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Deadbot v1.5.1-6152 |
Deadbot v1.5.2-6185 |
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| Line 29: | Line 29: | ||
"AbilityButtonHint_CastIceDome": "施放冰冻庇护", | "AbilityButtonHint_CastIceDome": "施放冰冻庇护", | ||
"AbilityButtonHint_CastLifeDrain": "吸取敌人生命值", | "AbilityButtonHint_CastLifeDrain": "吸取敌人生命值", | ||
"AbilityButtonHint_CastOnHost": "紧跟时施放", | |||
"AbilityButtonHint_CastOnSelf": "对自己施放", | "AbilityButtonHint_CastOnSelf": "对自己施放", | ||
"AbilityButtonHint_CastOnTarget": "对目标施放", | "AbilityButtonHint_CastOnTarget": "对目标施放", | ||
| Line 81: | Line 82: | ||
"AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式", | "AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式", | ||
"AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式", | "AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式", | ||
"AbilityButtonHint_TagAlongHop": "弹出", | |||
"AbilityButtonHint_Teleport": "传送", | "AbilityButtonHint_Teleport": "传送", | ||
"AbilityButtonHint_Throw": "投掷", | "AbilityButtonHint_Throw": "投掷", | ||
| Line 393: | Line 395: | ||
"AvaRecallCooldown_postfix": "秒", | "AvaRecallCooldown_postfix": "秒", | ||
"AvaRecallCooldown_postvalue_label": "召回冷却时间", | "AvaRecallCooldown_postvalue_label": "召回冷却时间", | ||
"AwakeDamage_label": "睡醒伤害", | |||
"AwakeDamage_postvalue_label": "睡醒伤害", | |||
"AwakenDamage_label": "Awaken Damage", | "AwakenDamage_label": "Awaken Damage", | ||
"BackstabBonusDamagePct_label": "盲点突袭伤害", | "BackstabBonusDamagePct_label": "盲点突袭伤害", | ||
| Line 524: | Line 528: | ||
"BonusAttackRange_label": "Weapon Range", | "BonusAttackRange_label": "Weapon Range", | ||
"BonusAttackRange_postfix": "米", | "BonusAttackRange_postfix": "米", | ||
"BonusBarrierAmpPercent_label": "屏障有效性", | |||
"BonusBarrierAmpPercent_postfix": "%", | |||
"BonusBarrierAmpPercent_postvalue_label": "屏障有效性", | |||
"BonusBaseDamage_label": "Base Bullet and Melee Damage", | "BonusBaseDamage_label": "Base Bullet and Melee Damage", | ||
"BonusBaseDamage_postfix": "%", | "BonusBaseDamage_postfix": "%", | ||
| Line 648: | Line 655: | ||
"BonusHeavyMeleeDamage_postvalue_label": "额外重击伤害", | "BonusHeavyMeleeDamage_postvalue_label": "额外重击伤害", | ||
"BonusHeavyMeleeDamage_prefix": "+", | "BonusHeavyMeleeDamage_prefix": "+", | ||
"BonusItemDurationPercent_postfix": "%", | |||
"BonusItemDurationPercent_postvalue_label": "额外物品持续时间/距离", | |||
"BonusMaxHealthPerHero_label": "最大生命值", | "BonusMaxHealthPerHero_label": "最大生命值", | ||
"BonusMaxHealthPerHero_postvalue_label": "最大生命值", | "BonusMaxHealthPerHero_postvalue_label": "最大生命值", | ||
| Line 683: | Line 692: | ||
"BonusPerMeterPct_label": "Shield Gain Per Meter", | "BonusPerMeterPct_label": "Shield Gain Per Meter", | ||
"BonusPerMeterPct_postfix": "%", | "BonusPerMeterPct_postfix": "%", | ||
"BonusRadius_postfix": "米", | |||
"BonusRadius_postvalue_label": "加成半径", | |||
"BonusRegenMaxHealthPercent_label": "最大生命值恢复", | "BonusRegenMaxHealthPercent_label": "最大生命值恢复", | ||
