Data:Lang zh-hans.json: Difference between revisionsGive feedback
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"Citadel_Necro_HeroTag_1": "病 态", | "Citadel_Necro_HeroTag_1": "病 态", | ||
"Citadel_Necro_HeroTag_2": "区 域 封 锁", | "Citadel_Necro_HeroTag_2": "区 域 封 锁", | ||
"Citadel_Necro_HeroTag_3": " | "Citadel_Necro_HeroTag_3": "魂 灵 法 师", | ||
"Citadel_News_LoadMore": "载入更多", | "Citadel_News_LoadMore": "载入更多", | ||
"Citadel_News_Loading": "正在载入…", | "Citadel_News_Loading": "正在载入…", | ||
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"ability_bookworm_knightbarrier/knightbarrier": "防守", | "ability_bookworm_knightbarrier/knightbarrier": "防守", | ||
"ability_bookworm_knightbarrier_desc": "使一名友军获得{g:citadel_inline_attribute:'CombatBarrier'}。屏障存在时,他将获得{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | "ability_bookworm_knightbarrier_desc": "使一名友军获得{g:citadel_inline_attribute:'CombatBarrier'}。屏障存在时,他将获得{g:citadel_inline_attribute:'BonusWeaponDamage'}。", | ||
"ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightbarrier_t1_desc": "获得屏障时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E射速", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E屏障\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2秒\u003C/span\u003E持续时间", | ||
"ability_bookworm_knightbarrier_t3_desc": "最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障", | "ability_bookworm_knightbarrier_t3_desc": "最多\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E名额外友军获得\u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E屏障", | ||
| Line 7,414: | Line 7,414: | ||
"ability_familiar_ability02": "枕头大战", | "ability_familiar_ability02": "枕头大战", | ||
"ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | "ability_familiar_ability02_desc": "扔出可靠的枕头,造成{g:citadel_inline_attribute:'SpiritDamage'}和强力的{g:citadel_inline_attribute:'KnockBack'}。\u003Cbr\u003E\u003Cbr\u003E击中后会减少其他技能的冷却时间。", | ||
"ability_familiar_ability02_t2_desc": "施加- | "ability_familiar_ability02_t2_desc": "施加-35%射速", | ||
"ability_familiar_ability02_t3_desc": "+90伤害\u003Cbr\u003E+2米半径", | "ability_familiar_ability02_t3_desc": "+90伤害\u003Cbr\u003E+2米半径", | ||
"ability_familiar_attach": "紧跟同伴", | "ability_familiar_attach": "紧跟同伴", | ||
| Line 7,449: | Line 7,449: | ||
"ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。", | "ability_flame_dash_desc": "向前冲刺,获得{g:citadel_inline_attribute:'SlowResistance'},并在身后留下一道造成{g:citadel_inline_attribute:'SpiritDPS'}的火焰路径。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E激活时按住{g:citadel_binding:'MoveForward'}可冲刺更远。", | ||
"ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹", | "ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹", | ||
"ability_flame_dash_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_flame_dash_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25%射速\u003C/span\u003E,持续6秒", | ||
"ability_flame_dash_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E技能冷却", | "ability_flame_dash_t3_desc": "\u003Cspan\u003E启用技能充能\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15秒\u003C/span\u003E技能冷却", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
| Line 7,466: | Line 7,466: | ||
"ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。", | "ability_frank_revive_desc": "遭受严重伤害后重生,造成{g:citadel_inline_attribute:'SpiritDamage'}并对附近敌人施加{g:citadel_inline_attribute:'Stun'}。", | ||
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害", | "ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3米\u003C/span\u003E半径\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E伤害", | ||
"ability_frank_revive_t3_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\ | "ability_frank_revive_t3_desc": "冷却时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E射速和每发子弹\u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E元灵伤害", | ||
"ability_frank_selfzap": "快速启动", | "ability_frank_selfzap": "快速启动", | ||
"ability_frank_selfzap/selfzap": "快速启动", | "ability_frank_selfzap/selfzap": "快速启动", | ||
