Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"ability_doorman_bomb_impact": "撞击时", | "ability_doorman_bomb_impact": "撞击时", | ||
"ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害", | "ability_doorman_bomb_t2_desc": "+30撞击伤害\u003Cbr\u003E+40爆炸伤害", | ||
"ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+ | "ability_doorman_bomb_t3_desc": "+1充能\u003Cbr\u003E+26秒铃铛时长\u003Cbr\u003E爆炸范围内造成渐强减速", | ||
"ability_doorman_doorway": "任意门", | "ability_doorman_doorway": "任意门", | ||
"ability_doorman_doorway_clear_first_hint": "清除放置", | "ability_doorman_doorway_clear_first_hint": "清除放置", | ||
| Line 7,564: | Line 7,564: | ||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+ | "ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+45米任意门距离\u003Cbr\u003E会根据元灵力量增强", | ||
"ability_doorman_hotel": "酒店宾客", | "ability_doorman_hotel": "酒店宾客", | ||
"ability_doorman_hotel/damage_timer": "逃离酒店", | "ability_doorman_hotel/damage_timer": "逃离酒店", | ||
| Line 7,660: | Line 7,660: | ||
"ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E一旦施放,震荡燃烧就无法被打断。\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | "ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+85%\u003C/span\u003E爆炸吸取生命", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E半径", | ||
"ability_flame_dash": "烈焰冲刺", | "ability_flame_dash": "烈焰冲刺", | ||
| Line 7,683: | Line 7,683: | ||
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。", | "ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。", | ||
"ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | "ability_frank_revive_t1_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E元灵伤害", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+18米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5秒\u003C/span\u003E眩晕时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100秒\u003C/span\u003E冷却时间", | ||
"ability_frank_selfzap": "快速启动", | "ability_frank_selfzap": "快速启动", | ||
"ability_frank_selfzap/selfzap": "快速启动", | "ability_frank_selfzap/selfzap": "快速启动", | ||
| Line 7,782: | Line 7,782: | ||
"ability_ice_dome_desc": "以自己或一名英雄为目标,冻结周围的空气,在其身边制造一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军会获得快速{g:citadel_inline_attribute:'Regen'},而敌人会被\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冰冻庇护下的目标物变得无敌并被冻结。\u003C/span\u003E", | "ability_ice_dome_desc": "以自己或一名英雄为目标,冻结周围的空气,在其身边制造一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军会获得快速{g:citadel_inline_attribute:'Regen'},而敌人会被\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E冰冻庇护下的目标物变得无敌并被冻结。\u003C/span\u003E", | ||
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | "ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | ||
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E净化\u003C/span\u003E自身和友军的非终极技能减益效果。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E净化\u003C/span\u003E自身和友军的非终极技能减益效果。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E生命恢复,现在会根据元灵力量增强", | ||
"ability_ice_dome_trigger": "冰冻庇护", | "ability_ice_dome_trigger": "冰冻庇护", | ||
"ability_ice_grenade": "冰霜手雷", | "ability_ice_grenade": "冰霜手雷", | ||
| Line 7,943: | Line 7,943: | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
"ability_nano_dash_quip": "向前冲刺,爪击敌人", | "ability_nano_dash_quip": "向前冲刺,爪击敌人", | ||
"ability_nano_dash_t2_desc": " | "ability_nano_dash_t2_desc": "3秒内击倒英雄会获得\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E魂魄", | ||
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害\u003Cbr\u003E击中英雄时:\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E冷却时间返还", | "ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害\u003Cbr\u003E击中英雄时:\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E冷却时间返还", | ||
"ability_nano_pounce": "迅猛突袭", | "ability_nano_pounce": "迅猛突袭", | ||
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"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | "ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。", | ||
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间", | ||
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+ | "ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E当前生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个土灵", | ||
"ability_necro_haunt": "作祟幽影", | "ability_necro_haunt": "作祟幽影", | ||
"ability_necro_haunt/buff": "作祟鬼影", | "ability_necro_haunt/buff": "作祟鬼影", | ||
| Line 8,009: | Line 8,009: | ||
"ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | "ability_necro_zombiewall_desc": "放出一排束缚之爪,对穿过的敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Immobilize'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E副施放{g:citadel_binding:'AltCast'}会旋转墙体的方向。", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E爪墙长度", | ||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\ | "ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1秒\u003C/span\u003E定身时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E34秒\u003C/span\u003E冷却时间", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
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"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100%生命吸取\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E", | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35秒冷却时间\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%子弹抗性\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E每秒伤害", | ||
"ability_unicorn_dazzlingorb": "耀光奇迹", | "ability_unicorn_dazzlingorb": "耀光奇迹", | ||
"ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | "ability_unicorn_dazzlingorb_desc": "发射一颗威力巨大的光球,击中时造成{g:citadel_inline_attribute:'SpiritDamage'}伤害,施加 {g:citadel_inline_attribute:'Slow'},并减少\u003Cspan class=\"highlight\"\u003E冲刺距离\u003C/span\u003E。光球随后会弹跳到范围内的敌人身上。如果没有找到目标,光球会在空中停留一段时间继续寻找目标。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E挑选目标时优先选择敌方英雄。\u003C/span\u003E", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | "ability_unicorn_dazzlingorb_t1_desc": "-20%移动速度和-15%冲刺距离", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+ | "ability_unicorn_dazzlingorb_t3_desc": "+8最大弹跳数和-35秒冷却时间", | ||