"BonusRegenMaxHealthPercent_postfix": "%", | "BonusRegenMaxHealthPercent_postfix": "%", | ||
| Line 705: | Line 716: | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
"BonusSpiritPower_label": "额外元灵力量", | |||
"BonusSpiritPower_postvalue_label": "额外元灵力量", | |||
"BonusSpirit_conditional": "触发后", | "BonusSpirit_conditional": "触发后", | ||
"BonusSpirit_label": "元灵力量", | "BonusSpirit_label": "元灵力量", | ||
| Line 945: | Line 958: | ||
"BurstFireShotsFromClipPercent_Postfix": "%", | "BurstFireShotsFromClipPercent_Postfix": "%", | ||
"BurstFireShotsFromClipPercent_label": "ammo Burst", | "BurstFireShotsFromClipPercent_label": "ammo Burst", | ||
"CDReduceOnPillowHit_postfix": "秒", | |||
"CDReduceOnPillowHit_postvalue_label": "枕头击中时冷却时间", | |||
"CDReduceOnPillowHit_prefix": "-", | |||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标", | ||
"CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了", | "CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了", | ||
| Line 2,091: | Line 2,107: | ||
"Citadel_MatchDetails_PlayerBarriering": "屏障吸收量", | "Citadel_MatchDetails_PlayerBarriering": "屏障吸收量", | ||
"Citadel_MatchDetails_PlayerDmg": "玩家伤害", | "Citadel_MatchDetails_PlayerDmg": "玩家伤害", | ||
"Citadel_MatchDetails_PlayerDmgShort": "玩家伤害", | |||
"Citadel_MatchDetails_PlayerHealing": "治疗量", | "Citadel_MatchDetails_PlayerHealing": "治疗量", | ||
"Citadel_MatchDetails_RateLimited": "请稍等片刻,然后再请求更多比赛详情", | "Citadel_MatchDetails_RateLimited": "请稍等片刻,然后再请求更多比赛详情", | ||
| Line 2,202: | Line 2,219: | ||
"Citadel_Notification_Unpaused_Message": "游戏即将结束暂停…", | "Citadel_Notification_Unpaused_Message": "游戏即将结束暂停…", | ||
"Citadel_Notification_Unpaused_Title": "结束暂停", | "Citadel_Notification_Unpaused_Title": "结束暂停", | ||
"Citadel_OrbClaimTime_postfix": "ms", | "Citadel_OrbClaimTime_postfix": "ms", | ||
"Citadel_Orion_HeroTag_1": "百 步 穿 杨", | "Citadel_Orion_HeroTag_1": "百 步 穿 杨", | ||
| Line 2,578: | Line 2,592: | ||
"Citadel_Priest_HeroTag_2": "武 器 专 家", | "Citadel_Priest_HeroTag_2": "武 器 专 家", | ||
"Citadel_Priest_HeroTag_3": "战 术", | "Citadel_Priest_HeroTag_3": "战 术", | ||
"Citadel_PriorityToken": " | "Citadel_PriorityToken": "新英雄优先币", | ||
"Citadel_PriorityToken_Available": "可用", | "Citadel_PriorityToken_Available": "可用", | ||
"Citadel_PriorityToken_Cancel": " | "Citadel_PriorityToken_Cancel": "移除", | ||
"Citadel_PriorityToken_Desc": " | "Citadel_PriorityToken_Desc": "游玩比赛可以获得英雄优先币。\u003Cbr\u003E\u003Cbr\u003E解锁代币后,将其放置到英雄卡上可以把选到特定英雄的几率提升到最高。只有选到该英雄时才会消耗代币。\u003Cbr\u003E\u003Cbr\u003E随着更多新英雄进入匹配池,获得代币的速度也会加快。", | ||
"Citadel_PrivateLobby_Bot_Easy": "机器人:简单", | "Citadel_PrivateLobby_Bot_Easy": "机器人:简单", | ||
"Citadel_PrivateLobby_Bot_Hard": "机器人:困难", | "Citadel_PrivateLobby_Bot_Hard": "机器人:困难", | ||
| Line 3,321: | Line 3,335: | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
"ConsumeHealPercentage_postvalue_label": "消耗治疗百分比", | "ConsumeHealPercentage_postvalue_label": "消耗治疗百分比", | ||
"ConsumeStaminaOnWake_postvalue_label": "睡醒时耐力", | |||
