Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.5.2-6185 |
Deadbot v1.5.2-6190 |
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"Citadel_Scoreboard_Items": "物品", | "Citadel_Scoreboard_Items": "物品", | ||
"Citadel_Scoreboard_KDA_Assists": "助攻", | "Citadel_Scoreboard_KDA_Assists": "助攻", | ||
"Citadel_Scoreboard_KDA_Deaths": " | "Citadel_Scoreboard_KDA_Deaths": "击倒", | ||
"Citadel_Scoreboard_KDA_Kills": "击败", | "Citadel_Scoreboard_KDA_Kills": "击败", | ||
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "点击即可请求交换分路。", | "Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "点击即可请求交换分路。", | ||
| Line 3,666: | Line 3,666: | ||
"DevMenu_ChangeHero": "更换英雄", | "DevMenu_ChangeHero": "更换英雄", | ||
"DevMenu_ChangeTeam": "更换队伍", | "DevMenu_ChangeTeam": "更换队伍", | ||
"DevMenu_Collapse": "收起", | |||
"DevMenu_Expand": "展开", | |||
"DevMenu_SelfKill": "倒下", | "DevMenu_SelfKill": "倒下", | ||
"DevMenu_Substitute": "替代", | "DevMenu_Substitute": "替代", | ||
| Line 8,805: | Line 8,807: | ||
"citadel_keybind_push_to_talk": "语音聊天(队伍)", | "citadel_keybind_push_to_talk": "语音聊天(队伍)", | ||
"citadel_keybind_push_to_talk_party": "语音聊天(组队)", | "citadel_keybind_push_to_talk_party": "语音聊天(组队)", | ||
"citadel_keybind_push_to_talk_party_search": "语音 yuyin", | |||
"citadel_keybind_push_to_talk_search": "语音 yuyin", | |||
"citadel_keybind_quick_response": "快速回复", | "citadel_keybind_quick_response": "快速回复", | ||
"citadel_keybind_reload": "装填弹药", | "citadel_keybind_reload": "装填弹药", | ||
| Line 8,989: | Line 8,993: | ||
"citadel_settings_communication_allow_text": "文本", | "citadel_settings_communication_allow_text": "文本", | ||
"citadel_settings_communication_allow_voice": "语音", | "citadel_settings_communication_allow_voice": "语音", | ||
"citadel_settings_communication_allow_voice_search": "语音 yuyin", | |||
"citadel_settings_communication_opponents": "对手", | "citadel_settings_communication_opponents": "对手", | ||
"citadel_settings_communication_party": "组队成员", | "citadel_settings_communication_party": "组队成员", | ||
| Line 9,357: | Line 9,362: | ||
"citadel_settings_voice_level": "语音级别", | "citadel_settings_voice_level": "语音级别", | ||
"citadel_settings_voice_level_desc": "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。", | "citadel_settings_voice_level_desc": "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。", | ||
"citadel_settings_voice_level_search": "语音 yuyin", | |||
"citadel_settings_voice_reset_tooltip": "恢复语音聊天的默认输入设置。", | "citadel_settings_voice_reset_tooltip": "恢复语音聊天的默认输入设置。", | ||
"citadel_settings_voice_search": "语音 yuyin", | |||
"citadel_settings_voice_sounddevice": "输入设备", | "citadel_settings_voice_sounddevice": "输入设备", | ||
"citadel_settings_voice_sounddevice_desc": "选择用于语音聊天的麦克风。", | "citadel_settings_voice_sounddevice_desc": "选择用于语音聊天的麦克风。", | ||
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"citadel_settings_voicevolume": "语音聊天(他人)", | "citadel_settings_voicevolume": "语音聊天(他人)", | ||
"citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量。", | "citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量。", | ||
"citadel_settings_voicevolume_search": "语音 yuyin", | |||
"citadel_settings_volume": "音量", | "citadel_settings_volume": "音量", | ||
"citadel_settings_volume_confirm_reset": "你确定要将音量设置重置为默认设置吗?", | "citadel_settings_volume_confirm_reset": "你确定要将音量设置重置为默认设置吗?", | ||
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"guide_upgrades_upgrade_abilities_desc": "消耗技能点来升级技能。\u003Cbr\u003E\u003Cbr\u003E共有 3 个升级等级。", | "guide_upgrades_upgrade_abilities_desc": "消耗技能点来升级技能。\u003Cbr\u003E\u003Cbr\u003E共有 3 个升级等级。", | ||
"guide_upgrades_upgrade_abilities_header": "提升技能", | "guide_upgrades_upgrade_abilities_header": "提升技能", | ||
"guide_upgrades_yellow_orbs_desc": " | "guide_upgrades_yellow_orbs_desc": "当敌人倒下时,额外的魂魄就会出现。\u003Cbr\u003E\u003Cbr\u003E你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。", | ||
"guide_upgrades_yellow_orbs_header": "稳获魂魄", | "guide_upgrades_yellow_orbs_header": "稳获魂魄", | ||
"gun_powerup_pickup": "枪械攻击", | "gun_powerup_pickup": "枪械攻击", | ||
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"upgrade_siphon_bullets": "虹吸弹", | "upgrade_siphon_bullets": "虹吸弹", | ||
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | "upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\ | "upgrade_siphon_bullets_desc_passive2": "子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E吸取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭吸取的敌人被击倒,那么吸取的生命值会成为永久的{s:StealPerKill}层叠加;如果被击倒,则会失去{s:StackLostPerDeath}层叠加。", | ||
"upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | "upgrade_siphon_bullets_search": "hongxi 虹吸弹 zidan", | ||
"upgrade_slow_immunity": "Unstoppable - Deprecated", | "upgrade_slow_immunity": "Unstoppable - Deprecated", | ||