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"ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。", | "ability_health_swap_desc": "与一名敌方英雄\u003Cspan class=\"highlight\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,自身所获得的生命值也有最低限度。", | ||
"ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | "ability_health_swap_quip": "与一名敌方英雄互换当前生命值", | ||
"ability_health_swap_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_health_swap_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E射速,持续8秒", | ||
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | "ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003E沉默\u003C/span\u003E25米内的敌人,持续3秒", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
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"ability_ice_dome_desc": "Kelvin冻结周围的空气,在自己周围形成一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军可以快速\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,而罩子中的敌人则会\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E冰冻庇护下的目标物变得无敌并被冻结。", | "ability_ice_dome_desc": "Kelvin冻结周围的空气,在自己周围形成一个\u003Cspan class=\"highlight\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军可以快速\u003Cspan class=\"highlight\"\u003E恢复生命值\u003C/span\u003E,而罩子中的敌人则会\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E冰冻庇护下的目标物变得无敌并被冻结。", | ||
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | "ability_ice_dome_quip": "形成一个无法穿透的治疗罩", | ||
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E敌方射速", | ||
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E生命恢复,现在此值会跟随元灵力量变化", | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E生命恢复,现在此值会跟随元灵力量变化", | ||
"ability_ice_dome_trigger": "冰冻庇护", | "ability_ice_dome_trigger": "冰冻庇护", | ||
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"ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | "ability_icepath_desc": "Kelvin将构筑一条冰封的\u003Cspan class=\"highlight\"\u003E浮冰之路\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,开尔文获得60%减速抗性。敌人也可以在浮冰之路上行走。\u003Cbr\u003E在冰封路径上,按下{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}可上下移动。", | ||
"ability_icepath_quip": "在漂浮的冰封路径上快速移动", | "ability_icepath_quip": "在漂浮的冰封路径上快速移动", | ||
"ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得+ | "ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得+1元灵力量。最多90元灵力量", | ||
"ability_immobilize_trap": "伏灵陷阱", | "ability_immobilize_trap": "伏灵陷阱", | ||
"ability_immobilize_trap/trap_debuff": "元灵护甲降低", | "ability_immobilize_trap/trap_debuff": "元灵护甲降低", | ||
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"ability_lash_flog_quip": "攻击前方目标获得治疗", | "ability_lash_flog_quip": "攻击前方目标获得治疗", | ||
"ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒", | "ability_lash_flog_t1_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E移动速度,持续3秒", | ||
"ability_lash_flog_t3_desc": "+85.5伤害\u003Cbr\u003E- | "ability_lash_flog_t3_desc": "+85.5伤害\u003Cbr\u003E-30%射速", | ||
"ability_life_drain": "生命吸取", | "ability_life_drain": "生命吸取", | ||
"ability_life_drain/modifier_life_drain": "生命吸取", | "ability_life_drain/modifier_life_drain": "生命吸取", | ||
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"ability_necro_hauntingskull/stackingdebuff": "故人之罐", | "ability_necro_hauntingskull/stackingdebuff": "故人之罐", | ||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", | "ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E附近任何生物倒下都会收集\u003Cspan class=\"highlight\"\u003E怨气\u003C/span\u003E,装入故人之罐。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E扔出罐子召唤\u003Cspan class=\"highlight\"\u003E怨灵\u003C/span\u003E,反复对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E附近没有敌人时怨灵会跟随你,然后冲向你武器的目标。", | ||
"ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\ | "ability_necro_hauntingskull_t1_desc": "收集怨气每次拾取治疗\u003Cspan class=\"highlight\"\u003E{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}\u003C/span\u003E生命值", | ||
"ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | "ability_necro_hauntingskull_t2_desc": "击中时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续1秒", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移", | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E个怨灵\u003Cbr\u003E怨灵现在会触发精华转移", | ||
| Line 7,847: | Line 7,847: | ||
"ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E", | "ability_sleep_dagger_t1_desc": "苏醒时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E移除1耐力\u003C/span\u003E", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒", | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12秒技能冷却\u003C/span\u003E\u003Cbr\u003E苏醒时\u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E耐力恢复,持续6秒", | ||
"ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t3_desc": "苏醒时:\u003Cbr\u003E施加\u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E子弹抗性和\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续6秒", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
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"ability_vampirebat_batblink": "绯红蝠影", | "ability_vampirebat_batblink": "绯红蝠影", | ||
"ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | "ability_vampirebat_batblink_desc": "短暂化为蝠群,\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E并飞向目标地点。\u003Cbr\u003E\u003Cbr\u003E可在短时间内\u003Cspan class=\"highlight\"\u003E重新施放\u003C/span\u003E。", | ||
"ability_vampirebat_batblink_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batblink_t2_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E射速并添加\u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E发子弹", | ||
"ability_vampirebat_batswarm": "夜晚霸主", | "ability_vampirebat_batswarm": "夜晚霸主", | ||
"ability_vampirebat_batswarm/debuff": "夜晚霸主", | "ability_vampirebat_batswarm/debuff": "夜晚霸主", | ||
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"ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4.064米/秒\u003C/span\u003E移动速度,持续3秒", | "ability_vampirebat_lovebites_t1_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4.064米/秒\u003C/span\u003E移动速度,持续3秒", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E额外伤害", | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E额外伤害", | ||
"ability_vampirebat_lovebites_t3_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_vampirebat_lovebites_t3_desc": "触发时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E耐力和\u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E减速,持续3秒", | ||
"ability_vampirebat_steallife": "挥伞", | "ability_vampirebat_steallife": "挥伞", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E利用手中的雨伞进行挥击,造成{g:citadel_inline_attribute:'SpiritDamage'},伤害会随着目标缺失的生命值而增加。如果挥伞击败了目标,会获得一次{g:citadel_inline_attribute:'Heal'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E按住{g:citadel_binding:'ADS'}可以使自己短暂漂浮。", | ||
| Line 7,971: | Line 7,971: | ||
"ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | "ability_viper_debuffdagger_quip": "投掷出具有减速效果的匕首", | ||
"ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E子弹抗性", | "ability_viper_debuffdagger_t2_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E子弹抗性\u003Cbr\u003E每次叠加\u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E子弹抗性", | ||
"ability_viper_debuffdagger_t3_desc": "击中时:减少\u003Cspan class=\"highlight\"\ | "ability_viper_debuffdagger_t3_desc": "击中时:减少\u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E充能冷却", | ||
"ability_viper_hookdagger": "连攻飞刃", | "ability_viper_hookdagger": "连攻飞刃", | ||
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | "ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。", | ||
| Line 7,999: | Line 7,999: | ||
"ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "击中的敌人\u003Cbr\u003E会失去\u003Cspan class=\"highlight\"\u003E1耐力\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E", | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36伤害\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1米半径\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cbr\u003E武器减益效果施加\u003Cspan class=\"highlight\"\u003E- | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5秒\u003C/span\u003E冷却时间\u003Cbr\u003E\u003Cbr\u003E武器减益效果施加\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速", | ||