"ConvertedHealth_label": "Trooper Health", | "ConvertedHealth_label": "Trooper Health", | ||
"CooldownBetweenChargeReduction_label": "充能间隔缩短", | "CooldownBetweenChargeReduction_label": "充能间隔缩短", | ||
| Line 3,495: | Line 3,510: | ||
"DamagePctDeferred_postfix": "%", | "DamagePctDeferred_postfix": "%", | ||
"DamagePctDeferred_postvalue_label": "推迟的承受伤害", | "DamagePctDeferred_postvalue_label": "推迟的承受伤害", | ||
"DamagePctInAura_postfix": "%", | |||
"DamagePctInAura_postvalue_label": "对雷姆的伤害", | |||
"DamagePctPerWallHit_label": "最大生命值伤害", | "DamagePctPerWallHit_label": "最大生命值伤害", | ||
"DamagePctPerWallHit_postfix": "%", | "DamagePctPerWallHit_postfix": "%", | ||
| Line 3,543: | Line 3,560: | ||
"DamageReflectedFrequencyPct_postfix": "%", | "DamageReflectedFrequencyPct_postfix": "%", | ||
"DamageReflectedFrequencyPct_postvalue_label": "触发几率", | "DamageReflectedFrequencyPct_postvalue_label": "触发几率", | ||
"DamageResistPctWhileChanneling_postfix": "%", | |||
"DamageResistPctWhileChanneling_postvalue_label": "持续施法减免伤害", | |||
"DamageSharePercentage_label": "连接伤害", | "DamageSharePercentage_label": "连接伤害", | ||
"DamageSharePercentage_postfix": "%", | "DamageSharePercentage_postfix": "%", | ||
| Line 3,549: | Line 3,568: | ||
"DamageShareRadius_postfix": "米", | "DamageShareRadius_postfix": "米", | ||
"DamageShareRadius_postvalue_label": "连接距离", | "DamageShareRadius_postvalue_label": "连接距离", | ||
"DamageTakenPct_postfix": "%", | |||
"DamageTakenPct_postvalue_label": "承受的伤害", | |||
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | ||
"DamageTakenPercentIncreasePerStack_postfix": "%", | "DamageTakenPercentIncreasePerStack_postfix": "%", | ||
| Line 4,137: | Line 4,158: | ||
"HealAmpRegenPercent_postfix": "%", | "HealAmpRegenPercent_postfix": "%", | ||
"HealAmpRegenPercent_prefix": "{s:sign}", | "HealAmpRegenPercent_prefix": "{s:sign}", | ||
"HealCooldown_postfix": "秒", | |||
"HealCooldown_postvalue_label": "治疗冷却时间", | |||
"HealFixedHealth_label": "命中英雄时获得的治疗", | "HealFixedHealth_label": "命中英雄时获得的治疗", | ||
"HealFixedHealth_postvalue_label": "命中英雄时获得的治疗", | "HealFixedHealth_postvalue_label": "命中英雄时获得的治疗", | ||
| Line 4,218: | Line 4,241: | ||
"HealthPercent_postfix": "%", | "HealthPercent_postfix": "%", | ||
"HealthPercent_postvalue_label": "生命值百分比", | "HealthPercent_postvalue_label": "生命值百分比", | ||
"HealthRegenDuration_label": "恢复持续时间", | |||
"HealthRegenDuration_postfix": "秒", | |||
"HealthRegenDuration_postvalue_label": "恢复持续时间", | |||
"HealthRegenPerTrooper_label": "生命恢复", | "HealthRegenPerTrooper_label": "生命恢复", | ||
"HealthRegenPerTrooper_postfix": "每个附近步兵", | "HealthRegenPerTrooper_postfix": "每个附近步兵", | ||
| Line 4,313: | Line 4,339: | ||
"HoldInPlaceDuration_postfix": "秒", | "HoldInPlaceDuration_postfix": "秒", | ||
"HoldInPlaceDuration_postvalue_label": "离地持续时间", | "HoldInPlaceDuration_postvalue_label": "离地持续时间", | ||
"HopOffEffecDuration_label": "增益持续时间", | |||
"HopOffEffecDuration_postfix": "秒", | |||
"HopOffEffecDuration_postvalue_label": "增益持续时间", | |||
