Data:Lang zh-hans.json: Difference between revisionsGive feedback
Deadbot v1.5.3-6219 |
Deadbot v1.5.3-6224 |
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"AbsorbPercentage_postfix": "%", | "AbsorbPercentage_postfix": "%", | ||
"AbsorbPercentage_postvalue_label": "伤害吸收量", | "AbsorbPercentage_postvalue_label": "伤害吸收量", | ||
"AccuracyPercentage_label": "武器精准度", | |||
"AccuracyPercentage_postfix": "%", | |||
"AccuracyPercentage_postvalue_label": "武器精准度", | |||
"ActivatedFireRate_label": "射速", | "ActivatedFireRate_label": "射速", | ||
"ActivatedFireRate_postfix": "%", | "ActivatedFireRate_postfix": "%", | ||
| Line 398: | Line 401: | ||
"AuraRadius_postfix": "米", | "AuraRadius_postfix": "米", | ||
"AuraRadius_postvalue_label": "灵氲半径", | "AuraRadius_postvalue_label": "灵氲半径", | ||
"AutoActivateHealthThreshold_postfix": "%", | |||
"AutoActivateHealthThreshold_postvalue_label": "自动施放的临界生命值", | |||
"AvaRecallCooldown_label": "召回冷却时间", | "AvaRecallCooldown_label": "召回冷却时间", | ||
"AvaRecallCooldown_postfix": "秒", | "AvaRecallCooldown_postfix": "秒", | ||
| Line 587: | Line 592: | ||
"BonusCritDamagePercent_postfix": "%", | "BonusCritDamagePercent_postfix": "%", | ||
"BonusCritDamagePercent_prefix": "{s:sign}", | "BonusCritDamagePercent_prefix": "{s:sign}", | ||
"BonusCurrentHealthDamagePercentage_label": "额外当前生命值作为伤害", | |||
"BonusCurrentHealthDamagePercentage_postfix": "%", | |||
"BonusCurrentHealthDamagePercentage_postvalue_label": "额外当前生命值作为伤害", | |||
"BonusDPSPercent_label": "子弹伤害", | "BonusDPSPercent_label": "子弹伤害", | ||
"BonusDPSPercent_postfix": "%", | "BonusDPSPercent_postfix": "%", | ||
| Line 947: | Line 955: | ||
"BulletSplitShot_label": "武器多重射击", | "BulletSplitShot_label": "武器多重射击", | ||
"BulletSplitShot_postvalue_label": "武器多重射击", | "BulletSplitShot_postvalue_label": "武器多重射击", | ||
"BulletSpread_label": "枪口扩散", | |||
"BulletSpread_postfix": "°", | |||
"BulletSpread_postvalue_label": "枪口扩散", | |||
"BulletVulnerbility_label": "子弹伤害提升", | "BulletVulnerbility_label": "子弹伤害提升", | ||
"BulletVulnerbility_postfix": "%", | "BulletVulnerbility_postfix": "%", | ||
| Line 1,001: | Line 1,012: | ||
"CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能", | "CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能", | ||
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害", | "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害", | ||
"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "鼠标悬停即可选择海报", | |||
"CITADEL_ABILITY_INVALID_NO_TARGET": "无目标", | "CITADEL_ABILITY_INVALID_NO_TARGET": "无目标", | ||
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄", | "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄", | ||
| Line 2,159: | Line 2,171: | ||
"Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | "Citadel_MatchHistory_TooBusy": "《异锁》网络太忙,目前无法提供比赛历史记录", | ||
"Citadel_MatchHistory_Win": "胜利", | "Citadel_MatchHistory_Win": "胜利", | ||
"Citadel_MatchInfo_Mode_CoopBot": " | "Citadel_MatchInfo_Mode_CoopBot": "标准比赛(机器人)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "街头乱斗(机器人)", | ||
"Citadel_MatchInfo_Mode_HeroLabs": "英雄实验室", | "Citadel_MatchInfo_Mode_HeroLabs": "英雄实验室", | ||
"Citadel_MatchInfo_Mode_Private": " | "Citadel_MatchInfo_Mode_Private": "标准比赛(房间)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | "Citadel_MatchInfo_Mode_PrivateBrawl": "街头乱斗(房间)", | ||
"Citadel_MatchInfo_Mode_Ranked": "段位", | "Citadel_MatchInfo_Mode_Ranked": "段位", | ||
"Citadel_MatchInfo_Mode_Standard": " | "Citadel_MatchInfo_Mode_Standard": "标准比赛", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | "Citadel_MatchInfo_Mode_StandardBrawl": "街头乱斗", | ||
