Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"ability_blood_shards_quip": "对敌人叠加伤害增强", | "ability_blood_shards_quip": "对敌人叠加伤害增强", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E伤害\u003Cbr\u003E+4晶体", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E伤害增强", | ||
"ability_boho_bouncyprojectile": "跳跃射击", | "ability_boho_bouncyprojectile": "跳跃射击", | ||
"ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | "ability_boho_bouncyprojectile_desc": "扔出一个投射物,在目标之间弹射,造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果跳跃射击附近没有敌人,会在波米身上弹开,\u003Cspan class=\"highlight\"\u003E减少其冷却时间\u003C/span\u003E。", | ||
| Line 7,626: | Line 7,626: | ||
"ability_doorman_doorway_on_portal": "穿门时", | "ability_doorman_doorway_on_portal": "穿门时", | ||
"ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | "ability_doorman_doorway_t2_desc": "首次穿过门时会获得屏障", | ||
"ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+ | "ability_doorman_doorway_t3_desc": "+30米施法距离\u003Cbr\u003E+40米任意门距离\u003Cbr\u003E会根据元灵力量增强", | ||
"ability_doorman_hotel": "酒店宾客", | "ability_doorman_hotel": "酒店宾客", | ||
"ability_doorman_hotel/damage_timer": "逃离酒店", | "ability_doorman_hotel/damage_timer": "逃离酒店", | ||
| Line 7,635: | Line 7,635: | ||
"ability_doorman_luggage_cart": "行李车", | "ability_doorman_luggage_cart": "行李车", | ||
"ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | "ability_doorman_luggage_cart_desc": "放出一辆行李车,造成{g:citadel_inline_attribute:'SpiritDamage'},并且会{g:citadel_inline_attribute:'Pulls'}沿途的敌方英雄。\u003Cbr\u003E\u003Cbr\u003E可以用{g:citadel_binding:'AltCast'}改为副施放模式,以友方英雄为目标。", | ||
"ability_doorman_luggage_cart_t2_desc": "+ | "ability_doorman_luggage_cart_t2_desc": "+25米施法距离\u003Cbr\u003E+75撞墙时伤害", | ||
"ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}", | "ability_doorman_luggage_cart_t3_desc": "-15秒冷却时间\u003Cbr\u003E撞墙时1.25秒{g:citadel_inline_attribute:'Stun'}", | ||
"ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。", | "ability_doorman_luggage_cart_t3_note": "如果行李车拖拽敌人时撞上墙壁,将会对目标造成伤害。", | ||
| Line 7,997: | Line 7,997: | ||
"ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E", | "ability_nano_catform_desc": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'},并\u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E\u003Cspan class=\"highlight\"\u003E在小地图上隐藏\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E受到来自敌方英雄的伤害时,额外移动速度会重置,并且艾娃会暂时进入冷却状态。\u003C/span\u003E", | ||
"ability_nano_catform_quip": "控制艾娃", | "ability_nano_catform_quip": "控制艾娃", | ||
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E生命恢复\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E最高移动速度", | ||
"ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\ | "ability_nano_catform_t3_desc": "逐渐获得伤害增强,最高为\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E。粘滞6秒", | ||
"ability_nano_catform_trigger_buttonhint": "离开艾娃", | "ability_nano_catform_trigger_buttonhint": "离开艾娃", | ||
"ability_nano_clustergrenade": "阴郁炸弹", | "ability_nano_clustergrenade": "阴郁炸弹", | ||
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"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒", | "ability_sleep_dagger_t1_desc": "苏醒时\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E子弹抗性降低,持续6秒", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\ | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E30秒\u003C/span\u003E冷却时间\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E层锁定叠加", | ||
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2.75秒\u003C/span\u003E睡眠持续时间\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E移动和冲刺速度,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
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"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
"ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | "ability_vampirebat_batblink_t1_desc": "施放时:\u003Cbr\u003E获得持续8秒的\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并装填\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E再次施放\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E距离", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
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"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | ||
"ability_werewolf_transformation_ready_hint": "释放!", | "ability_werewolf_transformation_ready_hint": "释放!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E额外生命值", | ||
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能和持续时间", | "ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能和持续时间", | ||
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"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | "citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan class=\\\"highlight\\\"\u003E将自已拉向敌人,落地时造成轻{g:citadel_inline_attribute:'MeleeDamage'}并使目标减速\u003C/span\u003E。", | ||
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | "citadel_ability_flying_strike_quip": "飞向瞄准的敌人", | ||
"citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_flying_strike_t2_desc": "获得\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E元灵力量,持续\u003Cspan class=\"highlight\"\u003E6秒\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": "副施法可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E", | "citadel_ability_flying_strike_t3_desc": "副施法可以将自己拉向友军\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15米\u003C/span\u003E施法距离\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2次额外充能\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | "citadel_ability_gigawatt_lightning_strike": "雷霆风暴闪电袭击", | ||
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"citadel_ability_shiv_killing_blow": "乘胜追击", | "citadel_ability_shiv_killing_blow": "乘胜追击", | ||
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | "citadel_ability_shiv_killing_blow/active_buff": "怒气冲天", | ||
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E达成乘胜追击后\u003Cspan class=\"highlight\"\ | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E向前跳跃,对第一个敌方英雄造成{g:citadel_inline_attribute:'SpiritDamage'}。如果对方生命值低于\u003Cspan class=\"highlight\"\u003E击败临界值\u003C/span\u003E,则\u003Cspan class=\"highlight\"\u003E将其击倒\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E达成乘胜追击后\u003Cspan class=\"highlight\"\u003E16秒\u003C/span\u003E内可以再次施放。", | ||
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E对敌人造成伤害会累积怒气值。怒气值满时,Shiv获得伤害增加,其他技能也会获得\u003Cspan class=\"highlight\"\u003E特殊效果\u003C/span\u003E。", | ||
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果未命中英雄,冷却时间增 30%。\u003C/span\u003E", | "citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E如果未命中英雄,冷却时间增 30%。\u003C/span\u003E", | ||
| Line 10,086: | Line 10,086: | ||
"drifter_blood_blast_header_on_close_range": "近距离时", | "drifter_blood_blast_header_on_close_range": "近距离时", | ||
"drifter_blood_blast_t2_desc": "-8秒冷却时间", | "drifter_blood_blast_t2_desc": "-8秒冷却时间", | ||
"drifter_blood_blast_t3_desc": "造成55%近战重击伤害\u003Cbr\ | "drifter_blood_blast_t3_desc": "造成55%近战重击伤害\u003Cbr\u003E在近距离时沉默敌人2秒", | ||
"drifter_darkness": "永恒之夜", | "drifter_darkness": "永恒之夜", | ||
"drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | "drifter_darkness_desc": "把附近的所有敌方英雄笼罩在黑暗中,\u003Cspan class=\"highlight\"\u003E大幅限制他们看到其他单位的视野\u003C/span\u003E。受到作用的敌人会暂时现形,并且在持续时间内被视为\u003Cspan class=\"highlight\"\u003E落单\u003C/span\u003E状态。\u003Cbr\u003E\u003Cbr\u003E自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。", | ||
| Line 10,872: | Line 10,872: | ||
"mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | "mirage_fire_beetles_desc": "用烈焰圣甲虫寄生敌人,从他们身上吸取生命并使他们造成的伤害减少。", | ||
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | "mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值", | ||