"HotDPS_label": "Hot DPS", | "HotDPS_label": "Hot DPS", | ||
"HotelTimeScale_label": "减速", | "HotelTimeScale_label": "减速", | ||
| Line 4,408: | Line 4,437: | ||
"InfectionBonusDPS_postfix": "", | "InfectionBonusDPS_postfix": "", | ||
"InfectionBonusDPS_prefix": "", | "InfectionBonusDPS_prefix": "", | ||
"InfestDamageTakenPercent_postfix": "%", | |||
"InfestDamageTakenPercent_postvalue_label": "伤害/抗性", | |||
"InfestDamageTakenPercent_prefix": "+", | |||
"InfestHealInterval_postfix": "秒", | |||
"InfestHealInterval_postvalue_label": "治疗间隔", | |||
"InfestHeal_label": "步兵治疗", | |||
"InfestHeal_postfix": "/秒", | |||
"InfestHeal_postvalue_label": "治疗", | |||
"InfinitySlashHealOnCast_label": "施法后最大生命值治疗", | "InfinitySlashHealOnCast_label": "施法后最大生命值治疗", | ||
"InfinitySlashHealOnCast_postfix": "%", | "InfinitySlashHealOnCast_postfix": "%", | ||
| Line 4,481: | Line 4,518: | ||
"IsolationRange_postfix": "米", | "IsolationRange_postfix": "米", | ||
"IsolationRange_postvalue_label": "落单检测范围", | "IsolationRange_postvalue_label": "落单检测范围", | ||
"ItemCooldownReducePct_postfix": "%", | |||
"ItemCooldownReducePct_postvalue_label": "使用时物品冷却时间", | |||
"ItemCooldownReduce_postfix": "秒", | |||
"ItemCooldownReduce_postvalue_label": "使用时物品冷却时间", | |||
"ItemCooldownReduction_label": "物品冷却时间减少", | "ItemCooldownReduction_label": "物品冷却时间减少", | ||
"ItemCooldownReduction_postfix": "%", | "ItemCooldownReduction_postfix": "%", | ||
| Line 5,234: | Line 5,275: | ||
"MinRange_postfix": "米", | "MinRange_postfix": "米", | ||
"MinRange_postvalue_label": "最低距离", | "MinRange_postvalue_label": "最低距离", | ||
"MinSleepTime_postfix": "秒", | |||
"MinSleepTime_postvalue_label": "最短沉睡时间", | |||
"MinSlowDuration_label": "最小时间停止", | "MinSlowDuration_label": "最小时间停止", | ||
"MinSlowDuration_postfix": "秒", | "MinSlowDuration_postfix": "秒", | ||
| Line 5,263: | Line 5,306: | ||
"MissCooldown_label": "Cooldown on miss", | "MissCooldown_label": "Cooldown on miss", | ||
"MissCooldown_postfix": "秒", | "MissCooldown_postfix": "秒", | ||
"MissingHealthBurstPct_label": "缺失生命值爆发", | |||
"MissingHealthBurstPct_postfix": "%", | |||
"MissingHealthBurstPct_postvalue_label": "缺失生命值爆发", | |||
"MissingHealthDamagePercentage_postfix": "%", | "MissingHealthDamagePercentage_postfix": "%", | ||
"MissingHealthDamagePercentage_postvalue_label": "缺失生命值作为伤害", | "MissingHealthDamagePercentage_postvalue_label": "缺失生命值作为伤害", | ||
"MissingHealthHealPct_postfix": "%", | |||
"MissingHealthHealPct_postvalue_label": "缺失生命值治疗", | |||
"MissingHealthPercentHeal_label": "缺失生命值转为治疗", | "MissingHealthPercentHeal_label": "缺失生命值转为治疗", | ||
"MissingHealthPercentHeal_postfix": "%", | "MissingHealthPercentHeal_postfix": "%", | ||
"MissingHealthPercentHeal_postvalue_label": "缺失生命值转为治疗", | "MissingHealthPercentHeal_postvalue_label": "缺失生命值转为治疗", | ||
"MissingHealthRegenPct_postfix": "%", | |||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "倍", | "MobileResupplyRegenMultiplier_postfix": "倍", | ||