"Citadel_MatchIntro_HeroReveal": "加入战斗中……", | "Citadel_MatchIntro_HeroReveal": "加入战斗中……", | ||
| Line 2,836: | Line 2,848: | ||
"Citadel_RosterMode_ChangeHero": "更换英雄", | "Citadel_RosterMode_ChangeHero": "更换英雄", | ||
"Citadel_RosterMode_ChangeOpponent": "更换对手", | "Citadel_RosterMode_ChangeOpponent": "更换对手", | ||
"Citadel_RosterMode_CoopBotMM": " | "Citadel_RosterMode_CoopBotMM": "机器人", | ||
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | ||
"Citadel_RosterMode_EditRoster": "编辑阵容", | "Citadel_RosterMode_EditRoster": "编辑阵容", | ||
"Citadel_RosterMode_HeroLabsMatchmaking": " | "Citadel_RosterMode_HeroLabsMatchmaking": "英雄实验室", | ||
"Citadel_RosterMode_HeroTesting": "沙盒模式", | "Citadel_RosterMode_HeroTesting": "沙盒模式", | ||
"Citadel_RosterMode_Matchmaking": " | "Citadel_RosterMode_Matchmaking": "异锁", | ||
"Citadel_RosterMode_Party_CoopBotMM": "玩人机对战", | "Citadel_RosterMode_Party_CoopBotMM": "玩人机对战", | ||
"Citadel_RosterMode_Party_HeroLabsMatchmake": "玩英雄实验室", | "Citadel_RosterMode_Party_HeroLabsMatchmake": "玩英雄实验室", | ||
| Line 2,853: | Line 2,865: | ||
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | "Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等", | ||
"Citadel_RosterMode_PrivateLobby": "私人房间", | "Citadel_RosterMode_PrivateLobby": "私人房间", | ||
"Citadel_RosterMode_RankedMatchmaking": " | "Citadel_RosterMode_RankedMatchmaking": "段位", | ||
"Citadel_RosterMode_StreetBrawl": " | "Citadel_RosterMode_StreetBrawl": "街头乱斗", | ||
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | "Citadel_RosterMode_TutorialGuided": "教程 - 指导训练", | ||
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | "Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒", | ||
| Line 3,123: | Line 3,135: | ||
"Citadel_StreetBrawl_RoundSubtitle": "率先获得3胜", | "Citadel_StreetBrawl_RoundSubtitle": "率先获得3胜", | ||
"Citadel_StreetBrawl_RoundTitle": "第 {d:sb_round} 回合", | "Citadel_StreetBrawl_RoundTitle": "第 {d:sb_round} 回合", | ||
"Citadel_StreetBrawl_Tooltip_Modified": "= 已为街头乱斗调整数值", | |||
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E:\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E:\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
| Line 3,427: | Line 3,440: | ||
"CubeHealth_label": "立方生命值", | "CubeHealth_label": "立方生命值", | ||
"CubeHealth_postvalue_label": "立方生命值", | "CubeHealth_postvalue_label": "立方生命值", | ||
"CurrentHealthDamagePercentage_label": "当前生命值作为伤害", | |||
"CurrentHealthDamagePercentage_postfix": "%", | |||
"CurrentHealthDamagePercentage_postvalue_label": "当前生命值作为伤害", | |||
"CurrentHealthDamage_label": "当前生命值伤害", | "CurrentHealthDamage_label": "当前生命值伤害", | ||
"CurrentHealthDamage_postfix": "%", | "CurrentHealthDamage_postfix": "%", | ||
| Line 4,398: | Line 4,414: | ||
"IcePathShardRadius_postfix": "米", | "IcePathShardRadius_postfix": "米", | ||
"Ignore": "忽略", | "Ignore": "忽略", | ||
"ImbueAbilityLifesteal_label": "加强生命吸取", | |||
"ImbueAbilityLifesteal_postfix": "%", | |||
"ImbueAbilityLifesteal_postvalue_label": "加强生命吸取", | |||
"ImbueAbilityLifesteal_prefix": "{s:sign}", | |||
"ImbuedBonusDuration_label": "已加强技能持续时间", | "ImbuedBonusDuration_label": "已加强技能持续时间", | ||
"ImbuedBonusDuration_postfix": "%", | "ImbuedBonusDuration_postfix": "%", | ||
| Line 4,718: | Line 4,738: | ||
"JumpVelocity_postfix": "米", | "JumpVelocity_postfix": "米", | ||
"JumpVelocity_postvalue_label": "跳跃速度", | "JumpVelocity_postvalue_label": "跳跃速度", | ||
"KillDurationBonus_label": "击倒额外持续时间", | |||