"ability_warden_high_alert": "意志力", | "ability_warden_high_alert": "意志力", | ||
"ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | "ability_warden_high_alert_desc": "获得一个\u003Cspan class=\"highlight\"\u003E屏障\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。", | ||
| Line 8,121: | Line 8,121: | ||
"citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | "citadel_ability_bull_leap_desc": "跳跃至高空然后撞击地面,造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Stun'}。", | ||
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | "citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕", | ||
"citadel_ability_bull_leap_t2_desc": "命中英雄时:\u003Cbr\u003E+100最大生命值\u003Cbr\u003E+ | "citadel_ability_bull_leap_t2_desc": "命中英雄时:\u003Cbr\u003E+100最大生命值\u003Cbr\u003E+14%射速", | ||
"citadel_ability_bull_leap_t3_desc": "施放时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E", | "citadel_ability_bull_leap_t3_desc": "施放时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E势不可挡\u003C/span\u003E", | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
| Line 8,261: | Line 8,261: | ||
"citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外魂魄\u003C/span\u003E。", | "citadel_ability_hornet_snipe_desc": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需1秒才能充能完毕,在这之前只能造成部分伤害。对\u003Cspan class=\"highlight\"\u003E剩余生命值低于50%\u003C/span\u003E的目标造成\u003Cspan class=\"highlight\"\u003E额外伤害\u003C/span\u003E。使用“狙击”对目标造成最后一击将\u003Cspan class=\"highlight\"\u003E获得额外魂魄\u003C/span\u003E。", | ||
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | "citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害", | ||
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant + | "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls", | ||
"citadel_ability_hornet_sting": "渡鸦仆使", | "citadel_ability_hornet_sting": "渡鸦仆使", | ||
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使", | "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦仆使", | ||
| Line 8,358: | Line 8,358: | ||
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}和耐力恢复。", | "citadel_ability_mobile_resupply_desc": "部署一个治疗之灵,为附近友军提供\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}和耐力恢复。", | ||
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | "citadel_ability_mobile_resupply_quip": "部署一个治疗之灵", | ||
"citadel_ability_mobile_resupply_t1_desc": "被疗伤幽灵治疗的单位\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "被疗伤幽灵治疗的单位\u003Cspan class=\"highlight\"\u003E+30%射速\u003C/span\u003E", | ||
"citadel_ability_mobile_resupply_t3_desc": "+2.5%每秒最大生命值恢复", | "citadel_ability_mobile_resupply_t3_desc": "+2.5%每秒最大生命值恢复", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
| Line 8,539: | Line 8,539: | ||
"citadel_ability_static_charge_v2_quip": "施加延迟触发的范围型眩晕", | "citadel_ability_static_charge_v2_quip": "施加延迟触发的范围型眩晕", | ||
"citadel_ability_sticky_bomb": "粘性炸弹", | "citadel_ability_sticky_bomb": "粘性炸弹", | ||
"citadel_ability_sticky_bomb_desc": "将一枚会在一定延迟后爆炸的炸弹附着在附近目标上,炸弹爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹命中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'AltCast'}将粘性炸弹附着在自己身上。\u003Cbr\ | "citadel_ability_sticky_bomb_desc": "将一枚会在一定延迟后爆炸的炸弹附着在附近目标上,炸弹爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹命中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E按住{g:citadel_binding:'AltCast'}将粘性炸弹附着在自己身上。\u003Cbr\u003E叠加数值在60次击中和7次击倒后减少一半。", | ||
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | "citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹", | ||
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米/秒\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | "citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米/秒\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E", | ||
| Line 8,545: | Line 8,545: | ||
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | "citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。", | ||