| Line 5,276: | Line 5,325: | ||
"ModelScaleGrowthTooltip_postfix": "%", | "ModelScaleGrowthTooltip_postfix": "%", | ||
"ModelScaleGrowthTooltip_postvalue_label": "模型比例", | "ModelScaleGrowthTooltip_postvalue_label": "模型比例", | ||
"MoveSpeedAndDashSlowPct_label": "移动/冲刺减速", | |||
"MoveSpeedAndDashSlowPct_postfix": "%", | |||
"MoveSpeedAndDashSlowPct_postvalue_label": "移动/冲刺减速", | |||
"MoveSpeedBonusPct_label": "移动速度加成", | "MoveSpeedBonusPct_label": "移动速度加成", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
| Line 5,367: | Line 5,419: | ||
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.", | "MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.", | ||
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.", | "MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.", | ||
"NPCInfestDuration_postfix": "秒", | |||
"NPCInfestDuration_postvalue_label": "持续时间", | |||
"NPCProcChance_label": "步兵触发几率", | "NPCProcChance_label": "步兵触发几率", | ||
"NPCProcChance_postfix": "%", | "NPCProcChance_postfix": "%", | ||
| Line 5,569: | Line 5,623: | ||
"PhaseOutDuration_postvalue_label": "无敌状态持续时间", | "PhaseOutDuration_postvalue_label": "无敌状态持续时间", | ||
"Ping_Low_Health": "低", | "Ping_Low_Health": "低", | ||
"PlayerInfestDuration_label": "持续时间", | |||
"PlayerInfestDuration_postfix": "秒", | |||
"PlayerInfestDuration_postvalue_label": "持续时间", | |||
"Player_DisconnectReason_Idle": "与服务器断开连接。你的挂机时间太长。", | "Player_DisconnectReason_Idle": "与服务器断开连接。你的挂机时间太长。", | ||
"PoisonDamage_label": "Poison Damage", | "PoisonDamage_label": "Poison Damage", | ||
| Line 5,678: | Line 5,735: | ||
"Rarity_Rare": "稀有", | "Rarity_Rare": "稀有", | ||
"Rarity_Uncommon": "罕见", | "Rarity_Uncommon": "罕见", | ||
"RecastDuration_postfix": "秒", | |||
"RecastDuration_postvalue_label": "重新施放持续时间", | |||
"RecastWindow_label": "再次施放窗口", | "RecastWindow_label": "再次施放窗口", | ||
"RecastWindow_postfix": "秒", | "RecastWindow_postfix": "秒", | ||
| Line 5,977: | Line 6,036: | ||
"SlashWideRadius_label": "Power Stance Slash Radius", | "SlashWideRadius_label": "Power Stance Slash Radius", | ||
"SlashWideRadius_postfix": "米", | "SlashWideRadius_postfix": "米", | ||
"SleepDamageThreshold_label": "睡眠伤害阈值", | |||
"SleepDamageThreshold_postvalue_label": "睡眠伤害阈值", | |||
"SleepDuration_label": "沉睡持续时间", | "SleepDuration_label": "沉睡持续时间", | ||
"SleepDuration_postfix": "秒", | "SleepDuration_postfix": "秒", | ||
| Line 6,456: | Line 6,517: | ||
"Steam_Citadel_Hideout_Cube": "希望大本营是复元立方", | "Steam_Citadel_Hideout_Cube": "希望大本营是复元立方", | ||
"Steam_Citadel_Hideout_Default": "在大本营放松自己", | "Steam_Citadel_Hideout_Default": "在大本营放松自己", | ||
"Steam_Citadel_Hideout_Dreams": "在大本营做美梦", | |||
"Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | "Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | ||
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | "Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | ||
| Line 6,670: | Line 6,732: | ||
"TechArmorDamageReduction_postvalue_label": "元灵抗性", | "TechArmorDamageReduction_postvalue_label": "元灵抗性", | ||