"KillDurationBonus_postfix": "秒", | |||
"KillDurationBonus_postvalue_label": "击倒额外持续时间", | |||
"KillDuration_label": "击败持续时间", | "KillDuration_label": "击败持续时间", | ||
"KillDuration_postfix": "秒", | "KillDuration_postfix": "秒", | ||
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"MagicShockDamage_postfix": "%", | "MagicShockDamage_postfix": "%", | ||
"MagicShockDamage_postvalue_label": "当前生命值额外伤害", | "MagicShockDamage_postvalue_label": "当前生命值额外伤害", | ||
"MarkDuration_label": "标记持续时间", | |||
"MarkDuration_postfix": "秒", | |||
"MarkDuration_postvalue_label": "标记持续时间", | |||
"MaxAmpDistance_postfix": "米", | "MaxAmpDistance_postfix": "米", | ||
"MaxAmpDistance_postvalue_label": "最高增强所需距离", | "MaxAmpDistance_postvalue_label": "最高增强所需距离", | ||
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"MaxDPS_postvalue_label": "最高每秒伤害", | "MaxDPS_postvalue_label": "最高每秒伤害", | ||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDamageHealthPercentage_label": "最大伤害的生命值百分比", | |||
"MaxDamageHealthPercentage_postfix": "%", | |||
"MaxDamageHealthPercentage_postvalue_label": "最大伤害的生命值百分比", | |||
"MaxDamageTime_label": "最大伤害时间", | "MaxDamageTime_label": "最大伤害时间", | ||
"MaxDamageTime_postfix": "秒", | "MaxDamageTime_postfix": "秒", | ||
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"MaxRecasts_label": "最大重新施法次数", | "MaxRecasts_label": "最大重新施法次数", | ||
"MaxRecasts_postvalue_label": "最大重新施法次数", | "MaxRecasts_postvalue_label": "最大重新施法次数", | ||
"MaxShots_label": " | "MaxShots_label": "最大射击次数", | ||
"MaxShots_postvalue_label": "最大射击次数", | |||
"MaxSlowDuration_label": "最大时间停止", | "MaxSlowDuration_label": "最大时间停止", | ||
"MaxSlowDuration_postfix": "秒", | "MaxSlowDuration_postfix": "秒", | ||
| Line 5,363: | Line 5,393: | ||
"MissCooldown_label": "Cooldown on miss", | "MissCooldown_label": "Cooldown on miss", | ||
"MissCooldown_postfix": "秒", | "MissCooldown_postfix": "秒", | ||
"MissingHPHeal_label": "缺失生命值治疗", | |||
"MissingHPHeal_postfix": "%", | |||
"MissingHPHeal_postvalue_label": "缺失生命值治疗", | |||
"MissingHealthBurstPct_label": "缺失生命值爆发", | "MissingHealthBurstPct_label": "缺失生命值爆发", | ||
"MissingHealthBurstPct_postfix": "%", | "MissingHealthBurstPct_postfix": "%", | ||
| Line 6,403: | Line 6,436: | ||
"StatDesc_DPS": "每秒伤害", | "StatDesc_DPS": "每秒伤害", | ||
"StatDesc_DPS_postvalue_label": "每秒伤害", | "StatDesc_DPS_postvalue_label": "每秒伤害", | ||
"StatDesc_DashSpeedInMeters": "冲刺速度", | |||
"StatDesc_DashSpeedInMeters_postfix": "米", | |||
"StatDesc_DashSpeedInMeters_postvalue_label": "冲刺速度", | |||
"StatDesc_DebuffResist": "减益抗性", | "StatDesc_DebuffResist": "减益抗性", | ||
"StatDesc_DebuffResist_postfix": "%", | "StatDesc_DebuffResist_postfix": "%", | ||
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"Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | "Steam_Citadel_Hideout_Engineering": "在大本营修修补补", | ||
"Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | "Steam_Citadel_Hideout_Fabulous": "美美地待在大本营", | ||
"Steam_Citadel_Hideout_Hangover": "努力回忆昨晚在大本营干了什么", | |||
"Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营", | "Steam_Citadel_Hideout_Homesick": "希望阿若悠一家也在大本营", | ||
"Steam_Citadel_Hideout_Ignoring_Lash": "在大本营不理劳什", | "Steam_Citadel_Hideout_Ignoring_Lash": "在大本营不理劳什", | ||
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"ability_header_helpinghands_ally": "跟随英雄:", | "ability_header_helpinghands_ally": "跟随英雄:", | ||
"ability_header_helpinghands_trooper": "跟随步兵:", | "ability_header_helpinghands_trooper": "跟随步兵:", | ||