"mirage_fire_beetles_t2_desc": "+ | "mirage_fire_beetles_t2_desc": "+1充能", | ||
"mirage_sand_phantom": "镇尼之印", | "mirage_sand_phantom": "镇尼之印", | ||
"mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | "mirage_sand_phantom_desc": "主动:\u003Cspan class=\"highlight\"\u003E消耗\u003C/span\u003E所有镇尼之印可以立即造成伤害。", | ||
| Line 11,348: | Line 11,348: | ||
"synth_affliction_quip": "对附近的敌人施加持续伤害", | "synth_affliction_quip": "对附近的敌人施加持续伤害", | ||
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3秒\u003C/span\u003E持续时间\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4米\u003C/span\u003E半径", | ||
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003E阻止所有治疗\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E每秒伤害,提升元灵增强系数", | ||
"synth_barrage": "弹幕", | "synth_barrage": "弹幕", | ||
"synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。", | "synth_barrage_desc": "持续施法,开始发出投射物,\u003Cspan class=\"highlight\"\u003E造成{g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E并在击中点附近\u003Cspan class=\\\"highlight\\\"\u003E施加{g:citadel_inline_attribute:'Slow'}\u003C/span\u003E。每个击中英雄的投射物都会使Pocket获得\u003Cspan class=\\\"highlight\\\"\u003E可叠加的{g:citadel_inline_attribute:'DamageAmp'}\u003C/span\u003E。\u003Cbr\u003E如果在半空中施放本技能会使Pocket\u003Cspan class=\"highlight\"\u003E悬浮\u003C/span\u003E。\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003E施放空中冲刺或飞行斗篷不会取消弹幕。", | ||
| Line 11,357: | Line 11,357: | ||
"synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | "synth_plasma_flux_quip": "飞出一件可以造成伤害的斗篷,并可传送至斗篷位置", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E武器伤害,持续6秒\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6秒\u003C/span\u003E时长\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10秒\u003C/span\u003E冷却时间", | ||
"synth_plasma_flux_teleport": "传送", | "synth_plasma_flux_teleport": "传送", | ||
"synth_pulse": "提箱遁形", | "synth_pulse": "提箱遁形", | ||
| Line 12,001: | Line 12,001: | ||
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | "viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,撞到敌人时可\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan class=\"highlight\"\u003E子弹\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan class=\"highlight\"\u003E二段跳\u003C/span\u003E。", | ||
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | "viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆", | ||
"viscous_goo_bowling_ball_t2_desc": "+70伤害和+ | "viscous_goo_bowling_ball_t2_desc": "+70伤害和+20%抗性", | ||
"viscous_goo_bowling_ball_t3_desc": "+7秒持续时间\u003Cbr\u003E+0.3秒眩晕时间", | "viscous_goo_bowling_ball_t3_desc": "+7秒持续时间\u003Cbr\u003E+0.3秒眩晕时间", | ||
"viscous_goo_grenade": "爆汁魔球", | "viscous_goo_grenade": "爆汁魔球", | ||
| Line 12,010: | Line 12,010: | ||
"viscous_goo_grenade_quip": "伤害敌人并污染环境", | "viscous_goo_grenade_quip": "伤害敌人并污染环境", | ||
"viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径", | "viscous_goo_grenade_t1_desc": "+36伤害\u003Cbr\u003E+2米半径", | ||
"viscous_goo_grenade_t3_desc": " | "viscous_goo_grenade_t3_desc": "弹跳1次并提升元灵成长", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 12,024: | Line 12,024: | ||
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | "viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复", | ||
"viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | "viscous_restorative_goo_t2_desc": "+25生命恢复\u003Cbr\u003E+1秒持续时间", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003E移除所有非终极技能减益\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-20秒\u003C/span\u003E冷却时间", | ||
"viscous_telepunch": "绿水神拳", | "viscous_telepunch": "绿水神拳", | ||
"viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | "viscous_telepunch_desc": "环境中变出一个拳头,锤击区域内的所有单位,施加{g:citadel_inline_attribute:'KnockUp'}。\u003Cbr\u003E\u003Cbr\u003E锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E自身和友军的空中控制提升。\u003C/span\u003E", | ||