"TechArmorDamageReduction_prefix": "{s:sign}", | "TechArmorDamageReduction_prefix": "{s:sign}", | ||
"TechArmorGain_postfix": "%", | |||
"TechArmorGain_postvalue_label": "元灵抗性", | |||
"TechArmor_label": "元灵护甲", | "TechArmor_label": "元灵护甲", | ||
"TechArmor_postvalue_label": "元灵护盾", | "TechArmor_postvalue_label": "元灵护盾", | ||
| Line 6,784: | Line 6,848: | ||
"TemporaryBonusClipSize_postvalue_label": "临时弹药", | "TemporaryBonusClipSize_postvalue_label": "临时弹药", | ||
"TemporaryBonusClipSize_prefix": "{s:sign}", | "TemporaryBonusClipSize_prefix": "{s:sign}", | ||
"TemporaryHealth_postvalue_label": "临时生命值", | |||
"TeslaCoilHealth_label": "Tesla Coil Health", | "TeslaCoilHealth_label": "Tesla Coil Health", | ||
"TeslaCoilLifetime_label": "Tesla Coil Lifetime", | "TeslaCoilLifetime_label": "Tesla Coil Lifetime", | ||
| Line 7,240: | Line 7,305: | ||
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E", | "ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E", | ||
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E", | "ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E", | ||
"ability_familiar_ability01": "小睡片刻", | |||
"ability_familiar_ability01/effect": "打个盹儿……", | |||
"ability_familiar_ability01_desc": "雷姆的双眼向前投射出目光,穿透墙壁和地板。目光中的敌人\u003Cspan class=\"highlight\"\u003E被减速,冲刺距离减少,而且无法使用位移类技能。\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E持续施法结束时,\u003Cspan class=\"highlight\"\u003E他们陷入沉睡\u003C/span\u003E,然后醒来感到一阵剧烈的头痛,受到大量的{g:citadel_inline_attribute:'SpiritDamage'}。", | |||
"ability_familiar_ability01_t1_desc": "醒后-1耐力\u003Cbr\u003E睡眠时没有耐力恢复", | |||
"ability_familiar_ability01_t2_desc": "持续施法时势不可挡且承伤降低", | |||
"ability_familiar_ability02": "枕头大战", | |||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | |||
"ability_familiar_ability02_t2_desc": "施加-40%射速", | |||
"ability_familiar_ability02_t3_desc": "+90伤害\u003Cbr\u003E+2米半径", | |||
"ability_familiar_attach": "紧跟同伴", | |||
"ability_familiar_attach/attached": "小憩", | |||
"ability_familiar_attach/attachheal": "雷姆治疗呼呼", | |||
"ability_familiar_attach/hopoutbuff": "休息充足", | |||
"ability_familiar_attach/recast": "重新施放紧跟同伴", | |||
"ability_familiar_attach_desc": "跳到一名友军身上,在其身边小憩。你和该友军都会基于自身已损失生命值获得{g:citadel_inline_attribute:'Heal'}爆发,接着会有一个持续的{g:citadel_inline_attribute:'Regen'}。\u003Cbr\u003E\u003Cbr\u003E使用{g:citadel_binding:'Ability2'}可以在友军之间跳跃并刷新持续时间,每个友军只会触发一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被终极技能眩晕则会被击落。\u003Cbr\u003E你可以使用物品,并且所有对自己施放的技能都会改为以友军为目标。\u003C/span\u003E", | |||
"ability_familiar_attach_t2_desc": "小憩时额外物品距离,持续时间和屏障有效性", | |||
"ability_familiar_attach_t3_desc": "小憩时还有睡醒后短时间内额外元灵力量", | |||
"ability_familiar_attach_trigger": "跳到友军", | |||
"ability_familiar_attach_trigger_desc": "跳到另一个友军身上,并且刷新{g:citadel_inline_attribute:'Regen'}持续时间,每个友军触发一次。", | |||
"ability_familiar_helpinghands": "小小帮手", | |||
"ability_familiar_helpinghands/buff": "小小帮手", | |||
"ability_familiar_helpinghands/infest": "帮手跟随中", | |||