"ability_header_human": "人形态:", | |||
"ability_header_on_barrier": "获得屏障时:", | "ability_header_on_barrier": "获得屏障时:", | ||
"ability_header_on_barrier_expire": "屏障结束时:", | "ability_header_on_barrier_expire": "屏障结束时:", | ||
| Line 7,541: | Line 7,579: | ||
"ability_header_on_wall_hit": "撞到墙壁时:", | "ability_header_on_wall_hit": "撞到墙壁时:", | ||
"ability_header_passive": "被动:", | "ability_header_passive": "被动:", | ||
"ability_header_werewolf": "狼人形态:", | |||
"ability_header_when_active": "启用时:", | "ability_header_when_active": "启用时:", | ||
"ability_header_when_inactive": "未启用时:", | "ability_header_when_inactive": "未启用时:", | ||
"ability_header_while_transformed": "变身时:", | |||
"ability_heal_drone": "Medic Drone", | "ability_heal_drone": "Medic Drone", | ||
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.", | "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 7,690: | Line 7,730: | ||
"ability_melee_viper": "近战", | "ability_melee_viper": "近战", | ||
"ability_melee_viscous": "近战", | "ability_melee_viscous": "近战", | ||
"ability_melee_werewolf": "近战", | |||
"ability_melee_wrecker": "近战", | "ability_melee_wrecker": "近战", | ||
"ability_melee_yamato": "近战", | "ability_melee_yamato": "近战", | ||
| Line 8,024: | Line 8,065: | ||
"ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | "ability_warden_riot_protocol_t2_desc": "+40.5每秒伤害\u003Cbr\u003E-30秒冷却时间", | ||
"ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间", | "ability_warden_riot_protocol_t3_desc": "+50%子弹抗性\u003Cbr\u003E+50%元灵抗性\u003Cbr\u003E+2.5秒持续时间", | ||
"ability_werewolf_cripplingslash": "长尾猛击", | |||
"ability_werewolf_cripplingslash/debuff": "长尾猛击", | |||
"ability_werewolf_cripplingslash/disarm": "长尾猛击", | |||
"ability_werewolf_cripplingslash_desc": "击碎周围的敌人,造成 {g:citadel_inline_attribute:'SpiritDamage'}。他们会受到\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和短暂的 {g:citadel_inline_attribute:'Slow'}。", | |||
"ability_werewolf_frenzy": "直击要害", | |||
"ability_werewolf_frenzy_desc": "对前方所有敌人造成{g:citadel_inline_attribute:'MeleeDamage'},根据造成伤害的一定百分比获得{g:citadel_inline_attribute:'Heal'}。敌人的生命值越低,伤害越高。", | |||
"ability_werewolf_kickflip": "狼爪飞踢", | |||
"ability_werewolf_kickflip/disarm": "狼爪飞踢", | |||
"ability_werewolf_kickflip_desc_1": "向前冲刺,踢飞第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}同时把自己推开,并且\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E他们。", | |||
"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。", | |||
"ability_werewolf_kickflip_t2_desc": "击中英雄时:恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力", | |||
"ability_werewolf_kickflip_t3_desc": "击中时:\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒", | |||
"ability_werewolf_leap": "粉碎跃击", | |||
"ability_werewolf_leap/buff": "粉碎跃击", | |||
"ability_werewolf_leap/debuff": "粉碎跃击", | |||
"ability_werewolf_leap_desc": "跃向空中,然后落地,对附近的敌人造成{g:citadel_inline_attribute:'MeleeDamage'}伤害并施加 {g:citadel_inline_attribute:'Slow'},同时把他们推开。", | |||
"ability_werewolf_leap_t1_desc": "落地时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}米/秒\u003C/span\u003E移动速度,持续{s:LandingBonusesDuration}秒", | |||
"ability_werewolf_leap_t3_desc": "施加\u003Cspan class=\"highlight\"\u003E{s:StunDuration}秒\u003C/span\u003E眩晕", | |||
"ability_werewolf_maulingleap": "撕咬飞跃", | |||
"ability_werewolf_maulingleap_desc": "向前跳跃,撕咬第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们的{g:citadel_inline_attribute:'BulletResist'}会降低并持续受到{g:citadel_inline_attribute:'SpiritDamage'}。", | |||
"ability_werewolf_netshot": "缠结兽索", | |||
"ability_werewolf_netshot/debuff": "缠结兽索", | |||
