕",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_speed_time": "Accelerating time",
"modifier_timewall_damageamp": "Damage Vulnerability",
"modifier_timewall_damageamp": "Damage Vulnerability",
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
Line 11,168: Line 11,211:
"power_slash_debuff": "剑客无情",
"power_slash_debuff": "剑客无情",
"proc_silence_buildup": "正在累积沉默效果…",
"proc_silence_buildup": "正在累积沉默效果…",
"psychic_lift_debuff_duration_label": "沉默和缴械时间",
"psychic_lift_debuff_duration_label": "减速持续时间",
"psychic_lift_debuff_duration_postfix": "秒",
"psychic_lift_debuff_duration_postfix": "秒",
"psychic_lift_debuff_duration_postvalue_label": "沉默和缴械时间",
"psychic_lift_debuff_duration_postvalue_label": "减速持续时间",
"refresh_powerup_pickup": "刷新",
"refresh_powerup_pickup": "刷新",
"respond_no": "不!",
"respond_no": "不!",
Line 11,220: Line 11,263:
"survival_powerup_pickup": "战场存活",
"survival_powerup_pickup": "战场存活",
"synth_affliction": "痛苦",
"synth_affliction": "痛苦",
"synth_affliction_desc": "对附近所有敌人造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E并施加\u003Cspan class=\"highlight\"\u003E持续伤害\u003C/span\u003E。\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan class=\"highlight\"\u003E持续{g:citadel_inline_attribute:'SpiritIcon'}伤害\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E痛苦的伤害不会击倒敌人,且不施加物品触发效果。",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_t2_desc": "+4秒持续时间\u003Cbr\u003E抑制目标-40%治疗",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径",
"synth_affliction_t3_desc": "+16.2每秒伤害\u003Cbr\u003E+6米半径",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E每秒伤害,提升元灵增强系数",
"synth_barrage": "弹幕",
"synth_barrage": "弹幕",
"synth_barrage_desc": "施法并开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在击中点附近\u003Cspan class=\"highlight\"\u003E施加移动减速\u003C/span\u003E。每个击中英雄的投射物都会使自身获得一层\u003Cspan class=\"highlight\"\u003E增强所有伤害的可叠加增益\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能,则将\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E并保持起始时的水平移动。",
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。",
"synth_barrage_quip": "在空中滑行并发出多枚投射物",
"synth_barrage_quip": "在空中滑行并发出多枚投射物",
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E每层叠加增强\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径",
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4秒\u003C/span\u003E每层叠加增强\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径",
"synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp",
"synth_blitz_desc": "Gain \u003Cspan class=\"highlight\"\u003Efast firing rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebullet lifesteal\u003C/span\u003E for a brief flurry of shots.",
"synth_blitz_quip": "Your bullets fire faster and apply spirit amp",
"synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s",
"synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks",
"synth_dematerialize": "Dematerialize",
"synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.",
"synth_dematerialize_t3_desc": "Dematerialize applies a stacking \u003Cspan class=\"highlight\"\u003E-15% Fire Rate\u003C/span\u003E to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.\u003C/span\u003E",
"synth_grasp": "Grasp",
"synth_grasp_cancel": "Cancel Grasp",
"synth_grasp_desc": "\u003Cspan class=\"highlight\"\u003ETether all nearby enemy heroes\u003C/span\u003E to you and gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E for each enemy hero tethered. You're \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E for the duration.",
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "飞行斗篷",
"synth_plasma_flux": "飞行斗篷",
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。",
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,斗篷会\u003Cspan class=\"highlight\"\u003E向前移动\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E伤害敌人\u003C/span\u003E。你可以按\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E来\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至斗篷的位置。",
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置",
"synth_plasma_flux_t3_desc": "使用飞行斗篷传送后,\u003Cspan class=\"highlight\"\u003E+7武器伤害\u003C/span\u003E,持续10秒\u003C/span\u003E",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续8秒\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14秒\u003C/span\u003E冷却时间",
"synth_plasma_flux_teleport": "传送",
"synth_plasma_flux_teleport": "传送",
"synth_pulse": "提箱遁形",
"synth_pulse": "提箱遁形",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E。执行任意操作即可提前结束。",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E。执行任意操作即可提前结束。",
"synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害",
"synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害",
"synth_pulse_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续4秒\u003Cbr\u003E+0.5秒躲避时间",
"synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E 移动速度和射速,持续4秒",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "灵瓮",
"team_msg_Idol_Desc": "灵瓮",
Line 11,354: Line 11,383:
"upgrade_bullet_armor": "子弹护甲",
"upgrade_bullet_armor": "子弹护甲",
"upgrade_bullet_armor_reduction_aura": "猎人光环",
"upgrade_bullet_armor_reduction_aura": "猎人光环",
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。",
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的两倍\u003C/span\u003E。",
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环",
"upgrade_bullet_armor_reduction_aura_search": "lieren 猎人光环",
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun",
"upgrade_bullet_armor_search": "子弹护盾 zidan hudun",
Line 11,381: Line 11,410:
"upgrade_cheat_death": "幸免于难",
"upgrade_cheat_death": "幸免于难",
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang",
"upgrade_cheat_death_search": "幸免于难 xingmianyunan 不朽尸王 buxiushiwang",
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,进行的\u003Cspan class=\"highlight\"\u003E治疗会减少\u003C/span\u003E,且\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E会降低。",
"upgrade_cheat_death_unkillable_passive": "遭受致命伤害时,会变得\u003Cspan class=\"highlight\"\u003E暂时对击败免疫\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E移除所有非眩晕的减益效果\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E在对击败免疫期间,造成的\u003Cspan class=\"highlight\"\u003E伤害会减少\u003C/span\u003E,获得的\u003Cspan class=\"highlight\"\u003E治疗量会减少\u003C/span\u003E。",
"upgrade_chonky": "坚毅之心",
"upgrade_chonky": "坚毅之心",
"upgrade_chonky_desc": "在一段时间内未受到伤害后,获得生命恢复。",
"upgrade_chonky_desc": "在一段时间内未受到伤害后,获得生命恢复。",
Line 11,405: Line 11,434:
"upgrade_cold_front_search": "冰天雪地 bingtian xuedi 冰甲 bingjia",
"upgrade_cold_front_search": "冰天雪地 bingtian xuedi 冰甲 bingjia",
"upgrade_colossus": "巨人",
"upgrade_colossus": "巨人",
"upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。增加模型大小。",
"upgrade_colossus_desc": "增加\u003Cspan class=\"highlight\"\u003E模型大小\u003C/span\u003E,获得{g:citadel_inline_attribute:'BulletResist'},{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近敌人被{g:citadel_inline_attribute:'Slow'},并且\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E减少。",
"upgrade_colossus_search": "巨人 juren",
"upgrade_colossus_search": "巨人 juren",
"upgrade_containment": "减速魔咒",
"upgrade_containment": "减速魔咒",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003E降低敌方目标的移动速度\u003C/span\u003E。同时\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E其\u003Cspan class=\"highlight\"\u003E基于移动的物品和技能\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E提升目标的重力。\u003Cbr\u003E不会影响目标的耐力使用。\u003C/span\u003E",
"upgrade_containment_search": "减速魔咒 jiansu mozhou",
"upgrade_containment_search": "减速魔咒 jiansu mozhou",
"upgrade_cooldown_reduction": "超速冷却",
"upgrade_cooldown_reduction": "超速冷却",
Line 11,500: Line 11,529:
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。",
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao",
"upgrade_goose_egg": "金鹅蛋",
"upgrade_goose_egg_active_desc": "消耗鹅蛋,获得\u003Cspan class=\"highlight\"\u003E魂魄\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E永久增益\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E持有的时间越长,鹅蛋的价值越高。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E孵化时每{s:BonusBuffsPerGold}个灵魂都会获得一个永久增益。",
"upgrade_goose_egg_desc": "\u003Cspan class=\"highlight\"\u003E持续获得魂魄\u003C/span\u003E,只要没有被击倒。",
"upgrade_goose_egg_stacklabel": "可获得魂魄",
"upgrade_greater_withering_whip": "缴械魔咒",
"upgrade_greater_withering_whip": "缴械魔咒",
"upgrade_greater_withering_whip_debuff": "被缴械",
"upgrade_greater_withering_whip_debuff": "被缴械",
Line 11,746: Line 11,779:
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_silencer_search": "chenmo 沉默子弹 zidan",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets": "虹吸弹",
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。",
"upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E偷取一定量的最高生命值\u003C/span\u003E。当减益消失时,敌人会恢复被偷取的生命值。",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_bullets_desc": "子弹的累积效果会导致敌人\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E。",
"upgrade_slowing_bullets_desc": "子弹的累积效果会导致敌人\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E。",
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan",
"upgrade_slowing_bullets_search": "jiansu 减速弹 zidan",
Line 11,801: Line 11,834:
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan",
"upgrade_surging_power_search": "liaoyu 疗愈爆发 撒旦 sadan",
"upgrade_target_stun": "天锤压顶",
"upgrade_target_stun": "天锤压顶",
"upgrade_target_stun_desc": "\u003Cspan class=\"highlight\"\u003E{s:StunDelay}秒\u003C/span\u003E后施加\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E效果。对\u003Cspan class=\"highlight\"\u003E空中\u003C/span\u003E目标的眩晕时间会增加。",