"ability_familiar_helpinghands/infestbarrier": "虚构屏障", | |||
"ability_familiar_helpinghands/longdebuff": "元灵吸取", | |||
"ability_familiar_helpinghands/shortdebuff": "元灵吸取", | |||
"ability_familiar_helpinghands/spiritbuff": "吸取敌人元灵", | |||
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,帮手会拾取魂魄并在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E", | |||
"ability_familiar_helpinghands_t1_desc": "+1 帮手", | |||
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度", | |||
"ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+15%步兵伤害和抗性", | |||
"ability_familiar_primary_weapon_bubblegun": "武器伤害", | |||
"ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", | |||
"ability_fire_bomb": "震荡燃烧", | "ability_fire_bomb": "震荡燃烧", | ||
"ability_fire_bomb/modifier_progressbar": "Harnessing Power", | "ability_fire_bomb/modifier_progressbar": "Harnessing Power", | ||
| Line 7,307: | Line 7,404: | ||
"ability_header_blasted_melee": "烂醉的近战攻击时:", | "ability_header_blasted_melee": "烂醉的近战攻击时:", | ||
"ability_header_bulletamp": "醉酒:", | "ability_header_bulletamp": "醉酒:", | ||
"ability_header_helpinghands_ally": "跟随英雄:", | |||
"ability_header_helpinghands_trooper": "跟随步兵:", | |||
"ability_header_on_barrier": "获得屏障时:", | "ability_header_on_barrier": "获得屏障时:", | ||
"ability_header_on_barrier_expire": "屏障结束时:", | "ability_header_on_barrier_expire": "屏障结束时:", | ||
| Line 7,462: | Line 7,561: | ||
"ability_melee_doorman": "近战", | "ability_melee_doorman": "近战", | ||
"ability_melee_drifter": "近战", | "ability_melee_drifter": "近战", | ||
"ability_melee_familiar": "近战", | |||
"ability_melee_frank": "近战", | "ability_melee_frank": "近战", | ||
"ability_melee_ghost": "近战", | "ability_melee_ghost": "近战", | ||
| Line 7,603: | Line 7,703: | ||
"ability_sleep_dagger_quip": "让一名敌人入睡", | "ability_sleep_dagger_quip": "让一名敌人入睡", | ||
"ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E", | "ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E", | ||
"ability_sleep_dagger_t2_desc": " | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒", | ||
"ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E射速,持续6秒", | "ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E射速,持续6秒", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
| Line 9,658: | Line 9,758: | ||
"hero_familiar": "雷姆", | "hero_familiar": "雷姆", | ||
"hero_familiar:n": "雷姆", | "hero_familiar:n": "雷姆", | ||
"hero_familiar_lore": "雷姆意外地从梦境世界偷渡而来,发现自己滞留在这座不夜城里。出于好奇心,雷姆和他的朋友们在五大区四处游荡,寻找回家的路。\u003Cbr\u003E\u003Cbr\u003E要是下班乘坐蓝线地铁回家时打起了瞌睡,也许刚刚就是遇到了诅咒纽约城里的最新居民。", | |||
"hero_familiar_search": "leimu", | "hero_familiar_search": "leimu", | ||
"hero_familiar_search:n": "leimu", | "hero_familiar_search:n": "leimu", | ||
| Line 9,813: | Line 9,914: | ||
"hero_opera": "Opera", | "hero_opera": "Opera", | ||
"hero_opera:n": "Opera", | "hero_opera:n": "Opera", | ||
"hero_opera_search": "Opera", | "hero_opera_search": "Opera", | ||
"hero_opera_search:n": "Opera", | "hero_opera_search:n": "Opera", | ||