"ability_werewolf_netshot_desc": "扔出一个捕兽索,造成{g:citadel_inline_attribute:'SpiritDamage'},施加{g:citadel_inline_attribute:'Slow'}并阻止位移类技能,耐力或跳跃。", | |||
"ability_werewolf_netshot_t3_desc": "兽索会反弹给\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E个额外目标", | |||
"ability_werewolf_onthehunt": "狩猎中途", | |||
"ability_werewolf_onthehunt_desc": "获得{g:citadel_inline_attribute:'BonusFireRate'}和{g:citadel_inline_attribute:'BonusMoveSpeed'},附近友方英雄获得半额效果。在此期间击倒敌人会重新施放狩猎中途。", | |||
"ability_werewolf_passive_desc": "\u003Cspan class=\"diminish\"\u003E人形态:\u003C/span\u003E追踪最后一个击中的英雄。击倒追踪的敌人会获得额外魂魄。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E狼人形态:\u003C/span\u003E追踪附近的所有低生命值英雄。击倒追踪的英雄会减少自身的冷却时间。", | |||
"ability_werewolf_primary_weapon_rifle": "武器伤害", | |||
"ability_werewolf_primary_weapon_rifle_crit": "武器伤害 - 强击", | |||
"ability_werewolf_transformation": "狼人咒缚", | |||
"ability_werewolf_transformation/ready": "咒缚在呼唤……", | |||
"ability_werewolf_transformation/werewolf": "狼人咒缚", | |||
"ability_werewolf_transformation/werewolf/stackingbuff": "狼人咒缚", | |||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003E被动:\u003C/span\u003E造成伤害时会产生狂热,生命值越低,效果越强。狂热效果最强时自动施放狼人咒缚。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E主动:\u003C/span\u003E立刻变身,获得更高的{g:citadel_inline_attribute:'MaxHealth'}、{g:citadel_inline_attribute:'MoveSpeed'},攻击敌方英雄获得可叠加的{g:citadel_inline_attribute:'FireRate'},并且\u003Cspan class=\"highlight\"\u003E技能和武器全部替换\u003C/span\u003E为凶猛版本。", | |||
"ability_werewolf_transformation_ready_hint": "释放!", | |||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性", | |||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值", | |||
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能,持续时间和变身治疗", | |||
"ability_werewolf_transformation_trigger": "终止咒缚", | |||
"ability_werewolf_transformation_trigger_desc": "恢复人形。", | |||
"ability_werewolf_unloadgun": "火力凶猛", | |||
"ability_werewolf_unloadgun/buff": "火力凶猛", | |||
"ability_werewolf_unloadgun_desc": "立刻装填枪械。有限次数的射击获得{g:citadel_inline_attribute:'BonusFireRate'},并且根据目标的生命值造成额外{g:citadel_inline_attribute:'WeaponDamage'},但精准度会降低。", | |||
"ability_werewolf_unloadgun_t3_desc": "如果全部命中,造成\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E当前生命值的伤害", | |||
"ability_wrecker_salvage": "灰飞烟灭", | "ability_wrecker_salvage": "灰飞烟灭", | ||
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚", | "ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚", | ||
| Line 9,622: | Line 9,707: | ||
"citadel_weapon_hero_yamato_set": "思兄之泣", | "citadel_weapon_hero_yamato_set": "思兄之泣", | ||
"citadel_weapon_hero_zealot_set": "Zealotry Gun", | "citadel_weapon_hero_zealot_set": "Zealotry Gun", | ||
"citadel_weapon_werewolf_claws": "狼人利爪", | |||
"citadel_west_team_name": "宝蓝", | "citadel_west_team_name": "宝蓝", | ||
"clawdril_cyclone": "Cyclone", | "clawdril_cyclone": "Cyclone", | ||
| Line 10,253: | Line 10,339: | ||
"hero_werewolf": "西尔芙", | "hero_werewolf": "西尔芙", | ||
"hero_werewolf:n": "西尔芙", | "hero_werewolf:n": "西尔芙", | ||
"hero_werewolf_lore": "莉拉·西尔芙简直一团糟。她沉迷杯中物,她沉迷相思草,至于她的私生活,还是少提为妙。尽管西尔芙有不少缺点,但她作为赏金猎人还是闯出了一番名堂。她自认为事业的成功完全归功于她超凡的直觉,但她身为狼人的身份也功不可没。", | |||
"hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", | "hero_werewolf_search": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", | ||
"hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", | "hero_werewolf_search:n": "xierfu 狼人 langren 狼妹 langmei 福瑞 furui", | ||
| Line 11,310: | Line 11,397: | ||