"ability_unicorn_luminousstrike": "明辉匕首", | "ability_unicorn_luminousstrike": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | "ability_unicorn_luminousstrike/luminous_strike_buff": "明辉匕首", | ||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "明光打击灼烧", | ||
"ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | "ability_unicorn_luminousstrike_desc": "从上天召唤纯净的光束。短暂持续时间后,光束会完全成形,引发爆炸,对范围内所有目标造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E每次击中一个敌方英雄,赛凌都会获得一个可叠加的增益效果,提升她的元灵伤害。", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-18秒冷却时间\u003Cbr\u003E+70冲击伤害", | ||
"ability_unicorn_prismaticguard": "炫目戏法", | "ability_unicorn_prismaticguard": "炫目戏法", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "炫目戏法", | ||
| Line 8,360: | Line 8,360: | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | ||
"ability_werewolf_transformation_ready_hint": "释放!", | "ability_werewolf_transformation_ready_hint": "释放!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E子弹和元灵抗性", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\ | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值", | ||
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗", | "ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗", | ||
"ability_werewolf_transformation_trigger": "终止咒缚", | "ability_werewolf_transformation_trigger": "终止咒缚", | ||
| Line 8,475: | Line 8,475: | ||
"citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | "citadel_ability_bull_heal_desc": "吸取附近敌人的生命值,造成{g:citadel_inline_attribute:'SpiritDPS'},并为自己{g:citadel_inline_attribute:'Healing'},治疗量为一定比例的伤害量。", | ||
"citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | "citadel_ability_bull_heal_quip": "吸取附近敌人的生命值", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每秒伤害,元灵增强系数提升\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "撼天动地", | "citadel_ability_bull_leap": "撼天动地", | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
| Line 8,741: | Line 8,741: | ||
"citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。", | "citadel_ability_passive_beefy_desc": "获得额外的防御属性。受到伤害时会临时{g:citadel_inline_attribute:'Regen'}一定比例的伤害量。", | ||
"citadel_ability_passive_beefy_quip": "恢复部分受到的伤害", | "citadel_ability_passive_beefy_quip": "恢复部分受到的伤害", | ||
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E减益抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E减益抗性\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E伤害恢复", | ||
"citadel_ability_pestilence_contaminate": "Contaminate", | "citadel_ability_pestilence_contaminate": "Contaminate", | ||
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", | "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", | ||
| Line 8,804: | Line 8,804: | ||
"citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | "citadel_ability_rocket_barrage_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E30%移动和冲刺减速\u003C/span\u003E,持续1秒", | ||
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间", | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6秒\u003C/span\u003E持续时间", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E每颗火箭伤害\u003Cbr\u003E提升元灵增强系数", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 8,920: | Line 8,920: | ||
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能", | ||
"citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E移动速度\u003Cspan class=\"highlight\"\u003E,持续4秒\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20米\u003C/span\u003E施法距离", | ||
"citadel_ability_storm_cloud": "雷霆风暴", | "citadel_ability_storm_cloud": "雷霆风暴", | ||
"citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan class=\"highlight\"\u003E所有敌人造成伤害\u003C/span\u003E。敌人在视线范围外时不会受到伤害。", | "citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan class=\"highlight\"\u003E所有敌人造成伤害\u003C/span\u003E。敌人在视线范围外时不会受到伤害。", | ||
| Line 10,807: | Line 10,807: | ||
"mirage_sand_phantom_passive_desc": "被动:射击会对目标\u003Cspan class=\"highlight\"\u003E施加一个镇尼之印\u003C/span\u003E。印记消失或被消耗时造成{g:citadel_inline_attribute:'SpiritDamage'}并且目标短暂地\u003Cspan class=\"highlight\"\u003E在地图上暴露位置\u003C/span\u003E。每次增加一个印记都会使当前伤害加倍。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E施加额外印记时对每个目标都有单独的冷却时间。\u003C/span\u003E", | "mirage_sand_phantom_passive_desc": "被动:射击会对目标\u003Cspan class=\"highlight\"\u003E施加一个镇尼之印\u003C/span\u003E。印记消失或被消耗时造成{g:citadel_inline_attribute:'SpiritDamage'}并且目标短暂地\u003Cspan class=\"highlight\"\u003E在地图上暴露位置\u003C/span\u003E。每次增加一个印记都会使当前伤害加倍。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E施加额外印记时对每个目标都有单独的冷却时间。\u003C/span\u003E", | ||
"mirage_sand_phantom_quip": "施加不断增加伤害的印记", | "mirage_sand_phantom_quip": "施加不断增加伤害的印记", | ||
"mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0. | "mirage_sand_phantom_t1_desc": "触发时:\u003Cbr\u003E施加不断减弱的\u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E减速,持续\u003Cspan class=\"highlight\"\u003E0.8秒\u003C/span\u003E", | ||
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E基础伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E系数持续时间", | ||
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E", | "mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E最高印记数量\u003Cbr\u003E最高印记数时眩晕目标\u003Cspan class=\"highlight\"\u003E0.5秒\u003C/span\u003E", | ||
"mirage_teleport": "旅行者", | "mirage_teleport": "旅行者", | ||
| Line 10,821: | Line 10,821: | ||
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E伤害", | ||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | "mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E闪避", | ||
"mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\ | "mirage_tornado_t3_desc": "\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E内可以再次施放\u003Cbr\u003E提升元灵增强系数", | ||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||