Data:Lang zh-hans.json: Difference between revisions

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"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_desc": "\u003Cspan class=\"highlight\"\u003E派出你的一个帮手在一个区域执行杂务。\u003C/span\u003E他们可以收集箱子,触发迷失者抉择,派去跟随友军。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随英雄时:\u003C/span\u003E提供短时间的{g:citadel_inline_attribute:'SpiritResist'}爆发和不断减弱的{g:citadel_inline_attribute:'MoveSpeed'}。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E跟随步兵时:\u003C/span\u003E提供\u003Cspan class=\"highlight\"\u003E治疗,伤害抗性并允许紧跟同伴。\u003C/span\u003E附近没有英雄时,击倒步兵产生的魂魄会在队伍间平分。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E可以在紧跟同伴期间施放。帮手会先小憩15.1秒再开始跟随。\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t1_desc": "+1 帮手",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1米/秒移动速度",
"ability_familiar_helpinghands_t2_desc": "+8%元灵抗性\u003Cbr\u003E+1.5米/秒移动速度",
"ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+15%步兵伤害和抗性",
"ability_familiar_helpinghands_t3_desc": "+2帮手\u003Cbr\u003E+15%步兵伤害和抗性",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
"ability_familiar_primary_weapon_bubblegun": "武器伤害",
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"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_desc_2": "土灵向敌方基地蹒跚走去,造成{g:citadel_inline_attribute:'MeleeDamage'}。他们靠近英雄或目标物时会爆炸,在一片区域内造成{g:citadel_inline_attribute:'SpiritDamage'}并施加短暂的{g:citadel_inline_attribute:'Slow'}。",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E土灵速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10秒\u003C/span\u003E持续时间",
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E最大生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E个土灵",
"ability_necro_gravestone_t3_desc": "爆炸造成\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E当前生命值伤害\u003Cbr\u003E施放时立刻产生\u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E个土灵",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt": "作祟幽影",
"ability_necro_haunt/buff": "作祟鬼影",
"ability_necro_haunt/buff": "作祟鬼影",
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"ability_werewolf_kickflip_desc_1": "向前冲刺,踢飞第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}同时把自己推开,并且\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E他们。",
"ability_werewolf_kickflip_desc_1": "向前冲刺,踢飞第一个击中的敌人,造成{g:citadel_inline_attribute:'MeleeDamage'}同时把自己推开,并且\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E他们。",
"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。",
"ability_werewolf_kickflip_desc_2": "射击\u003Cspan class=\"highlight\"\u003E标记\u003C/span\u003E的目标会造成{g:citadel_inline_attribute:'SpiritDamage'}并移除标记。",
"ability_werewolf_kickflip_t2_desc": "击中英雄时:恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力",
"ability_werewolf_kickflip_t2_desc": "击中英雄时:\u003Cbr\u003E恢复\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E耐力",
"ability_werewolf_kickflip_t3_desc": "击中时:\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒",
"ability_werewolf_kickflip_t3_desc": "击中时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E伤害,持续5秒",
"ability_werewolf_leap": "粉碎跃击",
"ability_werewolf_leap": "粉碎跃击",
"ability_werewolf_leap/buff": "粉碎跃击",
"ability_werewolf_leap/buff": "粉碎跃击",
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"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E子弹和元灵抗性",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3米/秒\u003C/span\u003E移动速度\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E额外生命值",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_t3_desc": "击倒英雄时:\u003Cbr\u003E刷新技能,持续时间和变身治疗",
"ability_werewolf_transformation_trigger": "终止咒缚",
"ability_werewolf_transformation_trigger": "终止咒缚",
"ability_werewolf_transformation_trigger_desc": "恢复人形。",
"ability_werewolf_transformation_trigger_desc": "恢复人形。",
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"citadel_ability_shiv_dagger_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_max_rage_desc": "终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E短刀会弹到另一个敌人身上,并对流失生命的敌人施加减速效果。",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流失生命效果",
"citadel_ability_shiv_dagger_t3_desc": "+36伤害\u003Cbr\u003E+6.3流失生命每秒伤害",
"citadel_ability_shiv_dagger_t3_desc": "+30伤害\u003Cbr\u003E+5.5流失生命每秒伤害",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。",
"citadel_ability_shiv_dash_desc": "\u003Cspan class=\"highlight\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E终极解锁:\u003Cspan class=\"highlight\"\u003E怒气值满时\u003C/span\u003E,希弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。",
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"citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。",
"citadel_ability_sticky_bomb_desc": "附着一枚会在一定延迟后爆炸的炸弹,爆炸对附近敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。\u003Cbr\u003E\u003Cbr\u003E如果炸弹击中或击败一名英雄,粘性炸弹都将获得\u003Cspan class=\"highlight\"\u003E永久伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E叠加数值在60次击中和7次击倒后减少一半。",
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹",
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹",
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米/\u003C/span\u003E,持续\u003Cspan class=\"highlight\"\u003E3秒\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "施放时:\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5米\u003C/span\u003E移动速度和\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E射速,持续\u003Cspan class=\"highlight\"\u003E5秒\u003C/span\u003E",
"citadel_ability_stomp": "动能脉冲",
"citadel_ability_stomp": "动能脉冲",
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。",
"citadel_ability_stomp_desc": "释放一道沿地面传播的能量脉冲,造成{g:citadel_inline_attribute:'SpiritDamage'},并施加{g:citadel_inline_attribute:'KnockUp'}。",