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | "citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空", | ||
"citadel_ability_stomp_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E减速和\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_stomp_t1_desc": "命中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E减速和\u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E射速,持续4秒", | ||
"citadel_ability_stomp_t2_desc": "命中时:\u003Cbr\u003E受到的子弹伤害\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "命中时:\u003Cbr\u003E受到的子弹伤害\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E8秒\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能数", | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E伤害\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E充能数", | ||
| Line 8,617: | Line 8,617: | ||
"citadel_ability_uppercut_quip": "将别人从身边打飞", | "citadel_ability_uppercut_quip": "将别人从身边打飞", | ||
"citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒", | "citadel_ability_uppercut_t2_desc": "击中英雄时:\u003Cbr\u003E获得\u003Cspan class=\"highlight\"\u003E2倍武器射程和+40%武器伤害\u003C/span\u003E,持续9秒", | ||
"citadel_ability_uppercut_t3_desc": "命中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为 0\u003C/span\u003E\u003Cbr\u003E当前弹匣\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_uppercut_t3_desc": "命中英雄时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E抓钩臂的冷却时间设为 0\u003C/span\u003E\u003Cbr\u003E当前弹匣\u003Cspan class=\"highlight\"\u003E+0%子弹\u003C/span\u003E", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "量子闪现", | "citadel_ability_void_sphere": "量子闪现", | ||
| Line 9,657: | Line 9,657: | ||
"drifter_shadow_mark": "潜行印记", | "drifter_shadow_mark": "潜行印记", | ||
"drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | "drifter_shadow_mark_desc": "放出一个印记,会使第一个击中的目标流失生命,造成{g:citadel_inline_attribute:'SpiritDPS'}。\u003Cbr\u003E\u003Cbr\u003E敌人在流失生命时可以重新激活潜行印记,使自己立刻\u003Cspan class=\"highlight\"\u003E出现在他们身后\u003C/span\u003E。", | ||
"drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\ | "drifter_shadow_mark_t2_desc": "伏击后+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E射速,持续6秒", | ||
"drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | "drifter_shadow_mark_t3_desc": "启用\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E技能充能", | ||
"drifter_shadow_mark_teleport": "伏击", | "drifter_shadow_mark_teleport": "伏击", | ||
| Line 10,057: | Line 10,057: | ||
"hero_necro": "格瑞墓", | "hero_necro": "格瑞墓", | ||
"hero_necro:n": "格瑞墓", | "hero_necro:n": "格瑞墓", | ||
"hero_necro_lore": " | "hero_necro_lore": "达西·格瑞墓的双亲是叱咤风云的辩护律师,她从小就生活在一言不合就辩论、争吵或谈判的家庭里。这样的生活令人疲惫不堪。不过她的父母常常忙于会见客户或处理案件,无暇顾及她,而魂灵却一直倾听她的心声。\u003Cbr\u003E\u003Cbr\u003E格瑞墓很享受她在墓地的时光。宁静祥和,非常适合她平复思绪、倾诉烦恼……但有一天这种单方面的倾诉开始发生改变。\u003Cbr\u003E\u003Cbr\u003E一切始于微弱的耳语,一个女人的声音似乎在回应格瑞墓的抱怨。格瑞墓受好奇心驱使,倾听着……并循着声音的指引,最终来到范科特兰公园里一个铅衬的盒子前。如果大多数高中生挖出一只英灵的手,恐怕都会吓得魂飞魄散,但格瑞墓显然不是一般的青少年。手恢复自由后,英灵的声音变得更加洪亮……她多年来一直在寻找学生去传授知识,而格瑞墓渴望学习。\u003Cbr\u003E\u003Cbr\u003E作为一名初出茅庐的魂灵法师,达西不仅要兼顾布莱克莫学院的学业……还要应对墓园居民的各种需求,他们每个人都有未了的心愿,需要她的帮助才能解决。", | ||
"hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | "hero_necro_search": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | ||
"hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | "hero_necro_search:n": "geruimu necro 亡灵 wangling 白毛 baimao 鬼女 guinv 哥特女 getenv 地雷妹 dileimei", | ||
| Line 10,957: | Line 10,957: | ||
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E。执行任意操作即可提前结束。", | "synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003E躲进\u003C/span\u003E手提箱中。持续时间结束后,对附近敌人\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E。执行任意操作即可提前结束。", | ||
"synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害", | "synth_pulse_quip": "暂时躲进手提箱中,然后造成伤害", | ||
"synth_pulse_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E- | "synth_pulse_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E射速,持续4秒\u003Cbr\u003E+0.5秒躲避时间", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "灵瓮", | "team_msg_Idol_Desc": "灵瓮", | ||