"upgrade_target_stun_desc": "\u003Cspan class=\"highlight\"\u003E{s:StunDelay}秒\u003C/span\u003E后施加\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E效果。对\u003Cspan class=\"highlight\"\u003E空中\u003C/span\u003E目标的眩晕时间会增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E在眩晕期间目标的重力会提升。\u003C/span\u003E",
"upgrade_target_stun_search": "天锤压顶 tianchui yading 锤 chui",
"upgrade_target_stun_search": "天锤压顶 tianchui yading 锤 chui",
"upgrade_targeted_silence": "沉默之潮",
"upgrade_targeted_silence": "沉默之潮",
Line 11,862: Line 11,895:
"upgrade_warp_stone_desc": "向前进行\u003Cspan class=\"highlight\"\u003E直接传送\u003C/span\u003E,获得\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_warp_stone_desc": "向前进行\u003Cspan class=\"highlight\"\u003E直接传送\u003C/span\u003E,获得\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian",
"upgrade_warp_stone_search": "chuansong 传送石 跳刀 tiaodao 闪现 shanxian",
"upgrade_weapon_backstabber": "暗袭背刺",
"upgrade_weapon_backstabber": "追猎",
"upgrade_weapon_backstabber_desc": "用武器或近战从后侧攻击敌人会造成创伤,造成{g:citadel_inline_attribute:'SpiritDPS'}并减少其子弹抗性。在此期间,如果自身或任何友军在目标附近,将会\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们,并获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。",
"upgrade_weapon_backstabber_desc": "近距离造成{g:citadel_inline_attribute:'WeaponDamage'}会制造创伤,自身获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E受伤的敌人受到{g:citadel_inline_attribute:'SpiritDPS'},{g:citadel_inline_attribute:'BulletResist'}降低,并且可以\u003Cspan class=\"highlight\"\u003E透过墙壁\u003C/span\u003E看到他们。",
"upgrade_weapon_backstabber_search": "暗袭背刺 anxi beici",
"upgrade_weapon_backstabber_search": "zhuilie 暗袭背刺 anxi beici",
"upgrade_weapon_shielding": "武器防护",
"upgrade_weapon_shielding": "武器防护",
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
"upgrade_weapon_shielding_desc": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E。",
"upgrade_weapon_shielding_search": "武器防护 wuqi fanghu",
"upgrade_weapon_shielding_search": "武器防护 wuqi fanghu",
"upgrade_weighted_shots": "重压射击",
"upgrade_weighted_shots": "重压射击",
"upgrade_weighted_shots_desc": "子弹的累积效果会导致敌人\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E。",
"upgrade_weighted_shots_search": "zhongya 重压射击",
"upgrade_weighted_shots_search": "zhongya 重压射击",
"upgrade_withering_whip": "锈蚀枪管",
"upgrade_withering_whip": "锈蚀枪管",
Line 11,877: Line 11,911:
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。",
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。",
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆",
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆",
"viscous_goo_bowling_ball_t3_desc": "滚动时可施展技能并使用物品",
"viscous_goo_bowling_ball_t3_desc": "+6秒持续时间\u003Cbr\u003E+0.3秒眩晕时间",
"viscous_goo_grenade": "爆汁魔球",
"viscous_goo_grenade": "爆汁魔球",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速",
"viscous_goo_grenade_bounce_desc": "多次击中同个敌人后造成的伤害会减少。",
"viscous_goo_grenade_bounce_desc": "多次击中同个敌人后造成的伤害会减少。",
"viscous_goo_grenade_desc": "投掷出一个黏液球,能\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在地上留下数团黏液污渍,对踏入污渍范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"viscous_goo_grenade_desc": "投掷出一个黏液球,能\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并在地上留下数团黏液污渍,对踏入污渍范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"viscous_goo_grenade_puddle_desc": "黏液污渍会留在地上,并对踏入其范围的敌人施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"viscous_goo_grenade_puddle_desc": "黏液会在地上留下的污渍,对踏入污渍范围的敌人施加\u003Cspan class=\\\"highlight\\\"\u003E移动减速\u003C/span\u003E效果。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军在黏液污渍上滑行得更快。\u003C/span\u003E",
"viscous_goo_grenade_quip": "伤害敌人并污染环境",
"viscous_goo_grenade_quip": "伤害敌人并污染环境",
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+1米半径",
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径",
"viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长",
"viscous_goo_grenade_t3_desc": "弹跳2次并提升元灵成长",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
Line 11,899: Line 11,933:
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复",
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复",
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间",
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-21秒\u003C/span\u003E冷却时间",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间",
"viscous_telepunch": "绿水神拳",
"viscous_telepunch": "绿水神拳",
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。",
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E",
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞",
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞",
"viscous_telepunch_t2_desc": "+27伤害\u003Cbr\u003E+15%移动减速",
"viscous_telepunch_t2_desc": "++1.5米半径\u003Cbr\u003E+30伤害",
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12秒冷却时间\u003Cbr\u003E\u003Cbr\u003E现在会造成\u003Cspan class=\"highlight\"\u003E近战重击\u003C/span\u003E",
"walker_unit": "机甲",
"walker_unit": "机甲",