Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2级机甲", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": " | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "隐王", | |||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "源祖", | |||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "圣殿卫士", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "步兵", | "Citadel_AttackerClass_CLASS_TROOPER": "步兵", | ||
| Line 1,625: | Line 1,627: | ||
"Citadel_HUD_Damage_TooFar": "太远", | "Citadel_HUD_Damage_TooFar": "太远", | ||
"Citadel_HUD_Damage_TooLow": "太低", | "Citadel_HUD_Damage_TooLow": "太低", | ||
"Citadel_HUD_IdolExpired": "灵瓮已经过期……", | |||
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | "Citadel_HUD_IdolPickedUp": "拾取了灵瓮!", | ||
"Citadel_HUD_IdolReturned": "归还了灵瓮!", | "Citadel_HUD_IdolReturned": "归还了灵瓮!", | ||
"Citadel_HUD_Impact_Asleep": "沉睡中", | "Citadel_HUD_Impact_Asleep": "沉睡中", | ||
"Citadel_HUD_Impact_Assist": "助攻", | "Citadel_HUD_Impact_Assist": "助攻", | ||
| Line 1,637: | Line 1,639: | ||
"Citadel_HUD_Impact_Stunned": "被眩晕", | "Citadel_HUD_Impact_Stunned": "被眩晕", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | "Citadel_HUD_JoinTeamChat_Dialog": "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天", | ||
"Citadel_HUD_KothCompleted": "裂隙已安全!", | |||
"Citadel_HUD_KothCompletedEnemy": "裂隙已失去", | |||
"Citadel_HUD_KothExpired": "裂隙已消失……", | |||
"Citadel_HUD_KothTimeRanOut": "裂隙渐渐消失……", | |||
"Citadel_HUD_Koth_Time_Warning": "时间快到了...", | |||
"Citadel_HUD_Koth_Warning": "一道不稳定的裂隙正在打开……", | |||
"Citadel_HUD_Koth_Warning_Desc": "前往裂隙夺取力量", | |||
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | "Citadel_HUD_LevelReward_BulletDamage": "子弹伤害", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 2,512: | Line 2,521: | ||
"Citadel_Player_Level_APShort": "技能点", | "Citadel_Player_Level_APShort": "技能点", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003E技能解锁\u003C/span\u003E或\u003Cspan class=\"boldText\"\u003E技能点\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 | "Citadel_Player_Level_AP_Rewards_UnlockNote": "技能会在 0 个、2 个、4 个和 7 个恩赐时解锁", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E或\u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
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"ability_bookworm_dragonfire/debuff": "唤龙术", | "ability_bookworm_dragonfire/debuff": "唤龙术", | ||
"ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | "ability_bookworm_dragonfire_desc": "召唤一头在目标地点现身的龙,龙会向前飞去,造成{g:citadel_inline_attribute:'SpiritDamage'}。龙会留下一条燃烧之径。", | ||
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12秒\u003C/span\u003E冷却时间", | ||
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges\u003C/span\u003E充能\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:GroundFlameDuration}秒\u003C/span\u003E路径持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Radius}米\u003C/span\u003E半径", | |||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DragonTravelRange}米\u003C/span\u003E行进距离\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E每秒伤害", | ||
"ability_bookworm_knightbarrier": "主角护体", | "ability_bookworm_knightbarrier": "主角护体", | ||
"ability_bookworm_knightbarrier/attackbuff": "进攻", | "ability_bookworm_knightbarrier/attackbuff": "进攻", | ||
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"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": " | "ability_bookworm_knightbarrier_t3_desc": "作用最多\u003Cspan class=\"highlight\"\u003E2个\u003C/span\u003E额外友军。\u003Cbr\u003E提升屏障增强系数。", | ||
"ability_bookworm_knightcharge": "集结冲锋", | "ability_bookworm_knightcharge": "集结冲锋", | ||
"ability_bookworm_knightcharge/buff": "集结冲锋", | "ability_bookworm_knightcharge/buff": "集结冲锋", | ||
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"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | "ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | ||
"ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | "ability_familiar_helpinghands_desc": "派出一个帮手前来帮忙。他们可以收集箱子,触发迷失者抉择,派去支援友军和步兵。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | ||
"ability_familiar_helpinghands_t1_desc": "+1 | "ability_familiar_helpinghands_t1_desc": "+1帮手\u003Cbr\u003E+1.5米/秒移动速度", | ||
"ability_familiar_helpinghands_t2_desc": "+ | "ability_familiar_helpinghands_t2_desc": "+1帮手\u003Cbr\u003E+15%步兵伤害和抗性", | ||
"ability_familiar_helpinghands_t3_desc": "+1帮手\u003Cbr\u003E+ | "ability_familiar_helpinghands_t3_desc": "+1帮手\u003Cbr\u003E+15%元灵抗性", | ||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | "ability_familiar_primary_weapon_bubblegun": "武器伤害", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | ||
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"ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "扔出一组炸弹,炸弹会在延迟后激活,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被多枚炸弹击中的敌人受到65%伤害。\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "投掷集束弹", | "ability_nano_clustergrenade_quip": "投掷集束弹", | ||
"ability_nano_clustergrenade_t2_desc": "每次碰到炸弹:\u003Cspan class=\"highlight\"\u003E | "ability_nano_clustergrenade_t2_desc": "每次碰到炸弹:\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E近战抗性,持续6秒\u003C/span\u003E", | ||
"ability_nano_dash": "跃进爪击", | "ability_nano_dash": "跃进爪击", | ||
"ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | "ability_nano_dash_desc": "向前冲刺,然后斩向圆形范围的所有敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果该技能击中至少一个英雄,则进行{g:citadel_inline_attribute:'Heal'},恢复少量生命值。", | ||
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"ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | "ability_punkgoat_ult_t1_desc": "-10秒冷却时间", | ||
"ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | "ability_punkgoat_ult_t2_desc": "+1点充能\u003Cbr\u003E+2米半径", | ||
"ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\ | "ability_punkgoat_ult_t3_desc": "-3秒充能时间\u003Cbr\u003E现在造成\u003Cspan class=\"highlight\"\u003E50%近战重击伤害\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
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"ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | "ability_unicorn_prismaticguard_on_explode_desc": "爆炸时", | ||
"ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数", | "ability_unicorn_prismaticguard_t2_desc": "+80屏障并提升屏障元灵增强系数", | ||
"ability_unicorn_prismaticguard_t3_desc": "+1. | "ability_unicorn_prismaticguard_t3_desc": "+1.5秒沉默时间\u003Cbr\u003E-18秒冷却时间。允许耀光奇迹弹跳。", | ||
"ability_unicorn_radiantblast": "吞噬光芒", | "ability_unicorn_radiantblast": "吞噬光芒", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "吞噬光芒", | ||
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"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | "ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\ | "ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E距离", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
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"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E子弹抗性", | ||
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E击中时:返还\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却", | "ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\\\"highlight\\\"\u003E2\u003C/span\u003E最高叠加层数\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2秒\u003C/span\u003E充能延迟\u003Cbr\u003E击中时:返还\u003Cspan class=\\\"highlight\\\"\u003E55%\u003C/span\u003E充能冷却", | ||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
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"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | "citadel_ability_chrono_kinetic_carbine_expiring": "即将失效", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | "citadel_ability_chrono_kinetic_carbine_quip": "为武器充能,造成高伤害和时间停止", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55% | "citadel_ability_chrono_kinetic_carbine_t2_desc": "-12秒冷却时间\u003Cbr\u003E提升速度增强系数", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2秒保持充能持续时间\u003Cbr\u003E+55%伤害增强系数", | |||
"citadel_ability_chrono_pulse_grenade": "脉冲手雷", | "citadel_ability_chrono_pulse_grenade": "脉冲手雷", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | "citadel_ability_chrono_pulse_grenade_AMP": "脉冲手雷伤害提升", | ||
| Line 8,896: | Line 8,906: | ||
"citadel_ability_shiv_killing_blow": "乘胜追击", | "citadel_ability_shiv_killing_blow": "乘胜追击", | ||
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | "citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | ||
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。", | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E达成乘胜追击后\u003Cspan class=\"highlight\"\u003E20秒\u003C/span\u003E内可以再次施放。", | ||
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | ||
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果未命中英雄,冷却时间增 30%。\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | "citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击倒", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | "citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得\u003Cspan class=\"highlight\"\u003E+6米\u003C/span\u003E距离\u003Cspan class=\"highlight\"\u003E+2米/秒\u003C/span\u003E移动速度", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间", | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E满怒气值时额外伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25秒\u003C/span\u003E冷却时间", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E敌人生命临界值 | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E敌人生命临界值", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | "citadel_ability_shiv_killing_blow_ui_meter": "怒气值", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | "citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时", | ||
| Line 8,984: | Line 8,994: | ||
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | "citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人", | ||
"citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | "citadel_ability_storm_cloud_t1_desc": "施放期间获得\u003Cspan class=\"highlight\"\u003E+55%子弹抗性\u003C/span\u003E", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\ | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7秒\u003C/span\u003E持续施法时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10米\u003C/span\u003E最终半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E初始半径", | ||
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度", | "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E每秒伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E飞行速度", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
| Line 10,075: | Line 10,085: | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "-8秒冷却时间", | "drifter_blood_blast_t2_desc": "-8秒冷却时间", | ||
"drifter_blood_blast_t3_desc": " | "drifter_blood_blast_t3_desc": "造成55%近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2.3秒", | ||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | ||
| Line 10,958: | Line 10,968: | ||
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": " | "modifier_citadel_holding_golden_idol": "交付灵瓮", | ||
"modifier_citadel_holding_golden_idol_visible": "对敌人可见", | "modifier_citadel_holding_golden_idol_visible": "对敌人可见", | ||
"modifier_citadel_hornet_chain_connection": "束缚于地面", | "modifier_citadel_hornet_chain_connection": "束缚于地面", | ||
| Line 11,242: | Line 11,251: | ||
"ping_im_back": "我回来了!", | "ping_im_back": "我回来了!", | ||
"ping_jar_call": "灵瓮在此!", | "ping_jar_call": "灵瓮在此!", | ||
"ping_koth": "不稳定裂隙在这里!", | |||
"ping_lets_go_blue": "我们去蓝路吧", | "ping_lets_go_blue": "我们去蓝路吧", | ||
"ping_lets_go_green": "我们去绿路吧", | "ping_lets_go_green": "我们去绿路吧", | ||