"upgrade_glass_cannon_plus1": "玻璃大炮 +1", | "upgrade_glass_cannon_plus1": "玻璃大炮 +1", | ||
"upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | "upgrade_glass_cannon_search": "boli dapao 玻璃大炮", | ||
"upgrade_glitch": " | "upgrade_glitch": "天谴圣物", | ||
"upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。", | "upgrade_glitch_desc": "干扰某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E移除所有非大招的增益效果\u003C/span\u003E。", | ||
"upgrade_glitch_search": "扰动 | "upgrade_glitch_search": "天谴圣物 tianqianshengwu yangdao 羊刀 raodong 扰动 干扰 ganrao", | ||
"upgrade_greater_withering_whip": "缴械魔咒", | "upgrade_greater_withering_whip": "缴械魔咒", | ||
"upgrade_greater_withering_whip_debuff": "被缴械", | "upgrade_greater_withering_whip_debuff": "被缴械", | ||
| Line 11,541: | Line 11,628: | ||
"upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。", | "upgrade_rechargingbullets_desc": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使\u003Cspan class=\"highlight\"\u003E每个充能技能\u003C/span\u003E均回复一点能量。", | ||
"upgrade_rechargingbullets_search": "能量迸发 nengliang", | "upgrade_rechargingbullets_search": "能量迸发 nengliang", | ||
"upgrade_reduce_debuff_duration": " | "upgrade_reduce_debuff_duration": "驱散魔法", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003E清除当前对自身施加的所有非终极技能减益效果\u003C/span\u003E。如果有效果被移除,那么\u003Cspan class=\"highlight\"\u003E会得到治疗\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。\u003Cbr\u003E在\u003Cspan class=\"diminish\"\u003E眩晕或睡眠\u003C/span\u003E状态下无法使用。", | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003E清除当前对自身施加的所有非终极技能减益效果\u003C/span\u003E。如果有效果被移除,那么\u003Cspan class=\"highlight\"\u003E会得到治疗\u003C/span\u003E并获得\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。\u003Cbr\u003E在\u003Cspan class=\"diminish\"\u003E眩晕或睡眠\u003C/span\u003E状态下无法使用。", | ||
"upgrade_reduce_debuff_duration_search": " | "upgrade_reduce_debuff_duration_search": "驱散魔法 qusanmofa jinghua", | ||
"upgrade_regenerating_bullet_shield": "战斗背心", | "upgrade_regenerating_bullet_shield": "战斗背心", | ||
"upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。", | "upgrade_regenerating_bullet_shield_desc": "生命值\u003Cspan class=\"highlight\"\u003E高于{s:LifeThreshold}%\u003C/span\u003E时获得\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E。", | ||
| Line 11,564: | Line 11,651: | ||
"upgrade_resonant_healing_search": "容光焕发 rongguang", | "upgrade_resonant_healing_search": "容光焕发 rongguang", | ||
"upgrade_restorative_locket": "疗愈护符", | "upgrade_restorative_locket": "疗愈护符", | ||
"upgrade_restorative_locket_active_desc": "敌人在距你{s:Radius}米范围内使用技能时,添加一层\u003Cspan class=\"highlight\"\u003E恢复叠加\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E消耗所有叠加可以\u003Cspan class=\"highlight\"\u003E治疗自身\u003C/span\u003E并恢复最多\u003Cspan class=\"highlight\"\u003E{s:MaxStaminaRestore}个耐力值点数\u003C/span\u003E,取决于拥有的叠加层数。", | |||
"upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang", | "upgrade_restorative_locket_search": "疗愈护符 liaoyu 魔棒 mobang", | ||
"upgrade_return_fire": "回应射击", | "upgrade_return_fire": "回应射击", | ||
| Line 11,703: | Line 11,791: | ||
"upgrade_tech_bleed": "秘术余波", | "upgrade_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "秘术余波", | ||
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时具有\u003Cspan class=\"highlight\"\u003E生命吸取\u003C/span\u003E效果并对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,同时在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。", | |||
"upgrade_tech_bleed_search": "mishu 秘术余波", | "upgrade_tech_bleed_search": "mishu 秘术余波", | ||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||